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It was 2100 and the construction of our gigantic project had begun. We were trying to tackle overpopulation and rising sea levels. Recent advances in technology had enabled us to build higher and stronger buildings that could house more people. We were also able to build on the water, using immense floating platforms as foundations for these wonderful structures. It would take time, but eventually, we would be able to complete our first MegaCity: Oceania by Jordan Draper and Michael Fox from Hub Games. Read the full review here: https://tabletopgamesblog.com/2022/12/24/megacity-oceania-saturday-review/ Useful Links Hub Games: https://www.instagram.com/wearehubgames/ Rulebook: https://boardgamegeek.com/filepage/177632/megacity-oceania-rulebook BGG listing: https://boardgamegeek.com/boardgame/266304/megacity-oceania Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/) The following music was used for this media project: Music: Cyberpolis by Michal Mojzykiewicz Free download: https://filmmusic.io/song/10057-cyberpolis License (CC BY 4.0): https://filmmusic.io/standard-license Artist website: https://soundcloud.com/michaldrums If you want to support this podcast financially, please check out the links below: Patreon: https://www.patreon.com/tabletopgamesblog Ko-Fi: https://ko-fi.com/TabletopGamesBlog Website: https://tabletopgamesblog.com/ --- Send in a voice message: https://anchor.fm/tabletopgamesblog/message
Jordan and Marc talk about the challenges of maintaining company culture as organizations scale and what makes for successful sales calls in the modern era. Please find conversation timestamps below. Jordan Draper is the director of operations at Dagley Insurance, an auto, home, and business insurance agency with locations across Texas and Colorado. From humble beginnings on the phone making sales calls, Draper's sales and management experience, and a commitment to personal service, have helped transform Dagley from a small company with a handful of agents to a flourishing organization with over 50 sales seats. 0:29 - Super Bowl talk 3:00 - Small vs large agencies 10:21 - How to build and maintain culture as you scale 12:49 - Other challenges in scaling 15:10 - Installing a value system 16:18 - Sales and service methodologies 28:00 - Handling objections when making sales 33:35 - Setting expectations and building positive rapport with customers 41:04 - Practices in productivity 45:20 - What will sales look like in 2030? --- Follow Marc on LinkedIn: https://www.linkedin.com/in/baltoceo/ Learn more about Balto: balto.ai --- Send in a voice message: https://anchor.fm/marcbernstein/message --- Send in a voice message: https://anchor.fm/marcbernstein/message
Shelley and I hurt our brains trying to finagle good investments in Tokyo Metro by Jordan Draper from Jordan Draper Games then we head into the garden to grow flowers and build follies in Flourish by James & Clarissa Wilson from Starling Games and Matagot
Episode 7! All About Japanese Games!Welcome back! In this special Japanese themed episode, Aaron and Royce talk about everything Japanese, including a special Q&A with Jordan Draper of Jordan Draper Games.1) Recent Plays with Yokohama, Love Letter, and Tokaido.2) In the News we Q&A with Jordan Draper and discuss his upcoming kickstarter, and the influence Japan has on his designs.3) A spooky New to the Collection with Hako Onna!4) Our Main Event is a discussion about what makes Japanese games special and how they compare to Japanese themed games.5) And finally a fantastic top 3 Favourite Japanese Things!
I hope you're hungry for some PAX because boy howdy do we have some content for you. Joe is back with us to recap and not only do we have a nearly 2 hour long episode full of game and panel talk, but there's also some , plus there was stuff we couldn't fit in the episode that Joe wrote about below. It only took 6 years but I think we're finally learning how to reach peak PAX efficiency. I'm going to keep this brief as I don't want to take away from Joe's superior words plus all the good things I have to say are in the episode anyway. But I will say that, per usual, PAX was amazing, the people we met were amazing, and the games we played were, for the most part, amazing as well. Now check out what Joe had to say about a couple of games he got to play: (Note: some of these are brought up in the episode but I couldn't bring myself to hack this to pieces so enjoy it in its entirety.) -Jr. VIDEO GAMES Shantae and the Seven Sirens So amazingly enough, it’s been 3 years since the last Shantae game was released. For those of you who don’t know, the Shantae series has had a tumultuous history, starting with it’s inaugural game being released on the GBC just as the handheld was dying out. However, the second game in the series got a hold of its roots on the DSi’s downloadable software store, and now the series has a strong reputation as being a quirky and fun platformer. Shantae and the Seven Sirens was not on my radar at all because I’m old and time passes weirdly, but it’s the 5th overall game in the series and the 2nd in the new HD stylings. Also weirdly enough, despite this game coming out for all major consoles in the spring, it’s already been out on the iOS since Fall of 2019. I had a great conversation with Christopher Shanley, the Director of Publishing at WayForward. He shared some of the background considerations when developing the game, including how they merged the animal transformation mechanic from the original two games with the weapon’s system from Pirate’s Curse, and it was a lot of fun! The game has had a difficulty spike since going into HD, in a very positive and energizing way (the demo gave me infinite health, which I absolutely needed for the challenging boss battle at the end.) Shanley also talked a bit about their history in taking on their own publishing responsibilities, and how empowering it has been for their releases (not just Shantae, but other WayForward games as well like River City Girls.) Shovel Knight The Yacht Club games folks, fresh off of the release of the last game in the core Shovel Knight series (King of Cards), had a surprising showing with two new games in the Shovel Knight series. The first one I played is a Shovel Knight puzzle game in the style of Puzzle League games called Shovel Knight Pocket Dungeon. The core mechanic has Shovel Knight wandering around a bunch of falling pieces including enemies, health potions, keys, and treasure chests. He can attack enemies and set off chains, which is good because fighting them individually will have them hit you back and kill you pretty quickly. I know this because boy did I die a bunch of times in a row before figuring out that I had health and was being attacked. It seems interesting but outside of aesthetics, it is a very non-Shovel Knight property. For both of the new games, there is a clear shift from the original design (all of the characters are a little bigger and more detailed.) The second game was called Shovel Knight Dig, and is extremely similar to Steam World Dig. If you haven’t played this series before, you play a robot that digs down and collects resources to help aid him in digging even further - it’s weirdly a blast. SKD follows very similar mechanics, except with the ability to “shovel jump” like in the original game. The feature that really sets it apart is a sense of urgency… after going down just a little bit, there are mechanics such as drills and enemies, that turn it more into a Downwell-style game. Both games were fun and interesting, but there was an oddness about both of them. With the slightly different graphics and completely different genres, they both don’t feel like Shovel Knight and really didn’t need to be. I’m curious if the branding is to help tie their way into new styles of games. Cyberpunk Bartender Action N1RV Ann-A. Aesthetically this game feels like a mid-90s Sierra sort of pixel number, and play-wise it was incredibly reminiscent of Phoenix Wright games when you’re doing the walking around and gathering evidence parts. Jayare, Colin, and I all got to play this bartender simulator where you try to make drinks for different people who come in and navigate conversations with them. Mechanically, it was very straight forward: you get to make drinks and react to what people say, but it had the feeling of a game of discovery. Radical Rabbit Stew A combination of action and puzzle game, RRS immediately reminded me of a Genesis game that no one remembers named Wiz and Liz. W&L was this odd game where you had to catch rabbits and use magic and I was too young to understand the strategy, but there was something undeniably charming about it. Radical Rabbit Stew brings that charm in spades. You play a cook that uses various cooking implements to knock rabbits (that have taken over his people or something?) into pots and launch them into space. The plot doesn’t matter. It was cute and fun and I loved it. Check it out in July. A Duel Hand Disaster: Trackher The Nintendo Switch has mainstreamed a feeling I’ve had for years. I’ve always preferred handheld gaming, starting as a 9 year old that saved his meager earnings to buy a Game Gear, and continuing today to where the Nintendo Switch is my go-to platform by leaps and bounds. It’s not just the portability: limited power platforms leads to people creating unique games that present fascinating challenges. The full name for A Duel Hand Disaster: Trackher includes the tagline “Split Screen Single Player Twin Stick Risk’em Up”. On the left side of the screen, you’re playing a mostly invincible ship in a Space Invader-style game, while on the right side, you’re flying around the screen with limited ways to protect yourself and trying to gather resources and end the level. Except you get to choose when to end the level, constantly risking a higher score with losing everything. It’s wacky and weird and genuinely impossible to explain in text. So go look at this guy: . And you still won’t really get it, but it’s already out and if you like arcade score-racing games, you’ll eat this sucker up. BOARD GAMES Kroma: Presented by designer Carol Mertz, published by Breaking Games Kroma is a 2-3 player game developed by Carol Mertz, Kai Karhu, Francesca Carletto-Leon, and Temitope Olujobi. Jayare and I had the pleasure of learning how to play this from Mertz herself, who has a storied history of game development. The concept of Kroma is that you play on a triangular lightboard and place down translucent pieces of primary colors pulled randomly from a bag. On top of those, you can place a second piece to make a new color (because that’s how colors work.) Each player picks a secondary color (orange, purple, or green), and the key is to have either the most pieces or the most connected area of your chosen color by the end of the game. Mertz taught us the game in less than 30 seconds, and it was one of those games that it was easy to learn but tough to master the strategy of. They’ll be kickstarting the game later this year, and it looks like a game that both kids and adults would have a blast playing. Mertz and her team were all showing a number of games (both electronic and otherwise) at the show, and I’m excited to see what other projects that team is going to churn out. Cheer Up!: Presented by designer Chris Rio Okay, so I like to play any board game I can get my hands on at PAX. There are a lot of misses here, but with board games, it’s almost possible to tell how you’re going to feel about it just by looking at it (books, covers, you get it.) Cheer Up’s booth is heralded by a ridiculous looking cartoon dog that is apparently the dog of the creator, Chris Rio. It’s a party game akin to Cards Against Humanity where you play cards and hope a judge will pick them. Unlike CAH, there is a mechanic with 3 different “categories” of cards, and before the judge picks, a rule gets thrown it to change it around. The cutesy dog and standard mechanic completely belies what is a somewhat raunchy and hilarious game. The creator, Chris, reflects this as well… he seemed like a very smiley and nice guy who would just slip in some of the funniest filthiest jokes as we were demo-ing. They currently have a kickstarter () for an expansion to the game that runs until April 1 2020, and the core game itself can be picked up in stores. Set a Watch: Presented by designer Todd Walsh Early on, as Kevin and I sat down with Todd Walsh to learn how to play Set a Watch, I was looking at the ability cards of my Witch and noticed they had the same art at the top. He was teaching us the game and also playtesting his prototype of an expansion (coming to Kickstarter later this year), but I was curious if there would be different art for each. Walsh indicated that it was an intentional design choice to help prevent the “quarterbacking” that is often common in co-operative games like this. This would be the start of my favorite creator conversation of the entire convention. Walsh, a self-proclaimed D&D enthusiast, has created a game with such careful consideration, that it’s hard to find faults that aren’t clearly designed to make the game fair, challenging, and fun. The concept of the game is that you are a classic D&D quartet that must defend against an onslaught of monsters. Unfortunately, only three of you can tackle the challenges, as your 4th member each round stokes the fire and brings on resources to help you tackle the challenges ahead and recover spent energy. Though the mechanics can be a little challenging, it has been so much fun to play, and chatting with Walsh to see the insights of a developer. Colorful: Presented by designer Jordan Draper Every year since I’ve gone to PAX, my favorite game to bring home is the one I can bust out anywhere and catch people’s attention and interest. One year it was Visitor, another it was Illimat, but this year, it was Colorful. We talked about Jordan Draper after last year’s PAX (I played Tokyo Coin Laundry with Alex and we had a very unexpected good time.) Colorful is an adaption by Draper of a Japanese game where you have a hand of 15 colors and try to match with other people you’re playing with based on constantly more challenging categories. If the category is “Smell”, someone can only say a single word (for example, “Citrus”) and everyone will play a color face down. As Draper describes it, it’s a co-op game where you all win by matching, but the moment you lose, it becomes a competition to have the most cards in the majority. It’s light, fun, easy to teach, and every single one of the 20 people I’ve shown it to since PAX has loved it. Also KEVIN, firefighters are red and only a sociopath would play the color yellow damn it. -Joe
IceTalk Ausgabe 15 mit Jordan Draper und Frank Lauterbach in den Hauptrollen und dankenswerterweise mit Rico Rossi als Übersetzer.
Crowdfunding: Kickstarter, Indiegogo, and Ecommerce with CrowdCrux | Crowdfunding Demystified
Do you want to launch multiple Kickstarter campaigns? If you've ever thought about making a career out of crowdfunding, this is the episode for you. Not only can you launch multiple projects on the platform, but you can also build off of each of them and continue to grow your skills. Sponsors The Gadget Flow: Their website reaches 28 million people per month! They have a new unboxing series on YouTube where you can get your product unboxed by a tech expert. You can also get feedback for your campaign by using Crowdinsight. Fulfillrite: Kickstarter and crowdfunding reward fulfillment services. They come highly recommended! SendPro Online by Pitney Bowes: Save time and money no matter what you send from letters and packages or overnights and flats.
Jordan Draper, Gen Con, Zine Quest 2, and the horrible goose.
We return to games of weeks past, for the most part, to see if our initial impressions persist. We were young and foolish in past weeks, of course, whereas now we are older and foolish. Whether our errors mature like fine wine or spoil to the vinegar of harsh insight is up to you. One thing is certain, though--our metaphors certainly aren't getting any sweeter.AYURIS: SEAL Team Flix 2m09s (Pete Ruth & Mark Thomas, WizKids, 2018)Games Played Last Week: -Kobayakawa 5m46s (Jun Sasaki, IELLO, 2013)-Black Angel 7m25s (Sébastien Dujardin, Xavier Georges, & Alain Orban, Pearl Games, 2019)-Human Punishment: Social Deduction 2.0 9m05s (Stefan Godot, Godot Games, 2018)-Teotihuacan: Late Preclassic Period 12m40s (Rainer Ahlfors, Andrei Novac, & Daniele Tascini, Board&Dice, 2019)-Import/Export 17m52s (Jordan Draper, Dark Flight, 2017)-Rangers of Shadow Deep 21m37s (Joseph McCullough, Self-published, 2018)-Horizon Wars 23m13s (Robey Jenkins, Osprey Publishing, 2016)News (and why it doesn't matter):-Vague intimations of important podcast news-Evil Dead 2 made whole? 25m26s-IGA Nominations announced 27m07sTopic: Card-Driven Games 28m24s
We return to games of weeks past, for the most part, to see if our initial impressions persist. We were young and foolish in past weeks, of course, whereas now we are older and foolish. Whether our errors mature like fine wine or spoil to the vinegar of harsh insight is up to you. One thing is certain, though--our metaphors certainly aren't getting any sweeter.AYURIS: SEAL Team Flix 2m09s (Pete Ruth & Mark Thomas, WizKids, 2018)Games Played Last Week: -Kobayakawa 5m46s (Jun Sasaki, IELLO, 2013)-Black Angel 7m25s (Sébastien Dujardin, Xavier Georges, & Alain Orban, Pearl Games, 2019)-Human Punishment: Social Deduction 2.0 9m05s (Stefan Godot, Godot Games, 2018)-Teotihuacan: Late Preclassic Period 12m40s (Rainer Ahlfors, Andrei Novac, & Daniele Tascini, Board&Dice, 2019)-Import/Export 17m52s (Jordan Draper, Dark Flight, 2017)-Rangers of Shadow Deep 21m37s (Joseph McCullough, Self-published, 2018)-Horizon Wars 23m13s (Robey Jenkins, Osprey Publishing, 2016)News (and why it doesn't matter):-Vague intimations of important podcast news-Evil Dead 2 made whole? 25m26s-IGA Nominations announced 27m07sTopic: Card-Driven Games 28m24s
What is gaming other than an outlet for vicarious experiences and thrills? To enjoy the simulacrum of killing, adventure, high finance, and impressing feudal lords? We can thus assert with great sincerity that ours shall be the very best GenCon coverage, in that we didn't go. Why trust the easily-misled first hand accounts? We know from both philosophy and science that sense data deceives. You can put your faith in our reflections, completely unbiased by any experience.AYURIS: Kemet 1m15s (Jacques Bariot & Guillaume Montiage, Matagot, 2012)Games Played Last Week: -Kemet 3m57s (Jacques Bariot & Guillaume Montiage, Matagot, 2012)-Tower of Babel 5m41s (Reiner Knizia, Hans im Gluck, 2005)-Q.E. 10m09s (Gavin Birnbaum, Boardgametables.com, 2019)-The Ares Project 11m53s (Brian Engelstein & Geoff Engelstein, Z-Man, 2011)-Mech Command RTS 14m28s (Chris Gabrielson, Bad Crow Games, 2018)-Import/Export 20m14s (Jordan Draper, Dark Flight Games, 2017)News (and why it doesn't matter):-How many Cyperpunks does one need? 25m05s-An actual Eric Lang joint: Ankh 25m33s-More Fiasco 26m51s-Everyone can relax, Mark has been made whole 28m28sTopic: What We Would Have Done at GenCon 30m39sLou Zocchi: https://www.youtube.com/watch?v=qXZbdZNuRIw&t=5s
What is gaming other than an outlet for vicarious experiences and thrills? To enjoy the simulacrum of killing, adventure, high finance, and impressing feudal lords? We can thus assert with great sincerity that ours shall be the very best GenCon coverage, in that we didn't go. Why trust the easily-misled first hand accounts? We know from both philosophy and science that sense data deceives. You can put your faith in our reflections, completely unbiased by any experience.AYURIS: Kemet 1m15s (Jacques Bariot & Guillaume Montiage, Matagot, 2012)Games Played Last Week: -Kemet 3m57s (Jacques Bariot & Guillaume Montiage, Matagot, 2012)-Tower of Babel 5m41s (Reiner Knizia, Hans im Gluck, 2005)-Q.E. 10m09s (Gavin Birnbaum, Boardgametables.com, 2019)-The Ares Project 11m53s (Brian Engelstein & Geoff Engelstein, Z-Man, 2011)-Mech Command RTS 14m28s (Chris Gabrielson, Bad Crow Games, 2018)-Import/Export 20m14s (Jordan Draper, Dark Flight Games, 2017)News (and why it doesn't matter):-How many Cyperpunks does one need? 25m05s-An actual Eric Lang joint: Ankh 25m33s-More Fiasco 26m51s-Everyone can relax, Mark has been made whole 28m28sTopic: What We Would Have Done at GenCon 30m39sLou Zocchi: https://www.youtube.com/watch?v=qXZbdZNuRIw&t=5s
Designer Jordan Draper (Tokyo Series, Import/Export) joins us to discuss his innovative oeuvre, and integrating diverse themes into games, while Nick reps his favorite travel games, Christina ponders expectations of game length, and Shoe tells us how games changed his life. Games we discussed - Intro: Tokyo Series Tokyo Jutaku Tokyo Metro Tokyo Jidohanbaiki Tokyo Game Show Tokyo Tsukiji Market Tokyo Coin Laundry Metal Tribe Cactus Import/Export Glory to Rome Container Nick's topic: Celestia A Fake Artist Goes to New York Kobayakawa Modern Art Nine Tiles Maskmen Troll The Game The Mind This Is It Praise Startups Turin Market Rights Hanabi Love Letter Lost Legacy Pack O Games R (BraveRats) Campy Creatures Pickomino Sushizock im Gockelwok Shoe's topic: Perfect Hotel Kamakura Collection Jordan's topic: Archipelago Christina's topic: Antiquity Hab & Gut 18XX Monopoly Final Thoughts: Scythe Castles of Burgundy Nothing to Talk About
In episode 143 - I got to talk with Jordan Draper from the Kickstarter campaign TOKYO SERIES TABLETOP GAMES. What is the TOKYO SERIES?? 12 unique games about life in Tokyo that can be played stand alone or mixed together! You can learn more about the series on his website jordandraper.com, and read about the first three games that were on Kickstarter here.
In episode 143 - I got to talk with Jordan Draper from the Kickstarter campaign TOKYO SERIES TABLETOP GAMES. What is the TOKYO SERIES?? 12 unique games about life in Tokyo that can be played stand alone or mixed together! You can learn more about the series on his website jordandraper.com, and read about the first three games that were on Kickstarter here.
En route to making their next 18xx connecting train, Craig & Dave brave the sounds of smells of the underground to discuss their latest new Japanese import, Tokyo Metro. Review copy courtesy of Jordan Draper games.
Jordan Draper tells us about his Tokyo game series. We get into: How & why you can design 3d components (or sculptures as Jordan calls them) What sort of themes you can explore Why small print runs can be valuable Why in-unit laundry might be overrated
We're back!In the latest episode of Legal Moves, I talk with Jordan Draper of Jordan Draper Games, creator of Tokyo Metro and other awesome games. We discuss starting a game company, living and gaming in Norway and Tokyo, and other fun topics. Enjoy!
Enjoy, and let us know your thoughts!0:00:40 - We discuss PAX East0:47:17 - Cole Wehrle interview1:02:02 - Matt Morgan interview1:17:30 - Jordan Draper interview1:36:20 - Jess Davis interview YouTube channel! Support the show! PledgeHC.com The Herd map is here: Click to add your mark! Be sure to join the discussion over at the guild to discuss the episode with us & your fellow Elephants!
In this episode Cathy & Sarah talk about the games they·ve played; Roger and Lizzie talk about their recent gaming experiences, and Cathy interviews Jordan Draper about his Tokyo Series of games.
Waitlisted? Curious about what this means and why this happened? Tune in to the show as we use our Office Hours segment to discuss this and offer a little advice around whether or not you can appeal a denial. We're also talking to campus safety advocate Jordan Draper about how to review statistics and ask questions to determine the safety of a given campus. Finally, if you've waited until now or just realized that you need more money, we have some tops for finding scholarships in the spring of senior year.
Waitlisted? Curious about what this means and why this happened? Tune in to the show as we use our Office Hours segment to discuss this and offer a little advice around whether or not you can appeal a denial. We're also talking to campus safety advocate Jordan Draper about how to review statistics and ask questions to determine the safety of a given campus. Finally, if you've waited until now or just realized that you need more money, we have some tops for finding scholarships in the spring of senior year.