Podcasts about Video game industry

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Best podcasts about Video game industry

Latest podcast episodes about Video game industry

PS I Love You XOXO: PlayStation Podcast by Kinda Funny
The State of the Video Game Industry w/Adam Boyes - Kinda Funny GamescastThe State of the Video Game Industry w/Adam Boyes - Kinda Funny Gamescast

PS I Love You XOXO: PlayStation Podcast by Kinda Funny

Play Episode Listen Later Mar 14, 2025 76:21


Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices

funny video games run video game industry adam boyes kinda funny gamescast
Kinda Funny Gamescast: Video Game Podcast
The State of the Video Game Industry w/Adam Boyes - Kinda Funny GamescastThe State of the Video Game Industry w/Adam Boyes - Kinda Funny Gamescast

Kinda Funny Gamescast: Video Game Podcast

Play Episode Listen Later Mar 14, 2025 76:21


Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices

funny video games run video game industry adam boyes kinda funny gamescast
Kinda Funny Xcast - An Xbox Podcast
The State of the Video Game Industry w/Adam Boyes - Kinda Funny GamescastThe State of the Video Game Industry w/Adam Boyes - Kinda Funny Gamescast

Kinda Funny Xcast - An Xbox Podcast

Play Episode Listen Later Mar 14, 2025 76:21


Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices

funny video games run video game industry adam boyes kinda funny gamescast
Kinda Funny Game Showdown - Video Game Trivia Show
The State of the Video Game Industry w/Adam Boyes - Kinda Funny GamescastThe State of the Video Game Industry w/Adam Boyes - Kinda Funny Gamescast

Kinda Funny Game Showdown - Video Game Trivia Show

Play Episode Listen Later Mar 14, 2025 76:21


Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices

funny video games run video game industry adam boyes kinda funny gamescast
Back in Session: A DMGS Podcast
Leveling Up Advocacy: Inside the Video Game Industry with ESA's Andrew O'Connor

Back in Session: A DMGS Podcast

Play Episode Listen Later Mar 6, 2025 34:06


In this episode of the Back in Session podcast, hosts Ryan Stevens and Ryan DeMara sit down with Andrew O'Connor from the Entertainment Software Association (ESA) to explore the advocacy efforts shaping the video game industry. Andrew discusses critical policy challenges like artificial intelligence (AI) and online safety, debunking myths about gamers and highlighting how states like Texas and New York bolster the industry with tax incentives. The hosts also share lighthearted personal stories, from moving woes to nostalgic gaming memories featuring classics like MLB The Show, Tony Hawk's Pro Skater, and Halo. Whether you're a gamer or just curious about the industry's impact, this episode offers a fun and insightful look behind the scenes.Learn more about the Entertainment Software Association: https://www.theesa.com/about-esa/

New Books Network
Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)

New Books Network

Play Episode Listen Later Mar 1, 2025 55:17


My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book:  Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in History
Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)

New Books in History

Play Episode Listen Later Mar 1, 2025 55:17


My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book:  Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history

New Books in Critical Theory
Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)

New Books in Critical Theory

Play Episode Listen Later Mar 1, 2025 55:17


My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book:  Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/critical-theory

New Books in Communications
Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)

New Books in Communications

Play Episode Listen Later Mar 1, 2025 55:17


My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book:  Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Politics
Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)

New Books in Politics

Play Episode Listen Later Mar 1, 2025 55:17


My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book:  Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/politics-and-polemics

New Books in Science, Technology, and Society
Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)

New Books in Science, Technology, and Society

Play Episode Listen Later Mar 1, 2025 55:17


My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book:  Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

New Books in Technology
Sam Srauy, "Race, Culture and the Video Game Industry: A Vicious Circuit" (Routledge, 2024)

New Books in Technology

Play Episode Listen Later Mar 1, 2025 55:17


My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book:  Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

Triple Click
Why The Video Game Industry Is Struggling

Triple Click

Play Episode Listen Later Feb 27, 2025 66:11


What's with the video game industry? Over the last three years, tens of thousands of jobs have been cut, dozens of studios were shut down and countless projects got canceled. Kirk, Jason, and Maddy break down why and how this is all happening, from flattened console growth to the rise of Fortnite and other Black Hole games like it.One More Thing:Kirk: The Pitt (Max)Maddy: Moonlight Internet Hosting ToolJason: This is the Tom Green Documentary (Amazon Prime)LINKS:Matthew Ball's presentation on the state of the video game industry: https://www.matthewball.co/all/stateofvideogaming2025Chris Hayes on Know Your Enemy talking about attention and his new book The Siren's Call: https://www.dissentmagazine.org/blog/know-your-enemy-pay-attention/Support Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/

PS I Love You XOXO: PlayStation Podcast by Kinda Funny
Is the Video Game Industry Doomed? w/ Mat Piscatella - Kinda Funny Gamescast

PS I Love You XOXO: PlayStation Podcast by Kinda Funny

Play Episode Listen Later Feb 20, 2025 75:30


Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Gamescast: Video Game Podcast
Is the Video Game Industry Doomed? w/ Mat Piscatella - Kinda Funny Gamescast

Kinda Funny Gamescast: Video Game Podcast

Play Episode Listen Later Feb 20, 2025 75:30


Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Xcast - An Xbox Podcast
Is the Video Game Industry Doomed? w/ Mat Piscatella - Kinda Funny Gamescast

Kinda Funny Xcast - An Xbox Podcast

Play Episode Listen Later Feb 20, 2025 75:30


Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Game Showdown - Video Game Trivia Show
Is the Video Game Industry Doomed? w/ Mat Piscatella - Kinda Funny Gamescast

Kinda Funny Game Showdown - Video Game Trivia Show

Play Episode Listen Later Feb 20, 2025 75:30


Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices

The Veteran (Semi) Professional
Ep. 232: Combat Games by Combat Veterans and Veterans of the Video Game Industry with Old Glory Studios

The Veteran (Semi) Professional

Play Episode Listen Later Feb 20, 2025 45:12


Send us a textGaming culture is huge in the military.  Video games are a way to blow off steam on a deployment, stay connected with friends around the world, and just have fun. So I'm really excited to bring this episode to you about two combat veterans who are starting their own video game studio, Old Glory Studios. Lewis and Matt served early in the GMOT.  Lewis was a combat engineer in the 82nd Airborne and Matt fought out of a Bradley in Iraq with 3rd ID.  They both went on to work on big-name games like Tom Clancy's Ghost Recon, Tom Clancy's The Division 1 & 2, Dying Light 2, Vampire the Masquerade: Bloodhunt, Exoborne, and more.  Now they are working on their own studio, which you can even invest in here. "Founded by combat veterans and seasoned game developers Lewis Manalo and Matt Patak, Old Glory Studios brings over 25 years of experience in the gaming industry. Our founders have worked on some of the most popular tactical shooters in the world, bringing their real-life experiences into game development. Old Glory's goal is to make combat games that are easy to pick up, but hard to master. Backed by a talented network of developers, writers, and artists, our mission is to deliver games that are accessible to everyone while staying true to the authentic combat experiences of our founders. "Note: I am not a registered investment broker and am offering this as information purposes only. 

VPR News Podcast
How Champlain College built a video game industry pipeline to Montreal

VPR News Podcast

Play Episode Listen Later Feb 13, 2025 6:04


Champlain College's Game Studio has over 20 years of experience training students for the video game industry, including at their international campus in Canada.

Clownfish TV: Audio Edition
The Video Game Industry LITERALLY Wants You Dead?!

Clownfish TV: Audio Edition

Play Episode Listen Later Jan 28, 2025 21:13


I was wrong. Some people in the video game industry literally want you dead if you voted differently than them. Activision and Gearbox employees go off on Facebook about what they want to happen to MAGA, and then we talk about some other insanity in the industry—including one dev who wants to send back an award from The Real Game Awards. Video game industry professionals from major companies like Blizzard and Gearbox publicly expressed extreme political views, wishing harm on MAGA supporters despite potential job consequences. Activision's CEO emphasized the importance of Diversity, Equity, and Inclusion (DEI) initiatives, potentially conflicting with their Department of Defense partnership due to government restrictions on DEI funding. The "Real Game Awards" faced controversy when a trans developer mistakenly attempted to return their award, believing it to be an anti-woke statement. Activision's DEI efforts aim to enhance employee experiences and global player engagement, but may attract left-wing activists while alienating consumers with differing views. A convention organizer in Western Central PA faced backlash for labeling Trump supporters as "simple Nazis," highlighting the politically charged environment in the video game convention scene. The video game industry is experiencing political polarization, with some professionals openly criticizing certain groups while simultaneously seeking financial support from them.

Gaming In Sight with Steve Saylor
BLOODLINES RULES! - WWE 2K25 details revealed! - Gaming In Sight Daily 01.28.25

Gaming In Sight with Steve Saylor

Play Episode Listen Later Jan 28, 2025 29:20


Today's stories include all the new details of the new WWE 2K25, Canadian gaming studios have earned 5 billion dollars to Canada's GDP, Helldivers 2 Studio Director takes a sabbatical, and Ubisoft lays off more employees and closes one studio. Links: - WWE 2K25 release date, new modes and gameplay changes announced - https://www.videogameschronicle.com/news/wwe-2k25-release-date-new-modes-and-gameplay-changes-announced/- Canada's Video Game Industry contributed $5.1 billion to GDP in 2024 - https://www.newswire.ca/news-releases/canada-s-video-game-industry-contributed-5-1-billion-to-gdp-in-2024-888181811.html- Helldivers 2 director says he's taking a break before starting on his next game - https://www.videogameschronicle.com/news/helldivers-2-director-says-hes-taking-a-break-before-starting-on-his-next-game/- Ubisoft confirms 185 layoffs as it closes former DJ Hero studio and downsizes others - https://www.videogameschronicle.com/news/ubisoft-confirms-185-layoffs-as-it-closes-former-dj-hero-studio-and-downsizes-others/ Timestamp: 00:00 - Intro02:15 - WWE 2K25 Details revealed13:15 - Canada's video game industry is thriving.18:25 - Helldivers 2 director takes a break25:45 - Ubisoft lays off more employees and closes one studio 28:32 - Extro WHAT I SEE WHEN PLAYING VIDEO GAMES: https://youtu.be/c-vrKFmz1pY Friend me on PSN and Xbox LIVE PSN Name: BlindGamerSteve Xbox Gamertag: BlindGamerSteve Follow me online: TWITTER: http://twitter.com/stevesaylor TWITCH: http://twitch.tv/stevesaylor INSTAGRAM: http://instagram.com/stevesaylor #gamingnews #wwe #wwe2k25

The Scoot Show with Scoot
The video game industry is pulling in a massive amount of money

The Scoot Show with Scoot

Play Episode Listen Later Jan 16, 2025 36:00


This hour, Ian Hoch has on Aubrey Quinn, Entertainment Software Association Senior Vice President for Communications & Public Affairs, to talk about the if there's benefits to playing games and the success of the video game industry.

The Kasanova Podcast
How To Work With The Video Game Industry!? Gaming PR Jenny Windom Explains It ALL | TKP Ep. 230

The Kasanova Podcast

Play Episode Listen Later Jan 5, 2025 76:33


Jenny Windom Website: http://geeksandgrounds.com IG: https://instagram.com/geeksandgrounds YouTube: https://youtube.com/kimchica Twitch: https://twitch.tv/kimchica TikTok: https://tiktok.com/@kimchica IG: https://instagram.com/jennywindom Twitter: https://twitter.com/kimchica25 SUPPORT THE SHOW AND FOLLOW US YOUTUBE: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://youtube.com/MekelKasanova⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ TWITCH: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://twitch.tv/MekelKasanova⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠    ⁠⁠ TWITTER: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://twitter.co⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠m/MekelKasanova⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠         ⁠⁠ INSTAGRAM: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/MekelKasanova⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠        ⁠⁠ PATREON: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.patreon.com/MekelKasanova⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠        ⁠⁠ Be sure to visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.MekelKasanova.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for updates, news, podcasts, and much more. All clips of audio and video used in this work are used for entertainment or education purposes under the fair use clause found in sections 107 through 118 of the copyright law (title 17, U. S. Code).

Slovakia Today, English Language Current Affairs Programme from Slovak Radio
Education of Romani elementary and high school students. Slovak video game industry. (20.11.2024 16:00)

Slovakia Today, English Language Current Affairs Programme from Slovak Radio

Play Episode Listen Later Nov 20, 2024 25:52


In this episode of the Slovakia Today programme, we bring you an interview with Aneta Bolvanová from Secondary Vocational School of Pedagogy and Social Sciences in Košice about education of Romani elementary and high school students. Next is Maroš Brojo, the executive director of the Slovak Game Developers Association, about Slovak video game industry, its evolution and future perspectives.

Postcards From Nowhere
How the Japanese Yakuza birthed the Video Game Industry

Postcards From Nowhere

Play Episode Listen Later Nov 14, 2024 11:15


In this episode, we trace the unexpected origins of video games—in the notorious Japanese crime syndicate, the Yakuza. Tune in to find out how a lost Portuguese ship that stumbled on Japanese shores actually sowed the seeds, which when combined with domestic isolationist policies and the enterprising spirit of Japanese entrepreneurs, led to this innovation. If you liked this episode, do consider rating the show on Spotify or Apple Podcasts. You can reach out to me on Instagram: @‌postcards.pfn I now have a YouTube show! Check out To Your Heart's Content where my co-host Deepak Gopalakrishnan and I interview a broad range of people who are in the business of Content—from musicians to marketers and artists: https://www.youtube.com/@TYHC-6PC

Green IO
#48 - Greening the video game industry with Ben Abraham and Maria Wagner

Green IO

Play Episode Listen Later Nov 12, 2024 53:23


3 billion gamers worldwide, billions of devices, terabytes of data streamed, the gaming industry comes with pretty big numbers starting with its $455 billion sales in 2023. Is its environmental footprint as big? (Not) fun fact, not a single executive in this sector could answer the question. A new non-profit initiative, the Sustainable Gaming Alliance, is trying to get these numbers right and to equip the industry with the right framework. Its Managing Director, Maria Wagner, and its Research and Standard lead, Dr Benjamin Abraham joined this Green IO episode where great insights were shared on:

Side Scrollers - Daily Video Game and Entertainment Podcast
Video Game Industry MELTDOWNS, Savvy's Rants | Side Scrollers

Side Scrollers - Daily Video Game and Entertainment Podcast

Play Episode Listen Later Nov 7, 2024 143:33


If you're new, consider subscribing. Just click here: https://bit.ly/SubToSideScrollers Melee Games: https://www.youtube.com/@meleegames ⭐Become a Side Scrollers Annual Member: https://bit.ly/SideScrollersMember

Side Scrollers - Daily Video Game and Entertainment Podcast
Donald Trump Wins The US Presidential Election, Video Game Industry MELTDOWN | Side Scrollers

Side Scrollers - Daily Video Game and Entertainment Podcast

Play Episode Listen Later Nov 6, 2024 134:24


If you're new, consider subscribing. Just click here: https://bit.ly/SubToSideScrollers ⭐Become a Side Scrollers Annual Member: https://bit.ly/SideScrollersMember

The Last Co-Op Podcast
Layoffs!?!...Is the Video Game Industry in trouble?

The Last Co-Op Podcast

Play Episode Listen Later Nov 4, 2024 70:20


Welcome to Episode #33 of The Last Co-Op Podcast! On this weeks episode, we discuss recent studio layoffs and closures, wrap up our spooky season movie review with "Idle Hands", discuss where we see gaming in 10 years, and more! If you can't wait in between episodes, links to Instagram and our Facebook page are below. You can chat with us and others like yourself and hopefully we can build this community into something great!

Factually! with Adam Conover
The Video Game Industry is in Crisis with Jason Schreier

Factually! with Adam Conover

Play Episode Listen Later Oct 16, 2024 94:13


The video game industry is raking in more money than ever, but it's also in complete crisis. In the past couple of years, we've seen countless development studios shuttered and tens of thousands of workers laid off, all while the cost of making and buying games keeps skyrocketing. How did one of the world's most successful industries end up in such a state of instability? This week, Adam sits down with Jason Schreier, a Bloomberg reporter covering the video game industry and author of Play Nice: The Rise, Fall, and Future of Blizzard Entertainment, to break it all down. Find Jason's book at factuallypod.com/booksSUPPORT THE SHOW ON PATREON: https://www.patreon.com/adamconoverSEE ADAM ON TOUR: https://www.adamconover.net/tourdates/SUBSCRIBE to and RATE Factually! on:» Apple Podcasts: https://podcasts.apple.com/us/podcast/factually-with-adam-conover/id1463460577» Spotify: https://open.spotify.com/show/0fK8WJw4ffMc2NWydBlDyJAbout Headgum: Headgum is an LA & NY-based podcast network creating premium podcasts with the funniest, most engaging voices in comedy to achieve one goal: Making our audience and ourselves laugh. Listen to our shows at https://www.headgum.com.» SUBSCRIBE to Headgum: https://www.youtube.com/c/HeadGum?sub_confirmation=1» FOLLOW us on Twitter: http://twitter.com/headgum» FOLLOW us on Instagram: https://instagram.com/headgum/» FOLLOW us on TikTok: https://www.tiktok.com/@headgum» Advertise on Factually! via Gumball.fmSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Jump Crouch Network
Episode 116 - Video Game Industry Report Card + Silent Hill 2 Remake

Jump Crouch Network

Play Episode Listen Later Oct 10, 2024 134:14


1:00- Silent Hill 2 Remake impressions 15:30- Our video game industry report card 18:30- Sony report card 53:00- Xbox report card 1:17:00- Nintendo report card 1:34:00- PC Report Card 1:50:30- Video Game industry general report card Join the Jump Crouch discord for more game discussions, retrospectives, and interviews! discord.gg/YHRezVwGk2 Orrin & Aaron on X, @BadFilmTakes1 & @mediabyaaron & Zac - x.com/ZC_FRZR Original theme song composed by Madyn

Rob Black and Your Money - Radio
The Journey Towards Retirement

Rob Black and Your Money - Radio

Play Episode Listen Later Oct 1, 2024 38:21


Looking for the Best Investments, CFP Chad Burton from EP Wealth with Investment Strategies, The Latest on the Video Game Industry

The Association 100 Podcast
Unlocking the Power of Play: Advocacy and Innovation in the Video Game Industry

The Association 100 Podcast

Play Episode Listen Later Sep 18, 2024 33:52


Welcome to another episode of The A100 Podcast, where we're joined by Stanley Pierre-Louis, President & CEO of the Entertainment Software Association (ESA). In this insightful conversation, Stan takes us through the dynamic world of video games and shares how ESA serves as the voice for the U.S. video game industry. Key Highlights: Stan's Career Journey: Stan traces his unique career path, from working in media and intellectual property law to leading ESA. He shares how his passion for media, technology, and the arts has shaped his leadership in the video game industry. The Role of ESA: ESA advocates for the video game industry and protects its economic and creative contributions. Stan explains how ESA supports its members in areas like free expression, intellectual property protection, and self-regulation. Economic Impact of Video Games: With over 190 million Americans playing video games and a $101 billion economic impact, Stan discusses ESA's research and how data drives advocacy efforts. He also highlights the industry's substantial contributions to the U.S. economy and job market. Advocacy and Policy Priorities: Stan dives into ESA's top policy priorities, including AI, intellectual property, and digital wellness. He shares how ESA educates policymakers on the nuances of video game technology and advocates for thoughtful, common-sense regulations. Collaboration and Partnerships: Stan emphasizes the importance of partnerships in advancing the industry. From working with organizations like the AARP and the American Heart Association to global initiatives that highlight the social and emotional benefits of video games, ESA leverages collaboration to amplify its impact. Join us as Stan Pierre-Louis shares valuable insights into the intersection of technology, creativity, and advocacy, providing actionable takeaways for association professionals looking to enhance their own advocacy and member engagement efforts. Stay Connected: Subscribe to The Association 100 podcast on Spotify, Apple Podcasts or YouTube Podcasts to ensure you never miss an episode. Follow us on LinkedIn at The Association 100 and OnWrd & UpWrd for the latest in association trends and strategies. Tune in for more episodes filled with expert insights and innovative strategies to drive your association's advocacy and impact to new heights!

Blerds and Nerds Podcast
More Video Game Industry Blows, Rings of Power, Spoiler Heavy Demon Slayer Manga Review, and More!

Blerds and Nerds Podcast

Play Episode Listen Later Sep 17, 2024 72:07


Shannon and Jaja are back bringing you all of their thoughts on everything happening in nerd culture. In this episode we are talking about Xbox's most recent round of layoffs. We are also talking the new PS5 Pro, should you upgrade? In tv and movie news, Rings of Power is making a splash as one of the most watched Amazon Prime shows ever. Plus, we are giving our thoughts on the Demon Slayer Manage. Heavy Spoilers if you have not read Demon Slayer! Part 2 to come next week. Make sure to rate, review and subscribe to the podcast on Youtube, Apple Podcasts, Spotify or your podcast listening app of choice!   Follow Us!  https://linktr.ee/blerdsnerds   National Resources List https://linktr.ee/NationalResourcesList   Youtube  https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw   Email us: Blerdsnerds@gmail.com   Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod   Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej  Jaja: https://www.instagram.com/jajasmith3   

Digital Days Gaming
DDG Episode 232

Digital Days Gaming

Play Episode Listen Later Sep 13, 2024 82:44


The video game industry is having a wild week with the announcement of the PS5 Pro and Xbox doing Xbox things, laying people off.It's not all doom and gloom thoughThe opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok

Boss Rush After Dark
122. The Video Game Industry has a Real Problem Right Now

Boss Rush After Dark

Play Episode Listen Later Sep 6, 2024 41:24


Support Boss Rush on Patreon and Get the After Dark Pre-Show and Other Perks! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ This week on After Dark, LeRon and Corey discuss the massive discourse in the video game industry, specifically around how Xbox is handling its recent Indiana Jones title, and why the industry and fanboyism is (mostly) to blame. *Join the ⁠⁠⁠Boss Rush Discord⁠⁠⁠* *Visit the ⁠⁠⁠Boss Rush Website⁠⁠⁠* Thank you for watching Boss Rush After Dark on The Boss Rush Network. If you enjoyed this discussion, please consider subscribing to the Boss Rush Network YouTube channel and leave a thumbs up on the video. Consider leaving the show a rating and a nice review on your favorite podcast service. Your listenership and support means more than you know. Thanks for watching and listening and we will see you next week.

Tech Won't Save Us
Unionizing the Video Game Industry w/ Taylor Welling & Kathryn Friesen

Tech Won't Save Us

Play Episode Listen Later Sep 5, 2024 56:22


Paris Marx is joined by Taylor Welling and Kathryn Friesen to discuss how they formed wall-to-wall unions in the video game industry and their thoughts on broader challenges like layoffs and corporate consolidation.Taylor Welling is a producer and union member at OneBGS and Kathryn Friesen is quest designer and member of the World of Warcraft GameMakers Guild.Tech Won't Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Support the show on Patreon.The podcast is made in partnership with The Nation. Production is by Eric Wickham. Transcripts are by Brigitte Pawliw-Fry.Also mentioned in this episode:OneBGS and the World of Warcraft GameMakers Guild each won their union votes in July 2024.More video game workers have already been laid off in 2024 than did in all of 2023.Microsoft and the Communication Workers of America signed a labor neutrality agreement in 2022, to take effect 60 days after its acquisition of Activision Blizzard closed. In May, that agreement was extended to ZeniMax Studios.Microsoft laid off 1,900 gaming workers in January and closed four internal studios in May.Blizzard provides swords, shields, and helmets to employees celebrating 5, 10, and 20 years at the company.The ZeniMax Workers Union struck an agreement with their employer on the use of AI.Nicole Carpenter at Polygon put together a list of video game unions and an explainer on the rise of video game unions.Communication Workers of America has more information on unionizing as part of their CODE-CWA campaign.Support the show

Start Making Sense
Unionizing the Video Game Industry w/ Taylor Welling & Kathryn Friesen | Tech Won't Save Us

Start Making Sense

Play Episode Listen Later Sep 5, 2024 56:22


On this episode of Tech Won't Save Us, Paris Marx is joined by Taylor Welling and Kathryn Friesen to discuss how they formed wall-to-wall unions in the video game industry and their thoughts on broader challenges like layoffs and corporate consolidation.Taylor Welling is a producer and union member at OneBGS and Kathryn Friesen is quest designer and member of the World of Warcraft GameMakers Guild.Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Mommy And Daddy Talk
THE WORST DATE WE'VE BEEN ON…

Mommy And Daddy Talk

Play Episode Listen Later Sep 5, 2024 84:07


0:00 Intro 5:50 Sara went to Vegas 7:13 Brad beating his addictions 8:38 Life coaching advice from Sara 11:01 How can content creators make valuable content now? 14:17 The goal being an influencer, and life in general 15:39 Things to being investing in to not slow down 18:52 Fortnite 20:42 The Video Game Industry 23:38 Worst date you've ever been on...? 32:14 An ideal date 36:07 The hate comments, being insecure on social media 41:05 Free game for social media 43:46 Instagams new trials 46:07 It's sub-tember on Twitch 47:21 Doing it just for the clip... Clip Farming 51:03 Why Sara needs her PC 52:32 The Starlink 54:32 Would Sara ever sell her feet on the internet? 57:28 The WNBA rookie of the year? 1:03:57 reading comments 1:08:59 Nike coming for Sara about the fake shoes... 1:09:58 Sara's laugh from the comments, Kamala? 1:11:42 People getting paid to talk about either or parties for presidency 1:13:10 Mark Zuckerberg pressured by the democrats 1:14:30 Sara losing muscle...? 1:15:50 Costco 1:18:27 How Sara is feeling after taking Magnesium, all her vitamins/supplements 1:22:05 Hair Genetics 1:22:49 Converse shoes 1:25:10 Brads shoes

GrubbSnax
GTA 6 And Switch 2 Will Help Video Game Industry Rebound In 2025, Analyst Predicts

GrubbSnax

Play Episode Listen Later Aug 22, 2024 59:46


Jeff Grubb is joined by Britton Peele to chat about July's US gaming market highlights and what 2025 has in store, Nintendo ending another mobile game but giving it an offline version, and another retro gaming handheld coming for Grubb's wallet.

This Machine Kills
361. The Artists vs. the Machines (ft. Brian Merchant)

This Machine Kills

Play Episode Listen Later Aug 20, 2024 60:49


We're joined by Brian Merchant to chat about his reporting on the frontlines of labor exploitations in video games development and animation studios where companies are using AI to replace and degrade jobs, fracture and disempower the workforce, and push the quality of artistic works down even further. When executives explicitly say they are going to use a technology to destroy your livelihoods, then you should believe them and act accordingly. The collective response by workers – especially in the highly unionized animation industry – has been strong and swift. Their message is clear: “AI can fuck right off.” ••• AI Is Already Taking Jobs in the Video Game Industry https://www.wired.com/story/ai-is-already-taking-jobs-in-the-video-game-industry/ ••• He Made a Movie About Humans Rising Up Against AI. Now He's Doing the Real Thing https://www.wired.com/story/hollywood-animators-fight-artificial-intelligence-labor-mike-rianda/ ••• Brian's newsletter: https://www.bloodinthemachine.com/ Subscribe to hear more analysis and commentary in our premium episodes every week! https://www.patreon.com/thismachinekills Hosted by Jathan Sadowski (www.x.com/jathansadowski) and Edward Ongweso Jr. (www.x.com/bigblackjacobin). Production / Music by Jereme Brown (www.x.com/braunestahl)

Metaverse Marketing
Greatest Hits II: Stanley Pierre-Louis of ESA, MIT's Future Compute Event, Apple's WWDC, and Insights on the Gaming Industry

Metaverse Marketing

Play Episode Listen Later Aug 14, 2024 50:01


With Cathy Hackl and Lee Kebler on a recording break for the next few weeks, we continue to bring you more from our special series of “Greatest Hits” episodes from the TechMagic podcast. In this episode, Cathy and Lee explore captivating topics in technology, gaming, and innovation. Cathy shares her insights from the MIT Future Compute Event and previews Apple's upcoming WWDC. She also interviews Stanley Pierre-Louis, President and CEO of the Entertainment Software Association, discussing gaming trends and their cultural impact. We also feature an exclusive chat on messaging platforms and their invitation for ramping interaction. Subscribe now for an engaging and insightful experience!Explore ESA's 2024 Essential Facts About the U.S. Video Game Industry. Come for the tech, and stay for the magic!Stanley Pierre-Louis BioStanley Pierre-Louis has served as ESA's President and CEO since 2019. Stan first joined ESA as its Senior Vice President and General Counsel in 2015, where he led the legal, policy, and regulatory affairs function for the association. His responsibilities included advocacy on First Amendment, technology, and intellectual property issues, as well as supervising the global content protection program. He also oversaw all governance, compliance, and contractual matters and served as the Corporate Secretary to ESA's Board of Directors.Before joining ESA, Stan served as Senior Vice President and Associate General Counsel for Intellectual Property at Viacom Inc. There, he was responsible for developing strategies to protect digital content, managing major intellectual property litigation, and revamping the cybersecurity governance program.Stanley Pierre-Louis on LinkedInESA Website Hosted on Acast. See acast.com/privacy for more information.

Simply Whelmed
Episode 126: Deadpool and Wolverine, San Diego Comic Con, Video Game Industry on Strike, Fallout London, and more!

Simply Whelmed

Play Episode Listen Later Jul 31, 2024 136:44


Colin and Chris review Deadpool and Wolverine. Doctor Doom was revealed at Comic-Con, Fallout London has been released, Bob Dylan biopic trailer impresses, The Batman universe is expanding, and Sag Aftra voice actors are going on strike against the video game industry.Reach us via email: simplywhelmedmailbag@gmail.comTwitter: @whelmed_simplyInstagram: simplywhelmedpodcastFacebook: The Simply Whelmed Podcast

The Girls on Games Podcast
GoGCast 451: The First Nintendo Direct, Montreal's Video Game Industry, and more

The Girls on Games Podcast

Play Episode Listen Later Jun 21, 2024 86:01


On this week's GoGCast, we miss the Nintendo Direct by one frikkin' day because of our recording schedule. While you, the listeners know what was announced, past Leah, Cat and Joelle do not. So, we speculate on what will be announced during said Direct. Plus, we reminisce about E3 past and learn how subsidies made Montreal such an important city for the video game industry. What is Everyone Playing? (00:26:00) Walk Down Memory Card Lane (00:43:57) This Week's News (00:54:15) 20 Years Ago, Nintendo E3 Press Conference Changed the Company's Trajectory (00:54:15) Nintendo Direct, June 18th 7am PT (00:59:00) How subsidies helped Montreal become the Hollywood of video games (01:06:20) Outro and Wrap-up (01:24:05) --- Thanks for listening! The GoGCast comes out weekly so make sure to subscribe and you won't miss an episode. For more about us, Girls on Games, check out girlsongames.ca. Find our Merch at http://www.designbyhumans.com/shop/GirlsOnGames/ Buy us a Ko-Fi at https://ko-fi.com/girlsongames

The Say Report
Episode 386: Devon Finally Loses his Composure about "Collateral Beauty"

The Say Report

Play Episode Listen Later Jun 10, 2024 114:25


A discussion about the the death of Hollywood and the ever changing landscape of the Video Game Industry presents as the perfect storm that finally gets Devon to lose the battle, breakdown, and discuss "Collateral Beauty," and its weird triple twist plot that involves the personifications of Love, Death, and Time gaslighting high powered executives at Christmas time in an attempt to recreate Charles Dickens' Christmas Carol.We also discuss the latest video games and movies we've seen as well as floating theories about what to expect from some of the announced remakes we'll see released later this year. 

Decoder with Nilay Patel
Why the video game industry is such a mess

Decoder with Nilay Patel

Play Episode Listen Later Jun 6, 2024 37:51


The art of video game design is flourishing, but it feels like a really grim time to be in the business of making and distributing games. Huge global publishers and tiny indie studios alike are facing huge financial pressures, and it doesn't seem to be letting up anytime soon. So where did this enormous pressure come from, if consumer interest is high and sales are great? Verge video game reporter Ash Parrish joins Decoder to explain. Links:  Global games market expected to grow to $189bn in 2024 | GamesIndustry.biz Why the video game industry is seeing so many layoffs | Polygon The tech industry's layoffs and hiring freezes: all of the news | The Verge Fortnite made more than $9 billion in revenue in its first two years | The Verge Insomniac's Spider-Man 2 Swings Past 10 Million Sold | IGN The future of Netflix games could look like reality TV | The Verge Credits: Decoder is a production of The Verge, and part of the Vox Media Podcast Network. Our producers are Kate Cox and Nick Statt. Our editor is Callie Wright. The Decoder music is by Breakmaster Cylinder. Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Couch Co-Op Show
The Future of the Video Game Industry

The Couch Co-Op Show

Play Episode Listen Later May 27, 2024 80:17


Show Open Package Intro/Welcome/Info - Ian This day in gaming history. - Jarrod Dr.Demo: Buy-Try-Die - Dave Topic: The Future of the Video Game Industry Couch Co-Optionals Trivia! - Ian & Dave Goodbyes/Info - Ian Show Closing Package --- Send in a voice message: https://podcasters.spotify.com/pod/show/thecouchcoopshow/message

Remarkable Marketing
Video Games: B2B Marketing Lessons from the Gaming World with the VP of Marketing at Hackuity, Skyler Schmanski

Remarkable Marketing

Play Episode Listen Later May 21, 2024 40:43


The fastest growing entertainment industry is not music and it's not film. It's video games. And they're doing a lot of things right when it comes to marketing.Ever since arcades opened in the 1970s and Pong became popular, video games drew in a massive audience. So let's talk about how the industry draws in all the eyes, ears, and thumbs.  In this episode, we're chatting with the VP of Marketing at Hackuity, Skyler Schmanski. Together, we talk about how spending money doesn't equal making money, and making money doesn't equal business efficiency, and much more.About our guest, Skyler SchmanskiSkyler Schmanski is the VP of Marketing at Hackuity, formerly Head of the Marketing Innovation Lab at Tenable, and – prior to acquisition – Deputy Chief Marketing Officer at Alsid. He is also the Executive Producer of the award-winning, #1 tech podcast, The Hacker Chronicles, and a LinkedIn Top Cybersecurity Voice with extensive experience in demand gen and growth hacking across hypergrowth tech startups, scaleups, and multinationals. After calling France home for more than eight years, Skyler is now growing EU businesses from Madrid. What B2B Companies Can Learn From the Video Game Industry:Spending more doesn't equal making more money. Making money depends on the efficacy of your campaigns; grabbing your audience's attention, speaking directly to them, and engaging them. And you can do that on a lean budget. Skyler says, ”When you drop 10 years and $500 million on a project, that doesn't always translate to a better project. Sometimes you see these lean teams of 10 to 20 people on $10 million producing something higher quality. And so I think there's that balance to strike there that yes, that unprecedented level of investment is a good thing, but it's not enough to simply grow your teams and grow your budgets in 2024. You need to be doing it smartly. Efficiency is the name of the game, pun absolutely intended, in 2024.”Making more money doesn't equal business efficiency. Focus first on operating efficiently before investing in a larger team. Skyler says, “Maybe if you are hitting 50% of the same revenue that you'd be hitting with 50 people at five people, well, that's remarkably more efficient. And in that case, you definitely want the more agile team and direct link to the studio culture we were talking about, where you just see this constant inflow of contractors. When you come back to that minimum viable product from a team structure standpoint, you start to think, ‘Okay, how do we operate as efficiently as possible?' And then you build from that.”Quotes*”People would say, ‘Under promise, over deliver.' I don't wade into that. I would say, ‘Promise and then deliver.' It's as simple as that. You cut the BS, you cut the fluff. And if what you say works, works, you're going to have a pretty happy client base.”*”It's not ‘Do more with less.' It's ‘Do less things better.'”*”I'm a big proponent of ‘Done is better than perfect.' So I'm not saying that you need that 4k texture pack and everything is flawless. Especially when you're a startup or a scale up, you're working toward a grander vision. And I think people are very willing to forgive some of the glitchiness if the underlying product is working, if it's delivering results.”Time Stamps[0:55] Meet Skyler Schmanski, VP of Marketing at Hackuity[3:21] The Evolution and Impact of the Video Game Industry[8:24] The Shift in Game Development: From Perfection to Patching[21:00] Marketing Insights from the Gaming World[22:14] Evolving Budgets in Cybersecurity and Gaming[22:50] Marketing Agility and Team Efficiency[24:06] The Essential: Making Games That Work[24:22] Marketing Strategies: From Email to Engagement[25:52] Under Promise, Over Deliver: A Marketing Mantra[29:00] The Power of Authenticity in Product Development[30:13] Innovative Content Strategies in Cybersecurity[32:07] Leveraging Thought Leadership for Brand Growth[34:42] Future Marketing Strategies and Cross-Media Impact[36:40] Closing Thoughts on Creativity and StorytellingLinksConnect with Skyler on LinkedInLearn more about HackuityAbout Remarkable!Remarkable! is created by the team at Caspian Studios, the premier B2B Podcast-as-a-Service company. Caspian creates both nonfiction and fiction series for B2B companies. If you want a fiction series check out our new offering - The Business Thriller - Hollywood style storytelling for B2B. Learn more at CaspianStudios.com. In today's episode, you heard from Ian Faison (CEO of Caspian Studios) and Meredith Gooderham (Senior Producer). Remarkable was produced this week by Meredith Gooderham, mixed by Scott Goodrich, and our theme song is “Solomon” by FALAK. Create something remarkable. Rise above the noise.

The Indicator from Planet Money
Video Game Industry Week: The Final Level

The Indicator from Planet Money

Play Episode Listen Later Apr 26, 2024 9:08


We wrap up our series on the economics of the video game industry with a triple roundup. Today, how the new ban on noncompete contracts could affect the gaming industry, whether young men are slacking off work to play games and the ever-controversial world of loot boxes. Related episodes: Forever games: the economics of the live service model (Apple / Spotify) Designing for disability: how video games become more accessible (Apple / Spotify) The boom and bust of esports (Apple / Spotify) Work. Crunch. Repeat: Why gaming demands so much of its employees (Apple / Spotify) For sponsor-free episodes of The Indicator from Planet Money, subscribe to Planet Money+ via Apple Podcasts or at plus.npr.org. Music by Drop Electric. Find us: TikTok, Instagram, Facebook, Newsletter. Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy

The Matt Walsh Show
Ep. 1326 - The Radical Wokeness Of The Video Game Industry

The Matt Walsh Show

Play Episode Listen Later Mar 13, 2024 69:01


Today on the Matt Walsh Show, the video game industry has perhaps done more to indoctrinate children into wokeness than any other industry. Yet it largely escapes scrutiny in the mainstream. We will try to change that today. Also, Democrat witnesses at a congressional hearing are unwilling to say that non-citizens shouldn't vote in our elections. A new study finds that post-op trans people have a higher suicide rate than they did before the surgery. And Ben Shapiro gets in big trouble on the internet for saying some true things about the social security system. Ep.1326 - - -  DailyWire+: Take advantage of Jeremy's March of Man-ness deals now! : https://bit.ly/3TqGI8N Watch Bill Whittle's An Empire of Terror only on DailyWire+:  https://bit.ly/49JCJdl Shop my merch collection here: https://bit.ly/3EbNwyj  - - -  Today's Sponsors: PreBorn! - Help save babies from abortion: https://preborn.com/Matt  Grand Canyon University - Find your purpose at Grand Canyon University: https://www.gcu.edu/ Pivotal Debt Solutions - Get out of debt today! Visit http://www.ZapMyDebt.com  Windshield WOW - Exclusive Discount for my Listeners! Use promo code WALSH at checkout. http://www.WindshieldWOW.com  - - - Socials: Follow on Twitter: https://bit.ly/3Rv1VeF Follow on Instagram: https://bit.ly/3KZC3oA Follow on Facebook: https://bit.ly/3eBKjiA Subscribe on YouTube: https://bit.ly/3RQp4rs