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Emma, Gil, and Scott discuss winning in games. What defines winning in a game, and what are the different ways games can handle it? Also, Emma shares a Big Announcement with us. SHOW NOTES 2m44s: Type 1 - One winner, everyone else loses: Catan, Terra Mystica, Terraforming Mars 3m47s: Type 1a - Conditional win: Dune, Red November, Mission Catastrophe, Glory to Rome 6m48s: Vast, COIN (Counter-Insurgency) games 6m56s: Type 2 - One loser, everyone else wins: Jenga, Cockroach Poker, Kackel Dackel (which Gil mispronounced, and which was published in the US as Doggie Doo), Don't Wake Daddy, Bimbado/Packesel/The Last Straw (the game mentioned about loading a donkey), Pie Face, Perfection. The balloon game Scott describes is likely Bumm Bumm Ballon, known in the US as Boom Boom Balloon. 8m40s: Gil is using the term "atom" here as defined in the book Characteristics of Games, defined as "satisfying chunks of play shorter than a full game." 9m09s: Type 3 - Co-op games: Pandemic, Lord of the Rings, the Forbidden games, Quirky Circuits 10m15s: CO2 12m05s: We discuss meaning in games, beyond simple "fun," in Ludology 201 - Are We Having Fun Yet? 12m30s: This War of Mine 12m43s: Type 4 - Semi-coop games: Hellapagos, We're Doomed 13m52s: Coup, Werewolf/Mafia 14m41s: The Resistance, Werewolf, Codenames 15m17s: Type 4a - "Variable Coopability" (thanks Emma!) - Dead of Winter, Who Goes There 15m42s: Geoff discussed this in GameTek Classic 129 - Semi Coop Tournaments. 17m06s: Type 5 - Individual wins/losses 18m38s: Fog of Love. You can hear more from Fog of Love designer Jacob Jaskov in Ludology 194 - Lifting the Fog. 19m52s: The Crossroads mechanism forces players to make choices related to the narrative of the game, and delivers consequences based on those choices. Note that Gil is using "Crossroads" casually here, as only Plaid Hat Games can officially release Crossroads games. 20m46s: Emma's storytelling game ...and then we died. 21m08s: Type 6 - Improvement/Personal Best: Scrabble, Bupkis 23m14s: The Board Game Stats app, Fantasy Realms 24m02s: Cribbage 24m42s: More info about the Donkey Kong high score competition. The board game Take it Easy. 29m00s: Bennett Foddy's GDC talk Making It Matter, where he discusses how eSports can emulate real sports. Also, Gil's communication tool for board games, Check-In Cards. 32m13s: Geoff and Mike discussed legacy games with Matt Leacock in Ludology 121 - Pandemonium. 33m16s: Type 7 - Personal Experience. The chess-themed TV drama The Queen's Gambit. 43m55s: King Me, Cole Wehrle's GDC talk on kingmaking. Also, Cole's game Root. Cole is a friend of the show and has been on a couple of times, most recently on Ludology 222 - Johnny Fairplay. 48m06s: T.I.M.E Stories 54m28s: Another shout-out for Characteristics of Games. Here's Gil's Game Design 101 talk. 57m56s: The board games Dungeonquest and Kingdom Death: Monster. The video games Super Meat Boy and Dark Souls. 59m37s: The video game Hades. 1h03m52s: Check out Errol Elumir's 13 Rules for Escape Room Puzzle Design. 1h05m44s: Scott's book Level Up! The Guide to Great Video Game Design. 1h06m54s: Betrayal: Legacy 1h07m54s: The video game Among Us, and the board games Nemesis and Zombicide. 1h10m23s: You can hear more about player psychographic profiles in Ludology 165 - Fowerian Slip.
Emma and Gil welcome Sen-Foong Lim back to the show to discuss the differences—and similarities—between board games and roleplaying games. We go through the perspectives of playing them, designing them, and examining the culture of play between both. Sen originally appeared on Ludology 134: There's No "I" in Team with frequent co-designer Jay Cormier. SHOW NOTES 0m41s: Board games Sen has designed or co-designed: Junk Art, Belfort, D&D: Rock Paper Wizard. RPGs Sen has designed, co-designed, or written for: Jiang-Shi: Blood in the Banquet Hall, Kids on Bikes, The Curse of the House of Rookwood, North Sea Epilogues 3m39s: If the comparison between RPG and improv intrigues you, wait till you hear Ludology 237... 4m47s: An example of a crunchy old-school RPG: Traveller 5m10s: Chainmail was the game that D&D evolved from. 5m20s: While Gil agrees with Sen that encumbrance as implemented by a game like D&D tends to bog down gameplay, a nice counter-example is Torchbearer, a dungeon-crawling TTRPG in which encumbrance is a central mechanism. 7m44s: You can see one Emma's chats with Peter Adkison (who founded Wizards of the Coast and owns Gen Con) here. 11m34s: Sen is currently watching Black Sails. 12m31s: RPGs where your character is likely to die: Fiasco, Paranoia 17m55s: The RPG Masks: A New Generation. 19m14s: Gil and Sen's friend and beloved loudmouth Errol Elumir. 19m40s: This is literally Errol's first rule of escape room puzzle design. 20m36s: Critical Role (with GM Matt Mercer) is the most popular of the vibrant active play scene. 21m46s: The party game Cranium. 22m25s: Save Against Fear, a convention about gaming in therapy. 23m01s: Roll20 is an online platform for playing RPGs, as is Role. Tabletop Simulator can handle crunchy RPGs like D&D as well. 28m21s: Formula D (née Formula Dé) 30m00s: We had Mike Selinker on the show for Ludology 189: Missing Selinker. 31m13s: Sen's favorite D&D module, Expedition to the Barrier Peaks 31m30s: Star Frontiers 33m05s: You can hear more from Jiang-Shi co-designer Banana Chan on Ludology 228: The Roles We Play. 35m51s: Emma's storytelling games ...And Then We Died (...And Then We Held Hands is a different game) 45m02s: "Jay" is Jay Cormier, Sen's frequent collaborator. "Jesse" is game designer Jesse Wright. 45m30s: Jay and Sen's tabletop escape game Scooby Doo: Escape from the Haunted Mansion. 47m20s: The TV show Bob's Burgers. 48m50s: Itch is an online platform for digital games, but has a lot of downloadable PDFs for tabletop games. DriveThruRPG offers PDFs and PODs of many RPGs. 50m12s: RPGs that Emma mentions: Burning Wheel, Paranoia, FATE Core System, Ryuutama, Over the Edge. 51m58s: For more about safety tools in RPGs, check out Ludology 227: Respect the X. 53m04s: You can access all these tools via the TTRPG Safety Kit. 56m05s: Gil's board game safety tool Check-In Cards. 1h07m06s: Board games that allow for relaxed conversation: Sagrada, Lotus. 1h08m27s: More about the semiotic function. 1h09m57s: Sen mentions psychologist Lev Vygotsky. 1h10m30s: Emma is a Mythic-tier Magic player! 1h11m55s: More info about the D&D Adventurers League. 1h14m13s: Jay and Graeme's game In the Hall of the Mountain King. Jay also created the Fail Faster playtesting notebook. 1h19m31s: Sen's web series, the Meeple Syrup Show, with Jessey Wright and Erica Hayes-Bouyouris. 1h20m59s: Sen's licensed games: Batman: The Animated Series - Rogues Gallery, Legend of Korra: Pro-Bending Arena, and the Scooby Doo and D&D games mentioned above. 1h22m01s: The manga and anime My Hero Academia. 1h23m08s: Follow Sen on Twitter!
In Chatting with Casey 15, we wrap up my conversation with Errol Elumir, covering things like One Piece, Studio Ghibli, and how Korean dramas pack so much into a mere sixteen episodes of content! And that's not all—the second half of the episode brings out none other than Mr. Rick Campanelli, who spared some time to talk fatherhood, fun, and the insights you can have from places as far away as Bangladesh on the podcast! Show Notes: Errol Elumir's daily comic My Neighbor Errol Casey and Rick's previous run-ins with Hallmark and LG
It may be our nerdiest episode yet, but I don't think I've laughed harder on any Chatting with Casey to date! In Episode 14, I interview Errol Elumir, proud nerd and escape room enthusiast as he shares a number of stories about game design, puzzle culture, and the things that can go wrong when you plan events of your own. From killing text-based kittens to hoarding fake money and more, it's all here in Chatting with Casey 14 — I Don't Want to Talk to Anyone; Just Give Me the Puzzles! Show Notes: Everything Errol Mentions: My Neighbor Errol - My Webcomic About Writing NaNoWriMo NaNoToons - Comic I make for NaNoWriMo NaNoMusical - Webseries musical I helped write about NaNoWriMo About Music FAWM.ORG - February Album Writing month (org is really important. com is a bad site) Debs & Errol on Wikipedia - Wiki page of my old nerd duo band. Debs & Errol - Oh, the original site is still up. Hah. We're still paying for that? About Escape Rooms Panic Factory - Nick and Ray helped with my Train Event TheCodex.ca - Personal site dedicated to escape room posts I make Room Escape Divas - Although I didn't mention it, this is my escape room podcast (And this is the one with Elan Lee) Cryptex Hunt - The puzzle hunt with the cryptex
Huzzah! In our latest episode, David Spira of Room Escape Artist guest interviews the crew of the Cryptex Hunt, an epic puzzle hunt presented by Justin Nevins of the the Cryptex® Security Box.David interviews six people in total: Justin Nevins, Errol Elumir, Darren Miller, Dan Egnor, David Lewis, and Manda Whitney.There are going to be all sorts of spoilers in this podcast, so if you have not done the Cryptex Hunt, or you WANT to hear spoilers for the Cryptex Hunt, be forewarned.And the parody song is from an old band Errol used to be part of called Debs & Errol. It seemed appropriate at this point. As a text game enthusiast, I love this picture. Hah!
The Divas interview Justin Nevins and Errol Elumir about their upcoming puzzle hunt, the Cryptex Hunt! It will start on Feb 24th, and features such prizes as a custom cryptex®!In the interview, we talk about puzzle hunts and Justin speaks on what it's like working with Errol, which is as you expect. Justin also does his best not to give any spoilers.