Podcast appearances and mentions of meg jayanth

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Best podcasts about meg jayanth

Latest podcast episodes about meg jayanth

Dev Game Club
DGC Ep 337: Plundered Hearts (part two) + Twine Bonus

Dev Game Club

Play Episode Listen Later Feb 8, 2023 92:45


Welcome to Dev Game Club, where this week we continue our series on Plundered Hearts, the pirate romance text adventure, and also turning to a short bonus discussion about Twine games. We mostly discuss our takeaways before turning to the bonus discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:18 Takeaways 51:02 Break 51:12 Bonus Discussion Issues covered: text adventure length, an introductory adventure and the audience it sought, being unable to market, a diversion to Rogue Legacy 2, finding a parser bug, game pack-ins, losing a thing to the parser, a garter on a crocodile, waiting and responding to player choice, playtesting internally, not knowing to wait, inventory combination vs revisiting every location you've missed, failure-driven games, piecing clues together through trial and error, choosing your verbs carefully, whether there are multiple solutions, the hostility of a trial-and-error design, subverting your genre through mechanics, Tim's life as a series of flow charts, a structure still used today, flow charts for puzzle steps, working back from a problem to the solution, responding to your players, using good writing to provide a rich experience, interesting work coming from diverse sources, being playful with text, Twine as an environment, what you can do with good writing and simple tools, text effects, the approachability of the tools, personal games, an experimental game and interpretation, the structure of "howling dogs," simulation aspects, commentary on games, the default response and the "that's interesting," poetic/evocative/allusive tone, being in a browser and the affordances, a commentary on the games industry, the anxiety-provoking games, feeling seen, being exactly spot-on, a learning tool, the value of constraints. Games, people, and influences mentioned or discussed: Dark Souls, Zork, Infocom, Byte, Nibble, EGM, Nintendo Power, Rogue Legacy 2, Halo, LucasArts, Day of the Tentacle, Emily Short, Counterfeit Monkey, Tim Schafer, Dave Grossman, Dungeons & Dragons, MYST, Space Quest, King's Quest, Reed Knight, Ron Gilbert, Peter Pan, Errol Flynn, Geena Davis, Cutthroat Island, Matthew Modine, Activision, A Series of Unfortunate Events, Chris Klimas, Hypercard, howling dogs, Porpentine, The Writer Will Do Something, Matthew Seiji Burns, Tom Bissell, Game Developer magazine, Magical Wasteland, IF Comp, Andrew Plotkin, Meg Jayanth, Richard Hofmeier, Papers Please, Hot Pockets, Mountain Dew, Warhammer, Frog Fractions, Universal Paperclips, Frank Lantz, HP Lovecraft, Melville, Shakespeare, Mark Laidlaw, Eliza, Zachtronics, Kirk Hamilton, Aaron Evers, Mark Garcia.  Errors! It was not Papers, Please (which is also excellent and by Lucas Pope), but Cart Life that was by Richard Hofmeier Links: When You Say One Thing and Mean Your Motherboard Next time: ...?! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Designer Notes
Designer Notes 56: David Dunham

Designer Notes

Play Episode Listen Later Feb 25, 2021 114:44


In this episode, Soren interviews independent game designer David Dunham, best known for his work on the narrative strategy games King of Dragon Pass and Six Ages. They are joined by writer and designer Meg Jayanth, best known for her work on 80 Days. The three discuss whether the advisors in Dragon Pass lie to the player, what Six Ages and 80 Days have in common, and whether the anthropomorphic ducks are ducks with human-level intelligence or humans who have been turned into ducks.

development video games game development dragon pass idle thumbs soren johnson mohawk games designer notes david dunham six ages meg jayanth
Designer Notes
Designer Notes 55: Meg Jayanth

Designer Notes

Play Episode Listen Later Aug 21, 2020 183:42


In this episode, Soren interviews independent game developer Meg Jayanth, the writer on 80 Days. They discuss how fan fiction is similar to modding, if 80 Days is a criticism of the Bioware companion system, and why it’s important to do your work.

Game Dev Unchained
GduX.me | Working in the Margins with Meg Jayanth

Game Dev Unchained

Play Episode Listen Later Dec 24, 2019 62:11


The games industry marginalizes people on multiple axes - but there are many of us here navigating work and life in these non-traditional and often precarious spaces. This talk is a pragmatic guide to surviving and - hopefully - thriving in the margins, delivering advice and insights collected over years of working in the games industry as a freelance writer, a brown woman, and someone who deals with a chronic condition. For the video version, please visit https://www.youtube.com/watch?v=f4C6866pZPU Follow Meg on Twitter: https://twitter.com/betterthemask Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within the game industry. To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Game with me every Thursday @ 8PM PST on the BLU Champs Discord Channel. Give us a rating on iTunes: apple.co/2IKxTmU

game margins gdu meg jayanth
The Chronicles of Gamers
Episode 79 Hell Yea GDC 2019 Edition

The Chronicles of Gamers

Play Episode Listen Later Apr 12, 2019 72:06


Where we discuss our Love/Hate Relationship with Video Games On this episode of Episode 79 Gamer Composer talks about his trip to GDC 2019. How the environment was, how the parties are, and just meeting new people. Then Gamer Composer & Efocutioner talk about the IGF & GDCA awards, Meg Jayanth speech about hate in gaming, and how the guys feel about Google Stadia. All this and dropping F-Bombs on this episode of The Chronicles of Gamers... ➤Show Notes: https://bit.ly/2G7cmkT ➤Feel free to give your feedback/report errors, it helps to improve the content: goo.gl/fpnkUB ➤Also don't forget to join The Chronicles of Gamers Fan Page on Facebook: goo.gl/jHEUFq

Checkpoints
Rebroadcast - Episode 12 - Meg Jayanth

Checkpoints

Play Episode Listen Later Oct 21, 2018 85:06


Today's guest is videogame writer and creator Meg Jayanth. We have a lengthy chat about her work as the lead writer on Time Magazine's game of 2014, 80 Days before delving into all kinds of other narrative based games. We talk IFs, MUDs, MUSHs and Fanfic. We also hit on our differing approaches to play, how she can't bear to say goodbye to Commander Shepherd, making GTA your own, the peculiar ending to Sim Tower and my poor romantic performance in 80 days. Oh Passepartout....

Kotaku Splitscreen
GDC 2017, Day 2: Chris Avellone, Anna Kipnis, Meg Jayanth

Kotaku Splitscreen

Play Episode Listen Later Mar 1, 2017 82:31


Kirk and Jason are back at the Game Developers Conference in San Francisco with a new trio of special guests.

Fresh out of Tokens
We're so glad that Meg Jayanth is in the gaming industry

Fresh out of Tokens

Play Episode Listen Later May 25, 2016 67:13


Meg Jayanth stopped by to discuss NPC Agency, Dragon Age feels, 80 Days, Narrative design, the importance of diversifying the industry inside and out, and other topics!

BAFTA Guru
Storytelling in Games | Guru Live 2016

BAFTA Guru

Play Episode Listen Later May 19, 2016 67:14


BAFTA-nominated games scriptwriters Meg Jayanth (80 Days), James Swallow (Deus Ex: Mankind Divided) and Rob Yescombe (The Division) discuss writing for interactive realms and what the opportunities are for those with stories to tell in digital form.

Script Lock
Meg Jayanth & Richard Lemarchand

Script Lock

Play Episode Listen Later Feb 15, 2016 110:59


We're captivated by our guests this week, as Meg (creator of Samsara, lead writer on 80 Days, and contributor on Sunless Sea) and Richard (game designer on Gex, Pandemonium, the Soul Reaver series, lead game designer on Jak X and the first three Uncharted games, and Associate Professor in the Interactive Media and Games Division at USC) talk about the cultural influences of tabletop, LARPing and interactive theatre on games, the woes of being a freelance writer, finding work-life balance, the importance and need for editors, the propensity for systemic thinking, unfairness in games, following the rules of fiction vs the rules of games, systemizing choice, the structure of 80 Days, research giving safety to the player, whether genres are useful, the generic influences of The Velvet Underground and The Doors, games confident enough to not explode all over your face when you start them up, and taking responsibility for the stories and games we put out into the world. Our Guests on the Internet Meg's Twitter and Website. Richard's Twitter and Website. Stuff We Talked About The Art of Fiction #2: Meg Jayanth by Duncan Fyfe The Masque of the Red Death Sleep No More The Meadow EA_Spouse Henry Miller’s 11 Commandments of Writing Meg's GDC 2015 talk - Leading Players Astray : 80 Days & Unexpected Stories Dogme 95 All Watched Over by Machines of Loving Grace by Adam Curtis Thinking in Systems: A Primer by Donella H. Meadows Cybernetics: or the Control and Communication in the Animal and the Machine by Norbert Wiener Meg's PRACTICE 2015 talk on Unfairness in Games The Year of the Crush: How the Radically Unfair Candy Crush Saga Took Over Our Lives by Tevis Thompson Donkeyspace by Frank Lantz Towards a Steampunk Without Steam by Amal El-Mohtar Wheels of Aurelia Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

The Game Design Round Table
#127: Meg Jayanth and Games Writing

The Game Design Round Table

Play Episode Listen Later Jun 18, 2015 61:38


This week, Dirk and David chat with Meg Jayanth to talk about her experiences as a writer in the games industry. Meg’s prose is probably most well known in the story-heavy gameplay of 80 Days on mobile devices and Sunless Sea on the PC. Meg shares her background, what it’s like to create oodles of content characters may never see, and the benefits of working in pajamas.-----------------------------------------------------------------------Contact Info Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com David Heron - @DavidVHeron Meg Jayanth -@betterthemask, www.megjayanth.com------------------------------------------------Episode Outline 0:00:18 - Meg’s background 0:08:17 - Samsara game 0:15:14 - Content that characters may or may not see 0:36:18 - Writing processes 0:42:41 - Working remotely 0:47:16 - Current projects

writing current pc dirk writing process samsara sunless sea games writing meg jayanth dirk knemeyer
DarkCast Interviews (DCI)
DCI Archives: Inkle Interview

DarkCast Interviews (DCI)

Play Episode Listen Later Jun 18, 2014 86:17


Jonathan Miley speaks with the good folk behind the upcoming steampunk iOS interactive fiction multiplayer racing game, 80 Days. I spoke with John Ingold and Joe Humphrey, the co-founders of Inkle Studios, as well as Meg Jayanth, the lead writer on the game. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

ios archives inkle inkle studios meg jayanth