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Welcome to the Backlog Busters, Season 8 - Episode 17. Mathman and Hootz discuss walking streaks and relatives reaching the 100-year milestone. At the end of the episode, we dish out top secret tips for Abadox on the NES and Golden Axe on the Genesis. We also played some games...Hootz - Monster Hunter Wilds, Sea of Stars, Case of the Golden Idol, Nine SolsRyan -Blue PrinceIf you were a patron, you would hear all the stuff we talk about before and after the theme music. You never what you'll hear! (This week we talked all about toppings for tacos and burgers.)If you would like to have more of the Backlog Busters in your life, head on over to the socials and follow these fine folks:Blue SkyBacklog BustersMathman1024BlazeKnightSkinnyMattAlso, don't forget to join the Discord and be part of the fun.Patreon link -->patreon.com/BacklogBustersSkinnyMatt's Extra Life page --> here
The Nerds are back with the final spooky Halloween edition of Play or Nay!In this episode, we will be reviewing the classic NES game, Abadox. Join us as we take a deep dive into this game and explore its gameplay, graphics, and sound.Abadox is a game that will take you on a wild ride through the insides of a giant alien creature. The game is full of action, adventure, and excitement. But beware! The game is also known for its gory aspects. You'll encounter brains, eyes, and even cilia as you navigate through the creature's intestinal tract.Grab your popcorn, sit back, and enjoy the show! And if you're feeling brave enough to play Abadox after hearing our review, make sure you have a spare pair of underwear handy!Stay Nerdy, My Friends!See more at www.techegy.me
Somewhere in the galaxy, a huge alien space creature known as Parasitis travels between realms digesting its prey. The latest victim consumed by the alien entity is the planet Abadox. While trying to devour other planets by assuming the form of this planet, the World Alive Force (WAF) launches an all out assault on the alien life form. The player is a single soldier in this military operation. Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com --- Support this podcast: https://podcasters.spotify.com/pod/show/nestalgia/support
10Hour Timestamp is the short fuse gaming podcast, in which Dave (RoseTintedSpectrum) and Stu (the Brummie) explore the world of gaming by playing a game for a mandatory 10 hours, creating a diary entry after each hour, and then discussing those entries with each other. Episode four already? Yes! It really has been that long! Abadox is known as one of the most difficult SCHMUPS on the NES. How will the Northerner and the Brummie fair this month? Who will survive? How are Dave's eyes? Will anyone make it to the 11th hour? It's time to find out...
We cover Abadox, Lolo 2, Al Unser Jr. Racing, Astyanax, Baseball Simulator 1.000, Burai Fighter, Code Name: Viper, Conflict, Heavy Barrel, Jack Nicklaus, Kid Kool, Magic Johnson, Target: Renegade, Terra Cresta, Vegas Dream, Wheel of Fortune: Family, Win, Lose or Draw, and a ton more.
Welcome to BGMania: A Video Game Music Podcast found on Level Down Games every Wednesday. On today’s episode, we’re exploring the world of Natsume with games that were both published and developed by them being featured. This ended up being a delightful episode to do. Enjoy the show. Please send all track requests for future episodes of Radio Hour and possibly more to bgmania@leveldowngames.com The tracklist for today’s episode is as follows: Desolation Canyon (Wild Guns Reloaded) [2010] Music 1 (The Jetsons: Cogswells Caper!) [1992] Xak Tsaroth Theme 1 (AD&D Heroes of the Lance) [1988] Star Night Festival (Harvest Moon) [1996] Sewer (Mighty Morphin’ Power Rangers) [1994] Sector 2 (Power Blade) [1990] Final Battle Theme (Nicktoons Battle for Volcano Island) [2006] Town -Day- (Rune Factory 3) [2009] Rumbling (Lufia 2: Rise of the Sinistrals) [1995] Battle Theme 3 (Medabots RPG) [2002] BGM 08 (River King: A Wonderful Journey) [2005] Final Area (Shatterhand) [1991] Mineral Town (Harvest Moon: Friends of Mineral Town) [2003] Stage 1 (Shadow of the Ninja) [1990] Arcade Mode -Shinin’ Queen- (Cleopatra Fortune) [1996] Obsidian Mansion (Rune Factory 4) [2012] Stage Theme 02 (Abadox) [1989] Headquarter (Ninja Warriors) [1994] ~~AFFILIATE LINKS~~Please consider supporting Level Down Games and all of our content by using the following affiliate links. Thanks so much! ◘ Amazon: https://www.amazon.com/?tag=levdowgam-20◘ TechniSport Gaming Chairs: http://technisportusa.com/?afmc=ldg◘ Audible: https://amzn.to/2uGf6Rm◘ Green Man Gaming: http://bit.ly/2mwcnpd◘ Fanatical: http://bit.ly/2MGOFFF◘ ORIGIN PC: http://www.originpc.com/?aid=5118◘ RAZER: http://leveldowngames.com/razer~~AFFILIATE LINKS~~
Welcome to Dev Game Club, where we in this episode we conclude our discussion of 1998's Thief: The Dark Project. We talk a bit about equipment and gadgets, the story and enemy shifts that happen late in the game, the commitment maybe to story over what was working, and as always, our takeaways from the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the end! Podcast breakdown: 0:45 Segment 1: Thief discussion 54:53 Break 55:20 Segment 2: Thief takeaways, Brett's Book Minute, and Feedback Issues covered: good ending dialog, using the whole toolkit, kiting enemies to a trap, firing off gadgets immediately on acquisition, gas and fire arrows, having trouble on Escape, leaning away from the core fantasy, being a little too story-forward, other directions that might have worked, an easier last level, having to experiment to take down enemies, making good extensions to the enemy mix vs bad, finding an in-game way to give you information about your tools, the Hammerite mythology and technological disruption, conflicts between technology and nature, Hammerites and the Brotherhood of Steel, the texts before the cutscenes, setting tone, using first-person tools for storytelling, not being able to rely on lore, usability and testing, being a developer and being too good at your game, enjoying little loops of locations and story, missing subobjectives and having to go back, kicking the hornet's nest and having to go back, moving the goalposts too many times, the frustrating Escape level, returning to the Hammerite cathedral and having it changed, one-way gating your way through the final level (vs stealth), changing the tone of the game, how do you end a game?, going to an otherworldly place, Garrett talking to himself, listening to the Trickster do his summoning, heist/switching the idol, committing to the thief fantasy, technology as a feature, writing their own engine, focusing on simulation and systems in first-person, rope arrows and surface types, designing ancillary systems to support your core experience, consequential map, lockpicking vs a minigame, inventory and the store, horror beats, Garrett as a character, Brett's Book Minute, a correction, quiet and loneliness in Tomb Raider, loner vs loneliness, the golden age of the immersive sim, the genre as a success or not, expense of making AAA, level designers' ability to make whole levels, immersive sims at the indie level and procedural elements, flesh levels. Games, people, and influences mentioned or discussed: Looking Glass Studios, Everquest, Edge of Tomorrow, Fallout, Monty Python, The Princess Bride, Gone Home, Dear Esther, D&D, JRR Tolkien, System Shock 2, Indiana Jones/Raiders of the Lost Ark, Baldur's Gate, ION Storm, Ultima Underworld, Deus Ex, Thief (2014), Tomb Raider, Tony Cliff, Delilah Dirk (series character), Timothy Hallinan, Junior Bender (series character), Ethan Johnson, Greg LoPiccolo, Vijay Lakshman, Elder Scrolls, Alex Rigopulos, Eran Egozy, Tim Dore, Half-Life, Dan Hunter, Dishonored, Prey, TIE Fighter, Daron Stinnett, Bethesda Game Studios, Zenimax, Arkane Studios, Kotaku, Neon Struct, We Happy Few, The2ndQuest, Contra, Aliens, Predator, Abadox, Alien Syndrome, Halo, Eric Bartoszak, Jill Murray. Next time: Next time we expect an interview! Keep your eyes peeled. Links: Fansy the Famous Bard (CW: homophobia, probably other chat grotesqueries, MMO chat can be ugly) Brett's Twitch Channel Stealth Docs YT Channel (recommended by a listener) Podcast with Looking Glass folks @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
This week starts off a long series of episodes called 40 for 40. Each episode in this series will focus on a game from a box of NES games Josh bought about a year ago. Some of them he played, others he has not. This is the first of the series and Josh is going in blind and he brings his friend Andrew along for the ride! End Song: Mountain Range (Tal Tal Heights) Album: Meow Meow & Bow Wow Artist: DJ Cutman, Spamtron & Gamechops Follow us on Twitter, Facebook and Instagram @stillloadingpod Tags: Gaming, retro gaming, NES, nintendo, abadox, milton bradley, nintendo entertainment system
This week on Random Assault... well, the title speaks for itself, so be warned. But Willyfresh joins us so we can talk about Ant-Man, how dreadfully full-of-it that Suicide Squad trailer was, how Abadox was actually the original video game, and how unicorns have sex. Prepare yourself for the worst. SEGMENT 1: - Ant-Man - Suicide Squad trailer - Batman v Superman - The Lost Boys is the gayest movie in Hell - What we had on our walls growing up SEGMENT 2: - Teppuu manga - MMA is over too quick - Everything from France sucks - Live-action Attack on Titan movie - Alex's Top 10 Movies - Arkham Knight sucks. Go figure. - Barely Legal Bridge - Unicorn mating habits - Abadox is the original game SEGMENT 3: - Fallout Shelter - The Good, The Bad, and the Weird - We answer your questions - Autism Bukkake