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This week on Thumb Cramps, 9une is back in a big way as they're joined by Ethan Taylor to take a look at Fallout for the Steam Deck, Commander Keen for the PC and Metal Gear Solid for the Steam Deck. Plus a dive into why JD keeps buying Fallout games even though he hasn't played any and a 11 year old's journey listening to Thumb Cramps. All classic 9une situations.Buy tickets to Thumb Cramps live from Cheerful Earful hereThumb Cramps+ has launched! Ad-free podcasts and a bonus monthly episode of Speedrunning Television; a brand new podcast that innovates how to watch television as gamers. Subscribe now on Sanspants Plus OR Apple Podcasts! Email us at ThumbCrampsPod@gmail.com Find us on Instagram;Jackson | Duscher | Thumb Cramps | EthanWatch us on Twitch;Jackson | Duscher | Sanspants Radio You can physically send us stuff to PO BOX 7127, Reservoir East, Victoria, 3073.Join our facebook group here or join our Discord here.Theme music by Benny Davis! You can find all his stuff at his website or check out his YouTube channel. Hosted on Acast. See acast.com/privacy for more information.
Después de un tiempo El Mundo del Spectrum Podcast vuelve al PC. Hoy hablaremos de aquellos juegos para DOS lanzados en formato SHAREWARE. Commander Keen, Wolfenstein 3D, Doom, Lemmings, Hocus Pocus, Heretic, Blood, Duke Nukem, Wacky Wheels, Jazz Jackrabbit, etc. son algunos títulos que todos disfrutamos en aquella época gracias a los disquettes o CDs que venían en revistas para compatibles. En este monográfico contaremos con evocadora música noventera y con los miembros habituales del equipo: Jesús Martínez del Vas, Jesús Relinque «Pedja» y Alejandro Ibáñez. Analizarán aquel momento post-8 bits y las novedades que nos trajo la tecnología tras una década con el Spectrum, MSX, Amstrad o Commodore 64. Tendremos también el placer de contar con uno de los magos más influyentes: Woody Aragón. Siempre estamos encantados de tener a artistas en nuestro programa así que poder charlar con Emilio de Paz Aragón y además de su trabajo en Alcachofa Soft, será un auténtico privilegio. Esta compañía de software español, creadora de aquellas míticas aventuras gráficas de Mortadelo y Filemón o del genial The Abbey, no ha sido tratada con justicia. Su importancia fue vital y hoy podremos analizar el trabajo de ese grupo de amantes de los videojuegos gracias a Woody. Este es el menú que os hemos preparado. Esperamos que disfrutéis con este programa pecero de El Mundo del PC Podcast.
I am joined by Mike from vswitchzero, who has a fascinating YouTube channel dedicated to 90s retro PC hardware and gaming. In this podcast, we explore the fascinating history of this exciting era of 3D acceleration advancement with classic graphics cards including the 3Dfx Voodoo while delving into the repairs, nostalgia and the pitfalls of revisiting retro PC computing. Topics include: Commander Keen, Doom, Quake and the evolution of PC gaming hardware during the 90s Introduction of 3DFX and Voodoo graphics cards, including personal experiences and significant technological leaps Voodoo 2 SLI configurations and their impact on 3D gaming Comparisons between 3DFX, PowerVR and other competing technologies of the time Popular sound cards like the Creative Sound Blaster series and Yamaha DB50XG/SW60XG General MIDI and enhanced gaming experiences through better audio fidelity Mike’s Train Wreck Voodoo 2 repair Issues with capacitor failures and maintaining vintage hardware Benefits of modern retro PC projects and new hardware options mimicking retro systems Insights into building and maintaining retro PCs versus using modern emulation tools like DOSBox The joy of hardware repair and the satisfaction of reviving old systems Early PC setups, the transition to multimedia PCs and the rise of CD-ROM drives Reflections on the transformative era of PC gaming in the 90s Ongoing retro hardware projects and the increasing value of vintage components SUBSCRIBE TO THE SHOW: Amazon Music | Apple Podcasts | Deezer | Pocket Casts | RSS | Spotify | YouTube Music | YouTube SUPPORT THE SHOW: Donate to the Game & Gadget Podcast & Pixel RefreshSUBMIT QUESTIONS FOR THE SHOW: Submit a question for the Game & Gadget PodcastFIND OUT MORE: What is the Game & Gadget Podcast WEBSITE: Pixel Refresh – Gaming, Gadgets & Tech both Retro & ModernEMAIL SUBSCRIBE: Latest Articles / Reviews via EmailPIXEL REFRESH YOUTUBE CHANNEL: Pixel Refresh on YouTubeFREE GAME SOUNDTRACKS: ScummVM Music Enhancement Project Original post link: 90s Retro PCs with vswitchzero Interview – Game & Gadget Podcast #39, created by James Woodcock. For even more content, visit Pixel Refresh - Gaming & Tech | Retro & Modern. Original post link: 90s Retro PCs with vswitchzero Interview – Game & Gadget Podcast #39, created by James Woodcock. For even more content, visit Pixel Refresh - Gaming & Tech | Retro & Modern.
The iconic MS-DOS platformer from early Id Software that introduced PC gamers to console smooth scrolling, console-style platforming, 90s era Id Software humor, and the adventures of Billy Blaze, aka Commander Keen. From the first Keen Epsiode to the Keen finale; Aliens Ate My Babysitter! Hosted on Acast. See acast.com/privacy for more information.
The iconic MS-DOS platformer from early Id Software that introduced PC gamers to console smooth scrolling, console-style platforming, 90s era Id Software humor, and the adventures of Billy Blaze, aka Commander Keen. From the first Keen Epsiode to the Keen finale; Aliens Ate My Babysitter! Hosted on Acast. See acast.com/privacy for more information.
Christian Fonneland vender tilbake for å diskutere ståa i Xbox-leiren. Med en konsoll som sakker akterut i forhold til konkurransen, spill som uteblir og oppsigelser som tikker inn spør vi: Er Xbox i krise, og hvor går veien videre? I tillegg snakker vi om spillserier vi snart vil ha comeback fra, vi diskuterer hvordan spilljournalistikken ligger an etter IGNs oppkjøp av Gamer Network og tar en aldri så liten svipptur innom Gamecube. Tidsstempler: Intro: (00:00) Kunngjøringer: (06:43) Temadel: Xbox i krise? (20:15) Lytterpost: (1:09:34) Hva har du spilt: (1:24:58) Anbefaling: (1:45:36) Kuriositet: (1:49:22) Postludium: (1:53:14) Spill vi snakker om i episode 129: Senua's Saga: Hellblade II, Stellar Blade, Unicorn Overlord, Total War, Mortal Kombat 1, Hogwarts Legacy, Hi-Fi Rush, Warhammer 40.000: Space Marine, FIFA, Resident Evil 4, Diablo IV, Cyberpunk 2077, Pokémon Fire Red, Seablip, Chrono Trigger, Golden Sun, Warcraft, Starcraft, Commander Keen, Final Fantasy X, No One Lives Forever, Splinter Cell, Banjo-Kazooie, Wave Race, Red Steel, Spy Cooper, Ori and the Will of the Wisps.
Als in den Achtziger Jahren die ersten Computer-Spiele für den PC auftauchten, war es alles noch ziemlich harmlos. Spiele wie „Monkey Island“ oder „Commander Keen“ kamen ohne Gewalt oder Pornografie aus. Auch konnte man ein einmal gekauftes Spiel komplett spielen. Mit den heutigen Spiele-Apps für Smartphones hat sich das grundlegend geändert.
Welcome to Dev Game Club, where this week we begin a little miniseries of games which heavily feature rotoscoping and different ways in which that technology is used, starting with Another World (1991). We set the game in its time, talk about rotoscoping, and discuss a lot about the world and games which seem descended from it. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Whole darn thing (well, almost, Tim) Issues covered: swinging back and forth in cages, starting and stopping the game, rotoscoping and some places it's been used, the basics of rotoscoping, how far Tim got in the past, baffling fluidity, echoes of other media, excellent character design, a "yes" game, other influences, thinking of this in terms of Mario, a cinematic moment, not making the movement a goal, choosing moments over systems, a fork in the lineage road, doing a project of this length solo, having a singular vision, hinting what you should pay attention to, the limits of tech and whether it can do anything for you, working on games that you wouldn't necessarily play. Games, people, and influences mentioned or discussed: Final Fantasy IX, Tomb Raider, Eric Chahi, Delphine Software, Flashback, Amiga, Final Fantasy IV/II, LoZ: Link to the Past, Super Mario World, Return of Samus, Sonic the Hedgehog, Sega Genesis, Monkey Island 2, Civilization, Prince of Persia, Commander Keen, Lord of the Rings, The Hobbit, Walt Disney, Richard Linklater, Waking Life, A Scanner Darkly, Keanu Reeves, Karateka, Ico, Metal Gear Solid, Tron, SpaceChem, Space Team, David Cage, Nintendo, Rare, MegaMan (series), Metroid, Castlevania: Symphony of the Night, Dragon's Lair, Don Bluth, mysterydip, id Software, DOOM (1993), Mike Fisher, Shenmue, Dreamcast, Madden (series), John Romero, Carlos, Kingdom Hearts III, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Some other rotoscoped game! Twitch: brettdouville or timlongojr, Insta: devgameclub, Threads: DevGameClub, Twitter: @devgameclub Discord DevGameClub@gmail.com
EPISODE 18 BABY!!!!!! I got my friend Blake Marlow to jump on the pod today to talk about his new project The Dog's Body. We go on about how the Titan's coach truly has that dog in him, about how important the 9-5 is in todays diy community, and why hydrating with Stanley Cups are so important. Do we talk about what Naval Gazing is?!? Maybe!!!!!!!!! Is Kristy's laugh still annoying?!?!?!?! Maybe!!!!!!!!!!! Here is the show note generated by Eddy by Headliner ------------------------------------------------ EPISODE 18 is here, and it's a deep dive into the heart of Tennessee with Blake Morrow of the fresh project, The Dog's Body!
fWotD Episode 2410: Doom (1993 video game) Welcome to featured Wiki of the Day where we read the summary of the featured Wikipedia article every day.The featured article for Sunday, 10 December 2023 is Doom (1993 video game).Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.Doom was the third major independent release by id Software, after Commander Keen (1990–1991) and Wolfenstein 3D (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. The designer Tom Hall initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design by John Romero and Sandy Petersen. Id published Doom as a set of three episodes under the shareware model, marketing the full game by releasing the first episode free. A retail version with an additional episode was published in 1995 by GT Interactive as The Ultimate Doom.Doom was a critical and commercial success, earning a reputation as one of the best and most influential games of all time. It sold an estimated 3.5 million copies by 1999, and up to 20 million people are estimated to have played it within two years of launch. It has been termed the "father" of first-person shooters and is regarded as one of the most important games in the genre. It has been cited by video game historians as shifting the direction and public perception of the medium as a whole, as well as sparking the rise of online games and communities. It led to an array of imitators and clones, as well as a robust modding scene and the birth of speedrunning as a community. Its high level of graphic violence led to controversy from a range of groups. Doom has been ported to a variety of platforms both officially and unofficially and has been followed by several games in the series, including Doom II (1994), Doom 3 (2004), Doom (2016), and Doom Eternal (2020), as well as the films Doom (2005) and Doom: Annihilation (2019).This recording reflects the Wikipedia text as of 00:21 UTC on Sunday, 10 December 2023.For the full current version of the article, see Doom (1993 video game) on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm Arthur Neural.
Anfang der 1990er war das Shareware-Modell eine beliebte Methode für kleinere Entwickelnde, um ihre PC-Programme zu vermarkten – von ASCII-basierten Anwendungen für MS-DOS bis hin zu veritablen Spielekrachern wie "Doom" oder "Commander Keen". In der Ära der 3,5-Zoll-Disketten mußten PC-Nutzende diese Shareware mit Bedacht auswählen, doch Mitte der 1990er trat das CD-ROM-Laufwerk seinen Siegeszug an. Auf einem Silberling fand plötzlich das Äquivalent von 460 Disketten Platz und das bedeutete Goldgräberstimmung für Firmen wie Topware, Starcom & Co., die – mehr oder weniger kuratiert – riesige Shareware-Sammlungen auf CD unters Volk brachten. Christian, Simon und Sebastian haben im Internetarchiv gesucht und präsentieren euch heute nicht bloß ihre Shareware-Highlights von damals, sondern experimentieren auch mit reichlich obskurer Software. Mit Multimedia-Bonus-CD am Sendungsende!
Welcome to Dev Game Club, where this week we complete our series on Eye of the Beholder. We talk more about D&D adaptation, spend some time with a sequel, and get to our takeaways before emptying the mailbag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: which levels count in the sequel, killing lots of beholders, whether you could have killed Xanathar in the original, striation of hit point values, scaling for sense of power, paying off on the quests, finding all the beholders, beholder physiology, having more fun with beholders as designers, bulettes and basilisks, "just keep going," being trained for level navigation, designing towards the player understanding, wanting coordinates, using simple concepts well, modular repeatable and combinable concepts, leaning into the limitations, an onion layer level, "mapping matters," loving drawing maps, sanding off of friction (various ways of telling the player how to get there), being more embodied in the dungeon, the more you take out the less the experience becomes, allowing for abstraction and having to draw you in other ways, translating D&D, why simulate the math, a bad game to simulate, "what is a saving throw?," using video games to inform the evolution of your tabletop game, emphasizing the human, a more elegant system, dice variance, a useless party experience, usability issues, bad games that were influential on us, remembering movie moments but not the gameplay, even bad actors are better than what we could do at the time, digging into all the RPGs, not knowing what to do in SimCity, DOS vs Mac music and early audio, a craftman's respect for audio, warm analog music, hearing multiple versions of the same soundtrack, not playing a lot of real-world games, physics in games and pitting against fun, wanting to get to specific rides vs how you build a park, Tim gets turned off on the CRPG book, building on foundations and the legacies they carry, business concerns, shipping code passing cert, climbing uphill to make changes, maintaining the feel. Games, people, and influences mentioned or discussed: Eye of the Beholder II, Winnie the Pooh, The Dungeon Run, Metal Gear Solid (obliquely), Wolfenstein 3D, DOOM (1993), Gary Gygax, PS5, Xbox Series X, Dark Souls, Temple of Elemental Evil, Indiana Jones (series), Far Cry 2, Starfighter, Jurassic Park, Ultima Underworld, God of War, Baldur's Gate (series), World of Warcraft, William Shatner, Vampire: the Masquerade, Call of Cthulhu, Mechwarrior, Mechassault, Warhammer, Morrowind, Fallout, Diablo, Westwood, Ashton Herrmann, Kyrandia (series), Lands of Lore, Trespasser, Clint Hocking, Assassin's Creed (series), Darkstone, Neverwinter Nights, Kingdom Hearts, Twisted Metal Black, Warcraft II, Quake, MYST, Grim Fandango, The 7th Guest, NextGen, Sam Thomas, The CRPG Book, Skyrim, The Bard's Tale, Disco Elysium, Rogue, Betrayal at Krondor, Cobra Mission: Panic in Cobra City, Andrew, SimCity 2000, GameBoy, MegaMan, NES/SNES/N64, Grant Kirkhope, GoldenEye 007, Metroid (series), Half-Life (series), Rollercoaster Tycoon, The Matrix, Disneyworld, Great Adventure, Canobie Lake Park, Dungeon Master, Chris, Populous (series), Dungeon Master, Fallout 3, mysterydip, Commander Keen, Dwarf Fortress, Metroid Prime, Bethesda Game Studios, Halo (series), Bungie Studios, Tomb Raider, Galleon, Toby Gard, Redguard, Reed Knight, Todd Howard, Starfighter, Grand Theft Auto (series), Starfield, Unreal (series), Gears of War, Republic Commando, Jack Mathews, Mark Haigh-Hutchinson, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Our next game? Links: The CRPG Book Dungeon Master Encyclopedia and video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
This is a recap of the top 10 posts on Hacker News on July 27th, 2023.This podcast was generated by wondercraft.ai(00:34): Tesla created secret team to suppress thousands of driving range complaintsOriginal post: https://news.ycombinator.com/item?id=36891642&utm_source=wondercraft_ai(02:17): BlazingMQ: High-performance open source message queuing systemOriginal post: https://news.ycombinator.com/item?id=36896034&utm_source=wondercraft_ai(03:57): Wavy walls use fewer bricks than a straight wall (2020)Original post: https://news.ycombinator.com/item?id=36892970&utm_source=wondercraft_ai(05:28): Building and operating a pretty big storage system called S3Original post: https://news.ycombinator.com/item?id=36894932&utm_source=wondercraft_ai(07:22): No one wants to talk to your chatbotOriginal post: https://news.ycombinator.com/item?id=36899656&utm_source=wondercraft_ai(09:06): Bootstrapping to €600k MRR and getting killed by Shopify: Checkout XOriginal post: https://news.ycombinator.com/item?id=36896343&utm_source=wondercraft_ai(10:54): LLaMA2 Chat 70B outperformed ChatGPTOriginal post: https://news.ycombinator.com/item?id=36895300&utm_source=wondercraft_ai(12:37): Stack Overflow's CEO Doesn't Understand Stack OverflowOriginal post: https://news.ycombinator.com/item?id=36889703&utm_source=wondercraft_ai(14:25): Commander Keen's adaptive tile refreshOriginal post: https://news.ycombinator.com/item?id=36898749&utm_source=wondercraft_ai(16:15): Techdirt has been deleted from Bing and DuckDuckGo [fixed]Original post: https://news.ycombinator.com/item?id=36898217&utm_source=wondercraft_aiThis is a third-party project, independent from HN and YC. Text and audio generated using AI, by wondercraft.ai. Create your own studio quality podcast with text as the only input in seconds at app.wondercraft.ai. Issues or feedback? We'd love to hear from you: team@wondercraft.ai
John Romero is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. He has worked in the mobile, hardcore, mid-core, casual and MMO space. John has co-founded eight successful game companies including the likes of id Software, Gazillion Entertainment and, most recently, Romero Games which celebrated its 7th anniversary in 2022. He is considered to be among the world's top game designers, and his games have won well over 100 awards. One of the earliest indie developers, John began working in the game space in 1979 on mainframes before moving to the Apple II in 1982. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers. He co-owns Romero Games. John's autobiography DOOM Guy: Life in First Person is getting released in July 2023. Industry-redefining breakthroughs in design and tech during his time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry's most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy. A copy of the book can be purchased here: https://www.amazon.com/Doom-Guy-Life-First-Person/dp/141975811X. In this Podcast, Allan McKay interviews John Romero, the legendary Creator of DOOM and Co-Creator of id Software, about his start as a programmer, overcoming life struggles, getting his start as a programmer, launching id Software and the success of Commander Keen, the cultural impact of DOOM, transitioning to 3D – and the release of his first autobiography DOOM GUY: LIFE IN FIRST PERSON. For more show notes, visit www.allanmckay.com/412.
Doom Guy: Life in First Person by John Romero https://amzn.to/44PgnUL The inspiring, long-awaited autobiography of video game designer and DOOM cocreator John Romero John Romero, gaming's original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first- person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero's time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry's most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy. ABOUT JOHN ROMERO Computer and video game legend John Romero has designed and published more than 130 games since his first sale at the age of 16. A teenage programming prodigy, his major achievements include co-inventing a series of revolutionary computer games—DOOM, Quake, Wolfenstein 3-D, and Commander Keen—that launched the industry's most popular genre, the first-person shooter.
Brought to you by LinkedIn Jobs recruitment platform with 900M+ users, Helix Sleep premium mattresses, and AG1 all-in-one nutritional supplement. Computer and video game legend John Romero (@romero) has designed and published more than 130 games since his first sale at the age of 16. A teenage programming prodigy, his major achievements include co-inventing a series of revolutionary computer games—DOOM, Quake, Wolfenstein 3-D, and Commander Keen—that launched the industry's most popular genre, the first-person shooter.The memoir DOOM GUY: Life in First Person is his first book.Please enjoy!*This episode is brought to you by LinkedIn Jobs. Whether you are looking to hire now for a critical role or thinking about needs that you may have in the future, LinkedIn Jobs can help. LinkedIn screens candidates for the hard and soft skills you're looking for and puts your job in front of candidates looking for job opportunities that match what you have to offer.Using LinkedIn's active community of more than 900 million professionals worldwide, LinkedIn Jobs can help you find and hire the right person faster. When your business is ready to make that next hire, find the right person with LinkedIn Jobs. And now, you can post a job for free. Just visit LinkedIn.com/Tim.*This episode is also brought to you by AG1! I get asked all the time, “If you could use only one supplement, what would it be?” My answer is usually AG1, my all-in-one nutritional insurance. I recommended it in The 4-Hour Body in 2010 and did not get paid to do so. I do my best with nutrient-dense meals, of course, but AG1 further covers my bases with vitamins, minerals, and whole-food-sourced micronutrients that support gut health and the immune system. Right now, you'll get their Vitamin D Liquid Formula free with your first subscription purchase—a vital nutrient for a strong immune system and strong bones. Visit DrinkAG1.com/Tim to claim this special offer today and receive the free Vitamin D Liquid Formula (and 5 free AG1 travel packs) with your first subscription purchase! That's up to a one-year supply of Vitamin D as added value when you try their delicious and comprehensive all-in-one daily greens product.*This episode is also brought to you by Helix Sleep! Helix was selected as the best overall mattress of 2022 by GQ magazine, Wired, and Apartment Therapy. With Helix, there's a specific mattress to meet each and every body's unique comfort needs. Just take their quiz—only two minutes to complete—that matches your body type and sleep preferences to the perfect mattress for you. They have a 10-year warranty, and you get to try it out for a hundred nights, risk-free. They'll even pick it up from you if you don't love it. And now, Helix is offering 20% off all mattress orders plus two free pillows at HelixSleep.com/Tim.*For show notes and past guests on The Tim Ferriss Show, please visit tim.blog/podcast.For deals from sponsors of The Tim Ferriss Show, please visit tim.blog/podcast-sponsorsSign up for Tim's email newsletter (5-Bullet Friday) at tim.blog/friday.For transcripts of episodes, go to tim.blog/transcripts.Discover Tim's books: tim.blog/books.Follow Tim:Twitter: twitter.com/tferriss Instagram: instagram.com/timferrissYouTube: youtube.com/timferrissFacebook: facebook.com/timferriss LinkedIn: linkedin.com/in/timferrissPast guests on The Tim Ferriss Show include Jerry Seinfeld, Hugh Jackman, Dr. Jane Goodall, LeBron James, Kevin Hart, Doris Kearns Goodwin, Jamie Foxx, Matthew McConaughey, Esther Perel, Elizabeth Gilbert, Terry Crews, Sia, Yuval Noah Harari, Malcolm Gladwell, Madeleine Albright, Cheryl Strayed, Jim Collins, Mary Karr, Maria Popova, Sam Harris, Michael Phelps, Bob Iger, Edward Norton, Arnold Schwarzenegger, Neil Strauss, Ken Burns, Maria Sharapova, Marc Andreessen, Neil Gaiman, Neil de Grasse Tyson, Jocko Willink, Daniel Ek, Kelly Slater, Dr. Peter Attia, Seth Godin, Howard Marks, Dr. Brené Brown, Eric Schmidt, Michael Lewis, Joe Gebbia, Michael Pollan, Dr. Jordan Peterson, Vince Vaughn, Brian Koppelman, Ramit Sethi, Dax Shepard, Tony Robbins, Jim Dethmer, Dan Harris, Ray Dalio, Naval Ravikant, Vitalik Buterin, Elizabeth Lesser, Amanda Palmer, Katie Haun, Sir Richard Branson, Chuck Palahniuk, Arianna Huffington, Reid Hoffman, Bill Burr, Whitney Cummings, Rick Rubin, Dr. Vivek Murthy, Darren Aronofsky, Margaret Atwood, Mark Zuckerberg, Peter Thiel, Dr. Gabor Maté, Anne Lamott, Sarah Silverman, Dr. Andrew Huberman, and many more.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Join the HG101 gang as they discuss and rank id Software's 1991 platformer, one of very few games with a non-serial comma in the title. This weekend's Patreon Bonus Get episode will be ZOOP! Donate at Patreon to get this bonus content and much, much more! Follow the show on Twitter to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2023 © Hardcore Gaming 101
Welcome to Dev Game Club, where this week we add a bonus to our series on Metroid Prime by looking into Metroid Fusion, before turning to the mail bag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Almost all of it Issues covered: the space jump boots, connectivity with the GBA, Metroid nostalgia, a hardcore game, GBA architecture, moving goalposts, kinship between Metroid and Legend of Zelda, snacking on Dread, an A bug in a final room, code save states, a limited control set and linear upgrades, having keycards/security access, Samus's lack of agency, changing what you think about the character, enjoying the setting, not knowing where to go, not thinking about space in a particular way, host origin stories, roles we've had, leaving for opportunities, burning out, a book club for games, keeping up with technology, learning languages, not being able to share what we're doing yet, how we keep going, hitting versions of writer's block, context shifting, being good with just a small amount of work, project doldrums, mental thinking, sometimes you just need idle time, gaining perspective via sharing, asking why questions, shifting between productivity approaches, disguised linearity, games where the level design pulls you along, trusting the developers and trusting your players, player empowerment, games we didn't get, not enjoying the controller for FPSes but changing later, getting revved up by programming and needing cooldowns. Games, people, and influences mentioned or discussed: Blarg42, TheSecondQuest, Game Boy Advance, Pokemon Stadium, Zelda: Four Sword, Crystal Chronicle, PacMan, Splinter Cell, Tingle Tuner, Legend of Zelda, Mercury Steam, Dead Space, Event Horizon, Team Ninja, Tomonobu Itagaki, Kyleanderror13, Republic Commando, Star Wars: Starfighter, LucasArts, Tomb Raider, Jonathan Williams, Bethesda Game Studios, Fallout 3, Mario (series), Rebel FM, Naughty Dog, Looking Glass, System Shock 2, Irrational Games, Soren Johnson, Civ 3, GamaSutra/Game Developer, Sixty Second Shooter Prime, Jamie Fristrom, PlayStation Vita, Commander Keen, Luke, RPG Maker, Bvron, Fumito Ueda, Shadow of the Colossus, The Last Guardian, Ocarina of Time, Link to the Past, Arcane Studios, Dishonored, Prey, Death Loop, Planescape: Torment, Castlevania, Dead Cells, Hollow Knight, Ori and the Blind Forest, Dark Souls, Jarkko Sivula, GoldenEye, Demon's Souls, Resident Evil, Nathan Martz, Final Fantasy (series), Dungeons & Dragons, Trespasser, Skyrim, Minecraft, Dragon Quest Builders, Valheim, Dwarf Fortress, Joel Burgess, Capy Games, Ubisoft, Watch Dogs, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Et av de tidlige vellykkede plattformspillene var The Adventures of Captain Comic. IBM-maskiner var ikke spesielt gode på scrolling, men dette spillet forsøkte likevel. Det var også en pioner ved at spillet var shareware. Vi har fått med oss Sindre fra spillegal for å diskutere klassikeren som banet vei for Commander Keen og andre lignende spill. Gå til spillhistorie.no og les tilhørende artikkel. Støtt oss gjerne på patreon. (01:31) Intro av gjest: Sindre Opsahl Skaare (05:45) Kommentarer fra sist (09:30) Episodens spill: The Adventures of Captain Comic Kom til DOS i 1988, utviklet av Michael A. Denio (16:43) Introskjerm og manual (19:39) Går igjennom spillet brett for brett (29:41) Tech Specs (32:07) Musikken Ulike versjoner hadde forskjellig tema-musikk. Originalt: United States Marine Corps Hymn (35:42) Fiendene (44:44) LItt om hvordan det ble til (50:22) BoxArt (57:40) Kommentarer fra sosiale medier (58:58) Oppfølgeren: Captain Comic II: Fractured Reality 1990 eksklusivt til DOS (01:04:03) Har det holdt seg? (01:09:45) Et tips fra Sigve (01:10:46) Neste spill: Syndicate Chapters, images & show notes powered by vizzy.fm.
Anfang der 90er der Vertrieb von Spielen noch kein feststehender Markt, den Versender oder Handelsketten aufgeteilt hätten. Es gab den Einzelhandel, monatlichen Diskettenmagazine und den Underground-Bereich der Shareware. Einem technisch innovativen Team namens id Software war es vorbehalten, kurz den letzteren ins Rampenlicht zu befördern, indem sie mit diesem Geschäftsmodell kurz nacheinander drei Hits landeten: Commander Keen, Wolfenstein 3D, Doom. In dieser Episode geht es um Wolfenstein 3D, das nicht id Softwares erster Ego-Shooter, aber eine maßgebliche technische und spielmechanische Weiterentwicklung zu Hovertank One und Catacomb 3-D, die id nur ein Jahr davor rausbrachte. Wolf3D brachte den Durchbruch für die junge Firma, legte den Grundstein für Doom und war wegweisend für das entstehende Genre der Ego-Shooter. Christian und Gunnar sprechen über Wolfenstein 3D und Spear of Destiny, die Geschichte von id Software und die halboffiziellen Vorgänger, die Wolfenstein-Spiele von Silas Warner. Hinweis: Für Unterstützer auf Steady/Patreon gibt es in Kürze eine spannende „Wusstet ihr eigentlich …?“-Bonusfolge mit Trivia zum Spiel sowie eine exklusive Sonderfolge zur Historie der Shareware-Spiele. Infos zum Spiel: Thema: Wolfenstein 3D, 1992 Plattform: MS-DOS, später Acorn 32-bit, Browser, Game Boy Advance, Jaguar, SNES, iPad, iPhone, Macintosh, PC-98, PlayStation 3, Windows, Xbox 360 Entwickler: id Software Publisher: Apogee Software Genre: Ego-Shooter Designer: John Carmack, John Romero, Adrian Carmack, Tom Hall Musik: Robert Prince Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) Unterstützen: Die Produktion dieser Folge wurde finanziert durch die Unterstützung unser Hörer auf den Plattformen Steady oder Patreon. Wer uns ebenfalls unterstützen möchte, kann das am Besten durch ein Abo auf einer der Plattformen tun – da gibt es auch massig sensationellen Extra-Content. www.stayforever.de
L'humoriste François Boulianne raconte son historique avec les jeux vidéo à Pierre-Luc Racine!
Dust off your alien blaster and join me as we explore the world of Commander Keen! We'll talk through how the game was created, its overall historical significance, and why you may (or may not) want to play the game today. Undeniably an important game in computing history, but does it make it into our Pantheon of Classic gaming? There's only one way to find out... Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Nachdem die erste Augabe des Babbelfischs bei unseren geschätzten Hörern sehr gut ankam, schicken wir unser freies-Gespräch-Format in die zweite Runde. Hardy, Dan und Ben sprechen in lockerer Runde über drei Themen, diesmal von Hardy ausgewählt. In dieser Folge geht es um Smartgadgets, Gaminggadgets (vor allem Controller) und den Stellenwert von Spielewertungen früher und heute. Sprecher: Hardy Heßdörfer, Daniel Cloutier und Ben Dibbert Lust direkt über diese Folge zu diskutieren? Schau doch mal im Nerdwelten Discord Kanal oder auf unserer Facebook Seite vorbei! Auf Twitter sind wir ebenfalls zu finden und freuen uns über dein Feedback! Für Unterstützung via Patreon und Steady sind wir sehr dankbar! Dort erhaltenUnterstützer Zugang zu monatlichen Bonus-Folgen. Lust auf Nerdwelten Merchandise (Shirts, Tassen, Caps...)? HIER ENTLANG Nerdwelten Musik: Ben Dibbert (Nordischssound) Introstimme: Claudia Urbschat-Mingues Schnitt: Daniel Cloutier & Hardy Heßdörfer Produktion: Daniel Cloutier & Hardy Heßdörfer Der Dope Fish stammt aus Commander Keen 4: Goodbye Galaxy
John Carmack is a legendary programmer, co-founder of id Software, and lead programmer of many revolutionary video games including Wolfenstein 3D, Doom, Quake, and the Commander Keen series. He is also the founder of Armadillo Aerospace, and for many years the CTO of Oculus VR. Please support this podcast by checking out our sponsors: – InsideTracker: https://insidetracker.com/lex to get 20% off – Indeed: https://indeed.com/lex to get $75 credit – Blinkist: https://blinkist.com/lex and use code LEX to get 25% off premium – Eight Sleep: https://www.eightsleep.com/lex and use code LEX to get special savings – Athletic Greens: https://athleticgreens.com/lex and use code LEX
Spill med utgangspunkt i Bibelen har sjelden blitt en suksess, men Bible X ser faktisk lovende nok ut til at vi har trua (i dobbel forstand). Vi fikk en spennende prat med sjefen for Bible X-utviklingen, Arve Solli, og snakker om alt fra inspirasjonskilder og verktøy til hvordan spillet kan unngå de kristenkleine fellene. Dessuten har både Peter og Ingar vært på Hans Zimmer-konsert, så det blir mye filmmusikkprat. Spill vi snakker om i episode 87: Bible X, Assassin's Creed, Commander Keen, Age of Empires, Ori and the Will of the Wisps, Splatoon 3, Tomb Raider, Deus Ex, Thief, Legacy of Kain, Guardians of the Galaxy, The Avengers, Nintendo Switch Sports, Forza Horizon 5, Horizon Forbidden West, Trek to Yomi, Call of Duty Warzone, Hades, Beat Saber, League of Legends, Bastion.
Mario Kart geldt als één van de meest succesvolle gamereeksen ter wereld. Van de allereerste editie op de Super Nintendo uit 1992, tot de meest recente uitgave die zo'n vijftig miljoen keer is verkocht. Wat maakt deze racespellen zo toegankelijk én uitdagend? De beste Mario Kart-speler ter wereld legt het uit. In All in the Game praten BNR's techredacteur Joe van Burik, redacteur Linda Kloosterboer en audio producer André Dortmont over wat er speelt voor hen: - Het bijhouden van lijstjes favoriete games- De opgepoetste versie van Grand Theft Auto V en GTA Online - De uitbreiding 'The Witch Queen' voor Destiny 2 Onze 'main game'-gast is Karel van Duijvenboden, de beste Super Mario Kart-speler ter wereld. Hij is tevens mede-organisator van het wereldkampioenschap, dat in augustus gehouden wordt bij Esports Game Arena in Alphen aan de Rijn. In de retro-rubriek: Commander Keen, met BNR-collega Ivo Klokman. Wil jij ook met je vrienden of kinderen blijven meepraten over games? Of, beter nog, ze verrassen met boeiende nieuwe inzichten? Abonneer je dan op onze podcast, op je favoriete podcast-platform, geef ons vooral ook een review. En: vertel je vrienden over deze podcast!See omnystudio.com/listener for privacy information.
When they're not saving the world from bad tunes, the Battle Bards stuff themselves into spandex and try out for sixth-tier superhero teams. Because saving the world is en vogue, don't you know? In today's episode, the crew takes a tour through the music of superhero MMORPGs past, present, and future! Episode 209 show notes (show page, direct download) Intro (feat. "Freedom Court" from City of Heroes, "The Rime Woods" from Champions Online, and "Credits" from Marvel Heroes) "Digital Death Dream" from City of Titans "Nightclub District 2" from Marvel Heroes "Funk" from City of Heroes "Asgard Town" from Super Hero Squad Online "Arkham Asylum" from DCUO "Desert Disaster" from Champions Online "A Brave New World" from City of Heroes Which one did we like best? Listener notes from Katriana Jukebox Picks: "Welcome to a Kick in the Pants in Good Old Hillville" from Commander Keen 4, "The Winding Meadow" from RuneScape Orchestral, and "Opposites Attract" from It Takes Two Steff's Best Books of 2021 list Outro (feat. "Metropolis 13" from DCUO) Talk to the Battle Bards on Twitter! Follow Battle Bards on iTunes, Stitcher, Player.FM, Google Play, iHeartRadio, and Pocket Casts! This podcast is produced using copyrighted material according to Fair Use practices as stated under Section 107 of the 1976 Copyright Act.
Wir probieren uns mal wieder an einem neuen Format! Bei Babbelfisch (meine Güte, sind wir clever) diskutieren Ben, Daniel und Hardy über Fragestellungen, die einer der drei mitgebracht hat und die in einer ungezwungenen Runde diskutiert werden. In der Testepisode war Daniel dran und hat Themen mitgebracht, die für einigen Gesprächsstoff sorgten. Ihr wisst, dass wir uns immer sehr über euer Feedback freuen, diesmal ist es uns aber besonders lieb und teuer: Gefällt euch diese Ergänzung unserer Bandbreite? Habt ihr Vorschläge, Wünsche oder gar ein Thema, das ihr gerne beisteuern möchtet? Lasst uns an euren Gedanken teilhaben. Sprecher: Daniel Cloutier, Ben Dibbert und Hardy Heßdörfer Lust direkt über diese Folge zu diskutieren? Schau doch mal im Nerdwelten Discord Kanal oder auf unserer Facebook Seite vorbei! Auf Twitter sind wir ebenfalls zu finden und freuen uns über dein Feedback! Auch für Unterstützung sind wir sehr dankbar, mehr Infos gibt es HIER Nerdwelten Musik: Ben Dibbert (Nordischssound) Introstimme: Claudia Urbschat-Mingues Schnitt: Hardy Heßdörfer Produktion: Hardy Heßdörfer Der Dope Fish stammt aus "Commander Keen in Goodbye Galaxy: Secret of the Oracle"
Ya hablamos de John Romero y John Carmack y como el destino los juntó. Ahora revisamos los primeros videojuegos que crearon juntos y como cambiaron la industria creando sus primeros éxitos como Commander Keen o Castillo Wolfenstein. Escúchanos, síguenos y compártenos en tu plataforma de podcast favorita y en nuestro Instagram @quierosernerdpodcast y nuestra cuenta de Youtube #quierosernerd #qsn #historiadelosvideojuegos #videojuegos #games #gamers #juegos #doom #wolfenstein #commanderkeen #heretic #idsoftware Nerd-links: Commander Keen, primer gran éxito de IdSoftware. Commander Keen en Steam, Para que lo jueguen!. Castillo Wolfenstein Wolfenstein 3D Créditos. Musica: https://freemusicarchive.org/music/Rolemusic/The_Pirate_And_The_Dancer/05_rolemusic_-_she_is_my_best_treasure Sonidos: https://freesound.org/people/harrietniamh/sounds/415083/ --- Send in a voice message: https://anchor.fm/quierosernerd/message
“Bonk. Bonk. Bonk.” What's that, you ask? Is it fate, come knocking? Is it a raven, rapping, rapping at your chamber door? Why no, in fact, it's COMMANDER KEEN! More specifically, Commander Keen constantly slamming his (helmeted) head into the top of whatever was above him, as Hosts Chris and Katie pogo sticked their way … Continue reading Episode 31 – Commander Keen In Goodbye, Galaxy! →
Det sier seg selv at de guttene du ser på dette bildet (hvis du er inne på Patreon og leser dette der) var i stand til å lage et av de kuleste spillselskapene verden har sett. Bjørn Magnus Midthaug og Andreas snakker seg varme om selskapet bak Commander Keen, Doom, Quake og Rage i denne ukas sidequest! God helg! See acast.com/privacy for privacy and opt-out information.
Guest Anthony Ronda Panelists Richard Littauer | Eric Berry | Ben Nickolls | Eriol Fox Show Notes Hello and welcome to Sustain! The podcast where we talk about sustaining open source for the long haul. Today, we have an amazing guest, Anthony Ronda, who is one of the leaders in the League of Extraordinary Foundry VTT Developers. Foundry Virtual Tabletop is a standalone application built for experiencing multiplayer tabletop RPGs, which helps you play games like Dungeons and Dragons and other games virtually. Anthony fills us in on the history of the League, the background of Foundry, and the open source module that was created. He also tells us about a really cool game he made, how he found it easier to make friends through the league, more about the Open Game License, and advice on how you can get started in this community. Go ahead and download this episode to find out more cool stuff! [00:01:40] Anthony explains Virtual Tabletop (VTT) and gives us the history and background of the League. [00:03:53] We find out the background of Foundry and how it's geared more towards Dungeons & Dragons and tabletop role-playing games, and Anthony tells us how the adoption has been over the past couple of years. [00:07:29] In talking about the API developer community, we learn how this relates to open source and what type of contributions exist. Anthony mentions a book by Nadia Eghbal that helped him make sense of what was going on, especially with making sure games run smoothly. [00:11:15] Anthony tells us about a cool game he made in Foundry. [00:14:30] The topic is gaming communities and Richard is curious to know more about Wizards of the Coast and what their involvement is with open source and Anthony explains how his league is doing newer novel things. He also explains the Open Game License. [00:19:05] Anthony shares his thoughts on the barriers to entry. [00:21:32] We learn from Anthony how he found it easier to make friends through the league than other open source communities. [00:22:47] We find out how many people in the open source gaming community are there on behalf of their company. [00:25:17] Anthony tells us how you can get started in this community. [00:29:24] Find out where you can follow Anthony online. Quotes [00:15:09] “First off, rules aren't protectable by copyright. However, a specific implementation of rules into texts are protected by our copyright.” [00:15:33] “Being a market leader doesn't necessarily mean that you're the best game, but it's the game that everyone knows the rules too.” [00:17:47] “You can at least see the correlation if not show causation, that open licensing allows your game to be more popular and go everywhere.” Spotlight [00:30:20] Eric's spotlight is an open source project called Voxelmade. [00:30:55] Ben's spotlight is an open source astronomy tool called Stellarium. [00:31:27] Eriol's spotlight is The Homebrewery, to turn pages into parchment and Dungeons & Dragons formatting. [00:32:19] Richard's spotlight is the computer game Commander Keen. Also, if you know John Carmack, who is one of the creators of this game, please let him know we are very interested to have him on this podcast! ☺ [00:32:57] Anthony's spotlight is Codidact. Links SustainOSS (https://sustainoss.org/) SustainOSS Twitter (https://twitter.com/SustainOSS?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor) SustainOSS Discourse (https://discourse.sustainoss.org/) Anthony Ronda Twitter (https://twitter.com/nthonyronda) Anthony Ronda-GitHub (https://github.com/anthonyronda/) Foundry Virtual Tabletop (https://foundryvtt.com/) Foundry VTT Twitter (https://twitter.com/FoundryVTT) Foundry Virtual Tabletop YouTube (https://www.youtube.com/foundrynet) Working in Public: The Making and Maintenance of Open Source Software by Nadia Eghbal (https://www.amazon.com/Working-Public-Making-Maintenance-Software/dp/0578675862) Open Game License (https://en.wikipedia.org/wiki/Open_Game_License) Awesome OGL Projects-Anthony Ronda-GitHub (https://github.com/anthonyronda/awesome-ogl) Voxelmade (https://voxelmade.com/) Stellarium (https://stellarium.org/) The Homebrewery (https://homebrewery.naturalcrit.com/) Commander Keen (https://en.wikipedia.org/wiki/Commander_Keen) Codidact (https://codidact.org/) Special Guests: Anthony Ronda and Benjamin Nickolls.
Wir haben unser erstes Spiel für diesen Podcast gespielt: Commander Keen. Wir erzählen euch, wie wir das Spiel erlebt haben, einige interessante Informationen rund um das Spiel sowie - exklusiv - wer WIRKLICH die Idee zur Story hatte. Quellen: Entwicklungsgeschichte von Commander Keen Super Mario Bros. 3 Demo (Vorschlag neue ID Tech Nummerierung) Shareware-Version von Commander Keen Episode 1 Von uns ergänzter Wikipedia-Artikel (die Deutsche Variante war etwas dürftig) Intro by Maro Schmidt (ScienceOfLogicTV on Youtube)
NEVER. STOP. PLAYING. Jules Gill presents 8 Video Games That Punish You For Taking A Break...ENJOY!Follow us on Twitter:@Retr0J@WCultureGamingCheck out our YouTube channel: youtube.com/whatculturegamingFor even more awesome content, check out: whatculture.com/gaming See acast.com/privacy for privacy and opt-out information.
Support Topic Lords on Patreon and get episodes a week early! (https://www.patreon.com/topiclords) Lords: * Alex is on the Topic Lords Discord. * Shannon is offering vaccines. Topics: * Human-led gaming over the internet (like escape rooms). How the DM is walking a line of controlling everything vs being completely controlled by the players. How to design games to be played like this over the internet. * Best and worst parts of camping. * Shutting off the PC speaker as a service. * Call Me By Your Name. * https://www.youtube.com/watch?v=6swmTBVI83k * Unedited (syncable) commentary: https://youtu.be/a1u_79xLemA * Is "The Birds" the first genre zombie film? Microtopics: * Safe and effective vaccines. * The difference between spring rolls and egg rolls. * Teleconferencing an escape room. * All of the items that came out of this drawer. * A room escape game set in outer space where the players on separate ships communicate via semaphore flags. * Running a massively multiplayer tabletop campaign and inventing the middle manager dungeon master. * How Room Escape games have adapted to the pandemic. * Going camping and wondering "Why are we in the woods? Why are we not in our cozy warm house?" * The novelty of not having your luxuries. * Being imprisoned on a cruise ship and only then deigning to be entertained by cruise ship entertainments. * Enjoying a bonfire because the woods doesn't have Netflix. * The novelty of sitting outside in the dark. * Camping as a simulacrum of being an ancient human. * The sound of wind through the branches. * Symphonies being largely unlistenable unless you're held captive in a nearly entirely quiet room. * The relative ease of paying attention when you're not surrounded by distractions. * The relentless temptation of pulling to refresh. * How bad the flame wars get on the fake Twitter set up just for the attendees of JoCo Cruise. * Waiting to find out whether your cruise ship will be permitted to land. * The dynamics of having a Twitter just for your dorm. * Bringing all 29 volumes of Encyclopedia Britannica because you won't have the Internet on the cruise ship. * Going to a sake bar in Japan to learn how to like booze. * The legality of throwing your drink in a kid's face if they give you sass. * Knowing it's illegal to dance on the street in Japan and deliberately adopting an exaggerated swagger whenever the police are around. * Japanese police's different standards for when white people are dancing. * Whether Japanese police have truncheons or just those flashlights with traffic cones on them. * Getting a job and trying to figure out how to be useful at it. * The PC speaker beeping long after your program has crashed. * Writing a program in the machine language debugger because Windows 98 still comes with programming tools. * A kid swinging over pits. * Commander Keen in: Invasion of the Vorticons. * Back when it was a big deal for the PC to run a game that looked like a NES game. * Eventually realizing that the game you're playing where the cat chases the mouse is actually just a screen saver. * Not being able to convince your dad to buy a CD-ROM drive for the family PC but luckily the N64 uses cartridge technology. * Visiting your friends who own an N64 and playing Mario Kart and Goldeneye and then going home and saying "this is the real shit, check out Pac Man 2." * Being informed that you are in for a treat. * Clouds giving the sun a big hug. * The influence of Spongebob Squarepants on the music video for "Call Me By Your Name" by Lil Nas X. * A snake turning into a cone head. * A very slow jog. * Your under-eye makeup really bringing out your scales. * Corsets for snakes. * Mini-Marge with a smaller version of the same hair. * The denim police taking you to denim jail for fashion crimes. * Wearing clothing with your name on it. * Sequence breaking the endless staircase in Mario 64 by giving the stairs a lapdance. * Nearly having descended the entire stripper pole. * The core strength required to give Satan an extremely slow lap dance. * An extremely entertaining sequence of images. * Exquisitely crafted metaphor that you'll miss entirely if you never look at it. * What zombies were before George Romero invented the modern zombie. * The concept of a zombie as a horde of cannibals. * The fresh ideas that Night of the Living Dead brought to the The Birds genre. * Giving Lovebirds the side-eye. * Night of the Living Dead being progressive regarding its black protagonist but not its woman protagonist.
Game developers don't come much more legendary than Brenda and John Romero. From Wizardry to Doom, Commander Keen to Quake, between them they have over 80 years of experience in the video game industry. Today they share their memories of what attracted them to it, how they got their first break and a whole lot more. Pour yourself a cuppa and enjoy the chat.
This Podcast episode is DOOMed
John Romero is a pinnacle of the game development industry and most people know or love his work. Titles such as Doom, Wolfenstein, Commander Keen and his newest game Empire of Sin have been delighting players for years. Speaking as part of the XRWA conference in Western Australia, John shared lessons from his decades in the games industry, how things have changed and what he thinks about the Bethesda acquisition by Microsoft of which Id Software the company he co-founded is now a part. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music. See omnystudio.com/listener for privacy information.
John Romero is a pinnacle of the game development industry and most people know or love his work. Titles such as Doom, Wolfenstein, Commander Keen and his newest game Empire of Sin have been delighting players for years. Speaking as part of the XRWA conference in Western Australia, John shared lessons from his decades in the games industry, how things have changed and what he thinks about the Bethesda acquisition by Microsoft of which Id Software the company he co-founded is now a part. Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Salty Dog Sounds for some of our promo music. See omnystudio.com/listener for privacy information.
Neste episódio falamos com uma das game designers mais conhecidas do mercado brasileiro: Thais Weiller. Conversamos sobre seus vários perrengues e reviravoltas no início de carreira e sua trajetória como pesquisadora e game designer. Discutimos também técnicas de game design e produção de jogos. Participantes: Thais Weiller (@thaisweiller), Gabriel Coutinho Natucci (@gc.tucci), Luiz Carlos Pinheiro Junior (Jesus - @frickajr) Referências: Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos (https://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/pt-br.php) Livros Thais Weiller - https://thaisweiller.com/writing/ JoyMasher - https://joymasher.com/ Oniken - https://store.steampowered.com/app/252010/Oniken_Unstoppable_Edition/ Odallus: The Dark Call - https://store.steampowered.com/app/319480/Odallus_The_Dark_Call/ Blazing Chrome - https://store.steampowered.com/app/609110/Blazing_Chrome/ The Temple of No - https://crowscrowscrows.itch.io/the-temple-of-no Qasir al-Wasat - https://store.steampowered.com/app/296030/Qasir_alWasat_International_Edition/ Out There Somewhere - https://store.steampowered.com/app/263980/Out_There_Somewhere/ Doom - https://store.steampowered.com/app/379720/DOOM/ Wolfenstein - https://store.steampowered.com/sale/wolfenstein/ Commander Keen - https://store.steampowered.com/app/9180/Commander_Keen/ Minecraft - https://www.minecraft.net/pt-pt/ Photo by Lorenzo Herrera on Unsplash
Tayls, Dungeon of Skeletons, Palm Ghosts, Mike Floss, Brian Brown, HGHR GRND / Quez Cantrell, Antler Shell, Les Ailes, Petty, The Chewers, Heavy Richard, Commander Keen, f_Forever, And the Boys, NGC 4414
Tayls, Dungeon of Skeletons, Palm Ghosts, Mike Floss, Brian Brown, HGHR GRND / Quez Cantrell, Antler Shell, Les Ailes, Petty, The Chewers, Heavy Richard, Commander Keen, f_Forever, And the Boys, NGC 4414
Grath és Stöki retro videojátékos podcastjának kisebb vadhajtása. Az adás témája: a Commander Keen sorozat. Kísérőposzt itt: https://iddqd.blog.hu/2020/12/29/checkpoint_mini_144_a_commander_keen-sorozat
An airhacks.fm conversation with Daniel Kec (@DanielKec) about: playing games on dell 386dx, playing Commander Keen, wolfenstein, golden axe, hexen, beautiful markup with microsoft frontpage, On the Internet, nobody knows you're a dog, Hot Metal Pro, Net Object Fusion, Frontpage, HTML editors, Adobe Pagemill, NetBeans and IntelliJ IDE, Turbo Pascal at high school, enjoying Transistor-transistor logic TTLs and IC, the problem with CMOS and static charge, transition from Turbo Pascal to Borland Delphi, private, university in prague, Kamenicky Encoding and codepage 895, starting to love Java after Visual Basic experiences, starting with JDK 1.6, xelphi and forte for Java, episode with Jaroslav Tulach, x-definition validation language for XML, the super senior developer, find a bug: Donald Knuth and TeX, writing plugins for Netbeans, inheriting the register of traffic accidents, using WebSphere with wizards and EJB 2.1, migrating to Eclipse and xdoclet, rational developer studio IDE, MDA as solution for generating superfluous artifacts, the great dash dispute, parkinson's law of triviality, transition from EJB 2.1 to EJB 3.0, analyzing logfiles with the R programming language, R runs on GraalVM, starting at Oracle at the Java Architecture for XML Binding (JAXB), Jersey, Helidon team, Daniel Kec on twitter: @DanielKec and on github: github.com/danielkec
Billy Blaze, åtte år gammelt geni som snekrer sammen et intergalaktisk romskip av suppebokser og plastrør. Geniet tar på seg en gul fotball hjelm og finner en hoppestokk og forvandler seg om til Commander Keen - Jordens beskytter. Hør historien om id software's første spillserie. Som eksperthjelp har vi fått hjelp av Audun Rodem, redaksjonssjef for Gamer.no. Kjør Commander Keen hos Steam Prøv Commander Genius for en mer moderne opplevelse Les et tilbakeblikk hos Gamer.no Takk til Kristian Amlie for intromusikk
Evil Games Club is back! Dale, Adia, and Dylan are here to correct the score and give their take on past Nice Games Club topics, including "Writing For Games," "Reravel," and "Video Game Nostalgia." They're at it again—being evil, that is!Felix Drags Dale Through The Marvel Universe (a podcast) Dylan thwarted Dale's attempts at taking publicity photos. Writing for Games 0:10:00 Adia AldersonGame DesignNarrativeThe Interactive Fiction CompetitionNaNoRenO on ItchThe Outer Worlds has some unusual (and awesome) character-building options - Patricia Hernandez, PolygonThe Outer Worlds Will Rattle Your Idea Of A Perfect Planet - Gita Jackson, KotakuBreaking Bongo - RadiolabMGSV - Quiet/Ocelot model swap - Rain scene - Tactical Modding Operations, YouTubeHeaven's Vault Reravel 0:35:40 Dale LaCroixIRLTabletop Early iterations of this game started on a recent Nice Games Jam! Reravel: A Backwards Storytelling GameThe YawhgMicroscopeTracery, a generative tool by Galaxy Kate. Video Game Nostalgia 1:01:15 Dylan SkerbitzGamingSimCity - WikipediaCap'n Crunch's Crunching Adventure - Giant BombSpot: The Video Game (featuring the 7Up mascot of the time, Spot) - WikipediaGlider (originally for classic Apple computers) - WikipediaSkiFree - Giant BombRuneScape - Giant BombCommander Keen - Giant BombAldo's Adventures gameplay (PC Game, 1987) - Squakenet, YouTubeJill of the Jungle - WikipediaJazz Jackrabbit - WikipediaThe Legend of Zelda: Ocarina of Time - Giant BombHalo: Reach Launches On PC, Becomes Third Most Played Game On Steam - EThan Gach, KotakuGolden Sun - Giant BombRed Vs. Blue - Rooster Teeth
John Carmack is a computer programmer, video game developer and engineer. He co-founded id Software and was the lead programmer of its video games Commander Keen, Wolfenstein 3D, Doom, Quake, Rage and their sequels. Currently he is the CTO at Oculus.
Welcome to episode 57, where I'll be discussing the 1997 Bullfrog business simulation, Theme Hospital. Firstly, I make a small correction regarding some facts in the last show about Indianapolis 500: The Simulation. But first, a bit of news: Frontpage Sports Football is coming back! Commander Keen has been open sourced! Elite: Dangerous Beta 2 is releasing this month! Blizzard has cancelled their long-running project Titan. This Monkey Island Lego set needs your votes! We then discuss the main topic, Theme Hospital. Gameplay, dev story, tech focus, etc. Buy Theme Hospital on GoG: http://www.gog.com/game/theme_hospital?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Next time, we'll be discussing the 1986 sci-fi adventure/RPG, Starflight.
In this episode of DCI we talk to Greg McKnight of Wonderfling about their brand new game, KR-17, a platformer inspired by Commander Keen and Mega Man. If trailers are good indication of final quality, then Terrian Saga: KR-17 maybe the game of the year. Seriously, watch this trailer then listen to the podcast then watch the trailer again. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com