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This episode, Brett, Austin, and Jason open with Soulframe, Digital Extremes' fantasy follow-up to Warframe — a game that's rough in the first few hours and genuinely unlike anything else once its combat and story systems click. With TennoCon 2026 just wrapped, they cover what's coming next for the game, including mounts, a new Fable, and a surprisingly candid comment from the dev team about building in public. From there, the conversation shifts to Gothic 1 Remake, a faithful rebuild of the 2001 cult classic that refused to modernize the one thing everyone expected it to: the total lack of hand-holding. Austin makes the case for why that trial-by-fire design is exactly what makes it special. The back half of the episode gets more pointed. Sony's announcement that it's phasing out physical PlayStation discs by 2028 sparked real backlash — and Brett, Austin, and Jason break down why the "everyone already prefers digital" argument doesn't hold up, using Sony's own PS3/Vita store closures and GOG's ownership model as the clearest counter-evidence. They close with Assassin's Creed Black Flag Resynced, a genuinely well-built remake undercut by a storefront that's easier to reach than the save menu — and ask the bigger question: does backlash over monetization actually cost publishers anything when the sales numbers say otherwise? Whether you've got two hours a week or twenty, this episode is about time-value: what's actually worth your attention right now, and what's just noise dressed up as news. Show Notes: 1:01 - Housekeeping 2:33 - Soulframe First Look: The Fantasy Warframe You've Been Waiting For 36:00 - Gothic 1 Remake: The Game That Refuses to Hold Your Hand 1:00:33 - Assassin's Creed Black Flag Nailed Everything Except Ubisoft's Restraint 1:37:36 - PlayStation Just Created the Most Expensive Rental Service 2:07:16 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64
A bipartisan crackdown on AI deepfakes is gaining momentum in Washington, but the video game industry is pushing back. While the "NO FAKES Act" aims to protect Americans' voices and images from unauthorized digital replication, the Entertainment Software Association (ESA) argues the bill contains a massive blind spot. Developers warn that without explicit exemptions, the legislation could invite crippling lawsuits over standard gaming practices, such as background NPC generation and player-led character creation. We explore the tension between protecting personal rights and maintaining the creative freedom necessary for modern interactive entertainment. Main Podcast Page: https://radio.foxnews.com/podcast/fox-on-games/ Best Place to Start: New to our coverage of gaming legislation? Catch up on the foundational analysis of these topics here: https://radio.foxnews.com/podcast/fox-on-games/ Learn more about your ad choices. Visit podcastchoices.com/adchoices
Send us Fan MailIn this episode...--> Microsoft has officially announced layoffs of 3,200 people at Xbox, approximately 20% of the Xbox workforce and the fourth such culling since January 2024.--> The world is still reeling from Sony's announcement last week that it will no longer be creating video game discs starting January 2028, but analysts are saying there is nothing fans can do to change the company's mind.--> Nintendo will stop selling Switch consoles in Europe and some other markets in February 2027, weeks shy of the system's 10th anniversary. --> Also: Top 3 New Releases, Gaming History 101Help support ShrfSnax (a.k.a. Brandon) in his fight against cancer: https://gofund.me/5d7c63a15Visit out merch store at gamers-week-podcast.creator-spring.comWe love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at youtube.com/@LoveRetroBTW- Get creative with Pixel Pond production company at pixelpondllc.com- Visit Absolutely the Best Podcast: A Work in Progress at linktr.ee/absolutelythebest**Use this link to get a $20 credit when you upgrade to a paid podcast hosting plan on Buzzsprout! buzzsprout.com/?referrer_id=1884378**Get 15% off gaming chairs at blacklyte.com/Gamersweekpodcast using code GWP26!Hosts: donniegretro, wrytersview, retrogamebrewsOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show
Press XJoin the Press X Discord: https://discord.gg/MAXtvmv2rwTopics:Mario Kart Tour shuts down in September https://x.com/mariokarttourEN/status/2074767600245252177Final Fantasy VII: Ever Crisis shuts down October 6 https://x.com/FFVII_EC_EN/status/2074676377778106747Nintendo hardware is getting revisions to have a user-replaceable battery in Europe, but Switch 1 will stop being sold in Europe in February 2027 https://www.nintendo.com/en-gb/Support/Nintendo-Switch-2/Information-about-upcoming-battery-related-revisions-to-some-Nintendo-products-3132901.htmlNintendo Classics adds Fortified Zone, Wario Land, The Sword of Hope II, and Dr. Mario & Puzzle League https://x.com/NintendoAmerica/status/2074659988492972391Xbox reduces head count by 3200, Compulsion Games and Double Fine return to being independent, Ninja Theory and Undead Labs are planned to be bought, and Arkane is up in the air https://news.xbox.com/en-us/2026/07/06/resetting-xbox/Obsidian reportedly loses around 25% of staff, 60-70 people, and shelves Avowed 2 to work on new Fallout https://kotaku.com/avowed-the-outer-worlds-pentiment-studio-obsidian-xbox-layoffs-2000713032 / https://bsky.app/profile/jasonschreier.bsky.social/post/3mq5oqyh2yk2oid Software suffers 136 layoffs https://www.videogameschronicle.com/news/id-software-dev-claims-its-been-relegated-to-support-studio-size-as-136-layoffs-confirmed/ Questions from Discord: Joe the Usurper: Does a game being super popular and appealing to more casual gamers turn you off of the game? Because honestly it does for me a little. I think it's wild GTA6, a digital-only game with no gameplay footage, is selling preorders like crazy. It's not gonna run out of stock. What if it comes out and is just mid or janky? If IGN gives it a 7 will someone burn down their offices? If GTA6 leads to more PS5 and Xboxes being sold, what's even the point of releasing a PS6 or Helix?jtlawbass: Has your favorite character or IP been made into a good game? If so, what was it? If not, what would your ideal game for that character or IP be? Daredevil is my favorite character, and obviously we've yet to have a good Daredevil game. My ideal DD game would be a mix of the new Spider-Man games with some investigation/detective work thrown in. It would be fun to have some Ace Attorney elements where you get to play as Matt in the courtroom, too.Tatertot96: What kind of gamer are you when it comes to getting stuck? Are you someone who looks up a walkthrough after a handful of attempts, or are you fully prepared to die over a hundred times until you get it right?What we're playing: Mary: Met video game boyfriend at Anime Expo. 10/10.John: The Last Remnant Remastered, Silent Hill fGreg: Marvel Rivals random Switch 1 games Brett L: Adventures of Elliot: The Millenium TalesBrett M: FFVII Rebirth (beat), AC Black Flag
We'll talk about the state of the video game industry. How Norway's presence in the World Cup has brought together L.A.'s small but mighty Nordic community. And neighbors of the new Lucas Museum of Narrative Art are getting a special perk. Support The L.A. Report by donating at LAist.com/join and by visiting https://laist.comSupport the show: https://laist.com
The gaming industry in the Pacific Northwest has been dealt some major blows in the past few weeks. Monday, Microsoft announced it would be cutting thousands of full time employees and “restructuring” their XBox division, where 1,600 jobs were cut. It’s not immediately clear how many of those are Washington-based. Last month, Bellevue based game studio Bungie announced it would be laying off almost 300 full time employees here in the state. What's behind the upheaval in gaming right now? And what does this mean for our favorite franchises? GUEST: Sam Machkovech RELATED LINKS: XBox CEO Asha Sharma's letter posted on X Xbox to cut 20% of workforce, plans to divest of five studios Microsoft cuts 4,800 across Xbox, sales divisions, redeploys hundreds more A Studio Shattered: The Aftermath Of The Mass Bungie Layoffs Thank you to the supporters of KUOW, you help make this show possible! If you want to help out, go to kuow.org/donate/soundsidenotes Soundside is a production of KUOW in Seattle, a proud member of the NPR Network.See omnystudio.com/listener for privacy information.
Welcome back to The BROSKIGI Podcast.In this episode, we're talking about the future of BROSKIGI and where we want to take the brand from here. From podcasts and gaming content to vlogs and building a real community, this is the vision moving forward.We also dive into GTA VI and the current state of the video game industry. Is gaming headed in the right direction? Why does GTA VI feel like one of the biggest entertainment releases ever? We break down what we're excited for, what concerns us, and where we think gaming goes next as the industry waits for Rockstar's biggest release in over a decade.To wrap things up, we discuss a reported 2026 Bigfoot sighting, the evidence surrounding it, and whether there's really something out there or if it's just another internet mystery. Plus, we go down the rabbit hole of cryptids, conspiracy theories, and the stories that keep people looking into the woods.If you enjoy real conversations about gaming, internet culture, mysteries, sports, and whatever else interests us that week, you're in the right place.
Fred Neuen, Annabel Schoellen, Daniel Klautsch and Monica Serban on the LVGA, indie hits, cosy science games and why everyone is secretly a gamer. Video games are now the biggest entertainment economy on the planet, bigger than music and film combined, and Luxembourg is quietly building its corner of it. I welcomed four guests who each see it differently: Fred Neuen, president of the Luxembourg Video Game Association (LVGA) and the Luxembourg Film Academy; Annabel Schoellen, Secretary of videogames.lu; indie developer Daniel Klautsch of Team Iota; and game developer and environmental economist Monica Serban. I began this interview a reluctant gamer and left convinced I had simply never noticed I was one (in a very tiny capacity). Fred founded the LVGA in 2024 on three pillars: developers, education and the events and e-sports scene. Expecting a handful of local names, he found a thriving ecosystem. Some Luxembourg studios already succeed abroad: Rooftops and Alleys has sold hundreds of thousands of units across PC, PS5 and Switch, while retro specialist Sebastien Kotzka sees his work in Japanese arcades. If Fred is the structure, Annabel is the heartbeat. Through videogames.lu she runs the GamingCafé, a free, near monthly event built around the motto "spill mat," Luxembourgish for "play with us." She was candid about the abuse women still face online, recalling comments like "go back to the kitchen" while leading raids in Guild Wars 2. Yet the room she describes is the opposite of the stereotype: wide ranging in age, increasingly female, and visibly welcoming to its queer crowd. Daniel offered the founder's view. With BTS Game graduates Julie Fies and Steven Van Dorp, he formed Team Iota and released Sacrifice For Sale on Steam, then Switch, PS5 and Xbox. His hardest lesson was that making the game is the easy part, and that zero budget marketing is the steepest climb. The breakthrough came from collaboration, not cash. On AI in coding, he offered a framing worth keeping: "Treat it as a very enthusiastic intern. They will make progress fast, but the accuracy of it will not always be there." Daniel Klautsch Monica made the case for games as a force for change. A screenwriter and lifelong gamer, she uses the cozy live sim format, in the spirit of Stardew Valley, for real scientific communication. In Scarletto Beetle and the Unseen World, built with the Museum of Natural History, the player is a ladybug learning how pollination and ecosystems work. After a Climate Futures game jam, she is now in a French German accelerator and heading to Gamescom in August. What united all four was a sense of standing at a frontier, from gamified education, with professors already using Assassin's Creed to teach history, to the harder questions of addiction and manipulative design. Fred's boldest dream is a curated, Cannes style festival for games, hosted in Luxembourg, possibly next year. "We are all pioneers right now. It's like the Wild West, something to explore." Fred Neuen His definition of a gamer is wide enough to include his own mother, who plays daily Sudoku on her phone. On paper, he admitted, she games more than he does, and I suspect the same is quietly true of many of us. Links and where to follow the guests LVGA (Luxembourg Video Game Association) https://www.lvga.lu Fred Neuen, president of LVGA and the Luxembourg Film Academy Radar: https://thisisradar.com FDI Group: https://www.fdi-group.eu Luxembourg Film Academy: https://filmakademie.lu Annabel Schoellen, Secretary of videogames.lu https://videogames.lu/ Facebook: https://www.facebook.com/videogameslu Daniel Klautsch, indie game developer, Team Iota Team Iota on X: https://x.com/TeamIotaGames Team Iota on Bluesky: https://bsky.app/profile/teamiota.bsky.social Press kit: https://team-iota.klautsch.lu/press/ Sacrifice For Sale on Steam: https://store.steampowered.com/app/2809090/Sacrifice_For_Sale/ Monica Serban, game developer and environmental economist LinkedIn post on the Science Center event: https://www.linkedin.com/posts/maria-monicaserban-2a085419_climatechange-euclimatepact-biodiversityactivity-7435435012902039552-QABg
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Video Game profits collapse, PC sales boom & The Next Gen battle begins in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Or Discord https://discord.gg/mYdkBJe8 Links: If you don't see all the links, find them here: https://www.patreon.com/VGNRTM/posts/november-1994-161464050 7 Minutes in Heaven: Jazz Jackrabbit Video Version: https://youtu.be/IIom2LSch6w https://www.mobygames.com/game/902/jazz-jackrabbit/ Corrections: Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ November 1984 Ep - https://www.patreon.com/VGNRTM/posts/november-1984-157521521 Great Exhibition Digital Recreation - https://www.youtube.com/watch?v=9wNEgZDetNk https://en.wikipedia.org/wiki/Nintendo_VS._System Moondust 7 Minutes - https://youtu.be/jT3QzYpUEck?si=MbYsjB7cDptFfIBY November 1994: Video Game Industry profits plummet Sega Reports 47 Percent Drop in Earnings in Fiscal First Half, Associated Press Worldstream, November 11, 1994; Friday 07:03 Eastern Time, Section: Financial pages SEGA PROFITS PLUNGE 43PC AS VIDEO GAME RIVALRY HOTS UP, The Guardian (London), November 12, 1994, Section: THE GUARDIAN HOME PAGE; Pg. 1, Byline: Nicholas Bannister In London And Kevin Rafferty In Tokyo EDITORS:Associated Press Worldstream, November 21, 1994; Monday 07:13 Eastern Time, Section: Financial pages KOEI LOWERS PROFIT ESTIMATES, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY NAMCO SUFFERS LOWER PROFITS IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY KONAMI TO LOG 3.1-B.-YEN LOSS FOR FY '94, Jiji Press Ticker Service, NOVEMBER 9, 1994, WEDNESDAY KONAMI SLIPS INTO RED IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 25, 1994, FRIDAY CAPCOM SUFFERS SHARP DROPS IN PROFIT, SALES, Jiji Press Ticker Service, NOVEMBER 24, 1994, THURSDAY Play Meter November 1994, pg. 22 TAKARA RETURNS TO BLACK IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY T-HQ announces third-quarter results, s'ipment of the XBAND Video Game, Modem aNd new equity financing, Business Wire, November 14, 1994, Monday SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Software Etc. and Babbage's to merge SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Big money bets against Atari CBS rich with takeover rumors, USA TODAY, November 7, 1994, Monday, FINAL EDITION, Section: MONEY; Dan Dorfman; Pg. 4B, Byline: Dan Dorfman https://mdsass.com/our-team/ ATARI RESPONDS TO DAN DORFMAN ARTICLE IN USA TODAY, PR Newswire, November 8, 1994, Tuesday - 09:10 Eastern Time Atari stock plummets,The Financial Post (Toronto, Canada), November 8, 1994, Tuesday,DAILY EDITION, Section: SECTION 1, NEWS; Pg. 14; APPOINTMENT NOTICE, Byline: Bloomberg ATARI CORP. ANNOUNCES THIRD QUARTER AND NINE MONTHS 1994 RESULTS, PR Newswire, November 14, 1994, Monday - 05:59 Eastern Time, Section: Financial News COMPANY NEWS; ATARI STOCK RISES AS DEAL WITH SEGA IS COMPLETED, The New York Times, November 17, 1994, Thursday, Late Edition - Final, Distribution: Financial Desk , Section: Section D; ; Section D; Page 4; Column 1; Financial Desk ; Column 1; Siliwood deals abound! Activision, Henson in Multimedia Muppets Deal, Ad Day, November 7, 1994, Section: NEWS ROUNDUP; Pg. 12 Move over, nerds - Hollywood's here, The Age (Melbourne, Australia), November 15, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 43 https://archive.org/details/electronic-games-1994-11z Baby Bells form Multimedia Colossus 3 BABY BELLS FORM MULTIMEDIA COLOSSUS 1994, Reuters News Service, St. Louis Post-Dispatch (Missouri), November 1, 1994, TUESDAY, FIVE STAR Edition, Section: BUSINESS; Pg. 6C TELEPHONE FIRMS AIM AT CABLE BELL ATLANTIC AND TWO OTHER, BABY BELLS PLAN A MULTIMEDIA VENTURE. , USERS COULD ORDER, VIDEOS.The Philadelphia Inquirer, November 1, 1994 Tuesday FINAL EDITION, Section: BUSINESS; Pg. C01 Info highway dream team / Ovitz wants Hollywood on high-tech map, USA TODAY, November 1, 1994, Tuesday, FINAL EDITION, Section: MONEY; Pg. 1B; Cover Stor William Morris goes Interactive William Morris Courts Agencies, ADWEEK, November 14, 1994, Western Edition, Byline: By Cathy Taylor Siemens gets into settop boxes 2 Companies Join Siemens In Video Plan, The New York Times, November 8, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 5; Column 1; Financial Desk ; Column 1;Byline: By Bloomberg Business News Intel, Backed On ITV, Sails For CablePort, Electronic Buyers News, November 28, 1994, Business and Industry, Section: Pg. 3; ISSN: 0164-6362, Byline: Jonathan Cassell TCI buys into Acclaim TCI AND ACCLAIM FORM PARTNERSHIP FOR INTERACTIVE, ENTERTAINMENT SOFTWARE, M2 PRESSWIRE, November 4, 1994 TeleWest goes public Time is right to float, says TeleWest, The Herald (Glasgow), November 8, 1994, Section: Pg. 25, Byline: Nicola Reeves BCE Holdings to buy Rage and Software Creations NEW GAME PLAN AT £25M BCE, Daily Mail (London), November 2, 1994, Section: Pg. 65 BCE HOLDINGS TO BUY SOFTWARE CREATIONS (HOLDINGS): 2, Extel Examiner, November 1, 1994, Tuesday - 03:04 Eastern Time, Section: Company News; Takeovers and Acquisitions COMPUTER GAMES MERGER GOES TO EUROPEAN LEVEL, The Guardian (London), November 5, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 38, Byline: Jim Levi Consoled by a £10m fortune, Mail on Sunday (London), November 6, 1994, Section: Pg. 5, Byline: Jason Nisse Computer games 'set for surge in sales', The Times, November 9, 1994, Wednesday, Section: Business, Byline: By Neil Bennett Warner buys Renegade Amiga Games, November 1994, pg. 34 https://en.wikipedia.org/wiki/Renegade_Software Mindscape to buy Atreid Concept L'editeur Mindscape rachete Atreid Concept, Echos, November 19, 1994 https://www.mobygames.com/company/661/kalisto-entertainment-sa/ Video game ratings system still a thorn in coinop's side Play Meter, November 1994, pg. 20 https://arcade.fandom.com/wiki/Parental_Advisory_System Sega goes big with VR-1 Japanese take virtual reality for a ride; Sega has combined fairground rides, with hi-tech wizardry, writes Arnold Redhead, The Independent (London), November 21, 1994, Monday, Section: NETWORK PAGE; Page 25, Byline: ARNOLD REDHEAD https://en.wikipedia.org/wiki/VR-1 https://www.youtube.com/watch?v=L_rf9FiwBUk Japanese Next Gen Holiday Lineup Set Video-game makers out to zap 32-bit rivals, Nikkei Weekly, November 7, 1994, Business and Industry, Section: Pg. 9; Vol. 32; Multimedia video game wars begin, The Daily Yomiuri, November 8, 1994, Tuesday, Byline: Terumitsu Otsu; Daily Yomiuri Staff Writer Nintendo's super 'game boy' from Dundee, The Scotsman, November 16, 1994, Wednesday, Section: Pg. 32 NINTENDO, U.S. FIRM TO DEVELOP 3-D SOFTWARE, Jiji Press Ticker Service, NOVEMBER 22, 1994, TUESDAY https://nintendo.fandom.com/wiki/Paradigm_Entertainment Saturn release date set INDUSTRY TREND: CONSUMER ELECTRONICS FIRMS JOIN VIDEO GAME, ORGY, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY New Video Machines Battle For Supremacy, The Associated Press, November 30, 1994, Wednesday, AM cycle, Section: Business News, Byline: By BRAVEN SMILLIE, Matsushita announces next gen system for 1995 Matsushita likely to market 64-bit game machines in '95, Japan Economic Newswire, NOVEMBER 15, 1994, TUESDAY Matsushita and IBM team up Matsushita, IBM in multimedia project, United Press International, November 20, 1994, Sunday, BC cycle https://en.wikipedia.org/wiki/Panasonic_M2#Technical_specifications 3DO announces massive loss Video Game Maker 3DO Reports $ 12.8 Million Second-Quarter Loss, The Associated Press, November 4, 1994, Friday, BC cycle (THDO) 3DO announces second quarter financial results, Business Wire, November 4, 1994, Friday Goldstar launches 3DO in USA Goldstar Co, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), November 8, 1994, Business and Industry, Section: Pg. B4; Vol. 224; No. 91; ISSN: 0099-9660 Creative to launch 3DO Blaster Unveiling the latest in computer magic / Film and fun: Morphing and more, USA TODAY, November 17, 1994, Thursday, FINAL EDITION, Section: LIFE; Pg. 4D 3DO Blaster Video - Retro Collective - https://youtu.be/qaHAuGmN3Tk?si=OHf5v3Z9vfJ3RZfl Nintendo launches massive DKC blitz https://youtu.be/SbHL8-XkXMA?si=d3GNpw2n57mTQBuL https://youtu.be/OGqUF02zVt4?si=XFO_2LUnM157ayC5 Burnett Seeks to Make Donkey Kong King, AdWeek Midwest; AdWeek, November 21, 1994, Business and Industry, Section: Pg. 2; Vol. XXXV; No. 47; Yen and old product cause slide in Nintendo profits, The Financial Post (Toronto, Canada), November 22, 1994, Tuesday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 15; APPOINTMENT NOTICE Video Games Showdown: Will Sega Zap Nintendo?, Christian Science Monitor 8Boston, MA), November 28, 1994, Monday, Section: ECONOMY; Pg. 4, Byline: Mark Trumbull, Staff writer of The Christian Science Monitor Nation Goes Ape For Donkey Kong Country; Runaway Sales for Hit Video, Game Exceed Box Office Gross for Current Number One Movie, Business Wire, November 30, 1994, Wednesda Atari to spend big in Europe Atari Tackles Games Giants In Pounds 5m Spend, Marketing, November 10, 1994 Jaguar launches in Japan Atari's Jaguar Enters Japanese Retail Markets 11/22/94, Newsbytes News Network, November 22, 1994 https://forums.atariage.com/topic/330871-the-japanese-atari-jaguar/ Sony announces Liverpool dev centre SONY CREATES 250 NEW JOBS FOR MERSEYSIDE, Press Association, November 7, 1994, Monday SONY ELECTRONIC INVESTMENT IN, The Guardian (London), November 8, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 14, Byline: Martyn Halsall, Northern SONY TO SET UP U.K. GAME SOFTWARE CENTER, Jiji Press Ticker Service, NOVEMBER 8, 1994, TUESDAY JAPANESE GIANT TO MAKE GAMES AND 250 JOBS ON MERSEYSIDE, M2 PRESSWIRE, November 28, 1994 Nintendo signs Russian Distribution deal Russia: Nintendo has selected Steepler as an exclusive distributor of Nintendo video games., Kommersant, November 1, 1994 https://bootleggames.fandom.com/wiki/Steepler_Ltd.#1994:_Dendy:_The_New_Reality,_partnership_with_Nintendo https://en.wikipedia.org/wiki/Dendy Mortal Kombat 2 launch is massive Mortal moral: Gore sells, money yells, Computer Retail Week, November 14, 1994, Business and Industry, Section: Pg. 116; Vol. 4; Ad budget Rises Ad/Media Bulletin: Computer games ad push targets grown-ups, Marketing, November 17, 1994 Movie tie-ins getting tighter (SNAPSHOT), The Age (Melbourne, Australia), November 12, 1994 Saturday, Late Edition, Section: SATURDAY EXTRA; SNAPSHOT; Pg. 15 Another Big U.S. Deal Turns Sour for Japanese Firm, Associated Press Worldstream, November 18, 1994; Friday 06:09 Eastern Time, Section: International news, Byline: PETER LANDERS Hard lessons from Sony's software underbelly, The Independent (London), November 18, 1994, Friday, Section: BUSINESS & CITY PAGE; Page 34, Byline: HAMISH McRAE Leisure Concepts reports third quarter, nine-month results, Business Wire, November 14, 1994, Monday https://en.wikipedia.org/wiki/GoldenEye https://en.wikipedia.org/wiki/GoldenEye_007 Nintendo premiers VirtualBoy Nintendo Unveils Virtual Reality Game, The Associated Press , November 14, 1994, Monday, AM cycle, Section: Business News https://www.linkedin.com/in/kerry-ganofsky-15873/ Nintendo announces investment in Reflection Technology Inc.; home video game leader also acquires exclusive worldwide license for proprietary LED, display technology, Business Wire, November 14, 1994, Monday VIRTUALITY PLAYS DOWN IMPACT OF RIVAL NINTENDO PRODUCT, Extel Examiner,November 16, 1994, Wednesday - 07:16 Eastern Time, Section: Company News; Other https://en.wikipedia.org/wiki/Virtual_Boy PC sales boom Spurred by many factors, home PC sales are soaring, Star Tribune (Minneapolis, MN), November 10, 1994, Metro Edition, Section: Special; Pg. 2S, Byline: Steve Alexander; Staff Writer Bandai and Apple team up for children's PC BANDAI, APPLE TO JOINTLY DEVELOP PC FOR CHILDREN, Jiji Press Ticker Service, NOVEMBER 10, 1994, THURSDAY https://en.wikipedia.org/wiki/Apple_Pippin Apple sets sights on video games, The Financial Post (Toronto, Canada), November 11, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 5; COLUMN Apple to sell MacOS at retail MICROFILE, The Guardian (London), November 17, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. 7 https://www.youtube.com/watch?v=8v4BaWwoyA0 Commodore Sale delayed... AGAIN! DELAY IN THE SALE OF COMMODORE CREATES ANXIETY A LONG WAIT COULD KILL PROSPECTS FOR THE FIRM'S AMIGA COMPUTERS. AT LEAST, THAT'S WHAT ITS ADHERENTS SAY., The Philadelphia Inquirer, November 7, 1994 Monday FINAL EDITION, Section: PHILADELPHIA BUSINESS; Pg. G01, byline: Dan Stets, Amiga Games, November 1994, pg. 19 Australia funds multimedia development Multimedia funding is welcome news, The Age (Melbourne, Australia), November 1, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 34 Korea invests in games Korea Makes Huge Game Industry Investment, Newsbytes, November 21, 1994, Monday Looking Glass goes VC LOOKINGGLASS RECEIVES $3.8 MILLION IN VENTURE CAPITAL FROM INSTITUTIONAL VENTURE PARTNERS, MATRIX PARTNERS, PR Newswire, November 21, 1994, Monday - 14:24 Eastern Time, Section: Entertainment, Television, and Culture PC Player November 1994, pg. 17 Humongous bets on hand drawn art "FREDDI FISH AND THE CASE OF THE MISSING KELP SEEDS(TM) SWIMS INTO STORES,PR Newswire, November 7, 1994, Monday - 12:52 Eastern Time" Staples stocks games Office Superstores Emphasize 'Play" with Software, Discount Store News, November 7, 1994, Business and Industry, Section: Pg. S4; Vol. 33; No. 21; ISSN: 0012-3587 Amstrad targets direct market Marketing Technique: Key movers - Publishers are still paying mega bucks for titles on mega bytes. So why does computer publishing continue to thrive, asks Michael Kavanagh, Marketing, November 24, 1994, Byline: By MICHAEL KAVANAGH IBM moves to online software distribution IBM to beam up satellite-based software delivery, Network World, November 7, 1994, Section: TOP NEWS; Pg. 10, Byline: Michael Cooney IBM introduces multilevel disc IBM's multilevel optical disk named "Best of What's New", Business Wire, November 9, 1994, Wednesday https://research.ibm.com/publications/multilevel-volumetric-optical-storage AT&T buys Imagination network AT&T buys interactive computer games unit, Financial Times (London,England), November 16, 1994, Wednesday, Section: International Company News; Pg. 34, Byline: By LOUISE KEHOE and REUTER Xband launches PERSONAL TECHNOLOGY New video game service for kids ready to come on line Thursday, The Atlanta Journal and Constitution, November 13, 1994, Sunday, Section: BUSINESS; Section R; Page 3, Byline: By Kris Jensen STAFF WRITER Sega Channel to get nationwide rollout Sega Channel test a success -- service prepares for national rollout in December; Final test results far exceed expectations, Business Wire, November 30, 1994, Wednesday Jaguar to go online CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Sega goes online Sega goes on-line with CompuServe & World Wide Web; real-time conferences, video clips, contests, chat rooms all part of new interactive, services for Sega fans, Business Wire, November 2, 1994, Wednesday "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" Mosaic Communications changes name to Netscape CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 AOL goes shopping "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" CUC buys netMarket CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Paul Allen invests in Cnet Vulcan gets C/NET, The Financial Post (Toronto, Canada), November 4, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 47, Business Briefs; CORRECTION Bill Gates touts information future at Comdex https://youtu.be/7fJWMsgxzvA?si=VzEkgqkFwbDHUzRz Microsoft chief sees new era in computing, St. Petersburg Times (Florida), November 21, 1994, Monday, City Edition, Times Publishing Company, Section: BUSINESS; TECHNOLOGY; TECH TALK; Pg. 8; DIGEST, Byline: DAVE GUSSOW Publishing Pearson Buys Future PEARSON ACQUIRES FUTURE PUBLISHING, M2 PRESSWIRE, November 28, 1994 Street Fighter the RPG Play Meter November 1994, pg. 170 Fighter History suit settled Computer game makers settle copyright dispute, Japan Economic Newswire, NOVEMBER 1, 1994, TUESDAY https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_Inc. https://en.wikipedia.org/wiki/Capcom_U.S.A._Inc._v._Data_East_Corp. Nintendo wins again NINTENDO WINS THIRD SUMMARY JUDGMENT THIS YEAR IN PATENT INFRINGEMENT CASE, PR Newswire, November 30, 1994, Wednesday - 14:45 Eastern Time, Section: Financial News GATT changes coming BAN ON CD, GAMES HIRE, The Sydney Morning Herald, November 20, 1994 Sunday, Late Edition, Section: BUSINESS; Pg. 58, Byline: BRUCE JONES VOTES IN FAVOR OF GATT, Congressional Press Releases, November 29, 1994, Tuesday, Section: PRESS RELEASE, Byline: STEPHEN HORN https://en.wikipedia.org/wiki/General_Agreement_on_Tariffs_and_Trade US Government to fund Software Protection Efforts in China Business Report ON TECHNOLOGY China shines as new market, The Atlanta Journal and Constitution, November 2, 1994, Wednesday, Section: BUSINESS; Section G; Page 2, Byline: By Bill Husted Cyber crime booming Crimes of the 'Net', Newsweek, November 14, 1994 , UNITED STATES EDITION, Section: BUSINESS; Software; Pg. 46 Internet Cafe profiled Are You Ready For The Future?, The Sunday Times (London), November 20, 1994, Sunday, Section: Features, Byline: Christopher Lloyd Hate moves online Report Assesses Extremist Groups in Europe, Associated Press Worldstream, November 15, 1994; Tuesday 10:34 Eastern Time, Section: International news, Byline: MARILYN AUGUST Cybermania 94 awards Interactivities, Playback, November 07, 1994, Section: Pg.9, Byline: Pamela David Lego awards video game resistance Lego awards annual prize for services to children, Agence France Presse -- English, November 15, 1994 11:14 Eastern Time, Section: International news CNN visits Brittannia Manor Haunted House Owner Goes All Out to Create Hell at Home, CNN NEWS 3:14 am ET, November 1, 1994 VR goes Dental "https://vrarwiki.com/wiki/Virtual_i-O_i-glasses! Dentist's drill or a 3D thrill The Age (Melbourne, Australia), November 8, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 50, Byline: Alan Sayre" Casio debuts digital camera New still camera puts your memories on silicon chips, The Vancouver Sun (British Columbia), November 17, 1994, Thursday, FINAL EDITION, Section: BUSINESS; Pg. D4 Interview with game translator PC Joker, pg. 61 William A. Higinbotham has passed William A. Higinbotham, 84; Helped Build First Atomic Bomb, The New York Times, November 15, 1994, Tuesday, Late Edition - Final, Distribution: National Desk , Section: Section D; ; Section D; Page 29; Column 5; National Desk ; Column 5; ; Obituary (Obit); Biography, Byline: William A. Higinbotham https://en.wikipedia.org/wiki/William_Higinbotham https://archive.org/details/sim_creative-computing_1982-10_8_10/page/190/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
On this special Behind The Geeks, Justin and Nate sit down with Casey Baron, Senior Programmer for Tribeca Games, to discuss the growing role of video games within the Tribeca Festival and the evolving relationship between games and film. Casey shares what it actually means to be a Senior Programmer, the games that shaped his perspective on interactive storytelling, and how his experience across both film and games influences the way he approaches the festival. We also explore the role games play in the future of storytelling, the recognition of independent game developers, and which titles attendees should keep an eye on at this year's Tribeca Festival. Plus, Casey joins us for our signature “Whatchya?” segment to share what he's currently watching, playing, and recommending. Attending Tribeca this year? Be sure to visit the free, public Games Gallery at Pier 57 from June 10–14, where you'll have the chance to play exclusive demos of exciting unreleased games featured as part of the Tribeca Games Program. Learn more about Tribeca Games:https://tribecafilm.com/festival/games Learn more about the Tribeca Storytelling Summit:https://tribecafilm.com/storytellingsummit Explore the Tribeca Festival:https://tribecafilm.com/festival Follow Tribeca:https://www.instagram.com/tribeca Check out Geekcentric onYouTube | Instagram | Twitter | TikTokJoin the Geekcentric Discord HEREFollow Eatcentric - Same geeks. New Eats
Xbox Showcase 2026: Somehow...Exclusives Returned... The Xbox Games Showcase 2026 brought a packed lineup of announcements, including the reveal of Persona 6, a new look at Fable, more details on Gears of War: E-Day, and the surprise return of Spyro. Microsoft also continued to showcase its evolving strategy of bringing more of its games beyond the Xbox ecosystem, while also announcing console exclusives... What does it mean to be an Xbox exclusive in 2026? As Xbox expands its reach across multiple platforms, fans and industry analysts remain divided. Some see the move as a smart business decision that puts games in front of more players and grows major franchises. Others argue that exclusives are a key part of a platform's identity and that moving away from them could weaken the value of owning an Xbox console. In this episode, we break down the biggest announcements from the showcase, discuss what stood out, what was missing, and examine the growing shift toward a multi-platform future. Are console exclusives becoming a thing of the past, or do they still play a critical role in the gaming industry? Tune in as we explore the announcements, the reactions, and the future of Xbox in a gaming landscape where the lines between platforms continue to blur. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
This week on Gamertag Radio! Interview with Stanley Pierre-Louis, CEO of the Entertainment Software Association. Learn how 212 million Americans, from all ages, are gaming weekly, boosting mental sharpness and social bonds. Uncover surprising insights on gaming's impact on mental health, culture, and real world skills. Players continue to break stereotypes for who is a ‘gamer'.• 212.3 million Americans play video games every week, up 3% (7.2 million) compared to 2025.• The gender of players is split fairly equally between men and women, with 53% of men and 46%of women actively playing. Slightly more boys and men play than girls and women in allgenerations except Boomers (ages 62-80) where 52% of Boomer women play games comparedto 47% of men.• Video games are for everyone, not just kids. While more than 80% of Gen Alpha (age 5-13) andGen Z (age 14-29) play video games, the majority of adults are powering up as well: 71% ofMillennials (age 30-45), 56% of Gen X (age 45-61) and 50% of Boomers (age 62-80) say they playweekly. Even 32% of the silent generation (age 81-90) are joining in on the fun.• Adult players are more likely to be employed full-time (39%) or to have children (35%) comparedto the general U.S. population – 34% and 30%, respectively.Parents prefer their kids play video games, and love playing with them, too.• The majority of American parents (75%) actively play video games each week, with most (81%)saying they also game with their children (52% at least weekly).• Nearly half (49%) of parents whose children play video games believe playing games teachesimportant skills to their children, such as problem solving and creative thinking.• Two thirds of parents say they use parental controls with that number jumping to 70% forparents of kids 12 and under.Americans feel overwhelmingly positive about video games.• Most American adults recognize the positive benefits of playing video games, such as thembeing fun (85%), bringing joy (81%), offering stress relief (78%), and providing mental stimulation(79%). Younger players (Gen Z) especially believe that video games offer a great way to bringpeople together (88%) and build relationships (87%).• Most adults agree that playing video games helps develop problem-solving skills (76%) andteamwork/collaboration (67%), as well as adaptability/resilience (58%) and STEAM (53%) andcommunication skills (52%).• Nearly nine-in-ten (89%) players who play a sport both on-screen and in real life say playing thevideo game version of their sport improves their real-world performance.Mobile leads the way, with people playing across genres and platforms.• Playing on a mobile device is the most popular across all age groups (80%), while PC and consolegameplay is more common with Gen Alpha, Gen Z and Millennials.• Puzzle, primarily driven by older players, is the top genre on mobile (66%) and PC (60%) but fallsbehind action (66%), shooter (60%) and arcade (60%) games on console.Americans believe video games offer the most value for their money.• A majority of players (63%) report that video games deliver the most entertainment value fortheir money, compared to video streaming services for music, TV and movies, as well as books,magazines and news articles.• Most Gen Alpha (69%), Gen Z (78%) and Millennial (67%) players have purchased in-gamecontent, typically spending $20 per month (median).• Parents also purchase in-game content for their children (54%). Of those that do, nearly all ofthem (93%) require approval for in-games purchases made by their kids.• More than half (58%) of players downloaded a game for free in the past 12 months, while 43% purchased a game, 35% purchased a game subscription and 19% borrowed a game.The full Essential Facts About the U.S. Video Game Industry report is now available. For more information, visit the ESA's website.Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
It's been a breakthrough year for New Zealand's video game industry. The sector hit its $1 billion annual revenue target two years early, and it's on track to double that figure by the end of the decade. NZ Game Developers Association executive director Joy Keene says there are quite a few factors behind this. "We're a very creative country, obviously, we have some number 8 wire kind of thinking. And couple that with the Government support that we've been receiving over the last few years, that has super-charged what our game developers have been able to do." LISTEN ABOVE See omnystudio.com/listener for privacy information.
It's been a breakthrough year for New Zealand's video game industry. The sector hit its $1 billion annual revenue target two years early, and it's on track to double that figure by the end of the decade. NZ Game Developers Association executive director Joy Keene says there are quite a few factors behind this. "We're a very creative country, obviously, we have some number 8 wire kind of thinking. And couple that with the Government support that we've been receiving over the last few years, that has super-charged what our game developers have been able to do." LISTEN ABOVE See omnystudio.com/listener for privacy information.
Video game layoffs continue in 2026. In fact, there are so many it's happening about every day now and is impossible to stay on top of. So what is going on here and will it get better? The honest truth -- no, probably not. The AAA and live service spaces got too big and bloated and the surplus money isn't there to subsidize this anymore. So which AAA title will bankrupt which studio by the end of the year. Watch the podcast episodes on YouTube and all major podcast hosts including Spotify. CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/ On YouTube - https://www.youtube.com/c/ClownfishTV On Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvg On Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629 MORE CLOWNFISH TV - Official Merch Store: http://ClownfishMinus.com Facebook - https://facebook.com/ClownfishTV X - https://x.com/ClownfishTVcom Clownfish TV subreddit: https://www.reddit.com/r/ClownfishTVOfficial/ Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #Games #VideoGames #Layoffs #Tech #Podcast #Commentary #News #Reaction #Gaming #Comedy #Entertainment #Hollywood #PopCulture #Tech #Anime #FYP Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
The CEO of NVIDIA took credit for creating the video game industry. No, he was serious. Nolan Bushnell, Miyamoto, and many others would like to have a word...Watch the podcast episodes on YouTube and all major podcast hosts including Spotify.CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles.Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/On YouTube - https://www.youtube.com/c/ClownfishTVOn Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvgOn Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629
Arcades roar, quarters clatter, and a cartoon ape climbs into legal history. From that moment, we trace how Nintendo turned courtroom battles into a durable framework that protects creativity, sustains markets, and shapes how gaming IP is enforced worldwide. We walk you through the legendary Donkey Kong versus King Kong fight, the NES lockout wars with Atari Games, and the surprising Game Genie ruling that carved out space for temporary, player-side tweaks.We then follow the money and the norms: why mass ROM hubs fell, how a single operator faced heavy statutory damages, and what counts as preservation versus willful distribution. The story expands into anti-circumvention law—mod chips, access controls, and the logic of prevention—before crossing into Europe, where the CJEU's proportionality test in PC Box affirmed platform security while keeping room for legitimate uses like homebrew. We also dive into patents on touchscreen and virtual joystick mechanics, showing how “feel” can rest on protected technical design, and close with the rapid Yuzu settlement that highlights today's fast-moving fight over active titles and alternative supply chains.Across these cases, a clear strategy emerges: IP as architecture. Copyright draws the line around expression, trademarks anchor identity, patents shield engineered solutions, and anti-circumvention maintains the gates. When used with precision, these tools don't choke innovation—they make it possible for studios to invest, for platforms to remain stable, and for beloved franchises to grow without being hollowed out by leakage. If you care about how games endure from cartridge to cloud, this legal map explains why some doors stay open and others must close.If this journey challenged your assumptions about ROMs, mods, and emulators, share it with a friend, subscribe for more plain-talk IP case studies, and leave a quick review telling us which case changed your mind.Send a textCheck out "Protection for the Inventive Mind" – available now on Amazon in print and Kindle formats. The views and opinions expressed (by the host and guest(s)) in this podcast are strictly their own and do not necessarily reflect the official policy or position of the entities with which they may be affiliated. This podcast should in no way be construed as promoting or criticizing any particular government policy, institutional position, private interest or commercial entity. Any content provided is for informational and educational purposes only.
There have been recent changes within the Video Game industry that happen in every other industry.
Send a textWelcome to another episode of The Gamerheads Podcast! This week, Roger sits down with returning guest Brian Shea, Executive Editor at Game Informer and host of All Things Nintendo, to talk Nintendo in 2026. They break down what games they are looking forward to, which franchise series feel overdue for a new release, and where Nintendo could stumble or surprise us. Support All Things Nintendo!PatreonFollow Brian on BlueskySupport the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Goodpods! Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on BlueSky: https://bsky.app/profile/gamerheadspodcast.comMusic: Jeff Dasler - Recus...
If your feeds feel like they're equal parts tech news, AI tools, and “wait… is that real?” videos, you're not alone. In AwesomeCast 766, Sorg, Dudders, and Podnar bounce between practical creator tools, gaming industry headlines, and some extremely Pittsburgh local gems. The “free for now” AI moment One of the big conversations this week is around Adobe Firefly opening the gates for unlimited image and video generations—at least until mid-March. The crew talks about why companies do this (get you hooked), but also why it's still worth exploring right now if you're creating promos, openers, or social clips.  AI hits gaming: the Project Genie ripple Chachi's Video Game Minute drops a bigger question: what happens when generative tools reduce the need for traditional creative labor, and how does the industry react when that shift feels immediate?  Pittsburgh corner: arcade church + LEGO skyline dreams On the local front, a new arcade opens inside an old church in Duquesne with a one-time entry fee and a whole lot of machines set to free play—instantly landing on the crew's “we should go there” list.  And then there's the LEGO Ideas “Pittsburgh” build: the skyline, the incline, the vibe… and yes, a “bus in a sinkhole.” The crew makes the case for voting it into existence.  Gadget pick: Cell2Jack = landline nostalgia, modern convenience Dudders' Awesome Thing of the Week is Cell2Jack—letting your cell phone ring through a home handset so you can stop missing calls and bring back that “anyone can answer the house phone” feeling.  Switch 2 upgrades: worth it or nah? The crew breaks down what “Switch 2 Editions” even mean in practice (and how pricing/extra content is landing), using Mario Wonder's multiplayer design as a touchpoint.  Black History Month spotlight: James West Podnar's spotlight highlights inventor James West and how the electret microphone helped make modern microphones small, practical, and everywhere—like, literally in your phone. 
If your feeds feel like they're equal parts tech news, AI tools, and “wait… is that real?” videos, you're not alone. In AwesomeCast 766, Sorg, Dudders, and Podnar bounce between practical creator tools, gaming industry headlines, and some extremely Pittsburgh local gems. The “free for now” AI moment One of the big conversations this week is around Adobe Firefly opening the gates for unlimited image and video generations—at least until mid-March. The crew talks about why companies do this (get you hooked), but also why it's still worth exploring right now if you're creating promos, openers, or social clips.  AI hits gaming: the Project Genie ripple Chachi's Video Game Minute drops a bigger question: what happens when generative tools reduce the need for traditional creative labor, and how does the industry react when that shift feels immediate?  Pittsburgh corner: arcade church + LEGO skyline dreams On the local front, a new arcade opens inside an old church in Duquesne with a one-time entry fee and a whole lot of machines set to free play—instantly landing on the crew's “we should go there” list.  And then there's the LEGO Ideas “Pittsburgh” build: the skyline, the incline, the vibe… and yes, a “bus in a sinkhole.” The crew makes the case for voting it into existence.  Gadget pick: Cell2Jack = landline nostalgia, modern convenience Dudders' Awesome Thing of the Week is Cell2Jack—letting your cell phone ring through a home handset so you can stop missing calls and bring back that “anyone can answer the house phone” feeling.  Switch 2 upgrades: worth it or nah? The crew breaks down what “Switch 2 Editions” even mean in practice (and how pricing/extra content is landing), using Mario Wonder's multiplayer design as a touchpoint.  Black History Month spotlight: James West Podnar's spotlight highlights inventor James West and how the electret microphone helped make modern microphones small, practical, and everywhere—like, literally in your phone. 
Check out host Bidemi Ologunde's new show: The Work Ethic Podcast, available on Spotify and Apple Podcasts.In this episode, host Bidemi Ologunde discusses the global disruption rocking the video game industry, connecting the headlines (layoffs, studio closures, and delayed releases) to the deeper structural shifts (rising development costs, investor pressure, market saturation, and the evolution of monetization from premium sales to live services and in-game purchases). Why did so many companies cut jobs even as blockbuster games kept shipping? Is the "games-as-a-service" model reaching a breaking point, or just entering a tougher, more sustainable phase? What happens when thousands of new titles flood digital storefronts every year, and attention becomes the scarcest resource? And as mobile, AAA, indie, and esports collide in the same attention economy, who is best positioned to survive, and what does the next era of gaming look like for creators, players, and investors?Email: bidemiologunde@gmail.comSupport the show
The AAA video game industry is doing terrible this year. Console sales in November 2025 are at a 30 YEAR LOW. You read that correctly -- a 30 year low. And even the Nintendo Switch 2 isn't moving the needle much this holiday season. The PS5 is actually leading the pack with the Xbox Series taking a MASSIVE year over year hit. Yeah, it's rough.Watch this podcast episode on YouTube and all major podcast hosts including Spotify.CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles.D/REZZED News covers Pixels, Pop Culture, and the Paranormal! We're an independent, opinionated entertainment news blog covering Video Games, Tech, Comics, Movies, Anime, High Strangeness, and more. As part of Clownfish TV, we strive to be balanced, based, and apolitical. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/On YouTube - https://www.youtube.com/c/ClownfishTVOn Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvgOn Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629
In this end-of-year AwesomeCast, hosts Michael Sorg and Katie Dudas are joined by original AwesomeCast co-host Rob De La Cretaz for a wide-ranging discussion on the biggest tech shifts of 2025 — and what's coming next. The panel breaks down how AI tools became genuinely useful in everyday workflows, from content production and health tracking to decision-making and trend analysis. Rob shares why Bambu Labs 3D printers represent a turning point in consumer and professional 3D printing, removing friction and making rapid prototyping accessible for creators, engineers, and hobbyists alike. The episode also covers the evolving role of AI in media creation, concerns around over-reliance and trust, and why human-made content may soon become a premium feature. Intern Mac reflects on changing career paths into media production, while the crew revisits their 2025 tech predictions, holds themselves accountable, and locks in bold forecasts for 2026. Plus: Chachi's Video Game Minute, AI competition heating up, Apple Vision Pro speculation, and why “AI inside” may need clearer definitions moving forward.
The video game industry has had a turbulent few years. The pandemic made people play more and caused a small boom, which then subsided, resulting in wave after wave of massive layoffs. Microsoft, one of the major console manufacturers, is shifting its strategy for Xbox as the company shifts its focus to AI. And now, Electronic Arts, once a load-bearing publisher for the industry with brands like The Sims and Madden, is going private via a leveraged buyout in a deal involving Saudi Arabia's Public Investment Fund and Jared Kushner. Video games are more popular than ever, but many of the biggest companies in the business seem like they are struggling to adapt and convert that popularity into stability and sustainability. To try and understand what the hell is going on, this week we have a conversation between Emanuel and Jason Schreier, who reports about video games for Bloomberg and one of the best journalists on this beat. Jason helps us unpack why Microsoft is now aiming for higher-than-average profit margins at Xbox and why the company is seemingly bowing out of the console business despite a massive acquisition spree. We also talk about what the EA deal tells us about other game publishers, and what all these problems tell us about changing player habits and the future of big budget video games. YouTube Version: https://youtu.be/6ydF7hD6cFI Subscribe at 404media.co for bonus content. Microsoft Pushes Xbox Division to Hit Higher Profit Margins EA's Deal to Go Private Could Be Good for Investors, Bad for Employees EA Buyout Highlights Gaming Struggles as Growth Slows The Video-Game Industry Has a Problem: There Are Too Many Games Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode of The Fun Waste of Time, the fellas discuss industry-wide events impacting the video game community due to drastic increases in video game console and subscription service prices. More specifically, they share their thoughts on Microsoft and the unprecedented price hike to their Xbox "Series" consoles and Game Pass subscription service. The fellas also get into a detailed discussion about their thoughts and impressions playing PlayStation's most recent console exclusive "Ghost of Yotei". In addition, all the other video games, movies, TV shows and comic books the fellas have been enjoying and experiencing are discussed as well. There's all this and more in episode 83 of The Fun Waste of Time! FWT Website: thefunwasteoftime.com FWT Email: podcast@thefunwasteoftime.com Be sure to subscribe and follow us on YouTube, Apple Podcast, Spotify, iHeart Radio, and all other major podcast platforms!
Paris Marx is joined by Nathan Grayson to discuss the latest round of Microsoft layoffs and how the company's ambition to remake the video game industry around its streaming service has had significant consequences.Nathan Grayson is a co-founder of Aftermath and author of Stream Big: The Triumphs and Turmoils of Twitch and the Stars Behind the Screen.Tech Won't Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Support the show on Patreon.The podcast is made in partnership with The Nation. Production is by Kyla Hewson.Also mentioned in this episode:An Xbox producer told laid off staff to use AI to help cope with unemployment.Microsoft is moving towards pressuring staff to use AI through employee evaluations.Nathan mentions that it's unclear whether Game Pass is even profitable given how they balance the books.Support the show
The video game industry is huge. Last year alone it generated an estimated $187 billion dollars in revenue. But it's also facing a host of serious issues: massive layoffs, the advent of A.I., games that take years to be released, and a schism between big and small developers.This week's Reporter's Notebook takes us inside this evolving industry with NPR's Vincent Acovino, who recently covered the annual Game Developer's Conference in San Francisco.For sponsor-free episodes of Consider This, sign up for Consider This+ via Apple Podcasts or at plus.npr.org.Email us at considerthis@npr.org.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy