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Podemos recordar nuestros mejores momentos en los videojuegos superando una pantalla de bonus, saltando en el momento adecuado para salvar una plataforma con pinchos o simplemente disfrutando de un atardecer en Los Santos mientras conducimos nuestro descapotable y escuchamos nuestra música preferida…. Pero hay otra manera, una que, inconscientemente hace que muchos videojuegos y, sobre todo, sus criaturas más monstruosas, pervivan en nuestra memoria y no las saquemos de nuestra retiña… Inspirado en los libros ilustrados del medievo, Bestiario Grotesco de los Videojuegos (Ed. GamePress) es una enciclopedia de las criaturas más bizarras, desagradables y espectaculares de este medio. Entre ellas encontrarás rostros familiares como el Dobkeratops de R-Type o el Cyberdemon de Doom, pero también conocerás seres mucho menos conocidos, producto de la calenturienta imaginación de grafistas y diseñadores a lo largo de más de 40 años, gracias a los cuales descubrirás extraños videojuegos que de otra forma quizás nunca hubieras conocido. Subimos a la Nabucodonosor a su autor, Samuel Barranco, friki de lo grotesco en los videojuegos y vocalista de Def Con Dos y XpresidentX). Con Don Victor nos asomamos desde el Planeta Segovia a la parte más bizarra y grotesca del noveno arte.Escuchar audio
En este especial Fin de Año 2024 nos visita el maestro Samuel Barranco (vocalista de Def Con Dos y XpresidentX) con su último trabajo bajo el brazo, Bestiario Grotesco de los Videojuegos. Enorme libro que con un tono informal pero lleno de pasión, nos revela imponentes diseños de cerca de 200 criaturas demenciales, así como sus sucesivas reapariciones y versiones. Entre ellas encontrarás rostros familiares como el Dobkeratops de R-Type o el Cyberdemon de Doom, pero también conocerás seres mucho menos conocidos, producto de la calenturienta imaginación de grafistas y diseñadores a lo largo de más de 40 años, gracias a los cuales descubrirás extraños videojuegos que de otra forma quizás nunca hubieras conocido. Pero aún más delirantes que el aspecto de estos engendros son sus singulares historias, que van desde invasiones alienígenas interdimensionales a través de vacíos cósmicos, hasta ambiciosos experimentos cibernéticos o atómicos para dominar el mundo. Además, de la mano del Iker de la Axarquía conocemos la increíble historia de Sinclair, creador del Spectrum. Tampoco podía faltar Azpiri en lo que será una serie de nuevos capítulos del Club de los Curiosos. Todo regado con la compañía de Martino que no quiso faltar a la cita. Prepárate para sumergirte en la parte más bizarra y grotesca de los videojuegos. Compra el libro en: https://www.gamepress.es/tienda/bestiario-grotesco-videojuegos/ Hazte mecenas mensual desde un euro y medio en este enlace y nos ayudas mazo: https://www.ivoox.com/support/614720 Visita la nueva web del Club de los Curiosos: www.elclubdeloscuriosos.com ¿Quieres anunciarte en este podcast? Hazlo con advoices.com/podcast/ivoox/614720 Nuevo Telegram del Club de los Curiosos: https://t.me/elclubdeloscuriosos Hazte #Mecenas del Club para apoyar la lucha de los anormales por el mundo o bien haz una donación por #Bizum indicando tu nombre y la palabra anormal al 688 323 552 Web del Glan Lidel: www.albertoenriquepons.es Tambien en EBook: https://www.amazon.es/dp/B09B2TXRZ8 Libro de Mark Knopfler Málaga 360: https://360malaga.es No dejes de dejar comentarios, todos serán leídos y respondidos en el próximo programa, se os quiere. Estamos en Twitch, Instagram, TikTok, Youtube, Facebook y Twitter. Nuestro Mail de Contacto: albertoenriquepons@gmail.com Youtube del Club de los Curiosos: https://www.youtube.com/channel/UC6KgIO7QIVyYNY8LDbVvErA Facebook del Club de los Curiosos: https://www.facebook.com/elclubdeloscuriosos Instagram del Club de los Curiosos: https://www.instagram.com/elclubdeloscuriosos/?hl=es Ivoox el Rincón de Aprile: https://go.ivoox.com/rf/119655736 Ivoox Noches de Luna: https://go.ivoox.com/sq/2376981 Canal Cocina con Marisa y Thermomix: https://www.youtube.com/@cocinaconmarisaythermomix6053 Tema Cierre: Boney M Tema Cabecera: Makuki Ivoox: https://go.ivoox.com/rf/119655736 No dejes de visitar el Canal de Youtube de nuestra Cristina Marley:https://youtube.com/c/CristinaMarley El Baúl de Margarita: https://instagram.com/elbauldemargarita8?igshid=MzRlODBiNWFlZA== Ivoox de Narraciones de un Burro: https://www.ivoox.com/podcast-narraciones-burro_sq_f1507763_1.html Podcast de nuestro amigo Francisco Bustamante, el éxtasis de las abejas:https://go.ivoox.com/sq/925346 Podcast del Doctor Osorio y sus alumnos: https://go.ivoox.com/sq/2406678 Instagram Marta Gonzalez Vallovera: https://www.instagram.com/artealday/?hl=es.Javier Si te gustan los animales visita www.airedelatoscana.com Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
We're ringing in the new year with fellow YouTuber Andrea The Cyberdemon! But first, we'll be speaking with Alan Collinge of Student Loan Justice about the Student Loan Debt crisis & what can be done to rectify it! Check out our Patreon for more! ☀️ patreon.com/JENerationalChange __ ☀️ WEBSITE: jenerationalchange.com ☀️ TWITTER & INSTAGRAM: @JENFL23 ☀️ PATREON: patreon.com/JENerationalChange
We're back with another dose of Xbox news, game impressions and discussion! Join us as we discuss: the latest goodies from Xbox and why Australia won't get them Doom Eternal's ray tracing update for Series X, S and PC Yakuza 0. Credits: Panelists: Scott – @TheScottyJayMan Tori – @StwTwo Edited by: Scott Jenkins Interludes: Craig […] The post Power of X #30 – Can a Yakuza pistol start a Cyberdemon? appeared first on GAMEPODULAR.
We're back with another dose of Xbox news, game impressions and discussion! Join us as we discuss: the latest goodies from Xbox and why Australia won't get them Doom Eternal's ray tracing update for Series X, S and PC Yakuza 0. Credits: Panelists: Scott – @TheScottyJayMan Tori – @StwTwo Edited by: Scott Jenkins Interludes: Craig […] The post Power of X #30 – Can a Yakuza pistol start a Cyberdemon? appeared first on GAMEPODULAR.
Eine überlange Folge, vollbepackt mit Doom. Was gibts cooleres? Genau – wenn ich nicht allein drüber schwafel, sondern mit Karsten vom Pixelpommes Podcast hochkarätige Verstärkung habe! Wer hat dem Cyberdemon sein Ärmchen und Beinchen gestohlen? Was hat Doom mit Dungeons & Dragons gemeinsam? Und wer hat Tom Hall in den Kaffee gepisst? Hört selbst...
The boys find themselves in familiar territory as they play Warrens, from DOOM (1993)! This secret level may seem like a rehash of the very first level of the game, but it has some surprises in store for our stalwart gamers! And Andy can't stop bringing up Warren Beatty. Then we talk Nintendo and the future of the Switch and Nintendo Switch Online! And we discuss the return of G4 and they talk about the hosts appearances for...far too long and far too in-depth. All this AND MORE in a superficial episode of One Stage at a Time! Like and subscribe, slayers! www.onestageatatime.com intro music: "8-bit Eighties" by injury (ocremix.org) Twitter: @onestageatatime Andy Twitter: @primmtropolis Aaron Twitter: @aaronindatwits email: onestagepod@gmail.com FB: facebook.com/onestagepod insta: @onestageatatime Youtube: https://www.youtube.com/channel/UCk5hAb-3ciPoAuHKKkWWbFg --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/one-stage-at-a-time/message
Just because the health bar has depleted, doesn't mean you've won... Jules Gill presents 10 Video Game Boss Battles Who Tricked You Into Thinking You'd Won...ENJOY!Follow us on Twitter:@Retr0J@WCultureGamingCheck out our YouTube channel: youtube.com/whatculturegamingFor even more awesome content, check out: whatculture.com/gaming See acast.com/privacy for privacy and opt-out information.
SynopsisThe player takes control of an unnamed marine who must battle his way through four episodes, and single-handedly eliminate each guardian of Hell: the twin Barons of Hell, the Cyberdemon, the Spider Mastermind, and another Spider Mastermind.Gameplay PlaylistAndroid VersioniOS VersionLinksSubscribeSupportTwitterWebsiteYouTube See acast.com/privacy for privacy and opt-out information.
In this Scenario…We're God We talk The Tower of Babel! The final level in Episode 2 of DOOM (1993)! We take on the dreaded, imposing CYBERDEMON! This towering boss gives us a hell of a fight and we talk every aspect of it! Rockets! Lost souls! Crucified Barons of Hell! Aaron talks about his venture into being a mobile gamer. So far? It's sad. We talk movies! Ernest Borgnine kills hobos on his murder train! Andy and Sam inform Aaron about the glorious film Emperor of the North Pole! Harvey Keitel duels the entire world in The Duelist! Andy gives us another dramatic reading of the novelization of DOOM! We're allowed to witness the first crack in DOOMGuy's psyche as he sees his first zombie Zombie ZOMBIE! We also dig into the history of John Romero, John Carmack, and Adrian Carmack! They started off at Softdisk together and ran quite the crazy scheme in order to make their games! Classic games such as Commander Keen! Which Adrian hated. Is Commander Keen related to both Doom Guy and BJ Blazkowicz? And be sure to stick around to the very end for a very special message from Sam Ingersoll! All this AND MORE in a sexy, violent episode of One Stage at a Time! Like and subscribe, slayers! www.onestageatatime.com intro music: "8-bit Eighties" by injury (ocremix.org) Twitter: @onestageatatime Andy Twitter: @primmtropolis Aaron Twitter: @aaronindatwits email: onestagepod@gmail.com FB: facebook.com/onestagepod insta: @onestageatatime Youtube: https://www.youtube.com/channel/UCk5hAb-3ciPoAuHKKkWWbFg --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/one-stage-at-a-time/message
In this episode: - dive into Western Conference- Cybers take on his first-ever series loss against Aube last season (ended 66 series win streak)- breakdown of recent trades- more playoff predictions- sliders
In this episode, the boys cover a cornucopia of topics that include:- Crosby trade analysis- Tate's interim experience in D1- Aube's player ranking article+more
In this long-awaited episode we cover:- events since the last episode (1 month+)- playoff team projections- trade analysis
This week Tony is sharing one of his all-time favorite games with Matt - Doom. Matt knows its reputation(and Tony's palpable excitement for it) but up until now had never sat down with the groundbreaking 1993 first person shooter. When Tony is able to get his giddiness under control, the guys discuss their early PC gaming memories, how Doom emerged to turn its creators into the driving force behind PC gaming's popularity and technical evolution in the 1990s, having fun even when you're cheating in a game, and the appeal to Doom's controversial yet tongue-in-cheek gore and chaos.
In this episode of the boys sit down to discuss a multitude of topics including playoffs, resign phase, GM Awards. This episode turned into a big joke fest mainly because the commissioner forgot to start recording until 30 minutes in. It was a blessing in disguise really because everyone was just that much more polished the second time around. Oh also PoOoOoOiSe makes return.
Playoffs start Thursday and the league is buzzing. In this episode, we cover everything BLHL Playoffs including odds, playoff predictions, trash-talk, wraparounds and much more. Playoffs will be live at www.twitch.tv/theblhl and www.twitch.tv/cyberdemon123
Like a Cyberdemon with a grudge, RHP bursts forth with a brand new episode! Join Chris and Shane as they discuss the origins of the FPS legend: Doom!
Ryan Zimmerman is back to talk with Mike Jones about DOOM: our favorite levels, best gun combinations, demon strategy, the BFG and Ryan brags about his Rune Trials skills.
Nude Clan: A Video Game Podcast | Part of the [Nude]Clan gaming network
Join Kaleb, Cameron, Kaleb, and Dylan as they discuss the original Doom game. Enjoy! Doom How do you begin to do a review on a game as iconic and game changing as doom? Who developed Doom? ID software John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. The company was also heavily involved in the creation of the first-person shooter genre. Wolfenstein 3D is often considered as the first true FPS,Doom was a game that popularized the genre and PC gaming in general, and Quake is the first shooter to have online multiplayer, which is a widespread feature used in today's games of the same genre, as well as id's first true 3D first-person shooter. What is doom? 1993 science fiction horror-themed first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having pioneered the now-ubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail. In an interview I watched about it by John Romero, he said that Doom is the most downloaded software because of how good it was, and because of it being free. In fact, Microsoft wanted to jump onto the success of doom with their release of windows 95: Show clip The version I played was the Ultimate Doom, the one sold on the BFG edition of Doom three on the xbox 360. Plot Doom, a science fiction/horror themed video game, has a background which is given in the game's instruction manual; the rest of the story is advanced with short messages displayed between each section of the game (called episodes), the action as the player character progresses through the levels, and some visual cues. The player takes the role of an unnamed space marine ("Doomguy") who has been punitively posted to Mars after assaulting his commanding officer, who ordered his unit to fire on civilians. The Martian space marine base acts as security for the Union Aerospace Corporation, a multi-planetary conglomerate, which is performing secret experiments with teleportation by creating gateways between the two moons of Mars, Phobos and Deimos. Mars is considered by space marines to be the dullest assignment imaginable. This all changes when the UAC experiments go horribly wrong. Computer systems on Phobos malfunction, Deimos disappears entirely, and "something fragging evil" starts pouring out of the gateway, killing or possessing all UAC personnel. Responding to a frantic distress call from the overrun scientists, the Martian marine unit is quickly sent by ship from Mars to Phobos to investigate, where the player character is left to guard the perimeter with only a pistol while the rest of the group proceeds inside. The marine hears assorted radio messages, gunfire, and screams, followed by silence: "Seems your buddies are dead." The player cannot navigate the ship off of Phobos alone and sees that the only way out is to fight through the Phobos complex. As the last man standing, the player character's mission is to fight through the entire onslaught of demonic enemies by himself in order to keep them from attacking Earth. Knee-Deep in the Dead, the first episode and the only one in the shareware version, is set in the high-tech military bases, power plants, computer centers and geological anomalies on Phobos. It ends with the player character entering the teleporter leading to Deimos, only to be overwhelmed by monsters. In the second episode, The Shores of Hell, the marine has successfully teleported to Deimos. He fights his way through installations on Deimos, similar to those on Phobos, but warped and distorted from the demon invasion and interwoven with beastly architecture. After defeating the titanic Cyberdemon, the marine discovers the truth about the vanished moon: it is floating above Hell. The third episode, called Inferno, begins after the marine climbs off Deimos to the surface. The marine fights his way through Hell and defeats the Spider Mastermind that planned the invasion. Then a hidden doorway back to Earth opens for the hero, who has "proven too tough for Hell to contain". However, a burning city and a rabbit's head impaled on a stake (named in The Ultimate Doom as the marine's pet rabbit, Daisy) show that the demons have invaded Earth, setting the stage for Hell on Earth. The sequel retcons the events of Doom as an alien invasion of the Mars moon bases. ----------------------------------------------------------------------------------------------------------------------------------------- In The Ultimate Doom expansion, in the fourth episode Thy Flesh Consumed, it tells that the marine fought valiantly against the hordes of demons that the Spider Mastermind sent through that hidden doorway but ultimately the forces of Hell prevailed in the invasion of Earth. The locales of Thy Flesh Consumed are varied, including a mix of high-tech bases and demonic temples, though the atmosphere appears to be Earth. Development The development of Doom started in 1992, when John D. Carmack developed a new 3D game engine, the Doom engine, while the rest of the id Software team finished the Wolfenstein 3D prequel, Spear of Destiny. When the game design phase began in late 1992, the main thematic influences were the films Aliens and Evil Dead II. Tom Hall wrote an elaborate design document called the Doom Bible, according to which the game would feature a detailed storyline, multiple player characters, and a number of interactive features.[8]However, many of his ideas were discarded during development in favor of simpler design Technology Doom's primary distinguishing feature at the time of its release was its relatively realistic 3D graphics. The advance from id Software's previous game Wolfenstein 3D was enabled by several new features in the Doom engine, including height differences (all rooms in Wolfenstein 3D have the same height), full texture mapping of all surfaces (in Wolfenstein 3D, floors and ceilings are flat colors) and varying light levels and custom palettes (all areas in Wolfenstein 3D are fully lit at the same brightness). The latter contributed to Doom's visual authenticity, atmosphere and gameplay, as the use of darkness to frighten or confuse the player was nearly unheard of in games released prior to Doom; palette modifications were used to enhance effects such as the berserk power-up which tints the player's vision red. How did you feel when you stepped into a room that was lit only by a strobe effect? Doom's primary distinguishing feature at the time of its release was its relatively realistic 3D graphics.[9] The advance from id Software's previous game Wolfenstein 3D was enabled by several new features in the Doom engine, including height differences (all rooms in Wolfenstein 3D have the same height), full texture mapping of all surfaces (in Wolfenstein 3D, floors and ceilings are flat colors) and varying light levels and custom palettes (all areas in Wolfenstein 3D are fully lit at the same brightness). The latter contributed to Doom's visual authenticity, atmosphere and gameplay, as the use of darkness to frighten or confuse the player was nearly unheard of in games released prior to Doom; palette modifications were used to enhance effects such as the berserk power-up which tints the player's vision red. John Carmack had to make use of several tricks for these features to run smoothly on home computers of 1993. Most significantly, the Doom engine and levels are not truly three-dimensional; they are internally represented on a single plane, with height differences stored separately as displacements (a similar technique is still used in many games to create expansive outdoor environments). This allows a two point perspective projection, with several design limitations: for example, it is not possible in the Doom engine to create one room over another room in a level. However, thanks to its two-dimensional property, the environment can be rendered very quickly, using a binary space partitioning method. Another benefit was the clarity of the automap, as that could be rendered with 2D vectors without any risk of overlapping. Another important feature of the Doom engine is its modular data files, which allow most of the game's content to be replaced by loading customWAD files. Wolfenstein 3D was not designed to be expandable, but fans had nevertheless figured out how to create their own levels for it, andDoom was designed to further extend the possibilities. The ability to create custom scenarios contributed significantly to the game's popularity (see the section on WADs, below). Music A heavy metal-ambient soundtrack was supplied by Bobby Prince.[6], heavily influenced by metal Show video of comparisons The iconic E1M1 If you want to see that interview with John Romero, look for Meet John Romero: One of the Godfathers of the First-Person Shooter