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In this special episode of Geek Freaks, Frank and Tyler from the Who's Got Next Podcast take you inside Sacramento's Capital Creative Showcase 2025. They explore the vibrant local indie video game scene, highlighting standout titles, engaging directly with developers, and sharing firsthand experiences from an event filled with creativity and innovation. From battle card games with food trucks to rhythm-driven platformers, the indie developers of Sacramento show impressive talent and polish. Timestamps and Topics: 00:00 - Welcome & Event Introduction 01:05 - Highlight: Ala Card Game Overview 01:57 - Snap Quest: A Pokémon Snap-inspired Indie Gem 03:17 - Interview: Andrew from Beat Heart Beat 07:29 - Interview: Ash from Ala Card 09:39 - Interview: Katie, Director & Writer of Starbright Agency 17:16 - Interview: Garrett from BallBastic 30:24 - Interview: Developers of Bounty Quest 36:22 - Interview: Jason from Nerf Ground Assault 38:11 - Interview: Ryan from Ghost Hunter Simulator 40:50 - Interview: Teddy from Snap Quest 44:04 - Event Wrap-Up and Impressions Key Takeaways: Sacramento's indie game scene is thriving with increasingly polished and unique games. Developers emphasize player feedback, iterative design, and continuous improvement. Games ranged from classic inspirations (Super Monkey Ball, Pokémon Snap) to innovative hybrids (food trucks with card mechanics). Many games will be available on Steam soon, offering demos or early access versions. Memorable Quotes: "There's almost too much to consume in just a couple hours." - Tyler "Indie game development is climbing a mountain, only to find another taller mountain waiting." - Garrett "The juxtaposition of capitalism and heroism inspired Starbright Agency." - Katie "Video games are the best form of storytelling." - Katie Call to Action: Enjoyed this dive into Sacramento's gaming scene? Subscribe, leave a review, and share this episode using #GeekFreaksGaming. Your support helps spotlight amazing indie creators! Links and Resources: Visit GeekFreaksPodcast.com for the latest geek news and show updates. Beat, Heart, Beat: https://store.steampowered.com/app/3239360/Beat_Heart_Beat/ A La Card: https://store.steampowered.com/app/3180680/A_la_Card/ Starbright Agency: https://store.steampowered.com/app/3449060/Starbright_Agency/ BallBastic: https://store.steampowered.com/app/2428170/BallBastic/ Bounty Quest Coming Soon Nerf Ground Assault Coming Soon Ghost Hunt Simulator Coming Soon Snap Quest: https://store.steampowered.com/app/2327110/Snap_Quest/ Follow Us: Instagram: @geekfreakspodcast Twitter: @geekfreakspod Facebook: Geek Freaks Podcast Patreon: Support Us Listener Questions: Have a game or developer you'd like us to feature? Send your suggestions and questions to our social media channels—we'd love to hear from you! Apple Podcast Tags: indie games, Sacramento gaming, Capital Creative Showcase, indie developers, video game development, Beat Heartbeat, Ala Card, Starbright Agency, Ball Bastic, Bounty Quest, Nerf Ground Assault, Ghost Hunter Simulator, Snap Quest, video game industry, game interviews
Luke Lohr sits down with Mat Piscatella of Circana. Mat is Circana's video game industry analyst. He regularly advises senior industry leaders, media, and trade associations on the business trends impacting gaming's present and future. Support XEP: https://www.patreon.com/XboxExpansionPass XEP Merch: https://wren-works.myshopify.com/collections/xbox-expansion-pass-merch The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr and Captain Logun discuss various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Blue Sky: @InsipidGhost Contact: InsipidGhost@gmail.com Blue Sky: @CaptLogun | Threads: @Capt_Logun Keelhauled: A Sea of Thieves Podcast Please consider leaving a review on iTunes or Spotify. It is the best way to support the show. Thank you!
A small studio of about thirty ex-Ubisoft developers have released an ambitious, critically and commercially acclaimed RPG called Clair Obscur: Expedition. Despite being made by such a small team, it's blowing the woke, bloated AAA industry out of the water. We discuss how the video game industry at large should be embarrassed by this indie game's success along with The Last of Us show's plummeting ratings due to the golf club scene, the racist recasting of The Last Airbender characters for upcoming sequel movies, Nintendo proving how much they suck lately by suing the makers of Palworld, Polygon's destruction, increasing Xbox prices, and more!
In the 2010s, the video game industry saw an ENORMOUS boom, with annual revenues jumping from 80 billion dollars to TWO HUNDRED billion over that decade, according to a report by investment research group Epyllion. But in recent years, that exponential growth hit a plateau. “Games were so successful both prior to & during 2020 & 2021, that they set kind of impossible standards for 2023 & 2024… And when the uptick flattened, it was seen as a tremendous failure.” That’s video game writer and creator Alanah Pearce from her recent video titled, “The games industry is screwed.” While the industry remains profitable, volatility has shaken investors and large game studios – and created major instability for workers. Last week, EA, which has a local footprint in Kirkland, announced a new round of layoffs – affecting hundreds of employees including workers at Respawn, the studio behind games like Apex Legends and the Star Wars: Jedi series. Things are changing for consumers, too: Microsoft recently announced that it’s raising prices across the entire XBOX platform, … hot on the heels of Nintendo announcing price hikes for its Switch 2 games. The gaming industry appears to be at a crossroads. GUEST: Jason Schreier, author & reporter at Bloomberg RELATED LINKS: The games industry is screwed. Electronic Arts Lays Off Hundreds, Cancels ‘Titanfall’ Game - Bloomberg Apex Legends and Star Wars: Jedi Dev Respawn Cancels Another Incubation Project, Around 100 Employees Impacted - IGN Players Have Too Many Options to Spend $80 on a Video Game - Bloomberg PRESENTATION: The State of Video Gaming in 2025 Thank you to the supporters of KUOW, you help make this show possible! If you want to help out, go to kuow.org/donate/soundsidenotes Soundside is a production of KUOW in Seattle, a proud member of the NPR Network.See omnystudio.com/listener for privacy information.
Today, we're talking to Chris Hewish, Chief Strategy & Comms Officer at Xsolla. We discuss the future of the video game industry, an invaluable lesson Chris learned from his time at DreamWorks, how Chris approaches new trends in his industry such as cloud gaming, and more. All of this right here, right now, on the Modern CTO Podcast! To learn more about Xsolla, check out their website here. Produced by ProSeries Media: https://proseriesmedia.com/ For booking inquiries, email booking@proseriesmedia.com
The video game industry is huge. Last year alone it generated an estimated $187 billion dollars in revenue. But it's also facing a host of serious issues: massive layoffs, the advent of A.I., games that take years to be released, and a schism between big and small developers.This week's Reporter's Notebook takes us inside this evolving industry with NPR's Vincent Acovino, who recently covered the annual Game Developer's Conference in San Francisco.For sponsor-free episodes of Consider This, sign up for Consider This+ via Apple Podcasts or at plus.npr.org.Email us at considerthis@npr.org.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
Support the show Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC BSYK: https://tinyurl.com/3e24bn7y Store: https://tinyurl.com/ktbsdw3s TIMECODE / US Tariff Talk skip: 01:02:52 This week on The Trophy Room: A PlayStation Podcast hosts Teegan, Kyle, and Joe talk about the Nintendo Switch 2 Direct. The gang talks about how the new price of the Switch 2 could impact gaming in the future is the PlayStation 5 the last console to cost $400 dollars, is the PS5 Pro the new normal, is the PS6 set to be an easy 600 bucks? Also, Nintendo has set a new $80 digital and $90 physical game prices. Games like Mario Kart World. As the industry becomes more and more expensive so does the introductions of world wide tariffs set by US President Donald Trump across the globe might make games even more expensive and the uncertain future it leaves the video game industry. It could almost double the price of nintendo switch 2
If the Triple Click gang worked in the video game industry, what would they each do? What's it like to pitch a game? And should Steam bring back its Greenlight process to help slow down the barrage of new games every year? This week, it's time for some burning questions!One More Thing:Kirk: NotificationsMaddy: We Are Lady Parts Jason: Dead Money (Jakob Kerr)LINKS:“The Writer Will Do Something” by Matthew Seiji Burns and Tom Bissell: https://matthewseiji.itch.io/twwdsArydia: The Paths We Dare Tread https://faroffgames.com/pages/arydiaSupport Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ MaxFunDrive ends on March 28, 2025! Support our show now and get access to bonus content by becoming a member at maximumfun.org/join.
Are video games just distractions, or can they be powerful learning tools? In this episode of Education Monsters, we sit down with Robby, a gameplay programmer and teacher from Québec, to challenge the stigma around gaming. Robby shares his journey from growing up as a gamer to making it his career, and how he reassures parents that video games can foster creativity, problem-solving, and teamwork—when used mindfully. He also discusses how he'd approach gaming as a parent and what it takes to break into the gaming industry.
Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode of the Back in Session podcast, hosts Ryan Stevens and Ryan DeMara sit down with Andrew O'Connor from the Entertainment Software Association (ESA) to explore the advocacy efforts shaping the video game industry. Andrew discusses critical policy challenges like artificial intelligence (AI) and online safety, debunking myths about gamers and highlighting how states like Texas and New York bolster the industry with tax incentives. The hosts also share lighthearted personal stories, from moving woes to nostalgic gaming memories featuring classics like MLB The Show, Tony Hawk's Pro Skater, and Halo. Whether you're a gamer or just curious about the industry's impact, this episode offers a fun and insightful look behind the scenes.Learn more about the Entertainment Software Association: https://www.theesa.com/about-esa/
My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book: Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book: Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history
My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book: Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/critical-theory
My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book: Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book: Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/politics-and-polemics
My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book: Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
My guest today Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, Her research examines race, video games, and the political economy of the video game industry. Srauy's work appears in various academic journals including Social Media + Society, First Mondays, Games and Culture, and Television and New Media. She teaches courses on identity, race/racism, digital media production, and video game studies/production. Prior to academia, Srauy worked for over a decade in the high-tech industry. Her experience in that field includes municipal wireless networks, open-source technology, and streaming media systems. About the book: Race, Culture and the Video Game Industry: A Vicious Circuit (Routledge, 2024) offers a detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined 'gamer.' The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this 'Vicious Circuit'. A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
What's with the video game industry? Over the last three years, tens of thousands of jobs have been cut, dozens of studios were shut down and countless projects got canceled. Kirk, Jason, and Maddy break down why and how this is all happening, from flattened console growth to the rise of Fortnite and other Black Hole games like it.One More Thing:Kirk: The Pitt (Max)Maddy: Moonlight Internet Hosting ToolJason: This is the Tom Green Documentary (Amazon Prime)LINKS:Matthew Ball's presentation on the state of the video game industry: https://www.matthewball.co/all/stateofvideogaming2025Chris Hayes on Know Your Enemy talking about attention and his new book The Siren's Call: https://www.dissentmagazine.org/blog/know-your-enemy-pay-attention/Support Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices
Send us a textGaming culture is huge in the military. Video games are a way to blow off steam on a deployment, stay connected with friends around the world, and just have fun. So I'm really excited to bring this episode to you about two combat veterans who are starting their own video game studio, Old Glory Studios. Lewis and Matt served early in the GMOT. Lewis was a combat engineer in the 82nd Airborne and Matt fought out of a Bradley in Iraq with 3rd ID. They both went on to work on big-name games like Tom Clancy's Ghost Recon, Tom Clancy's The Division 1 & 2, Dying Light 2, Vampire the Masquerade: Bloodhunt, Exoborne, and more. Now they are working on their own studio, which you can even invest in here. "Founded by combat veterans and seasoned game developers Lewis Manalo and Matt Patak, Old Glory Studios brings over 25 years of experience in the gaming industry. Our founders have worked on some of the most popular tactical shooters in the world, bringing their real-life experiences into game development. Old Glory's goal is to make combat games that are easy to pick up, but hard to master. Backed by a talented network of developers, writers, and artists, our mission is to deliver games that are accessible to everyone while staying true to the authentic combat experiences of our founders. "Note: I am not a registered investment broker and am offering this as information purposes only.
Champlain College's Game Studio has over 20 years of experience training students for the video game industry, including at their international campus in Canada.
I was wrong. Some people in the video game industry literally want you dead if you voted differently than them. Activision and Gearbox employees go off on Facebook about what they want to happen to MAGA, and then we talk about some other insanity in the industry—including one dev who wants to send back an award from The Real Game Awards. Video game industry professionals from major companies like Blizzard and Gearbox publicly expressed extreme political views, wishing harm on MAGA supporters despite potential job consequences. Activision's CEO emphasized the importance of Diversity, Equity, and Inclusion (DEI) initiatives, potentially conflicting with their Department of Defense partnership due to government restrictions on DEI funding. The "Real Game Awards" faced controversy when a trans developer mistakenly attempted to return their award, believing it to be an anti-woke statement. Activision's DEI efforts aim to enhance employee experiences and global player engagement, but may attract left-wing activists while alienating consumers with differing views. A convention organizer in Western Central PA faced backlash for labeling Trump supporters as "simple Nazis," highlighting the politically charged environment in the video game convention scene. The video game industry is experiencing political polarization, with some professionals openly criticizing certain groups while simultaneously seeking financial support from them.
Today's stories include all the new details of the new WWE 2K25, Canadian gaming studios have earned 5 billion dollars to Canada's GDP, Helldivers 2 Studio Director takes a sabbatical, and Ubisoft lays off more employees and closes one studio. Links: - WWE 2K25 release date, new modes and gameplay changes announced - https://www.videogameschronicle.com/news/wwe-2k25-release-date-new-modes-and-gameplay-changes-announced/- Canada's Video Game Industry contributed $5.1 billion to GDP in 2024 - https://www.newswire.ca/news-releases/canada-s-video-game-industry-contributed-5-1-billion-to-gdp-in-2024-888181811.html- Helldivers 2 director says he's taking a break before starting on his next game - https://www.videogameschronicle.com/news/helldivers-2-director-says-hes-taking-a-break-before-starting-on-his-next-game/- Ubisoft confirms 185 layoffs as it closes former DJ Hero studio and downsizes others - https://www.videogameschronicle.com/news/ubisoft-confirms-185-layoffs-as-it-closes-former-dj-hero-studio-and-downsizes-others/ Timestamp: 00:00 - Intro02:15 - WWE 2K25 Details revealed13:15 - Canada's video game industry is thriving.18:25 - Helldivers 2 director takes a break25:45 - Ubisoft lays off more employees and closes one studio 28:32 - Extro WHAT I SEE WHEN PLAYING VIDEO GAMES: https://youtu.be/c-vrKFmz1pY Friend me on PSN and Xbox LIVE PSN Name: BlindGamerSteve Xbox Gamertag: BlindGamerSteve Follow me online: TWITTER: http://twitter.com/stevesaylor TWITCH: http://twitch.tv/stevesaylor INSTAGRAM: http://instagram.com/stevesaylor #gamingnews #wwe #wwe2k25
This hour, Ian Hoch has on Aubrey Quinn, Entertainment Software Association Senior Vice President for Communications & Public Affairs, to talk about the if there's benefits to playing games and the success of the video game industry.
Jenny Windom Website: http://geeksandgrounds.com IG: https://instagram.com/geeksandgrounds YouTube: https://youtube.com/kimchica Twitch: https://twitch.tv/kimchica TikTok: https://tiktok.com/@kimchica IG: https://instagram.com/jennywindom Twitter: https://twitter.com/kimchica25 SUPPORT THE SHOW AND FOLLOW US YOUTUBE: http://youtube.com/MekelKasanova TWITCH: http://twitch.tv/MekelKasanova TWITTER: http://twitter.com/MekelKasanova INSTAGRAM: https://www.instagram.com/MekelKasanova PATREON: https://www.patreon.com/MekelKasanova Be sure to visit www.MekelKasanova.com for updates, news, podcasts, and much more. All clips of audio and video used in this work are used for entertainment or education purposes under the fair use clause found in sections 107 through 118 of the copyright law (title 17, U. S. Code).
Slovakia Today, English Language Current Affairs Programme from Slovak Radio
In this episode of the Slovakia Today programme, we bring you an interview with Aneta Bolvanová from Secondary Vocational School of Pedagogy and Social Sciences in Košice about education of Romani elementary and high school students. Next is Maroš Brojo, the executive director of the Slovak Game Developers Association, about Slovak video game industry, its evolution and future perspectives.
3 billion gamers worldwide, billions of devices, terabytes of data streamed, the gaming industry comes with pretty big numbers starting with its $455 billion sales in 2023. Is its environmental footprint as big? (Not) fun fact, not a single executive in this sector could answer the question. A new non-profit initiative, the Sustainable Gaming Alliance, is trying to get these numbers right and to equip the industry with the right framework. Its Managing Director, Maria Wagner, and its Research and Standard lead, Dr Benjamin Abraham joined this Green IO episode where great insights were shared on:
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The video game industry is raking in more money than ever, but it's also in complete crisis. In the past couple of years, we've seen countless development studios shuttered and tens of thousands of workers laid off, all while the cost of making and buying games keeps skyrocketing. How did one of the world's most successful industries end up in such a state of instability? This week, Adam sits down with Jason Schreier, a Bloomberg reporter covering the video game industry and author of Play Nice: The Rise, Fall, and Future of Blizzard Entertainment, to break it all down. Find Jason's book at factuallypod.com/booksSUPPORT THE SHOW ON PATREON: https://www.patreon.com/adamconoverSEE ADAM ON TOUR: https://www.adamconover.net/tourdates/SUBSCRIBE to and RATE Factually! on:» Apple Podcasts: https://podcasts.apple.com/us/podcast/factually-with-adam-conover/id1463460577» Spotify: https://open.spotify.com/show/0fK8WJw4ffMc2NWydBlDyJAbout Headgum: Headgum is an LA & NY-based podcast network creating premium podcasts with the funniest, most engaging voices in comedy to achieve one goal: Making our audience and ourselves laugh. Listen to our shows at https://www.headgum.com.» SUBSCRIBE to Headgum: https://www.youtube.com/c/HeadGum?sub_confirmation=1» FOLLOW us on Twitter: http://twitter.com/headgum» FOLLOW us on Instagram: https://instagram.com/headgum/» FOLLOW us on TikTok: https://www.tiktok.com/@headgum» Advertise on Factually! via Gumball.fmSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Looking for the Best Investments, CFP Chad Burton from EP Wealth with Investment Strategies, The Latest on the Video Game Industry
Paris Marx is joined by Taylor Welling and Kathryn Friesen to discuss how they formed wall-to-wall unions in the video game industry and their thoughts on broader challenges like layoffs and corporate consolidation.Taylor Welling is a producer and union member at OneBGS and Kathryn Friesen is quest designer and member of the World of Warcraft GameMakers Guild.Tech Won't Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Support the show on Patreon.The podcast is made in partnership with The Nation. Production is by Eric Wickham. Transcripts are by Brigitte Pawliw-Fry.Also mentioned in this episode:OneBGS and the World of Warcraft GameMakers Guild each won their union votes in July 2024.More video game workers have already been laid off in 2024 than did in all of 2023.Microsoft and the Communication Workers of America signed a labor neutrality agreement in 2022, to take effect 60 days after its acquisition of Activision Blizzard closed. In May, that agreement was extended to ZeniMax Studios.Microsoft laid off 1,900 gaming workers in January and closed four internal studios in May.Blizzard provides swords, shields, and helmets to employees celebrating 5, 10, and 20 years at the company.The ZeniMax Workers Union struck an agreement with their employer on the use of AI.Nicole Carpenter at Polygon put together a list of video game unions and an explainer on the rise of video game unions.Communication Workers of America has more information on unionizing as part of their CODE-CWA campaign.Support the show
On this episode of Tech Won't Save Us, Paris Marx is joined by Taylor Welling and Kathryn Friesen to discuss how they formed wall-to-wall unions in the video game industry and their thoughts on broader challenges like layoffs and corporate consolidation.Taylor Welling is a producer and union member at OneBGS and Kathryn Friesen is quest designer and member of the World of Warcraft GameMakers Guild.Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
We wrap up our series on the economics of the video game industry with a triple roundup. Today, how the new ban on noncompete contracts could affect the gaming industry, whether young men are slacking off work to play games and the ever-controversial world of loot boxes. Related episodes: Forever games: the economics of the live service model (Apple / Spotify) Designing for disability: how video games become more accessible (Apple / Spotify) The boom and bust of esports (Apple / Spotify) Work. Crunch. Repeat: Why gaming demands so much of its employees (Apple / Spotify) For sponsor-free episodes of The Indicator from Planet Money, subscribe to Planet Money+ via Apple Podcasts or at plus.npr.org. Music by Drop Electric. Find us: TikTok, Instagram, Facebook, Newsletter. Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy