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Rod Humble and King Choi of Paradox Tectonic join Danielle and Alissa to discuss their enormously ambitious upcoming life sim -- Life by You -- as well as their approach to flat hierarchies, empowering mod communities, balancing feature creep in an inherently sprawling project, and a lot more.
The first Late Night Ramble of 2021 welcomed Rod Humble to talk about his experiences of supporting Aston Villa in the US over the last 30 years. Rod is well known for his work in the gaming industry as the former CEO of Second Life creator Linden Lab and Head of EA Play where he was the man responsible for the Sims franchise of games. He is now at Paradox Interactive where he heads up their studio, Paradox Tectonic. Rod discussed his Villa history including keeping up to date with the team in the US in the 90s, his love for Tony Daley and finally being able to speak loudly about his team in San Fransisco. We also previewed the upcoming FA Cup tie against Liverpool and Rod gave his thoughts on how he would approach the game. Finally, it wouldn't have been a Late Night Ramble without another edition of Didier Six! Don't forget to check out our last Late Night Ramble of 2020 - our interview with Dwight Yorke. Available on your chosen podcast platform or on YouTube. Guest: Rod Humble Host: Omar Twitter: @villapodcast Instagram: @thevillatalks Facebook: @villapodcast Please subscribe and follow. UTV!
Support Topic Lords on Patreon and get episodes a week early! (https://www.patreon.com/topiclords) Lords: * Jonah * https://works.rip/ * Aaron * https://aaronsee.media/ku.html Topics: * Graffitti based arguments * Unphysical physically-motivated procedural content generation * Mandelbulb: https://www.youtube.com/watch?v=TTpbP5BVtiA * The inventor of "None Pizza With Left Beef" went on to create "Young Sheldon" * The 10th anniversary of None Pizza Left Beef: https://gizmodo.com/reflections-on-the-10th-anniversary-of-none-pizza-with-1819692097 * Jesse asks: "Hobo code" * https://www.popularmechanics.com/technology/a25174860/hobo-code/ * Designing a game around semantic prime theory Microtopics: * A game that is not about toppling governments. * Seeing a political message spray painted on the wall and painting a reasoned response beneath it. * Going around Athens and restenciling graffiti to be more legible. * Going to the bathroom to catch up on the latest stall graffiti. * Graffiti as art versus graffiti as a forum for communication. * Seeing that there is no graffiti on the bathroom walls at your new office job and bringing a mechanical pencil to work in order to get the party started. * Sticker bombing your school with stickers saying "good source of fiber" and "for rectal use only." * The potential of industrial glues. * Waiting for a telephone pole to be covered with posters thick enough that you can carve a room out of the posters to have your band practice in. * A city on a massive hill where the hill is made of all the previous cities that were conquered in that place. * The best edible band flyer glues. * Generating Perlin noise and picking an elevation for the water level to generate your video game world. * Simulating tectonic plates to generate your video game world. * Exploring the Mandelbulb. * A rationale for mountains. * Making an apple pie from scratch and having to invent the universe, except it's not an apple pie, it's an alien planetary body. * Attempting to solve a problem with no reasonable way to validate your solution. * Doing world building but it's not just putting orcs in a mountain range inventing a way for planets to work that is not plate tectonics. * The new Frog Fractions game spoiling for all of pop culture including itself. * A photograph of a disc of plain dough with meatballs scattered loose in the box. * Hacking the Domino's garlic bread by ordering a pizza with just garlic on it. * Hatewatching your favorite sitcom. * Moving to Greece and everybody finding out that you're a nerd and being like "oh I know what your favorite show is." * Making a TV show where the whole joke is that the main character has Asperger's. * Finding Chuck Lorre's email address and writing to ask why the show is called "The Big Bang Theory." * One level of pun connoisseurship up from "what's up dog" * Ungoogleable questions such as "why is the show called 'big bang theory'" and "what is the volume of a parakeet" * Finding out the volume of a parrot via water displacement. * Emailing every combination of letters at gmail.com and asking them all why the show is called "the big bang theory" and hoping that one of them is show creator Chuck Lorre. * A duck that means "free telephone" * The canonical hobo object. * Sitting around the fire with a lead mug you're drinking chili out of. * How often you need to pretend to faint. * Reading Wikipedia aloud and going "huh!" * An alternative Topic Lords podcast with train noises dubbed over it. * Recording a podcast where you read a stack trace for ten minutes and your seatmate moving to a different place on the train. * A podcast episode where the host gets carted off in handcuffs and yells "avenge me!" and hits upload with their toe. * Being arrested on live TV and your fans assuming that it's another mysterious lore drop. * The optimal minimal subset of all languages. * The 65 words that can express any human idea. * A Pinteresty soundbite of knowledge. * Deep philosophical conversations with your toddler. * A semantic substrate that is our natural world. * Persuasive systems having some fundamental level of plausibility because at some level the system has to function. * Making a career out of building persuasive systems. * Overcoming difficulty with persistence. * Telling the story of overcoming difficulty with persistence via a masocore platformer. * A couple of sentences on a sheet of paper that you then enact. * Investigating an opaque system and taking away a message. * Some Frank Lantz tweet threads. * The indie game community transitioning from focusing on game design to focusing on art design. * How juicy you should make a game. * How good the screen shake was on Rod Humble's "The Marriage." * Spreadsheets like you've never felt them before. * Cracking knuckles on the juice hose. * Eating the concept of frying something.
My guest on today's episode is Rod Humble. Rod has an incredible CV - CEO of Linden Labs, head of the EA Play label responsible for the Sims, game artist in residence at the San Francisco MOMA and current Jam City GM - but at heart he is a guy who loves and is fascinated by playing, making, and talking about games. Here are some highlights of a particularly packed episode: We talk about being moved by scale, an early love of the precise lines of Atom Invaders and the wonder of the seaside arcade, how his early love of design was encouraged by code pages in magazines, and how an early teacher once told him you have two paths ahead of you, computers or crime. There's also the profound impact of Elite, why Tetris resonates so much with so many, Will Wright stories, how he originally turned his nose up when he was given the Sims to look after, but quickly realised how wrong he was, and how his whole life has been a golden age for videogames. "We don’t make mistakes, just happy little accidents." PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Atom Invaders, Star Wars, Missile Command, The Marriage, The Humans, Elite, Tetris, Brutal Paws of Fury, Everquest, The Sims, Cults and Daggers, School Daze, Bounty Bob, Hearthstone, Second Life, Blocks World
Nesse cast falamos sobre o impacto que as demissões feitas pela Activision tiveram na Blizzard, também falamos do Senior Vice Presidente da EA, Rod Humble, assumindo o novo estúdio da Paradox na Califórnia e também a decisão da Electronic Arts em não realizar apresentação na E3 de 2019. Gamepad: https://www.gamepad.com.br Patreon: https://pad.vg/patreon Twitch: https://pad.vg/twitch […]
Nesse cast falamos sobre o impacto que as demissões feitas pela Activision tiveram na Blizzard, também falamos do Senior Vice Presidente da EA, Rod Humble, assumindo o novo estúdio da Paradox na Califórnia e também a decisão da Electronic Arts em não realizar apresentação na E3 de 2019. Gamepad: https://www.gamepad.com.br Patreon: https://pad.vg/patreon Twitch: https://pad.vg/twitch […]
Discuss this episode on our forums: https://pdxint.at/2PpwHoW -On this episode we've brought in Rod Humble, studio head of the newly announced Paradox Tectonic studio, to talk about his experiences over the last 30 years in the games industry.The Paradox Podcast is a podcast about the business of video games, brought to you by Paradox Interactive. Daniel Goldberg (Marketing & Communications) and Shams Jorjani (Business Development and Acquisitions) tries to shed a light on a part of the industry which is seldomly spoken of. Spotify: https://pdxint.at/2HFshtu Soundcloud: http://pdxint.at/2EYDl15 iTunes: http://pdxint.at/2BnBWBo Player.fm: http://pdxint.at/2EWTCnl Poddtoppen: http://pdxint.at/2CiqXGw Acast: http://pdxint.at/2ExBD9lSupport the show (http://paradoxplaza.com)
If the notion of the modern RTS makes you break into a cold sweat as you think about APM and wrist pain, we have good news for you: Veitikka Studios has created a more elegant weapon for a more civilized age. Armored Brigade puts you in command of cold war-era equipment in an impressively generated battlefield. The excellent scenario generator and impressive AI turn this game into something special, much to the delight of our panel. Rob, Ian Boudreau, game designer Rod Humble, and Troy "You've given me a heart and a brain" Goodfellow explain why Armored Brigade turned out to be an excellent game to round out 2018.
Bruce and Troy "I know his ideas are weird but let's just hear him out" Goodfellow are joined by Rod Humble to talk about Decisive Campaigns: Barbarossa. The latest entry in the Decisive Campaigns series adds intriguing elements of roleplaying into the wargaming formula as the player attempts to sway, cajole, and stay on the good side of superiors and fellow staff.
Jason and Rod Humble settle in, fireside, to discuss Rod’s latest game – Cults & Daggers. Along the way, the conversation turns to video and board games. Stay a while and listen! The post Qt3 Games Podcast: Cults and Daggers and stuff appeared first on Quarter to Three.
Jason and Rod Humble settle in, fireside, to discuss Rod’s latest game – Cults & Daggers. Along the way, the conversation turns to video and board games. Stay a while and listen! The post Qt3 Games Podcast: Cults and Daggers and stuff appeared first on Quarter to Three.