GDC Podcast

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Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published…

Game Developers Conference


    • Sep 15, 2023 LATEST EPISODE
    • monthly NEW EPISODES
    • 54m AVG DURATION
    • 35 EPISODES


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    Latest episodes from GDC Podcast

    #35 - Living Your Life With Rod Humble and King Choi

    Play Episode Listen Later Sep 15, 2023 60:36


    Rod Humble and King Choi of Paradox Tectonic join Danielle and Alissa to discuss their enormously ambitious upcoming life sim -- Life by You -- as well as their approach to flat hierarchies, empowering mod communities, balancing feature creep in an inherently sprawling project, and a lot more.

    #34 - Marketing Your Indie Game With Chris Zukowski

    Play Episode Listen Later Aug 18, 2023 61:03


    Danielle and Alissa sit down with Chris Zukowski of How to Market a Game to discuss the ins and outs of marketing an indie, including when to launch your game's Steam page, how best to utilize alternative platforms like itch.io, the many perils of Early Access, and a lot more.

    #33 - Iterative Prototyping and Tabletop Transposition With Charlie Cleveland

    Play Episode Listen Later Jul 21, 2023 61:50


    Unknown Worlds CEO and co-founder Charlie Cleveland joins Alissa and Danielle to discuss Moonbreaker's miniatures, Subnautica's scares, the importance of gaining creative momentum, integrating community feedback while maintaining design cohesion, the elegance gained by eschewing grids, and a lot more.

    #32 - DREDGING UP DESIGN WITH BLACK SALT GAMES

    Play Episode Listen Later Jun 9, 2023 39:38


    Danielle takes a brief voyage with Joel, Alex and Mikey of Black Salt Games to discuss the process and priorities behind their debut horror/fishing game, DREDGE.

    #31 - Accessible Complexity in Narrative Tools with Jon Manning

    Play Episode Listen Later Mar 17, 2023 48:31


    Yarn Spinner lead developer and Secret Lab co-founder Jon Manning shares the secret trick to teaching writers to code, sings the praises of good documentation, and explores game dev lessons learned from tool development. And a special thank you to Dove for sponsoring today's episode! Dove is on a mission to challenge and change female representation in video games through the global launch of its Real Virtual Beauty campaign. Learn more at: https://www.dove.com/uk/stories/about-dove/real-virtual-beauty.html

    #30 - REMASTERS, REMOTE TEAMS, AND RETURNING TO GAME DEV WITH KEN AND ROBERTA WILLIAMS

    Play Episode Listen Later Mar 3, 2023 47:19


    On Game Developer Podcast episode 30 we have KEN AND ROBERTA WILLIAMS, cofounders of SIERRA ON-LINE and the legendary minds behind games like KING'S QUEST and MYSTERY HOUSE, discussing their RETURN TO GAME DEVELOPMENT after 25 years and their recent REVIVAL OF A TEXT-BASED CLASSIC.

    #29 - Production, Career Paths, and Community Building with Maxis's Lyndsay Pearson

    Play Episode Listen Later Jan 9, 2023 38:33


    LYNDSAY PEARSON, VP of franchise creative for THE SIMS at MAXIS joins us to talk about her career spanning 20 years with THE SIMS franchise, touching on lessons learned in QA and PRODUCTION, building games that thrive on COMMUNITY INVOLVEMENT, and advice for people taking their first steps into game development.

    #28 - The "Missing Money Problem" with Funding Pro Jason Della Rocca

    Play Episode Listen Later Feb 17, 2022 47:43


    A hands-on early-stage GAME INVESTMENT GURU in more than 20 independent game studios, game biz vet JASON DELLA ROCCA shares how to PITCH to publishers, venture capitalists, and when you should pitch your project to one or the other (but not necessarily both!).

    #27 - Bringing NPCs To Life With Naughty Dog's Bryan Collinsworth

    Play Episode Listen Later Dec 16, 2021 49:15


    BRYAN COLLINSWORTH, game designer at THE LAST OF US PART II developer NAUGHTY DOG, joins us to chat about his philosophies on GAME DESIGN, and how he helped bring outstanding performances to NPC allies in TLOUII.

    #26 - Puzzles, Collab'ing, and Creativity with Chicory's Greg Lobanov

    Play Episode Listen Later Nov 17, 2021 48:13


    On GDC Podcast episode 26 we have INDIE MAVERICK GREG LOBANOV, writer and director on the fantastic IGF finalist CHICORY: A COLORFUL TALE. He talks about making Chicory, PUZZLE DESIGN, and bringing CREATIVITY out of players.

    #25 - Writing Disco Elysium with ZA/UM's Justin Keenan

    Play Episode Listen Later Oct 21, 2021 58:25


    JUSTIN KEENAN, writer and narrative designer on ZA/UM's instant classic DISCO ELYSIUM talks about writing interesting characters, choice design, and the team writing process at ZA/UM.

    #24 - Super Practical Indie Game Marketing with Chris Zukowski

    Play Episode Listen Later Sep 15, 2021 49:55


    Indie game marketing consultant CHRIS ZUKOWSKI joins us to offer practical tips when MARKETING YOUR INDIE GAME. We talk about EMAIL MARKETING, super effective STEAM PAGES, building your game's COMMUNITY, and more.

    #23 - Strategy Game Hustle and Diversity Overhaul with Mohawk Games

    Play Episode Listen Later Aug 19, 2021 62:46


    We're joined by game industry power couple SOREN and LEYLA JOHNSON of MOHAWK GAMES who share their experiences in developing and releasing strategy games like OFFWORLD TRADING COMPANY and the new Civilization-meets-Crusader Kings strategy game OLD WORLD. The pair also get candid about DIVERSIFYING their (formerly) homogenous studio.

    #22 - Spelunky, Indie Life, and Finding Success with Derek Yu

    Play Episode Listen Later Jul 28, 2021 54:38


    On GDC Podcast episode 22 we welcome SPELUNKY developer DEREK YU. We chat about the development and design of his fantastic SPELUNKY games, how INDIE GAME DEVELOPMENT has changed over the years, and how game development is an EXPLORATION OF IDEAS.

    indie finding success spelunky indie game development derek yu
    #21 - Academia and the Black experience in Games with Prof. Lindsay Grace

    Play Episode Listen Later Jun 23, 2021 59:50


    LINDSAY GRACE is Knight Chair in Interactive Media and an associate professor at the University of Miami School of Communication. He joins us to chat about GAMES AND ACADEMIA, games with SOCIAL IMPACT, and the BLACK EXPERIENCE in game development.

    #20 - Bugsnax, and Making Weird Games with Young Horses' Phil Tibitoski

    Play Episode Listen Later May 26, 2021 62:52


    PHIL TIBITOSKI, the TWO-ARMED president of OCTODAD and BUGSNAX developer Young Horses joins us to talk about making wonderfully WEIRD video games, the dev process at Young Horses, PRICING YOUR INDIE GAME in today's market, and what it was like pitching a WILD GAME like Bugsnax to PlayStation.

    #19 - Narrative Design and Indie Life with Oxenfree Dev Night School Studio

    Play Episode Listen Later Apr 28, 2021 57:40


    We're joined by indie ROLE MODELS ADAM HINES and SEAN KRANKEL, cofounders of Night School Studio, developers of games such as Afterparty and the ABSOLUTELY ICONIC indie game OXENFREE. We talk narrative design, Oxenfree after five years, and FOCUSING your talents.

    #18 - Hitman, Work-Life Balance, and Game Production with IO's Forest Swartout Large

    Play Episode Listen Later Mar 10, 2021 64:55


    FOREST SWARTOUT LARGE is executive producer at IO Interactive working on the HITMAN franchise. We talk design philosophies behind the STEALTHY Hitman series, BURNOUT and WORK-LIFE BALANCE, and what makes for an effective VIDEO GAME PRODUCER.

    #17 - Special: The Texas Winter Storm Episode

    Play Episode Listen Later Feb 22, 2021 50:17


    LARS DOUCET, co-founder of Level Up Labs and recently a contributor to Valve's Steam Labs project, joins fellow Texan Kris Graft to talk about the BRUTAL WINTER STORM that left many without access to heat, power, water, and food for days.

    #16 - Welcome to Hades: Roguelikes and Narrative Design with Supergiant's Greg Kasavin

    Play Episode Listen Later Jan 28, 2021 68:07


    A-1 class act GREG KASAVIN, creative director at HADES developer SUPERGIANT GAMES talks narrative design, his journey from game journalist to game developer and the allure of the ROGUELIKE GENRE.

    #15 - Inside the New Xbox Series X|S with Microsoft's Jason Ronald

    Play Episode Listen Later Nov 17, 2020 24:37


    JASON RONALD is the director of program management for the Xbox Platform Team, leading development of the Xbox Series X and S. Learn more about the years-long process of creating these NEXT-GEN BEASTS.

    #14 - Understanding Workplace Toxicity with Double Loop Games' Emily Greer

    Play Episode Listen Later Oct 29, 2020 51:34


    FABLED industry veteran EMILY GREER, co-founder of KONGREGATE and most recently founder of DOUBLE LOOP GAMES joins us to talk about toxicity in the workplace and the role power dynamics play when people act terribly. We also wax nostalgic about Flash and take a look at the mobile game market!

    #13 - Data-Driven Indie Publishing with No More Robots' Mike Rose

    Play Episode Listen Later Sep 23, 2020 50:59


    Indie publishing DREAMBOAT Mike Rose with No More Robots talks about his approach to data-driven indie marketing and publishing, what he looks for when signing new games, and the daring practice of gaming the Nintendo eShop.

    #12 - Breaking Misconceptions About Accessibility with AbleGamers' Greg Haynes

    Play Episode Listen Later Aug 26, 2020 50:38


    Greg Haynes, lead games user research at AbleGamers breaks misconceptions about game accessibility and explains what accessibility *really* means. Recorded LIVE during GDC Summer 2020!

    #11 - Landing Venture Funding for Your Game with LVP's David Gardner

    Play Episode Listen Later Jul 22, 2020 57:49


    On this episode of the GDC Podcast we have DAVID GARDNER, a 30 plus-year game industry professional who now runs venture capital firm London Venture Partners. He tells us how you can secure funding for your game project and what to look for in an investor. He also knows how to fly planes!

    #10 - Making Emotional Games with thatgamecompany's Jenova Chen

    Play Episode Listen Later Jun 25, 2020 51:18


    Indie game dev original JENOVA CHEN of Journey developer thatgamecompany explains why he's drawn to designing EVOCATIVE games like Flower, Journey, and the studio's latest game Sky: Children of the Light. Meanwhile, Alissa finds an excuse to talk about Hitman and Kris professes his love for ugly electronics.

    #9 - Working and Playing from Home with Jackbox Games' Mike Bilder

    Play Episode Listen Later May 26, 2020 62:09


    With shelter-in-place orders in...place, lots of people are jumping on Zoom and playing Jackbox Party Packs. Mike Bilder, CEO of Jackbox Games, joins us to talk about designing for humor, how stay-at-home has affected his studio, and scaling for record-breaking traffic spikes for Jackbox's catalog of hilarious games.

    #8 - Games, Psychology, and UX with Celia Hodent

    Play Episode Listen Later Apr 22, 2020 64:10


    On GDC Podcast episode 8 we have CELIA HODENT, a user experience consultant, psychology PhD, and author who'll get us LEARNED about cognitive science, UX, and how our brains process something as complex as a video game.

    #7 - Job Stability, Quality of Life, and the Mafia with Iron Galaxy's Dave Lang

    Play Episode Listen Later Mar 20, 2020 58:29


    Dave Lang, the super snazzy founder of Iron Galaxy Studios, joins the GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.

    mafia stability quality of life midway games dave lang iron galaxy studios
    #6 - Dealing with Burnout and Making Art with Drinkbox's Gabby DaRienzo

    Play Episode Listen Later Jan 31, 2020 62:03


    On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and FABULOUS Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death. Also starring: her cats.

    burnout making art drinkbox studios gabby darienzo
    #5 Indie Game Marketing Tips with Failbetter's Hannah Flynn

    Play Episode Listen Later Dec 19, 2019 61:39


    Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at Failbetter Games. On this episode, learn practical tips on how to be a more effective game marketer!

    marketing tips indie games sunless sea sunless skies fallen london failbetter games
    #4 Writing Great Video Game Characters with Brandon Sheffield

    Play Episode Listen Later Nov 20, 2019 61:06


    Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.

    #3 - Making Personal Games with Nina Freeman

    Play Episode Listen Later Oct 17, 2019 56:27


    Indie game dev SUPERSTAR Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele and How Do You Do It? She joined us to chat about her process for digging deep into autobiographical material, and turning that into evocative - and brilliant - games.

    #2 - Choice Design with Zachtronics' Matthew Burns

    Play Episode Listen Later Sep 11, 2019 59:25


    Following years of working on Halo, Call of Duty, and other triple-A franchises, Matthew Burns went the independent route and has now, with Zachtronics, released the arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. Find out how a game with so little room for choice was brilliantly designed to say so much about player agency.

    ai design duty halo call of duty zachtronics matthew burns
    #1 - Great Game Production Tips with Grant Shonkwiler

    Play Episode Listen Later Aug 13, 2019 51:24


    Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.

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