POPULARITY
In this episode, The Bros. dive headfirst into hell to stop a demonic invasion in Doom (2016)! Grab your BFG and your Chainsaw and help us tear apart the demon horde!Artwork: Rodney Bolin - Instagram: bolin_customs Intro Song: Eric Skiff - A Night Of Dizzy Spells - http://EricSkiff.com/music Outro Song: Joshua McLean - Mountain Trials
fWotD Episode 2565: Doom (2016 video game) Welcome to featured Wiki of the Day where we read the summary of the featured Wikipedia article every day.The featured article for Monday, 13 May 2024 is Doom (2016 video game).Doom is a 2016 first-person shooter video game developed by id Software and published by Bethesda Softworks. The game is the first major installment in the Doom series since 2004's Doom 3 and was a reboot of the franchise. It was released for PlayStation 4, Windows, and Xbox One in May 2016. A port for Nintendo Switch was co-developed with Panic Button and released in November 2017, and a version for Google Stadia was released in August 2020. Players take the role of an unnamed space marine, known as the "Doom Slayer", as he battles demonic forces within an energy-mining facility on Mars and in Hell.Doom was announced as Doom 4 in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and revealed as simply Doom in 2014. It was tested by customers who pre-ordered the 2014 MachineGames game Wolfenstein: The New Order and the general public. Mick Gordon composed the music, with contributions by Richard Devine. The game also has an online multiplayer component and a level editor known as "SnapMap", co-developed with Certain Affinity and Escalation Studios respectively.Doom was well received by critics and players. The single-player campaign, graphics, soundtrack, and gameplay received considerable praise, whereas the multiplayer mode drew significant criticism. It was the second best-selling video game in North America and the UK in the week of its release and sold over 500,000 copies for PCs by the end of May 2016. A sequel, Doom Eternal, was released in March 2020.This recording reflects the Wikipedia text as of 05:56 UTC on Friday, 17 May 2024.For the full current version of the article, see Doom (2016 video game) on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm Joey Standard.
Hosted on Acast. See acast.com/privacy for more information.
Pour ce début d'année, les deux Thomas reprennent du service avec de la violence (mais pas que), puisque deux FPS sont passés entre leurs mains, à savoir Bioshock et Doom : ces deux visions bien différentes d'un même genre ont-elles su les convaincre ? Réponses dans cet épisode 7. [00:00] Intro [02:30] Bioshock [30:21] Doom (2016) [01:01:30] Ça joue ou bien ?
No episódio de hoje falamos um pouco sobre o jogo que ressuscitou essa franquia tão amada e tão importante para a história dos jogos. Mandem e-mails com comentários para umeventualocultismo@gmail.com Participantes: Pedro Santos e Vítor Batista Música: BFG Division (Mick Gordon, Doom OST)
Garrett Young has been in the video game industry for over 25 years and has worked on games such as DOOM 2016, Rage Forza and James Bond: Quantum Of Solace. #doom #doom2016 #forza SOCIAL MEDIA TWITTER - @garrettyTIMESTAMPS00:00 - Intro01:05 - Working On DOOM 201606:43 - Early Builds Of The Game/Garrett's First Week On DOOM 201612:30 - Single Player Mode/Push Forward Combat/17:05 - Difficulty Story On Nightmare21:56 - Tackling The FPS Platforming Problem In DOOM 201624:20 - Metroid Prime & Batman's Influence On DOOM 201626:50 - Cancelled Soccer Game For Xbox/EA Sabotaged The Dreamcast31:21 - Working On Forza33:23 - Working On The City Tracks Vs Forza/Building Up The Team/Publishing Vs Game Studios37:26 - Diversity In Skillset/ Knowing When To Pivot When Something Isn't Working39:51 - The Reality Of Crunch In The Industry/Management48:20 - Fake Deadlines/Agile Development51:20 - Where To Follow Garrett Young/Doing Another Podcast In The Future
This week Dr. Syintist, Chump Slap, and Poppascotch strap into their space suits and take a trip to Mars where we get to visit a beautiful science installation that is under attack by some sort of Hell dimension. It's not real Hell, it's like a lava level with demon enemies. We didn't actually go to Hell. We didn't go anywhere. We're just chatting on about Doom 2016! Get in here!
Salutations lovers of the underworld! Doom 2016. A lightning blast of blistering gameplay, buckets of blood and an incomprehensible lore nobody cares about, this Bethesda backed splatterfest is a joy to experience. Join my brother and I as we talk potential TV series, make comparisons to the original Doom, and share the dangers of standing still in the bowels of Hell.LIKE THIS EPISODE? BECOME A PATRON! https://www.patreon.com/agamerlooksat40My Discord: https://discord.com/invite/SdaE4atGjCMy Twitter: @agamerlooksat40My Facebook: facebook.com/agamerlooksat40My Insta: @agamerlooksat40My Patreon: patreon.com/agamerlooksat40My Email: agamerlooksat40@gmail.comMy Phone Number: Ehhhhh, not gonna happen. :-DSupport the show
This game is now over 7 years old and still holds up to today's latest games. Nathan proves he is the master at killing evil foes on Mars. This game is must for your library. How many different weapons will Nathan use to combat the invasion? Find out on today's episode.
Hello everyone! You read that title right I've played Doom (2016) for the first time this month and it's been an awesome experience which makes me want to play the other Doom games now. I hope y'all enjoy this review of my experience with the game and thank you for listening, enjoy! Podcast's Twitter: @ARandomGamersCo Personal Twitter accounts: Alejandro's-@AleOrtRay. Mason's-@MrMTGrizz Instagram: arandomgamerscorner Personal email: arorisen1@yahoo.com Voice Message: https://anchor.fm/arandomgamerscorner/message Discord: https://discord.gg/dhwWnNdXrW Twitch: Alejandro's profile: https://twitch.tv/risefortheemblem Nathan's book, American Icarus: American Icarus https://www.amazon.com/dp/B09FKSWS5X/ref=cm_sw_r_cp_api_glt_WDMXRWWD74Q5XWEMHN5Q Instagram: arandomgamerscorner Nathan's YouTube: https://youtube.com/channel/UC_-Jn75HBJBnqxV3ohpTRsg --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
So much going on!! Check it all out!! --- Send in a voice message: https://anchor.fm/chris-roby/message Support this podcast: https://anchor.fm/chris-roby/support
Support Night Clerk Radio on Patreon In this episode, we're talking about the classic music of the DOOM video games, focusing on the work of Bobby Prince in 1993 and Mick Gordon in 2016. Not only did both composers produce memorable and compelling soundtracks for their respective games, they did so under very different market and technological conditions. We talk about these changing conditions and how they manifest in each soundtrack.References and Additional LinksMasters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner Do Androids Dream of Computer Music?DOOM - SCARYDARKFAST by Dan PinchbeckBobby Prince, composer of DOOM & DOOM 2 Interview with QuartercirclesThe Sound Design Of DOOM - Exclusive Q&A with ADSRSatanic figures are hidden in Doom's soundtrack - The VergeHow the ‘Doom' Soundtrack Was Made Will Melt Your Puny Mortal Mind in ViceRip & Tear: Deconstructing the Technological and Musical Composition of Mick Gordon's Score for DOOM (2016)DOOM: Behind the Music at GDCMusical inspirations behind Doom's music at Doomwiki.orgDOOM: Behind The Music Part 1DOOM: Behind The Music Part 2The INSANE Rhythms of Doom Eternal | Jazz Pianist ReactsCreditsMusic by: 2MelloArtwork by: Patsy McDowellRoss on TwitterBirk on TwitterNight Clerk Radio on Twitter
Like the content? Check out the following for more! ►Patreon: https://www.patreon.com/tiptoethetank►YouTube: https://www.youtube.com/TiptoeTheTank ►Twitch: https://www.twitch.tv/TiptoeTheTank ►Twitter: https://www.twitter.com/TiptoeTheTank ►Hellfire Fables: https://bit.ly/3gSQaih
Like the content? Check out the following for more! ►Patreon: https://www.patreon.com/tiptoethetank►YouTube: https://www.youtube.com/TiptoeTheTank ►Twitch: https://www.twitch.tv/TiptoeTheTank ►Twitter: https://www.twitter.com/TiptoeTheTank ►Hellfire Fables: https://bit.ly/3gSQaih
Podcast dessa semana trazendo, Doom (2016) ,game de tiro em primeira pessoa, que trás de volta o game consagrado e referencia do seu gênero para a nova geração, com gráficos de ultima geração, o jogo impressiona pelo sua ambientação e efeitos incríveis, musicas que ditam o ritmo frenético do game e todo enredo que fazem de Doom (2016) um dos melhores games da franquia. Quer saber mais sobre esse game??? venha conferir nesse podcast !!!Patrocinador : Ressonância Escalar https://wa.me/c/5514997557755
We get to our next big milestone episode, episode 30. In today's episode we talk about a lot of things, this is certainly a jam packed episode. The games we talk about are Doom 2016, Monster Sanctuary, Stranded Deep, Fire Emblem Warriors Three Hopes and TMNT Shredder's Revenge. We also talk about RWBY Ice Queendom, One Peice (Wano), Lightyear, Beavis & Butt-head Do The Universe, The Unbearable Weight Of Massive Talent, Obi-Wan, Stranger Things Season 4 Part 1 and Playstation Plus. Facebook: www.facebook.com/Victory-Achieved-Podcast-104564185177098 Brandon's Twitch: https://www.twitch.tv/scibaka Chris' Twitch: https://www.twitch.tv/spankyrambles Chris' Instagram: https://www.instagram.com/spankyrambles/?hl=en Dan's Instagram: https://www.instagram.com/danhstreetcar/?hl=en --- Send in a voice message: https://podcasters.spotify.com/pod/show/victoryachieved/message
For this week's episode of Safe Room, Neil and Jay are joined by writer Greg Mucci (@ReelBrew) to chat about the Doom franchise and how Doom 2016 is reflective of both the franchise's past while evolving for the future. For updates on the show, feel free to follow us on Twitter or browse past episodes HERE.Safe Room - @SafeRoomPodNeil - @NezzkoJay - @NotFunnyJ See acast.com/privacy for privacy and opt-out information.
Toma el control de armas con un inimaginable poder de destrucción y acaba con los feroces y poderosísimos demonios que merodean en las gigantescas instalaciones en Marte de la Union Aerospace Corporation. 🤝 APÓYANOS por lo que cuesta un café en https://uncafeconnintendo.wordpress.com/apoyanos/ 🗣 Para estar informado del programa síguenos en nuestra cuenta de Twitter @cafeconnintendo 👥 Únete también a nuestra comunidad en Telegram https://t.me/uncafeconnintendo
Na pierwszy rzut oka Doom 2016 niewiele różnie się od Doom Eternal. Ale jak to często bywa diabeł tkwi w szczegółach i dzisiaj właśnie o tych szczegółach porozmawiamy sobie w podcaście. Czym różni się Doom 2016 od Eternal? Która gra jest lepsza?
SynopsisDoom takes place during the year 2149 in a research facility on Mars owned by the Union Aerospace Corporation. The facility is run by Dr. Samuel Hayden, a UAC scientist whose mind now inhabits an android body after having lost his original to brain cancer. Researchers at the UAC facility have attempted to draw energy from Hell, a newly discovered alternative dimension inhabited by demons, in order to solve an energy crisis on Earth. They accomplish this using the Argent Tower, a structure which siphons "Argent Energy" from Hell and allows travel to and from the other side. In addition to their energy harvesting work, Hayden organizes several expeditions into Hell, bringing back captive demons and artifacts for study. Among them is a sarcophagus containing the Doom Slayer (along with his armor, the Praetor Suit), whom the demons imprisoned after his earlier rampage through Hell.LinksGameplay PlaylistTwitterWebsite Support the show and get early access to upcoming content!Support this show http://supporter.acast.com/headphonesneil-reviews. See acast.com/privacy for privacy and opt-out information.
Tyler, Austin, and Andron rip and tear their way through 2016's pulse-pounding shooter DOOM (2016)!!
I denne episode snakker Alexander, Emil, Johannes og Victor om spillet Doom 2016.vi kommer vidt omkring emnet så som hvilke bivirkninger der kunne forekomme ved at høste energi fra helvede, hvad er Doom slayers mål og meget andet.
Jake and Sam are joined by Mr. Viewing Angle and Sea of Thieves enthusiast Robert Mecchi to rank and review the modern Doom games. Which one is better: Doom (2016) or Doom Eternal? To answer that, the boys discuss why Doom (2016) is so highly regarded, why Doom Eternal isn't put on the same pedestal, what makes the series' combat feel so good, and more. Timecodes: 00:00:00 - Intro/Housekeeping (Robert's Favorite Games of 2021) 00:04:55 - Our History with Doom 00:14:49 - Why Is Doom (2016) Considered One of the Best First-Shooter Campaigns? 00:19:52 - The Story, Opening, and Tone of Doom (2016) 00:23:26 - Comparing the Combat of Doom (2016) and Eternal 00:38:27 - Comparing the Games' Level Design and Movement 00:46:55 - Our Favorite (and Least Favorite) Weapons, Levels, and Enemies in Doom (2016) 00:59:21 - Doom Eternal's Story 1:05:27 - Our Favorite (and Least Favorite) Weapons, Levels, and Enemies in Eternal 1:18:07 - Closing Thoughts (Which Game is Better? Should People Play Both? What Do We Want from a Third Game?) 1:25:00 - Shelf Space Shoutout to Mizuki Kuroiwa for the incredible podcast artwork and to Thomniverse Remix for the music. Send any questions, comments, or concerns to thesupermosherbrothersshow@gmail.com and follow us @SuperMosherBros on Twitter. Thanks for listening!
Heutzutage werden ganze Soundtracks für Videospiele in Auftrag gegeben. Der Australier Mick Gordon ist eine absolute Koryphäe auf diesem Gebiet und hat mit dem Soundtrack zu Doom 2016 neue Maßstäbe gesetzt. Was sagt der Wellenbrecherbereich zu diesem fetten Stück instrumentaler Rockmusik? Für mehr Folgen und Albumbesprechungen folgt uns gerne auf Facebook oder Instagram. Oder besucht auch gerne unsere Website unter: https://wellenbrecherbereich.de/ https://www.instagram.com/wellenbrecherbereich/ https://www.facebook.com/Wellenbrecherbereich-109129521504151
It's Jon's turn to pitch to Liam, and you know how Jon gets when he's 'into' something... his recent addiction to revolutionary 90s first person shooter Quake has led him to rediscover genre granddaddy Doom, as well as the host of other 'retro FPS' games now available as other 90s gamers get their nostalgic kicks (and shotgun blasts, and rocket-propelled grenade explosions)! But will these venerable games and their disturbing imagery still hold up well enough to earn a place in the Hall Of Pain, or are they doomed to rot in Hell...?
DOOM 2016 GAME REVIEW #doom #gaming #gamer HEY GUYS BACK AGAIN FOR ANOTHER VIDEO CHECK IT OUT. ANY AND ALL COPY RIGHTS AND ARTWORK BELONG TO THERE RESPECTFUL OWNERS LINKS DOWN BELOW http://gamsterindustries1.wixsite.com... https://twitter.com/Gamsterwolf92 https://www.facebook.com/Gamster92 https://www.instagram.com https://anchor.fm/gamster-world
Join the Backlog Treasure Hunters, Kevin and JT, as they punch demons and explore the depths of hell in search of treasure in the action packed shooter Doom (2016)!
This week, the boys dive into the depths of Hell and slay some demons and Pinky in some DOOM. What do 2 of our OG DOOM fans/hosts think of the reboot? Check out our website! Thesteammachinepodcast.wordpress.com --- Support this podcast: https://anchor.fm/thesteammachinepodcast/support
Doom (2016) is fucking sick and, piggybacking off of our Gameclub episode last week, so is the music. We got two musician friends to come on and talk about Mick Gordon's OST and listen to some tracks. Shoutout to Damon from Infinity Shred (https://infinityshred.bandcamp.com/) and Luke from Anamanaguchi (https://anamanaguchi.com/). In case you missed it here is the Gameclub episode about Doom (2016) where we talk about the game, first person shooters, how the game works, becoming the Doomguy, glory kills, and a whole lot more: https://www.patreon.com/posts/gameclub-doom-53954386 Join our discord!!! https://discord.gg/ACbDjNhMpJ 00:00 - We started a Patreon! https://www.patreon.com/wideflank - the music playing here is “Authorization; Olivia Pierce” 01:36 - Intro with Damon from Infinity Shred and Luke from Anamanaguchi. 02:12 - When did you guys play Doom? 03:57 - Places to play games from. What is the most fitting place to play Doom from? Hell? 04:47 - Not liking games on the first try and being in the right mindset for specific games. 05:55 - First impressions of the Doom Soundtrack. 08:43 - The sounds that Mick Gordon used and the implementation of those sounds. 12:16 - The pace of the soundtrack and the overwhelming-but-not-overwhelmingness of it. 16:11 - “Hellwalker” 18:05 - The cinematic and slow-motion feel. 19:12 - Current AAA games and their scores. 20:22 - “I want it to sound like this.” - How does a composer work with that? 22:16 - The references for Mick Gordon. 23:20 - What is “djent” music? 24:13 - The shared vision of Doom. 25:44 - “I, Dogma” into “Rip & Tear” 27:07 - Hardstyle meets Tony Hawk. Doomslayer on a skateboard skating around hell with a shotgun but also in a club with hardstyle… or something. 28:10 - Great metal record. It's an album. But Mick's live performance couldn't match the music. 31:01 - Drama over the Doom Eternal soundtrack. 32:32 - What are each of your relationship's to metal like? Has the Doom soundtrack changed that at all? 37:15 - How much different is it composing for a game or a film versus making music for yourself or your band? 39:52 - Compositionally allowing for repeated listens with the lack of melody. 41:32 - “Bfg Division” 43:23 - The whole is greater than the sum of the parts. 45:40 - The importance of using hardware and using electricity for the sounds as opposed to using software. 49:13 - “Harbinger” 51:02 - Nine Inch Nails influence. 51:25 - The music exists within a specific context. 53:41 - Favorite track or moment of the game? 54:46 - Where can people listen to Infinity Shred and Anamanaguchi? 55:24 - “SkullHacker”
Alon, Danny, and Teddy play Doom (2016). They went to Mars, they went to Hell, and they ripped and they teared along the way. But first they had to put on the Doomguy mask and become the Doom Slayer. Doom in 1993 both defined and challenged the idea of what a First Person Shooter is, was, and should be. Doom in 2016 did it again. And it fuckin' rocked. - 00:00 - Technical difficulties and we started a Patreon! https://www.patreon.com/wideflank - 03:37 - Intro - 04:17 - Doom (2016) background. - 06:09 - id Software and the Two Johns. - 07:17 - Is this a good game? - 10:54 - The opening and then learning how the game works (if you stop moving you die). - 13:39 - Growing your arsenal and how it opens up combat. - 14:38 - Movement: “Bruce Lee on a skateboard with a shotgun.” - 17:46 - Robert Yang. - 19:00 - Lack of sprint and always having your gun up. - 19:57 - Glory Kills and the Chainsaw as essential mechanics. - 28:36 - Not a reboot, an homage, and questioning what makes a shooter engaging. - 32:15 - Hitscan vs Projectiles, proven by paintball vs laser tag. - 35:07 - What is a first person shooter? - 36:14 - You ARE the Doom Guy. - 40:10 - The Story: was it needed? - 48:59 - The game's sense of humor (turkey punching). - 53:47 - We need more projectile shooters. - 56:25 - Examining the FPS genre and perspective. - 1:01:15 - Sound Design and FX and the INCREDIBLE music. - 1:07:35 - Deeper into level and map design. - 1:10:15 - This game is too easy? Is that a bad thing? - 1:13:00 - Would Doom be better with split-screen co-op? - 1:17:40 - Single player games are lonely, but some are lonelier than others. - 1:20:00 - Why are we discussing exclusively single player games? Join our discord!!! https://discord.gg/ACbDjNhMpJ Show Notes: - GDC talk “Embracing Push Forward Combat in DOOM” - https://www.youtube.com/watch?v=2KQNpQD8Ayo - Robert Yang games: https://debacle.us/ - Noclip doc “To Hell & Back” - https://www.youtube.com/watch?v=PS6SBnccxMA - Greg Kasavin (from Supergiant Games) “Doom is asking important questions that other FPSes aren't” - https://www.pcgamer.com/doom-is-asking-important-questions-that-other-fpses-arent/ We're also on: - Patreon: https://www.patreon.com/wideflank - Substack: https://wideflank.substack.com/ - YouTube: https://www.youtube.com/channel/UCzdUM7zORz65-cDDaO7xFaA - Anchor: https://anchor.fm/wideflank/ - Spotify: https://open.spotify.com/show/3LQtbRaD7u5cl1gaJCMzS3 - Apple Podcasts: https://podcasts.apple.com/us/podcast/wide-flank/id1572726441 - Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy81OWIwNzZlOC9wb2RjYXN0L3Jzcw== - RSS Feed: https://anchor.fm/s/59b076e8/podcast/rss - Instagram: https://www.instagram.com/wideflank/ - Twitter: https://twitter.com/WideFlank
I denne uge har Morten og Nicolaj besøg af Janus Hasseriis. De taler om ugens største gaming-nyheder, herunder: Steam Deck, Netflix indtager spilmarkdedet, Phil Spencer interview i Kinda Funny, Xbox salgsrekorder og meget mere. Denne episode er desværre plaget af flere afbrydelser - det beklager vi meget!
Welcome back to Video Game Club, a fortnightly podcast brought to you by Tim Fitzgerald, Slade Eiland and Joey Fitzgerald. In this episode the gang explore Bethesda's first foray into Doom, released in 2016, this reimagining of the classic Doom series throws up some interesting conversation around hype vs delivery. Join the club!
In this one, the pair gushes about Doom 2016. They rip and tear until Its done, and hope for a G-Fuel sponsorshipEmail: callasavepointpodcast@gmail.comTwitter: @callasavepoint @OptimusTully @CardenMcGardenArt: @noSleepbass
Greg, Beppe, and show newcomer, Kyle, discuss the revitalization of the Doom franchise. Does the reboot of Doom live up to the originals? Is gameplay more important than narrative? The panel discusses it all.
EEEEEEEEEEEEEEEEEEEEE muito boa noite, bom dia, boa tarde, boa madrugada, boa tudo para vocês, meus queridos e minhas queridas ouvintes, hoje, Wallace Spínola, Vitor Moreira e Renato Guerra vem para conversar sobre DOOM de 2016 kkkkk, espero que gostem e fui. Música do fechamento - DOOM Eternal Song | I Am The Slayer | #NerdOut ft Little Vhttps://www.youtube.com/watch?v=NesDPTM2oW4.Email para contato, dúvidas, sugestões, críticas e qualquer coisa: cafeteriacast@gmail.com Sabia que estamos no youtube também, segue o link do Canal CafeteriaPlay: https://www.youtube.com/channel/UCg3pCH6yo4_7Wi4zzDOX9Kw? Vai la na Twitch e segue a gente por la: www.twitch.tv/cafeteriaplay Vem com a gente para o CafeteriaClub no discord:https://discord.gg/mnBWRpzK67 Segue a gente no twitter la: @wallaceWspinola@vitorm94s@GabySpinola01...... ... ..... .. .Quadro vetor criado por gstudioimagen - br.freepik.comFundo vetor criado por dooder - br.freepik.comLogotipo vetor criado por Creative_hat - br.freepik.comProjeto vetor criado por macrovector_official - br.freepik.comVintage vetor criado por freepik - br.freepik.com
Join Brian and Pat as they fucking thrash to the sick licks and rifts of Doom 2016. Is this just another reboot.....no, no it is not. For once a company brought back an old title, bringing what made it great and adding modern graphics and gameplay. Seriously, this is just a solid FPS.
He's not done yet! In this episode, Frenchpet is still playing Doom 2016! He talks about fat dudes, lazer guys, how 2021 will look like, comparing Doom's aesthetic to animal rights videos, the game being easier with the intense music turned down, playing with a keyboard versus a controller and death by invisible Pinkies! Will this be the episode where he finally closes the portal to hell? Follow our socials for more Frenchpet madness! Facebook: https://www.facebook.com/frenchpet/ Twitter: https://www.twitter.com/frenchpet/ Instagram: https://www.instagram.com/frenchpetpodcast/ Linktr.ee: http://frenchpet.com/
DOOM har en lang og blodig historie bag sig. Det er en historie om nedslagtning af dæmoner, konstant kløe i aftrækkerfingeren og en indledende uvillighed til at vippe hovedet vertikalt. Tilbage i 2016 fortsatte den historie og alligevel var meget anderledes. Id Software havde valgt at gentænke deres populære serie, men med forandringer følger spørgsmål om seriens identitet. Vi har taget den ikoniske hjelm på hovedet, motorsaven på armen og fortsat en lang og blodig tradition. Outro af Anna. Følg hende på Instagram: https://www.instagram.com/annaoverdrev/ Tryk Start tema og breakers af: Albert Haraldsted
In this episode, Frenchpet is still playing Doom 2016! He talks about Doom Eternal being more of a Quake successor, summing up the game's storyline to "Hell opens a portal", wondering who lights the in-game candles, the story of Timur The Lame, the game's grotesque monsters, not liking games that you need to learn and a demonic goat headed thing with blood pissing out of its eyes! Follow our socials for more Frenchpet madness! Facebook: https://www.facebook.com/frenchpet/ Twitter: https://www.twitter.com/frenchpet/ Instagram: https://www.instagram.com/frenchpetpodcast/ Linktr.ee: http://frenchpet.com/
In this episode, Frenchpet plays Doom 2016! He talks about not knowing much about resolutions -- New Year's or otherwise, Doom Eternal, big fat dudes with gun arms, the soundtrack, good graphics, Animal Crossing's New Year countdown, pissing away a Starbucks Caramel Macchiato and playing this game's kickass soundtrack while doing your taxes! Follow our socials for more Frenchpet madness! Facebook: https://www.facebook.com/frenchpet/ Twitter: http://twitter.com/https://www.twitter.com/frenchpet/ Instagram: https://www.instagram.com/frenchpetpodcast/ Linktr.ee: http://frenchpet.com/
Show notes and gallery: http://videogamegrooves.com/2020/12/14/episode-73-ultimate-doom-doom-2016/ Oh hello there, welcome to our cozy winter fireside for the latest episo—PROFANE BLOOD OF THE DAMNED DID FLOW OVER THE PLAIN OF TORMENT—of the Video Game Grooves podcast! We're joined by "extended family" show hosts Tom Quillfeldt from Laced Records and culture maven Brock Wilbur to make the season merry! This episode goes a little off the glowing holiday message you'd usuall—AND IN THE THRALL OF THE HELLISH LEGIONS THE WEAK SHALL KNOW NO PEACE—in this festive time of year, but we think you'll love it! This episode features the unofficial release of Ultimate DOOM, by Bobby Prince circa 1993, and 2016's DOOM by Mick Gordon. We think you'll really enjo—AS THE UNQUENCHABLE WRATH OF THE NETHERWORLD POURED THROUGH THE GATE—fantastic heavy metal sounds of the series, originating—RENDERING THEIR FLESH INTO PUREST AGONY—and still iconic today. Plus, we continue with the news and new releases, and there's plenty of —UNSPEAKABLE VIOLENCE—your wallet, so watch out! ;) Plus, we discuss games of 2020 that we think deserve a vinyl release, including a few so obscure, you might think we invented them! Listen in and—SUFFER ENDLESSLY. Outro: "BFG Division: - DOOM (2016), by Mick Gordon Twitter – @vg_grooves, @jeremy_lamont, @laced_records, @brockwilbur http://www.brockwilbur.com DONATE: Harvesters Community Food Network (food bank) DONATE: Veterans Community Project (veterans housing) http://www.lacedrecords.com/ Laced Records Blog LAST CHANCE TO VOTE: Video Game Music on Vinyl's Best of 2020 Community Poll, by BlipBlop.net Links: Terraria (Laced Records) ActRaiser (Wayo Records) Marvel's Spider-Man: Miles Morales (Mondo) Klonoa: Door To Phantomile (Ship to Shore) Vampire: The Masquerade-Shadows Of New York (Bandcamp) Alwa's Awakening (Thunderful Games) Rez Infinite: Area X (iam8bit) Disco Elysium (iam8bit) (Open Edition) (Limited Edition) Katana Zero (Fangamer) LocoRoco (Fangamer) Battletoads: Smash Hits (Rare Ltd) Shovel Knight King of Cards (Bigwax EU) (Limited Run USA) Shovel Knight Treasure Trove Empty Box (Limited Run) Earthnight (Limited Run, sold out) DoDonPachi SaiDaiOuJou (Bigwax EU) (Limited Run USA) Clockwork Aquario (Strictly Limited Games) MOTHER Music Revisited (Amazon.jp) (CDJapan) (HMV) Slice of Life: Songs from Wholesome Games (Black Screen Records) Doctor Who: Edge of Time (Amazon) Sinnohvation (insaneintherainmusic Bandcamp) Twin Mirror (Diggers Factory) Image Gallery
Jason Mojica AKA generalvivi is the Lead Level Designer on Prodeus. We’re discussing his incredible story of getting into the gaming industry, working with companies like Gearbox & Raven Software &, of course, the incredible team working on Prodeus. // Jason: https://twitter.com/generalvivi // Prodeus: https://twitter.com/ProdeusGame // In The Keep: http://inthekeep.com/ // Support the show (https://www.patreon.com/InTheKeep)
This month we return to take on the demonic forces once again in DOOM Eternal. Catch up on the story of the Doom Slayer so far with the latest installment of What You Need to Know!Support the show (https://www.patreon.com/suggestivegaming)
APÓYANOS en https://elbatallonpluto.com/mecenas Llegamos a la última parte de nuestro especial sobre la saga DOOM, un camino que concluye tras haber recorrido cada uno de los capítulos más importantes de esta historia sobre dos genios como John Carmack y John Romero en la instauración del shooter moderno y creación de ID Software. Esta travesía deja al descubierto las dificultades que todo creador afronta hasta que su obra ve la luz, pero también cómo con el tiempo el destino de los dos John cambió para siempre. Y toda leyenda tiene un punto de partida, pero también de final. Es el momento de hablar del regreso de Doom en 2016 con una entrega que, tras varios experimentos previos, logra recuperar aquello que todos asociamos a la saga. Carmack resumió una vez lo que representa Doom explicando que para él se compone de dos elementos: escopeta y demonios. Y otra cosa no, pero en esta entrega hay de ambos hasta rabiar. >>>>>>>>>>>>>>>>>>>>>> En este programa han participado Sergio Tur, Toni Domínguez, Aitor Velasco, Juan José Meseguer y Atreides.
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! *Los programas en edición DIRECTOR´S CUT son exclusivos para mecenas e incluyen el contenido emitido en abierto junto a comentarios realizados durante el proceso de grabación. Una edición alternativa que cuenta además con audio en mejor calidad y ausencia de publicidad. Llegamos a la última parte de nuestro especial sobre la saga DOOM, un camino que concluye tras haber recorrido cada uno de los capítulos más importantes de esta historia sobre dos genios como John Carmack y John Romero en la instauración del shooter moderno y creación de ID Software. Esta travesía deja al descubierto las dificultades que todo creador afronta hasta que su obra ve la luz, pero también cómo con el tiempo el destino de los dos John cambió para siempre. Y toda leyenda tiene un punto de partida, pero también de final. Es el momento de hablar del regreso de Doom en 2016 con una entrega que, tras varios experimentos previos, logra recuperar aquello que todos asociamos a la saga. Carmack resumió una vez lo que representa Doom explicando que para él se compone de dos elementos: escopeta y demonios. Y otra cosa no, pero en esta entrega hay de ambos hasta rabiar. >>>>>>>>>>>>>>>>>>>>>> En este programa han participado Sergio Tur, Toni Domínguez, Aitor Velasco, Juan José Meseguer y Atreides.Escucha este episodio completo y accede a todo el contenido exclusivo de El Batallón Pluto. Descubre antes que nadie los nuevos episodios, y participa en la comunidad exclusiva de oyentes en https://go.ivoox.com/sq/163568
Topics: Black Ops 4 Beta, Doom (2016), Hearts of Iron IV, Octopath Traveler, 911 Operator, No Man's Sky, DRM and Game Updates. Next Week’s Topic: Great Games with Crappy Stories / Great Stories with Crappy Games
Episode 91 – DOOM (2016) I'll write a summary later. My cat is missing and I'm not in a good mood. -C The post Casual Cowards 91 – DOOM (2016) appeared first on You Guys are No Fun.
Jon goes FULL GAMER with a Doom review (2016), discussing the first-person shooter video game developed by id Software and published by Bethesda Softworks, which he played on Steam. Show Notes: Jon is a husband and a parent of a toddler, so he has real-life responsibilities and a limited amount of time to play video games every week. He also isn’t normally a fan of first-person shooters at all, so he was surprised at how much he enjoyed playing Doom. Hear Jon’s review from the point of view of a guy who is careful with his time commitments! * Learn how to connect with us on the GonnaGeek Network, syndication on WGN Plus, our YouTube channel, and more! * Podcast theme song intro/outro credit: ‘Unity‘ by TheFatRat with permission * Game/Life Balance AUS official web site: http://www.gamelifebalanceaustralia.com
It's time for episode 93 where I'll be covering a newer game in my Extended Memory format. This time we'll be talking about the newly released version of DOOM. I discuss all the usual UMB stuff but with a more modern twist, then hear from some of you guys! Buy DOOM on Steam: http://store.steampowered.com/app/379720/ DOOM Demo: http://doom.com/en-us/demo Next time we'll be hitting a shoot 'em up, I think our first, Tyrian!