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A Netflix drama about a boy accused of murder has sparked global attention over the content consumed by teenage boys online. Claire Holubowskyj of Enders Analysis highlights how boys spend significant time on platforms like YouTube and Reddit, often absorbing longer-form, algorithm-driven videos. Dr Marcus Gilroy-Ware of SOAS and Oli Dugmore, Editor at Joe, delve into the online presence of Andrew Tate and similar figures. Also on the show, Nintendo has announced the Switch 2 console, a successor to its popular gaming system. Keza MacDonald, Video Games Editor at The Guardian, gives her analysis. Presenters: Katie Razzall and Ros Atkins Producer: Simon Richardson Assistant producer: Lucy Wai
We explore the impact of the hit Netflix drama, Adolescence, which has sparked national debate over boys' media consumption and online misogyny. Katie talks to Cenk Uygur, founder of US progressive network The Young Turks and, on the afternoon it's released, we get the lowdown on Nintendo's long-awaited Switch 2 console. Guests: Claire Holubowskyj, Senior Research Analyst, Enders Analysis; Dr Marcus Gilroy-Ware, Lecturer in Creative Digital Media SOAS, University of London; Oli Dugmore, Editor, Joe; Cenk Uygur, Host, Founder, CEO, Young Turks; Keza MacDonald, Video Games Editor, The Guardian Presenters: Katie Razzall and Ros Atkins Producers: Simon Richardson and Lucy Wai
VGC's Jordan Middler is joined by The Guardian's Keza MacDonald, Push Square's Aaron Bayne, GameSpot's Tom Caswell and PSU's David Carcasole to chat about Ubisoft's latest. Hosted on Acast. See acast.com/privacy for more information.
As the Israeli offensive against targets in Lebanon continues, we discuss the challenge for journalists reporting the story with the BBC's Lyse Doucet and Shayan Sardarizadeh. Also on the show, one of the biggest flops in video game history as Sony pulls its new game Concord just days after launch. Keza MacDonald of The Guardian explains why it failed. And Jordan Schwarzenberger, the manager of the biggest YouTube creators in Europe, The Sidemen, reveals their creative process and business strategy. Presenters: Katie Razzall and Ros Atkins Content Editor: Richard Hooper Assistant Producers: Martha Owen and Lucy Wai
As the Israeli offensive against targets in Lebanon continues, we discuss the challenges for journalists reporting the story from Beirut and Jerusalem. We also look at how the media is reporting on the story and how the fast-moving nature of the conflict makes verifying information difficult. And we hear about one of the biggest flops in video game history as Sony pulls its new game Concord just days after launch. We explore why it failed and what it tells us about the state of the industry. Plus the manager of the biggest YouTube creators in Europe, The Sidemen. Jordan Schwarzenberger reveals their creative process and business strategy.Guests: Lyse Doucet, Chief International correspondent, BBC; Alex Crawford, Special correspondent, Sky News; Yolande Knell, Middle East correspondent, BBC; Shaina Oppenheimer, Journalist, BBC Monitoring; Hesham Shawish, Journalist, BBC Monitoring; Shayan Sardarizadeh, Senior Journalist, BBC Verify; Keza MacDonald, video games editor, The Guardian; Jordan Schwarzenberger, Co-founder, Arcade Media.Presenters: Katie Razzall and Ros Atkins Content Editor: Richard Hooper Assistant Producers: Martha Owen and Lucy Wai
After the detention in France of Pavel Durov, owner of the controversial Telegram app, we explore what the first arrest of a social media boss means for content regulation and freedom of speech. As a new parliamentary term begins, we find out how the new Labour government is managing the media. Also in the programme, there's a new Chinese computer game which is breaking records – and revealing details of how the gaming industry is evolving. Plus, satirical outlet The Onion is returning to print. We find out why.Guests: Mike Isaac, Tech Correspondent, The New York Times; Steve Rosenberg, Russia Editor, BBC News; Matt Chorley, Presenter, BBC Radio 5 Live; Eleanor Langford, Political Reporter, The i; Keza MacDonald, Games Editor, The Guardian; Frankie Ward, eSports broadcaster; Chad Nackers, Editor, The Onion Presenter: Ros Atkins Producer: Simon Richardson Assistant Producer: Lucy Wai
Max Pearson presents a collection of this week's Witness History episodes from the BBC World Service.We hear about two of the most influential computer games of the 1990s with their creators. John Romero was one of the developers of Doom and talks about the concept of a martian military base populated by zombie soldiers. Coder Jan Tian describes how his devotion to working on the football game FIFA 94 landed him in hospital. Our guest, The Guardian newspaper's video games editor Keza MacDonald, looks back on games which had a global impact.Also how in 1945, 10,000 brains were collected from dead psychiatric patients in Denmark. It is now thought to be the world's largest brain bank. We also find out how a group of right-wing army officers seized power in Greece in 1967 to stop the election of a social democratic government led by veteran politician George Papandreou.And 30 years on since the cult French film La Haine was released, its director Mathieu Kassovitz describes how it caught the attention of high profile politicians with its criticism of policing in France.Contributors: John Romero – Doom developer Jan Tian – FIFA 94 coder Keza MacDonald – video games editor, The Guardian Martin Wirenfeldt Nielsen – pathologist George Papandreou Jnr – former Greek Prime Minister Mathieu Kassovitz – film director(Photo: Brains stored in plastic buckets at the University of Southern Denmark. Credit: BBC)
Even for us, that was pretty...Scottish. Jordan Middler, Chris Scullion and Keza MacDonald dodge Nintendo's IP attack dogs while taking this week's gaming news to task. Keza's managed to red ring her XBOX in 2023, Jordan's gives his thoughts on Immortals of Aveum, and Chris's body is falling apart. Send us your questions, comments and rude daubings to podcast@videogameschronicle.com! Hosted on Acast. See acast.com/privacy for more information.
You don't need to look far to see that gaming is everywhere with film versions of Tetris, Super Mario Bros and Dungeons & Dragons in cinemas this week. Chanté talks to Rhianna Pratchett, video game writer on Tomb Raider, Timi and Joey from The Nerd Council podcast and the Guardian's video games editor Keza MacDonald about why it is dominating
Welcome to Dev Game Club, where this week we catch up on our mail bag and tackle a ton of different topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: catching up on the mail bag, kind words, jumping down onto back of a Chardalyn Dragon, the most important bowling bowl in the universe, frames for playing games, when are you playing the game, going deep on a game and joining its community, moments of discovery, reflections on the 'cast, how we approach our play, what you miss when you play and what you look up later, communities around game, responsive move sets, where you put your investment in development, learning the move sets, invading and being invaded, having a manager, getting way deeper into the game, the stress levels of the game, adventure mode, the Very Pouty Bard, the stress levels of this game, sunk cost fallacy, the weight of continuing a game, expecting not to get too deep in the game. Games, people, and influences mentioned or discussed: Dwarf Fortress, Kodie Martin, Super Mario 64, John Romero, Vampire: The Masquerade, Brian Mitsoda, Collin "The Shots" James Tiberius Tsougas, Diablo, EverQuest, PlayStation, David Brevik, Dungeons & Dragons, Troy Mashburn, 343 Industries, Brian Taylor, Alien, Final Fantasy IX, Nier: Automata, OliverUV, Jason Grinblat, Freehold Games, Boatmurdered, Dark Souls, Kruggsmash, Tarn and Zach Adams, Eve Online, Frog Fractions, Brenda Romero, Train (board game), Sea of Thieves, Valheim, Roll20, Johnny "Pockets" Grattan, Minecraft, Legend of Zelda, Jeff Cannata, World of Warcraft, The Dungeon Run, LucasArts, Game Theory Group, Harley Baldwin White-Wiedow, The Walking Dead, Videogame Atlas: Mapping Interactive Worlds, Assassin's Creed, Luke Caspar Pearson, Sandra Youkhana, Keza MacDonald, Jason Killingsworth, YOU DIED, Michael Justice, FROM Software, Namco Bandai, Skyrim, Jeffool, Artimage, X-COM, Pong, Kingdom Hearts, Demons's Souls, Civilization, Magic: The Gathering, Flight of the Conchords, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: New game series! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Keza MacDonald left home at sixteen to work in video games journalism, and when she first met Ellie Gibson on a trip her glasses were held together by sticky tape. Ellie was already established in the industry and became a mentor to Keza. They talk about what it was like being one of only a handful of women working in video games journalism at the time which meant being taken to strip clubs and having to laugh off inappropriate behaviour by male colleagues. Comparing their experiences to today they describe how streaming platforms have created a more open and inclusive gaming culture from women of today, but it is still far more perfect. Produced by Toby Field for BBC Audio in Bristol.
Can video games change lives? And, if so, how? 50 years after the arrival of Pong, gamer and writer Keza MacDonald considers what gaming has done for us. Using the rich BBC Archives, she explores how video games grew from a niche pursuit to a cultural phenomenon which stokes the imagination of, and offers agency to, those who fall for its charms. Games now influence who we are, what we think and how we act. Keza speaks to collectors, competitive gamers, psychologists, games designers and, mostly importantly, gamers young and old to find out what impact games have had on us. We hear about the deep relationships that millions cherish with Pac-Man, Space Invaders and Donkey Kong, and illustrate the entanglement of life and gaming that is increasingly impossible to sever. Presenter: Keza MacDonald Producer: Gary Milne
Welcome to Dev Game Club, where this week we complete our series on Dark Souls, and so we turn to our takeaways and discuss our final hours with the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Brett finished Issues covered: the podcast mirrors the game, feeling like you have godlike powers in New Game+, spending hours on farming different resources, putting the pieces together, enjoying mysteries and putting the clues together, what you take from Dark Souls as an imitator, examining a space and trying to figure out where you can go, senses of accomplishment and discovery as opposed to the checklist, where the studio goes from here, attribute changes in the sequel, miracles and their mechanics, the flexibility of having options, seeking out the things I hadn't found, poor Solaire, feeling of coming full circle, memorable fights and world connections, "butt exposion!", smaller memorable moments, the snoring of Frampt, the inadequacy of the camera in tight spaces, keeping from going on tilt, teaching patience and observation, antithetical game design, a game of secrets, having little guidance, the impossible balance of this game for multiple classes, the knowledge you gain along the way, controlling ambience and tone, the vague pieces of history, Brett's Book Recommendation, character and player knowledge, leaning on archetypes, the weird afterlife metaphor, Star Wars as arsenic, how far do you go to explain a thing, finding your line per game. Games, people, and influences mentioned or discussed: Kingdom Hearts, Sherlock Holmes, Day of the Tentacle, Bloodborne, Sekiro, Elden Ring, Prince of Persia: Sands of Time, Tomb Raider (1996), Clint Eastwood, Unforgiven, Practice/NYU, Rob Daviau, Morrowind, Skyrim, Demons's Souls, King's Field, GTA III, Wolfenstein, Mario (series), Artimage, Platinum Games, Shadow of the Colossus, Ico, Dungeons & Dragons, Mass Effect, Star Wars, Keza MacDonald, Jason Killingsworth, Robin Hobb, Assassin's Apprentice, Dan Hunter, Jedi: Fallen Order, JJ Abrams, Half-Life, Neverwinter Nights, Legend of Zelda (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: We don't know! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
The Guardian's Keza MacDonald kindly joins us on this episode to discuss her long career in games media, and whether E3 still matters in 2021. Hear about some of our E3 memories, and learn about the different ways the show has changed over the years. This week's music is from the Demon's Souls soundtrack by Shunsuke Kida, and The Legend of Zelda: Skyward Sword soundtrack by Hajime Wakai, Shiho Fujii, Mahito Yokota and Takeshi Hama.
The Guardian's Keza MacDonald joins Greg to talk about Xbox/Bethesda, Super Nintendo World, and more! Follow Keza: https://twitter.com/kezamacdonald Time Stamps - 00:00:00 - Start 00:08:24 - Housekeeping The Kinda Funny Podcast is live; come here about when I almost lost my eye to a parrot: youtube.com/kindafunny Thank you to our Patreon Producers: Mick @DaNanoBiologist Abrahamson, Black Jack, & Trent Berrie The Roper Report - 00:09:43 - Microsoft/Bethesda Deal Inching Closer, Joe Skrebbels @ IGN 00:24:40 - Watch Dogs Legion MP Indefinitely delayed on PC 00:31:18 - Super Nintendo World Opening, Marie Dealessandri at GIB 00:34:02 - Ad 00:36:50 - Avengers Devs Respond to XP Issue via Reddit 00:42:20 - Division 2 Update 00:49:10 - Tomb Raider Collection Spotted, Gabe Gurwin @ GameSpot 00:53:35 - Out today 00:54:15 - You‘re Wrong Tomorrow’s Hosts: Greg and Gary Whitta
After shunning Microsoft, will a deal with Oracle work? The BBC's Asia business correspondent Karishma Vaswani joins Rory Cellan-Jones and Jane Wakefield in the tent to discuss what the US and China want out of a deal for TikTok. Plus: An earthquake in the computer chip industry - why selling chip designer Arm to US firm Nvidia is proving controversial. And as Facebook launches a new VR headset and PlayStation and Xbox go head to head, what is the future of gaming? Keza MacDonald, the Guardian's video games editor, discusses. (Photo: TikTok logo displayed on a phone screen, Credit: Getty Images)
Keza started writing for magazine publications like GamesTM and has since moved from strength to strength with working at publications like Eurogamer, IGN, and Kotaku to now working at the Guardian to writing the Dark Souls Companion book You Died to now hosting Spawn Point, a podcast dedicated to parents in the video games industry. I really hope you enjoy Keza’s story!
NEW EPISODE OUT OF NOWHERE! My good friend Jason Killingsworth is Kickstarting a new edition of You Died, the book he and Keza MacDonald wrote about Dark Souls back in 2016. You Died is a celebration of Dark Souls, and contains stories, anecdotes, and lore about the game. It was an inspriation for this podcast, and I'm not just saying that because I'm in it, I promise! Jason brought his designer, Andrew Hind, to the podcast, and the three of us talk about the book, the game, and of course, the community. Enjoy! You can support the show by leaving an iTunes (https://itunes.apple.com/us/podcast/dont-give-up-skeleton/id1106166382?mt=2) review, or by sharing the podcast with your friends. Merch! Wear a skelly on your belly! (https://www.teepublic.com/t-shirt/2442044-dont-give-up-skeleton-logo-shirt?store_id=124826)
The decade is almost over and we've come a long way since Y2K crashed our computers and sent modern civilization spiralling towards a Mad Max Oblivion. This week on the EXP Pocast, we discuss the games that got us through the last 20 years and why picking our favorite or the most important games of the 21st century is so damn hard. - Runtime: 36 min 16 sec - "The 50 Best Games of the 21st Century," by Keith Stuart and Keza MacDonald, via The Guardian - Music from the The Legend of Zelda: Link's Awakening soundtrack
We make our way through The Guardian’s recent list of the 50 best games of the 21st century, as compiled by Keith Stuart and Keza MacDonald. How many do you think we have played?The Guardian: The 50 best video games of the 21st century.
The Guardian’s video games editor Keza MacDonald is about to have a baby, at which point she will have – as she puts it – “a bunch of kids”. She joined Jordan to talk about life as a parent who plays and works in video games, and about how parents are represented in the games themselves. Why don’t kids’ games feature parental characters? Why did we suddenly get an influx of dads? And where are all the mums?For more chat from the perspective of parents who play games, make sure to check out Keza’s new podcast Spawnpoint.
Brandon and Deej are back from outer space and the pod is reentering. This week Keza Macdonald from the Guardian gives us a look into the future of gaming and Brandon and Deej shake their proverbial fists at the clouds of tomorrow. Then, we recap the end of the NBA season as we move into the long night of no basketball summer. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/send-the-link/support
Our special guest for this episode is Keza MacDonald! We discuss her experience of being a step-mum, and why she changed her mind about having her own kids. There's some chat about dealing with the teenage years, and we find out Keza's number one piece of advice for new step-parents. Then it's time for video games chat! Keza is the games editor for The Guardian, so we pick her brains about screentime, age ratings, and what to do if your child decides they want to become a pro gamer. We also talk about YouTube, our favourite games for playing with kids, and how Eurovision destroys families. This episode was sponsored by Must Play May, an initiative designed to celebrate the positive things about gaming and how it can bring people together. For more, please visit askaboutgames.com. Keza is on Twitter @kezamacdonald, and you can read her writing on the Guardian. The Scummy Mummies book is OUT NOW! We hope you like it, and if you do, we'd love an Amazon review! **SEE US LIVE** Come to our live comedy show! We are on our way to Edinburgh, Leamington, Cardiff, Cambridge, Exeter, Falmouth, Newbury, Harlow, Sevenoaks, Stamford, and more... To buy tickets, and for more dates, visit ScummyMummies.com. We're on Twitter (@scummymummies), Instagram, and Facebook. Please send your confessions to scummymummiespodcast@gmail.com and visit us at ScummyMummies.com. If you like the podcast, please rate, review and subscribe! Thank you for listening! See acast.com/privacy for privacy and opt-out information.
Welcome to Dev Game Club, where this week we continue our discussion of 2001's Devil May Cry, discussing enemy introductions, the mission structure, grinding to find your difficulty level, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Missions 5-10 Podcast breakdown: 0:32 Devil May Cry part one 34:32 Unintentional break 34:56 Devil May Cry part two and feedback Issues covered: enemy introductions, bosses or more fodder enemies, finding first rooms for enemies that fit, introductions in Republic Commando, first person camera intros, marionettes and dread, weapon intros, smoke and mirrors in intros, ceding character for game play, cutting polygons from a model, high poly counts smoke and mirrors, introducing weapons, lacking weapon introductions in Jedi Starfighter, ideal intros, devoting a mission to introduce a new unit, limited introductions in Diablo, Japan and "cool" culture vs "hot" culture, cultural appropriation, snapping your fingers to open the door, Dante's insouciance when talking to a giant boss, changing and growing Capcom's brand identity, time pressure, teaching the player that time is a factor in getting the best rank, timed levels in games, being all about speed, eating your health away and an avenue to increase time, integrating time into games, kill streaks and time, overlaying a mission structure on a physical location, saving the game between missions, putting the mastery forward, giving frequent feedback, using trophies as a means to give feedback, ranking play in general, intrinsic gratification vs feedback, having multiple save slots and experimentation, being able to go back to earlier sections of the castle, limited resources in Resident Evil, upgrade stations being in the world, being able to move back and forth through the world, fast loads, grinding to find your equilibrium difficulty-wise, increasing player skill, using all the tools and feeling accomplished, using the shotgun for the banshees, taking another look at Bayonetta, level capping in Diablo and Paragon, ways of elongating games (as a service), accessibility in games, interpretative difficulty, commercial benefit to being "the difficult game," being more positive on the Internet, Nintendo and difficulty, doing a good job of making a hard game, feeling "guilty" about lowering difficulty, applauding commitment, the accessible controller. Games, people, and influences mentioned or discussed: Ben Grimm, Lobot, Professor X, Nick Fury, Republic Commando, Todd Howard, Fallout 3, Jedi Starfighter, Nintendo, Blizzard, Starcraft (series), Warcraft (series), Diablo (series), Ouendan and Elite Beat Agents, Metal Gear (series), Hideo Kojima, Suda51, Ghost of Tsushima, Infamous (series), Akira Kurosawa, Capcom, Resident Evil (series), Clover, Platinum, Bayonetta, Viewtiful Joe, PN 03, DOOM (1993), Metal Gear Rising, Jedi Knight, Reed Knight, Matt Tateishi, Unreal Tournament, Quake III Arena, Gran Turismo, NES/SNES, Castlevania, Metroid, Pit Droids, Kingdom Hearts (series), God of War, Alpha Protocol, Destiny II, World of Warcraft, Call of Duty, Darren from Ohio, Sekiro: Shadows Die Twice, War and Peace, Captain Underpants, Tacoma, Gone Home, Steve Gaynor, Return of the Obra Dinn, From Software, Souls (series), Bloodborne, Patrick Klepek, Super Meat Boy, Celeste, Keza MacDonald, Jason Killingsworth, King's Field, Microsoft Game Studios, Nathan Martz, Once Upon A Monster, Sesame Street, Hidetaka Miyazaki. Next time: Missions 11-17 https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Hello! And welcome back to the Eurogamer Podcast where we're getting very excited about Sekiro: Shadows Die Twice, the latest game from the team behind Dark Souls. This week Christian Donlan is joined by Ed Thorn, Hirun Cryer and Keza MacDonald.
Hello skellies! This week's guest is Paul Canavan, a video game artist and creator that also happens to love the Souls games. Paul did the cover for the book You Died, written by my good pal and former guest of the show Jason Killingsworth (along with Keza Macdonald, of course), which is a gorgeous picture of the grave Sif is guarding. He's done a lot of work since then, so be sure to check out his portfolio below, and then tweet at him about how much you love Bloodborne. Enjoy everyone! Don't Give Up, Skeleton is on Patreon (https://patreon.com/dontgiveupskeleton), which is a great way to support the show if you can. Donations go to keeping the podcast bills paid, as well as my ever growing collection of Souls games. You can also support the show by leaving an iTunes (https://itunes.apple.com/us/podcast/dont-give-up-skeleton/id1106166382?mt=2) review, or by sharing the podcast with your friends. Merch! Wear a skelly on your belly! (https://www.teepublic.com/t-shirt/2442044-dont-give-up-skeleton-logo-shirt?store_id=124826)
Snatches is a series of eight monologues celebrating the lives of women over the past 100 years, to be broadcast on BBC Four. The director, Vicky Featherstone, tells Kirsty Lang about her ambition for the project and we hear from writer Theresa Ikoko in whose episode a woman celebrates her 100th birthday as, outside her window, a revolution ignites.Stuart Robertson, Director of the Charles Rennie Mackintosh Society, joins Kirsty from Glasgow with the latest on the consequences of the fire at the School of Art not just for the buildings but the 2,000 students and the city itself. The Carnegie Medal, awarded annually, is the most prestigious award for children's books. This year's winner was announced today and is Geraldine McCaughrean, who first won the award 30 years ago. She talks to Kirsty about her book, Where The World Ends, which is based on the true survival story of a group of Scottish boys marooned on an island.Videogames Editor at The Guardian, Keza MacDonald, brings all the news from the games industry's biggest conference E3, which took place in Los Angeles last week and saw the major companies previewing next year's new releases. And Keza will also recommend the best games currently available. Presenter: Kirsty Lang Producer: Julian May.
At South by Southwest in Austin, Jason and Kirk took the stage along with Telltale Games’ Leah Hoyer and the Guardian’s Keza MacDonald to talk about interactive storytelling, the rise of games as a service, and whether or not Jason actually has a “Soothsayer Hat.”
Having tried from the very start, Liam finally managed to rope Kotaku UK Editor, Keza MacDonald on to the show. The experienced writer and editor joins Liam to talk about 8 wonderful titles that may or may not feature quite a number of Nintendo highlights. From some of the company's most popular series. An episode full of joy and love for games, please do enjoy! Don't forget to follow on Soundcloud and leave a comment about what you thought of Keza's choices! We'd love to hear what you the listeners think of the guest's choices and let's have a lovely discussion :) You can also download this show on iTunes as well, just search for "Final Games". Please rate and review the show! apple.co/1QP0ciS ALSO! After fan feedback last week, I have now updated the Final Games database to include a list of games for each episodes, including this week's. So, if you aren't one for surprises and would like to check out what games we talk about you can do from now on. Here: drive.google.com/open?id=1yby3YrZ…qhCThFcjUiy7jAHs Keza MacDonald: @kezamacdonald www.kotaku.co.uk If you'd like to contact the show or Liam, or if you have any feedback please check out: @LiamBME @FinalGamesShow finalgamespodcast@gmail.com Final Games is hosted on Soundcloud at: @finalgamespodcast But is also available on iTunes, aCast and Stitcher!
We're joined by the excellent Keza Macdonald to talk about INSIDE and Pokemon Go. No spoilers about the former until the very end of the podcast, at which point a clear SPOILER-ZONE is flagged. Also this week we have a brand new podcast setup, which we now frustratingly won't be using again for a while. Sorry to be such a tease, we're awful!
Keza MacDonald and Jason Killingsworth, the authors of "You Died: The 'Dark Souls' Companion," talk about how “Demon’s Souls” hooked them, whether “Dark Souls” is a 21st-century "Super Mario Bros., " and why “Souls” players are like figure skaters. The post ‘Dark Souls’ appeared first on Shall We Play a Game?.
We did it! Scott and I have linked the flame (maybe), and beaten Dark Souls III. How does it hold up to Bloodborne? Did I ever figure out Sorcery? Has Scott stopped spamming R1 attacks all day in PVP? These questions and more in our epic Dark Souls III debrief. Show Notes: - Runtime: 1 hr 8 mins - Music from the Official Dark Souls III Soundtrack - You Died: The Dark Souls Companion by Keza MacDonald and Jason Killingsworth - "Praise the Sun: On Yoga & Dark Souls," by Charlene Putney via Existential Gamer - "Dark Souls and doughnuts – what video games taught me about vegan cookery," by Kat Brewster via The Guardian - "Getting Social with Dark Souls," by ME (deal with it) via PopMatters
Quinns and Matt are joined by Kotaku UK’s Keza MacDonald for a chat about this year’s Game Developer Conference, followed up with a detailed delve into our experiences, anecdotes, and thoughts on the current state of Virtual Reality. Contains non-explicit but nonetheless adult chat about popular alternative uses.
This week Quinns and Matt are joined by Keza MacDonald to chat about puzzle games - specifically The Witness, Homeworld: Deserts of Kharak, and Yakuza.
Special guest Keza MacDonald joins us for our GDC episode live! (Released 03.06.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Special guest Keza MacDonald joins us for our GDC episode live! (Released 03.06.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Special guest Keza MacDonald joins us for our GDC episode live! (Released 03.06.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Special guest Keza MacDonald joins us for our GDC episode live! (Released 03.06.15)
With Quintin Smith (https://twitter.com/quinns108 ) and Keza MacDonald (https://twitter.com/kezamacdonald ) iTunes: http://bit.ly/1iwstGD RSS: http://bit.ly/1lj35b4 SoundCloud: http://bit.ly/1hkTlWw (Podcast theme by Vitaliy Zavadskyy @VZavadskyy) 1:00 - Dizzy the EGG 9:15 - Minecraft 21:00 - Let's Plays 25:50 - Skyrim 32:25 - Ace of Spades 34:35 - Castle Doctrine 40:00 - Hearthstone, CCGs 48:50 - Keza's Pokemon Sob Story 1:02:45 - Fallout 3 vs Fallout New Vegas (& Fallout 2) 1:22:30 - Far Cry 3, Far Cry 2 http://www.patreon.com/mattlees
With Steve Hogarty and Keza MacDonald https://twitter.com/misterbrilliant https://twitter.com/kezamacdonald iTunes: http://bit.ly/1iwstGD RSS: http://bit.ly/1lj35b4 http://www.patreon.com/mattlees
Welcome to the not a game podcast, a podcast about games and not about dolls house furniture, despite what this episode might have you believe. We’re joined by new Kotaku UK editor Keza MacDonald to talk about a friendlier approach to Dark Souls and why we don’t want to listen to you when we’re playing […]
In our latest podcast Pip and Tom are joined by Simon Parkin and Keza MacDonald to answer pressing questions like: “Is ghosts an emotion?” and “Are Twitch playing God?” This week we discuss comedy in games and the unintentional slapstick genius of David Cage. Meanwhile Simon has been playing the new Thief reboot, and Keza […]
Friends, a sad day is upon us. Yes, today marks the last time you'll ever hear the lovely Keza MacDonald on the IGN UK Podcast. She leaves us now, but will continue to write for the site in future. Which is nice. I wish I could say it's to a much better place she goes, but sadly it's Brighton. Can't win 'em all, K-dawg. Still, before we get too morose (after all, Christmas is just around the corner), be reassured that there's a bumper crop of joy on this week's Podcast, as Luke, Alex and Stu relive Keza's best memories, discuss our favourite games from 2013 and talk about how to commemorate Keza. My idea of a Viking funeral involving her desk in the Thames doesn't go down well. As an added bonus, we're all hungover! That's right! It's going to be one of those Podcasts! So don't deny yourselves the exquisite aural pleasure we've cultivated for you any longer. Click below to get listening, and head back to IGN on Christmas Eve to check out our Christmas Quiz! It proves beyond any reasonable doubt that we have been paying absolutely no attention to what's been going on in the last 12 months. Here's to a similar 2014!
It's a bumper edition of the podcast this week, where Alex, Chris, Keza and Luke discuss everything from Microsoft's Xbox One sales to the... interesting VGX awards ceremony. We also reveal the sad news that the wonderful Keza MacDonald will be leaving us full time, becoming a contributing editor in the New Year. You'll still see her stuff around the site, it just means she won't be podcasting with us no more. But don't worry! There are happy things too! There's interviews with the Trade-In Detectives, a team working to get you the best value second hand games, and Richard Armitage AKA Mr Thorin Oakenshield from The Hobbit: Desolation of Smaug. We even discuss whether we're Directioners or Beliebers. It's a very exciting time. So what are you waiting for you lucky things? Click below to get listening!
Hey! Listen! Keza MacDonald joins the cast of NVC this week (Jose, Brian, and Peer) to participate in a spoiler-free discussion of Zelda: A Link Between Worlds and we trade some more stories of multiplayer mayhem in Super Mario 3D World. Learn more about the 4th Annual Nintendo World Report Child's Play Telethon here.
NVC! Japan! A match made in heaven! Join host Jose Otero, Keza MacDonald, Kyle McClain, and Andrew Alfonso, as they talk about the passing of Hiroshi Yamauchi and a deep dive into the Monster Hunter phenomenon.
The Last of Us is here, Colin reviewed it, and it's a masterpiece. In a spoiler-free episode, the Beyond boys tell you why Naughty Dog rocks, make E3 predictions, and welcome Keza MacDonald to the show.