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The AAA video game industry is doing terrible this year. Console sales in November 2025 are at a 30 YEAR LOW. You read that correctly -- a 30 year low. And even the Nintendo Switch 2 isn't moving the needle much this holiday season. The PS5 is actually leading the pack with the Xbox Series taking a MASSIVE year over year hit. Yeah, it's rough.Watch this podcast episode on YouTube and all major podcast hosts including Spotify.CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles.D/REZZED News covers Pixels, Pop Culture, and the Paranormal! We're an independent, opinionated entertainment news blog covering Video Games, Tech, Comics, Movies, Anime, High Strangeness, and more. As part of Clownfish TV, we strive to be balanced, based, and apolitical. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/On YouTube - https://www.youtube.com/c/ClownfishTVOn Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvgOn Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629
In this end-of-year AwesomeCast, hosts Michael Sorg and Katie Dudas are joined by original AwesomeCast co-host Rob De La Cretaz for a wide-ranging discussion on the biggest tech shifts of 2025 — and what's coming next. The panel breaks down how AI tools became genuinely useful in everyday workflows, from content production and health tracking to decision-making and trend analysis. Rob shares why Bambu Labs 3D printers represent a turning point in consumer and professional 3D printing, removing friction and making rapid prototyping accessible for creators, engineers, and hobbyists alike. The episode also covers the evolving role of AI in media creation, concerns around over-reliance and trust, and why human-made content may soon become a premium feature. Intern Mac reflects on changing career paths into media production, while the crew revisits their 2025 tech predictions, holds themselves accountable, and locks in bold forecasts for 2026. Plus: Chachi's Video Game Minute, AI competition heating up, Apple Vision Pro speculation, and why “AI inside” may need clearer definitions moving forward.
In this end-of-year AwesomeCast, hosts Michael Sorg and Katie Dudas are joined by original AwesomeCast co-host Rob De La Cretaz for a wide-ranging discussion on the biggest tech shifts of 2025 — and what's coming next. The panel breaks down how AI tools became genuinely useful in everyday workflows, from content production and health tracking to decision-making and trend analysis. Rob shares why Bambu Labs 3D printers represent a turning point in consumer and professional 3D printing, removing friction and making rapid prototyping accessible for creators, engineers, and hobbyists alike. The episode also covers the evolving role of AI in media creation, concerns around over-reliance and trust, and why human-made content may soon become a premium feature. Intern Mac reflects on changing career paths into media production, while the crew revisits their 2025 tech predictions, holds themselves accountable, and locks in bold forecasts for 2026. Plus: Chachi's Video Game Minute, AI competition heating up, Apple Vision Pro speculation, and why “AI inside” may need clearer definitions moving forward.
Alban has worked in the Video Game Industry most of his career as Gameplay/AI Programmer. More recently he decided to expand his skills in the board game industry, by designing and publishing several boardgames: Minigolf Designer, Dinodocus and Paragliders (now in Kickstarter). His board game company, named Thematic Games, aims at publishing very thematic and immersive games, since this is Alban's favorite game style.To check out Paragliders on Kickstarter, click here: https://www.kickstarter.com/projects/thematicgames/paraglidersFOLLOW US ON: Facebook: https://www.facebook.com/groups/boardgamebingeInstagram: https://www.instagram.com/boardgamebingepodcast/ Twitter: https://www.twitter.com/boardgamebingeWHERE TO FIND OUR PODCAST:Spotify: https://open.spotify.com/show/5RJbdkguebb3MSLAatZr7riHeart Radio: https://www.iheart.com/podcast/269-board-game-binge-72500104/Tune In: https://tunein.com/embed/player/p1344218/Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vYm9hcmRnYW1lYmluZ2U=Apple Podcasts: https://podcasts.apple.com/ca/podcast/board-game-binge/id1522623033Visit Our Websites: Board Game Binge: https://boardgamebinge.com/Tin Robot Games: https://tinrobotgames.comElixir Board Games: https://www.elixirboardgames.com/our-games
The video game industry has had a turbulent few years. The pandemic made people play more and caused a small boom, which then subsided, resulting in wave after wave of massive layoffs. Microsoft, one of the major console manufacturers, is shifting its strategy for Xbox as the company shifts its focus to AI. And now, Electronic Arts, once a load-bearing publisher for the industry with brands like The Sims and Madden, is going private via a leveraged buyout in a deal involving Saudi Arabia's Public Investment Fund and Jared Kushner. Video games are more popular than ever, but many of the biggest companies in the business seem like they are struggling to adapt and convert that popularity into stability and sustainability. To try and understand what the hell is going on, this week we have a conversation between Emanuel and Jason Schreier, who reports about video games for Bloomberg and one of the best journalists on this beat. Jason helps us unpack why Microsoft is now aiming for higher-than-average profit margins at Xbox and why the company is seemingly bowing out of the console business despite a massive acquisition spree. We also talk about what the EA deal tells us about other game publishers, and what all these problems tell us about changing player habits and the future of big budget video games. YouTube Version: https://youtu.be/6ydF7hD6cFI Subscribe at 404media.co for bonus content. Microsoft Pushes Xbox Division to Hit Higher Profit Margins EA's Deal to Go Private Could Be Good for Investors, Bad for Employees EA Buyout Highlights Gaming Struggles as Growth Slows The Video-Game Industry Has a Problem: There Are Too Many Games Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode of The Fun Waste of Time, the fellas discuss industry-wide events impacting the video game community due to drastic increases in video game console and subscription service prices. More specifically, they share their thoughts on Microsoft and the unprecedented price hike to their Xbox "Series" consoles and Game Pass subscription service. The fellas also get into a detailed discussion about their thoughts and impressions playing PlayStation's most recent console exclusive "Ghost of Yotei". In addition, all the other video games, movies, TV shows and comic books the fellas have been enjoying and experiencing are discussed as well. There's all this and more in episode 83 of The Fun Waste of Time! FWT Website: thefunwasteoftime.com FWT Email: podcast@thefunwasteoftime.com Be sure to subscribe and follow us on YouTube, Apple Podcast, Spotify, iHeart Radio, and all other major podcast platforms!
A wide variety of gaming discussions among four friends that opened an eSports Center together! Follow us on... Facebook: engagegamingmobile Twitter: @engagegamingmob Instagram: engagegamingmobile Youtube: www.youtube.com/c/EngageGaming Email: engagegamingmobile@gmail.com
Tired of video games getting a bad rap? Stanley Pierre-Louis, CEO of the Entertainment Software Association, unveils the playbook that turned the gaming industry from a political target into a respected art form. Learn how strategic advocacy and self-regulation built a fortress of trust with both policymakers and parents.With new challenges like AI on the horizon, the lessons from gaming's legislative battles provide a crucial blueprint for any innovative industry trying to protect its creative freedom and foster growth in a world of constant scrutiny.CHAPTERS:00:00 - How Stanley Pierre-Louis Became the Voice of the Gaming Industry01:51 - Growing Up with Atari, Pac-Man, and Retro Gaming Culture04:28 - Battling Piracy from Napster to Grokster in Music Law10:10 - Transitioning from Music to Gaming Through IP and Tech13:46 - How Creators Differ Across Film, Music, and Video Games16:50 - The Birth of the ESA and ESRB as Gaming's Advocacy Pillars22:17 - Why Parents Trust Video Games More Than Social Media24:33 - How COVID and Culture Shifted Gaming's Perception in D.C.27:01 - Key Policy Issues in Gaming: Online Safety, AI, and Regulation33:00 - How ESA Translates Industry Innovation to Lawmakers41:04 - Why E3 Ended and What iicon Means for Gaming's Future46:08 - Stanley's Vision for the ESA as a Policy and Innovation Leader
Morocco is laying down foundations to build a homegrown gaming industry by establishing a developer hub in the capital, training coders and launching programs to draw tech-savvy youth into the sector. State officials invited developers, students and tech companies from around the world to a gaming expo in Rabat, where guests tested new games, competed in e-sports tournaments and heard about new initiatives to bring the burgeoning industry to Morocco. The event, in its second year, is one of the few ways in which African countries are diversifying their economies and attracting new industries for their young workforces. Morocco is positioning itself as one of Africa's first countries to roll out targeted strategies for the gaming industry. Mohamed Mehdi Bensaid, Morocco's Minister of Youth, Culture and Communication, said the government aims to both attract international game companies to Morocco and incentivize Moroccan developers to create their own products. With youth unemployment close to 30 percent and many young people eyeing opportunities abroad, the gaming industry could be a way to spark job growth and diversify opportunities, he said. “The objective is not only to generate revenue, but also to empower youth,” Bensaid said. “We must offer real alternatives to our young people by opening up new career opportunities.” Driven primarily by game sales, Morocco's industry currently generates over $500 million annually, according to state officials, who aim to double this revenue by 2030. Morocco is launching training programs in game design, programming and virtual reality alongside an industrial park where startups can incubate new games. The initiative includes a $26-million investment to open “Rabat Gaming City,” featuring training, co-working spaces and full-scale production studios. For students, the industry offers a chance to turn a passion into a career, said Fadwa Bezzazi, coordinator of Université Mohammed V's undergraduate club in computer science and virtual reality. Students, who are already spending money on mobile or PC games, want to find ways to put what they're learning in the classroom into practice. “I'm not going to say we're preparing them for the future, because that future is already here,” she said. This article was provided by The Associated Press.
Paris Marx is joined by Nathan Grayson to discuss the latest round of Microsoft layoffs and how the company's ambition to remake the video game industry around its streaming service has had significant consequences.Nathan Grayson is a co-founder of Aftermath and author of Stream Big: The Triumphs and Turmoils of Twitch and the Stars Behind the Screen.Tech Won't Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Support the show on Patreon.The podcast is made in partnership with The Nation. Production is by Kyla Hewson.Also mentioned in this episode:An Xbox producer told laid off staff to use AI to help cope with unemployment.Microsoft is moving towards pressuring staff to use AI through employee evaluations.Nathan mentions that it's unclear whether Game Pass is even profitable given how they balance the books.Support the show
Paris Marx is joined by Nathan Grayson to discuss the latest round of Microsoft layoffs and how the company's ambition to remake the video game industry around its streaming service has had significant consequences.Nathan Grayson is a co-founder of Aftermath and author of Stream Big: The Triumphs and Turmoils of Twitch and the Stars Behind the Screen.Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
The video game industry's going gangbusters, with the number of people employed up by more than 20%. This is due to a four-year, $160 million sector rebate, offering 20 cents back for every dollar eligible studios spend. Forty studios will receive a share of $22.4 million this year, including RocketWerks Games. Its CEO, Stephen Knightly, told Heather du Plessis-Allan $40 million is available yearly, but the Government's put a cap on it. He says any one studio can only get up to $3 million, but thinks it should be increased as there's obviously money there. Knightly says the scheme has delivered on what it was intended for, keeping studios from moving overseas. He says he looked at starting a team up in Australia, but instead they're now staying in Auckland, and hiring more people. LISTEN ABOVE See omnystudio.com/listener for privacy information.
Frank, Jonathan, and Squeaks explore why Marvel continues to dominate over DC in the video game industry and discuss potential strategies for DC's gaming revival. Frank gives an insightful review of Pixar's Elio, highlighting its originality and emotional storytelling. The hosts also debate the ideal director for the next James Bond film, speculate on the future of Star Trek: Strange New Worlds, and analyze Jon Bernthal's return as Punisher in Spider-Man: Brand New Day. Plus, catch some entertaining moments, including Squeaks' memorable appearance in a Donkey Kong onesie! Timestamps and Topics: 00:00: Squeaks' Donkey Kong Onesie and Halloween Plans 01:26: Choosing Between Denis Villeneuve and Edgar Wright for Next Bond Film 06:13: Jon Bernthal Returns as Punisher in Spider-Man: Brand New Day 13:58: Russell Crowe Joins Henry Cavill in Highlander Reboot 18:31: Blumhouse Acquires the Saw Franchise 23:24: Upcoming Pixar Projects: Hoopers, Gato, and Toy Story 5 28:01: Final Season Announcement for Star Trek: Strange New Worlds 34:48: Pixar's Elio Movie Review and Analysis 43:14: Marvel vs DC Gaming: How Marvel Wins and DC's Path Forward Key Takeaways: Marvel's success in gaming is driven by varied partnerships, genre diversity, and risk-taking. DC Gaming relies too heavily on Batman games; diversification is essential. Pixar's Elio delivers a fresh, emotionally rich story with strong visuals. Strategic director choices for the James Bond franchise are critical for appealing to newer audiences. Upcoming Marvel games (Wolverine, Iron Man, Marvel Tokken) maintain excitement, while DC needs fresh ideas. Memorable Quotes: “Marvel isn't afraid to experiment; DC needs to step outside the Batman box.” “It's time to engage a younger audience—fresh ideas are essential for iconic franchises.” “Superman deserves gameplay mechanics as exciting and satisfying as Spider-Man's web-swinging.” Call to Action: Enjoy the conversation? Subscribe, leave a review, and share your thoughts using #GeekFreaksPodcast! Links and Resources: Get the latest geek news at GeekFreaksPodcast.com Follow Us: Facebook: Geek Freaks Podcast Instagram: @geekfreakspodcast Twitter: @geekfreakspod Patreon: Geek Freaks Podcast Listener Questions: Have suggestions or questions for future episodes? Reach out on social media or email us at Info@GFPods.com! Apple Podcast Tags: Marvel Games, DC Gaming, Spider-Man, Wolverine, Iron Man, Pixar Elio, Next James Bond, Jon Bernthal Punisher, Highlander Movie, Blumhouse Saw, Toy Story 5, Star Trek Strange New Worlds, Geek Culture, Video Game Industry, Geek Freaks Podcast
In this special episode of Geek Freaks, Frank and Tyler from the Who's Got Next Podcast take you inside Sacramento's Capital Creative Showcase 2025. They explore the vibrant local indie video game scene, highlighting standout titles, engaging directly with developers, and sharing firsthand experiences from an event filled with creativity and innovation. From battle card games with food trucks to rhythm-driven platformers, the indie developers of Sacramento show impressive talent and polish. Timestamps and Topics: 00:00 - Welcome & Event Introduction 01:05 - Highlight: Ala Card Game Overview 01:57 - Snap Quest: A Pokémon Snap-inspired Indie Gem 03:17 - Interview: Andrew from Beat Heart Beat 07:29 - Interview: Ash from Ala Card 09:39 - Interview: Katie, Director & Writer of Starbright Agency 17:16 - Interview: Garrett from BallBastic 30:24 - Interview: Developers of Bounty Quest 36:22 - Interview: Jason from Nerf Ground Assault 38:11 - Interview: Ryan from Ghost Hunter Simulator 40:50 - Interview: Teddy from Snap Quest 44:04 - Event Wrap-Up and Impressions Key Takeaways: Sacramento's indie game scene is thriving with increasingly polished and unique games. Developers emphasize player feedback, iterative design, and continuous improvement. Games ranged from classic inspirations (Super Monkey Ball, Pokémon Snap) to innovative hybrids (food trucks with card mechanics). Many games will be available on Steam soon, offering demos or early access versions. Memorable Quotes: "There's almost too much to consume in just a couple hours." - Tyler "Indie game development is climbing a mountain, only to find another taller mountain waiting." - Garrett "The juxtaposition of capitalism and heroism inspired Starbright Agency." - Katie "Video games are the best form of storytelling." - Katie Call to Action: Enjoyed this dive into Sacramento's gaming scene? Subscribe, leave a review, and share this episode using #GeekFreaksGaming. Your support helps spotlight amazing indie creators! Links and Resources: Visit GeekFreaksPodcast.com for the latest geek news and show updates. Beat, Heart, Beat: https://store.steampowered.com/app/3239360/Beat_Heart_Beat/ A La Card: https://store.steampowered.com/app/3180680/A_la_Card/ Starbright Agency: https://store.steampowered.com/app/3449060/Starbright_Agency/ BallBastic: https://store.steampowered.com/app/2428170/BallBastic/ Bounty Quest Coming Soon Nerf Ground Assault Coming Soon Ghost Hunt Simulator Coming Soon Snap Quest: https://store.steampowered.com/app/2327110/Snap_Quest/ Follow Us: Instagram: @geekfreakspodcast Twitter: @geekfreakspod Facebook: Geek Freaks Podcast Patreon: Support Us Listener Questions: Have a game or developer you'd like us to feature? Send your suggestions and questions to our social media channels—we'd love to hear from you! Apple Podcast Tags: indie games, Sacramento gaming, Capital Creative Showcase, indie developers, video game development, Beat Heartbeat, Ala Card, Starbright Agency, Ball Bastic, Bounty Quest, Nerf Ground Assault, Ghost Hunter Simulator, Snap Quest, video game industry, game interviews
Luke Lohr sits down with Mat Piscatella of Circana. Mat is Circana's video game industry analyst. He regularly advises senior industry leaders, media, and trade associations on the business trends impacting gaming's present and future. Support XEP: https://www.patreon.com/XboxExpansionPass XEP Merch: https://wren-works.myshopify.com/collections/xbox-expansion-pass-merch The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr and Captain Logun discuss various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Blue Sky: @InsipidGhost Contact: InsipidGhost@gmail.com Blue Sky: @CaptLogun | Threads: @Capt_Logun Keelhauled: A Sea of Thieves Podcast Please consider leaving a review on iTunes or Spotify. It is the best way to support the show. Thank you!
A small studio of about thirty ex-Ubisoft developers have released an ambitious, critically and commercially acclaimed RPG called Clair Obscur: Expedition. Despite being made by such a small team, it's blowing the woke, bloated AAA industry out of the water. We discuss how the video game industry at large should be embarrassed by this indie game's success along with The Last of Us show's plummeting ratings due to the golf club scene, the racist recasting of The Last Airbender characters for upcoming sequel movies, Nintendo proving how much they suck lately by suing the makers of Palworld, Polygon's destruction, increasing Xbox prices, and more!
In the 2010s, the video game industry saw an ENORMOUS boom, with annual revenues jumping from 80 billion dollars to TWO HUNDRED billion over that decade, according to a report by investment research group Epyllion. But in recent years, that exponential growth hit a plateau. “Games were so successful both prior to & during 2020 & 2021, that they set kind of impossible standards for 2023 & 2024… And when the uptick flattened, it was seen as a tremendous failure.” That’s video game writer and creator Alanah Pearce from her recent video titled, “The games industry is screwed.” While the industry remains profitable, volatility has shaken investors and large game studios – and created major instability for workers. Last week, EA, which has a local footprint in Kirkland, announced a new round of layoffs – affecting hundreds of employees including workers at Respawn, the studio behind games like Apex Legends and the Star Wars: Jedi series. Things are changing for consumers, too: Microsoft recently announced that it’s raising prices across the entire XBOX platform, … hot on the heels of Nintendo announcing price hikes for its Switch 2 games. The gaming industry appears to be at a crossroads. GUEST: Jason Schreier, author & reporter at Bloomberg RELATED LINKS: The games industry is screwed. Electronic Arts Lays Off Hundreds, Cancels ‘Titanfall’ Game - Bloomberg Apex Legends and Star Wars: Jedi Dev Respawn Cancels Another Incubation Project, Around 100 Employees Impacted - IGN Players Have Too Many Options to Spend $80 on a Video Game - Bloomberg PRESENTATION: The State of Video Gaming in 2025 Thank you to the supporters of KUOW, you help make this show possible! If you want to help out, go to kuow.org/donate/soundsidenotes Soundside is a production of KUOW in Seattle, a proud member of the NPR Network.See omnystudio.com/listener for privacy information.
Today, we're talking to Chris Hewish, Chief Strategy & Comms Officer at Xsolla. We discuss the future of the video game industry, an invaluable lesson Chris learned from his time at DreamWorks, how Chris approaches new trends in his industry such as cloud gaming, and more. All of this right here, right now, on the Modern CTO Podcast! To learn more about Xsolla, check out their website here. Produced by ProSeries Media: https://proseriesmedia.com/ For booking inquiries, email booking@proseriesmedia.com
The video game industry is huge. Last year alone it generated an estimated $187 billion dollars in revenue. But it's also facing a host of serious issues: massive layoffs, the advent of A.I., games that take years to be released, and a schism between big and small developers.This week's Reporter's Notebook takes us inside this evolving industry with NPR's Vincent Acovino, who recently covered the annual Game Developer's Conference in San Francisco.For sponsor-free episodes of Consider This, sign up for Consider This+ via Apple Podcasts or at plus.npr.org.Email us at considerthis@npr.org.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
Support the show Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC BSYK: https://tinyurl.com/3e24bn7y Store: https://tinyurl.com/ktbsdw3s TIMECODE / US Tariff Talk skip: 01:02:52 This week on The Trophy Room: A PlayStation Podcast hosts Teegan, Kyle, and Joe talk about the Nintendo Switch 2 Direct. The gang talks about how the new price of the Switch 2 could impact gaming in the future is the PlayStation 5 the last console to cost $400 dollars, is the PS5 Pro the new normal, is the PS6 set to be an easy 600 bucks? Also, Nintendo has set a new $80 digital and $90 physical game prices. Games like Mario Kart World. As the industry becomes more and more expensive so does the introductions of world wide tariffs set by US President Donald Trump across the globe might make games even more expensive and the uncertain future it leaves the video game industry. It could almost double the price of nintendo switch 2
If the Triple Click gang worked in the video game industry, what would they each do? What's it like to pitch a game? And should Steam bring back its Greenlight process to help slow down the barrage of new games every year? This week, it's time for some burning questions!One More Thing:Kirk: NotificationsMaddy: We Are Lady Parts Jason: Dead Money (Jakob Kerr)LINKS:“The Writer Will Do Something” by Matthew Seiji Burns and Tom Bissell: https://matthewseiji.itch.io/twwdsArydia: The Paths We Dare Tread https://faroffgames.com/pages/arydiaSupport Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ MaxFunDrive ends on March 28, 2025! Support our show now and get access to bonus content by becoming a member at maximumfun.org/join.
Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
What's with the video game industry? Over the last three years, tens of thousands of jobs have been cut, dozens of studios were shut down and countless projects got canceled. Kirk, Jason, and Maddy break down why and how this is all happening, from flattened console growth to the rise of Fortnite and other Black Hole games like it.One More Thing:Kirk: The Pitt (Max)Maddy: Moonlight Internet Hosting ToolJason: This is the Tom Green Documentary (Amazon Prime)LINKS:Matthew Ball's presentation on the state of the video game industry: https://www.matthewball.co/all/stateofvideogaming2025Chris Hayes on Know Your Enemy talking about attention and his new book The Siren's Call: https://www.dissentmagazine.org/blog/know-your-enemy-pay-attention/Support Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices
Send us a textGaming culture is huge in the military. Video games are a way to blow off steam on a deployment, stay connected with friends around the world, and just have fun. So I'm really excited to bring this episode to you about two combat veterans who are starting their own video game studio, Old Glory Studios. Lewis and Matt served early in the GMOT. Lewis was a combat engineer in the 82nd Airborne and Matt fought out of a Bradley in Iraq with 3rd ID. They both went on to work on big-name games like Tom Clancy's Ghost Recon, Tom Clancy's The Division 1 & 2, Dying Light 2, Vampire the Masquerade: Bloodhunt, Exoborne, and more. Now they are working on their own studio, which you can even invest in here. "Founded by combat veterans and seasoned game developers Lewis Manalo and Matt Patak, Old Glory Studios brings over 25 years of experience in the gaming industry. Our founders have worked on some of the most popular tactical shooters in the world, bringing their real-life experiences into game development. Old Glory's goal is to make combat games that are easy to pick up, but hard to master. Backed by a talented network of developers, writers, and artists, our mission is to deliver games that are accessible to everyone while staying true to the authentic combat experiences of our founders. "Note: I am not a registered investment broker and am offering this as information purposes only.