Plunders & Blunders is a live-play D&D adventure where 6 friends sit around a table drink, laugh, role-play, and tell a story together. Using the Dungeons & Dragons 5e system in a custom campaign, these first time players will take their characters, an outcast tiefling, wandering gnome, pirate aarak…
It's a Holiday Special! While the Deadites are on vacation in Malamalama, The Petites (Phlox, Albert, and Venza) make some new friends on and off the island. No, really. That's the whole synopsis. Oh, and we goofed around a whole bunch. Enjoy, and Happy Holidays!
The questions and sentimentality continue! The cast reflects on their characters choices, unexplored backstories, and delve into the emotions and real life stories behind the scenes.
The cast discusses lingering questions, secrets, motivations and revelations after their 4 year campaign. Find drink list here: www.plundersandblunders.com/news/2021/4/12/campaign-wrap-up
The biggest fight of their lives behind them, the Deadites carve their respective paths through the world.
They did it! The Deadites saved the world - well, the whole universe. And now, revels.
The Deadites continue their ritual to seal the rift, but the danger increases with each passing moment as more opposition from the Far Realms attempt to silence them forever.
Cornerstones in hand, the Deadites craft a spell to bind the cornerstones to their will, and use them to save the Universe.
Back in Stormsbane, the Deadites seek out the Conclave of the Verdant Sovereign to locate the Cornerstone of Neutrality. They find more than they were expecting.
Eviscerate, the Cornerstone of Evil given form is within the Deadites' grasp. But it seems to have a mind of its own. Nathanial offers the Deadites a lead on the next cornerstone, in exchange for a favor.
So, they've switched bodies. Tres bizarre (more like *Traze* Bizarre)! The Deadites adjust to their new corporeal accommodations and are introduced to the Lord of the Manor, and some elements of his... Collection.
The Deadites pool their knowledge and sort out what's to be done about the giant crack in the sky. They follow up on a few of Kapo's leads, revisiting some old haunts and familiar faces.
Zoli's parents and the Deadites share stories and a meal. But it quickly becomes apparent that something is amiss when an earthquake interrupts the reunion special.
Kapo catches up with the Deadites as they make their way to Dawnmeadow to reunite Zoli with their parents. Anise and Windsgar help Zoli confront their fear of horses, Anael helps the new Lansil get an ethically sourced meal.
The time warped explosion continues to fill the room, the Argozt (bird-wolf) and Clickers (purple smoke monsters) fulfill their agenda while the Deadites continue to fend off the Hulks, Seers, and Mind Flayers - all while trying to destroy the Elemental Anchors and escape with their lives! And they still don't know where Izolde went.
Shrodinger and the other Mind Flayers must stop the Deadites from destroying their elaborate, time-bending machine. Anise continues wrecking anchors like a boss, Anael refuses to give up on the new Lansil (despite him being a Mind Flayer), and Izolde comes face to face with their God, and the cosmic truth of the situation their in.
The Hub, a great machine for adjusting reality, lies at the base of the multicolored, subterranean water slide. "Lansil" introduces the Deadites to the Headmaster, who explains how it works. The more he explains, the more upset Izolde feels, so they reach out for help from the Raven Queen.
Lansil isn't quite himself anymore, and it leaves Anael and Windsgar paralyzed. Izolde delivers the bad news and Traze finds out the hard way why they're called Mind Flayers.
The Deadites follow up on Waylon's lead, and venture forth toward the unknown horrors of the Underdark - seeking whomever or whatever altered time and reduced the giant purple worms to little babies. Izolde continues to lead, Anael keeps an eye out, and Windsgar's kindness gets repaid in an unexpected way.
Heading South, the Deadites follow Izolde tracking the temporal disturbances. Along the way they get a request for assistance from an old acquaintance.
Anise recovers from the bombshell that much of her family has been petrified, shrunken, and worn as a necklace around Dailen's neck. So, the Deadites need to find a lot of diamonds to perform numerous resurrections in addition to the giant diamond they need to perform a True Resurrection on Sage.
The Deadites recuperate after the Battle of the Blightlands and mourn the fallen who came to their aid. Anise aims to finally work toward unpetrifying and resurrecting her father, Sage, but there are some unforeseen complications.
Kana has felled Endokarr's risen skeletal form, and Hardback has forced Aldek, the Abishai, to dance; but Feth'raza'al continues to slam the Deadites with arcane bolts from her Throne, even as Dailen is continuously spell-thwarted by Windsgar. With each second that passes, more and more allies fall to the hordes of Demons in the Blightlands. Meanwhile, Traze and Kiirtra chased after Skythrax, only to find themselves face to face with the Ancient Dragon himself.
They put out the call, and the Deadites' allies now join them in the Blightlands to put an end to Feth'raza'al's plot.
The investigation begins! Hardback leads an inquisition into the trash heap, Anael interrogates Granny, and Windsgar bumps into Melf.
The investigation begins! Hardback leads an inquisition into the trash heap, Anael interrogates Granny, and Windsgar bumps into Melf.
Hardback returns! The Deadites catch each other up on their adventures, reminisce, and goof around. Hardback educates them on Dragon Lore, and the Mechanist pleads for them to dig up some information they can use to defend themselves.
Hardback returns! The Deadites catch each other up on their adventures, reminisce, and goof around. Hardback educates them on Dragon Lore, and the Mechanist pleads for them to dig up some information they can use to defend themselves.
Ratu Darah's Patron is revealed. Endokarr, the Dark One joins the fray. The Deadites are intent on putting him back in the ground.
Ratu Darah's Patron is revealed. Endokarr, the Dark One joins the fray. The Deadites are intent on putting him back in the ground.
Ungol's Quarry is swarming with Abishai and Tanarukk, saturated with acid, and a woman is praying to a creature named Endokarr, The Dark One. The Deadites will need to use their cunning to get out of here with those precious stones... or, just, you know, kill everyone.
Ungol's Quarry is swarming with Abishai and Tanarukk, saturated with acid, and a woman is praying to a creature named Endokarr, The Dark One. The Deadites will need to use their cunning to get out of here with those precious stones... or, just, you know, kill everyone.
Tanarukk keep popping up from the quarry. But the Deadites never retreated before, and won't start now. Once they're done here, they need to get one of the machines up and running again, or search to find a richer vein.
Tanarukk keep popping up from the quarry. But the Deadites never retreated before, and won't start now. Once they're done here, they need to get one of the machines up and running again, or search to find a richer vein.
The Sea of Salt passes under the Deadites in their precipitous forms as they fly to Ungol's Quarry. Hundreds of craters in the ground surrounded by displaced rock, stone, and salt piled into unnatural mountains. But what lurks inside are more than just gems, and the barren landscape has some odd pools of bubbling muck all over.
The Sea of Salt passes under the Deadites in their precipitous forms as they fly to Ungol's Quarry. Hundreds of craters in the ground surrounded by displaced rock, stone, and salt piled into unnatural mountains. But what lurks inside are more than just gems, and the barren landscape has some odd pools of bubbling muck all over.
Anise uses Wind Walk, turning the Deadites into clouds and flying over the Desert. But what goes up must come down, and they come down in the Sea of Salt where they become increasingly unnerved by the non-stationary scenery.
Anise uses Wind Walk, turning the Deadites into clouds and flying over the Desert. But what goes up must come down, and they come down in the Sea of Salt where they become increasingly unnerved by the non-stationary scenery.
The Scrapyard has a new resource at its disposal in the form of M5, the Mistress of Enlightenment. But before the Deadites access more information, they have to collect diamonds from Ungol's Quarry so the Mechanist can outfit the train with telepathic protection. Lilly and the gang return from their mission with troubling news...
The Scrapyard has a new resource at its disposal in the form of M5, the Mistress of Enlightenment. But before the Deadites access more information, they have to collect diamonds from Ungol's Quarry so the Mechanist can outfit the train with telepathic protection. Lilly and the gang return from their mission with troubling news...
The Deadites have triumphed over the Suppressing Golems that were trying to kill them, and have Subject C- a tentacled abomination before them at their mercy. But M5, the train's operating system, wants it alive.
The Deadites have triumphed over the Suppressing Golems that were trying to kill them, and have Subject C- a tentacled abomination before them at their mercy. But M5, the train's operating system, wants it alive.
All aboard! The Silver Serpent speeds through the desert sands of the Outrider Wastes while the Deadites attempt to survive the onslaught of mechanical monsters that have been ordered to kill them!
All aboard! The Silver Serpent speeds through the desert sands of the Outrider Wastes while the Deadites attempt to survive the onslaught of mechanical monsters that have been ordered to kill them!
All the materials have been recovered and the groundwork has been laid, now The Deadites just need to put it all together and drive into the Outrider Wastes to catch a ride on the Silver Serpent. Surely it won't be that easy... will it?
All the materials have been recovered and the groundwork has been laid, now The Deadites just need to put it all together and drive into the Outrider Wastes to catch a ride on the Silver Serpent. Surely it won't be that easy... will it?
The nuts and bolts of D&D - come up with a plan, and watch it go to hell the second you start doing the thing. The Deadites need some materials to craft a slingshot atop a swiftly moving desert buggy, but not just any buggy will do. Anise, Anael, Windsgar and Kapo get their sneak on, while Traze and Kana head to the Repair Garage to prep their ride.
The nuts and bolts of D&D - come up with a plan, and watch it go to hell the second you start doing the thing. The Deadites need some materials to craft a slingshot atop a swiftly moving desert buggy, but not just any buggy will do. Anise, Anael, Windsgar and Kapo get their sneak on, while Traze and Kana head to the Repair Garage to prep their ride.
Kana wants to take the Deadites back to the Scrapyard to meet the Mechanist, but first - the Wasteland Orcs v. Deadites in a desert game of chicken.
Kana wants to take the Deadites back to the Scrapyard to meet the Mechanist, but first - the Wasteland Orcs v. Deadites in a desert game of chicken.
KANA! He's alive! And thrilled to see the Deadites. He invites them back to The Scrapyard, but they encounter some trouble on their way. They could ignore it, but that just isn't the Deadites' style.
KANA! He's alive! And thrilled to see the Deadites. He invites them back to The Scrapyard, but they encounter some trouble on their way. They could ignore it, but that just isn't the Deadites' style.