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Even engaging instructional content can miss the mark. How does action-first learning overcome this issue? Tune in as John Leh interviews Dr. Karl Kapp on The Talented Learning Show!
Truth in Learning: in Search of Something! Anything!! Anybody?
In this episode, Matt and Clark are joined by the great Karl Kapp. We dive into a favorite topic… using commercial games for learning. Shameless plug… The Commercial Games Workshop with Karl Kapp and Matt on December 11-12, 2024 in Philadelphia. We talk about how to utilize games and activities for team building and ensure they become both domain specific and transfer back to the workplace. We also distinguish between cooperative and competitive gaming experiences, as well as their respective pros and cons. We discuss tips, constraints, and applications for using games— specifically commercial games. The game itself is never the goal… we talk about how to leverage the game to reach an instructional purpose. We talk about balancing fun and the objective. We talk about debriefing game play. Karl refers to war gaming. Learning is a system. A game is a system that is a part of that greater learning system. Clark refers to Kurt Squire: https://en.wikipedia.org/wiki/Kurt_Squire Game of Phones— Kris Rockwell: https://briandusablon.com/2011/07/01/a-game-of-phones/ Matt references Board Game Geek. https://boardgamegeek.com Wil Wheaton's Tabletop: https://www.youtube.com/watch?v=THjo1hjtz0g&list=PL7atuZxmT956cWFGxqSyRdn6GWhBxiAwE Games mentioned: Civilization Escape Rooms Timeline Forbidden Island New York Times' Flashback Fluxx Break the Safe Monopoly Oregon Trail Lost Dutchman Goldmine (by Scott Simmerman) Risk Stratego Ticket to Ride Age of Empires Pandemic Barnga War Gin Rummy Ninety-Nine Cards Against Humanity Titan Quest Firefly Code Names NYT Connections Reigns Candy Crush Plants vs. Zombies Murder by Choice JJ Abrams' S. Temple Run The Dwarf King Hanabi Guillotine Hearts Pitch Cassino NYT Strands A bit about Karl… He has over 27 years of experience as a professor of instructional technology and 15 years as the Director of the Institute for Interactive Technologies at Bloomsburg University— now Commonwealth University, He helps people understand the convergence of learning, technology, games and game-thinking through fun, laughter and insight. As the founder of the Learning and Development Mentor Academy, he provides seasoned L&D professionals with access to a library of on-demand, self-paced workshops, monthly live sessions, and a vibrant community of peers and experts. Karl also co-founded Enterprise Game Stack, a company that designs, develops and delivers online, digital card activities and games that keep participants focused, engaged, and collaborative, while reinforcing learning both in the moment and over time. You can find Karl on LinkedIn here: https://www.linkedin.com/in/karlkapp/ Or on his website, https://karlkapp.com
It's our smallest episode ever! But it's not the runtime that's shrinking, it's your learning strategy. That's right—we're talking about microlearning. Robyn Defelice, Consultant at RADLearning and co-author of Microlearning: Short and Sweet, joins JD Dillon for the latest on all things microlearning. They break down the key principles of microlearning design, discuss how AI is making microlearning more effective and explain why it represents the outcome-focused approach L&D needs right now. Plus, JD challenges Robyn to our first-ever Microlearning Melée game! They use their microlearning skills to solve common workplace problems. Connect with Robyn Defelice on LinkedInGet your copy of The Ultimate Guide to Microlearning Order a copy of Robyn and Karl Kapp's book Microlearning Short and Sweet from ATD's Bookstore or AmazonSign up for ITK show annoucements Binge-watch past ITK episodes on Axonify's YouTube channelConnect with Axonify in London, UK, at Learning Technologies on 17-18 AprilFor more about why Axonify is the proven employee enablement solution that equips frontlines with the essential tools to learn, connect and get things done, visit axonify.com.
Dr. Karl Kapp is a well-published author, professor at Commonwealth University, and all-around expert on instructional design and technology application in the L&D field. On the podcast, he shares his yearly predictions for the industry and which trends he expects to be popularized. Karl also gives his personal method for finding the latest fads, talks in-depth about the future of AI, and explains what soft skills will be deemed most valuable to organization leaders. Resources: Karl Kapp's Website: https://karlkapp.com/ On LinkedIn: https://www.linkedin.com/in/karlkapp/ Monthly Newsletter: https://www.linkedin.com/newsletters/l-d-easter-eggs-6599686641453977600/ YouTube: https://www.youtube.com/@ProfKapp01 L&D Mentor Academy: https://www.ldmentor.com/ For ATD: https://www.td.org/user/about/karlkapp-000001 Commonwealth University Program: https://www.bloomu.edu/academics/programs/information-technology-ms
Truth in Learning: in Search of Something! Anything!! Anybody?
This episode's topics: Is AI cheating? What is the impact on intellectual property? Learner assessment? Heck, even job replacement? These questions are both philosophical and pragmatic. What about the value of critical thinking... and does AI take that application away? We explore ways to use AI more effectively... but recognize we cannot even fathom some of the consequences, yet. In the spirit of Christmas and Santa Claus, is it ok to ever lie to your learners? What is the value of the "white lie?" What is fiction in the context of learning? Is it a lie? How do we use or adapt case studies? We discuss the more nuanced, ethical questions related to the truth in the context of learning. Joining Matt and Clark is Karl Kapp. Karl is a professor of instructional technology and the Director of the Institute for Interactive Technologies at Bloomsburg University. He is also the founder of the Learning and Development Mentor Academy where he offers tons of self-paced workshops and live sessions for seasoned L&D professionals. He also co-founded Enterprise Game Stack, a company that designs, develops and delivers online, digital card activities and games that keep participants focused, engaged, and collaborative, while reinforcing learning both in the moment and over time. You can find Karl on LinkedIn here: https://www.linkedin.com/in/karlkapp/ And on his website here: https://karlkapp.com Episode Notes: Matt refers to the book, Everybody Lies: Big Data, New Data, and What the Internet Can Tell Us About Who We Really Are by Seth Stephens-Davidowitz. https://www.amazon.com/Everybody-Lies-Internet-About-Really-ebook/dp/B01AFXZ2F4/ref=sr_1_1?crid=32XE7RFU8662&keywords=Everybody+lies&qid=1703693836&sprefix=everybody+lies%2Caps%2C98&sr=8-1 Karl refers to Damned Lies and Statistics by Joel Best. https://www.amazon.com/Damned-Lies-Statistics-Untangling-Politicians/dp/0520274709/ref=sr_1_1?crid=1NIS0ITNOKV1A&keywords=lies%2C+damned+lies%2C+and+statistics&qid=1703693953&sprefix=Lies%2C+damned+li%2Caps%2C92&sr=8-1 Clark refers to Cognitive apprenticeship: Teaching the crafts of reading, writing, and mathematics by Allan Collins, John Seely Brown, and Susan E. Newman. https://psycnet.apa.org/record/1989-98135-013 Scott Page wrote The Model Thinker: What You Need To Know To Make Data Work For You. https://www.amazon.com/Model-Thinker-What-Need-Know-ebook/dp/B07B8D3V9V/ref=sr_1_1?crid=12ZCGDWY9C3GI&keywords=The+Model+Thinker&qid=1703694035&sprefix=the+model+thinker%2Caps%2C98&sr=8-1 And, Scott is from the University of Michigan.
In this episode of Beltway Broadcast, your Metro DC Chapter of ATD hosts Karl Kapp. Karl is an international speaker, scholar, writer, and expert on the convergence of learning, technology and business with a focus on game-thinking, games and gamification for learning. He is an award winning professor and author or co-author of eight books including the bestselling “The Gamification of Learning and Instruction” and “Play to Learn.” In this episode, Karl discusses why understanding gamification is important and shares his thoughts on the future trends that will impact games and learning technology. If you'd like to learn more about Karl, visit his website and check out his LinkedIn profile. Check out Karl's courses on LinkedIn Learning. For more info about the Metro DC Chapter of ATD, visit DCATD.org. Episode Credits: Series Announcer: Julie Waters Hosts: Christina Eanes, Stephanie Hubka, and Halyna Hodges
Scenario-based learning takes learners beyond a short-term memory check, instead challenging them to respond to real-life situations. But how do we make sure they're effective? In this week's episode of The Mind Tools L&D Podcast, Ross G and Gemma are joined by instructional designer superstar Christy Tucker to discuss: · Why scenario-based learning is effective · The characteristics of a great scenario · How to write scenarios that are realistic and challenging During the discussion, Ross referenced that the French Horn isn't actually French: https://www.yourclassical.org/story/2019/06/25/why-do-we-call-it-a-french-horn He also referenced Dr Patti Shank's book Write Better Multiple-Choice Questions to Assess Learning: https://www.pattishank.com/books Christy referenced the work of Karl Kapp: https://karlkapp.com/ She also referenced Clark Quinn: https://quinnovation.com/index.html In ‘What I Learned This Week', Christy discussed amigurumi: https://www.amigurumi.com/ Ross discussed a video from Nicholas Thompson, CEO of The Atlantic, about a study on the impact of AI on radiology: https://www.linkedin.com/posts/nicholasxthompson_mostinterestingthingintech-activity-7092255623727181824-f4_N/ The full paper is online at: Agarwal, N., Moehring, A., Rajpurkar, P., & Salz, T. (2023). Combining Human Expertise with Artificial Intelligence: Experimental Evidence from Radiology (No. w31422). National Bureau of Economic Research. https://www.nber.org/papers/w31422 For more from Christy, see: · Her blog - https://www.christytuckerlearning.com/ · Her business - https://www.syniadlearning.com/ · Her course - https://www.yourbranchingscenario.com/ For more from us, including access to our back catalogue of podcasts, visit mindtoolsbusiness.com. There, you'll also find details of our award-winning performance support toolkit, our off-the-shelf e-learning, and our custom work. You can also contact rgarner@mindtools.com. Connect with our speakers If you'd like to share your thoughts on this episode, connect with our speakers: · Ross Garner · Gemma Towersey · Christy Tucker
We're settling the debate on gamification—again!Join us for a rewind (not rerun) of our most popular episode to date. Karl Kapp—the man who literally wrote the book on the subject—joins JD for a no-nonsense conversation on the dos and don'ts of gamification. Karl plays the ITK Game and explains how you can increase engagement, boost knowledge and super-size the fun by blending game mechanics within your learning programs.Karl also gives us an update on his YouTube series, The Unofficial, Unauthorized History of Learning Games. If you've ever wondered what L&D can learn from Candy Land, be sure to check it out!Watch the full video of this episode on the Axonify YouTube Channel.Sign up for ITK updates and show announcements at axonify.com/itk.Grab a copy of JD's new book - The Modern Learning Ecosystem - at jdwroteabook.com.In The Know is brought to you by Axonify, the mobile-first training and communication solution that helps make sure your frontline workforce is ready for anything. To learn more about Axonify's digital learning experience and check out success stories from companies like Kroger, Levi's, Briscoe Group, Citizen's Bank, MOL Group and Etihad Airways, visit axonify.com.
Karl Kapp has written 8 books, created 11 LinkedIn Learning courses and has an entire YouTube channel devoted to game and game design. Today on the podcast, he spends some time talking about how to bring game elements into learning.
Brit Morenus has a goal to MAKE LEARNING FUN! When she isn't online supporting Microsoft Contact Centers with gamified learning, she can be found homeschooling her daughter and volunteering with local youth. She truly feels gamification can be a successful approach for all ages for every day life tasks, work tasks, education tasks or even your routine tasks. Brit has served Microsoft for almost 10 years! She is currently the lead of a self formed Gamification Advisory Board and running gamification efforts for Microsoft Store and Microsoft Advertising contact center employees. She has more than 5 years experience using gamification for continuous on-the-job training. During that time, she has produced award-winning game-based learning experiences and obtained several certifications. Among those, are her Sententia Master Craftsman Gamification title, as well as Microlearning and Gamification certifications from Centrical. Brit is currently working on a book called An Organizational Guide for Gamified Learning with her partner-in-game, Karl Kapp.
Are you tired of hearing the term "gamification"? Do you even hear it that much any more? Was it just a trend that has finally passed?These are all questions for the master of games for learning, Karl Kapp. He's a regular contributor to IDIODC and we want to know what happened... and what's next.Dr. Kapp is well a well-known professor at Bloomsburg University. Many of his students have become names you recognize online and at L&D events. He's written books and is a popular LinkedIn learning instructor as well. If anyone knows about gamification and what's next, it's him.We'll talk about a little history of gamification and why it seemed like a good idea at the time. But more importantly we'll cover the good that came from it, and what games for learning really should look like in the future.Become virtual friends with the IDIODC gang on Twitter. Remember you can always stay in the loop by searching through the #IDIODC tag:Brent: @BSchlenkerChris: @Chris_V_WIDIODC: @TeamIDIODC Brent Schlenker is dominKnow's Community Manager. Chris Van Wingerden is dominKnow's Sr. VP Learning Solutions. Want to join us live? Follow us on Crowdcast: https://www.crowdcast.io/@dominknow
We're celebrating the launch of JD's new book!The Modern Learning Ecosystem dropped on November 29th. It's a call to action for L&D to rethink their practices to help employees keep pace with change, solve today's biggest problems and build the knowledge and skills needed to seize tomorrow's opportunities.JD invited L&D's most well-known authors to join the party, including Elaine Biech (The Art and Science of Training), Karl Kapp (The Gamification of Learning and Instruction) and Cara North (Learning Experience Design Essentials).Find more info on JD's new book at jdwroteabook.com. Follow Axonify on LinkedIn for a chance to win a copy over the next few weeks.Donate to Axonify's Movember fundraising effort.Watch the full video of this episode on the Axonify YouTube Channel.In The Know is brought to you by Axonify, the mobile-first training and communication solution that helps make sure your frontline workforce is ready for anything. To learn more about Axonify's digital learning experience and check out success stories from companies like O'Reilly Auto Parts, Longo's, Briscoe Group, Citizen's Bank, MOL Group and Etihad Airways, visit axonify.com.
Confira o episódio especial do Podcast Descomplica T&D com Karl Kapp, especialista internacional em Gamificação. O episódio em vídeo legendado está disponível em nosso canal do Youtube (https://youtu.be/l_MLeBVQPPg). Você saberia dizer qual é a real importância da Gamificação nos processos de Treinamento e Desenvolvimento de pessoas? Então assista a este episódio com um dos maiores especialistas do assunto no mundo! Karl Kapp é professor de pós-graduação em Tecnologia Instrucional na Bloomsburg University, e também trabalha como diretor do Bloomsburg Institute for Interactive Technologies. Seu trabalho consiste em ajudar as pessoas a entenderem as convergências de tecnologias para treinamento, jogos e pensamento de jogos de uma maneira divertida. Karl é autor de oito livros e acredita que a mentalidade de "game thinking" é uma ferramenta poderosa para o desenvolvimento das pessoas. Confira e transfore os resultados de seus colaboradores com a gamificação! 06:04 - O cenário da gamificação nos Estados Unidos e no restante do mundo 08:12 - A relação da gamificação com os Millennials 14:03 - Como abordar o tema da gamificação com a alta gerência? 26:16 - Qual a real diferença entre jogo e gamificação? 31:28 - É necessário fornecer uma forma mais envolvente de aprendizado 38:06 - A relação das empresas com o desenvolvimento pessoal dos seus colaboradores 45:40 - Como a gamificação nos ajuda a tomar as melhores decisões? 51:10 - O metaverso e a gamificação Conheça a MicroPower: https://www.micropowerglobal.com
Hello everyone. Welcome to another exciting episode of VR in Education. In today's episode, we are talking with Dr. Karl Kapp. Dr. Kapp is a professor at Bloomsburg University and co-author of THE book on learning in a metaverse written back in 2010 called Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration. The model described in the book is as relevant today as it was back then. It is a blueprint for designing learning experiences in the metaverse. He is here today to talk more about this model and how it translates to effective learning design for 3D virtual worlds. You can learn more about Dr. Kapp's work on Linkedin.
This week, we explore a nuanced understanding into the world of talent development with Lead - Talent Development CoE at AB InBev India, Dr. Aman Jain, an HR practitioner with an established record of a drive for results across multiple industries and proven communication and program management skills. Vinay also talks to him about his PhD research on learning analytics and intergenerational learning habits and trends. Hit play![02:14s] His journey from engineering into L&D[15:35s] Organizational culture, group dynamics across industries[18:28s] Role of business in L&D[24:50s] Inter-generational learning and learning analytics – his PhD journey [40:00s] Emerging learning trends [44:57s] RWL: Aman's recommendations: READ ‘Learning in the flow of work' by Josh Bersin; ‘Gamification of Learning and Instruction' by Karl Kapp; ‘Data-Driven Learning Design' by Lori Niles Hoffmann; WATCH The Neuroscience of Learning by Bruce McCandliss; ‘Neuroscience, AI and the Future of Education' by Scott Bolland READ Aman's published works: ‘Developing a Framework for Electronic Engagement at Work: A Phenomenological Study'Journal of Global Information Management ‘An Exploratory Study on Intergenerational Learning in Indian IT Workspace'South Asian Journal of Human Resource Management ‘Millennials and Gamification: Guerilla Tactics for Making Learning Fun' South Asian Journal of Human Resource Management Connect with Aman on Twitter and LinkedInConnect with Vinay on Twitter, LinkedIn or on email vinay@c2cod.comWhat did you think about this episode? What would you like to hear more about? Or simply, write in and say hello! podcast@c2cod.comSubscribe to us on Google, Apple, Spotify, Tune In Alexa, Amazon, and moreThis podcast is sponsored by C2C Organizational Development. Follow @c2cod on Twitter, LinkedIn, Instagram, Facebook
Did you know there are at least 6 different types of microlearning? In today's podcast, Karl Kapp and Robyn Defelice (authors of Microlearning Short and Sweet) go in depth about what microlearning is and what you should know before you get started.
Gamification can create engaging learning experiences that increase learning and retention. Intel's Learning & Development Consultant Usha Chazhiyat shares best practices for any organization looking to integrate gamification into the learning experience. Show Notes:Intel's Usha Chazhiyat has develop a recipe for successfully using gamification to engage and educate learners. She offers advice on how to get started and build on learning solutions that leverage technology to teach.Start using gamification in a small pilot project to see what works with your learners before incorporating into more eLearning.Use a variety of gaming techniques such as trivia games, to more complex scenario-based experiences.Try to create new learning experiences using previous templates when developing new courses with gamification. Consider a variety of gamification approaches to meet the different educational needs of your learners.About Usha Chazhiyat:Usha Chazhiyat is the learning innovation strategist for Intel Corporation and is passionate about utilizing technology and immersive methodologies to build engaging and effective learning experiences for adult learners. Usha is a former software engineer turned learning leader and has many achievements in leading organizational efforts in learning at Intel to adopt engaging learning trends including gamified learning. She has 16 years of experience working with Fortune 500 companies like Intel Corporation and Hewlett Packard in building expertise through people management, project management and software engineering.Learn more about Karl Kapp's book mentioned in this episode. The Gamification of Learning and Instruction Fieldbook: Ideas into Practice Learn more about using Articulate Storyline 360 mentioned by Usha as a gamification development tool. See how we partner with Sandy Hook Promise.Explore adult and K12 educational outreach on SandyHookPromise.org
Playing games at work? What a waste of time! Or is it …Gamification has been a hotly debated topic in L&D for the past 15 years. Some people contend that it's just a buzzword. Others swear by its ability to foster motivation and build good learning habits. Gamification is more than adding points and leaderboards to boring eLearning. To do it right, you must thoughtfully apply the right mix of mechanics based on a deep understanding of your workplace culture. Let's settle the gamification debate once and for all with the man who literally wrote the book on the subject. JD is joined by Karl Kapp - professor, author and gamification consultant - for a no-nonsense conversation on the dos and don'ts of gamification. Karl also gives us a behind the scenes look at his new YouTube series - The Unofficial, Unauthorized History of Learning Games.In The Know is brought to you by Axonify, the mobile-first training and communication solution that helps make sure your frontline workforce is ready for anything. To learn more about Axonify's digital learning experience and check out success stories from companies like O'Reilly Auto Parts, Longo's, Briscoe Group, Citizen's Bank, MOL Group and Etihad Airways, visit axonify.com.
Gamification has been around as a term for a long time in the world of learning & development. It's increasingly important as technology plays a greater role in classroom and online learning. Today's guest is widely-recognized as one of the experts in the 'Gamification of Learning and Instruction. That's actually the title of one his books on the subject. In this week's episode, Karl is going to define 5 key terms about gamification that you need to know as a training & development professional.
THE SCENARIO SECRETS PODCAST What are the differences between games and gamification, how does that fit into the interactive storytelling framework? Here I reflect on my conversations with Moe Ash, Mohsin Memon and Karl Kapp. To learn more Interactive Storytelling: https://scenariosecrets.com/ To talk about joining my coaching program: https://calendly.com/elearningsecrets/45m-call ABOUT: Anna Sabramowicz is an instructional designer and coach. She fell into the profession after losing her last year of university funding to be a chemistry and english teacher. She's worked and consulted in both academia and corporate environments for over a decade. Stakeholders include adidas, Thomas & Betts, Sony, Michelin, Rubbermaid, Emerson, VIHA, RRC, Queen's University, Harvard Humanitarian Initiative, Save the Children, Norwegian Refugee Council, and the Tanzanian Government. She runs a coaching program with her partner, Ryan Martin. It helps Instructional Designers unleash their creative superpowers and develop immersive learning experiences with Storyline 360, using her Narrative Scenario Dynamics framework. Anna developed Broken Co-Worker - an immersive anti-harassment elearning experience which was awarded an Articulate Guru Award, she earned the League of Innovation award through Apprenticeship Manitoba for first Online Electrical Carpentry elearning Program. She's also earned a Best in Show and Audience Award at the eACH Toronto for creating a Code Orange Emergency learning experience for Vancouver Island Health Authority. You can find Anna on LinkedIn or on watch her instructional videos on YouTube
Engaging Learners in learning content is every instructional designer's goal. Why is it so hard to do? Why do so many instructional designers struggle to make engaging learning experiences?Karl Kapp joins us to share his wisdom about learner engagement. It turns out that engaging learners is not as mysterious as we thought. Karl is the author, and host, of ten LinkedIn Learning courses including the popular " Learning How to Increase Learner Engagement". In his years as an award-winning professor of Instructional Technology at Bloomsburg University he's seen it all. He teaches game design, gamification classes and online learning design. Games, gamification, and playing to learn, are just a few of the strategies he teaches. Karl's work explores the research, theoretical foundations and practical application of gamification, game-thinking and activity-based learning to organizational performance issues. His goal is to help organizations create engaging learning experiences through intelligent, research-based application of instructional strategies and techniques. He shares his expertise and knowledge through consulting, workshops and one-on-one mentoring with start-up firms, Fortune 100 companies and various governmental agencies.Many L&D professionals popular on social media are graduates of Karl's program. He's a legend. This is an episode you don't want to miss.Become virtual friends with the IDIODC gang on Twitter. Remember you can always stay in the loop by searching through the #IDIODC tag:Brent: @BSchlenkerChris: @Chris_V_WIDIODC: @TeamIDIODC Brent Schlenker is dominKnow's Community Manager. Chris Van Wingerden is dominKnow's Sr. VP Learning Solutions. Want to join us live? Follow us on Crowdcast: https://www.crowdcast.io/dominknow
What does it take to start a professional learning community online? Find out on this episode of the Talented Learning Show! The post Podcast 47: Starting an Online Learning Community – With Karl Kapp appeared first on Talented Learning.
INFLUENCE IS A COMMODITY. IT IS THE GREATEST TOOL FOR POWER, CONTROL, INCOME PRODUCTION, MANIPULATION, TO HELP HEAL AND OFFER AID OR TO DESTROY. “No product or service has garnered as much profit as the commodity of influence. Leaders beware! When your influence grows, so will the potential for corruption. The more people notice the power you possess to sway the decisions of others, the more likely they will pursue you to do their bidding. Yes, much money can be made as an influencer. The question a leading influencer must ask is, at what cost?” J Loren Norris Watch the video #leadingleaderspodcast 8-3-21: http://www.jlorennorris.com/podcast/influence-is-a-commodity ______________________________ Leading Leaders Podcast is a short but impactful leadership video, blog and podcast distributed 5 days a week by J Loren Norris to promote faith, family and freedom in the face of a global leadership drought. Leadership Training, Interviews and Entertainment #leadingleaderspodcast #storypower #transforminggracetv #jlorennorris jlorennorris.com/podcast Copyright 2021 Tell It Like It Is Inc. PHOTO CREDIT Celebrating his 75th birthday, Henry Ford receives the Grand Cross of the German Eagle, the highest Nazi award to a foreigner. It is presented by Karl Kapp, German consul at Cleveland while Fritz Heiler, German consul at Detroit shakes Ford's hand. Bettmann Archive/Getty Images --- Send in a voice message: https://anchor.fm/j-loren-norris/message
INFLUENCE IS A COMMODITY. IT IS THE GREATEST TOOL FOR POWER, CONTROL, INCOME PRODUCTION, MANIPULATION, TO HELP HEAL AND OFFER AID OR TO DESTROY. “No product or service has garnered as much profit as the commodity of influence. Leaders beware! When your influence grows, so will the potential for corruption. The more people notice the power you possess to sway the decisions of others, the more likely they will pursue you to do their bidding. Yes, much money can be made as an influencer. The question a leading influencer must ask is, at what cost?” J Loren Norris Watch the video #leadingleaderspodcast 8-3-21: http://www.jlorennorris.com/podcast/influence-is-a-commodity ______________________________ Leading Leaders Podcast is a short but impactful leadership video, blog and podcast distributed 5 days a week by J Loren Norris to promote faith, family and freedom in the face of a global leadership drought. Leadership Training, Interviews and Entertainment #leadingleaderspodcast #storypower #transforminggracetv #jlorennorris jlorennorris.com/podcast Copyright 2021 Tell It Like It Is Inc. PHOTO CREDIT Celebrating his 75th birthday, Henry Ford receives the Grand Cross of the German Eagle, the highest Nazi award to a foreigner. It is presented by Karl Kapp, German consul at Cleveland while Fritz Heiler, German consul at Detroit shakes Ford's hand. Bettmann Archive/Getty Images --- Send in a voice message: https://anchor.fm/j-loren-norris/message
You've already heard from two experts on going back to school for another degree. The conclusion is that there is no right or wrong path to becoming an instructional designer. Whether you decide to do this journey on your own or go for a degree, what matters is how much you are willing to dedicate to your own growth. In this episode, I talk about different paths to take to help you with finding your own way into the field and how to figure out which instructional design degree is right for you. Mentioned Links: Tim Slade's Episode Dr. Karl Kapp's Episode UDL and Blended Learning Book Backwards Design Course Kajabi Platform 7 Lessons from an Instructional Design Hiring Manager 3 Tips Before Applying for an Instructional Design Degree Recommended Institutions: Bloomsburg University University of Tampa Penn State Florida State University To learn more about myself and show: Join our FB Group Follow me on LinkedIn Follow me on Twitter Follow me on FaceBook Subscribe to my YouTube Channel Read my Blog Join the Mailing List Want to take your higher education instructional design skills to the next level? Check out Instructional Design Institute. Thinking of corporate instructional design? Check out IDOL Courses Academy Thinking about making your own online courses / creating your own business? Check out Kajabi. Recording a podcast or conducting interviews online? Check out SquadCast.
Should you go back to school for an instructional design degree? So far, we've covered how to be a successful ID without a degree. Today's episode though covers the benefits of ID degrees and their value. To dive on deep into this conversation, I'm joined by Dr. Karl Kapp from Bloomsburg University. We explored topics like researching an institution's curriculum, the differences between certs and degrees, current ID trends, and how to capitalize on the benefits of going back to school. Connect with Karl: LinkedIn Twitter Bloomsburg University Karl's Course(s) on LinkedIn Learning Karl's Website Karl's Books YouTube Channel L&D Mentor Academy To learn more about myself and show: Join our FB Group Follow me on LinkedIn Follow me on Twitter Follow me on FaceBook Subscribe to my YouTube Channel Read my Blog Join the Mailing List Want to take your higher education instructional design skills to the next level? Check out Instructional Design Institute. Thinking of corporate instructional design? Check out IDOL Courses Academy Thinking about making your own online courses / creating your own business? Check out Kajabi. Recording a podcast or conducting interviews online? Check out SquadCast.
Karl Kapp, Deb Thomas, and Kevin Thorn are heavy hitters in our industry and specifically in learning game design. More specifically they are skilled at teaching others how to design games for learning. And that's why they started their event Stepaway.design. The pandemic shutdown of 2020 forced event producers to pivot towards virtual events and so they did the same. At the beginning of 2021 they ran their first virtual event and the attendee created games have been completed and they're ready for show'n'tell. We're excited to have them join us to talk about the game design process as well as show us the results of that process. Go ahead and Stepaway from what you're doing and join us for this fantastic episode of IDIODC. Kevin is an award-winning elearning designer & developer, consultant, and owner of NuggetHead Studioz, LLC., a boutique custom design and development studio specializing in online learning experiences.After retiring from the U.S. Army, Kevin pursued a career in corporate IT and Training & Development. With his combined military and industry experience, Kevin started the Studioz in 2012 working with clients in various industries solving problems in a wide range of creative projects. Based in the North Mississippi Delta, Kevin, harnesses a bench of creative practitioners in instructional design, elearning development, illustration and graphic design, animation, and serious comics to develop innovative solutions. Kevin is a well-known industry speaker and trainer on elearning development, design workflows, and is a certified facilitator in LEGO® Serious Play® methodologiesKevin holds a BS in Information Technology Management from Christian Brothers University, MS in Instructional Design and Technology from the University of Memphis where he also teaches and is in the Instructional and Curriculum Leadership EdD program. He can be found on Twitter as @LearnNuggets, on LinkedIn, or around learning and development communities teaching and facilitating workshops where hewrites articles, reviews and shares tutorials. In 2005 Deborah Thomas founded SillyMonkey, LLC, a game-based learning boutique that works with corporate clients to design difficult concepts in a fun and memorable way through the playful but effective use of board games, video games and virtual worlds that she creates. Her motto: “Learn fast, remember more and have fun doing it.” As a public education teacher at one of the worst performing schools in the country, she drove her students’ SAT scores up 30 % by using innovative techniques. Previous professional board roles: North American Simulation and Gaming Association, Atlanta ATD, and Georgia Game Developers Association. Karl M. Kapp, Ed.D., is an award-winning professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. where he teaches instructional game design, gamification classes and online learning design. He is the Director of Bloomsburg’s Institute for Interactive Technologies and is recognized internationally as an expert in the application of games, game-thinking and gamification to learning. Karl earned his doctoral degree from the University of Pittsburgh.He is currently a senior researcher on a grant sponsored by the National Institutes of Health (NIH) which involves the application of microlearning and gamification to help childcare workers identify child abuse. Karl has previously served as a Co-Principle Investigator on two National Science Foundation (NSF) grants related to games and simulations. Karl is an advisor for several EdTech start up companies.Karl has authored or co-authored eight books including “The Gamification of Learning and Instruction,” it’s accompanying fieldbook and the widely popular, “Play to Learn.” His latest co-authored book with Robyn Defelice is “Microlearning: Short and Sweet.” Karl is author of ten LinkedIn Learning courses including “Learning How to Increase Learner Engagement” and has been a TEDx speaker. In 2019, he received the ATD Distinguished Contribution to Talent Development Award. The award is presented in recognition of an exceptional contribution that has had a sustained impact on field of the talent development.Karl’s work explores the research, theoretical foundations and practical application of gamification, game-thinking and activity-based learning to organizational performance issues. His goal is to help organizations create engaging learning experiences through intelligent, research-based application of instructional strategies and techniques. He shares his expertise and knowledge through consulting, workshops and one-on-one mentoring with start-up firms, Fortune 100 companies and various governmental agencies.Become virtual friends with the IDIODC gang on Twitter. Remember you can always stay in the loop by searching through the #IDIODC tag: Kevin: @learnnuggetsDeb: @sillym0nkeyKarl: @kkappBrent: @BSchlenkerChris: @Chris_V_WIDIODC: @TeamIDIODC Brent Schlenker is dominKnow's Community Manager. Chris Van Wingerden is dominKnow's Sr. VP Learning Solutions. Want to join us live? Follow us on Crowdcast: https://www.crowdcast.io/dominknow
Karl Kapp is the Director of Bloomsburg's Institute for Interactive Technologies, the founder of “The Learning and Development Mentor Academy,” and the co-founder of The Enterprise Game Stack. On this episode, we discuss what Walt Disney's planning process has to do with Karl's own career and niche, the ways that COVID-19 has forced rapid discovery in e-learning, and his advice for aspiring leaders who are new to an organization. We also chat about what he learned when one of his first bosses told him to keep his training tables spotless and what that means for the rest of us who want to be good leaders.
Welcome to Frontline Questions, a bi-weekly segment in which JD answers the most popular questions we receive from The 80 Percent listeners.Today's question is ...Does gamification work in frontline training?Send your frontline question to podcast@axonify.com so JD can answer it on a future episode.Check out gamification books, articles and resources from Dr. Karl Kapp.Explore an example of gamified learning (and plus your language skills) with Duolingo.Download The Ultimate Guide to Frontline Training for more tips on how you can provide right-fit support to your frontline teams, including how you can dramatically improve engagement.The 80 Percent is brought to you by Axonify. To learn how you can provide communication and training to your frontline workforce that actually works, visit axonify.com.Join the #FrontlineForward effort by visiting axonify.com/frontlineforward to access free training content, download the 2020 State of Frontline Employee Training Report and subscribe for updates.
"Easter Eggs" are a game element that can bring randomness, joy and delight to training programs. They're "next level" instructional design elements that can offer surprising new ways for learners to access content. Join us as we learn all about the history and practice of using "Easter Eggs" from game/gamification expert, Karl Kapp.
This week on Train Like You Listen we feature games and gamification expert Karl Kapp, who offers some insights on the differences between games and gamification, suggests that a game need not be "fun" in order for learning to take place, and shares his preference on competitive vs. cooperative games.
Mike Montague interviews Karl Kapp on How to Succeed at Gamification. Find Karl at: http://karlkapp.com/ In this episode: The best attitude, behavior, and technique on how to succeed at gamification Gamification defined Common mistakes in creating gamification Behaviors to gamify for your sales team What to do with people who cheat or quit the games Some of Karl's favorite games Podcast: https://howtosucceed.libsyn.com/ iTunes: https://itunes.apple.com/us/podcast/how-to-succeed-podcast-by/id1097591566 Spotify: https://open.spotify.com/show/00JoVzRtMzmQB5Ae5RWWQZ The How to Succeed Podcast is a public and free podcast from Sandler Training, the worldwide leader in sales, management, and customer service training for individuals all the way up to Fortune 500 companies with over 250 locations around the globe. Find white papers, webinars, and more in our free Sandler E-Learning Library: https://www.sandler.com/sell Don't forget to subscribe and leave us a comment!
Mike Montague interviews Karl Kapp on How to Succeed at Gamification. Find Karl at: http://karlkapp.com/ In this episode: The best attitude, behavior, and technique on how to succeed at gamification Gamification defined Common mistakes in creating gamification Behaviors to gamify for your sales team What to do with people who cheat or quit the games Some of Karl's favorite games Podcast: https://howtosucceed.libsyn.com/ iTunes: https://itunes.apple.com/us/podcast/how-to-succeed-podcast-by/id1097591566 Spotify: https://open.spotify.com/show/00JoVzRtMzmQB5Ae5RWWQZ The How to Succeed Podcast is a public and free podcast from Sandler Training, the worldwide leader in sales, management, and customer service training for individuals all the way up to Fortune 500 companies with over 250 locations around the globe. Find white papers, webinars, and more in our free Sandler E-Learning Library: https://www.sandler.com/sell Don't forget to subscribe and leave us a comment!
Mike Montague interviews Karl Kapp on How to Succeed at Gamification. Find Karl at: http://karlkapp.com/ In this episode: The best attitude, behavior, and technique on how to succeed at gamification Gamification defined Common mistakes in creating gamification Behaviors to gamify for your sales team What to do with people who cheat or quit the games Some of Karl’s favorite games Podcast: https://howtosucceed.libsyn.com/ iTunes: https://itunes.apple.com/us/podcast/how-to-succeed-podcast-by/id1097591566 Spotify: https://open.spotify.com/show/00JoVzRtMzmQB5Ae5RWWQZ The How to Succeed Podcast is a public and free podcast from Sandler Training, the worldwide leader in sales, management, and customer service training for individuals all the way up to Fortune 500 companies with over 250 locations around the globe. Find white papers, webinars, and more in our free Sandler E-Learning Library: https://www.sandler.com/sell Don't forget to subscribe and leave us a comment!
#182 "I will not threaten you with a noogie."Roundtable 2020.07.10 Guest host Charles McGregor starts the episode by getting REVENGE. The group talks a bit about the state of the growing "serious games" industry and what it's like to work alongside family members. Also, Stephen does a good transition, and... no one mentions Star Trek?! In his intro speech, Charles references episode #37: "Ugly and hard to use."The last days of Mixer - Mikhail Klimentov, The Washington PostTwitch Reckons with Sexual Assault as it Begins Permanently Suspending Streamers - Jacob Kastrenakes, The VergeTwitch bans popular streamer Dr Disrespect - Michael McWhertor, PolygonTwitch temporarily bans President Trump - Jacob Kastrenakes, The Verge Serious Play Conference 2020 0:16:00 Ellen Burns-JohnsonEventsSerious Play Conference Home PageSerious Play Conference ScheduleNew Metaari Forecast for Worldwide 2020-2025 Game-Based Learning Market Shows N… - Serious Play WireStop & Think: Teaching Players About Media Manipulation in Headliner - GDC, YouTubeMDA: A Formal Approach to Game Design and Game Research (PDF) - Robin Hunicke, Marc LeBlanc, Robert Zubek, Northwestern UniversityMDA Framework - Wikipedia5 Reasons Why Game-Based Learning Should Matter to Organizations - Karl Kapp, Allen InteractionsGamification vs Games-Based Learning: What's the Difference? - Halden Ingwersen, Capterra Blog Working with Family 0:42:09 Stephen McGregorIRL Mark mentioned the Nice Games Jam episode that started Reravel (#157): Reravel: A Backwards Storytelling GameEllen and Eric took blacksmithing at the Chicago Avenue Fire Arts Center
#182 "I will not threaten you with a noogie." Roundtable 2020.07.10 Guest host Charles McGregor starts the episode by getting REVENGE. The group talks a bit about the state of the growing "serious games" industry and what it's like to work alongside family members. Also, Stephen does a good transition, and... no one mentions Star Trek?! In his intro speech, Charles references episode #37: "Ugly and hard to use." The last days of Mixer - Mikhail Klimentov, The Washington Post Twitch Reckons with Sexual Assault as it Begins Permanently Suspending Streamers - Jacob Kastrenakes, The Verge Twitch bans popular streamer Dr Disrespect - Michael McWhertor, Polygon Twitch temporarily bans President Trump - Jacob Kastrenakes, The Verge Serious Play Conference 2020 0:16:00 Ellen Burns-Johnson Events Serious Play Conference Home Page Serious Play Conference Schedule New Metaari Forecast for Worldwide 2020-2025 Game-Based Learning Market Shows N… - Serious Play Wire Stop & Think: Teaching Players About Media Manipulation in Headliner - GDC, YouTube MDA: A Formal Approach to Game Design and Game Research (PDF) - Robin Hunicke, Marc LeBlanc, Robert Zubek, Northwestern University MDA Framework - Wikipedia 5 Reasons Why Game-Based Learning Should Matter to Organizations - Karl Kapp, Allen Interactions Gamification vs Games-Based Learning: What’s the Difference? - Halden Ingwersen, Capterra Blog Working with Family 0:42:09 Stephen McGregor IRL Mark mentioned the Nice Games Jam episode that started Reravel (#157): Reravel: A Backwards Storytelling Game Ellen and Eric took blacksmithing at the Chicago Avenue Fire Arts Center
You know Kevin from his popular Drink'n'Draw episodes on IDIODC but you may not know that he has partnered up with 2 other amazing colleagues in our industry. And you likely recognize their names as well: Karl Kapp and Deb Thomas.The 3 have joined forces to share their passion, skills, and experiences, teaching others to be innovative and think creatively. And yes, they can teach you how to be a creative thinker and innovative problem solver. We can't do that in a one-hour live stream, but we'll convince you that it's possible and then how you proceed is totally up to you. But don't worry. We'll give you plenty of options for continuing your creative journey after the show.During 2020 we need more positive creativity and innovative problem solving than ever before. Join us!
In this special episode I'm joined by Kevin Thorn, Karl Kapp and Deborah Thomas to talk about the value of getting in touch with your creative side! More notes to follow - currently just trying to get the new episode up! Reserve your seat, or learn more about the Step Away: Innovate and Play event happening in September 2020 here. Connect with our guests here: Deborah Thomas on Twitter and LinkedIn Karl Kapp on Twitter and LinkedIn Kevin Thorn on Twitter and LinkedIn We here at the Lounge Podcast hope that you and your family are healthy and adjusting to the new normal that comes with the pandemic we are experiencing. As a result, we've been a little busier than normal and have had to put the podcast on hold. BUT things are looking up for us here and I enlisted some help to get this episode edited. So hopefully I'll be getting the episodes out a little more regularly!
This episode features the second installment of Dr. Brian McGowan's Legends Interviews series. Here, Dr. McGowan speaks with Dr. Karl Kapp, EdD, professor of Instructional Technology and director of the Institute for Interactive Technologies at Bloomsburg University. Listen as Dr. Kapp describes his instructional technology career and the importance of evidence-based instruction.
Guest host Charles McGregor starts the episode by getting REVENGE. The group talks a bit about the state of the growing "serious games" industry and what it's like to work alongside family members. Also, Stephen does a good transition, and... no one mentions Star Trek?! In his intro speech, Charles references episode 37: "Ugly and hard to use." The last days of Mixer - Mikhail Klimentov , The Washington Post Twitch Reckons with Sexual Assault as it Begins Permanently Suspending Streamers - Jacob Kastrenakes , The Verge Twitch bans popular streamer Dr Disrespect - Michael McWhertor , Polygon Twitch temporarily bans President Trump - Jacob Kastrenakes , The Verge Serious Play Conference 2020 0:16:00 Ellen Burns-Johnson Category Events Serious Play Conference Home Page Serious Play Conference Schedule New Metaari Forecast for Worldwide 2020-2025 Game-Based Learning Market Shows N… - Serious Play Wire (GDC) Stop & Think: Teaching Players About Media Manipulation in Headliner - Jakub Kasztalski , YouTube MDA: A Formal Approach to Game Design and Game Research (PDF) - Robin Hunicke, Marc LeBlanc, Robert Zubek , Northwestern University MDA Framework - Wikipedia 5 Reasons Why Game-Based Learning Should Matter to Organizations - Karl Kapp , Allen Interactions Gamification vs Games-Based Learning: What’s the Difference? - Halden Ingwersen , Capterra Blog Working with Family 0:42:09 Stephen McGregor Category IRL Mark mentioned the Nice Games Jam episode that started Re-Ravel Re-ravel: A Backwards Storytelling Game Ellen and Eric took a blacksmithing workshop at the Chicago Avenue Fire Arts Ce…
Ray Pastore #8 - Interview with Karl M. Kapp, Ed.D. Professor, Bloomsburg University Awesome interview with Karl Kapp, the author of Gamification! Check it out to hear his story #gamification #edtech #edtechchat #elearning #gaming #instructionaldesign Today we are going to be talking to Dr. Karl Kapp who is an award-winning professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. Karl, whose doctoral degree is from the University of Pittsburgh, is the Director of Bloomsburg's Institute for Interactive Technologies and is recognized internationally as an expert in the application of games, game-thinking and gamification to learning. He is currently a senior researcher on a grant sponsored by the National Institutes of Health (NIH), has worked on several NSF grants, and is an advisor for several EdTech start up companies. Karl has authored/co-authored eight books, presented at TEDx, and in 2019, he received the ATD Distinguished Contribution to Talent Development Award. Karl's work explores the research, theoretical foundations and practical application of gamification, game-thinking and activity-based learning to organizational performance issues. His goal is to help organizations create engaging learning experiences through intelligent, research-based application of instructional strategies and techniques. He shares his expertise and knowledge through consulting, workshops and one-on-one mentoring with start-up firms, Fortune 100 companies and various governmental agencies. --- Support this podcast: https://anchor.fm/rayme-pastore/support
SPECIAL EPISODE!! This July 4th holiday weekend, you may be stepping away to play - what better time to listen to a great conversation about the power of play! Karl Kapp offers amazing insights on why we should play and how to get started - PLUS he talks about his upcoming virtual conference Step Away, Innovate and Play ---> https://www.stepaway.design/ --- Support this podcast: https://anchor.fm/ifyouaskbetty/support
Karl Kapp is a Professor at Bloomberg University and author of several books about gamification and game thinking. Karl received a Doctorate of Education in the Instructional Design program at the University of Pittsburgh. He is also a frequent speaker and business consultant, helping organizations to implement learning strategies through technology. Today’s episode continues conversations about gaming in medical education and how to use creative and interactive modalities to benefit education. 0:52 What Gamification Means to Karl 3:19 The Main Approaches to Gamification Design: Structural and Content 4:50 Learning Objections: Retaining Information by Creating Engaging Challenges 5:30 Gamification as a Design Affordance 7:00 Confidence Builds Competence: Implementing Gamification Before Residency 9:50 Overcoming the Stigma of Fun Learning Approaches 11:35 Creating Desirable Difficulty 12:20 How Society Impacts Gamification 14:29 Leveraging Analog Formats to Overcome Funding Restrictions 17:40 The Importance of Collaboration for Creativity 19:00 The Scalability of Gamification for Other Disciplines 20:04 Resources for Creating Your Own Learning Game 23:00 The Retention Benefits of Creating Your Own Game 24:04 Using Game Creation as a Self-Assessment Tool. Resources Information about Karl Kapp can be found here: http://karlkapp.com https://twitter.com/kkapp https://www.linkedin.com/in/karlkapp Books The Theory of Fun for Game Design by Raph Koster Websites Quizlet Print and Play The Game Crafter Gamestructor Construct The Game Agency Enspire Join the Medical Mnemonist Master Mind Facebook group and find our Blog posts, Podcasts, and other Resources at FreeMedEd.org! Feel free to Email any Questions or Comments.
Gamification. What is it? Why is it a hot topic in supply chain circles? And how can using psychological and motivational tactics from video games engage and retain workers, and deliver serious benefits to your distribution center? Listen now to find out. In this episode, host Chris Shaw, brings on Dr. Karl Kapp, faculty member and the Assistant Director at Bloomsburg University’s Institute for Interactive Technologies, along with Peter Schnorbach, Labor Management Leader at Manhattan Associates.
Last year, a new conference was introduced to L&D, and it was nothing like any other industry event. It's called Step Away, a learning experience focused on creativity, play, and game design. And in this episode, we had the creators of the event, Kevin Thorn, Karl Kapp, and Deborah Thomas, join us to talk about Step Away, why they built it, what it's about, and the plans for this year. To me, it sounds fascinating. A learning event that focuses on creativity, play, and game design - AND business solutions. They're going virtual this year and given the expertise of the hosts, this may be a "game changing" event. Check them out at www.stepaway.design and give this episode a listen. This may be the perfect learning event for you.
In this episode of The Accidental Trainer, Karl Kapp sat down with ATD's Director of Content Justin Brusino to discuss how getting back to the fundamentals of adult learning is the most important aspect of being in training and talent development. Kapp cites the ADDIE model and task analysis as some of the fundamentals all trainers need to focus on, but also highlights some of the learning technologies trends to watch for the future. Resources Karl Kapp's website Karl's Lynda.com online courses Karl's ATD author page Karl's Amazon author page More on the ADDIE model ATD's Learn Tech topic page
I kick off Season 2 of MYNDDCAST with one of my favorite people, Dr. Karl Kapp. We talk about the power of Game-Based Thinking to help organizations change and grow. The ability to PLAY is built into us as humans. How well we adopt that by pushing against our adult, restrictive thinking is up to … Continue reading Game-Based Thinking & Organizational Development Ep.26
The Learning Geeks are back for 2020 and recording LIVE at the ATD Techknowledge Conference and joined by special guest Karl Kapp. Karl is an Instructional Technology Professor at Bloomsburg University who is widely known as a learning game design guru in our field. The Geeks and Karl discuss games for learning, types of gameplay, lessons we can learn from game designers, and much more. Karl closes the show by sharing his "RIP" topic - which is something in the learning world he believes should be put to rest. CONNECT WITH USIf you have any feedback or want to join in on the conversation, connect with us via LinkedIN, Twitter (@bobbyhollywood), or email our show at learninggeekspod@gmail.com. DISCLAIMERAll thoughts and views are of our own.AUDIO CREDIT"Seagulls Stop it Now" by Bad Lip Reading. Check them out at https://www.youtube.com/user/BadLipReading
Dr. Karl Kapp, co-author of the book MICROLEARNING (with Robyn DeFelice) visits The Learning Circle to discuss the theory, application and promise of Microlearning.
In this episode of The Accidental Trainer, ATD's Justin Brusino sits down with Chief Learning Architect at Axonify JD Dillon to discuss how he got his start in the field as an instructional designer and how he keeps current with the latest trends and technologies. Justin: All right, everyone. Thank you for joining us. This is Justin Brusino, Content Manager For Learning Technologies at ATD. And we're recording here live from the ATD 2019 International Conference and Exposition in Washington DC. And I'm joined today by JD Dillon who is the founder of Learn Geek and the CLO at Axonify. JD, thanks for stopping by and chatting with us. My pleasure. Thanks for having me. Hi, everybody. So JD, you attend a ton of conferences, probably more than anyone else I know in the industry. What got you started in the industry? What is your path here? JD: First I'm going to say Karl Kapp probably beats me. Because I see Karl everywhere I go. So I'm assuming he travels a bit more. But from a learning and development perspective, I'm one of the classic examples of someone who didn't go to school for this, have pretty much no formal training in this experience. I was an operational manager for the first half of my career. So I started out in movie theaters and was often the HR manager, which meant that I was responsible for things like training and all the other human resource functions. And then when I transitioned into my role at Disney where I spent about a decade, I was in operations management in the beginning. And then kind of got lucky, right place, right time in terms of taking on a role as a facilitator in learning and development for a big initiative that was going on around the company. And at that moment, I just kind of had this strange combination where my undergrad studies were in radio, television productions. So I have some media development capability. I'd done a lot of work around public speaking. I had been in HR. And I was very focused on the front line employee experience and enabling employees as a manager. I was kind of always seen as the employee's manager. So I think when you start to combine all those things, by the time I got to Disney and was serious about my shift in learning and development, I had built this set of skills and kind of a sensibility with my particular take on L&D. And then from Disney, after that, I kind of went serious about learning development, ended up at Kaplan in a director role. And then now I'm with Axonify and, of course, my own entity Learn Geek, and whatnot. Justin: Very cool. So I guess that you attend a ton of shows. You're very active on social media. You blog. You're very engaged. So what sort of keeps you engaged in the industry kind of after all these years? Because you've been doing it for a little while. JD: Sure. So I generally, I think I'm one of the people who's in this business for the altruistic reasons behind learning and support in the workplace. I am not in learning and talent development for the money, let's say. So if you are, I'd love to talk to you. But I generally look at it as I'm the one who's trying to do their best to enable other people to then help people not get hurt at work, or to just be better at what they do. My tagline with Learn Geek is something to the effect of, helping other people do what they do better. And again, my entire career, whether it be in a front line manager role, in a senior manager role, in L&D roles, it's always about trying to help people have a more enjoyable working experience and kind of come to the level of performance that they wish to be. Because I personally believe everyone wants to do a good job. They just typically don't have the type of support they need to get to that point. And I've always been the person who's trying to help and get there. So from an industry perspective, I look at what I do is just trying to help the people who are trying to help those people in the front lines. And that's what keeps me focused on exploring new ideas, sharing information. And also just from an engagement perspective, I always look at it as, like I still don't believe anyone reads anything I write, ever. So I look at that experience, and even talking in a conference like this, an experience of exploring my own thoughts and ideas as a way to evolve where I can focus next how I can improve on a particular idea. So I get more value out of sharing and then getting feedback and kind of sensing how people are leveraging information I share than I do sitting in a room reading and white boarding to myself and things like that. Justin: So from an industry perspective, I feel like we sort of talk about the same sorts of things year after year. Do you think the industry is one that changes or doesn't change fast enough? JD: I think learning and development is generally a great example of how much faster thought leadership-- put big air quotes around that-- thought leadership moves than corporate reality moves. And even being on the technology side of the conversation now, I mean, there's a million things you can build. There's a ton of directions you can go. But it's a question of, how do you advance the conversation while at the same time meeting people where they are and helping them evolve at a rate that's meaningful. At the same time, in my L&D moments in corporate roles, I have felt the pressure of, the business is changing around us. If we don't change, we die because our ability to provide value is considerably lessened. So I think we, in our roles inside of organizations, need to evolve more quickly because many other people say, it's no longer our choice. People are going to find support, whether it be management, front-line employees, they're going to find their way to help whether or not it's provided by us. So I think we have to do a better job moving more quickly. And I think that the industry as a whole can move faster. But it's that day-to-day corporate reality that has to drive the charge forward. Because we can come up with tons of great ideas, but if they can't be used in the reality of life in an organization, it's just talk at that point. Justin: Yeah. And that's what I think is interesting about being at events like this one and talking to people that are in the offices every day and doing the work every day, is that there sometimes is that gulf between what they're dealing with and then what sort of, like you said, the quote, unquote "thought leaders" are talking about. JD: Like I said, I could sit here and talk all day about how we can leverage AI and machine learning in order to automate a variety of functions from a learning and development perspective. But then when you go back into an organization, and the legal team is still requiring every employee to view every slide of an e-learning, there's such a disconnect between the potential and what is reality that you can't ask people to make the leap. I look at it as, can I arm people with discussion points, ideas to help start shifting the mindset that opens the door to greater evolution and improvement for L&D. Justin: Yeah. It is a really incremental change type of thing. And you're right. It does start with a mindset shift. So thinking back to sort of your personal growth, is there something that you wish you knew when you started out in the field? JD: I wish I had realized there were other people trying to solve the same problems as I was way before I did. This is going to sound odd, but one of the best things I ever did was join Twitter and leave Disney. Because I still remember the moment that I joined Twitter and found a learning development community out there talking. And it was a person walked into my office at Kaplan and said, have you seen this person on Twitter. It was Bianca Woods by the way. And I said, no, I don't know e-Geeking. And I started following her. And it just kind of snowballed into growing this greater network of people that helped me drive my practices forward. The challenge with Disney was just the fact that when I worked there, we were very much wrapped up in how we did things because it is truly a unique organization and a unique culture. So I wasn't in a position to go out and I didn't make the effort upon myself. I think in the moment in time it was, it wasn't like pre-internet or anything, but things like YouTube weren't where they were now. Social media wasn't what it is now. So it wasn't coming to me. And I wasn't enough of an effort to go to it. So changing roles and going into an organization where the roles weren't as clearly defined, it was an organization that had 50 years of doing it and doing it right, helped me kind of expand my worldview to say there are other people out there that are solving similar problems. Let's learn from them in addition to the things I do day-to-day. Justin: You're someone that I think keeps up to date on trends. So what's sort of your process? How do you kind of research things, look at things? How do you stay current on all the stuff that's going on in the industry? JD: Sure. So one, I would say I'm still heavily connected to a network of people that I rely on. So it's less about me going out and hunting for what's new. Obviously, I get some exposure from events like this and whatnot. But I have the benefit of knowing a lot of the people who are doing the presentations and leading the conversation. So staying connected in those conversations on the side, knowing certain people who, if they share a resource, I know it's something that I should take a look at in greater detail. At the same time, I think I always try to make the comparison between the experience of having in everyday life and the way that things like technology and whatnot are changing around me, and asking the question, well, how does this contextualize to the workplace. And recognizing-- and having made the mistakes in the past where it's not a deadlift. You can't just take Facebook at everyday life and put it at work and expect it to do the same thing so it's happened in everyday life. So recognizing that and having done a ton of experiments early in my career has helped me kind of develop a way of looking at things that are based on one fundamental principle. So what is this really beyond the trend? When we say microlearning, what are we actually talking about from a principal's perspective? Because there's so much commonality between different trendy things when you break them down far enough. And then two, applying it in the context of the people we're trying to support. Because saying virtual reality is a great idea in one context, it could be a really bad idea in another context. So really grounding it in the reality of what it is to work inside of an organization and kind of put it through those multiple lenses to determine, is this something worth exploring further. Or is this a lot of-- a conversation I had earlier today used the word snake oil, which I still don't know if that's ever really been a thing. But is it more of that or is there actual promise here if positioned in the right context. Justin: So what sort of value do you see in in-person events? Because obviously you attend a ton. And you're not-- I mean, there's some speakers that come in. They come in for their session. And then they leave. You're definitely someone that comes in. And you engage with the conference. You attend the keynotes. You attend other sessions. You're chatting with people. So attending so many events per year, how do you continue to sort of get value out of them? And what value do you see from conferences like this? JD: So my value has changed considerably over the years. So the first conference I ever attended professionally was this conference in Chicago several years back at this point. And it was a kind of a rough place to start just because of how big and fast this event moves. Since then, I've done big and small events of all types. I even do a lot of events outside of the L&D space. So I'll be standing in front of a group of loss prevention professionals at a safety and security conference, talking about the value of microlearning and things like that. So for me, the values evolved to a point where, one, the members of the network I mentioned, a lot of them are physically in place only at those moments where I won't see them coming into the country or into a particular state at other times. So being able to connect face-to-face with people who you engage with online. Same is true especially for members of the network I don't know because they're not necessarily contributors. They're more kind of lurkers and they're listening. And like I said, I don't think people read what I write. And then I come to a place like this and people start talking to me about things that I've said or things that I've written and how it's relating to their work. I never would have known that unless they saw me and talked to me here. So there's a value there. And then it is an opportunity to kind of surf around where maybe I don't attend sessions as much as I have in the past and sit through an entire session, but to kind of see what people are talking about, what types of questions people are asking, where the kind of interests are, and, again, just kind of getting grounded. Because I don't, in the work that I do every day, face the same challenges a lot of these folks are facing. And the same challenges I faced when I was in corporate roles, working directly with subject matter experts, trying to influence senior management teams to make decisions, working in the front lines, and I can feel that disconnect growing over time. So I do different things to try to make sure I come back into a world where I am as practical as I can be. So you walk away from anything that I do with insight that you can actually use as opposed to being highfalutin pie in the sky type ideas. Justin: Yeah. I mean, I think events are great to keep you grounded in a way. Because again, you're talking with people and actually learning what their actual challenges are. I think that sometimes all of us can tend to operate in a bubble, whether that's in work or even on social media and Twitter and what certain experts are talking about. But being here, I think you learn a lot in a few days chatting with people. JD: Yeah. After my most recent session I just finished, which is why my voice is a little bit hoarse-- I go hard for two hours. But one gentleman I spoke to after the session works in federal aviation safety. I have no experience in federal aviation safety. But I'm very excited about it because I fly a lot and would very much like him to do well. So it really helps when I have those moments where people come up and say, like I like your ideas, how would you think about it in this context. It helps me think about my own presentation content and the things that I talk about in a different way. Because I may never directly interact with that line of business in any of my work. But it helps me kind of come through a lens of a world that I didn't necessarily know existed or maybe never necessarily think about. As an Accidental Trainer himself, JD wishes he had known about the L&D community online when he found twitter he found his people and he was able to grow his talent development career. You listeners have already found ATD and this podcast, so you are one step ahead. JD still goes to a number of conferences and is on LinkedIn and Twitter, this is really how he builds his network and keeps up to date with the trends. There is so much you gain from researching and reading online, but leveraging your connections and attending conferences can really help drive your career forward. JD discusses this in-depth in this podcast. Justin: So looking back at the industry as a whole, what's something you'd like to see changed in the industry? JD: Where do-- how do I make this a shorter list so this isn't an hour conversation. I think one of the biggest challenges I have, and I can kind of connect it to events, is that I get the sense that a lot of people are like me when I was younger in my career, which is I do things the way I do them in my organization. I'm in a relatively siloed bubble. And then when I have an opportunity, I come out for four days. I learn as much as I can in four days. But then I retreat back into the bubble. And I don't necessarily pick up new information or evolve until I maybe have another opportunity. And a lot of people don't have an opportunity to go to an event like this. Or maybe they have an opportunity once in a while, if not maybe once a year. So I wish we would do a better job of a bit of eating our own dog food when it comes to building network, sharing of information, doing our best to kind of get around a lot of the limitations. Because I know when you're a corporate employee, a lot of times you just can't share. You're not allowed to talk about what you're doing because lawyers exist. But are there ways to talk more about practices and principles and less about your name and logo, and share and engage in a community conversation whether that be a social media conversation or something else that doesn't require the effort of always having it all go to a city, and spend a couple of days doing it, and then run away. Because when we talk about things like microlearning, and learning science principles, and space repetition, it's kind of the best example when you go to an event, learn as much as possible, go home. How much did you remember? How much did you get the opportunity to apply immediately in your work? So I'd like to see more of that kind of tangible information sharing, experience sharing outside of an event and kind of build events off of that for what you really get value of being in place. So the biggest thing I see is getting out of that bubble, engaging with folks. And the other thing I would, and I talked about this earlier today with another group, is not be swayed as much by the vendor side of our work. And this is strange for me to say because I am a vendor. But it makes me look at things with a little bit of a different lens in terms of what is noise in marketing and what is value added information that's trying to drive the industry and the community further along. And I mean, how many webinars could you attend today in this industry? Like 30? How many of them are actually driving the conversation forward versus being a sales pitch? And in the work I do with my teams, I'm always driving for practical information you can use regardless of if you work directly with me or you're doing something on your own. So that's the other thing. I hope we can see through things a little bit more, see through trends, see through when it's marketing noise down to, again, those fundamental principles that can really help us improve our work and iterate along the way. Justin: So let's have you kind of look into the future a little bit and give a prediction for what the industry might look like or how it might change in the next, say, five to 10 years. JD: Yeah, 10 years, good luck with that. I'm talking more and more as a topic of focus in the area of AI, machine learning, and whatnot and trying to help cut off the trendiness that will emerge or is already emerging around that type of topic. I always use the example of mobile learning. Well, we got distracted away from how can we best use the devices people are carrying and made it more about learning and development things than the actual topic. AI is not an L&D thing. It's a discipline that's well established with decades of information and experience and very smart people, way smarter than me, who understand the potential for these types of ideas. So I think that's the big quote, unquote "trend" that I'm staring down and trying to help interpret the potential for the type of work we do, both from a front end user perspective, how employees are going to benefit from our ability to scale, support, and data more effectively than we ever have before. And then also, on the L&D practitioner side, it will change the conversation around what content development is, what systems administration is, how we figure out where to focus our resources, the role that we play. So we're supporting people who work in an AI-enabled world with AI-enabled capability. So if five years from now, I would be shocked if that's not a core of the conversation. And even if you look at the schedule-- I don't know if you search the schedule for this event as much as I do for trends and words. If you search all of the session descriptions from this conference, the letters or some reference to AI shows up almost twice as much as the word microlearning. And last year, microlearning was in and AI almost didn't exist at this conference. So that leap, I think, is indicative. Not necessarily everyone's got the answer here. But it shows a shift down a path that technology overall in the workplace is taking us. Because the first people to introduce AI in your organization, not going to be L&D. It's going to be somewhere on the operational side. And it's going to change the environment in which we operate. We'd be silly not to use similar types of tools to improve what we do. So in five years, I think it's a similar type of evolution that to our world that's happening in the front line space to say, what skills are actually required, what can be automated, what can't be. And then, what role do we play? Justin: So keeping those sorts of changes in mind, what sorts of skills do you think people in the L&D industry, the talent development industry, need to develop to sort of stay prepared, stay current? JD: Yeah. The first big thing, especially around topics like data and AI, is realizing we don't have to do it ourselves. We tend to, often and again, I've done the same thing, is try to recreate the wheel in our own image rather than look around our organization and realize there are people who are very good at certain things that we could be leveraging one way or another. But make sure that we're doing such to build a relationship before we need to go get them. There's this constant battle between-- I mean, an easy joke to make as a presenter at an L&D event is to say something about how you're always struggling with IT, hahaha. Right. Back on IT. But that's unfortunate because we need them, especially doing anything at scale. Same conversation needs to happen around folks like data strategists and data analysts inside of organizations who are already there. Someone who's driving an AI machine learning kind of automation conversation in your business, they're already there. They've been hired because they're very skilled at these particular things. So rather than try to evolve L&D to match, how do you work with people, buy them lunch, grow relationships, to realize how you can work together. And then start to realize, where do you need to develop skills in areas like data science and maybe bring on people or evolve your understanding, what not. And then where can you partner? And I think it's figuring out where those specific skills are required. And then, make sure that you're dangerous enough to engage in a strategy conversation, understand where your organization is going, and where you as an L&D team can take advantage of these types of topics rather than trying to become an expert in everything. Because I know the eLearning Guild and Jane Bozarth did some research recently around things like job descriptions. And if you look at today, an instructional designer job description business to business, it's a radically different job. So rather than try to become something to everyone, figure out what do you know to be dangerous enough in a variety of topics in order to be able to be efficient at helping people. So that's kind of what I would urge people to do is make relationships with influencers inside your organization and figure out what do you have to be better at, things like, well, you have to be a better writer. But in what way? You have to be smarter about data but exactly how? And I would say, it's going to lean less and less about content development and more and more about influencing people, working to solve problems, those skills that people are already talking about that are important and inherently human as opposed to things that we can automate out of our workflows. Justin: All right, JD. So we'll get you out here on this. We're asking, kind of wrapping up with everyone, asking about failure. So we'd love for you to tell us about a time that you failed at something and what you learned from it and how it maybe helped change your perspective or helped you grow. JD: Sure. So I would say this one's a little bit less of my-- I've failed plenty. I once tried to use a cartoon to teach people about a compliance topic. And that did not go well. So I got laughed off the-- I don't know what I got laughed off of. But I got laughed at for that one. But a different moment in time in a different L&D role, I was chugging along doing things in what I would traditionally term a traditional way. A lot of click Next to Continue type e-learning, a lot of instructor-led training. Because I didn't necessarily know much beyond that. Like I said, not formally trained, not really exposed to a greater community early in my career. I was relatively new to the organization. So I didn't have a ton of grounding in the organization. But I thought I was doing my job. And then I come into work and they laid off half the company. And it wasn't my fault. It was like training failed, therefore we lost half the business. It was more of a-- to not use corporate jargon. But it was a right sizing moment where the organization had grown and it didn't quite match the strategy where they had to evolve. So it was more management's fault than L&D's fault. But that moment clicked in my head. It hurt me. I didn't get laid off. I lost a lot of my resources. My world changed around me. Because suddenly, I had to support a larger audience with more diverse skills than the smaller group I had been supporting before the restructure took place. But I took it personally as why didn't I know this was coming, why didn't I know we were struggling to this degree, and why wasn't my focus on saving people? And I couldn't have headed it off one way or the other. But that day changed the way I looked at what I did and made it more about focusing on what was most critical to the organization and what would make people successful so we were successful as a business. Because that's what learning can do, more so than, learning is a good idea because we offer so many courses and things like that. So I think that moment, kind of an institutional failure, is what really turned me into someone who thinks practically focuses on what's going to make a business more successful and what can make you, as an employee, more successful day-to-day. And then, what are all of the ways that I can do that, not just about training as a way to do that. So I it was a helpful moment. But it was an unfortunate moment for everyone that was involved in that particular change. Justin: Well, that's a great story. JD, thanks for chatting with me today. I appreciate it. So where can people find you if they want to reach out, get in touch, see what you're up to? JD: So a couple options, so from a social media perspective on Twitter, I'm @jd_dillon. And from a website perspective, I share a variety of information in two main channels. One is through Axonify. So if you go to axonify.com. And the second is my personal blog, which is learngeek.co. Justin: Cool. Awesome, JD. Thanks for chatting with me today. Thank you very much, Justin. Thanks for tuning into ADT Talks Talent. Please share this podcast with your colleagues. And if you've got ideas for future episodes, we'd love to hear them. Email us at podcasts@td.org. Don't forget to subscribe to our podcast and leave us a review. Resources: Follow JD on Twitter or read his blog. Visit ATD's Learning Technologies Topic page. ATD has a number of local chapter and national events happening all over the country and world. Visit our events page to see the next conference you can attend and connect with others in the field. One event you should consider attending is the ATD International Conference and Expo, which is where this episode was recorded in 2019. ATD 2020 will be held in Denver, CO. and offers four days packed filled with learning and networking opportunities.
You can make instructional content short and sweet. But is that effective microlearning? Find out as John Leh talks with Dr. Karl Kapp on The Talented Learning Show! The post Podcast 27: What Makes Microlearning Work? – With Karl Kapp appeared first on Talented Learning.
Join me with friend and colleague, Dr. Karl Kapp as he shares his mindset to make the world a better place by teaching others how to improve learning. We walk through his personal journey to becoming a leading Learning Industry Entrepreneur, making connections to his role as a professor, prolific author and content contributor. Karl’s … Continue reading MYNDDCAST: Season 1 Episode 4 — Dr. Karl Kapp
Karl Kapp is professor of Instructional Technology at Bloomsberg University in Pennsylvania. He is the author of 7 books on the convergence of learning technology in business. He is an international speaker and consultant in this field of game thinking, game based learning and gamification. CONNECT with Karl HERE LISTEN to Karl's TEDx talk HERE BeTheTalk is a 7 day a week podcast where Nathan Eckel chats with talkers from TEDx & branded events. Tips tools and techniques that can help you give the talk to change the world at BeTheTalk.com !
Karl Kapp is professor of Instructional Technology at Bloomsberg University in Pennsylvania. He is the author of 7 books on the convergence of learning technology in business. He is an international speaker and consultant in this field of game thinking, game based learning and gamification. CONNECT with Karl HERE LISTEN to Karl's TEDx talk HERE BeTheTalk is a 7 day a week podcast where Nathan Eckel chats with talkers from TEDx & branded events. Tips tools and techniques that can help you give the talk to change the world at BeTheTalk.com !
The most innovative creators and thinkers in L&D have one thing in common - they love to play. There is plenty of research that proves the value of play within learning, whether that be growing relationships to form stronger teams, improving performance in work, happier employees... the list goes on. But for adults, play sounds too much like the opposite of work and so it isn’t taken seriously as a valuable practice and life skill. This week Chris and Brent are talking with a few special guests to learn more about how you can improve your learning outcomes by incorporating PLAY into your programs. Join us for a special announcement as well. It’s a week long experience with experts and peers that you will not want to miss. Chatting with us this week: Karl Kapp, Kevin Thorn and Deborah Thomas. Karl is a professor at Bloomsburg University for Instructional technology and the Director of the Institute for Interactive Technologies. His goal is to help people understand the convergence of learning, technology, games & game-thinking through fun, laughter and insight (grounded by evidence-based practices). Kevin is an award-winning eLearning designer & developer, consultant, and owner of NuggetHead Studioz, LLC., a boutique custom design and development studio specializing in online learning experiences. Deborah Thomas is the President, Owner and Senior Consultant at SillyMonkey LLC. She is currently focused on games design and development in training. With over 20 year experience in the L&D field from training manager, instructional designer and game designer, she really has a grasp on what makes great training. Become virtual friends with the IDIODC gang on twitter (and remember you can always stay in the loop with the #IDIODC hashtag): Karl: @KKapp https://twitter.com/kkapp Kevin: @LearnNuggets https://twitter.com/LearnNuggets Deborah: @SillyM0nkey https://twitter.com/sillym0nkey Brent: @BSchlenker https://twitter.com/bschlenker Chris: @Chris_V_W https://twitter.com/Chris_V_W Brent Schlenker is dominKnow's User Community Director. Chris Van Wingerden is dominKnow's Sr. VP Learning Solutions. Want to join us live? Follow us on Crowdcast: https://www.crowdcast.io/dominknow Interested in learning more about dominKnow? Sign up for our next live platform demo to learn why we do powerful eLearning-authoring best. (And get a free 14-day trial after you watch the demo!) https://www.dominknow.com/demonstration.html
In this Podcast, Karl M. Kapp, EdD, discusses how elements of game design can be incorporated into learning design.
Brent and Chris host the first ever live and in-person IDIODC Meetup and Hangout at the 2019 ATD International Conference and Expo! But what are they talking about this week? This IDIODC episode is recorded at the end of the meetup. Brent and Chris go live and talk with some folks joining us who have been recognized for their help in our community: Carla Torgerson, Megan Torrance, Karl Kapp, Emily Wood, Duncan Welder and Amy Shilliday (...and the xAPI Gnome too). The gang goes over the best parts of the show so far. Become virtual friends with the IDIODC gang on twitter (and remember you can always stay in the loop with the #IDIODC hashtag): Brent: @BSchlenker https://twitter.com/bschlenker Chris: @Chris_V_W https://twitter.com/Chris_V_W Brent Schlenker is dominKnow's Community Manager. Chris Van Wingerden is dominKnow's Sr. VP Learning Solutions. Become friends with some of the guests who joined us live for this episode: Carla Torgerson: @CTorgerson https://twitter.com/ctorgerson Karl Kapp: @KKapp https://twitter.com/kkapp Amy Shilliday: @LNAmy https://twitter.com/LN_Amy Duncan Welder: @DuncanWIV https://twitter.com/DuncanWIV Megan Torrance: @MMTorrance https://twitter.com/MMTorrance Emily Wood: @IDEmily https://twitter.com/IDEmily xAPI Gnome: @xAPIGnome https://twitter.com/xapignome?lang=en Want to join us live? Follow us on Crowdcast: https://www.crowdcast.io/dominknow Interested in learning more about dominKnow? Sign up for our next live platform demo to learn why we do powerful eLearning-authoring best. (And get a free 14-day trial after you watch the demo!) https://www.dominknow.com/demonstration.html
Welcome to a Question of Gamification a podcast where gamification expert An Coppens answers your questions. Hi, and welcome to this week's a Question of Gamification. This is An Coppens your show host, and also the chief Game Changer at Gamification Nation. This week's question is, how can you get started with gamification? Now, for me, that's a double question in one. For some people that means how can I get started for building a career in gamification? And on the other side is how can I get started and put gamification into practice for my organisation? So those are very frequently asked questions we come across. So to tackle the first one, how can we get started in a career in gamification? Well, the first thing I would say is to look to become an intern. Ask organisations like my own, and see if you can, first of all, translate an existing regular game into something that can be used for businesses. That's typically how I asked interns to apply for positions within Gamification Nation. The other thing to do is to start reading up and start following the main people that have shaped the nature and landscape of gamification. More and more degrees and master's programs offer and include an element of gamification. So if you are studying game design, that is for sure, fantastic grounding, and look for those organizations or those Institute's and universities that offer gamification as modules, as part of masters, or degree programs. I know in the UK, there's a number of universities, like for example, Coventry University has some elements of gamification and game design as part of Surrey University, Birmingham, there's a number of them. So do your research and find out from those of us working in the industry, how did they get to where they are now? So to share my career track into gamification, so first of all, I always wanted to be a game designer. So as a kid, I was really obsessed with puzzles and crosswords and was making games from when I was the age of seven or eight years old. And so if you have that passion, then you probably have a good inclination that it might be something you want to do. Then look for a career in game design. My parents told me at the time, and this is many, many moons ago, that game design was not for girls and there was no career initially, you know, you better get a real job. So I guess I took a normal degree. I studied international marketing and I also added a degree or an MBA in change management to it. And then only in the last 15 years did I add a diploma in game design, and I studied everybody that was a somebody in the early 2000s, 2010's. So, at that time, Gabe Zicherman was a key speaker, and I think a lot of his work in terms of books ond courses. He had a number of courses on Udemy, were excellent, and I would still recommend that you visit them. The other person I studied and read most of the works from was Mario Herger. And he had a course called Enterprise Gamification on Udemy. So another one that I pretty much absorbed. And then Yukai Chou, who I mentioned in last week's question of the week, who I did always level one, two, and three, Octalysis framework certifications with and then I read extensively all the books of the likes of Andrzej Marczewski research that came out and at the time, the biggest research was coming out of Canada and the `work from Lennart Nacke and Gustavo Tondello. I quite like and I still follow both guys. I've had the pleasure of meeting everyone at the stage of the various organizations and often spoken on the same stages, the Coursera course by Kevin Werbach. I mentioned that last week. Also useful materials. In terms of the learning space, a number of people to mention are Karl Kapp and he has courses on LinkedIn. And he also has a number of books on gamification and on Game Design and simulations. I highly recommend his field book in gamification is probably the best and most grounding book for anyone in the learning space.
Karl Kapp is professor of Instructional Technology at Bloomsberg University in Pennsylvania. He is the author of 7 books on the convergence of learning technology in business. He is an international speaker and consultant in this field of game thinking, game based learning and gamification. CONNECT with Karl HERE LISTEN to Karl's TEDx talk HERE BeTheTalk is a 7 day a week podcast where Nathan Eckel chats with talkers from TEDx & branded events. Tips tools and techniques that can help you give the talk to change the world at BeTheTalk.com !
Karl Kapp is professor of Instructional Technology at Bloomsberg University in Pennsylvania. He is the author of 7 books on the convergence of learning technology in business. He is an international speaker and consultant in this field of game thinking, game based learning and gamification. CONNECT with Karl HERE LISTEN to Karl's TEDx talk HERE BeTheTalk is a 7 day a week podcast where Nathan Eckel chats with talkers from TEDx & branded events. Tips tools and techniques that can help you give the talk to change the world at BeTheTalk.com !
Karl Kapp is a influential leader in the learning and development space. He wears many hats: a professor of Instructional Technology Professor at Bloomsburg University, author of 5 books, and a popular speaker and consultant on learning technology and gamification. Karl is passionate about making learning effective and compelling, and knows a thing or two about how to achieve those goals - and what gets in the way. Join us and discover why this multi-talented educator embraces failure and challenge as the tools that prepare students for world success.
Karl is the assistant director and a faculty member at Bloomsburg University’s Institute for Interactive Technologies (IIT), where he teaches courses like Managing Multimedia Projects, Applying Theories of Learning for Interactive Technologies, E-Learning Concepts and Techniques and Learning in 3D. He believes teaching/education/learning is an interactive exchange between students and the instructor that can take place both within and outside of the classroom or online environment. His graduate level teaching reflects the belief that learning and understanding stem from interaction. All of his classes and courses include a problem-based learning approach. Students must interact with the material and apply theory to gain answers. The theory is important but practical application is critical to success. His instructional and learning methodologies ensure that knowledge is retained, learning is applied and results are visible.
How do gamification and learning strategies work together to improve business results? What real-world impact do simulations deliver? How can organizations get started with gamification? Listen to The Talented Learning Show!
In this episode, we're going to talk about games for learning with our guest, Karl Kapp. He the world's leading expert on using games for learning. He is a professor of Instructional Technology at Bloomsburg University, a TEDx speaker, and the founder of the educational game development firm, The Wisdom Learning Group. He is the author of seven books, and his latest is Play To Learn: Everything You Need to Know About Designing Effective Learning Games. Resources: * http://karlkapp.com/ – Karl's Website * http://www.lynda.com/Karl-Kapp/3345188-1.html – Karl's Courses * @kkapp – Karl on Twitter * Buy his book, Play To Learn: Everything You Need to Know About Designing Effective Learning Games Sponsored by: * LEADx.org – subscribe to become 1% better every single day Review and Join Our Ambassadors Club: Please consider leaving an honest one- or two-sentence review on iTunes or on Stitcher. Nothing matters more for bringing the podcast to the attention of others. And after you leave your review, send me an email at info at leadx dot org to let me know, and I'll invite you into the private LEADx Ambassadors Group on Facebook. Group members are eligible for ridiculously good prizes each month, have special access to me and LEADx guests, discounts on live events, and of course it's a great forum for peer-learning and support. Share: And, by all means, if you know someone you think would benefit, please spread the word by using the share buttons below. — What is LEADx and The LEADx Show with Kevin Kruse? Imagine if you could have the world's best executive coaches and leadership mentors whispering into your ear every morning on your way to work. Every weekday, there will be a new episode of The LEADx Leadership Show with an interview from a different thought leadership or business expert. Many of these guests are thought leaders, famous authors or high-profile CEOs from innovative startup companies. Others are creatives, artists, entrepreneurs or corporate career leaders. They have all achieved extreme success and they are willing to share practical advice on how to advance your career and develop your leadership and management skills by offering daily career tips on time management, productivity, marketing, personal branding, communication, sales, leadership, team building, talent management and other personal development and career development topics. There will be a new episode waiting for you every day just in time for your morning commute, morning treadmill session or whatever else it is you do to start your day. LEADx isn't just the name of this new podcast, it's the name of a digital media and online learning company that is re-imagining professional development for millennials and career driven professionals looking to break into manager roles or excel in current leadership and management roles. If you're looking for management training or professional development that is delivered in a fun and engaging way, sign up for our daily newsletter at LEADx.org. It's packed with life hacks, daily career tips and leadership challenges that will turn you into a high potential leader in no time. What does LEADx stand for? We are exploring leadership. We are about NEXT GENERATION leadership. We believe that professional training and workplace education ha...
Games aren't merely a fun factor. There's science behind their effectiveness in motivating learning, enhancing memory and improving performance. We explore the theory behind games and gamification with expert, Dr. Karl Kapp.
Do you want to design learning games or improve your skills, but you're not sure where to go? I suggest listening to the learning game guru, Karl Kapp.
Celisa Steele interviews Karl Kapp, author of The Gamification of Learning and Instruction and The Gamification Field Book. Show notes for this episode are available at http://www.leadinglearning.com/episode65 Find out more about Learning • Technology • Design™ (LTD) 2017, the virtual conference at which Karl will present on gamification at http://ltd.leadinglearning.com.
Karl Kapp is a gamification analyst, elearning consultant and proffessor at Bloomsberg university. We collected some common assumptions about games and gamification and asked Karl whether the myths stood up to the research in the field. For more expertise on learning games you can follow Karl Kapp on twitter: @kkapp, and keep up with his latest research and speaking engagements through his blog: Kapp Notes. This interview was originally recorded as part of the Big Sponge Hangout in July 2016. The possible myths and questions that Karl talks through and their times are provided so you can skip back and forth to learn more on a specific subject: 00:39 – Myth: Gamification and learning games are the same thing. 01:48 – What can happen if people get gamification and learning games confused? 02:35 – Myth: Games are just about adding fun to learning. 04:43 – Myth: We’re a serious company so games or gamification isn’t going to suit us. 07:25 – Myth: There’s no hard evidence that games or gamification work for instruction. 09:16 – Myth: Games are just too expensive. 11:15 – Myth: Games suit younger people better. 14:17 – Myth: It’s harder to evaluate the impact of a game. 17:24 – Myth: You have to be a game designer to do games or gamification properly. 19:26 – Myth: Games and gamification in elearning are a fad.
Our topic today is: Game Thinking and the MVP of Instructional Design with special guest Zsolt Olah. Zsolt participated in Kevin Werbach's G.A.M.E. (Gameful Approaches of Motivation and Engagement) along with researchers and practitioners of game design and gamification such as Karl Kapp, Amy Jo Kim, and Sebastian Deterding. While researchers and practitioners might have disagreed on many levels about gamification, there was one big take away for L&D we all agreed on. Is Instructional Design Dead? Zsolt believes that Instructional Design can be the MVP of the game, but only if we redefine our job and move our focus from the traditional content-driven design to user-centered action design. And that's where Game Thinking comes in. Zsolt likes to refer to the systematic approach overall as Game Thinking, which may result in gamification, game-based learning, the combination of the two or no training at all. It all depends on the business goals. Our discussion today explores: The meaning of Game Thinking first. A resistance by instructional designers to designing gamified learning experiences The most frequently asked questions by instructional designers about gamification Moving away from the content-driven approach to a user-centered, action-focused approach The best way to learn more about gamification of learning About Zsolt Olah: Zsolt is a Director, Innovation and Learning Solutions at PDG (Performance Development Group), where he's responsible for a team to deliver innovative learning and performance solutions that drive business results. Previously, Zsolt worked as a Sr. Program Manager at Comcast University, where he was the thought leader in the creative learning solutions space, spearheading the research and application strategy of gamification/game-based learning, game-thinking within learning and development. Connect with Zsolt http://rabbitoreg.com and on Twitter at @rabbitoreg Connect with Monica at www.monicacornetti.com or on Twitter at @monicacornetti Visit the Sententia website to learn more about our upcoming Level 1 and Level 2 certifications for learning and talent management professionals – we have both live and online certifications you can choose from – www.sententiagames.com
Our topic today is: Game Thinking and the MVP of Instructional Design with special guest Zsolt Olah. Zsolt participated in Kevin Werbach's G.A.M.E. (Gameful Approaches of Motivation and Engagement) along with researchers and practitioners of game design and gamification such as Karl Kapp, Amy Jo Kim, and Sebastian Deterding. While researchers and practitioners might have disagreed on many levels about gamification, there was one big take away for L&D we all agreed on. Is Instructional Design Dead? Zsolt believes that Instructional Design can be the MVP of the game, but only if we redefine our job and move our focus from the traditional content-driven design to user-centered action design. And that's where Game Thinking comes in. Zsolt likes to refer to the systematic approach overall as Game Thinking, which may result in gamification, game-based learning, the combination of the two or no training at all. It all depends on the business goals. Our discussion today explores: The meaning of Game Thinking first. A resistance by instructional designers to designing gamified learning experiences The most frequently asked questions by instructional designers about gamification Moving away from the content-driven approach to a user-centered, action-focused approach The best way to learn more about gamification of learning About Zsolt Olah: Zsolt is a Director, Innovation and Learning Solutions at PDG (Performance Development Group), where he's responsible for a team to deliver innovative learning and performance solutions that drive business results. Previously, Zsolt worked as a Sr. Program Manager at Comcast University, where he was the thought leader in the creative learning solutions space, spearheading the research and application strategy of gamification/game-based learning, game-thinking within learning and development. Connect with Zsolt http://rabbitoreg.com and on Twitter at @rabbitoreg Connect with Monica at www.monicacornetti.com or on Twitter at @monicacornetti Visit the Sententia website to learn more about our upcoming Level 1 and Level 2 certifications for learning and talent management professionals – we have both live and online certifications you can choose from – www.sententiagames.com
In this episode I talk with Karl Kapp about what video gams have in common with effective classrooms, training, or other learning environments and why an over reliance on "points, badges, and leaderboards" isn't a good idea.About the podcast: Subscribe in iTunes herePodcast RSS FeedPrevious episodesAudio Credits "Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Over Under Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Get inspired for your next elearning game with excerpts from interviews and talks with a range of experts from the world of elearning games. This episode follows up on #gameweek, our annual focus on games and gamification in digital learning. We hear from a range of experts and elearning creators on how to use game based learning to promote engagement and get results from your learners. As an introduction Sponge's Louise Pasterfield, talking in a webinar for the Learning and Skills Group , explains where games can be most useful in digital learning. 00:20 - Louise Pasterfield on when elearning games are most appropriate There are many ways to create games or add gamified elements to an online training course, and one of the most common is using an elearning authoring tool. Articulate's Tom Kuhlman spoke to us in 2015 about some of the pitfalls of using game elements within an elearning tool. 01:43 - Tom Kuhlman on adding gamification features to elearning authoring tools We caught up more recently with Sponge's learning game designer Jason Butler when we were talking about Adapt , a software framework that makes it easier to create one course that can be accessed on many different devices. He gives us the low down on whether a game can be integrated with an Adapt course. 02:42 - Jason Butler on building games with Adapt So you've got different options for building the games themselves, but how do you go about tackling the design process if you haven't taken on an elearning game before? Louise Pasterfield takes us through the differences between traditional elearning design and creating a game experience. 06:28 - Louise Pasterfield on the difference between traditional elearning and games design Gamification consultant Pete Jenkins spoke to us last week and brought up some interesting examples of how gamification is getting real results. We asked him how L&D can prove the link between gamified initiatives, learning outcomes and business results. 08:00 - Pete Jenkins on proving gamification works To wrap up the special #gameweek podcats Professor Karl Kapp, author, consultant and guest on our gameweek hangout has some advice on how to evaluate how well games are working for your learners. 09:51 - Karl Kapp on measuring the success of games and what you can do to make sure you get the best out of your feedback
Games, gamification and game-based learning have entered into the vocabulary of trainers, eLearning developers and instructional designers around the globe in the past few years. But, while the use of games for learning seems like a good match… there are a lot of questions that arise. How should games be integrated into the curriculum? Can attitudes and behaviors change from playing a game? What elements of games can learning designers borrow from game designers? The answer to these questions can be found in the research on game-based learning. In this episode of Gamification Talk Radio, Karl and I discuss: How to apply game-based strategies to the presentation of learning content Three principles for adding gamification and game-ideas to learning curriculums Attributes of games that improve learning recall and application How gamification impacts learning design and development About our guest Karl Kapp: Karl Kapp, Ed.D., is a researcher, analyst, speaker, professor and designer of instructional games and gamification. He is a full-professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. where he teaches subjects related to games, gamification and learning technologies. Karl is the Director of Bloomsburg's Institute for Interactive Technologies which works with organizations to create interactive instruction including games and simulations. Karl has authored or co-authored six books including The Gamification of Learning and Instruction and its accompanying how-to-book The Gamification of Learning and Instruction Fieldbook. Connect with Karl: www.karlkapp.com and on Twitter @kkapp About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered the best in gamification design for corporate learning. Connect with Monica on Twitter @monicacornetti, Web: www.monicacornetti.com and www.SententiaGames.com, Email: monica@monicacornetti.com
Games, gamification and game-based learning have entered into the vocabulary of trainers, eLearning developers and instructional designers around the globe in the past few years. But, while the use of games for learning seems like a good match… there are a lot of questions that arise. How should games be integrated into the curriculum? Can attitudes and behaviors change from playing a game? What elements of games can learning designers borrow from game designers? The answer to these questions can be found in the research on game-based learning. In this episode of Gamification Talk Radio, Karl and I discuss: How to apply game-based strategies to the presentation of learning content Three principles for adding gamification and game-ideas to learning curriculums Attributes of games that improve learning recall and application How gamification impacts learning design and development About our guest Karl Kapp: Karl Kapp, Ed.D., is a researcher, analyst, speaker, professor and designer of instructional games and gamification. He is a full-professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. where he teaches subjects related to games, gamification and learning technologies. Karl is the Director of Bloomsburg's Institute for Interactive Technologies which works with organizations to create interactive instruction including games and simulations. Karl has authored or co-authored six books including The Gamification of Learning and Instruction and its accompanying how-to-book The Gamification of Learning and Instruction Fieldbook. Connect with Karl: www.karlkapp.com and on Twitter @kkapp About Your Host: A gamification speaker and designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica is hired for her skill as a gamification speaker and is considered the best in gamification design for corporate learning. Connect with Monica on Twitter @monicacornetti, Web: www.monicacornetti.com and www.SententiaGames.com, Email: monica@monicacornetti.com
Karl Kapp is a professor of Instructional Technology at Bloomsburg University. He is also the author of five books on the convergence of learning and technology, including The Gamification of Learning and Instruction, and is one of the first published authors on the topic of gamification. Currently Karl is working on a field book about The […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger
Assistant Director, Institute of Interactive Technologies, Bloomsburg UniversityKarl M. Kapp, Ed.D., professor of instructional technology, is a scholar, author, speaker and expert on the convergence of learning, technology and business. In this episode, we discuss ways to implement new learning technologies in organizations, how to navigate cross-generational gotchas, and Karl’s fourth book, Learning in 3D: A New Dimension to Enterprise Learning and Collaboration. Visit Karl's blog
We had the honor of having Dr Karl Kapp keynote the second day of the Winter 2010 ICT Educator Conference held the first week of January in San Francisco. Karl is a professor of Instructional Technology, author, speaker and expert on the convergence of learning, technology and business. His background teaching e-learning classes, knowledge of adult learning theory and experience training CEOs and front line staff provides him with a unique perspective on organizational learning. Karl teaches graduate-level courses on topics of virtual learning worlds, e-learning applications and the business of e-learning at Bloomsburg University and consults with Fortune 500 organizations on implementing virtual learning worlds and learning technologies. He is author of four books including, Gadgets, Games and Gizmos for Learning and Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration, co-authored with Tony O'Driscoll. Karl's keynote was delivered at the beautiful San Francisco Microsoft facility (Thanks Microsoft!) and titled Leveraging Virtual Worlds, Web 2.0 and Smart Phones for Educational Excellence. Here's a description of the presentation: Are your classroom interactions designed to teach the new breed of learner - a learner raised on a steady diet of video games, electronic gadgets, and the Smartphones? Wondering how to integrate new technologies into your classroom? Can't imagine why anyone would want video games and Twitter in the classroom? Learn how the consumer-based gadgets, games and web widgets are changing community college education forever. The influence of games, virtual worlds and Web 2.0 on learning preferences, expectations and collaboration is just now becoming visible and is profoundly impacting community colleges. Learn how to leverage this technology for educational excellence. See examples of virtual worlds teaching science, iPods teaching basic chemistry, simulations teaching aircraft testing, and gadgets increasing student interactions in the classroom. Want to see more of Karl - check out his blog at www.karlkapp.blogspot.com
Professors and authors Tony O’Driscoll and Karl Kapp join host Robert Bloomfield to discuss their book "Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration"Metanomics
Intro: Karl Kapp, a scholar, writer and expert on the convergence of learning, technology and business operations, holds a Doctorate of Education in Instructional Design at the University of Pittsburgh. He is a full professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA and Assistant Director of the University�s acclaimed Institute for Interactive Technologies (IIT). Recently, Karl was selected as one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc, joining a pretty diverse group in the Top 20.One of the areas Karl has been very active in is advocating for gaming in learning, particularly with the release of his new book Gadgets, Games and Gizmos for Learning: Tools for Transferring Know-How from the Boomers to the Gamers. We'll learn more about the book from Karl. .Visit his Web site at www.karlkapp.com, his blog at http://karlkapp.blogspot.com and the book's web site at www.gadgetsgamesandgizmos.com.Mike: Karl, you're an associate director of Bloomsburg University's Institute for Interactive Technologies (IIT) - could you tell us a little bit about how this institute was formed, it's mission and what it does. The Institute for Interactive Technologies is affiliated with the Department of Instructional Technology at Bloomsburg University in Bloomsburg, PA. Bloomsburg University is one of Pennsylvania's 14 state universities. The department of Instructional Technology is a Master's level course that teaches students how to design, develop and deliver online instruction or e-learning. Our program is a year long with 33 credits. We have a face-to-face option for the program as well as an online option. You can learn more about our program at http://iit.bloomu.edu. The IIT was formed in 1985 to serve as a place where students could get "real world" experience working on projects involving instructional technologies. Prior to that, they had always had a solid technical background but some times lacked an understanding of how to apply what they were learning in the classroom to actual projects. We create the IIT to solve that problem and to help generate monies to pay for the latest and greatest technologies. We call the IIT the "commercial arm" of our academic program. The IIT partners with organizations like L'OREAL, Black and Decker, Toys R Us and others to help them create online learning. We include graduate students in all of our projects so they get the experience working with actual clients, the faculty stay up-to-date on the trends in industry and the clients get a quality e-learning product for a reasonable expense. The IIT also conducts workshops and seminars to help organizations develop the internal capability of delivering e-learning as well. Our mission is to educate corporations on the value of creating quality e-learning. It's a win, win, win for everyone. The student gain practical experience, the company gains a useful, affordable product and the faculty remain up-to-date on what is happening in industry. Gordon: Your new book is Gadgets, Games and Gizmos for Learning: Tools for Transferring Know-How from the Boomers to the Gamers - could you tell us the premise of the book? Certainly, the book is built upon two simple ideas. One is that the baby boomers are retiring from the workforce and academic institutions in growing numbers and taking with them a large amount of knowledge. They aren't walking out the door, they are running. Second, the incoming generation of workers who are supposed to replace these baby boomers have very different learning styles and expectations than the boomers because they have grown up in an age dominated by video games and electronic gadgets. Kids born in the early 1990's have always had the Internet, cell phones and video games. In the book I classify four types of these kids...who I call "gamers." Considering these two ideas means that we need new methods of conveying the boomer knowledge to these "gamers." The old ways of placing learners in a classroom and lecturing to them will not and are not effective. So the book spends a lot of time discussing methods of conveying knowledge such as the use of instructionally sound games to transfer knowledge, the use of MP3 players like iPods, the use of blogs, wikis, podcasts and even RFID tags. The book provides examples of methods that worked and proven effective in many organizations. In what I think is a fun and engaging manner. Given the content, I wanted to have some fun with the writing. Mike: How did you become interested in this approach to teaching and learning?My two boys are definitely gamers and their joy at playing games got me interested in the topic. They would bring home a new video game and I couldn't get them away from it. Meanwhile, my consulting clients and fellow faculty members kept complaining about boring e-learning, irrelevant training programs, archaic teaching styles and the increasing pressure to transfer knowledge to this "new generation." But what really made the lightbulb go off in my head was a comment an announcer made one night as I was watching poker on television. Through half-open eyes one morning, I notice 21 year olds playing against 55 year olds - the grand masters of poker - and winning. How can that be? Why are these young guys - kids really - winning? How can they hold their own against such experienced and knowledgeable players? Then the announcer, as if reading my mind, provided the answer. One of the reasons relatively unknown poker players can defeat 30 year poker veterans is because of online poker. I thought to myself? Did I hear him correctly, online poker? What do you mean? How is that like real poker? The announcer explained that online poker allows a gambler to play as many as eight hands at once against unseen but real opponents. The experience of playing so many hands over and over again while receiving almost instant feedback on good or bad bluffs allows 21 year olds to gain as much experience in two years as someone who has been playing poker all his life. So, at that moment it hit me. Maybe this generation of kids, my kids - my gamer kids, have a different expectation for learning, an expectation built on a framework of video games providing instant feedback and constant interaction. A framework augmented by constant access to gadgets and a comfort level with technology that boomers and Generation X'ers can only imagine. So that experience really got me into the topic and I started to figure out how to transfer knowledge and saw that is was already being done in a bunch of non-traditional methods and the book outlines those methods. Gordon: What one thing do you hope people will take away from reading the book? First, I hope they think it was a "fun read." I have read many books on the topic that are too academic and not practical, I really wanted to bring it to a level that everyone could relate. I tried to add some fun stories and interesting examples to keep it lively. At the same time it is well researched and based on what organizations are actually doing. I even had one of our alumni add some cartoon images to illustrate some points, they look awesome. From a content perspective, the "take-away" is that transferring knowledge needs to be done in a manner consistent with how this generation learns. We can't keep using the old methods to transfer knowledge to a generation that is already learning differently because of video games and electronic gadgets. Mike: Your doctorate is in Instructional Design, you department is Instructional Technology, yet the institute you run focuses on Interactive Technologies - why the distinction? Wow, that's a great question. I've never even thought about that before. I'd like to give you some incredibly profound answer but I think it just happened. However, real learning occurs through interactivity and the focus on the institute is to leverage technologies to create interactive learning experiences. Instructional design is about creating those interactive learning experiences so the two work hand-in-hand. Gordon: Is old style learning passive? I don't think "old style" learning has to be passive. Small group exercises, discussion, manipulatives are all active. Unfortunately, many schools have adopted a pure-lecture mode and that is passive. Then, with a lot of online learning, the passive model was made electronic. So in many online, self-paced learning courses you have page-of-text, page-of-text,page-of-text and then a multiple choice question. Passive, a generation that has grown up interacting with content via goals, receiving immediate feedback with video games and using gadgets to stay connected to peers needs an active learning environment. We can't tell a student who has text-messaged his buddy all the way to school while listening to an iPod on which he downloaded his favorite music to put away all electronic gadgets because it is "time to learn." We need to incorporate technology into the classroom as much as possible. Mike: We've talked a lot about active or interactive learning versus passive - as we move toward these new forms of learning how will this impact how we evaluate and assess our students? I think schools currently are focused too much on individual assessment and memorized content which I view as passive. When a person graduates from school, he or she will be working on some type of team. In today's world, teamwork, collaboration and working with others is essential. This is an interactive exchange of ideas, comments and content. Interaction spurs more learning. Yet, students are taught that individual accomplishment are what is valued. We need to adopt group assessments, it is not easy and it is fraught with complications but group evaluation is necessary. Also, we need to focus curriculum on problem-solving by utilizing various resources. I read an article about schools banning iPods because students were using them for cheating. The article stated that, in one instance, students were using the old "School House Rock" songs on their iPod to cheat on a test. In my blog, I wrote "the kid who is clever enough to understand the value of the information contained in the School House Rock songs, download them from the Internet and put them on an iPod for a test is EXACTLY the person I want on my development team. Someone who can think outside of the box, maximize resources and who understands how to utilize technology to get the job done. " He was problem-solving with available technologies. However, I am not sure this view is shared among all my fellow educators. In fact, I received a rather passionate response indicated how off-base I really was in advocating technologies like a cell phone or iPod in the schools. There is a big learning curve for the boomer generation in terms of technology and, again, I address a lot of that in my book. So to wind up a rather long answer, technology impacts assessments in that they should be more focused on group problem-solving with technology as an enabler. Gordon: If you were to look to the future, which technology do you think will have the greatest impact on education in the next 12-18 months? 3 years? 5 years? I think it will be the technologies that allow the learners to create their own knowledge. Schools need to create the parameters in which learning occurs but you can't teach anybody anything, they need to learn it themselves. When you allow a student to create a podcast on a certain topic, you are empowering her to discover how to learn, how to communicate, how to structure knowledge and how to contribute to the collective wisdom. Technologies allow for the easy creation of knowledge and then for the portability of that created knowledge. So things like podcasting, YouTube, and shared social networks will propel knowledge to new levels. Mike: As a professor of instructional technology and design what's the most important lesson you try to impart to your students? Always be learning. The field of instructional technology does not stand still. Students, anyone, must commit to life long learning. Gordon: Now a quick take on some current technologies (maybe quick ratings like [love it, hate it, can't do without it, never heard of it, etc]) - powerpoint (love it/hate it this tool has the potential to do so much good but is often poorly used - Karl you've in fact developed a great resource - a ten-minute video http://breeze.bloomu.edu/powerpointtips/ that explains how to transform poorly designed powerpoint slides into more engaging and effective slides - Avoiding Death by Powerpoint, I think you called it) - email (can't live without it, prefer it over the phone) - IM (like it) - SecondLife (love it, in fact I am teaching a course this summer in it called "Learning in 3D" focused on the educational aspects of the software) - Youtube (like it, great potential for short educational clips) - Blogs (I love my blog, it really clarifies my thinking and is a great online "memory box" for me) - Wikis (Love it, great tool for collaboration) - MySpace/Facebook etc (I use LinkedIn but my social networking skills could be honed more finely) Anything else we missed? How about iPod...love it, And Google Documents...awesome. Anything from the 2007 Horizon Report? - Time-to-Adoption Horizon: One Year or Less - Online Collaboration: Easy, Accessible, and Virtually Free - User Content: It's All about the Audience - Social Networking: The Reason They Log On. - Can You Hear Me Now? The Resurgence of Audio - Time-to-Adoption Horizon: Two to Three Years - Your Phone: The Gateway to Your Digital Life - The New Video is Smaller than You Think - Virtual Worlds, Real Opportunity - Mapping Goes Mainstream: It's Not What You Know, It's Where You Know - Time-to-Adoption Horizon: Four to Five Years - The New Scholarship and Emerging Forms of Publication - Massively Multiplayer Educational Gaming - Personal Learning Environments - Internet-Wide User-Centric Identity Systems To learn more about Karl please visit his Web site at www.karlkapp.com, his blog at http://karlkapp.blogspot.com and the book's web site at www.gadgetsgamesandgizmos.com.