American journalist and fiction writer
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If the Triple Click gang worked in the video game industry, what would they each do? What's it like to pitch a game? And should Steam bring back its Greenlight process to help slow down the barrage of new games every year? This week, it's time for some burning questions!One More Thing:Kirk: NotificationsMaddy: We Are Lady Parts Jason: Dead Money (Jakob Kerr)LINKS:“The Writer Will Do Something” by Matthew Seiji Burns and Tom Bissell: https://matthewseiji.itch.io/twwdsArydia: The Paths We Dare Tread https://faroffgames.com/pages/arydiaSupport Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ MaxFunDrive ends on March 28, 2025! Support our show now and get access to bonus content by becoming a member at maximumfun.org/join.
THIS IS A PREVIEW. FOR THE FULL EPISODE, GO TO Patreon.com/worstofall How did the lads meet? Well that's a very interesting story, when Brian and A.J. moved to New York with two suitcases and didn't know anyone and they have-uh-they head to YMCA with a $2000 check which they could not cash. Why? Well, because it was an out of state bank. Anyway, uh- they were working as busboys in a hotel, and uh-uh Josh was sitting, drinking his coffee, and he was so beautiful, and they say hi to him. That's how they met. What's the interesting part? Well the interesting part is that after their first recording, Josh paid for dinner. Media Referenced in this Episode: The Room. Wiseau Films. 2003. “The Crazy Cult of The Room” by Clark Collis. Entertainment Weekly, December 12, 2008. The Disaster Artist: My life Inside The Room, the Greatest Bad Movie Ever Made by Greg Sestero and Tom Bissell. Simon & Schuster. 2013. Full Transcript of “The Room” transcribed by David Klion “Tommy Wiseau” by Steve Heisler. The A.V. Club. June 24th, 2009. Tommy Wiseau Guest Directs - Tim and Eric Awesome Show, Great Job! - Adult Swim “A vintage interview with The Room creator Tommy Wiseau: 'Believe in what you believe'” by Clark Collis. Entertainment Weekly. November 28th, 2017. TWOAPW theme by Brendan Dalton: Patreon // brendan-dalton.com // brendandalton.bandcamp.com Interstitial: “Dominic Miseau” // Written by A.J. Ditty // Featuring A.J. Ditty as “Dominic Miseau”
Alex Moss and Burton DeWitt are back with a new episode after Q-School! The boys kick off the ninth year of the podcast by reviewing the action at UK and European Q-School last week, discussing which of the 29 PDC tour card winners they are most looking forward to watching on the tour, as well as who they think will be top of the 2025 Q-School class in two years time. New PDC tour card holder Tom Bissell (14:51) calls in to reflect on a memorable Q-School debut. Tom chats about his previous forays in sport, including rugby and golf, and how he discovered darts and what persuaded him to enter Q-School for the first time last week. Alex and Burton continue their recap of the last week in darts by giving their thoughts on the Premier League line up for 2025, as well as react to the PDC's rule change announcements, including the European Tour seeds now coming from the main PDC Order of Merit. Adam Lipscombe (47:18) also joins the show after winning his first PDC tour card at Q-School on Sunday. Adam looks back on a whirlwind week in Milton Keynes which saw him get through to the final stage via the reserve list and then secure a tour card on the last day, and explains his journey in darts so far from how he got into the game in his late teens to now being recognised at the bingo! The boys sign off the show by looking ahead to the Weekly Dartscast award winners being announced next week, before picking out what they are looking forward to darts wise in 2025. Join the Darts Strava King group on Strava *** This podcast is brought to you in association with Darts Corner - the number one online darts retailer! Darts Corner offers the widest selection of darts products from over 30 different manufacturers. Check out Darts Corner here: UK site US site Netherlands site Check out Condor Darts here: UK site *** The Weekly Dartscast is excited to announce it has agreed a new sponsorship deal with kwiff. A growing name in the sports betting sector, kwiff was an official sponsor of the 2023 WDF Lakeside World Championships and has also worked with several other big names in the darts industry. Set up an account and enjoy a flutter on the darts by opening an account on the kwiff website or via their app (iOS / Android). 18+. Terms and conditions apply. Begambleaware.org – please gamble responsibly. *** Sponsorship available! Want your business advertised on the show? Email weeklydartscast@gmail.com for more details and a free copy of our new sponsor brochure! *** Enjoy our podcast? Make a one-off donation on our new Ko-Fi page here: ko-fi.com/weeklydartscast Support us on Patreon from just $2(+VAT): patreon.com/WeeklyDartscast Thank you to our Patreon members: Phil Moss, Gordon Skinner, Connor Ellis, Charlie Gibbs
Welcome to Dev Game Club, where this week we continue our series on 1999's Homeworld, the innovative RTS from Relic Entertainment. We talk about interacting with the game and its presentation, and discuss some of the ways in which it creates and eliminates friction in that genre. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to M8 Issues covered: a separate manual for the lore, the mysterious science fiction/fantasy, a circle?, meeting the traders for the first time, a matter-of-fact aesthetic, feeling the stakes, grounded vs exaggerated, how each of us interact with the game, setting up the attitude of the ships, Tim's strategies to steal things and get ahead, opening up the side of the mother ship, a leap forward in some ways, limiting the resource type down to one, comparing to 2D tech trees, simplified building queues, dealing with the small fast drones, taking out an enemy fleet, the weird feeling of building at the end, having the feeling of a base attack with a capital ship attack, the quick dock vs the slow drawn out wait, a diversion to explain Battlestar Galactica, setting up archetypes and breaking them, thinking about what our mistakes have been, sending the wrong ships against the capital ships, no one sets out to make a bad game, an anecdote about Skyrim, closing out the game and pushing it out and taking cover, artificial idiocy, whether the movie people ruined Trespasser, the interaction of movies and games, Defeating Games for Charity. Games, people, and influences mentioned or discussed: Halo, Planet of the Apes, Charlton Heston, Dune, Star Wars, Battlestar Galactica, Warcraft, Starcraft, Star Trek, Ultima Underworld, Eye of the Beholder, Chris Corry, The Simpsons, God of War, Mikael, Matt Groening, Cory Barlog, Skyrim, Istvan Pely, Fallout (series), Republic Commando, Jedi Starfighter, EGM, Trespasser, Will Crosbie, Jim Gee, Alex Seropian, Noah Falstein, Dreamworks Interactive, George Lucas, Steven Spielberg, Tom Bissell, Nolan Filter/CalamityNolan, Dark Souls, Rogue, Final Fantasy IX, Mega Man, Kaeon, Devil May Cry, X-COM, Metroid, Belmont, Bvron, Kyle, Error, Lostlake, BioStats, Mark Garcia, D&D, Kirk Hamilton, Aaron Evers. Next time: Up to M12? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
“Not everyone who's lucky is talented and not everyone who's talented is lucky.” –Tom Bissell In this episode of Deviate, Rolf and Tom talk about Tom's lack of travel experience when he joined the Peace Corps, and how he dealt with his early failures (2:30); the role that luck (as well as craft and obsessive reading) has played in his writing career (8:00); how, as a writer, to turn real-life people, including yourself, into convincingly human and honest nonfiction "characters" (16:00); Tom "failures" as a writer, the challenges of screenwriting, and the difficulty of writing books that sell (38:30); the book that Tom is most proud of, and how to get out of the success/failure dichotomy as a creative person (47:00); plus a post-interview segment about drinking in Paris (56:00). Tom Bissell is an American author, journalist, critic, and screenwriter. He is the author of such books as Chasing the Sea, Apostle, God Lives in St. Petersburg, Extra Lives, and The Disaster Artist. Notable Links: Rolf's Paris travel memoir workshops (annual classes) Salt and Fire (2016 Werner Herzog movie) Star Wars: Andor (TV series) Harper's Magazine (literary publication) Aral Sea (endorheic lake in central Asia) Steven Soderbergh (American film director) Ryszard Kapuściński (Polish journalist and author) A Sense of Direction, by Gideon Lewis-Kraus (travel memoir) "War Zones for Idiots", by Tom Bissell (essay) Lucasfilm (American film and TV company) Tony Gilroy (American screenwriter) Michael Clayton (2007 legal thriller movie) Greg Sestero (American actor and model) Tommy Wiseau (Polish-American filmmaker) The Room (film regarded as the worst movie ever made) Creative Types, by Tom Bissell (short story collection) The Father of All Things:, by Tom Bissell (memoir) Heraclitus (ancient Greek philosopher) Stoicism (school of Hellenistic philosophy) Aleksandr Solzhenitsyn (Russian writer and dissident) The Deviate theme music comes from the title track of Cedar Van Tassel's 2017 album Lumber. Note: We don't host a “comments” section, but we're happy to hear your questions and insights via email, at deviate@rolfpotts.com.
My guest today is an award-winning author, journalist and writer for film, television, and video games. After graduating from Michigan State University with a degree in English literature, he travelled to Uzbekistan as a volunteer for the Peace Corps. He then returned to New York where he worked as author and editor, reporting on the Iraq war for Harper's Magazine and contributing literary criticism to The New York Times Book Review. A keen thinker on video games, in 2010 he published Extra Lives: Why Video Games Matter, a book that included a dissection of his experiences playing Grand Theft Auto IV while abusing cocaine. His 2013 book, The Disaster Artist, was turned into an Oscar-nominated feature film directed by James Franco, and his short story Aral inspired Werner Herzog's 2016 film Salt and Fire. My guest has also written for video games such as The Vanishing of Ethan Carter, Uncharted 4, and Gears of War 5, and in 2021 he co-developed the Apple TV series The Mosquito Coast, based on the Paul Theroux novel of the same title. Recently he wrote three episodes for the second season of Star Wars: Andor, due to air in 2024. Welcome, Tom Bissell. Thank you for listening to My Perfect Console. Please consider becoming a supporter; your small monthly donation will help to make the podcast sustainable for the long term, contributing toward the cost of equipment, editing, and hosting episodes. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
On May 2, 2023, the Writers Guild of America called a strike. While this may seem far afield from an august magazine that specializes in literary nonfiction, the WGA's demands are in-line with the mission of Harper's: to uphold the rights and unique voices of writers. As the balance of power in Hollywood has shifted away from traditional studios and toward streaming companies like Netflix, Amazon, and Apple, their plan for “disrupting the industry” is almost identical to what tech companies did to journalism in the aughts. Tom Bissell, a member of the WGA and a contributing editor to Harper's, discusses the finer points of the strike, the mood on the picket line, and the false menace of A.I. Read Bissell's latest essay for the magazine: https://harpers.org/archive/2023/05/meditations-marcus-aurelius-stoicism/
Author Tom Bissell discusses his recent essay in Harper's, "Time Is a Violent Stream," about embracing Stoic philosophy after the death of his father. Why is Stoicism so useful during a time of crisis? What do contemporary popular books about Stoicism get wrong? Why do online reactionaries love Marcus Aurelius? Plus: Is Stoicism just for men?Recorded May 8, 2023Follow Culturally Determined on Twitter @CulturallyDetLINKSTom's piece, "Time Is a Violent Stream: On losing a father and finding Stoicism"https://harpers.org/archive/2023/05/meditations-marcus-aurelius-stoicism/Marcus Aurelius, "Meditations"https://a.co/d/dOqIhZcWard Farnsworth's book, "The Practicing Stoic: A Philosophical User's Manual"https://www.amazon.com/Practicing-Stoic-Philosophical-Users-Manual/dp/1567926118Donald Robertson's book, "How to Think Like a Roman Emperor: The Stoic Philosophy of Marcus Aurelius"https://a.co/d/7hCE19NFollow @aryehcw Hosted on Acast. See acast.com/privacy for more information.
Welcome to Dev Game Club, where this week we continue our series on Plundered Hearts, the pirate romance text adventure, and also turning to a short bonus discussion about Twine games. We mostly discuss our takeaways before turning to the bonus discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:18 Takeaways 51:02 Break 51:12 Bonus Discussion Issues covered: text adventure length, an introductory adventure and the audience it sought, being unable to market, a diversion to Rogue Legacy 2, finding a parser bug, game pack-ins, losing a thing to the parser, a garter on a crocodile, waiting and responding to player choice, playtesting internally, not knowing to wait, inventory combination vs revisiting every location you've missed, failure-driven games, piecing clues together through trial and error, choosing your verbs carefully, whether there are multiple solutions, the hostility of a trial-and-error design, subverting your genre through mechanics, Tim's life as a series of flow charts, a structure still used today, flow charts for puzzle steps, working back from a problem to the solution, responding to your players, using good writing to provide a rich experience, interesting work coming from diverse sources, being playful with text, Twine as an environment, what you can do with good writing and simple tools, text effects, the approachability of the tools, personal games, an experimental game and interpretation, the structure of "howling dogs," simulation aspects, commentary on games, the default response and the "that's interesting," poetic/evocative/allusive tone, being in a browser and the affordances, a commentary on the games industry, the anxiety-provoking games, feeling seen, being exactly spot-on, a learning tool, the value of constraints. Games, people, and influences mentioned or discussed: Dark Souls, Zork, Infocom, Byte, Nibble, EGM, Nintendo Power, Rogue Legacy 2, Halo, LucasArts, Day of the Tentacle, Emily Short, Counterfeit Monkey, Tim Schafer, Dave Grossman, Dungeons & Dragons, MYST, Space Quest, King's Quest, Reed Knight, Ron Gilbert, Peter Pan, Errol Flynn, Geena Davis, Cutthroat Island, Matthew Modine, Activision, A Series of Unfortunate Events, Chris Klimas, Hypercard, howling dogs, Porpentine, The Writer Will Do Something, Matthew Seiji Burns, Tom Bissell, Game Developer magazine, Magical Wasteland, IF Comp, Andrew Plotkin, Meg Jayanth, Richard Hofmeier, Papers Please, Hot Pockets, Mountain Dew, Warhammer, Frog Fractions, Universal Paperclips, Frank Lantz, HP Lovecraft, Melville, Shakespeare, Mark Laidlaw, Eliza, Zachtronics, Kirk Hamilton, Aaron Evers, Mark Garcia. Errors! It was not Papers, Please (which is also excellent and by Lucas Pope), but Cart Life that was by Richard Hofmeier Links: When You Say One Thing and Mean Your Motherboard Next time: ...?! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
On this episode of X-Ray Vision, Jason Concepcion and Rosie Knight revisit The Last of Us! First in the Previously On (2:28) they discuss the latest Antman and The Wasp: Quantumania trailer, discussing Kang, the microverse versus the Quantum Realm, and more. Then in the Airlock (15:36), Jason and Rosie dive deep (deeep) into 2013's The Last of Us, recapping some of the first parts of the iconic game as well as discussing character, story, and playability. Tune in every Wednesday & Friday and don't forget to Hulk Smash the Follow button!Nerd Out Submission Instructions!Send a short pitch and 2-3 minute voice memo recording to xray@crooked.com that answers the following questions: 1) How did you get into/discover your ‘Nerd Out?' (2) Why should we get into it too? (3) What's coming soon in this world that we can look forward to or where can we find it?Follow Jason: twitter.com/netw3rkFollow Rosie: IG, website, & LetterboxdJoin the X-Ray Vision DiscordFollow Crooked: twitter.com/crookedmediaThe Listener's Guide for all things X-Ray Vision!Incredible Hulk Vol. 1 #156 (1972) – written by Archie Goodwin, pencils by Herb Trimpe, inks by Sal Trapani, letters by Artie Simek, edited by Roy Thomas.Avengers vol. 1 #88 (1971) – written by Harlan Ellison and Roy Thomas, pencils by Sal Buscema, inks by Jim Mooney, colorist uncredited, letters by Shelly Leferman, edited by Stan Lee.The Road (2006) – written by Cormac McCarthy, winner of the 2007 Pulitzer Prize.The Girl with All the Gifts (2014) – written by M.R. Carey.True-ish Grit (2013) – Grantland article written by Tom Bissell on The Last of Us.Can “The Last of Us” Break the Curse of Bad Video-Game Adaptations? (2022) – written by New Yorker editor Alex Barasch on the making of the HBO show.
Rob Auten is a video game writer whose writing credits include Gears of War: Judgment (cowritten with Tom Bissell) as well as titles like Tom Clancy's Rainbow Six. He is also the CEO and co-founder of Hexagram, an immersive “ambient experience” studio focused on immersive game experiences that blend reality and fiction in innovative ways. I caught up with Rob after a trip home to Dubai where he is currently based. We discussed his youth, his interest in narrative, toys, play, video games, VR, managing a studio and narrative.—Podcast Notes / Full transcription @ Leafbox.com @5 Min - Childhood / College Experiences@21 Min: Shifting into Hollywood / Music Video Production@27: Shifting into Video Game Writing / Gears of War@32: The Writer's Room Experience@38: Narrative Structures of Game Design@44: Narrative Game Rails / Narrative Mechanics@52: Writing the Kilo Squad: The Survivor's Log@56: Dubai Mall Gear of War Laser Tag@58: Why did you start Hexagram?@59 Cadillac Immersive Installation@1:02: Role of Ai in Game Development@1:10: Discussion on VR@1:17 Dubai / Remote Work@1:20 Comparative Game Literature—Full transcription @ Leafbox.com More on Hexagram This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit leafbox.substack.com
Welp, we finally did it. We broke Jack. Special guests/hosts Vince DeStefano and Emily Manno join us to help Jack claw his way back to some semblance to sanity and to (maybe) understand: what is The Room and who exactly is Tommy Wiseau? Armed with tons of great information from Greg Sestero & Tom Bissel's book The Disaster Artist, we do our best to answer Jack's questions. Emily shares what it's like to go to a midnight showing and actually meet Tommy Wiseau. Vince theorizes what's really going on with Tommy's history. And Joe tries to hold it all together, but hey, he's just the sound guy. CW: misogyny, abusive work environments, Tommy Wiseau impressions Podcasts Plugged In This Episode: Making A Martini (@MartiniMaking on Twitter) People & Stuff Mentioned In This Episode: The Room, Tommy Wiseau, Greg Sestero, The Disaster Artist, Tom Bissell, 1UP, James Franco, Dave Franco, James Cameron, Avatar, Anne Rice, Interview With A Vampire, the Zodiac Killer, D.B. Cooper, Arnold Schwarzenegger, Terminator, Mark Frost, David Lynch, Twin Peaks, Scoob!, John F. Kennedy, The Zapruder Tape --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/derazzled/support
Welcome to DEATH BY ADAPTATION, a bi-weekly book club where we choose one classic book and compare and contrast it against its cinematic adaptations. In this episode, we discuss the non-fiction book THE DISASTER ARTIST by Greg Sestero and Tom Bissell, and the 2017 James Franco adaptation. We talk about the legacy of the "trashterpiece" THE ROOM, the mystery that is Tommy Wiseau, and how reading about the making of a bad movie can be inspiring. Host: Nicolò Grasso Featuring: Hillary White, Maxance Vincent Music: "The Jazz Piano" Royalty Free Music from Bensound, Remix by Nicolò Grasso Follow the Death by Adaptation podcast on Twitter (@DeathAdaptation) and Instagram (@DeathByAdaptationPod). Go listen to the Uncut Gems podcast, which now has its own Patreon page with bonus tie-in episodes and retrospectives.
Journalist and author Tom Bissell's new short fiction collection, “Creative Types: and Other Stories,” is about people trying to solve the problem of being themselves. Seven short stories describe the kinds of lives lived in Los Angeles with thoroughness, audacity, and complexity.
Tom Bissell was born in Escanaba, Michigan, in 1974. His short fiction has won two Pushcart Prizes and has been published in multiple editions of The Best American Series. He has also written eight works of nonfiction, including Apostle and (with Greg Sestero) The Disaster Artist, as well as many screenplays for video games and television. His new short story collection is called Creative Types. Bissell lives in Los Angeles with his family. Learn more about your ad choices. Visit megaphone.fm/adchoices
From 2007- Tom Bissell, author of "The Father of All Things: A Marine, His Son, and the Legacy of Viet Nam."
Jacke hosts Jenny Minton Quigley, editor of the new collection LOLITA IN THE AFTERLIFE: On Beauty, Risk, and Reckoning with the Most Indelible and Shocking Novel of the Twentieth Century, for a discussion of Vladimir Nabokov's classic (and controversial) 1958 novel. Jenny Minton Quigley is the daughter of Lolita's original publisher in America, Walter J. Minton. Lolita in the Afterlife includes contributions by the following twenty-first century literary luminaries: Robin Givhan • Aleksandar Hemon • Jim Shepard • Emily Mortimer • Laura Lippman • Erika L. Sánchez • Sarah Weinman • Andre Dubus III • Mary Gaitskill • Zainab Salbi • Christina Baker Kline • Ian Frazier • Cheryl Strayed • Sloane Crosley • Victor LaValle • Jill Kargman • Lila Azam Zanganeh • Roxane Gay • Claire Dederer • Jessica Shattuck • Stacy Schiff • Susan Choi • Kate Elizabeth Russell • Tom Bissell • Kira Von Eichel • Bindu Bansinath • Dani Shapiro • Alexander Chee • Lauren Groff • Morgan Jerkins Help support the show at patreon.com/literature or historyofliterature.com/shop. (We appreciate it!) Find out more at historyofliterature.com, jackewilson.com, or by following Jacke and Mike on Twitter at @thejackewilson and @literatureSC. Or send an email to jackewilsonauthor@gmail.com. New!!! Looking for an easy to way to buy Jacke a coffee? Now you can at paypal.me/jackewilson. Your generosity is much appreciated! The History of Literature Podcast is a member of Lit Hub Radio and the Podglomerate Network. Learn more at www.thepodglomerate.com/historyofliterature. Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to Dev Game Club, where this week we air our December interview with Vampire the Masquerade Bloodlines writer/designer Brian Mitsoda. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:48 Interview 1:11:02 Break 1:11:34 Outro Issues covered: wanting to start in screenwriting, playing a game that gets its hooks in you, overdressing for the interview, the low bar to QA entry, starting out testing RPGs, "don't crunch, kids," a game cancellation, the OC style, branching dialog, being given a lot of leeway, including mature language, generalizing across level design vs writing vs narrative design, two designers, bringing hubs to life with supporting characters, working to get the Ocean House scary, funneling the player subtly, the importance of audio to horror, sticking to your guns about keeping combat out, a necessary density, representing Santa Monica, thinking about who lives in a location, satisfying player expectations and wish fulfillment, filling in gaps and fixing things yourself, domain protection, not needing permission, balancing input and ownership, keeping the game in your head, a lived-in quality, how to branch effectively, focusing on player intent, the difference between writing and narrative design, 24 ways to say "ow," helping to design and build tools, guiding the experience, maintaining cohesion, how writing is delivered, prepping to work with a license, managing experienced players' expectations, bringing in players as a new vampire, avoiding a Chosen One story, thinking of clans as a mod, feeling important and unplanned delights, reskinning the game for Malkavians, thinking of characters as having lives that are interrupted by the player (not waiting for the player), overlap with theater. Games, people, and influences mentioned or discussed: Icewind Dale, Messiah, Interplay, Troika Entertainment, Obsidian Entertainment, Alpha Protocol, Torment: Tides of Numenera, Double Bear Entertainment, Dead State, Panic at Multiverse High, Bloodlines 2, Fallout, Black Isle Entertainment, Invictus, TORN, Planescape: Torment, Tim Cain, Leonard Boyarsky, The Writer Will Do Something, Matthew Burns, Tom Bissell, Universal Studios, TJ Perillo, Chad Moore, Jason Anderson, Ubisoft, Dungeons & Dragons, Halo, Half-Life 2, LucasArts, Legend of Zelda: Ocarina of Time, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Annual Takeaway Show! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
My cousin Tom is an author of books (The Disaster Artist, Extra Lives, God Lives in St. Petersburg) and video games (Gears of War). He's also an awesome dude who has I met late in life and formed a fast friendship with. I'll never forget visiting my parents in Portland, meeting him for the first time over dinner with them, then watching him force my parents to both play and understand video games at his place later that night. Classic! He's been a good pal but has also helped me learn to be a better writer, not an easy thing to teach. Tom's counsel is very valid. Speaking of which! The Calls: 1) A male caller's wife has written three books in a year (WTF?)(!!). How does she go about getting published? 2) A lady has an overbearing friend who is ALL UP IN HER S&*T. How to tell her to back off without being mean?, and 3) A fella wants to cut down on his drinking, or maybe give it up. Any good substitutes out there for the sauce? Call Matt at: 323-763-0228 New episodes arrive every Thursday Follow @Braunger Interested in advertising? Email advertise@thelaughbutton.com Learn more about your ad choices. Visit podcastchoices.com/adchoices
My cousin Tom is an author of books (The Disaster Artist, Extra Lives, God Lives in St. Petersburg) and video games (Gears of War). He’s also an awesome dude who has I met late in life and formed a fast friendship with. I’ll never forget visiting my parents in Portland, meeting him for the first time over dinner with them, then watching him force my parents to both play and understand video games at his place later that night. Classic! He’s been a good pal but has also helped me learn to be a better writer, not an easy thing to teach. Tom’s counsel is very valid. Speaking of which! The Calls: 1) A male caller’s wife has written three books in a year (WTF?)(!!). How does she go about getting published? 2) A lady has an overbearing friend who is ALL UP IN HER S&*T. How to tell her to back off without being mean?, and 3) A fella wants to cut down on his drinking, or maybe give it up. Any good substitutes out there for the sauce? Call Matt at: 323-763-0228 New episodes arrive every Thursday Follow @Braunger Interested in advertising? Email advertise@thelaughbutton.com Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, Tauri Jay and Lex Michael round out their month of #JuLIES with a look at the true story behind cinematic enigma Tommy Wiseau's magnum opus THE ROOM as told by his best friend and co-star Greg Sestero (& co-writer Tom Bissell) in "THE DISASTER ARTIST: MY LIFE INSIDE THE ROOM, THE GREATEST BAD MOVIE EVER MADE" (audiobook version)! Topics covered include the friendship between Tommy and Greg, the movie they made together, the personal burdens accrued establishing yourself in entertainment and the trappings of toxic relationships. Follow us on Twitter: @MissingOutCast @thelexmichael @TauriJay Music Credits: "Who Likes to Party" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Welcome to Dev Game Club, where this week we continue our series on the 2005 squad-based shooter Star Wars Republic Commando, on which both hosts worked. We talk about demoing at E3, some of the design philosophies evidenced by the scavenger droid and tidbits from the levels we played, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Prosecutor Issues covered: getting approval with the Ranch, trailblazing, how clones talk about commandos, showing on the E3 floor, getting a theater presence, E3 as trade show and practicing to present the game, how teams were handling demos, handling rude Q&A, being glad to do it once, being at ComiCon, playing a live demo in the theater, the value of a demo and the predictive power, bug counts, giving you the Star Wars juice, setting up the scale of the environment, making the player feel small relative to the battle, having an assassination that really matters (to the nerds), the massive size of the torpedo launch tube, changing the sniper visual effect in response to the game feeling bad, having to make the weapons feel better, making the games feel not so "pew-pew," going from trigger-to-hit, having a good even basic weapon, having a difficult sections and losing sight of them, the fingers that tap on your armor, having really good Foley, introducing the maneuvers, bringing in the door breach and adding the slice option, object-oriented maneuver design, the team putting in extra things that made the game better, building up the scavenger droid, pulling the survival horror vibe from Alien, getting the scale of the place, the audio and music cues really selling an experience, introducing the scav droid, orthogonal enemy design, overly high lethality, shooting the greebles in case they were scavs, using the scav droid properly and not, embodying the player with the scav, adding new elements to the universe, introducing the brute and selling their toughness, introducing the mercenaries, the mercenaries breaching the room like you did, getting some additional bang for buck, reusing a space, the expense of building spaces, the hangars as tactical areas with lots of options, constant decision-making, the usefulness of a movable monster closet, reexamining our choices there, needing more support from voice or something to help the player know what's going on when they are locked in perspective, trapping the player, having the ship battle behind you, winning and disabling the droids, the impact of games and the humility with which we take that responsibility, visits from the Make-A-Wish Foundation, building a connection that is player-motivated, ikigai and iyashikei, shelf-level events, damage types, putting too much into the tutorial, coming back to a game and having the skills to overcome a challenge that defeated you previously, the Tetris Effect, skill acquisition and sleep. dynamically lowering the difficulty on challenges, wanting to avoid taking away the feeling of mastery, the original Xbox controller configuration, mapping A to squad control vs jump, taking time to accommodate a control scheme, controlling a camera vs controlling a head. Games, people, and influences mentioned or discussed: Halo, ATI, Enter the Matrix, Xbox, Revenge of the Sith, Battlefront II, Pandemic Studios, Chris Williams, Matt Fillbrandt, Cat Sheu, Jonny Rice, Uncharted 3, Assassin's Creed, Skyrim, Daron Stinnett, Starfighter (series), Return of the Jedi, Dark Forces, Ben Burtt, Geoff Jones, Troy Mashburn, Jana Vance, Adam Piper, Jeremie Talbot, Alien, Blade Runner, Apocalypse Now, Yaphet Kotto, Harry Dean Stanton, Spider-Man, Tom Bissell, The Disaster Artist, Greg Sestero, Gears of War (series), Reed Knight, TIE Fighter, Battle for Naboo, Jedi Knight, Indiana Jones and the Infernal Machine, Sam Thomas, Animal Crossing (series), 343 Industries, Nintendogs, Mario Kart (series), Luke Theriault, Alan Stevens, Pokemon, Super Mario Galaxy, Mario 64, Bethesda Game Studios, Castlevania: Symphony of the Night, Tetris Effect, Spider-Man 2, Jamie Fristrom, MobyGames, Chris Gripeos, Jenny Huang, Kirby's Epic Yarn, Epic Mickey, Kirk Hamilton, Aaron Evers. Links: Discovering presents from your mum on Animal Crossing Next time: Finishing the game! Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Oh, hi Mark! This episode we see how one of the all-time worst movies ever was created with The Disaster Artist, written by Greg Sestero and Tom Bissell, adapted in 2017 by James Franco. We discuss the absurd hijinks depicted in this adaptation, as well as the darker elements left out of the film.
Welcome to Dev Game Club, where we this week we turn to the start of our bonus content about DOOM. We look at 2016's re...boot? Reimagining? Re...launch? of DOOM and talk about its modernization of mechanics and its resource loop, before turning to catch up on the mail bag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First few levels Podcast breakdown: 0:41 DOOM talk 40:30 Feedback Issues covered: Tim likes to get into the lore and how this supposedly ties all the DOOMs together, Tim's free time, what it's like rebooting something, how do you deliver a modern version of a classic game, infinite interconnected positive reinforcement resource skill loops, drawing you in with glory kills, combat stats and finite enemies, how DOOM feels visceral, risk/reward in the glory kill mechanic, the limits of long-range combat in other shooters, dealing with the Hell Knights and being forced retreat, orthogonal enemy design, being put off by the demo, leaning into the heavy metal, corridor/arena design and length, having characters to interact with, thinking about the game when you're not playing, difficulty, how the game improves as level design starts to get more abstract, being a little at odds with itself, lack of aim-down-sites, lower maximum ammo, appreciating tight tuning, the NPC similarities, influence of art direction, having a space make sense as a place you've been, not stopping to think, playing as a designer, Tim vs Brett as how they play and disconnect if they can, WASD becoming a thing, what control schemes and controllers might work, VR controls, MOBAs and ability triggering, naturally using your hands, eye-tracking as another improvement in interfaces, finding the one game that encapsulates all sorts of play, player-created narrative vs authored narrative, "welcome to the Nether," teaching game design, using analysis to get at mechanics and their connection to dynamics and aesthetics, source ports, multiplayer being important to a campaign, being in communication with players through knowledge vs social media, the uniqueness of SIGIL, games as products, having multiple player types, figuring out your relationship with players, .plan files, designer/developer interaction through plan files, Usenet, art and games as a gift, being able to give more to your players, Brett's Book Recommendation, expansion and contraction in game design, the natural rhythm of play matching breathing, natural pacing, AI story direction to manage tension, focusing on a single enemy as a contraction. Games, people, and influences mentioned or discussed: id Software, Prey, Dishonored, Call of Duty, Zenimax/Bethesda Game Studios, Republic Commando, Rage, Quake (series), Wolfenstein (series), Machine Games, Raven Software, Half-Life 3, Bioshock, Terminator 2, Total Recall (1990), Viktor Antonov, Unreal Engine, Cry Engine, The Evil Within, Resident Evil, Tacoma, Gone Home, System Shock 2, Austin Powers (series), Logan's Run, Michael York, Gilmore Girls, LucasArts, Daron Stinnett, Tomb Raider, Mike Vogt, Apogee, Dark Forces, GOG, Ingar Shu, Valve Software, Kinect, DoubleFine Studios, StarCraft, WarCraft, Facebook, Oculus, Horizon Zero Dawn, Mass Effect, Mikkel Lodahl, Minecraft, Nintendo, Legend of Zelda (series), Mario (series), Metroid (series), Disney Infinity, Project Spark, Little Big Planet, This War of Mine, Sam Thomas, SIGIL, Unreal Tournament, LEC-Quake, Ryan Troock, John Romero, Mario Maker, Halo (series), Ken Levine, John Carmack, SiN, Levelord, George Broussard, 3DRealms, John Yorke, Masters of DOOM, James Franco, The Disaster Artist, Tom Bissell, Paul Reiser, Mad About You, Oscar Fiasco, Link's Awakening, Day9, Super Mario 64, Starfighter, Left 4 Dead, Silent Hill 2, Thief: The Dark Project, Eternal Darkness, Nathan Martz, Alan Wake, Control. Next time: Either a guest... or a bit of Eternal Darkness, check your local listings (i.e. Twitter) https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Keller SD (TX) Percussion Director and author of The Packet Frank Chapple stops by to talk about his school job, program and facility, and the changing motivations of his teaching (01:45), the development of The Packet and his other writing for percussion (29:25), growing up in an army family and living in Maryland, Texas, Louisiana, and Thailand (43:15), attending Northwestern State (LA) and Northern Illinois for undergrad and his beginnings as a teacher (59:20), and handles the Random Ass Questions (01:17:00).Finishing with a Rave on the book The Disaster Artist (01:40:25).Links:Chapple Percussion ConsultingThe PacketThe Musical Parking LotMarty HurleyPhantom RegimentJeff ProsperieTroy BreauxJason BakerRich HollyRobert ChappellLiam TeagueFour Movements for Marimba - Michael BurrittStar Wars - A New Hope trailerTony DorsettCowboys Doomsday PosterPatrick EwingKnicks-Bulls 1990s rivalryDirk NowitzkiDak PrescottEzekiel ElliottGreg HardyJerry JonesEmmitt SmithHarry BoschJack ReacherStephen KingRaves:The Disaster Artist - Greg Sestero and Tom Bissell
Baba is... everyone? Kirk, Jason, and Maddy are all playing the wonderfully clever puzzle game Baba Is You, which they're talking about this week alongside Sekiro, Pokemon, and Phoenix Wright. Then it's time to dive into Jason's new article about the making of Anthem (30:20) and the crisis of burnout at BioWare. Topics discussed include the video game industry's sustainability, how Anthem turned out the way it did, and whether big-budget video games can ever be made in a healthy way. Finally, some off-topic chat on PEN15, The Orville, and Captain Marvel (50:18).Music pick of the week: “Moanin’” by Art Blakey and the Jazz Messengers from their 1959 album Moanin’Show notes: How BioWare's Anthem Went Wrong by Jason Schreier; The Writer Will Do Something by Tom Bissell and Matthew BurnsLearn more about your ad choices. Visit megaphone.fm/adchoices
In this one, Eddie Pence and I are joined by Tom Bissell and Owen King, we talk Transformers, G.I. Joe and all kinds of good shit. It's double-sized Ramble Annual! Enjoy!
Witamy i zapraszamy do wysłuchania trzynastego odcinka podcastu o literaturze wszech treści Readers Initiative. Trzynastka nie okazała się dla nas pechowa, bowiem po długim czasie udało się WRESZCIE spotkać przy mikrofonach Michałowi i Rafałowi, których tym razem wspiera dzielnie Piotr. W tym odcinku nie obraliśmy sobie żadnego tematu przewodniego i w luźnej wakacyjnej atmosferze pogawędziliśmy o aktualnie czytanych i właśnie przeczytanych książkach. Choć wśród polecanych (bądź niepolecanych) lektur nie zabrakło miejsca na nieco poważniejsze pozycje, to w odcinku niniejszym dominują powieści, może nie zawsze przyjemne, ale za to lekkie do czytania i łatwe w odbiorze. Krótko mówiąc - wakacyjne... A na koniec zapraszamy wszystkich fanów science-fiction i wielkich mechów do odwiedzenia bloga THIS CAT IS A LANDMINE, gdzie znajdziecie prolog i pierwszy rozdział powieści będącej prequelem do wydarzeń znanych z filmów "PACIFIC RIM", której autorką jest Anna. Życzymy wszystkim miłej lektury i przyjemnego słuchania! SPIS RZECZY: 00:01:57 - "Conan Barbarzyńca" (nowe polskie wydanie) - Robert E. Howard (rozmawiają Piotr i Michał)00:16:47 - "Anno Dracula" - Kim Newman (Rafał i Piotr)00:33:22 - "Homo deus. Krótka historia jutra" - Yuval Noah Harari (Rafał, Piotr)00:49:28 - "Star Force" Tom 1 - "Rój" - B.V. Larson (Piotr, Rafał)01:13:01 - "Akty zdrady", "Przerwane kadencje", "Trzecia opcja", "Podział władzy" - Vince Flynn (Michał)01:14:49 - "Dallas '63" - Stephen King (Michał)01:18:31 - Cykl o Myronie Bolitarze - Harlan Coben (Michał)01:21:35 - "Nocna runda" - Lee Child (Michał)01:24:41 - "Wilt" - Tom Sharpe (Michał)01:26:59 - "TV (The Book) - Two Experts Pick the Greatest American Shows of All Time" - Alan Sepinwall, Matt Zoller Seitz (Rafał)01:37:42 - "Pacific Rim: Eureka" - www.landminecat.pl 01:39:34 - Plany czytelnicze na najbliższą przyszłość - Piotr: "Star Force", Tom 2 - "Zagłada", B.V. Larson, Michał: "Ekspansja" Tom 1 - "Przebudzenie Lewiatana", James S.A. Corey, oraz "Zrobiłbym coś złego" / "Złe", Michał Jan Chmielewski, Rafał: "The Disaster Artist. Moje życie na planie The Room, najlepszego złego filmu na świecie", Greg Sestero, Tom Bissell. Link do odcinka w serwisie YouTube: https://youtu.be/Ye0sFBhy-os Strona www: http://readersinitiative.podbean.com/#Strona www BookBusters.audio: https://bookbusters.audio/Fanpage: https://www.facebook.com/readers.initiative/Grupa na FB: https://www.facebook.com/groups/392355947823710/Twitter: @rafal_readersEmail: readers.initiative@gmail.comiTunes: https://goo.gl/FuTynAYouTube: https://goo.gl/RbCWLQRSS: https://readersinitiative.podbean.com/feed/
Tom Bissell is a journalist, critic, video game writer, and author of The Disaster Artist: My Life Inside The Room, the Greatest Bad Movie Ever Made. His latest book is Magic Hours. “I kind of have come around to maybe not as monkish or fanatical devotion to sentence idolatry as I was when I was a younger writer, earlier in my career. I think I’m coming around to a place where a lot of middle-aged writers get to, which is: I tried to rewire and change the world with the beauty of language alone—it didn’t work. Now how about I try to write stuff that’s true, or that’s not determined to show people I am a Great Writer. Like a lot of young writers, you’re driven by that. Then at a certain point you realize A) you’re not going to be the Great Writer you wanted to be, and B) the determination of that is completely beyond your power to control, so best that you just write as best you can and as honestly as you can, and everything else just sort of becomes gravy.” Thanks to MailChimp and Tripping.com for sponsoring this week's episode. Bissell on Longform [00:50] The Father of All Things: A Marine, His Son, and the Legacy of Vietnam (Pantheon • 2007) [01:25] "Cinema Crudité" (Harper’s Magazine • Aug 2010) [01:40] The Disaster Artist: My Life Inside The Room, the Greatest Bad Movie Ever Made (Simon & Schuster • 2013) [02:40] "Loch Ness Memoir" (VQR • March 2007) [03:15] " Video Games: The Addiction " (The Guardian • March 2010) [04:25] Chasing the Sea: Lost Among the Ghosts of Empire in Central Asia (Pantheon • 2016) [05:25] Extra Lives: Why Video Games Matter (Vintage • 2011) [21:55] "Escanaba’s Magic Hour" (Harper’s Magazine • Sep 2000) [22:50] Chasing the Sea: Lost Among the Ghosts of Empire in Central Asia (Pantheon • 2003) [23:45] "Euphorias of Perrier: The Case Against Robert D. Kaplan" (VQR • June 2006) [42:40] "How to Get Rich Playing Video Games Online" (Taylor Clark • The New Yorker • Nov 2017) [52:15] Magic Hours (Vintage • 2018)
Malgré les bons retours de la critique et son succès dans les festivals, le dernier film de James Franco passe à côté de son sujet. “The Disaster Artist” raconte la façon dont le film “The Room”, sorti en 2003 et connu pour être le pire film du monde, a pu voir le jour dans la douleur, porté à bout de bras par son réalisateur Tommy Wiseau. Sous couvert d’hommage, “The Disaster Artist” ressemble plutôt à une énorme moquerie. James Franco, qui interprète par ailleurs l'exécrable Wiseau, semble regarder avec beaucoup de condescendance les acteurs et réalisateurs qui n’ont pas su arriver à son niveau dans l’industrie hollywoodienne. Au lieu d’expliquer la véritable histoire de la création de ce nanar devenu culte, James Franco s’épanche sur une histoire d’amitié hollywoodienne assez quelconque entre le réalisateur et un de ces acteurs et on se demande jusqu’à la fin ce qu’il a voulu raconter.Podcast animé par Thomas Rozec avec Lelo Jimmy Batista, David Honnorat, Stéphane Moïssakis et Perrine Quennesson RÉFÉRENCES CITÉES DANS L’ÉMISSIONThe Room (Tommy Wiseau, 2003), The Disaster Artist (James Franco, 2017), The Disaster Artist (Greg Sesteros et Tom Bissell), Dave Franco, Seth Rogen, Ari Graynor, Charlyne Yi, Bob Odenkirk, Sharon Stone, J.J. Abrams, Faulkner, The Sound and Fury (James Franco, 2014), Interior. Leather Bar. (James Franco, 2013), Le Dîner de cons (Francis Veber, 1998), The Rythm of the Night (Corona, 1993), Faith No More (Epic, 1989), Bernard Launois, Jean-Marie Pallardy, Black Cobra (Stelvio Massi, 1987), Vivre pour Survivre (White Fire) (Jean-Marie Pallardy, 1984), Ed Wood (Tim Burton, 1994), Freaks and Geeks (Paul Feig, 1999), Il était une fois James Dean (Mark Rydell, 2001), Life (Anton Corbjin, 2015), John C. Reilly, 15h17 (Clint Eastwood, 2018), Chasseur blanc, coeur noir (Clint Eastwood, 1990), African Queen (John Huston, 1951), Marguerite (Xavier Giannoli, 2015), Moi Tonya (Craig Gillespie, 2017), England is mine (Morrissey, 2017), Les garçons sauvages (Bertrand Mandico, 2017)RECOMMANDATIONS ET COUPS DE COEURLA RECO DE STÉPHANE MOÏSSAKIS : “Chasseur blanc, coeur noir” de Clint Eastwood (1990), un film sur John Huston lors du tournage d’African Queen et qui était obsédé à l’idée de partir faire la chasse aux éléphants. Un beau film sur l’obsession présenté à Cannes lors de sa sortie.LA RECO DE DAVID HONNORAT : “Marguerite” de Xavier Giannoli (2015) avec Catherine Frot, l’histoire d’une très riche aristocrate qui se rêve cantatrice. LA RECO DE PERRINE QUENNESSON : “Moi Tonya” de Craig Gillespie, un film qui porte aussi sur un personnage profondément détestable mais qui profite de cette occasion pour parler d’une certaine Amérique “Redneck” rarement mise en avant.LA RECO DE LELO JIMMY BATISTA : “England is mine” de Morrissey, le chanteur des Smith et “Les Garçons Sauvages” de Bertrand Mandico.CRÉDITSEnregistré le 1er mars 2018 à l’Antenne (Paris 10eme). Production : Binge Audio. Direction de production : Joël Ronez. Rédacteur en chef : David Carzon. Direction générale : Gabrielle Boeri-Charles. Moyens techniques : Binge Audio. Réalisation : Quentin Bresson. Chargée de production et d’édition : Camille Regache. Editrice : Albane Fily. Générique : "Soupir Articulé", Abstrackt Keal Agram (Tanguy Destable et Lionel Pierres). NoCiné est une production du réseau Binge Audio www.binge.audio.POUR ASSISTER AUX ENREGISTREMENTSPour assister à notre prochain enregistrement en public à L'Antenne Paris, rendez-vous sur notre page bingeaudio.eventbrite.com See acast.com/privacy for privacy and opt-out information.
- Oh, Hi Mark - The Disaster Artist by Greg Sestero and Tom Bissell - - With: Sean O'Brien, Joseph Bonier & Sean Fau-Burnitz
In the 41st episode of No Improvement, we discuss the book The Disaster Artist: My Life Inside The Room, the Greatest Bad Movie Ever Made by Greg Sestero and Tom Bissell, and watch The Room by Tommy Wiseau and The Disast
Oh hi, listeners! It's the true story of an all-American guy that you've been waiting for! 'The Disaster Artist,' based on a book by Greg Sestero and Tom Bissell, is the story behind the making of "the Citizen Kane of bad movies" - 'The Room.' And without the mysterious Tommy Wiseau, none of it would have ever happened.We review James Franco's big screen adaptation of the fascinating story, and discuss his roles both behind and in front of the camera. Kevin suggests that everyone talks in Tommy Wiseau accents, but Tom quickly shuts that idea down. And Joey Butts tells us what it was like watching 'The Room' for the first time - just this week!It's Reel Spoilers 336. What a story! See acast.com/privacy for privacy and opt-out information.
This week saw the release of James Franco's The Disaster Artist in the U.K., as well as its wide release in the U.S. Based on the book of the same name by Greg Sestero and Tom Bissell, Franco's movie tells the story of the making of The Room, the legendarily terrible "drama" directed by Tommy Wiseau. Matt talks with guest Louise Le Cornu about The Room in general, his experiences organising screenings of the film, and the clear love and affection for it on display in The Disaster Artist, then rejoins Ed to talk about the cult fascination surrounding Wiseau, and the ways in which Franco draws out the pathos of an outlandish figure. They also talk about candle-making, whether John Goodman would be a good dinner guest, and dinosaur court cases. It's a silly one. You can watch David Ehrlch's Best Films of 2017 countdown video here. You can watch Sufjan Stevens' Tonya Harding video here. 00:00:00 - 00:09:19 - Intro 00:09:20 - 00:34:26 - News 00:34:27 - 01:10:06 - Matt & Louise talk about The Room 01:10:07 - 01:36:26 - Matt & Ed talk about The Disaster Artist 01:36:26 - 01:42:06 - SRS Recommends & Outro
The Disaster Artist, bogus authenticity, and thrash metal
It's a very special "The Disaster Artist" themed bonus episode of The CineSnob Podcast. First up, Cody and Jerrod talk to friend of the show Greg Sestero as he returns to catch us up on the past 2 years of seeing his memoir about the making of "The Room" turned into a major motion picture. Next, the boys talk with co-author of the book Tom Bissell about how he stumbled upon "The Room" and how he helped Greg tell the story. --- Send in a voice message: https://anchor.fm/the-cinesnob-podcast/message Support this podcast: https://anchor.fm/the-cinesnob-podcast/support
In this one I welcome the amazing writer Tom Bissell (co-author of the book The Disaster Artist) as my second ever guest on The Ramble. We talk The Room, The Disaster Artist, Star Wars, Video Games and Metallica. Enjoy!
Kirk and Jason start things off by talking about the SNES Classic, Danganronpa V3, and Divinity: Original Sin 2. Then it's time for news (31:36) about the voice actors strike ending, toxicity in gaming, and Assassin's Creed: Origins getting a tourist mode. Then, prolific writer Tom Bissell joins the show (47:26) to talk about how his opinions have evolved as he moved from game criticism to writing video games, why it's so hard to write games, and how even the best plans can go horribly wrong.
Drew and Travis pit John Woo's two most influential Hong Kong films against one another in a bloody shootout! And hey — these movies deserve better home video releases. They're already in the Criterion Collection, so please tweet @criterion and let them know you want Blu-ray editons of The Killer and Hard Boiled! TIMESTAMPS 00:00:12 - Housekeeping 00:06:12 - Currently Consuming 00:22:00 - The Killer & Hard Boiled - SPOILERS ABOUND! SHOW LINKS Our Fateful Findings Video! "Smokey is the Bandit" on Snopes.com Heat Blu-ray on Amazon Critters on Amazon John Carpenter's The Fog on Amazon The Room Blu-ray on Amazon The Disaster Artist by Greg Sestero and Tom Bissell on Amazon Drew's Review of Atomic Blonde
Recorded at Molineux Monday 5th December 2016 This week Timmy Mallet tells us how adults just dont want to grow up, Vix from Fuzzbox lets us hear their new single and shares news of their plans for the new year, we find out about a charity football match rasing funds for Compton Hospice and Smile for Joel, Tom Bissell pops in to talk about 'Thank Book For' and their work in the world literature, we talk tea rooms with Richard Simpkin of Essington Farm, RDB Red Baloon let us know about their latest charity event and we chat with Naill from Keels about their debut single.
In this episode, the Beverly Rogers, Carol C. Harter Black Mountain Institute hosts a tenth anniversary celebration. It features a number of prominent speakers including Cheryl Strayed, Charles Bock, Tom Bissell, Olivia Clare, and Vu Tran. The event was held November 21, 2016 in the Student Union Ballroom at UNLV.
In this episode of DrivenByWords we were lucky enough to interview best selling author John Connolly. John was in Walsall to do an event for the 10th anniversary re-issue of his novel, The Book of Lost Things, and we managed to talk him into sitting down and swapping stories with us. Not only was it a fantastic event, it was a pretty special podcast too. hosted by Tom Bissell and Gemma Todd
In this podcast we speak to My Name is Leon author, Kit de Waal. We took Kit out for a drive on the Mobile Library van to one of our regular, timetabled stops. Once we’d parked up, Gemma got out some cakes she’d promised us and we hit record on the Dictaphone. Find out about Kit’s love of libraries, her favourite books, and a little bit about her next book and why it’s currently untitled. Oh, and say hello to Fact Frog, making his first appearance in a DBW podcast. Hosted by Gemma Todd and Tom Bissell
" Unrefined analysis of superior written works" A weekly serial podcast with discusses important works of literature as read by an "everyman" reader. This is the first episode featuring Infinite Jest by David Foster Wallace and Zach introduces the book and discusses his pre-reading preparation and expectations and the foreword by Tom Bissell. Check back each week as your host, Zach Hall, progresses through the book. Tweet discussion topics and questions to @HallandBoats Thanks and enjoy!
Your Hosts This Episode Anna Ferri | Amanda Wanner | Matthew Murray We discuss online reading vs book reading (“I just want to read the wiki article”), whether pop science is formulaic, if we read non-fiction to learn explicit facts or provoke thought generally, the impact of blog writing/reading on technology books, our audiobook preferences, anti-narratives (handbooks), edutainment, “There is some fiction in my non-fiction!,” lying by omission, hate reads, and more… Technology (Non-Fiction) We Read (or kinda): Recommended What is Code? by Paul Ford, long-form article from Bloomberg Magazine The Making of Crash Bandicoot by Andy Gavin (The series of blog posts Matthew read; for the deep nerds out there) The Shallows: What the Internet Is Doing to Our Brains by Nicholas Carr Extra Lives: Why Video Games Matter by Tom Bissell Kitten Clone: Inside Alcatel-Lucen by Douglas Coupland (for a unique experience of technology reading) The Thrilling Adventures of Lovelace and Babbage: The (Mostly) True Story of the First Computer by Sydney Padua Other books read Dataclysm: Who We Are (When We Think No One's Looking) by Christian Rudder The State of Play: Creators and Critics on Video Game Culture edited by Daniel Goldberg and Linus Larsson Free: The Future of a Radical Price by Chris Anderson The Naked Future: What Happens in a World That Anticipates Your Every Move? by Patrick Tucker A few more “books” we mentioned(or that Meghan wanted us to mention since she couldn’t be there) The Urban Biking Handbook: The DIY Guide to Building, Rebuilding, Tinkering with, and Repairing Your Bicycle for City Living by Charles Haine Steve Jobs by Walter Isaacson The Victorian Internet by Tom Standage Paper Knowledge: Toward a Media History of Documents by Lisa Gitelman How It Began: A Time-Traveler’s Guide to the Universe by Chris Impey (example of odd “padding” in non-fiction, but the science stuff is coooool) BiblioTech: Why Libraries Matter More Than Ever in the Age of Google by John Palfrey What Technology Wants by Kevin Kelly Other/Links 7 Things You Should Read About Technology’s Role in Our Future Hatoful Boyfriend - The pigeon dating game Why so few violent video games? by Gregory Avery-Weir (short, funny, recommended) The World Future Society - produces The Futurist magazine for which Patrick Tucker is an editor… That's Revolting!: Queer Strategies for Resisting Assimilation edited by Mattilda Bernstein Sycamore (an example of a book where the author really invites you to debate and disagree with the arguments in their work) Check out our Pinterest board of all the Technology (non-fiction) books people in our club read (or tried to read).
"I prepared for the recording of this book by staying away from everyone in my family who had a cold."
This week, Michael Pietsch and Tom Bissell talk about David Foster Wallace’s “Infinite Jest”; Alexandra Alter has news from the publishing world; Chris Jennings discusses “Paradise Now”; and Gregory Cowles has best-seller news. Pamela Paul is the host.
Dragonfish (W. W. Norton & Company)Robert, a rugged Oakland cop, still can’t let go of Suzy, the mysterious Vietnamese wife who left him. Now she’s disappeared from her new husband, Sonny, a dangerous Vietnamese smuggler and gambler who blackmails Robert into finding her for him. Pursuing Suzy through the glitzy gambling dens of Las Vegas, Robert finds himself chasing the past that haunts Suzy—one that extends back to a refugee camp in Malaysia after the fall of Saigon and to her daughter, Mai, abandoned long ago, now a steely professional poker player. The dangerous legacy of Suzy’s guilt threatens to immolate them all.Taut, cinematic storytelling, vivid dialogue, and mesmerizing atmosphere combine here with beautiful, original prose. Some aspects of Tran’s own life are present in Dragonfish. He was born on September 17, 1975, six months after the fall of Saigon. In 1980—like the novel’s characters Suzy and her daughter Mai—Vu Tran, with his mother and sister, escaped Vietnam by boat and ended up in the refugee camps on Pulau Bidong. They spent four months there until Tran’s father sponsored them and they moved to the United States. Their reunion in Tulsa, Oklahoma—where Tran would grow up—was where he met his father for the first time. “On the pure joyous level of great storytelling, Dragonfish is a top notch mystery; but it also deals with so goddamn much: the ramifications of war and the perils of assimilation, the impossibility of straddling two cultures and belonging to none, the limitations of the past, grief, lost lovers, gambling, ghosts, and Vegas, baby, Vegas. Note-perfect. Heartbreaking. Profound. Dragonfish is a polished dagger of a novel that will cut out your heart." -- Charles Bock, New York Times bestselling author of Beautiful Children“A haunting, beautifully written novel, almost more ghost story than thriller, as Tran explores the world of refugees, immigrants, and the long hold the past and its dead hold on the present.” – Sara Paretsky, New York Times bestselling author of the V. I. Warshawski novels"Dragonfish is a novel about identity, exile and the chains of memory wrapped in the muscle of a thriller. The suspense kept me turning the pages, but the beautiful writing and aching sense of loss remained with me long after I reached the end.” -- Lisa Brackmann, New York Times bestselling author of Rock Paper Tiger and Dragon Day“Is this an immigrant saga disguised as a crime novel? Or a smart thriller that just happens to be set in the Vietnamese immigrant community in Las Vegas? It’s both -- but what matters is that Vu Tran has written a debut novel of uncommon artistry, about a group of Vietnamese Americans and the history of love, violence, and sacrifice that binds them together and tears them apart.” – Tom Perrotta, New York Times-bestselling author of Nine Inches and Little Children“Vu Tran's spellbinding debut novel had me turning pages late into the night. I was drawn in partly by the book's utterly engrossing plot, partly by its vivid portrayal of a pitiless and dangerous Las Vegas, but mostly by its lovingly interwoven themes of loss, longing, renewal, and cultural memory.” – Tim O’Brien, winner of the Dayton Literary Peace Prize for Lifetime Achievement“Vu Tran’s Dragonfish is that rare hybrid marvel—a literary thriller, a narrative of migration and loss that upends the conventions of any form. Tran draws the reader into an exquisitely rendered world of violence and heartbreak, loss and love that is impossible to forget.” – Dinaw Mengestu, author of The Beautiful Things that Heaven Bears and How to Read the Air“Sometimes it's creepy, like a really fine noir novel. Other times it's heartbreaking, as when it dives deep into the anguish of Vietnamese refugees. But either way, Dragonfish is absolutely gripping. Vu Tran has written a terrific novel.” – Tom Bissell, author of The Father of All Things: A Marine, His Son, and the Legacy of VietnamVu Tran is the winner of a Whiting Award recognizing “exceptional talent and promise,” and he teaches creative writing at the University of Chicago. In 2008, Tran was asked to contribute a short story about Chinatown to the Las Vegas Noir anthology (Akashic Books). After “This Or Any Desert” was included in the 2009 Best American Mystery Stories, he found himself still intensely drawn to the four main characters—Robert, Suzy, Sonny, and Sonny Jr.. In particular, he thought it would be interesting to apply elements of his own life to their backstories. Tran expanded the story and devised Suzy’s letters, the novel’s secondary narrative, which provides a riveting literary and emotional contrast to the crime narrative.Tod Goldberg is the author of several books of fiction, including the novels Living Dead Girl, a finalist for the Los Angeles Times Book Prize, Fake Liar Cheat and the popular Burn Notice series, as well as two collections of short stories, Simplifyand Other Resort Cities. His essays, nonfiction, and journalism have appeared widely, including, most recently, in Best American Essays 2013. His latest novel, Gangsterland, was release in fall 2014. Tod Goldberg holds an MFA in Creative Writing and Literature from Bennington College and lives in Indio, CA where he directs the Low Residency MFA program in Creative Writing & Writing for the Performing Arts at the University of California, Riverside.
This week, Tom Bissell discusses Elliot Ackerman’s “Green on Blue”; Alexandra Alter has news from the literary world; John Hooper talks about “The Italians”; and Gregory Cowles has best-seller news. Pamela Paul is the host.
The Disaster Artist: My Life Inside The Room, the Greatest Bad Movie Ever Made (Simon & Schuster) Join us tonight for a very special event as we, along with cast and crew, step inside The Room, the movie Patton Oswalt referred to as "modern-day Plan 9 From Outer Space." As part of tonight's event we'll be celebrating the release of the audiobook version of The Disaster Artist and will be screening a special behind-the-scenes, making-of documentary together with cast members Juliette Danielle (LISA),Kyle Vogt (PETER), and Robyn Paris (MICHELLE) and camera operator Joseph Setele. A can't miss event from a movie that redefines the term "cult classic." In 2003, an independent film called "The Room"--starring and written, produced, and directed by a mysteriously wealthy social misfit named Tommy Wiseau--made its disastrous debut in Los Angeles. Described by one reviewer as "like getting stabbed in the head," the $6 million film earned a grand total of $1,800 at the box office and closed after two weeks. Ten years later, it's an international cult phenomenon, whose legions of fans attend screenings featuring costumes, audience rituals, merchandising, and thousands of plastic spoons. Hailed by "The Huffington Post" as "possibly the most important piece of literature ever printed," "The Disaster Artist" is the hilarious, behind-the-scenes story of a deliciously awful cinematic phenomenon as well as the story of an odd and inspiring Hollywood friendship. Greg Sestero, Tommy's costar, recounts the film's bizarre journey to infamy, explaining how the movie's many nonsensical scenes and bits of dialogue came to be and unraveling the mystery of Tommy Wiseau himself. But more than just a riotously funny story about cinematic hubris, "The Disaster Artist is one of the most honest books about friendship I've read in years" ("Los Angeles Times)." Praise for The Disaster Artist "Finally, a hilarious, delusional, and weirdly inspirational explanation for the most deliciously awful movie ever made."--Rob Lowe, actor and author of Stories I Only Tell My Friends "A great portrayal of hopefuls coming to Los Angeles to pursue their ambitions, and an even greater examination of what it means to be a creative person with a dream and trying to make it come true….In so many ways. Tommy c'est moi."– James Franco, VICE.com "The Disaster Artist has to be one of the funniest, most deliciously twisted tales I have ever read. This extraordinary book is many things: a guide on how to succeed, sort of, in Hollywood; a life lesson in the virtues of deaf, dumb, and blind persistence; a very surreal variation on the archetypal American story of the immigrant dream. But at its heart lies the story of a deep and abiding friendship that survives against all odds, and the insanely bizarre film that stands as proof."--Ben Fountain, National Book Critics Circle Award-winning author of Billy Lynn's Long Halftime Walk "The Disaster Artist doesnt just answer the question: How do awful cult movies get made? It also reminds us how confusing, hilarious, and wonderful it is to be in your 20s, and why youre glad you dont have to do it twice. Its like a wonderfully weird mash-up of a contemporary Candide and Sunset Boulevard.--Joel Stein, author of Man Made: A Stupid Quest for Masculinity "One of the worst movies of all time has spawned one of the most entertaining books I've read in years. It's a happy ending worthy of Hollywood."--A. J. Jacobs, author of Drop Dead Healthy Greg Sestero is an actor, producer, and writer. He was born in Walnut Creek, California and raised between the San Francisco Bay Area and Europe. He is fluent in both French and English. At the age of 17, Greg began his career in entertainment by modeling in Milan for such designers as Valentino and Armani. Upon returning to California, Greg went onto pursue acting and appeared in several films and television shows before co-starring in the international cult phenomenon The Room. Greg's many passions include film, sports, nutrition, animals, and traveling Tom Bissell is the author of Chasing the Sea, Extra Lives, Magic Hours, God Lives in St. Petersburg and the winner of the Rome Prize and a Guggenheim Fellowship. He writes frequently for Harper's and The New Yorker. Originally from Escanaba Michigan, he now resides in Los Angeles.
Welcome to the final time capsule episode of The Indoor Kids (relax, that just means we're going back to all-new episodes next week!), and by far one of the most thought-provoking episodes we've ever done. This one was recorded in 2013. We welcome Tom Bissell, video game critic turned video game writer, to talk about how wrong he was in approaching video game criticism. Plus you also get Kumail and Emily, in the here and now, talking about our week in entertainment consumption and everything else worth discussing.
Tom Bissell: author, critic, video game writer. What was his path to authorhood? What inspired him to write the video game-focused essay collection Extra Lives? And how did he end up in Cliffy B's lambo? The writer of Gears of War: Judgment (and a number of unannounced upcoming games) tells all. Also this month, Steve is joined by co-host Michael Abbott of the Brainygamer blog and podcast! Savor his dulcet tones.
Guest host Jordan Morris sits down with actor Greg Sestero and journalist Tom Bissell. In 2003, Greg co-starred in a movie called "The Room". Its stilted dialogue, weird plot points and bizarre aesthetics turned the movie into a cult hit. There were a lot of questions about how and why it was made, so Greg worked with Tom Bissell to write a book about the film and its eccentric director Tommy Wiseau. Then later we revisit Jesse's conversation with fashion blogging star Tavi Gevinson. She'll talk about how weird it is to be a teenager in the world of fashion and why her website Rookie is alternative, but not in the way you'd expect. Plus, Jordan asks the LA Times' Carolyn Kellogg about what two books you should be reading right now and we play exclusive material from Kyle Kinane's stand-up comedy set at this year's MaxFunCon.
Guest host Jordan Morris sits down with actor Greg Sestero and journalist Tom Bissell. In 2003, Greg co-starred in a movie called “The Room”. Its stilted dialogue, weird plot points and bizarre aesthetics turned the movie into a cult hit. There were a lot of questions about how and why it was made, so Greg worked with Tom Bissell to write a book about the film and its eccentric director Tommy Wiseau. Then later we revisit Jesse’s conversation with fashion blogging star Tavi Gevinson. She'll talk about how weird it is to be a teenager in the world of fashion and why her website Rookie is alternative, but not in the way you'd expect. Plus, Jordan asks the LA Times’ Carolyn Kellogg about what two books you should be reading right now and we play exclusive material from Kyle Kinane’s stand-up comedy set at this year’s MaxFunCon.
Today we welcome back one of our favorite guests, Tom Bissell, to discuss his new book about the making of The Room, how he plays games now versus how he played games 10 years ago, and much much more. Don't worry, we still get real silly with it.
In addendum to our first cast (and our very namesake), we have a book review! Austin and Al highlight Greg "Oh hi Mark" Sestero and Tom Bissell's brilliant, definitive account of the making of The Room, a book called "The Disaster Artist"! Opening: "The Room" excerptBedded throughout: Music from "The Room: The Game" (Play it here!) Buy "The Disaster Artist" here. (Or with your favorite retailer; it's available everywhere!) Tom Bissell's Harper's Article (you need a subscription to read, unfortunately) How Did This Get Made? Podcast on The Room (with Greg Sestero)
Today The Indoor Kids welcome Tom Bissel, author of some of our favorite video game essays and writer of Gears of War: Judgment. We talk about how we evaluate games, why you should always play games on hard, and how writing a video game has changed the way he thinks about games in general. Plus a ton of Bioshock: Infinite talk with no spoilers.
That's Not a Feeling (Soho Press) by Josefson Magic Hours: Essays on Creators and Creation (McSweeney's) by Bissell Dan Josefson will discuss and sign his highly anticipated debut novel, That's Not a Feeling, with award-winning essayist and short story writer Tom Bissell (Magic Hours). "Dan Josefson is a writer of astounding promise and That's Not a Feeling is a bold, funny, mordant, and deeply intelligent debut." --David Foster Wallace "Every one of Bissell's pieces is like some great, transfixing documentary you stumble on while channel-surfing late at night--something you feel, in that moment, a kind of gratitude toward for redeeming your sleeplessness. Considered alongside his fiction, this new collection makes clear that Tom Bissell is one of our most interesting and ambitious writers." --John Jeremiah Sullivan, author of Pulphead Dan Josefson has received a Fulbright research grant and a Schaeffer award from the International Institute of Modern Letters. He has an MFA from the University of Nevada, Las Vegas and lives in Brooklyn. That's Not A Feeling is his debut novel. Tom Bissell is the author of Extra Lives, Chasing the Sea, God Lives in St. Petersburg, and The Father of All Things. A recipient of the Rome Prize, a Guggenheim Fellowship, and the Bay de Noc Community College Alumnus of the Year Award, he lives in Portland, Oregon. THIS EVENT WAS RECORDED LIVE AT SKYLIGHT BOOKS OCTOBER 21, 2012. Copies of the book from this event can be purchased here: http://tinyurl.com/b3yrbrr
Remind me to come back and write something witty or insightful here. I guess I could tell you we talk some Game of the Year deliberation bitterness and that spurs random chats about some of our thoughts for media of the year. I could also tell you we talk about our opinions on Extra Lives: Why Video Games Matter by Tom Bissell and in doing so make more cynical remarks on video game criticism. I might even tell you about how Nathan saw Django Unchained and played a neat little life simulation Cart Life and we talk a bit about that some. So yeah, remind me to write something like that here, okay? Also, have a great new year and we’ll see you on the other side!
A Sense of Direction by Lewis-Kraus (Riverhead) Magic Hours (McSweeney's) by Bissell Essayists Gideon Lewis-Kraus and Tom Bissell will discuss and sign their new respective books, A Sense of Direction and Magic Hours. Praise for A Sense of Direction: "A very honest, very smart, very moving book about being young and rootless and even wayward. With great compassion and zeal he gets at the question: why search the world to solve the riddle of your own heart?" —Dave Eggers "If David Foster Wallace had written Eat, Pray, Love, it might have come close to approximating the adventures of Gideon Lewis-Kraus. A Sense of Direction is the digressively brilliant and seriously hilarious account of a fellow neurotic's wanderings, and his hard-won lessons in happiness, forgiveness, and international pilgrim fashion." —Gary Shteyngart Praise for Tom Bissell's previous works: "Bissell is a Renaissance Man for our out-of-joint time… His descriptions of simulated gore and mayhem manage to be clinical, gripping, and hilarious all at once. He transmits to the reader the primitive, visceral excitements that make video games so enticing, even addictive, to their legions of devotees." —The New Republic "Written with such panache and laden with so much information that it rises to real seriousness… moves along as deftly as a novel… [A] combination of crack-up wit, wild ambition and preposterous youth." —The New York Times Book Review Gideon Lewis-Kraus has written for Harper's, The Believer, The New York Times Book Review, n+1, McSweeney's, BookForum, The Nation, Slate, and other publications. A 2007-2008 Fulbright fellowship brought him to Berlin, world capital of contemporary restlessness. For the moment he lives in Brooklyn. Tom Bissell is the author of Extra Lives, Chasing the Sea, God Lives in St. Petersburg, and The Father of All Things. A recipient of the Rome Prize, a Guggenheim Fellowship, and the Bay de Noc Community College Alumnus of the Year Award. THIS EVENT WAS RECORDED LIVE AT SKYLIGHT BOOKS MAY 21, 2012.
Michael Ian Black talks about his memoir: "You're Not Doing It Right: Tales of Marriage, Sex, Death, and Other Humiliations". Plus, Black explains why he started compulsively Googling the phrase "Fat Kevin Federline". The writer Tom Bissell recalls his path to creative success ... and why that road probably doesn't exist anymore. And comedian Pete Holmes reveals the thing that really ticks him off: a bad sandwich.
Michael Ian Black talks about his memoir: "You're Not Doing It Right: Tales of Marriage, Sex, Death, and Other Humiliations". Plus, Black explains why he started compulsively Googling the phrase "Fat Kevin Federline". The writer Tom Bissell recalls his path to creative success ... and why that road probably doesn't exist anymore. And comedian Pete Holmes reveals the thing that really ticks him off: a bad sandwich.
Tom Bissell, author of book Extra Lives joins Duke to talk about why games matter. They talk all aspects of gaming, which includes writing, technology and even Kinect and Move. Hope you enjoy it. If you have any opinions, send Emails to: podcast@veterangamers.co.uk Gamertags Chinny – 360 ChinChinny, PS3 Chinny1985, The Daddy – 360 Big Daddy Blast, PS3 xXBig-DaddyXx Duke – 360 Dukeskath, PS3 Dukeskath
This edition of the show features an interview with Tom Bissell, author of the new book Extra Lives: Why Video Games Matter. We discuss why Tom wrote the book; why Mirror's Edge is a better game than you think; why we ought to cut game designers some slack; and many other topics. I hope you enjoy the show.
Part 3 of my "Favorites of '09" series includes writer Tom Bissell, whose work has appeared in Harper's Magazine and The New Yorker; Manveer Heir, lead designer at Raven Software and author of the Design Rampage blog; and Mitch Krpata, who reviews games for The Phoenix and Paste Magazine and writes the Insult Swordfighting blog.
Black Mountain Institute (BMI) Podcast #19: Tom Bissell, Black Mountain Fellow and author of the acclaimed memoir _The Father of All Things: A Marine, His Son, and the Legacy of Vietnam_, is joined by his father, Marine veteran John Bissell, in a conversation about their 2004 trip to Vietnam to retrace John's tour of duty. BMI Executive Director Carol C. Harter moderates.
Black Mountain Institute (BMI) Podcast #18: Bennett fellows Donna Hemans, Tom Bissell, and Josip Novakovich discuss their experiences in Las Vegas on the 4/28/08 edition of KNPR's "State of Nevada" program. (This audio segment is used with the gracious permission of "KNPR's State of Nevada" which podcasts many segments of its programs. See http://www.knpr.org/son/feeds for more information.)
Black Mountain Institute (BMI) Podcast #13: Bennett Fellow Tom Bissell, author of _The Father of All Things: A Marine, His Son, and the Legacy of Vietnam_, discusses how a magazine article turned into a 340 page novel, his travels to Vietnam with his father, and his most recent project on the twelve tombs of the Apostles on the 2/6/08 edition of KNPR's "State of Nevada." (This audio segment is used with the gracious permission of "KNPR's State of Nevada" which podcasts many segments of its programs. See http://www.knpr.org/son/feeds for more information.)