Podcasts about Tsushima

  • 2,472PODCASTS
  • 5,514EPISODES
  • 1h 23mAVG DURATION
  • 5WEEKLY NEW EPISODES
  • Nov 11, 2025LATEST

POPULARITY

20172018201920202021202220232024

Categories



Best podcasts about Tsushima

Show all podcasts related to tsushima

Latest podcast episodes about Tsushima

Blerds and Nerds Podcast
GTA 6 Delayed AGAIN Plus, Funko Pops: The End of an Era? And More Nerd News

Blerds and Nerds Podcast

Play Episode Listen Later Nov 11, 2025 69:28


The Blerds are back bringing you all of their thoughts on everything happening in nerd culture. This week, Shannon, Jaja and James discuss a variety of topics including the biggest news of the delay of GTA 6 yet again. They also discuss Nintendo's upcoming titles for the Switch 2, the restructuring and layoffs at Square Enix, and the impact of AI on game development. They also touch on issues surrounding digital game ownership, the ongoing console wars between Xbox and PlayStation, and the announcement of a new animated spin-off of Stranger Things. Additionally, they discuss the upcoming season of Jujutsu Kaisen, casting news for One Piece, and the future of Funko Pops in the collectibles market. 00:00-Introduction to Nerd Culture 02:47-Anime Discussions: Gachiyakuta and More 05:46-Gaming Adventures: Ninja Gaiden 4 and Astro Bot 08:13-Stranger Things and Manga Updates 11:04-Anime and Gaming: One Punch Man and Ghost of Tsushima 13:51-Weather Talk and Comic Book Collecting 16:43-Reading Adventures: Hunger Games and Chainsaw Man 19:32-Video Game News: GTA 6 Delayed Again 22:20-The Impact of Game Delays 27:58-The Future of Marvel Games 29:57-Cloud Gaming on the Portal 32:12-Nintendo's Upcoming Releases 36:42-Square Enix Layoffs and AI Integration 42:24-The Debate on Game Ownership and Accessibility 44:24-Console Wars: The PlayStation Portal vs. ROG Ally 48:58-Fanboy Wars and Community Dynamics 49:52-Stranger Things: Animation and Spin-Offs 53:47-Anime News: Jujutsu Kaisen Season 3 56:55-Live Action Adaptations: One Piece Casting 58:03-The Decline of Funko Pops 01:05:39-The Future of Collectibles   Make sure to subscribe to us on Youtube, Apple Podcasts, Spotify or your podcast app of choice!   Follow Us!  https://linktr.ee/blerdsnerds National Resources List https://linktr.ee/NationalResourcesList Youtube  https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw Email us: Blerdsnerds@gmail.com Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej  Jaja: https://www.instagram.com/jajasmith3 

Kings and Generals: History for our Future
3.175 Fall and Rise of China: Soviet-Japanese Border Conflicts

Kings and Generals: History for our Future

Play Episode Listen Later Nov 10, 2025 43:59


Last time we spoke about the Changsha fire. Chiang Kai-shek faced a brutal choice: defend Wuhan to the last man or flood the land to slow the invaders. He chose both, pushing rivers and rallying a fractured army as Japanese forces pressed along the Yangtze. Fortresses at Madang held long, but the cost was high—troops lost, civilians displaced, a city's heart burning in the night. Wuhan fell after months of brutal fighting, yet the battle did not break China's will. Mao Zedong urged strategy over martyrdom, preferring to drain the enemy and buy time for a broader struggle. The Japanese, though victorious tactically, found their strength ebbing, resource strains, supply gaps, and a war that felt endless. In the wake of Wuhan, Changsha stood next in the Japanese crosshairs, its evacuation and a devastating fire leaving ash and memory in its wake. Behind these prices, political currents swirled. Wang Jingwei defected again, seeking power beyond Chiang's grasp, while Chongqing rose as a western bastion of resistance. The war hardened into a protracted stalemate, turning Japan from an aggressive assailant into a wary occupier, and leaving China to endure, persist, and fight on.   #175  The Soviet-Japanese Border Conflicts Welcome to the Fall and Rise of China Podcast, I am your dutiful host Craig Watson. But, before we start I want to also remind you this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Perhaps you want to learn more about the history of Asia? Kings and Generals have an assortment of episodes on history of asia and much more  so go give them a look over on Youtube. So please subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry for some more history related content, over on my channel, the Pacific War Channel where I cover the history of China and Japan from the 19th century until the end of the Pacific War. So based on the title of this one, you probably can see we are taking a bit of a detour. For quite some time we have focused on the Japanese campaigns into China proper 1937-1938. Now the way the second sino-japanese war is traditionally broken down is in phases. 1937-1938, 1939-1942 and 1942-1945. However there is actually even more going on in China aside from the war with Japan. In Xinjiang province a large full blown Islamic revolution breaks out in 1937. We will be covering that story at a later date, but another significant event is escalating border skirmishes in Manchukuo. Now these border skirmishes had been raging ever since the USSR consolidated its hold over the far east. We talked about some of those skirmishes prior to the Sino-Soviet war in 1929. However when Japan created the puppet government of Manchukuo, this was a significant escalation in tensions with the reds. Today we are going to talk about the escalating border conflicts between the Soviets and Japan. A tongue of poorly demarcated land extends southeast from Hunchun, hugging the east bank of the Tumen River between Lake Khasan to the east and Korea to the west. Within this tongue stands Changkufeng Hill, one of a long chain of highlands sweeping from upstream along the rivers and moors toward the sea. The twin-peaked hill sits at the confluence area several miles northwest of the point where Manchuria, Korea, and the Russian Far East meet. The hill's shape reminded Koreans of their changgo, which is a long snare drum constricted at the center and tapped with the hands at each end. When the Manchus came to the Tumen, they rendered the phonetic sounds into three ideographic characters meaning "taut drum peaks" or Chang-ku-feng. The Japanese admired the imagery and preserved the Chinese readings, which they pronounce Cho-ko-ho. From their eastern vantage, the Russians called it Zaozernaya, "hill behind the lake." Soviet troops referred to it as a sugar-loaf hill. For many years, natives and a handful of officials in the region cultivated a relaxed attitude toward borders and sovereignty. Even after the Japanese seized Manchuria in 1931, the issue did not immediately come to a head. With the expansion of Manchukuo and the Soviet Far East under Stalin's Five-Year plans, both sides began to attend more closely to frontier delimitation. Whenever either party acted aggressively, force majeure was invoked to justify the unexpected and disruptive events recognized in international law. Most often, these incidents erupted along the eastern Manchurian borders with the USSR or along the 350-mile frontier south of Lake Khanka, each skirmish carrying the seeds of all-out warfare. Now we need to talk a little bit about border history. The borders in question essentially dated to pacts concluded by the Qing dynasty and the Tsardom. Between the first Sino-Russian Treaty of Nerchinsk in 1689 and the Mukden Agreement of 1924, there were over a dozen accords governing the borders. Relevant to Changkufeng were the basic 15-article Convention of Peking, supplementing the Tientsin Treaties of November 1860, some maps made in 1861, and the eight-article Hunchun Border Protocol of 1886. By the 1860 treaty, the Qing ceded to Tsarist Russia the entire maritime province of Siberia, but the meaning of "lands south of Lake Khanka" remained rather vague. Consequently, a further border agreement was negotiated in June 1861 known as "the Lake Khanka Border Pact", by which demarcations were drawn on maps and eight wooden markers erected. The border was to run from Khanka along ridgelines between the Hunchun River and the sea, past Suifenho and Tungning, terminating about 6 miles from the mouth of the Tumen. Then a Russo-Chinese commission established in 1886 drew up the Hunchun Border Pact, proposing new or modified markers along the 1860–1861 lines and arranging a Russian resurvey. However, for the Japanese, in 1938, the Chinese or Manchu texts of the 1886 Hunchun agreement were considered controlling. The Soviets argued the border ran along every summit west of Khasan, thereby granting them jurisdiction over at least the eastern slopes of all elevations, including Changkufeng and Shachaofeng.  Since the Qing dynasty and the house of Romanov were already defunct, the new sovereignties publicly appealed to opposing texts, and the Soviet side would not concede that the Russian-language version had never been deemed binding by the Qing commissioners. Yet, even in 1938, the Japanese knew that only the Chinese text had survived or could be located.    Now both the Chinese and Russian military maps generally drew the frontier along the watershed east of Khasan; this aligned with the 1861 readings based on the Khanka agreement. The Chinese Republican Army conducted new surveys sometime between 1915 and 1920. The latest Chinese military map of the Changkufeng area drew the border considerably closer to the old "red line" of 1886, running west of Khasan but near the shore rather than traversing the highland crests. None of the military delimitations of the border was sanctified by an official agreement. Hence, the Hunchun Protocol, whether well known or not, invaluable or worthless, remained the only government-to-government pact dealing with the frontiers.  Before we jump into it, how about a little summary of what became known as the Soviet-Japanese border conflicts. The first major conflict would obviously be the Russo-Japanese war of 1904-1905. Following years of conflict between the Russian Empire and Japan culminating in the costly Battle of Tsushima, Tsar Nicholas II's government sought peace, recognizing Japan's claims to Korea and agreeing to evacuate Manchuria.  From 1918 to 1920, the Imperial Japanese Army, under Emperor Taishō after the death of Meiji, assisted the White Army and Alexander Kerensky against the Bolshevik Red Army. They also aided the Czechoslovak Legion in Siberia to facilitate its return to Europe after an Austrian-Hungarian armoured train purportedly went astray. By 1920, with Austria-Hungary dissolved and Czechoslovakia established two years earlier, the Czechoslovak Legion reached Europe. Japan withdrew from the Russian Revolution and the Civil War in 1922. Following Japan's 1919-1920 occupations and the Soviet intervention in Mongolia in 1921, the Republic of China also withdrew from Outer Mongolia in 1921. In 1922, after capturing Vladivostok in 1918 to halt Bolshevik advances, Japanese forces retreated to Japan as Bolshevik power grew and the postwar fatigue among combatants increased. After Hirohito's invasion of Manchuria in 1931–1932, following Taishō's death in 1926, border disputes between Manchukuo, the Mongolian People's Republic, and the Soviet Union increased. Many clashes stemmed from poorly defined borders, though some involved espionage. Between 1932 and 1934, the Imperial Japanese Army reported 152 border disputes, largely tied to Soviet intelligence activity in Manchuria, while the Soviets accused Japan of 15 border violations, six air intrusions, and 20 cases of "spy smuggling" in 1933 alone. Numerous additional violations followed in the ensuing years. By the mid-1930s, Soviet-Japanese diplomacy and trust had deteriorated further, with the Japanese being openly labeled "fascist enemies" at the Seventh Comintern Congress in July 1935. Beginning in 1935, conflicts significantly escalated. On 8 January 1935, the first armed clash, known as the Halhamiao incident, took place on the border between Mongolia and Manchukuo. Several dozen cavalrymen of the Mongolian People's Army crossed into Manchuria near disputed fishing grounds and engaged an 11‑man Manchukuo Imperial Army patrol near the Buddhist temple at Halhamiao, led by a Japanese military advisor. The Manchukuo Army sustained 6 wounded and 2 dead, including the Japanese officer; the Mongols suffered no casualties and withdrew after the Japanese sent a punitive expedition to reclaim the area. Two motorized cavalry companies, a machine‑gun company, and a tankette platoon occupied the position for three weeks without resistance. In June 1935, the first direct exchange of fire between the Japanese and Soviets occurred when an 11‑man Japanese patrol west of Lake Khanka was attacked by six Soviet horsemen, reportedly inside Manchukuo territory. In the firefight, one Soviet soldier was killed and two horses were captured. The Japanese requested a joint investigation, but the Soviets rejected the proposal. In October 1935, nine Japanese and 32 Manchukuoan border guards were establishing a post about 20 kilometers north of Suifenho when they were attacked by 50 Soviet soldiers. The Soviets opened fire with rifles and five heavy machine guns. Two Japanese and four Manchukuoan soldiers were killed, and another five were wounded. The Manchukuoan foreign affairs representative lodged a verbal protest with the Soviet consul at Suifenho. The Kwantung Army of Japan also sent an intelligence officer to investigate the clash. On 19 December 1935, a Manchukuoan unit reconnoitering southwest of Buir Lake clashed with a Mongolian party, reportedly capturing 10 soldiers. Five days later, 60 truck‑borne Mongolian troops assaulted the Manchukuoans and were repulsed, at the cost of three Manchukuoan dead. On the same day, at Brunders, Mongolian forces attempted three times to drive out Manchukuoan outposts, and again at night, but all attempts failed. Further small attempts occurred in January, with Mongolians using airplanes for reconnaissance. The arrival of a small Japanese force in three trucks helped foil these attempts; casualties occurred on both sides, though Mongolian casualties are unknown aside from 10 prisoners taken. In February 1936, Lieutenant-Colonel Sugimoto Yasuo was ordered to form a detachment from the 14th Cavalry Regiment to "drive the Outer Mongol intruders from the Olankhuduk region," a directive attributed to Lieutenant-General Kasai Heijuro. Sugimoto's detachment included cavalry guns, heavy machine guns, and tankettes. They faced a force of about 140 Mongolians equipped with heavy machine guns and light artillery. On February 12, Sugimoto's men drove the Mongolians south, at the cost of eight Japanese killed, four wounded, and one tankette destroyed. The Japanese began to withdraw, but were attacked by 5–6 Mongolian armored cars and two bombers, which briefly disrupted the column. The situation was stabilized when the Japanese unit received artillery support, allowing them to destroy or repel the armored cars. In March 1936, the Tauran incident occurred. In this clash, both the Japanese Army and the Mongolian Army deployed a small number of armored fighting vehicles and aircraft. The incident began when 100 Mongolian and six Soviet troops attacked and occupied the disputed village of Tauran, Mongolia, driving off the small Manchurian garrison. They were supported by light bombers and armored cars, though the bombing sorties failed to inflict damage on the Japanese, and three bombers were shot down by Japanese heavy machine guns. Local Japanese forces counter-attacked, conducting dozens of bombing sorties and finally assaulting Tauran with 400 men and 10 tankettes. The result was a Mongolian rout, with 56 Mongolian soldiers killed, including three Soviet advisors, and an unknown number wounded. Japanese losses were 27 killed and 9 wounded. Later in March 1936, another border clash occurred between Japanese and Soviet forces. Reports of border violations prompted the Japanese Korean Army to send ten men by truck to investigate, but the patrol was ambushed by 20 Soviet NKVD soldiers deployed about 300 meters inside territory claimed by Japan. After suffering several casualties, the Japanese patrol withdrew and was reinforced with 100 men, who then drove off the Soviets. Fighting resumed later that day when the NKVD brought reinforcements. By nightfall, the fighting had ceased and both sides had pulled back. The Soviets agreed to return the bodies of two Japanese soldiers who had died in the fighting, a development viewed by the Japanese government as encouraging. In early April 1936, three Japanese soldiers were killed near Suifenho in another minor affray. This incident was notable because the Soviets again returned the bodies of the fallen servicemen. In June 1937, the Kanchazu Island incident occurred on the Amur River along the Soviet–Manchukuo border. Three Soviet gunboats crossed the river's center line, disembarked troops, and occupied Kanchazu Island. Japanese forces from the IJA 1st Division, equipped with two horse-drawn 37 mm artillery pieces, quickly established improvised firing positions and loaded their guns with both high-explosive and armor-piercing shells. They shelled the Soviet vessels, sinking the lead gunboat, crippling the second, and driving off the third. Japanese troops subsequently fired on the swimming crewmen from the sunken ships using machine guns. Thirty-seven Soviet soldiers were killed, while Japanese casualties were zero. The Japanese Ministry of Foreign Affairs protested and demanded the Soviet forces withdraw from the island. The Soviet leadership, apparently shocked by the incident and reluctant to escalate, agreed to evacuate their troops. By 1938 the border situation had deteriorated. The tangled terrain features, mountain, bog, stream, forest, and valley, would have complicated even careful observers' discernment of the old red line drawn in 1886. Fifty years later, the markers themselves had undergone a metamorphosis. Japanese investigators could find, at most, only 14 to 17 markers standing fairly intact between the Tumen estuary and Khanka—roughly one every 25 miles at best. The remainder were missing or ruined; five were found in new locations. Marker "K," for example, was 40 meters deeper inside Manchuria, away from Khanka. Japanese military experts noted that of the 20 markers originally set along the boundaries of Hunchun Prefecture alone, only four could be found by the summer of 1938. The rest had either been wrecked or arbitrarily moved and discarded by Russian or Chinese officials and inhabitants. It is even said that one missing marker could be seen on display in Khabarovsk. The Chinese had generally interpreted the boundary as the road line just west of Khasan, at least in practice. Free road movement, however, had become a problem even 20 years before the Japanese overran Manchuria in 1931–1932 during the so-called Manchurian Incident. The Japanese adopted, or inherited, the Chinese interpretation, which was based on the 1886 agreement on border roads; the key clause held that the frontier west of Khasan would be the road along the lake. Japanese sources emphasize that local residents' anger toward gradual Soviet oppression and penetrations westward into Manchurian territory fueled the conflict. Many natives believed the original boundaries lay east of the lake, but the Soviets adjusted the situation to suit their own convenience. In practice, the Russians were restricting road use just west of Khasan by Manchurian and Korean residents. There was speculation that this was a prelude to taking over the ridgelines, depending on the reaction of the Manchukuoan–Japanese side. Villagers who went to streams or the lake to launder clothing found themselves subjected to sniper fire. Along a 25-mile stretch of road near Shachaofeng, farmers reported coming under fire from new Soviet positions as early as November 1935. Nevertheless, Japanese and Koreans familiar with the Tumen area noted agrarian, seasonal Korean religious rites atop Changkufeng Hill, including fattened pigs sacrificed and changgo drums beaten. Village elders told Japanese visitors in 1938 that, until early the preceding year, no Russians had come as far as Changkufeng Hill. Looking only at the border sector around Changkufeng, the easy days were clearly behind us. In the summer of 1938, Gaimusho "Foreign Ministry" observers described the explosive situation along the Korea–Manchuria–USSR borders as a matter of de facto frontiers. Both sides pressed against each other, and their trigger-happy posture was summed up in the colloquial refrain: "Take another step and we'll let you have it." Near dawn on 13 June 1938, a Manchurian patrol detected a suspicious figure in the fog swirling over Changlingtzu Hill on the Siberian–Manchurian frontier. Challenged at 15 feet, the suspect hurled two pistols to the ground and raised his hands in surrender. At headquarters, the police soon realized this was no routine border-trespassing case. The man was a defector and he was a Russian general, in fact he was the director of all NKVD forces in the Soviet Far East. Beneath a mufti of spring coat and hunting cap, he wore a full uniform with medals. His identification card No. 83 designated him as G. S. Lyushkov, Commissar 3rd Class, countersigned by Nikolai Yezhov, NKVD head in Moscow. Lyushkov was promptly turned over to the Japanese military authorities, who transferred him to Seoul and then to Tokyo under close escort. On 1 July, the Japanese press was permitted to disclose that Lyushkov had sought refuge in Japan. Ten days later, to capitalize on the commissar's notoriety and to confound skeptics, the Japanese produced Lyushkov at a press conference in Tokyo. For the Japanese and foreign correspondents, who met separately with him, Lyushkov described Soviet Far East strength and the turmoil wracking the USSR, because for those of you unfamiliar this was during the Stalinist purges. Clearly, the Japanese had gained a unique reservoir of high-level intelligence and a wealth of materials, including notes scratched in blood by suspects incarcerated at Khabarovsk. A general tightening of Russian frontier security had recently been reported. Natives of Fangchuanting asserted that a Soviet cavalry patrol appeared in June, seemingly for the first time. Contact with Yangkuanping, northwest of Khasan, was severed. More importantly, Japanese Army Signal Corps intelligence detected a surge of Soviet message traffic from the Posyet Bay district. After Lyushkov's defection, a drastic reshuffle in the local Russian command apparently occurred, and responsibility for border surveillance seems to have been reallocated. Japanese records indicate that the Novokievsk security force commander was relieved and the sector garrison replaced by troops from Vladivostok. Gaimusho intelligence also received reports that a border garrison unit had been transferred from Khabarovsk or Chita to the Tumen sector. The Kwantung Army signal monitors also intercepted two significant frontline messages on 6 July from the new Russian local commander in the Posyet region, addressed to Lieutenant General Sokolov in Khabarovsk. Decoded, the messages suggested (1) that ammunition for infantry mortars amounted to less than half the required supply; and  (2) a recommendation that higher headquarters authorize Russian elements to secure certain unoccupied high ground west of Khasan.  The commander noted terrain advantages and the contemplated construction of emplacements that would command Najin and the Korean railway. As a start, at least one Russian platoon should be authorized to dig in on the highest ground (presumably Changkufeng) and deploy four tons of entanglements to stake out the Soviet claim. Korea Army Headquarters received a telegram from the Kwantung Army on 7 July conveying the deciphered messages. On the same day, the 19th Division in North Korea telephoned Seoul that, on 6 July, three or four Soviet horsemen had been observed reconnoitering Manchurian territory from atop a hill called Changkufeng. The alarming intelligence from the Kwantung Army and the front warranted immediate attention by the Korea Army. Some Kwantung Army officers doubted the significance of the developments, with one intelligence official even suggesting the Russian messages might be a deliberate ploy designed to entrap the Japanese at Changkufeng. On 7–8 July, all staff officers in Seoul convened at army headquarters. The name of Changkufeng Hill was not well known, but maps and other data suggested that neither the Japanese nor the Russians had previously stationed border units in the ridge complex west of Khasan. As early as March 1936, Army Commander Koiso Kuniaki had distributed maps to subordinate units, indicating which sectors were in dispute. No patrol was to enter zones lacking definitive demarcation. Until then, the only Japanese element east of the Tumen was a Manchurian policeman at Fangchuanting. Ownership of the high ground emerged as an early issue. A number of other points were raised by  the Kwantung Army: At present, Soviet elements in the area were negligible. The intrusion must not be overlooked. The Russians could be expected to exploit any weakness, and half-measures would not suffice, especially regarding the Japanese defense mission along a 125-mile frontier. In Japanese hands, Changkufeng Hill would be useful, but two excellent observation posts already existed in the neighboring sector of the Manchurian tongue. With dissidence and purges underway, the Russians may have judged it necessary to seal border gaps, particularly after Lyushkov's defection. They may also have sought to control Changkufeng to offset Japanese dominance of the high ground to the north. Soviet seizure of Changkufeng would upset the delicate status quo and could provoke a contest for equivalent observation posts. In broader terms, it mattered little whether the Russians sought a permanent observation post on Changkufeng Hill, which was of relatively minor strategic value. Japan's primary concern lay in the China theater; Changkufeng was peripheral. The Japanese should not expend limited resources or become distracted. The matter required consultation with the high command in Tokyo. In the absence of more comprehensive intelligence, the assembled staff officers concluded that the Korea Army should, at a minimum, ignore or disregard Soviet actions for the time being, while maintaining vigilant observation of the area. The consensus was communicated to Major General Kitano Kenzo, the Korea Army chief of staff, who concurred, and to Koiso. Upon learning that the recommendation advocated a low posture, Koiso inquired only whether the opinion reflected the unanimous view of the staff. Having been assured that it did, he approved the policy. Koiso, then 58, was at the threshold of the routine personnel changes occurring around 15 July. He had just been informed that he would retire and that General Nakamura Kotaro would succeed him. Those acquainted with Koiso perceived him as treating the border difficulties as a minor anticlimax in the course of his command tour. He appeared unemphatic or relaxed as he prepared to depart from a post he had held for twenty-one years. Although neither Koiso nor his staff welcomed the Soviet activities that appeared under way, his reaction likely reflected a reluctance to make decisions that could constrain his soon-to-arrive successor. On 8 July Koiso authorized the dispatch of warnings to the 19th Division at Nanam, to the Hunchun garrison, and to the intelligence branch at Hunchun. These units were instructed to exercise maximum precautions and to tighten frontier security north of Shuiliufeng. In response to the initial appearance of Soviet horsemen at Changkufeng, the Kucheng Border Garrison Unit of the 76th Infantry Regiment maintained close surveillance across the Tumen. By about noon on 9 July, patrols detected approximately a dozen Russian troops commencing construction atop Changkufeng. Between 11 and 13 July, the number of soldiers on the slopes increased to forty; there were also thirty horses and eleven camouflaged tents. Operating in shifts on the western side, thirty meters from the crest, the Russians erected barbed wire and firing trenches; fifty meters forward, they excavated observation trenches. In addition to existing telephone lines between Changkufeng, Lake Khasan, and Kozando, the Russians installed a portable telephone net. Logistical support was provided by three boats on the lake. Approximately twenty kilometers to the east, well within Soviet territory, large forces were being mobilized, and steamship traffic into Posyet Bay intensified. Upon learning of the "intrusion" at Changkufeng on 9 July, Lt. General Suetaka Kamezo, the commander of the 19th Division, dispatched staff officers to the front and prepared to send elements to reinforce border units.  The special significance of Suetaka and his division stemmed from a series of unusual circumstances. Chientao Province, the same zone into which Lyushkov had fled and the sector where Soviet horsemen had appeared, fell within Manchukuo geographically and administratively. Yet, in terms of defense, the configuration of the frontier, the terrain, and the transportation network more closely connected the region with North Korea than with southeastern Manchuria. Approximately 80% of the population was of Korean origin, which implied Japanese rather than Manchukuoan allegiance. Consequently, the Korea Army had been made operationally responsible for the defense of Chientao and controlled not only the three-battalion garrison at Hunchun but also the intelligence detachment located there. In the event of war, the Korea Army's mission was defined as mobilization and execution of subsidiary operational tasks against the USSR, under the control and in support of the Kwantung Army.  The Korea Army ordinarily possessed two infantry divisions, the 19th in North Korea and the 20th stationed at Seoul, but the 20th Division had already departed for China, leaving only the 20th Depot Division in the capital. Beyond sparse ground units, devoid of armor and with weak heavy artillery, there were only two air regiments in Korea, the nearest being the unit at Hoeryong. The Korea Army was designed to maintain public security within Korea as well as fulfill minimal defensive responsibilities. Such an army did not require a full-time operations officer, and none was maintained. When needed, as in mid-1938, the task fell to the senior staff officer, in this case Colonel Iwasaki Tamio. In peacetime, training constituted the primary focus.  Thus, the 19th Division was entrusted with defending northeastern Korea. Its commander, Suetaka, a seasoned infantryman, resented the fact that his elite force had never engaged in combat in China. He intensified training with zeal, emphasizing strict discipline, bravery, aggressiveness, and thorough preparation. Japanese veterans characterized him as severe, bullish, short-tempered, hot-blooded, highly strung, unbending, and stubborn. Nonetheless, there was widespread respect for his realistic training program, maintained under firm, even violent, personal supervision. His men regarded Suetaka as a professional, a modern samurai who forged the division into superb condition. Privately, he was reputed for sensitivity and warmth; a Japanese phrase "yakamashii oyaji" captures the dual sense of stern father and martinet in his character. At the outset, however, Suetaka displayed little aggression. Although not widely known, he did not welcome the orders from army headquarters to deploy to the Tumen. Until late July, he remained somewhat opposed to the notion of dislodging the Soviets from the crest, a proposition arising from neither the division staff nor, initially, Suetaka himself. Colonel Sato noted that, for a week after reports of Soviet excavation at Changkufeng, the division's response was limited to preparations for a possible emergency, as they perceived the matter as a local issue best settled through diplomacy. Korea Army officers acknowledged that, around the time the Soviets consolidated their outpost strength at Changkufeng, an informal and personal telegram arrived in Seoul from a Kwantung Army Intelligence field-grade officer who specialized in Soviet affairs. If the Korea Army hesitated, the Kwantung Army would be obliged to eject the Russians; the matter could not be ignored. While the telegram did not demand a reply and struck several officers as presumptuous and implausible, the message was promptly shown to Koiso. Koiso was driven to immediate action, he wired Tokyo asserting that only the Korea Army could and would handle the incident. One staff officer recalled "We felt we had to act, out of a sense of responsibility. But we resented the Kwantung Army's interference." The Korea Army staff convened shortly after receipt of the unofficial telegram from Hsinking. Based on the latest intelligence from the division dated 13 July, the officers prepared an assessment for submission to the army commander. The hypotheses were distilled into three scenarios: The USSR, or the Far East authorities, desires hostilities. Conclusion: Slightly possible. The USSR seeks to restrain Japan on the eve of the pivotal operations in China: the major Japanese offensive to seize Hankow. Conclusion: Highly probable. The Posyet district commander is new in his post; by occupying the Changkufeng ridges, he would demonstrate loyalty, impress superiors, and seek glory. Conclusion: Possible. Late on 13 July or early on 14 July, Koiso approved the dispatch of a message to the vice minister of war, and the Kwantung Army chief of staff:  "Lake Khasan area lies in troublesome sector USSR has been claiming . . . in accordance with treaties [said Secret Message No. 913], but we interpret it to be Manchukuoan territory, evident even from maps published by Soviet side. Russian actions are patently illegal, but, considering that area does not exert major or immediate influence on operations [Japan] is intending and that China Incident is in full swing, we are not going to conduct counterattack measures immediately. This army is thinking of reasoning with Soviets and requesting pullback, directly on spot. . . . In case Russians do not accede in long run, we have intention to drive Soviet soldiers out of area east of Khasan firmly by use of force."  The message concluded with a request that the Tokyo authorities lodge a formal protest with the USSR, on behalf of Manchukuo and Japan, and guide matters so that the Russians would withdraw quickly. Dominant in Japanese high command thinking in 1938 was the China theater; the Changkufeng episode constituted a mere digression. A sequence of Japanese tactical victories had preceded the summer: Tsingtao fell in January; the Yellow River was reached in March; a "reformed government of the Republic of China" was installed at Nanking several weeks later; Amoy fell in early May; Suchow fell on the 20th. With these gains, northern and central fronts could be linked by the Japanese. Yet Chinese resistance persisted, and while public statements anticipated imminent Chinese dissension, private admissions acknowledged that the partial effects of Suchow's fall were ominous: control might pass from Chiang Kai-shek to the Communists, Chinese defiance might intensify, and Soviet involvement could ensue. A Hankow drive appeared desirable to symbolize the conclusion of the military phase of hostilities. The Japanese and their adversaries were in accord regarding the importance of the summer and autumn campaigns. Even after Suchow's fall, the government discouraged public insinuations that enemy resistance was collapsing; when Chiang addressed the nation on the first anniversary of hostilities, Premier Konoe prophetically proclaimed, "The war has just begun." Colonel Inada Masazum served as the Army General Staff's principal figure for the Changkufeng affair, occupying the position of chief of the 2nd Operations Section within the Operations Bureau in March 1938. A distinguished graduate of the Military Academy, Inada completed the War College program and held a combination of line, instructional, and staff assignments at the War College, the Army General Staff, and the War Ministry. He was recognized as a sharp, highly capable, and driveful personality, though some regarded him as enigmatic. Following the capture of Suchow, Imperial General Headquarters on 18 June ordered field forces to undertake operational preparations for a drive to seize the Wuhan complex. Inada favored a decisive move aimed at achieving a rapid political settlement. He acknowledged that Soviet intervention in 1938, during Japan's involvement in China, would have been critical. Although Japanese forces could still defeat the Chinese, an overextended Japanese Army might be fatally compromised against the Russians. Soviet assistance to China was already pronouncedly unwelcome. The Soviets were reported to possess roughly 20 rifle divisions, four to five cavalry divisions, 1,500 tanks, and 1,560 aircraft, including 300 bombers with a range of approximately 3,000 kilometers, enabling reach from Vladivostok to Tokyo. Soviet manpower in Siberia was likely near 370,000. In response, Japanese central authorities stressed a no-trouble policy toward the USSR while seeking to "wall off" the border and bolster the Kwantung Army as quickly as possible. Nevertheless, the envisaged correction of the strategic imbalance could not occur before 1943, given shortages in ammunition, manpower, and materiel across existing theaters in China. By the end of 1937 Japan had committed 16 of its 24 divisions to China, bringing the standing force to roughly 700,000. Army General Staff planners reallocated three ground divisions, intended for a northern contingency, from north to central China, even as the Kwantung Army operated from a less favorable posture. Attitudes toward the northern problem varied within senior military circles. While concern persisted, it was not universal. As campaigns in China widened, planning at the high command level deteriorated, propagating confusion and anxiety to field armies in China. The Japanese Navy suspected that the Army general staff was invoking the USSR as a pretext for broader strategic aims—namely, to provoke a more consequential confrontation with the USSR while the Navy contended with its own strategic rivalries with the Army, centered on the United States and Britain. Army leaders, however, denied aggressive intent against the USSR at that time. The Hankow plan encountered substantial internal opposition at high levels. Private assessments among army planners suggested that a two-front war would be premature given operational readiness and troop strength. Not only were new War Ministry officials cautious, but many high-ranking Army general staff officers and court circles shared doubts.  Aggressive tendencies, influenced by subordinates and the Kwantung Army, were evident in Inada, who repeatedly pressed Tada Shun, the deputy army chief of staff, to endorse the Wuhan drive as both necessary and feasible, arguing that the USSR would gain from Japan's weakening without incurring substantial losses. Inada contended that Stalin was rational and that time favored the USSR in the Far East, where industrial buildup and military modernization were ongoing. He argued that the Soviet purges impeded opportunistic ventures with Japan. He posited that Nazi Germany posed a growing threat on the western front, and thus the USSR should be avoided by both Japan, due to China and Russia, due to Germany. While most of the army remained engaged in China, Tada did not initially share Inada's views; only after inspecting the Manchurian borders in April 1938 did he finally align with Inada's broader vision, which encompassed both northern and Chinese considerations. During this period, Inada studied daily intelligence from the Kwantung Army, and after Lyushkov's defection in June, reports suggested the Soviets were following their sector commander's recommendations. Russian troops appeared at Changkufeng, seemingly prepared to dig in. Inada recollects his reaction: "That's nice, my chance has come." I would like to take this time to remind you all that this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Please go subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry after that, give my personal channel a look over at The Pacific War Channel at Youtube, it would mean a lot to me. The simmering Soviet–Japanese border clashes centered on Changkufeng Hill near Lake Khanka, set within a broader history of contested frontiers dating to Qing and Tsarist treaties. Japan, prioritizing China, considered Changkufeng peripheral but ready to confront Soviet encroachment; Moscow aimed to consolidate border gains, with high-level war planning overlaying regional skirmishes. Conflict loomed over Manchuria.

Damn That Television!
Damn That Television #452 - Be-FOUR

Damn That Television!

Play Episode Listen Later Nov 9, 2025 33:28


On this episode Matt and Jon discuss Bugonia, I Love LA, the finale for The Lowdown, South Park, It: Welcome to Derry and The Chair Company while Jon ran the Predator series, started Death by Lightning and read King Sorrow by Joe Hill and Matt is almost done with season six of Gilmore Girls and nearly completed Ghost of Tsushima! Threads: https://www.threads.net/@jonwahizzle Facebook: https://www.facebook.com/groups/damnthattelevision/ Instagram: https://www.instagram.com/damntvpod Bluesky: https://bsky.app/profile/mattlovestv.bsky.social https://bsky.app/profile/jonwahizzle.bsky.social Letterboxd: https://letterboxd.com/mattlovestv/ https://letterboxd.com/jonwahizzle/ Jon on AIPT: https://aiptcomics.com/author/jonathanw/ Matt's show The Drop: A Pop Culture Mix Tape: wscafm.org Sundays 6-8 PM: https://www.facebook.com/groups/thedropwsca/

Cenni storici per fare lo splendido
150. LA CAPORETTO DELLA RUSSIA IN GIAPPONE

Cenni storici per fare lo splendido

Play Episode Listen Later Nov 7, 2025 9:38


Cenno storico per crush a cui mancano le Caporetto degli altri: donna da sposare subito. Aspettando la nuova stagione del suddetto podcast, che non arriverà mai, raccontale della Battaglia di Tsushima, il primo caso nella storia in cui uno Stato orientale fa le scarpe ad uno occidentale. E non stiamo parlando di sneakers (amara questa...).See omnystudio.com/listener for privacy information.

Pixelburg Savegame
Japan-Erlebnisse, Pokémon Legends Z-A & das Ende der Xbox

Pixelburg Savegame

Play Episode Listen Later Nov 6, 2025 145:12 Transcription Available


Konnichiwa! Dōme ist zurück aus Japan – und hat viele spannende Eindrücke im Gepäck: Vom Japanisch-Unterricht über Besuche bei Nintendo und im Pokémon Center bis zu Multiplayer-Sessions in den Arcades von Kyoto.Außerdem sprechen die Jungs ausführlich über Pokémon Legenden Z-A inklusive ihrer High- und Lowlights des neuesten Pokémon-Abenteuers.In den News gibt es ein großes Update für den PlayStation Portal Remote Player, der jetzt auch ohne PS5 funktioniert. Außerdem: Die Switch 2 verkauft sich schneller als Adventskalender im November – mit über 10 Millionen verkauften Einheiten seit Launch!Zum Abschluss gibt es noch eine emotionale Diskussion um die bevorstehende Veröffentlichung von Halo: Campaign Evolved auf der PS5 und was das für Xbox und Microsoft bedeutet.Viel Spaß beim Hören!Pixelburg Savegame auf Instagram, YouTube und TikTokDominik Ollmann auf InstagramRené Deutschmann auf Instagram (00:00) - In dieser Folge... (00:24) - Rückkehr aus Japan (16:59) - Dragon Quest und die Switch 2 (21:14) - Pokémon Center und Sammlerstücke (24:09) - Sprache lernen in Japan (31:34) - Platin in skate. (39:58) - Die Flut an neuen Spielen (43:12) - Pokémon Z-A (56:12) - Pokémon Side Missions und das Fangen von Pokémon (01:13:46) - Mega-Evolutionen und die Zukunft von Pokémon (01:25:06) - Battlefield 6 (01:28:50) - Ghost of Tsushima (01:34:39) - PlayStation Portal und mobile Gaming-Trends (01:49:42) - Die Erfolge der Switch 2 und ihre Verkaufszahlen (01:57:02) - Halo auf PlayStation: Ein Wendepunkt für Xbox (02:03:20) - Microsofts Hardware-Strategie und die Zukunft der Xbox (02:08:41) - Die Relevanz von Exklusivspielen und die Xbox-Identität

The Brothers' Take
Ep. 288 : 'Onryō' (Ghost of Yotei Spoilercast!)

The Brothers' Take

Play Episode Listen Later Nov 3, 2025 79:53


#ghostofyōtei #ghostoftsushima #gamingpodcast In this week's Episode Kris & Eric are Back in the Room to share their Spoiler-Filled thoughts on Ghost of Yotei, one of 2025's Biggest Games of the Year and one of the Most Anticipated for each Brother! But.... did it live up to the hype or did it surpass it? Check out our Take on Sucker Punch's latest outing and find out whether we prefer it to Ghost of Tsushima!Chapters;0:00 Intro2:09 Shoutout to  ⁨@LastCallProductionz⁩  3:20 Overall Thoughts / Review of the Game27:34 Hunting the Yotei Six!1:01:47 Our Favourite Mythic Quests1:10:18 Our Favourite Weapons in the Game1:12:15 The Bounties Rule!1:13:36 What do we want from the Future of Ghost of Yotei?1:16:26 Final Thoughts1:18:25 OutroBe sure to let us know your own Take down in the Comments and Follow our Podcast for Future Content!Follow Our Podcast ;Link Tree : https://linktr.ee/TheBrothersTakeFacebook : https://www.facebook.com/thebrotherstakeInstagram : https://www.instagram.com/TheBrothersTake/X : https://twitter.com/TheBrothersTake?s=07You should also check out Last Call Gaming (They're Awesome!); https://www.youtube.com/ ⁨@LastCallProductionz⁩  Thanks for Listening!

The Podcast for Social Research
(Pop) Cultural Marxism, Episode 19: Ghost of Yotei - A Specter is Haunting Ezo

The Podcast for Social Research

Play Episode Listen Later Oct 31, 2025 171:45


In episode 19 of (Pop) Cultural Marxism, Isi and Ajay are joined by fellow BISR faculty Joseph Earl Thomas to discuss Ghost of Yotei, Sucker Punch Productions' much-anticipated sequel to Ghost of Tsushima. To kick off the episode, Isi and Ajay chat about recent cultural news and highlights, from the Japanese government calling on OpenAI to refrain from using anime and manga as training data, to the #SwiftiesAgainstAI campaign, to Paul Thomas Anderson's One Battle After Another (2025). Turning to Ghost of Yotei, Isi, Ajay, and Joseph consider where the game succeeds (its strong start, visual beauty, sharp soundtrack, and the satisfying chunkiness and texture of its combat scenes) and where it doesn't (its loadout system, simplistic puzzles, dearth of opportunities for stealth mode, and social and political quandaries its narrative and design raise). They explore the films and television shows that influenced Yotei—from Lady Snowblood and Samurai Champloo to the films of Takashi Miike, Akira Kurosawa, and Sergio Leone) and ask whether and where the game successfully incorporates cinematic techniques and conventions into its storyline. Along the way, they discuss the game's dicey depiction of the Ainu and the colonization of Hokkaido, consider whether the pleasure of open-world gaming has diminished or transformed in the years between Yotei and Tsushima, and interrogate the shape of the game's revenge plot. (Pop) Cultural Marxism is produced by Ryan Lentini. Learn more about upcoming courses on our website. Follow Brooklyn Institute for Social Research on Twitter / Facebook / Instagram / Bluesky. Show notes On Japan and OpenAI: https://www.ign.com/articles/japanese-government-calls-on-sora-2-maker-openai-to-refrain-from-copyright-infringement-says-characters-from-manga-and-anime-are-irreplaceable-treasures-that-japan-boasts-to-the-world One Battle After Another, directed by Paul Thomas Anderson (2025) Other Paul Thomas Anderson films mentioned: Phantom Thread (2017), Inherent Vice (2014), The Master (2012), There Will Be Blood (2007) Ghost of Yotei (Sucker Punch Productions, 2025) Ghost of Tsushima (Sucker Punch Productions, 2020) Way of the Samurai (Acquire, 2002) Tenchu (Acquire/K2/FromSoftware, 1998-2009) Samurai Champloo (2004) Forspoken (Luminous Productions, 2023) South of Midnight (Compulsion Games, 2025) Infamous (Sucker Punch Productions, 2009-2014) Blue Eye Samurai (2023) The Legend of Zelda: Ocarina of Time (Nintendo, 1998) Metal Gear Solid 3: Snake Eater (2004) Parul Sehgal, "The Case Against the Trauma Plot" (2021): https://www.newyorker.com/magazine/2022/01/03/the-case-against-the-trauma-plot Kuroneko, directed by Kaneto Shindo (1968) Lady Snowblood, directed by Toshiya Fujita (1973) Lady Snowblood: Love Song of Vengeance, directed by Toshiya Fujita (1974) The Samurai Trilogy, directed by Hiroshi Inagaki (1954-1956)

BGMania: A Video Game Music Podcast
Spotlight: Ghost of Yotei

BGMania: A Video Game Music Podcast

Play Episode Listen Later Oct 26, 2025 142:05


Bonus Episode #56 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Kyle dive deep into Ghost of Yotei, Sucker Punch's chilling follow-up to Ghost of Tsushima. Set amid the wilderness of Ezo, this cinematic action-adventure blends folklore, myth, and breathtaking visuals into one of the year's most atmospheric experiences. The guys share their impressions of how the game feels to play right from the opening hours, covering its sound design, pacing, and artistic direction while discussing how the world and mood are established. From there, the conversation moves into combat flow, exploration, progression, and how alive the world feels as you climb the shadowed slopes of Mount Yotei. We wrap up with thoughts on the soundtrack's tone and speculate about what might come next for the Ghost series. This is a laid-back, spoiler-light discussion for anyone curious about how Yotei builds on the legacy of Tsushima while forging a spirit all its own. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff, & Mike. EPISODE PLAYLIST AND CREDITS Ghost of Yotei from Ghost of Yotei [Toma Otowa, 2025] The Yotei Six from Ghost of Yotei [Toma Otowa, 2025] Atsu's Theme from Ghost of Yotei [Toma Otowa feat. Clare Uchima, 2025] Oyuki's Theme from Ghost of Yotei [Toma Otowa, 2025] The Way of the Shamisen from Ghost of Yotei [Toma Otowa, 2025] Wanderer from Ghost of Yotei [Toma Otowa, 2025] Clan Matsumae from Ghost of Yotei [Toma Otowa, 2025] Mother's Song from Ghost of Yotei [Toma Otowa feat. Clare Uchima, 2025] Onryo from Ghost of Yotei [Toma Otowa, 2025] Upon the Wind from Ghost of Yotei [Toma Otowa, 2025] Ishikari Plain from Ghost of Yotei [Toma Otowa, 2025] The Call of Revenge from Ghost of Yotei [Toma Otowa, 2025] Shogun of the North from Ghost of Yotei [Toma Otowa, 2025] Rei and Retribution from Ghost of Yotei [Mark De Clive-Lowe/Shinichiro Watanabe, 2025] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously

Damn That Television!
Damn That Television #450! - Walkenesque

Damn That Television!

Play Episode Listen Later Oct 26, 2025 35:47


On this episode Matt and Jon discuss Black Phone 2, the Gen V Finale, The Chair Company & The Lowdown, while Jon saw Death Rider in the House of the Vampires, Task and read Last Rites by Ozzy Osbourne and Matt rewatched One Battle After Another (still awesome), Picnic at Hanging Rock, continues playing Ghost of Tsushima and watching Gilmore Girls! Threads: https://www.threads.net/@jonwahizzle Facebook: https://www.facebook.com/groups/damnthattelevision/ Instagram: https://www.instagram.com/damntvpod Bluesky: https://bsky.app/profile/mattlovestv.bsky.social https://bsky.app/profile/jonwahizzle.bsky.social Letterboxd: https://letterboxd.com/mattlovestv/ https://letterboxd.com/jonwahizzle/ Jon on AIPT: https://aiptcomics.com/author/jonathanw/ Matt's show The Drop: A Pop Culture Mix Tape: wscafm.org Sundays 6-8 PM: https://www.facebook.com/groups/thedropwsca/

Auf ein Bier von Gamespodcast.de
Runde #553: Ghost of Yotei

Auf ein Bier von Gamespodcast.de

Play Episode Listen Later Oct 25, 2025 114:01


Fünf Jahre nach „Ghost of Tsushima“ serviert uns Sucker Punch Productions mit „Ghost of Yotei“ im Grunde genommen das gleiche Spiel, nur hier und da verfeinert. Reicht das aus? Macht das Spaß? Und welche fantastischen Wortwitze hat sich André für diese Sendung ausgedacht? Spitzt die Ohren, drückt den Play-Button und findet es heraus. Viel Spaß bei dieser Sendung! Timecodes: 00:00:00 - Alles beim Alten? 00:22:00 - Spielwelt und Design und Quests 00:47:15 - Ausrüstung, Kämpfe, Progression und Schwierigkeitsgrad 01:09:02 - Technik und Spielmodi 01:24:47 - Story, Sprecher und ein tolles Minispiel 01:40:25 - Fazit Jetzt Abonnent werden: https://www.gamespodcast.de In dieser Folge zu hören: Andre Peschke & Sebastian Stange

Chamberlain and Chance
Welcome to the bounce house

Chamberlain and Chance

Play Episode Listen Later Oct 24, 2025 71:51


Sorry to say, no Alex today. We that remain will do our best.Chamberlain hates what he thought he would like, tolerates but eventually abandons what he thought he would hate, gets emotionally involved with a 4 legged lighthouse, then settles in with Ninja Gaiden 4, a game so difficult he can only play it sober. And Chance can't find a place to be comfortable, stating at least two play throughs of Resident Evil 4, one of Baldur's Gate 3 and even a multiplayer session of Ghost of Tsushima before giving up and just watching movies. 2025 may have peaked.

Tech45
#713: Een Tikkie naar een Belg

Tech45

Play Episode Listen Later Oct 22, 2025 76:35


Technieuws Microsoft beëindigde vorige week officieel de ondersteuning voor Windows 10 | TPM 2.0 omzeilen voor Windows 11 11de lancering van Starship werd een succes | SLS vs. Starship voor Artemis Wet die politieke advertenties sterk beperkt is vanaf vrijdag actief. California keurt wet goed die AI-companions reguleert. Apple kondigt nieuwe iPad, instap MacBook Pro 14” en Vision Pro met M5 aan | Apple levert geen oplader meer bij Macbook Pro M5 | Qualcomm’s mobiele en laptop chips zijn veelbelovend Europa verplicht minimaal één USB-C-poort op opladers. Sony bevestigd komst van Horizon Zero Dawn film | Amazon bestelt twee seizoenen rondom God of War | Ghost of Tsushima anime-serie op Crunchyroll Reportage: De link tussen bordspellen en video games (2/4): Pac-Man Deep dive(s) Nederlandse regering zet topman van chipfabrikant Nexperia op non actief vanwege wanbestuur | NFC chip in de iPhones | Een reconstructie van de ‘nationalisering’ | Hoe nu verder | De Amerikaanse regering nam in augustus 10% van de aandelen van Intel over Sinds 9 oktober moeten SEPA-transfers in de Eurozone instant uitgevoerd worden zonder meerprijs t.o.v. een gewone overschrijving.

Bright Podcast
'Samsung's Vision Pro voor de helft van het geld'

Bright Podcast

Play Episode Listen Later Oct 22, 2025 49:35


Met Floris op vakantie zit Erwin deze week aan de knoppen voor een chaotische aflevering van de Bright Podcast. Niet minder belangrijk overigens, want Samsung kondigde zijn Vision Pro-concurrent aan, Apple brengt de nieuwe M5 MacBook Pro en iPad Pro uit en we gingen al even aan de slag met de nieuwe line-up van Philips Hue. Luister op Spotify, Apple Podcasts, Omny of kijk (of luister) via YouTube . Of in je favoriete podcast-app natuurlijk! Verder in deze aflevering: Uitgevers komen in actie tegen de AI-samenvattingen van Google, Netflix gaat steeds meer op AI leunen, de Prolo Ring is een opvallend alternatief voor de computermuis, Elon Musk dreigt met een vertrek bij Tesla en zet een opvallend verdienmodel op voor X, en Apple brengt met iOS 26.1 een opvallende instelling naar je iPhone. Luister hier de Bright Podcast. Sponsor:Wil je weten hoe IT professionals bij Rabobank stappen maken richting duurzamer IT gebruik? Bekijk meer op rabobank.jobs/IT Tips uit deze aflevering: Gadget: Secrid Magsafe. Secrid, het Nederlandse merk dat al jaren kaarthouders maakt, heeft nu ook een MagSafe-variant. Kijk, zo klik je ’m gewoon achter op je telefoon. De kaarthouder van Apple biedt plek aan maximaal drie kaarten, maar in die van Secrid passen er tot wel zes. Hij is iets groter en past daardoor wat lastiger in je broekzak, maar verder is het echt een top ding. iPhone-tip: Liquid Glass nu al uit te zetten. Voordat iOS 26.1 verschijnt kun je het glazige uiterlijk van je iPhone al beperken. Dat doe je via Instellingen -> Toegankelijkheid -> Weergave en tekstgrootte -> Maak minder doorzichtig + Verhoog contrast. Game: Ghost of Yotei. Deze game voor de PlayStation 5 is de opvolger van Ghost of Tsushima. Dit keer kruip je in de huid van een vrouwelijke krijgen die niet bang is om menig vijand aan haar katana te rijgen. Een heerlijke game die je Japan ook weer op bijzondere wijze laat zien. See omnystudio.com/listener for privacy information.

Speljuntan
250. Har du kul? Har du kul?

Speljuntan

Play Episode Listen Later Oct 22, 2025 61:15


En gott och blandat rakt in i dina öron! Veckans avsnitt av Speljuntan bjuder på en oväntad F2P-flagg från Frankrike och en dödsruna över en rebell i skinnpaj. Med en syrlig eftersmak bubblar sen Susanne och Elisabeth om sina första intryck av samuraj-västern-spelet Ghost of Yotei – feel bad eller feel nervöst? Elisabeth har dessutom kastat bollar i ryggen på folk i Pokémon Legends: Z-A – medan Angelica lajvat bollhav med extra allt i Ball x Pit. Hoppa ner i juntans godispåse och prata om avsnittet – allt händer på vår Discord. Spel som nämns i avsnittet: Spellcasters Chronicles, Detroit: Become Human, Heavy Rain, Star Wars Eclipse, Anthem, Redfall, Concord, Black & White, Ninja Gaiden, Dead or Alive, Fable, Tekken, Dead or Alive Xtreme Beach Volleyball, Ghost of Yotei, Ghost of Tsushima, Assassin's Creed: Shadows, Pokémon Legends: Z-A, Pokémon Legends: Arceus, BALL x PIT, Arkanoid och Breakout. Tidskoder: (02:50) Personliga frågan (09:30) Spelnyheter (33:29) Reklam (34:24) Spelintryck

The Inner Gamer Podcast
433: Battlefield 6, Borderlands 4 and Arc Raiders

The Inner Gamer Podcast

Play Episode Listen Later Oct 21, 2025 142:58


Note: We had audio issues with this podcast. You may hear a low buzzing sound. We had a card reader interfering with our camera and therefore the audio is not our normal quality. We will check more closely next time!---Battlefield 6 is back! We are thrilled that Battlefield is back and that it seems to be delivering a quality experience out of the box. We're having a blast with multiplayer finding the game truly delivers on those Battlefield moments, while tightening gameplay fixing a lot of the issues people had with Battlefield 2042. We also try the campaign and talk about our limited time with Battlefield Portal.Austin beats Borderlands 4 and talks about the ending (no spoilers) as well as what happens in the end game. Is it worth playing through to the end to grind at the end or does it leave much to be desired?Jason beats Ghost of Yōtei after 60 hours of game time. He loved the game and enjoyed playing through but the question remains...does it outshine Ghost of Tsushima or does it fail to hit the mark? Listen to find out!Brett jumps into the server slam for Arc Raiders. Arc Raiders is a new extraction shooter from Embark Studios, creators of The Finals. This game feels very different but has the same level of polish The Finals had that has Brett excited to visit this world. The game is very challenging but this time jumping in with random people made it a bit more approachable. The game releases Oct 30th and Brett will definitely be diving in!Lastly, we have a unique conversation about credit card companies. News has recently cropped up about Visa and Mastercard stepping into the moderation game by blocking usage of their platform for certain platforms basically if they don't comply with their rules. We don't think credit card companies should turn to moderation, that's not their responsibility. It's happening and we fear this is a slippery slope for them being able to block more things if it doesn't align with them. Show Notes:1:13 - Housekeeping3:35 - Battlefield 6 Early Review: Campaign, Multiplayer and Portal44:53 - Borderlands 4 Endgame1:06:13 - Ghost of Yōtei Full Review1:23:49 - Arc Raiders: The Next Big Extraction Shooter?1:53:36 - Can Credit Card Companies Moderate Our Games?2:18:34 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64

Sacred Symbols: A PlayStation Podcast
#381 | Watch It Fly By As the Pendulum Swings

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Oct 20, 2025 277:12


Time sure is moving, but has a sufficient amount of it passed for us to start considering the next generation of PlayStation console? According to two reliable leakers, the answer is yes: Sony is very much aiming to get PS6 out in 2027. This makes sense by historical standards -- seven years between consoles is fairly normal, if not even a little slow -- but it really doesn't feel like we need this thing. Or do we? By 2027, who knows what our ecosystem might look like. Let's discuss! Plus: Legendary Tecmo director and producer Tomonobu Itagakai has sadly passed away, Sony-owned studio Bluepoint is hiring for a mysterious third-person action project, San Diego Studio appears primed to finally bring its smash-hit MLB: The Show series to PC, Ghost of Yotei is selling at parity with Ghost of Tsushima, we could have very easily gotten a mobile The Last of Us game, and more. Then: Listener inquiries! Do we like to partake in New Game+, when applicable? With Xbox's displacement as a hardware competitor, is Sony and Nintendo's long-standing rivalry primed to be reignited? Why don't we talk more about the fighting scene? Will Dustin regale us with some of his Japanese language skills? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:38:55 - Shoutout Saxon0:43:38 - Eloping in Vegas0:54:26 - Dagster check in?0:55:44 - 今週何個の瓶を埋めたか教えてください0:57:31 - RIP Tomonobu Itagaki1:07:17 - PlayStation 6 in 20271:44:10 - Bluepoint hiring for a 3rd person melee action game1:53:40 - Ghost of Yotei sales similar to Tsushima , Suckerpunch can only do one game at a time2:05:41 - MLB: The Show coming to PC?2:12:13 - Tencent pitched a mobile Last of Us2:24:34 - PSVR2 controller for sale2:32:23 - Fans revive ModNation Racers2:36:49 - Quantic Dream reveals multiplayer game2:48:20 - Remedy's FBC Firebreak is in the red2:57:15 - Build A Rocket Boy in trouble3:01:13 - New PS+ games3:08:23 - What We're Playing (Ghost of Tsushima, Ghost of Yotei, Battlefield 6, Lumines Arise)3:53:35 - Why is New Game+ late?3:58:58 - Why isn't Nintendo competition?4:06:34 - Video game betting4:14:01 - What do we want from a PlayStation handheld?4:19:03 - Why aren't we into fighting games? Learn more about your ad choices. Visit podcastchoices.com/adchoices

DLC
622: Alex Sulman and Daanish Syed: Pokémon Legends: Z-A, Keeper, Ghost of Yōtei, Quantic Dream's upcoming multiplayer game, and more

DLC

Play Episode Listen Later Oct 20, 2025 117:22


With Jeff out on vacation, Christian welcomes developers and friends, Alex Sulman and Daanish Syed to the show this week to discuss Quantic Dream's upcoming multiplayer game, the Horizon: Zero Dawn movie coming in 2027, the passing of an industry legend, and more! The Playlist: Alex: Keeper, Shinobi: Art of Vengeance, Ghost of Tsushima, Lego Voyagers Daanish: Ghost of Yōtei, The Midnight Walk, Slots and Daggers Christian: Ghost of Yōtei,  Pokémon Legends: Z-A Parting Gifts!

The Finger Guns Podcast
Does GTA VI 'Deserve' To Be $100?

The Finger Guns Podcast

Play Episode Listen Later Oct 20, 2025 105:45


This week on another quiet week in the world of video game news Rossko, Kat and Miles get together to scrape the barrel to talk GTA VI's possible price point and what it could mean for the rest of the industry, along with Quantic Dream's radical shift with their upcoming multiplayer title. Rossko also gets Miles' opinion on a rumoured Resident Evil 0 Remake., along with updating us on his ticket war from last week and definitely not annoying Miles about the weekends' football results. In Game of the Week Miles has been playing a pixel art adventure called Conscript, Kat has lost her entire life to the wonderful BALLxPIT whilst Rossko talks restarting Ghost of Tsushima after falling in love with its sequel and his brief time with Battlefield 6.JOIN THE FINGER GUNS DISCORD DISCORD: https://discord.gg/EUkrzaCqHey if you like our podcast why not leave us a review?! You can do it on Apple where you can also spread the love and on Spotify with their star ratings. Everything helps and we'd really appreciate it. Thank you.Theme Music – De Jongens Met de Zwarte Schoenen by RoccoW & xyce. | Edited and produced by Ross Keniston | Published by AcastTeam: @FNGRGNS / Rossko – @RosskoKeniston / Josh – @jshuathompson / Kat – @RainbowDropx | Facebook: FingerGunsUK / Twitch: twitch.tv/fingergunsdotnet / Bluesky: https://bsky.app/profile/fngrgns.bsky.social / Hosted on Acast. See acast.com/privacy for more information.

Comm Talk by Geek Devotions
Is Ghosts of Yotei Worth Playing?

Comm Talk by Geek Devotions

Play Episode Listen Later Oct 19, 2025 54:04


The long awaited sequel to Ghosts of Tsushima just dropped last week and the question is simple... is Ghost of Yotei worth watching? Check out John and Dallas' initial thoughts! Stay Connected with Geek Devotions! Website: www.geekdevotions.com  Facebook: www.facebook.com/geekdevotions  Instagram: www.instagram.com/geekdevotions  Special thank you to our Devoted Patreon Supporters! Ruiz Family • Adam Arciniega • Lady Lommax • Paul Turner • Jacob Russell • Mike Alderman • Nerd Chapel • Monster Island Film Vault • PaulJPowers.com • Michael Manacci • The Cel Cast • Savie Wilson • John Harju • Kevin Lovelace • Branson Boykin ...and many more! How can you help support the mission of Geek Devotions?   Join Patreon for exclusive perks: www.patreon.com/GeekDevotions   Make a one-time gift via PayPal: www.paypal.me/geekdevotions   Check out our Amazon Wishlist: www.amazon.com/hz/wishlist/ls/1OA5D71138PDO?ref_=wl_share 

The Trophy Room: A PlayStation Podcast
Ghost of Yotei & Battlefield 6 Sales DOMINATE l Bluepoint Bloodborne Remake l The Outer Worlds 2 Interview

The Trophy Room: A PlayStation Podcast

Play Episode Listen Later Oct 16, 2025 136:06


Follow The Trophy Room Patreon: https://www.patreon.com/pstrophyroom Apple Podcast: https://apple.co/2PglU1a Discord: https://discord.gg/wPNp3kC -------- TimeStamps! Intro - 00:00 - 16:14 Ghost Sales - 19:00 Bluepoint's Next Game - 39:43 PS6 set to Release in 2027 - 48:25 The Outer Worlds 2 Interview - 01:05:35 -------- This week on the show, we break down the latest PlayStation and industry headlines — starting with Ghost of Yotei's massive debut across Europe, matching the launch success of Ghost of Tsushima and becoming Sony's biggest first-party hit since Spider-Man 2. We then dive into Sucker Punch's future as a single-project studio, Bluepoint's new third-person action game (is it Bloodborne Remake or God of War-related?), and fresh reports that the PlayStation 6 could launch in 2027. Plus, Silent Hill 2, Until Dawn (PS5), and Yakuza: Like a Dragon join the PlayStation Plus lineup, while Halo remake leaks and The Outer Worlds 2 devs drop fresh insights. All that and more on this week's deep dive into the world of PlayStation and beyond!  

Nördigt
500. Den med Ghost of Yotei, Death of a Unicorn, Critical Role och en massa spelnyheter

Nördigt

Play Episode Listen Later Oct 16, 2025 136:05


Det är avsnitt 500! Vi firar med bubbel och en massa spelsnack. Avsnitt 500 är inte ett liveavsnitt - men det kommer! I väntan på det dricker vi lite bubbel och pratar spelnyheter: bland annat om ett Assassin's Creed-spel som lagts ned, att fler spel än någonsin släpps men färre personer köper många spel och att Clair Obscur: Expedition 33 har sålt över 5 miljoner exemplar. Vi snackar också om den nya Star Trek-serien, Starfleet Academy, den kommande Game of Throne-serien A Knight of the Seven Kingdoms, att Sigourney Weaver verkar återvända till Alien-universumet och att DC Comics meddelar att de aldrig kommer att använda generativ AI för att skapa serietidningar. Vidare har Tove spelat lite Ghost of Yotei, uppföljaren till Ghost of Tsushima, medan Niklas har sett ett par avsnitt av den fjärde kampanjen i Critical Role samt thriller-skräck-komedin Death of a Unicorn. Tack & Förlåt! Puss Hej!

The Ramble
Ramble 466: Ghost of Tsushima but Star Wars

The Ramble

Play Episode Listen Later Oct 15, 2025 42:01


In this one, Eddie and Jerry talk knowing when you were in trouble as a kid, Jerry loves Ghost of Tsushima, why could it not be a Star Wars game?, Eddie has some dope Marvel Legends figures and so much more... Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoices

Team Chat Podcast: A Video Game Podcast
Ghost of Yotei First Impressions - Team Chat Podcast Ep. 351

Team Chat Podcast: A Video Game Podcast

Play Episode Listen Later Oct 14, 2025 50:11


Jerrett has begun Atsu's journey in Ghost of Yotei and shares his initial thoughts as well as how he thinks Yotei compares to the great Ghost of Tsushima. 0:00 - Intro 3:20 - Moment with Mogan 15:32 - Ghost of Yotei First Impressions Subscribe to watch new episodes every week: https://www.youtube.com/channel/UCi14dFb-OyPcOS2pt4ZKP7g?sub_confirmation=1 Subscribe on podcast services: https://teamchatpodcast.com/where-to-listen/ Buy Team Chat Merch! https://www.teepublic.com/stores/team-chat-podcast Join our Discord: https://discord.gg/jkh48jk Join our Patreon: https://www.patreon.com/teamchatpodcast teamchatpodcast #videogames #ghostofyotei

Silence on joue !
S19E08 - Entretien avec Nate Fox, directeur créatif de «Ghost of Yōtei»

Silence on joue !

Play Episode Listen Later Oct 14, 2025 31:19


En proposant un monde ouvert à l'interface dépouillée mais rempli de petites histoires qui rythment l'exploration, Ghost of Yōtei, sans révolutionner le genre, propose sa propre vision d'un des formats préférés des superproductions actuelles. Nous avons eu l'occasion de rencontrer Nate Fox, directeur créatif chez Sucker Punch, pour évoquer les choix de design et les ambitions de la suite de Ghost of Tsushima.Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Soutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 5€ par mois : https://offre.liberation.fr/soj/CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet entretien a été enregistrée le 24 septembre 2025. Réalisation : Erwan Cario. Musique : The Yōtei Six · Toma Otowa Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Sacred Symbols: A PlayStation Podcast
#380 | Don't Fall Away and Leave Me to Myself

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Oct 13, 2025 256:03


If you're a regular purchaser of games, you're a stark minority within the very industry you know and love. We've known all about the revenue-related trends directing games as of late, but recent data indicates things are far more dire than they seem, particularly if you're a single player purist. For instance, a third of gaming consumers purchase less than one game a year; 12% buy one game a year; 18% buy two games a year. Only 14% of players buy at least one game a month! Yet, there's more money flowing than ever. Like, lots more. What gives? A migration of customers and their habits, of course! We discuss. Other news this week includes a brief Mark Cerny video celebrating Sony's collaboration with AMD for PlayStation 6, the reemergence of Marathon with invites to an NDA'd closed test, the bluest DualSense controller you could possibly imagine, rumors of a cancelled Reconstruction-era Assassin's Creed, and more. Then: Listener inquiries! Could Sony be on the precipice of adding to its family of first party studios? Is there a potential unfilled niche for medical-themed titles? Does PlayStation need to spin-up a new loyalty program? Forget about your favorite color. What's your favorite shape? Download the PrizePicks app and use code SACRED to get $50 in lineups after you play your first $5 Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:37:16 - Strange places to listen to Sacred0:41:27 - Ben Debate0:52:43 - Favorite shape0:58:31 - Mark Cerny appears!1:09:26 - New player purchasing data1:29:11 - New Marathon technical test coming1:49:59 - New early PlayStation lore1:58:37 - New blue Dualsense2:03:38 - PlayStation Concert cancelled2:10:25 - Cancelled Assassin's creed leaked2:33:10 - Expedition 33 sells over 5 million, new content coming2:35:40 - New Circana data2:43:33 - Top PSN downloads2:47:34 - PowerWash Simulator 2 release date and Mina the Hollower delayed2:54:28 - What We're Playing (Ghost of Tsushima, Ghost of Yotei, Baby Steps, Mario Galaxy)3:27:58 - SIE and Sword of the Sea?3:31:39 - Will Rockstar innovate gameplay in GTA VI3:37:38 - What's the end point of live service?3:42:44 - What do "fans" want?3:55:38 - PlayStation Stars still floating around3:59:19 - Where are the medical games? Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Sticky Buttons Podcast
EPS 113 - Ghost of Tsushima with Larry Cruz

The Sticky Buttons Podcast

Play Episode Listen Later Oct 12, 2025 103:34


Episode 113: Games discussed: Ghost of Tsushima published by Sony Interactive Entertainment in 2020 and developed by Sucker Punch Productions and Nixxes Software. A huge thank you to my dear friend Larry Cruz for joining me for this episode. Larry's PlayStation gamer tag is lcruz_94 Join the Discord: https://discord.gg/vG2PgRpY55 Sticky Buttons Blog: https://stickybuttonsblog.pika.page/ Youtube: https://www.youtube.com/channel/UCSJvGgcb44cEp6nQrMxCz1g TikTok: https://www.tiktok.com/@thestickybuttonspod?_t=ZT-8yMoXlJRAsQ&_r=1 Blake can be found on Instagram, Bluesky and Twitch @ handheldblake   Please consider subscribing to the Patreon, any support goes a long way to helping the show grow! https://www.patreon.com/thestickybuttonspod This show was founded in 2019 by Blake McKean and Brandon Prenz

Anime Protagonist Podcast
201 - Anime for [WEEB]s

Anime Protagonist Podcast

Play Episode Listen Later Oct 12, 2025 114:32


Summer 2025 Anime Awards — Best, Worst & Hidden GemsNow that the seasons are changing, Cole, Mike, and Jay look back at what was Summer 2025's best anime, and give out their awards!Also, Mike's playing Donkey Kong Bonanza, Jay and Cole become samurai in Ghost of Yotei, and more!Topics & Timestamps:00:00:00 - AniProPod 201 Intro 00:03:56 - Donkey Kong Bonanza Discussion & Gaming Tangent00:10:37 - Ghost of Yotei Impressions (vs. Ghost of Tsushima)00:28:41 - Biggest Flop of the Summer 2025 Anime Season00:34:00 - Best Anime Openings (OP) of Summer 202500:43:17 - Best Anime Endings (ED) of Summer 202500:48:08 - Best Directed Anime of the Season00:54:59 - Best Animation & Visuals01:01:29 - Anime Studio of the Season 01:09:32 - Best Girl of the Season01:13:26 - Best Boy of the Season01:18:32 - Best Duo / Character Partnership01:24:06 - Most Fun Anime of the Season01:30:16 - Most Underrated Anime of Summer 202501:38:09 - Best Continuing Anime01:45:14 - Best New Anime of the Season01:51:46 - Wrap Up & Next Time on AniProPodSupport AniPro:Patreon – https://www.patreon.com/AniProPodMailbag – https://anipropod.com/mailbagTokyoTreat ($5 off) – Use code "ANIPRO" for $5 off your first #TokyoTreat box: https://team.tokyotreat.com/AniProFollow & Subscribe:X (Twitter) – https://twitter.com/AniProPodInstagram – https://www.instagram.com/anipropodDiscord – https://discord.gg/dV5tMCWvM7Next Reviews:Anime – Buddy DaddiesManga – Journey Home After School → Ichi the Witch → Black Torch Music & Credits:Opening Theme – “Shibuya”Bumper Track – "Starts With You" by "Klaatu Verada Necktie"Music licensed via – slip.streamEnjoying the show? If so, please rate & review us on Apple Podcasts or Spotify – it only takes a moment and helps new listeners find us!

Vidjagame Apocalypse
Collectimals - Vidjagame Apocalypse 648

Vidjagame Apocalypse

Play Episode Listen Later Oct 10, 2025 190:27


This week's big release is Ghost of Yotei, which brings back one of our favorite features from its predecessor, Ghost of Tsushima: the adorable foxes that lead you to Inari Shrines. These furry friends are essentially collectibles, which got us thinking about other games that let you collect animals. After that, we give our impressions of Ghost of Yotei and other big new releases, including The Super Mario Galaxy Collection, Final Fantasy Tactics: The Ivalice Chronicles, and Digimon Story: Time Stranger. Then we talk about that Nintendo teaser animation and other news of the week.  Question of the Week: What is a spin-off game that got you into the main series? Break Song is "Animal" by Pearl Jam Vidjagame Apocalypse theme by Matthew Joseph Payne.

ghosts animal nintendo tsushima break song vidjagame apocalypse matthew joseph payne
Analytic Dreamz: Notorious Mass Effect
"GHOST OF YOTEI DEBUTS TO STRONG SALES, CLEARS HUGE FINANCIAL MILESTONE"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later Oct 10, 2025 16:49


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: ⁠https://ow.ly/msoH50WCu0K⁠Join Analytic Dreamz on Notorious Mass Effect for a deep dive into Ghost of Yōtei, the PS5-exclusive samurai epic. Analytic Dreamz unpacks its 2M+ copies sold in days, generating $140M+ revenue, outpacing Ghost of Tsushima digitally. Explore Atsu's revenge in 1603 Hokkaido, blending yōkai folklore, dynamic combat, and open-world exploration. With an 87 Metacritic, haptic haikus, and Ainu-inspired design, it's a cultural and critical hit despite “woke” backlash and minor bugs. Tune in for key stats, controversies, and why Yōtei is a 2025 standout. Support this podcast at — https://redcircle.com/analytic-dreamz-notorious-mass-effect/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Markers on the Map: A Gaming Adventure
Episode 220: Ghost Town

Markers on the Map: A Gaming Adventure

Play Episode Listen Later Oct 8, 2025 55:22


Where's everyone going? Space? This week, some opening thoughts on Ghost of Yotei, Sucker Punch's follow-up to one of the best games ever made, Ghost of Tsushima. This time, the player takes the role of Atsu, who sets out to find the Yotei Six in 1600s Ezo. We've got spoiler-free thoughts on the first few hours, including mission and world design, combat mechanics, and the interesting flow of the game. We've got more Borderlands 4, with both of us having finished the campaign at this point. And yes, more Silent Hill f with Hinako's treacherous journey continuing. The Dark Souls of Silent Hill keeps getting more and more interesting as time goes on. Check out the show on BlueSky @MarkersOnTheMap.

The Inner Gamer Podcast
432: Ghost of Yōtei, Hades 2 and Game Pass Increases

The Inner Gamer Podcast

Play Episode Listen Later Oct 7, 2025 126:32


This week on The Inner Gamer, Brett and Jason share their first impressions of Ghost of Yōtei — the long-awaited follow-up to Ghost of Tsushima. You now play as Atsu, a warrior on a brutal quest for revenge against the Yōtei Six who murdered her family. The tone is darker, the world more open, and the storytelling more grounded. It's a different kind of Ghost game, but so far, we're loving the shift in direction.Brett also dives into the full 1.0 release of Hades II on the Switch 2. This sequel from Supergiant Games expands everything fans loved about the original — deeper combat, gorgeous art, and another gripping mythic story. If you're a roguelike fan, this is a must-play; if you're not, its repetition may still test your patience.Finally, we break down some major industry news. With rising game and console prices — including another Game Pass increase — gaming is getting more expensive than ever. And in a stunning move, Electronic Arts was acquired by Saudi Arabia for $55 billion, the largest deal in gaming history. We discuss what this could mean for players, studios, and the future of the industry as costs climb higher than ever.Show Notes:1:05 - Housekeeping3:09 - Ghost of Yōtei First Look: Hunting the Yōtei Six46:26 - Hades 2 First Look: Is It Worth the Loop?1:08:36 - Console Gaming Is Too Expensive — The Beginning of the End?1:37:25 - Inside the $55B EA Takeover — Risks, Opportunities, and What's Next1:59:37 - Upcoming Video Game Releases Become a part of the conversation! If you donate $1 or more on Patreon you can get exclusive access to the Patreon-only chat and channels on the server. Visit our website to find our social channels, check past podcasts and donate to the show.Subscribe to our YouTube channel to see all of our latest videos as they drop. Credits:"Blue Groove Deluxe" by BlueFoxMusic on audiojungle.netWoman Announcer - Ariana Guerra; Actress"Wisdom" by Super Nostalgia 64

The Ringer-Verse
The Shocking EA Sale and ‘Ghost of Yotei' Reactions | Button Mash

The Ringer-Verse

Play Episode Listen Later Oct 6, 2025 87:40


Ben, Matt James, and Justin Charity break down the bombshell news about Electronic Arts being sold for $55 billion, Microsoft's Xbox Game Pass price hike, and the showdown between ‘Battlefield' and ‘Call of Duty.' Then Ben, Matt, and Daniel Chin share their spoiler-free reviews of the new spiritual sequel to ‘Ghost of Tsushima,' the PlayStation 5 exclusive ‘Ghost of Yotei.' EA is being acquired (01:43) Microsoft Xbox Game Pass price increase (14:04) 'Call of Duty' vs. 'Battlefield' (28:29) 'Ghost of Yotei' reactions (35:58) Host: Ben Lindbergh Guests: Matt James, Justin Charity, and Daniel Chin Senior Producer: Steve Ahlman Additional Production Support: Arjuna Ramgopowell Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Besties
Ghost of Yotei Slashes Through Open-World Filler

The Besties

Play Episode Listen Later Oct 3, 2025 55:56


The Besties were mixed on 2020's Ghost of Tsushima, but have found a lot to love in its new sequel, Ghost of Yotei. What makes this open-world Sony-exclusive stand out? Plus, Griffin updates the group on the brilliant remake of Final Fantasy Tactics. And we make some time to pick through the mailbag! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!

The Movie Podcast
Unmasking Ghost of Yōtei with Creative Director Jason Connell of Sucker Punch Productions

The Movie Podcast

Play Episode Listen Later Oct 3, 2025 42:07


On this episode of The Movie Podcast, Daniel and Shahbaz are joined by Creative Director Jason Connell of Sucker Punch Productions for an in-depth discussion on the making GHOST OF YŌTEI and the cinematic influences behind it. Set in 1603 in Ezo, Japan, the story follows Atsu, an onryō seeking vengeance against the “Yōtei Six” for slaughtering her family sixteen years earlier. Ghost of Yōtei is out now exclusively on the PlayStation 5 family of systems. Jason Connell is a Creative Director on Ghost of Yōtei and was Creative Director and Art Director on Ghost of Tsushima, leading lighting, cinematography, and concept direction. He has more than 20 years of game development experience, over half of which have been with Sucker Punch. Alaska bred, he loves adventuring with his wife and two children. Jason lives in a beanie 99% of the time and abuses the word awesome. Watch and listen to The Movie Podcast now on all podcast platforms, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TheMoviePodcast.ca⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Contact: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠hello@themoviepodcast.ca⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠FOLLOW US⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Daniel on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Letterboxd⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Shahbaz on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Letterboxd⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Anthony on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Letterboxd⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ The Movie Podcast on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TikTok⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Rotten Tomatoes Learn more about your ad choices. Visit megaphone.fm/adchoices

The Fourth Curtain
Ghost of Yotei's Mud Blood and Steel, with Sucker Punch

The Fourth Curtain

Play Episode Listen Later Oct 2, 2025 76:05 Transcription Available


It's a one-two move with Sucker Punch's Chris Zimmerman and Brian Fleming. Now shipping Ghost of Yotei, they tell us about leaving Microsoft for Sony and becoming a gamedev powerhouse. Tales of exact pitches and being great instead of good - this week!Episode Highlights[00:00:00] Intro: Chris Zimmerman & Brian Fleming of Sucker Punch ProductionsAn introduction to Chris and Brian, co-founders of Sucker Punch Productions (Sly Cooper, Infamous, Ghost of Tsushima).[00:08:23] “Name it Anything But Sucker Punch”Brian and Chris talk about the founding of Sucker Punch and how the studio got its name. [00:14:06] Early Days at MicrosoftBrian and Chris reminisce on learning how to run a business, trial and error, and early days at Microsoft.[00:21:04] Growing Up in the “Right” PlaceBrian and Chris trade stories of growing up and working in tech in the early 90s. [00:27:54] Leaving Microsoft and Starting Sucker PunchChris and Brian talk about leaving Microsoft, building a team from scratch, making their first games, and landing a deal with Ubisoft.[00:37:17] The Silver LiningAfter a release riddled with mistakes, the team lands a first party deal for their next game series, Sly Cooper. [00:47:28] Was Sony the Right Choice?Chris and Brian discuss the advantage of having a stable, long-term relationship with your publisher and building trust.[00:51:19] How Ghost of Tsushima StartedFrom an alpha that never got approval, to developing one of the fastest-selling first-party PlayStation titles and a BAFTA-winning game.[01:01:50] The Studio Now vs. Then and COVID's ImpactReleasing 3 months into the COVID-19 pandemic, Chris and Brian review how they adjusted their plans and how the studio has evolved over time.[1:10:27] Outro: Closing RemarksSupport the showThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on Twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Kimya TaheriArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505

It's Mike Jones
Mike Jones Minute-Con 10/2/25

It's Mike Jones

Play Episode Listen Later Oct 2, 2025 1:01 Transcription Available


Today in the #MikeJonesMinuteCon, we're talking about Ghost of Yotei and Axl Rose, comic book hero! 

Game Talk
#324 | Noch TOLLER als Tsushima: GHOST OF YŌTEI ist Japan zum JUBELN!

Game Talk

Play Episode Listen Later Oct 1, 2025 110:16


Was für eine volle Games-Packung! Wir besprechen GHOST OF YŌTEI, zeigen euch das dazugehörige Interview mit Game Director Nate Fox. Außerdem gibt's SONIC RACING: CROSSWORLDS und das Klassiker-Comeback FINAL FANTASY TACTICS: THE IVALICE CHRONICLESf. Gregor bringt von einem SEGA-EVENT allerlei – Überraschung! – YAKUZA-News mit, außerdem diskutiert die Runde Ankündigungen rund um WOVERINE, FORZA HORIZON 6 und mehr. Ach ja, natürlich muss es auch um die EA-ÜBERNAHME gehen, krasse Sache! DIGIMON STORY TIME STRANGER, SIMON THE SORCERER ORIGINS, HADES II und mehr runden diesen geilen GAME TALK ab. Und vielen Dank und ganz viel Liebe an Viet! Rocket Beans wird unterstützt von Peugeot. Learn more about your ad choices. Visit megaphone.fm/adchoices

Damn That Television!
Damn That Television #446 - Rory You Idiot

Damn That Television!

Play Episode Listen Later Sep 28, 2025 28:48


On this episode Matt and Jon discuss the season (series?) finale of Alien: Earth, Peacemaker, Gen V, South Park and Beavis and Butt-Head, while Jon rewatched All the President's Men and continued on The Paper and reread Absolute Batman: The Zoo, while Matt finished season four of Gilmore Girls and started playing Ghost of Tsushima! Twitter, or X or whatever (For Now): https://twitter.com/Jonwahizzle Threads: https://www.threads.net/@jonwahizzle Facebook: https://www.facebook.com/groups/damnthattelevision/ Instagram: https://www.instagram.com/damntvpod Bluesky: https://bsky.app/profile/mattlovestv.bsky.social https://bsky.app/profile/jonwahizzle.bsky.social Letterboxd: https://letterboxd.com/mattlovestv/ https://letterboxd.com/jonwahizzle/ Jon on AIPT: https://aiptcomics.com/author/jonathanw/ Matt's show The Drop: A Pop Culture Mix Tape: wscafm.org Sundays 6-8 PM: https://www.facebook.com/groups/thedropwsca/

Spawn On Me
Ghost of Yotei Review – Sucker Punch's Boldest Story Yet

Spawn On Me

Play Episode Listen Later Sep 26, 2025 22:21


Ghost of Yotei has been called everything from “the wokest samurai game ever” to a next-gen masterpiece. After spending 50+ hours with the game, here's my spoiler-free review.In this episode, I'll cover:The story setup of Atsu and her path as the Ghost of Yotei (without spoilers)How the game explores themes of vengeance, justice, and consequenceErika Ishii's powerful performance and why it elevates the experienceGameplay evolution from Ghost of Tsushima (stances, weapons, stealth, fear mechanics)Visuals, worldbuilding, and why this might be Sucker Punch's best game yetAnd yes — I'll dig into the controversy: Is Ghost of Yotei really “woke,” or is that just noise? Let me know what YOU think in the comments.This is a spoiler-free review — no major story reveals, just my honest impressions on gameplay, themes, and presentation.If you enjoyed this, please like, subscribe, and check out more gaming coverage here on the channel.

Gamers Week Podcast
Episode 184 - Wolverine Gameplay At Sony State Of Play

Gamers Week Podcast

Play Episode Listen Later Sep 26, 2025 78:13


Send us a textIn this episode...--> Sony held its latest State of Play showcase to detail what's coming next for the platform, including a first look at gameplay for the much-anticipated Wolverine game. --> If you got Ghost of Tsushima's platinum trophy, congratulations – PlayStation's Franchise Rewards program would now like $70 for your commemorative merch.-->  The adaptation you've been waiting for since 1996 is finally here – Bop It! is now a videogame.--> Also: Top 3 New Releases, TriviaWe love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at linktr.ee/cafebtw- Get creative with Pixel Pond production company at pixelpondllc.com- Visit Absolutely the Best Podcast: A Work in Progress at linktr.ee/absolutelythebest**Use this link to get a $20 credit when you upgrade to a paid podcast hosting plan on Buzzsprout! buzzsprout.com/?referrer_id=1884378Hosts: retrogamebrews, wrytersview, donniegretroOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show

The Game Changing Attorney Podcast with Michael Mogill
401. AMMA — From Girl Dad to CEO: The Michael Mogill Playbook

The Game Changing Attorney Podcast with Michael Mogill

Play Episode Listen Later Sep 25, 2025 28:24


What if the keys to becoming a better CEO were hiding in the way you show up as a father? In this episode of The Game Changing Attorney Podcast, Michael and Jessica Mogill shift from strategy to storytelling and get personal. From showing up as mystery readers in their daughter's classroom to rewatching KPop Demon Hunters on repeat, Michael shares how fatherhood has shaped his values, his leadership, and the legacy he wants to leave. He also talks about the video games that shaped his mindset and reveals the surprising ways he uses AI in his personal life to improve his health, habits, and decision-making. Here's what you'll learn: Why choosing presence over productivity can create more impact in the long run What Michael's favorite video games say about how he thinks, leads, and solves problems How AI helps him stay sharp, build better routines, and prepare for his next triathlon A straightforward look at how Michael approaches parenting, hobbies, and personal development. ---- 01:45 – Why reading to a first-grade class was more nerve-wracking than speaking at a Summit 03:37 – The books Michael and Jessica chose, and what they taught the kids about mindset and choices 04:27 – Why being a mystery reader matters more than missing a meeting 06:03 – What Michael has learned from being a girl dad 12:22 – Michael's top video games of all time and what they reveal about how he thinks 19:54 – Why hobbies like gaming are critical for high performers 20:15 – How Michael uses AI to improve decisions, habits, and health 24:45 – The key ingredient that makes AI actually valuable in your personal life Links & Resources: The Power to Choose Amelia Bedelia American Kingpin by Nick Bilton  The Power of the Dog by Don Winslow The Road by Cormac McCarthy Video Games Chrono Trigger The Last of Us  Half-Life Cyberpunk 2077 The Witcher 3: Wild Hunt Red Dead Redemption 2 Death Stranding 2 Expedition 33 Kingdom Come: Deliverance II Ghost of Tsushima 2 Call of Duty TV & Film Mr. Robot  Children of Men The Road (film adaptation) Blade Runner AI Tools & Technology ChatGPT (OpenAI) Gemini (Google) Grok (xAI) Claude (Anthropic) ---- Do you love this podcast and want to see more game changing content? Subscribe to our YouTube channel. ---- Past guests on The Game Changing Attorney Podcast include David Goggins, John Morgan, Alex Hormozi, Randi McGinn, Kim Scott, Chris Voss, Kevin O'Leary, Laura Wasser, John Maxwell, Mark Lanier, Robert Greene, and many more. ---- If you enjoyed this episode, you may also like: 394. How to Grow Without Losing Culture (Or Your Sanity) with Varghese Summersett 389. AMMA — Stop Fixing $5 Problems and Start Solving $1M Ones 332. Cliff Bleszinski — What the Legal Industry Can Learn From the Gaming Industry

Creature Cast — The Official Console Creatures Podcast
Interview with Ghost of Yotei Art Director Joanna Wang From Sucker Punch Productions

Creature Cast — The Official Console Creatures Podcast

Play Episode Listen Later Sep 25, 2025 26:49


Ghost of Yotei Art Director Joanna Wang joins Steve and Bobby on Creature Cast this week to discuss the game's ambition, innovations in developing for the PlayStation 5, and how art direction helps when considering scope during development. If you're curious how Tsushima differentiates from mainland Japan, how much work goes into the Director Modes, how the seamless open-world transition between biomes works, and the subtle changes made in Ghost of Tsushima, check out the complete interview!Like and follow us on Social Media:Bluesky: @consolecreatures.comYouTube: ⁠⁠⁠@ConsoleCreaturesTwitter: @ConsoleCreature⁠⁠⁠Facebook: @RealConsoleCreatureInstagram: @ConsoleCreaturesThreads: ⁠ @Consolecreatures ⁠Intro music provided by Mad Seedling. Check his work on Spotify!#ghostofyōtei #ghostoftsushima #suckerpunchproductions #playstation

Reconectados Videojuegos
Reconectados 9x05: Análisis Ghost of Yotei, Silent Hill f, Marvel's Wolverine en el State of Play

Reconectados Videojuegos

Play Episode Listen Later Sep 25, 2025 127:10


¡Apoya Reconectados, decide y participa en todos los sorteos! ✅ Patreon: https://www.patreon.com/reconectados (00:00:00) - Intro (00:03:01) - Ghost of Yotei (01:00:51) - Silent Hill f (01:14:13) - Sonic Racing Crossworlds (01:24:34) - Kojima Productions: Beyond the Strand (01:44:01) - State of Play (02:03:27) - 02:07:10 - Despedida Algo más de 5 años después del lanzamiento de Ghost of Tsushima analizamos ahora la nueva entrega de la saga, Ghost of Yotei, y te contamos todo lo que nos ha parecido. ¿Resuelve los problemas del primer juego? ¿Cómo funciona su mundo abierto y su exploración? ¿El combate a katana sigue siendo igual de desafiante? Respondemos a todas las preguntas en este completo análisis, pero hacemos lo propio con Silent Hill f, que ha acaparado titulares estos últimos días. Además, debatimos sobre el evento de Beyond the Strand, donde Kojima nos ha enseñado sus planes con Overdose y Physint. Y, por supuesto, llegamos para contaros todas las novedades del State of Play, entre ellas la aparición de Marvel's Wolverine al final del evento. ¡Gracias por seguir con nosotros una semana más! Compra más barato en nuestro enlace de Instant Gaming: https://www.instant-gaming.com/es/?igr=reconectados ¡Sigue nuestro canal de Twitch! ✅ Suscríbete a Twitch: https://www.twitch.tv/reconectados ¡Únete a nuestro grupo de Telegram de ofertas! ✅ Canal de ofertas: https://t.me/ofertasvideojuegosreco ¡Escucha Reconectados cada semana: Jueves 07:00am! Ivoox: https://www.ivoox.com/podcast-reconectados-videojuegos_sq_f1467878_1.html Spotify: https://open.spotify.com/show/0TzgUfUZppavUlKeRreIXL Apple: https://podcasts.apple.com/es/podcast/reconectados-videojuegos/id1304330116 ¡Síguenos en redes sociales! Twitter: @ReconectadosPod Jabote: @Jabote22 Manu: @ManuGmn Paula: @paulacroft02 Borja: @borjaruete Facebook: https://www.facebook.com/ReconectadosPodcast/ Instagram: https://www.instagram.com/reconectadospod/

Call Me By Your Game
Ep.260 - Ghost of Tsushima with Edgar Momplaisir

Call Me By Your Game

Play Episode Listen Later Sep 24, 2025 89:36


This episode has embraced the forbidden tactic of FUN! Today writer Edgar Momplaisir returns to the podcast to antagonize his buddy Conner and discuss his time with Sucker Punch Productions' epic action-adventure Ghost of Tsushima (2020). Show Notes Edgar Momplaisir - Instagram Conner McCabe – Bluesky Produced, Edited, and Original music by Jeremy Schmidt – Video Games: a Comedy Show Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord-  Bluesky – Instagram – Twitch Episode Citations Ghost of Tsushima: the Road to Launch - PlayStation blog by Brian Fleming

Gamekings
Gamekings Daily - Xbox wordt onbetaalbaar & inverted controls for the win

Gamekings

Play Episode Listen Later Sep 22, 2025 23:22


Welkom bij GK Daily, de dagelijkse podcast van Gamekings. In pak-hem-beet twintig minuten nemen we de laatste ontwikkelingen met je door, zodat je het snel en makkelijk tot je kan nemen. Bijvoorbeeld als je onderweg bent naar je werk, je jezelf even verveelt of je in het zweet werkt in de fitness. JJ heeft deze keer Jasper uitgenodigd om het laatste nieuws met jullie door te nemen. De twee gaan praten over de tweede prijsverhoging van de Xbox in de VS binnen een paar maanden, de mogelijke komst van Ghost of Tsushima en Horizon Zero Dawn naar de Xbox en een onderzoek dat uitwijst dat gamen met inverted controle settings je meer secuur maakt. Dit en meer ga je zien en horen in de GK Daily van maandag 22 september 2025.De Xbox Series X wordt zo wel heel erg duurGK Daily is er op de doordeweekse dagen behalve op de vrijdag. Op die dag hebben we namelijk EvdWL. De uitgebreide podcast. In GK Daily praten we je in 20 minuten bij over wat er zich allemaal afspeelt in de wereld van videogames. Dat doen we in de bekende gezellige Gamekings stijl. In deze aflevering behandelen we het meest spraakmakende nieuws van de laatste dagen. Bijvoorbeeld de verrassende prijsstijging van de Xbox in de VS. De duurste Xbox series X wordt straks 799 dollar. Dat zijn toch onmogelijke prijzen voor een console? Is dit dus een slimme zet van Microsoft? Je krijgt het antwoord in deze video.Waar speelt de nieuwe God of War zich af?De twee kijken ook naar de mogelijk setting van de nieuwe God of War. Waar gaat Kratos dit keer met zijn bijlen en zwaarden zwaaien? En waarom kiezen sommige gamers voor een inverted instelling op hun controller? Hoe wordt dat bepaalt in je hersens en welke van de twee opties laat je beter gamen. Een nieuw onderzoek van Dr Jennifer Corbett en Dr Jaap Munneke van de Brunel Universiteit in London wijst dit uit. Hoe kijken de beide heren hier tegenaan? 

Genuine Chit-Chat
272 – Video Gaming & Fatherhood: Immersion, Lessons, Gratification & Time Management With Dan Belgrave (Dark Ronin)

Genuine Chit-Chat

Play Episode Listen Later Sep 21, 2025 64:34


Gaming & fatherhood are the main topics this week with the amazing Dan Belgrave! Dan & Mike have collaborated in the past on GCC, the podcast Superheroes For Dummies and more, but this week they're honing-in on two incredibly important aspects of Dan's life; being a dad and video games! In their discussion, they talk about the challenges of fatherhood and the balancing of time one must adhere to, while also talking about the many incredible things that come along with it. After talking about Dan's son, the duo move into video-game-territory in more detail, including early memories of gaming, why they love it, Ghosts of Tsushima, and so much more – this is one for the gamers and the dads! Find Dan on IG @dark_ronin84 and @black_blur84 or on TikTok @manlikedan84. Dan is involved in a new collaborative podcast project, which will be launching very soon, so keep your eyes & ears peeled! Dan was last on GCC all the way back on episode 115, so dive into the back catalogue to listen! Previous episodes of GCC have included Tony (A.R.) Farina talking about his Sense & Sensibility adaptation, Seth Singleton talking about Comics Lit, celebrating Where I'm From 200 with Alyson Shelton, interviews & reviews from the Forbidden Worlds Film Festival and discussing The Intergalactic Empire Of Wakanda novel with its author, Suyi Davies Okungbowa! All Patreon supporters have been receiving bonus episodes, including reviews on A Clockwork Orange, Thunderbolts, Venom 3 and more, as well as early access! Support at www.patreon.com/GenuineChitChat or https://ko-fi.com/GenuineChitChat If you're a Star Wars fan, check out Star Wars Chit-Chat for Mike's in-depth reviews, breakdowns & things you missed episodes for Andor, The Clone Wars and more, on any podcast app or on YouTube: https://podfollow.com/starwarschitchat & https://youtube.com/@starwarschitchat Guest Spots: Talking Child's Play, after watching it for the first time, on the 20th Century Geek: https://pod.fo/e/32462c Another episode of Disney Discussions is out where Mike & Dan spoke about Lilo & Stitch 1 & 2 with Megan, Ria & guest Natalie! https://tinyurl.com/2bs7kker Mike has been on the 20th Century Geek podcast, reviewing Superman '78, Superman II, the Super/Man documentary and Superman 2025! https://pod.fo/e/2bea07 Find all of Mike's social media & other links at https://linktr.ee/GenuineChitChat Please review/rate, subscribe and share – it helps the show out an incredible amount!

Stealth Boom Boom | A Stealth Video Games Podcast
Ghost of Tsushima Review | Accessible Sekiro, The Feeling, Chasing Foxes

Stealth Boom Boom | A Stealth Video Games Podcast

Play Episode Listen Later Sep 16, 2025 156:32


We're back after our summer holidays and kicking off the second half of season 3 by looking at a particular Washington-based developer that we've looked at many times before, Sucker Punch Productions. After chatting about two-thirds of their raccoon trilogy on this very podcast, we're taking a look at something that is much more recent, much more grown-up, much more samurai. We're going back to 2020 to take a look at an open-world, action-adventure game set during the first Mongol invasion of Japan. We're talking Ghost of Tsushima.On this episode of Stealth Boom Boom, we chat a little bit about tourism, whether Akira Kurosawa mode is just a black and white filter and nothing more, and there's what some people are calling “a surprising amount of Infamous chat”, too. We also look at how they tried to balance authenticity with audience expectation, finishing a game during a global pandemic, and there's a heated discussion about wind.Here are some of the things you're gonna hear us chat about in our review: outrageously quick load times; stealth that encourages speed over patience; some very enjoyable, very familiar outpost-clearing; the power of Focused Hearing; loads of tall grass; the feeling of a sequel to Assassin's Creed 2; being hated by samurai as you fling kunai, wind chimes, and sticky bombs about; undercover Batman; sword-fighting that feels like accessible Sekiro: Shadows Die Twice, whilst also engaging the player with a number of different things to consider; no lock on; announcing your arrival at the beginning of a fight; taking on one other opponent in a duel; running after foxes, slicing bamboo, and one or two other things that are absolutely everywhere on this very large map; an uninspired grappling hook; an island that is too big for some and the right size for others; Samuel Taylor Coleridge; Ishikawa's student; a plot that would've worked better in a more linear game; using Ghost tactics and feeling completely fine; and our clothing choices.After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Ghost of Tsushima is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting Amnesia: The Dark Descent on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS

Nerd Legion
GHOST OF YŌTEI Inspirations: THRONE OF BLOOD (1957) — Samurai Ghosts & Cursed Destiny

Nerd Legion

Play Episode Listen Later Aug 30, 2025 52:18


With Ghost of Yōtei launching October 2nd, Nerd Legion is diving into the films and anime that inspired the game's haunted world. We begin with Akira Kurosawa's Throne of Blood (1957), a chilling reimagining of Macbeth that blends Noh theatre, samurai tragedy, and supernatural ghosts. In this episode, MonteCristo and DoA discuss:⚔️How Throne of Blood's fog, wind, and black-and-white style shaped Kurosawa Mode in Ghost of Tsushima (returning in Ghost of Yōtei)⚔️The fusion of Shakespearean tragedy with Japanese Noh theatre and its symbolism (Lady Asaji's mask-like stillness, the centipede banners, spinning horses)⚔️Kurosawa's legendary use of atmosphere and the unforgettable real-arrow death scene with Toshiro Mifune⚔️How the film's themes of cursed destiny and supernatural hauntings echo the mythic tone of Ghost of Yōtei

Tales from the Fandom
Episode 428: Natalie aka OhThatNatalie talks books, video games, and Twitch streaming

Tales from the Fandom

Play Episode Listen Later Aug 25, 2025 83:55


Natalie aka OhThatNatalie on socials joins from Canada as we get to talk about a number of her passions. While we start off strong with talk of tiramisu, we dive into one of our main topics - Books! Natalie talks about how she got back into reading, fanfiction, and what books she is drawn to now. She gives several recommendations (see links below), and we talk openly about how she shares her very personal reactions to some of the books she's read on her Instagram page. She talks about how she decides which books sit on shelves, and which books get boxed to be saved for later. Mixed in with that talk, we do delve into a little about hockey and how Natalie is a fan of the Carolina Hurricanes and how that came to be. We then jump over to video games and Twitch streaming. Natalie talks about how she first got into video games, and what kind of video games she is drawn to. Natalie talks about her start as a Twitch streamer, streaming The Sims 4, and eventually transitioning to story based games such as Red Dead Redemption, Mass Effect, and Ghost of Tsushima, to recent Souls like games. You can find Natalie at: https://direct.me/ohthatnatalie/ https://www.twitch.tv/ohthatnatalie https://www.instagram.com/ohthatnatalie/ https://www.youtube.com/c/ohthatnatalietv https://bsky.app/profile/ohthatnatalie.bsky.social Book recommendations include: The Love Hypothesis by Ali Hazelwood - https://amzn.to/45BoE2c Playing for Keeps series by Becka Mack - https://amzn.to/45OV0p0 The D.C. Stars series by Chelsea Curto - https://amzn.to/3VnHTGd A Rebel Blue Ranch series by Lyla Sage - https://amzn.to/3VlQPfe Out on a Limb by Hannah Bonam-Young - https://amzn.to/4oRDI32 Not Safe For Work by Nisha J. Tuli - https://amzn.to/41ZnKtP