POPULARITY
Codey and Kevin talk through all the recent news. Also bugs again. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:17: What Have We Been Up To 00:19:17: I Know What You Released Last Month 00:26:44: Upcoming Game Releases 00:30:40: Game Updates 00:40:52: New Games 00:51:08: Other News 01:12:01: Outro Links Harvest Moon Double Pack for Switch Release Date Cattle Country Release Date To Pixelia Release Hello Kitty Island Adventure “Friends, Furniture, and Frozen Peaks” Update Hello Kitty Island Adventure Month of Meh Farlands “0.5” Update Sunseed Island Starsand Island Mudborne Soundtrack Tales of the Shire Store Wholesome Direct ConcernedApe Interview New Lego Animal Crossing Sets Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kev: Hello farmers and welcome to another (0:00:33) Kev: Contractually obligated episode of the harvest season that’s not true at all. There’s no contracts whatsoever (0:00:36) Codey: Not true. (0:00:40) Kev: By no one, have you ever seen Paul board and the mall cop movie? (0:00:45) Codey: Uh, for not for a hot minute. (0:00:49) Kev: Well, I’m just reminded like he he there’s this plaque (0:00:53) Kev: You know mall security whatever and he just made it himself for himself and that’s all that I’m thinking (0:00:57) Codey: Okay. (0:01:00) Kev: Contract I drafted for myself. Oh (0:01:03) Kev: Anyways, hello. My name is Kevin (0:01:05) Codey: And I am Cody. (0:01:07) Kev: And we are here today to talk about cottagecore games per the first section for the party of the first part. Oh, yeah (0:01:12) Codey: A-wooo! (0:01:15) Codey: Ow-ow-ow! (0:01:17) Kev: You go (0:01:19) Kev: I don’t know Rick flair, but I feel like I should try to mimic kids. I might be mimicking these woo already (0:01:25) Kev: I don’t know, but I just know he does the woo (0:01:28) Codey: No, I, I do not, I do not wrestle. (0:01:28) Kev: You don’t talk about wrestler guy (0:01:30) Kev: He does booze (0:01:32) Kev: Yeah, there’s a wrestler. He’s kind of an older guy. I think he’s actually like running WWE now, but anyways (0:01:38) Codey: That’s a choice. (0:01:39) Kev: Hello everyone (0:01:42) Kev: It is (0:01:44) Kev: Okay today, it’s all it’s just another news episode (0:01:48) Kev: Life is chaotic. Cody actually managed to get on thankfully after actually surviving the wilderness for this past weekend (0:01:52) Codey: Mm hmm. Mm hmm. I will. We’ll talk we’ll talk about that. I can. Yeah. So it’s big, big old news episodes. We got lots of stuff to talk about. We this is the first of this month. So this will be our I know what you released last month. Boo. Episode as well. But what we have been up to. So this farmers has been a (0:01:57) Kev: but it (0:01:58) Kev: Hey, Oleg. (0:02:00) Kev: Well, do you want do you want to open because obviously okay. All right, let’s just let’s get into it (0:02:16) Kev: Yeah. (0:02:22) Codey: wild ride. So this last week, on Tuesday, I was working at the (0:02:28) Codey: Wildlife Center, it was going great, no issues. And we we (0:02:32) Codey: heard that there was going to be this huge storm coming through. (0:02:35) Codey: And that there’s probably going to be a lot of animals like (0:02:38) Codey: thrown out of trees. And so we were probably going to get a lot (0:02:41) Codey: of animals from people. And just kind of be ready for that. And (0:02:45) Codey: we were like, Okay, and then, like seven o’clock, power goes (0:02:52) Codey: on. And I had gone outside at one point, because we knew this (0:02:55) Codey: storm was happening. But we the our wildlife center is in the (0:02:57) Codey: basement of the owner’s house. Answer. p.m. p.m. crucial (0:02:58) Kev: Okay, wait question you say it’s 7 o’clock a.m. Or p.m.. Okay. All right. This is all right (0:03:05) Kev: There’s still light at that time, but okay. Yeah, all right (0:03:06) Codey: information. Yeah. So I had gone outside, just like poked my (0:03:10) Codey: head outside. And it sounded like a frickin jet engine. It (0:03:13) Codey: was so loud. And I was like, Yep, it sure is storming. And I (0:03:17) Codey: told the other people to go check it out. They poked their (0:03:20) Codey: heads out. They were like, “Yep, sure, it’s working.” (0:03:22) Codey: And so we were like, “Okay.” And then, yeah, not long after that, power goes out. (0:03:28) Codey: And so we’re feeding, we’re like laughing about it, whatever, we have like little lights and everything. (0:03:33) Codey: We’re feeding baby squirrels with lamps with like headlamps on and stuff and doing just us, I think. (0:03:36) Kev: Very cute. (0:03:37) Kev: The pictures, I’ve seen the pictures. (0:03:42) Kev: Wait, did you have the lamps (0:03:43) Kev: or did the squirrels have the lamps? (0:03:44) Kev: Both. (0:03:46) Codey: Yeah, it was just us. But there were like little, the owner has like lanterns everywhere. (0:03:51) Codey: We found out that the. (0:03:52) Codey: Um, sinks are run. (0:03:56) Codey: There’s a pump that takes the stuff from the sinks. (0:03:59) Codey: So then we weren’t even able to do dishes. (0:04:02) Codey: So then we were just kind of like sitting there waiting for her to put the backup (0:04:06) Codey: generator on took like 20, 30 minutes. (0:04:08) Codey: And then when we had backup generator, it was great. (0:04:10) Codey: Like no issues. (0:04:12) Codey: Um, Jeff, my partner texts me and is like, Hey, we don’t have power. (0:04:15) Codey: I’m like dope. (0:04:17) Codey: When I leave, I see all of the messages and basically it was a derecho storm (0:04:23) Codey: I don’t know how you say it. (0:04:24) Codey: We had like 90 mile an hour winds and there were trees, um, that were (0:04:30) Codey: straight up uprooted and like power lines that went across the road. (0:04:32) Kev: Oh, that’s sick. (0:04:38) Codey: Uh, animals were indeed. (0:04:38) Kev: Animals were indeed thrown out of the trees (0:04:41) Kev: with said trees. (0:04:42) Codey: Yes, they were. (0:04:43) Kev: With said trees. (0:04:45) Codey: We, I have not worked since that day and I, the messages have been going crazy, (0:04:50) Codey: but I have had other stuff to do. (0:04:52) Codey: So yeah, we’re out of power and we’re like, okay, this is probably just like, (0:04:57) Codey: they just got to put it back up every now and then we’ll go out of power (0:04:59) Codey: for like 10 or 15 minutes. (0:05:00) Codey: It’s not a big deal. (0:05:01) Codey: Um, nope. (0:05:03) Codey: Next morning we wake up and on our like weather outage app, it’s like, uh, (0:05:09) Codey: time estimated time to restoration, to restoration of, of power unknown. (0:05:16) Kev: Big old shrug (0:05:18) Codey: Yeah. (0:05:18) Codey: Big old shrug. (0:05:19) Codey: And they, it was like right down the street, like there was a power line (0:05:22) Codey: that was just straight up across the road. (0:05:24) Codey: And it was like that for a day and a half. (0:05:28) Codey: So like over 200,000 people in Western Pennsylvania, we’re just like out of power. (0:05:34) Codey: Um, I was out of power for two full days. (0:05:37) Codey: We had to throw away all of our food. (0:05:39) Codey: Um, and I was like really grumpy because I had planned on doing all of my chores (0:05:45) Codey: that Wednesday, I was so excited. (0:05:46) Kev: Mmm, mmm. (0:05:48) Codey: that includes like vacuuming and dishes and laundry. (0:05:53) Codey: I couldn’t do any of that stuff. (0:05:54) Codey: And yeah, it was like the whole town, except for they kicked power (0:05:57) Codey: on for like some of the businesses, some of the grocery stores. (0:06:00) Codey: Cause they knew everyone was going to need grocery store stuff. (0:06:02) Codey: So they made sure that those lines were up and that the like hospital was up and (0:06:07) Codey: stuff, but most of the residences didn’t have power for at least two days. (0:06:12) Codey: So that was crazy. (0:06:13) Codey: That was, so that was a reason, um, when they were like, Oh, you (0:06:17) Codey: want to do news this week? (0:06:18) Codey: I was like, I still have a lot of stuff to get caught up. (0:06:22) Kev: Yeah, well, appreciate it, you know, that you managed to strap the baby squirrels to (0:06:23) Codey: I don’t know, but it’s fun. (0:06:25) Codey: Um, (0:06:30) Kev: a hamster wheel to power your computer to record this. (0:06:31) Codey: yeah, yeah, they, some of them, the red squirrels would love that actually. (0:06:34) Kev: I’m sure they would. (0:06:38) Codey: Um, yeah. (0:06:39) Codey: So I’m, I did that. (0:06:40) Codey: That was me for two days. (0:06:41) Codey: I was straight up roughing it. (0:06:43) Codey: Um, also I went to a nursery today at plant nursery and I got four different (0:06:50) Codey: species, not species, four different varieties. (0:06:52) Codey: of peppers. I got some herbs and I got some tomatoes so it about to be in real (0:06:56) Kev: ooh peppers okay (0:07:03) Codey: life farming for me. Yeah. (0:07:05) Kev: all right that’s good stuff so you know back back in many many moons ago when I actually (0:07:12) Kev: lived in a house with the backyard um we we had a garden and we had and all basically all those (0:07:18) Kev: things um tomatoes and peppers I forget the other one but um but those are good ones to grow they’re (0:07:20) Codey: Yeah, and I also got kale as well. Yeah, so those are all going to grow in my back. I have like a little area that’s kind of closed off. So I’m going to give it a try because we got a shot, a glimpse of what it looks like to be in a post-apocalyptic scenario with no power and having to live on our own, you know. (0:07:23) Kev: hardy and you can get a lot of them, you know. (0:07:26) Kev: There you go. (0:07:43) Kev: Mm-hmm. Off the land. Yep. Yeah. Well, um, that’s pretty, well, the power outage thing’s (0:07:50) Codey: Like off the land. So I also, I wanted to garden anyway, but it’s a joke. (0:08:00) Kev: not cool. Like, that’s wild. I’ve never had an, I’ve extended power outage, I guess, like (0:08:04) Codey: Yeah, it was it was cool for a while, I just realized like I listeners I entreat you to take a moment, you can pause this for like a minute or something after I post this, think about what you do that requires electricity, and then just don’t touch that for a day. (0:08:05) Kev: couple hours. So that’s, that’s a lot to hear, but I’m glad you’re out of it. Okay. Son’s (0:08:26) Kev: I mean, yeah, everything. (0:08:29) Kev: We’re the brain rot termly online. (0:08:34) Kev: But even aside from that, yeah, I’m (0:08:37) Kev: living in an apartment complex. (0:08:39) Kev: Everything is electric for me. (0:08:40) Codey: Yeah, I got all like yep alt might our stove is electric all of our lights clearly are electric (0:08:42) Kev: Even my stove, I’d be out. (0:08:44) Kev: Yep. (0:08:49) Codey: Couldn’t do any cleaning couldn’t do like I was trying to use my phone as little as possible (0:08:56) Codey: but I could take it like I could jump in my car and like (0:08:56) Kev: Mm hmm. Mm hmm. Yeah. Yeah. (0:09:00) Codey: Drive around but I’m sure there were probably gas shortages because everyone was trying to power their generators (0:09:07) Codey: But yeah, I was like wow a lot of my life is (0:09:11) Codey: That so I did a lot of yard work (0:09:13) Kev: Yeah, yeah, I’m sure the the challenge I think would for at least in my scenario would be the food because (0:09:20) Kev: You know, we we’re you can’t go out because restaurants are gonna be down too, right? So (0:09:26) Codey: A lot of the restaurants were down and then the second day when some of the stuff had jumped back up, all the restaurants were swamped because everyone was going out to the restaurants. (0:09:34) Kev: Yeah, of course, of course, of course, yeah, but yeah (0:09:38) Codey: Yeah, so you can’t, you can’t really do that. (0:09:42) Kev: So you did non (0:09:43) Kev: perishable stuff that’s ready to eat and won’t go bad. So like, I hope you have a lot of fruit, (0:09:44) Codey: Yep. (0:09:48) Codey: It was boring. (0:09:50) Kev: I guess a cereal I don’t know because you can’t even have the cold milk. Nevermind. (0:09:52) Codey: I can’t yeah our milk went bad real fast, so. (0:09:56) Kev: Yeah, no. Um, yeah, I don’t even like break out the the spam. I don’t even know. (0:09:56) Codey: Yeah. (0:10:06) Codey: I pretty much, I got chips. (0:10:07) Kev: Can you eat spam out of the can? Yeah. (0:10:09) Codey: I got like a thing of chips. (0:10:10) Codey: So like of little individual packages of chips. (0:10:13) Codey: So I have that. (0:10:14) Codey: I bought Chewy bars, like granola bars. (0:10:16) Kev: Oh, all of those are good. Yep. One of the bars. That’s good. Yeah. (0:10:19) Codey: And that’s all I bought. (0:10:22) Codey: Because then after that, we just got like some fast, (0:10:26) Codey: but even the fast food lines were like so long. (0:10:30) Kev: Yeah, of course. Of course. (0:10:30) Codey: It was crazy. (0:10:33) Codey: Yeah. (0:10:33) Codey: The only other thing that I’ve been up to (0:10:37) Codey: Breath of the Wild. (0:10:39) Codey: And then now that we have power again, (0:10:41) Codey: suddenly there’s a new season of Fortnite (0:10:43) Codey: and it is all Star Wars themed. (0:10:46) Kev: Oh, is is glub shadow in it? (0:10:47) Codey: So I don’t know what that is. (0:10:51) Codey: I’m not a Star Wars human. (0:10:53) Codey: I don’t like Star Wars. (0:10:54) Codey: So you’re gonna send me a picture. (0:10:56) Kev: OK, hold on, let me just pronounce it correctly. (0:10:59) Kev: No, no, it’s it’s so it’s a it’s a meme (0:11:05) Kev: just because. (0:11:07) Kev: Yeah, because obviously Star Wars have all these goofy dumb names or whatever. (0:11:12) Codey: Mm-hmm (0:11:12) Kev: There’s the running gag of Guelp’s shadow of just being a made-up name-slash- (0:11:16) Kev: character and always saying, “Oh, I love Guelp’s shadow. He’s my favorite Star Wars (0:11:20) Kev: character just because he sounds like a real one.” But yeah, Star Wars. I mean, that makes sense that (0:11:22) Codey: Got it, okay, cool (0:11:28) Kev: the third one movie came out. I’m not that big of a Star Wars person, but yeah, sure. Why not? (0:11:34) Codey: Yeah. So that is the short version of what I expected to do. Oh, what have you got, Toucan? (0:11:35) Kev: I mean, it’s cool. I respect it. I just, I’ve never really watched much, many of the movies. (0:11:42) Kev: Yeah. (0:11:49) Kev: She didn’t get into how she had to kill the bear for survival. (0:11:54) Codey: Yeah, didn’t get into any of that. Or my knitting. I’ve been knitting a lot, but it’s fine. You (0:11:58) Kev: Ooh, ooh, ooh, ooh, good stuff. All right. Well, over here, I have had power. So, (0:11:58) Codey: You have to go to the Slack for that information, kids. (0:12:08) Kev: you know, a different experience. Going to roll that in. Just going to show off all the power I (0:12:10) Codey: - Wow. (0:12:12) Kev: have here. Okay. Okay. (0:12:16) Kev: So it’s been busy week. So it’s endless zone zero. I mean, I’ve played daily. I don’t talk about it much because most of the time it’s like it’s a new character I like about, but nobody cares about. So whatever. But this past update this past week or the week before was a big one. Because it was the final, final update for season one stuff. Season one had this whole storyline plot lines connected. And so the next update, we’re going to get a whole new (0:12:46) Kev: batch of stories and characters and all new no, no, no dangling threads, really. So it’s good. That’s, that’s kind of cool. And the character that dropped with this update, her name is Vivian. She is a kind of like Victorian gothic, you know, big, not super big. She’s got a dress with a big, like, almost hoop skirt looking thing and an umbrella, you know what I’m talking about. And she’s got pointy ears. So (0:13:16) Kev: it’s kind of vampire ish gothic, like I said, style that they’re going for her. And so she’s fun. But what I really like about her is that under the dress, there’s actually a bunch of rockets strapped under there. So she’ll launch yourself into the sky, and then launch yourself down at people, which is really funny. So yeah, she’s she’s great. I love Vivian. She’s also hilarious, because she’s something of a fanboy of the main character that you’re playing as. And it’s really, really funny. (0:13:26) Codey: Okay. (0:13:44) Kev: But anyways, yeah. (0:13:46) Kev: I’m just they did show a trailer for season two and there’s all sorts of new characters and stuff including a playable panda, which I’m looking forward to but but yeah, that’s that’s that’s my gotcha corner for myself. (0:14:01) Kev: Let’s see the other okay I picked up a new game this week actually. (0:14:05) Kev: rat topia do you do you remember this one? Oh, we’ve talked about it on the show. I don’t know if I’m in the episode you were on, but are you familiar. (0:14:06) Codey: Mm-hmm (0:14:11) Codey: Yeah, yeah (0:14:14) Kev: So, yeah, so for people who may not. (0:14:16) Kev: I don’t remember, it’s very Terraria like, right, like the 2D slice of earth, you see everything, but you control a rat princess queen, and you are establishing a new rat city village kingdom thing. (0:14:34) Kev: So it’s great because it’s, again, very Terraria like, but as the leader, you get to command the people who move into your town, you actually get to command them to go. (0:14:46) Kev: Do this job, do, you know, mine here, do this, you’re now the logger, whatever. (0:14:48) Codey: Hmm. (0:14:52) Kev: So that part is really cool. That really excited me because I love when you actually get to command people and they do stuff in these games, right? (0:14:58) Codey: Yeah. (0:15:00) Kev: And I like rats. The art style is cute. But, you know, I like little critters in general. So that was fun. (0:15:08) Kev: And the game’s good, but it also can be really hard. It turns out running a kingdom is really hard because sometimes. (0:15:12) Codey: Mmm (0:15:16) Kev: You have to defend from zombie rats invading your town. You have to manage an economy. Do you know how fun that is to figure out how much you should be taxing or subsidizing? (0:15:26) Codey: Nope. (0:15:28) Codey: That does not sound fun. (0:15:30) Kev: It’s wild. I’ve had to start over a few times because I just backed myself into a corner of unsavable. I destroyed the kingdom. (0:15:42) Kev: So, yeah, that, you know, kind of like the real life car, I mean, it’s just… (0:15:46) Kev: I can just restart the politics, yeah. (0:15:53) Kev: But yeah, that’s Rhetopia. (0:15:54) Kev: Overall, it’s a great game, two thumbs up from me. (0:15:58) Kev: I hear other people are interested in this game (0:16:00) Kev: and may talk about it and play it (0:16:02) Kev: and discuss it at length somewhere. (0:16:05) Kev: So yeah, keep an eye out for that. (0:16:08) Kev: And the other one, so lastly, not game specific, (0:16:14) Kev: But, uh, oh. (0:16:16) Kev: Uh, this past, a couple of days ago, I went, I went out to the club. (0:16:20) Kev: I don’t go very often, but I liked the club. (0:16:22) Kev: Um, I liked to dance. (0:16:24) Kev: Um, I, yeah. (0:16:24) Codey: Okay, awesome! (0:16:26) Kev: Um, so it was a solo trip. (0:16:29) Kev: It was just me. (0:16:31) Kev: Um, I was like, you know what? (0:16:32) Kev: I’ve been, I’ve had a very stressful couple of weeks. (0:16:34) Kev: I was like, you know, I’m going to get away for a day and go for a night out. (0:16:38) Kev: And then I had fun or whatever. (0:16:40) Kev: Um, I went to the, uh, club by the. (0:16:46) Kev: Area I went to is very college heavy. (0:16:48) Kev: Um, so, um, I, at first when I got there, I think I got there, no, not I think (0:16:48) Codey: Mm-hmm. (0:16:53) Kev: I did get there a little too early. (0:16:54) Kev: So I thought, you know what? (0:16:55) Kev: Maybe this was a bad call. (0:16:56) Kev: Cause you know, the semester’s are ending for colleges. (0:16:59) Kev: I don’t know. (0:16:59) Kev: People aren’t going to be there. (0:17:00) Kev: Um, but it did populate eventually. (0:17:03) Kev: Um, and now I’m only 30, what am I two? (0:17:04) Codey: Mm-hmm, mm-hmm, yeah, yeah, it doesn’t matter anymore. (0:17:08) Kev: No, yeah, 30. (0:17:09) Kev: Yeah, 30. (0:17:09) Kev: Yeah. (0:17:09) Kev: No, I forget after 26, I lose track. (0:17:12) Kev: Um, yeah, yeah, right. (0:17:14) Kev: So I’m. (0:17:16) Kev: Not, yeah, yeah. (0:17:17) Kev: So I’m not old, but especially in this college heavy area, I feel old (0:17:20) Kev: man at the club, just, just a wee bit. (0:17:24) Kev: I’m laying out there in my slacks and a little vest. (0:17:26) Kev: I’m looking, you know, I’m feeling snappy, but everyone else are the (0:17:30) Kev: majest majority of people are college aged kids with t-shirts and the shorts (0:17:34) Kev: and whatever, so I’m sticking out. (0:17:36) Kev: Um, but, uh, but overall I still had fun. (0:17:39) Kev: Um, I just, okay, here’s my biggest old man thing. (0:17:44) Kev: All right, embrace yourself. (0:17:44) Codey: Mm-hmm. (0:17:46) Kev: Um, I, um, so I’m a single guy, right? (0:17:46) Codey: Okay. (0:17:49) Kev: And, you know, obviously with heading out to the club, one of the things is like, (0:17:53) Kev: you know, maybe I’ll find someone to dance with, right? (0:17:56) Kev: Cause that’s, that’s just the thing. (0:17:57) Kev: Or so I thought because, uh, I struck out all night and that’s, that’s fine. (0:17:58) Codey: - Mm-hmm. (0:18:02) Kev: That happens. (0:18:03) Kev: And you know, whatever, but after talking to other people, apparently the scene (0:18:07) Kev: has kind of changed, like everyone’s just going up in groups or, or people very (0:18:14) Kev: We rarely actually (0:18:16) Kev: like reach out to strangers or accept the strangers to dance with and apparently you (0:18:23) Kev: gotta like you know meet up beforehand or you know you’re meet up online and decide (0:18:28) Kev: to do so or whatever but that’s just that’s that again that’s just me old manning here (0:18:32) Kev: like I’m I’m just shocked to see that the the the scene has changed as it will or as (0:18:39) Kev: it were (0:18:39) Codey: - Dating, dating is awful. (0:18:43) Codey: Yeah, I, when I was dating, (0:18:46) Codey: even like five years ago, I hated it. (0:18:48) Codey: - Yeah, no, it was awful. (0:18:50) Kev: Yeah, yeah, but um, but yeah, that’s just like I’m I’m too on hip to (0:19:00) Kev: Yeah, I’m I’m out of it. I’m it’s it’s all the zoomers. I can’t keep up with them (0:19:07) Kev: That their fortnight dances in the floss (0:19:11) Kev: All right, that’s all I got (0:19:15) Kev: Alright, let’s get to let’s get to I know what you’re at least (0:19:20) Kev: last month or monthly segment where we talk about stuff that just came out, but before we do, (0:19:23) Codey: No, I didn’t know there was a new one. (0:19:24) Kev: did you see the trailer for I know what you did last summer the new one? (0:19:30) Kev: Yeah, our you know, obviously what we’re riffing off here for the title segment that movie got a (0:19:37) Kev: I don’t sequel reboot thing it’s it’s it’s it’s that trend where it’s reusing the original title (0:19:44) Kev: just called I know what you did last summer and it’s you know the same premise but oh look there’s (0:19:50) Kev: original character who is it Sarah Michelle Keller I think it is I don’t remember the original actress (0:19:56) Kev: from the original oh and she’s there older and she’s gonna be helping out and and you know it’s (0:20:01) Kev: it’s just the rehash that Hollywood has been doing with all especially a lot of horror movies it feels (0:20:05) Kev: like but yeah I just just want to point out that I got a trailer I haven’t watched any of the other (0:20:12) Kev: ones so whatever but it’s just interesting (0:20:14) Codey: Yeah, I don’t mind like when they do that stuff. So I really love the scream franchise. (0:20:20) Kev: yeah the scream one seemed to do I hadn’t seen the newer ones but that seemed pretty well done how (0:20:26) Kev: they did it yeah all right there you go that first scream is really good like I get it when (0:20:28) Codey: So yeah, 10 out of 10. (0:20:36) Codey: Yeah, we. (0:20:36) Kev: I watched it the first time I was like oh okay I get it um okay uh all right not for games that (0:20:45) Kev: Come on, non-horror games, Cottage Court games, if you don’t like those, do you? (0:20:45) Codey: Mm-hmm, yeah. (0:20:50) Kev: If you like those movies, you might like this. (0:20:52) Kev: Alright, first of all, Bugaboo Pocket, what I call the Bugagotchi game, because it’s 2D pixel style, very detailed, very gorgeous looking sprite work of bugs, and you pet them and do games with them. (0:21:02) Codey: Mm hmm. It was so good. I’m like still so tempted to get that but I will I will I will hold off. (0:21:18) Kev: There’s, there is a lot I will say. There’s Tarot, there’s also it looks like a Fruit Ninja game, and a lot of petting of bugs, they’re very cute but yeah this, yeah, it looks, well maybe you should get the full release so, so it is as long as you want it to be. (0:21:26) Codey: Mm-hmm (0:21:31) Codey: Yeah, I played the demo the demo was super good it’s just wasn’t as long as I wanted it to be (0:21:43) Kev: Oh, if you look on their Steam page, they have a big, like, Nintendo seal of a period. (0:21:48) Kev: So now on the flip side, something that is more pocket, as in Polly Pocket, because Tiny (0:22:09) Kev: Garden came out. The Polly Pocket game, or inspired game, it is a game, not a physical. (0:22:18) Kev: Thing that you can open, and you garden inside your little Polly Pocket world, and you kind of (0:22:23) Kev: rearrange and decorate and all that good stuff. I have not played this game. It looks a lot like a (0:22:32) Kev: game called Garden Galaxy that I did play, which was fine. I think it looks very cute, this Tiny (0:22:38) Kev: Garden. It looks well done, but yeah, go check that out if you’re interested. The gardens are (0:22:46) Kev: So very cute, I will say that. (0:22:49) Kev: Um, let’s see here. (0:22:51) Kev: Next up, we have Opidum, I think. I think I say it different every time. (0:22:54) Codey: Mm-hmm. (0:22:57) Kev: It is the, what I call, multiplayer pow world-esque equivalent of Breath of the Wild, because it’s open world sandbox key. (0:23:09) Kev: And you know, it has all your usual survival, whatever. (0:23:13) Kev: Um, but the combat, the combat is just so very clearly Breath of the Wild-ish. (0:23:18) Kev: Feeling, um, which is fine because, you know, that’s a good game to take inspiration from. (0:23:24) Kev: But, uh, but yeah, um, I, you know, a full 3d game like this being multiplayer co-op, (0:23:31) Kev: that is pretty cool. I will give them that. Um, so I don’t know if I’m going to try it just because (0:23:36) Kev: I don’t have room for it right now, but, uh, good on, uh, good on, uh, E.P. games is the (0:23:42) Kev: dev. He came out with it and it’s finished. Um, well, I say it’s finished. It’s really (0:23:48) Kev: released. Um, yeah, and multi multiplayer Breath of the Wild, they’re, they’re just (0:23:54) Kev: sound like a neat niche for that. So, um, yeah, good on them. Uh, and then let’s see, (0:24:00) Kev: lastly on our list, we have Dean Come 1.0. This is our survive, again, survival-less life sim game, (0:24:09) Kev: whatever. Uh, but this time you’re, uh, you’re in Australia. Um, so you farm, hunt, mine, fish, (0:24:14) Kev: all that good stuff do do all the Australian things is our (0:24:18) Kev: friend mark and it may be because as we all know, (0:24:21) Kev: Australia is a small little island nation and almost really (0:24:25) Kev: the people they all know each other and just they basically (0:24:26) Codey: They should, they all know each other. (0:24:31) Kev: walk by each other every day on their way home. But anyways, (0:24:36) Kev: but yeah, look, Australia is very cool. I always I adore like (0:24:39) Kev: reading about as a kid who loved wildlife and animals and Steve (0:24:43) Codey: Mm-hmm. (0:24:44) Kev: Irwin, right? Like Australia was very big in the 90s. And I’ve (0:24:46) Codey: Mm-hmm. (0:24:47) Kev: read and bought a lot of (0:24:48) Kev: Australia. (0:24:49) Codey: Have you seen some of the new photos that Robert Irwin posted? (0:24:54) Kev: No, what does he do? (0:24:54) Codey: Mm-hmm. (0:24:56) Kev: What is he doing? (0:24:58) Codey: Don’t look at it. (0:25:00) Kev: Wait, don’t why not? (0:25:02) Codey: Unless you are a housewife that is bored. (0:25:07) Codey: He posted a risque. (0:25:08) Kev: Oh, dear. (0:25:10) Codey: No, it wasn’t. (0:25:11) Kev: Oh, my gosh, I see. (0:25:11) Codey: It wasn’t risque. (0:25:13) Codey: It was just Robert Irwin in underwear. (0:25:14) Kev: No, I get it. (0:25:17) Kev: I i didn’t yeah (0:25:18) Kev: oh that’s uh yeah that is underwear those are boxers yep I see it (0:25:18) Codey: But Instagram was going insane. (0:25:23) Kev: with him holding it looks like a gila monster or something (0:25:26) Codey: Yeah, he was also holding a snake at some point. (0:25:27) Kev: yeah oh wait oh I see oh that snake that’s a different one yeah (0:25:29) Codey: Yeah. (0:25:31) Codey: He could have a whole calendar. (0:25:34) Codey: And I’m sure he’d make millions. (0:25:36) Codey: Yeah, no, I think that the idea of a survival game in Australia– (0:25:37) Kev: oh that’s good (0:25:43) Codey: why hasn’t that happened yet? (0:25:46) Codey: Why has it taken this long? (0:25:46) Kev: Yeah, you’re right. And it’s an Australian pleasant places. This is just my daily lives. (0:25:58) Kev: This is just the Sims. This isn’t anything special. No, but but yeah, I mean, all you know, (0:26:05) Kev: all joking, the Australia danger death zone aside, you know, it has the wide variety of unique floor (0:26:13) Kev: and faunus that makes for I think doesn’t make great for (0:26:16) Kev: great setting for this kind of game although you know fighting the boss shark is kind of ridiculous (0:26:22) Kev: but in a fun way um so yeah that’s dinkum 1.0 um it is again much like op-ed you can play co-op (0:26:30) Kev: with people um that is out right now um 1.0 um there’s lots of stuff go check out the link you (0:26:39) Kev: know where to find all that stuff um okay yep there you go let’s talk (0:26:43) Codey: And that’s what released last month. (0:26:47) Kev: stuff that didn’t release next month but supposedly releasing in the future supposedly (0:26:54) Kev: all right harvest moon double pack of ports um we have sky tree uh lost valley and sky tree village (0:27:04) Kev: being released uh as a double pack um for uh let’s see I don’t know switch is that what it is okay (0:27:13) Kev: Yeah that makes sense. It is getting a… (0:27:17) Kev: A physical release through the Natsume store, that’s where it is, yeah through the Natsume store. (0:27:24) Kev: You can get a physical copy including an acrylic standee which I don’t think looks particularly noteworthy or nice, but there you go if you’re interested. (0:27:30) Codey: Yeah, but I mean maybe if this was a game that someone really liked then that’s that’s cool for them (0:27:35) Kev: Yeah, yeah, but do those people exist though? (0:27:37) Codey: But I (0:27:39) Codey: Don’t know not to me just trying to milk the cash cow as long as they can (0:27:45) Kev: the literal cash cow. (0:27:46) Codey: Yeah (0:27:48) Kev: I will give them this. They’ve done a dang good job because it’s been a hot minute since they just did the localization, (0:27:56) Kev: but they’re still running. It is so good. I respect that hustle. (0:28:04) Codey: So yeah, 3rd of July if folks are interested in that. (0:28:06) Kev: Oh, thank you. Yeah, the date. I guess that matters. (0:28:12) Kev: Um, next up, all right, here is a game I do care about though. (0:28:15) Kev: Actually, let’s talk about. (0:28:16) Kev: Cattle Country, um, your 2d pixel art Western frontier, um, Stardew ish like where you’re, you’re doing all the things, um, and you can little bit Oregon Trail, a little bit Stardew Valley, I guess, I don’t know, but, uh, yeah, um, it comes, it is releasing on May 27th, um, which that is very close. (0:28:35) Codey: Mm-hmm. (0:28:41) Codey: Ooh, that’s close. (0:28:44) Kev: Um, that’s a bad time. That’s always a busy time. (0:28:46) Kev: Um, yeah, that’s, that’s a couple of weeks. Um, I’m looking forward to it and I’ll be (0:28:47) Codey: Okay. (0:28:48) Codey: Did you, like, back it or anything, or you haven’t bought it yet? (0:28:53) Codey: Okay. (0:29:14) Kev: playing it. Keep your eyes. (0:29:16) Kev: Ears peeled, I guess. I don’t know how to peel ears. But here we are. Let’s see. Now we have (0:29:29) Kev: the next game, 2Pixellia, that is out now. This is, yeah, May 1st, it just released. This one is a (0:29:32) Codey: Mm hmm. Yep. (0:29:43) Kev: again pixel art to the kind of city (0:29:47) Codey: Mm-hmm. Yeah, this is the one that doesn’t know what it wants to be, (0:29:47) Kev: simulator I guess um yeah (0:29:53) Codey: and there’s so many different things in it. I believe Al backed this one, so he has it. (0:29:59) Kev: that’s a safe bet (0:29:59) Codey: We’ll probably hear about it, but watching the trailer and stuff, I was just so like… (0:30:06) Kev: it’s it’s a lot if it feels like honestly it feels like taking control of (0:30:12) Kev: one of the sims instead of watching them do (0:30:14) Codey: Yeah. (0:30:15) Kev: everything like just playing them you know (0:30:17) Kev: um so i’ll check it out if you want if you want to do (0:30:22) Kev: crimes you can do crimes so i’ll give them that (0:30:24) Codey: You can do crimes in this game can’t break up marriages though. (0:30:25) Kev: or you can do crimes i’ll give them that (0:30:29) Kev: all right not not yet again that is two pixely and that is (0:30:35) Kev: out now on steam at least I don’t know where else but uh (0:30:38) Kev: there you go all right let’s get into games that already (0:30:43) Kev: did come out but now have more stuff coming out (0:30:47) Kev: okay okay this first one blew my mind because I thought this game was (0:30:52) Kev: dead based like not dead but you know done I can (0:30:54) Codey: Dude, no, this game is not dead. (0:30:57) Codey: This game slaps. (0:30:59) Codey: I wanna play it so bad. (0:30:59) Kev: well I mean yeah I mean i’m not saying that (0:31:02) Kev: dead like people aren’t playing it just I didn’t think they were we’re gonna get (0:31:06) Kev: an update but I guess if there is one franchise in (0:31:09) Kev: the world that can do whatever they want it would be (0:31:13) Kev: san rio and hello kitty because hello kitty island adventure has (0:31:17) Kev: not one but two updates well one of them I think (0:31:21) Kev: came out already um the other one was announced (0:31:25) Kev: Um, so there is the first one is (0:31:29) Kev: the, um, friends furniture and frozen peaks expansion. Um, (0:31:34) Kev: I think that’s out already. Um, there is, uh, (0:31:39) Kev: expansions to believe new areas, Blizzard peak and snow village. (0:31:44) Kev: There are new types of weather flowers, all sorts of new story and cosmetics, (0:31:49) Kev: um, and more improvements and refinements to the friendship system, (0:31:53) Kev: which were needed. Um, just, yeah, just a lot of stuff. (0:31:57) Kev: There’s a lot of stuff again. (0:31:59) Kev: The ice area that’s the big one and improvements to the, you know, UIs and experiences. Nice little (0:32:07) Kev: quality of life touches here and there. All sorts of new furniture and cosmetics. (0:32:15) Kev: There’s some new quests and storylines, all that stuff. Yeah, yeah. (0:32:20) Codey: Sorry, I I was trying to see what it was available on and it is on Apple Arcade (0:32:27) Kev: I mean, it’s on the Steam page. (0:32:29) Kev: So I assume it’s, yeah. (0:32:31) Codey: Yeah, so it’s on Steam but it’s also on Apple Arcade well because on Steam it’s only or sorry it’s on Steam it’s only (0:32:40) Codey: Windows but then it so to play it on Mac you have to play it in Apple Arcade (0:32:43) Kev: Mm-hmm (0:32:47) Codey: I’m wondering, so it’s also on switch. (0:32:53) Kev: on everything, I think, right? I’m just gonna… Look, I’m assuming their deep pockets have (0:32:59) Kev: enabled it to just be out on everything. (0:33:02) Codey: No, they don’t have a Xbox. I was looking for that because I have game pass. Yeah, looking (0:33:08) Kev: - Oh, well, everything they’re on. (0:33:09) Codey: at this, looking at this like update, the biggest thing that I lost my mind about was (0:33:14) Codey: Aggretsuko. So they added, it was, I think it was just in the friends furniture and frozen (0:33:16) Kev: Yeah (0:33:23) Codey: peaks. One, they added Retsuko. So from the TV show, Aggretsuko, they added. (0:33:24) Kev: Yeah (0:33:30) Kev: Well retzeko was in already (0:33:32) Codey: But her friends and coworkers are now. (0:33:35) Kev: That’s correct (0:33:36) Kev: But she was the weird one because nobody knew her because she was from a different part of the scenario verse (0:33:41) Kev: But now yes the supporting ritz a gretzeko cast is here (0:33:46) Kev: I haven’t watched the anime so I can’t get hyped, but I’m kind of hyped because it’s cool (0:33:50) Kev: I like the anime without watching it. It’s a good concept (0:33:54) Codey: I friggin love that anime. Well, because I love metal, so it like tickles that fancy. (0:34:01) Codey: Yeah, I don’t know. Yeah, the other update is called the month of meh. (0:34:02) Kev: Yep, I’ll do it (0:34:07) Kev: But (0:34:10) Kev: Okay, I just got to say when I saw this I thought that was I’ll know it I was like wow I’ll jam (0:34:15) Codey: See, I thought I was saying like, eh, this game sucks. And then I looked, I was like, oh no, it’s literally. (0:34:17) Kev: Don’t like this update, huh? (0:34:24) Codey: Called the month of meh. And there’s Gudetama as. Oh, okay. (0:34:25) Kev: The next up is called month of man (0:34:32) Kev: As good atomic it’s a good atomic festival of sorts right cuz (0:34:38) Kev: yeah, because the Hello Kitty Island adventure does like kind of like Animal Crossing where you know special events or (0:34:45) Kev: Theirs are usually like maybe a week or two. Whatever like oh, here’s the (0:34:50) Kev: Chinese New Year’s the Christmas is the Halloween whatever right they do their monthly your seasonal events and this appears to be one of those (0:34:54) Codey: This, this character that’s dressed as an egg yolk though, a nisetami-san. (0:34:57) Kev: from a night what I saw (0:35:02) Kev: I (0:35:04) Kev: Don’t know who that is. Is that a Sandra Hill character because okay, cuz everyone knows Goude Thomas the lazy egg with the butt (0:35:05) Codey: I don’t like it. (0:35:07) Codey: I don’t like it. (0:35:11) Kev: All right, he’s it’s a little the little guy, right? It’s like, you know standard chicken egg and the little guy is that (0:35:18) Kev: But this guy (0:35:20) Kev: He said Thomas son. No, that is a full grown (0:35:24) Codey: That’s a person, and it’s in a weird costume, and I don’t like that. (0:35:24) Kev: sized human man in a (0:35:28) Kev: You know like yellow (0:35:32) Kev: Jump not jumps, you know, it’s those weird Halloween costumes (0:35:34) Codey: body suits. Yeah. That’s a choice. (0:35:36) Kev: Yeah, the bodysuits that are the single colors and he’s dressed up like Gudetama, but he’s got a very (0:35:43) Kev: Bland face. I don’t I don’t know how to (0:35:46) Codey: the face is honestly the worst part like if if it was like a normal face I would be like (0:35:51) Codey: oh it’s a person but the face I’m just like what is happening um (0:35:55) Kev: Yeah, no, I’m looking this up, this is not new, this is a Sanrio. (0:35:59) Codey: I’m sure it’s a character I just it’s character I didn’t know and I would love to go back to (0:36:01) Kev: Yup. (0:36:03) Kev: It’s a man dressed as Gudetama, so there you go. (0:36:06) Codey: I’d love to go back to five minutes ago when I did not know what six things existed (0:36:12) Kev: He’s got very thick eyebrows. (0:36:14) Kev: That might be part of the problem. (0:36:16) Codey: I don’t know I don’t know (0:36:19) Kev: Well, there you go. (0:36:19) Kev: There’s the month of May. (0:36:21) Kev: It’s through the month of May. (0:36:24) Kev: You get it? (0:36:25) Kev: You get it? (0:36:25) Kev: I don’t know if that was their intention, (0:36:27) Codey: it’s gonna be meth (0:36:27) Kev: but whatever worked out. (0:36:29) Kev: You know what’s not– well, actually, I’m (0:36:31) Kev: sure the update itself is not meh. (0:36:33) Kev: But you know what else is not meh? (0:36:35) Kev: These new games actually– no, they’re all right. (0:36:36) Codey: Oh, no, we got another update. (0:36:39) Kev: Oh, I did skip one. (0:36:41) Kev: Whoopsie. (0:36:41) Codey: There was another update, but it’s only the 0.5 update, (0:36:42) Kev: Oh yeah. (0:36:45) Codey: y’all, so don’t worry. (0:36:46) Codey: It’s not really– (0:36:50) Codey: it’s not a real update. (0:36:51) Codey: No, it’s fine. (0:36:53) Codey: The game Far Lands has a 0.5 update (0:36:56) Codey: that adds a bunch of stuff, including (0:36:58) Codey: hostile mobs in the mines, a new mine (0:37:01) Codey: that you can go to, 10 new social events, Steam Deck (0:37:05) Codey: support, uh, furniture. (0:37:06) Codey: I didn’t, I haven’t really looked at this game before, you kind of just look like a zombie. (0:37:14) Kev: yeah you look like a weird uh yeah a lot of the other characters because you crash line on like (0:37:20) Kev: an alien planet and they’re all alien zombie-ish in appearance I i I agree um but uh yeah okay it (0:37:29) Kev: feels a little space tardewy but it has a little more flavor it has a little more sauce as the kids (0:37:34) Kev: call it um like uh it I that’s what I hear look I still tutor kids okay you know okay (0:37:36) Codey: Is that what the kids are calling it? (0:37:44) Kev: tangent hey shocker me cody you’re going to tangent but okay look I know every generation (0:37:46) Codey: Tangent, boom, boom, boom, boom. (0:37:52) Kev: our generation and everyone has their slang and lingo and and bads and whatever right (0:37:58) Codey: Mm-hmm. (0:37:59) Kev: but that I think i’ve been thinking about this because as I tutor right like I see the the next (0:38:05) Kev: generation of kids or it’s also i’m like a couple cycles in at this point really um because i’ve (0:38:10) Kev: tutored for so dang long it’s it’s gotten horrendous the the skipper (0:38:15) Kev: generation as i’m gonna call it because I think that’s the emblematic uh term and and (0:38:16) Codey: Yeah, it’s it’s the brain rot generation. So they, they say like the they they’re that (0:38:22) Kev: yes the brain rot generation there too (0:38:26) Codey: what they’re going to watch is just brain rot and just cringe. And like, yeah, they (0:38:28) Kev: yep yep all that like I i don’t either it’s not and like (0:38:31) Codey: I don’t get it. It’s not entertaining to me. (0:38:39) Kev: the issue isn’t even the stuff itself per se I mean a little bit but you know like that’s i (0:38:43) Kev: I think also just kind of. (0:38:44) Kev: The nature of the generations, like our parents didn’t get our stuff either or whatever, right? (0:38:49) Kev: Um, but it just feels like so much more prevalent and ingrained and, and virulent than, uh, than other generations. (0:39:01) Codey: Verilent. It’s a virus, the brain rot virus. (0:39:01) Kev: And I’ve been thinking about it really. (0:39:03) Kev: Yeah, it really is. (0:39:06) Kev: And, and it’s, I’ve been thinking like, how should I put this right? (0:39:11) Kev: So when you and I grew up, let’s say, right in our middle school. (0:39:14) Kev: I’m a school, whatever, right? (0:39:15) Kev: Like there are the fads and there’s the playground speak and it would spread or whatever, right? (0:39:19) Codey: Mm-hmm. (0:39:20) Kev: But it was still kind of contained to our local area, right? (0:39:22) Codey: Mm-hmm. (0:39:24) Kev: Because we didn’t have the internet, but I think about it. (0:39:27) Kev: Like, I think that’s the issue, right? (0:39:29) Kev: All these kids have their phones and the same app. (0:39:32) Kev: So like, it’s all so homogenized. (0:39:35) Kev: Like, I think that’s just why like every single kid knows it and watches the same thing. (0:39:42) Kev: Like, it’s, it’s insane. (0:39:44) Kev: Oh, my gosh. Oh. (0:39:46) Codey: Yeah, that’s a whole other story about like whether or not that stuff is helping or harming (0:39:54) Codey: the socialization of the next generation. (0:39:58) Kev: Mm-hmm. That’s a, that is a good one. (0:39:59) Codey: That’s something I’ve been thinking about a lot lately as like, more discussions about (0:40:01) Kev: Yeah. Mm-hmm. (0:40:04) Codey: autism come out and stuff and like having been, you know, diagnosed as a autistic adult (0:40:10) Codey: at this point. (0:40:12) Codey: Um, yeah, but. (0:40:14) Kev: Yeah, it’s (0:40:16) Kev: And it’s tough because we you know, we’re not gonna have all the data until later right like it’s gonna be tougher kind of (0:40:23) Kev: Speculating but um, it’s it’s it’s what to see (0:40:27) Kev: and but I you know (0:40:28) Codey: Well, that’s Far Lands. (0:40:30) Kev: As about yeah, there you go, there’s your point five update for for this it’s out now (0:40:32) Codey: Pull us back. (0:40:33) Codey: Pull us back. (0:40:37) Codey: It’s out now. (0:40:38) Codey: If you want a hostile mob, if you’ve (0:40:40) Codey: been waiting for steam support, they’re there. (0:40:44) Kev: Achievements, they’re in there, too. (0:40:47) Codey: They are there. (0:40:49) Kev: All right, let’s talk– (0:40:51) Kev: those are the updates. (0:40:53) Kev: Let’s talk about some new game announcements. (0:40:54) Codey: Mm-hmm. (0:40:55) Kev: Let’s talk about “Scibbity Island.” (0:40:57) Codey: No! (0:40:59) Codey: We were leaving it. (0:41:00) Codey: We were leaving it. (0:41:02) Kev: No, it’s here to stay. (0:41:03) Codey: No, Sunseed, Sunseed Island. (0:41:05) Kev: OK. (0:41:07) Kev: OK, yeah, “Sunseed Island.” (0:41:10) Kev: OK, first of all, this is insanely cute art style. (0:41:14) Kev: Whoever their art team is, they’re (0:41:18) Kev: knocking out of the park. (0:41:20) Kev: The actual game itself, you’re playing (0:41:22) Kev: as a little cat with a little Pikmin-style flower (0:41:25) Kev: star on your head. (0:41:27) Kev: And you’re rebuilding your town. (0:41:29) Kev: You’re farming. (0:41:30) Kev: You’re fishing. (0:41:31) Kev: You’re exploring islands. (0:41:35) Kev: A lot of the hallmarks of the cottage core verse, (0:41:37) Kev: what can I say? (0:41:38) Kev: There’s different– it looks like– (0:41:40) Kev: I think it’s kind of like Animal Crossing, (0:41:42) Kev: where you can sail to different islands, (0:41:43) Kev: and there might be different environments. (0:41:44) Kev: It’s coming on April 24th on the eShop, actually. (0:41:51) Kev: Wait, what? (0:41:53) Kev: Wait, April 24th? (0:41:54) Codey: Oh, so it’s already out. (0:41:55) Kev: Is that already out? (0:41:56) Codey: It’s already out. (0:41:57) Kev: Oh, yeah, it is sale ends. (0:42:00) Codey: Yeah, so it’s already out. (0:42:02) Codey: Yeah, the little things on top– they all have little Pikmin. (0:42:06) Codey: It’s not just your character. (0:42:07) Codey: All the characters look like they (0:42:08) Kev: Yeah. (0:42:09) Codey: have little Pikmin-y things. (0:42:10) Kev: Mm-hmm. (0:42:11) Codey: Very cute. (0:42:12) Kev: Yeah. (0:42:14) Codey: And so their blurb for it is, welcome to Sunseed Island, (0:42:18) Codey: the perfect escape for cozy gamers who love (0:42:20) Codey: to farm, explore, and collect. (0:42:24) Codey: Rebuild a lost village, befriend magical creatures, grow crops, (0:42:27) Codey: fish and tranquil waters, and upgrade your tools, (0:42:29) Codey: discover the secrets of a mystical tree, (0:42:31) Codey: and reconnect the scattered islands. (0:42:35) Codey: I could read that for so many different of these games. (0:42:38) Kev: Okay. (0:42:41) Codey: Yeah, it looks cute. (0:42:43) Codey: Looks like all the other ones, unless you’d (0:42:46) Codey: want to play as a cat, then here you go. (0:42:47) Kev: Yep. Yeah. (0:42:49) Codey: So the price, though, was confusing. (0:42:54) Codey: So on May– (0:42:55) Kev: I mean it’s um well right it’s on sale on the us e-shop for three dollars that’s 72% off i’m (0:42:58) Codey: yeah, go for it. (0:43:04) Kev: too lazy to do the math that’s maybe what like 10 bucks maybe um yeah it’s something like that (0:43:10) Kev: usd uh I can’t see this because I don’t have the uke shop but (0:43:14) Kev: per one of al’s notes apparently it is 100 off on the uke shop so (0:43:18) Codey: I feel like they probably fixed that because the note out so Al said that he got it for free (0:43:24) Codey: because it was it was literally free on the eShop so he got that um and then the note that he left (0:43:25) Kev: yep (0:43:28) Kev: I i don’t blame him (0:43:33) Codey: for the US eShop was that it was 90% off but then I looked and it’s definitely 72% off so (0:43:36) Kev: So, sounds like some numbers were crossed and buttons were pushed incorrectly. (0:43:47) Codey: Y’all should– (0:43:49) Codey: Y’all should check this. (0:43:50) Kev: It’s on sale somewhere. (0:43:52) Kev: You can go get it for cheap right now, we’ll tell you that much. (0:43:54) Codey: Yeah, check this regularly. (0:43:57) Codey: Maybe they just are flipping a dice or something, (0:44:00) Codey: like throwing a dart at a board. (0:44:01) Kev: Maybe they put the wrong sign on. (0:44:07) Kev: It happened to me at the store, not just once multiple times, but they had something on sale and it wasn’t on sale, it made me sad because it was like boxes of cereal, it was like buy two, get three free, it was like wow that’s a great deal, and then I went to the register like no that’s wrong, and I was like oh, I guess I won’t get my cereal. (0:44:24) Codey: So check it out if you like the idea of a stardew where you’re a Pikmin cat. (0:44:31) Kev: Yeah, but you know it kills me that (0:44:33) Codey: The next s s island. (0:44:37) Kev: Okay, okay, you know you want to get into all right. Let’s get into that because what I was gonna say for both of these games (0:44:43) Kev: We went from was it sunseed Island to star sand Island, right? And (0:44:46) Codey: - Mm-hmm. (0:44:50) Kev: Look, you know (0:44:51) Kev: It’s a tough market. I get it right like you got to stand out (0:44:56) Kev: It’s tough and you know what there’s redeeming qualities here both of these (0:44:59) Kev: I’m not- I’m not gonna say these are off. (0:45:01) Kev: That’s awful, but I’m- I’m already loading the gun and ready to drag you out behind the barn for using those names because no, no. (0:45:06) Codey: S– yeah, for a lack of originality, for sure. (0:45:13) Kev: You went with the Noun Noun island slash valley, which is- is- (0:45:17) Codey: S– like, nouns that start with S. (0:45:20) Kev: And then you start with S, both of you, like, oh my gosh, what is- you know what, maybe- maybe the Skibitty kids aren’t so bad. (0:45:23) Codey: Yeah. (0:45:31) Codey: This one does look different, though. (0:45:33) Codey: So the blurb of it, again, is basic. (0:45:36) Codey: So it’s leave the hustle of the city behind (0:45:38) Codey: and embrace life on Starsand Island. (0
Al and Kelly talk about Grimoire Groves Disclosure: We received a free review code for Grimoire Groves. #gifted Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:23: What Have We Been Up To 00:12:16: Game News 00:36:28: New Games 00:39:42: Grimoire Groves 01:12:37: Outro Links Harvest Moon Pre-Orders Bugaboo Pocket Release Date Fields of Mistria 2nd Update Go-go Town “Spring Cleaning” Update Sun Haven “Festivals” 2.0 Update Autonomica (Farm Folks) Name Change Coral Island 2025 Roadmap Everdream Village Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the Harvest Season. (0:00:34) Al: My name is Al, and we are here today to talk about cottagecore games. (0:00:36) Kelly: And my name is Kelly. (0:00:40) Kelly: Yay. (0:00:41) Al: Welcome back, Kelly. How are you doing? (0:00:44) Kelly: Good. (0:00:44) Kelly: It’s always nice to be back. (0:00:46) Kelly: It’s so funny, because all of my voice recordings are just– (0:00:46) Al: Always nice to have you. (0:00:52) Kelly: oh, it’s like memory lane looking at all the past podcasts. (0:00:56) Al: You were last on talking about fields of mystery, which we might have stuff to talk about with (0:01:00) Kelly: Yes, yes. (0:01:04) Kelly: Yeah, I saw there was a note, but I (0:01:06) Kelly: I haven’t checked it out since we last spoke. (0:01:10) Kelly: Yeah, how have you been? (0:01:10) Al: But yeah, your first one of the year you did three last year. (0:01:12) Kelly: Oh, yeah, 2025. (0:01:14) Al: Let’s see if we can get you above three this year. (0:01:19) Al: Cool. Well, I have Kelly on this episode because we are going to (0:01:23) Al: talk about grimoire groves, grimoire groves. (0:01:28) Kelly: Yes, it’s like a little tongue twister. (0:01:31) Al: Yes, grimoire groves. (0:01:34) Al: Got to say up front, obviously, we received a free review code (0:01:38) Al: for the game, which actually can. (0:01:40) Al: I don’t know. No, that was a joke. That was a joke. That was a joke. (0:02:00) Kelly: No, no, no, no, I would absolutely pay money for this game. (0:02:11) Al: Spoiler alert. Yeah, so we’re going to talk about that game later in the episode. Before (0:02:15) Kelly: And thank you, Al, for that. (0:02:22) Al: that, we’ve obviously got a bunch of news, but first of all, Kelly, what have you been (0:02:26) Kelly: I have been up to taking care of a stray cat and then just trying to start (0:02:33) Kelly: planning out stuff for the spring for the yard. (0:02:36) Al: Oh, yes. Is it garden talking time? What’s your plans for this year? (0:02:39) Kelly: Yeah, but also we’re trying to… I don’t know yet. I’m still waiting but I have to (0:02:47) Kelly: clean up the yard because I prioritized weeding other areas of the house last (0:02:51) Kelly: fall instead of the garden, so it’s still kind of overgrown. (0:02:56) Kelly: I’m trying to get dirt so I can level out the borders of the (0:02:59) Kelly: yard and then tarp them. So exciting. And besides that, I’ve (0:03:08) Kelly: been playing Infinity Nikki for three solid months. This broke (0:03:11) Kelly: my streak, actually. I still play the game every day, so it (0:03:12) Al: No, I haven’t played it (0:03:17) Kelly: didn’t actually break my streak. I just was the only game I was (0:03:19) Kelly: playing for three months. (0:03:22) Al: Fair enough. I haven’t played Infinity Nakey. I’m pretty sure that Dalin plays it as well. (0:03:29) Al: I think we’ve talked about it before, but if you’ve been playing it for three months (0:03:34) Al: straight, I guess you’ve been enjoying it then. (0:03:36) Kelly: - Yes, yes, I think there were definitely moments, (0:03:39) Al: This is the dress-up game, right? Yeah. (0:03:41) Kelly: yes, there were definitely moments where I was playing it (0:03:43) Kelly: ‘cause I just was like, I don’t really have anything else (0:03:45) Kelly: I’m trying to play at the moment, (0:03:48) Kelly: but there is a lot of content and it looks really nice (0:03:51) Kelly: and it’s just like fun to run around the open world (0:03:53) Kelly: and like collect your stuff. (0:03:55) Kelly: It’s just a collecting game. (0:03:56) Al: Yeah. Look, you’re talking to a Pokemon player, right? Like, I know what collecting is like, (0:04:01) Kelly: Mm-hmm. (0:04:03) Al: I know the feeling. I think it’s a unique part of it, is the fact that it’s a gacha (0:04:10) Al: collecting game, but with outfits, I think is fun. (0:04:12) Kelly: Mm-hmm. (0:04:14) Kelly: Yes. (0:04:15) Kelly: And unfortunately, there are some things (0:04:19) Kelly: that you cannot beat with essentially not doing the gotcha, (0:04:22) Kelly: but you don’t have to do everything. (0:04:24) Kelly: It’s not going to stop your story progression. (0:04:27) Kelly: You’re just not going to get bonuses. (0:04:30) Al: Right. They’ve got to have a reason for you to pay money, right? (0:04:30) Kelly: You’re just not going to get the coolest outfit. (0:04:33) Kelly: Did I– absolutely. (0:04:36) Kelly: And did I spend some money to get a frog outfit? (0:04:40) Kelly: Yes, but it was a surprise. (0:04:42) Kelly: There was a dog outfit and I needed it. (0:04:44) Kelly: But also like the game is free also, so. (0:04:47) Al: Yes. And, well, yes, exactly. Tell me that three years ago. The thing about these three games is, (0:04:48) Kelly: You just have to you have to restrain yourself. (0:04:57) Al: yeah, you’ve got to make sure that you’re not going over the top, but you’ve also got to think (0:05:00) Al: about how much time and fun you’ve gotten out of games. Like, you know, if I think about Pokemon Go, (0:05:04) Kelly: Mm-hmm. (0:05:07) Al: I have obviously, I’ve definitely put too much money into that. But also when I think about the (0:05:07) Kelly: Ah, yes. (0:05:11) Al: amount of time that I spend in that game. Like, I spend hours every single day. (0:05:16) Kelly: Oh, I was Pokemon go is probably my highest. Yeah (0:05:17) Al: For eight, for nine years now. (0:05:22) Kelly: Like I don’t and I I I go back and forth on playing it but that game has (0:05:27) Kelly: That’s my most played game because of that (0:05:28) Al: Mm-hmm. Yeah, yeah, ever. Yeah, that don’t think is… (0:05:31) Kelly: Like it beat my Sims like legacy of like, you know playing that from like 10 years old or whatever (0:05:38) Al: I think the thing is that because it’s so accessible, but also because you’re playing (0:05:41) Kelly: It’s so accessible it’s in your hand (0:05:45) Al: it for so many years, even if you only played half an hour every day after 10 years, which (0:05:47) Kelly: Mm-hmm. Yes, exactly (0:05:54) Al: in a year and a bit, it’ll be 10 years since the game came out, if you’ve only played half (0:05:58) Kelly: That’s disgusting, don’t say that. (0:06:05) Al: an error, but you do it every single day for the for the for. (0:06:08) Al: 10 years, that is nearly 2000 hours. That’s the thing, the (0:06:12) Kelly: that’s insane but yeah no it’s it’s true yeah exactly but yeah it’s so it’s like (0:06:15) Al: numbers just add up so fast. And let me tell you, it’s way more (0:06:20) Al: than half an hour I’ve played every single day. (0:06:20) Kelly: okay yeah yeah and it’s like okay so like if I put some money in it every (0:06:26) Kelly: year like I’m getting so much out of it you know and I played love Nikki which (0:06:31) Kelly: is what is the phone game before like there’s been other phone games before (0:06:36) Kelly: this too but that was the one I got really into which is different like (0:06:40) Kelly: setup wise, but essentially it’s just an outfit game again. (0:06:42) Kelly: Gotcha outfit game and again, it’s like okay. I played that game for like four years. I put some money into it (0:06:49) Kelly: But I played it a lot like I spent so much time playing that game (0:06:52) Al: Yeah, as long as you can afford what you’re doing, that’s the important thing. (0:06:56) Kelly: Exactly, but yeah, what have you been up to? (0:07:00) Al: I have been procrastinating playing Grimoire Crows. (0:07:06) Al: Every so often, I end up in this situation where I’m like, this is a game that I need to play, (0:07:11) Al: and then I end up not playing it very much. And instead of procrastinating by playing other games, (0:07:17) Al: I procrastinate by doing other things instead. So I’ve not really done much this week at all. (0:07:20) Kelly: Yep. (0:07:23) Al: I have started a shiny hunt for Regigigas in Pokémon Sword. I’m at the point where I need to (0:07:38) Al: actually get through the rest of the legendaries. I don’t have a shiny if I want to finish my (0:07:43) Al: living decks, because I’m 110 left. And so I’m going to run out of non-legendaries very soon. (0:07:48) Kelly: Oh, my god. (0:07:52) Al: And so I thought, let’s start this one, because I can’t just… Yeah, exactly. (0:07:55) Kelly: Start breaking it up. (0:07:58) Kelly: Yeah, no, I understand that. (0:08:00) Kelly: I used to do that with Angry Birds. (0:08:04) Al: You’re going to have to explain that. (0:08:10) Kelly: Since Angry Birds came out, any phone that I get, (0:08:13) Kelly: I download Angry Birds and beat the whole game again. (0:08:15) Al: You replay it all again, oh my word! (0:08:16) Kelly: 3 stars? (0:08:18) Kelly: I’m less about it now, I just kinda go back to it when I’m bored. So like, you know, I have my phone for a while, eventually I get all the stars. But there’s certain levels that even after all these years of replaying it, they’re just difficult. And they piss me off. So I’ll break it down. (0:08:25) Al: look it’s fun it’s a fun game but I can’t say i’ve played it in the last 15 years (0:08:48) Kelly: I always break those up when I go back to get the 3 stars for them. So it’s the same thing where it’s like, I don’t want to do the really tough thing repeatedly and then just get frustrated at the game. Like it’s boring, you know? It gets boring. (0:08:56) Al: Fair enough. My 15 years might have been a bit of an exaggeration, however it is only (0:09:04) Al: 15 years since it’s 15 years since the first game came out. I can’t believe it’s been 15 years, (0:09:06) Kelly: Yes, yes, because I played it on the first iPhone I had, or an only iPhone. (0:09:09) Al: that’s wild. It was it was definitely it was one of the it was one of the early games that made you (0:09:20) Al: go ’this is why I want a touchscreen’ and it was that and (0:09:22) Kelly: Mm-hmm. Mm-hmm. (0:09:26) Al: Fruit Ninja and Digital Jump. Those were like the three that made me realize I get it, (0:09:27) Kelly: Yes, I never got into Fruit Ninja. (0:09:36) Al: I would like a touchscreen please. (0:09:38) Kelly: Yep. Well, that was the thrill of like, you know, with the iPhone too. It was like, oh, this is so sick. I can, I can play these fun games. I can do this for a peggle. (0:09:48) Kelly: I played peggle so much on that phone. It’s pinball. (0:09:52) Al: Okay, no, I didn’t. I didn’t play that one. I don’t think I need more games. (0:09:54) Kelly: Oh, you should look it up. I think you like peggle. (0:10:03) Al: Yeah, fun. All right. I think that’s all. Is that all I’ve got to talk about? I’m shiny (0:10:09) Al: hunting. I think so. I played… You were the one that you were you were spying me on steam. (0:10:16) Al: Was it like half an hour I played of Grimoire Groves or something? (0:10:16) Kelly: Oh, yeah, I was watching you all week because every time I’d sign on to the Steam, it’s (0:10:22) Kelly: like you’re the only person I know that has the game also. (0:10:22) Al: Oh, I’ve got an hour and 20 minutes apparently on steam there. Okay. That was yesterday. (0:10:26) Kelly: So for like the whole week, it was like 12 minutes playing. (0:10:30) Kelly: Yes, now, I see it now, but I was like watching it. (0:10:37) Kelly: I know because like two days ago, I was like, he’s still, he is cutting it close. (0:10:43) Al: Look, well, the problem was you messaged me and you said, “I’m loving this game. I’m (0:10:48) Al: played it so much.” And I’m like, “Okay, cool. I don’t need to then.” (0:10:52) Al: Yeah. No, I legitimately think that’s all I’ve (0:10:53) Kelly: Also, I’m the problem. (0:11:02) Al: done this week is like shiny hunting and Pokémon Go. (0:11:05) Kelly: sometimes it’s like you just get that mental block where you just can’t (0:11:08) Al: Yeah. Oh, I did do… I know. I did do the the Scarlet and Violet Quack Quack Quack Quaville (0:11:09) Kelly: even you’re just like oh I gotta I gotta do this but I can’t (0:11:20) Al: raids. I don’t think I’ve ever figured out how to say the name of that. (0:11:21) Kelly: What? What is that? I actually did not play Scarlet and Violet. (0:11:22) Al: Pokémon. Did you not? Um, it’s the, uh, it’s based on like carnival dancers. Uh, let me send you. (0:11:36) Kelly: Okay (0:11:38) Kelly: But like what is it you do the dancing like you (0:11:40) Al: It’s a Pokémon. Oh, no, no, just like a raid, like a normal Pokémon raid. (0:11:45) Kelly: Oh, but it’s like dressed up like a carnival dancer (0:11:49) Al: No, no, clearly you completely misunderstood this. This is just a Pokémon. (0:11:51) Kelly: Okay (0:11:52) Al: A Pokémon that is based on a carnival dancer. That’s the Pokémon, (0:11:57) Kelly: Oh, but that’s what you’re waiting for (0:11:57) Al: but they’ve done, there’s a raid to defeat it and capture it, yes. (0:12:01) Kelly: Okay, okay, I’m sorry. I thought this was like a costume Pokemon. You know what I mean? (0:12:05) Al: Oh, no, it’s not. They’ve not done that in the main games yet. Um, yeah, that’s it. (0:12:06) Kelly: Okay (0:12:12) Al: That’s the entirety of that. It was a raid. I did it. There we go. Done. Uh, (0:12:17) Al: should we talk about some news? Because the section is being a little bit of a disaster. (0:12:21) Al: Um… (0:12:23) Al: So, first up, the moment you’ve all been waiting for, we have some news on Harvest Moon, (0:12:30) Al: The Lost Valley, and Skytree Village, the ports or remasters, however they want to call them, (0:12:38) Al: for Switch, which for some reason they’ve decided to do, is up for pre-order now. (0:12:44) Al: It is $40 for the two of them, which still feels like too much, but (0:12:51) Al: I feel like it says a lot. (0:12:52) Al: When they’re selling two full games that they originally sold individually on separate consoles, (0:12:59) Al: and they’ve ported them both to the Switch, and they’re selling them both together for $40. (0:13:03) Al: That shows you how much people definitely want to buy these games. (0:13:07) Kelly: Yeah, cuz a lot of these remakes are like still a full 60 dollars alone. Yeah (0:13:11) Al: Exactly. The good ones are. (0:13:15) Al: So it’s coming out in June. Previously, we just knew it was coming out in the summer. (0:13:19) Al: We don’t have an exact date as far as I can see, just says June. (0:13:23) Al: And if you pre-order it now, you get a free acrylic standee (0:13:27) Al: with some of the worst art I’ve seen for a Harvestmen game ever. (0:13:31) Kelly: I can tell you really like this one. (0:13:33) Al: I haven’t even played these games, but I know for a fact they’re bad (0:13:36) Al: because I talked to Rachelle about them and they did not like them and yeah. (0:13:39) Kelly: I can never remember which ones are bad but the art for this one does not look good. (0:13:47) Al: These were I think the first two they did after the split between Harvestmen and (0:13:53) Al: so these were the first ones that weren’t by the original team. (0:13:56) Al: They were by Natsume and let’s just say they hadn’t made any games before and you can tell. (0:14:08) Al: I do, I will, I’m so strongly of the opinion that I think that people sometimes are judging (0:14:17) Al: Harvestmen too harshly purely because they’re angry that they kept the name and didn’t give (0:14:23) Al: back but that’s how these things work and I’m sorry you dislike that but I think if you actually (0:14:29) Al: played some of the newer games they’re not as bad as you think but these ones I’m pretty sure are. (0:14:37) Kelly: - Fair enough, I think that’s a fair point. (0:14:40) Al: The way I described it in the last episode I did with Micah is (0:14:43) Al: they are so close to having a good game. (0:14:47) Kelly: Oh, with the new ones. (0:14:48) Al: Yeah, they’re so close. So close. (0:14:51) Kelly: Maybe next– maybe next game, they’ll hit it. (0:14:52) Al: what we said for three games now. Each game they do is better than the last. Yes, but (0:15:00) Kelly: OK, so they’re growing slowly. (0:15:02) Al: they do still make some bizarre decisions in those games. They’ve also released a whole (0:15:07) Al: bunch of screenshots. And yeah, I mean, they basically look like the original games did, (0:15:13) Al: but with, I guess, more pixels, but not more pixels on the actual models, just more pixels. (0:15:20) Al: So it’s like– (0:15:20) Kelly: No, they look like knees, but like with a little bit better quality. (0:15:22) Al: Yeah, yeah, that’s exact. It looks better quality, but not in a good way. (0:15:30) Kelly: No. (0:15:31) Al: It looks like HD kind of, but it’s like you’ve got HD upscaled basically, right? (0:15:39) Al: Like you were recording on a really old camera and you’ve upscaled it to HD, (0:15:43) Al: so it’s like everything is shiny and lots of pixels, but it still doesn’t look good. (0:15:52) Kelly: - Yeah, no, it’s not right. (0:15:53) Al: These were a DS and a 3DS game, I think, originally, so they have had to merge the two screens. (0:16:02) Al: However, I think the bottom screen was mostly just like for the map, (0:16:06) Al: and so they now have a mini map on the screen, so… (0:16:09) Kelly: Okay, I feel like a lot of games like this have like the map or like controls or something at the bottom (0:16:14) Al: Yeah, yeah, so I guess we’ll see. (0:16:19) Al: I don’t, I’m gonna buy this. (0:16:22) Kelly: I like, did you notice that it’s so you said it’s releasing in June, but then at the top (0:16:23) Al: I’m gonna do my duty for the podcast, you’re welcome. (0:16:33) Kelly: it says ships in April to June. (0:16:36) Al: Yeah, if you scroll down to the product description, it says release date June 2025. (0:16:41) Kelly: interesting so this game is worth that $25 basically (0:16:43) Al: Apparently, the acrylic standee is worth $13. (0:16:48) Al: So yeah, well, I don’t know what to say. You probably shouldn’t buy this. (0:17:02) Al: But I will. Next, we have Bugaboo Pocket. (0:17:07) Al: Have announced that the release date is on the 2nd of April. I don’t know if you’ve (0:17:11) Al: seen this game, Kelly. It’s a bug game. It’s like a bug Pokémon, but like on… (0:17:12) Kelly: I have not. What is this? (0:17:20) Al: How do I describe this? It’s like virtual pets. So like Tamagotchis. (0:17:24) Kelly: Oh, okay, I see it now. Now I got the screen page, but it’s got like way more details. (0:17:30) Al: Yes, yeah, it’s very much like modernized in terms of how you would interact. (0:17:37) Al: Quality of graphics and is much more intense from that sort of aspect of things. (0:17:43) Al: But I think you also can, for lack of a better phrase, because I’m very tired. (0:17:51) Al: It’s the end of the weekend. Do science on them. I don’t know how to describe it. (0:17:57) Kelly: Like, experiments? (0:17:58) Al: No experiment. No, that would be immoral. No, inspect them and look at them. (0:18:06) Kelly: Oh, OK. (0:18:07) Al: There is like if you have… (0:18:09) Kelly: Oh, and pin them. (0:18:10) Kelly: It looks like you can pin them. (0:18:11) Al: Yeah, but those are dead. Like you’re not pinning a live one, right? (0:18:13) Kelly: Yeah, that would be immoral also. (0:18:18) Kelly: I hope so. (0:18:19) Kelly: I’m just looking at pictures. (0:18:22) Al: So yeah, it’s much more involved than a Tamagotchi. (0:18:28) Kelly: The graphics look really cool. (0:18:30) Al: Yeah, Cody is excited to play this. (0:18:33) Kelly: I’m sure that makes sense. (0:18:36) Kelly: This looks really cool, honestly. (0:18:37) Al: Anyway, coming on the 2nd of April. Next, we have the Fields of Mistria 2nd update. (0:18:45) Al: It’s out now, Kelly. Have you played it yet? (0:18:48) Kelly: Not since, uh, November, end of November, since we talked. (0:18:54) Al: Yeah, that was just the first update that was then, so. (0:18:56) Kelly: Yeah, ‘cause I had finished everything that you could possibly do at that point, (0:19:00) Kelly: and I was like, “Okay, I gotta, I don’t wanna kill the game for myself.” (0:19:00) Al: Yep. (0:19:04) Al: We were on the same page at that point, right? Basically, I think we’d both done everything you could do in the game and didn’t want to destroy our enthusiasm for the game. But does that mean you’re definitely not going to get jump into the game with this new update? (0:19:13) Kelly: Mm-hmm. (0:19:20) Kelly: I’m probably going to wait. (0:19:23) Kelly: I mean, I started breeding for different color animals (0:19:27) Kelly: and stuff, like the tears. (0:19:28) Kelly: So I had been failing my time with that, (0:19:30) Kelly: but mostly because I didn’t have a new game. (0:19:34) Kelly: But yeah, I’m going to wait and see. (0:19:35) Kelly: I got games coming out soon. (0:19:37) Kelly: We got “Rethopia.” (0:19:38) Al: Yes, oh, yes, that’s that (0:19:41) Kelly: I got a solid amount of games currently. (0:19:43) Kelly: So I gotta actually, like, focus on them. (0:19:46) Al: That’s fair. We’ve already covered what’s out in this update, so let’s not spend too long on it. (0:19:50) Kelly: Mm-hmm, okay. (0:19:50) Al: Next we have Gogotown. Their next update Spring Cleaning is out now. I presume you haven’t played (0:19:59) Al: this game. It is fun. It definitely feels very polished for the way that I talked about it in (0:20:07) Al: the episode I did on it. It’s very polished what is there, but it feels like it’s a long way to go (0:20:13) Al: to feel complete. (0:20:15) Kelly: Okay, that’s fair. I mean it seems very ambitious looking so hopefully they just get there (0:20:16) Al: Yeah, a number of things in this update, you can now store a tool and a vehicle on (0:20:29) Al: yourself, it says in a patented Townco dimensional pocket. Basically, you had vehicles, but you (0:20:36) Al: had to like park them somewhere. So now you can keep one of them on yourself. So you have (0:20:40) Al: to keep running back to the parking spaces, which is a nice update. There’s also (0:20:46) Al: a Town info app that gives you a bunch of information on the Town. 360 degree camera (0:20:52) Al: rotation, which is good. I like this. Oh yes, what was that? You’ve asked for it. We’ve (0:20:56) Kelly: I like their note on this. (0:21:00) Al: put in an experimental setting for you to rotate the camera 360 degrees. Fair enough. (0:21:05) Kelly: The screenshot is definitely making me dizzy though, looking at it too long. (0:21:07) Al: Yes, you can definitely tell us experimental. There’s some things that move out of view when (0:21:13) Al: when they shouldn’t do and stuff like that. (0:21:17) Al: A work in progress. (0:21:17) Kelly: But I mean like they they they put it out there that it’s experimental so. (0:21:20) Al: Yep, yep, and they’ve also added (0:21:23) Al: infinite seeds for your farming, which I am intrigued by because I thought (0:21:28) Al: when you planted a seed, the plant never never seemed to die. (0:21:33) Al: It just seemed to always grow new stuff. (0:21:35) Al: So you essentially had infinite stuff, right? (0:21:38) Al: Because as soon as you had a seed, you just (0:21:39) Al: planted it and you had that plant forever. (0:21:40) Kelly: Mm-hmm. (0:21:41) Al: But maybe I’m misremembering. (0:21:44) Kelly: Maybe they changed it. (0:21:46) Al: updates as well. But yeah, those are the main ones that I noticed. (0:21:49) Al: Next, we have Sunhaven have released their 2.0 update. (0:21:53) Al: And you’re like, oh, 2.0, that sounds like it might be a big update. (0:21:57) Al: It’s festivals. (0:22:00) Al: It doesn’t particularly feel huge. (0:22:02) Al: I’m intrigued as to why they decided to go for 2.0 at this point. (0:22:06) Al: OK. (0:22:10) Al: It adds a furniture festival, a garden (0:22:12) Al: festival, a pet festival, a mushroom festival, a snow festival. (0:22:16) Al: And a bunch of other (0:22:19) Al: furniture and stuff like that related to that. (0:22:22) Kelly: Okay, interesting how much of the game is actually out? (0:22:26) Al: Well, it’s no longer in early access. (0:22:28) Al: So I feel like I think they might have I feel like they’ve done everything that (0:22:32) Al: they said in the Kickstarter, like it’s the story is done and stuff like that. (0:22:38) Al: When I see people talking in the comments, they’re no longer complaining about things (0:22:43) Al: they’re talking about translations being bad. (0:22:49) Kelly: Yeah, this one’s been on my wish list, (0:22:50) Kelly: so I’ve been just waiting to see. (0:22:54) Al: I think I own it, yes, I do. (0:22:56) Al: I kick-started this one, I just haven’t played it yet. (0:22:59) Al: So this came out initially in 2023. (0:23:03) Al: Or was that, no, that was the 1.0, I think. (0:23:06) Al: Yeah, 2021 is when it first came out. (0:23:08) Al: And this was when I was still well and truly (0:23:11) Al: primarily Switch, but it wasn’t on Switch yet. (0:23:15) Al: And then I got a Steam Deck, (0:23:16) Al: and then suddenly I was very much on the Steam Deck, (0:23:18) Al: except for games that weren’t on the Steam Deck. (0:23:21) Al: but I had kind of really moved the path. (0:23:24) Al: I’m just thinking about this game, because it was, you know, it had been like two years or something since it started. (0:23:32) Al: Sometimes I do think that there is like a time period where if you’re not going to play a game (0:23:36) Al: within that time period, you’re probably never going to get to it. (0:23:38) Kelly: Yeah, no, definitely it definitely gets harder and harder to go back to it (0:23:44) Al: So maybe I’ll get to it one day, who knows, there’s so many games. (0:23:48) Al: Next we have farm folks or, as it is now called, (0:23:54) Al: Autonomica? Good job, going from a game name that was just slightly awkward to say to one that I don’t know how to pronounce. (0:24:02) Al: Autonomica? Auto… Autonomica. (0:24:04) Kelly: Oh, Tom, oh, oh, Tom, I don’t know, I don’t know. (0:24:08) Al: Autonomica. That’s what you were trying to say, wasn’t it? Autonomica. (0:24:13) Kelly: Yeah, yeah, something like that. (0:24:14) Al: No, I don’t think it’s Autonomica. (0:24:18) Kelly: I don’t think it is either, (0:24:19) Kelly: but I was just trying to see if I could say it. (0:24:20) Kelly: And apparently I can’t. (0:24:24) Al: For those who don’t know the story behind this game, it was started as farm folks, and then the company that was making it went bust. (0:24:32) Al: And then another company basically, I don’t know whether they bought the company that went bust or whether they bought the rights to the game and the code and stuff, (0:24:40) Al: but they continued development. So the company that’s making this is not the company that did the Kickstarter for this game. (0:24:46) Al: Although I’m pretty sure I saw somewhere that they are going to honor the Kickstarter, which is always good. (0:24:52) Al: Um, don’t take– (0:24:52) Kelly: nice isn’t there another game with like a similar ish name to this new name but (0:24:54) Al: I’d need to confirm that, but I feel like I saw that somewhere. (0:25:05) Kelly: also like how do you go from farm folks which is like the most generic farm game (0:25:08) Al: Yeah. (0:25:10) Kelly: name I’ve ever heard now which is not saying a lot because a lot of these farm (0:25:14) Kelly: games have a lot of similar names it is but how do you go from that to what do (0:25:16) Al: Naming is hard, all right. (0:25:20) Kelly: What are you calling it? Autonomica? (0:25:22) Kelly: Autonomica. Oh, it’s a musical artist. Yes, I knew I’d seen this name somewhere before. (0:25:24) Al: Autonomica. Autonomica? (0:25:30) Al: Oh. (0:25:36) Al: So they’ve made they have went the new (0:25:38) Al: company that took over the game have basically been moving it in a different direction. (0:25:43) Al: So it’s it is still farming. (0:25:46) Kelly: It looks like Fortnite with Farfian. (0:25:46) Al: It’s not. (0:25:49) Al: Yeah, they’ve never really explained their reasoning, but they’re like, it’s not just farming. (0:25:53) Al: It’s so much more than that. (0:25:55) Al: So therefore we think farm folks is a misleading name and I’m like, OK, but I don’t. (0:25:58) Kelly: Okay. That makes more sense. But I don’t get anything about farming from this name. (0:26:04) Al: No, but you do get the automation part of it, which I think they’re really big enough. (0:26:09) Al: The college so that their new blurb on steam is Autonomica is an open world life simulator (0:26:16) Al: game that seamlessly. Oh, my word, I hate this so much seamlessly merges resource (0:26:22) Al: management and automation with farm building, extensive customization, (0:26:26) Al: PvP slash PvE battles and elusive phantoms. What is this jumble of words? (0:26:34) Al: Play solo or with friends to build your mega farm factory with almost no limits. (0:26:38) Al: It is a farming game. It’s just like a industrial scale farming game. (0:26:44) Al: Right. And I get why they wanted to change. (0:26:48) Al: Why they wanted it to be clear that this was not the same game that they took over. (0:26:52) Al: But also it is farming game. (0:26:57) Al: Like you can’t say it’s not a farming game. It is a farming game. (0:27:01) Al: Build your mega farm factory, they say in the new blurb. (0:27:04) Al: Like I don’t understand the issue with it. (0:27:06) Kelly: All of these screenshots, too, are just like, what is that game? (0:27:09) Al: Yes, Factorio. Yeah. (0:27:11) Kelly: Factorio? (0:27:14) Kelly: It’s like that, but with farming more. (0:27:16) Al: Open world 3D Factorio. (0:27:20) Al: Which I honestly am excited by. I think this game could be really good. (0:27:25) Al: I just don’t understand why they really didn’t like the name and they decided to change. (0:27:29) Al: But I don’t think this is a better name. (0:27:32) Al: That’s all I’m going to say. I get why they didn’t like the old game. (0:27:35) Al: Old name. I’m not sure this is better. (0:27:37) Kelly: Honestly, they can take this if they want to, but I think it should have been (0:27:44) Kelly: auto-pharmica, if anything. (0:27:46) Al: I would, yeah, I would certainly be more better. Yeah, I don’t disagree with you. (0:27:49) Kelly: It would be better than this. (0:27:54) Kelly: I would assume that this is some sort of space or underwater survival game (0:28:02) Al: Oh, interesting. Yeah. Anyway, they changed the name. RIP farm folks. Long live farm folks. (0:28:03) Kelly: just going off the name alone. (0:28:08) Kelly: It’s so weird too, because I don’t even like farm books. (0:28:14) Al: Yeah, yeah. (0:28:18) Kelly: I digress. (0:28:19) Al: Coral Island have announced their 2025 roadmap. They have 1.2 planned to come out in the first (0:28:27) Al: half of the year, bringing multiplayer and revamped romance. (0:28:32) Al: Which I was looking at what they say about the romance. So let’s talk about the multiplayer (0:28:37) Al: first. There’s probably not a huge amount to say. Basically, it looks like it’s stardew (0:28:41) Al: style multiplayer. You’re all multiple people on the farm. Great, fine. I’m sure it will be (0:28:46) Al: great for people who love. I am not particularly interested just because I don’t want to actually (0:28:51) Al: play my games with other people. I like these games because I’m playing them on my own. (0:28:52) Kelly: I have no desire, I have no desire to play these. These types of games are for me to play by myself, so I can be a maniac, like, let me be a psychopath by my- (0:28:59) Al: Exactly. Exactly. (0:29:03) Al: I have tried so many times to play multiplayer Stardew, and I just can’t because I have to be (0:29:08) Kelly: Oh, no. No, no, no. (0:29:10) Al: the one who has this. The problem is, right? You have to organize to play at the same time, (0:29:16) Al: and that is just not fun. Organizing times for these. (0:29:16) Kelly: No, because either you’re micromanaging all of it, too. (0:29:25) Kelly: It’s like, how do you organize the time to play together and also organize how you’re (0:29:30) Kelly: playing together? (0:29:32) Al: Yeah, the best way to do that is just be like, right, you do the farming you do the mine, there you go, go, go do your jobs. (0:29:32) Kelly: Yeah, yeah, yeah, yeah. (0:29:38) Al: And yeah, I don’t, I don’t particularly find it fun, I get why people might. And so if you are excited about Coral Island multiplayer. (0:29:46) Al: There you go, it’s coming. I hope you enjoy it. I’m not going to do this. (0:29:48) Kelly: I think the only multiplayer game I like is Monster Hunter, to be quite honest. (0:29:58) Al: So I was also looking at the romance revamp that they’ve got. (0:30:02) Al: And I think the only difference is, so there’s a bunch of heart events that existed already. (0:30:10) Al: And it looks like you have to see the previous heart events to unlock certain, to unlock (0:30:17) Al: more hearts. (0:30:18) Al: So once you get to five hearts, you have to watch the heart events for them before you (0:30:24) Al: can do heart six to eight. (0:30:26) Al: And then you have to watch another heart event and give a locket. (0:30:32) Al: Before you can start dating and do the next two hearts, which then you have to watch the (0:30:37) Al: other events and propose before you can get married and do the other five. (0:30:43) Al: I do think this is better because what I found when I was doing this, because I got married (0:30:49) Al: in Coral Island, is I had no clue that there were heart events still to do, which is probably (0:30:55) Al: still going to be a problem here, but let’s put that aside for a minute. (0:30:59) Kelly: There’s no like there’s no like heart marker next in like the (0:31:02) Al: So there are hearts, but it’s not like, it’s just like how many hearts you have. (0:31:09) Al: Like there was no like indication that there’s an event you should be doing. (0:31:12) Al: So like I got to 10 hearts and then I went and tried to propose and they were like, oh, (0:31:17) Al: I’m not ready yet. (0:31:18) Al: And I’m like, but this is the point where I meant to be able to propose. (0:31:20) Al: Why can’t I do it? (0:31:22) Al: And I googled and it was like, oh, because you’re missing heart events. (0:31:24) Al: And I hadn’t done any of the heart events. (0:31:27) Al: And I don’t know how it happens in Carta Island, but in Stardew, (0:31:29) Kelly: How– so I was going to say, it’s similarly set up, (0:31:32) Al: I was always finding the heart events. (0:31:37) Kelly: like you just trigger the event when you encounter them (0:31:40) Al: Yes, and there are a few heart events in Stardew that were very niche and you (0:31:41) Kelly: in a certain location. (0:31:46) Al: wouldn’t immediately find, but like by that point, you’re like, oh, (0:31:51) Al: I know that these things are coming, so I should be expecting them. (0:31:53) Al: I hadn’t done a single one in Carta Island. (0:31:56) Al: How had I not triggered any of the heart events? (0:31:59) Kelly: Yeah, that’s crazy. That doesn’t seem like a good sub. (0:32:00) Al: It was very confusing. (0:32:02) Al: And also, I don’t think the heart events are required in Stardew for marriage. (0:32:10) Kelly: I don’t think they are either. I think they’re just, like, for you. (0:32:12) Al: Yes, and you can get extra points by doing them. (0:32:16) Al: And they’re nice, and you want to know about the story because all the characters are good characters. (0:32:16) Kelly: Mm-hmm. (0:32:22) Al: I was going to say great, but no, not all the characters are great. (0:32:22) Kelly: Mm-hmm. (0:32:24) Al: All of them are good characters. (0:32:28) Al: Um, but yeah, I just, it was really, so if they have a. (0:32:32) Al: Way to make it clear. (0:32:34) Al: That you’re now expecting to see events, then that would be good. (0:32:38) Al: Um, I don’t know. (0:32:40) Al: Um, we’ll see, I guess they don’t talk about that. (0:32:44) Al: I don’t think, but it’s interesting restricting it that much. (0:32:48) Al: So you, you have to see the events before you can continue your heart progress. (0:32:53) Al: Uh, I don’t know how I feel about that. (0:32:55) Kelly: Yeah, that seems kind of iffy the way you just described your past experience, so I guess we’ll see. (0:33:00) Al: Aha, the revamped romance system unlocks at heart level two and you’ll see a prompt (0:33:05) Al: in the relationship UI whenever a hangout event is available. (0:33:10) Al: That is good. (0:33:11) Al: It’s now making it clear when you can do something and when there’s something to do. (0:33:15) Al: That is good. (0:33:16) Al: And if you click on them inside the menu and it shows like all the stuff that you’ve done (0:33:22) Al: with them, you know, the stuff you’ve learned that they love and stuff like that, and like (0:33:25) Al: there, the birthday and stuff, it says unlock requirement, see hangout event. (0:33:30) Al: I don’t know what happened to three but anyway, whatever. (0:33:37) Al: I think that means for heart two and for heart four. (0:33:41) Al: That’s what I think it’s talking about. (0:33:43) Al: So they are definitely making it much more visible, that aspect of things. (0:33:47) Al: So that is good. (0:33:48) Al: They’re also adding more heart events for after marriage, which is also good because (0:33:52) Al: one of the things I’ve really complained about Carl Island is that your spouse ends up turning (0:33:55) Al: into a hollow husk after you get married. (0:33:58) Kelly: That’s pretty sad. (0:34:01) Al: - It was so sad. (0:34:02) Al: The minute you got married, (0:34:05) Al: they just stand in your house all day doing nothing. (0:34:07) Kelly: Oh no. (0:34:09) Al: It was the worst. (0:34:09) Al: I’ve taken your life (0:34:11) Al: and you are now just an ornament in my house. (0:34:15) Al: It was so sad. (0:34:16) Al: So hopefully that’s improved a lot with this. (0:34:20) Al: And then the 1.3 update will include your kids growing up. (0:34:27) Kelly: that’s cool that’s what I literally just started like wondering if it’s like generational like do (0:34:27) Al: And it is, I wonder how far it will go. (0:34:30) Al: I don’t know. (0:34:36) Al: I would expect not. (0:34:38) Al: I expect it would just be, oh, they grow up to be a teenager and then they stop sort of thing. (0:34:42) Al: That is my expectation. (0:34:44) Kelly: that makes sense because that’s a big that’s that’s a lot doing (0:34:44) Al: I don’t think they’ll go full hog. (0:34:49) Al: Especially as they could actually make it like real-time in-game, right? (0:34:52) Al: For every year, they are a year older. (0:34:54) Al: And so you would actually have to do 18 in-game years. (0:35:00) Al: Before your child is an adult. (0:35:04) Kelly: - Hmm. (0:35:05) Al: So they could just go, I’m sorry, if you’ve played 18 years in this game, you’ve played too much. (0:35:12) Al: But I mean, I don’t know, maybe it will work. (0:35:14) Al: I mean, I do know that some games where you have kids that grow up, (0:35:18) Al: you then die and you become your kid. (0:35:20) Al: They could do something like that. (0:35:22) Kelly: That’s true, that would be cool. (0:35:23) Al: And then you inherit the farm and, you know, 20% of it is taken in tax. (0:35:31) Al: Yeah, so they’ve not got a huge amount of information in the 1.3. (0:35:35) Al: They also said there’s going to be a Merfolk festival. (0:35:39) Al: But they’ve not got any details on how the kids grow up. (0:35:42) Al: But that is coming in the second half of this year. (0:35:44) Al: Have you played, you’ve not played Coral Island? (0:35:46) Kelly: No. I really try to avoid early access. (0:35:47) Al: No. (0:35:50) Al: Well, it’s not early access anymore. (0:35:51) Kelly: Uh, oh, it’s out, out? (0:35:53) Al: Yeah. (0:35:54) Al: The 1.0 came out just over a year ago. (0:35:58) Kelly: Okay, I must have missed that. (0:35:58) Al: and then they go and they go on. (0:36:00) Kelly: I thought it was still in early access, still. Okay. (0:36:00) Al: 1.1 sometime last year? No. The 1.0 was technically not early access, but realistically (0:36:06) Al: was early access. The 1.1 feels like what the 1.0 should have been, but the multiplayer (0:36:12) Al: was always coming after early access. So I don’t feel like you would be missing out if (0:36:17) Al: you played now compared to if you played two years ago, you definitely were missing out (0:36:22) Al: in a lot. (0:36:22) Kelly: Okay, okay, maybe one day (0:36:24) Al: All right. And we also, we all maybe, maybe, probably not. We also have (0:36:30) Al: a new game by the developers of EverDream Valley. In fact, this is a sequel to EverDream (0:36:36) Al: Valley called EverDream Village. I get what they’re doing with that name, but also I am (0:36:42) Al: going to constantly mess up. Which one is which? They also feel the wrong way around, (0:36:47) Kelly: The valley and village is like too close to each other. (0:36:53) Al: you start in a village and then you go out to a valley. (0:36:53) Kelly: Yes, it should have been, this should be a prequel. (0:36:57) Kelly: Yeah, this is the prequel in my, (0:36:59) Kelly: I literally thought like this should be the prequel (0:37:00) Al: Set 10 years after the events of EverDream Valley, EverDream Village brings a whole (0:37:07) Al: new chapter with living, breathing village and a world beyond your farm. Now you’re built, (0:37:13) Al: this is the thing. It’s like the problem was EverDream Valley wasn’t really a valley. It (0:37:17) Al: was EverDream Farm. Right. And if it was that way, it was EverDream Farm and then EverDream (0:37:21) Al: Village. That makes more logical sense to be our expansion on that. Right. You’ll build (0:37:22) Kelly: Mm-hmm. (0:37:28) Al: relationships explore mysterious islands. (0:37:30) Al: The Valley may have been home but it’s time to explore a world full of new adventures, (0:37:44) Kelly: - Yeah, it doesn’t seem right, there’s something off. (0:37:57) Al: NPCs and endless possibilities. I don’t really get whirled and (0:38:00) Al: abilities from village. I know what they mean. I know what they (0:38:02) Kelly: - No, but I think they just mean the world of Everdream. (0:38:08) Al: mean. I know what they mean. Build your ideal cozy farm in a (0:38:12) Al: living village. Form bonds with fellow villagers to lend a hand (0:38:16) Al: as you grow crops, care for animals and craft a corner of (0:38:18) Al: paradise. Sail across enchanted islands to discover new resources (0:38:22) Al: and adventures along the way. Maybe it’s definitely not a (0:38:25) Kelly: Maybe there is a world. (0:38:28) Al: village. (0:38:31) Al: Anyway, I mean, you can ride a pig in Evergreen Valley, so they hopefully have something like that in this game. (0:38:36) Kelly: I’m looking at that right now. (0:38:38) Kelly: That actually looks really cute. (0:38:39) Kelly: That’s a good feature. (0:38:40) Al: I haven’t played this game. It’s been on my list for forever. (0:38:44) Kelly: The first one. (0:38:45) Al: Yes, well, the second one is now yet, so of course I’ve not played that. (0:38:48) Kelly: Yes, yeah, yeah, yeah, yeah, yeah, yeah. (0:38:50) Al: It’s just coming soon. They’ve not said when, it’s coming just soon. (0:38:54) Kelly: One day. (0:38:54) Al: One day. All right. (0:38:56) Kelly: Do you see this tag at the bottom on their news updates? (0:39:00) Al: The second one is that in the Evergreen Valley page? (0:39:04) Kelly: On the Steam page, yeah. (0:39:07) Al: Where am I looking? Where am I looking? (0:39:07) Kelly: I guess this is who they base the pig off of. (0:39:11) Kelly: Let me send it to you. (0:39:12) Kelly: I’ll just send it to you. (0:39:12) Al: There’s too many pages here. That’s the problem. (0:39:13) Kelly: I would do that. (0:39:15) Kelly: It really is. (0:39:15) Al: On their news. Oh, happy birthday, Peter Curleytail. (0:39:18) Kelly: Recent events, yes. (0:39:20) Al: I don’t know what to say. That is quite a pig. (0:39:24) Kelly: He’s a little frightening, but kind of cute. (0:39:26) Al: Yes, that is quite the pig. (0:39:29) Kelly: But I like the interpretation of him. (0:39:31) Al: Yeah, I like the name Peter Curleytail. (0:39:35) Kelly: Yeah, I. (0:39:36) Kelly: I’ve never seen a pig like that before, so it’s a little haunting. (0:39:42) Al: All right, that’s us done with the news. (0:39:44) Al: We are now going to talk about grimoire, grimoire. Is it grimoire? (0:39:51) Al: Grimoire. Grimoire grows. And grimoire is something that’s a witch term, isn’t it? (0:39:59) Al: like what it what I keep hearing great (0:40:00) Kelly: Yeah it’s always like I feel like it’s like swamps and grimoires and uh no it’s um what (0:40:00) Al: memoirs and lots of these witchy games. (0:40:08) Al: That explains that because, right, okay. (0:40:10) Kelly: is it a grimoire is a the book it’s the book it’s like your book of spells that’s what it is. (0:40:17) Al: And the grove is the land that you’re doing (0:40:22) Al: because a grove is like a kind of forest type thing. (0:40:26) Kelly: Yeah, yeah. But no, it’s a little book that you… (0:40:28) Al: Okay, makes sense. (0:40:30) Kelly: have all your information in. (0:40:33) Al: So, a quick introduction to this game. (0:40:38) Al: It is described on Steam as join the witches in their quest to restore the grimoire groves, (0:40:45) Al: master magic, grow cute plant creatures, and discover the mystery of the rainbow socks (0:40:52) Al: in this cozy roguelite dungeon crawler. (0:40:55) Al: The way I would describe this in my whole one hour and 20 minutes playing it (0:40:59) Al: is it is kind of cult of the lamb, but without actual, without. (0:41:09) Al: Combat the way you interact in your runs is different. (0:41:13) Al: It’s not combat so much. (0:41:16) Al: And it’s less about building a village and more about restoring nature. (0:41:24) Al: Would that be a fair way of putting it? (0:41:26) Kelly: Yeah, I think so. It’s, it’s, it’s… (0:41:29) Kelly: But you still, I feel like I’m fighting. (0:41:31) Kelly: Maybe I feel less like I’m fighting and I’m more surviving. (0:41:31) Al: Yes, okay, so I mean, okay, you could make an argument that it is basically just fighting, (0:41:39) Al: but it’s it feels so you’re feeding the plants instead of fighting them, I think is how they (0:41:44) Kelly: Yeah, yeah, but no, I’m just I’m just being a jerk. I think it’s I think that’s a good. (0:41:44) Al: describe it. So that’s why I’ve been like is not. No, no, it’s, it’s, it’s fair in terms (0:41:50) Al: of game play is very similar to most other Roguelike action games. (0:41:51) Kelly: Yes, I also think it it has that. Yeah, yeah, it has that cuteness that I think (0:41:59) Kelly: cultural land kind of has, which is why I think like they remind me like like you said like it (0:42:04) Kelly: makes you think of them. You have the juxtaposition. Yeah, yeah. (0:42:06) Al: I think the cuteness works much better in Cult of the Lam (0:42:09) Al: because it’s… exactly, exactly. (0:42:12) Al: Whereas here, the whole world is cute. (0:42:14) Kelly: But I love the saturation in this game. So like that for me is like, and I loved Call to the Land. (0:42:21) Al: Okay, I will say the game looks lovely. (0:42:24) Al: It looks really nice. (0:42:25) Al: I do love how the game actually looks. (0:42:28) Al: The graphics, the design of the characters, (0:42:36) Al: and character, but also the plants and everything. (0:42:38) Al: I do like all of that. (0:42:39) Al: That is all nice. (0:42:41) Al: I will absolutely agree with that. (0:42:44) Al: Yes. (0:42:46) Kelly: I just think it’s like you don’t always, you don’t really get a lot of games that are like, (0:42:52) Kelly: it’s like saturated, but it’s also pastel, like there’s two different kind of colored (0:42:56) Kelly: tones going on in the game, which I think is interesting. (0:43:00) Kelly: Like the backgrounds are more saturated, but the creatures, the plants are a little more (0:43:04) Kelly: pastel leaning, but it’s so vibrant. (0:43:07) Kelly: Like a lot of games, they’re so dark a lot of the time or like aiming to be more realistic (0:43:11) Al: - Yeah. (0:43:13) Kelly: in their tones, I guess. (0:43:15) Al: Yeah, yeah, yeah. (0:43:16) Kelly: Yes, but yeah, no, I love all of the designs. (0:43:17) Al: No, you’re definitely right about that. (0:43:20) Al: You wouldn’t look at this and think it was something else. (0:43:20) Kelly: I love all the little plants. (0:43:23) Al: That’s very true. (0:43:23) Kelly: No, exactly. (0:43:26) Al: So I guess there’s two main parts to this game, (0:43:29) Al: and there’s obviously a lot of other things, (0:43:31) Al: lot of things that I won’t have done in the main area. (0:43:33) Al: But like most of these roguelites, (0:43:37) Al: you have your hub, (0:43:38) Al: which is an area that is run– (0:43:41) Al: was previously run by some other witch– (0:43:44) Al: I can’t remember her name, maybe– (0:43:45) Kelly: Is it lavender? (0:43:47) Kelly: I think so. (0:43:49) Al: and it’s been taken over by thorns, (0:43:53) Al: and it’s all dreary, and you are to restore it. (0:43:57) Al: That’s the main idea. (0:43:58) Kelly: You’re the young spry witch coming in to fix it. (0:43:59) Al: And you do that by classic cliche, (0:44:05) Al: but it’s there for a reason. (0:44:08) Al: and your runs that you do. (0:44:11) Al: I think of roguelites specifically talking about roguelites not roguelikes (0:44:22) Al: well let’s not have that debate again. I find there are two types there are ones where (0:44:31) Al: your hub the point of the hub is to improve your powers skills etc to then do the runs and the (0:44:38) Kelly: Mm-hmm. Yes, I was going to say, very– (0:44:41) Al: runs is the purpose of the game and that would be your like Hades stuff like that. (0:44:49) Al: And then there’s this type of thing this and Cult of the Lamb where your hub is the point of (0:44:55) Al: the game and the runs are to gather resources for doing things in your hub. (0:45:00) Kelly: I would say it’s kind of like a mix, I think, between Cult of the Lamb and Hades in that aspect. (0:45:07) Kelly: Because I do think Cult of the Lamb, there’s so much that you do in your hub area. (0:45:12) Kelly: And I don’t think this quite has near that amount of stuff. (0:45:16) Kelly: Like, you have a lot of updates and things you can interact with. (0:45:20) Kelly: I don’t want to spoil anything. (0:45:22) Kelly: But Cult of the Lamb, you could like run the village until you ran out of resources. (0:45:28) Al: I guess my point is like you’re not the run isn’t the like with Hades you are escaping hell (0:45:28) Kelly: like I spent like five minutes like you know up (0:45:31) Kelly: and then I got another run (0:45:37) Kelly: the sole purpose yes (0:45:40) Al: and your run is escaping hell and if you fail you go back to the hub world and you try again. (0:45:45) Al: Whereas in this and with Cult of the Lamb the point is the runs you’re doing to do (0:45:50) Al: things to bring back you’re never like disappearing and I think that’s that is very much (0:45:53) Kelly: No, that’s a fair point, yeah. (0:45:58) Al: why I liked Cult of the Lamb because I was building up this thing and I really hate the (0:46:05) Al: overall feeling of Hades where if you fail you fail and you’re back to the start and you have (0:46:09) Al: to start again and so I was really excited for this because I was like oh maybe this will be (0:46:15) Al: another one that I like because it’s that sort of style but I mean I guess I need to say at some (0:46:21) Al: point I didn’t like the combat in this game. I didn’t but I feel like (0:46:24) Kelly: Did you try it on easy mode? (0:46:27) Kelly: I d
Al and Codey talk about Mini Mini Farm Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:33: What Have We Been Up To 00:11:26: I Know What You Released Last Month 00:13:57: Game News 00:28:37: New Games 00:41:43: Other News 00:56:24: Mini Mini Farm 01:33:42: Outro Links Piczel Cross: Rune Factory Release Date Space Sprouts Release Date Luma Island: Pirates Ranch of Rivershine “1.7” Update Horticular: Frozen Frontier Melobot: A Last Song OST Sky Harvest Pheonix Labs Layoffs ConcernedApe NPR Interview Reuters Cozy Gaming Interactive Article Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Codey: And my name is Cody! (0:00:37) Al: and we are here today to talk about cottagecore games. (0:00:42) Codey: Oh woo! (0:00:44) Al: It’s like a pack of wolves. (0:00:50) Codey: I’m never gonna un-hear that now. (0:00:51) Al: We this episode, we are going to talk about many, many farm because apparently we’re doing two (0:00:59) Al: mobile games in a row because you did Animal Crossing last week. And then we’re doing many, (0:01:00) Codey: Mm-hmm. (0:01:04) Codey: Yeah. (0:01:05) Codey: Yeah. (0:01:06) Al: many farm this week. And yeah, I just realized that today. I was like, Oh, yeah, (0:01:08) Codey: Yes, I forgot about that. (0:01:13) Al: two in a row. Interesting. Oh, well, we’re making Cody work for their title of (0:01:19) Al: mobile correspondent. (0:01:20) Codey: Yep, I’m here for it. For sure. And I am still actively playing mobile games. (0:01:21) Al: Before that, well, yes, so before that we have news, I’m going to overview the (0:01:31) Al: January releases because it’s now February. But first of all, Cody, what have you been up to? (0:01:36) Codey: Um, so, uh, definitely been playing many, many farm. Um, because of the last episode. (0:01:42) Al: Oh yeah, that’s what MMF stands for. (0:01:44) Codey: Yeah. (0:01:44) Al: I was like, what’s MMF? (0:01:45) Al: Many, many fun, of course. (0:01:46) Codey: And many, many farm. (0:01:48) Codey: Um, because of Johnny, I am now cursed to be playing Animal Crossing pocket camp. (0:01:54) Al: A game which you hadn’t played for the podcast, you know, playing (0:01:59) Al: because of the podcast. (0:02:00) Codey: Correct. (0:02:01) Al: Oops. (0:02:02) Codey: Um, I had played it when it was like not the complete. (0:02:06) Codey: Like paid version. (0:02:06) Codey: Um, but because we were talking about it and I saw that it was like cheap and then it was possibly going to become less cheap. (0:02:14) Codey: And I’ve been doing really well with budgeting lately. (0:02:16) Codey: I was like, you know what? (0:02:18) Codey: I can, I can afford 10 bucks. (0:02:18) Codey: So, and I don’t, I don’t know. (0:02:20) Al: Yes. Do we have the actual date? I know that it’s very soon, or it’s, like, just in the (0:02:26) Al: past, but it wasn’t when the podcast episode came out. (0:02:30) Codey: And unfortunately I have now bought it. (0:02:32) Codey: So I have no way of checking because I’m pretty sure. (0:02:35) Al: Ah, it was the 31st of January. So, if you bought it when the last episode came out, (0:02:36) Codey: Okay. (0:02:38) Codey: So now it is what? (0:02:38) Codey: 20 bucks. (0:02:42) Al: or the two days after that, you were good. Otherwise, sorry, too late. And now it’s, yeah, $20. (0:02:48) Codey: So, I’ve been playing that. I’ve also been playing, still been playing Honeygrove, still (0:02:58) Codey: really sucked into Honeygrove. And I, you know, it’s so funny because we, whenever we would (0:03:01) Al: You’re just playing all the mobile games. (0:03:06) Codey: cover them before, it’s like, yay, I can uninstall it now. And the last couple ones, I’ve been (0:03:12) Codey: like, oh, no, I want to keep playing this. So, yeah, I do. (0:03:14) Al: Mm-hmm, oops. (0:03:19) Codey: But it’s nice because I’m, you know, nearing the end, the other thing, quote unquote, I’ve been (0:03:24) Codey: doing is is a PhD. And it is crunch time for sure now. So I pretty much like, I’m doing a lot of (0:03:34) Codey: stuff all the time. If I’m not doing specimens, I’m writing if I’m not doing that, either of those (0:03:40) Codey: two things I’m like, I’m always doing something. So this, this gives me a nice little like, okay, (0:03:46) Codey: I’m gonna sit down for like a half an hour and just like (0:03:48) Al: Mm, are you rotating through them or? (0:03:48) Codey: brain off play these silly little games. Yeah, so every (0:03:56) Codey: well, I guess I’m also playing too many games. I’m also playing (0:04:02) Codey: Pokemon TCG pocket and the new thing just released. And so I (0:04:08) Codey: always check that first. Let me look at my guess. I always (0:04:11) Codey: check that first. And then I do honeygrove because I can like (0:04:14) Codey: send everything off, like my little bees off on their (0:04:17) Codey: or expeditions. (0:04:18) Codey: And then I do pocket camp and then I do mini, mini farm for a little bit. (0:04:23) Codey: And then if for whatever reason, I am bored after that, um, or not (0:04:28) Codey: sucked into mini, mini farm, uh, I have my cross-stitch coloring out. (0:04:30) Al: Hmm (0:04:33) Codey: But yeah, that’s, that’s my, my, my brain off time now. (0:04:33) Al: Fair enough (0:04:40) Codey: Was it? (0:04:40) Al: Nice, I have been playing a lot of Pokemon. (0:04:45) Al: So I think last time we talked, Cody, (0:04:47) Al: I was just nearly finished, (0:04:47) Codey: Mm-hmm. (0:04:50) Al: Brilliant Diamond and Shining Pearl. (0:04:51) Codey: Mm-hmm. (0:04:53) Al: I have now finished that, thank goodness. (0:04:54) Codey: Okay. (0:04:55) Codey: Yeah, you’re free. (0:04:57) Al: So that one’s done. (0:04:59) Al: And I was going to kind of maybe stop there, (0:05:02) Al: but then I was like, no, I need to do Let’s Go as well. (0:05:05) Al: So I did the Let’s Go Pokedex, (0:05:08) Al: and I rushed through. (0:05:10) Al: Uh, another save because I hadn’t recreated my Pokemon. (0:05:15) Al: Let’s go Pikachu save. (0:05:18) Al: So I did that. (0:05:18) Al: So that now is done. (0:05:19) Al: So all of my home DEXs are done except sword and shield. (0:05:25) Al: So I’ve got the let’s go one. (0:05:27) Al: I’ve got brilliant diamond, shining pearl. (0:05:29) Al: I’ve got let’s go. (0:05:30) Al: Arceus and I’ve got all this scarlet and violet ones. (0:05:32) Al: They’re all done. (0:05:33) Al: I haven’t done the sword and shield ones. (0:05:35) Al: Um, and I now have a post game. (0:05:40) Al: Save of every Pokemon Switch game, except shield. (0:05:45) Al: So I’ve recreated all my saves, except that. (0:05:46) Codey: Okay. Wow. (0:05:49) Al: And I have done a professor Oak challenge now of every pair of games, except can you (0:05:55) Al: guess? (0:05:56) Al: No, no, there’s certain shield. (0:05:56) Codey: Brilliant. I’m in shining girl. Oh, I don’t know. Okay. Okay. (0:06:03) Al: So, so at some point, I would like to do a professor Oak challenge in shield. (0:06:10) Al: Uh, and that does all three of those things. (0:06:12) Al: It does a professor Oak challenge in, in that series of games. (0:06:16) Al: It basically completes my home pocket X, right? (0:06:19) Al: Cause you’re catching everything anyway. (0:06:22) Al: Um, and it, it then me, it will mean I have a shield save in post game as well. (0:06:27) Al: But I don’t think I’m going to do that now because I’m worried I might burn out on Pokemon. (0:06:31) Codey: Mm-hmm. (0:06:35) Al: And we don’t know yet when the new games coming out. (0:06:38) Al: I don’t expect it to come out until- (0:06:40) Al: november but we don’t know for certain and I don’t want them to be like come out and like me (0:06:46) Al: spend the next month doing this and then they come out and then I burn out and I’m like okay (0:06:50) Al: I’m done with pokemon for like six months and then they come out and say oh legends za is actually (0:06:57) Al: coming out in April and I’m like oh no that is really soon so uh but I’m also worried that they (0:07:05) Al: might do the release of pokemon for the home decks very soon and yeah sure I don’t- (0:07:10) Al: need to do it as soon as it’s done of course I don’t need to but I will feel the drive to (0:07:15) Al: do it at that point so I’m like do I actually just do the home decks just now and then leave (0:07:21) Al: the professor oak challenge for another time but then why why not just do the professor oak challenge (0:07:28) Al: but then I’m also the reason I was playing those games in January was because there weren’t any (0:07:32) Al: games coming out that I was planning on playing for the podcast and now we have a billion of them (0:07:35) Codey: Yeah, but it would be really inefficient to not just do it, do them together. (0:07:38) Al: them coming out in February and March. (0:07:40) Al: I’m probably going to just wait and do it all at the same time, probably next January. (0:07:54) Codey: yep. yep. (0:07:57) Al: Because January does tend to be quite a quiet period, but I guess that depends on when ZA (0:08:04) Al: comes out. (0:08:05) Al: Because if ZA comes out in November, I’m probably not going to want to do a Professor Oak challenge (0:08:08) Al: of SHIELD. (0:08:10) Al: In January, so maybe, maybe I’ll just wait till Pokemon Day and they’ll all they will almost definitely tell us the release date then right like there’s no way they’re not going to do that. (0:08:22) Al: That reminds me, we want to do Pokemon Day predictions. (0:08:26) Codey: Oh, okay, okay. (0:08:28) Al: And Pokemon Day reactions greenhouse episode that gets us to this month. (0:08:29) Codey: Mm-hmm. (0:08:33) Codey: Mm-hmm. (0:08:39) Al: so (0:08:40) Al: all that to say I have played a lot of pokemon in the last month and a half a lot a lot a lot (0:08:48) Al: of pokemon and I think like maybe like 120 hours over the last month and a half we’ve just pokemon (0:08:56) Codey: Mm hmm. I’m shocked. (0:08:58) Al: still not found a brilliant diamond shining pearl (0:09:02) Al: still a big big fan of let’s go great games love them second best pokemon game (0:09:11) Codey: Yeah, I really have been wanting to go back and replay. I have Eevee, but I also have (0:09:17) Al: Mm-hmm. Yes, fair, fair, fair. So yeah, I’m probably Pokémon’d out for now, but we’ll see. (0:09:21) Codey: else going on. So, yep. (0:09:30) Al: I’ve also been keeping up with Harvestmen, Home Sweet Home. Look at me actually playing a farming (0:09:36) Al: game a little bit a day. What a crazy idea. I know. So I’m now in chapter five, enjoying that. (0:09:37) Codey: Wow not guzzling (0:09:40) Codey: - I’m done. (0:09:44) Al: I don’t know. (0:09:45) Al: I don’t know what to do with that. (0:09:47) Al: Yeah, actually, yeah, no, I will. (0:09:49) Al: I’m enjoying it. (0:09:51) Al: I’m enjoying playing this game. (0:09:52) Al: This is a fun game. (0:09:53) Codey: Mm-hmm. (0:09:54) Al: It still has issues. (0:09:56) Al: Absolutely. (0:09:58) Al: The Cloud Save still not working for me two months later. (0:10:02) Codey: I’m shocked. (0:10:04) Al: But controller support has made it playable. (0:10:07) Al: And it’s actually fun. (0:10:10) Al: It’s no Stardew Valley. (0:10:11) Al: I don’t care about the characters as much. (0:10:14) Al: But there’s a lot to like about it. (0:10:16) Al: and I’m hopeful for… (0:10:17) Al: and I have also started playing Hello Kitty Island Adventure, which I did play when it came to Apple Arcade, so I played it for about a month and enjoyed it. (0:10:33) Al: But then I was like, I am so fed up with playing on the touchscreen and let me tell you, playing with the controller infinitely better. So good! (0:10:37) Codey: Yeah. Okay. (0:10:41) Al: So I’ve been playing on my Steam Deck, I know that I know some people who are playing on… (0:10:47) Al: which may or may not come up in a future episode, but yeah, no, it’s a good game. It is way better than it had any right to be. (0:10:50) Codey: - Ooh. (0:11:02) Al: I completely forgot until I started the game how the game starts and I’m like, I just love… it’s so ridiculous that it basically starts with a plane crash. (0:11:11) Al: Because who would expect that in a Hello Kitty game? Alright, I think that’s everything. That’s what we’ve been… (0:11:17) Al: We are going to continue the new segment, the month’s releases and the previous month’s releases. We’re going to talk about last month’s releases. (0:11:18) Codey: Oh, woo. Oww, ow, ow, ow. (0:11:31) Codey: Last month’s what what was released last month? I got you (0:11:36) Al: Listeners, write in and tell us what this segment should be called, this monthly segment. What released last month? (0:11:44) Al: January 2025 edition. Or should it be fae- (0:11:47) Al: Maybe the 2025 edition, because last month would be January, but it’s like what would (0:11:51) Al: have- what released last month? (0:11:53) Codey: What are you what do you call it so like in? (0:11:57) Codey: Start in stardivale correlate whatever when you go to sleep, and there’s like that recap screen (0:12:02) Al: This summary… (0:12:03) Codey: That’s all you call it. That’s all it’s called (0:12:07) Al: He gla-la… (0:12:07) Codey: Like the daily summary listeners. Let us know (0:12:10) Al: I don’t know… (0:12:11) Codey: What do you call that screen like when it tells you what you did for the day how much all your stuff sold? (0:12:16) Codey: I think that whatever that is called is what this segment should be called because it’s like we just fell asleep on January (0:12:23) Codey: And we’re waking up and it’s February, but let’s like think about the things that occurred last last month (0:12:30) Al: I’m really struggling to Google this. (0:12:31) Codey: Don’t work yeah, don’t worry about looking it up. They got a listeners have to tell us (0:12:35) Al: Okay, so January, what released in January? (0:12:41) Al: We have four releases in January 2025. (0:12:44) Al: We got Harvest Hills, releasing mid-January the 15th. (0:12:48) Al: We got Into the Emberlands, Not Wonderful, released on the 20th of January when we had (0:12:54) Al: Hello Kitty Island Adventure on Steam and Switch that released on the 30th of January. (0:12:58) Al: my little life which is our first (0:13:01) Al: game of Rusty’s Like or as a developer of Rusty’s retirement is calling them bottom of the screen game (0:13:06) Codey: boss game which he he like talked it up on the um on blue sky he like was like y’all (0:13:06) Al: and that released on the 31st of January. So a kind of (0:13:17) Codey: should get this game and now i’m looking at it oh it’s only five dollars and 39 cents (0:13:24) Al: Yeah, it is dangerous. (0:13:25) Codey: oh no it’s only it’s only windows oh I almost clicked it y’all I almost we good okay i’m (0:13:34) Codey: I wish. (0:13:36) Codey: Let it be not just Windows, my little life developer. (0:13:39) Codey: I want to play this game. (0:13:40) Codey: Thank you. (0:13:42) Al: Yeah, so that’s the January releases, wild that I’m about to say this, but that’s a (0:13:47) Al: quiet month. Four games is a quiet month, apparently. (0:13:51) Codey: Yeah, not a lot going on. (0:13:57) Al: Okay, so we’ve now got a bunch of news. We’re going to start with the gaming news. So first (0:14:04) Al: up we have Pixel Cross Renfractory, they have announced a release date for this. So this is (0:14:09) Al: like the pixel cross Stodio seasons. (0:14:12) Al: It’s a Picross type game, but not Picross because Nintendo on the trademark to that kind of. (0:14:21) Al: Yeah, you do your nonograms. I think that’s what the generic term people have been using, (0:14:27) Al: nonograms. You do your nonograms and in the story seasons one, it like built up a farm (0:14:34) Al: in the background as you do it. Yeah, I don’t know. I don’t know if they’ve shown (0:14:36) Codey: is that is that what it is because it also says customize like in this trailer they say customize (0:14:40) Al: and I’ll see you next time. (0:14:42) Al: Yeah. (0:14:43) Codey: your farm and I don’t and it like looks like you choose what like where things are placed and so (0:14:50) Codey: that was one that was my only question was like I mean it’s coming some when it comes out folks (0:14:55) Codey: can tell me unless people have been playing I don’t know if there’s a dummy (0:14:57) Al: I don’t, I, yeah, oh, interesting. (0:15:01) Al: So it does look like you can change things in this one. (0:15:03) Al: So I’m pretty sure on the story of seasons one, (0:15:06) Al: you just saw the farm build up and things grow (0:15:09) Al: and you didn’t have any control over how it looked, (0:15:12) Al: but you’re right, it does. (0:15:13) Al: So it says customize your farm (0:15:14) Al: and it shows different animals or monsters. (0:15:17) Al: And then it shows you actually selecting (0:15:19) Al: what weapon you want your character to have, (0:15:21) Al: including a massive lollipop as an option. (0:15:25) Al: So yeah, it looks like it’s more in depth. (0:15:28) Codey: Well, I’m wondering if it’s just like you can control what it looks like in the background (0:15:34) Codey: while you are, yeah. (0:15:34) Al: I think that, yeah, I think that’s all it is. (0:15:36) Al: I don’t think you’re actually doing any farming (0:15:39) Al: or any battling, that just happens in the background (0:15:41) Al: as you’re doing it, but in the story seasons one, (0:15:44) Al: I’m pretty sure you couldn’t change how it looked. (0:15:46) Codey: is it like learn how to do a carrot by doing a carrot learn how to plant (0:15:52) Codey: carrots I like okay (0:15:52) Al: It wasn’t even that much in the study seasons when it was literally, you do stuff and things grow in the background you weren’t really. (0:16:00) Al: Yeah, there was nothing else. (0:16:02) Codey: Sounds good. Some people are probably jumping for joy that (0:16:06) Codey: there’s a new across game coming out. New an Autogram coming (0:16:10) Al: nonagram yeah yes yeah anyway space sprouts have announced that they’re (0:16:13) Codey: it’s like Kleenex. It’s like people say get a Kleenex but (0:16:17) Codey: that’s a brand. (0:16:21) Al: releasing on the 31st of March (0:16:24) Codey: Mm-hmm. They’re also participating in Steam’s next fest, so… (0:16:28) Al: Cody who isn’t (0:16:30) Codey: Oh, okay, fine. They’re also moving on to the next part. Uh, I guess the only thing… (0:16:33) Al: I mean I’d like I just I find the steam next fest stuff so funny because it’s (0:16:40) Al: it doesn’t really mean anything it’s like it’s it’s like it’s like being part of (0:16:45) Al: a sale right you can still do a sale whenever you want you can put your price (0:16:48) Al: down whatever but it’s like if you do it at a specific time you might get on a (0:16:50) Codey: Right. But that’s the thing, like there’s a specific list that they’ll get clicked on. (0:16:52) Al: list (0:16:55) Al: but the list is too long (0:16:58) Codey: Okay, but like not every it is still selective, right? Like not hashtag not everyone gets on the (0:17:02) Al: no I don’t I don’t think so I think anyone even get in the list (0:17:03) Codey: list. Well, anyways, that’s from February 27 to March 3. But they are also looking for playtesters. (0:17:12) Codey: So if you go to the show notes, go to the Steam page, etc, etc, you can figure out how to become (0:17:18) Codey: on my playtester for space sprout. (0:17:20) Al: Whoo! Yeah, what was this game again? I can’t… Oh yeah, it was like the 2D space. It was like, (0:17:28) Al: yeah, I’m not describing that very well. But yeah, it was a 2D world where you’re floating around, (0:17:30) Codey: Mm-hmm (0:17:33) Codey: 2D floating in space. Yeah (0:17:36) Al: yeah. Yeah, I’m very interested in this one. I wonder how it’s going to feel playing (0:17:42) Al: farming in 0G. Although it does look like some of it has gravity, and some of it has gravity, (0:17:44) Codey: Mm-hmm. I mean it’s interesting. (0:17:50) Codey: Well, if I learned anything from the Martian, farming in 0G contains the recycling of human waste. (0:17:58) Codey: So, very excited for that. (0:18:00) Al: for sure next we have a free update coming to luma island and this is called pirates (0:18:12) Codey: With an excolate your boy, pirates! (0:18:15) Al: just pirates um it’s literally called luma island pirates what uh although I don’t think (0:18:22) Al: the exclamation mark is actually part of the title because later down they say what’s coming (0:18:26) Al: in Luma Island Pirates without the exclamation mark. (0:18:29) Codey: Uh, I choose to believe, yes. (0:18:30) Al: Don’t you always? (0:18:32) Al: So this brings a pirate themed zone with new minigames, a new temple, traps and enemies, a new profession. (0:18:44) Al: Johnny and Dallin I think, they both play it. They’ll be excited about a new profession. (0:18:51) Al: A full screen map, that’s definitely something it needed. I was annoyed about not having the full screen map. (0:18:56) Al: three new game modes, (0:18:58) Al: including (0:19:00) Al: hero mode and cozy mode. (0:19:02) Al: I wonder what the third mode is. (0:19:04) Al: I love how they’d say three modes (0:19:04) Codey: I’m curious what the new profession is. (0:19:06) Al: and they mentioned two of them. (0:19:10) Codey: Is it piracy? (0:19:12) Al: Oh, interesting. Yeah, that’s a good point. (0:19:14) Al: It could be. (0:19:14) Codey: Like goats? (0:19:16) Al: Even if not actually, (0:19:18) Al: piracy definitely could be related to that. (0:19:20) Codey: Or like treasure hunting? (0:19:20) Al: Yeah, that is a good point. (0:19:22) Al: Yeah, well they do have a treasure hunter one already, I’m pretty sure. (0:19:26) Codey: Okay, so it is piracy. (0:19:28) Codey: Destroy this city and loot the people. (0:19:30) Al: Maybe. You never know. You never know. Also, new outfits, quests, NPCs, Lumas, powers, (0:19:34) Codey: Mutiny, mutiny your own. (0:19:38) Codey: I’m very curious. (0:19:44) Al: bonuses, and achievements. Yes, yeah, that is a free update. That is not a DLC. That (0:19:46) Codey: Ooh, that’s a lot of content in a free update. (0:19:52) Codey: Yeah. (0:19:53) Al: is a free update. Coming soon. No date yet. Coming soon. (0:19:58) Al: Speaking of updates. (0:20:00) Al: RiverShine have announced their 1.7 update. (0:20:05) Al: This is called Azure Coast Trail. (0:20:08) Codey: what? No, say it, say it how you say it again. Oh, that’s so cool. We just say Azure. I like (0:20:08) Al: Azure. (0:20:09) Al: Azure. (0:20:10) Al: How would you say it? (0:20:13) Al: Azure. (0:20:14) Al: Oh, no, Azure. (0:20:18) Codey: your way of saying it. Continue. (0:20:20) Codey: you. (0:20:21) Codey: You’re welcome. (0:20:21) Codey: You’re welcome. (0:20:21) Al: Thank you. (0:20:25) Al: This brings new competitions, horses, music, accessories, and loading screens. (0:20:30) Codey: Oh, whoo, the loading screens look really good, like the the art. (0:20:35) Codey: I mean, I’m betting that they have like a ton of humans that love this game (0:20:39) Codey: and just are like, take here, take my art. (0:20:41) Codey: The loading screens look really cool. (0:20:43) Codey: And the new horse is like a cool new wild horse species. (0:20:48) Codey: I almost look I. (0:20:48) Al: Rabi Rabbi Kano, Rabbi Rabbi Rabbi Kano, I think Rabbi Kano. (0:20:55) Codey: Let me it’s probably something like Robicano or Robic Robicano or something. (0:21:00) Codey: Um, yeah, I didn’t look up to see if those are actually like a thing. (0:21:06) Codey: I almost did and then I didn’t. (0:21:07) Codey: Oh, yep. (0:21:08) Codey: They’re a type of Arabian horse. (0:21:10) Al: rare horse coat color pattern that features white. (0:21:15) Codey: Oh, so it’s just a whatever. (0:21:17) Codey: It’s they’re really cute. (0:21:21) Codey: Yeah, and they also announced that the next update is going to introduce (0:21:27) Codey: a new character and that is the veterinarian. (0:21:30) Codey: Also introduce, you know, care for your horse. (0:21:34) Codey: So different, you know, that care like they might maybe they get sick. (0:21:39) Codey: Maybe they have certain nutritional needs and you didn’t need to make sure (0:21:43) Codey: you meet them. (0:21:44) Codey: I’m not entirely this is all just me. (0:21:46) Codey: Just I don’t know. (0:21:47) Codey: Just like trying to like think of what it could be, but that’s cool. (0:21:52) Codey: I’m all for it. (0:21:53) Codey: Can I be the veterinarian? (0:21:58) Codey: Aww. (0:22:01) Codey: We need a game where you’re like the veterinarian. (0:22:03) Codey: We don’t have that. (0:22:04) Al: Go make it. (0:22:05) Codey: No, I’m good. (0:22:06) Codey: Someone should make it though. (0:22:08) Codey: Or like a wildlife biologist. (0:22:08) Al: Let us know. (0:22:11) Codey: I don’t know. (0:22:12) Al: Is that not just research story? (0:22:14) Codey: Go play research. (0:22:16) Al: I mean, tell me if I’m wrong, you’re the one that’s played it. (0:22:17) Codey: No, I’m trying to. (0:22:18) Codey: Yeah, no, I’m trying to think of like, no, (0:22:20) Codey: like a game where you’re a rehabber. (0:22:22) Codey: Where you rehabilitate wild animals that people bring to you. (0:22:25) Codey: I think the only issue with that is that it’s sad because they die. (0:22:28) Codey: die, but hey. (0:22:30) Codey: There was a Bluey episode about a bird dying, so it’s okay these days. (0:22:36) Al: Blue can do anything. (0:22:38) Codey: Bluey did it. That means it’s child approved. (0:22:42) Al: Let me tell you, right, me and Craig watch Blue together, (0:22:46) Al: and he’ll be sitting and laughing at the jokes and watching it and stuff, (0:22:48) Al: and then I’ll just be sitting behind him, just sobbing. (0:22:50) Codey: stopping. Yeah. Yeah, I just just finished it. And it I am (0:22:52) Al: Like, “Oh, no, what is happening? What’s the doing to me?” (0:23:00) Codey: upset. And I need more. I watched all of it. Thanks. I’ve, (0:23:04) Al: Nice. Well done. (0:23:07) Codey: I just I crave distraction in the background while I run (0:23:11) Codey: meaningless analysis. They’re not meaningless analysis. They’re (0:23:14) Codey: just tedious analysis correction. But yeah, cool that (0:23:21) Codey: give me a game mode where I can play as the veterinarian and I (0:23:24) Codey: will play this game. Developers if you’re like, man, what do (0:23:26) Al: I mean, I feel like that’s just a whole different game, not just a different game mode, but… (0:23:31) Codey: people want these days? I bet a vet mode like a vet game would (0:23:37) Codey: crush. Yep. And I would pay probably $30 for it. So if it (0:23:39) Al: There’s at least one person who would buy it, that’s for sure. (0:23:45) Codey: takes more than $30 to make. I’m out. (0:23:48) Al: I’m not even promising there’d be two people because I’m not sure who the second person (0:23:50) Codey: Listeners. Let me know. Can you contribute $30 we can offer $60 (0:23:53) Al: would do it for the podcast. (0:23:57) Al: I’m sure there are I mean, look, if you could make a game for $60 you’d be rolling in it. (0:24:02) Codey: to developers. There’d be a lot of really bad games. Yeah. (0:24:14) Al: For sure for you. (0:24:15) Al: Well, yeah, you probably can make a game for $60. (0:24:18) Al: Absolutely dreadful. (0:24:21) Al: Just a Skinner box. (0:24:22) Al: All right. (0:24:24) Al: Next we have Particular have announced a free update and a paid DLC. (0:24:33) Al: They’re both releasing on the same day, 28th of February, and the paid DLC Frozen Frontier (0:24:39) Al: has a new story, world quests, new items and creatures. (0:24:45) Al: written snowshoe hair. Is that a creature? (0:24:47) Codey: Yeah, yeah, they specifically say snowshoe hair well, that is just one that they blurbed (0:24:48) Al: Is that a creature that’s there? Just one creature. (0:24:55) Al: blurb. No, I know what you mean. That’s a great example of verification. (0:24:55) Codey: It could be (0:24:59) Codey: Where did that word come from it is keep going I’m gonna look up what that where that came from (0:25:05) Codey: - Um. (0:25:07) Al: And the free update includes new creatures, some temp mechanics. What do you mean by that? (0:25:14) Codey: - Temperature, sorry. (0:25:15) Al: Oh, temperature was like temporary mechanics. Yes, temporary temperature mechanics, snow, (0:25:16) Codey: Now, (0:25:22) Al: And then obviously, quality of life improvements. (0:25:26) Codey: Yeah, so they both yeah, they both kind of include like, adding snow as a as a thing that you can see in the game. But one just adds like a whole new world. Also, I wanted to note that they say on in the beginning of this show notes, whatever, what is this called, like a, thank you. (0:25:48) Al: release notes or well it’s not really release notes because it’s not released (0:25:51) Codey: It’s a (0:25:51) Al: teaser (0:25:54) Codey: Teaser, they say… (0:25:56) Codey: “As spring arrives in the northern hemisphere, we’re not quite done with the cold weather. We got you southern hemisphere folks.” (0:26:02) Codey: Correction. We are also not ready for spring. (0:26:08) Codey: The United States weather predicting rodent has proclaimed that there are six more weeks of winter. (0:26:16) Codey: So, yeah, we’re not ready. (0:26:18) Al: Do I need to tap the sign? Seasons aren’t universal, Cody. (0:26:20) Codey: What’s the sign? (0:26:26) Codey: They specifically say “As spring arrives in the northern hemisphere.” (0:26:28) Al: Seasons aren’t universal in the northern hemisphere, Cody. (0:26:32) Codey: There’s six more weeks of winter. I don’t know what to tell you. (0:26:35) Al: Look, okay, so not every country has the same definitions of seasons. Not every country even (0:26:41) Al: has four seasons, and certainly not every country is going to listen to America when they say that (0:26:46) Al: that a rodent has decided it’s- (0:26:49) Codey: Okay, there’s like certain things that they should listen to us on and the majority of (0:26:54) Codey: things that other countries should just ignore Americans on, especially these days. (0:27:00) Codey: But one thing y’all should really listen to is our, our groundhog, Punxsutawney Phil, (0:27:07) Codey: who is an immortal groundhog that has bespake unto the cultists or whomstever and told them (0:27:18) Codey: in Groundhog E’s! (0:27:20) Codey: There will be six more weeks of winter and a bunch of people just went. (0:27:22) Al: Yeah, I have watched Groundhog Day. I do know the idea behind it. (0:27:27) Al: Finally, in the game news in bit, we have MeloBot, a last song, have released their (0:27:34) Al: original soundtrack on Steam. It is $12.99 on its own, or it’s also included in the Deluxe (0:27:42) Al: Edition for which is more expensive. It’s actually a really good deal if you get the (0:27:46) Codey: Oh, whoo. Yeah. (0:27:49) Al: deluxe edition, though, right? Because it’s like… (0:27:52) Al: 20 quid for the game. I’m back into pounds here because you confused me with your whole (0:27:57) Al: dollars. 20 quid for the game or is it 25 quid for the 25 dollars for the game? (0:27:58) Codey: - Yeah, sorry, I put dollars, I put US dollars. (0:28:00) Codey: $13. (0:28:04) Codey: $25 for the deluxe edition and then $13 if, (0:28:08) Codey: for just the soundtrack. (0:28:10) Al: Yeah. Well, how much is the base game is that is that $20 then? (0:28:13) Codey: - Man, I didn’t look at that. (0:28:14) Codey: Let me look. (0:28:16) Al: See, it is 20 quid or 10 and 10 quid for 20 or 27 quid. (0:28:22) Codey: Oh I had it wrong! The game is 25. The bundle that includes the digital deluxe upgrade is 35. (0:28:22) Al: Ah. (0:28:32) Al: OK, so it’s still a good deal, but it’s not as good a deal. (0:28:35) Codey: You save 8%. (0:28:37) Al: All righty, so that is the game news. (0:28:41) Al: We also have two new games announced. (0:28:43) Al: Well, kind of. (0:28:44) Al: One of them is a new game. (0:28:44) Codey: - In quotes. (0:28:46) Al: One of them is actually two that are not– (0:28:50) Al: should we talk about the one that’s actually new first? (0:28:52) Al: So that is Sky Harvest. (0:28:52) Codey: - Yes. (0:28:57) Al: The blurb for this one is, “Armed with hand-me-down tools (0:29:01) Al: and some cash. (0:29:03) Al: You begin your new life as the chief farmer, a position your (0:29:07) Al: grandfather once excelled in. Can you honor his legacy and (0:29:10) Al: transform the overgrown, untamed and desolate floating island (0:29:14) Al: into a flourishing farm abundant with produce? (0:29:19) Codey: produce is weird in that trailer was was grandfather sleeping (0:29:26) Al: I didn’t actually watch the trailer give me two seconds. No, he did (0:29:33) Al: Again, yeah, no he did (0:29:36) Codey: so as a child you come upon your grand your beloved grandfather deceased at the (0:29:44) Al: Dead, at the kitchen table, reading his hopes and dreams. (0:29:47) Codey: kitchen table with (0:29:49) Codey: a book in front of him. (0:29:53) Codey: The book says, if I wish I could have gone back one last time and it’s got like a ticket and then it shows you taking that ticket and going and honoring his legacy. (0:30:04) Al: This is how this is how I know that he’s dead because if he’s not dead that is horrific. You’ve just stolen his ticket (0:30:05) Codey: But like, (0:30:12) Al: The one thing he wanted to do you’ve stolen his ticket and gone without him (0:30:16) Al: Let waited a while because you’ve grown a beard now. You’re an adult now (0:30:16) Codey: also, (0:30:20) Codey: Yeah, there’s a whole beard, a mustache, wild. (0:30:21) Al: Goodness me. That’s dreadful (0:30:23) Al: You (0:30:24) Codey: But like, if I came upon my grandmother deceased, (0:30:29) Codey: I say this because my grandfather is already deceased. (0:30:34) Codey: If I came upon my grandmother deceased, and (0:30:37) Codey: I don’t care what’s in front of her, I’m not looking at that. (0:30:42) Al: Yeah, he just like rests his head on his grandfather’s dead arm and sheds one singular tear before stealing his ticket, his boat ticket. (0:30:45) Codey: And then… (laughs) (0:30:50) Codey: I don’t know how beloved that grandfather was, if that’s your reaction, my guy. (0:30:55) Codey: Anyway, this is me just… (laughs) (0:30:56) Al: One, he’s one tear’s worth a little bit. (0:31:00) Codey: Alright, this looks cool though. So you’re on floating islands, you’re flying around with a jetpack, you can manage a restaurant. (0:31:07) Codey: It just says manage a restaurant, but it just shows you telling the person what the one meal that you guys are making in the day is. (0:31:20) Codey: Not what restaurants do. (0:31:23) Codey: And it’s a really bad restaurant. (0:31:24) Al: It’s what really bad restaurants. (0:31:28) Codey: And then it also says make friends, and then there’s a dog with a scroll in its mouth, so I’m guessing you befriend a dog. (0:31:36) Codey: And unfortunately that wasn’t in the trailer, it was in this thing. (0:31:40) Al: I mean the trailer didn’t show you much, lesbian. (0:31:43) Codey: Right, the trailer was very teaser-y, but underneath that, on the post, they have… (0:31:50) Codey: I watched that video where there’s a dog 10 times to see… I wanted to see more of the dog. (0:31:59) Codey: What kind of dog is it? All that. (0:32:03) Codey: It’s definitely a tricolor something, but other than that, no. (0:32:08) Al: So I will say I’m not particularly enamored by the graphics in this game. (0:32:17) Al: Not that it looks bad, it’s very definitely trying to look how it looks, I think. (0:32:23) Al: What I find a bit weird is the graphics of the game and the graphics of the heads-up display, (0:32:30) Al: like the menus and stuff, they feel like they’re from different games. (0:32:31) Codey: Mm hmm. Yeah, like they had two different people designing those, (0:32:38) Codey: and one understood the assignment and one didn’t. (0:32:38) Al: Yeah. Yeah, so it’s a little bit weird. Very, very. I do like the flying. The flying looks fun. (0:32:45) Codey: The character also looks lanky. This is a tall character. (0:32:53) Codey: Yeah. Mm hmm. Cosine. I don’t. (0:32:57) Al: Yeah, I don’t know what else to say. That looks interesting. I love how it calls it sky farming (0:33:01) Codey: It’s farming, but in the sky. Or are we? Are you farming the sky? (0:33:04) Al: when it’s just farming. (0:33:08) Al: In the sky? Okay. No, no, no, no, it’s just you’re on a sky island. Which I feel like this whole (0:33:12) Codey: Like is there part you’re like collecting the sky? (0:33:16) Codey: You don’t know that. What if they what if you collect the sky? (0:33:21) Al: let’s this game has sky islands was a fun idea five years ago and now half the games are doing (0:33:26) Al: it. Which is I guess the problem with game development, right? It was even before that (0:33:30) Codey: It’s the tears of the kingdom like. (0:33:35) Al: people were doing it. They didn’t. (0:33:38) Al: No, I know. Yeah, yeah. No, I get it. I feel like this could be possibly interesting. (0:33:46) Al: I’m not really sure what it’s… The flying is the thing that is most interesting to me, (0:33:51) Al: but other than that, I’m not really sure what it is that they’re doing that’s unique, (0:33:54) Al: which is always the problem with cottagecore games is why should I play you over Stardew? (0:34:01) Codey: I think that’s correct. I think like that’s the thing about this is it’s just to get your (0:34:06) Codey: attention and we will continue. It’s not like I saw this and I’m like, yep, not going to play (0:34:11) Codey: that because there’s not a lot here. I want to, I want to see more. They’re going to probably (0:34:15) Codey: release more. And so far they just say Q2 2025 in the trailer. (0:34:16) Al: Yep. Yeah, where did you see Q2? I just see 2025. Oh, in the trailer, okay. Because on (0:34:28) Al: Steam just says 2025. Okay, I will update my list then. I didn’t pay attention to the (0:34:31) Codey: Yeah, he didn’t watch the trailer. (0:34:38) Al: trailer, there’s a difference there. All right, we also have the brand new and exciting (0:34:39) Codey: Oh, my bad. I get that though. (0:34:47) Al: Harvest Moon, Skytree Village, and The Lost Valley are for some reason coming to Switch. (0:34:55) Al: The good thing about this is it is a bundle, so it’s like you’re not buying the game separately, (0:35:00) Al: which is good, because my word that would be not worth any sort of money. I’m not sure who (0:35:06) Al: wants these games. It’s like they went, “Oh, when we did…” Because they worked with… (0:35:09) Codey: Yeah, so you– (0:35:16) Al: Because the rights are complicated to the old Harvest Moon games, right? So they’ve done some, (0:35:22) Al: they released the original Harvest Moon on, what’s it called, Nintendo Switch Online, (0:35:31) Al: and they had to do that in collaboration with Marvelous, because Marvelous owned the game, (0:35:36) Al: but they owned the name, and so they had to both agree to that. Anyway, whatever, it doesn’t matter. (0:35:41) Al: And I feel like that combined with Marvelous redoing a wonderful… (0:35:46) Al: life has made them go, “Oh, people like when we remake Harvest Moon games and knock on which ones (0:35:55) Al: is it that people actually want to play, because I guarantee you it’s not Skytree Village in The (0:35:59) Al: Lost Valley.” (0:36:00) Codey: - Yeah, I will say, okay, so two things. (0:36:04) Codey: First of all, I looked, so one social media user, (0:36:08) Codey: to your question of who’s asking for this, (0:36:10) Codey: one social media user named Chrissy said, (0:36:13) Codey: “Cozy gamers have really been winning lately.” (0:36:16) Al: I wonder whether that person has ever actually played either of these. (0:36:16) Codey: To which another, (0:36:23) Codey: to which another user said, (0:36:25) Codey: “These games are more like a loss.” (0:36:28) Al: The funny thing is they did the whole, “Oh, we’re going to announce an announcement.” (0:36:34) Al: And they were like, “Oh, we’ve got an exciting announcement coming for you.” (0:36:34) Codey: Yeah (0:36:37) Al: And you’re like, “Okay, fine.” (0:36:40) Al: And then they did this and people were like, “Really? (0:36:43) Al: That was your… (0:36:44) Al: Please tell me this wasn’t everything.” (0:36:46) Al: Because it’s just, they’re like, I am not the sort of person who just hates on Harvest (0:36:50) Al: Moon, you know, Natsume, Harvest Moon games for the sake of it. (0:36:54) Al: You know, I am literally playing Harvestman, Home Sweet Home, as we’re recording. (0:36:58) Al: The podcast, right? And I’ve talked about how I like that. I’ve talked about how I like the ideas (0:37:02) Al: in One World and Winds of Anthos. I think they’re very interesting and I think that they’re very (0:37:07) Al: close to legitimately having a good game. These games are not that. These games are just bad. (0:37:10) Codey: Mm hmm. This ain’t it chief. Yeah, I will say so. I was listening to another podcast (0:37:22) Codey: about metal music lately and they were talking about I had there’s a point fault. Stay with (0:37:27) Al: I look forward to it. (0:37:28) Codey: me. They were talking about how this one band re like, is republishing like re thank you (0:37:37) Al: - Remastered. (0:37:38) Codey: remastering. (0:37:40) Codey: I think they’re actually just straight up rerecording an (0:37:42) Codey: entire album and like reproducing it. (0:37:42) Al: - Oh, okay. (0:37:44) Al: They’re Taylor-swifting it. (0:37:45) Codey: Basically, they are that’s the they literally made a joke about (0:37:49) Codey: that and they had the same question like what who’s asking (0:37:53) Codey: for this and a bunch of people on social media were like, (0:37:56) Codey: ah, this is thanks, but I’d rather have no music, etc, etc. (0:38:00) Codey: But they actually said they made a really good point, which (0:38:02) Codey: is if there are people who have not played these games or (0:38:07) Codey: listen to this music or whatever. (0:38:10) Codey: Kind of an introduction to that to that content for them (0:38:13) Codey: because there might be people who have heard of this Harvest (0:38:17) Codey: Moon thing, but they haven’t really played it yet or whatever (0:38:22) Codey: and then maybe they see this bundle and they’re like, oh (0:38:24) Codey: wow, there’s two of them in here. (0:38:26) Al: They’re first and last Harvest Moon games (0:38:27) Codey: And so it’s not. (0:38:30) Codey: Well, yeah, so that’s the thing. (0:38:31) Codey: So I mean that they were talking about an actually good album (0:38:35) Codey: versus– (0:38:35) Al: Yes, I think that’s that is the key difference here Cody (0:38:39) Al: I think like I am NOT against remakes. I think remakes can be really good (0:38:40) Codey: - Yeah. (0:38:43) Al: I think I’m doing a wonderful life last year was good because that is a very beloved game (0:38:43) Codey: Yeah. (0:38:47) Al: That is a lot of people’s first farming game (0:38:51) Al: And you just have to listen to Kevin for five minutes to know how much some people were waiting for that (0:38:55) Al: Nobody has that about (0:38:56) Codey: Oh, yeah. That’s fair. (0:38:56) Al: these games. (0:38:59) Codey: Yeah, I I’m trying to give them the benefit of the doubt, but, uh, yeah, (0:39:04) Codey: I think that the thing is that it’s not just if they’re not being remade (0:39:08) Codey: or or bundled in for the switch for the fans. (0:39:14) Al: No. This is the problem is there aren’t games that Natsume can nostalgia grab on. (0:39:15) Codey: It’s to try and get new people into the into the fandom. (0:39:26) Al: Because they’re all owned by Marvelous. They only own the name. And Marvelous aren’t going to do (0:39:33) Al: anything about it. I think it was very different when they did the original on Nintendo Switch (0:39:38) Al: Online because that is the actual original game. They’re just porting. (0:39:44) Al: It’s not even porting. It’s literally just an emulator. They’re just literally allowing (0:39:51) Al: the game to run on it. And that’s very different to remaking games. And there’s no way Marvelous (0:40:00) Al: have remade multiple. They remade Friends of Mineral Town, which was a fun one to do. They (0:40:05) Al: remade A Wonderful Life. I can’t remember if they’ve done any other remakes recently. (0:40:10) Codey: Yeah, I don’t know, because I’m not ever going to touch it, so. (0:40:14) Al: They want to jump on the bandwagon. They have to just release bad games again. (0:40:20) Al: This is the thing. So many people have this be in their bonnet about Natsume and they’re like, (0:40:25) Al: oh, they’re just jumping on the name and using it to sell bad games. And yeah, that’s kind of true. (0:40:31) Al: Or at least it was kind of true. I do think now they’re actually getting better and they’re (0:40:36) Al: actually trying to make good games. They’re getting there. But the problem is that releasing (0:40:42) Al: they’re bad games again. (0:40:44) Al: They’re not going to convince anybody that they’re doing anything other than money-grabbing. (0:40:44) Codey: Yeah, it’s like there’s someone at the company that remembers when all these games first (0:40:55) Codey: came out and like the hype the hype of it and they’re trying to like regain that the (0:41:01) Codey: glory days and the it’s sometimes you just got to let things go and like when Bluey and (0:41:08) Codey: Bingo had to get rid of a bunch of their stuffies. Yeah. (0:41:10) Al: Oh, we watched that the other day. That was a good episode. (0:41:17) Al: Yeah, it’s painful to watch what they’re doing, because it’s like one step forward, 73 steps (0:41:24) Al: back. Like, I just… Why do this? And I… Oh, goodness. Yes, right. (0:41:24) Codey: like the American government. So we have some other people one year forward 73 years backwards. (0:41:40) Al: So… Yeah, a section we don’t often have, because normally it’s just game updates and (0:41:41) Codey: We have some other news. Uh-huh. Oh. (0:41:47) Al: occasionally new games, we do have the other news section. So we have three pieces of other (0:41:53) Al: news to talk about. The first one is super… Let’s start off with the negative one, shall we? (0:41:54) Codey: You got to be more specific. Oh, oh, you’re right. You’re right. You’re right. I needed. (0:42:01) Al: There’s only one negative one. Okay. (0:42:04) Codey: I had to look through it again. Yeah. (0:42:10) Al: So Phoenix Labs, the developers of Fae Farm and Dauntless, and were creating other games (0:42:15) Al: until last year when they laid off almost everybody who was working on any game other (0:42:20) Al: than Fae Farm and Dauntless have now laid off almost everybody else. Huzzah! (0:42:26) Codey: - Yay. (0:42:27) Al: They’re like, “What’s the point in a game studio that makes games? (0:42:30) Al: We don’t want to make games. We don’t even want to continue making our existing games.” (0:42:34) Codey: Yeah, you don’t have yeah, but you know, they really said, the developer said, quote, It’s unfortunate, but necessary. (0:42:44) Codey: Yeah, so I did do a dive into this, more than just like, just the top of the of the article or whatever I start, I really got into reading this article and like kind of looking at some stuff because I was just like, what is going on here? (0:42:45) Al: Yeah, I guess the games aren’t failing then. (0:43:00) Al: - Were you rage reading? (0:43:02) Al: Were you rage reading? (0:43:04) Codey: I was so after basically, the developer, the Phoenix lab, whom’s ever the whole the whole Phoenix lab people. Correct. Thank you. You’re so good with the words today. So they, they were, they were acquired by a blockchain company called forte labs. (0:43:14) Al: the company. What can I say? I’m on a roll. Words is my whole thing. (0:43:30) Codey: And when they were acquired, they then laid off (0:43:34) Codey: as you already mentioned 160 people and quote the new owner (0:43:39) Codey: reportedly pressed developers to draft methods for integrating (0:43:44) Codey: blockchain technology in its games for the purpose of buying (0:43:49) Codey: and selling and trading in game goods, according to former (0:43:52) Codey: employees. So the crypto market has has joined games y’all. (0:43:58) Codey: Uh. (0:43:58) Al: are we back on NFTs? I thought we killed NFTs like four years ago, what are you doing? (0:43:59) Codey: Yeah. (0:44:04) Codey: NFTs and crypto, man, they’re here to stay, I guess. (0:44:08) Al: Well no, crypto isn’t dead, but come on, when was the last time you heard about NFTs? (0:44:14) Al: Especially in games, they’re so 2022. (0:44:18) Codey: I believe Ascentient Cheeto recently gave more NFTs. (0:44:24) Codey: Continuing on, apparently after releasing Dauntless, (0:44:28) Codey: they were “criticized by players for its new in-app monetization design,” (0:44:32) Codey: which was probably the blockchain, (0:44:34) Codey: but erasing previous progression with the new Awakening update. (0:44:38) Codey: So they had an update and it released, it erased all the previous progression. (0:44:38) Al: Oh no! No! What?! (0:44:42) Codey: The game still has an overwhelmingly negative number of reviews on Steam. (0:44:49) Al: I miss that happening. I wasn’t really aware of this very much. I was aware of it when (0:44:50) Codey: And the… (0:44:54) Al: it initially released because it was like, “Oh, it’s gonna kill Monster Hunter.” And (0:44:56) Codey: Yeah. (0:45:00) Codey: It did not. (0:45:02) Codey: It really had it was nowhere new (0:45:04) Codey: because when it first launched, there were probably about 3200 concurrent players like people playing at the same time online. (0:45:12) Codey: Nowadays, it’s only ever around about 150 people. (0:45:18) Codey: So yeah, not sure what they’re doing. (0:45:22) Codey: I would suggest well, I guess I would I would say that I would suggest them to back off the blockchain, but they are literally owned and acquired by a blockchain company. (0:45:32) Codey: So I don’t think that’s going to happen. (0:45:36) Codey: So I’m not not really sure what this means for Fae Farm. (0:45:41) Al: What I find really funny is like, so I think crypto is most often a scam. (0:45:48) Al: I do think there are some interesting applications for blockchain as a concept. (0:45:56) Al: NFTs is not it. (0:46:01) Al: It has never been it, even on their own. (0:46:04) Al: And then when people started putting them into games, I was like, I don’t even know why. (0:46:10) Codey: I mean, I feel like it’s to try and like have an introduction. (0:46:11) Al: Like, what is happening, and why would you do this? (0:46:18) Codey: It’s like when they put smoking in movies so that they would get more smokers, right? (0:46:23) Codey: It’s like a, it’s a, it’s a possible way to normalize something. (0:46:26) Al: It’s like the Transformers series for selling more Transformers. (0:46:29) Codey: Yeah. (0:46:31) Codey: Uh, which it’ll probably have a small, well, it would have a small bump if it wasn’t for (0:46:38) Codey: uh, cozy gamers. (0:46:40) Codey: Cause I don’t think cozy gamers are the people or, or monster hunters style players. (0:46:46) Codey: I, you really gotta go for like the call of duty people. (0:46:48) Codey: I feel like they, they would do NFTs because they basically, that’s basically all they (0:46:53) Codey: do with their, uh, skins and stuff on all the, all the guns and whatever. (0:47:00) Codey: So like, it’s not monster hunter people, uh, with dauntless and then cozy games with fave (0:47:08) Codey: farm. (0:47:10) Codey: It’
Writers of the Meiji Period included some of the most influential Japanese authors of all time, many of whom are still regularly included in reading curriculum today.Soseki ProjectSupport the show My latest novel, "Califia's Crusade," is now available at Amazon, Barnes & Noble, Kobo, Apple Books, Bookshop.org, and many other online platforms!
Returning to the topic of Natsume's musical history, Mike and Justin revisit one last time for a sort of epilogue on the history of Natsume via Tengo Project. Formed from an offshoot of Natsume Co. Ltd in the mid to late 2000s, Tengo Project is a small team of Natsume's original staff who have been … Read more "Episode 117 – The Music Of Tengo Project"
Continuamos con series que no habíamos podido reseñar esta temporada de otoño, ¡acompáñanos! (0:00) - Intro & Presentación (5:54) - Ñoñoticias Otaku (28:36) - How I Attended an All-Guy's Mixer - Goukon ni Ittara Onna ga Inakatta Hanashi (37:01) - 2.5 Dimensional Seduction - 2.5-jigen no Ririsa (43:05) - Natsume's Book of Friends Season 7- Natsume Yujin-cho Shichi (49:46) - Blue Miburo - Ao no Miburo (56:47) - Outro & Despedida Mesa: Gabrielle, Natalia López Síguenos en Twitter, Facebook, YouTube y Twitch, La Covacha Anime Fecha: Martes 26 de noviembre, 2024 Suscríbete en tu servicio favorito de Podcast. Si es posible ayúdanos calificándonos en Spotify y Apple. Spotify, Apple, Amazon, Google, Anchor Playlist Episodios en Spotify
#KöşedekiKitapçı'da bugün
Neste podcast, embarcamos no mundo sobrenatural e poético de Natsume Yuujinchou! Acompanhamos a jornada de Takashi Natsume, um jovem que possui a rara habilidade de ver e interagir com youkais, espíritos e seres sobrenaturais. Exploramos o que torna essa história tão especial, com discussões sobre temas profundos como amizade, solidão e compaixão. Além disso, conversamos sobre o "Livro dos Amigos" — o objeto central da trama — e seu impacto na vida de Natsume e dos espíritos ao seu redor. Se você ama histórias que tocam o coração e nos fazem refletir, este episódio é para você. Siga-nos nas nossas redes sociais para nunca perder um novo episódio: Facebook: https://www.facebook.com/subarashow Instagram: https://www.instagram.com/subarashow Bluesky: https://bsky.app/profile/subarashow.bsky.social Twitter: https://x.com/subarashow Tiktok: https://www.tiktok.com/@subarashowpodcast Faça parte do nosso servidor do Discord: https://discord.gg/W8YFJtDAYe
We're BACK and it's time to get spooky!Halloween is upon us and as we do every year, our Patreon members have helped us choose the topic of this episode - and it's Classic Yōkai!Yōkai play a big role in Japanese supernatural stories and its concepts share similarities with the Shinto religion, including spirits inhabiting objects, locations and animals.We've got a handful of fascinating Yōkai focused anime for you to check out this Halloween - from comedy to romance to, of course, thrillers and horror!Plus - what we're watching this season and news on a big controversy that's hit Crunchyroll US!VIDEOS!Kawaii-Fi YouTube: https://www.youtube.com/KawaiiFiKyle's YouTube: https://www.youtube.com/@KyleinOrbitTifa's YouTube: https://www.youtube.com/thetkennedyCheck out AMV Hell: https://www.amvhell.com/ SUPPORT USPatreon: Patreon.com/KawaiiFiBuy us a Coffee: Ko-fi.com/kawaiifi HALLOWEEN ANIME:Midnight Occult Civil Servants - https://www.anime-planet.com/anime/midnight-occult-civil-servantsIn/Spectre - https://www.anime-planet.com/anime/in-spectreHell Girl - https://www.anime-planet.comx/anime/hell-girlMushishi - https://www.anime-planet.com/anime/mushishixxxHolic - https://www.anime-planet.com/anime/xxx-holicMalevolent Spirits: Mononogatari - https://www.anime-planet.com/anime/malevolent-spirits-mononogatariSarazanmai - https://www.anime-planet.com/anime/sarazanmaiToilet Bound Hanako - https://www.anime-planet.com/manga/toilet-bound-hanako-kunTonari no Yokai-san - https://www.anime-planet.com/anime/tonari-no-yokai-sanTo the Forest of Firefly Lights - https://www.anime-planet.com/anime/hotarubi-no-mori-eNura: Rise of the Yokai Clan - https://www.anime-planet.com/anime/nura-rise-of-the-youkai-clanGingitsune: Messenger Fox of the Gods - https://www.anime-planet.com/anime/gingitsune-messenger-fox-of-the-godsNatsume's Book of FriendsGhost Stories - https://www.anime-planet.com/anime/ghost-storiesYokai Watch - https://www.anime-planet.com/anime/youkai-watch JOIN THE KAWAII-FI COMMUNITYTikTok: https://www.tiktok.com/@kawaiifianimeInstagram: https://www.instagram.com/kawaiifianime/Facebook: https://www.facebook.com/KawaiiFiAnime/Twitter: https://twitter.com/kawaiifianimeDiscord: https://discord.gg/p9ccFx8vTQ LISTEN ELSEWHERE?Spotify: https://bit.ly/Kawaii-FiSpotifyApple: https://bit.ly/Kawaii-FiAppleYT Music: https://bit.ly/Kawaii-Fi-YMCastbox: https://bit.ly/Kawaii-FiCastboxGoodpod: https://bit.ly/Kawaii-fiGoodpodAmazon Music: https://bit.ly/Kawaii-FiAmazonPocket Casts: https://bit.ly/Kawaii-FiPocket EPISODE SEGMENTS00:00:00 – Show Opener00:03:38 – What We're Watching00:28:34 – Halloween: Classic Yokai!01:39:46 – Anime Communique02:07:27 – Next Time, Look Back and hopping vampires? Tags:anime,podcast,anime news,anime podcast,anime reviews,anime recommendation,Halloween Anime,Spooky Anime,Horror Anime,Natsume's Book of Friends,Midnight Occult Civil Servants,In/Spectre,Hell Girl,Mushishi,xxxHolic,Malevolent Spirits: Mononogatari,Sarazanmai,Toilet Bound Hanako,Tonari no Yokai-san,To the Forest of Firefly Lights,Nura: Rise of the Yokai Clan,Gingitsune: Messenger Fox of the Gods,Ghost Stories,Yokai Watch
Tendremos un repaso rápido a las ultimas noticias de la semana, Will nos trae un repaso sobre las VR destacando las virtudes de las ultimas Meta Quest y en la retroexcavadora volvemos a hablar de Natsume para repasar sus lanzamientos en los últimos años aprovechando el reciente lanzamiento del remake del Blue Shadow de NES conocido como Shadow of the Ninja Reborn
VIC'S PICKS RETURNS! In this episode, we got a jam packed episode. We give our first impressions on Astra Lost in Space, Moriarty the Patriot, Natsume's Book of Friends, and Heaven's Official Blessing! We would like to say thank you to our sponsor, Tokyo Treat. If you are interested in getting your Tokyo Treat subscription, use code "OTAKIFY" for $5 off your first #TokyoTreat box through our link: https://team.tokyotreat.com/otakifyanime Also, if you feel like supporting this podcast, feel free to use the following link: https://podcasters.spotify.com/pod/show/otakify/support It is greatly appreciated! If you guys are interested in contributing to a future podcast topic, make sure to contact us through IG or Twitter @otakify, or even feel free to email us a topic at otakifyreviews@gmail.com --- Support this podcast: https://podcasters.spotify.com/pod/show/otakify/support
Episode Timestamps[00:04:04] Fall 2024 Seasonal Bet and General Observations[00:21:19] Fall 2024 Seasonals - Sequels Start[00:21:23] Sword Art Online Alternative: Gun Gale Online S2[00:32:51] Natsume's Book of Friends Season 7[00:44:36] Dragon Ball Daima[00:54:02] As a Reincarnated Aristocrat, I'll Use My Appraisal Skill to Rise in the World Season 2[00:57:45] Ranma 1/2 (2024)[01:11:21] Fall 2024 Seasonals - New Shows Start[01:11:37] Uzumaki: Spiral Into Horror[01:28:30] Nina the Starry Bride[01:32:34] 365 Days to the Wedding[01:35:11] You are Ms. Servant.[01:40:28] Tying the Knot with an Amagami Sister[01:44:14] How I Attended an All-Guy's Mixer[01:48:05] Negative Positive Angler[01:51:13] Orb: On The Movements of the Earth[02:00:27] Blue Box[02:05:48] Dandadan------------------------------------------You can always reach us via the following platforms:Email: gapalette@gmail.comTwitter/X: @PaletteGoodWebsite: www.goodanimepalette.comInstagram/Threads: @goodanimepaletteDiscord: Discord Invite Link------------------------------------------Music CreditsIntro: Married to the Light by oomiee Break: Green Summer Waves by QeeoOutro: Weeping by CushyAll music used is courtesy of Epidemic Sound (www.epidemicsound.com). If you want to use their service, here is a referral link to their platform (Click Here!).Send us a text
So... it's been a minute but we're back from our late summer break. We have new fall anime to talk about, including the return of some favorites. We discuss Uzumaki, Orb, Blue Locl, Dan da Dan, Ranma 1/2, Natsume and more! Plus some more passings in the industry and other lighter news, and some recommendation! ---AIRHORN SOUNDS---
This episode, the Autumn/Fall Anime season is here and its… oddly small?The final quarter of the year would historically see a trove of great anime to check out, but this time it's looking like relatively slim pickings after a blockbuster Summer season!But don't worry, we've got you covered with a few great selections to tide you over – which means a chance to finally watch some of that back catalogue! … Right?This plus the latest anime news, our picks from the summer season and news on our upcoming schedule for the Halloween Special!EPISODE SEGMENTS00:00:00 – Show Opener00:03:44 – The 2024 Autumn Anime Season00:46:43 – Season in Review: Summer 202401:07:50 – Anime Communique01:28:55 – Next Time, Weddings and Spooky polls on Patreon!VIDEOS!Kawaii-Fi YouTube: https://www.youtube.com/KawaiiFiKyle's YouTube: https://www.youtube.com/@KyleinOrbitTifa's YouTube: https://www.youtube.com/thetkennedy SUPPORT USPatreon: Patreon.com/KawaiiFiBuy us a Coffee: Ko-fi.com/kawaiifi JOIN THE KAWAII-FI COMMUNITYTikTok: https://www.tiktok.com/@kawaiifianimeInstagram: https://www.instagram.com/kawaiifianime/Facebook: https://www.facebook.com/KawaiiFiAnime/Twitter: https://twitter.com/kawaiifianimeDiscord: https://discord.gg/p9ccFx8vTQ LISTEN ELSEWHERE?Smart Link: https://link.chtbl.com/KawaiiFiSpotify: https://bit.ly/Kawaii-FiSpotifyApple: https://bit.ly/Kawaii-FiAppleTags:Anime,Manga,Anime Recommendations,top 10 anime,New anime,Best anime,Anime Podcast,Dan da Dan,Re:Zero,Shangri-La Frontier,Ranma,Yakuza Fiance,BLUE LOCK,Uzumaki,Junji Ito,TsumaSho,Blue Box,DanMachi,Bleach,TYBW,SAO,Dragon Ball Daima,Natsume's Book of Friends,Makeine,Mayonaka Punch,The elusive Samurai,I Parry Everything,Magical Girl and Evil Lieutenant,Dahlia in Bloom,Oshi no Ko,Cyberpunk Anime,Sakamoto Days,
Al and Micah talk about Harvest Moon: Home Sweet Home Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:09: What Have We Been Up To 00:12:01: Game News 00:39:50: New Games 01:15:05: Harvest Moon: Home Sweet Home 02:18:35: Outro Links Let’s Build a Zoo “Monstrous Structures” Update Cat Cafe Manager 2 Kickstarter Super Zoo Story Kickstarter Wylde Flowers “Magical Creatures” Update BokuMono: Life and Love Mika and the Witch’s Mountain Boardgame My Time at Evershine Dreamland Farm Danchi Days Amber Isle Harvest Moon: Home Sweet Home on Apple Harvest Moon: Home Sweet Home on Android Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:33) Al: My name is Al, and we’re here today to talk about Cottagecore Games. (0:00:34) Micah: And I’m Micah (0:00:39) Al: Woo. (0:00:40) Micah: Yay (0:00:40) Al: So excited. (0:00:42) Micah: It’s still as much as I have heard you say cart cottagecore games, it’s still always those (0:00:50) Al: I keep like bouncing between like should it be cottagecore should it be farming (0:00:56) Al: it’s like I was running something over in my head today I was like games that (0:01:01) Al: quite often have a farming component but not always and are sometimes considered (0:01:05) Al: cozy but not always like we’d (0:01:06) Micah: I think it’s I think for me it’s because every time you have me on we are (0:01:15) Micah: talking about farming games specifically like you know the core the core farming (0:01:17) Al: Yeah, you have you have a niche. (0:01:20) Al: Ah. (laughs) (0:01:23) Micah: game groups the harvest moons the story of season (0:01:29) Al: Exactly. I mean, well, the thing is, right, most people don’t want to spend a lot of time (0:01:35) Al: on a lot of those games. I just want to go back to stardew. And this is the cheapest (0:01:37) Micah: understandable. I am more than happy to, uh, to bite the bullet for everybody else to be able to (0:01:46) Micah: experience, uh, you know. (0:01:49) Al: Harvest Moon game we’ve paid for in quite a long time. So, you know. OK, well, we’ll (0:01:52) Micah: Ah! Sure. Yeah, sure. (0:01:55) Al: get to that. So, before we get to that, we have… (0:01:59) Al: News. We’ve got a bunch of news to talk about. (0:02:03) Al: Oh yeah, I didn’t actually say… We’re going to talk about the new Harvest Moon game. (0:02:06) Al: Harvest Moon’s home to be home. (0:02:08) Al: But we’ve got news before that. (0:02:10) Al: First of all, Maika, what have you been up to? (0:02:12) Micah: I have been very busy. I have been (0:02:17) Micah: Very busy doing a few things I have work has been (0:02:22) Micah: Really crazy, and I I love that like I love when I’m busy, so it’s not a complaint. You know I love when I’m my time is (0:02:30) Micah: Caught up and preoccupied so I it’s it’s great, but it has not left me a lot of time for games (0:02:38) Micah: so (0:02:40) Micah: Primarily what I have been playing. (0:02:42) Micah: I have some personal projects that I’ve been working on too that are not work-related, (0:03:12) Micah: taking up a lot of time, which is great, and I’m really happy about that. (0:03:17) Micah: There is one where I have had some time to be able to play some older Pokémon games, (0:03:25) Micah: and I can’t really say why yet, but I have been enjoying that. (0:03:28) Al: I’m intrigued. I wasn’t intrigued until he said you can’t say why. (0:03:34) Micah: It is a big project that I’ve been working on for months now, and it is becoming a… (0:03:42) Micah: It’s one of those projects where you start and you’re like, “This is a really small, (0:03:46) Micah: fun idea,” and then it just grows over time, and you’re like, “This is getting really (0:03:49) Micah: out of hand, and I don’t know how I’m going to be able to get a hold of this.” (0:03:53) Micah: But it’s been really fun, and it has allowed me some time to do work and stay busy, but (0:03:58) Micah: also play games, play some games. (0:04:01) Micah: But primarily it’s been Pokémon, is what I’ve been playing. (0:04:04) Micah: I did download, I bought and downloaded Fields of Mistria. (0:04:09) Micah: I have not played it yet. (0:04:10) Micah: I’m very excited. (0:04:12) Micah: But I haven’t had a chance to touch it yet. (0:04:14) Al: I haven’t bought that one yet, that’s on my list of “I will probably pay this at some point, maybe.” (0:04:18) Micah: Yeah, yeah. (0:04:20) Micah: I just had seen, you know, the the most buzz around a farming (0:04:26) Micah: sim since I think maybe Stardew in like communities that were (0:04:32) Micah: specifically excited about like Stardew and you know that that (0:04:39) Micah: type of farming sim. (0:04:40) Micah: So I that. (0:04:42) Micah: Intrigued enough to be like, okay, if this is if people are like, you know, recognizing (0:04:47) Micah: it as a not a like competitor or anything or like the new Stardew or anything like that. (0:04:52) Micah: But if there’s enough interest there, then maybe it’s something to, to look into. (0:04:56) Micah: So, and I like the art style. (0:04:58) Micah: I like the pixel art and stuff. (0:04:59) Micah: So it’s a little, we’ll see have yet to play it. (0:05:02) Al: So, other than obviously Harvest Moon Home, Sweet Home, I have been trying to get back (0:05:02) Micah: So I can’t really say anything about it. (0:05:05) Micah: What about you? (0:05:06) Micah: What have you been up to? (0:05:13) Al: into Coral Island after their 1.1 update. Sometimes when you go back to a game, it takes (0:05:20) Al: a while to get yourself back into the zone. I spent over a month, I spent 100 hours in (0:05:29) Al: in Carl Island. (0:05:30) Al: So I’m not back at– (0:05:32) Al: at that point yet, but we’ll see. (0:05:34) Al: I mean that in and of itself might– (0:05:36) Al: will be interesting to talk about, you know, (0:05:38) Al: when we get to that, if I– if I don’t end up. (0:05:40) Al: But– (0:05:41) Micah: world’s biggest coral island fan. (0:05:42) Al: because– (0:05:45) Micah: As far as I know, at least he are. (0:05:48) Al: I like it! It’s a really fun game. (0:05:50) Al: But I think it’s interesting because if I– (0:05:52) Al: if I don’t manage to push myself back into it, (0:05:54) Al: that says something. (0:05:56) Al: Because I’ve managed to– I’ve managed to get obsessed (0:05:58) Al: about Stardew every single time I’ve gone back to it. (0:06:00) Al: to it. And (0:06:02) Al: that, you know, so if I can’t that says something, you know, like I started a new (0:06:07) Al: save for 1.6 when it came out and got perfection for the first time on it. So like, you know, (0:06:14) Micah: Oh, nice. That’s awesome. (0:06:15) Al: that’s how obsessed I got over it last time. So we’ll see. We’ll see. (0:06:17) Micah: Yeah. (0:06:19) Micah: I love that, though. I love when you… (0:06:22) Micah: That feeling of, like, finding a game that lets you do that, like, lets you obsess over it in that way. (0:06:28) Al: Yeah. (0:06:30) Al: I don’t know why does it happen though. (0:06:32) Al: Why do I keep coming back to stardew and keep playing it? (0:06:35) Micah: It’s your comfort game you know same reason why probably I’ve watched I don’t know the office (0:06:43) Micah: 18,000 times over not because it’s like incredible really and (0:06:48) Micah: Not because you know the a lot of the jokes are especially early on are not like questionable (0:06:52) Al: Heh. (0:06:54) Al: Yeah. (0:06:54) Micah: Especially today, but just cuz it’s Scott like you know (0:06:59) Micah: I don’t I don’t have to I don’t gotta think too hard about it. I just know what it is (0:07:05) Micah: It’s it becomes a comfort thing (0:07:08) Al: Fair. (0:07:08) Micah: Stardew Stardew Valley is your the office. I don’t let’s let’s let’s not use that let’s better on that comparison (0:07:14) Micah: I’m that I apologize that me. I don’t know why that made me think of it, but (0:07:18) Micah: I have been looking (0:07:21) Micah: looking at getting (0:07:23) Micah: back into (0:07:24) Micah: Pocket camp too recently cuz I kind of want to see it off (0:07:26) Al: Oh, good timing. Are you… are you gonna buy the offline version? (0:07:29) Micah: You know I’d put a lot of time into it (0:07:33) Micah: and money (0:07:36) Micah: I (0:07:37) Micah: Don’t probably here and there. I think part of it is that I just there were so many events that I (0:07:43) Micah: Didn’t feel like I could keep up with it as much. I will say (0:07:49) Micah: My wife Becky has is devastated. She is I (0:07:53) Micah: Think probably the biggest Animal Crossing fan (0:07:56) Micah: I I know like by far and I would have said years ago. I would have said that’s me (0:08:02) Micah: I am the biggest Animal Crossing fan that I know. (0:08:05) Micah: But that has, she has since taken that crown. (0:08:08) Micah: She has never stopped playing New Horizons. (0:08:12) Micah: She, she played New Leaf a ton. (0:08:14) Micah: She played through, you know, all of the, the previous (0:08:16) Micah: Harvest Moon’s, or Harvest Moon’s god. (0:08:19) Micah: I’m already in Harvest Moon Brain. (0:08:21) Micah: Uh, she’s played through the previous Animal Crossings, but (0:08:27) Micah: she has been, uh, nonstop playing New Horizons. (0:08:32) Micah: And I believe she’s literally, it’s, it’s Sunday. (0:08:35) Micah: So, you know, it’s her call, she calls her Goblin Day. (0:08:39) Micah: She’s literally out there playing New Horizons right now. (0:08:42) Micah: But in addition to that, she has never stopped playing Pocket Camp. (0:08:46) Micah: She has like thousands of hours, I would guess, in Pocket Camp. (0:08:53) Micah: And there are people that she knows only through Pocket Camp that (0:09:01) Micah: she’s like sad that it’s closing because she doesn’t know these (0:09:05) Micah: things outside of it. (0:09:05) Micah: Like she’s got, you know, hundreds of like friendship interactions (0:09:10) Micah: where they trade gifts or they trade, you know, items or whatever (0:09:13) Micah: in the game, but she doesn’t know who these people actually are. (0:09:16) Micah: So like when the game shuts down, that’s just going to go away, which (0:09:16) Al: Yeah. Well, and being a Nintendo game, it’s not going to have, like, free text, (0:09:20) Micah: is like an incredibly sad thing. (0:09:21) Micah: But like, how do you resolve that? (0:09:23) Micah: You know, like, what do you, right? (0:09:28) Al: so you wouldn’t have a way to be able to save that. Yeah. (0:09:28) Micah: There’s no social aspect to it. (0:09:31) Micah: Like broader social aspect to it that you can, you know, uh, (0:09:36) Micah: converse with the people outside of outside for good reason, right? (0:09:39) Micah: Like for kids games, but, but also in situations like this, it’s just (0:09:44) Micah: kind of, kind of weird and sad and like an interesting thing, but yeah. (0:09:48) Micah: So I, that has, has like touched me enough that I’m like, I kind of just (0:09:54) Micah: want to go back and see it off and, you know, be there when it shuts down (0:09:58) Micah: and stuff, because I’ve put so much time and unfortunately money into it. (0:10:02) Micah: so… (0:10:02) Al: Yeah, fair enough. Speaking of mobile games, I have gotten back into Marvel Snap quite (0:10:03) Micah: Bye. (0:10:06) Micah: So that’s next on the roster. (0:10:14) Micah: Oh, okay. (0:10:16) Al: a lot as well, like I have put so much time into it the last couple of months that I’m (0:10:26) Al: not quite at the top rank this season, but I’m close, and if I hit it, it’ll… (0:10:32) Al: be the first time I’ve hit it ever. So yeah, big. That’s big. 100. Or, oh, what’s the 100? (0:10:38) Micah: what is the top rank in marvel snap what’s the like the title for oh okay it’s not like a okay (0:10:43) Al: Platinum, I think. I don’t really pay attention to the names, I just pay attention to the number, (0:10:48) Al: right? Big number. Number go big. But I think it’s platinum. Oh no, it’s infinite. Infinite. (0:10:56) Micah: Oh, okay. All right (0:10:57) Al: So yeah, I’m at like 83 just now, so we’re… (0:11:01) Micah: Yeah, well I (0:11:04) Micah: Have heard nothing but good things about Marvel snap from those who play it, but I have never I’ve never (0:11:11) Al: Yeah, I find it really fun. I like its simplicity but also how complicated you can make it if (0:11:20) Micah: Mm-hmm sure (0:11:21) Al: you want to. Like I’ve got a deck that is like if I get the right cards basically unbeatable (0:11:29) Al: but you have to have a different way to win as well because you sometimes don’t get those (0:11:32) Micah: right yeah can I get those multiple win engines (0:11:34) Al: cards so it’s yeah, it’s fun. Exactly, exactly. (0:11:42) Al: It’s fun. I’m really enjoying it. They added a lot of stuff while I wasn’t playing it as well so (0:11:47) Al: trying to get back into that and being like oh they’ve got these alliances and leagues and all (0:11:54) Al: these cards that I don’t have because I hadn’t unlocked them etc etc but it’s good fun. Cool, (0:11:59) Micah: No, awesome (0:12:02) Al: so that’s what we’ve been up to. Now we’re going to talk about some news. First of all, (0:12:06) Al: Let’s build a zoo have announced a new update the (0:12:11) Al: structures update and this I mean it’s like there’s big balloons (0:12:21) Al: it’s interesting they call it a monsters monstrous structures I think it’s basically (0:12:26) Al: just because there are two massive balloons. (0:12:30) Micah: I do see, in the images, a giant warthog thing and a giant bear, but that’s the (0:12:37) Al: Exactly. There’s a lot of quality, well exactly, there’s a lot of quality of life improvements (0:12:40) Micah: extent of what I see. As far as monstrous goes, you know, (0:12:47) Al: as well, but like the name seems to be entirely hinging on those two balloons. Yeah, maybe. (0:12:54) Micah: Or just the concept that there’s a lot of stuff, you know, there’s like it’s a big update. Maybe I don’t know (0:13:01) Al: It’s a lot of little things, I think, right? Like you can now rename animals is the first (0:13:05) Al: thing in the patch notes, right? (0:13:07) Al: Like that’s not a mate, I mean, it’s fine, it’s good. (0:13:10) Al: Like I’m not saying it’s bad, but it’s not like this is a game changer. (0:13:10) Micah: Mm-hmm. (0:13:14) Micah: Right, yeah. (0:13:16) Al: Yeah, it just, there’s lots of quality of life improvements. (0:13:19) Al: So if you’ve been playing, enjoy those updates. (0:13:22) Al: If you haven’t been playing because you couldn’t rename your animals, now you can. (0:13:26) Micah: or because there weren’t giant monster balloons. (0:13:31) Al: Yeah, yeah. (0:13:32) Al: Next we have Cat Cafe Manager 2. (0:13:36) Al: big city bliss. (0:13:37) Al: The Kickstarter is now live. (0:13:39) Al: Micah, have you seen this game yet? (0:13:40) Micah: I have not. (0:13:41) Al: Had you seen the original Kat Kaffee manager? (0:13:44) Al: Kat Kaffee manager. (0:13:44) Micah: I have not. (0:13:46) Micah: I can’t say that. (0:13:47) Micah: I so I should what I should say is I have seen games that feel similar in that, you (0:13:56) Micah: know, I’ve been on the Switch eShop and there’s a lot of games that look similar, I guess. (0:14:03) Micah: But is this the the original? (0:14:06) Micah: Is this the OG cafe manager? (0:14:10) Al: a good question. That I don’t have the answer to. Yeah, it’s quite a big difference to the (0:14:11) Micah: I like the art for this much better than all the other stuff (0:14:21) Al: previous game. So the previous one came out in 2022. It’s not like it looked bad, right? (0:14:28) Al: But it’s different art style. I do prefer the newer one. It’s very, I guess, shiny Paper (0:14:39) Al: from REO. (0:14:40) Micah: Okay. Yeah. (0:14:40) Al: It’s how I would describe it. This one, right? I like the look of it. It’s interesting. So they (0:14:47) Al: seem to… I’ve noticed that they are planning on having like an actual story here in this one, (0:14:56) Al: because I think the previous one didn’t have that. So if you look at one of their updates on (0:15:00) Al: Kickstarter, they say “Cat Caffe Manager 1 had a nice but fairly straightforward storyline (0:15:06) Al: with the sequel, we’re excited to introduce more complex characters, mysteries and even (0:15:10) Al: somewhat of a villain. Well, yeah, there you go. Yeah, it’s in. I’m intrigued to see what (0:15:12) Micah: Oh a villain in my cat cafe? (0:15:18) Micah: I I there are a lot of things that that could mean and that scares me (0:15:24) Micah: We’re talking about like, you know adoptable animals i’m worried about who the villain is but (0:15:28) Al: happens. We’ll see. We’ll see. I’m excited to find out. (0:15:33) Micah: It’s really (0:15:35) Micah: It is a very cute art style though. I like it a lot. I do like that. Um (0:15:40) Micah: kind of flat 2D characters in a 3D space. (0:15:42) Micah: kind of thing. Obviously, you know, things like Snacko and stuff like that. Paper Mario, like you said. (0:15:48) Micah: I like that concept. (0:15:52) Micah: So, yeah, it looks really cool. (0:15:54) Al: it hasn’t hasn’t hit its goal yet but it’s going to let’s be honest it’s it’s (0:15:59) Al: 32,000 of 40,000 so it’s it’s it’s nearly there and it’s try (0:16:06) Micah: I should clarify too, when I had said, you know, I’ve seen games similar to this, I don’t mean art style gameplay, stuff like that, more just like the branding of it feels, you know, like it felt very, obviously cat cafe manager, it’s very straight to the point, you know, like, and I see a lot of like, I don’t know, whatever tycoon, whatever, you know, like, manager, whatever, it’s there’s so many of those that I just, I could have seen this and I wouldn’t (0:16:34) Al: So the first one does have an 84% steam rating, very positive with 1,500 reviews. So it’s (0:16:36) Micah: know, because I kind of, you know, (0:16:44) Micah: - Wow. (0:16:50) Al: obviously some people liked it, so that’s good. And the fact that they’ve successfully (0:16:55) Al: made a game before makes me much more encouraged about backing a Kickstarter. It’s not just (0:17:01) Al: one of these Skinner boxes that they’ve thrown together in a week and throw (0:17:04) Al: on the eShop, which happens so often. Yeah, it’s getting so much worse with that. (0:17:05) Micah: Right, God, the AI art, so much of it on there. (0:17:13) Micah: Yeah, they really gotta get a handle on that. (0:17:15) Micah: You know, nevermind. (0:17:17) Micah: I don’t wanna start to get riled up a little bit. (0:17:23) Micah: I’ll keep it brief. (0:17:24) Micah: Nintendo made a big deal about not having, you know, (0:17:26) Micah: shovelware on their systems like they did with the Wii. (0:17:29) Micah: And then they just instead opened up the eShop (0:17:32) Micah: to literally everything. (0:17:34) Al: Yeah, and it’s a bit of a balance, right? Because I think it’s important that we have (0:17:40) Al: open access to develop and share your games. But… (0:17:41) Micah: oh yeah for sure but like maybe some level of regulation like (0:17:48) Al: Well, this is the thing they do. It’s not like with Steam where it’s like you can literally (0:17:51) Al: just create it and launch it with no, like, oversight. On the Switch, you have to go through (0:17:56) Micah: Mm-hmm. (0:17:57) Al: a process where they approve it. That’s what’s weird is, like, how are they approving all this (0:18:02) Al: nonsense like they’re not they’re clearly not (0:18:04) Al: approving it they’re just clicking the button they’re not actually looking at (0:18:07) Al: it so why do they have the process there why do they bother (0:18:08) Micah: Or they have some like automated process that’s relying on some artificial intelligence to be like it checks these boxes. So it is approved (0:18:17) Al: yeah yeah maybe they’re just going is it a game does it run there you go that’s (0:18:21) Al: fine but I don’t know (0:18:25) Al: next we have super zoo story they have announced that their kickstarter goes (0:18:30) Al: live on the first of October. It’s just another… (0:18:34) Al: It’s another Zoo Tycoon game. Yeah, that’s it. (0:18:41) Micah: It definitely looks like a Z-Teku. (0:18:42) Al: Am I gonna play this game? I don’t know. It’s it. So I will say, I will see. The one (0:18:49) Al: thing that makes me more interested in this is it does appear to be like you… (0:18:54) Al: It’s an RPG style game rather than like a God style management game. And that (0:19:01) Al: interests me, because I am not a huge fan. (0:19:02) Micah: I agree, that- (0:19:04) Al: I am a fan of management games, but I am a fan of RPG management. (0:19:10) Micah: I agree with that. I’m also in that same boat where if it’s if it says tycoon and it’s got a you know (0:19:17) Micah: Like you’re you’re kind of like managing resources and filling a space and then (0:19:23) Micah: Making money. I’m not as interested in it (0:19:26) Micah: But the the RPG the added RPG element sounds more interesting to me (0:19:32) Micah: You know same way that like was a golf story like to be fair like loved Mario golf (0:19:36) Al: Yes, Golf Story is fantastic! (0:19:40) Micah: You know (0:19:41) Micah: Some of the like more goofy golf game games like (0:19:46) Micah: non-traditional golf games big fan of those but (0:19:49) Micah: Things like golf story sports story like that where they add an RPG element to it definitely makes it much more (0:19:55) Micah: You know exciting and more unique of an experience. So (0:20:00) Al: Yeah, yeah. I’m not a huge golf fan. I mean, I don’t even mean in real life, right? Because (0:20:04) Micah: Oh me neither. I don’t know. I don’t know anything about golf (0:20:09) Al: that’s a whole different discussion. I will rant about golf if you want me to, but I don’t think (0:20:13) Al: we want to. But game-wise, I like Mario Golf, and that’s probably about it. But yeah, Golf Story (0:20:24) Al: absolutely adored it. It was fantastic in so many ways. The actual golf was fun, (0:20:29) Al: But also, it was just– (0:20:30) Al: just my kind of humor. (0:20:31) Al: The story was just enough to be interesting, (0:20:35) Al: but not too much that you felt completely overwhelmed. (0:20:38) Al: It was my perfect RPG. (0:20:40) Al: It was just enough. (0:20:41) Al: Just enough RPG in– (0:20:44) Al: just enough RP in my G. Yeah, sports story was good as well. (0:20:49) Al: A little bit rushed, but I still really enjoyed it. (0:20:55) Al: Yeah, so I mean, I’m probably going to play this one purely (0:20:58) Al: because it’s rather than the kind of, you know. (0:21:00) Al: Tycoon style game, it is an RPG style game. (0:21:03) Al: It’ll be interesting to see how they balance that, obviously, (0:21:05) Al: because these things have to be on a much smaller scale (0:21:08) Al: because you’re doing everything every time. (0:21:11) Al: And will there be some level of automation to that? (0:21:13) Al: Like how, you know, Stardew adds that in as you go. (0:21:16) Al: We’ll just, you know, we’ll see what happens. (0:21:20) Al: Next, we have a new update from Wildflowers, (0:21:22) Al: which came out a few days ago. (0:21:23) Al: This is the magical creatures update. (0:21:26) Al: And can you guess what this brings to the game? (0:21:29) Micah: I’m gonna guess some magical creatures. No way (0:21:30) Al: You are correct. I know, imagine that. Go for it. I need to find if there’s a list. (0:21:37) Micah: Can I guess some of the magical creatures unicorn, oh, okay, never mind abort abort (0:21:48) Al: Oh, here we go. I can’t see a unicorn, but no, you’re correct. I think they’re trying to, (0:21:50) Micah: Okay, that doesn’t necessarily mean that it’s not there, you know (0:21:55) Al: you know, not spoil everything, but what I do see is what looks like a cross between (0:21:59) Al: a tiger and an elephant. (0:22:00) Al: This is like tiger legs, elephant head, but also the size of a small dog. (0:22:00) Micah: Mm-hmm (0:22:04) Micah: Don’t don’t know that I’ve I know that one don’t know that I (0:22:09) Micah: Do see that one. It is very cute though. Do you’re like (0:22:14) Micah: Description of it, you know tiger with the head of an elephant just (0:22:19) Micah: Was did not prepare me for what it looks like and it is very cute (0:22:23) Al: that’s what it is though, right? Like you can’t say I’m wrong. Yeah. And then like some sort of (0:22:24) Micah: It is you’re totally right, but it is it’s really cute (0:22:32) Al: lizard gecko type thing with chicken legs. And then a Shiba Inu, of course. (0:22:34) Micah: Yep. (0:22:35) Micah: Chicken Lizard? (0:22:37) Micah: The classic mystical creature? (0:22:40) Micah: Yep. (0:22:42) Al: It’s like, what makes that magical? I don’t know. That’s the main thing. There’s other things as (0:22:49) Al: as well. There’s some more story about the lighthouse. (0:22:51) Al: Um, I don’t know. (0:22:53) Al: So this is the time, I mean, well, when I mentioned it to him, he said, oh, I guess (0:22:58) Micah: Oh, okay. (0:23:01) Micah: Is Kevin going to be okay? (0:23:05) Micah: That this is their final update? (0:23:08) Al: I need to get back into the game then. (0:23:09) Al: Uh, so I think it’s been a while since he’s played, he’s played it. (0:23:12) Al: So we’ll, we’ll see, we’ll see how he feels once he’s actually played it. (0:23:16) Micah: Got it. (0:23:17) Al: The update. (0:23:18) Al: Be interesting to see what the studio do next. (0:23:20) Micah: Yeah, definitely. (0:23:22) Micah: And now that they have got such a, like, you know, well-loved thing under their belt, there’s… (0:23:27) Al: Yeah, the moment you see from the makers of Wild Flowers, you’re like “OK, I’m paying attention”. (0:23:34) Al: So next we have possibly one of the weirdest things I’ve seen in a while, and this is (0:23:40) Al: “Bokumono Life and Love”, which is a G-mode phone game from a long time ago that has been ported (0:23:50) Al: to Steam and Switch. (0:23:52) Micah: I cannot tell you how happy I am about this for a couple reasons just also for (0:24:02) Micah: full clarification it is not in English there is no English for this it is a (0:24:06) Al: Yes, I’m important to point that out. (0:24:09) Micah: straight-up port of the Japanese phone game that’s it they’re not doing (0:24:14) Micah: anything else with it (0:24:16) Al: The good thing is the Steam page does make that very clear, it’s above the buy button, (0:24:18) Micah: yeah (0:24:21) Al: it says “English language not supported” in red letters. (0:24:22) Micah: right (0:24:25) Micah: there is uh it looks like well it says partial controller support but it it (0:24:32) Micah: looks like there are controller controls like you know I see like L&R buttons and (0:24:39) Micah: the screenshots and stuff like that so you know there’s not like you won’t need (0:24:43) Micah: some t9 cell phone flip phone peripheral to control the game or whatever it’s (0:24:47) Al: Yeah. (0:24:52) Micah: it is straight up that port though and I love that there are a couple reasons (0:24:56) Micah: why I love that one really stupid really dumb right like really like unexpected (0:25:02) Micah: weird bizarre decision from marvelous great I love it but also because there (0:25:10) Micah: are so many lost media games that are caught in this like g-mode old Japanese (0:25:19) Micah: phone game that like… maybe this o- (0:25:22) Micah: opens the door for more of those to be able to release- get- be released like this? (0:25:24) Al: Well, that’s an interesting question. Are they going to make this technology that they’ve (0:25:30) Al: clearly built as an emulator or whatever? I don’t know exactly what they’ve done, (0:25:34) Al: but something. Are they going to be able to share that with other people? That would be really cool. (0:25:35) Micah: Mm-hmm (0:25:39) Micah: Right, definitely. Well, the other positive there is that (0:25:44) Micah: even just releasing the game gives way to a lot of (0:25:48) Micah: really brilliant people in the (0:25:51) Micah: homebrew community to be able to dissect it and figure out (0:25:56) Micah: what they did as far as you know emulation goes and (0:26:00) Micah: maybe be able to just find a way to (0:26:04) Micah: to… to… (0:26:05) Micah: you know, port some of that stuff themselves, or you know, I don’t know if there’s a lot (0:26:10) Micah: of opportunities here for some really interesting and really cool, like, lost games to be able (0:26:20) Al: So it looks like they’re not the first people to do this. (0:26:23) Al: So it looks like Gmail themselves (0:26:25) Al: released released a bunch of games on Steam a couple of years ago. (0:26:31) Al: So maybe this is, (0:26:34) Al: you know, because of this, like maybe that technology has then been used in this (0:26:39) Al: situation. (0:26:39) Micah: Mm-hmm. There are also some on the switch as well (0:26:44) Micah: But this I think is the like most (0:26:48) Micah: Popular franchise I could be wrong about this, but I think this is the most popular franchise to be (0:26:52) Al: I don’t think you’re wrong. I think saying a bokumono game on a really niche Japanese (0:27:03) Al: phone brand is possibly the most popular game on that. I believe you. I think probably. (0:27:11) Micah: yeah I I think that that’s possible to at least that’s my impression right is (0:27:17) Micah: that like that’s you know we’re we’re you know in a world now where like being (0:27:23) Micah: able to people people may be more aware of it now as being a thing I know that (0:27:29) Micah: there was a persona game that was like last year (0:27:32) Al: I was just… that is what I was just about to say. I have immediately (0:27:35) Al: changed my opinion on that. When I saw on their list that Persona 3 is one of them. (0:27:40) Micah: Yeah, well it’s so it’s a persona it and it is like a such a like small. I don’t know. Maybe I where is the the (0:27:51) Micah: The like chart that shows the growth between like persona fan base and (0:27:58) Micah: The like harvest moon fam, you know, that’s the story seasons fan base because I (0:27:59) Al: Yeah. (0:28:04) Micah: feel like you know prior to persona 5 that was definitely not like the you know (0:28:11) Micah: Either way (0:28:11) Al: Yeah, but I feel like people are going back to the older games, especially with, you know, (0:28:15) Al: 3 getting its Switch release. I feel like people are going back to the older ones when they started (0:28:18) Micah: oh yeah for sure it is a huge franchise now for sure I just don’t know if like (0:28:28) Micah: you know how big is the heart like how big is the harvest moon name you know (0:28:32) Micah: how big is the story of seasons name you know (0:28:32) Al: Well, and it’s more complicated obviously because like the name in Japan is as big as (0:28:38) Micah: it’s not right (0:28:39) Al: it has ever been, but like what does the main name mean over here? And they don’t use either (0:28:43) Micah: mm-hmm (0:28:47) Al: name because obviously they don’t have an English name for this, right? They obviously (0:28:52) Al: would be calling it Story of Seasons if they had, but then it would be like because it’s (0:28:57) Al: a port. They’ve not done a port, right? So this is the weird thing. They’ve not done (0:29:00) Al: on a port, so actually that’s not true. (0:29:02) Al: I guess they did. They did the original Harvest Moon on Nintendo Switch Online, didn’t (0:29:07) Al: they? And they called that Harvest Moon. They didn’t call that a story of seasons. So maybe (0:29:10) Micah: True. Yeah, you’re right (0:29:12) Al: they would, and maybe they would call this Harvest Moon then if they released it in the (0:29:16) Al: West. What I find interesting is they’re about this game, they have an English description (0:29:16) Micah: Yeah, I don’t know (0:29:20) Al: of this game on Steam. (0:29:23) Micah: Right, like it is it is on the the American Steam store like it is accessible (0:29:29) Al: Even if it’s not just that, it says “enjoy a heartwarming” and this isn’t auto-translated (0:29:34) Al: in Chrome or anything, it just says “enjoy a heartwarming farm life while growing crops (0:29:38) Al: and interacting with animals”. (0:29:39) Al: This title is a port of a title released in 2007 for feature phones in the popular series, (0:29:44) Al: which has been developed for numerous hardware platforms. (0:29:47) Al: It simultaneously includes For Boy, in which a boy is the main character, and For Girl, (0:29:51) Al: in which a girl is the main character. (0:29:52) Micah: No way (0:29:53) Al: Funny that they decided to just add them both and just like smash them together into one (0:29:57) Micah: Yeah (0:29:59) Micah: I’d be curious to like how that plays it like is it just a selection right? (0:29:59) Al: Fair enough. (0:30:03) Micah: Do you just like select which game it is or they kind of just like blood them together? Yeah (0:30:03) Al: I suspect so. (0:30:05) Al: I suspect so, yeah. (0:30:08) Micah: I can’t imagine. There’s a lot of you know (0:30:08) Al: Like, they’re calling it a port. (0:30:10) Al: They’ve not changed it. (0:30:11) Micah: Yeah (0:30:13) Micah: Development going on there. Yeah, so I don’t know I guess between persona and this (0:30:19) Micah: you know, and persona happening with (0:30:22) Micah: in the last within a like, a year, almost a year to date, I (0:30:26) Al: Yeah. (0:30:27) Micah: think. No, September 23, it looks like. But yeah, either (0:30:33) Micah: either way, you know, the fact that bigger games now are (0:30:38) Micah: getting these like G mode ports is kind of exciting. So I don’t (0:30:43) Micah: know, even beyond G mode, there are other mobile games from that (0:30:50) Micah: time period that are just like, you know. (0:30:51) Al: Yeah, I agree. I agree. I look forward to playing Gregory Horror Show, which is another (0:30:52) Micah: Completely lost. That would be great to be able to see some of that stuff. (0:30:58) Micah: Go this route, so. (0:31:04) Al: one, which comes out in October. (0:31:07) Al: All right. Can’t believe we spent that much time talking about a G-mode game. What is (0:31:10) Micah: I mean. (0:31:13) Al: this podcast? Finally, before we get into it, we’ve got a few new games to talk about. (0:31:19) Al: For that, we have. (0:31:21) Al: A board game based on Mika and the Witch’s Mountain that’s coming to Kickstarter. (0:31:28) Micah: Okay, I can’t could not have expected that honestly (0:31:32) Al: No. No. I don’t really know what to say. Yes, yes, I’ll probably buy it. Stop asking. It’s, (0:31:38) Micah: I don’t either. (0:31:43) Al: I mean, it’s very, with the intro, so, okay, I have, my brain’s doing the brain thing. (0:31:50) Al: There’s, it’s called Delivery Witches, right? But it’s not branded Mika on the Witches Mountain (0:31:57) Al: or anything like that, but it’s very definitely Mika, right? Like, it’s the same art. (0:32:02) Al: Chibig shared it on their Twitter, so it’s like very clearly in collaboration with them. And, (0:32:08) Micah: same fonts (0:32:09) Al: and all the characters are the same. They’ve got all their art, etc. Like, it’s very much, (0:32:15) Al: it is the Mika and the Witches Mountain game. They just didn’t call it that. (0:32:20) Micah: Right, right. (0:32:22) Al: Which is fair, I guess. Like, you don’t have to call it the same thing, (0:32:25) Al: But it just I just find it interesting (0:32:27) Al: Um, I. (0:32:28) Micah: yeah it is I i guess I didn’t even think about like you know I i think if I had seen this on its own (0:32:35) Micah: without you telling me um and without drawing that association I probably would have been like (0:32:41) Micah: this looks really familiar but it just seems weird that like they wouldn’t do something to (0:32:42) Al: Yeah (0:32:49) Micah: like further I don’t know maybe that’s enough or I just don’t know if that game is has the uh the (0:32:56) Micah: popularity to be able to. (0:32:58) Micah: to say, like, oh, it is very loosely referential to it, but that’s enough for people to know that it’s based on this game, right? (0:33:07) Micah: Like it’s not, I don’t know, I could see that with other franchises, but maybe not this one. (0:33:13) Al: I think what I find weird is like there’s not a single mention of the game or the game (0:33:19) Al: developer on this Kickstarter page so far. Now granted it’s quite small, like they’ve (0:33:23) Al: not gone live, but they still have like five paragraphs of text and not once does it mention (0:33:29) Al: that it’s based on a game. And the company that’s making it is not the same, right, they’ve (0:33:32) Micah: Yeah, it’s very odd (0:33:36) Al: I’ve obviously been farmed out to another company that makes games. (0:33:40) Micah: But it is the you said it like, how is the developer related? (0:33:47) Al: Well, presumably they own like they are because it is the same characters, right? (0:33:52) Al: They use the same character art that you see in game. (0:33:56) Micah: Yeah, I just meant not not in that way. I meant like how was the other than say the the (0:34:02) Micah: Chibig retweeted it or something, you know, like what what is their relay? (0:34:06) Micah: Is there any other relation to like if they said we’re collaborating with them. I guess I do see (0:34:12) Al: Yeah, I think they made it clear that it was a collaboration. (0:34:15) Micah: Okay, I because it (0:34:18) Al: I guess what I know, I’m not trying to say that it’s as popular as Stardew, (0:34:21) Al: but it would be like if the Stardew Valley board game came out and they called it (0:34:26) Al: “farming game”. Right? Like, it would just feel weird. (0:34:28) Micah: Right, like my immediate my immediate reaction would be like they’re ripping off (0:34:33) Micah: Stardew Valley not like oh, it’s a Stardew Valley game, but they’re but they’re calling it something else (0:34:34) Al: Yes, exactly. Exactly. Exactly. And there’s nothing that makes it clear on this Kickstarter (0:34:41) Al: page. (0:34:42) Al: This is an official collaboration, but it is. (0:34:44) Micah: And that’s why I was asking well, how were they related to this other than like, you know, but obviously they have cosigned on it because they’re (0:34:53) Micah: Sharing it and like the art, you know, like if it weren’t (0:34:57) Micah: Theirs, they would probably be in litigation with them or something. I’m sure so (0:35:02) Al: Yeah. Oh, absolutely. Like it’s not, it’s not even like, you know, close. (0:35:08) Micah: Yeah, it’s really interesting it’s very it’s a very pretty looking board game like every (0:35:14) Micah: Looks cool that some of the like, you know card effects and stuff look neat (0:35:19) Micah: The the character pieces are really really cute. I like almost want to get in on it just for the the little (0:35:29) Micah: What do you call those little guys from the (0:35:30) Al: You can’t call them meeples anymore. (0:35:33) Micah: You can’t call them meeples anymore no, I did not (0:35:35) Al: Oh, did you not hear this news? (0:35:37) Al: All right. Sidebar. (0:35:38) Al: So Carcassonne have trademarked meeples and they’re suing anybody that uses the name now. (0:35:41) Micah: Uh-huh (0:35:44) Micah: Oh (0:35:46) Al: So let me find out what they… (0:35:46) Micah: That’s (0:35:49) Al: It’s very, it’s very stupid. (0:35:52) Al: What is the name that is that people have kind of agreed they should call it instead? (0:35:59) Al: Oh, apparently it’s not. (0:36:00) Al: Not being trademarked in the US, so maybe they’ll continue, people will just continue (0:36:02) Micah: Oh. (0:36:04) Al: to use the word ‘meeple’ and make their games in the US. (0:36:05) Micah: Yet, at least. (0:36:07) Micah: Obviously, they’re trying, so… (0:36:08) Al: Can’t remember, because there was one in particular, so it’s an EU trademark ‘meeple’, because (0:36:16) Al: Carcassonne are German, and what? (0:36:19) Al: Oh yeah, so this was, so a company was making a game called ‘Meeple Inc’, and they were (0:36:26) Al: sued by Carcassonne, so they’re now calling it ‘Table Inc’. (0:36:30) Micah: Leave it to a, you know, a lawsuit to ruin the fun for her. (0:36:35) Al: I know it’s so like seriously nobody is confusing their game with carcass on (0:36:43) Al: just because it says meeple like come on I can’t see anywhere what the (0:36:46) Micah: but uh what do we call these um meekles because it because meika and the you (0:36:54) Al: which which which pole (0:36:55) Micah: know which pool um we’ll just we’ll call them meeples with the asterisk that it (0:37:03) Micah: spelled MI PLE because because meekah and the you know yeah yeah yeah they’re (0:37:06) Al: It’s my poles. (0:37:09) Al: Oh, meekles, meekles, yeah, okay, right, I get you. (0:37:13) Micah: really cute though they’re I that’s probably my favorite part of this whole (0:37:16) Micah: thing like they’re very cute game pieces and I hope that they don’t get (0:37:22) Micah: sued by Carcassonne (0:37:23) Al: Well they’re not using- I don’t see meeple being written anywhere and I don’t think they’re trying (0:37:27) Al: to like trademark the concept of having a meeple, it’s just the name that they’re (0:37:31) Micah: Not yet, at least, you know, it’s opens the doors, you know, the next thing, the next litigation. (0:37:39) Micah: This is, yeah, this is interesting, though, this is such a like strange thing, like a strange decision. (0:37:46) Micah: Maybe part of it is like that they are working with this team and they want to give them because that team is like working as hard as they are in this game and everything they’re giving all of the, you know, like they’re setting it up in a way. (0:38:01) Micah: So that undigital owns the rights to this without having to like, you know, there being any question about who owns the rights to their game that they’re working on because it’s related to something else. (0:38:14) Al: I’m sure they’ve got, I’m sure they have all their legal things in a row, right? (0:38:17) Al: Like it’s not like they, they launched this, they announced it on the same day. (0:38:22) Al: It looks like on Twitter, like it’s very clearly like done together. (0:38:26) Al: So I, I’m sure they know. (0:38:28) Micah: Oh sure, I just mean that, like, that would be a positive thing, you know, if they had given them the, you know, had them just change the name so that in the future there was no potential for any possible, like, you know, legal issues or something, and they could just claim all of the rights to this board game and the profits and whatever without having to, you know, answer to Chibig or whatever, which would be a cool thing for Chibig to do. (0:38:58) Micah: You know, people will say like, hey, just, this is yours. You make all the money from it. But who knows, I don’t, I don’t know what the decision was to do this, but it’s an interesting (0:39:08) Al: I have fallen into a deep dark hole of trademark stuff now. It looks like (0:39:16) Al: the EU trademark doesn’t actually cover toys and games, but there’s a (0:39:21) Micah: All for meeples? (0:39:23) Al: Germany trademark that does cover them. I’m so confused. (0:39:35) Al: What have I done? Why have I started reading this? (0:39:37) Al: Um… (0:39:38) Al: OK, right, no, we’re done with that, right? Anyway, game, uh, the Kickstarter isn’t live yet. (0:39:46) Al: You can go and save it if you want to get notified when it goes live. Link will be in the show notes. (0:39:51) Al: All right, we have a few new games as well. Uh, so a new My Time At game, My Time At Evershine, (0:39:59) Al: um, is coming out. The Kickstarter is launching sometime this month. You want another My Time game? (0:40:06) Micah: Uh, I am. (0:40:09) Micah: Yes, I do. (0:40:10) Micah: I do, because I think that my time at Portia (0:40:14) Micah: was such a like, what do they call it? (0:40:17) Micah: Bottled lightning or whatever. (0:40:20) Micah: For what it was at that time, which was, you know, (0:40:24) Micah: a time shortly after Stardew Valley is like massive success. (0:40:29) Micah: And shortly before the boom in. (0:40:36) Micah: Farm Sim type, like Life Sim type games, you know. (0:40:41) Micah: And I think that there were a lot of really positive things (0:40:43) Micah: about my time at Portia, but I think my time at Sandrock, (0:40:47) Micah: on the other hand, was not what I would have wanted it to be (0:40:52) Micah: or would have expected. (0:40:53) Micah: And just personally, not for me. (0:40:56) Micah: So I’m interested to see. (0:40:58) Al: Did you play it? Did you play Sandra? (0:41:01) Micah: No, I did not. (0:41:02) Micah: I from listening to (0:41:06) Micah: and watching things and seeing how the game played, and especially after my time at Portia Port, (0:41:12) Al: Yep. (0:41:13) Micah: I made the conscious decision not to, but just because I didn’t think that it was really for me, (0:41:20) Micah: you know? But I’m excited to see, like clearly they’re capable, right? That’s what I’m getting (0:41:26) Micah: at, is like they’re a very capable studio, and they have some really great ideas. I think there (0:41:34) Micah: there were a lot of really awesome ideas (0:41:36) Micah: in my time at Portia had that just maybe weren’t as fleshed out as they could have been (0:41:40) Micah: especially now that we have had this boom of, you know, Farm Sims and Life Sims and stuff (0:41:45) Micah: that have, you know, made a lot of differences in how these games are played and stuff like (0:41:53) Micah: that. (0:41:54) Micah: So I’m excited to see what they can do with more games, like, I’m always interested in (0:42:00) Micah: seeing, you know, a talented developer make new stuff. (0:42:05) Al: Yeah. So, I mean, just looking at some numbers on Steam. Yeah, well, that’s the thing. I (0:42:06) Micah: Um… (0:42:07) Micah: This is also- (0:42:12) Al: mean, we’re interested to see what they continue on and what they don’t. I mean, to me, Sandrock (0:42:16) Al: always looked just like the same game, but slightly more. And I was like, I’m not interested (0:42:20) Al: in that. But the, so looking on Steam, so they had, so they both have very, very positive (0:42:28) Al: reviews. So we’re ignoring Switch, right? The Switch debacle, we’re just ignoring that, (0:42:33) Al: Right? These things happen. (0:42:34) Micah: Yeah. Yeah, yeah, yeah. (0:42:35) Al: They should just not. (0:42:40) Al: So Portia had 33,000 reviews, and Sandrock had 20,000 reviews. (0:42:48) Al: But Portia’s alt, 33,000 versus 20,000. (0:42:50) Micah: Wait how many did Portia have? (0:42:53) Micah: That’s so close. That’s way closer than I would have thought. (0:42:57) Al: It’s a… Yeah, but interestingly, there are all-time peaks of concurrent players. (0:43:03) Al: Porsche was 13,000. (0:43:05) Al: 1.3, and Sandrock was 21,000. It was higher. (0:43:10) Micah: Wow, yeah, I mean, people, I think people knew that, (0:43:13) Micah: you know, by the time that Sandrock came out, (0:43:16) Micah: people had already known Portia so well (0:43:19) Micah: and have been like preaching it (0:43:20) Micah: that I guess maybe even beyond what Portia was, (0:43:24) Micah: people were more excited about it or interested in it. (0:43:27) Micah: I don’t know, I remember the conversation (0:43:30) Micah: around my time at Sandrock being like, (0:43:32) Micah: people were very excited about it. (0:43:34) Micah: I think a big part of it for me was that (0:43:36) Micah: I I’m not a like humongous fan (0:43:40) Micah: of the Southwestern American motif motif in like games and I get really (0:43:41) Al: Yeah, fair, fair. (0:43:48) Micah: really bummed out when I get to the point in games where it’s like okay now (0:43:52) Micah: you got to do the desert level and I’m like I just don’t wanna I don’t wanna do (0:43:57) Micah: that and it kind of looked like Porsche but in that setting and with the whole (0:43:58) Al: Yeah. Yeah. Yeah. (0:44:02) Micah: the whole game is desert level basically is what it felt like so and it looked (0:44:07) Micah: Like a lot of the say I mean obviously a lot (0:44:10) Micah: more but you know it looked like a lot of the same of what Portia had that I (0:44:15) Micah: was kind of like I’ll just play Portia you know that’s more in my setting (0:44:18) Al: Yeah, you’re still, I mean, you’re still essentially a builder, right? Like, it’s the same core (0:44:20) Micah: that’s more me (0:44:23) Al: loop of building things, which, if you like, that’s good. I really didn’t like, so I’m (0:44:30) Al: obviously not gonna like it when it has the same core mechanic that I didn’t like. (0:44:32) Micah: - Right. (0:44:35) Micah: There is also something that about the character design (0:44:39) Micah: that I didn’t really love in Porsche or Sandrock, (0:44:44) Micah: but I was more like forgiving obviously with Porsche (0:44:47) Micah: ‘cause it was such a, like at the time it was, (0:44:51) Micah: you know, kind of like unique and exciting thing (0:44:54) Micah: where now this is a little bit more common of a game, (0:44:57) Micah: like a game style and stuff like that. (0:44:59) Micah: So, but. (0:45:02) Micah: It’s just, I don’t know. There’s something about the character design that I didn’t really love. (0:45:06) Micah: And I think for the new thing, this new thing, what is it my time at Evershine? (0:45:10) Al: Evershine, yeah. (0:45:10) Micah: The character design looks so different and like, more aged up. Right, right. (0:45:12) Al: Well, so we just have one image to go by, right? Just to point there, like this could (0:45:18) Al: - because if you look at, for example, the original image that was released for - what (0:45:24) Al: was that game you were talking about before? Why have I forgotten the name of it? The one (0:45:28) Al: you’ve bought but not played yet. The farming game. Yeah, it feels a mystery. If you look (0:45:30) Micah: Oh, fields of mystery. (0:45:32) Al: at the original image, that does not look anything like the game. So you can’t rely (0:45:36) Micah: Yes, you’re right. Absolutely right. (0:45:40) Al: on that first initial image. But yes, it does look very different to the actual art (0:45:48) Al: style of Porsche and Sandrock. So maybe that’s going to do something different? I don’t know. (0:45:48) Micah: Mm hmm. And I should say. (0:45:54) Micah: Yeah, I should say contextually, the you know, the looking at the (0:45:59) Micah: the key art illustrations they’ve had for Portia and for Sandrock, (0:46:03) Micah: the character design in those has matched what the character design is. (0:46:08) Micah: Roughly, you know, like proportions and facial, (0:46:11) Micah: you know, facial features and stuff like that. (0:46:13) Micah: So again, yeah, we don’t know. (0:46:16) Micah: There’s only one image. (0:46:17) Micah: We don’t know what the game actually looks like. (0:46:18) Micah: Based on that, contextually, this feels like it’s it’s going to be a little bit (0:46:25) Micah: more aged up, a little bit more mature looking, maybe feeling. (0:46:29) Micah: So that at on its own intrigues me that it’s, you know, kind of taking (0:46:35) Micah: like a little bit more serious tone with this key art. (0:46:39) Micah: So we’ll see. Maybe it’s not. (0:46:39)
Download Episode 986 – Tons of news and reviews to tackle on this episode including some Nintendo Direct goodness, so let’s go!The show kicks off with Bri Galgano, Jacob Garner, and Aki all on hand to chat about the latest Nintendo Indie Showcase and Partner Direct events. From Pizza Tower and Peglin in the Indie Showcase to Castlevania and Tales of Graces f in the Partner Direct, we cover all the news and announcements. There’s also PlayStation Plus games for September, a PS5 price increase in Japan, Black Myth Wukong buzz, a new Taiko game, and blockbuster Concord numbers! Plus reviews! Portions of this episode produced in cooperation with Ubisoft. 0:00 - Intro/News39:12 - Star Wars Outlaws - Massive Entertainment, Ubisoft (Aki)57:30 - Monster Jam: Showdown - Milestone (Jacob)1:04:56 - Mad Experiments: Escape Room - PlayTogether Studio, Nejcraft (Bri & Aki)1:11:59 - Mad Experiments 2: Escape Room - PlayTogether Studio, Nejcraft (Bri & Aki)1:22:27 - Elon and the Divine Proof - DERIK D.F (Bri)1:29:00 - Shadow of the Ninja: Reborn - Tengo Project, ININ Games, Natsume, United Games Entertainment (Jacob)1:33:14 - Whacking Hell! - Sanuk Games (Jacob)1:38:40 - Love is All Around - intiny, NiuGamer (Jacob)The show ends with some Star Wars goodness from the one and only Jake “virt” Kaufman!1:43:30 - virt - Star Warshttps://www.massive.se/https://www.ubisoft.com/https://milestone.it/https://www.playtogether-studio.com/https://www.nejcraft.cz/https://twitter.com/derikdfhttps://twitter.com/TENGO_PROJECThttps://www.iningames.com/https://www.natsumeatari.co.jp/https://www.unitedgames.io/https://www.sanukgames.com/https://love.xiaoyouneirong.com/https://niugamer.com/https://virt.bandcamp.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/https://store.streamelements.com/thesmlpodcastALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW
Hans en Chrétien bespreken achtereenvolgens de kwestie-Brusselmans, de hoogstnoodzakelijke research van Vrouwkje Tuinman voor haar aanstaande roman, de nieuwe recensies op de site en de ontroerendste DNC-fan ooit, Jurgen Maas. Besprekingen zijn er van de Japanse klassieker ‘Botchan' (Natsume Soseki) en de verzamelbundel '11 onder 35' (Marja Pruis). Luister, like en abonneer.
Al and Jonnie go through all the news while Al was on holiday. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:10: What Have We Been Up To 00:16:13: Game Releases 00:34:54: Game Updates 01:09:23: Other News 01:15:30: New Games 01:26:09: Outro Links Critter Crops Gourdlets Song of the Prairie Garden Witch Life Reel Fishing: Days of Summer Harvest Moon: Home Sweet Home Natsu-Mon: 20th Century Summer Kid Usagi Shima Echoes of the Plum Grove Outbound Coral Island “1.1” Update Coral Island Humble Games Issue Roots of Pacha “1.2” Update Sun Haven “Teleportation” Update Moonstone Island “Cooking” Update Disney Dreamlight Valley Roadmap Cult of the Lamb “Unholy Alliance” Update Mika and the Witch’s Mountain Roadmap Fields of Mistra Roadmap Ova Magica Roadmap Horticular Roadmap Concerned Ape Promises not to charge for DLC Overthrown Steam Page Hearty Hank Plush Sakuna Anime Marvelous Restructuring Pathless Woods Everbloom Hamster Garden Ritual of Raven Cat Cafe Manager 2: Big City Bliss Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Al: and we’re here today to talk about Cottagecore games. (0:00:40) Jonnie: Woo! (0:00:44) Al: What happened to diving, you might say. We’re not… not farmers, we’re divers. No, not this week, (0:00:50) Al: you’re not, because… complicated reasons, but we’re not doing the last episode of the day of the (0:00:56) Al: the day of the month today. We’re doing that probably in two weeks time. But who knows? (0:01:01) Al: You’ll find out why. I’ll explain it in the next episode why this is all changed. But (0:01:06) Al: yeah, I had all this organized and then something happened and now we’re changing things up. (0:01:13) Al: So that will come. Don’t worry, your final episode. Maybe a break might be good. I don’t (0:01:24) Al: know. I’ve still not heard from anyone whether they think it’s too much day of the diver (0:01:27) Al: or not. But don’t worry, we’re not going to go back to that. (0:01:31) Al: For most games, it was just a funny one-off thing. We’ll see what people think of it. (0:01:38) Al: Yes, stuff to come. Watch this space. This episode, I’m back from my month away, so we (0:01:45) Al: are going to talk about news. That’s it. There’s so much news. I didn’t count it the last moment, (0:01:50) Jonnie: There’s so much news. (0:01:52) Al: but there’s like over 20 pieces of news to talk about. It’s quite wild. (0:01:54) Jonnie: Yeah. (0:01:55) Jonnie: There’s a lot of news. (0:01:58) Jonnie: This is what happens when you go away for a month, Al. (0:02:01) Al: Oh, I know. But, you know, it’s fine. It’s good. What’s the worst that can happen? This (0:02:09) Al: is what the worst that can happen. Before that, Johnny, what have you been up to? (0:02:14) Jonnie: What have I been up to? I tried a cute little game called creatures of ever (0:02:21) Jonnie: Which is available (0:02:23) Jonnie: via game parts (0:02:24) Al: I feel like I’ve heard of this. (0:02:27) Jonnie: It’s uh, I I guess it’s kind of like a open world (0:02:34) Jonnie: Creature tamer with a giant asterisk next to it (0:02:41) Jonnie: a sort of an adventure-y style game. (0:02:43) Jonnie: Um… (0:02:44) Jonnie: And it’s kind of set out, it’s a game that’s set out into zones and I was playing through the first zone and I was having a really good time with it and I was like “this game’s like really cool” (0:02:55) Jonnie: So the core concept is… (0:02:57) Jonnie: I mean, there’s a problem that I have with the game and it’s part of the story that they’re telling. (0:03:02) Jonnie: I guess Mars blows for the story, but the concept of the game is that you are there to save the planet that is dying by capturing all of their animals. (0:03:14) Jonnie: And convincing the inhabitants of the planet to leave, which comes with a lot of… (0:03:19) Al: Is that saving a planet or is that saving what’s on a planet? (0:03:23) Jonnie: Well, it’s very much saving what’s on the planet. (0:03:26) Jonnie: And it comes with very strong, I guess, colonial style overtones of “look at me, the outworlder that’s here to tell you the locals what is best” (0:03:37) Jonnie: Which, you know, is… like, they are telling an appropriate story with it, but it doesn’t necessarily make it fun. (0:03:44) Jonnie: To be playing the character with the colonial vibes for a bit. (0:03:48) Jonnie: Anyway, that’s about the… they actually epic handle it in a way that’s likely fine. (0:03:53) Jonnie: The taming mechanic is music, so you have a flute and different creatures will respond to different songs and you form a bond with them (0:04:02) Jonnie: And you take them to the bot that zaps them up so you don’t permanently get any of them (0:04:09) Jonnie: But when you’ve changed something, you can pair with it and use it to explore the world. (0:04:14) Jonnie: And each of the creatures has different abilities, which I thought was a really cool concept. (0:04:19) Jonnie: You tame something and then it can help you access a new area. (0:04:24) Jonnie: And then I got to the second area, and all of the creatures looked slightly different, but they all had the same abilities. (0:04:31) Jonnie: And the game started to feel very copy and paste at that point, kind of like they had… (0:04:38) Jonnie: And there was only five different creatures in the first area, so it wasn’t like there was a massive… (0:04:42) Jonnie: Yeah, it was like I’d explored 20 (0:04:44) Jonnie: different creatures and then they’d run out of ideas and I explored five and (0:04:45) Al: Yeah, so I guess don’t go into it expecting lots of like, you know, if you go into it (0:04:47) Jonnie: then it felt like they ran out of ideas which was a bit of a (0:04:54) Al: because it’s a creature collector, you’re probably going to be disappointed, but… (0:04:58) Jonnie: Yeah, a hundred percent (0:05:00) Al: How’s the exploration and the movement and stuff like that? (0:05:03) Jonnie: It’s fine, it’s neither good nor bad it kind of feels like going back to (0:05:11) Jonnie: the sort of ps2 era of games like where (0:05:15) Jonnie: Exploration was largely just walking around the world and you had a jump and you would do certain things that would break down a wall (0:05:22) Jonnie: But until then that wall was kind of largely just there it fit the feels very (0:05:28) Jonnie: reminiscent of that (0:05:30) Jonnie: Which is yeah, it’s neither good or bad. It’s it’s good in the sense that it feels like intentional, but it’s bad in the sense that (0:05:38) Jonnie: Exploration games have moved well past that (0:05:42) Al: Yeah, you’re you’re not really exploring so much as following up maze. (0:05:48) Jonnie: Correct (0:05:49) Al: OK, it’s interesting. (0:05:51) Al: It looks quite nice. (0:05:52) Jonnie: Yeah, yeah, it does look nice (0:05:55) Jonnie: Also weird thing so I got to the end of the second area and when you finish the story there (0:06:00) Jonnie: The game basically tells you like (0:06:03) Jonnie: Once you leave you can’t come back to this area (0:06:06) Jonnie: So be sure you’ve done everything and I’m like but I’m not sure that I’ve done everything because there’s no (0:06:11) Jonnie: Tracking of whether or not I’ve done all of the things so that was unfortunate and at that point (0:06:12) Al: yeah. And you really can’t go back to the area. (0:06:18) Jonnie: I don’t know because at that point I was kind of like I think I’m I’m (0:06:23) Jonnie: Okay with the time but I had with (0:06:26) Al: Oh, OK, fair enough. That seems weird to have distinct areas, but then say you can never (0:06:34) Jonnie: Yeah, and I think I get why they did it in like I think it’s mild story spoilers (0:06:43) Jonnie: Is there justification for doing it, but I don’t think that’s a good reason for doing it (0:06:46) Al: Oh, are the areas destroyed? (0:06:50) Al: Oh. (0:06:50) Jonnie: No, no, I think it’s more to do with like characters leaving the area and needing to be in another area and (0:06:59) Jonnie: Then kind of just be like well the story doesn’t bring you back to this area. So let’s (0:07:04) Jonnie: not let you go back. (0:07:05) Jonnie: So. (0:07:06) Al: Okay. I mean, I guess maybe that’s why they don’t have a like completion (0:07:11) Al: percentage for that area, right? Because that would be frustrating. (0:07:14) Jonnie: Yeah, but there’s like things in the world that you can come across to find and interact. (0:07:21) Jonnie: They’re not collectibles as such, but they’re collectibles, right? (0:07:26) Jonnie: So that part really broke my brain and was slightly frustrating. (0:07:32) Jonnie: But I will say, I think the idea of playing music to tame animals was like a very cool (0:07:38) Jonnie: idea and I think that was well implemented where like the song. (0:07:44) Jonnie: The songs and the way you did that with the creatures of the world felt really good and (0:07:47) Jonnie: really clever and I kind of just wish that there was, yeah, you know what this game feels (0:07:51) Jonnie: like to me? (0:07:52) Jonnie: It feels like they had a really good idea. (0:07:55) Jonnie: They wanted to make a game much bigger than their budget allowed and so they had to copy (0:08:00) Jonnie: and paste a few things where I’m sure they had more different ideas, but making games (0:08:05) Jonnie: is really expensive. (0:08:07) Jonnie: That’s what this game feels like to me and I wish they had more money to make the game (0:08:07) Al: Yes, yep, yep. Fair enough. (0:08:10) Jonnie: they probably had in their heads. (0:08:12) Jonnie: But that’s what I’ve been up to. (0:08:14) Jonnie: How? What have you been? (0:08:17) Al: Well, so while I’m away for my month in the summer, I don’t have a huge amount of time (0:08:22) Al: for games, but what I did manage to play was Chicken Journey. I don’t know if you remember (0:08:28) Jonnie: Chicken, I’m tired (0:08:28) Al: this game, Johnny. I mean, it’s not Cottagecore. We talked about it on the podcast once because (0:08:36) Al: chicken. (0:08:38) Al: But basically it’s a side scrolling RPG where you play as a chicken with some mild platforming (0:08:48) Al: to it. It’s not particularly challenging, right? Like don’t go into it expecting platforming (0:08:55) Al: challenges. That’s not what there is. It’s more kind of puzzle-y in that you kind of have to (0:09:01) Al: figure out how to get through an area which involves some platforming and involves, you know, (0:09:07) Al: switches and stuff like that and making sure you do things in the right order and finding (0:09:12) Al: your way out of very simple mazes. It’s fun, I think. It’s not a hugely long game, so I (0:09:20) Al: finished it in, I think, 10 hours, which, I mean, for me is a good length of a game (0:09:26) Al: just now. But yeah, it’s not particularly long. And I basically have 100% of it. There’s (0:09:31) Al: one Steve achievement I don’t have and that’s just because… (0:09:37) Al: I need to go to like two different areas and go in the, what they call it, like the temples (0:09:44) Al: that I went into and get to the highest level again because I missed one thing in each of them. (0:09:50) Al: And I’m like, oh, can I really be bothered with that? It’s not like I’m doing something (0:09:54) Al: challenging that I’ve not done before. It’s just doing the same thing again and not missing one (0:09:59) Al: thing. So yeah, we’ll see, but… (0:10:03) Jonnie: then you will do it. It’s not a we’ll see, we know you will do it. Everyone’s been listening to this show. (0:10:07) Al: I don’t know, maybe I’ll forget about it and it won’t niggle at my brain the entire time (0:10:12) Al: I’m playing a different game. I don’t know. (0:10:14) Jonnie: really niggling at your brain now we all know how to sense we could pretend we (0:10:18) Jonnie: don’t if you want to do that like that’s that’s fine (0:10:21) Al: Yeah, so I think the problem is, right? Like, I very rarely 100% games. (0:10:29) Al: I’m trying to remember if there was a game I 100%ed before or not, but I 100%ed the newest (0:10:34) Al: Kirby game in the 3D one. That was the first game of (0:10:37) Al: the game. I’m like, I’m not doing that again two more times or a time and a half more. Like, (0:10:59) Al: that’s not fun, right? And oh, please. (0:11:02) Jonnie: Yeah. Have you ever 106%ed a game? (0:11:07) Al: Please don’t start this conversation with me. I will. If you’re going to disagree with (0:11:12) Jonnie: I just say these things to needle you out. That’s it. That’s it. (0:11:22) Al: me, whether you agree with me or not, Johnny, I know this because you will either disagree (0:11:25) Al: with me or you’ll agree with me, but you’ll find it more fun to disagree with me. But (0:11:29) Al: if you add stuff to your game that takes the completion to more than a hundred percent and (0:11:37) Al: add a second percentage, do not just add on to that. Because the whole point of a hundred (0:11:43) Al: percent is to say you’ve done everything, right? And if I’ve done everything and like say you (0:11:49) Al: play like, let’s take Hollow Knight, right? That’s a good example. I think that’s like (0:11:52) Al: 117% or something now. I can’t remember exactly, but there’s some annoying percent and it’s (0:11:57) Al: just, it might even be a decimal. I honestly think it might be a decimal, but I can’t remember. (0:12:04) Al: do you know when you’re done, right? This is the problem. (0:12:07) Al: Is that the whole point of having a percentage counter is when you get to 100%, you’ve done (0:12:12) Al: everything. Now, if you add more things and you either decrease the percentage for everybody, (0:12:19) Al: so you say, “Oh, you were on 100%?” No, you’re not on 100%, right? That’s one option. Or you (0:12:24) Al: add a second one and say, “This is for the new content that’s been added.” The idea that you (0:12:28) Al: would come in, and because it’s all very well and good if you played it at the beginning, (0:12:32) Al: and then you played the second update, and you played the third update. But me coming to it, (0:12:38) Al: and I hadn’t played it before any of the updates, literally, I have to google what (0:12:42) Al: the correct percentage number is to know when I’ve done everything. That’s weird, and confusing, (0:12:49) Al: and not fun! (0:12:50) Jonnie: Yeah, but like Hollow Knight’s a bad game, so it’s natural that they would have bad design. (0:12:59) Al: Oh, fun. Well, I mean, I don’t really care about that one. (0:13:00) Jonnie: I’m just trying to get you some hate mail here, Al. (0:13:06) Jonnie: But going back to Chicken Journey, whatever it is, I feel like you’re so close, right? (0:13:07) Al: Enjoyed Hollow Knight. (0:13:10) Al: Yes. (0:13:15) Jonnie: Because I’m kind of with you that I don’t really care about 100%ing games, (0:13:21) Jonnie: and then it’s kind of like, well, I might as well. (0:13:23) Al: Yes, you’re correct. That’s the real thing. That’s it. There’s no other reason why I would do it, (0:13:29) Al: is because there’s one achievement left, and I’ve got… I actually think I have two of the three (0:13:34) Al: things, I’m just not sure which of the two I haven’t done. I know which one I’ve definitely done, (0:13:42) Al: and I know there are two others, one of which I’ve done, one of which I’ve not. So it’s possible I (0:13:47) Al: go find the one that I’ve not found, and I find it, and I don’t have to do the second one, and (0:13:51) Al: and that’s me done, so it might only be one thing I’ve got left to do. (0:13:53) Jonnie: Yeah, you’re definitely gonna do this. (0:13:53) Al: Of course I’m going to do it, but not just now, because I’ve picked up another game, (0:13:55) Jonnie: It just makes sense. (0:13:59) Al: a game that Johnny is jealous I have access to now, and that is Mika and the Witches Mountain. (0:14:05) Al: I mean, you could have kick-started it. I kick-started it. Kickstarters got the code a week (0:14:12) Al: before release, so I have been playing that. I’m not going to give away too much just now, (0:14:18) Al: but I will say that I am having fun. That is what I’m going to say just now. (0:14:22) Jonnie: It’s a very ominous way of saying you’re having fun. (0:14:26) Al: Ah, it’s… (0:14:27) Al: OK, let me… I’ll say one other thing. The controls were not what I expected with flying, (0:14:33) Al: but I understood… In a initially bad way, but then I understood why they are doing what they’re (0:14:33) Jonnie: In a good way or a bad way? (0:14:35) Jonnie: Oh. (0:14:40) Al: doing, and it leads to more things to progress in the game. (0:14:47) Jonnie: I feel like my interpretation of what you just said is that flying has a limited (0:14:54) Jonnie: Time and you can add to that capacity over time, which would make sense (0:14:56) Al: Yeah, pretty much. Not quite, but kind of, yeah. It’s one of these things where I was (0:15:04) Al: expecting, and I don’t know why I was expecting this, but I was expecting that the flying (0:15:08) Al: is just like, you get on your broom and you can fly wherever, you can go up and down, (0:15:13) Al: but it’s not that. And so, because my brain was in that mode, I was expecting the controls (0:15:19) Al: to be specific things, but it’s not that, and therefore my brain had to get used to (0:15:23) Al: the fact that the controls are different. (0:15:25) Jonnie: Ah, interesting. I don’t think I had that expectation going in from a lot of the videos. (0:15:26) Al: And that’s fair. Yeah, no, that’s, and that’s fair. That’s probably just a me thing. But (0:15:33) Al: anyway, well, I’ll talk more about it in a future episode, maybe. We’ll see. (0:15:36) Jonnie: And by the time this episode’s out, I believe the game is out. (0:15:42) Al: Yes. Yeah, it comes out on Wednesday, the 24th. So Johnny will be playing it while this (0:15:46) Jonnie: So I hope your friend is enjoying playing Mika. (0:15:50) Al: episode’s out. I mean, I think you’ll enjoy it, Johnny. I really hope you enjoy it. I (0:15:58) Al: don’t think it’s not a bad game. It’s a good game. It just took my brain a bit to get used (0:16:04) Al: to it, but I think now I’m used to it, I’m very much enjoying it. And I will say more (0:16:09) Al: in the future! (0:16:12) Al: That’s what we’ve been up to. (0:16:14) Al: OK, so as I have done in some previous episodes, where we have just an insane amount of news, (0:16:21) Al: I have chunked it into different sections. (0:16:24) Al: So this is going to be the game releases section. (0:16:26) Al: So that’s games that either have released just about to release, or haven’t released (0:16:32) Al: yet, but is news about their release. (0:16:34) Al: It’ll make sense when we get to the next section. (0:16:36) Al: So first of all, we have 1, 2, 3, 4, 4 games. (0:16:42) Al: They’re out now, or given us the release– no, five? (0:16:46) Al: Right, three games. (0:16:47) Al: Why am I doing this? (0:16:48) Al: Right, let’s just go these one by one. (0:16:50) Al: I was trying to make it go quicker. (0:16:52) Al: It’s going to be confusing. (0:16:53) Jonnie: I really like the, like, there’s something about Krita Crops that when I first like watch a video or see something of it, I’m like, does this look good? (0:16:53) Al: Critter crops, right now. (0:16:55) Al: Anything to say on that. (0:17:07) Jonnie: And then the more I watch it, the more I’m like, I actually think I am very into this art style, it just takes a bit to get into and I don’t know, I like the idea of growing critters, what can I say? (0:17:17) Jonnie: This game looks kind of cute and silly and I… (0:17:18) Al: You are a sucker for creature collectors, let’s be honest. (0:17:24) Jonnie: Yeah, I am. 100%. Um, and the only other thing to say is that it’s 10% off. Oh no, that was till the end of July. Don’t worry, I can’t read. Why is it still on your Steam page? (0:17:33) Jonnie: Uh, we’re in August. Oh my god, I was… Okay, anyway. Uh, Krita Crops is out, it looks great. (0:17:33) Al: This is how long it’s been, Johnny! (0:17:40) Al: This game came out, I think, like two days after our last episode or something. (0:17:42) Jonnie: Uh… (0:17:44) Jonnie: Um… (0:17:45) Al: 22nd of July. (0:17:46) Al: Yeah, nearly a month ago this came out. (0:17:48) Jonnie: Yeah, that looks cute, very excited. (0:17:49) Al: Oh, it’s even better. (0:17:53) Al: I think it came out one day after the last episode was recorded. (0:17:57) Jonnie: » [LAUGH] (0:17:57) Al: Not released. (0:17:58) Al: Amazing. (0:17:59) Al: Fine. (0:18:00) Al: Whatever. (0:18:01) Al: Yeah, I agree with the art style. (0:18:03) Al: If you ever see it, you’re like “ugh” and then you go “no, no, this is a very deliberate (0:18:07) Al: and interesting art style” like because initially you just think “oh, it doesn’t look very (0:18:11) Al: good” but then you realize it’s different and I like it. (0:18:14) Jonnie: Yeah, that’s I think that’s exactly it, right? It’s not, um, I think you would like an initial glance, you could look at it and think, yeah, like you said, it’s not a good art style. I actually think it is an intentional art style and they’re just trying something that a lot of games are afraid to try. (0:18:30) Al: I agree. And it’s not pixel art, so. Not that I’m saying the pixel art’s bad, but I like (0:18:35) Al: when not everything is the same. Speaking of pixel art, Gurdlitz announced a release (0:18:42) Al: date and it’s now in the past. So Gurdlitz is now out. “You wrote IDO mode!” exclamation (0:18:50) Al: mark, exclamation mark, exclamation mark. (0:18:54) Jonnie: Yeah, gauntlets has idle mode (0:18:57) Jonnie: So like rusty’s retirement (0:18:58) Jonnie: You can have your gauntlets little island be just like a little banner on the bottom of your screen while you’re doing other stuff (0:19:04) Jonnie: Which is amazing (0:19:08) Jonnie: Gauntlets for those who don’t remember is like the (0:19:11) Jonnie: Chill city builder where you’re building a city for (0:19:15) Jonnie: vegetables (0:19:17) Jonnie: to come and live and (0:19:19) Jonnie: It looks super cute. There’s no real goals (0:19:24) Jonnie: but (0:19:26) Jonnie: What they do say in their release trailer is that (0:19:30) Jonnie: When gauntlets come to your island, they kind of come with a leaf and by interacting in the world (0:19:37) Jonnie: That kind of makes them happy and the more gauntlets you make happy unlocks more stuff for you to build (0:19:43) Jonnie: So there is a there is a little bit of a gameplay loop that they have built into it, which seems amazing (0:19:49) Jonnie: The idea of it having the little idle mode option is (0:19:54) Jonnie: kind of cool. I’m very excited to try this out as a little idle game. (0:19:59) Al: And it is five dollars. (0:20:01) Al: Go buy it like I’m not like with this. (0:20:05) Al: I’m not even I mean, it is on sale just (0:20:07) Al: now for is it minus 20 percent off, which is just wild. (0:20:11) Al: But yeah, I’m not waiting for like, oh, I’m going to wait until it’s 90 percent. (0:20:14) Al: No, go buy it now. (0:20:16) Al: Right. Unless you have real financial issues. (0:20:19) Al: It’s a fiver. Go buy it. (0:20:21) Al: There we go. (0:20:21) Jonnie: Pretty much, that’s what I’ll be doing. (0:20:25) Al: I’m doing it right now. (0:20:28) Al: Right. What is next? (0:20:29) Al: I have Song of the Prairie. (0:20:31) Al: There are one point all (0:20:34) Al: will be out by the time this episode comes out. (0:20:36) Al: But I think it’s oh, no, it’s out now. (0:20:38) Al: It is out now. (0:20:39) Al: This was August 1st. (0:20:41) Al: It’s out now. (0:20:42) Al: Woo! (0:20:44) Jonnie: I don’t know much to say about Song of the Prairie other than it looks like someone thought (0:20:49) Jonnie: what if Harvest Moon was kind of good and then they made the skin. (0:20:53) Al: I think many people have tried, have thought, had that thought process. (0:20:57) Jonnie: Yeah this looks very like Harvest Moony though. (0:21:01) Jonnie: I don’t know why there was something more about this one that kind of linked me to a (0:21:06) Jonnie: Harvest Moon than other games. (0:21:10) Al: Fair. Yeah, I like the look of this game, there’s nothing about it that makes me go (0:21:14) Al: a must play this though I think is the thing. Like if this came out maybe four years ago, (0:21:19) Al: I would probably be right on it, but I’m like okay, that’s fine. (0:21:24) Jonnie: I agree, it seems like it’s reviewing pretty well on Steam though, so that’s that’s good (0:21:30) Al: Oh yeah, that’s good. All reviews is very positive, nearly 80% SteamDB rating. (0:21:38) Al: Garden which life have announced that they? (0:21:40) Al: They’re releasing on the 12th of September, and I think that I believe that’s not early access. That’s just straight into. (0:21:48) Jonnie: Yeah, this, this is like the word salad game of like we, we took the words gardening and (0:21:55) Jonnie: witch and we put them together. (0:21:57) Jonnie: And I’ve said many times on the show that we don’t need any more witchy gardening games. (0:22:04) Jonnie: And unfortunately, that is how I feel about this game. (0:22:07) Jonnie: There is just nothing about this one stands out to me. (0:22:11) Al: Yeah, I hate the name. It’s a terrible name. Get a better name. I think I’m probably similar. (0:22:17) Al: I like the look of it. I feel like a broken record right now, but I like the look of it. (0:22:24) Al: But yeah, nothing is telling me I must have it right now. (0:22:29) Al: Real fishing days of summer have announced that their release date is the 28th of October, (0:22:35) Al: and that will be on Switch and PS5. I mean, I’m not going to buy a real fishing game now. (0:22:38) Jonnie: yep (0:22:41) Al: I’m sorry. (0:22:42) Jonnie: me either bluetooth fishing (0:22:45) Al: I’m not against fishing in general. I mean, we have this conversation time and time again. (0:22:50) Al: We’ve got another game to talk about later that’s adding fishing when it really doesn’t (0:22:53) Al: feel like it needs to. But what I definitely don’t want is realistic fishing. That just (0:23:01) Al: feels like the worst. So yeah, no, please, no. Thank you. Please, I’m thinking. (0:23:01) Jonnie: me either. Yeah. (0:23:08) Al: Harvest Moon, Home Sweet Home, speaking of Natsume. (0:23:11) Al: And no please no. Announced that their game is coming out on Friday, two days after this (0:23:18) Al: episode comes out, the 23rd of August, the day before my birthday. They say that they’ve released (0:23:26) Al: a gameplay trailer, but it’s kind of hard to see what the gameplay is because all they do in this (0:23:32) Al: is have people talking to people and running around. Like they’re not really showing a huge (0:23:37) Al: amount of things. There’s some cut scenes and stuff like that. (0:23:41) Al: I feel like we have different definitions of gameplay trailer but it looks pretty standard (0:23:47) Al: Harvest Moon game and I don’t really want that on a mobile device. We’ll see what happens. (0:23:55) Jonnie: Yep, I found it exactly the same way. I watched the trailer and I thought that sure looks like (0:24:00) Jonnie: some Harvest Moon gameplay but it did not tell me what the gameplay loop of this was at all. (0:24:06) Jonnie: So it feels like they’re basically saying if you like the idea of Harvest Moon and you want that (0:24:12) Jonnie: on your phone then this is the game for you and if you don’t know what any of those words mean then (0:24:17) Jonnie: you can probably give this one a miss. (0:24:20) Al: Yeah, probably. I don’t like to promise things very often, but we’re going to cover this (0:24:25) Al: game because I think this is the sort of game that it’s possible this could be good. I don’t (0:24:32) Al: think it’s going to be good, but it’s possible it could be good. But don’t buy this game (0:24:37) Al: yet. Wait. We’ll play it. We’ll tell you what it’s like. (0:24:39) Jonnie: Well, and it makes sense. It makes sense for us to cover because the Cottagecore game on (0:24:46) Jonnie: mobile, I think we would all love a really good version of that, and I don’t know that (0:24:53) Jonnie: there’s been one yet. So the hunt continues for something that sort of fills that niche in a way (0:24:59) Jonnie: that is very satisfying. (0:25:01) Al: Yeah, the problem is that what most of them are is just the same game but on mobile and (0:25:07) Al: that doesn’t… I mean, Stardew did it fine, but the problem is it’s still the same game, (0:25:14) Al: just different controls for it, and yeah, exactly. And so the problem is you need to (0:25:16) Jonnie: and generally worse controls, right? (0:25:21) Al: rethink what a game should be for mobile, and Stardew wasn’t trying to do that. Stardew (0:25:25) Al: was just “Oh, people want my game on mobile, that’s fine, let’s do that and see how people (0:25:29) Al: we’d interact with it and that’s that’s fine. (0:25:31) Al: That’s, you know, he wasn’t trying to reinvent the wheel for that, but if someone wants to make a good game, a good farming game for mobile, they need to think about the entire thing from scratch and this just looks like it is Harvestment in the Winds of Anthos with a different story and on a smaller screen. (0:25:50) Jonnie: I agree, yeah. We’ve talked a lot more about this game than I thought we would. (0:25:56) Al: Yeah, we’ll see what happens. Natsumon 20th Century Summer Kid, which, fun fact, they (0:26:04) Al: changed the name on the Steam page. So they’ve added the English translation to this game (0:26:09) Al: on Steam and on Switch, so that’s the news. But the funny thing I found is I’m pretty (0:26:14) Al: sure on Steam it used to be called Natsumon 20th Century Summer Vacation, because that’s (0:26:19) Al: the literal translation from Japanese. But then apparently when they’ve localized it, (0:26:24) Al: changed the name. Which is fine. (0:26:27) Al: It’s just weird that they added the name initially as a different translated version, (0:26:32) Al: and then decided that that wasn’t what they were going with for the name. (0:26:35) Jonnie: I mean the name still makes sense I guess so that’s (0:26:38) Al: Yeah, no, I’m not saying that’s a bad thing. It’s just, (0:26:42) Al: it’s weird that they had a name in English and changed what that was. (0:26:49) Jonnie: Yeah, I don’t know. I can’t get over the fact that this game is like a million dollars. (0:26:53) Jonnie: It’s so expensive. (0:26:56) Al: Um, yeah, it’s not cheap. (0:26:59) Jonnie: And it looks so bad for like… (0:27:02) Jonnie: And I get that that’s kind of like the style, but like… (0:27:06) Jonnie: Paying what? This game must be like 50 American dollars or something like that and it’s just like… (0:27:14) Jonnie: You could buy pretty much every other game that we’ve talked about (0:27:17) Jonnie: and still not have paid as much (0:27:19) Jonnie: as you could pay for this game (0:27:21) Jonnie: I just don’t (0:27:23) Jonnie: Who’s buying this? (0:27:23) Al: Me, apparently. (0:27:27) Al: Well, yes, we know that. (0:27:28) Jonnie: Well, Al, you have a problem (0:27:33) Al: We know that. (0:27:34) Al: Thankfully, my money is finite, so I can’t buy literally everything. (0:27:39) Al: Speaking of buying literally everything, Usagi Shima is coming to steam. (0:27:45) Al: Now, interestingly, so this was free on mobile, and I had ads and you could pay to get rid (0:27:53) Al: of the ads, but it was like five quid or something, so of course I did that. (0:27:56) Al: Oh, no, did it have ads? (0:27:58) Al: I don’t think it did have ads. (0:27:59) Al: It was just like an in-game purchase to get a bunch of… (0:28:01) Jonnie: think you could just pay to buy the like it was yeah it was just a hey do you (0:28:06) Jonnie: want to support me then you can do this (0:28:08) Al: Yeah, which was a no-brainer for this game. So it’ll be interesting to see whether that (0:28:11) Jonnie: yes (0:28:13) Al: will be the same for Steam or not. I don’t see any information about how much it will (0:28:16) Al: be yet, but the Steam page is up. It looks like it’s going to be on Windows and Mac. (0:28:23) Al: So yeah, it’s a fun game. I mean, if you’ve listened to us talk about Asagashima before, (0:28:29) Al: it’s exactly what you’re expecting, and it’s the exact same game. It’s just got (0:28:34) Jonnie: which is awesome I think that makes total sense and like I would say if it’s ten dollars or less (0:28:41) Jonnie: it’s kind of just an instant buy um if it if it does have a purchase price which I think would (0:28:46) Al: Yep. (0:28:47) Al: It’s different, right? Steam is different from mobile, and I think you can get away (0:28:47) Jonnie: not be a bad thing right to just say like hey give us five bucks for this game (0:28:57) Al: with charging money on Steam where you wouldn’t be able to on mobile, because I think the (0:29:01) Al: thing is that if you go free on mobile with an option to give money, you’re much more (0:29:05) Al: likely to get more people doing it, and therefore, people will go, “Oh, I like this game. Fine, (0:29:10) Al: I’ll put the money in.” Whereas if you don’t try it first, you might not be willing to (0:29:16) Al: pay for it upfront. Whereas on Steam, especially with the game now being popular, and people (0:29:21) Al: know it, and people like it, they’ll be like, “Oh, finally, it’s coming to Steam. I’m excited (0:29:25) Al: about that. Yes, I will buy that.” The smallest piece of news is the Echoes of the Plum Grove (0:29:26) Jonnie: Absolutely (0:29:30) Al: is now on Mac. Done. I still haven’t played this game. I really need to play this game (0:29:32) Jonnie: Cody you go play it (0:29:38) Al: because I love everything that it’s doing in terms of death. (0:29:44) Jonnie: Yeah. I can’t remember. Someone in the Slack, it might have been Cat, was playing it, and (0:29:54) Jonnie: they were saying they were having a really fun time with it, and this game weds me out (0:29:58) Jonnie: every time I kind of remember that it exists, because everything they’re doing around death (0:30:02) Jonnie: seems super cool and super interesting, and not what you expect when you first see the (0:30:06) Jonnie: now available on Mac. Picture is very cute, and you can imagine someone being like, “Ooh, (0:30:10) Jonnie: what’s this?” and looking into it and being like, “Oh my god!” (0:30:10) Al: Yeah, that’s the thing that’s most fun about it, is the art style is so cutesy, but you (0:30:17) Al: die in this game, and it’s hard not to die. It’s proper survival. You die and then you (0:30:24) Al: play as someone else, you know? Yeah, I guess the question is, I don’t know what happens (0:30:26) Jonnie: As your children, I’m pretty sure it’s like a generation. (0:30:33) Al: if you don’t have kids. Is that game over, or do you play as someone else in the village? (0:30:35) Jonnie: Game over. (0:30:36) Jonnie: I don’t actually know. (0:30:37) Al: don’t know. Anyway, yeah. (0:30:41) Al: That was meant to be the shortest piece of news. (0:30:45) Al: Outbound, cozy camper van exploration crafting game. (0:30:50) Al: That’s apparently what they’re listed as on Kickstarter. (0:30:53) Al: Don’t know why. (0:30:54) Al: They’re Kickstarters live now and they have well and truly hit (0:30:59) Jonnie: ah look this is a yeah I know you said I could have backed the me be here in the (0:31:05) Jonnie: witches mountain kickstarter but like how long ago did you have to back this that one because (0:31:09) Jonnie: like their their date for you know beta access is end of 2025 which makes total (0:31:14) Jonnie: sense like i’m not saying like that’s too long or anything like that making games takes a long time (0:31:19) Jonnie: but like and they’ve met the they’ve met the the kickstarter thing like don’t bother just wait for (0:31:26) Al: So I’ll tell you why. I’ll tell you why I kickstart games. I kickstart games because (0:31:34) Al: it’s like a little present to future me. I buy a game and then two, three years later (0:31:42) Al: I get a free game. It’s great. But it is, it is free. I haven’t paid for it at that (0:31:44) Jonnie: One, it’s not free, Al, and I know that you know this, and now you’re just saying… (0:31:52) Al: point in time. (0:31:54) Jonnie: You have paid for it, though, that is in fact how that has worked, (0:31:58) Jonnie: and you might not even get the game. (0:32:01) Jonnie: I would be pretty confident that this one is in fact going to come out, (0:32:05) Jonnie: because everything that I’ve shown looks very good. (0:32:09) Jonnie: Which, you know, there’s some tricky vertical slice stuff that people can do in trailers and stuff, (0:32:15) Jonnie: I would be shocked if this is a game that doesn’t see the light of day, (0:32:21) Jonnie: because it looks pretty good. (0:32:23) Al: Well, and it’s, it’s also, it’s the same developer that did Above Snakes. So they’ve proven that (0:32:28) Al: they can do a Kickstarter for a game and then release a game. Yeah, very different vibe, (0:32:30) Jonnie: Interesting, I don’t think I knew that it was the same developer, but uh, so yeah 100% (0:32:37) Al: which is always good when you’ve got like, get your developer who can do both, right? (0:32:42) Al: Very, very different. And I like that, but this is what I really love about indie game (0:32:48) Al: development, right? Is when they go, I’ve got a weird idea that I want to do for a game (0:32:53) Al: to do it. And then they’re like, and I’ve got this completely different idea for a completely (0:32:57) Al: different style of game. And then they do it. And if you’re successful, the first one, (0:33:02) Al: you will probably be successful at the second one because people like your first game, like (0:33:06) Al: this game funded in two hours. (0:33:08) Jonnie: Yeah, I mean that’s not a surprise like I think everything this game is doing is just really tapping into (0:33:14) Jonnie: Something that people are feeling (0:33:17) Jonnie: right now (0:33:18) Al: Yes this is the game that is for some reason adding fishing I don’t know why (0:33:22) Jonnie: Boo (0:33:23) Al: they’re adding it as a stretch goal away with your fishing don’t make me fish of (0:33:25) Jonnie: Boo (0:33:27) Jonnie: That’s a good reason to not back the Kickstarter (0:33:28) Al: course I’m gonna fish yeah yeah I’m like please stop we’ve no well the problem is (0:33:34) Al: right they’ve got fishing as the next one and then beekeeping after that and (0:33:39) Al: I’m like can we do the beekeeping and without the fishing but (0:33:42) Jonnie: 100%. Yeah. I think what I’m most curious with this game is like, what is the actual game? (0:33:50) Al: I deriving around and building your insane house on top (0:33:57) Jonnie: Right but like I said so in a lot of you know the games that we cover the gameplay loop is (0:34:02) Jonnie: very driven around you’ve got your plot of land and you are using that to produce (0:34:07) Jonnie: money or resources or other stuff that then enables all of those upgrades. (0:34:12) Al: Yeah, I see where you’re pointing. I think the point is exploration, and so you are going (0:34:17) Al: from point A to point B, via a million other points, and everything you do is with the (0:34:23) Al: goal of getting there, I think. It’s not particularly clear, which is fine because maybe they’re (0:34:30) Al: not 100% sure how it’s going to pan out, and they’ve very much been working on the core (0:34:37) Al: concept of the game. We’ll see. I’ve backed it, of course. (0:34:42) Jonnie: Yeah, look, I thought about it, and then I saw, I’m like, if I’m backing it, it would be to play the alpha. (0:34:47) Jonnie: And then I’m like, I don’t, why would I want to play an alpha? I’ll just wait for it to come out. (0:34:51) Al: Fair enough. (0:34:52) Al: Look, we know I have a problem with Kickstarters. (0:34:55) Al: Speaking of having a problem with Kickstarters, we’re now going on to the Game Updates section, (0:35:00) Al: which is about updates to games that are already out. (0:35:05) Al: The first one is Coral Island, the 1.1 is out now. (0:35:09) Al: I think this came out like just after the last episode came out, yet the 23rd of July. (0:35:16) Al: I think that is the day before the last episode where we had news. (0:35:21) Al: But we’d recorded like two days before that or something. (0:35:22) Jonnie: Yeah. (0:35:25) Al: So thanks, Coral Island. (0:35:27) Jonnie: And for those who don’t remember, this is 1.1 in brackets. Actually, it’s 1.0, and we’re now actually finished. (0:35:27) Al: Well, yeah, yes, they’re literally calling it Finale Land and Sea Update. (0:35:40) Al: They’re literally calling it the Finale, right? (0:35:45) Al: This is what the game was meant to be. (0:35:47) Al: They’re adding in stuff that didn’t exist in the first game that should have, like your (0:35:50) Al: town rank system. (0:35:51) Al: Finally added the top rank of it. (0:35:54) Al: They’ve added people in the sea that you can actually talk to. (0:35:58) Jonnie: When one of the headings in the 1.1 update (0:36:00) Jonnie: is storyline completion, we released a game (0:36:04) Jonnie: and the storyline was incomplete. (0:36:06) Al: Uhhh… (0:36:08) Al: Yes. (0:36:09) Al: Well, I- I- (0:36:10) Jonnie: But look, we’ll stop poking fun, (0:36:12) Jonnie: ‘cause I feel like this game has had some challenges (0:36:15) Jonnie: in the background, but there is a lot, I think, (0:36:17) Jonnie: to be excited about for 1.1 update. (0:36:24) Jonnie: Yes, it is finishing the game, (0:36:26) Jonnie: that there is, you know, like, I feel like they’ve– (0:36:28) Jonnie: I’ve also listened to a lot of feedback. (0:36:30) Jonnie: I’m just scrolling through all of the patch notes (0:36:32) Jonnie: because one of my favorite sort of spouse interactions. (0:36:36) Jonnie: For those that don’t recall, I think (0:36:38) Jonnie: when you get married in Coral Island, (0:36:40) Jonnie: your partner becomes a soulless husk (0:36:43) Jonnie: that stands in the house and does nothing. (0:36:46) Jonnie: And they have a bullet point that says you can now (0:36:48) Jonnie: hug and kiss your spouse once daily (0:36:50) Jonnie: to get some point in the relationship with it. (0:36:50) Al: Once, once daily. (laughs) (0:36:58) Jonnie: Uh, and I think it’s meant to reach, to get some points in the relationship, so you can, like, I think the implication is meant to be to feel like that you can continue to build the relationship, but to get some point in the relationship makes it feel like, “So the marriage is not entirely pointless, so…” (0:37:09) Al: Yeah, this is definitely a translation issue because they’re, I think they’re from the (0:37:17) Al: Philippines, the developers. So yeah, let’s not be too harsh on the English, but yes, (0:37:18) Jonnie: Uh, I believe that’s correct. (0:37:25) Al: it does feel a little bit perfect, accidental. (0:37:29) Jonnie: that one was just it was yeah that one was accidentally perfect um and when I was ready (0:37:33) Jonnie: through because it was about halfway through all of all of the updates it would give me a good (0:37:38) Al: like having some point in a relationship. But now we get to talk about the problems and that is that (0:37:46) Al: Coral Island was being published by Humble Games. And if you’ve not heard this already, Humble Games (0:37:52) Al: no longer humbles or games. It basically no longer exists as a thing. Humble Bundle still exists (0:38:02) Al: because Humble Games was separate. It’s like there’s the Humble company and then there’s (0:38:07) Al: this humble bundle and how– (0:38:08) Al: which is a problem for some things, including the fact that humble games were– the other (0:38:35) Al: thing they do as well as publishing is they did porting, so they were (0:38:39) Al: they were working on the switch port for coral island, no more. (0:38:47) Al: Shall I just use their own words? (0:38:51) Al: First of all, oh my word. (0:38:55) Al: I need to say that they were, they didn’t, the first apparently they found out about this was (0:39:00) Al: the same way everybody else found out about it. Nobody contacted them to say that this was happening. (0:39:06) Al: We’d like to say something to you today. (0:39:08) Al: We’ve been given that Humble Games’ recent “restructuring” - the most amazing word you can use for firing everybody - leaves consoles in a place of uncertainty. (0:39:16) Al: However, we see this as an opportunity to share what we can. (0:39:20) Al: To start, we share in your frustrations regarding the lack of an Incentive Switch port of Coral Island. (0:39:24) Al: Over the years, there’s a lot we’ve wanted to say in the spirit of transparency about many different things, but continue to be unable to do so because of the publishing agreement and NDA we have in place. (0:39:34) Al: The impact of Humble Games’ restructuring on Coral Island remains uncertain for all (0:39:38) Al: things related to consoles, whether porting or pushing hotfixes. I believe that they (0:39:44) Al: already have a port on Xbox and PlayStation, it was just Switch that was missing. So that’s (0:39:49) Al: why they’re talking about updates. (0:39:51) Al: As they are responsible for these platforms, we’ve been in communication with our lawyer (0:39:54) Al: since we found out about the restructuring on social media to figure out how to navigate (0:39:59) Al: this new situation. For example, we have an upcoming hotfix for the 1.1 update nearing (0:40:04) Al: release for Steam. We have no idea how to get this update out to other platform players (0:40:08) Al: and have a backend permission on console platforms to push updates out. We only have (0:40:13) Al: access to the Steam backend. Because of this, the only thing we can do for Switch Makers (0:40:18) Al: effective immediately is offer a key exchange to the Steam platform. We will offer key changes (0:40:23) Al: for as long as we are able to. Please email for a key change. Blah. Oh, and then they (0:40:28) Al: go, we will, I missed this last paragraph. We’ll keep you posted on developments once (0:40:33) Al: we have more information. We know it effing sucks, but we hope you understand. And they (0:40:39) Al: say effing, but this is still a family friendly podcast. There’s a lot of subtext and a lot (0:40:47) Al: of text in that update. (0:40:50) Jonnie: There certainly is. It’s just a tough situation for them to be in, right, like it seems like there is very little they can actually do about it. (0:41:06) Al: Yeah, it also sounds like they’re struggling to keep up with the the key exchanges (0:41:11) Al: There’s lots of people complaining in the comments that they haven’t had their key exchange. I (0:41:17) Al: Am very glad that I exchanged my key (0:41:22) Al: Two years ago when I when I got my steam deck and I was like I’m just gonna get this on Steam if I can (0:41:27) Al: And they let me do it. So I’m glad I did all the way back then (0:41:30) Al: I find it very interesting that they are very clearly saying that they (0:41:37) Al: I have not been allowed to say stuff because of NDAs (0:41:39) Al: But they’re saying they’re not allowed to say stuff because of NDAs possibly because they’re like well who’s gonna soon as nobody exists in the company (0:41:47) Jonnie: I feel like the NDA’s thing is normal, and it feels like we’re just seeing a frustration (0:41:54) Jonnie: over the last few years, sort of leaking out a little bit in this statement, which seems (0:41:59) Jonnie: totally understandable, because publishing games is hard, and publishing to multiple (0:42:04) Jonnie: platforms is hard, and sometimes you get in situations where the developers are not the (0:42:10) Jonnie: ones with the power in these relationships, and I think this is unfortunately what has (0:42:16) Al: Yep, and this is the thing you need to remember about Kickstarters. You are paying money (0:42:24) Al: for a promise of something that is not a legally binding contract. You are funding this and (0:42:30) Al: there is a chance that you get nothing out of it. So bear that in mind. Don’t be like (0:42:35) Al: me. Don’t Kickstart everything. I think I’ve only had two things that I just haven’t got (0:42:43) Al: from kickstarters. But it’s not fun when (0:42:46) Al: it happens. And there are a lot of disappointed people in the comments, (0:42:50) Al: because it’s all very well saying we’ll give you a key exchange. (0:42:52) Al: But if the switch is your only. (0:42:56) Jonnie: Anyway, it’s even harder, I don’t know, they said they’ve got a hotfix coming for 1.1 for Steam, obviously. (0:43:04) Jonnie: But if you’re a PlayStation or Xbox player, what does this hotfix fix? (0:43:10) Jonnie: You know, and the fact that there are potentially some significant bugs or glitches in those consolvations (0:43:20) Jonnie: that there’s no real idea of when or if they will even get this hotfix. (0:43:26) Al: Well, yeah, I guess we’ll just have to see what happens. (0:43:31) Al: Next we have the 1.2 update for Roots of Patria is out now. (0:43:36) Al: This is the one, I think we talked about this a few months ago. (0:43:40) Al: This is the one that adds child labour, I mean, isn’t that why we have children? (0:43:42) Jonnie: Hell yeah. (0:43:46) Jonnie: Finally, children will be useful for something. (0:43:51) Al: Not for child labour, but for adult labour in 18 years time, right? (0:43:55) Jonnie: Mmm, I don’t know. I feel like I feel like that’s inefficient get them started young (0:43:57) Al: We also have the sunnable, I mean, you played Roots of Patria? I can’t remember. (0:44:07) Jonnie: I I have played a little bit of roots of patcher. I (0:44:12) Jonnie: liked what it was trying to do but equally I was playing roots of patcher at the same time I was getting into coral island and (0:44:18) Jonnie: Coral island one out in that battle (
This week on The Free Cheese, bury me with my treasure. We spend some time with a puzzle game that never found much attention in North America, playing the re-release of its Sega Saturn port from the arcade. Join us as we work through the best strategies and tactics for clearing the game and setting new high scores in Cleopatra Fortune!
Al and Kevin talk about the people they wish were marriage candidates Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:18: What Have We Been Up To 00:07:01: Marvelous Game Showcase 00:28:38: New Games 00:33:40: Other Game News 00:49:36: People We Want As Marriage Candidates 01:15:43: Outro Links Marvelous Game Showcase Harvest Moon: Home Sweet Home Gourdlets Release Date Slime Rancher 2 0.5.0 Update Paleo Pines 1.4.3 Update Minami Lane 1.1 Update Potion Permit Complete Edition Sakuna Anime Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers and welcome to another episode of The Harvest Season. (0:00:37) Al: My name is Al and we’re here today to talk about cottagecore games, woohoo, woohoo, wow. (0:00:38) Kev: My name is Kevin last I checked (0:00:45) Kev: Whoo (0:00:46) Kev: Like cottage snore games. I’m kidding. No, actually it’s very exciting today. We have a lot of views (0:00:51) Al: I was gonna say, I was gonna say, are you Johnny? (0:00:54) Al: Like that’s, feels like something he would say. (0:00:56) Kev: No, no, I just I I don’t think that jokes been made yet. Um, I had to seize the opportunity (0:01:01) Al: I’ll need to search through the transcripts to see if it’s been said or not, but you’re (0:01:05) Al: right, I don’t remember it being said. (0:01:08) Al: All right, this episode, our main topic, if you will, although I suspect it will be the (0:01:15) Al: smallest part of the episode, but we’ll see, our main topic is people in cottagecore games (0:01:22) Al: that we want as marriage candidates that currently are not available as marriage candidates. (0:01:27) Al: This is the third of the trilogy of our marriage candidates. (0:01:30) Kev: Yeah, I get that the new that’s the you know, the last of news regards last minute last minute is so big (0:01:38) Kev: Like I forgot that’s what we’re here to talk of (0:01:39) Al: You’re like, oh, yeah, we’re actually we’re going to do that. (0:01:42) Al: Yeah, we’ve got that bit to do as well. (0:01:43) Kev: Yeah, I’m glad you also specified a (0:01:47) Kev: Cottagecore games, right because unfortunately I can’t talk about Jenny from high school (0:01:55) Al: Before that, we have some news. (0:01:58) Al: We have just some generic news. (0:02:01) Al: We also have some new games announced and we have we’re going to talk about (0:02:06) Al: marvellous games showcase, that’s marvellous (0:02:09) Al: the games company not marvel the comics company marvellous so we’re going to (0:02:16) Al: talk about that but first of all Kevin what have you been up to (0:02:21) Kev: Um, so, not, I mean, okay. (0:02:25) Kev: A lot of my pre times being consumed by fable them, the 1.0 came out. (0:02:29) Kev: I picked it up. (0:02:30) Kev: I’m playing it. (0:02:31) Kev: I’m enjoying it. (0:02:32) Kev: It’s, it’s the village builder I wanted. (0:02:36) Kev: I’m doing it. (0:02:37) Kev: Um, you know, I, like, I could go into detail, but that’s probably better for (0:02:42) Kev: another time, um, just, it’s really good. (0:02:43) Al: Yes. Yes, I’m sure you’ll go into detail on it on a future episode. (0:02:45) Kev: I enjoy it. (0:02:45) Kev: Thumbs up. (0:02:46) Kev: Um, when uh, uh, (0:02:51) Kev: um, uh, so that’s when I need the chill to, you know, brain dead game, more or less. (0:02:59) Kev: Uh, when I do feel like actually playing, I picked up some fighting games this week. (0:03:05) Kev: Uh, again, in particular, uh, Street Fighter 6 is the big one because they had, uh, the last of their wave of season one DLC or whatever dropped. (0:03:16) Kev: They added Akuma, who’s a big scary guy, both as a character. (0:03:21) Kev: I’m enjoying getting back into that. I am bad, I have lost everything, I feel worse than ever, but I am still playing. (0:03:32) Kev: So, you know, fighting games. (0:03:32) Al: when you when you said that you’re you’re bad I was going to say obvious the (0:03:35) Kev: What about you, Al? What have you been up to? (0:03:38) Kev: Okay, go ahead. (0:03:40) Kev: Mm-hmm. (0:03:42) Al: important thing is that you’re enjoying it and then you immediately followed up (0:03:45) Al: with I feel worse than ever about it so I was like mmm well awkward well we love (0:03:51) Kev: Yeah, well, look, we’re Pokemon fans. (0:03:55) Kev: We’re gluttons for punishment. (0:03:58) Al: Okay, what have I been asking for? (0:04:02) Al: I have picked up Starstruck Thagobond, which came out about a week ago as we’re recording. (0:04:10) Al: And yeah, I’m enjoying it so far. We’ll see where it goes and how much I enjoy it, etc, etc. (0:04:20) Al: I also may well go into more detail on that in the future episode. (0:04:26) Kev: Okay. [laughs] (0:04:28) Al: I’ve… (0:04:32) Al: Yes, yes it does. I have also been playing more farm RPG, which was, (0:04:39) Al: I don’t know if you’ve listened to this week’s episode or not, Kevin, because it’s only two days (0:04:42) Al: since it came out. Well, that’s what we were talking about me and Cody, and I have continued (0:04:42) Kev: I’m… Yeah, no, I have not caught up on that. (0:04:49) Al: to play it, so I don’t know how long I will continue to play it for, but it is, it’s very (0:04:52) Kev: Hey, well, there you go. (0:04:55) Al: much my just, I’ve just been kind of tapping buttons on mobile when I feel like it sort of thing for it, (0:05:01) Al: So. (0:05:03) Al: Yeah, I have been, I have been playing that. I don’t know if enjoying is the right word. (0:05:04) Kev: You enjoy the number go big some people do (0:05:09) Al: It’s like, do you, it’s like if you play cookie clicker, do you enjoy that? (0:05:13) Al: Is it? I don’t know. Yeah. Yeah. Enjoy is just an interesting word for it. Anyway, (0:05:21) Kev: That’s that (0:05:23) Al: we don’t need to get into that. And I’ve been playing some more Pokemon, as usual. It’s, (0:05:28) Al: It’s raid weekend, Kevin, so I’ve done the raid this weekend. (0:05:32) Al: I thought you were going to say Street Fighter 6 has Swampert. (0:05:32) Kev: Who’s rate or what is being attacked? What is that a Swampert? You know, what’s crazy? (0:05:41) Kev: What if I told you Street Fighter 6 introduced rates (0:05:48) Kev: No, no, I wish (0:05:49) Al: How does a raid work in a fighting game, a one-on-one fighting game? (0:05:54) Kev: Yeah (0:05:56) Kev: Basically, you’ve got to beat up a bunch you beat up X number of opponents or whatever and you (0:06:02) Kev: Earn attack points and then those attack points are used to fire a big cannon at a big scary version of Akuma in this case (0:06:12) Kev: To whittle down. It’s held to a zero and rewards are based on how much you contribute yada. Yada (0:06:18) Kev: Obviously, it’s not actually like a (0:06:20) Al: Yeah, yeah, it’s it’s like a yeah, it’s a it’s a whole world sort of get a big number type thing. (0:06:22) Kev: You know cooperative thing (0:06:27) Kev: Yeah, yeah, it’s a goal like like those Sun and Moon events you remember back (0:06:32) Al: Yes, I do. (0:06:33) Kev: 8 billion eggs or whatever. Yeah, I like that. But okay Swampert’s cool. I like Swampert. They should bring (0:06:42) Al: Well maybe they will with this upcoming game. (0:06:46) Kev: I hope so. (0:06:46) Kev: Yeah, I know. (0:06:48) Kev: I’m so excited. (0:06:48) Kev: Oh my gosh, we’re back. (0:06:51) Al: Excited but excited-ish. Excited for what could be. (0:07:00) Kev: Yeah, yeah. (0:07:02) Al: All right let’s talk about we’re gonna first talk about the Marvelous game (0:07:06) Al: showcase. It’s interesting. Marvelous game showcase. It’s not games. (0:07:12) Al: It makes it sound like they’re just showcasing one game but it was definitely (0:07:15) Al: multiple games. Well it was multiple games kind of because we didn’t really (0:07:20) Al: get any details about anything. Are you excited about Far Magia? (0:07:22) Kev: Speaking of being excited for what COULD be… (0:07:29) Al: The concept of it anyway. (0:07:31) Kev: Uh, okay. So… (0:07:35) Kev: What is the concept? (0:07:36) Al: Well that’s a good question. So Far Magia is their first. They (0:07:41) Al: He originally announced this game a year ago. (0:07:42) Al: This is going to be, you’re going to hear this a lot in this section. (0:07:47) Al: They originally announced this game a year ago at the Marvelous Game Showcase (0:07:50) Al: 2023 as Project Magia, and they didn’t really say anything about it. (0:07:55) Al: They just said, we’re making it. (0:07:57) Al: And then they’ve shown a little cut scene, game introduction type thing with a bunch (0:08:04) Al: of characters and they went into detail about some of the characters. (0:08:07) Al: And that’s, that’s it. (0:08:08) Al: We still don’t have any game, game footage, gameplay. (0:08:12) Al: We don’t have any real information about the game itself, like what actually is it. (0:08:18) Al: I’m assuming it’s going to be a farming game based on the name, but I might be wrong. (0:08:24) Kev: That would, that would be why, I mean, yep, right. (0:08:24) Al: Because my assumption is it’s farm, magia, as in like magic farm, that’s my assumption. (0:08:32) Al: But it could, it might be far. It might not be farm, it might be far. (0:08:38) Al: Because we didn’t even hear them say the name because it was said in Japanese. (0:08:42) Kev: Oh, no, you’re right (0:08:42) Al: I assume a lot of things, but my current assumption is it’s farm, magia. (0:08:48) Al: And it’s going to be a magic based farming game. (0:08:48) Kev: Well, and I mean, you know (0:08:53) Kev: Given this company’s history you would expect that right? (0:08:56) Al: You would, yeah, you would think so. (0:08:58) Kev: But like I don’t yeah, yeah, that’s a reasonable assumption (0:09:03) Kev: But like at the same time, I don’t think we actually saw any sort of form ish related thing (0:09:08) Al: No, nothing. (0:09:10) Kev: But we did see Wasmoth. (0:09:12) Kev: Monster collecting, or monster fighting, yeah I don’t know. (0:09:14) Al: Monster fighting. I don’t think there was any collecting, but there was there was definitely fighting of some kind. (0:09:18) Kev: Well, there were different kinds of monsters it might be collecting, who knows. (0:09:23) Kev: It’s popular with the kids. (0:09:25) Kev: Um, and, yeah, I want to be excited, oh okay, okay. (0:09:30) Al: Oh we do actually see a farm. We do see a farm. I’ve just noticed four minutes and 58 seconds into (0:09:37) Al: the video, the showcase, we see what we see. This looks like a farm with moving plant, (0:09:39) Kev: Okay let me, let me look at that. (0:09:42) Kev: No, so there’s, there’s don’t. (0:09:47) Al: they look like they might be creatures. It’s it’s like literally shown for a second. (0:09:54) Al: And it’s like little tails waggling. (0:09:54) Kev: going through but yeah I mean that I mean you know obviously there’s a few (0:10:00) Kev: people there’s a few does room fact like someone’s never actually played a room (0:10:04) Kev: factory game does room factory combined monsters with your farming and whatnot (0:10:08) Al: Yeah, it’s basically it is essentially just a farming game, but with much more emphasis (0:10:14) Al: on the fighting. (0:10:16) Al: So think of it, I mean, it’s actually not miles away from what Stardew is right with (0:10:23) Al: the cave and with the skull cavern and stuff like that because Stardew has quite a few (0:10:28) Al: different areas now with monsters. (0:10:32) Al: But it’s much more like there is a story to that, to the monster fighting as well. (0:10:38) Al: Like you’re going out and trying to find your way through an area for a story whereas in (0:10:39) Kev: - Yeah. (0:10:43) Al: Stardew you’re doing it because it’s there, you know. (0:10:48) Kev: OK, right. I get you. (0:10:52) Al: So yeah, the fighting isn’t the unique thing, the kind of the story around why you’re fighting (0:10:52) Kev: Well, hopefully. OK. (0:10:57) Al: and what you’re doing and why you have amnesia. (0:10:58) Kev: Now, OK, I get you. (0:11:01) Kev: Well, hopefully this does combine the two, maybe a bit more. (0:11:09) Kev: You know, I’m always down for that, right? (0:11:11) Kev: Because I feel like at this point, we’ve had a handful of games (0:11:14) Kev: trying to combine the monster catching and the farming. (0:11:17) Kev: but I don’t feel like (0:11:18) Kev: any have actually done it that well (0:11:22) Kev: meshing the two together not not just having them both in the game but (0:11:24) Al: Oh, you’re right, it does look like Monster Collection, because it definitely looks like (0:11:25) Kev: actually you know (0:11:26) Kev: working together that’s what I want to see like paleo pines is the one that i (0:11:31) Kev: can think of that i’ve (0:11:37) Al: they’re telling monsters with cards what to do. (0:11:42) Kev: Yup, that you go triple A, level, I don’t know whatever A, this is Moonstone Island, maybe, who knows. (0:11:42) Al: So it looks like it might be a deck builder. (0:11:50) Al: A farming creature collector deck building. (0:11:52) Kev: Marvelous Moonstone Island, there we go. (0:11:59) Kev: Maybe, who knows. One, one other thing, like, I don’t, I’m gonna, you haven’t mentioned it, (0:12:07) Kev: So I’m guessing it doesn’t hold much weight for you, but they got Hiromashima to work on (0:12:12) Kev: the art, which is pretty cool for people not familiar. He’s a Japanese bengaka. He has (0:12:18) Kev: some pretty big hits. I think most notably he’s called Fairy Tail. The art for the characters (0:12:23) Kev: he has. Very distinct that those eyes are like his trademarks. But anyways, personally (0:12:29) Kev: that excites me. I like Hiromashima, so that’s pretty cool. That’s a good get. (0:12:32) Al: enough so they say this game is in development and will be releasing this (0:12:38) Al: year I don’t think it’s releasing this year like if this is I mean it’s June (0:12:40) Kev: which is wild (0:12:44) Al: basically right it’s June and they they’ve not even shown any game footage (0:12:45) Kev: yeah (0:12:50) Al: or even really given us a good idea of what the game is and they say it’s (0:12:52) Kev: yeah that’s wild to me (0:12:55) Al: coming out this year doubt it we’ll see we’ll see six months you can do a lot in (0:12:57) Kev: I don’t I don’t know (0:13:01) Kev: we’ll see (0:13:02) Al: a guess me I mean it’s it’s very possible that they just don’t want to (0:13:04) Kev: that you can (0:13:06) Al: hype it up too quickly and too fast and actually they are on track to be ready (0:13:09) Kev: - Yeah. (0:13:11) Kev: Yes, I will say that I haven’t, okay, I haven’t kept up with Marvelous' (0:13:17) Kev: released schedule history, but I haven’t heard bad things about it at least, right? (0:13:22) Kev: Like, I haven’t heard huge delays or whatever. But, um, the real question is, (0:13:24) Al: no they don’t they don’t they don’t tend to do they don’t tend to have delays (0:13:30) Kev: yeah. Yeah, so we’ll see. I think 20, 24, it’s, I think it’s possible. (0:13:35) Al: oh except for Rune Factory 5 that was delayed by multiple years but (0:13:40) Kev: Well, yeah, touche. (0:13:42) Al: to everyone that’s listening and screaming Rune Factory 5 yes yes yes (0:13:43) Kev: The question for me is when or if it will get localized. (0:13:54) Al: Yeah, yeah, that’s always a good question because they have… I’m trying to remember (0:13:54) Kev: That’s what I wanna know. (0:13:59) Al: if any… I think Pioneers of All of Town may be released the same time over here, but yeah, (0:14:06) Al: I don’t think they generally… Oh, and the newer Doraemon game, Doraemon, Story of Seasons, (0:14:14) Al: Friends of the Great Kingdom, that released at the same time everywhere, but I think in (0:14:21) Al: general, like a wonderful life was (0:14:24) Al: was like a couple of months, wasn’t it? (0:14:26) Kev: Yeah (0:14:27) Al: And the Friends of Minero Town remake was a couple of months (0:14:30) Al: and Rinfactory 5 was like three or four months. (0:14:31) Kev: Yeah (0:14:33) Kev: Well, I mean that’s a reasonable time right like question the bigger question is the if all right because (0:14:40) Kev: You know, this is a new title and franchise whatever right? (0:14:43) Al: Well, let’s, I mean, let’s put it, let’s put it this way. I, I mean, this was the English (0:14:43) Kev: So I don’t know if they’re gonna feel like it’s gonna hit in the States or outside (0:14:53) Al: language version of their showcase. Now granted it was in, it was all of, they didn’t have (0:14:59) Al: it dubbed, but they did have it subbed and it was a specific version of the video for (0:15:05) Al: the English language YouTube channel. (0:15:06) Kev: That is true, and we get in English official English title for major. You know I take it back (0:15:11) Kev: It’s gonna get localized. Doesn’t think about that (0:15:13) Al: I think Farmagia is just, is just the name. I think that’s what they’re calling it in (0:15:14) Kev: and they (0:15:17) Al: Japan as well. Yeah. (0:15:17) Kev: Oh is it okay (0:15:19) Kev: Well there you go (0:15:22) Kev: Well, they said showed it like in English. I don’t know and that could have been the name in Japan in Japan (0:15:25) Al: Yeah, they called it… (0:15:27) Kev: But with Japanese characters you know I mean (0:15:30) Al: Yeah, I just listened to it, and yeah, they called it “Pharmagia” is what they called it in the in the Japanese. (0:15:30) Kev: But we’ll see (0:15:32) Kev: Okay, Mike. I hope sir hi (0:15:36) Kev: All right, there you go. (0:15:41) Kev: And also, they very clearly labeled other things in the showcase as Japan only. (0:15:43) Al: They did, yeah. That’s a good point. They had one of the arcade cabinets was Japan only, the Pokemon one, and one of the mobile games was Japan only. (0:15:54) Kev: In the crane game we don’t get fluffy cow plush (0:15:56) Al: Oh yeah, the crane game. Well, you say game. I do feel like it’s like, is it a game? Like, this is stretching game quite a lot, like gambling box. (0:16:06) Kev: Okay, that one, that one I don’t know. (0:16:11) Kev: Other crane games, I, yes, I think they are, (0:16:14) Kev: but that one did specifically. (0:16:16) Kev: I don’t know, that was a weird design. (0:16:16) Al: it was very different it was very it definitely looked a very large plush (0:16:18) Kev: But who cares? (0:16:19) Kev: I just want the cow inside. (0:16:25) Kev: Yeah, yeah. (0:16:27) Kev: So just, we gotta plan our trip to Japan (0:16:30) Kev: so we can review the cow plush. (0:16:34) Al: Subscribe to our Patreon! (0:16:38) Al: I promise, Kevin, if we get enough patrons to mean that I can afford to take me and you (0:16:41) Al: to Japan, I will do it. (0:16:43) Al: It’s not gonna happen, but… (0:16:44) Kev: that’d be great yeah yeah we need okay that’s (0:16:48) Al: Next we have Story of Seasons. (0:16:50) Al: So in the grand tradition of this video of not giving us any real information, we got (0:16:55) Al: No real information about this either! (0:16:58) Kev: Nope. (0:17:00) Al: So we got the same little video that we got last year (0:17:04) Al: of the chickens and the cows. (0:17:05) Al: And then they showed us a little bit more of the seasons (0:17:11) Al: and the weather and someone looking up at the sky (0:17:14) Al: and seeing fireworks. (0:17:16) Al: And we saw a horse. (0:17:18) Al: And the one gameplay feature difference that we’re seeing (0:17:21) Al: is there’s a glider, which is interesting. (0:17:24) Kev: Yeah, I don’t know how about it. I don’t know how I feel about that. I don’t know how gliders you’re gonna fit in (0:17:29) Kev: But I guess we’ll see (0:17:31) Al: I mean, it definitely leans towards the fact that this is going to be, if possibly not (0:17:36) Al: open world, but certainly a full 3D exploration kind of farming game type thing, more like (0:17:41) Kev: I imagine, at the very least, I bet they’re gonna have a big wild area type of area, where (0:17:46) Al: how the… yeah, they’re going to do something. (0:17:53) Kev: you can maybe catch canvas or something, I don’t know. (0:17:57) Kev: The one thing that I haven’t paid attention to previously when they nest or whatever, (0:18:02) Kev: but they did emphasize, like, they’re putting a lot of focus on the visuals, and it is absolutely (0:18:07) Al: Yeah, it looks, it looks, it looks fine, but like, I mean, I’m also just okay. Fine. Like, (0:18:09) Kev: the prettiest story of season’s game ever. (0:18:19) Al: but why? Like, I just, I don’t know what I have to be excited about it, other than, (0:18:25) Al: yeah, it looks, looks, looks nice. (0:18:28) Kev: We get HDTaos. (0:18:29) Al: Yes, but what is this game? Like, I don’t know, what is it? I want to know what it (0:18:30) Kev: That’s exciting for me. (0:18:37) Al: is. And like, what was the last game they actually released that was actively exciting? (0:18:37) Kev: That, eh, validating, yeah, yeah, yeah. (0:18:45) Al: I know you liked A Wonderful Life, but you liked A Wonderful Life because you like A (0:18:49) Al: Wonderful Life, right? Like somebody who had not played that before would not be excited (0:18:51) Kev: Yes. (0:18:54) Al: about that. The second Doraemon game was okay, but it wasn’t like exciting and different (0:18:55) Kev: They should be. (0:19:00) Al: from the first, really. The first Doraemon story of season’s game, that was probably (0:19:05) Al: the last actually exciting. (0:19:07) Al: and pioneers of all of town was fine but it wasn’t amazing it didn’t do it I mean (0:19:10) Kev: Well, yeah, I guess we’ll have to see, won’t we? (0:19:18) Kev: Right. (0:19:19) Kev: Yeah. (0:19:20) Al: it wasn’t bad right but nothing about it is memorable like as bad as bad as the (0:19:23) Kev: It was whelming. (0:19:27) Al: most the last to harvest moon games have been at least they’re memorable like (0:19:33) Kev: It is better to be a trash fire than just a mediocre. (0:19:34) Al: pain. (0:19:38) Al: Yeah. So I hope they’re doing something rather than just going, what if story of seasons, (0:19:45) Al: but 3D, you know, like, I hope it’s more than that. (0:19:50) Kev: Yeah (0:19:51) Kev: Well, yeah, well, yeah, that’s a good question. I will have to see who knows (0:19:56) Al: But I’m also, well possibly, I’m also just a little bit surprised by (0:19:57) Kev: Maybe for Magia be the winners (0:20:04) Al: we got maybe a little bit (0:20:07) Al: more than the amount of footage we got last year, a year ago. We still don’t have a name, (0:20:13) Al: we still don’t have any actual gameplay, just some pre-rendered cutscenes. And no idea about (0:20:18) Al: what this game actually is, a year later, after the first initial indication that this (0:20:21) Kev: Yeah, that’s a good point, yeah. (0:20:23) Al: game was coming. And that’s not the last time I’m going to say this. But the other thing, (0:20:28) Kev: When will you say it again? (0:20:35) Al: before we get on to that. The other thing that I’m surprised (0:20:38) Al: by is last year they announced there were two Story of Seasons games coming. This one (0:20:41) Al: that they’ve been talking about now, a single player focused one, but also a multiplayer (0:20:45) Al: focused one. We got no indication that they’re even still doing that at all. It wasn’t even (0:20:50) Al: a like ‘oh we’re still doing this’. Nothing at all. They didn’t mention it at all. They (0:20:55) Al: talked about one Story of Seasons game. So has that second Story of Seasons game died? (0:21:01) Al: Have they decided to just stop talking about it until it’s closer? (0:21:04) Kev: I don’t know became became the nude Damon ex machina. That’s what happened (0:21:12) Al: Right, okay, next we have Rune Factory, Rune Factory Project Dragon, which is not Rune (0:21:16) Kev: So what what else did they talk about? (0:21:24) Al: Factory 6, because as I’ve just mentioned for the Story Seasons multiplayer game, they (0:21:29) Al: didn’t mention Rune Factory 6, even though they mentioned Rune Factory 6 a year ago. (0:21:32) Kev: Yep. (0:21:37) Al: Yeah, I don’t know why… (0:21:37) Kev: I’m starting to get the impression (0:21:39) Kev: they may have made some questionable PR decisions. (0:21:42) Al: Whoever decided what they were going to tell us all that information last year, like, (0:21:47) Al: just silly, silly decision, you should not do that. (0:21:52) Kev: Yeah, although they did give the small disclaimer at the beginning that they were there were gonna be games (0:21:58) Kev: They talked about last year that they were gonna talk about this year (0:22:01) Kev: So they acknowledged it (0:22:02) Al: Yeah, but for what reason, though? This is the thing. They didn’t say why. Right? So (0:22:07) Al: this is my thing. It’s like, don’t announce a game. Because they did this with Rune Factory (0:22:08) Kev: That is fine (0:22:14) Al: 5, right? They announced, “Oh, we’re making Rune Factory 5.” And then it took four years, (0:22:19) Al: was it? Until they actually released Rune Factory 5, and they basically gave no information (0:22:28) Al: for most of that time. (0:22:30) Kev: Yeah, mmm, so look forward to farm Asia is the theme of this showcase (0:22:36) Al: Fine, let’s talk about Project Dragon. (0:22:40) Al: So they said that this is a game where you save the world through dance, (0:22:41) Kev: Dance (0:22:46) Al: but all the stuff they showed us was just pretty standard combat. (0:22:46) Kev: And I didn’t see dancing (0:22:50) Kev: Yeah, I was about to say that it looks you know what it looks like it looks like genshin impact boy, that’s that’s some genshin impact (0:22:58) Kev: Okay. (0:23:00) Al: I’ll take your word for it. I haven’t actually played (0:23:00) Kev: Um, I mean, I haven’t played that much either, but I’ve seen Genshin Impact gameplay and it, it looks very similar. (0:23:08) Kev: Um, but yeah, it, like one thing ever and down here is like, it, there’s no farming that we really saw. (0:23:16) Kev: Is it just the combat oriented one? (0:23:18) Kev: Maybe because brand. (0:23:18) Al: I feel like why would they call it Runefactory if it didn’t have farming in it? (0:23:22) Al: But then I feel like if they were going to do that, they would have called Farmagia one of, they would have called it a Runefactory. (0:23:29) Kev: Well, you know what? The thing is, this isn’t a mainline room factory game. It’s a side game. (0:23:36) Al: I mean you’re right though they didn’t say anything about farming so we don’t know if (0:23:42) Al: it’s got farming in it. We do know it’s got combat which they claim is dance. I didn’t (0:23:42) Kev: Yeah. (0:23:48) Kev: I didn’t see dancing. I wish it were. I’d be excited if it were actually fight dancing. (0:23:50) Al: see dancing either. I guess there’s a bit that I’m watching where they’re they’re fighting (0:23:59) Al: a wooly and it does look like they don’t actually have a weapon and they’re doing moves like (0:24:03) Al: you have a weapon and it’s shooting off fireballs. (0:24:06) Al: That just looks like standard magic stuff in these games, right? (0:24:10) Kev: Yeah (0:24:10) Al: Like it doesn’t… (0:24:11) Al: I don’t… (0:24:12) Al: What makes this dance? (0:24:13) Kev: Yeah, it doesn’t it’s probably just the story whatever it’s probably not actually the game (0:24:16) Al: Yeah. (0:24:18) Al: No information on when it’s releasing. (0:24:23) Al: I think they’d originally said this was meant to be coming out this year. (0:24:26) Al: It’s probably not. (0:24:28) Kev: Yeah, who knows? (0:24:28) Al: Yeah. (0:24:29) Al: Yeah. (0:24:29) Kev: So far, Meiji, uh-huh. (0:24:30) Al: I don’t… (0:24:32) Al: It certainly weirdly seems like the one that’s closest to release, and also the (0:24:36) Al: one that’s possibly most exciting out of these. (0:24:37) Kev: Yeah. (0:24:39) Kev: Because it feels the most real. (0:24:42) Al: Maybe that’s… (0:24:43) Al: Maybe that’s why. (0:24:44) Kev: Yeah, I mean, yeah, like, (0:24:46) Kev: even though we didn’t get the gameplay trailer, (0:24:48) Kev: first of all, we get the release date, (0:24:50) Kev: which implies they’re close to completion to some degree. (0:24:52) Al: Well, we got released year, year, yeah, but I like it’s, it’s a very wide way. (0:24:55) Kev: Release year, oh yeah, yes, year, right? (0:24:58) Kev: Release window, let’s say that, right? (0:25:00) Kev: There is a number. (0:25:02) Al: It’s a six month long window at this point. (0:25:04) Kev: Sure, sure. (0:25:06) Kev: Yeah, but I mean, the others have a much wider window. (0:25:12) Kev: At least, they’re telling us that this game (0:25:15) Kev: will very likely exist from Asia, (0:25:19) Kev: from Agia, whatever they call it. (0:25:21) Kev: And hey, like, what we can in French on the trailer, (0:25:24) Kev: you know, monster catching farming, (0:25:26) Kev: It all sounds fun, so. (0:25:28) Kev: So, yeah, I’m excited about it, and hey, yep, yeah, the Dracula one, yep, that’s, uh, it’s fine. (0:25:30) Al: Yeah, they had a little indie section in the middle as well where they talked about a few (0:25:36) Al: of the games that they are publishing, including Moonlight Peaks, which is one we’ve talked (0:25:41) Al: about before, which is interesting. They’ve apparently said it’s coming out in 2026 now, (0:25:48) Kev: Okay, sure, take your time. I’m in a rush. I’m keen on the game. (0:25:49) Al: which before it was saying they didn’t have any date before, so just updating my list. (0:25:58) Kev: You know how your grandpa. (0:26:00) Al: That is, that is the first game. That’s the first game on my list to say 2026. Bing, bing, bing, bing, bing. (0:26:06) Kev: You know how it’s always your grandpa or whatever who judges your farm? (0:26:14) Kev: Does this mean we’ll get Dracula to judge our farm? (0:26:15) Al: Yeah. (0:26:18) Kev: I like that. (0:26:24) Kev: There was that Death by Guitar game. (0:26:26) Kev: game. It wasn’t Cottagecore, but you played it. (0:26:28) Kev: It plays an electric guitar. I think that’s red. (0:26:30) Al: Yeah, I kind of vaguely paid attention to that, but I was like, I don’t have the headspace (0:26:34) Al: to figure out what is happening. And there was a… (0:26:34) Kev: And that’s fine. And Pokemon– who thought– I didn’t know Pokemon actually would ever hear one of these, but there we are. (0:26:38) Al: Yeah, the… (0:26:42) Kev: It’s not Cottagecore, it’s an arcade game. Very excited-looking children, but… (0:26:42) Al: Yeah. (0:26:45) Al: I think it actually looked kind of cool because it was like too stuck together and you can (0:26:53) Al: play them individually or you can join up for co-op and it covers all both screens for (0:26:56) Kev: Yeah (0:27:01) Kev: Yeah, arcade machines are cool and like they do really cool stuff in Japan with them (0:27:06) Kev: So it’s a pity they’re dead pretty much everywhere else, but that there you go (0:27:12) Kev: No cow plushie for us (0:27:12) Al: There was a Metroidvania as well, which looked fine, but it looked like a pretty standard (0:27:16) Kev: Yeah, I do I (0:27:18) Al: Metroidvania, right? (0:27:19) Al: There’s nothing like, “Oh wow, it was amazing,” but it was fine. (0:27:20) Kev: Followed Hollow Knight did the Stardew thing where it’s just kind of ruined (0:27:27) Kev: Genre, why why did you have to give it the cape like the Hollow Knight? (0:27:35) Al: I’m looking for my first farming Metroidvania. (0:27:39) Kev: Oh (0:27:42) Kev: I’m trying to think you know Hades 2 has farming. It’s not metroidvania. Oh, no, I’m not it has farming. Absolutely (0:27:47) Al: Oh please tell me you’re joking. (0:27:52) Al: So it’s more like Cult of the Lam. (0:27:55) Kev: And maybe? (0:27:56) Al: Damn, am I gonna have to play this stupid game? (0:27:58) Kev: Because I don’t know if you remember Hades one had the fishing right so they like they said we’re gonna kind of expand on (0:28:04) Kev: That and they threw in farming now (0:28:05) Al: Yeah, the thing the thing is, right, the fishing is just like, it’s not really interesting to me, (0:28:11) Al: because it’s just all of the stuff in Hades between the runs was just things you did (0:28:11) Kev: Yeah (0:28:15) Kev: Yeah, yeah, yeah (0:28:16) Al: to make the runs better, right? Whereas the thing about Cult of the Lamb was the runs (0:28:21) Al: were to make your your village better, not the other way around. (0:28:24) Kev: Yeah (0:28:26) Kev: That’s a good point. I don’t know how far goes into that. I just know farming exists in the game (0:28:32) Kev: I haven’t played it myself or anything (0:28:34) Al: I don’t want to play this game. Don’t make me play this game. (0:28:36) Kev: Cottagecore (0:28:39) Al: Speaking of games that I’m gonna play but I don’t expect to enjoy, we have a new Harvest (0:28:45) Al: Moon game being announced, Harvest Moon Home Sweet Home, but this is a mobile game. It (0:28:52) Al: is coming to iOS and Android in August of this year. So in two months, between two and (0:28:58) Kev: Ha! (0:28:58) Kev: Mm-hmm. (0:28:59) Al: three months, but we didn’t get any gameplay footage or screenshots of this game at all. (0:29:04) Al: in this announcement. And it very much feels like they went, “Oh, (0:29:08) Al: the Marvelous Showcase is tomorrow. Let’s announce our new game, even though we’re not ready to.” (0:29:14) Al: Because it was announced literally 24 hours before the Marvelous Showcase. (0:29:18) Kev: Look, there’s no denying that Marvelous has done better than Natsume, but Natsume likes (0:29:25) Kev: to hold up that Harvest Moon logo just to remind them. (0:29:28) Al: Yeah, so they announced this game, all they did was one tweet and it says “Harvest Moon (0:29:29) Kev: Just to rub the salt on their one win. (0:29:33) Kev: And it works! (0:29:34) Kev: It hurts me to see it! (0:29:42) Al: Home Sweet Home is coming to iOS and Android August 2024. Home is where the heart is. After (0:29:48) Al: 10 years of city life, you’re ready to head back home in Harvest Moon Home Sweet Home. (0:29:53) Al: Your childhood friend has convinced you to move back to your hometown to try to revitalize (0:29:58) Al: to be easy going. The town of Alba, I’m assuming it’s Alba, not Alaba, because I don’t know. (0:30:04) Al: Did we have this conversation around the other game? What was it called? Alba Wild Life Adventure, (0:30:08) Kev: I mean, there’s Jessica Alba, right, so I’m going with that. (0:30:17) Al: because the word Alba is also, that spelling is a Gaelic word to refer to Scotland, but (0:30:28) Al: it’s not pronounced Alba, it’s pronounced Alapa. So it’s like, I’m assuming you’re correct in this (0:30:31) Kev: Well, the invisible woman lied to me. (0:30:35) Al: Alba, but I can’t read it and not think about that, the fact that it could theoretically be (0:30:43) Al: Scotland. I doubt it, but anyway, we’ll move on. Back to the quote. “The town of Alba,” I’m just (0:30:49) Al: going to say Alba for now, “has seen better days and not all its residents are happy to see a city (0:30:53) Al: slicker like you back. Can you convince even the negative naysayers? (0:30:58) Al: That you truly have the village’s best interests at heart? And can you revitalize Alba with the (0:31:03) Al: help of your childhood friend and other villagers on your side? You definitely can. (0:31:08) Kev: okay so there’s there’s nothing here like uh let’s be clear but but it’s giving me some ideas (0:31:11) Al: No. (0:31:13) Al: Yeah, that was a lot of words to tell us nothing. (0:31:17) Kev: but it’s giving me some ideas and we get a cottage poor farming game where the residents (0:31:26) Kev: all are hateful and and discriminating and and not nice i’d be down for this (0:31:32) Al: We should do it where you like you get to choose um I don’t know if this is really bad (0:31:39) Al: or not but I’m going with it anyway I’m leaning in you get to choose what minority you are (0:31:44) Al: and then everybody in the village hates that specific minority and you have to justify (0:31:47) Kev: Yeah (0:31:53) Kev: Yeah (0:31:54) Al: justify why you should exist oh no (0:32:01) Kev: Somebody get on this. This is gold. Mmm. Oh (0:32:04) Al: don’t know how I feel about even talking about that. That’s dreadful. Oh my word. No! (0:32:09) Kev: You could you could do some mean stuff at one point they have to burn your crops, you know when they have to (0:32:15) Kev: - Thank you. (0:32:17) Al: - No. (0:32:17) Kev: - Yeah, it’s good stuff. (laughs) (0:32:22) Kev: Hmm. (0:32:24) Al: Yeah, so there’s nothing here about this game, we don’t have any information about it, because (0:32:29) Al: like all of this is saying is basically the plot of every farming game. (0:32:35) Kev: Yep, yep, this this description gave me an another angle to another idea (0:32:41) Kev: Why don’t we do the reverse where you move to the city to? (0:32:46) Kev: Gentrify the village to modernize it ruin ruin the lifestyle. Let’s see that. Let’s see that angle. Come on (0:32:53) Kev: Be the this slick real estate guy (0:32:57) Al: It’s just taking the, um, the Georgia route to the extreme. (0:33:02) Kev: Yeah, yeah, basically (0:33:05) Kev: Thank you harvest moon for in announcing these ideas in my head (0:33:05) Al: You know, you know, there’s a fun. (0:33:10) Kev: Heh heh heh. (0:33:10) Al: There’s a fantastic bit in, you know, how on, in the 1.6 stardew update, (0:33:15) Al: you can pay to find the walnuts on ginger Island. (0:33:18) Kev: Yeah, yeah. (0:33:19) Al: If you do that, there’s a fantastic cut scene where, uh, what’s, isn’t (0:33:24) Al: Morris is sitting on our bed. (0:33:27) Al: Deck chair in the middle of the island with bags of cash sitting around him while his (0:33:29) Kev: Yeah. (0:33:32) Al: parrots go and find all the walnuts is fantastic okay so that’s that’s all of this the marvelous (0:33:32) Kev: You’re the last. (0:33:35) Kev: It’s good, that’s good, I like that. (0:33:39) Kev: That’s, that’s strong. (0:33:44) Al: stuff and the natsume stuff so we have some other game news as well which is a little (0:33:50) Al: bit more concrete shall we say so first of all we have gourdlets gourdlets have announced (0:33:57) Al: they’re releasing in summer 2024 so just to summarize this this was this is it describes (0:34:05) Al: itself as an easy-going sandbox game about building towns for cute vegetable folks yeah (0:34:12) Kev: That’s exactly what it looks like. (0:34:16) Al: you love when you’ve got a description of a game and you’re like yeah that is yeah okay (0:34:19) Al: sure and it’s very sad it like it’s very sandboxy like there’s some bits of them actually just (0:34:25) Al: putting just making. (0:34:27) Kev: It’s that isometric (0:34:29) Kev: You know view with you see the whole island and clearly you can add to it and cubicle or whatever (0:34:36) Kev: Yeah (0:34:37) Kev: Those are some Pikmin vegetable people (0:34:40) Al: I. I mean. (0:34:40) Kev: Yeah, all right. That’s cute. When do they add the turnip boy crossover to ruin everything? (0:34:47) Kev: Does he fit in? (0:34:47) Al: I’m intrigued as to see how well this will work with controller, (0:34:50) Al: because it does say it will have controller support. (0:34:53) Kev: Hmm (0:34:54) Al: I’m intrigued to see how well that will work, because it looks very mouse based. (0:34:57) Kev: It does, one of those vegetable people is cooking, okay. (0:35:03) Kev: I don’t know, they don’t have hands, I don’t know how they do it, but they do it. (0:35:06) Al: You don’t need to question these things (0:35:10) Kev: Also, this isn’t their fault, but (0:35:14) Kev: Ooblets has really claimed their stake on that name and (0:35:20) Kev: the (0:35:20) Al: let’s hmm well we’ll see what we’ll see what comes of it so they’re releasing in (0:35:27) Al: the summer and I don’t think that’s early access I think that’s just 1.0 (0:35:32) Kev: Yeah, their demo’s out now, so probably. (0:35:34) Al: slime rancher 2 have announced that they have just released a 0.5 update it (0:35:42) Al: doesn’t seem like there’s much to talk about if you don’t already have played (0:35:46) Al: the game. There’s stuff about a new shop. (0:35:50) Kev: Okay. Look, I, well, I get, like, I get marketing has to be a thing, but you can announce your early access. I get that. But after that, I don’t want to hear anything about it until 1.0. (0:36:03) Kev: It feels so weird to me to announce these half updates or whatever. Like it’s wild. (0:36:12) Al: Am I part of the problem Kevin? Speaking of weird update numbers, (0:36:15) Kev: No, you’re not. You’re, no, no, no, no, not by any means. It’s, it’s like, (0:36:21) Al: Paleopine’s 1.4.3 adds the now let me see if I got this, (0:36:21) Kev: ha ha ha. (0:36:28) Al: if I can pronounce this properly, Sarcosuchus, or Sarcosuchus? (0:36:32) Kev: Uh, circus sutures, I’d say sutures, but it could be, because I don’t, you might be right. (0:36:38) Kev: It might be circus, circus, circus, circus, circus, circus. (0:36:39) Al: A new dinosaur. (0:36:41) Kev: I don’t know which one. (0:36:43) Al: - It adds a new dinosaur, that’s what matters. (0:36:46) Al: And if you, listener, are like, I love dinosaurs, (0:36:50) Al: but I specifically wanted the Sarkosuchus, (0:36:52) Al: and I wasn’t gonna buy paleopines until that was in the game. (0:36:56) Al: Now’s your time. (0:36:57) Kev: there you go um I think then that’s a plushie too yep there’s a plushie of it yep a good old (0:37:05) Kev: makeshift um I do think it’s cool that they add more dinosaurs to this game because you know (0:37:11) Kev: obviously that’s going to be the appeal right but but I want a really big on the 2.0 update that adds (0:37:18) Kev: like a whole new class of dinosaurs like the sauropods they were in the game they were just cut (0:37:22) Al: You’d rather wait six months and then get 10 dinosaurs than get one a month. (0:37:28) Kev: Yes, absolutely, absolutely. (0:37:30) Al: I think that’s fair, and maybe there’s a time we need to have a conversation about (0:37:34) Al: this on the pod properly, but I do feel like there’s something big about that, like (0:37:39) Al: there’s something exciting about like the Stardew updates every two or three years. (0:37:45) Kev: Yeah, and like, I think, because like, I mean, it’s Hello Pines is very much in the vein of monster collect the right maybe not as as intense as other games but it’s a lot of the same bones right of collecting dinosaurs right. (0:38:02) Kev: I think monster collectors in general like, because Moonstone Island does the same thing every couple of months they’ll release like one or two new creatures or whatever which in a game we’re collecting (0:38:15) Kev: is a big deal like, I think it’s just not exciting to collect one new one you know, like, I mean, Pokemon right they do they drop, you know, a whole (0:38:20) Al: Yeah, well that’s actually, Pokemon’s a really good example of that actually because I still (0:38:30) Al: play Pokemon Go all the time, Pokemon Go specifically, but I really miss when every (0:38:38) Al: few months they had here’s 10 new Pokemon, right? And now that it’s like every so often (0:38:45) Al: there’s one new Pokemon, you know, because they’re obviously slowing down because they can’t create (0:38:47) Kev: Yeah, or can they? (0:38:50) Al: Pokemon to add in, they can only work with what they’re given. (0:38:57) Kev: We don’t know what what gen 10 will be, could be released exclusively through Go. (0:39:01) Al: Well sure, but that’s still the Pokemon company and Game Freak making the Pokemon up, right? Niantic (0:39:03) Kev: I know, I’m, yeah, I know, I’m messing, but yeah. (0:39:07) Al: cannot create new Pokemon, they can only work with what they’ve got, and so they’ve slowed (0:39:13) Al: that down massively so that they don’t run out, but that just makes it less exciting, right? (0:39:20) Al: Oh, here’s a Pokemon, you’re like, oh great, I’ll go out and catch that one new Pokemon. (0:39:24) Al: It’s not exciting. Yeah, I would agree. (0:39:26) Kev: yeah yeah yeah so um yeah but yeah so that and and again paleo going back to the paleo (0:39:35) Kev: pines thing like it’s like dinosaurs are cool and I appreciate but just and I know they’ve shown (0:39:41) Kev: they had a lot of content or things they were planning to add so I feel like they’re gonna (0:39:46) Kev: plan a 2.0 some sort of big update with a bunch of dinosaurs and I don’t know like I said I personally (0:39:50) Al: It’s possible that they are doing that. I will also say that Paleopine’s works a bit (0:39:53) Kev: Well wait, but it does keep it in the news cycle. (0:39:59) Al: differently to like normal creature collection and you can’t - it’s hard to like just go (0:40:02) Kev: Mm-hmm. (0:40:05) Al: out and collect everything, right? So actually having that steady release of here’s a new (0:40:06) Kev: Yeah, it is, yes. (0:40:10) Al: one means that you might always have something that you haven’t got yet, which is possibly (0:40:16) Kev: - That is true, that is true. (0:40:16) Al: a good thing. It’s a difficult one. (0:40:20) Kev: Yeah. (0:40:20) Al: My point is I don’t think there’s a “this is always the best way” because I think we’ve (0:40:24) Al: talked about it before and that I don’t think everybody can do the stardew thing because (0:40:29) Al: you’re not going to be constantly interested in every game releasing a massive update every (0:40:35) Al: two years. You’re also not going to be interested in every game releasing an update every month (0:40:36) Kev: Yeah, I guess. (0:40:40) Al: but be that as it may. Speaking of updates, Minami Lane. Minami Lane. Minami Lane. (0:40:41) Kev: Yeah, that’s true. (0:40:48) Kev: What? Oh, minomulate? I don’t know, whatever. (0:40:50) Al: Minami Lane. Anyway, they’ve released an update 1.1. It has gamepad support and six new languages (0:40:58) Al: and a bunch of quality of life and improvements and (0:41:02) Al: fixes etc. But the main thing is that the controller support and the languages. (0:41:07) Kev: This is the one with that raccoon, the war veteran, right, I think? (0:41:11) Al: No, that was Akka was the war veteran. (0:41:14) Kev: Oh, yeah, no, you’re right, that is that guy. (0:41:18) Al: Yeah, I know this one’s a (0:41:20) Al: a small village builder. It’s not really a town builder. It’s a village builder. (0:41:26) Al: It’s more like a street. It’s like one street. (0:41:26) Kev: almost like a neighborhood builder yeah okay yeah that’s there’s that isometric sandbox again (0:41:36) Al: we love it I have owned this I do own this game I haven’t played it yet (0:41:43) Al: because do you want to guess why I haven’t played it yet (0:41:43) Kev: Okay (0:41:47) Kev: You’re playing Stardew Valley no, I don’t know (0:41:49) Al: nope it didn’t have controller support (0:41:52) Kev: Now I was that I was about to actually guess that after I said that I don’t know I was like I look like oh (0:41:58) Al: if you release a game on steam and it doesn’t have controller support i’m not (0:42:01) Al: playing it until it has controller support because i’m playing it on my (0:42:04) Al: my Steam Deck, that is where I’m playing it. (0:42:06) Kev: Yeah, even as someone who doesn’t have this thing, I feel very similarly. (0:42:14) Al: I feel like if I was like a student now rather than 15 years ago, instead of building a gaming (0:42:23) Al: PC, I would have just bought a Steam Deck, I think, because the portability is such a (0:42:28) Al: huge thing. And you can still use it like a standard PC by plugging it into monitors (0:42:35) Al: and stuff like that. But obviously it didn’t exist back then. Sad. (0:42:37) Kev: Mm-hmm (0:42:40) Kev: Yeah, that’s yeah, yeah, that’s fair. Yeah, I think so and (0:42:45) Kev: steam tech saw like it’s a big appeal of (0:42:49) Kev: The consoles for me or just open the box and play the thing right like in steam deck is very much in the line (0:42:52) Al: Exactly. And yes, sure, it’s something you might have to update more often than you would if you (0:42:59) Al: were putting a lot of money into a high-end PC. But one, you’re still spending less money, (0:43:02) Kev: …Right. (0:43:04) Al: right? Because high-end PCs cost a lot of money. People go, “Oh, well, you can get a lot more for (0:43:04) Kev: Mm-hmm. (0:43:09) Al: your money in a PC, sure, but you have to spend a lot to get something better than a console.” (0:43:13) Kev: We have updating you don’t need to update as much. (0:43:15) Al: And two, I can’t remember my number two. What was my point? What was I arguing about? (0:43:21) Al: Yeah. You. (0:43:23) Al: Yeah, it’s just it’s one of the oh, yes, I remember the steam deck is like the baseline now for games. So if you have a game, a steam deck, you know, it’s going to be able to run most games, most games are going to be able to run on it. Not all, but most games will be able to run on it. (0:43:38) Kev: Yeah, mm hmm. (0:43:41) Al: And so even though they might not run the best and they might not have the best graphics, it’s still, you know, you’re going to be able to run it. Whereas if you have like a cheap PC you’ve put together with a bunch of things or you have. (0:43:52) Al: Like a cheap laptop or something, no guarantees there, you know, having that guaranteed hardware that, you know, that someone has played someone, someone else in the world has played this game on that hardware. (0:44:05) Al: You know that you can guarantee that there is somebody that has played this game on a steam deck. And if if there’s an issue with it, they will have told the developer, whereas your random PC that you’ve shoved stuff together may well have some really weird edge case bug. (0:44:20) Kev: Yeah, yeah, you’re right. Yeah, it’s absolutely the (0:44:30) Kev: Consistency that’s around looking for here consistency, right? That’s that’s a big appeal (0:44:32) Al: Yep, exactly. Potion Pyramid have released their Complete Edition. The Complete Edition (0:44:39) Al: will contain the base game of Potion Pyramid and all paid DLC, with over 30 cosmetic pieces (0:44:46) Al: of furniture to decorate your potion house. The Complete Edition will be available as a physical (0:44:50) Al: version on PlayStation 5 and Nintendo Switch. A Complete Edition DLC pack will be available (0:44:56) Al: digitally for those that own the base game and want all the available DLC. (0:45:00) Kev: Yeah, I do appreciate get doing the big everything’s here release including the physical (0:45:02) Al: Yeah, it also seems to be 66% discounted just now. The complete bundle. You can get the whole (0:45:18) Al: bundle for £18, which is only £1 more than the base game is at its standard price. (0:45:26) Kev: Well there you go. (0:45:27) Al: And I assume it’s a similar sort of price in the US, but I’m looking at the non-US price. (0:45:31) Kev: Yeah. (0:45:32) Al: So if you have been… no, you go, nope, you go. (0:45:33) Kev: Yeah. (0:45:34) Kev: Look, I’m sorry. (0:45:35) Kev: Just go in. (0:45:38) Kev: I would just get it. (0:45:38) Kev: Look, I’m sorry. (0:45:39) Kev: Like potion permanently. (0:45:40) Kev: Good for you. (0:45:41) Kev: And I’m looking at the next news items so harder. (0:45:45) Al: All right well let’s go for it then. I could have added this into last week’s episode but (0:45:49) Al: I felt like I needed to leave it for this one because Kevin the Sakuna anime is now going to (0:45:52) Kev: I’m so excited. It’s so pretty oh (0:45:56) Al: be airing in Japan from the 6th of July. It does look really good. (0:46:01) Kev: That’s so close it looks so good. Holy mackerel. They got I didn’t realize that Toho animation like that is a (0:46:10) Kev: An anim
Welcome to Tooning Japanese, a podcast where three dudes in their 30s talk about Japanese anime! Instead of a new Captain Tylor review, we want to offer you a very special Patron-only episode! Originally released in December 2021 to our Patrons, you can now listen to Episode 5 of Tooning In, where we review Matt's pick of Natsume's Book of Friends! Never heard of the show? Neither had 2/3 of the crew, but they had a fantastic time watching the first episode and providing their impressions. Also, don't miss Andy when he joins the Let's Talk Nerdy podcast! His episode drops on Friday, February 9th! If you want to listen to more episodes of Tooning In, become a Patron today. Watch Natsume's Book of Friends on Crunchyroll. Listen to Tooning Japanese on Spotify! Yes, we're finally on Spotify! If you enjoy this episode, go visit our website, and be sure to tell others about our show.
Al and Micah talk about Harvest Moon: The Winds of Anthos. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:58: What Have We Been Up To 00:32:53: News 01:12:15: Harvest Moon: The Winds Of Anthos 01:50:34: Outro Links Disney Dreamlight Valley Upcoming Releases Disney Dreamlight Valley Apple Arcade Edition Roots of Pacha 1.1 Update and Console Release Ooblets 1.4 Update Everdream Valley 1.6 Update Slime Rancher 2 Update Echoes of the Plum Grove Kickstarter Snacko Early Access My Time At Portia Optimisation Concerned Ape Cool Fruit Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. (0:00:35) Al: My name is Al and we’re here today to talk about Cottagecore games. (0:00:37) Micah: And I’m Micah! (0:00:44) Al: And you totally didn’t forget and suddenly remember that you had to say your own name there, did you? (0:00:49) Micah: I just, I never know when to like, you know, it’s, I’ve got the brain of a five year old. (0:00:56) Micah: So I need someone to say, and now’s the time that you say your name. (0:01:00) Al: Well, the problem is, right, that you’re on like two episodes a year, right? (0:01:01) Micah: Yeah. (0:01:06) Al: It’s not like, you know, the others are on like, you know, once a month or something. (0:01:09) Al: It’s much easier to remember how it goes that way. (0:01:11) Micah: I feel like I’ve gotten better about the outro, (0:01:14) Micah: but yes, you’re totally right. (0:01:17) Micah: It’s not, you know, it comes to me again as we’re doing. (0:01:23) Al: Yeah, that’s the thing I could hear when you said, and I’m like, I could hear, you were like, “Oh yes, no, I need to say it now.” Welcome. Anyway, welcome. It’s been a while. (0:01:28) Micah: You can hear the gears turning You can hear the cogs clanking around in there Yeah, thanks. Thanks for having me. It’s always fun to be on Talk about some of my favorite genre my favorite genre of games (0:01:39) Al: Welcome back. It’s good to have you on. I notice how you said ‘favourite genre games, (0:01:49) Al: favourite games because well, we’ll see. (0:01:52) Micah: Not all of them, you know [laughs] (0:01:53) Al: Let’s not conclude on the game yet before we even said what it is. (0:01:59) Al: So, first of all, transcripts for the podcast are available in the show notes and on the website if you need them, although they’re whether you need them or not, but now you know where to go if you need them. (0:02:10) Al: We’re going to talk. (0:02:12) Al: You know what it’s going to be because we got Micah on. (0:02:15) Al: You know it’s going to be either Harvest Moon or Story Seasons. (0:02:17) Al: We’ve got a Harvest Moon, the Winds of Anthos. (0:02:21) Micah: We sure do. (0:02:22) Al: So we’re going to. (0:02:23) Al: We’re going to talk about that just as a preamble to that. (0:02:28) Al: I will not be playing the game during the episode because I’ve already sold it so that probably explains my feelings in summary, but we’ll get to that when we get to it. (0:02:38) Al: But, yeah, no, I. (0:02:39) Micah: Well I’ve got a digital so it’s not even an option for me, so… (0:02:41) Al: I know better than to buy a Harvest Moon game digitally. (0:02:45) Al: Come on. (0:02:46) Micah: I actually told you about this, but I’ll save it for when we get there, I guess. (0:02:47) Al: Yeah, yeah, we’ll go. (0:02:50) Al: We can leave that for the yeah, yeah, people can hear. (0:02:53) Al: The fun story. (0:02:54) Al: We’ve got a bunch of news, a bunch of exciting news to talk about. (0:02:58) Al: But first of all, Makar, what have you been up to? (0:03:01) Micah: Uh, I just recently got back from Japan and My partner and I went for about two Three weeks something like that something we’ve been planning since originally planned on going in spring of 2020 World event Happened and I don’t know. I just everything feels weird after (0:03:19) Al: Classic. (0:03:21) Al: Yeah, what happened in spring 2020? Nothing. Nothing happened. That’s the point. (0:03:30) Al: I know. (0:03:31) Micah: 2020 and I don’t know what it was. (0:03:33) Micah: I Yes, it was a great time. It was something that we’ve been looking forward to it for a long time. I put a lot of time and effort into the planning the itinerary and Making sure that we had a full schedule, but also a flexible schedule, you know, I for a bit there It was getting to the point where I like I’ve got you know (0:03:53) Al: Don’t do the minute. (0:04:01) Micah: some levels of ADHD and OCD that I have been formally diagnosed with that manifest itself in things like that where I’ll just lock in on an Idea and then I’ll just run with it and then I’ll just keep going and then I’ll get deeper and deeper And it was pretty much to the point where I was like Google mapping If I took the train from this location at this time of day in Japan (0:04:29) Micah: what train would I take and… (0:04:31) Micah: where would I transfer and how much would it cost and then like figuring out travel costs down to like you know the individual train ride and things like that. (0:04:42) Al: Oh, you’ve got to know the best way to pay for it, right? Do I get a travel card or am I buying individual tickets? You know, that’s important. (0:04:43) Micah: That originally was the plan but then you know it just got to the point where it was it was like things that you especially knowing now you would not be able to like (0:05:02) Micah: plan for really given like you know how travel works like mass transit travel works there but which beautiful by the way beautiful transit system could not say anything bad about that transit system and then we came back here where it’s just cars. (0:05:22) Al: Well, you presumably weren’t traveling in peak hour, peak time, you’re commuting hour. (0:05:28) Micah: Uh, there was a lot of it where we were, which was a little, you know, that was a little challenging being absolutely crammed into trains, like, just packed with people. (0:05:29) Al: Oh, OK. (0:05:46) Micah: It was an experience that I’m not used to, but yeah, it was an experience. (0:05:52) Micah: I did a lot of looking at retro games and stuff like that. (0:05:55) Micah: We did a lot of, you know, we did some– (0:05:59) Micah: theme cafes and things like that, Dragon Quest Cafe. (0:06:02) Micah: Went to the Dragon Quest Island. (0:06:04) Micah: Dragon Quest Island was a bucket list item. (0:06:06) Micah: And I was very excited to do that. (0:06:06) Al: Of course. (0:06:10) Micah: Very awesome, just like a real life JRPG. (0:06:15) Micah: You just like walk around a town and get quests and then go fight stuff and then come back. (0:06:21) Micah: And it’s a lot of, you know, like, (0:06:24) Micah: what do you call it, fetch quests, (0:06:25) Micah: but it still was a very cool experience. (0:06:28) Micah: And while I was there, they were promoting and releasing Mario Wonder. (0:06:35) Micah: So I picked that up while I was there because the exchange rate was absolutely in our favor. (0:06:43) Micah: So a brand new Switch game wound up being like $36 or something like that. (0:06:48) Micah: USD once you convert it. (0:06:52) Micah: And I’ve been playing that. (0:06:55) Micah: I picked up the metal gear. (0:06:59) Micah: Collection was there too, because it came out around the same time and I played a little bit of that. (0:07:05) Micah: But mostly it’s been I’ve been playing Super Mario Wonder and trying to get through the Pokemon DLC. (0:07:14) Micah: And I’ve picked up Disney Speedstorm and I’ve been playing a lot of Disney Speedstorm, which is their cart racer. (0:07:19) Al: Is it any good? (0:07:21) Micah: It is actually incredible. (0:07:24) Micah: It is remarkably good. (0:07:28) Micah: There is two mechanics that I think separate it quite a bit from being just like Mario Kart. (0:07:37) Micah: It does feel just like Mario Kart but with Disney characters. (0:07:41) Micah: But one of the mechanics is that you instead of having like just this selection of power, like item block, (0:07:53) Micah: you get the item block and there’s like a selection of items that you can get out of that. (0:07:57) Micah: I (0:07:58) Micah: And everybody gets the same thing. There is one item that is like your ultimate move For whatever your racer is and all the racers have different ultimate moves and Even beyond that there is a basic ultimate move and there is a charged ultimate move where if you charge you hold the button And charge it up then it’ll do something different So as an example, I’ve been playing a lot of Donald Duck and Donald Duck’s (0:08:05) Al: Right. Okay. (0:08:27) Micah: basic move. (0:08:28) Micah: The ultimate move is that he puts a shield around himself, and if that shield gets broken, then he has these energy fists that punch all the other racers around him. (0:08:42) Micah: But if you charge it, then it immediately does the fists, and it also boosts you. (0:08:50) Micah: So there’s different ways that your ultimates can come through. (0:08:55) Micah: The big thing for me I think is that there is (0:08:58) Micah: a combat mechanic to it where you can slam into other cars and push them into an obstacle or whatever and a lot of the power-ups and stuff like that or a lot of the items can be translated directly into combat So it really there’s a there’s a really (0:09:28) Micah: Powerful feeling of getting into a race and immediately shoving everybody around you into the wall as Donald Duck and then just like blasting your way through the finish line. There’s something so Kind of yeah, yeah, it does have it the especially in in the single-player because if there’s not, you know, if there’s (0:09:43) Al: So it’s basically it’s Mario Kart crossed with Barnett. (0:09:56) Micah: There’s opportunity. (0:09:58) Micah: There’s time for that. It slows down a little bit and shows the cart that you hit spinning out or whatever. (0:10:03) Al: Yeah, classic. Yeah, yeah, sure. (0:10:05) Micah: Obviously, you can’t do that in multiplayer, but that definitely makes it feel more like burnout in that way. (0:10:13) Micah: When you’re hitting something and it’s spinning out and you’re watching it in slow motion. (0:10:18) Micah: Yeah. It was good. (0:10:18) Al: Burnout was always my favourite racing game when I was younger, just because of that. (0:10:22) Al: I was never a huge fan of the realistic races, because it just isn’t fun. But Burnout was like, “Yeah, I can drive and smash people into walls.” Amazing. (0:10:26) Micah: Yeah. (0:10:28) Micah: Yeah. (0:10:31) Micah: It’s great and it’s yeah, that’s like the big difference for between it and Mario Kart like there’s obviously there’s combat Kart combat quote-unquote with the items that you get and things like that in Mario Kart, but this is like physical combat. It’s like It’s much more cutthroat it feels it is a really satisfying game and it’s doing the whole you know Like they’re they’re doing seasons and they have a battle pass and you can buy like a premium battle pass that gives you you know more or whatever. (0:11:01) Micah: It is not bad. A lot of it is very cosmetic focused because there’s outfits for racers. There’s different like paint jobs for racers and things like that. They have things like victory poses that you can get. There are some bundles where it’s like you can buy these upgrade packs for like the specific items that you need to upgrade your racers and stuff like that. (0:11:02) Al: So that’s my next question, how bad is that? Because obviously it’s free to play game. (0:11:31) Micah: There’s a lot of content to it. There’s like for the single player portion of it. There’s there’s seasons and every season has like a single player chunk where it’s all of these like kind of it. It’s like chapters and each chapter has, I don’t know, 8 to 10 races in it and the races will unlock it. (0:11:38) Al: Is that something you can get for free if you work hard enough? Or is that? (0:11:41) Al: Right, okay. See, that’s the key for me. (0:11:59) Micah: and the races will unlock. (0:12:01) Micah: You can unlock chests that have the upgrades and stuff like that in it. (0:12:05) Micah: But there’s like, I don’t even… (0:12:09) Micah: 10 chapters or something like that for each season. (0:12:11) Micah: So right now the season is highlighting Aladdin. (0:12:15) Micah: And you can select the battle pass. (0:12:19) Micah: Through the battle pass you can unlock Jasmine. (0:12:22) Micah: And you can unlock Genie as racers. (0:12:26) Micah: And you unlock them really early in the battle pass. (0:12:31) Micah: And you can get them early even without the premium battle pass. (0:12:38) Micah: But then all the way at the end of the battle pass you get special outfits and special car colors and whatever. (0:12:45) Micah: Like paint jobs and stuff like that. (0:12:47) Micah: But the single player portion of the season is all Aladdin based story content. (0:12:55) Micah: Where it’s like races that you have to do with specific conditions. (0:13:02) Micah: And there’s so much content for it. (0:13:04) Micah: There’s like an unbelievable amount of content that’s just like free content. (0:13:09) Micah: So there is a lot of opportunity to get that stuff yourself without paying anything for it. (0:13:17) Micah: It’s good though. It’s a really really good racer. (0:13:18) Al: OK, that’s good. That’s good. (0:13:22) Al: I’ll need to try it because I’ve tried a number of different car racers and most of them, I’ve just not enjoyed the controls. (0:13:31) Al: Like, they’ve just never felt like they’ve worked as well as Mario Kart. (0:13:34) Al: So I’ll need to try this one and see how that goes for me. (0:13:35) Micah: This definitely is the most Mario Kart similar I think Right Yes, I do too (0:13:38) Al: It doesn’t need to be the exact same. (0:13:41) Al: I just use that as an example because like I like the controls in Mario Kart. (0:13:46) Al: it’s very smooth and it’s very controllable. (0:13:48) Al: Every single version of it, whereas like, you know, if you take like crash team racing or sonic racing or whatever, I hate, I just, I know I don’t enjoy how they control. (0:13:56) Micah: Yeah, we’re in the exact same boat. (0:13:59) Al: I always feel like I’m just not in as, as control as, as I am with Mario Kart. (0:14:03) Micah: Yeah, given that and how similar I think our feelings are on that, I feel like you’ll probably like it because I’m very much the same way. (0:14:13) Micah: I did not, was not a fan of Crash Team Racing and Sonic Racing and how that felt. (0:14:19) Micah: It does. (0:14:20) Micah: Um, I think probably just because of history with it, I’m most attuned to- (0:14:26) Micah: to like Mario Kart controls and things like that. (0:14:31) Micah: And it feels the most like that. (0:14:32) Micah: Like, you know, there’s- you go off a jump and you can hit a button to do like a flare or whatever to like give yourself a little bit of boost. (0:14:39) Micah: And the drift feels like Mario Kart and there’s like drift chaining and stuff that- (0:14:45) Al: I have actually downloaded it on my switch. I’ve just not opened it yet because it’s like free to play game that I know I’m going to play at some point. Of course, I’m going to download it, right? Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. It came out of early access a few months ago, I think. So yeah. Oh, interesting. (0:14:48) Micah: Yeah, and it’s also, I think it’s on every platform now, but you can chain your account. (0:15:00) Micah: It’s like super easy to link your account between platforms, so that’s also really nice. (0:15:05) Micah: Oh, you know what it is. (0:15:07) Micah: It’s coming to mobile soon is what I remember. (0:15:10) Micah: So if, yeah, we’ll see how the game changes at that point, but you know. (0:15:16) Al: - Yeah, I don’t, having said I liked all the Mario Kart, (0:15:18) Al: I don’t like live, I don’t like Mario Kart live, (0:15:19) Micah: No, I don’t. (0:15:20) Al: I don’t like how, I just, no. (0:15:21) Micah: Not a fan. (0:15:22) Al: I want something like that, I want the new, (0:15:27) Al: I like everything that it does in terms of the live service stuff, (0:15:31) Al: I just want that on a switch with controls rather than the, no, I don’t like the, anyway, whatever. (0:15:36) Micah: Yeah. (0:15:37) Micah: Yep, no, I feel you. (0:15:42) Al: So I too have been playing Mario Wonder. (0:15:45) Al: No finished it, I think in the last episode I said I was nearly done and I just had one level to go. (0:15:51) Al: I have no finished that one. (0:15:54) Micah: Dang, I have not finished it. (0:15:56) Micah: I’m very excited to see that. (0:15:57) Micah: What are your thoughts now that you’ve finished it? (0:15:58) Al: I really love it. I think it is one of the best 2D Mario games they’ve done. I think it’s really good. I think what I think is amazing is see if we had this game and one in every four levels had a wonderful hour. We’d think that was a really cool idea and it was really interesting that they did that. The fact that they’ve done this in every single level and every single level has a different thing that the wonderful (0:15:59) Micah: It’s so good, isn’t it? (0:16:28) Al: flower does. Every single level is incredible. Yeah, I love it. I love it. I also feel like unlike most Marios, I feel like I could figure out most of the secrets myself. So there’s a few that I just didn’t quite get and I had to Google. But with most other (0:16:29) Micah: it’s insane. Yeah, it’s insane. And there’s like multiple methods through the levels to like, it’s just it’s crazy how much detail and love (0:16:58) Al: Mario’s, I’ve been like, I have absolutely no idea how to deal with this here. I don’t know where to go here. And maybe that’s just me getting better at figuring out their secrets. (0:17:07) Al: That’s a possibility. But I’ve just felt like, yeah, it just, and I feel like when I got to the end of the game, I wasn’t hugely far off 100% because it just felt like everything was really fun to continue doing. I like got close to 100% in each world that I did up to like four, and then five and six, I just was like, I just want to finish this now. So I did what I needed to, but I think, yeah, no, I think it was, and I think there are quite a few levels at the end that are like really difficult. And they’re not like, you know, Mario, Mario maker difficult, right? Like they’re not like insane. You have to have like split second reflexes to ever do this, but especially the very last level, (0:17:53) Al: which you know, when you get to it, that one in particular was so frustrating. (0:17:55) Micah: I had… (0:17:58) Al: I, I’m not joking when I say I, it took me 60 lives to get through that game, that level. (0:18:05) Micah: Holy smokes, I had actually read someone had had said that they felt like it was the closest to Mario. (0:18:16) Micah: An official Mario game has come to feeling like a Kaizo Mario game, which if you don’t know, Kaizo Mario games you like, they call them like Iron Man Mario games. (0:18:28) Micah: Like insanely impossible, like super, you know, reflex. (0:18:35) Micah: Heavy like you have to jump with a shell at the right time and then kick off of that shell at the right time so that it hits a wall at the right time and then jump off of that shell after the fact, you know, all of these like really precise movements and things like that. (0:18:51) Micah: And they said, well, it’s not a Kaizo Mario level. (0:18:51) Al: Yeah, there definitely are a few levels like that. I understand there are people who are like, “I want more like that,” and that’s fair. But yeah, I certainly think there are some levels in this that are some of the hardest that have ever been in a Mario game. So yeah, (0:18:54) Micah: It is the closest that a core Mario game has come to feeling like a Kaizo game. (0:19:09) Micah: Yeah. It’s really fun. (0:19:12) Al: I really, really enjoyed it. I think it was fantastic. Yeah. (0:19:15) Micah: It’s such a I was and I was really kind of like on the fence about the the the theme or like the aesthetic of it being like, you know, I don’t know, LSD induced, whatever is happening, whatever. Yeah, whatever hallucinogenic effects these. (0:19:30) Al: Yeah, I was thinking more magic mushrooms, but yeah, sure. (0:19:39) Micah: Wonder flowers have on these wonder seeds have on everybody. (0:19:43) Micah: I was a little bit on the fence of like, OK, I don’t know if I’m, you know, elephant Mario and whatever. And it just felt a little too wacky, maybe to when I first saw the like trailer for it and stuff. Obviously, it still looked good. (0:19:59) Micah: I was still interested in it. I’m happy that didn’t like deter me from it at all because it’s it’s awesome. It’s such a good Mario game. (0:20:07) Micah: and that like aesthetic is… (0:20:09) Micah: It’s really well done throughout the game without feeling overly wacky or whatever. (0:20:13) Al: Yeah. Yeah, yeah, yeah, yeah, yeah, it’s been a really good year for games because I also have been playing Spider-Man 2 and I’ve been loving that. It’s a great game. I feel like I think I’m like 80% through the main story, but there’s still quite a lot of side stuff that I need to do. But I’m at the point where I’m like, I just need to like finish, I need to main line the story, finish that before I tidy everything up. (0:20:17) Micah: They’re killing it with Mario lately, huh? (0:20:28) Micah: Yeah? (0:20:46) Micah: I don’t know too much about what’s going on in Spider-Man 2, but from what I understand it’s both Peter Parker and Miles Morales and… (0:20:56) Micah: Okay. (0:20:56) Micah: Are you like swapping between them? (0:20:56) Al: So the first game was… Yeah, so the first game was Peter Parker and then there was a Miles Morales game where Peter goes on holiday, and that’s the explanation as to why you’re just Miles. Okay, fine, sure, whatever. So what you can do is there are specific things that need to be done by one Spider-Man. So obviously, the storyline with Miles’ mum has to happen with Miles, right? (0:20:59) Micah: Right. And then there was a Miles Morales game, right? (0:21:04) Micah: Okay. (0:21:08) Micah: Got it. (0:21:10) Micah: He needs a break. (0:21:24) Al: It doesn’t make any sense for it to be Peter. (0:21:25) Micah: Right. Right. (0:21:26) Al: And the stuff with Mary Jane has to be done with Peter, it can’t be done with Miles. (0:21:30) Al: And there’s like a few kind of like side stuff, like there’s one of the like collectibles thing is to do with Peter’s job, and one of them is to do with Miles’ uncle, (0:21:43) Al: and so those obviously need to be done with that Spider-Man. But other than that… (0:21:46) Micah: can’t be with Peter’s uncle but is that am I allowed to say that I don’t know I’m allowed to say (0:21:55) Al: Wow. (0:21:56) Al: Oh, my, but other than that, you can just freely switch between the Spider-Man. (0:22:06) Al: So you’re just floating around and you can just pause the game and press square and switch to the other one and they’ll pop in and you can do whatever you want. (0:22:14) Al: So I have generally just been going through the game because obviously the story switches you between them for different parts of the story. (0:22:21) Al: So I’ve just kind of continued with whatever (0:22:23) Al: and they’ve dropped me in on until they then switch me. (0:22:26) Al: Just because I felt like that’s the way that kind of felt most natural to me. (0:22:30) Al: But it’s been quite enjoyable doing that. (0:22:34) Al: Obviously, they have different powers. (0:22:36) Al: They’re not exactly the same. (0:22:38) Al: And they do some things that I’m not going to spoil to kind of level Peter up. (0:22:43) Al: Because obviously, Miles has his electricity powers, (0:22:47) Al: which makes him objectively better than Peter. (0:22:51) Micah: Oh, I didn’t even know that was a thing. (0:22:52) Al: Oh, do you not know this? (0:22:53) Al: this. Yeah, so miles can go invisible, first of all. (0:22:54) Micah: What? (0:22:56) Al: You don’t know this! Yeah, oh my word. There’s so much Spider-Man lore you don’t know. So miles can go invisible, but he also has electricity powers, so he can zap people and stuff like that, which Peter obviously doesn’t have. But those powers, one from a different reality. (0:22:58) Micah: I didn’t know this. (0:22:59) Micah: No. (0:23:10) Micah: What kind of spider did that come from? Sorry, never. (0:23:13) Micah: Oh, okay, well. (0:23:16) Al: No, I’m not even joking. That’s serious. Anyway, not important. How far deep do we need to (0:23:19) Micah: Yeah, I can see that. (0:23:26) Al: go with this? But that makes him objectively better to play as than Peter Parker. So they have had to do something to level up Peter Parker. And I’m not gonna say what that is, (0:23:39) Al: but they do it, and it feels great. Like, you don’t feel like you need to be miles. (0:23:44) Al: It doesn’t feel like he’s automatically better than miles. I think they’ve balanced it really well. So you feel like you can be either of them. And it will be interesting to see whether (0:23:57) Al: those powers continue on to the next game. I’ll be interested to see what they do then, (0:24:02) Al: but it’s been good fun. (0:24:02) Micah: I maybe this is what I thought I don’t know how I would know this is a spoiler but I thought I had seen me and maybe I’m like crossing the wires between other something else Spider-Man but this does Peter is like the was it the symbiote or whatever not in the that yeah like Venom’s like doesn’t just does Peter get because there’s like a symbiote suit for (0:24:23) Al: Venom. (0:24:25) Al: Venom is in this game. (0:24:32) Micah: isn’t there like in in Spider-Man lore I don’t know I don’t know is it I thought I like I thought this was in the trailer but also I don’t know for sure okay because that’s a thing that’s existed in Spider-Man lore for like a while right is that at some point Spider-Man has like a symbiote like suit right I don’t know okay all right we can cut all this out (0:24:34) Al: All right, so we’re just fully smiling this, then, are we? (0:24:42) Al: I mean, well, Venom is in the trailer, sure, (0:24:46) Al: but it doesn’t really talk about what that means. (0:24:56) Al: Yeah, I don’t want to say too much. I don’t want to say too much. I mean, people who know a lot of Spider-Man lore are going to be able to predict a lot of this story, right? Like, (0:25:03) Micah: I don’t know how to spoil anything but okay sure yeah (0:25:08) Al: it’s not fresh and new, but it’s still fun to do. And, you know, I think a lot of people don’t aren’t that deep into Spider-Man lore. What I will say is one really annoying thing. (0:25:19) Al: So yeah, Venom’s in this game. Do you know what Miles’ electricity powers are called? (0:25:22) Micah: electricity powers? (0:25:23) Al: No, they’re called venom. (0:25:24) Micah: Wait, what? (0:25:27) Al: He calls them venom! His venom powers! I don’t know why! (0:25:28) Micah: I’m confused. Wait, why does he… (0:25:31) Micah: Oh, that’s weird. (0:25:34) Al: So there’s two venoms in this game and it’s driving me insane. (0:25:36) Micah: What a weird decision. (0:25:39) Al: Also, my other annoyance with this game, right? I love the game, but my other annoyance is they just refer to each other as Spider-Man. (0:25:50) Al: So you’ll be like “Oh, hey Spider-Man, oh hey Spider-Man!” So they’re constantly just referring to Spider-Man when they’re talking. (0:25:56) Al: It’s worse because the subtitles will say “Spider-Man is saying this” so it’ll say “Spider-Man colon” and then what he says. (0:26:00) Micah: No way! (0:26:02) Al: But you’re like “Which one?” But they try and deal with that by having a little face, right? So there’s two little faces, right? (0:26:02) Micah: Oh, I see. (0:26:08) Al: But it’s of the mask. But the problem is, do you know what the masks are? The masks are red and black or black and red. (0:26:09) Micah: They’re both wearing a mask. (0:26:12) Micah: Okay. (0:26:15) Al: And these are teeny tiny little images on a 40-inch screen 12 feet away from me. (0:26:23) Al: I can’t figure out which one it is, it’s dre- (0:26:25) Micah: Yeah, this seems like an oversight a little bit (0:26:26) Al: It’s real bad! And I’ve turned the subtitle size up to max, because I like reading subtitles. (0:26:37) Al: It helps me understand what’s- But the picture’s still tiny! Why is the picture so tiny? And also, (0:26:40) Micah: ID too, same boat (0:26:44) Al: you change their suits, right? Nobody stays in the default suits in this game. That’s part of the fun of it, is changing your suits. So I needed to- Part of my problem is that I always- I have a very (0:26:56) Al: specific aesthetic of Spider-Man suit that I like, but I can’t put them both in the same aesthetic, (0:27:01) Al: because then I can’t figure out whose is who. So I’ve had to do like- So I have to decide that this is the colour for Peter, and this is the colour for Miles, and I’ve had to kind of stick with that, (0:27:11) Al: so that I can tell them apart on screen. I know, I know. But it’s- But it is really fun. It’s a really fun game. It has done the same thing, in my opinion, for Spider-Man. (0:27:13) Micah: What a nightmare. (0:27:26) Al: Spider-Man games, that Tears of the Kingdom did for Zelda games. I think it’s done- It has taken a game and done what you think is basically the same thing, but then layered so much more on top of it that it feels so good. (0:27:41) Micah: Yeah, huh It looks really good. I didn’t it seems like the reaction to it has been very good. I just saw today I saw it tick-tock that was somebody saying like I Don’t care what you say Miles and Morales and Peter Parker are my friends. They’re real people. They’re my friends They’re we’re we’re best friends. They’re the boys like And I think you know just saying that like the characters are done so well that it feels like they’re you know (0:28:11) Micah: um but I Not knowing really much about spider-man There is a part of me that wants to play it purely out of like seeing how much Like open world traversal there is for like I’m a big sucker for when there’s like true to life in-game recreations of like real locations So like being able to traverse New York City, I feel like would be (0:28:42) Micah: very fun, even if it’s just I Have not no I Uh Not no, not really that I can remember I mean I do I’ve seen people play them and I’ve seen like, you know, there’s a Again on tick-tock. There’s like occasionally I’ll see a tick-tock live of somebody. That’s just like No camera or anything. It’s just their their gameplay of them Swinging as spider-man and I’m assuming the like previous one but it. (0:28:43) Al: So if you don’t play any Spider-Man game, even like the early 2000s ones or anything, (0:28:50) Al: the Tobey Maguire tie-in film ones, no, that’s fine. (0:29:06) Al: Yeah. It’s absolutely incredible. It’s absolutely incredible, Michael. There’s no traversal in another game that is as fun as this, and they added extra stuff on to what the games had before to make it even more… You have a wingsuit now, so you can fly. So you can swing and swing and go high, and then you fly in your wingsuit, and you can… You’re gliding, right? You’re not flying, (0:29:36) Al: ages. And there’s slip streams around the city, so you can go so fast through the city if you catch the right slip stream, and they’ve added in a bunch of stuff. You can surf on the water for a short period of time and then jump back up and stuff like that. There’s so much in… It’s so fun. (0:30:00) Al: It’s just incredible. And there’s also stuff like you might have seen… Have you you haven’t seen any of the NPC conversations. (0:30:06) Al: There’s like full-on full-on 10, 15, 20 minute conversations that these NPCs have. (0:30:07) Micah: I don’t think so. I don’t think I’ve seen any of the NPC stuff or like (0:30:17) Micah: Oh, like, not like cutscenes, it’s just like listening to people. (0:30:18) Al: If you like just drop down onto the street, no, if you just drop down and there’s two people talking, they will have a full-on conversation for 15 minutes about the most random stuff. (0:30:29) Al: But it makes sense. (0:30:30) Al: It’s incredible. (0:30:31) Al: Like there was there’s ones that I’ve seen which is like, you know, people who were on a work site and they were complaining about their boss. (0:30:36) Al: And then there were people who were talking about like their children and then there’s just so many and it’s wild. (0:30:43) Al: I cannot imagine like it just feels like they’ve gotten in some voice actors and said riff on this and they’ve just spent 20 minutes talking about it. (0:30:50) Micah: Yeah, I can imagine that would be the best way to do that too is to just have people like That’s awesome Who’s the is it rocksteady as a developer Oh insomniac, okay (0:30:51) Al: But it’s incredible. (0:30:52) Al: Yeah. (0:30:54) Al: But they’re everywhere. (0:30:57) Al: I don’t understand how they’ve done it. (0:30:59) Al: It’s like so much. (0:31:01) Al: It’s not. (0:31:02) Al: It’s Insomniac. (0:31:06) Al: It’s incredible. (0:31:07) Al: And it’s also they’re doing a Wolverine game as well coming out in a we don’t know when but presumably like five years or something like that. (0:31:10) Micah: Oh, okay, cool. (0:31:12) Micah: Yeah. (0:31:13) Al: Who knows. (0:31:14) Al: It’s made me really excited for that because like I’m just yeah. (0:31:17) Al: Well I say so yeah having so much fun. (0:31:19) Al: And we probably don’t need to get into a huge conversation about this but also been playing the watermelon games. (0:31:26) Al: It’s a week out game or whatever they call it. (0:31:26) Micah: Yep. I think everybody at least has touched it at some point or see. (0:31:28) Al: It’s been good. (0:31:32) Al: If you haven’t played it. (0:31:33) Al: If you haven’t seen it go play it. (0:31:34) Al: Go watch a video of it. (0:31:36) Micah: And it’s like, what’d you say? $2? (0:31:37) Al: Yeah. (0:31:38) Al: Something like that. (0:31:38) Micah: I bought it when I was on the Japanese eShop. (0:31:39) Al: A thousand yen or something. (0:31:40) Micah: So it was like, I don’t know. (0:31:43) Micah: Yeah, it was like 200 yen or something. (0:31:43) Al: I do even know is what that means. (0:31:45) Al: Yep. (0:31:46) Micah: Yeah. (0:31:47) Micah: It was– yeah, it’s very cheap. (0:31:48) Al: Yeah it’s very cheap and loads of fun. (0:31:50) Micah: It’s like $2 on the– (0:31:54) Al: I like I play a couple of times a day. (0:31:56) Al: It’s good fun. (0:31:58) Al: Oh this is. (0:31:58) Micah: very good. Yeah, we there’s not a whole lot to say about watermelon. You drop you drop fruits into a bucket and they combine if you match them and just don’t overflow the bucket and that’s it. Yeah. It reminds me of there’s some like old arcade game I can’t remember what it was where you’d like shoot balls at each other and if you hit the same color balls then they would combine into like. (0:32:01) Al: We talk a little. (0:32:07) Al: Yeah. (0:32:10) Al: It’s like physics version of Candy Crush or whatever. (0:32:15) Al: Or marriage was the marriage marriage games. (0:32:27) Al: Yeah, I think there’s a few, yeah, there’s a few different games that have done this similar sort of thing. (0:32:28) Micah: a different color and it was like that same. (0:32:31) Micah: Yeah. (0:32:34) Al: This just does it really nicely and the physics aspect of it changes the game entirely because like you drop one and it bounces off stuff and you don’t know for certain where it’s going to go. (0:32:45) Al: So it adds a little bit of, you know, just randomness to that as well, which is fun. (0:32:49) Al: Oh my God, this isn’t going to be a short episode, is it? (0:32:51) Micah: No, I guess not. (0:32:52) Al: We’re going to talk about some news after half an hour. (0:32:56) Al: Um (0:32:57) Al: So, first of all we get Disney Dreamlight Valley. Um, so before we get into the brand new news about this, I just need to talk to you Micah. So, had you seen that the game’s no longer going to be free to play? (0:33:08) Micah: I did. You are actually not the only person to have reached out to me after the news dropped to ask me how I felt about it. Well, I mean, I feel like, you know, if I had to pay for it, (0:33:09) Al: How do you feel? (0:33:25) Micah: then everybody else should. I’m just kidding. It’s kind of a weird move to like start something and say like it’s free to play because usually it’s the other it’s the other way around right like something is paid for it’s like a paid experience and then eventually when it’s not performing the way that they want it to anymore then they move it to free to play like that’s usually the way it goes not the other way around where it starts free to play and they’re like actually you know what we’re gonna charge money for this kind of a weird thing but (0:33:30) Al: Justice! (0:33:30) Al: Or it’s going to be free to play, yeah. (0:33:55) Al: Yeah. Well, it’s also a bit weird because it never was and isn’t going to be now free to play. The weird thing is it’s not gone free to play too paid. It’s gone from paid but we’ll be free to play to actually, no, we’re not going to be free to play. (0:34:13) Micah: Yeah, yes, like free to play, but you have to pay for, like, (0:34:17) Micah: stuff to get access to it anyways, like. (0:34:22) Al: It’s wild, it’s weird, it’s weird, but anyway. (0:34:22) Micah: Yeah, it is a weird thing. (0:34:25) Micah: I don’t I don’t really know how I feel. (0:34:30) Micah: Other than that, like it’s it seems like a weird choice for them. (0:34:34) Micah: I now my concern is, are they going to charge me (0:34:34) Al: I mean you must be less frustrated about buying it now. So they’re not. So I guess what I should say, just a quick summary for people who haven’t listened. So the game is going to come out of Early Access on the 5th of December. There will be a new update at that point. We got more details about that. (0:34:42) Micah: again for the actual (0:34:43) Micah: game since everything that I bought was like basically cosmetic stuff and currency will there be an actual okay, all right good (0:35:04) Al: last week, so I’ll detail. We’ll go over that in a minute. But your early access will continue on. And in fact, you will get extra stuff because you were early access. So you will you get like there’s a few extra cosmetics, including you get capybara. So, you know, (0:35:16) Micah: Oh. Okay. (0:35:24) Micah: Oh Now I’m not upset at all I was a little bit upset but now I’m not Yeah I’m not like opposed to that, but I’m curious to see the I know we have a roadmap that we’re gonna look at But I’m curious to see how frequent paid is gonna come into play because that can kind of (0:35:27) Al: here we go. But, but, but. (0:35:34) Al: they are doing paid DLCs, which will (0:35:46) Al: Yeah. Yeah. Yes. Yes. Yeah. Yeah. So a couple small things first. So first of all, the soundtrack for Disney Dreaming Valley is out. You can go get, go stream it or buy it now. So that’s, that’s a thing. I feel like it’s a pretty standard thing for games now. Except Pokemon games. (0:36:03) Micah: That’s also interesting thing, because I don’t know. (0:36:07) Micah: That’s not like, you know. (0:36:10) Micah: Yeah, I suppose so. (0:36:12) Micah: I feel like the standard thing is like, they’re available, (0:36:16) Micah: or like you get the soundtrack with the game or something and not, you know, like, the soundtrack’s out and you can buy it if you want. (0:36:23) Micah: I don’t know, maybe that’s. (0:36:25) Micah: And I don’t know that there was anything really like distinct about the Dreamlight Valley soundtrack that had me like, (0:36:30) Al: No, no, it’s no, it’s no Stardew Valley soundtrack. (0:36:31) Micah: Oh, I got to get this. (0:36:33) Micah: But I don’t know, yeah, that on the other hand outpaid over and over for that. (0:36:36) Al: So the 5th of December update, the 1.0 update, if you will, has been detailed a little bit. (0:36:48) Al: So Jack Skellington will be coming. (0:36:49) Al: Weird that this is coming. (0:36:51) Al: I mean, I guess maybe it makes sense it’s coming between Halloween and Christmas, but I feel like why isn’t this out just before Halloween? (0:36:57) Al: I don’t know. (0:36:58) Micah: You know, I just had this conversation about Nightmare Before Christmas with someone that I work with who said that Nightmare Before Christmas is a Christmas movie and not a Halloween movie and I argued that it’s both. (0:37:12) Al: It’s both. It’s, of course, it’s both, right? (0:37:14) Micah: But then there were other people that agreed with them that said, yeah, it’s more of a Christmas movie than it is a Halloween movie, which like, it’s actually both. (0:37:15) Al: And it… (0:37:16) Al: No. (0:37:18) Al: It’s literally both. (0:37:22) Al: It’s literally both. (0:37:24) Al: This is not a diehard thing, and I’m not going to have that argument, (0:37:27) Al: because my argument about a diehard is, “I don’t care, shut up.” Right? (0:37:31) Al: But, like, this is not… This is literally half Halloween, half Christmas. (0:37:32) Micah: No, this is explicitly bold. (0:37:35) Micah: Yes. (0:37:37) Al: It’s about both holidays. (0:37:40) Al: It just seems like people… (0:37:40) Micah: Thank you, I feel vindicated. (0:37:42) Al: People feel this need to categorise things so that they feel they can watch it at Christmas, right? (0:37:48) Al: And it’s like, you can watch it at Christmas, you can watch it at Halloween. (0:37:53) Al: It’s both. I mean, you can watch it whenever you want, but like, no one’s going to look at it… (0:37:53) Micah: You can watch it whenever you want. Yeah. (0:37:59) Al: I watched it on… I hadn’t watched Nightmare before Christmas, before this year. (0:38:04) Micah: Oh, really? (0:38:05) Micah: Thoughts? (0:38:05) Al: Just hadn’t got around to it, so I watched it a few days before Halloween. Really liked it. (0:38:09) Al: liked it. It was good fun. Good say. I mean, (0:38:12) Al: some of the songs are incredible. It starts out particularly well. Like it’s like comes out of the gate crashing. Like I’m a, it’s really good. Very weird. I enjoyed it. Anyway. (0:38:25) Al: Uh, yeah. So Jax Galton coming to Disney Dreamlight Valley and also multiplayer. So if you really want multiplayer, I’m not going to play multiplayer. Don’t make me play multiplayer. But if you (0:38:36) Micah: I can’t imagine the multiplayer being super smooth based on the gameplay, but I don’t know, maybe. (0:38:45) Al: I feel like it’s going to be basically Animal Crossing multiplayer, like it’s not going to be like Stardew Valley multiplayer or anything like that, it’s going to be visiting someone’s village to see what they’ve done. (0:38:47) Micah: I don’t know. (0:38:49) Micah: Yeah, yeah, that probably. (0:38:54) Micah: Well, because there’s, I mean, they say in the, what’s the wording for that? (0:39:04) Al: enter the valley verse with your friends. Maybe that’s a special place then. (0:39:07) Micah: » See, when I had originally read it, I thought maybe that it was like interacting with Jack Skellington in the Valleyverse with your friends, (0:39:18) Micah: as if you can do whatever that story content is with them, but maybe I just read that (0:39:27) Al: So this update also introduces the highly anticipated multiplayer mode, allowing you and up to three friends to visit each other’s valleys. (0:39:34) Al: Oh, there you go, visit each other’s valleys. (0:39:36) Micah: Okay, yeah. (0:39:36) Al: From showing off your eye for design to checking ScroogeMcDuck’s stock in another v- It’s Animal Crossing. (0:39:38) Micah: Next. (0:39:39) Micah: Yep. (0:39:43) Micah: Okay. (0:39:45) Micah: That I can see a little bit more than like, (0:39:47) Micah: ‘cause when I’d read it, I thought it was, you know, (0:39:50) Micah: you could do story content with your friends, (0:39:52) Micah: and that to me felt like that would be a very not smooth experience. (0:39:56) Al: Yeah, that, yeah. (0:39:57) Micah: But if it’s just like, come check out my valley, (0:39:58) Al: Perhaps more exciting is the fact that the multiplayer mode would continue to evolve over time as new ways to interact with your friends are added in future updates. (0:40:08) Al: Okay, well we’ll deal with them when they come, but yeah, basically the launch version is basically what Animal Crossing does. (0:40:09) Micah: Hmm Yeah when they’re on a When they’re on a content roadmap, then we’ll look at it (0:40:15) Al: Yeah, yeah, yeah, give us the give us the details. (0:40:22) Al: So then we’ve had more information about the paid DLC so (0:40:26) Al: we’ve got a content roadmap with a lot of stuff in this. I’ll link this in the show notes so you can go have a look at it but we have detailed five free updates and three I’m pretty sure three of the same paid DLC updates so this is I think one pack that you pay for and you get these three updates I don’t think these are three separate paid things because it’s all part of one One story, basically. (0:40:50) Micah: Hmm, okay Oh sure (0:40:57) Al: So this paid expansion, which is called a Rift in Time, you visit a place called Eternity Isle, (0:41:05) Al: and you meet Rapunzel, Gaston, and Eve, and go through some adventures with them. And then the spring 2024 says, explore ancient’s landing to uncover more of its secrets and befriend a very lucky villager and you also see (0:41:26) Al: in that picture Gaston, Eve and Rapunzel and then it says some (0:41:29) Micah: Mm-hmm Who do you think the very lucky villagers I? (0:41:34) Micah: Couldn’t figure out from that. I don’t have enough Disney knowledge to based on whatever that door is to maybe look (0:41:41) Al: I don’t know and then summer 2024 it says foil Jafar’s schemes and fix the rift in time so that feels to me like three parts of this one paid day. (0:41:54) Micah: Yeah, that makes complete sense, I think. (0:41:58) Micah: I think that you’re totally right. (0:42:00) Al: Yes, yes, so Jafar being very clearly, he’s the big baddie of this DLC, and that’s interesting. (0:42:00) Micah: And obviously, introduction of Aladdin characters (0:42:13) Al: Interesting that Jafar is the first Aladdin (0:42:15) Micah: And also that it’s not like sticking to one series, like one movie. (0:42:22) Al: Yeah, yeah, yeah. (0:42:24) Micah: It’s like Rapunzel, Gaston, Eve versus Jafar. (0:42:28) Micah: It’s not like. (0:42:29) Al: And one other character, one other person that we don’t know who yet, like wild. (0:42:30) Micah: And yeah, a mystery character. (0:42:37) Al: Oh, yeah, actually, it does say so in these mysterious lands, you will embark on a new main story involving Jafar and the very fabric of time itself taking place across three acts all included in the expansion purchase. (0:42:49) Al: confirmation that those three updates between. (0:42:52) Al: December and summer will be the one purchase, which is thirty dollars, I think. (0:42:57) Micah: It’s not too bad if it’s like a yearly thing, like a yearly expansion purchase or like even, (0:42:59) Al: It’s not it does seem yeah. (0:43:06) Micah: you know, half a year or whatever, which it seems like that probably they’re doing here December 5th to summer 2024. (0:43:15) Micah: It’s like a six month, six months of content for like 30 bucks. (0:43:20) Micah: I guess that’s not too bad. (0:43:22) Al: It’s not terrible. It’s not terrible. We’ll see how it… And I think on top of that they are then obviously doing these other free updates. So obviously we’ve got the the 1.0 release in December which gives you Jack Skellington and the multiplayer and then late winter. It says 2024. It’s a very confusing saying winter 2024. What it means is January or February, right? (0:43:39) Micah: which yeah of 2024 yet. (0:43:46) Al: Yeah, it was just like don’t word it like that. Like this is just whatever. (0:43:52) Al: That is obviously some monster ink related stuff. We’ve got Mike Wazowski and it says scream with excitement as a new realm door opens. And then we’ve got early spring 2024, (0:44:04) Al: a vibrant new villager moves to the valley. I have no idea who… (0:44:07) Micah: Don’t either I was trying to figure that out, but it there’s like there’s like a daisy duck on the front on the like Mast of that ship and I don’t know what that I don’t know if this is like a again, not sure I have the Disney knowledge to know what that’s from but I’m sure it’s from some specific Mickey Mouse movie or you know (0:44:15) Al: Oh yeah, interesting. (0:44:32) Micah: episode or whatever something I’m sure it’s from something really (0:44:32) Al: They’re getting very vague at this point, realistically, right? Because then we’ve got late spring 2024 and it just says, “You don’t find a realm like this every dynasty.” And you’re like, “Oh, for goodness sake, where are we going with this? My word.” Like, someone will know this because there’s some insane fan who knows everything based on… I don’t I don’t know. (0:44:44) Micah: Which like, (0:44:46) Micah: I feel like that’s Mulan. (0:44:53) Micah: Is that not based on the word dynasty? (0:44:57) Micah: I don’t know. (0:45:02) Micah: I feel like that that’s probably Mulan, (0:45:02) Al: Do the flowers relate to that? Like, there’s flowers coming out the door? (0:45:05) Micah: but they’re just doing like, they’re, (0:45:11) Al: I feel like a Taylor Swift fan right now. And then we’ve got… (0:45:18) Micah: ‘Cause the Mulan is set in the northern Wei Dynasty. (0:45:19) Al: Yeah. (0:45:24) Micah: So I don’t know. I don’t know. (0:45:28) Al: And then we’ve got summer 2024, which that’s the princess and the frog. (0:45:32) Al: Right. That picture is the, I can’t remember her name. (0:45:33) Micah: yes. Uh, shoot. I forgot. Tiana. I think maybe, I don’t know what those are, maybe Benet’s, (0:45:35) Al: I’ve never seen it. (0:45:36) Al: Who’s the princess name from Princess and the Frog? (0:45:39) Al: Ba ba ba ba. Tiana. (0:45:42) Al: Good timing there. (0:45:44) Al: Both Googling at the same time. (0:45:51) Micah: which I like the, um, that like French. (0:45:55) Al: the French pastry thing. I think a lot of French stuff is pastry. (0:45:59) Micah: But it’s also like, it’s like a fritter, but it’s like a (0:46:12) Al: So that’s five updates, five free updates in the same time that we’re getting the three parts of the one paid DLC. (0:46:21) Al: So what I do have one small issue still that with this not free to play thing and and having paid DLC is that they’re still going to have their in game currency that you have to pay for as well, which just like you can buy the game, you can buy the DLC and you can also by around the world. (0:46:42) Al: And it just feels like they’re, you know, double dipping there. (0:46:52) Micah: Yeah, I don’t know. I I guess it my first thought was that it feels similar to like I don’t know like destiny or something where it’s like you have a Like expansion that you pay for and then they do like Event stuff throughout that like season quote-unquote like expansion season or it’s free stuff And you have to like still buy the main game and then the expansions (0:47:22) Micah: So like there is precedent for it It just is a really weird move to go from like it’s gonna be free to play - (0:47:30) Micah: It’s not free to play also We’re gonna charge you for it But also there’s gonna be paid expansions for it - like it’s like doubling down on charging for it like Interesting choice, but Especially interesting considering that I don’t feel like it’s a very like widely talked about game I feel like the fan base is… (0:47:52) Micah: …not massive for Dreamlight Valley. (0:47:53) Al: Yeah, I mean, let’s see, like, a lot of that may well be due to being early access, right? (0:47:54) Micah: So it seems like a weird move to like… (0:48:02) Al: And let’s see what happens over the next couple of months, right? Like, there might be a massive push for it, like, you never know what. (0:48:08) Micah: Yeah, I didn’t realize that Gameloft was the developer for it, they are also the developer for Speedstorm, so they must, I don’t know, maybe Disney is just buying them out or something. (0:48:23) Al: Well yeah, I think they’re still doing a lot of other stuff. But it’s interesting that they kept free to play with Speedstorm, and they’ve not done it with this. Well yeah, but it’s out of early access, and it is free to play. Disney Dreamlight Valley has not been, and
Continued from Episodes 99 and 102, Mike and Justin close out the musical history of the developer, Natsume Co. Ltd. After the split between Natsume Co. Ltd. and Natsume Inc, Natsume Co. Ltd. would continue to work on developing games, mostly on the Super NES and eventually handhelds like the Game Boy Color. Here is … Read more "Episode 105 – The Musical History of Natsume Part 3"
Al and Kev talk about all the new Harvest Moon: Winds of Anthos news and try out the original Harvest Moon. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:53: What Have We Been Up To 00:17:35: News 00:45:31: Harvest Moon The Winds Of Anthos Medium Dive 01:09:27: Harvest Moon (SNES) 01:35:23: Outro Links Sprout Valley Release Date Moonstone Island Release Date A Tiny Sticker Tale Release Date Disney Dreamlight Valley Cozy Edition Spirittea Release Date The Wandering Village Birtdahy Update Stardew Valley Cookbook Fogu Winds of Anthos Info Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:01.860] There you go! [00:30.760 –> 00:35.880] Hello farmers and welcome to another episode of the harvest season. [00:35.880 –> 00:37.440] My name is Al. [00:37.440 –> 00:38.920] I’m Kevin. [00:38.920 –> 00:42.000] And we’re here today to talk about Harvest Moon. [00:42.000 –> 00:44.660] Yeah, yeah, living up to the name. [00:44.660 –> 00:45.660] All the Harvest Moon. [00:45.660 –> 00:46.660] Our name, the harvest. [00:46.660 –> 00:47.660] Yeah. [00:47.660 –> 00:50.440] This is our Harvest Moon Bonanza episode. [00:50.440 –> 00:55.920] Yeah, we’re going to the old, the new, the good, the bad, all of it. [00:55.920 –> 00:56.920] Yeah. [00:56.920 –> 00:58.920] And we’ll not tell you which is which yet. [00:58.920 –> 01:05.980] So before we get into that, obviously, transcripts are, as always, available in the show notes [01:05.980 –> 01:07.360] and on the website. [01:07.360 –> 01:09.320] So they’re there if you need them. [01:09.320 –> 01:14.200] Yeah, we’ve got a bunch of news to talk about. [01:14.200 –> 01:21.240] And then we’re going to do a dive into a bunch of information that’s come up on Harvest Moon [01:21.240 –> 01:24.280] Winds of Anthos over the last week. [01:24.280 –> 01:30.620] Coincidentally, this was coincidental, on the week that we decided that we were going [01:30.620 –> 01:37.060] to play the original Harvest Moon, now that it’s out on Nintendo Switch Online. [01:37.060 –> 01:39.680] So we’re going to talk about that at the end as well. [01:39.680 –> 01:46.540] Yeah, that’s gonna, that’s really an interesting timing there, how it all lined up. [01:46.540 –> 01:47.540] It’s amazing. [01:47.540 –> 01:48.540] I love it. [01:48.540 –> 01:52.440] I wish more episodes worked like this. [01:52.440 –> 01:56.080] But before all of that, Kevin, what have you been up to? [01:56.080 –> 01:58.220] Oh, good question. [01:58.220 –> 02:00.160] So I’m doing early plug. [02:00.160 –> 02:04.440] I didn’t talk about last week, but the episodes already out. [02:04.440 –> 02:05.720] Things have been busy over at the other show. [02:05.720 –> 02:11.200] I’m now working with our dear friend Alex on Rainbow Road Radio. [02:11.200 –> 02:15.640] I’ve been play well, not this as much this week, but I’ve been playing a little bit of [02:15.640 –> 02:19.880] Super Mario Sunshine, because we covered that. [02:19.880 –> 02:25.560] There’s a big media episode for you guys to listen if you want to hear my in-depth thoughts, [02:25.560 –> 02:28.080] but my general consensus, I still like the game. [02:28.080 –> 02:29.320] I’m giving it a thumbs up. [02:29.320 –> 02:30.320] Yeah. [02:30.320 –> 02:32.200] Do I get to have feedback on your episode here? [02:32.200 –> 02:33.200] That sounds fun. [02:33.200 –> 02:34.200] Sure. [02:34.200 –> 02:35.200] Yes. [02:35.200 –> 02:36.200] I think it was great. [02:36.200 –> 02:40.320] I will say, I didn’t like the fact that there was a question over whether it was better [02:40.320 –> 02:42.760] or worse than Mario 64. [02:42.760 –> 02:45.000] Mario 64 is terrible. [02:45.000 –> 02:50.040] Mario Sunshine definitely has its issues. [02:50.040 –> 02:53.760] You can tell it’s a 20-year-old game. [02:53.760 –> 02:57.360] You can tell it’s a 20-year-old game, which by the way, it’s insane that something that [02:57.360 –> 03:00.220] looks like that is 20 years old, but that’s just time. [03:00.220 –> 03:04.560] It just keeps moving. [03:04.560 –> 03:06.040] It works both ways here. [03:06.040 –> 03:13.960] GameCube is a weird era because not only does the stuff hold up fairly well 20 years later, [03:13.960 –> 03:22.960] but if you look at what was out five years before, it’s insane, because 64 is not that [03:22.960 –> 03:24.040] far before Sunshine. [03:24.040 –> 03:25.260] It’s crazy. [03:25.260 –> 03:26.260] This is the thing. [03:26.260 –> 03:34.680] If you look at screenshots of Mario 64 next to Mario Sunshine, they look a decade apart. [03:34.680 –> 03:42.680] You can literally see the polygons on him in Mario 64, and in Mario Sunshine, it’s smooth. [03:42.680 –> 03:45.760] If it’s the sort of thing that was released just now, people would be like, oh, it’s a [03:45.760 –> 03:50.160] little bit outdated graphics, but they wouldn’t be like, oh, it’s horrific. [03:50.160 –> 03:52.160] It’s pretty good, still. [03:52.160 –> 03:55.720] You get an indie developer in this day and age who would release it and nobody would [03:55.720 –> 03:59.600] bat an eye, right? [03:59.600 –> 04:00.760] It’s not that far behind. [04:00.760 –> 04:01.760] It’s insane. [04:01.760 –> 04:04.200] Yeah, yeah, definitely. [04:04.200 –> 04:07.760] The biggest thing, I think, as you discussed on the episode, is the camera. [04:07.760 –> 04:08.760] Yeah. [04:08.760 –> 04:09.760] Real issues. [04:09.760 –> 04:10.760] It’s the camera. [04:10.840 –> 04:14.960] The Mario team have figured that out, and the newer games have much better cameras. [04:14.960 –> 04:17.760] Yeah, yeah, they are. [04:17.760 –> 04:23.920] It’d be nice to see that game get a proper remake, not just this weird half port that [04:23.920 –> 04:26.960] they do for the collection or whatever. [04:26.960 –> 04:31.580] I think I’d be fine with, I mean, I get why you would want that, but I think it would [04:31.580 –> 04:37.780] also be fun if they just had the flood in a newer game, because that was what makes [04:37.780 –> 04:39.200] it different, right? [04:39.200 –> 04:40.200] Absolutely. [04:40.640 –> 04:45.960] I know the whole, oh yeah, well, Bowser’s Fury is like the spiritual successor to Sunshine, [04:45.960 –> 04:49.040] and I get why people are saying that, but it’s not the same. [04:49.040 –> 04:51.120] No, absolutely not. [04:51.120 –> 04:58.440] I think it was, getting more in-depth, there was stuff in the code that implied it was [04:58.440 –> 05:03.000] very much more, not just going to be spiritual, it was going to be, they were working on a [05:03.000 –> 05:05.920] Sunshine sequel to some degree, but there’s no flood. [05:05.920 –> 05:08.720] And that’s the thing that makes Sunshine, Sunshine. [05:09.240 –> 05:14.120] It’s built on the same code base, similar in lots of ways, but without the flood, it’s [05:14.120 –> 05:15.120] not the same. [05:15.120 –> 05:17.320] Yeah, you’re super right. [05:17.320 –> 05:22.040] I said like a remake, because I don’t think I will ever see flood come back in a game [05:22.040 –> 05:28.760] in my lifetime, or a new game, let’s say, so that’s why I’m thinking of the remake, [05:28.760 –> 05:30.760] but of course that would be my preference. [05:30.760 –> 05:32.760] I would give for a new flood. [05:32.760 –> 05:34.760] That’d be good fun. [05:34.800 –> 05:42.800] Yeah, and again, a little tidbit from that episode, but there were like, seven? [05:42.800 –> 05:45.800] They originally had like ten different nozzles for flood? [05:45.800 –> 05:46.800] Yeah. [05:46.800 –> 05:51.800] I want to know, oh god, okay, yeah, I’d love to see a sequel with more stuff. [05:51.800 –> 05:52.800] That would be fun. [05:52.800 –> 05:57.240] Yeah, but regardless, Sunshine, that was a good media episode, go listen to it, thank [05:57.240 –> 05:59.720] you for listening, Al. [05:59.720 –> 06:03.720] And actually, I highly recommend the episode that we’ll be releasing, well actually it’ll [06:03.760 –> 06:08.840] probably be out by the time listeners are listening to this, because Mario Wonder, we [06:08.840 –> 06:16.200] got our direct, and so we got the content for you guys, we go in-depth into our thoughts [06:16.200 –> 06:17.200] on Wonder. [06:17.200 –> 06:19.960] This was a good time to start a Mario. [06:19.960 –> 06:28.920] I know, it’s so good, yeah, it was great timing, much like this episode. [06:28.920 –> 06:37.160] But anyways, aside from the Mario life, nothing too crazy, I’ve been Tears of the Kingdoming, [06:37.160 –> 06:39.160] guess what, still good. [06:39.160 –> 06:40.160] Shock. [06:40.160 –> 06:45.920] Yeah, Don-Don’s are cool, I met them, I saved the pirates, no, I killed the pirates and [06:45.920 –> 06:50.320] saved literally another way around. [06:50.320 –> 06:56.960] Other than that, nothing too exciting, Unite, Snap, oh, the Mewtwo raids, I guess we can [06:57.000 –> 07:01.360] talk about that, or Scarlet Violet. [07:01.360 –> 07:10.720] It’s fine, I guess, it happened, I did it, I mean, there’s a whole spiel here I could [07:10.720 –> 07:19.240] go into, but there’s just something about optimizing an event like this, a strategy [07:19.240 –> 07:24.120] so well that it kills the fun for me a little bit. [07:24.600 –> 07:31.840] I get that, I guess the problem is that I think is people’s problem, unless you just [07:31.840 –> 07:40.640] go like, well, the raid can do these 10 different things, and therefore you can’t plan for it. [07:40.640 –> 07:44.680] Unless you do that, I don’t think there’s really a way to not have that happen, because [07:44.680 –> 07:49.960] you have thousands of players who are like, I need to min-max this, I need to figure out [07:49.960 –> 07:52.080] how to solve this. [07:52.080 –> 07:58.840] I find it quite fun to see the crazy strategies, like, oh, why on earth is everybody setting [07:58.840 –> 07:59.840] up electric terrain? [07:59.840 –> 08:03.120] Oh, it’s because apparently electric terrain means you can’t sleep. [08:03.120 –> 08:04.120] Oh, that’s fun. [08:04.120 –> 08:09.560] That’s an interesting one, I did not realize that was a thing, that’s the kind of parts [08:09.560 –> 08:14.320] of the game that I’ve never really been bothered to be interested in because I’m not a competitive [08:14.320 –> 08:15.320] player. [08:15.960 –> 08:23.800] Yeah, and to get, I guess for people who don’t play Pokemon or don’t know, there’s an event [08:23.800 –> 08:28.720] where you team up with three other players and you can fight a big Mewtwo, well not actually [08:28.720 –> 08:31.080] big, but it’s a very strong Mewtwo, right? [08:31.080 –> 08:37.760] And if you happen to have a Mew on you, which they gave out in distribution, or you happen [08:37.760 –> 08:42.200] to have one transferred in for whatever, you get a boost to your Mew, because there’s that [08:42.200 –> 08:47.200] rivalry in Pokemon Mew vs Mewtwo or whatever, and that’s fun and all, right? [08:47.200 –> 08:56.080] And so yeah, so there’s these obviously very efficient strategies to be in the event, but [08:56.080 –> 09:02.880] the real kicker is Mew has the ultimate, or like the poster child for adaptability, can [09:02.880 –> 09:06.160] learn every move, do everything, whatever it wants to, right? [09:06.160 –> 09:13.440] So I would have preferred a weaker Mewtwo where you didn’t have to maximize your strategy [09:13.440 –> 09:20.120] to, because it is a difficult challenge if you don’t know what you’re doing, right? [09:20.120 –> 09:26.560] But if it were so weak that, if it were doable without having to do that, right, where everyone [09:26.560 –> 09:30.840] could just run different things, or you could plan maybe something with your teammates, [09:30.840 –> 09:33.440] where everyone didn’t have to be the same, I think I’d enjoy that more. [09:33.440 –> 09:40.680] But that is, you know, that’s just wishful thinking, Cela V, it’s min-maxing video games, [09:40.680 –> 09:42.880] it’s what you’re going to do. [09:42.880 –> 09:43.880] But that’s what I’ve been up to. [09:43.880 –> 09:44.880] What about you, Al? [09:44.880 –> 09:45.880] What’s going on? [09:45.880 –> 09:50.080] Yeah, well, obviously I was doing the Pokemon raids as well, I quite enjoyed the getting, [09:50.080 –> 09:54.040] I think it took me about four turns, and we finally got a team together that was actually [09:54.040 –> 09:58.200] knew what they were doing, and we still had to do, I think the fun thing about this one [09:58.200 –> 10:01.760] is like, yeah, you have a strategy, but you still have to do it, and you have to do it [10:01.760 –> 10:02.760] well. [10:02.760 –> 10:06.040] So it’s like, you know, it takes the whole, was it five minutes? [10:06.040 –> 10:07.040] Is that how long one is? [10:07.040 –> 10:12.920] It takes almost the entire five minutes to do that, even if you’re doing everything perfectly. [10:12.920 –> 10:18.600] And just seeing like four random people connecting online, not knowing each other, and noticing [10:18.600 –> 10:22.480] what the others are doing, and just adapting to that, and just going, that was really fun, [10:22.480 –> 10:23.480] right? [10:23.480 –> 10:27.800] Because especially in the one that I won, like all four of us set up light screen turn [10:27.800 –> 10:32.640] one, and I was like, Oh, no, it’s just a group full of support Pokemon, we’re gonna lose. [10:32.640 –> 10:37.440] But then it turns out that the other two of the people had leech life, which is the [10:37.440 –> 10:41.640] big, big hair that you have to take it down. [10:41.640 –> 10:46.360] And they just they just started getting to the strategy that would lead them to do the [10:46.360 –> 10:48.680] swords dancing and leech life, blah, blah, blah. [10:48.680 –> 10:58.240] And I had the right moves for both to be support or be technical and the other and so we kind [10:58.240 –> 11:02.480] of me and the other one kind of just tag teamed and it worked really well, which was good [11:03.120 –> 11:08.640] Yeah, see, I’ll say that to like, that sounds pretty fun. [11:08.640 –> 11:12.920] I did mine with a team off the bat of people I was talking to, like I didn’t do with random. [11:12.920 –> 11:17.840] So we got it one and done pretty much we had it on the bat. [11:17.840 –> 11:24.160] But I will say that it is fun, at least even we because with four people, like you said, [11:24.160 –> 11:26.680] there’s there’s different roles and different movesets you can carry. [11:26.680 –> 11:28.480] So there’s a little variability. [11:28.480 –> 11:33.440] And yes, as you could probably pack one of different move to kind of pivot if you need [11:33.440 –> 11:36.880] to in the middle of a battle, which I did as well at some point. [11:36.880 –> 11:39.160] So that that is a little then it’s kind of fun. [11:39.160 –> 11:40.880] And so yeah, I did that. [11:40.880 –> 11:46.600] I’ve obviously been playing some Harvest Moon, original Harvest Moon for the SNES on the [11:46.600 –> 11:47.600] Nintendo Switch. [11:47.600 –> 11:48.600] Of course. [11:48.600 –> 11:52.600] This is my first time playing with these, these virtual console, whatever you don’t [11:52.600 –> 11:53.600] play any of them before. [11:53.600 –> 11:58.060] No, I’ve never, you’ve broken the dam, you’re going to be all in on all of them. [11:58.060 –> 12:01.660] You kind of Yeah, now that I saw. [12:01.660 –> 12:02.660] It’s not too bad. [12:02.660 –> 12:05.780] I’ll probably pick up some of the other ones finally try that Pokemon trading card game [12:05.780 –> 12:06.780] for the game. [12:06.780 –> 12:07.780] Well, that’s so good. [12:07.780 –> 12:10.620] I think I think that has aged really well as well. [12:10.620 –> 12:13.500] Like obviously, the graphics are very clearly Gameboy. [12:13.500 –> 12:19.980] But that’s, that’s like, that’s a style people still do because they like it so much. [12:19.980 –> 12:23.620] And it’s just obviously quite a limited selection of Pokemon and cards. [12:23.620 –> 12:26.500] But the actual the gameplay is solid. [12:26.500 –> 12:28.360] Like the game works really well. [12:28.360 –> 12:32.860] Like I’ve gone back to that game multiple times over the years, which is wild to think [12:32.860 –> 12:34.820] about. [12:34.820 –> 12:39.340] Because card games can be kind of hard to do on like, or easy to mess up. [12:39.340 –> 12:41.300] Let’s say on on a video game. [12:41.300 –> 12:42.300] Yeah. [12:42.300 –> 12:47.540] And so yeah, I am very curious just to see that because yeah, I don’t I hear nothing [12:47.540 –> 12:48.660] but good things about it. [12:48.660 –> 12:54.300] So that’s why I really hope I really want them to bring the sequel, translate the sequel [12:54.300 –> 12:56.100] out because that was Japan only originally. [12:56.100 –> 12:57.100] Yeah. [12:57.100 –> 13:00.460] So I’ve never never played that because I know this fan translations and stuff, but [13:00.460 –> 13:01.460] it’s not. [13:01.460 –> 13:02.460] Yeah. [13:02.460 –> 13:03.460] Yeah, of course. [13:03.460 –> 13:09.260] So, um, and I fell back into Marvel snap, oops. [13:09.260 –> 13:13.100] I think last last week, last week when we were talking, you were talking about Marvel [13:13.100 –> 13:15.480] snap and I was like, oh, I played it for ages. [13:15.480 –> 13:19.900] And then I think you’d mentioned the daily, the daily bonuses we’re getting at that point. [13:19.900 –> 13:20.900] Yeah. [13:20.900 –> 13:23.140] So I went in and got them. [13:23.140 –> 13:30.380] And oops, within the last week, I did the entire season. [13:30.380 –> 13:31.700] So yeah, that was crazy. [13:31.700 –> 13:34.260] Although this is where my complaint about this game comes in. [13:34.260 –> 13:38.940] Yeah, apparently, they don’t give you enough experience in the season pass missions to [13:38.940 –> 13:42.340] get to level 50 in the season pass, which is very annoying. [13:42.340 –> 13:45.940] If that is wild, if you’ve been playing the whole month and doing daily missions most [13:45.940 –> 13:50.460] days and, uh, and that sort of stuff, then you can, you can easily get enough for free, [13:50.460 –> 13:54.660] but not if you just, if you do it all at the end, which is really annoying. [13:54.660 –> 13:58.620] It’s like, I feel like they should, I feel like they should be able if you do every single [13:58.620 –> 14:02.300] season pass mission, I feel like you should be able to get to 50 right. [14:02.300 –> 14:03.440] That’s that. [14:03.440 –> 14:07.660] It’s not like because they clearly, they’ve clearly built it up around that, right? [14:07.660 –> 14:10.880] Because it’s enough to get you to 45, right? [14:10.880 –> 14:14.660] It’s not like it only gets you to 20 and you have to do so much more work to get it. [14:14.660 –> 14:15.660] I didn’t know that. [14:15.660 –> 14:16.660] 45. [14:16.660 –> 14:19.260] Oh, that’s, that’s cold. [14:19.260 –> 14:20.260] Thanks. [14:20.260 –> 14:21.260] Oh, just right. [14:21.260 –> 14:23.880] Oh, that’s, that’s rough. [14:23.880 –> 14:28.340] So I’m trying to decide in the next day, cause I think we’ve got one day left of it. [14:28.340 –> 14:32.900] It’s literally a day and a couple of hours or something to decide if I’m buying the season [14:32.900 –> 14:36.340] pass because I can’t just buy the 10 quid season pass. [14:36.340 –> 14:38.280] You can’t, I can’t do that. [14:38.280 –> 14:42.060] So I’d need to buy the 15 quid one, which gives you the extra 10 levels and would take [14:42.060 –> 14:43.060] me up to 50. [14:43.060 –> 14:44.060] It’s just so annoying. [14:44.460 –> 14:48.420] Well, it sounds like it worked exactly as they planned on you. [14:48.420 –> 14:49.420] They got you. [14:49.420 –> 14:50.420] Yeah. [14:50.420 –> 14:54.060] They got me in with those dailies and then I had was just enough time to get through [14:54.060 –> 14:59.460] all the missions and then be annoyed and have to pay more money is genius. [14:59.460 –> 15:02.420] At the very least, this season passes. [15:02.420 –> 15:03.420] Okay. [15:03.420 –> 15:07.580] It’s at least for me personally, like I’m not, I wouldn’t be weeping if I didn’t get [15:07.580 –> 15:08.580] it. [15:08.580 –> 15:11.700] Next one seems much cooler, but regardless, that’s just a preference thing. [15:11.700 –> 15:12.700] Yeah. [15:12.700 –> 15:13.700] Maybe, maybe I’ll just, I mean, there’s, there’s, there’s. [15:14.340 –> 15:15.860] I mean, the thing is, right. [15:15.860 –> 15:16.980] It’s a good value. [15:16.980 –> 15:17.980] The season pass anyway. [15:17.980 –> 15:18.980] It is a great value. [15:18.980 –> 15:24.100] You get so much gold and you get loads of good stuff. [15:24.100 –> 15:28.580] And so it’s like, it is the best value thing to buy in the game. [15:28.580 –> 15:32.980] And it’s like, I’ve now, I’ve spent a week unlocking basically everything and it’s like, [15:32.980 –> 15:39.180] I can pay 15 quid and get all the, all these 55 levels. [15:39.180 –> 15:42.900] But anyway, whatever I’ll decide tomorrow, how long I’ve got one day? [15:42.900 –> 15:44.420] Time’s good right now. [15:44.420 –> 15:45.420] One day and eight hours. [15:45.420 –> 15:49.700] So I need to, I did basically need to decide by the end of tomorrow cause it flips over [15:49.700 –> 15:50.700] while I’m… [15:50.700 –> 15:53.940] Did you, did you play on PC or just on your phone? [15:53.940 –> 15:55.580] I’ve done about, I’ve done about both. [15:55.580 –> 15:59.780] And so I’ve not played it on PC cause I use, I use a Mac most of the time, but I, on the [15:59.780 –> 16:02.700] Mac you can use the iPad app. [16:02.700 –> 16:06.900] So I’ve been doing it on my phone and, and using the iPad app on, on my, on my computer. [16:06.900 –> 16:08.980] And it’s good fun. [16:08.980 –> 16:13.500] I do kind of want to, I mean, I’m currently on a windows machine, like talking to you, [16:13.500 –> 16:17.740] but this is, recording the podcast is the only thing I use it for. [16:17.740 –> 16:20.060] So I might install it after this and see how it looks. [16:20.060 –> 16:26.420] Cause I know it’s, it’s like widescreen, isn’t it? [16:26.420 –> 16:31.380] It’s weird because like, obviously Marvel Snap is a very mobily mobile game designed [16:31.380 –> 16:33.140] for mobile to fit that phone. [16:33.140 –> 16:34.140] Right. [16:34.140 –> 16:38.760] And so it is wide screen, but like the field of play isn’t that much wider. [16:38.760 –> 16:47.520] It’s still feels very much like they just uncropped the background, but the animations [16:47.520 –> 16:50.720] and all that stuff, it is buttery smooth. [16:50.720 –> 16:52.200] It is pleasing to look at. [16:52.200 –> 16:53.560] So it’s still worth checking out. [16:53.560 –> 16:55.080] Oh, here’s an important question. [16:55.080 –> 16:56.080] It’s on Steam. [16:56.080 –> 16:57.080] That’s how you get it, right? [16:57.080 –> 16:58.080] Yeah. [16:58.080 –> 16:59.760] Does that mean you can play on Steam Deck? [16:59.760 –> 17:01.660] I want to say yes. [17:01.660 –> 17:06.560] So the only, the only thing, the only thing on the compatibility is that it doesn’t use [17:06.560 –> 17:12.400] the, it uses the onscreen keyboard for some things, which is, means it’s not technically [17:12.400 –> 17:15.840] fully compatible, but it does mean it’s completely usable. [17:15.840 –> 17:16.840] Yeah, probably. [17:16.840 –> 17:20.520] Like how often, I mean the only text I think you input is names of decks, right? [17:20.520 –> 17:23.600] When else would you entering text? [17:23.600 –> 17:24.600] I guess so. [17:24.600 –> 17:25.600] Yeah. [17:25.600 –> 17:26.600] That’s pretty much it. [17:26.600 –> 17:27.600] Yeah. [17:27.600 –> 17:28.600] Interesting. [17:28.600 –> 17:29.600] I wonder how it would play on the Steam Deck. [17:29.600 –> 17:32.360] Well, maybe you should let us know next week. [17:32.360 –> 17:33.880] Maybe I should. [17:33.880 –> 17:34.880] Maybe I should. [17:34.880 –> 17:35.880] Okay. [17:35.880 –> 17:36.880] Yeah. [17:36.880 –> 17:38.520] So that’s what we’ve been playing. [17:38.520 –> 17:40.760] Let’s talk about some news. [17:40.760 –> 17:47.720] So first of all, we have three games announcing their release dates over the next month. [17:47.720 –> 17:48.720] Three games! [17:48.720 –> 17:49.720] That’s… [17:49.720 –> 17:50.720] Why? [17:50.720 –> 17:55.680] It’s not like there’s anything else in September you need to worry about. [17:55.680 –> 18:00.300] First up, we have Sprout Valley, which is coming out on the 8th of September. [18:00.300 –> 18:01.680] So that’s just in a few days. [18:01.680 –> 18:04.720] And two days after this episode comes out, that’s Sprout Valley. [18:04.720 –> 18:05.720] Okay. [18:05.720 –> 18:10.360] Before you even describe the game, naming that, that’s a dangerous game and they know [18:10.360 –> 18:11.360] what they’re doing. [18:11.360 –> 18:14.360] Oh, they absolutely know what they’re doing. [18:14.360 –> 18:15.360] That’s bold. [18:15.360 –> 18:20.880] That takes some chutzpah to do an SV with a valley. [18:20.880 –> 18:21.880] It’s not just that. [18:21.880 –> 18:24.280] Stardew Valley was originally called Sprout Valley before. [18:24.280 –> 18:25.280] Was it? [18:25.280 –> 18:26.280] Yeah. [18:26.280 –> 18:27.280] Oh. [18:27.280 –> 18:31.280] So, I don’t know whether they knew that or not, but that is a thing. [18:31.280 –> 18:32.280] Yeah. [18:32.280 –> 18:33.280] So that’s 8th of September. [18:33.280 –> 18:34.960] That one’s coming out. [18:34.960 –> 18:40.520] And then Moonstone Island are coming out on the 20th of September. [18:40.520 –> 18:44.400] Actually, can I back up to Sprout Valley because we’re just listening there, but I just want [18:44.400 –> 18:51.480] to comment like, for people who look at the video, it looks like a Tamagotchi farming [18:51.480 –> 18:52.480] game. [18:52.480 –> 18:53.480] Yeah. [18:53.480 –> 18:54.480] I guess the sprites are kind of Tamagotchi. [18:54.480 –> 18:55.480] Yeah. [18:55.480 –> 18:56.480] I can see it. [18:56.480 –> 18:57.480] It is cute, right? [18:57.480 –> 18:58.480] It is. [18:58.480 –> 18:59.480] Yeah. [18:59.480 –> 19:00.480] I will say that it looks very cute. [19:00.680 –> 19:01.680] Yeah. [19:01.680 –> 19:02.680] Moonstone Island. [19:02.680 –> 19:03.680] That’s a thing. [19:03.680 –> 19:04.680] Yeah. [19:04.680 –> 19:05.680] Moonstone Island, 20th of September. [19:05.680 –> 19:08.560] Do I want to complain about the summer thing? [19:08.560 –> 19:09.560] I don’t know. [19:09.560 –> 19:10.560] Yes. [19:10.560 –> 19:11.560] September’s not summer. [19:11.560 –> 19:12.560] Yeah. [19:12.560 –> 19:16.960] So they’re like, oh, we said we’re going to release in the summer, and it’s technically [19:16.960 –> 19:22.080] still summer on the 20th of September, and I’m like, if you’re going to go into technically, [19:22.080 –> 19:28.440] if you’re going to go, oh, okay, then I’m going to technically right back at you. [19:28.440 –> 19:32.000] Summer doesn’t have a universally defined, and no, I’m not talking about Northern Hemisphere [19:32.000 –> 19:33.080] and Summer of the Hemisphere. [19:33.080 –> 19:38.680] If we just talk about this Northern Hemisphere, there is no universally defined definition [19:38.680 –> 19:41.440] of summer. [19:41.440 –> 19:42.440] There are, there is like- [19:42.440 –> 19:49.040] Actually, the Equinox is on September 21st, whatever date it is, I don’t remember. [19:49.040 –> 19:50.040] This is the thing, right? [19:50.040 –> 19:52.240] Like, it’s people are like, oh, well, it’s still technically summer. [19:52.240 –> 19:55.000] It’s like, depends on your definition of summer, right? [19:55.000 –> 20:01.000] There’s the astronomical definition of summer, which, yes, does end on the 23rd of September [20:01.000 –> 20:02.120] this year, right? [20:02.120 –> 20:06.940] So yet, sure, it would be under that definition of summer. [20:06.940 –> 20:11.980] But there’s also the meteorological season, which has already ended. [20:11.980 –> 20:15.140] The 31st of August was the last day of summer in that season. [20:15.140 –> 20:19.660] And then that’s not to mention there’s the lesser used Celtic season, also sometimes [20:19.660 –> 20:24.460] named the solar season, which we, you know, defining the seasons by the sun is a crazy [20:24.460 –> 20:26.540] idea, right? [20:26.540 –> 20:28.700] Which does May through July. [20:28.700 –> 20:35.100] So if you’re going to start saying, oh, it’s technically summer, I’m gonna say, well, technically, [20:35.100 –> 20:38.540] it depends on your definition, so. [20:38.540 –> 20:46.540] So regardless of when it’s, it’s not releasing in summer, I don’t care what they say. [20:46.540 –> 20:51.820] People don’t remember, it’s, this is monster collecting card is farming, there’s a lot [20:51.820 –> 20:52.820] of things going on. [20:52.860 –> 21:02.700] It’s a monster collection farming game on like floating islands in the sky. [21:02.700 –> 21:05.420] There’s a lot going on. [21:05.420 –> 21:06.420] There’s a lot. [21:06.420 –> 21:12.420] I mean, to me, it does look like it could be a lot of fun, but I need to play it to [21:12.420 –> 21:13.420] see. [21:13.420 –> 21:14.420] Yeah. [21:14.420 –> 21:17.020] I can’t remember whether this one is one of the ones I kickstarted or not. [21:17.020 –> 21:21.540] I don’t. [21:21.580 –> 21:26.860] When you do so many things like this, sometimes it’s hard to stand out because it has all [21:26.860 –> 21:30.580] the buzzwords or whatever. [21:30.580 –> 21:35.940] But that said, looking at the trailer, there is, oh my gosh, they even have romancing, [21:35.940 –> 21:36.940] don’t they? [21:36.940 –> 21:37.940] Oh, yup. [21:37.940 –> 21:38.940] Yup. [21:38.940 –> 21:39.940] You’re going to go on a date there. [21:39.940 –> 21:40.940] Oh, goodness. [21:40.940 –> 21:41.940] On the sky islands. [21:41.940 –> 21:46.060] You got to go on dates in the sky islands. [21:46.060 –> 21:50.180] See what they should have done was just focused on their little monster designs are quite [21:50.180 –> 21:51.180] fun. [21:51.340 –> 21:53.700] There’s a very tall like tree log guy. [21:53.700 –> 21:57.260] There’s a cool robot golem you fight. [21:57.260 –> 21:59.780] There is, they put a lot of care into the game. [21:59.780 –> 22:00.780] I’ll say that. [22:00.780 –> 22:01.780] Right. [22:01.780 –> 22:02.780] Yeah. [22:02.780 –> 22:11.020] Whether I don’t know if other directions they wanted to go to and was the best call. [22:11.020 –> 22:12.980] They are putting effort into it. [22:12.980 –> 22:13.980] Yeah. [22:13.980 –> 22:21.780] Also I do like, I am, I like the card battle menu where you pick a card to do it and tag [22:21.780 –> 22:23.300] it even if it’s just flavor. [22:23.300 –> 22:24.340] I like it. [22:24.340 –> 22:29.900] It’s a nice looking thing, but, but yeah, you can look at your, look at the trailer [22:29.900 –> 22:32.900] yourself and decide if you want to pick it up on September 20th. [22:32.900 –> 22:38.140] But yeah, it does, it does feel a lot like it’s the, oh, we’re wanting this game to be [22:38.140 –> 22:42.660] five different games in one and that can work and sometimes it doesn’t work. [22:42.660 –> 22:46.980] So we’ll, we’ll see whether this one works or not. [22:46.980 –> 22:48.420] This one, I didn’t kickstart it. [22:48.420 –> 22:50.940] I don’t know whether it was a kickstarter or not, but I didn’t. [22:50.940 –> 22:52.700] I didn’t kickstart it. [22:52.700 –> 22:54.140] I did kickstart Sprout Valley. [22:54.140 –> 22:56.140] So I’ve got that coming. [22:56.140 –> 22:57.140] Yes. [22:57.140 –> 22:58.140] Free game. [22:58.140 –> 23:05.680] And the third game that’s announced its release date is A Tiny Sticker Tale. [23:05.680 –> 23:10.220] This is the one, I mean, it’s not really a Cottagecore game, but it is by the developers [23:10.220 –> 23:11.220] of Lonesome Village. [23:11.220 –> 23:12.220] So that’s why I’m mentioning it. [23:12.220 –> 23:15.220] I mean, it has the vibes. [23:15.220 –> 23:16.220] Yeah. [23:16.220 –> 23:17.220] Yeah. [23:17.220 –> 23:18.220] Yeah. [23:18.220 –> 23:19.220] Yeah. [23:19.220 –> 23:22.440] I think that would be what some people would call a cozy game, not necessarily a cottage [23:22.440 –> 23:23.860] core game. [23:23.860 –> 23:30.620] If we want to get into these definitions, we don’t want to get into these definitions. [23:30.620 –> 23:32.940] If we wanted to, that’s what I would say. [23:32.940 –> 23:33.940] Okay. [23:33.940 –> 23:37.260] So, um, but yeah, this is from Lonesome Village. [23:37.260 –> 23:41.460] We covered that game a while back, Johnny and I, they’re the Mexican developers. [23:41.460 –> 23:45.680] So of course I’m going to probably get this game regardless and support them. [23:45.680 –> 23:50.860] I will say, I don’t know what the Lonesome Numbers Village were, but this looks like [23:50.860 –> 23:55.440] they got a little more, uh, a little more love when maybe they had a little bit more [23:55.440 –> 23:57.140] money for some production value. [23:57.140 –> 23:58.140] Yeah. [23:58.140 –> 23:59.140] Yeah. [23:59.140 –> 24:00.140] Yeah. [24:00.140 –> 24:03.020] So for people who may not remember, Lonesome Village was essentially a puzzle collection [24:03.020 –> 24:04.020] of games. [24:04.020 –> 24:05.020] They’re very good. [24:05.020 –> 24:06.020] Good one. [24:06.020 –> 24:09.020] Um, like, uh, all sorts of different types of puzzles and whatnot. [24:09.020 –> 24:13.660] This one, you’re going through an adventure sort of thing. [24:13.660 –> 24:16.620] And as the name implies, tiny sticker tale. [24:16.620 –> 24:20.380] You’re using stickers to actually put stuff, like you put a sticker of a bridge to make [24:20.380 –> 24:21.380] a bridge. [24:21.380 –> 24:23.380] Um, it’s actually a clever, cute idea. [24:23.380 –> 24:24.380] Yeah. [24:24.380 –> 24:25.380] Yeah. [24:25.380 –> 24:30.620] And it’s on this, it’s really small levels, um, where you’re basically getting from one [24:30.620 –> 24:34.020] side to the other using stickers as a kind of, it’s again, puzzle-y, right? [24:34.020 –> 24:36.740] They clearly love their puzzle games, which is totally fun. [24:36.740 –> 24:41.220] Um, and what I really like about what they’ve done is it’s, it’s, it’s the same art style. [24:41.220 –> 24:45.380] And I don’t know if any of the characters are exactly the same, but like it’s clearly [24:45.380 –> 24:49.100] leaning into its strongest thing, which is the art style. [24:49.100 –> 24:50.100] It’s super cute. [24:50.100 –> 24:56.220] And I like when they can do that and it works well because then you’ve got a love of consistency [24:56.220 –> 24:59.420] across multiple games, which is good fun. [24:59.420 –> 25:07.220] And also their art style works really well for stickers actually, so, um, yeah, it goes [25:07.220 –> 25:08.220] great. [25:08.220 –> 25:11.360] Cause it’s like all, they’re all kind of like 2D sprites on the world. [25:11.360 –> 25:16.100] They’re big, bold shapes, round cartoons. [25:16.100 –> 25:17.820] So it works great. [25:17.820 –> 25:23.900] Um, and it looks like you can just spit ball, I haven’t read anything, I’m just off this [25:23.900 –> 25:24.900] one trailer. [25:24.900 –> 25:28.740] It looks like you can even decorate a little house or something with your stickers and [25:28.740 –> 25:29.740] that’s nice. [25:29.740 –> 25:30.740] Yeah. [25:30.740 –> 25:31.740] Um, which is good. [25:31.740 –> 25:36.740] I don’t think we see enough stickers in video games like gameplay wise, like actually doing [25:36.740 –> 25:37.740] something with them. [25:37.740 –> 25:38.740] Yeah. [25:38.740 –> 25:42.460] Last one I can think of was that Paper Mario game and that one did not work well with stickers. [25:42.460 –> 25:45.220] Um, yeah, it’s quite clever what they’ve done here, right? [25:45.220 –> 25:47.180] Cause they’ve made the whole game play about stickers. [25:47.180 –> 25:48.180] Yeah. [25:48.180 –> 25:50.460] Of course you can then use that as a collection and base thing as well. [25:50.460 –> 25:55.020] And it’s still, uh, it’s not one of these things where your collectible is, as I’ve [25:55.020 –> 25:59.420] said multiple times before, where your collectible is just the same identical thing a hundred [25:59.420 –> 26:00.420] times. [26:00.420 –> 26:01.420] You’re getting different ones. [26:01.420 –> 26:06.380] So the collection becomes its own fun thing rather than just a thing to complete. [26:06.380 –> 26:07.380] You know? [26:07.380 –> 26:08.380] Yep. [26:08.380 –> 26:14.060] Actually I should, uh, I should, that reminds me of a very, uh, personal experience. [26:14.060 –> 26:17.340] So I buy card games and whatnot, right? [26:17.340 –> 26:18.340] Um, yeah. [26:18.340 –> 26:23.260] I buy like, I mostly do it for playing the games, but every now and then I’ll buy something [26:23.260 –> 26:27.580] like, I enjoy collecting, I don’t go after sets, but people do that. [26:27.580 –> 26:28.580] Right. [26:28.580 –> 26:30.980] But you know, the only kicker is, well, the best thing you can do is like put it in a [26:30.980 –> 26:31.980] binder or whatever. [26:31.980 –> 26:32.980] Right. [26:32.980 –> 26:35.740] Like it’s a, it’s a little hard to display or whatever. [26:35.740 –> 26:39.740] But anyways, the point I’m trying to say is back when I was younger though, in, in Mexico, [26:39.740 –> 26:44.900] I lived in Mexico for a little while, um, appropriate for this discussion, um, they [26:44.900 –> 26:50.580] would, one of the things that was hot for the kids or whatever, you could buy similar [26:50.580 –> 26:52.420] to cards, but they were stickers. [26:52.460 –> 26:55.300] Um, and there were like different things and you could buy sticker books and you could [26:55.300 –> 26:57.900] like place your stickers on in the books and stuff like that. [26:57.900 –> 27:01.500] Like I had a Dragon Ball sticker book that I fondly remember. [27:01.500 –> 27:03.580] Um, so yeah, good, good stuff. [27:03.580 –> 27:05.420] This uh, it leans into that. [27:05.420 –> 27:06.420] Stickers are fun. [27:06.420 –> 27:07.420] Yeah. [27:07.420 –> 27:08.420] Good fun. [27:08.420 –> 27:10.500] October 4th, that’s the fourth. [27:10.500 –> 27:11.500] Is that the right date? [27:11.500 –> 27:12.500] Yes. [27:12.500 –> 27:13.500] Tiny little sticker, tiny sticker tale. [27:13.500 –> 27:14.500] That’s the one. [27:14.500 –> 27:17.940] October 4th on Steam and Switch again, doing that, uh, dual release like they did for Lonesome [27:17.940 –> 27:18.940] Village. [27:18.940 –> 27:19.940] Very good for them. [27:19.940 –> 27:20.940] Cool. [27:20.940 –> 27:21.940] Yep. [27:22.460 –> 27:23.460] Cool. [27:23.460 –> 27:27.460] So that’s the three new releases over the next month and just a very, very fast rundown [27:27.460 –> 27:29.140] of September. [27:29.140 –> 27:34.780] We have Rune Factory 3 Special is out now, it came out yesterday when this episode comes [27:34.780 –> 27:35.780] out. [27:35.780 –> 27:38.860] Fae Farm and Sprout Valley, both on the 8th of September. [27:38.860 –> 27:41.420] Moonstone Island on the 20th of September. [27:41.420 –> 27:45.660] Monechos Night Market, Harvest Moon, The Winds of Anthos and Paleo Pines, all on the 26th [27:45.660 –> 27:49.860] of September and Wildmender on the 28th of September. [27:50.780 –> 27:51.780] Boy. [27:51.780 –> 27:59.780] I don’t, obviously the cottagecore space isn’t, uh, how should I put this, right? [27:59.780 –> 28:04.300] It’s maybe not as well defined or cutthroat as other spaces, right? [28:04.300 –> 28:05.300] Because like… [28:05.300 –> 28:10.540] Sure, but I mean, none of those, I have not taken any, like I know that sometimes I’m [28:10.540 –> 28:14.940] like, oh, it’s not really like, you know, sticker tale, whatever, but like that list, [28:14.940 –> 28:16.700] they’re all farming games. [28:17.660 –> 28:23.340] Like there’s, there’s no, no end, artistic license taken with them. [28:23.340 –> 28:34.300] The three big games on the one day on the 26th, whatever you said, that’s ooh, somebody’s [28:34.300 –> 28:35.900] gloves were thrown down. [28:35.900 –> 28:39.620] They like, they, the gauntlet was thrown. [28:39.620 –> 28:47.100] They, Paleo Pines looked at Monecho and then called them out. [28:47.100 –> 28:50.500] But you know, at the end of the day, Monechos Night Market is all that matters, so, you [28:50.500 –> 28:51.500] know. [28:51.500 –> 28:52.500] Yeah. [28:52.500 –> 28:57.260] It’s funny because I noticed today that apparently Winds of Anthos, I hadn’t noticed, doesn’t [28:57.260 –> 29:02.100] come out on the same day in Europe, it’s coming out like a week and a half later. [29:02.100 –> 29:04.860] And I was like, oh no, that’s really annoying. [29:04.860 –> 29:09.100] But then I realized, I’ll just, I’ll just be playing Monechos Night Market for that [29:09.100 –> 29:10.100] week anyway. [29:10.100 –> 29:11.100] Exactly. [29:11.100 –> 29:17.100] And we’re doing the Monechos Night Market episode first, because Micah’s busy. [29:17.100 –> 29:21.140] So it all works out anyway. [29:21.140 –> 29:22.140] All good. [29:22.140 –> 29:26.540] I am totally fine with that, but we’ll talk about Winds of Anthos later. [29:26.540 –> 29:27.540] Right. [29:27.540 –> 29:28.540] More news. [29:28.540 –> 29:31.660] We’ve got Disney Dreamlight Valley have announced their Cozy edition. [29:31.660 –> 29:38.780] I like the, I like the implication that the other versions of this game are not cozy. [29:38.780 –> 29:43.960] I will say something, some of those, that game gets, if you think about it, it gets [29:43.960 –> 29:44.960] dark. [29:44.960 –> 29:45.960] It’s like, it does. [29:45.960 –> 29:46.960] It’s raw. [29:46.960 –> 29:47.960] It does. [29:47.960 –> 29:50.180] So the Cozy edition doesn’t come with any of the dark stuff. [29:50.180 –> 29:51.180] It’s just cozy. [29:51.180 –> 29:52.180] No. [29:52.180 –> 29:53.180] No. [29:53.180 –> 29:54.180] Everyone’s not dead from the evil vines. [29:54.180 –> 29:56.380] This is a little bit funny, right? [29:56.380 –> 30:01.900] Because it’s a, it’s a physical case you’re getting, but with a download code. [30:01.900 –> 30:05.740] Oh, don’t you love it when they do that? [30:05.740 –> 30:09.060] But you also get a sticker set, a sticker sheet. [30:09.060 –> 30:11.460] Do you know about Fallout 76? [30:11.460 –> 30:17.620] I mean, about the game or like the physical, the physical, the physical edition of Fallout [30:17.620 –> 30:18.620] 76. [30:18.620 –> 30:19.900] No. [30:19.900 –> 30:20.900] Was that the same thing? [30:20.900 –> 30:28.260] It was a similar thing, but the download code, they actually put a paper disc in the CD slot [30:28.260 –> 30:34.100] to say download it. [30:34.100 –> 30:36.280] It’s just salt in the wound. [30:36.280 –> 30:38.860] That’s that was uncalled for. [30:38.860 –> 30:43.320] By the way, Nintendo, make your Switch 2 cases, make them smaller, please. [30:43.320 –> 30:44.320] They’re still too big. [30:44.320 –> 30:45.320] Right? [30:45.320 –> 30:46.320] Why did they get tall? [30:46.320 –> 30:47.320] Right? [30:47.320 –> 30:51.460] The case, the cartridge is smaller than the 3DS one, but the case got really tall. [30:51.460 –> 30:52.460] That is real. [30:52.460 –> 30:53.460] What’s that about? [30:53.460 –> 30:55.600] It got thinner, but taller. [30:55.600 –> 30:58.900] It’s like, they’re like, we need to use the same amount of plastic. [30:58.900 –> 31:00.700] It’s I don’t, I don’t get it. [31:00.700 –> 31:03.220] Like I, you know what? [31:03.500 –> 31:07.460] That is, I want to know the thought process to get there. [31:07.460 –> 31:12.860] I suspect it was to make it the same height as the Xbox and PS5 ones because it is now [31:12.860 –> 31:13.860] the same height as them. [31:13.860 –> 31:14.860] I think. [31:14.860 –> 31:15.860] Is it? [31:15.860 –> 31:16.860] I think so. [31:16.860 –> 31:17.860] I need to double check. [31:17.860 –> 31:18.860] Have I got one? [31:18.860 –> 31:19.860] I’ve got PS3. [31:19.860 –> 31:20.860] It’s PS4 and 5. [31:20.860 –> 31:23.420] Are they the same size as PS3 or are they taller? [31
En este programa estaremos conversando sobre Tokkyu Shirei Solbrain tambien conocido por muchos como Shatterhand, titulo que fue desarrollado por la legendaria compañia Natsume, misma que nos entrego los titulos basados en la saga Mighty Morphin Power Rangers. Este titulo concretamente esta basado en una serie tokusatsu del mismo nombre emitida por alla por 1991 / 1992. Desgraciadamente para la localizacion occidental de este juego se hicieron varios cambios en su contenido, desde la portada, pasando por la historia, protagonista e incluso algunas etapas y sprites de enemigos. Lo positivo es que independiente de la version que llegues a jugar, esta entrega logra brillar por merito propio, ya que mas alla de lo tradicional de su jugabilidad, es un juego que logra atraparte de principio a fin gracias a su apartado grafico y sonoro.
Continued from Episode 99, Mike and Justin hit the dusty trail of Natsume's musical history for a second time to uncover the North American-based publishing (and sometimes development) side of the company. Splitting from Natsume Co. Ltd. in 1995, Natsume Inc. began publishing a wide variety of games mostly in North America. From tales of … Read more "Episode 102 – The Musical History of Natsume Part 2: Natsume Inc."
Al and Jonnie go through all the news from the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:49: What Have We Been Up To 00:09:37: News 00:10:44: Releases 00:27:14: Updates And DLC 00:31:33: Other Info 00:42:43: News Games 00:46:27: Summary 00:48:14: Outro Links Wholesome Direct Videos from Wholesome Games Original Harvest Moon on Switch One Lonely Outpost Early Access One Lonely Outpost New Trailer Fae Farm Release Date My Time at Sandrock Release Date Moonstone Island Release Window Smushi Come Home Paleo Pines New Trailer Disney Dreamlight Valley Update Spirit of the Island: Beach Resort Orange Season Frostfall Update Grimoire Groves Kickstarter Fields of Mistra Gourdlets Farming Simulator Tyres Garden Buddies Bubblegum Galaxy Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:09.000] Theme song. [00:31.000 –> 00:36.000] Hello, farmers, and welcome to another episode of The Harvest Season. [00:36.000 –> 00:38.000] My name is Al. [00:38.000 –> 00:40.000] And my name is Jonny. [00:40.000 –> 00:46.000] And we’re here today to talk about games. So many, so many, many, many, many games. [00:49.000 –> 00:53.000] There’s too many games, Al. Too many games. [00:53.000 –> 01:01.000] So many games. We were talking before we recorded that the problem is that the games are almost all good-looking games. [01:01.000 –> 01:06.000] So it’s not like they’re all terrible-looking games, because if they were all terrible-looking games, we could just ignore them. [01:08.000 –> 01:15.000] Yeah, no, there’s a lot of really good-looking games, and I feel like I’m going to get sucked into a, you know, world of these games. [01:15.000 –> 01:18.000] And I don’t have time, Al. I just don’t have time. [01:18.000 –> 01:20.000] I know, I know, I know. [01:20.000 –> 01:25.000] Alright, well, speaking of not having time, let’s get on with the show. [01:25.000 –> 01:30.000] Listeners, well, listeners, I shouldn’t say listeners, because I’m talking about the transcripts now. [01:30.000 –> 01:37.000] People who need the transcripts for any reason, they are available and shown on the website, so go get them if you need them. [01:37.000 –> 01:43.000] Today, our main topic is just news, because there’s so much of it. [01:43.000 –> 01:48.000] We are recording this a couple of hours after the Wholesome Direct came out, so there’s a bunch of news from that. [01:48.000 –> 01:53.000] And there was just a lot of news for a week anyway, right? There’s been a lot of news this week. [01:53.000 –> 01:59.000] I don’t know, oh wait, no, I do know why, because apparently it’s Summer Game Fest, so that’s why there’s all the news. [01:59.000 –> 02:06.000] Look, I know people love these big things, but like, oh my word, could we spread it throughout the year a little bit more? [02:06.000 –> 02:08.000] This is just too much for one week. [02:08.000 –> 02:16.000] It’s way too much. And I think one of my takeaways from the Wholesome Direct is I actually feel like it does a disservice to all of these small, great games. [02:16.000 –> 02:23.000] Because I’m sure there are some great games that we will not talk about today, because there’s just too many for us to keep in our heads. [02:23.000 –> 02:31.000] Yeah, I agree. I don’t know what a good way to do it is, like, that’s probably not my job, but it just, yeah, I agree. [02:31.000 –> 02:36.000] Like, there are so many, by the end of it, when they did their montage, I was just kind of glazed over going, [02:36.000 –> 02:41.000] yeah, sure, looks good, don’t know what, I don’t have the energy to look into that game just now. [02:42.000 –> 02:48.000] You know, I looked into all of the farming game specific ones, but anyway, we’ll get into that when we get into it. [02:48.000 –> 02:51.000] Before that, Johnny, what have you been up to? [02:51.000 –> 02:57.000] Well, and I think our greenhouse episode on this game just dropped, but just Zelda. [02:57.000 –> 03:03.000] Last night, or yesterday, I came to the realisation that I was kind of hitting the point where I was like, [03:03.000 –> 03:11.000] ooh, I might be wanting to play some other things, and unlike Breath of the Wild, I kind of want to see where this story’s going, [03:11.000 –> 03:16.000] so I’m just going to main line the story, and yesterday I did finish the main story, [03:16.000 –> 03:25.000] and the ending of that game is just, like, peak video game nonsense that I don’t really recall from the ending of a video game, [03:25.000 –> 03:31.000] like, doing it that well in a long, long time. Maybe ever. It was excellent. [03:31.000 –> 03:39.000] I love Zelda, I love the way that game ended, I love everything about this game. It is freaking awesome. [03:39.000 –> 03:47.000] Yeah, I agree. I also finished it yesterday, and we’ll not spoil it, obviously, but I felt, personally, with Breath of the Wild, [03:47.000 –> 03:53.000] that the biggest lacking thing in it was the end story. To me, it just felt a bit meh. [03:53.000 –> 04:02.000] It was kind of like, oh, battle! Oh, wait, now he’s massive! Go shoot him! None of it really made any sense. [04:02.000 –> 04:09.000] Whereas, I think in this one, it felt very tied into all of the story you’ve kind of gone through, [04:09.000 –> 04:15.000] and when certain things happen at the end, you’re like, of course that makes sense, of course that was going to happen, [04:15.000 –> 04:22.000] and then how that then led into the final part of the final battle was really good. It kind of balanced things. I really liked it. [04:22.000 –> 04:29.000] I really liked it as well. There was one giant plot hole, which was kind of always going to be there, that really annoys me, [04:29.000 –> 04:37.000] but other than that, I thought it was awesome, and it kind of makes me want to see the team that did Breath of the Wild and Tears of the Kingdom [04:37.000 –> 04:47.000] do a smaller, more story-focused style game now, because after Breath of the Wild, I was like, I just want them to do big open world stuff, [04:47.000 –> 04:53.000] because clearly that’s what they’re good at, but this one was like, oh, they can also do just really good traditional gameplay. [04:53.000 –> 05:02.000] Yeah, I think it’s interesting, because it’s really hard to do a good open world story, because you can’t rely on anybody doing anything. [05:02.000 –> 05:10.000] Once you’ve done the tutorial, all bets are off. You could be coming to that last bit without having anything else before, [05:10.000 –> 05:20.000] and I want to watch the cutscenes for if you haven’t done certain things in the game, because obviously I’ve done almost everything. [05:20.000 –> 05:25.000] I haven’t done all of the side quests, and I obviously haven’t done all the Korok seeds, but I’ve done everything else. [05:25.000 –> 05:35.000] I’ve done all of the story bits, and I’ve done all of the shrines, and all of that sort of stuff, and I’ve done more than 50% of everything except the Korok seeds, [05:35.000 –> 05:45.000] and so it’d be interesting to see how that story changes if you haven’t done certain, but I feel like most of that would still make sense to you. [05:45.000 –> 05:50.000] You wouldn’t understand why certain things happen necessarily, but it’s not like, oh, that makes no sense. [05:50.000 –> 05:58.000] You’re like, okay, that’s a thing that apparently happens. Fine, whatever. Suspension of disbelief, I don’t need to care why that happens. [05:58.000 –> 06:01.000] It’s really hard to talk about this without making specifics, so let’s move on, shall we? [06:01.000 –> 06:07.000] I haven’t played anything else, because yesterday my Switch broke, and I’m very sad about that. [06:07.000 –> 06:17.000] I do have multiple Switches, so I can play games on other Switches, but I’m just a bit down about my Switch breaking yesterday, because all my Pokémon saves are on that Switch, [06:17.000 –> 06:19.000] and I really hope I don’t lose them all. [06:19.000 –> 06:21.000] Is it like a big break, or…? [06:21.000 –> 06:29.000] So I think, according to the error that shows on screen, all my Googling says that it is just an issue with the USB port, [06:29.000 –> 06:34.000] and they should just be able to hotswap out the USB port, and it should all just work. [06:34.000 –> 06:43.000] But, as with everything, you never know what’s happening under there, and I have heard of people sending in Switches to get fixed, and it comes back with the memory wiped, [06:43.000 –> 06:49.000] which would be very sad. Very, very sad, because I would lose all of my Pokémon games except Sword and Brilliant Diamond. [06:49.000 –> 06:53.000] Everything else would be gone on the Switch, so I would be very sad if that happened. [06:53.000 –> 06:54.000] Yeah, that would suck. [06:54.000 –> 06:55.000] Especially… [06:55.000 –> 06:57.000] Of all of the games to keep. [06:57.000 –> 06:58.000] Oh, I know. [06:58.000 –> 07:12.000] I guess I can’t get into a rant about this just now, but I’m going to, because I cannot comprehend why they think that the miniscule risk of people cheating in the game by cloning things through the save state, [07:12.000 –> 07:20.000] is more important than literally losing about 600 hours combined of Pokémon games that would happen. [07:20.000 –> 07:26.000] And I’m not going to go and redo all of them, because I do not have the time or the energy to do all of that, [07:26.000 –> 07:30.000] and it’s just going to mean that I’m going to be really disappointed for the rest of this generation, [07:30.000 –> 07:36.000] because, yeah, sure, I’ll probably play one of the games to get back into Endgame so I can do the things and do the DLC, [07:36.000 –> 07:45.000] but I will not end up enjoying it as much as I would if I had the saves that I have spent 150 hours playing since release, right? [07:45.000 –> 07:49.000] It just, it boggles the mind that they think that’s okay, but anyway, whatever. [07:49.000 –> 07:56.000] But you see, Elle, they’ve done such a good job of stopping them duplicating Pokémon in all other ways. [07:56.000 –> 08:01.000] This is the thing! It’s so easy to do these things! [08:01.000 –> 08:09.000] It’s so annoying, and it’s literally only Pokémon, right? Because even Animal Crossing has a way to back up the save, right? [08:09.000 –> 08:16.000] If I lose that, I can get that back, and every other game I have on the Switch is backed up to Nintendo Switch Online. [08:16.000 –> 08:22.000] I pay a service to do this, and I can’t use it for the game that matters most to me! [08:22.000 –> 08:31.000] And even, like, they have Pokémon Home, right? Surely it’s not that difficult to even back up the cloud save into maybe a space like Home, right? [08:31.000 –> 08:36.000] Which has all of the Pokémon and stuff anyway. I don’t know. There’s, yeah, I’m with you. There’s so many ways to do it. [08:36.000 –> 08:40.000] They could absolutely do it, because with Animal Crossing, the way it works, right, is you go, [08:40.000 –> 08:44.000] oh, I have lost my Switch or whatever, and then they give you a way to download it, right? [08:44.000 –> 08:48.000] It’s not just default, or I can do it whenever I want. You could absolutely do that. [08:48.000 –> 08:53.000] Go like, oh, these are backed up, but you can only access them by emailing us and saying, [08:53.000 –> 08:57.000] yes, my Switch broke. It was wiped. Can I please get my saves? [08:57.000 –> 09:02.000] And that massively increases the barrier to entry. You can’t just go and clone things whenever you want, right? [09:02.000 –> 09:07.000] You can still, there’s still a way to do it, but nobody’s going to do that realistically, right? [09:07.000 –> 09:12.000] They’re going to use the hundreds of other easier ways to clone Pokémon than that, right? [09:12.000 –> 09:18.000] There are literally bots on Discord you can go and message and then trade with them on the game, [09:18.000 –> 09:23.000] and it will send you back a copy of your Pokémon. That is literally a thing you can do. [09:23.000 –> 09:24.000] Anyway. [09:24.000 –> 09:26.000] Yes, agree. It’s stupid. [09:26.000 –> 09:28.000] Shall we talk about some news? [09:28.000 –> 09:29.000] Let’s do it. Let’s talk about news. [09:29.000 –> 09:34.000] Sorry, I just, it’s all very fresh. I’ve literally, it’s been like 27 hours since this has happened, [09:34.000 –> 09:37.000] so it’s all very fresh. I needed to get that rant out. [09:38.000 –> 09:42.000] So a quick preamble to this. Obviously, we’ve just had the Wholesome Direct. [09:42.000 –> 09:47.000] As you’re listening to this, it will have been out a few days ago, so you may well know a lot of what’s happening, [09:47.000 –> 09:52.000] and you may have gone and watched it. That’s fine. If you want to go watch it, we’ve got a link in the show notes to that. [09:52.000 –> 09:59.000] I’ll also put in a link to the Wholesome Games videos list, which has every trailer that they had in there, [09:59.000 –> 10:02.000] if you want to go and watch them. There are so many videos. [10:02.000 –> 10:07.000] We are not going to talk about games that just showed another trailer. [10:07.000 –> 10:10.000] Because that’s too much. We’re not doing that. [10:10.000 –> 10:14.000] There was 80 games in this trailer. We’re not doing that. [10:14.000 –> 10:16.000] We’re only going to talk about actual news. [10:16.000 –> 10:20.000] If you want to see everything, go watch the Direct. [10:20.000 –> 10:25.000] It would take us more time to discuss everything than it would be just go watch the Direct. [10:25.000 –> 10:30.000] But we will be talking about all the Farming and Cottagecore related news that came out. [10:30.000 –> 10:34.000] Okay, cool. And also, some of this news didn’t come out the Wholesome Direct. [10:34.000 –> 10:37.000] Because, as I said, it’s a busy week. There’s lots of stuff. [10:37.000 –> 10:38.000] So we’re just going to get into it. [10:38.000 –> 10:44.000] So I’ve chunked this up into a few different sections of different kinds of news, as I like to do when there’s lots of news. [10:44.000 –> 10:46.000] So the first section is releases. [10:46.000 –> 10:49.000] So first of all, massive news. [10:49.000 –> 10:55.000] Harvest Moon, the original Harvest Moon on SNES, is now on Switch Online outside of Japan. [10:55.000 –> 10:56.000] Woo! [10:56.000 –> 10:58.000] This is awesome. [10:58.000 –> 11:03.000] I’m not really a big one for going back and playing old games. [11:03.000 –> 11:09.000] But the ability to go back and play Harvest Moon is pretty tempting, right? [11:09.000 –> 11:15.000] We’ve talked in the past about preserving the historical nature of Cottagecore games. [11:15.000 –> 11:19.000] And this is a really little awesome step forward in that space. [11:19.000 –> 11:20.000] So this is very exciting. [11:20.000 –> 11:21.000] Absolutely. [11:21.000 –> 11:23.000] I will be going back and playing at some point. [11:23.000 –> 11:28.000] It’ll probably take me a while because this month is insane and then there’s the summer. [11:28.000 –> 11:33.000] But at some point I will go back and play it because I think it’s good for me to have played it. [11:33.000 –> 11:36.000] But I think most people won’t. [11:36.000 –> 11:46.000] But what I think is more exciting than the game itself being on is the fact that Natsume and Marvelous have managed to actually make an agreement on this. [11:46.000 –> 11:52.000] The two companies who fell out 15 years ago on this have now managed to make an agreement and say, [11:52.000 –> 11:56.000] yes, this game with this name can now go on on a service. [11:56.000 –> 11:57.000] That is huge. [11:57.000 –> 11:59.000] I honestly never thought this would happen. [11:59.000 –> 12:01.000] No, I don’t think anyone did. [12:01.000 –> 12:07.000] So, yeah, huge news, huge thing to be released. [12:07.000 –> 12:09.000] And it’s Switch Online, right? [12:09.000 –> 12:13.000] So you have to have the subscription in order to get it and then it’s free once you’ve got the subscription. [12:13.000 –> 12:14.000] Correct. [12:14.000 –> 12:20.000] And it’s just the lower priced Nintendo Switch Online because it’s SNES. [12:20.000 –> 12:22.000] So you don’t have to go for the more expensive. [12:22.000 –> 12:27.000] Next, we have a date for the early access of One Lonely Outpost and that is the 26th of June. [12:27.000 –> 12:29.000] So was that two weeks away? Something like that? [12:29.000 –> 12:30.000] Something like that. [12:30.000 –> 12:33.000] Yeah, it’ll be just about two weeks away. [12:33.000 –> 12:35.000] I’ll be totally honest with you, Johnny. [12:35.000 –> 12:37.000] I didn’t realise it was early access that was releasing in June. [12:37.000 –> 12:39.000] I thought it was the full release. [12:40.000 –> 12:48.000] I also thought this game was closer to release and I watched the new trailer and I don’t know about this game. [12:48.000 –> 12:54.000] Like, I like the idea of what it’s trying to do, you know, where you’re establishing a colony on a new planet. [12:54.000 –> 12:59.000] I think that’s an interesting twist on the traditional farming game. [12:59.000 –> 13:04.000] And then, you know, they’ve just got like fishing and look, I don’t want to rant about fishing again. [13:04.000 –> 13:08.000] But why does every game need fishing? [13:08.000 –> 13:14.000] We are on another planet and we still just have, like, the fishing to look different, which, cool. [13:14.000 –> 13:20.000] But I just want real, like, innovation. [13:20.000 –> 13:24.000] Yeah, I think that’s the thing is you watch the trailer and it starts out really interesting because you’re like, [13:24.000 –> 13:30.000] oh, you’re literally alone on this planet and then you’re trying to create an outpost and that’s really interesting. [13:30.000 –> 13:39.000] And I do like the idea of, like, slowly kind of terraforming, which does lead to more standard farming stuff once you get to that point. [13:39.000 –> 13:45.000] And then it’s like, oh, you have to, like, hire new people to come to the colony, blah, blah, blah, blah. [13:45.000 –> 13:48.000] So then they introduce the relationships again for some reason. [13:48.000 –> 13:54.000] But then it kind of goes into an interesting, like, oh, there’s maybe more to this than seems. [13:54.000 –> 13:59.000] Like, maybe there are other people on this planet because, like, there’s a point where it says we were told we were the first or something like that. [13:59.000 –> 14:03.000] So it kind of sounds like there’s a mystery element to it, which I’m intrigued by. [14:03.000 –> 14:07.000] Yeah, and yeah, the mystery part does seem intriguing. [14:07.000 –> 14:15.000] But there was even a weird thing, like, and maybe this is why I’m so irate at, like, the fishing person, is they showed you meeting her and she’s like, [14:15.000 –> 14:21.000] I’m the local fisherperson around here. And it’s like, what? What do you mean, like, ugh. [14:21.000 –> 14:28.000] Yes. But anyway, there was implications of some bigger story going on that does seem interesting. [14:28.000 –> 14:34.000] And, you know, I’m sure there’ll be a number of our listeners who are excited to try this when it comes to early access. [14:34.000 –> 14:39.000] The other thing is, obviously, this was the game where the developer changed, like, maybe a year ago or something like that. [14:39.000 –> 14:48.000] And a lot of people are disappointed with the change in art direction since then, which I’m going to be honest, I have no visual memory. [14:48.000 –> 14:54.000] So I have to go back and look at what it was and compare it. But I just, that’s a thing. Like, some people are disappointed. [14:54.000 –> 14:58.000] I am on board with people that are disappointed in the art direction. [14:58.000 –> 15:00.000] Just in general. [15:00.000 –> 15:13.000] No, well, in general, but for this game in particular, I think it looks, I just don’t like the style that they’ve landed on versus what was shown in some of the earlier screenshots and trailers. [15:13.000 –> 15:18.000] I’d need to spend more time looking at the two side by side because, as I say, I literally have no idea what it looked like before. [15:18.000 –> 15:22.000] Right, like, I cannot visualise that at all. [15:22.000 –> 15:25.000] Next, we have a release date for Fae Farm. [15:25.000 –> 15:29.000] So this was one that was first announced in a Nintendo Direct last year, I think. [15:29.000 –> 15:37.000] I’m surprised it’s coming out this early, but there we go. We’ve got the 8th of September this year and a new trailer. [15:37.000 –> 15:47.000] Yeah, exciting to see this one get a release date because, like you, this was very much in the definitely going to be 2024 bucket in my mind. [15:47.000 –> 15:58.000] New trailer looks fun. I can’t remember if that said whether or not they were going to have co-op, but co-op is confirmed for this one, which is cool. [15:58.000 –> 16:05.000] I think that was a kind of fundamental thing about it, I think. Not required, but that was one of their big things was, yeah, it’s a co-op game. [16:05.000 –> 16:09.000] Yeah, because it was definitely all over this trailer. [16:09.000 –> 16:15.000] Yeah, and the first trailer in the Nintendo Direct last year was, like, multiple of them bouncing around. I think they made a big thing. [16:15.000 –> 16:23.000] Yeah, it looks cool. I think I talked about this last time, but I’m a little bit over the whole, like, you know, it’s farming plus witches sort of thing. [16:23.000 –> 16:32.000] I don’t know that this one’s really doing enough for me to be like, yeah, I really want to check it out, but it does look like a good version of one of these. [16:32.000 –> 16:44.000] The art style to me is very reminiscent of, like, you know, the sort of Disney or Pixar-ish style games from, like, the early 2000s just scaled up for sort of modern times. [16:44.000 –> 16:49.000] And I do love the backflip that the character does, where they do, like, the double jump or whatever it is. That’s kind of great. [16:49.000 –> 16:55.000] Yeah, it looks like the movement is fluid and fun, which is very rare in farming games. [16:55.000 –> 16:59.000] Like, normally it’s just like, oh yeah, you just move forwards and backwards and yeah, blah, blah, blah, blah, blah. [16:59.000 –> 17:08.000] So it does look like a fun movement game. But yeah, I think I need to, I was going to say, I think I need to look into it more before I decide if I’m going to buy it and play it. [17:08.000 –> 17:18.000] But no, that’s my job. That’s what I’m doing. I’m going to play it and tell you. I can’t remember, did I get, was that a Kickstarter one or not? I need to double check. I have too many Kickstarters. [17:19.000 –> 17:31.000] My Time at Sandrock. So this is the, just in case you’re not aware, this is the sequel to My Time at Portia, currently in early access, full release, 1.0 release, sorry, coming 26th of September. [17:31.000 –> 17:43.000] Al, I think I’m ready to get burned again. I was so excited for My Time at Portia and I played like five minutes of that game and hated just about every second of it. [17:44.000 –> 17:49.000] And then I watched the trailer for My Time at Sandrock and it looks really good. [17:49.000 –> 17:54.000] Oh, Jonny, Jonny, Jonny, Jonny. Well, you can do that episode then. [17:56.000 –> 18:05.000] I just, I don’t know. Like I hated the crafting in it and I’m sure that’s going to be all over this version. Maybe I need to watch someone play the early access so I can get it out of my system. [18:05.000 –> 18:16.000] But, um, I don’t know. It looks really cool. And I like the whole sort of Western vibe for it. Again, like it seems like September is going to be a bit of a busy month. [18:16.000 –> 18:24.000] Not just September, the 26th of September, because that is My Time at Sandrock. It’s also Mineko’s Night Market, which we already knew about. [18:24.000 –> 18:32.000] And there’s another game coming out in the 26th of September, which I’m now moving up the list because that works, is Paleo Pines is coming out on the 26th of September. [18:32.000 –> 18:36.000] Three farming games coming out on the same day. [18:43.000 –> 18:53.000] Okay, I’m not playing My Time at Sandrock, probably ever. Paleo Pines I definitely want to play, but I’m sorry. Mineko comes first. Mineko’s Night Market comes first. Sorry, Paleo Pines. [18:53.000 –> 18:59.000] Yep. Yep. I was like, it sucks to not be Mineko’s Night Market because I think that’s the top of everybody’s list. [18:59.000 –> 19:05.000] There wasn’t an Echoes trailer in the Wholesome Direct, but technically no news. [19:05.000 –> 19:08.000] I believe it was on the Wholesome Direct pre-show. [19:08.000 –> 19:11.000] Oh, don’t get me started on this, Johnny! [19:11.000 –> 19:14.000] You had to know I was going to get you started on this at some point. [19:14.000 –> 19:20.000] This thing, the Wholesome Direct, was scheduled to start at 5pm My Time. [19:20.000 –> 19:24.000] And you tune in and it’s like, oh, here’s the countdown. Okay, fine, whatever, the countdown. [19:24.000 –> 19:31.000] And then what you think is the direct starts. And then halfway through they’re like, oh, and the last thing of our pre-show. [19:31.000 –> 19:36.000] And I’m like, I’m sorry, what now? This isn’t the show! Why is this not the direct? [19:36.000 –> 19:41.000] Why is this a pre-show that was meant to happen before the scheduled time for the thing? [19:41.000 –> 19:48.000] Like, it’s not, ugh. I just don’t understand. Why is that not just part of the thing? [19:48.000 –> 19:53.000] How are these things? It’s like they were like, oh, we can’t fit these ones into the direct. Let’s put them before the direct. [19:53.000 –> 19:58.000] But let’s put them at the scheduled time for the direct so that everybody sees them anyway. [19:58.000 –> 20:04.000] So they may as well have been in. It’s like, if you’re going to do a pre-show, do a pre-show. [20:04.000 –> 20:08.000] Don’t do a pre-show at the time that the show is meant to be. [20:08.000 –> 20:12.000] Also, what even is a pre-show when it’s just a YouTube livestream? [20:12.000 –> 20:17.000] Yeah, it wasn’t even a livestream. If it was a livestream it would make sense, right? [20:17.000 –> 20:22.000] Because then it’s just like a livestream starts and then at some point the pre-show happens and then the show happens. [20:22.000 –> 20:29.000] It was a premiere. It was just a video that they upload to go live at a certain time and everybody watches it like it’s a live show. [20:29.000 –> 20:31.000] But it’s not. It’s just a YouTube video. [20:31.000 –> 20:35.000] Oh my god, yes. So that makes absolutely no sense. [20:35.000 –> 20:39.000] It’s, you know, not like people are sitting there like, oh, message your friends, you know, it’s started. [20:39.000 –> 20:44.000] The pre-show’s starting. You’ve got to get it now. Like, it’s just a YouTube video. Come on. [20:44.000 –> 20:50.000] There was another one that I was watching yesterday, the Future of Play direct, which, stupid name, but whatever. [20:50.000 –> 20:58.000] They did it as a premiere as well. They had an hour long inside the premiere before the actual show. [20:58.000 –> 21:03.000] So if you tuned in when it went, oh, it’s going live now, you click on it, there’s an hour to go! [21:03.000 –> 21:10.000] Right, okay, fine. But the worst bit is, now, if you go to that YouTube video, it just has that hour of nonsense at the beginning. [21:10.000 –> 21:17.000] You have to forward on it. You have to go scroll through an hour of this hour and a half long video to see anything. [21:17.000 –> 21:24.000] I don’t, hey, pro tip, right, to all the people out there, and realistically, these people should know, [21:24.000 –> 21:28.000] because it was, I can’t remember, it was IGN, I think, that had this video up. Pro tip to IGN, [21:28.000 –> 21:34.000] I don’t know if anybody on your team knows this, but you can actually edit YouTube videos after they’ve been published [21:34.000 –> 21:39.000] to, like, trim down the beginning. You can do that. It’s a thing you can do, just to let you know. [21:39.000 –> 21:45.000] Also, you don’t have to do that. Don’t give it an hour long, like, it’s just, just make it go live. [21:45.000 –> 21:51.000] When you say it’s going to go live. Also, another thing, YouTube premiers have a countdown on the front of them. [21:51.000 –> 21:55.000] You don’t need to add your own countdown onto your video, because they already have a countdown. [21:55.000 –> 21:59.000] See, when you tune into a video, and there’s a countdown, and then the countdown stops, and then there’s another countdown, [21:59.000 –> 22:05.000] that’s very annoying. Just saying. No matter how lovely your countdown is, and Wholesome Games, your countdown was lovely. [22:05.000 –> 22:12.000] It was lovely, lovely to watch. But you know what, it’s six minutes past five, I want to be watching the thing now. [22:12.000 –> 22:15.000] I’m so pleased with how this went. [22:15.000 –> 22:22.000] Moonstone Island is releasing this summer. It’s really funny when it’s like, oh, here’s a, here’s an update on a release window, [22:22.000 –> 22:28.000] and it’s like, summer. Okay, fine. It’s summer now. Where’s the game? I don’t, just. [22:28.000 –> 22:33.000] I don’t even remember what Moonstone Island is. There were so many games showing this. [22:33.000 –> 22:36.000] I think there’s Flying Islands in this game. I lose track. [22:36.000 –> 22:39.000] Yeah, this is like the one with the Baba Yaga house. [22:39.000 –> 22:42.000] Which is a funny thing to hear now. [22:42.000 –> 22:47.000] Flying Islands, how original. [22:47.000 –> 22:50.000] Creature collecting life sim, this one is. [22:50.000 –> 22:55.000] It’s definitely, floating island is definitely the thing of the day, and creature collecting as well. [22:55.000 –> 23:01.000] Like, this one is kind of like just using all of the buzzwords of the day, and yet it still looks really good. [23:01.000 –> 23:06.000] Like, it’s got a nice pixelated art style. I don’t know, I’m really into this game. [23:06.000 –> 23:13.000] Yeah, me too. Their Steam page says Q3, which is not exactly the same as summer, [23:13.000 –> 23:16.000] no matter what definition of summer you use, but whatever, fine. [23:16.000 –> 23:21.000] Look, I think we’ve learned this year that summer is a very flexible word. [23:21.000 –> 23:31.000] I just, right, I want, I want game developers and publishers and PR people to stop using those words. [23:31.000 –> 23:37.000] Stop using spring, summer, winter, autumn, fall, whatever. Stop it. [23:37.000 –> 23:43.000] Use Q’s, right, because Q2, we all know what Q2 is. Cheers. Do that. [23:43.000 –> 23:48.000] Do we all know what Q2 is, Al? You might be assuming a lot of things about a lot of people. [23:48.000 –> 23:51.000] Well, you know what Q2 is. Don’t even pretend like you don’t know what Q2 is. [23:51.000 –> 23:54.000] I mean, I know what Q2 is, but, you know. [23:55.000 –> 24:02.000] Do not do the whole, oh, is it a Gregorian calendar year or is it a financial year? [24:02.000 –> 24:05.000] No, I don’t care. No, stop it. [24:05.000 –> 24:08.000] You cut me off before I even get started, Al. [24:10.000 –> 24:14.000] There was a new trailer for that as well. The game looks good. The news is it’s releasing in the summer. [24:14.000 –> 24:16.000] There’s nothing else new. Moving on. [24:17.000 –> 24:26.000] Smushy Come Home, which, by the way, I looked at the title and, wait, I know what that game is. [24:26.000 –> 24:33.000] That wasn’t the name, was it? Like, it’s impressive having a name for a game, and I didn’t see anything else. [24:33.000 –> 24:38.000] I just initially saw, oh, Smushy Come Home is coming out, because I saw that before the Direct started. [24:38.000 –> 24:43.000] They announced it just before the Direct. I was like, I do know what game they’re talking about, right? [24:43.000 –> 24:48.000] It’s the toad guy that’s, you know, going around and delivering mail and stuff, right? Fine. [24:48.000 –> 24:52.000] But that wasn’t the name, was it? And no, it wasn’t. Turns out it wasn’t the name. [24:52.000 –> 25:04.000] They had to change their name because they got cease and desist from a company with the same name as what they originally had, which was Shumi. [25:04.000 –> 25:07.000] So it was Shumi. Now it’s Smushy. [25:07.000 –> 25:09.000] Smushy. Smushy’s a great name. [25:09.000 –> 25:17.000] They say the name is Smushy, and then they try and describe the name of it, like, where’s the description? [25:17.000 –> 25:24.000] Pronounced S-M-U-S-H-Y. And I’m like, I’m sorry, the thing I’m not sure about is not there’s a Y at the end, right? [25:24.000 –> 25:29.000] The thing I’m confused about here is, how do you pronounce the U sound? Is it Smushy or Smushy? [25:29.000 –> 25:32.000] I assume it’s Smushy, right? Because it’s mushroom. [25:33.000 –> 25:36.000] Oh, okay. Yeah, we’ll go with that. [25:36.000 –> 25:42.000] But I just thought it might be U because presumably it was Shumi, the original name, right? It wasn’t Shummy, right? [25:42.000 –> 25:47.000] So I thought maybe we could see the consonant sound. Yeah, exactly. See, this is the problem. [25:47.000 –> 25:51.000] This is the problem. If you’re going to give us a pronunciation gain, give us a proper, record yourself saying it. [25:51.000 –> 25:56.000] That’s the best way to do it. Record yourself. All good. Anyway. [25:56.000 –> 26:00.000] Sorry, yes. Smushy come home is out now. [26:00.000 –> 26:05.000] That’s the news. It’s out now. Two days ago they were like, oh, big news coming Saturday. [26:05.000 –> 26:11.000] Not just big news, big thing. This is good. This is a good way to release a game. Just go, hey, out now. [26:11.000 –> 26:17.000] What was very funny is, in the trailer for this, the developer, because I believe it was developed by, [26:17.000 –> 26:24.000] I can’t remember their name, but I believe they developed the full game except for the music. [26:24.000 –> 26:31.000] I think it was just one guy, basically, yeah. And when he introduced the trailers, you know, did a bit of a, [26:31.000 –> 26:35.000] and wait till the end for, you know, like, make sure you watch to the end. [26:35.000 –> 26:38.000] And like the way that makes it seem like it’s going to be some really lame announcement. [26:38.000 –> 26:43.000] And then it’s just like all of a sudden and like kind of small text like out now. And I was like, wait, what? [26:43.000 –> 26:48.000] Out now? You should make that a much bigger deal. Much, much, much bigger. [26:48.000 –> 26:53.000] Yeah. Yeah. I really like the look of this game. I think it’s really cute. [26:53.000 –> 26:58.000] I’ll be interested to see how it actually plays. But yeah, it’s out now. Go play it if you want to play it. [26:58.000 –> 27:04.000] It’s out now on Steam and Switch. Wow. No, no Switch coming later. That’s impressive. [27:04.000 –> 27:05.000] That’s very impressive. [27:05.000 –> 27:11.000] Yeah. And so it’s on launch sale with 20% off. So good time to buy it. [27:11.000 –> 27:17.000] That’s all the release date information. Next, we have some updates and DLC. [27:17.000 –> 27:22.000] So the first one is the new Disney Dreamlight Valley update. The forgetting update is out now. [27:22.000 –> 27:27.000] Yeah, this looks, this is kind of the biggest update to date. [27:27.000 –> 27:32.000] If you’ve played through Disney Dreamlight Valley already, [27:32.000 –> 27:37.000] this is where they finally put someone into the pumpkin house that’s been there since this game released, [27:37.000 –> 27:40.000] I believe, with nobody living in it. [27:41.000 –> 27:48.000] And I mean, it just seems like I haven’t played much since we did the episode on Disney Dreamlight Valley, [27:48.000 –> 27:56.000] but the amount of cosmetic stuff that they have been putting into the game with every release that comes out is pretty absurd. [27:56.000 –> 28:00.000] So if you haven’t played this game in a while and some of the customization was a reason why, [28:00.000 –> 28:06.000] because when it first launched, it was very light. It’s getting absurdly deep with the amount of customization. [28:06.000 –> 28:10.000] So worth jumping back into for some of that stuff. [28:10.000 –> 28:17.000] Yeah, no, absolutely. I need to get, I think I’m going to wait until the 1.0 release just because I’m like, [28:17.000 –> 28:22.000] I don’t want to actually pay money for it and I was playing on Game Pass before and my Game Pass runs out in like two weeks [28:22.000 –> 28:26.000] and I’m not paying for Game Pass just now because I have too many games as it is. [28:26.000 –> 28:31.000] So, yeah, and I was getting a bit frustrated with the streaming of it. [28:31.000 –> 28:37.000] But I think once this goes 1.0 and free to play, I am going to get lost. [28:37.000 –> 28:42.000] Yeah, we might need to do another follow-up episode once it goes 1.0 because I’m in that same bucket. [28:42.000 –> 28:46.000] Once it goes 1.0, that’s when I think I’ll be ready to jump back in. [28:46.000 –> 28:50.000] Yep, yep, yep. There aren’t many games we’ve done that for. We did it for Ooblets. [28:50.000 –> 28:54.000] We’ve done it for anything else. I don’t think we’ve done it for anything else, but I plan to do it for more. [28:54.000 –> 28:57.000] Definitely want to do it for Coral Island. Definitely wanted to do it for Dreamlight Valley. [28:58.000 –> 29:03.000] Spirit of the Island have got a new free DLC, which is interesting. [29:03.000 –> 29:08.000] So it’s a DLC because it’s like a separate thing that you get from Steam rather than just an update. [29:08.000 –> 29:15.000] But why if it’s free? I don’t understand why you would do that, but I don’t care enough to argue about it. [29:15.000 –> 29:20.000] I wonder if it’s like a little marketing thing because it’s a new product. [29:20.000 –> 29:24.000] That’s a good point. Maybe it bumps up lists and stuff like that. Could be. [29:24.000 –> 29:31.000] It’s also possible that they want to have paid DLC later and this is just like getting people used to the idea of DLC. [29:31.000 –> 29:35.000] Yeah. Either way, more free content is always good. [29:35.000 –> 29:40.000] Yep. It’s out now. Sorry, I was just adding it to my content library there because I do own the game. [29:40.000 –> 29:43.000] I don’t know if I’ve played it, but I do own it. [29:43.000 –> 29:49.000] And an update rather than the DLC because this game hasn’t hit 1.0 yet is Orange Season. [29:49.000 –> 29:56.000] The Frostfall update, which if you couldn’t figure out, adds a bunch of stuff for Autumn and Winter. [29:56.000 –> 30:00.000] I’m not sure why they called it Frostfall and then said with Autumn and Winter season. [30:00.000 –> 30:04.000] It’s like, come on, get on your consistency there. Are you going to call it Fall or are you going to call it Autumn? [30:04.000 –> 30:07.000] Although I guess Frost Autumn doesn’t really sound as good, does it? [30:07.000 –> 30:20.000] Is Orange Season… Yeah, Orange Season is kind of the Stardew Valley clone that has yet to show off anything that actually stands out as a sort of unique selling point. [30:20.000 –> 30:32.000] But it does have a better name than it originally did because this was the one that was called Fantasy Farming Orange Season and then they just changed it to Orange Season, which is an infinitely better name. [30:32.000 –> 30:35.000] It is definitely better. I will not commit to it being infinitely better. [30:35.000 –> 30:42.000] I think it’s infinitely better because Fantasy Farming Orange Season is possibly the worst name they could have chosen. [30:42.000 –> 30:55.000] Blah, blah, blah. Anything to say about this? No, it’s an early access update. If you play the game, go get it. If you don’t play the game, by now you’re probably waiting for 1.0. [30:56.000 –> 31:03.000] And if you’ve played the game and you think it’s decent, let us know because I would be interested to hear. [31:03.000 –> 31:10.000] Sometimes you look at these games and you’re like, are people just bad at advertising their product? Because many times they are, right? [31:10.000 –> 31:15.000] Particularly when it’s small indie developers and they’re not advertising, they’re just game developers. [31:15.000 –> 31:23.000] So sometimes these things, we may be overly harsh if you’ve actually played the game because we’re just looking at a trailer or something like that. [31:23.000 –> 31:27.000] And a lot of these people are not marketers by trade. Yep, absolutely. [31:27.000 –> 31:33.000] And we can’t play all the games because there are too many games, as we said before. [31:33.000 –> 31:37.000] Okay, so we’re now getting into some slightly meatier stuff. [31:37.000 –> 31:48.000] So, Grimoire Groves, I think is how it’s pronounced, their Kickstarter is now live, which means, Johnny, we actually have some information about this game now. [31:48.000 –> 31:54.000] Like I think previously it was like, oh, here’s a piece of art. And that was basically it. [31:54.000 –> 32:03.000] So they’re calling this a cozy magical gardening adventure, grow cute plants and friendships with your witch magic. [32:03.000 –> 32:07.000] And then there’s a big long Kickstarter with a whole bunch of information. [32:07.000 –> 32:14.000] They’re also saying it’s a cozy roguelite dungeon crawler, which to me feels like a contradiction in terms. [32:14.000 –> 32:22.000] Well, I agree. But looking at the trailer, it didn’t give off strong combat vibes and maybe more like exploration. [32:22.000 –> 32:32.000] I assume it’s like, you know, maybe once your mana depletes or something to that effect, then that’s when you get kicked out rather than a sort of when you die. [32:32.000 –> 32:41.000] That was the impression that I got, which I think is a really interesting take if it’s like, yeah, more exploration based roguelite rather than a combat based roguelite. [32:41.000 –> 32:49.000] Yeah. Yeah. Yeah. Because it says a cozy roguelite dungeon crawler that will transport you to a world of wonder and excitement. [32:49.000 –> 32:59.000] In this game, you’ll play as a young witch who grows cute plant creatures and discovers the secrets of the grimoire groves, a forest inhabited by mythical creatures and powerful spirits. [32:59.000 –> 33:05.000] And it might be because it looks like the plants are walking around after you’ve grown numb. [33:05.000 –> 33:10.000] So it could be if there is combat that your plants do the combat, like maybe it’s a plants versus zombies type thing. [33:10.000 –> 33:18.000] Yeah, it’s hard to know. But what sort of stood out to me is in the Kickstarter page, they sort of list the games that they were heavily inspired by. [33:18.000 –> 33:23.000] And they list Animal Crossing, Hades, Stardew Valley, Moonlighter and Wizard of Legend. [33:23.000 –> 33:29.000] Now, I have not played Wizard of Legend, but I have played the other four games and I love all four of those games. [33:29.000 –> 33:38.000] So when I saw that, I was very excited because they’re four like quite different games to have together as your inspiration. [33:38.000 –> 33:42.000] But the fact that I like them all, I am very excited by this. [33:42.000 –> 33:54.000] Yeah, I’m definitely willing to see how it goes because Cult of the Lamb I was very suspicious of combining the kind of roguelite stuff with farming, which worked really well. [33:54.000 –> 34:01.000] But I certainly wouldn’t say that was cozy. It didn’t feel cozy. It was still stressful. That’s the thing, right? [34:01.000 –> 34:06.000] And this looks cozier than Cult of the Lamb. At least it gives off cozier vibes. [34:06.000 –> 34:12.000] Yeah, no, absolutely. I agree. Like the colour palette and all of that, it definitely screams cozy. [34:12.000 –> 34:17.000] Oh my word, there’s a massive axolotl dragon type thing. I want an axolotl dragon. [34:17.000 –> 34:18.000] That does sound amazing. [34:18.000 –> 34:20.000] His face, so derpy. [34:20.000 –> 34:32.000] Yeah, the whole vibe of this game is very cute. I haven’t back to Kickstarter in ages and I’m kind of getting tempted to back this one because it looks cool. [34:32.000 –> 34:40.000] And I know that I said I’m very over sort of the witchy magic thing in farming games, but not for this one. This one is okay. [34:40.000 –> 34:49.000] And the Kickstarter is fully funded as of recording and there’s still 30 days to go. So it’s happening. [34:49.000 –> 34:53.000] Yeah, I’ve already backed it. I backed it as soon as it went live. [34:54.000 –> 34:57.000] I found another paragraph in the Kickstarter that gives us more hints. [34:57.000 –> 35:02.000] So this game being a rogue light means that you will die a lot, right? Don’t worry. [35:02.000 –> 35:06.000] The worst thing that can happen is falling asleep after spending too much magical energy. [35:06.000 –> 35:12.000] And even if that happens, each time you play, you’ll unlock new abilities and upgrades that will help you get further on your next. [35:12.000 –> 35:19.000] So it definitely does sound like it’s more like a kind of standard rogue light than Cult of the Lamb. [35:19.000 –> 35:30.000] It doesn’t sound like you have a base that doesn’t change. It sounds like the rogue light part of it is your gaining of upgrades and new ways to do things for the next playthrough, like Hades. [35:30.000 –> 35:38.000] Yeah, but even with Hades, there was like a central hub. And you upgraded things at the hub. [35:38.000 –> 35:45.000] What does the hub look like? Does it actually mean anything or is it basically just like a glorified menu? [35:45.000 –> 35:49.000] Well, there’s lots of characters that you could interact with at the hub. [35:49.000 –> 36:01.000] Like in many respects, it was a bit of a glorified menu, but there was a lot of interaction stuff and added a lot of color and flavor to the world of Hades. [36:01.000 –> 36:07.000] So it’s definitely not fair to say it was just a menu, but like that was the primary function that it served. [36:07.000 –> 36:13.000] Like there wasn’t huge gameplay elements. It was more like after each run, here’s a five minute break before you start the next run. [36:13.000 –> 36:21.000] See, this is what I liked about Cult of the Lamb is that your hub was a farm that you were building up, right? That was the farming bit of it. [36:21.000 –> 36:29.000] And even if you died, you would respawn in your farm the way the farm was and what you lost was what you had on the journey. [36:29.000 –> 36:34.000] Whereas it sounds like this is more like your standard rogue lights like Hades and… [36:34.000 –> 36:41.000] Oh, what’s the… atomic crops? Where, yeah, sure, you have a hub, and there are people there and stuff. [36:41.000 –> 36:45.000] But the point of that is just to upgrade stuff and then keep going on your thing. [36:45.000 –> 36:52.000] Whereas Cult of the Lamb was, this is the place you’re spending most of your time, or I want to go get some stuff, let’s go out into the rogue light aspect. [36:52.000 –> 36:57.000] Well, there is a demo out, so potentially we could try and find out. [36:57.000 –> 37:01.000] Come on, Johnny, I don’t have time for demos! [37:01.000 –> 37:05.000] If I can’t make a podcast episode on it, I’m not doing it. [37:05.000 –> 37:08.000] That is entirely reasonable. [37:08.000 –> 37:15.000] Yeah, okay, cool. That’s probably enough on that one, but it looks great. I have already backed it, linked to the Kickstarter if you want it. [37:15.000 –> 37:21.000] Next, we have Fields of Mystria. So, again, this was a game we didn’t know much about before. [37:21.000 –> 37:26.000] We knew it was a farming game of some kind, but that was all we really knew. [37:26.000 –> 37:37.000] We have a trailer, and we have a lot of new stuff, so the Steam page has a bun
Al and Jonnie go through all the news and newly announced games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:20:06: News 01:16:56: Outro Links Roots of Pacha Back on Steam Wholesome Direct Date Above Snakes Steamdeck Coral Island Summer Update Harvest Moon: The Winds of Anthos Plushie Harvest Moon: The Winds of Anthos New Screenshot Everdream Valley Release Marvelous Showcase Starstruck Vagabond Just Life Natsu-Mon 20th Century Summer Vacation Grandma Green Grimoire Groves Revenant Hill Circle of Kerzoven Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:30.000] . [00:30.000 –> 00:35.000] Hello farmers and welcome to another episode of the harvest season. [00:35.000 –> 00:44.000] My name is Al and I’m Johnny and we are here today to talk about farming games. [00:44.000 –> 00:51.000] Important note at the top as always transcripts are available for this episode in the show notes and on the Web site. [00:51.000 –> 00:55.000] So if you need that go and get that. How you doing Johnny? [00:55.000 –> 01:01.000] I’m good, I’m good. It’s early morning on a Sunday so we’ll see how coherent I am by the end of the episode. [01:01.000 –> 01:06.000] But other than that I’m excited to talk farming games like legitimately. [01:06.000 –> 01:10.000] That’s what we’re talking about today right? It’s just infinite farming games. [01:10.000 –> 01:18.000] So many games. So I have found like as always there’s always games that appear and I’m like oh that’s a game I didn’t know about it add it to the list. [01:18.000 –> 01:25.000] And I don’t always talk about those new games as I come across them because like sometimes you can get a bit overwhelmed. [01:25.000 –> 01:33.000] And we’ve gotten to the point where I had like a couple of games and I was like maybe it’s time to go through these games let’s do an episode on it. [01:33.000 –> 01:42.000] And then boom a bunch came out this week. A bunch were announced this week so it was the perfect week to do it apparently. [01:43.000 –> 01:44.000] I just didn’t know it. [01:44.000 –> 01:48.000] It was well planned because usually these things happen like immediately after you record the episode. [01:48.000 –> 01:53.000] So you’ve clearly nailed the timing after four years of doing the show. [01:53.000 –> 01:57.000] We’ll see. Let’s see what happens after this recording. [01:59.000 –> 02:02.000] Alright cool so we’re going to talk all about those new games. [02:02.000 –> 02:07.000] We’ve got some other news that isn’t new game related which we’ll go over. [02:07.000 –> 02:09.000] But first of all Johnny what have you been up to? [02:09.000 –> 02:12.000] Well Al there’s this new game I don’t know if you’ve heard of it. [02:12.000 –> 02:17.000] It’s called The Legend of Zelda and it’s very good. [02:17.000 –> 02:20.000] I know you’ve been playing it a whole ton. [02:20.000 –> 02:30.000] I’m pretty sure you’re well ahead of where I am but kind of anytime I have time I am playing the new Zelda and I love it. [02:30.000 –> 02:35.000] It’s like I know people are going crazy and saying it’s maybe the best game ever made. [02:35.000 –> 02:38.000] Those people are probably accurate it’s probably the best game ever made. [02:38.000 –> 02:45.000] I always like I’m not saying it’s not the best game ever made right because I’m saying I’m not willing to say that. [02:45.000 –> 02:51.000] I’m not I’m not willing to say it is the best game purely because like I don’t even know what that means. [02:51.000 –> 02:54.000] Right like how do you define the best game? [02:54.000 –> 02:56.000] So I can I can answer this question. [02:56.000 –> 03:02.000] So you think of a game and that game is better than all of the other games. [03:02.000 –> 03:04.000] That game is the best game. [03:04.000 –> 03:11.000] What does it mean to be better like this is it is very subjective right like I think there are plenty of people. [03:11.000 –> 03:16.000] None of them are apparently on my friends list because almost everyone on my friends list on the switch is playing it. [03:16.000 –> 03:24.000] But there are people who don’t like this type of game right and so that that would be a subjective thing to them. [03:24.000 –> 03:26.000] They would not enjoy that kind of game. [03:26.000 –> 03:32.000] Yeah I think what I personally really like about Zelda is just how open it is right. [03:32.000 –> 03:40.000] It took the concept from Breath of the Wild of kind of go anywhere and do anything into actually do anything. [03:40.000 –> 03:53.000] The ultra hand mechanic that’s kind of the huge innovation that makes this game not just Breath of the Wild 1.5. [03:53.000 –> 03:55.000] Yeah I would agree. [03:55.000 –> 04:00.000] I think it’s funny there’s two things I find really funny about people playing this game. [04:00.000 –> 04:04.000] And they do something crazy and they’re like oh they’d never know we do this. [04:04.000 –> 04:10.000] And I’m like no maybe not specifically that but like do you think they didn’t have this sort of thing in mind when they designed this feature. [04:10.000 –> 04:16.000] Do you really think that they were designing this feature for you to make a boat to go across a river. [04:16.000 –> 04:17.000] Of course they not. [04:17.000 –> 04:20.000] They knew that this would be incredible on social media. [04:20.000 –> 04:24.000] People would make these insane things and it would get them so much positive. [04:24.000 –> 04:28.000] They knew that come on like we know that these people know how to make games right. [04:28.000 –> 04:33.000] They’ve made two games in a row that people are saying are the best game ever made. [04:33.000 –> 04:39.000] Right like they know what they’re doing they absolutely knew what people would do with this. [04:39.000 –> 04:45.000] And the other thing is when people do like a shrine and they’re like oh this is not the proper way to do this shrine. [04:45.000 –> 04:48.000] And I’m like there is no proper way that’s the point. [04:48.000 –> 04:52.000] Right like there is an intended solution to make sure you can get through the shrine. [04:53.000 –> 04:58.000] But they’re totally open to you cheesing the hell out of the shrine if that is the way that you get through it. [04:58.000 –> 05:06.000] Like I’m at the point where I’ve got over a hundred shrines now and anytime I go into a shrine that has one of those like pressure sensitive things that you’re meant to do something with a ball. [05:06.000 –> 05:08.000] I’m like no no and I just shoot it with a bomb arrow. [05:08.000 –> 05:15.000] I’m done with those I’m fine with just just getting through like absolutely like that there’s no specific way to do these things. [05:15.000 –> 05:20.000] And it’s like even with some shrines there isn’t actually like a clear intended thing. [05:20.000 –> 05:22.000] Like there’s multiple different ways to do it. [05:22.000 –> 05:29.000] I think with a lot of them there is like here’s the way that this is like the as you say suggested way to do it. [05:29.000 –> 05:32.000] But I think there are even shrines that that’s not the case. [05:32.000 –> 05:37.000] Yeah that wouldn’t surprise me I’ve only done about 30 so um yeah you know. [05:37.000 –> 05:43.000] Relatively speaking I’m not that far in and it would not surprise me if there’s there’s shrines like that. [05:43.000 –> 05:48.000] And you know I was talking to some friends about Zelda last night and they haven’t played it yet. [05:48.000 –> 05:52.000] And they were asking you know because I’m off doing all of the side stuff and haven’t done any of the main story. [05:52.000 –> 05:54.000] They’re like but won’t you be overpowered when you come back to the story? [05:54.000 –> 06:01.000] It’s like no that’s not really a thing like yes you know I might have some powerful weapons by the time I come back. [06:01.000 –> 06:06.000] But it’s not like the combat is the gating in this game really I don’t find. [06:06.000 –> 06:12.000] No if you’ve played Breath of the Wild and you got good at the combat in Breath of the Wild you’re already overpowered for this game. [06:13.000 –> 06:27.000] Right like and sure you can get new weapon and stuff but you can get like the best weapon and the best bow and the best shield almost immediately in the game if you cared about it. [06:27.000 –> 06:30.000] Right they’re like they’re right there you can go and get them. [06:30.000 –> 06:31.000] Yep. [06:31.000 –> 06:40.000] Like nothing’s stopping you and so much if you are good at dodge this is the thing about Breath of the Wild this is actually why I love the combat in these games. [06:40.000 –> 06:46.000] Is if you are good at dodging you can beat any enemy with almost any weapon. [06:46.000 –> 06:50.000] It’ll take longer if you have lower powered weapons obviously you might get a bit bored. [06:50.000 –> 06:54.000] But you can if you’re good at it you can do anything with any of these enemies. [06:54.000 –> 07:00.000] Yeah and the thing I like right because I am not particularly good at the dodging mechanics I don’t have great timing. [07:00.000 –> 07:12.000] But even I can like there’s ways to cheese around the combat right and so I can go like I’ve gone and taken on some stuff that’s you know technically a lot more difficult than the quality of the weapons should let me beat. [07:12.000 –> 07:23.000] But with all of the ability to build stuff and bomb arrows and like all of the weapon fusing stuff you can get through some pretty difficult battles you know pretty easily if you want. [07:23.000 –> 07:37.000] Yeah just bomb everything and especially if you if you get to the point where you’ve got you know a significant number of batteries for the Zonai stuff you can make some pretty dangerous weapons with the with like the charge beams and stuff like that. [07:37.000 –> 07:49.000] Like you can I saw someone and someone defeated one of the glioks with literally 30 seconds with with a Zonai weapon. [07:49.000 –> 07:53.000] Like they’re just some of them you can make insanely overpowered things. [07:53.000 –> 08:07.000] Yeah and for me this is the most ridiculous thing about this game is so last night I finally kind of went into the underground so you know explored and done a lot of the towers and done some of the sky islands. [08:07.000 –> 08:14.000] And I’d done like just that very intro quest where you get the camera in the underground and that was all I had done. [08:15.000 –> 08:25.000] And I was like oh maybe I should go into the underground and do like the the second quest that’s that’s down there or the second quest that you get given to go down there and spend the entire night down there. [08:25.000 –> 08:38.000] And why is the underground so fun and like because to me it’s this thing that didn’t even need to be in the game right if they were just like here’s Breath of the Wild plus Sky Islands everyone would have been like great this game is amazing. [08:38.000 –> 08:54.000] Yeah and then they put this entire third map into the game and it wasn’t even the big promotion part and it’s so good it has no right to be that much fun to explore and just I don’t know it’s it’s amazing. [08:55.000 –> 09:03.000] And there’s also there’s there’s there’s are obviously like there’s loads of enemies down there that are just like the normal version but with gloom on them which is fine. [09:03.000 –> 09:12.000] Like people get annoyed about these I don’t think that’s a problem like I actually quite like that because it’s like it’s playing around with the usual enemies and making you have to think about them differently. [09:12.000 –> 09:20.000] But there are also completely exclusive enemies down there as well that you only get in the depths that you wouldn’t find anywhere else, which is fun as well. [09:20.000 –> 09:31.000] Yeah and I’m not really impacted by the like I’m like gloom enemies I’m running minimum hearts so they’re not that different to the regular enemies from my perspective. [09:32.000 –> 09:35.000] Run away. Run away and bomb them. [09:37.000 –> 09:41.000] Yeah yeah definitely avoid the the gloom Lionel. [09:41.000 –> 09:54.000] Yeah this is not a podcast about Zelda so we’re going to stop talking about this just now and we will be doing I guarantee you we will be doing a greenhouse episode about Zelda because I think we have a lot more to talk about it. [09:54.000 –> 10:02.000] So look out for that probably a couple of weeks but it will come out but yeah okay cool anything else other than Zelda? [10:03.000 –> 10:20.000] As usual just being you know Marvel snapping up a storm it’s still a really good game I have no idea what they’re trying to do in order to monetize this game because other than season passes like I just look at the bundles that they release and I just am so fascinated by who would be picking up these things. [10:20.000 –> 10:40.000] I think it’s I think it’s I think the season pass is for most people who will if you’re going to put any money and you’re going to do the season pass right like that is that is the thing to do I think the bundles are for for the whales right the whales will spend a ridiculous amount of money and they’ll do whatever it’s like oh yeah I’ll drop 50 quid for that of course like some people. [10:40.000 –> 10:44.000] I would say in most games I am a whale and it’s too much for me. [10:45.000 –> 11:04.000] I feel like probably we just don’t fully understand what whales are like whales are not like oh yeah I’ve put in 200 quid this year right like that’s not a whale that’s that’s a decent chunk of money but it’s not a whale a whale is like yeah all my free money is going in this you know. [11:04.000 –> 11:33.000] I guess by that definition I’m definitely not but I mean I yeah it’s their pricing is insane but High Evolutionary just came out which is a very fun card has you know really taken over the meta game for the last few days and I may have been a horrible person and gone back to playing Galactus just really effectively dunks on all of these High Evolutionary decks but High Evolutionary is a really fun card and like just the design that I’ve been doing with Marvel Snap has been really really good. [11:33.000 –> 11:46.000] They’ve been making a bunch of sort of small tweaks on a weekly basis which has been awesome for the meta game and yeah I just I really like it as a little fun game that kind of just keeps ticking over. [11:46.000 –> 11:53.000] I thought I would have bounced off by now but I’m really still feeling it so I love Snap. Are you still snapping Al? [11:54.000 –> 12:14.000] Not regularly. I pop in every so often and do stuff but I’ve not really done for the last couple of weeks. I still it’s I think I mentioned this last time we were we were chatting about it is like I try so hard to be the type of person that will just play a game for 10 minutes a day but it just is not me and I have never managed to do that. [12:14.000 –> 12:30.000] So like I’m either playing a game or I’m not playing a game so no like well this is the thing like even with Zelda right like I can do something in 10 minutes so why wouldn’t I do something in 10 minutes like it’s not like a game where once you start you’re in it for an hour. [12:30.000 –> 12:41.000] No it absolutely is because it’s the sort of game where you start with a thing in mind and then doing the thing that you had in mind takes so long because you get distracted doing a million other things. [12:41.000 –> 12:53.000] Yeah, so anytime I’m so I think my point is like anytime I would possibly pay Snap I’m just playing Zelda instead right and if I was playing Snap I’d be like why am I not playing Zelda because I’m enjoying that game. [12:53.000 –> 13:08.000] So I’ve been playing a lot of Zelda I was just double checking my switch says I’ve been played for over 70 hours on Zelda now, which is kind of stupid considering it’s been two weeks and that’s nearly a full time job. [13:09.000 –> 13:12.000] Over two weeks. [13:12.000 –> 13:23.000] So, yeah, I suspect I’m probably pretty close to the ADHD burnout part of the first play of Tears of the Kingdom. [13:23.000 –> 13:28.000] So I suspect at some point in the next week I will end up putting it down for a few months. [13:28.000 –> 13:37.000] But we’ll see. That is how I play my games. I have to do it as much as possible because I know the end is coming where my brain tells me I’m done for now. [13:37.000 –> 13:51.000] Yeah, see I think I’ll be playing this game for like the rest of the year and it’s a shame because I’m looking at other games that are coming up and coming out and I’m just like, I don’t know how I’m going to find time for these games around Zelda because that’s just me for the rest of the year I think. [13:51.000 –> 13:58.000] I’ll keep coming back to it but I don’t think I’ll be playing as much as I have done just now over the next month. [13:58.000 –> 14:03.000] I would hope not. That feels like an unsustainable pace for the rest of the year. [14:03.000 –> 14:06.000] 35 hours a week for every week. [14:06.000 –> 14:10.000] And we need new episodes of this show to come out. [14:11.000 –> 14:22.000] I’ve got a game I need to play this week for next week’s episode so I definitely won’t be playing 35 hours this week because that is literally all, you know, any second of free time I have that 35 hours. [14:22.000 –> 14:25.000] Oh man, that’s a lot of time. [14:25.000 –> 14:34.000] Or the other thing is obviously I’ve not been playing it but I watched the PlayStation Showcase on Wednesday and I’m very excited for Spider-Man coming out. [14:34.000 –> 14:36.000] I believe you mean Spider-Man 2. [14:36.000 –> 14:38.000] Do we need to get into this? [14:38.000 –> 14:43.000] We don’t need to. I just, you know, I know how much you love that name so I just wanted to make sure we were… [14:43.000 –> 14:52.000] So what I said to you before the Showcase, Johnny, was if they announce a release date and they haven’t given us a new name I’m accepting that that’s the name. [14:52.000 –> 14:56.000] They haven’t given us a release date. They didn’t give us a release date on Wednesday. [14:56.000 –> 14:58.000] I don’t know why they’ve not given us a release date, right? [14:58.000 –> 15:03.000] Like, this game is probably like four months away and they’ve not given us a release date. [15:04.000 –> 15:06.000] So I’m still not accepting it, right? [15:06.000 –> 15:09.000] It’s the third game. Well, what sixth game actually? [15:09.000 –> 15:11.000] Do you live in denial? [15:11.000 –> 15:13.000] I do. I do live in denial. [15:13.000 –> 15:21.000] But it looks like a good game. I’m excited. It looks like there’s a bigger area. It looks like there’s a ridiculous number of enemies as usual. [15:21.000 –> 15:23.000] I don’t know how they managed to stick so many enemies in. [15:23.000 –> 15:30.000] I’m really interested to see whether the Green Goblin is actually in it because they teased that in a previous game but they didn’t show anything about that. [15:30.000 –> 15:34.000] So maybe he’ll be like a surprise endgame boss or something like that. [15:34.000 –> 15:41.000] But then if he is in it, you’ve got Lizard, you’ve got Kraven, you’ve got Green Goblin. [15:41.000 –> 15:45.000] Like, that’s quite a lot of enemies to start with and there’s no way it will just be the three of them, right? [15:45.000 –> 15:48.000] Because of Venom, of course, as well. What’s going to happen with the Venom stuff? [15:48.000 –> 15:58.000] I’m really interested in that because at the beginning of the trailer it looks like Peter is just kind of like, you know, bonded with Venom and just quite happy and just going on with his life. [15:58.000 –> 16:03.000] But then there’s a weird bit at the end where you’re like, oh yeah, things are clearly not okay there. [16:03.000 –> 16:08.000] And so how are things going with that? I thought it was weird halfway through. I was like, why is Peter so okay with this? [16:08.000 –> 16:15.000] Like, he’s not acting weird. He’s just kind of doing things but he’s got new abilities. [16:15.000 –> 16:21.000] And I’m intrigued to see how that happens because they cannot do the thing where he overcomes Venom and gets rid of Venom. [16:21.000 –> 16:26.000] Because then Peter becomes less useful a Spider-Man than Miles, right? [16:26.000 –> 16:37.000] They can’t do that. They have to have a point where you can be playing both of them and they both have different abilities but both on top of what the base Spider-Man abilities were in the first game. [16:37.000 –> 16:48.000] And so what are they going to do with that story? Are they just going to get to the point where he’s just okay with Venom and Venom’s not causing Peter any issues? I don’t know. I’m intrigued to see. [16:48.000 –> 16:58.000] And it’s going to be interesting to see, right? Because in theory having the two Spider-Men to play as means that they could go in a direction where it’s like… [16:58.000 –> 17:11.000] I don’t want to say less fun but maybe have a little bit more of a loss of control feeling with the Venom thing which is okay because you can always go back to Miles if you want the more classic Spider-Man experience, I guess. [17:11.000 –> 17:13.000] So it’ll be interesting to see how they do that. [17:13.000 –> 17:24.000] Yeah, I mean Miles has different abilities. This is where I get really annoyed. The abilities they gave Miles in the second game was called Venom ability. [17:24.000 –> 17:33.000] So you’ve got Miles who has Venom and Peter who has Venom but they’re different Venoms. I don’t know why they’re different. [17:33.000 –> 17:41.000] Just don’t think about it too hard. Maybe that’s why this is Spider-Man 2. It’s technically a sequel but don’t think too hard about the first one. [17:41.000 –> 17:47.000] So the other thing I’m intrigued about is how they’re going to do that you can play as either Spider-Man. [17:47.000 –> 17:55.000] Is it going to be you can choose whichever one you want for a specific situation or is it going to be you switch between them as your story goes but they decide when you switch? [17:55.000 –> 18:03.000] It’s not quite clear from the thing that we had. There was a point where they switched and it kind of showed it kind of like it could be. [18:03.000 –> 18:13.000] Oh this is now the time that we switch or it could be like oh it was just kind of hinting that you could switch now by the way if you wanted but they could actually do it at any point. [18:13.000 –> 18:32.000] I’m intrigued with that. I’m kind of like and this goes back to the Zelda conversation right like I’m not a huge fan of puzzle games in general or puzzles in games because I quite often feel like they are expecting me to have a very specific thing to do and I don’t find that fun like oh I need to figure out what they want me to do. [18:33.000 –> 18:51.000] That’s not fun puzzle to me and I suspect we might end up in a situation where you’re like oh you can only do this with Peter or you can only do this with Miles and you have to figure out which one they want you to do because only Venom’s ability can do this bit or only the Venom ability can do this bit. [18:51.000 –> 19:10.000] Right like it doesn’t I don’t find that sort of fun and that’s why I love Zelda so much is because like it doesn’t matter what they wanted you to do you can do whatever that’s fun puzzle to me it’s like figure out a way to solve this not figure out our jigsaw right like it’s not a one size fits all thing. [19:10.000 –> 19:20.000] Yeah my assumption was going to be that you could kind of free switch if you were just doing the open world stuff but there might be certain missions that are Miles or Peter. [19:21.000 –> 19:38.000] That would be likely I think yeah but that still leads me towards the assumption that there’s going to be puzzles that only work with one or the other and that stuff just annoys me that’s not a puzzle right that’s just like oh you just need to remember to switch like that’s not fun. [19:38.000 –> 19:39.000] But no anyway. [19:39.000 –> 20:03.000] No like I’m with you on puzzles right like and it’s one of the hard things about puzzles and games is when they have specific solutions and then you look it up and so many times it’s like you get stuck on something and it’s often because you’ve worked out how to solve the puzzle but you didn’t do step 2a that you have to do to technically get all of the right pieces in place and it’s just like just recognize that I understand how to solve the puzzle and let me move on. [20:03.000 –> 20:11.000] Yeah yeah anyway I think that might be our longest what have you been up to section so should we get on to some news? [20:11.000 –> 20:12.000] Let’s do it. [20:12.000 –> 20:28.000] So first of all we have an update on the route to patch situation in that the game is back on steam now and the the two companies the dev team so did them then and the publishers is it critical critical? [20:28.000 –> 20:29.000] Cretivo? [20:30.000 –> 20:33.000] Thank you for suggesting a third pronunciation. [20:33.000 –> 20:47.000] Well anyway doesn’t doesn’t matter the two of them have amicably parted ways under terms that are mutually beneficial and I hope you heard the air quotes in that. [20:48.000 –> 21:03.000] I mean the statement that they put out on twitter is very clearly a statement that was written by lawyers and I don’t think we’ll hear anything more about went on behind the scenes and to be honest we don’t need to hear more. [21:03.000 –> 21:09.000] It’s good that it’s available back on steam and it sounds like there’s a way forward which is awesome. [21:09.000 –> 21:23.000] Probably for me the other piece of news that was interesting coming out of this just in some of the twitter replies from the routes of parcher twitter is that the team’s actively working on a roadmap that they’re hoping to put out next week. [21:23.000 –> 21:31.000] So that should cover things like when routes of parcher is likely to come to consoles as well as new content. [21:31.000 –> 21:33.000] Yeah yeah I agree fun. [21:33.000 –> 21:36.000] But if you want to know more about routes of parcher listen to last week’s episode. [21:36.000 –> 21:46.000] Yes yeah great episode by Cody and Kev on the game and I said before that I was going to listen to it to decide whether I wanted to buy the game. [21:46.000 –> 21:54.000] The answer is yes but probably not yet purely because I have so much going on in terms of games. [21:54.000 –> 21:57.000] As the rest of the news section will show. [21:57.000 –> 21:59.000] That is exactly where I landed. [21:59.000 –> 22:05.000] I was like I’m excited for this to come out on consoles in like three months when hopefully I have some time to play it. [22:05.000 –> 22:13.000] Yeah yeah yeah maybe this could become my like summer game where I play it when I’m on holiday and I don’t really have any other things. [22:13.000 –> 22:19.000] Because like for those who haven’t listened to the podcast before there’s like a month in the summer where I’m away. [22:19.000 –> 22:28.000] I’m not on holiday I’m doing some things for some of the weeks and I’m working for the other weeks but I’m not at home and I don’t want to have to deal with the podcast so we pre-record a bunch of episodes. [22:28.000 –> 22:38.000] I’ll have like a month and a little bit of just like not needing to think about other games for the podcast so it might be nice to do that then but we’ll see. [22:38.000 –> 22:42.000] Next we have the date for the Wholesome Direct. [22:42.000 –> 22:52.000] So we knew this was coming but we we now have the date it is going to be on Saturday the 10th of June or Sunday for some people. [22:53.000 –> 23:02.000] Saturday the 10th of June in America and Europe and Sunday in well probably I don’t know where the line will be based on the time. [23:02.000 –> 23:04.000] It will definitely be Sunday in New Zealand. [23:04.000 –> 23:12.000] It’s the great thing about living here is anytime you see a date announced for something you can say okay I’ll just make that one day later on the calendar because that’s when it actually will be happening for us. [23:12.000 –> 23:16.000] Yeah I hadn’t actually noticed the time before 9 a.m. Pacific. [23:16.000 –> 23:22.000] That is 5 p.m. for me. Ah the worst time. The worst time. [23:22.000 –> 23:28.000] Literally that is the worst time for me because if it’s earlier than that I can do it while I’m working. [23:28.000 –> 23:37.000] If it’s in that two hour period between five and seven that is the period that I’m dealing with my kids. [23:37.000 –> 23:46.000] I’m getting them tea I’m getting them ready for bed I’m getting them into bed 7 p.m. and later that’s that works before 5 p.m. that works five and seven that doesn’t really annoying. [23:46.000 –> 23:47.000] Whatever. [23:47.000 –> 23:55.000] I think what’s most concerning about this Wholesome Games thing is that they’re going to have footage from over 70 games. [23:55.000 –> 23:57.000] Yeah I mean most of those you won’t care about. [23:57.000 –> 23:59.000] Too many games. [23:59.000 –> 24:05.000] Most of those you will not care about because I guarantee you because I think that’s roughly the same number they had last year. [24:05.000 –> 24:12.000] And I think we ended up having like six to talk about on the podcast and out of those you’d probably not care about three of them so. [24:12.000 –> 24:17.000] 70 games that’s just too many games coming out we need we need less games. [24:17.000 –> 24:24.000] This isn’t even all the games right this is just they would they will have turned down about half of them again. [24:24.000 –> 24:30.000] Well hopefully there’s something for everybody in the Wholesome. [24:31.000 –> 24:36.000] Yes and we will do an episode talking about everything that was in it. [24:36.000 –> 24:38.000] Hopefully. [24:38.000 –> 24:40.000] That is a busy day for me. [24:40.000 –> 24:43.000] Oh wait it’s a Saturday it doesn’t matter about when work is. [24:43.000 –> 24:45.000] I’m an idiot. [24:45.000 –> 24:49.000] Well now that we’ve come full circle on that one. [24:49.000 –> 24:51.000] Shall we talk about Snakes? [24:51.000 –> 24:53.000] Yeah why not. [24:53.000 –> 24:55.000] Which is now verified for the Steam Deck. [24:55.000 –> 24:57.000] Which is awesome. [24:57.000 –> 24:59.000] And it’s out now right? [24:59.000 –> 25:01.000] It is. It is. [25:01.000 –> 25:03.000] As you’re listening to this it came out a week ago. [25:03.000 –> 25:05.000] It came out on Wednesday. [25:05.000 –> 25:08.000] And it looks great on the screenshot that they’ve got. [25:08.000 –> 25:12.000] Oh it’s not a screenshot it’s a photo of a Bob Snakes running on the Steam Deck. [25:12.000 –> 25:14.000] Same thing right? [25:14.000 –> 25:17.000] Just a poor man’s screenshot. [25:19.000 –> 25:21.000] Yeah that’s exciting. [25:21.000 –> 25:33.000] Yes I will play this at some point but I can’t play it just now because I kickstarted for the Switch version which isn’t out yet and they have not replied to me about switching my key to Steam. [25:33.000 –> 25:40.000] So if anyone from Above Snakes is listening and I’ve sent you a message please give me a Steam key. [25:40.000 –> 25:43.000] Also please give us a release date for the Switch. [25:43.000 –> 25:47.000] Even if it’s like ages I would just like some detail on when. [25:47.000 –> 25:52.000] Because I really want to play Above Snakes and there has not been any detail on when it’s actually going to come out on the Switch. [25:52.000 –> 25:54.000] 100% it won’t be this year. [25:56.000 –> 25:59.000] But it was on my 2023 like most anticipated list Al. [25:59.000 –> 26:04.000] Yeah. Don’t blame me. I am not a developer. [26:04.000 –> 26:07.000] You are the closest thing I know to the developer though so. [26:07.000 –> 26:13.000] That is a very very low bar. [26:15.000 –> 26:17.000] I have talked about it. [26:17.000 –> 26:19.000] Exactly. Exactly. [26:19.000 –> 26:24.000] Next we have Coral Island. The Summer update is out now. [26:24.000 –> 26:28.000] And I am not going to play it yet. I’ve got too many things to do. [26:29.000 –> 26:35.000] But I am very excited for this because it unlocks the final bit of the mines. [26:35.000 –> 26:41.000] I was waiting for it to update because I need to get into that fire gate and get that last giant out of there. [26:41.000 –> 26:44.000] Get some Osmium ore. [26:44.000 –> 26:49.000] You’ve got to be most excited for the chicken steer off in the cow racing right? [26:49.000 –> 26:53.000] Yes. So it adds three animal festivals. [26:54.000 –> 26:57.000] Rodeo challenge. Test your skills on a mechanical bull. [26:57.000 –> 27:01.000] Chicken steer off. See who’s chicken has the strongest steer. [27:01.000 –> 27:05.000] Okay. And cow race. Find out which cow is the fastest in town. [27:05.000 –> 27:08.000] Because of course as we all know the best animal to race is cows. [27:08.000 –> 27:12.000] Yeah. Absolutely. I love the idea of a chicken steer off. [27:12.000 –> 27:14.000] Because I don’t know if you are aware of this. [27:14.000 –> 27:17.000] It’s kind of like an old wives tale but I’ve seen it happen a few times. [27:17.000 –> 27:19.000] But you can actually hypnotize chickens. [27:19.000 –> 27:21.000] Yes. You can. [27:21.000 –> 27:26.000] Oh okay. Amazing. Because usually when I say this to people they look at me like I’m just growing an extra head. [27:26.000 –> 27:29.000] No it’s 100% real. It’s 100% real. [27:29.000 –> 27:32.000] I have not done it because it’s very mean. [27:32.000 –> 27:36.000] But I did used to have some chickens that I took care of. [27:36.000 –> 27:40.000] And I am aware that the hypnotizing is real. [27:40.000 –> 27:43.000] It’s weird and mean but real. [27:43.000 –> 27:48.000] But if you want your chicken to win the chicken steer off I would suggest hypnotizing it. [27:48.000 –> 27:50.000] That might be a good place to start. [27:50.000 –> 27:53.000] They also chickens have very stable heads. [27:53.000 –> 27:55.000] They work very much like a gimbal. [27:55.000 –> 27:58.000] So you can strap a camera to a chickens head and it’s going to be a very stable video. [27:58.000 –> 27:59.000] Interesting. [27:59.000 –> 28:01.000] Obviously it has to be quite a small camera. [28:01.000 –> 28:04.000] You’re not sticking a red camera on it. [28:04.000 –> 28:07.000] Like one of the GoPro Minis would probably work. [28:07.000 –> 28:13.000] Yeah. Wow. Who was expecting actual animal facts on this here? [28:13.000 –> 28:16.000] It makes me sound like I was an actual farmer. No. [28:16.000 –> 28:19.000] I just had 12 chickens. That’s not unusual is it? [28:19.000 –> 28:22.000] Well look I’m from New Zealand so no that’s not unusual. [28:22.000 –> 28:26.000] But I’m not sure how much that translates to the rest of Ella’s in the bays. [28:26.000 –> 28:28.000] Chickens are such fun. [28:28.000 –> 28:35.000] You know what I find most funny is people get really confused en masse when you talk about the fact that chickens can fly. [28:35.000 –> 28:38.000] What do you mean chickens can fly? Chickens can fly. [28:38.000 –> 28:43.000] The reason you don’t see them flying in farms is because they clip their wings. [28:43.000 –> 28:47.000] They’re birds. They’re not ostriches. They can fly. [28:47.000 –> 28:49.000] Maybe not the most efficient flies. [28:49.000 –> 28:53.000] No they are not. They look a lot like pigeons when they fly. [28:53.000 –> 28:56.000] And you’re like how on earth are you staying in the air? [28:56.000 –> 29:05.000] Although it’s really funny even when you clip their wings they can still use the wings to jump like six or seven feet high. [29:05.000 –> 29:10.000] So still can escape most things without a roof. [29:10.000 –> 29:16.000] Or you can occasionally see when they get onto the roof of their chicken poop which is really fun to confuse townies. [29:16.000 –> 29:20.000] Ah fun times. Moving on from the chicken conversation. [29:20.000 –> 29:26.000] Yeah there’s lots of stuff. One thing that I am very interested in that I wasn’t aware that was coming was sprinkler attachments. [29:26.000 –> 29:31.000] So you can upgrade your sprinklers to have auto seed and auto fertilize on them as well. [29:31.000 –> 29:33.000] And yes yes yes yes. [29:33.000 –> 29:37.000] And that’s something I’m surprised we haven’t seen in more farming games. [29:37.000 –> 29:43.000] Because it feels like one of those automation things that should be in a number of games. [29:43.000 –> 29:48.000] I know it was in Ooblets with the Oobcoops. Still the best feature of that game. [29:48.000 –> 29:53.000] And so it’s good to see it here because it’s just one of those things that I’m surprised doesn’t make its way into more games. [29:53.000 –> 29:57.000] Yeah I think Ooblets had the most. So they had you can basically do everything. [29:57.000 –> 30:03.000] As long as you put seeds in the Oobcoop, the little storage, they will do everything you need. [30:03.000 –> 30:09.000] And Stardew had you could get the the juvenile hut and they would go and harvest. [30:09.000 –> 30:12.000] But I don’t think they would ever plant or fertilize. [30:12.000 –> 30:14.000] No they would not. [30:14.000 –> 30:19.000] So I don’t know of any other game where you can plant automatically and there’s possibly a fertilizing one. [30:19.000 –> 30:24.000] But I can’t think that I’ve just got in the niggling in the back of my brain that says there’s one that has an automatic fertilizing. [30:24.000 –> 30:26.000] But I can’t think of what it is. [30:26.000 –> 30:29.000] No neither. But exciting that this is coming to Coral Island. [30:29.000 –> 30:36.000] Yes yes go go play the summer update Bev. Bev it’s time go play go play more Coral Island. [30:36.000 –> 30:39.000] Next we have Harvest Moon the Winds of Anthos. [30:39.000 –> 30:44.000] We are this game I’m I still I don’t know what to think of this game. [30:44.000 –> 30:46.000] Let’s let’s go through. [30:46.000 –> 30:50.000] We have to accept we’re excited for this game that is that is where we are at now Al. [30:50.000 –> 30:52.000] Some level of excitement certainly. [30:52.000 –> 30:55.000] Look let’s go through the easy the easy and clearly exciting stuff. [30:55.000 –> 30:57.000] The plush is out. They’ve decided what the plush is for this game. [30:57.000 –> 31:00.000] It is a sleeping cow. It’s amazing. [31:00.000 –> 31:02.000] It’s the best. [31:02.000 –> 31:04.000] It’s good. It’s good. [31:04.000 –> 31:08.000] Their cows are still not as good as the story of Seasons cows but it’s still a very good cow. [31:08.000 –> 31:12.000] You can pre-order the game now and get that plush. [31:12.000 –> 31:20.000] I believe if you pre-order on the Natsume website there’s a second pre-order bonus that they haven’t announced yet. [31:20.000 –> 31:23.000] Can’t pre-order outside the US as far as I can see. [31:23.000 –> 31:27.000] Certainly can’t here and almost certainly you won’t be able to Johnny. [31:27.000 –> 31:29.000] No I definitely cannot. [31:29.000 –> 31:33.000] Not that you’re going to because you are strongly against pre-ordering games. [31:33.000 –> 31:38.000] Well when there’s a pre-order bonus it can become flexible for that cow plush. [31:38.000 –> 31:41.000] To be honest if I could I probably would. [31:41.000 –> 31:43.000] That is a good cow plush. [31:43.000 –> 31:45.000] What else have we got this long list. [31:45.000 –> 31:49.000] So we’ve got the consoles now because I think previously it just said PC and console. [31:49.000 –> 32:00.000] So now it’s officially coming to Switch, PS5, PS4 and the Xbox series and of course on Steam. [32:00.000 –> 32:09.000] We’ve got a new screenshot of the player character meeting a tiny harvest goddess. [32:09.000 –> 32:17.000] Yeah this looks like a screenshot from a Harvest Moon game. That’s what I have to say about that. [32:17.000 –> 32:22.000] I will say it’s continuing to look in my opinion as good as the previous screenshots. [32:22.000 –> 32:25.000] I really like this art style. I think it’s done really well. [32:25.000 –> 32:31.000] We’re gonna not know until we actually see some footage and then get our hands on the game. [32:31.000 –> 32:37.000] Whether it actually is like that or whether they’ve just really given us very specific screenshots. [32:37.000 –> 32:40.000] And we got release date 26th of September. [32:40.000 –> 32:44.000] So really stretching the definition of summer there. [32:44.000 –> 32:47.000] Yeah I mean they’re pushing it right till the end right? [32:47.000 –> 32:51.000] It depends how you like I will die on this hill. [32:51.000 –> 32:56.000] People talk about summer and spring like they are clearly defined seasons. [32:56.000 –> 33:01.000] There are at least four definitions of the seasons if you ignore the southern hemisphere. [33:01.000 –> 33:04.000] These things are really not clear. [33:04.000 –> 33:13.000] In fact I just double checked this doesn’t even fit in the summer definition that people have. [33:13.000 –> 33:20.000] The summer definition that is most commonly used actually finishes summer at the 23rd of September. [33:20.000 –> 33:23.000] No one actually thinks that way Al. [33:23.000 –> 33:26.000] But people just go by months. It’s easier to go by months. [33:26.000 –> 33:29.000] But this is the thing. Oh my word. [33:29.000 –> 33:35.000] No definition includes the 26th of September in summer right? [33:35.000 –> 33:37.000] Which one? [33:37.000 –> 33:40.000] The definition of summer is July, August, September. [33:40.000 –> 33:42.000] What definition is that? [33:42.000 –> 33:44.000] It’s not a definition of summer. [33:44.000 –> 33:46.000] Literally just made up to prove my point. [33:46.000 –> 33:50.000] So the astronomical season which to me is just wild. [33:50.000 –> 33:58.000] Which goes from the summer solstice to the autumn equinox is wild to me. [33:58.000 –> 34:04.000] Because the idea that like the longest day of the year is the start of summer is bizarre. [34:04.000 –> 34:07.000] To me that’s the middle of summer not the start of it right? [34:07.000 –> 34:09.000] And I don’t understand why you would ever use that. [34:09.000 –> 34:14.000] But if we leave that one aside there’s the meteorological season which is also commonly used. [34:14.000 –> 34:19.000] Goes from the 1st of June to the 31st of August. Doesn’t include the 26th of September. [34:19.000 –> 34:21.000] And then there’s the one that I prefer. [34:21.000 –> 34:24.000] Well of the generally used ones this is the one I prefer. [34:24.000 –> 34:28.000] I actually have a much more radical definition of the seasons. [34:28.000 –> 34:30.000] But this one is May, June, July. [34:30.000 –> 34:33.000] I think that makes much more sense to me as a summer. [34:33.000 –> 34:36.000] That’s the Celtic seasons. [34:36.000 –> 34:40.000] But none of these definitions include the 26th of September. [34:40.000 –> 34:41.000] It’s not summer. [34:41.000 –> 34:43.000] I agree it’s not summer. [34:44.000 –> 34:45.000] It’s the… [34:48.000 –> 34:49.000] Anyway. [34:50.000 –> 34:51.000] My word. Sorry. [34:51.000 –> 34:53.000] Did not mean to get into a rant about seasons. [34:53.000 –> 34:54.000] These things just happen. [34:54.000 –> 34:57.000] Seasons are stupid. Stop pretending like they’re clearly defined. [34:57.000 –> 35:01.000] Anyway, Harvest Moon, Winds of Anthos, release date 26th of September. [35:01.000 –> 35:02.000] Not summer. [35:02.000 –> 35:03.000] Yes, not summer. [35:03.000 –> 35:04.000] Stop saying it’s summer. [35:06.000 –> 35:07.000] Cool. [35:07.000 –> 35:09.000] Let’s see what comes out of that game. [35:10.000 –> 35:16.000] The last non-new game news is Everdream Valley is releasing on the 30th of September. [35:16.000 –> 35:20.000] This is where everyone goes, oh, I forgot about that game. [35:20.000 –> 35:21.000] So there you go. [35:21.000 –> 35:23.000] That was literally my responses. [35:23.000 –> 35:25.000] Oh, I forgot about this game. [35:25.000 –> 35:26.000] Fun fact, right? [35:26.000 –> 35:29.000] You can buy this game just now. [35:29.000 –> 35:30.000] They’re calling it pre-purchase. [35:30.000 –> 35:34.000] But if you buy the game now, you get access to it now before the release date. [35:36.000 –> 35:37.000] Okay. [35:37.000 –> 35:39.000] We’ve officially gone too far. [35:41.000 –> 35:42.000] Just buy the game. [35:42.000 –> 35:43.000] Isn’t that just… [35:43.000 –> 35:45.000] Yeah, that’s just buying the game and playing it. [35:45.000 –> 35:47.000] Because this is the thing, right? [35:47.000 –> 35:50.000] Who can access the game without buying it? [35:50.000 –> 35:53.000] So if you buy the game before the release date, you get access to the game. [35:53.000 –> 35:56.000] Surely that’s just the release date. [35:57.000 –> 36:00.000] This is some silly 1.0 argument, right? [36:00.000 –> 36:02.000] That’s what this is? [36:02.000 –> 36:04.000] They’re like, oh, but we’re on version 9.8. [36:04.000 –> 36:06.000] No, they’re not in early access. [36:06.000 –> 36:08.000] They’ve not done an early access. [36:08.000 –> 36:09.000] What? [36:09.000 –> 36:11.000] This is not early access. [36:11.000 –> 36:13.000] The game is not officially released. [36:13.000 –> 36:16.000] If you go onto Steam, it says coming the 30th of May. [36:16.000 –> 36:20.000] But they said on their most recent, or one of the… [36:20.000 –> 36:25.000] Yeah, so their second most recent news event is [36:25.000 –> 36:28.000] prior access starts today. [36:28.000 –> 36:30.000] You can start playing today. [36:32.000 –> 36:34.000] If you don’t want to count the last days to the full launch, [36:34.000 –> 36:35.000] don’t worry, we got you covered. [36:35.000 –> 36:38.000] You can pre-order Everdream Valley any time [36:38.000 –> 36:42.000] and unlock access to the game before the official release on the 30th of May. [36:42.000 –> 36:44.000] The game is released! [36:44.000 –> 36:46.000] Yes, it is! [36:46.000 –> 36:49.000] If you’re not buying the game, you’re not getting the game. [36:51.000 –> 36:53.000] That’s just releasing the game. [36:54.000 –> 36:57.000] I don’t understand how this isn’t just released. [36:57.000 –> 36:59.000] How is this game not out? [36:59.000 –> 37:01.000] It’s out! You can buy it and play it. [37:02.000 –> 37:04.000] So, the news. Everdream Valley is out. [37:04.000 –> 37:06.000] You can buy it and go and play it. [37:06.000 –> 37:09.000] Well, of course, the funny thing is the 30th of May [37:09.000 –> 37:12.000] is the day before this podcast episode comes out anyway. [37:12.000 –> 37:14.000] So, yes, the game is out. [37:20.000 –> 37:21.000] Oh, my word. [37:21.000 –> 37:23.000] That is some silly news. [37:23.000 –> 37:25.000] Shall we talk about some new games? [37:26.000 –> 37:28.000] Yes, let’s do that. [37:31.000 –> 37:33.000] Marvelous did a… [37:33.000 –> 37:35.000] I don’t know what it was. [37:35.000 –> 37:38.000] Like a Nintendo Direct, basically. [37:38.000 –> 37:41
The game dudes might have to hack into the satellite uplink in Natsume's 1990 release of Shadow […] The post Real Ninja Sh*t/Shadow of the Ninja (NES) appeared first on NYEH Entertainment.
Botchan (Master Darling)
It's Technostasy! Since 1987, Natsumi, a company created by ex-Konami employees, has been one of the best developers from the 8 and 16 bit eras of gaming. However, their history has been muddled by confusing ownership and history to the common fan. Today on XVGM Radio, Mike and Justin uncover the truth behind Natsume's story […]
In this special episode of the SNES Podcast, Greg and Joe bring you a total of THREE games! We take a look at the Mighty Morphin Power Ranger games that came out for the SNES. Developed by Natsume (of Harvest Moon fame) and published by Bandai, the first two games were side scrolling platformers while the last was a fighting game. We discuss the history and the weird creation of the show, take a deep dive into the games, and if a non fan can enjoy them. Any questions, comments, etc can be left on our FB page or e-mailed to thesnespodcast@yahoo.com and as always thanks for your support! The SNES Podcast is proud to be part of the Geekade network! Please check out their fantastic gaming and non gaming related podcasts at geekade.com. Also check out their Patreon at https://www.patreon.com/geekade Find out more at https://the-snes-podcast.pinecast.co This podcast is powered by Pinecast.
En este programa estaremos conversando sobre el tan querido Mighty Morphin Power Rangers: The Movie, titulo basado en la pelicula del mismo nombre y el cual en general nos vendria a presentar una formula parecida a su antecesor tambien lanzada para este mismo sistema un años antes, aunque claro, con algunas mejoras tecnicas y graficas, ademas de algunas novedades como el hecho de poder jugarse de a 2 jugadores y poder transformarnos en Power Rangers en cualquier momento tras llenar la barra de poder.
On this episode of Manga Mavericks, Colton & Lum end 2022 with one more podcast discussing the latest simulpubs! The first one being available on Azuki with Natsume & Natsume by Shunsuke Sorato, followed by the newest title on Manga Plus with Me and My Gangster Neighbour by Momose Wataru, where our Mavericks unfortunately have to discuss the comic's poor localization quality more then the actual comic. Afterwards, they discuss the 4 newest Shonen Jump series with The Ichinose Family's Deadly Sins from Taizan5, Cipher Academy by Nisioisin and Yuji Iwasaki, Ichigoki's Under Control!! by Seiji Hayashi and Fabricant 100 by Daisuke Enoshima! Thanks to everyone who has listened to show for the past year and we'll see you all in the next one!! For a complete list of links, time codes and Community Shout-Outs mentioned in this episode, visit this podcast's webpage at: http://all-comic.com/2022/manga-mavericks-ep-221-december-2022-simulpubs-roundup/ PODCAST BREAKDOWN: 00:00 - RIP Grant James 03:09 - Intro 04:15 - Oricon's Yearly Comic Sales Ranking 2022 Simulpubs: 24:49 - Natsume & Natsume 35:54 - Me and My Gangster Neighbour 55:58 - The Ichinose Family's Deadly Sins 1:15:49 - Cipher Academy 1:34:02 - Ichigoki's Under Control!! 1:40:22 - Fabricant 100 1:57:23 - Community Shout-outs! 2:07:27 - Wrap up Enjoy the show, and follow us on twitter at @manga_mavericks, on tumblr at mangamavericks.tumblr.com, and on Youtube! You can also follow the hosts on Twitter at @sniperking323 and @lumranmayasha. If you'd like to help support the show financially you can pledge to our Patreon and receive some awesome rewards like our Patreon-exclusive Bonus pods! If one-time donations are more your speed you can donate to Colton's Ko-fi here and LumRanmaYasha's Ko-fi here, and if you want to support LumRanmaYasha's art and other projects you can follow them @siddartworks on Instagram and Twitter and donate to their personal Patreon. Don't forget to also like and subscribe to us on Youtube and iTunes and leave us reviews to help us curate the show and create better content!
There's Best Boy and Best Girl, but let's not forget the goodest bois! In this week's episode, Gracie, Isabelle, and Agnes discuss their favorite furry creatures to have graced the screen when watching anime. Anime Discussed: Sword of the Stranger, Fairy Tale, One Piece, The Morose Mononokean, Natsume's Book of Friends, Kekkai Sensen, Seven Deadly Sins
On this episode I'm joined by Liam Davenport and Sam Wagers and we get our hands dirty harvesting a premium topic, Harvest Moon 64! Intro (0:40) Experiences (1:00) Game Develpment (23:47) Story (36:44) Gameplay (41:16) Outro (1:23:05) Be sure to check out this Podcast and more at: retrologic.games If you want to send your experiences in to be read on the show, send them to ontopicretro@gmail.com If you would like to join the friendliest Discord community on the internet click the link here! https://discord.gg/6CKzNzdFzf
This week on The Game Marks Podcast, we are playing Natsume Championship Wrestling. How does this game hold up? Are we going to play it forever, or future endeavor? We also discuss Belts and Music AEW Fight Forever and more in Gaming News.Join George Feis & Johnny Clash each week as they do a #DeepDive into the good, the bad & the awesome of wrestling video games. Do your favorite games stand the test of time or are you playing them with nostalgia goggles? New episodes every Monday! Follow along @GameMarksPod.Donate to St. Jude through Game Marks Podcast Gameboree and win cool prizes! gamemarkspod.com/donate. Join our Patreon for extra content and bonus episodes! patreon.com/gamemarkspod Sponsors•Get 20% OFF @manscaped + Free Shipping with promo code GAMEMARKS at MANSCAPED.com! #ad #manscapedpod•Zavvi: us.zavvi.com Use code gamemarks•Nord VPN: gamemarkspod.com/vpn •Merch: gamemarkspodcast.bigcartel.com •Pro Wrestling Tees: prowrestlingtees.com/gamemarkspod•Tee Public: teepublic.com/user/gamemarkspod•Wrestlechamps on IOS and Android: Use code gamemarks
(the very) Weekly Manga Review Show 11/23/22 - Ichinose Family's Deadly Sins, Chainsaw Man, Ayakashi Triangle, Marriagetoxin, Romantic Killer & MoreKeywords: Manga, Anime, Comics, Comic books, pop culture, television, movies, DC Comics, Marvel, Marvel Comics, Indie Comics, Manga ReviewsThe Weird Science Youtube Channel: https://www.youtube.com/channel/UC2aEzjxwSF1G_RV8OnNACmATime Stamps:00:045 - Sakamoto Days 9609:05 - The Ichinose Family's Deadly Sins 215:36 - Akane-banashi 3922:38 - Ayakashi Triangle 11229:54 - Ghostbuster Osamu 1034:23 - Luke's Bangers36:17 - My Hero Academia 37346:06 - Natsume & Natsume 055:51 - Romantic Killer 31:01:31 - Blitz 31:10:39 - Marriagetoxin 281:15:33 - Chainsaw Man 1121:21:22 - Dandadan 83Keywords: Manga, Anime, Comics, Comic books, pop culture, television, movies, indie comics, dc comics, marvel comics, books, comedyLinks to all of the Manga Reading Clubs: https://campsite.bio/weirdsciencemangareadingclubsOr search "Weird Science Manga Reading Club" anywhere you listen to podcasts, and they should all pop up in the search! Support us and help us feel loved (plus get early access to all of our shows) for as little as $3/Month by joining our Patreon @ https://www.patreon.com/weirdsciencemanga Click Here for all the Weird Science Manga Links! https://campsite.bio/weirdsciencemanga ★ Support this podcast on Patreon ★
Intro Going to biweekly schedule. We cover the top stories from the weeks previous Twitter, Apple Podcast, Google Podcast, Spotify Search GONZO.MOE on your favorite podcast director Number 716.46MOE43 716.466.6343 License Announcements Viz Media, Manga Plus Launch The Ichinose Family's Deadly Sins Manga in English Exclusive: A Place Further Than the Universe Anime Gets English Dub Exclusive: Anime Limited Releases To the Abandoned Sacred Beasts, TONIKAWA, Tokyo Marble Chocolate Blu-ray Discs, Anime Vinyl Soundtracks in N. America 2nd Sword Art Online: Progressive Film Gets N. American Screenings in February, 1st Film Streams on Crunchyroll Next Week HIDIVE Acquires Oshi no Ko Idol Anime for 2023 Yen Press Announces Over 2 Dozen Titles at Anime NYC GKIDS Licenses Giovanni's Island Anime Film Crunchyroll Licenses Hell's Paradise, The Ancient Magus' Bride Season 2, Yuri Is My Job!, More Anime Eleven Arts Licenses Blue Thermal Anime Film J-Novel Club Announces Print Publishing Partnership with Yen Press J-Novel Club Licenses 4 New Light Novels, 3 New Manga J-Novel Club Produces 9 Audiobook Versions of Licensed Titles J-Novel Club Releases Goblin Slayer Author's New Novel Blade & Bastard Simultaneously with Japan Azuki Licenses Shunsuke Sorato's Natsume & Natsume Manga Comikey to Add 8 More Manga, 100+ Titles from Square Enix Streaming Announcements
En este programa estaremos conversando sobre una de las adaptaciones videojueguiles de la serie y manga Ghost Sweeper Mikami, mas concretamente la entrega lanzada para Super Famicom, titulo que pese a no ver la luz fuera de Japón es un juego muy querido por todos quienes han llegado a jugarlo por medio de la emulación. Cabe destacar que este juego fue desarrollado por Natsume, por lo que esta demás mencionar que el nivel de calidad es impresionante.
Episode 82 Psychedelic Japan, Part 2 Playlist Wha Ha Ha, “On the Floor” from Wha Ha Ha (1983 Recommended Records). This group released three records in 1981, all in Japan. Recommended Records, the UK-based record maker, released this compilation of tracks taken from all three of those records. The group Wha Ha Ha ended at that point but its four principle members went on to varied musical careers. Akira Sakata is an alto saxophonist, Kiyohiko Semba is a percussionist, Mishio Ogawa is a vocalist, and Shuichi Chino is a keyboardist and electronic musician. 10:08 Merzbow, “Untitled 1” from Material Action for Two Microphone (sp) (2nd version) (1984 artist cassette). Masami Akita is one of my long-time favorite Japanese electronic/noise practitioners. He would send me cassettes back in the 1980s and I've always tried to keep up with him. Not strictly a Japanese psychedelic artist, I include him here primarily because, like some of the other artists in this podcast, he has widespread influence on other genres of Japanese electronic music. This prolific Japanese noise artist has released over 500 recordings since 1979.Recorded at Merzbau. Tape, Recorder, Synth, Effects, Kiyoshi Mizutani; Tape, Violin, Electronics, Effects, Masami Akita. Early cassette by Akita. 22:30 Yoshiaki Kinno, track 4 from unknown cassette, 1984.Japanese guitar and saxophone improviser. In the 1980's he established a cassette label featuring a wide range of improvised music. 3:32 Boredoms, “Boil Out UFO” from Boretronix 88' (1988 Mega Scum Groove Inc.). I think this is their first cassette release, going back to 1988. Boredoms (ボアダムス), alternatively known as V∞redoms, is a Japanese experimental/noise/space rock/tribal drumming band from Osaka, founded in 1986 by Yamatsuka Eye. Known for their extended jams and heavy drumming, it is remarkable that they had some mainstream success in the 1990s. Bass, Hira; Drums, EDA; Drums, Vocals, Yoshimi P-We; Guitar, Yamamotor; Music by, Boredoms; Words By, Vocals, Tibetan Bell, Effects (EQ-phasing), cassette tape manipulation, electronics, Eye. 2:18 Boredoms, “Untitled” (excerpt) from Boretronix 3 (1990 Ltd.). Another early cassette release from Yamatsuka Eye on his private label. This cassette consists of remixes of unreleased Boredoms material and fully explores the noise and rhythmic aspects of their work. This is an interesting prelude to their latter, more cohesive works. Bass, Hira; Drums, EDA; Drums, Vocals, Yoshimi P-We; Guitar, Yamamotor; Music by, Boredoms; Words By, Vocals, Effects (EQ-phasing), cassette tape manipulation, electronics, Eye. 12:01 Otomo Yoshihide, “We Insist? A) Rinko-Gun; b) x-Day” from We Insist? (1992 Sound Factory). Japanese experimental musician, turntablist and guitarist. Additional musicians on these tracks, Bass, vocals, Numata Jun; Guitar, Saito Ken-ichi; Vocals, performer (Junk), Lim Soowoong. 5:37 Omoide Hatoba, “Satellite Groove” from Kinsei (1996 Birdman). Japanese psychedelic, alternative, experimental -rock band. Alto Saxophone Isamu Kawamura, Yoshimi Yamazaki, Bass, Vocals, Drums, Percussion, Synthesizer, Drum Machine, Atsushi Tsuyama, Drums, Takashi Ogushi; Drums, Computer, Tape, Chew Hasegawa, Guitar, Vocals, Violin, Percussion, Piano, Synthesizer, Drum Machine, Seiichi Yamamoto, Tenor Saxophone, Satoshi Kawanishi, Trumpet, Yoshimi, Written by, Omoide-Hatoba. 3:53. Omoide Hatoba, “Alternative Funkaholic” from Kinsei (1996 Birdman). A&R, David Katznelson; Alto Saxophone Isamu Kawamura, Yoshimi Yamazaki, Bass, Vocals, Drums, Percussion, Synthesizer, Drum Machine, Atsushi Tsuyama, Drums, Takashi Ogushi; Drums, Computer, Tape, Chew Hasegawa, Guitar, Vocals, Violin, Percussion, Piano, Synthesizer, Drum Machine, Seiichi Yamamoto, Tenor Saxophone, Satoshi Kawanishi, Trumpet, Yoshimi, Written by, Omoide-Hatoba. 2:30 Yasunao Tone, “Part I” from Solo for Wounded CD (1997 Tzadik). Yasunao Tone was one of the founding members of Japan's Fluxus movement and has also been an organizer and participant in many important music and performance groups such as Group Ongaku, Team Random (the first computer art group organized in Japan). He is a pioneer in the use of prepared CDs of which this work is a prime example. All sounds used were from scratched CD's. 14:28 Changing Hands, “Spaced” from Changing Hands (1997 Medium Productions Ltd.). Written, performed, produced by, Nobukazu Takemura, Richard Barbieri, Steve Jansen. Takemura is a Japanese electronic DJ, producer, and artist. Richard Barbieri is a keyboardist, engineer (once a member of the group Japan). Steve Jansen is an engineer, drum programmer/percussionist and DJ (and brother of David Sylvian). 6:54 Melt Banana, “Section Eight” from Charlie (1998 A-Zap Records). Melt-Banana is a band from Tokyo, Japan. They were formed around 1991/1992 by singer Yasuko Onuki who later recruited guitarist Ichirou Agata and added the bassist Rika. Additional drummer, Natsume. 3:49 Melt Banana, “Taen Taen Taen (?)” from Charlie (1998 A-Zap Records). Melt-Banana includes singer Yasuko Onuki, guitarist Ichirou Agata, and bass player Rika. Additional musician, electronics, Oshima. 0:45OOIOO, “1000 Frogs And 3 Sun In A House” from Feather Float (1999 Polystar). Bass, Handclaps, Maki; Drums, Handclaps, Yoshiko; Guitar, Vocals, Djembe, Bongos, Roland Juno and Casiotone synthesizers; Piano, Jew's Harp, Talking Drum, Scratches, Noises (Birds), Yoshimi; Guitar, Vocals, Handclaps, Kyoko; Producer, Yoshimi. 10:28 Opening background music: Junji Hirose + Yoshihide Otomo, “Noise From Far East” and “The Time to Live and the Time to Die” from Silanganan Ingay (1989 Tanga-tanga). Self-Made Instruments, Toy Rhythm Box, Toy (Voice-Changer), Toy Autoharp, Tenor Saxophone, Junji Hirose; Turntables, Cassette Tape, Hand-Made Guitar, Small Instruments, Toys, Otomo Yoshihide. Opening and closing sequences voiced by Anne Benkovitz. Additional opening, closing, and other incidental music by Thom Holmes. For additional notes, please see my blog, Noise and Notations.
This microsode goes out to an amazing little puzzle/action game called Amazing Penguin! Hopefully you will want to help Pendrich save his kingdom after listening to this! Intro (0:23) Experiences (0:50) Game Develpment (1:47) Story (4:22) Gameplay (5:42) Outro (14:43) Be sure to check out this Podcast and more at: retrologic.games If you want to send your experiences in to be read on the show, send them to ontopicretro@gmail.com If you would like to join the friendliest Discord community on the internet click the link here! https://discord.gg/6CKzNzdFzf
Topic starts at: 32:15. This week we discuss Natsume! Don't forget to support the show at https://patreon.com/retrowarriors and come chat with us in Discord at https://discord.gg/WxyjUcJpEx. You can also buy some RW stickers at https://www.redbubble.com/people/rwshow/ and listen to Cinema Rogue at cinemarogues.podbean.com
中國信託銀行推出銀行首家「定期定額買基金 終身0負擔」專案,線上新申購定期(不)定額基金,不限筆數與標的,享終身「申購手續費」、「信託管理費」0元。為您省下投資成本,理財、圓夢零負擔,活動詳情請點擊下方連結。→ https://go.fstry.me/3U9nohb —— 以上為播客煮與 Firstory Podcast 廣告 —— 「我真的被貓咪老師圈粉」 英文怎麼說? 你有很快就被圈粉的經驗嗎?一聽到他的聲音、一看到她演的戲,馬上就被圈粉! 還有 “他太可愛了”、“我太喜歡他的人設了”、“脫粉” 的英文怎麼說呢? 這一集文化閒聊,Duncan 跟我們分享他被圈粉的經驗, 一個是星際大戰裡酷酷的 Boba Fett ,另一個是超級可愛的拉拉熊。 另外應該也有很多人跟 Babii 一樣,被「咒術迴戰」裡的「五條悟」圈粉吧 XD 快來聽這一集內容,聽聽看我被圈粉了的英文怎麼說。 學測英文中翻英拿到全部的分數,比你想的還容易! 我們邀請到在台大教授中翻英課程多年的 Wesley 教授, 合作市面上唯一學測中翻英線上課程「Wesley 教授的學測英文中翻英高分技巧」, 課程現在超早鳥 5 折優惠中,馬上點進來試看喔: https://lihi1.com/C0lw6 不知道怎麼安排學測英文單字的複習計畫? 讓安東尼老師帶著你,按部就班背好學測必考單字! 「學測出題情境 900 單字:只要 90 天,幫你輕鬆跨級」線上課程優惠中, 結帳前輸入優惠碼 ivy150 再省 150 元喔: https://lihi1.com/YkSqm 我們跟 MixerBox 合作,推出「這句英文怎麼說」專屬的贊助方案囉! 有每個禮拜會寄給你一次 podcast 電子報 & 幕後花絮腳本的輕鬆學習方案, 也有來跟我們一起錄音的互動方案,和用 8 折優惠購買我們的線上課程方案喔。 歡迎點進我們的贊助方案看看有沒有你喜歡的內容喔: https://pse.is/3zu4hx 快速幫你複習一下這集的主題句 & 單字: 我真的被貓咪老師圈粉 I'm a huge fan of Nyanko Sensei. I've become a big fan of Nyanko Sensei. (比較不口語) 其他的例子,至少有兩個不同的立場: I'm team XXX. 補充學習 他太可愛了/太帥了/太正了 He is so cute. He is so handsome. She / He is so hot* 我太喜歡他的人設了 I like his character(如果是角色的話) so much. personality (如果是真人的話) 脫粉 stop supporting XXXX 黑粉 hater I'm not a fan. 你看到第幾集了 How many episodes have you seen? How far have you watched? 情境對話 Babii:I saw you recommended Natsume's Book of Friends. I'm a huge fan of Nyanko Sensei. Duncan:Yeah. It's a really great show. Babii:Nyanko Sensei is so cute. Duncan:There are a lot of great scenes in the series. You will enjoy watching it. 學英文吧網站 https://ivybar.com.tw/?c=3 或追蹤 iVY BAR 學英文吧的 IG,上面圖文版 podcast 複習也很棒喔! https://pse.is/39vede 現在我們也有影音版的 Podcast 實境秀喔 https://pse.is/3ahupl Powered by Firstory Hosting
After facing extinction by life forms known as Gadoll, humanity dwells in a mobile fortress named Deca-Dence. Occupied by warriors and unskilled citizens, Natsume dreams of fighting. Her chance meeting with a repairman will shake the future of this world. Our next anime is Kotaro Lives Alone: A lonely little boy moves into a ramshackle apartment building all on his own and makes friends with the broke manga artist who lives next door.
The idealized work of video games contrasted with the manual labor of real life, the value and practicality of play, the very first farm sim, and how casual is not a dirty word ... I'm the Well-Red Mage and this is MAGE CAST feat. JR Sommerfeldt of Indierabbitree!Joypad Lad promo code: RED10Joypad Lad giveaway: joypadlad.com/pages/giveawayPatreonJoin BuzzsproutJoin our DiscordTwitchTeePublicTeespringNovella on AmazonGuests:@sommerfeldt_rLinks:twitch.tv/indierabbitreefacebook.com/jrsommerfeldtko-fi.com/indierabbittreecreations-Sponsors-Joypad Lad - @JoypadLadShopjoypadlad.comKosmic Dust - @KosmicDustSuppskosmicdust.comBiFrost Bridge Studios - @StudiosBilinktr.ee/BiFrostBridgeStudiosMusic: "Title theme" & "Mineral Town theme" by Ai Yamashita.Passive (Aggressive) PerceptionA system-agnostic TTRPG discussion, asking the questions we care about as tabletop gamersListen on: Apple Podcasts Spotify The Halfling - A Middle-earth PodcastExplore Tolkien's writings and how they could fit into the "Rings of Power" showListen on: Apple Podcasts Spotify The Gamerheads PodcastJoin the GamerHeads crew every Friday, as they discuss games they're playing and...Listen on: Apple Podcasts SpotifySupport the show
After facing extinction by life forms known as Gadoll, humanity dwells in a mobile fortress named Deca-Dence. Occupied by warriors and unskilled citizens, Natsume dreams of fighting. Her chance meeting with a repairman will shake the future of this world.
After facing extinction by life forms known as Gadoll, humanity dwells in a mobile fortress named Deca-Dence. Occupied by warriors and unskilled citizens, Natsume dreams of fighting. Her chance meeting with a repairman will shake the future of this world.
This last weekend was Mother's Day, so it's only fitting the next Girltaku episode celebrate some anime moms. Join Gracie, Isabelle, and Agnes as they cover the wonderful moms and relate to their stories. Anime Discussed: Akebi's Sailor Uniform, Miss Kobayashi's Dragon Maid, Ranking of Kings, Natsume's Book of Friends, Maquia: When the Promised Flower Blooms, and Gintama