Podcasts about Narrative designer

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Best podcasts about Narrative designer

Latest podcast episodes about Narrative designer

Breaking Down Patriarchy
Patriarchy in Gaming - with Game Developer Ashley Ruhl

Breaking Down Patriarchy

Play Episode Listen Later Apr 29, 2025 60:53


Amy “levels up” her video game knowledge with Game Developer Ashley Ruhl, who teaches us about feminism in gaming, Gamergate, women wastelanders, 'pink games', and how all of us can help support gender equity and representation in this massively popular pastime. Donate to Breaking Down PatriarchyAshley Ruhl is a Narrative Director, Narrative Designer, Cinematic Designer, and Writer exclusively in games. Over the past 13 years she has focused on a multi-prong approach of character-driven narrative, eye-catching cinematics, and intuitive game design. She was the first woman at Telltale to hold the titles of Episodic Director and Assistant Episodic Director, credited for Episode 3 and Episode 1 of "Tales from the Borderlands" respectively, and was selected for Forbes "30 under 30" list in video games in 2016. Ruhl focuses on cinematic delivery and strong emotional agency in game narrative, creating memorable moments that encourage players to be authors of their own stories.

The Corner of Story and Game
Design First, Story Always: The Evolution of the Narrative Designer - with Ashley Poprik

The Corner of Story and Game

Play Episode Listen Later Apr 18, 2025 32:21


What does it really mean to be a narrative designer in today's game industry, and how is that role evolving to meet the moment?In this episode of The Corner of Story and Game, we are joined by game writer and narrative designer Ashley Poprik, whose work spans iconic titles like Marvel's Spider-Man 2 and Call of Duty: Black Ops 6, and now continues at Bungie on Destiny 2.Together, we explore the shifting landscape of narrative design: from being the lone writer in the room to becoming an essential collaborator across systems, UX, VO, and level design. Ashley shares insight into how she adapts story to structure, balances player experience with emotional resonance, and why empathy, flexibility, and production awareness are just as vital as good prose.✨ Why narrative designers need to learn game design

Au Coin Du Checkpoint
Fait-main VS Procédural VS IA (avec FibreTigre)

Au Coin Du Checkpoint

Play Episode Listen Later Apr 1, 2025 77:48 Transcription Available


Handcrafted vs Procédural : La Création de Mondes dans le Jeu Vidéo et le JDR.Dans cet épisode, FibreTigre nous rejoint au coin du checkpoint pour explorer la génération procédurale et son impact sur la création de jeux vidéo et de jeux de rôle.Au programme :Comment ça marche ? Plongée dans les coulisses de la création procédurale : ses avantages, ses défis et ses limites. Debats et differents points de vue sur la question (nous remercions Jeff Vanelle de BioWare, pour son aide précieuse et ses explications !)Contenu fait main vs procédural : quelles sont les différences fondamentales et leurs impacts sur l'expérience des joueurs ? Comment ne pas essouffler le joueur avec un monde vide, qui manque de patte humaine ?Jacno explique comment la generation procedurale marche sur Houdini et/ou sur d'autres logiciels 3D pour creer par exemple des murs de brique ou des textures d'objets.Histoire et évolution des premiers jeux procéduraux (Rogue, Elite, Dwarf Fortress…) et notre première rencontre avec ces univers générés par des lignes de code (Rimworld, Minecraft, No Man Sky ou Caves of Qud).Débat joueur : une infinité de possibilités, mais un manque d'âme ? Peut-on être attaché à un monde conçu par un algorithme ?On finit par avoir de grandes discussions sur les IA et l'IA générative...Focus sur FibreTigre :Le projet abandonné qu'il aimerait revoir à la vie.Son point de vue sur le travail de Narrative Designer dans les jeux vidéo aujourd'hui.Si vous voulez suivre Fibre :son compte X/Twitter : https://x.com/fibretigre?s=21Bluesky : https://bsky.app/profile/fibretigre.comTwitch : https://www.twitch.tv/fibretigreEt son travail (multiple) : https://www.fibretigre.comRejoignez-nous sur les réseaux pour ne rien manquer de nos prochains épisodes et pour discuter avec nous de vos univers vidéoludiques et de vos favoris. Ensemble, faisons grandir la communauté Au Coin du Checkpoint !

My Perfect Console with Simon Parkin
Adanna Nedd, narrative designer (Spirit Swap: Lofi Beats to Match-3 To).

My Perfect Console with Simon Parkin

Play Episode Listen Later Feb 11, 2025 80:27


Adanna Nedd is a narrative designer and writer for video games. Born in the Chesapeake Bay State of Maryland, she studied Information Technology & English at Penn State University as a Millennium Scholar. While at Penn State, she started multiple research projects investigating how players represent themselves in video games through their choice of skins. After graduating, she began writing for games, specialising in character-driven stories focused on people of colour. My guest has written for projects including Celestia, the romance game Kiss U, and, most recently, Spirit Swap: Lofi Beats to Match-3 To, released this month. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

Noclip
1000xResist (with sunset visitor's Remy Siu and Pinki Li)

Noclip

Play Episode Listen Later Jan 24, 2025 82:59


On a special episode of the Crewcast, two of the developers of 1000xResist (Remy Siu, Creative Director and Pinki Li, Narrative Designer) speak to us about their journey from performance art to game development and how they came to create this sci-fi narrative adventure. Pick up 1000xResist on Steam, GOG, Epic Games Store, and Nintendo Switch: https://store.steampowered.com/app/1675830/1000xRESIST/ iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclipvideo Crewcast channel: https://www.youtube.com/channel/noclippodcast Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Chapters: 0:00:00 - Intro 0:03:14 - Thanking our supporters! 0:04:17 - Remy & Pinki's History in Arts & Game Dev 0:08:14 - Working on the Stage vs the Game Engine 0:14:54 - Funding a Project Like 1000xResist 0:22:02 - The Original Direction of 1000xResist 0:36:50 - Building A Narrative That Builds Itself 0:40:20 - !! Spoiler Warning !! 0:41:20 - Generational Trauma as Worldbuilding 0:45:30 - Chapter 7's Hong Kong 0:51:21 - Only-Child Parenthood 0:54:24 - Voice Acting 1:00:11 - The Origins of Hekki Grace 1:03:54 - How the Occupants Speak 1:06:00 - Mirroring the Real World in 1000xResist 1:09:15 - What's Next for Sunset Visitor? 1:18:40 - Sign Off

Level With Us
The Rise of the Golden Idol | Developer Interview (+FREE GAME GIVEAWAY!)

Level With Us

Play Episode Listen Later Nov 11, 2024 29:04


Marcus has been working on a new detective video game with his creative partner Nathan, and today we're going to dive into what that was like! Join us as we discuss what makes for a good murder mystery scenario, some behind-the-scenes development stories, and find out whether this game truly is the “soulslike” of detective video games.If you're interested in winning a free copy of the game, find out at the end of this episode. Then, visit the YouTube version of this interview: https://youtu.be/8mzwqaMtNz0Purchase the Rise of the Golden Idol: https://store.steampowered.com/app/2716400/The_Rise_of_the_Golden_Idol/(Also available on consoles!)Check out Marcus and Nathan's Podcast: https://open.spotify.com/show/30R5REvknCBprrCrlAYTimestamps:0:00 - Introduction3:28 - What is “Rise of the Golden Idol?”5:04 - How did you get to work on this?6:00 - “Writer” or “Narrative Designer?7:23 - Do you feel any pressure or expectations working on the sequel?9:57 - How do you start writing a murder-mystery scenario?13:13 - Did the narrative inform the scenarios, or vice versa?14:43 - Did you design alone, or paired up with other writers?16:21 - What are your writing strengths?19:14 - Did you have any ideas considered too “silly” for this game?20:15 - Did you have to cut any scenarios you were excited about?23:01 - What are you looking forward to about the launch? Any fun development stories?25:24 - Who do you think will enjoy this game the most?26:48 - Free Game Giveaway!27:55 - Outro

The Corner of Story and Game
The Lenses of Game Design | Yuri Mainka on The Lens of Imagination

The Corner of Story and Game

Play Episode Listen Later Oct 23, 2024 54:07


The Lenses of Game Design: Part 16 In this exciting episode of The Corner of Story and Game, we welcome Yuri Guzon Mainka, a talented Narrative Designer at Inflexion Games. We delve into the fascinating topic of the "Lens of Imagination," a concept from The Art of Game Design by Jesse Schell that explores how storytelling and player engagement intersect in video games. Yuri shares his journey from a young gamer in Brazil to a narrative designer, highlighting the challenges he faced along the way. He discusses his work on the recently released Nightingale: Realms Rebuilt and how it exemplifies innovative storytelling in gaming. Throughout the conversation, we explore the balance between providing details and allowing players' imaginations to fill in the gaps, emphasizing how this balance can enhance the overall gaming experience. Come along to gain some insights into the creative processes behind game design, the importance of player imagination in crafting immersive narratives, and practical examples from Yuri's work. Whether you're a game developer or a storytelling enthusiast, this episode offers valuable perspectives on the art of engaging players through imaginative storytelling. And be sure to stay tuned for more deep dives into game design and storytelling on The Corner of Story and Game. Remember to subscribe, rate, and review to keep up with our latest episodes! Yuri's Links:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠Website⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠Inflexion Games⁠ The Corner of Story and Game: -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TikTok⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> Email: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠gerald@storyandgame.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ #YuriGazonMainka #InflexionGames #Nightingale #GameDesign #NarrativeGaming #ImaginationLens #CreativeStorytelling #YuriMainka #GamingInnovation #InteractiveNarratives #GameDevelopment #DesignPhilosophy #GameDesign #NarrativeDesign #TheArtOfGameDesign #GameDevelopment #Podcast #Storytelling #GameWriter #GameWriter #TheLensOfImagination #TheLensesOfGameDesign #FindTheFun #TheStoryStack #GameDesignTheory #Narratology #Ludology

My Perfect Console with Simon Parkin
Hannah Nicklin, playwright, narrative designer (Mutazione, Saltsea Chronicles).

My Perfect Console with Simon Parkin

Play Episode Listen Later Oct 22, 2024 76:10


My guest today is Hannah Nicklin, a British writer and narrative designer for video games. After studying Drama at Loughborough University, and Playwriting at the University of Birmingham, she returned to Loughborough for a doctorate in interactive design as anti-capitalist practice.After several years working as a poet, theatre-maker, and academic, in 2019 she moved into games full time: writing, narrative designing and co-producing Mutazione, the most nominated game in the 2020 IGF awards. That same year she became studio lead of Die Gute Fabrik, an independent game studio based in Copenhagen, Denmark.There she led and creative directed Saltsea Chronicles, one of the most critically acclaimed games of 2023. After the studio was forced to close down, my guest joined the team at the Netflix-owned studio Night School, where she currently works as a narrative designer and writer on a yet-to-be-announced title. LINKSCasual Games for ProtestersHannah on Bluesky Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

Sonic Weekly
GEOFFREY GOLDEN is a Narrative Designer & Game Writer

Sonic Weekly

Play Episode Listen Later Oct 19, 2024 73:10


This week, we're joined by Geoffrey Golden to learn about what it's like designing the narratives of and writing for video games. As usual, we find ourselves taking detours to Archie Comics lore along the way, and there's some additional surprises too. Enjoy! For more Geoffrey: Portfolio! For more Bo: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Rings of Saturn!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ​For more David: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Sonic Retro!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ​For more Grant: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter!⁠⁠⁠⁠⁠⁠⁠⁠ ​For more Smoovies: ⁠⁠⁠⁠FTCR!⁠⁠⁠⁠ ​For more Sonic Weekly: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube!⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ​Special thanks to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jack of Old Games⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for the video capture and to Smoovies for the edit! ​If you enjoy the show, consider ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠donating to our Kofi⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and receive a custom gift from us!

Story x Story
Story x Story Rewind: Extending The Extra Large Roundtable (Video Games)

Story x Story

Play Episode Listen Later Oct 17, 2024 110:35


This week, we have a great Rewind episode for you with the audio from our autumn video game roundtable livestream! Nigel and Tazziii go live to recap the video games we've been playing before setting the stage for an exciting discussion on some of the biggest news stories that have captured our attention over the year so far. As always, we're joined by an eclectic mix of video game professionals and have a bumper line up of guests: Host & Voice Over Artist Miabyte, Game Composer Chase Bethea, Twitch Streamer and Lego Gaming Community Manager Marta, and Cosplayer & Narrative Designer at Square Enix, Rhianne Murphy. We cover news from the big three in gaming as well as other players in the industry and wider culture. So listen in as we give our thoughts on the latest failure in live service games, Xbox's Game Pass price hike, the price of the PS5 Pro and Nintendo's new cons—alarm clock?? Plus, we invite our cat to share their thoughts on the state of games today. Make sure you catch the debate and head over to the mayamada Twitch channel for our other Studio77 schedule of shows. Video games we've been playing: Astro Bot, Zelda: Echoes of Wisdom, Magic: The Gathering, Chessmaster: The Art of Learning, Yakuza Kiwami, Fields of Mistria, Dragon Age books, Star Wars Jedi: Fallen Order, The Gunk, Mario Wonder, TMNT: Shredder's Revenge - Dimension Shellshock DLC, Pico Park.

AWM Author Talks
Episode 192: Level Up – Writing & Gaming

AWM Author Talks

Play Episode Listen Later Sep 30, 2024 50:07


This week, prominent writers and game designers discuss crafting game narrative and representation within gaming communities. Featured panelists are Keith Ammann, Derek Tyler Attico, Keisha Howard, and Samantha Ortiz. Moderated by Carly A. Kocurek. Learn more about them below.This episode is presented in conjunction with our special exhibit Level Up: Writers & Gamers, on display now through May 2025 at the American Writers Museum. Level Up explores the role of narrative and storytelling in gaming, from the 1970s to today. Timed to coincide with the 50th anniversary of fantasy tabletop role-playing game Dungeons & Dragons, Level Up enriches visitors' understanding of writing through fun and interactive formats, inspires young people to try a new form of writing, and encourages exploration of the worlds created through games. Join the adventure today!This conversation originally took place May 19, 2024 and was recorded live at the American Writers Festival.AWM PODCAST NETWORK HOMEAbout the panelists:KEITH AMMANN is an ENNIE Award–winning writer based in Chicago. He's the author of several books of advice for fifth edition Dungeons & Dragons players, including The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters, MOAR! Monsters Know What They're Doing, and most recently How to Defend Your Lair, all published by Saga Press, and has written the blog The Monsters Know What They're Doing since 2016. He's been a role-playing gamer and game master for more than thirty years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.DEREK TYLER ATTICO is a science fiction author, essayist, and photographer. He won the Excellence in Playwriting Award from the Dramatist Guild of America. Derek is also a two-time winner of the Star Trek Strange New Worlds short story contest, published by Simon and Schuster. He is the author of the bestselling, critically acclaimed Star Trek Autobiography of Benjamin Sisko from Titan Books. With a degree in English and History, Derek is an advocate of the arts, human rights, and inclusion. He can be found at DerekAttico.com and on social media platforms under the handle @Dattico.KEISHA HOWARD is best known as the creator of Sugar Gamers, the world's longest-running gaming & tech community geared toward inclusivity. What began as a multicultural gamer group is now an award-winning organization that supports it's inclusive membership in finding their place in the rapidly growing industry, facilitating Sugar Gamers' evolution from video game enthusiasts to game developers, writers, testers, voice and mo-cap actors, artists and designers. A consummate futurist, Keisha recognizes the potential for video games to transcend their role as entertainment and become a mechanism for inspiration and social change. As a true “geek of all trades” and first-wave gaming and esports influencer, Keisha's experience spans from introducing game design/media literacy to underprivileged youth, such as her partnership with Adidas and the NBA on tech advocacy activations, to consulting Microsoft's XBOX division as well as Logitech, Google, and Meta on Inclusive Game Strategy. A two-time TEDx Speaker, she is infectiously passionate and authentically plugged-in to the worlds of video games, AI, VR and geek culture. Keisha Howard identifies compelling ways for games & tech to intersect with any industry and inspires others around the infinite possibilities.CARLY A. KOCUREK is a cultural historian specializing in the study of new media technologies and video gaming. She is the author of two books, Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade, which covers the early rise of video game arcades in the U.S., and Brenda Laurel: Pioneering Games for Girls, a consideration of Laurel's career as researcher and game designer. With Jennifer deWinter, she co-founded and co-edits the Influential Game Designers book series for Bloomsbury. She is also a game designer specializing in experimental and serious games. Paste Magazine called her game Choice: Texas “one of the best games of 2014.” She served as lead writer and producer for The Spider's Web, an alternate reality game embedded in a peer-reviewed journal article. In 2020, her print-and-play card game, Happy Ecosystems, was awarded the positive impact award for the Indiecade Climate Jam. At Illinois Tech, she teaches courses on digital culture, interactive storytelling, game design, and media history at both the undergraduate and graduate levels. She also works with both undergraduate and graduate students on collaborative research and design projects.SAMANTHA ORTIZ is a writer and Narrative Designer at Bad Robot Games. Over her five year career in the independent games space, she has worked on award-winning titles including Neon White, Tamales: Con Familia, and the 2021 Latinx in Gaming Unidos Jam winner, Comunicacion. She has also appeared on NPR and exhibited at ICIDS Hops Ahead. In her spare time, she volunteers as a program coordinator and mentor for the IGDA Foundation.

The Corner of Story and Game
"What The Hell is a Narrative Designer, Anyways?" with Susan O'Connor

The Corner of Story and Game

Play Episode Listen Later Sep 25, 2024 61:10


Welcome back to The Corner of Story and Game! In this episode, I'm thrilled to welcome back the incredible Susan O'Connor, a veteran game writer and narrative designer behind some of gaming's most iconic titles, including BioShock, Far Cry, and Tomb Raider. Join us as we explore the evolution of narrative design, its core responsibilities, and the essential skills aspiring designers need to succeed. Discover how narrative designers influence the player experience, hear about the exciting initiatives at The Narrative Department, and get a glimpse into the future of storytelling in games. Join us for a fun and inspiring conversation at The Corner of Story and Game.

Perfect Organism: The Alien Saga Podcast
248 // Alien: Romulus Hopes & Fears Roundtable (Featuring YOU!)

Perfect Organism: The Alien Saga Podcast

Play Episode Listen Later Jul 16, 2024 70:23


We are exactly ONE MONTH away from the release of Fede Alvarez's Alien: Romulus, and the excitement in fandom is at a fever pitch. On today's roundtable, we're getting into what we, as an Alien Fandom, are feeling in this moment. We've received a ton of fantastic call-ins in preparation for today's episode, and we're proud to feature YOUR voices alongside our own. So after the PO Team finishes our reflections, stick around to hear your own voices at the end of the show! To read Fede Alvarez and Cailee Speany's interview with Cinemateaser (translated into English by Thibaut Claudel, Writer & Narrative Designer of Aliens: Dark Descent), please visit our website: https://bit.ly/46o4tDH // Apple Podcasts: bit.ly/perfectorganismitunes // For more on this and our other projects, please visit www.perfectorganism.com. // If you'd like to join the conversation, find us on our closed Facebook group: Building Better Worlds // To support the show, please consider visiting www.perfectorganism.com/support. We've got some great perks available! // And as always, please consider rating, reviewing, and sharing this show. We can't tell you how much your support means to us, but we can hopefully show you by continuing to provide better, more ambitious, and more dynamic content for years to come.

My Perfect Console with Simon Parkin
Kelsey Beachum, narrative designer (Outer Wilds).

My Perfect Console with Simon Parkin

Play Episode Listen Later Jul 9, 2024 81:37


My guest today is the American game writer and narrative designer Kelsey Beachum. After graduating from Michigan State University, she worked in publishing, first as editor of the Cryogenic Society of America, then in editorial operations for the satirical current affairs publication, The Onion.In 2012 stared work on a space-mystery game titled Outer Wilds. Published in 2019 by Annapurna Interactive, Outer Wilds released to widespread acclaim. My guest was named a Nebula Award finalist for her writing on the game, which also won the 2020 BAFTA for Best Video Game. On this very podcast Ronan Farrow described the storytelling in Outer Wilds as “incredible.” Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

The AIAS Game Maker's Notebook
Writing for RPGs with Narrative Designer Whitney Beltrán

The AIAS Game Maker's Notebook

Play Episode Listen Later Jun 17, 2024 62:02


Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India as a leading market for players and hub for game developers; and thoughts on procedural generated narrative. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

CritRPG - A Podcast about LitRPG, Progression Fantasy, and their authors
CritRPG #51 - From Ubisoft lead Narrative Designer to Author with SavingThrow

CritRPG - A Podcast about LitRPG, Progression Fantasy, and their authors

Play Episode Listen Later Jun 16, 2024 85:49


Hey hey everyone,This week, we got one of my favorite guests, and dear friend SavingThrow on the Podcast, talking about writing her book So When Am I a Hero?Besides being an amazing writer, she also used to be a lead narrative designer for Ubisoft, working on games such as The Division 1 and Starlink!We talk about system apocalypses, hope, depression, and of course: Writing!Oh, and the Patreon Episode this week is about 2.5 hours long!

Gen Z on Gen Z
Episode 4: Nostalgia with Hasbro

Gen Z on Gen Z

Play Episode Listen Later Jun 4, 2024 39:31


As one of the most tech savvy generations, Gen Z is looking to disconnect from their screens and reconnect with what brought them joy in their childhood. Our hosts join Hasbro's Sarah Madey, Sr. Director of Global Brand Strategy, and Olivia DeLorenzo, Narrative Designer, to explore how nostalgia plays into Gen Z's modern life. From board games to fashion to music, learn what your brand can do to take part in nostalgia marketing.

Au Coin Du Checkpoint
Écrire les quêtes de Wartales (avec Mathilde, Narrative Designer à Shiro)

Au Coin Du Checkpoint

Play Episode Listen Later Jun 4, 2024 76:20


Mathilde, Narrative designer chez Shiro Games, s'installe au coin du feu pour nous parler de son travail d'écriture des quêtes RPG de type sandbox (bac-à-sable) et de leurs contraintes techniques. Elle nous parle de Wartales, du lore, de la morale (parfois immorale) de son univers medieval low-fantasy, de sa façon de travailler avec les équipes et de ses méthodes pour créer des quêtes non lineaires. En fin d'épisode, elle partage plusieurs petits conseils intéressants pour les aspirants(e)s Game Designers ou Narrative Designers qui souhaitent s'orienter vers ce métier ! Bonne écoute.Liens:Twitter/X du podcast: https://twitter.com/AuCheckpoint Instagram du podcast: https://www.instagram.com/aucoinducheckpoint Rejoignez notre Discord: https://discord.gg/aMShNdTBgF  Entendu dans l'épisode:Mathilde reco le jeu "Not for Broadcast".Jacno reco le film "The Last Duel".Matt reco l'anime "Delicious in Dungeon" et le compte insta de "Mayara_Scarlet".Sky reco le nouveau trailer de "Monster Hunter Wilds"Merci énormement pour votre écoute et votre soutien! Si vous avez aimé l'épisode, laissez-nous 5 étoiles sur Apple Podcast, et faites tourner :) Plus on est de fous, moins y a de riz, et c'est la plus belle façon de nous soutenir et de nous envoyer de la force pour la suite!        Hébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.

Story x Story
Story x Story #175: Behind The Story With Jasmine Moore (Video Games)

Story x Story

Play Episode Listen Later Apr 18, 2024 56:31


This week, Nigel and Tazziii are joined by Jasmine Moore, a Games Producer & Narrative Designer, to talk about the skills and personal qualities needed to navigate the challenging journey into the video games industry. Jasmine has worked for some of the biggest companies in games as well as working on her own projects. In the episode, she shares the early life moments that sparked her interest in games and the advice given along the way to an ongoing career in the industry. We get the outside perspective from someone born in the US, with key insights for aspiring professionals...and lots of book recommendations too!

The Corner of Story and Game
The Lenses of Game Design | Liv Peelan on the Lenses of Elemental Tetrad, Holographic Design, Unification, and Resonance

The Corner of Story and Game

Play Episode Listen Later Apr 3, 2024 72:03


The Lenses of Game Design: Part 06 Welcome back, wanderer. It's time to peer through four more lenses from The Art of Game Design. Today, we have the pleasure of diving into the world of narrative design and lore creation with the incredibly talented Liv Peelan. As a Narrative Designer, Writer, and Lore Master for video games, Liv brings a wealth of expertise and creativity to the table. Currently shaping the immersive world of Synced at NExT Studios, Liv is known for her ability to craft surreal interactive experiences that captivate players. Join us as we explore 'The Art of Game Design' through four lenses: The Lens of the Elemental Tetrad, The Lens of Holographic Design, The Lens of Unification, and The Lens of Resonance, and discover how Liv's worldbuilding prowess shapes the macro view of gaming universes. Grab a seat and join in! Liv: -> ⁠⁠⁠Website⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠ -> ⁠⁠Synced⁠⁠ The Corner of Story and Game: -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TikTok⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> Email: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠gerald@storyandgame.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Please let me know if you have any questions or comments on this or any other episode. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop, and fiction industries. #LivPeelen #NarrativeDesigner #Synced #NExTStudios #TheLensOfElementalTetrad #TheLensOfHolographicDesign #TheLens of Unification #TheLensOfResonance #TheArtOfGameDesign #TheLensesOfGameDesign #VideoGames #TheCornerOfStoryAndGame

Boardroom Banter
EP #84: Weaving Faith Into The Fabric Of Business w/ Jason H. Tucker, Narrative Designer , Founder- JHTDesign Studios, Group Lore

Boardroom Banter

Play Episode Listen Later Mar 20, 2024 84:38


When Jason was young, he was enamored with the idea of creating wildly imaginative comics. As an artist and storyteller, he has evolved into a branding and storytelling powerhouse who turns everyday brands into high converting businesses that are “binge-worthy” through narrative design. In this episode we unpack his work at the helm of his agency JHT Design Studios alongside his lifelong passion to use creative fiction to help young Christians walk in and better understand their faith via Group Lore. Join us in the boardroom for a fascinating conversation at the intersection of business, faith and stories that bring people together. To learn more about Jason & the work he does, check out his LinkedIn profile here, JHT Design Studios here or Group Lore here. - - - Join us in creating social impact through a cup of tea by visiting www.nepalteacollective.com Support our podcast further by pledging your support through our Substack Channel: https://boardroombanterpodcast.substack.com?utm_source=navbar&utm_medium=web&r=2myauy

The AIAS Game Maker's Notebook
Narrative Designer Meghna Jayanth talks Thirsty Suitors

The AIAS Game Maker's Notebook

Play Episode Listen Later Feb 12, 2024 95:14


Adam Orth chats with narrative designer Meghna Jayanth. Together they discuss Meghna's childhood moving around the world and how those experiences shaped her views; the unique aspects of writing for games; the habits, development woes, and finances of live service games; and how Thirsty Suitors takes players through an authentic and emotional journey. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Kiwi Talkz
#162 - Ryan Kaufman Interview (Award Winning Video Game Writer/Narrative Designer)

Kiwi Talkz

Play Episode Listen Later Feb 10, 2024 57:44


Ryan Kaufman is an award-winning writer that came up working at Lucas Arts on games such as Revenge Of The Sith & Republic Commando before moving onto Telltale where he was one of the main writers. #telltalegames #thewalkingdead #starwars SOCIAL MEDIA TWITTER - @M1sterFox LINKTREE - https://linktr.ee/w.ryan.kaufmanTIMESTAMPS00:00 - Intro00:47 - Ryan's Dream Game To Make Would Be About Titanic03:10 - What Should Come First Narrative Or Design04:30 - Revisions Of A Script/Writers Room06:00 - Constraints Of Game Of Thrones & Star Wars06:59 - Being In Charge Of The Expanded Universe Of Star Wars For Lucas Arts08:50 - Stigma At Lucas Arts For Star Wars Fanboys10:10 - The Republic Commando Lay-Offs Made Ryan Leave Lucas Arts12:08 - Not Being Too Attached To An Idea/Game Design13:20 - The Hardest Part Of Writing/Stressing Over Writing15:20 - Ryan Doesn't Like To Play Narrative Based Games/Shadow Of The Colossus16:35 - Story Vs Gameplay/What Is Story/DOOM18:55 - Environmental Storytelling19:50 - Ryan Finds Himself Critiquing Games/Film & Television Narratives All The Time21:10 - The Good & Bad About Chat GPT24:40 - Film Narratives Are Terrible These Days/Ryan Critiques Himself All The Time26:20 - Telltale James Bond Pitch For James Bond To Be Pakistani29:25 - The Experience Of Working At Telltale30:50 - Telltale Game Development Had An Intense Schedule/Directing Voice Actors35:40 - Ryan's Strengths & Weaknesses As A Writer38:30 - Reading A Dictionary & Thesaurus/Novel Writing Vs Game Writing39:36 - Kiwi Reminds Ryan Of His Own Advice Regarding First Person/Third Person Writing41:30 - Ryan Uses A Whiteboard For Story Beats/Pixar Storybeats45:00 - Ryan Wanted To Make A Hellboy Telltale Game/Cost Of Redoing Narrative/Voice After Its Already Implemented48:10 - Lip Syncing/Localisation Troubles With Dialogue51:20 - Japanese Games Having Terrible English Dialogue/Translations53:40 - Ryan Would Love To Work On A Rockstar Game54:40 - Where To Buy Ryan's Novel “Gawain A Year To Live56:23 - Where To Follow Ryan

Two Girls One Ship: Reviewing Video Game Romances
107. Turians and Tangents: Narrative Designer Ben Sabin Interview

Two Girls One Ship: Reviewing Video Game Romances

Play Episode Listen Later Nov 27, 2023 76:41


Today is a special accidental interview episode with narrative designer and bi activist Ben Sabin! We were supposed to just talk about Dorian, but....we talked about so much, we felt we might as well just release it as a separate episode! Ben is an accomplished games writer, especially for romance, having worked with Wizards of the Coast and Fusebox Games, where he worked on Love Island games. Please like, subscribe, and leave a review! Watch live on Fridays at 10:30pm ET: https://www.twitch.tv/twogirlsoneship Follow us on all the socials https://linktr.ee/twogirlsoneship Advertise with us & business inquiries: twogirlsoneship@gmail.com Theme song: TGOS Theme from Pipeman Studios Find all the other Robots Radio Network shows at https://www.robotsradio.net/ Find Ben on Twitter @benjamin_sabin Watch Ben's talk here: Don't Fade to Black Learn more about your ad choices. Visit megaphone.fm/adchoices

My Perfect Console with Simon Parkin
Meghna Jayanth, narrative designer (80 Days, Sunless Seas, Thirsty Suitors).

My Perfect Console with Simon Parkin

Play Episode Listen Later Oct 30, 2023 83:20


My guest today is an award-winning writer and narrative designer for video games. As a child she split her time between Bangalore, London, and Saudi Arabia before settling in the UK to study English Literature at University. After a stint commissioning games for the BBC, she wrote the script for 2014's BAFTA-nominated narrative adventure game, 80 Days, then contributed to the hit indie titles Sunless Seas and Boyfriend Dungeon, as well as the Sony blockbuster Horizon: Zero Dawn. My guest has won two Writers' Guild Awards for Best Writing in a Video Game, hosted the Independent Games Festival, and become a sought-after speaker, known for her sharp critiques of game mechanics that, as she describes it, promote colonialist values. Her latest project, Thirsty Suitors, a stylish, story-driven adventure that unfolds through turn-based battles, skateboarding, and cooking, is set for release later this week. Welcome Meghna Jayanth.(Photo by Darren Salanson for EGM) Thank you for listening to My Perfect Console. Please consider becoming a supporter; your small monthly donation will help to make the podcast sustainable for the long term, contributing toward the cost of equipment, editing, and hosting episodes. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

The Audio Verse Awards Nominee Showcase Podcast
2023 Showcase: Kill Every Monster

The Audio Verse Awards Nominee Showcase Podcast

Play Episode Listen Later Oct 2, 2023 13:57


"ARAM My name is Aram, and I am a co-founder of Dead Ghost productions. I also do the editing and sound design. DYLAN And my name is Dylan. I am the other co-founder of Dead Ghost productions, and I do everything else. BOTH Welcome to Kill Every Monster! DYLAN Each episode we are joined by a guest for a deep-dive into a classic D&D monster. The first part is a discussion, and the second is a one-shot Actual Play where our guest takes on the role of the monster. Each episode of Kill Every Monster is a contained story, so you never have to worry about being caught up or listening out of order. ARAM For the Qilin episode we were joined by Game Master and Narrative Designer, Connie Chang, who reminded us that monsters can be beautiful. [ Qilin Discussion Clip ] DYLAN For the actual play, Connie's beast of omen and prophecy confronted the arrogance of the average D&D player character. [ Qilin AP Clip ] DYLAN We teamed up with the crew of Split the Party for our Pixie episode, as Aram tried making his homebrew ideas official canon. [ Pixie Discussion Clip ] ARAM Matt was then joined by George and Benji as they became members of P.E.A.R.L., the Pixie Extraction And Recovery Legion, tasked with rescuing their fellow fey held captive by nefarious wizards. [ Pixie AP Clip ] ARAM There is a lot to love in our episode about teleporting puppers, but Dylan couldn't let go of one thing he hated: flumphs. [ Blink Dog AP Clip ] DYLAN Aram continued to annoy me by abusing the spell Druidcraft in increasingly absurd ways. [ Blink Dog AP Clip ] ARAM Model and cosplayer Harli Kane took on one of the most infamous D&D monsters: the Tarrasque. DYLAN Despite our heroes' best efforts, they learned that not every adventure is a successful one. [ Dylan monologues about a city being destroyed ] ARAM And these are just some of the forty+ creatures we've featured on Kill Every Monster. Listen to the show anywhere you get your podcasts, or at killeverymonster.com DYLAN And we'll see you next time… BOTH …for KILL EVERY MONSTER!" cw: Fantasy violence, cursing No transcript available. https://www.killeverymonster.com Socials: https://www.instagram.com/killeverymonster/

Alien vs. Predator Galaxy Podcast
#169: Dissecting Aliens: Dark Descent, A Discussion with Writer & Narrative Designer Thibaut Claudel

Alien vs. Predator Galaxy Podcast

Play Episode Listen Later Sep 11, 2023 132:07


Includes a discussion with Aliens: Dark Descent writer and narrative designer Thibaut Cladel! Presented by Corporal Hicks and RidgeTop. The post #169: Dissecting Aliens: Dark Descent, A Discussion with Writer & Narrative Designer Thibaut Claudel appeared first on Alien vs. Predator Galaxy.

Ursa Short Fiction
Story: ‘What Got Into Us,' by Jacob Guajardo

Ursa Short Fiction

Play Episode Listen Later Sep 7, 2023 36:53


Deesha and Dawnie introduce “What Got Into Us,” a short story by Jacob Guajardo, performed by Vicki Valdeon. The story is a candid look into queer adolescence, first loves, recklessness, and unbridled vulnerability. It was originally published in Passages North, and featured in The Best American Short Stories 2018. Listen to the story, then stay tuned at the end for Guajardo in his own words, sharing how the story came together, and how he approaches the writing process. Support our show and help fund future episodes: https://ursastory.com/join/ Reading List: Stories and Writers Mentioned The Best American Short Stories 2018 (edited by Roxane Gay) “I Only Did What Anyone Would Have Done” (Jacob Guajardo) “Moonmilk” (Jacob Guajardo) “Widowers” (Jacob Guajardo) “Good News Is Coming” (Jacob Guajardo) “The Seminar” (Jacob Guajardo) “Two Queens Walk Out Of A Bar” (Jacob Guajardo) Amy Hempel Ocean Vuong Garth Greenwell About the Author Jacob Guajardo lives and writes in Grand Rapids, Michigan. His fiction appears in The Best American Short Stories 2018 and Small Odysseys: Selected Shorts Presents 35 New Stories, among other publications. He is the recipient of the 2020 Robert Maxwell Fellowship from MacDowell. He works from home as a Narrative Designer. More from Deesha Philyaw and Dawnie Walton: The Secret Lives of Church Ladies (Deesha Philyaw) The Final Revival of Opal & Nev (Dawnie Walton) *** Performed by Vicki Valdeon Associate producers: Marina Leigh, Ashawnta Jackson Executive producers: Dawnie Walton & Mark Armstrong Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://ursastory.com/join

Kill Every Monster

Monsters of the Multiverse describes Qilin as “noble, celestial creatures. In the Outer Planes, Qilin in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, Qilin are celebrated far and wide as harbingers of destiny, guardians of the sacred, and counterbalances to the forces of evil. We are joined by Connie Chang.  Connie is a queer and trans Chinese-American Game Master and Narrative Designer. They are the GM and Creative Producer for Transplanar RPG, an all-transgender, people of color-led dark fantasy TTRPG show set in an original, non-colonial, anti-orientalist multiverse. They are also the writer behind GODKILLER, an original holypunk duet Powered by the Apocalypse game for one player (the Godkiller), and one GM (God). Connie is passionate about threading queer drama with black-hearted apocalyptica and their own diasporic Chinese background. CAST Dylan Malenfant: Co-producer, Gamemaster Aram Vartian: Co-producer, Editor MUSIC "A Truly Powerful Force" by NC Music "Capital City" by Stephane Lorello "Drift" by Scott Holmes "Mangata" by Jon Luc Hefferman "Brittle Rille" by Chris Zabriskie "Out of the Skies Under the Earth" by Chris Zabriskie "One Moment" by Borrtex "Laburnum" by Kai Engel "I Am a Man Who Will Fight for Your Honor" by Chris Zabriskie "The Temperature of the Air on the Bow of the Kaleetan" by Chris Zabriskie " Cylinder Two" by Chris Zabriskie COMMUNITY Discord TikTok Twitter Reddit Instagram Facebook Kill Every Monster is a 5th Edition Dungeons and Dragons podcast. In each episode, we are joined by a guest to discuss the lore, mechanics, and story potential of classic D&D creatures. We debate tactics for maximizing these creatures in your game, and we ask the ever-important question: are they really a monster? Send us your questions for a future mailbag episode! Learn more about your ad choices. Visit megaphone.fm/adchoices

Level Design Lobby
Level Design Lobby - Narrative Designers

Level Design Lobby

Play Episode Listen Later Aug 15, 2023 35:14


We will be talking about one of the less discussed or shared roles online which is that of a Narrative Designer. I am joined by my friend Keano Raubun, who has worked on some big titles and shares his experience with us.  Support the show: http://bit.ly/33xpKbG ---------------------------------- Let's Design Books ----------------------------------- Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS -----------------------------------   Contact Keano  -----------------------------------Twitter: https://twitter.com/xArcky Instagram: https://www.instagram.com/minisbykeano/ --------------------------------- Contact Me ---------------------------------- Twitter: https://twitter.com/MaxPears​ Website: https://www.maxpears.com/​ Email: leveldesignlobby@gmail.com -----------------------------------

The Corner of Story and Game
Divya Dias on Creating Moments of Fun

The Corner of Story and Game

Play Episode Listen Later Aug 10, 2023 40:01


For Divya Dias, chasing the dream of making games for a living meant leaving her home in India and coming to Canada - but she'll be the first to tell you it was worth it. She now is a Narrative Designer at Amazon Games, working on the hit MMO New World. In this episode, we dig into, amongst other things: Her journey into game design and playing games, Cutting her teeth in the game industry in India, Coming to North America to work in the game industry, Advice to people immigrating to chase their dream job, The challenges of breaking in, Tips on writing for games and narrative design, Matching the writing to the mechanics of a game, and Finding the fun in the little moments of life! Give it a listen Divya's Links: -> ⁠New World -> LinkedIn Find The Corner of Story and Game: -> ⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠ -> ⁠TikTok⁠ -> ⁠Threads⁠ -> ⁠LinkedIn⁠ -> Email: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠gerald@storyandgame.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ If you have any questions or comments on this, or any other, episode, please let me know. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop game, and fiction industries.

The Unapologetically Black Gaming Podcast

On this episode we chat with Games Writer, Games Researcher & Narrative Designer, Adanna! We chop it up about what are some of our favorite games right now, our love for the Sly Cooper series, how a research project led to her becoming a games writer, Spirit Swap, her origin story and so much more. You don't want to skip this one and also be sure to check out Spirit Swap on steam!TWITTERhttps://twitter.com/AFNarratives8LINKShttps://afnarratives.carrd.co/---Welcome to the Unapologetically Black Gaming Podcast, a place created by black gamers for black gamers.Follow us at the platforms below:https://twitter.com/UBGPodhttps://www.tiktok.com/@ubgpodhttps://ko-fi.com/ubgpodhttps://www.twitch.tv/ubgpodSupport the showSupport the show

My Perfect Console with Simon Parkin
Chella Ramanan, narrative designer (Tales of Windrush; Avatar: Frontiers of Pandora)

My Perfect Console with Simon Parkin

Play Episode Listen Later Jul 18, 2023 66:22


My guest today is a writer and narrative designer for independent and blockbuster video games. Born in London she studied English Literature at Kingston University, then completed her postgrad in journalism. She worked as a freelance writer, contributing to the Guardian and the BBC, often covering in games and the lack of representation of people of colour within the industry.In 2014 she took a course titled ‘Writing For Games', which resulted in ‘Before I Forget', an affecting indie game in which you play as a dementia sufferer. In 2020 she joined Massive Entertainment, the Swedish developer of The Division series, to work as a senior narrative designer on Avatar: Frontiers of Pandora, an open world action-adventure game based on the James Cameron-directed Avatar films. She is also writing Windrush Tales, a narrative video game about the triumphs and tribulations of two Caribbean immigrants to post-war Britain, in the world's first Windrush-themed video game. Welcome Chella Ramanan. Thank you for listening to My Perfect Console. Please consider becoming a supporter; your small monthly donation will help to make the podcast sustainable for the long term, contributing toward the cost of equipment, editing, and hosting episodes. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

The MinnMax Show
Picross special featuring Ben Reeves!

The MinnMax Show

Play Episode Listen Later Jul 13, 2023 120:04


When the Hanson is a way, the picross fans will play! Join Kyle Hilliard, Janet Garcia, Jeff Marchiafava, Jenna Stoeber, and special guest Ben Reeves, Narrative Designer at Firaxis Games! Do we take the opportunity to talk about Marvel's Midnight Sun, which he wrote for? No! It's a Picross special, so we talk mostly picross! And a little bit about OXENFREE II: Lost Signals, Dr. Fetus Mean Meat Machine, and Dordogne. Then we answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and leaving a question! https://www.patreon.com/minnmax Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: EGGONASIDEWALK https://www.stamps.com/minnmax - Get a 4-week trial, free postage, and a digital scale! To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:05:38 OXENFREE II: Lost Signals 00:14:47 - Dordogne (find on game pass) 00:22:36 - Dr Fetus Mean Meat Machine 00:30:15 - Picross 01:10:21 - Thanking MinnMax's biggest supporters 01:15:26 - Community questions 01:49:28 - Get A Load Of This Kyle GALOT - https://tv.apple.com/us/show/the-afterparty/umc.cmc.5wg8cnigwrkfzbdruaufzb6b0?mttn3pid=Google%20AdWords Janet GALOT - https://www.abramsbooks.com/product/video-game-of-the-year_9781419762055/ Jeff GALOT - https://www.youtube.com/watch?v=m9IN14e-PLk Jenna GALOT - https://gamehistory.org/bonus-episode-game-availability-study/ Ben GALOT - https://www.youtube.com/watch?v=gUgGNK2DaEE Community GALOT - Scott A Ford - Dreams live service ending - https://docs.indreams.me/en-US/game-info/legal/dreams-content-usage-terms Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. Follow us on Twitch - https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel - https://www.youtube.com/minnmax Watch our solo stream archives - https://bit.ly/3vRAQbi Support us on Patreon - https://www.patreon.com/minnmax Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Follow us on Facebook - https://www.facebook.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow Become a Game Champion by supporting MinnMax at the $50 tier on Patreon and lock in the game of your choice! https://www.patreon.com/minnmax Tokyo Jungle - Michael Berry One Piece: Pirate Warriors 3 - Joshua Ayers Sly 2: Band of Thieves - ProcyonNumber6 Luck Be A Landlord - TrampolineTales Fallout 76 - Jesse Wildrick Devil May Cry 5 - Malcolm Holliday Suikoden II - Takeshikitano3 Stardew Valley - Patrick Polk Superman 64 - Zachary Pligge This podcast is powered by Pinecast.

Cultaholic
AEW FIGHT FOREVER: Justin Leeper, Lead Narrative Designer talks Road To The Elite mode, Kenny Omega and more!

Cultaholic

Play Episode Listen Later Jul 4, 2023 24:13


In an exclusive interview for Cultaholic Wrestling Justin Leeper, the Lead Narrative Designer for AEW Fight Forever, talks about developing the Road To The Elite mode for the video game, Kenny Omega's involvement and much more! Hosted on Acast. See acast.com/privacy for more information.

Talking Sh*t With Tara Cheyenne
Episode 45 - Interview With Natalie Tin Yin Gan and Ashley Whitehead (Creators / Performers)

Talking Sh*t With Tara Cheyenne

Play Episode Listen Later Jun 17, 2023 44:28


Show notes below:   Talking Shit With Tara Cheyenne is a Tara Cheyenne Performance Production www.taracheyenne.com Instagram: @TaraCheyenneTCP  /  FB: https://www.facebook.com/taracheyenneperformance Podcast produced, edited and music by Marc Stewart Music www.marcstewartmusic.com      © 2023 Tara Cheyenne Performance   Subscribe/follow share through Podbean and Google Podcasts and Apple Podcasts and Spotify.   Donate! To keep this podcast ad-free please go to:  https://www.canadahelps.org/en/dn/13386   Links:   Ashley Whitehead: https://ashleywhitehead.ca/ Natalie Tin Yin Gan: https://nataliegan.com/ Lip Service: https://ashleywhitehead.ca/post/185619673729/ever-wonder-what-your-vulva-alter-ego-might-do-if Pulsive Party: https://www.instagram.com/pulsiveparty/   "Pleasure Activism" (book): https://www.akpress.org/pleasure-activism.html     About Ashley Whitehead:   (they/them) is a multidisciplinary creator and performer, and a third generation European (Swedish, English)-Canadian living on the unceded Coast Salish territories of the Squamish, Musqueam, and Tsleil-Waututh First Nations - also known as Vancouver, BC. Ashley comes from a background of contemporary dance and clown, is an emerging singer/songwriter, and a sexual health educator. Combining performing arts and education, they love to use humour and play to create accessible, inclusive, and now often informative, performances drawing upon skills in facilitation, interaction, and improvisation. Ashley has studied with, and been influenced, by numerous, meaningful mentors and teachers including: David MacMurray Smith (Fantastic Space Enterprises), Shirley Gnome, Tiffany Tregarthen and David Raymond (Modus Operandi), Jonathan Stancanto (Inside Voice), Serge Bennathan, and Peter Bingham (Edam Dance).  After creating Pulsive Party with creative partner Natalie Tin Yin Gan and their first full length show ‘Lip Service: Come and get some', Ashley pursued a career in sexual health education, and has since graduated from Options for Sexual Health's certification program. Ashley currently works as an independent educator and is employed with Real Talk, a sexual health initiative aimed at people living with cognitive disabilities.  Ashley and Natalie share educational videos through Tiktok, and have completed a second show that revolves around a safer sex lesson plan, ‘Lip Service 2: Breaking down Barriers' that looks to tour to festivals, schools, and conferences in the coming years. About Natalie Tin Yin Gan:   Natalie Tin Yin Gan (顏婷妍) is an independent dance artist, writer, and teacher based in so-called Vancouver, on the unceded ancestral lands of the Musqueam, Squamish, and Tsleil-Waututh First Nations. Her practice squats at the intersection of ancestral spirit, somatics, and technology-induced melancholy. Natalie is the Co-Artistic Director of company Hong Kong Exile that explores the historical and contemporary politic of the Chinese diaspora. She is also the smaller half of vulva duo, Pulsive Party. She is a graduate of The Writer's Studio and a certified teacher of Fitzmaurice Voicework®. Currently, she is a Narrative Designer at indie video game company, Sunset Visitor Studios.    Natalie is a late sleeper, a late riser, a late bloomer, a latecomer, and a late-night snacker.  nataliegan.com   About Tara: Tara Cheyenne Friedenberg, is an award winning creator, performer, choreographer, director, writer, and artistic director of Tara Cheyenne Performance, working across disciplines in film, dance, theatre, and experimental performance. She is renowned as a trailblazer in interdisciplinary performance and as a mighty performer "who defies categorization on any level". Along with her own creations Tara has collaborated with many theatre companies and artists including; Zee Zee Theatre, Bard on the Beach, ItsaZoo Theatre, The Arts Club, Boca De Lupo, Ruby Slippers, The Firehall Arts Centre, Vertigo Theatre (Calgary).  With a string of celebrated solo shows to her credit (including bANGER, Goggles, Porno Death Cult, I can't remember the word for I can't remember, Body Parts, Pants), multidisciplinary collaborations, commissions and boundary bending ensemble creations Tara's work is celebrated both nationally and internationally.  Tara is known for her unique and dynamic hybrid of dance, comedy and theatre. She is sought after for creating innovative movement for theatre and has performed her full length solos and ensemble works around the world (highlights: DanceBase/Edinburgh, South Bank Centre/London, On the Boards/Seattle USA, High Performance Rodeo/Calgary etc.). Recent works include a collaboration with Italian dance/performance artist Silvia Gribaudi, empty.swimming.pool, (Castiglioncello, Bassano, Victoria and Vancouver), ensemble creation, how to be,  which premiered at The Cultch, and her solo I can't remember the word for I can't remember, toured widely, and her newest solo Body Parts has been made into a stunning film which is currently touring virtually. Tara lives on the unceded Coast Salish territories with her partner composer Marc Stewart and their child.

LevelUp
Lisa Brunette | Narrative in mobile games: why the story matters

LevelUp

Play Episode Listen Later Apr 17, 2023 38:51


In this LevelUp episode, Melissa sits down with Lisa Brunette, Narrative Designer and Game Writer at Brunette Games. They take a deep dive into the importance of narrative, why gameplay should always come first, how to write for mobile games, and how (and why) Lisa gamified her gardening. Tune in or keep reading for the highlights: https://www.is.com/community/podcasts/levelup/narrative-in-mobile-games-why-the-story-matters/

Dragon Talk - An Official Dungeons & Dragons Podcast
Dragon Talk #383 - Jayden King

Dragon Talk - An Official Dungeons & Dragons Podcast

Play Episode Listen Later Mar 23, 2023 69:36


Jayden King (He/They), a Black and Queer advocate for inclusion and diversity in gaming, serves the community as a professional Game Master, Narrative Designer, and Live Performer. With a background in acting and directing films and live theater combined with a passion for video games and animation, they provide cinematic storytelling experiences as a Game Master through Start Playing Games and across multiple streaming platforms like Twitch. Additionally, the ability to create stories and develop gaming mechanics has expanded their range of interactions of performing and writing with organizations like Modiphius, Jasper's Game Day, and Wizards of the Coast. Most recently, Jayden has collected all of their knowledge, experiences, and resources in collaboration with their partner Beth the Bard, in launching TTRPG University, an all-in-one informational resource to arm the community with confidence in the game. For general inquiries or show messages, please email dragontalk@sirensound.co Dragon Talk is executively produced by Greg Tito, Shelly Mazzanoble & Wizards of The Coast. Show production by Lisa Carr & Ryan Marth of Siren Sound. Podcast recording, editing, mixing and mastering by Ryan Marth & Siren Sound.Here's your guide to when each segment begins:Show open with Greg Tito and Shelly Mazzanoble - 0:00Interview - 9:41Outro - 59:13Greg Tito Twitter - twitter.com/gregtitoShelly Mazzanoble Twitter - twitter.com/shellymooJayden King Twitter - twitter.com/itsjaydenkingJayden King Website - www.itsjaydenking.comWelcome To Dragon Talk - https://uipress.uiowa.edu/books/welcome-dragon-talkSpelljams - https://pocp.co/spelljamsDragon Talk Show Page - https://dnd.wizards.com/dragon-talk/podcast-hubSiren Sound - www.sirensound.coRyan Marth - bio.site/ryanmarthLisa Carr - twitter.com/yelizavetacarrLatest D&D Products - https://gtly.to/SVs8W_2f8D&D Official Discord - https://discord.com/invite/dnd

Indie Game Lunch Hour
The Power of Narrative Design in Video Games

Indie Game Lunch Hour

Play Episode Listen Later Dec 28, 2022 50:52


What is Narrative Design? How do you get started in Narrative Design? What does a Narrative Designer even do? All of these questions and more are answered by our magnificent guest of the week, Sybil Collas! Sybil has worked on a number of projects from Ubisoft to a freakin theme park and has a lot to say about both Narrative Design and Game Design in general.Sybils WebsiteLearn More about SybilLearn more about usCome to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode.

The Unapologetically Black Gaming Podcast
S2 Ep 10 - Austin Taylor

The Unapologetically Black Gaming Podcast

Play Episode Listen Later Dec 8, 2022 63:12


On this episode we have award winning game writer, narrative designer and cast member of the Transplanar RPG and The Strix University RPG, Austin Taylor! We chop it up about everything from what is their origin story, the difference between game writing for analog games and digital games, utilizing our position in the gaming industry to help others, the Sega and Nintendo feud and more! Be sure to follow them on all their platforms and tune into Transplanar on Saturdays at 8pm ET on Twitch and The Strix University Season 1 on YouTube!TWITTERhttps://twitter.com/sailorsctaustinTRANSPLANARhttps://www.twitch.tv/TransplanarRPGTHE STRIX UNIVERSITYhttps://www.youtube.com/watch?v=9AqZKXXNIbA&list=PLnV97zRrXQu8PP3XSEzJzH_UxfIikpDPOWelcome to the Unapologetically Black Gaming Podcast, a place created by black gamers for black gamers.Follow us at the platforms below:https://twitter.com/UBGPodhttps://www.tiktok.com/@ubgpodhttps://ko-fi.com/ubgpodhttps://www.twitch.tv/ubgpod

Script Lock
George Lockett & Mary Goodden

Script Lock

Play Episode Listen Later Dec 7, 2022 88:48


It's the end of the year, which means it's time for us to put out a new episode and feel guilty for not releasing more this year! (We were busy, but we got lots more planned for next year!) Our guests this month are George Lockett (Senior Writer at Failbetter Games and a Narrative Consultant, Writer, and Designer at Bear Wolf Narrative. Previously the Narrative Lead on The Last Clockwinder, the Scriptwriter and Interactive Designer for BBC Earth - Micro Kingdoms: Senses, and a Contributing Writer to Where the Water Tastes Like Wine) and Mary Goodden (Senior Narrative Designer at Maze Theory currently working on Peaky Blinders: The King's Ransom. Previously a Writer and Editor on Zombies, Run!, a Writer and Narrative Designer at Failbetter Games on Sunless Skies and Fallen London, a Writer on Inkle's Pendragon, and co-created Funicular Simulator 2021), and they join us to discuss how their marketing backgrounds have helped with their writing, how to make a writer's room work, advice for thinking in terms of design, what's helped maintain their writing output, what they've learned from the other writers they've worked with, giving feedback, tips for writing themselves out of problems, the best ways we can diversify the voices in the industry, how they approach working with other departments to get their needs taken care of, what their favorite narrative tools are, favorite thesauruses, what their ghosts are, and more, more, MORE!Our Guests on the InternetGeorge's Twitter, Website, and you should wishlist/check out Mask of the Rose when it comes out next yearMary's Twitter, Website, and you should wishlist/check out Peaky Blinders: The King's Ransom when it comes out next yearStuff We Talked AboutZombies, Run!TwineInkjamWriting for Games by Hannah NicklinThe “Reverse of the Spielberg Gaze”: Jordan Peele, Rian Johnson, Tony Kushner and More Talk Shop on THR's Writers RoundtableMiroMicorosft OneNoteObsidian (the notes app)Webster's 1913 Power ThesaurusWordHippoOur theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

Two Girls One Ship: Reviewing Video Game Romances
55. Advocate and Educate: Narrative Designer Alexandra Lucas

Two Girls One Ship: Reviewing Video Game Romances

Play Episode Listen Later Nov 21, 2022 84:59


Today is a special interview episode where the two girls got to interview researcher, games writer, and intersectional feminist Alexandra Lucas. Alexandra is currently a narrative designer at Stoic Studio and has written on gender equality, video game romance, and pop culture issues at large alongside being a speaker and panelist at many gaming conventions, such as GDC and PAX Dev. Watch live on Fridays at 10:30pm ET: https://www.twitch.tv/twogirlsoneship Follow us on all the socials https://linktr.ee/twogirlsoneship Advertise with us & business inquiries: twogirlsoneship@gmail.com Theme song: TGOS Theme Song by Pipeman Studios Connect with Alexandra on Twitter @silkenmoonlight Learn more about your ad choices. Visit megaphone.fm/adchoices

High Shelf Gaming Podcast
Werewolf: The Apocalypse Retaliation Ft. Lead Narrative Designer, Simon AKA Wandering_DM

High Shelf Gaming Podcast

Play Episode Listen Later Nov 15, 2022 61:00


Werewolf: The Apocalypse Retaliation // an RPG in a Box Our good friend Simon is the lead narrative designer for this new Tabletop RPG in a box, designed to work without a Game master, it tells a grim story of a werewolf sept who loses their home to The Defiler. What follows is a challenging adventure where the players, a sept of Garou, decide how to take back what was taken as Garou. This sports a unique approach to spirits, allies, and even lone wolf mechanics that ensure this game will have plenty of replay ability. Flyos Games Links: Website // Retaliation Site // Kickstarter Simon / Wandering_DM links: Twitch // Twitter // YouTube Listen on: iTunes//Google//Spotify//Stitcher HSC Links: Twitter - https://twitter.com/HighShelfCLTV Instagram - https://www.instagram.com/highshelfcltv/ Twitch - https://www.twitch.tv/highshelfcollective Facebook page - https://www.facebook.com/highshelfcollective Website - https://www.highshelfcollective.com TikTok - https://www.tiktok.com/@highshelfCLTV Redbubble - https://www.redbubble.com/people/HighShelfCLTV/shop Teepublic - https://www.teepublic.com/user/highshelfcollective

Dev Game Club
DGC Ep 325: Far Cry 2 Bonus Interview with Patrick Redding

Dev Game Club

Play Episode Listen Later Oct 26, 2022 89:34


Welcome to Dev Game Club, where this week we turn to a second bonus interview with Patrick Redding, credited as Story Designer on Far Cry 2, though we would tend to call that a Narrative Designer today. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:45 Interview 1:16:50 Break 1:17:20 Outro Issues covered: happening to start listening at the right time, a background in physics, avoiding computer programming, applying problem-solving skills, hearing about new media, exploring story and design through tabletop, thinking about how to incorporate story into existing games, coming on to an existing team, getting thrown into the deep end, why you'd drop the PS2, string of pearls, wanting to reinvent the wheel, tearing apart the macro structure of the game and piecing it back together, moving from camera designer to narrative designer as a field promotion, shipping another retail game while joining a second, not designing the story but tightening the linkage between authored content and player-driven play, waterfall vs iterative and maintaining consistency, making a shooter and not an rpg, systemically reflecting the choices of PCs and growing out that modularity to the whole game, hitting thresholds and dealing with levels of chaos to expose the Jackal, freedom being required in time *and* space, anteing up your buddies, counterpressure and infamy, analog parameters becoming indistinguishable from random, the main wager of putting your buddy in play, a real deal-breaker for the PC, carrying through everything to achieve a pressure dynamic, having far more underlying variables to affect, the simulation of sensibility, offloading computation to the player brain for narrative meaning, creating a narrative from a sports team, the difficulty of getting parseable human interactions in games, thinking about the approach and where the tension is coming from, pie-slice approach and shells of interaction, the emotional whiplash of going from closing mode and tempo to passivity, the big switch, enjoying the camaraderie, narrative design vs writing, the emergence of narrative design in the industry, changing expectations when you ship. Games, people, and influences mentioned or discussed: Clint Hocking, UbiSoft, Splinter Cell (series), Gotham Knights, Apple ][e, Dungeons & Dragons, GURPS, Xbox, PS2, Greg Gobbi, Jeff Hattem, Tuque Games/Invoke Studios, Hasbro, Nic Eypert, Richard Dansky, Tom Clancy, Red Storm Entertainment, White Wolf, Republic Commando, The Island of Dr. Moreau, Black, Jean-Francois Dugas, Eidos Montreal (Onoma), Guardians of the Galaxy, Deus Ex, Heart of Darkness, Yojimbo, Red Harvest, Dashiell Hammett, Call of Duty 2, Battlefield 1942, Jonathan Morin, Watch Dogs (series), Thief, The Walking Dead, Telltale Games, Metal Gear Solid V (or V), Dead Space, The Callisto Protocol, Glen Schofield, Striking Distance, Dark Souls, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Dead Space (2008) Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Page Break with Brian McClellan
Ep 51 - Mateusz Tomaszkiewicz - Video Game Narrative Designer

Page Break with Brian McClellan

Play Episode Listen Later Sep 27, 2022 64:56


My guest this week is video game narrative designer Mateusz Tomaszkiewicz! Mat is best known for his twelve years with CD Projekt Red where he worked as a quest designer and principal narrative designer on the Witcher 2, the Witcher 3, and Cyberpunk 2077. He has recently moved over to Riot Games where he is the principal narrative designer for their upcoming MMO.Mat and I chat about his time with CDPR and the challenges of leaving his friends and coworkers to move halfway around the world to work for Riot. We also discuss the complexity of designing quests and narrative for video games, coordinating with other departments and hitting deadlines, and accounting for millions of players while also telling a story. Enjoy my conversation with Mateusz Tomaszkiewicz!You can find Mat on Twitter.Find Brian McClellan at his website, on Twitter and Instagram, or find his books on Amazon, direct from his bookstore, or wherever books are sold!Don't forget to support the show on Patreon, or pick up some swag on Redbubble. Hosted on Acast. See acast.com/privacy for more information.

Two Girls One Ship: Reviewing Video Game Romances
45. Romance for All: Senior Narrative Designer Jennifer Allaway Interview

Two Girls One Ship: Reviewing Video Game Romances

Play Episode Listen Later Sep 12, 2022 61:40


Today is a special interview episode where the two girls got to interview Senior Narrative Designer and academic wonder woman, Jennifer Allaway! Listen now to hear these three gamer girls discuss sexism in the games industry, romance for all, and letting the women in the room speak. Please like, subscribe, and leave a review! Watch live on Fridays at 10:30pm ET: https://www.twitch.tv/twogirlsoneship Follow us on all the socials https://linktr.ee/twogirlsoneship Advertise with us & business inquiries: twogirlsoneship@gmail.com Theme song: TGOS Theme Song by Pipeman Studios Connect with Jen at her website: https://jhallaway.com Or her Twitter @AllawayJ Learn more about your ad choices. Visit megaphone.fm/adchoices

Indie Game Lunch Hour
How Does Narrative Design Work in Games?

Indie Game Lunch Hour

Play Episode Listen Later Jul 27, 2022 50:46


What does a Narrative Designer do? How does somebody get a Narrative Design job? These and so many more questions get answered this week by our own Geoffrey Golden. An experienced Narrative Designer and Games Writer with many interesting projects under his belt, Geoffrey is totally a hoot to chat with! Listen to Adventure Snack: https://adventuresnack.substack.com/More about Geoffrey: https://www.linkedin.com/in/geoffreygolden/Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7Learn more about us: https://indiegameacademy.com/

Bippity Boppity Business: A podcast for Disney Enthusiasts and Business Professionals.
How to Grow Your Business With Immersive Writing and Storytelling [w/ Geoffrey Golden]

Bippity Boppity Business: A podcast for Disney Enthusiasts and Business Professionals.

Play Episode Listen Later Jul 6, 2022 39:10


Disney is known for its fantastical immersion factor, meaning their storytelling never fails to suck you into its wonder… much like Alice falling into Wonderland!Though, many businesses struggle to convey the heart of their brand's story through storytelling and immersive writing. Why is that? How can businesses organically create that Disney-level immersion factor? This week's guest is going to illustrate how you can integrate storytelling and creative immersion through your marketing strategy, content creation, and creative process. Doing this will not only connect you with your target audience, but turn passive followers into super fans and then into super consumers.Listen in as Rita welcomes Geoffrey Golden, an LA-based narrative designer and game creator, to have a magical discussion about immersive writing and storytelling for businesses.In this episode, Geoffrey and Rita discuss:How Geoffrey's love for The Muppets has influenced his career as a creator and designer.Tips and advice for business owners on telling their brand story authentically and creatively.How his email newsletter, Adventure Snack, became so successful.Walt Disney's eccentric approaches to storytelling.How to start your business like a movie.Geoffrey's creative process & “The Carpenter Mindset”Advice for aspiring creators, game designers, etc.Be sure to stick around for the Disney Rapid Fire Questions segment! You won't want to miss Geoffrey's answers!Do you wish to connect with our special guest?Visit Geoffrey's website: https://www.geoffreygolden.comFollow him on Twitter: https://twitter.com/geoffreygoldenSign up for Adventure Snack: https://adventuresnack.substack.comConnect with Geoffrey on LinkedIn: https://www.linkedin.com/in/geoffreygoldenBe sure to hear every conversation about making magic in business on Apple Podcasts, Spotify, and Google!Listening on a desktop & can't see the links? Just search for Bippity Boppity Business in your favorite podcast player.

Script Lock
Zoe Franznick & Franciska Csongrady

Script Lock

Play Episode Listen Later Apr 25, 2022 91:19


It's time to get MEDIEVAL with our guests Zoe (currently an Associate Narrative Designer at Obsidian Games working on unannounced projects, and she is also the cohost of the Maniculum Podcast) and Franciska (currently the Narrative Lead on Around for Primal Game Studios, and also the Senior Narrative Designer on Ayna: Shattered Truth for Designmatic. And previously she was a Game Writer on Ori and the Will of the Wisps for Moon Studios, as well as a Narrative Designer on their unannounced ARPG)! They join us to talk about ousting J.R.R. Tolkien as the top fantasy writer of all time, untapped medieval stories that people in games should be thinking about, parallels between medievalism and game design, manuscript culture, how you balance between explaining things for players and letting them fill in the blanks themselves, would they rather tell stories with dialogue or without, are there any books or talks or resources they go back to a lot when working on a game, how to give good criticism and best piece of feedback they've gotten, how they think of the player's active role in the story when they're writing, what sort of imagery do they find most evocative in horror and medieval literature, and MORE! MUCH MORE!Our Guests on the InternetZoe has no twitter, but check out The Maniculum Podcast!Franciska's Twitch, Twitter, and check out Around!Stuff We Talked AboutThe Maniculum PodcastThe Witcher 3Franciska's Undergrad and Postgrad ThesesTáin Bó CúailngeThe Metrical CharmsThe Last of Us Part IIOuter WildsReturn of the Obra DinnHorizon: Zero DawnHorizon: Forbidden WestHadesGOBELINS Youtube Channel Like Stories of Old Youtube ChannelHow to be a Great DM Youtube ChannelGame Maker's Toolkit Youtube ChannelMiddle English CompendiumThe Highly Selective Thesaurus for the Extraordinary Literate by Eugene EhrlichMaster Lists - The Maniculum PodcastOur theme music was done by Isabella Ness, and our logo was done by Lily Nishita.

Two Girls One Ship: Reviewing Video Game Romances
23. All Love: Narrative Designer Ben Sabin Interview

Two Girls One Ship: Reviewing Video Game Romances

Play Episode Listen Later Apr 11, 2022 93:58


Today is a special interview episode with narrative designer and bi activist Ben Sabin! Ben is an accomplished games writer, especially for romance, having worked with Wizards of the Coast and Fusebox Games, where he worked on Love Island games. Listen now to hear the two girls and Ben discuss bi awareness, inclusivity in games, and why Dorian from Dragon Age: Inquisition is Best Boy. Please like, subscribe, and leave a review! Watch live on Fridays at 10:30pm ET: https://www.twitch.tv/twogirlsoneship Follow us on all the socials https://linktr.ee/twogirlsoneship Advertise with us & business inquiries: twogirlsoneship@gmail.com Theme song: TGOS Theme from Pipeman Studios Find Ben on Twitter @benjamin_sabin Learn more about your ad choices. Visit megaphone.fm/adchoices