Podcasts about Video game industry

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Best podcasts about Video game industry

Latest podcast episodes about Video game industry

Video Game Newsroom Time Machine

Video Game profits collapse, PC sales boom & The Next Gen battle begins in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Or Discord https://discord.gg/mYdkBJe8 Links: If you don't see all the links, find them here: https://www.patreon.com/VGNRTM/posts/november-1994-161464050      7 Minutes in Heaven: Jazz Jackrabbit Video Version: https://youtu.be/IIom2LSch6w     https://www.mobygames.com/game/902/jazz-jackrabbit/ Corrections: Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ November 1984 Ep - https://www.patreon.com/VGNRTM/posts/november-1984-157521521     Great Exhibition Digital Recreation - https://www.youtube.com/watch?v=9wNEgZDetNk     https://en.wikipedia.org/wiki/Nintendo_VS._System     Moondust 7 Minutes - https://youtu.be/jT3QzYpUEck?si=MbYsjB7cDptFfIBY      November 1994: Video Game Industry profits plummet          Sega Reports 47 Percent Drop in Earnings in Fiscal First Half, Associated Press Worldstream, November 11, 1994; Friday 07:03 Eastern Time, Section: Financial pages       SEGA PROFITS PLUNGE 43PC AS VIDEO GAME RIVALRY HOTS UP, The Guardian (London), November 12, 1994, Section: THE GUARDIAN HOME PAGE; Pg. 1, Byline: Nicholas Bannister In London And Kevin Rafferty In Tokyo     EDITORS:Associated Press Worldstream, November 21, 1994; Monday 07:13 Eastern Time, Section: Financial pages     KOEI LOWERS PROFIT ESTIMATES, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY     NAMCO SUFFERS LOWER PROFITS IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY     KONAMI TO LOG 3.1-B.-YEN LOSS FOR FY '94, Jiji Press Ticker Service, NOVEMBER 9, 1994, WEDNESDAY          KONAMI SLIPS INTO RED IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 25, 1994, FRIDAY     CAPCOM SUFFERS SHARP DROPS IN PROFIT, SALES, Jiji Press Ticker Service, NOVEMBER 24, 1994, THURSDAY     Play Meter November 1994, pg. 22     TAKARA RETURNS TO BLACK IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY     T-HQ announces third-quarter results, s'ipment of the XBAND Video Game, Modem aNd new equity financing, Business Wire, November 14, 1994, Monday     SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Software Etc. and Babbage's to merge         SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Big money bets against Atari     CBS rich with takeover rumors, USA TODAY, November 7, 1994, Monday, FINAL EDITION, Section: MONEY; Dan Dorfman; Pg. 4B, Byline: Dan Dorfman     https://mdsass.com/our-team/     ATARI RESPONDS TO DAN DORFMAN ARTICLE IN USA TODAY, PR Newswire, November 8, 1994, Tuesday - 09:10 Eastern Time     Atari stock plummets,The Financial Post (Toronto, Canada), November 8, 1994, Tuesday,DAILY EDITION, Section: SECTION 1, NEWS; Pg. 14; APPOINTMENT NOTICE, Byline: Bloomberg     ATARI CORP. ANNOUNCES THIRD QUARTER AND NINE MONTHS 1994 RESULTS, PR Newswire, November 14, 1994, Monday - 05:59 Eastern Time, Section: Financial News     COMPANY NEWS; ATARI STOCK RISES AS DEAL WITH SEGA IS COMPLETED, The New York Times, November 17, 1994, Thursday, Late Edition - Final, Distribution: Financial Desk , Section: Section D; ; Section D;  Page 4;  Column 1;  Financial Desk ; Column 1;  Siliwood deals abound!     Activision, Henson in Multimedia Muppets Deal, Ad Day, November 7, 1994, Section: NEWS ROUNDUP; Pg. 12         Move over, nerds - Hollywood's here, The Age (Melbourne, Australia), November 15, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 43     https://archive.org/details/electronic-games-1994-11z Baby Bells form Multimedia Colossus         3 BABY BELLS FORM MULTIMEDIA COLOSSUS 1994, Reuters News Service, St. Louis Post-Dispatch (Missouri), November 1, 1994, TUESDAY, FIVE STAR Edition, Section: BUSINESS; Pg. 6C    TELEPHONE FIRMS AIM AT CABLE BELL ATLANTIC AND TWO OTHER, BABY BELLS PLAN A MULTIMEDIA VENTURE. , USERS COULD ORDER, VIDEOS.The Philadelphia Inquirer, November 1, 1994 Tuesday FINAL EDITION, Section: BUSINESS; Pg. C01         Info highway dream team / Ovitz wants Hollywood on high-tech map, USA TODAY, November 1, 1994, Tuesday, FINAL EDITION, Section: MONEY; Pg. 1B; Cover Stor      William Morris goes Interactive     William Morris Courts Agencies, ADWEEK, November 14, 1994, Western Edition, Byline: By Cathy Taylor Siemens gets into settop boxes    2 Companies Join Siemens In Video Plan, The New York Times, November 8, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 5; Column 1; Financial Desk ; Column 1;Byline: By Bloomberg Business News     Intel, Backed On ITV, Sails For CablePort, Electronic Buyers News, November 28, 1994, Business and Industry, Section: Pg. 3; ISSN: 0164-6362, Byline: Jonathan Cassell TCI buys into Acclaim     TCI AND ACCLAIM FORM PARTNERSHIP FOR INTERACTIVE, ENTERTAINMENT SOFTWARE, M2 PRESSWIRE, November 4, 1994 TeleWest goes public         Time is right to float, says TeleWest, The Herald (Glasgow), November 8, 1994, Section: Pg. 25, Byline: Nicola Reeves BCE Holdings to buy Rage and Software Creations     NEW GAME PLAN AT £25M BCE, Daily Mail (London), November 2, 1994, Section: Pg. 65           BCE HOLDINGS TO BUY SOFTWARE CREATIONS (HOLDINGS): 2, Extel Examiner, November 1, 1994, Tuesday - 03:04 Eastern Time, Section: Company News; Takeovers and Acquisitions           COMPUTER GAMES MERGER GOES TO EUROPEAN LEVEL, The Guardian (London), November 5, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 38, Byline: Jim Levi     Consoled by a £10m fortune, Mail on Sunday (London), November 6, 1994, Section: Pg. 5, Byline: Jason Nisse     Computer games 'set for surge in sales', The Times, November 9, 1994, Wednesday, Section: Business, Byline: By Neil Bennett Warner buys Renegade     Amiga Games, November 1994, pg. 34         https://en.wikipedia.org/wiki/Renegade_Software Mindscape to buy Atreid Concept     L'editeur Mindscape rachete Atreid Concept, Echos, November 19, 1994             https://www.mobygames.com/company/661/kalisto-entertainment-sa/      Video game ratings system still a thorn in coinop's side     Play Meter, November 1994, pg. 20     https://arcade.fandom.com/wiki/Parental_Advisory_System Sega goes big with VR-1     Japanese take virtual reality for a ride; Sega has combined fairground rides, with hi-tech wizardry, writes Arnold Redhead, The Independent (London), November 21, 1994, Monday, Section: NETWORK PAGE; Page 25, Byline: ARNOLD REDHEAD          https://en.wikipedia.org/wiki/VR-1        https://www.youtube.com/watch?v=L_rf9FiwBUk Japanese Next Gen Holiday Lineup Set     Video-game makers out to zap 32-bit rivals, Nikkei Weekly, November 7, 1994, Business and Industry, Section: Pg. 9; Vol. 32;     Multimedia video game wars begin, The Daily Yomiuri, November 8, 1994, Tuesday, Byline: Terumitsu Otsu; Daily Yomiuri Staff Writer     Nintendo's super 'game boy' from Dundee, The Scotsman, November 16, 1994, Wednesday, Section: Pg. 32          NINTENDO, U.S. FIRM TO DEVELOP 3-D SOFTWARE, Jiji Press Ticker Service, NOVEMBER 22, 1994, TUESDAY            https://nintendo.fandom.com/wiki/Paradigm_Entertainment Saturn release date set     INDUSTRY TREND: CONSUMER ELECTRONICS FIRMS JOIN VIDEO GAME, ORGY, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY          New Video Machines Battle For Supremacy, The Associated Press, November 30, 1994, Wednesday, AM cycle, Section: Business News, Byline: By BRAVEN SMILLIE, Matsushita announces next gen system for 1995     Matsushita likely to market 64-bit game machines in '95, Japan Economic Newswire, NOVEMBER 15, 1994, TUESDAY      Matsushita and IBM team up     Matsushita, IBM in multimedia project, United Press International, November 20, 1994, Sunday, BC cycle        https://en.wikipedia.org/wiki/Panasonic_M2#Technical_specifications 3DO announces massive loss     Video Game Maker 3DO Reports $ 12.8 Million Second-Quarter Loss, The Associated Press, November 4, 1994, Friday, BC cycle          (THDO) 3DO announces second quarter financial results, Business Wire, November 4, 1994, Friday Goldstar launches 3DO in USA         Goldstar Co, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), November 8, 1994, Business and Industry, Section: Pg. B4; Vol. 224; No. 91; ISSN: 0099-9660 Creative to launch 3DO Blaster    Unveiling the latest in computer magic / Film and fun: Morphing and more, USA TODAY, November 17, 1994, Thursday, FINAL EDITION, Section: LIFE; Pg. 4D     3DO Blaster Video - Retro Collective - https://youtu.be/qaHAuGmN3Tk?si=OHf5v3Z9vfJ3RZfl Nintendo launches massive DKC blitz     https://youtu.be/SbHL8-XkXMA?si=d3GNpw2n57mTQBuL       https://youtu.be/OGqUF02zVt4?si=XFO_2LUnM157ayC5        Burnett Seeks to Make Donkey Kong King, AdWeek Midwest; AdWeek, November 21, 1994, Business and Industry, Section: Pg. 2; Vol. XXXV; No. 47;           Yen and old product cause slide in Nintendo profits, The Financial Post (Toronto, Canada), November 22, 1994, Tuesday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 15; APPOINTMENT NOTICE           Video Games Showdown: Will Sega Zap Nintendo?, Christian Science Monitor 8Boston, MA), November 28, 1994, Monday, Section: ECONOMY; Pg. 4, Byline: Mark Trumbull, Staff writer of The Christian Science Monitor     Nation Goes Ape For Donkey Kong Country; Runaway Sales for Hit Video, Game Exceed Box Office Gross for Current Number One Movie, Business Wire, November 30, 1994, Wednesda Atari to spend big in Europe     Atari Tackles Games Giants In Pounds 5m Spend, Marketing, November 10, 1994 Jaguar launches in Japan     Atari's Jaguar Enters Japanese Retail Markets 11/22/94, Newsbytes News Network, November 22, 1994     https://forums.atariage.com/topic/330871-the-japanese-atari-jaguar/ Sony announces Liverpool dev centre     SONY CREATES 250 NEW JOBS FOR MERSEYSIDE, Press Association, November 7, 1994, Monday          SONY ELECTRONIC INVESTMENT IN, The Guardian (London), November 8, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 14, Byline: Martyn Halsall, Northern          SONY TO SET UP U.K. GAME SOFTWARE CENTER, Jiji Press Ticker Service, NOVEMBER 8, 1994, TUESDAY        JAPANESE GIANT TO MAKE GAMES AND 250 JOBS ON MERSEYSIDE, M2 PRESSWIRE, November 28, 1994 Nintendo signs Russian Distribution deal     Russia: Nintendo has selected Steepler as an exclusive distributor of Nintendo video games., Kommersant, November 1, 1994          https://bootleggames.fandom.com/wiki/Steepler_Ltd.#1994:_Dendy:_The_New_Reality,_partnership_with_Nintendo          https://en.wikipedia.org/wiki/Dendy           Mortal Kombat 2 launch is massive     Mortal moral: Gore sells, money yells,  Computer Retail Week, November 14, 1994, Business and Industry, Section: Pg. 116; Vol. 4;     Ad budget Rises    Ad/Media Bulletin: Computer games ad push targets grown-ups, Marketing, November 17, 1994 Movie tie-ins getting tighter         (SNAPSHOT), The Age (Melbourne, Australia), November 12, 1994 Saturday, Late Edition, Section: SATURDAY EXTRA; SNAPSHOT; Pg. 15     Another Big U.S. Deal Turns Sour for Japanese Firm, Associated Press Worldstream, November 18, 1994; Friday 06:09 Eastern Time, Section: International news, Byline: PETER LANDERS           Hard lessons from Sony's software underbelly, The Independent (London), November 18, 1994, Friday, Section: BUSINESS & CITY PAGE; Page 34, Byline: HAMISH McRAE     Leisure Concepts reports third quarter, nine-month results, Business Wire, November 14, 1994, Monday             https://en.wikipedia.org/wiki/GoldenEye        https://en.wikipedia.org/wiki/GoldenEye_007  Nintendo premiers VirtualBoy     Nintendo Unveils Virtual Reality Game, The Associated Press , November 14, 1994, Monday, AM cycle, Section: Business News          https://www.linkedin.com/in/kerry-ganofsky-15873/     Nintendo announces investment in Reflection Technology Inc.; home video game leader also acquires exclusive worldwide license for proprietary LED, display technology, Business Wire, November 14, 1994, Monday     VIRTUALITY PLAYS DOWN IMPACT OF RIVAL NINTENDO PRODUCT, Extel Examiner,November 16, 1994, Wednesday - 07:16 Eastern Time, Section: Company News; Other     https://en.wikipedia.org/wiki/Virtual_Boy      PC sales boom     Spurred by many factors, home PC sales are soaring, Star Tribune (Minneapolis, MN), November 10, 1994, Metro Edition, Section: Special; Pg. 2S, Byline: Steve Alexander; Staff Writer Bandai and Apple team up for children's PC     BANDAI, APPLE TO JOINTLY DEVELOP PC FOR CHILDREN, Jiji Press Ticker Service, NOVEMBER 10, 1994, THURSDAY       https://en.wikipedia.org/wiki/Apple_Pippin     Apple sets sights on video games, The Financial Post (Toronto, Canada), November 11, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 5; COLUMN Apple to sell MacOS at retail     MICROFILE, The Guardian (London), November 17, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. 7     https://www.youtube.com/watch?v=8v4BaWwoyA0 Commodore Sale delayed... AGAIN!     DELAY IN THE SALE OF COMMODORE CREATES ANXIETY A LONG WAIT COULD KILL PROSPECTS FOR THE FIRM'S AMIGA COMPUTERS. AT LEAST, THAT'S WHAT ITS ADHERENTS SAY., The Philadelphia Inquirer, November 7, 1994 Monday FINAL EDITION, Section: PHILADELPHIA BUSINESS; Pg. G01, byline: Dan Stets,     Amiga Games, November 1994, pg. 19 Australia funds multimedia development         Multimedia funding is welcome news, The Age (Melbourne, Australia), November 1, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 34 Korea invests in games     Korea Makes Huge Game Industry Investment, Newsbytes, November 21, 1994, Monday Looking Glass goes VC     LOOKINGGLASS RECEIVES $3.8 MILLION IN VENTURE CAPITAL FROM INSTITUTIONAL VENTURE PARTNERS, MATRIX PARTNERS, PR Newswire, November 21, 1994, Monday - 14:24 Eastern Time, Section: Entertainment, Television, and Culture     PC Player November 1994, pg. 17 Humongous bets on hand drawn art     "FREDDI FISH AND THE CASE OF THE MISSING KELP SEEDS(TM) SWIMS INTO STORES,PR Newswire, November 7, 1994, Monday - 12:52 Eastern Time" Staples stocks games     Office Superstores Emphasize 'Play" with Software, Discount Store News, November 7, 1994, Business and Industry, Section: Pg. S4; Vol. 33; No. 21; ISSN: 0012-3587 Amstrad targets direct market     Marketing Technique: Key movers - Publishers are still paying mega bucks for titles on mega bytes. So why does computer publishing continue to thrive, asks Michael Kavanagh, Marketing, November 24, 1994, Byline: By MICHAEL KAVANAGH IBM moves to online software distribution     IBM to beam up satellite-based software delivery, Network World, November 7, 1994, Section: TOP NEWS; Pg. 10, Byline: Michael Cooney IBM introduces multilevel disc     IBM's multilevel optical disk named "Best of What's New", Business Wire, November 9, 1994, Wednesday        https://research.ibm.com/publications/multilevel-volumetric-optical-storage AT&T buys Imagination network     AT&T buys interactive computer games unit, Financial Times (London,England), November 16, 1994, Wednesday, Section: International Company News; Pg. 34, Byline: By LOUISE KEHOE and REUTER      Xband launches     PERSONAL TECHNOLOGY New video game service for kids ready to come on line Thursday, The Atlanta Journal and Constitution, November 13, 1994, Sunday, Section: BUSINESS; Section R; Page 3, Byline: By Kris Jensen STAFF WRITER Sega Channel to get nationwide rollout     Sega Channel test a success -- service prepares for national rollout in December; Final test results far exceed expectations, Business Wire, November 30, 1994, Wednesday Jaguar to go online     CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Sega goes online     Sega goes on-line with CompuServe & World Wide Web; real-time conferences, video clips, contests, chat rooms all part of new interactive, services for Sega fans, Business Wire, November 2, 1994, Wednesday     "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" Mosaic Communications changes name to Netscape     CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 AOL goes shopping     "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" CUC buys netMarket     CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Paul Allen invests in Cnet     Vulcan gets C/NET, The Financial Post (Toronto, Canada), November 4, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 47, Business Briefs; CORRECTION Bill Gates touts information future at Comdex     https://youtu.be/7fJWMsgxzvA?si=VzEkgqkFwbDHUzRz         Microsoft chief sees new era in computing, St. Petersburg Times (Florida), November 21, 1994, Monday, City Edition, Times Publishing Company, Section: BUSINESS; TECHNOLOGY; TECH TALK; Pg. 8; DIGEST, Byline: DAVE GUSSOW Publishing     Pearson Buys Future     PEARSON ACQUIRES FUTURE PUBLISHING, M2 PRESSWIRE, November 28, 1994 Street Fighter the RPG     Play Meter November 1994, pg. 170      Fighter History suit settled     Computer game makers settle copyright dispute, Japan Economic Newswire, NOVEMBER 1, 1994, TUESDAY     https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_Inc.     https://en.wikipedia.org/wiki/Capcom_U.S.A._Inc._v._Data_East_Corp.      Nintendo wins again     NINTENDO WINS THIRD SUMMARY JUDGMENT THIS YEAR IN PATENT INFRINGEMENT CASE, PR Newswire, November 30, 1994, Wednesday - 14:45 Eastern Time, Section: Financial News GATT changes coming     BAN ON CD, GAMES HIRE, The Sydney Morning Herald, November 20, 1994 Sunday, Late Edition, Section: BUSINESS; Pg. 58, Byline: BRUCE JONES          VOTES IN FAVOR OF GATT, Congressional Press Releases, November 29, 1994, Tuesday, Section: PRESS RELEASE, Byline: STEPHEN HORN     https://en.wikipedia.org/wiki/General_Agreement_on_Tariffs_and_Trade US Government to fund Software Protection Efforts in China         Business Report ON TECHNOLOGY China shines as new market, The Atlanta Journal and Constitution, November 2, 1994, Wednesday, Section: BUSINESS; Section G; Page 2, Byline: By Bill Husted Cyber crime booming     Crimes of the 'Net', Newsweek, November 14, 1994 , UNITED STATES EDITION, Section: BUSINESS; Software; Pg. 46 Internet Cafe profiled    Are You Ready For The Future?, The Sunday Times (London), November 20, 1994, Sunday, Section: Features, Byline: Christopher Lloyd Hate moves online     Report Assesses Extremist Groups in Europe, Associated Press Worldstream, November 15, 1994; Tuesday 10:34 Eastern Time, Section: International news, Byline: MARILYN AUGUST      Cybermania 94 awards     Interactivities, Playback, November 07, 1994, Section: Pg.9, Byline: Pamela David Lego awards video game resistance     Lego awards annual prize for services to children, Agence France Presse -- English, November 15, 1994 11:14 Eastern Time, Section: International news CNN visits Brittannia Manor     Haunted House Owner Goes All Out to Create Hell at Home, CNN NEWS 3:14 am ET, November 1, 1994 VR goes Dental     "https://vrarwiki.com/wiki/Virtual_i-O_i-glasses!   Dentist's drill or a 3D thrill The Age (Melbourne, Australia), November 8, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 50, Byline: Alan Sayre" Casio debuts digital camera     New still camera puts your memories on silicon chips, The Vancouver Sun (British Columbia), November 17, 1994, Thursday, FINAL EDITION, Section: BUSINESS; Pg. D4      Interview with game translator     PC Joker, pg. 61 William A. Higinbotham has passed     William A. Higinbotham, 84; Helped Build First Atomic Bomb, The New York Times, November 15, 1994, Tuesday, Late Edition - Final, Distribution: National Desk , Section: Section D; ; Section D;  Page 29;  Column 5;  National Desk ; Column 5; ; Obituary (Obit); Biography, Byline: William A. Higinbotham      https://en.wikipedia.org/wiki/William_Higinbotham       https://archive.org/details/sim_creative-computing_1982-10_8_10/page/190/mode/1up  Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

The Geekcentric Podcast
Behind The Geeks | Casey Baron on Why Games Belong at Tribeca

The Geekcentric Podcast

Play Episode Listen Later Jun 10, 2026 49:33


On this special Behind The Geeks, Justin and Nate sit down with Casey Baron, Senior Programmer for Tribeca Games, to discuss the growing role of video games within the Tribeca Festival and the evolving relationship between games and film. Casey shares what it actually means to be a Senior Programmer, the games that shaped his perspective on interactive storytelling, and how his experience across both film and games influences the way he approaches the festival. We also explore the role games play in the future of storytelling, the recognition of independent game developers, and which titles attendees should keep an eye on at this year's Tribeca Festival. Plus, Casey joins us for our signature “Whatchya?” segment to share what he's currently watching, playing, and recommending. Attending Tribeca this year? Be sure to visit the free, public Games Gallery at Pier 57 from June 10–14, where you'll have the chance to play exclusive demos of exciting unreleased games featured as part of the Tribeca Games Program. Learn more about Tribeca Games:https://tribecafilm.com/festival/games Learn more about the Tribeca Storytelling Summit:https://tribecafilm.com/storytellingsummit Explore the Tribeca Festival:https://tribecafilm.com/festival Follow Tribeca:https://www.instagram.com/tribeca Check out Geekcentric onYouTube | Instagram | Twitter | TikTokJoin the Geekcentric Discord HEREFollow Eatcentric - Same geeks. New Eats

Game Pass or Pass
Xbox 2026 Summer Showcase...Somehow...Exclusives Returned

Game Pass or Pass

Play Episode Listen Later Jun 7, 2026 68:46


Xbox Showcase 2026: Somehow...Exclusives Returned... The Xbox Games Showcase 2026 brought a packed lineup of announcements, including the reveal of Persona 6, a new look at Fable, more details on Gears of War: E-Day, and the surprise return of Spyro. Microsoft also continued to showcase its evolving strategy of bringing more of its games beyond the Xbox ecosystem, while also announcing console exclusives... What does it mean to be an Xbox exclusive in 2026? As Xbox expands its reach across multiple platforms, fans and industry analysts remain divided. Some see the move as a smart business decision that puts games in front of more players and grows major franchises. Others argue that exclusives are a key part of a platform's identity and that moving away from them could weaken the value of owning an Xbox console. In this episode, we break down the biggest announcements from the showcase, discuss what stood out, what was missing, and examine the growing shift toward a multi-platform future. Are console exclusives becoming a thing of the past, or do they still play a critical role in the gaming industry? Tune in as we explore the announcements, the reactions, and the future of Xbox in a gaming landscape where the lines between platforms continue to blur. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Gamereactor TV - English
The mobile video game industry continues to thrive in Europe

Gamereactor TV - English

Play Episode Listen Later Jun 5, 2026 0:14


Gamereactor TV - Norge
The mobile video game industry continues to thrive in Europe

Gamereactor TV - Norge

Play Episode Listen Later Jun 5, 2026 0:14


Gamereactor TV - Italiano
The mobile video game industry continues to thrive in Europe

Gamereactor TV - Italiano

Play Episode Listen Later Jun 5, 2026 0:14


Gamereactor TV - Español
The mobile video game industry continues to thrive in Europe

Gamereactor TV - Español

Play Episode Listen Later Jun 5, 2026 0:14


Gamereactor TV - Inglês
The mobile video game industry continues to thrive in Europe

Gamereactor TV - Inglês

Play Episode Listen Later Jun 5, 2026 0:14


Gamereactor TV - France
The mobile video game industry continues to thrive in Europe

Gamereactor TV - France

Play Episode Listen Later Jun 5, 2026 0:14


Gamereactor TV - Germany
The mobile video game industry continues to thrive in Europe

Gamereactor TV - Germany

Play Episode Listen Later Jun 5, 2026 0:14


Gamereactor TV - Suomi
The mobile video game industry continues to thrive in Europe

Gamereactor TV - Suomi

Play Episode Listen Later Jun 5, 2026 0:14


Gamereactor TV - Sverige
The mobile video game industry continues to thrive in Europe

Gamereactor TV - Sverige

Play Episode Listen Later Jun 5, 2026 0:14


Gamertag Radio
ESA 2026 Essential Facts: The Rise of the 35+ Gamer and What It Means

Gamertag Radio

Play Episode Listen Later Jun 3, 2026 33:00


This week on Gamertag Radio! Interview with Stanley Pierre-Louis, CEO of the Entertainment Software Association. Learn how 212 million Americans, from all ages, are gaming weekly, boosting mental sharpness and social bonds. Uncover surprising insights on gaming's impact on mental health, culture, and real world skills. Players continue to break stereotypes for who is a ‘gamer'.• 212.3 million Americans play video games every week, up 3% (7.2 million) compared to 2025.• The gender of players is split fairly equally between men and women, with 53% of men and 46%of women actively playing. Slightly more boys and men play than girls and women in allgenerations except Boomers (ages 62-80) where 52% of Boomer women play games comparedto 47% of men.• Video games are for everyone, not just kids. While more than 80% of Gen Alpha (age 5-13) andGen Z (age 14-29) play video games, the majority of adults are powering up as well: 71% ofMillennials (age 30-45), 56% of Gen X (age 45-61) and 50% of Boomers (age 62-80) say they playweekly. Even 32% of the silent generation (age 81-90) are joining in on the fun.• Adult players are more likely to be employed full-time (39%) or to have children (35%) comparedto the general U.S. population – 34% and 30%, respectively.Parents prefer their kids play video games, and love playing with them, too.• The majority of American parents (75%) actively play video games each week, with most (81%)saying they also game with their children (52% at least weekly).• Nearly half (49%) of parents whose children play video games believe playing games teachesimportant skills to their children, such as problem solving and creative thinking.• Two thirds of parents say they use parental controls with that number jumping to 70% forparents of kids 12 and under.Americans feel overwhelmingly positive about video games.• Most American adults recognize the positive benefits of playing video games, such as thembeing fun (85%), bringing joy (81%), offering stress relief (78%), and providing mental stimulation(79%). Younger players (Gen Z) especially believe that video games offer a great way to bringpeople together (88%) and build relationships (87%).• Most adults agree that playing video games helps develop problem-solving skills (76%) andteamwork/collaboration (67%), as well as adaptability/resilience (58%) and STEAM (53%) andcommunication skills (52%).• Nearly nine-in-ten (89%) players who play a sport both on-screen and in real life say playing thevideo game version of their sport improves their real-world performance.Mobile leads the way, with people playing across genres and platforms.• Playing on a mobile device is the most popular across all age groups (80%), while PC and consolegameplay is more common with Gen Alpha, Gen Z and Millennials.• Puzzle, primarily driven by older players, is the top genre on mobile (66%) and PC (60%) but fallsbehind action (66%), shooter (60%) and arcade (60%) games on console.Americans believe video games offer the most value for their money.• A majority of players (63%) report that video games deliver the most entertainment value fortheir money, compared to video streaming services for music, TV and movies, as well as books,magazines and news articles.• Most Gen Alpha (69%), Gen Z (78%) and Millennial (67%) players have purchased in-gamecontent, typically spending $20 per month (median).• Parents also purchase in-game content for their children (54%). Of those that do, nearly all ofthem (93%) require approval for in-games purchases made by their kids.• More than half (58%) of players downloaded a game for free in the past 12 months, while 43% purchased a game, 35% purchased a game subscription and 19% borrowed a game.The full Essential Facts About the U.S. Video Game Industry report is now available. For more information, visit the ESA's website.Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.

The Sunday Session with Francesca Rudkin
Joy Keene: NZ Game Developers Association executive director on New Zealand's 'booming' video game industry

The Sunday Session with Francesca Rudkin

Play Episode Listen Later May 30, 2026 7:51 Transcription Available


It's been a breakthrough year for New Zealand's video game industry. The sector hit its $1 billion annual revenue target two years early, and it's on track to double that figure by the end of the decade. NZ Game Developers Association executive director Joy Keene says there are quite a few factors behind this. "We're a very creative country, obviously, we have some number 8 wire kind of thinking. And couple that with the Government support that we've been receiving over the last few years, that has super-charged what our game developers have been able to do." LISTEN ABOVE See omnystudio.com/listener for privacy information.

Best of Business
Joy Keene: NZ Game Developers Association executive director on New Zealand's 'booming' video game industry

Best of Business

Play Episode Listen Later May 30, 2026 7:53 Transcription Available


It's been a breakthrough year for New Zealand's video game industry. The sector hit its $1 billion annual revenue target two years early, and it's on track to double that figure by the end of the decade. NZ Game Developers Association executive director Joy Keene says there are quite a few factors behind this. "We're a very creative country, obviously, we have some number 8 wire kind of thinking. And couple that with the Government support that we've been receiving over the last few years, that has super-charged what our game developers have been able to do." LISTEN ABOVE See omnystudio.com/listener for privacy information.

Clownfish TV: Audio Edition
Video Game Industry Deathwatch.

Clownfish TV: Audio Edition

Play Episode Listen Later Apr 21, 2026 18:51


Video game layoffs continue in 2026. In fact, there are so many it's happening about every day now and is impossible to stay on top of. So what is going on here and will it get better? The honest truth -- no, probably not. The AAA and live service spaces got too big and bloated and the surplus money isn't there to subsidize this anymore. So which AAA title will bankrupt which studio by the end of the year. Watch the podcast episodes on YouTube and all major podcast hosts including Spotify. CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/ On YouTube - https://www.youtube.com/c/ClownfishTV On Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvg On Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629 MORE CLOWNFISH TV - Official Merch Store: http://ClownfishMinus.com Facebook - https://facebook.com/ClownfishTV X - https://x.com/ClownfishTVcom Clownfish TV subreddit: https://www.reddit.com/r/ClownfishTVOfficial/ Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #Games #VideoGames #Layoffs #Tech #Podcast #Commentary #News #Reaction #Gaming #Comedy #Entertainment #Hollywood #PopCulture #Tech #Anime #FYP Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Clownfish TV: Audio Edition
NVIDIA CEO Takes Credit for CREATING Video Game Industry?!

Clownfish TV: Audio Edition

Play Episode Listen Later Mar 8, 2026 13:16


The CEO of NVIDIA took credit for creating the video game industry. No, he was serious. Nolan Bushnell, Miyamoto, and many others would like to have a word...Watch the podcast episodes on YouTube and all major podcast hosts including Spotify.CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles.Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/On YouTube - https://www.youtube.com/c/ClownfishTVOn Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvgOn Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629

Intangiblia™
Case Study: The Intellectual Property World of Nintendo

Intangiblia™

Play Episode Listen Later Mar 2, 2026 20:00 Transcription Available


Arcades roar, quarters clatter, and a cartoon ape climbs into legal history. From that moment, we trace how Nintendo turned courtroom battles into a durable framework that protects creativity, sustains markets, and shapes how gaming IP is enforced worldwide. We walk you through the legendary Donkey Kong versus King Kong fight, the NES lockout wars with Atari Games, and the surprising Game Genie ruling that carved out space for temporary, player-side tweaks.We then follow the money and the norms: why mass ROM hubs fell, how a single operator faced heavy statutory damages, and what counts as preservation versus willful distribution. The story expands into anti-circumvention law—mod chips, access controls, and the logic of prevention—before crossing into Europe, where the CJEU's proportionality test in PC Box affirmed platform security while keeping room for legitimate uses like homebrew. We also dive into patents on touchscreen and virtual joystick mechanics, showing how “feel” can rest on protected technical design, and close with the rapid Yuzu settlement that highlights today's fast-moving fight over active titles and alternative supply chains.Across these cases, a clear strategy emerges: IP as architecture. Copyright draws the line around expression, trademarks anchor identity, patents shield engineered solutions, and anti-circumvention maintains the gates. When used with precision, these tools don't choke innovation—they make it possible for studios to invest, for platforms to remain stable, and for beloved franchises to grow without being hollowed out by leakage. If you care about how games endure from cartridge to cloud, this legal map explains why some doors stay open and others must close.If this journey challenged your assumptions about ROMs, mods, and emulators, share it with a friend, subscribe for more plain-talk IP case studies, and leave a quick review telling us which case changed your mind.Send a textCheck out "Protection for the Inventive Mind" – available now on Amazon in print and Kindle formats. The views and opinions expressed (by the host and guest(s)) in this podcast are strictly their own and do not necessarily reflect the official policy or position of the entities with which they may be affiliated. This podcast should in no way be construed as promoting or criticizing any particular government policy, institutional position, private interest or commercial entity. Any content provided is for informational and educational purposes only.

Post Game Report
The Video Game Industry is a business.

Post Game Report

Play Episode Listen Later Feb 24, 2026 41:08


There have been recent changes within the Video Game industry that happen in every other industry.

GamerHeads: A Video Game Podcast Network
What Could Nintendo Deliver in 2026? A Look Ahead with Special Guest Brian Shea | The Gamerheads Podcast

GamerHeads: A Video Game Podcast Network

Play Episode Listen Later Feb 10, 2026 71:49


Send a textWelcome to another episode of The Gamerheads Podcast! This week, Roger sits down with returning guest Brian Shea, Executive Editor at Game Informer and host of All Things Nintendo, to talk Nintendo in 2026. They break down what games they are looking forward to, which franchise series feel overdue for a new release, and where Nintendo could stumble or surprise us. Support All Things Nintendo!PatreonFollow Brian on BlueskySupport the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Goodpods! Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on BlueSky: https://bsky.app/profile/gamerheadspodcast.comMusic: Jeff Dasler - Recus...

AwesomeCast: Tech and Gadget Talk
Adobe Firefly Goes FREE (For Now) + Switch 2 Upgrades + Pittsburgh LEGO Set?! | AwesomeCast 766

AwesomeCast: Tech and Gadget Talk

Play Episode Listen Later Feb 4, 2026 59:46


If your feeds feel like they're equal parts tech news, AI tools, and “wait… is that real?” videos, you're not alone. In AwesomeCast 766, Sorg, Dudders, and Podnar bounce between practical creator tools, gaming industry headlines, and some extremely Pittsburgh local gems. The “free for now” AI moment One of the big conversations this week is around Adobe Firefly opening the gates for unlimited image and video generations—at least until mid-March. The crew talks about why companies do this (get you hooked), but also why it's still worth exploring right now if you're creating promos, openers, or social clips.  AI hits gaming: the Project Genie ripple Chachi's Video Game Minute drops a bigger question: what happens when generative tools reduce the need for traditional creative labor, and how does the industry react when that shift feels immediate?  Pittsburgh corner: arcade church + LEGO skyline dreams On the local front, a new arcade opens inside an old church in Duquesne with a one-time entry fee and a whole lot of machines set to free play—instantly landing on the crew's “we should go there” list.  And then there's the LEGO Ideas “Pittsburgh” build: the skyline, the incline, the vibe… and yes, a “bus in a sinkhole.” The crew makes the case for voting it into existence.  Gadget pick: Cell2Jack = landline nostalgia, modern convenience Dudders' Awesome Thing of the Week is Cell2Jack—letting your cell phone ring through a home handset so you can stop missing calls and bring back that “anyone can answer the house phone” feeling.  Switch 2 upgrades: worth it or nah? The crew breaks down what “Switch 2 Editions” even mean in practice (and how pricing/extra content is landing), using Mario Wonder's multiplayer design as a touchpoint.  Black History Month spotlight: James West Podnar's spotlight highlights inventor James West and how the electret microphone helped make modern microphones small, practical, and everywhere—like, literally in your phone. 

Sorgatron Media Master Feed
AwesomeCast 766: Adobe Firefly Goes FREE (For Now) + Switch 2 Upgrades + Pittsburgh LEGO Set?!

Sorgatron Media Master Feed

Play Episode Listen Later Feb 4, 2026 59:46


If your feeds feel like they're equal parts tech news, AI tools, and “wait… is that real?” videos, you're not alone. In AwesomeCast 766, Sorg, Dudders, and Podnar bounce between practical creator tools, gaming industry headlines, and some extremely Pittsburgh local gems. The “free for now” AI moment One of the big conversations this week is around Adobe Firefly opening the gates for unlimited image and video generations—at least until mid-March. The crew talks about why companies do this (get you hooked), but also why it's still worth exploring right now if you're creating promos, openers, or social clips.  AI hits gaming: the Project Genie ripple Chachi's Video Game Minute drops a bigger question: what happens when generative tools reduce the need for traditional creative labor, and how does the industry react when that shift feels immediate?  Pittsburgh corner: arcade church + LEGO skyline dreams On the local front, a new arcade opens inside an old church in Duquesne with a one-time entry fee and a whole lot of machines set to free play—instantly landing on the crew's “we should go there” list.  And then there's the LEGO Ideas “Pittsburgh” build: the skyline, the incline, the vibe… and yes, a “bus in a sinkhole.” The crew makes the case for voting it into existence.  Gadget pick: Cell2Jack = landline nostalgia, modern convenience Dudders' Awesome Thing of the Week is Cell2Jack—letting your cell phone ring through a home handset so you can stop missing calls and bring back that “anyone can answer the house phone” feeling.  Switch 2 upgrades: worth it or nah? The crew breaks down what “Switch 2 Editions” even mean in practice (and how pricing/extra content is landing), using Mario Wonder's multiplayer design as a touchpoint.  Black History Month spotlight: James West Podnar's spotlight highlights inventor James West and how the electret microphone helped make modern microphones small, practical, and everywhere—like, literally in your phone. 

The Bid Picture - Cybersecurity & Intelligence Analysis
452. Disruptions in the Global Video Game Industry

The Bid Picture - Cybersecurity & Intelligence Analysis

Play Episode Listen Later Feb 1, 2026 53:06


Check out host Bidemi Ologunde's new show: The Work Ethic Podcast, available on Spotify and Apple Podcasts.In this episode, host Bidemi Ologunde discusses the global disruption rocking the video game industry, connecting the headlines (layoffs, studio closures, and delayed releases) to the deeper structural shifts (rising development costs, investor pressure, market saturation, and the evolution of monetization from premium sales to live services and in-game purchases). Why did so many companies cut jobs even as blockbuster games kept shipping? Is the "games-as-a-service" model reaching a breaking point, or just entering a tougher, more sustainable phase? What happens when thousands of new titles flood digital storefronts every year, and attention becomes the scarcest resource? And as mobile, AAA, indie, and esports collide in the same attention economy, who is best positioned to survive, and what does the next era of gaming look like for creators, players, and investors?Email: bidemiologunde@gmail.comSupport the show

Gamereactor TV - English
The video game industry is almost worth $200 billion

Gamereactor TV - English

Play Episode Listen Later Dec 26, 2025 0:14


Gamereactor TV - Norge
The video game industry is almost worth $200 billion

Gamereactor TV - Norge

Play Episode Listen Later Dec 26, 2025 0:14


Gamereactor TV - Italiano
The video game industry is almost worth $200 billion

Gamereactor TV - Italiano

Play Episode Listen Later Dec 26, 2025 0:14


Gamereactor TV - Español
The video game industry is almost worth $200 billion

Gamereactor TV - Español

Play Episode Listen Later Dec 26, 2025 0:14


Clownfish TV: Audio Edition
The Video Game Industry is CRASHING in 2025... | Clownfish TV

Clownfish TV: Audio Edition

Play Episode Listen Later Dec 19, 2025 14:31


The AAA video game industry is doing terrible this year. Console sales in November 2025 are at a 30 YEAR LOW. You read that correctly -- a 30 year low. And even the Nintendo Switch 2 isn't moving the needle much this holiday season. The PS5 is actually leading the pack with the Xbox Series taking a MASSIVE year over year hit. Yeah, it's rough.Watch this podcast episode on YouTube and all major podcast hosts including Spotify.CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles.D/REZZED News covers Pixels, Pop Culture, and the Paranormal! We're an independent, opinionated entertainment news blog covering Video Games, Tech, Comics, Movies, Anime, High Strangeness, and more. As part of Clownfish TV, we strive to be balanced, based, and apolitical. Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/On YouTube - https://www.youtube.com/c/ClownfishTVOn Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvgOn Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629

AwesomeCast: Tech and Gadget Talk
2025 Predictions on AI, 3D Printers and more! | AwesomeCast 762

AwesomeCast: Tech and Gadget Talk

Play Episode Listen Later Dec 17, 2025 60:49


In this end-of-year AwesomeCast, hosts Michael Sorg and Katie Dudas are joined by original AwesomeCast co-host Rob De La Cretaz for a wide-ranging discussion on the biggest tech shifts of 2025 — and what's coming next. The panel breaks down how AI tools became genuinely useful in everyday workflows, from content production and health tracking to decision-making and trend analysis. Rob shares why Bambu Labs 3D printers represent a turning point in consumer and professional 3D printing, removing friction and making rapid prototyping accessible for creators, engineers, and hobbyists alike. The episode also covers the evolving role of AI in media creation, concerns around over-reliance and trust, and why human-made content may soon become a premium feature. Intern Mac reflects on changing career paths into media production, while the crew revisits their 2025 tech predictions, holds themselves accountable, and locks in bold forecasts for 2026. Plus: Chachi's Video Game Minute, AI competition heating up, Apple Vision Pro speculation, and why “AI inside” may need clearer definitions moving forward.

Sorgatron Media Master Feed
AwesomeCast 762: 2025 Predictions on AI, 3D Printers and more!

Sorgatron Media Master Feed

Play Episode Listen Later Dec 17, 2025 60:49


In this end-of-year AwesomeCast, hosts Michael Sorg and Katie Dudas are joined by original AwesomeCast co-host Rob De La Cretaz for a wide-ranging discussion on the biggest tech shifts of 2025 — and what's coming next. The panel breaks down how AI tools became genuinely useful in everyday workflows, from content production and health tracking to decision-making and trend analysis. Rob shares why Bambu Labs 3D printers represent a turning point in consumer and professional 3D printing, removing friction and making rapid prototyping accessible for creators, engineers, and hobbyists alike. The episode also covers the evolving role of AI in media creation, concerns around over-reliance and trust, and why human-made content may soon become a premium feature. Intern Mac reflects on changing career paths into media production, while the crew revisits their 2025 tech predictions, holds themselves accountable, and locks in bold forecasts for 2026. Plus: Chachi's Video Game Minute, AI competition heating up, Apple Vision Pro speculation, and why “AI inside” may need clearer definitions moving forward.

Gamereactor TV - English
DevGAMM and the evolution of video game industry events - Maria Chyrvona Interview

Gamereactor TV - English

Play Episode Listen Later Dec 9, 2025 23:11


Gamereactor TV - Norge
DevGAMM and the evolution of video game industry events - Maria Chyrvona Interview

Gamereactor TV - Norge

Play Episode Listen Later Dec 9, 2025 23:11


Gamereactor TV - Italiano
DevGAMM and the evolution of video game industry events - Maria Chyrvona Interview

Gamereactor TV - Italiano

Play Episode Listen Later Dec 9, 2025 23:11


The 404 Media Podcast
The Video Game Industry's Existential Crisis (with Jason Schreier)

The 404 Media Podcast

Play Episode Listen Later Nov 17, 2025 64:39


The video game industry has had a turbulent few years. The pandemic made people play more and caused a small boom, which then subsided, resulting in wave after wave of massive layoffs. Microsoft, one of the major console manufacturers, is shifting its strategy for Xbox as the company shifts its focus to AI. And now, Electronic Arts, once a load-bearing publisher for the industry with brands like The Sims and Madden, is going private via a leveraged buyout in a deal involving Saudi Arabia's Public Investment Fund and Jared Kushner. Video games are more popular than ever, but many of the biggest companies in the business seem like they are struggling to adapt and convert that popularity into stability and sustainability. To try and understand what the hell is going on, this week we have a conversation between Emanuel and Jason Schreier, who reports about video games for Bloomberg and one of the best journalists on this beat. Jason helps us unpack why Microsoft is now aiming for higher-than-average profit margins at Xbox and why the company is seemingly bowing out of the console business despite a massive acquisition spree. We also talk about what the EA deal tells us about other game publishers, and what all these problems tell us about changing player habits and the future of big budget video games. YouTube Version: https://youtu.be/6ydF7hD6cFI Subscribe at 404media.co for bonus content. Microsoft Pushes Xbox Division to Hit Higher Profit Margins EA's Deal to Go Private Could Be Good for Investors, Bad for Employees EA Buyout Highlights Gaming Struggles as Growth Slows The Video-Game Industry Has a Problem: There Are Too Many Games Learn more about your ad choices. Visit megaphone.fm/adchoices

Gamereactor TV - English
"You've seen it all!" - An insightful chat on the video game industry with veteran exec Adam Boyes at DevGAMM

Gamereactor TV - English

Play Episode Listen Later Nov 13, 2025 14:12


Gamereactor TV - Norge
"You've seen it all!" - An insightful chat on the video game industry with veteran exec Adam Boyes at DevGAMM

Gamereactor TV - Norge

Play Episode Listen Later Nov 13, 2025 14:12


Gamereactor TV - Italiano
"You've seen it all!" - An insightful chat on the video game industry with veteran exec Adam Boyes at DevGAMM

Gamereactor TV - Italiano

Play Episode Listen Later Nov 13, 2025 14:12


The Fun Waste of Time
Episode 83: Is The Video Game Industry Pricing Out Its Fans and Community?!

The Fun Waste of Time

Play Episode Listen Later Oct 12, 2025 129:03


In this episode of The Fun Waste of Time, the fellas discuss industry-wide events impacting the video game community due to drastic increases in video game console and subscription service prices. More specifically, they share their thoughts on Microsoft and the unprecedented price hike to their Xbox "Series" consoles and Game Pass subscription service. The fellas also get into a detailed discussion about their thoughts and impressions playing PlayStation's most recent console exclusive "Ghost of Yotei".  In addition, all the other video games, movies, TV shows and comic books the fellas have been enjoying and experiencing are discussed as well.  There's all this and more in episode 83 of The Fun Waste of Time!  FWT Website: thefunwasteoftime.com  FWT Email: podcast@thefunwasteoftime.com Be sure to subscribe and follow us on YouTube, Apple Podcast, Spotify, iHeart Radio, and all other major podcast platforms!

Winners Don't Use Drugs
#179 Winners Hate The Video Game Industry

Winners Don't Use Drugs

Play Episode Listen Later Oct 6, 2025 114:51


A wide variety of gaming discussions among four friends that opened an eSports Center together! Follow us on... Facebook: engagegamingmobile Twitter: @engagegamingmob Instagram: engagegamingmobile Youtube: www.youtube.com/c/EngageGaming Email: engagegamingmobile@gmail.com

Game Changers
ESA's Game Plan for the Video Game Industry with Stanley Pierre-Louis

Game Changers

Play Episode Listen Later Aug 7, 2025 53:11


Tired of video games getting a bad rap? Stanley Pierre-Louis, CEO of the Entertainment Software Association, unveils the playbook that turned the gaming industry from a political target into a respected art form. Learn how strategic advocacy and self-regulation built a fortress of trust with both policymakers and parents.With new challenges like AI on the horizon, the lessons from gaming's legislative battles provide a crucial blueprint for any innovative industry trying to protect its creative freedom and foster growth in a world of constant scrutiny.CHAPTERS:00:00 - How Stanley Pierre-Louis Became the Voice of the Gaming Industry01:51 - Growing Up with Atari, Pac-Man, and Retro Gaming Culture04:28 - Battling Piracy from Napster to Grokster in Music Law10:10 - Transitioning from Music to Gaming Through IP and Tech13:46 - How Creators Differ Across Film, Music, and Video Games16:50 - The Birth of the ESA and ESRB as Gaming's Advocacy Pillars22:17 - Why Parents Trust Video Games More Than Social Media24:33 - How COVID and Culture Shifted Gaming's Perception in D.C.27:01 - Key Policy Issues in Gaming: Online Safety, AI, and Regulation33:00 - How ESA Translates Industry Innovation to Lawmakers41:04 - Why E3 Ended and What iicon Means for Gaming's Future46:08 - Stanley's Vision for the ESA as a Policy and Innovation Leader

Tech Won't Save Us
Microsoft is Gutting the Video Game Industry w/ Nathan Grayson

Tech Won't Save Us

Play Episode Listen Later Jul 17, 2025 55:09


Paris Marx is joined by Nathan Grayson to discuss the latest round of Microsoft layoffs and how the company's ambition to remake the video game industry around its streaming service has had significant consequences.Nathan Grayson is a co-founder of Aftermath and author of Stream Big: The Triumphs and Turmoils of Twitch and the Stars Behind the Screen.Tech Won't Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Support the show on Patreon.The podcast is made in partnership with The Nation. Production is by Kyla Hewson.Also mentioned in this episode:An Xbox producer told laid off staff to use AI to help cope with unemployment.Microsoft is moving towards pressuring staff to use AI through employee evaluations.Nathan mentions that it's unclear whether Game Pass is even profitable given how they balance the books.Support the show

Start Making Sense
Microsoft Is Gutting the Video Game Industry | Tech Won't Save Us

Start Making Sense

Play Episode Listen Later Jul 17, 2025 55:09


Paris Marx is joined by Nathan Grayson to discuss the latest round of Microsoft layoffs and how the company's ambition to remake the video game industry around its streaming service has had significant consequences.Nathan Grayson is a co-founder of Aftermath and author of Stream Big: The Triumphs and Turmoils of Twitch and the Stars Behind the Screen.Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Geek Freaks
Marvel vs DC Gaming Showdown, Pixar's Elio Review, Next James Bond Director, Star Trek's Future, and Jon Bernthal in Spider-Man

Geek Freaks

Play Episode Listen Later Jun 24, 2025 69:50 Transcription Available


Frank, Jonathan, and Squeaks explore why Marvel continues to dominate over DC in the video game industry and discuss potential strategies for DC's gaming revival. Frank gives an insightful review of Pixar's Elio, highlighting its originality and emotional storytelling. The hosts also debate the ideal director for the next James Bond film, speculate on the future of Star Trek: Strange New Worlds, and analyze Jon Bernthal's return as Punisher in Spider-Man: Brand New Day. Plus, catch some entertaining moments, including Squeaks' memorable appearance in a Donkey Kong onesie! Timestamps and Topics: 00:00: Squeaks' Donkey Kong Onesie and Halloween Plans 01:26: Choosing Between Denis Villeneuve and Edgar Wright for Next Bond Film 06:13: Jon Bernthal Returns as Punisher in Spider-Man: Brand New Day 13:58: Russell Crowe Joins Henry Cavill in Highlander Reboot 18:31: Blumhouse Acquires the Saw Franchise 23:24: Upcoming Pixar Projects: Hoopers, Gato, and Toy Story 5 28:01: Final Season Announcement for Star Trek: Strange New Worlds 34:48: Pixar's Elio Movie Review and Analysis 43:14: Marvel vs DC Gaming: How Marvel Wins and DC's Path Forward Key Takeaways: Marvel's success in gaming is driven by varied partnerships, genre diversity, and risk-taking. DC Gaming relies too heavily on Batman games; diversification is essential. Pixar's Elio delivers a fresh, emotionally rich story with strong visuals. Strategic director choices for the James Bond franchise are critical for appealing to newer audiences. Upcoming Marvel games (Wolverine, Iron Man, Marvel Tokken) maintain excitement, while DC needs fresh ideas. Memorable Quotes: “Marvel isn't afraid to experiment; DC needs to step outside the Batman box.” “It's time to engage a younger audience—fresh ideas are essential for iconic franchises.” “Superman deserves gameplay mechanics as exciting and satisfying as Spider-Man's web-swinging.” Call to Action: Enjoy the conversation? Subscribe, leave a review, and share your thoughts using #GeekFreaksPodcast! Links and Resources: Get the latest geek news at GeekFreaksPodcast.com Follow Us: Facebook: Geek Freaks Podcast Instagram: @geekfreakspodcast Twitter: @geekfreakspod Patreon: Geek Freaks Podcast Listener Questions: Have suggestions or questions for future episodes? Reach out on social media or email us at Info@GFPods.com! Apple Podcast Tags: Marvel Games, DC Gaming, Spider-Man, Wolverine, Iron Man, Pixar Elio, Next James Bond, Jon Bernthal Punisher, Highlander Movie, Blumhouse Saw, Toy Story 5, Star Trek Strange New Worlds, Geek Culture, Video Game Industry, Geek Freaks Podcast

Geek Freaks
Indie Game Renaissance in Sacramento - Capital Creative Showcase 2025 Recap

Geek Freaks

Play Episode Listen Later Jun 15, 2025 51:44 Transcription Available


In this special episode of Geek Freaks, Frank and Tyler from the Who's Got Next Podcast take you inside Sacramento's Capital Creative Showcase 2025. They explore the vibrant local indie video game scene, highlighting standout titles, engaging directly with developers, and sharing firsthand experiences from an event filled with creativity and innovation. From battle card games with food trucks to rhythm-driven platformers, the indie developers of Sacramento show impressive talent and polish. Timestamps and Topics: 00:00 - Welcome & Event Introduction 01:05 - Highlight: Ala Card Game Overview 01:57 - Snap Quest: A Pokémon Snap-inspired Indie Gem 03:17 - Interview: Andrew from Beat Heart Beat 07:29 - Interview: Ash from Ala Card 09:39 - Interview: Katie, Director & Writer of Starbright Agency 17:16 - Interview: Garrett from BallBastic 30:24 - Interview: Developers of Bounty Quest 36:22 - Interview: Jason from Nerf Ground Assault 38:11 - Interview: Ryan from Ghost Hunter Simulator 40:50 - Interview: Teddy from Snap Quest 44:04 - Event Wrap-Up and Impressions Key Takeaways: Sacramento's indie game scene is thriving with increasingly polished and unique games. Developers emphasize player feedback, iterative design, and continuous improvement. Games ranged from classic inspirations (Super Monkey Ball, Pokémon Snap) to innovative hybrids (food trucks with card mechanics). Many games will be available on Steam soon, offering demos or early access versions. Memorable Quotes: "There's almost too much to consume in just a couple hours." - Tyler "Indie game development is climbing a mountain, only to find another taller mountain waiting." - Garrett "The juxtaposition of capitalism and heroism inspired Starbright Agency." - Katie "Video games are the best form of storytelling." - Katie Call to Action: Enjoyed this dive into Sacramento's gaming scene? Subscribe, leave a review, and share this episode using #GeekFreaksGaming. Your support helps spotlight amazing indie creators! Links and Resources: Visit GeekFreaksPodcast.com for the latest geek news and show updates. Beat, Heart, Beat: https://store.steampowered.com/app/3239360/Beat_Heart_Beat/ A La Card: https://store.steampowered.com/app/3180680/A_la_Card/ Starbright Agency: https://store.steampowered.com/app/3449060/Starbright_Agency/ BallBastic: https://store.steampowered.com/app/2428170/BallBastic/ Bounty Quest Coming Soon Nerf Ground Assault Coming Soon Ghost Hunt Simulator Coming Soon Snap Quest: https://store.steampowered.com/app/2327110/Snap_Quest/ Follow Us: Instagram: @geekfreakspodcast Twitter: @geekfreakspod Facebook: Geek Freaks Podcast Patreon: Support Us Listener Questions: Have a game or developer you'd like us to feature? Send your suggestions and questions to our social media channels—we'd love to hear from you! Apple Podcast Tags: indie games, Sacramento gaming, Capital Creative Showcase, indie developers, video game development, Beat Heartbeat, Ala Card, Starbright Agency, Ball Bastic, Bounty Quest, Nerf Ground Assault, Ghost Hunter Simulator, Snap Quest, video game industry, game interviews

Consider This from NPR
The video game industry at a crossroads

Consider This from NPR

Play Episode Listen Later Apr 5, 2025 10:18


The video game industry is huge. Last year alone it generated an estimated $187 billion dollars in revenue. But it's also facing a host of serious issues: massive layoffs, the advent of A.I., games that take years to be released, and a schism between big and small developers.This week's Reporter's Notebook takes us inside this evolving industry with NPR's Vincent Acovino, who recently covered the annual Game Developer's Conference in San Francisco.For sponsor-free episodes of Consider This, sign up for Consider This+ via Apple Podcasts or at plus.npr.org.Email us at considerthis@npr.org.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy

PS I Love You XOXO: PlayStation Podcast by Kinda Funny
The State of the Video Game Industry w/Adam Boyes - Kinda Funny GamescastThe State of the Video Game Industry w/Adam Boyes - Kinda Funny Gamescast

PS I Love You XOXO: PlayStation Podcast by Kinda Funny

Play Episode Listen Later Mar 14, 2025 76:21


Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices

funny video games run video game industry adam boyes kinda funny gamescast
Kinda Funny Gamescast: Video Game Podcast
The State of the Video Game Industry w/Adam Boyes - Kinda Funny GamescastThe State of the Video Game Industry w/Adam Boyes - Kinda Funny Gamescast

Kinda Funny Gamescast: Video Game Podcast

Play Episode Listen Later Mar 14, 2025 76:21


Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices

funny video games run video game industry adam boyes kinda funny gamescast
Kinda Funny Xcast - An Xbox Podcast
The State of the Video Game Industry w/Adam Boyes - Kinda Funny GamescastThe State of the Video Game Industry w/Adam Boyes - Kinda Funny Gamescast

Kinda Funny Xcast - An Xbox Podcast

Play Episode Listen Later Mar 14, 2025 76:21


Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - - Start - Housekeeping - What is Wrong with the Video Game Industry? w/ Adam Boyes - Rumbleverse - Are There TOO MANY Games? - Forever Games - Game Budgets and Economy - Downward Pressure? - Smaller Teams Breaking In - The Video Game Dating App - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices

funny video games run video game industry adam boyes kinda funny gamescast
PS I Love You XOXO: PlayStation Podcast by Kinda Funny
Is the Video Game Industry Doomed? w/ Mat Piscatella - Kinda Funny Gamescast

PS I Love You XOXO: PlayStation Podcast by Kinda Funny

Play Episode Listen Later Feb 20, 2025 75:30


Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Gamescast: Video Game Podcast
Is the Video Game Industry Doomed? w/ Mat Piscatella - Kinda Funny Gamescast

Kinda Funny Gamescast: Video Game Podcast

Play Episode Listen Later Feb 20, 2025 75:30


Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Thank you for the support! Run of Show - - Start & Mat Piscatella is Here! - Housekeeping - Is The Video Game Industry DOOMED?! - How the Pandemic Played a Part - Will the Job Cuts Slow Down Soon? - What About the Indie Space? - Sales Expectations - Are Black Hole Games Harmful? - Ads - Will GTA 6 & Switch 2 Save the Industry? - Income, Inflation, Etc. - The Switch 2 of It All - Is Game Pass Good for the Industry? - SuperChats - What Are We Usually Most Wrong About? - RAPID FIRE Learn more about your ad choices. Visit megaphone.fm/adchoices