A group of full-time game developers and part-time friends talk about video games during lunch! New episodes every Thursday.
The Projectile LunchCast is on a permanent hiatus due to real-life commitments interfering with the schedule. Before we made that decision, we had planned to switch the format slightly up, taking a seasonal approach and focusing on a single game per episode to cover its lasting impact and legacy. While that sadly won't happen now, we wanted to leave you with a glimpse of what could have been, with our final (for now) episode covering BioWare's 1998 masterpiece, Baldur's Gate. Thanks for listening and sticking with us over some crazy times, Bastian, Marcel and Richard
71 Episodes, and it all comes down to this- the final episode of the first phase of the Projectile LunchCast! We will be back in late February with the same loveable panel of casters, but a new take on our gaming podcast!
It's time for 2021's first news roundup- Monster Hunter Rise impressions, game delays, and Sony friendzones Killzone for the time being!
It's a new year, and the guys reveal their "Top 10 Most Anticipated Games" that may be out this year. Maybe?
2020 has been a hell of a year, and that calls for a somewhat unusual Game of the (almost) Year show...
It's part two of our big review of the last generation of gaming, and this time it is all about the big surprises and biggest impacts.
It is part 1 of our personal review of the PS4/ Xbox One generation, and things get emotional as we discuss anything from our biggest disappointments to the developers that impressed us the most.
We celebrate the Playstation 5 launch by reminiscing on some of our previous launch adventures and memories.
Our efforts to liberate occupied London have inspired us to discuss previous promising innovations, from Drivatars to the Nemesis system.
Time to talk news- free next-gen updates, the end of a StarCraft era, Xbox Series X's launch line-up and Sega's controversial 60th anniversary celebration!
We discuss the latest gaming news, from Baldur's Gate 3's astonishing early access success to Amazon's ongoing lack of gaming success.
Inspired by Steve making his smashing debut battling Nintendo's finest, we delve into the checkered history of guest characters in games.
The announcement of BlizzConline, Dreamhaven and Microsoft's acquisition of Zenimax Media make for an eventful week of gaming news.
The day has come- we discuss pricing and dates for NVIDIA's GeForce 30 series and the Xbox Series S and X!
We review gamescom Opening Night Live, and reminisce about seeing old friends at physical events. Also, horny Dragon Age fans.
Inspired by Gotham Knights and Suicide Squad, we discuss why some developers and franchises had such a low output this generation.
Inspired by Spider-Man's appearance in Marvel's Avengers being exclusive to Playstation consoles, we dive into the controversial history of "moneyhatted" console exclusives.
Join us for another news roundup, with Warframe's TennoCon, Grounded's Early Access success, whispers of Silent Hill and Halo Infinite going free-to-play in multiplayer.
We go in-depth on the Xbox Games Showcase, including an new Obsidian rpg, a controversial Halo demo and lots of Game Pass value.
It's another news round up, touching on everything from MS Flight Simulator and XCloud to the long-gestating Uncharted movie. Plus, our first spoiler-free impressions off Ghost of Tsushima!
It's news roundup time, including topics like the latest Devolver Digital shenanigans, Sony and Tencent investing in the same companies and the recent wave of games finding huge success with their belated Steam releases.
The crew separates our first birthday with a collection of special guests gathered to discuss what happened to their playlists, dancing clouds, competitive food trucking and cats of space, cooking and all varieties in between.
This week, we talk spin-off games in other genres, and how for every great World of Warcraft, there is one not so great Metroid: Other M.
Come for the (SPOILER-FREE!) discussion of Last of Us 2's gameplay improvements, and stay for our take the latest Batman, Warner Brothers, EA Play and Mixer news!
It's Spider-Man! And Gran Turismo! Wait, is that a dinosaur high school? This week is all about Sony's PS5 reveal, and the PLC crew has a lot of thoughts!
We heap praise on Return of the Obra Dinn and Minecraft Dungeons, ponder Crucible's poor launch, discuss EA's return to Steam and are surprised by a series of cancelled games leaking.
This week, we come clean on some of our biggest gaming sins, like Basti never having played an Uncharted, and Richard having never finished the fight in Halo 3. Or having never played...Baldur's Gate?
This episode we discuss the allure of hardcore games like Demon Souls and Hunt Showdown, and how their players often walk the line between intended game design and griefing.
We discuss Microsoft's recent first look at "next gen gameplay" on Xbox Series X, and reminisce about past console reveals. Yes, including that Killzone 2 trailer...
Let's talk co-op! We discuss why everything is better with friends, and remember some of our favorite co-op memories with games like Halo, Overcooked or Sea of Thieves.
We discuss spiraling development budgets, and how games like Hellblade and companies like Focus Home Interactive buck the trend.
We dive into the uneasy relationship between influencers, their audiences and game developers.
This week is all about the games we are currently playing, be they DOOM Eternal, Final Fantasy VII Remake or Nioh 2. Plus, a first frontline report about Valorant!
This week we charter the rise and fall of the once dominant rts (real-time strategy) genre, and wonder what it would take for it to make a big comeback. Could the market be the one thing that can stop Kane?
Did you ever listen to one of our episodes and think "those guys go off-topic a lot"? Well, you haven't heard anything yet, so enjoy this joyride about Steam Wishlists, Animal Crossing, Warzone and almost anything in-between.
In this episode, we discuss Gamestop's many transgressions against their customers, employees and the games industry alike, and wonder what their future could look like.
As the world prepares for self-isolation and lockdowns, our experts share some of their favorite happy fun time games to bring you some joy. Stay safe, look after each other, and never trust Richard to steer your pirate ship.
Special Guest Nick gives a first-hand account of what it is like to go to a Game Dev school, and how it helps (or not) to prepare students for a job in the games industry. Plus, would Peter Molyneux be a good teacher?
It's all about the art of the game reveal, and how to hype players when you show your game for the first time. And yes, we do have phones- thanks for asking, Wyatt!
This week, we discuss how concepts like achievements, timed or seasonal content or subscriptions services change the way we play, and wonder if gaming used to be “more fun” when Richard was still young.
This week's episode is all about leaks- from (in)famous examples like Half-Life 2 and Bloodborne to why they keep happening. Spoiler: Hanlon's Razor usually applies!
What is the difference between a remaster and a remake, anyways? And what are some of the most common pitfalls developers stumble into when reforging some of the most beloved games from the past? All that and more, on this week's PLC!
With a special guest who is so special that he fixed Richard's broken mic five minutes into the show, we discuss how the indiepocalypse changed the face of indie game dev, and debate how indies can stand out in a flood of new game releases.
Three weeks into the new year, we have already seen several high-profile games get delayed. But what goes into the decision to delay a game like Cyberpunk 2077, and what are the consequences for the developers?
We discuss the repercussions of Microsoft announcement that they don’t expect to have any Xbox Series X exclusive games in the first 1-2 years. Is it the end of console generations? And what exactly defines a system seller?
It’s the start of a new year, and that can only mean one thing: Time for this semi-self-respecting news outlet to discuss the best games of 2019! Come for the Control praise, stay for the more questionable events of the year that also deserve “recognition”.
An innocent email takes us on a sweeping discussion of not only Star Citizen, but crowdfunded videogames in general. We discuss some high-profile flops, but also many of the indie gems Kickstarter has given gaming, such as Pillars of Eternity or Divinity Original Sin.
With the year drawing to an end and the next console generation starting to cast its shadow, it is time to look to the future! What 2020 games are we most excited for? And will Marcel be able to trick Richard into pre-ordering Marvel's Avengers (Narrator: Yes, he will).
This episode, we celebrate some of our favourite underrated games, ranging from Dune (no, not the grandfather of rts games) to Jazzpunk and Crimson Skies. And could you name the last ever game by Black Isle Studios? After this episode, you will be able to!
Potions and puzzles abound as our party of semi-professional paladins ponder the finer points of Pen and Paper gaming. Our guest narrative designer breaks down how crafting an experience for a video game can be surprisingly similar to putting up the GM screen for your group of friends.