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Ross Berger joined the Creative Writing Life podcast to discuss writing video games and to share what it's like to teach at USC. IMDb - https://pro.imdb.com/name/nm1785725/credits His books: https://www.amazon.com/dp/B0B1P5JP6H https://www.amazon.com/dp/B07XH3N3D2 FROM ROSS: I'm a consumer-focused creative leader with over fifteen years of content creation experience, who's worked for both SMB and Fortune 500 companies. I embrace the future of content and have a long track record of working on new content platforms before they reach mainstream (YouTube, Virtual Reality, app creation). As a constant learner and trend predictor, I define my professional areas of expertise in two ways: Writing, Narrative Design, and Transmedia Strategy. I have written for television, new media, second-screen experiences, virtual reality, and video games. I've also helped companies develop entertainment franchises and soon-to-be-released brands through the writing of story bibles and content road-maps. Today, the different ways in which stories are told and brands are communicated require nimble thinking, intense collaboration, and a fluency in different media. I rise to the occasion under such demands. Project Management and Producing. I'm not just a creative. I'm also someone who welcomes the managerial demands of a project. Where 40% of my day is devoted to content creation, 60% is set aside for managing relationships with stakeholders, overseeing budgets and schedules, and leading co-workers and vendors to reach the quality bar for any given deliverable. I thrive on collaboration and do my level-best to remove any obstacle that a co-worker might face in their day-to-day. --- Learn more from Paul's and Justin's books, both on Amazon! Go Ahead and Ask Creative Writing Life
This month, I sat down with Doublefine's Tim Schafer to talk about his 30 year career in video game writing.
Mary Kenney is a brilliant writer of video games and comic books from The Walking Dead to the recent smash hit PS5 game, Marvel's Spider-Man: Miles Morales. She is currently working on a new Wolverine game for Marvel and Sony. She also has Gamer Girls, a YA non-fiction novel about the women who built the video games industry, coming out in July 2022.We loved chatting with Mary, hearing how she broke into writing for video games, talking about the unique opportunities and challenges that writing in that field covers, hearing about what it's like writing such iconic characters - and also getting some fun and interesting insight into the steps needed for all that voice-acting you hear in your favourite games!Links:Pre-order Gamer Girls now!Buy Spider-Man: Miles MoralesVisit Mary's websiteFollow Mary on TwitterWe're recording a live show with the brilliant Adrian Tchiakovsky at Cymera Festival on 4 June 2022! It's free but you need a ticket, which you can grab here: https://www.cymerafestival.co.uk/cymera2022-events/2022/5/16/page-one.Page One - The Writer's Podcast is brought to you by Write Gear, creators of Page One - the Writer's Notebook. Learn more and order yours now: https://www.writegear.co.uk/page-oneFollow us on Twitter: @ukPageOneFollow us on Facebook: www.facebook.com/ukPageOneFollow us on Instagram: @ukPageOne See acast.com/privacy for privacy and opt-out information.
On this bonus edition of Overdue Finds, Bryce and Caroline chat with Edmonton writer Shelby Carelton who was a Narrative Designer on the new hit game Call Of Duty: Vanguard. You'll hear how she got started writing games and what it was like working on one of the biggest video game franchises. You can borrow a copy of Call of Duty: Vanguard from EPL and be sure to check out the Call of Duty YouTube channel for character trailers and behind the scenes videos on the development of the game. If you liked our show, feel free to leave us a review or tell a friend about us! We'd also love to hear from you at podcast@epl.ca, or find us on Twitter by using #eplOverdueFinds.
In this episode, we go behind the scenes where Scott Ely talks to Antonio Rozich — his creative collaborator and co-writer on most of the episodes — on how they met, what it takes to be a creative writer and other odd background stories from creating Season One of Evolve Faster Podcast. From joint eureka moments to pointless yet heated arguments over if a character should go left or right on a river fork, this interview dissects how creativity can sometimes be better as both a shared and an individual process.
Evan Skolnick joins Justin to discuss writing for video games, breaking in, and attending the GDC.
In this podcast Antony Johnston talks about Dead Space, Atomic Blonde, Writing Video Games, The Exphoria Code, and much more. About Antony Johnston Antony Johnston is a New York Times bestselling graphic novelist, author, and games writer with more than fifty published titles. The Charlize Theron movie Atomic Blonde is based on his graphic novel The Coldest City. … Continue reading
Bobby Stein of Arena Net (Guild Wars 2) joins us to talk writing for MMO video games, breaking in, and more.
Breaking the Glass Slipper: Women in science fiction, fantasy, and horror
Megan interviews writer Rhianna Pratchett on writing for games, updating an iconic series, and her favourite games.
Breaking the Glass Slipper: Women in science fiction, fantasy, and horror
Speculative fiction is not confined to prose stories or even TV and film. Video games have long focused on science fiction, fantasy, and horror stories. As such, this week, I interview master games writer (official title!), Rhianna Pratchett. Writing a novel or short story can be hard enough, but writing for games is on another level. […] The post Writing video games with Rhianna Pratchett first appeared on Breaking the Glass Slipper.
Breaking the Glass Slipper: Women in science fiction, fantasy, and horror
Speculative fiction is not confined to prose stories or even TV and film. Video games have long focused on science fiction, fantasy, and horror stories. As such, this week, I interview master games writer (official title!), Rhianna Pratchett. Writing a novel or short story can be hard enough, but writing for games is on another level. […] The post Writing video games with Rhianna Pratchett first appeared on Breaking the Glass Slipper.
Breaking the Glass Slipper: Women in science fiction, fantasy, and horror
Megan interviews writer Rhianna Pratchett on writing for games, updating an iconic series, and her favourite games. The post S02, E15: Writing video games with Rhianna Pratchett first appeared on Breaking the Glass Slipper.
Join us as we discuss how to break into video games and table top gaming as a writer, and why writers conferences are important.
Welcome to The Horror Writers Podcast, the show with two horror authors discussing all things in the world of horror. Justin Sloan is a cross-genre novelist, focusing mostly on epic fantasy and urban fantasy. He's also an actor, podcaster, and video game writer. A former writer for Telltale Games, Justin's resume includes working on their officially licensed games for both The Walking Dead and Game of Thrones. We talk to Justin about games, fantasy, and more. This episode of The Horror Writers Podcast is brought to you by Crystal Lake Publishing. Check out their brand new website at http://www.crystallakepub.com Remember to subscribe and to leave comments. We answer all of them. Be on the lookout for new episodes being posted every Sunday. Episode Links: Support The Horror Writers Podcast on Patreon - https://www.patreon.com/thehorrorwriterspodcast?ty=h Justin Sloan's Website - http://wwww.justinsloanauthor.com The Creative Writing Career Podcast - http://www.creativewritingcareer.com Death Marked by Justin Sloan and Michael La Ronn on InstaFreebie - https://www.instafreebie.com/free/3YhK2 Death Marked by Justin Sloan and Michael La Ronn on Amazon - https://www.amazon.com/Death-Marked-Fantasy-Modern-Necromancy-ebook/dp/B01LYT0FIC Death Bound by Justin Sloan and Michael La Ronn on Amazon - https://www.amazon.com/Death-Bound-Fantasy-Modern-Necromancy-ebook/dp/B01LX356BU/ref=asap_bc?ie=UTF8 Zach Bohannon's Website - http://www.zachbohannon.com J. Thorn's Website - http://jthorn.net All Graphics Provided by Digges Creative - http://www.diggescreative.com
Thomas Grip (co-founder and Creative Director of Frictional Games, makers of the Penumbra series, the Amnesia series, and SOMA) and JT Petty (writer on such games as the first three Splinter Cell titles, Batman Begins, Outlast 1 & 2, and The Walking Dead: Season 2) join us to discuss the Four Layers of Narrative Design, mistaking plot for story, how controllers affect the narrative, goals of storytelling, VR skepticism, the relation between narrative systems and emotional impact, Silent Hill, what a lack of combat can do for you, the lessons developers can learn from horror, and much more! Our Guests on the Internet Thomas' Twitter. JT's Twitter. Stuff We Talked About Frictional Games' Blog Games Telling Stories? by Jesper Juul The Aesthetic of Play by Brian Upton To the Lighthouse by Virginia Woolf Writings & Lectures on Game Design by Richard Rouse III Men, Women, and Chainsaws: Gender in the Modern Horror Film by Carol J. Clover Why VR Will Not Replace Movies by David Pogue Spec Ops: The Line Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Actor Sir Antony Sher and director Gregory Doran talk about all-powerful pagan kings and post-Brexit Britain in relation to their RSC production of King Lear.As the Victoria and Albert Museum adds to their archive a collection of Tommy Cooper's props, posters and notebooks, Cooper's daughter Vicky remembers growing up among her father's famous stage props and hearing jokes at the kitchen table. This month has seen two big new releases in the video gaming world: the highly anticipated No Man Sky, which promises an infinite, constantly regenerating universe for players to discover, and the latest instalment in the sci-fi blockbuster franchise Deus Ex, Mankind Divided. From an economic perspective, games have outperformed other creative industries for years, and they're also nurturing the best creative writing talent. So how do writers fit in to this multi-billion pound industry? Novelist and scriptwriter James Swallow, whose game writing credits include Deus Ex: Mankind Divided and No Man's Sky, and scriptwriter and story designer Rhianna Pratchett, whose credits include Lara Croft: Tomb Raider discuss.A hit when it was first published in Holland two years ago, The Secret Diary of Hendrik Groen 83 1/2 Years Old is a debut novel written in the voice of the titular Hendrik, a resident in a retirement home in the north of Amsterdam. Praised for its witty and realistic portrayal of life in a care home, the book also sparked a media frenzy over the identity of its anonymous author, with a series of famous Dutch authors linked to the book. By email, the author responds to Samira's questions about the novel - and his or her's true identity. Presenter: Samira Ahmed Producer: Rachel Simpson.
Kevin, Justin, and Stephan discuss the differences and challenges involved in writing for someone else versus writing for yourself.
Talking all about design this week with Jolie (cinematic artist & game designer at Telltale Games on The Walking Dead: 400 Days, The Wolf Among Us, Tales from the Borderlands and more, and currently a level designer at Ubisoft San Francisco on South Park: The Fracture But Whole) and Teddy (writer and game designer, worked on Shove Pro, The Moonlighters, and Hyper Light Drifter, and currently a creative director at Square Enix Montreal). We also chat about the story and lack of text in Hyper Light Drifter, games being different based on what department heads the studio, breaking design down into systems/levels/narratives, narrative puzzle design, iteration, having intimate conversations with developers by playing their game, giving players choice when they don’t expect it, the balance of showing how much a game is listening to players, subtlety in design, storytelling through level design, games withholding their payoffs for too long, and the need to not be precious with your work. Our Guests on the Internet Jolie's Twitter. Teddy's Twitter, Podcast, and Hyper Light Drifter. Stuff We Talked About The Moonlighters Catherine Jolie’s GDC 2016 talk - Solving Puzzle Design Teddy’s Lost Levels talk Understanding Comics: The Invisible Art by Scott McCloud The Five C's of Cinematography: Motion Picture Filming Techniques by Joseph V. Mascelli Alias Prison Break Sleep No More (again) Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Robert Denton Bryant joins us on the Guided Goals Podcast, and we’re going to talk about writing video games. Robert has worked in Hollywood in both marketing and production, and in video games as both a publisher and a developer. He is author of Slay the Dragon Writing Great Video Games. Robert shares why video game writing is worth exploring, ways to get started, online tools, and more. The Guided Goals Podcast, hosted by Debra Eckerling, is a series of interviews sharing tools, direction, and resources to pursue your passion project.
The title of “writer” can span from creating conceptual direction to creating dozens of iterations of the same lines of character dialog. Guest developer Harrison Pink joins Dirk and David to talk about the role in the gaming world.---------------------------------------------------------------------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Harrison Pink - @colonialpink, harrisonpink@gmail.com, blog.harrisonpink.com----------------Episode Outline 0:00:55 - The role of a writer 0:14:54 - Expectations of game writers 0:26:29 - Writing for tabletop 0:37:56 - Writing a pitch 0:47:20 - Writers and marketing 0:52:58 - Board games