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From Dune 2 to Warcraft, Total Annihilation to Command and Conquer and Starcraft to Age of Empires, there have been some truly ground-breaking real-time strategy games! But when did the genre reach its golden era? And why did the genre slowly fade away? James is here to discuss the true rollercoaster ride of RTS games, looking at the amazing highs and agonising lows! Is the genre having an unexpected resurgence? All this and more discussed in this fun podcast chat! Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Fala pessoal! Sejam bem vindos ao episódio #10 do Link to the Past! Nesse episódio falamos sobre o gênero "Real Time Strategy" - RTS e comentamos sobre jogos lendários como StarCraft, Warcraft, Command & Conquer, Age of empire e outros. Também falamos sobre o game awards, black friday e jogos que estamos jogando! Não deixe de ouvir e nos seguir no instragram @lttp_podcast para mais novidades! #warcraft #starcraft #commandconquer #halo #forza #FinalFantasy #gameawards
Com um SELECT especial, nesse episodio falamos de jogos de estratégia. Vindo do HYPE de Age of Empires IV, abordaremos essa maravilha junto ao nosso queridíssimo Josias Ricardo. Então escolha sua vila, sua tribo, sua raça ou seu país, aperte start e vem com a gente! 1º Bloco: 02:38 Overview da semana . 2º Bloco: 16:38 - Sobre jogos de estratégias overview, suas experiências (falar brevemente) e contato com os jogos atualmente. Star Craft/War Craft; . 3º Bloco: Comand and Conquer; Civilization / Sid Meier's Civilization; . 4º Bloco: 33:02 Age of Empires . Encerramento: 1:02:34 . Fontes: https://tecnoblog.net/522598/xbox-series-xs-tera-ssds-de-512-gb-e-2-tb-oficiais-da-seagate/ https://t.co/xPcwE8QD2I?amp=1 Redes Sociais:
This part 2 of our focus on Gaming, we take a deeper look at Real Time Strategy (RTS) games like Age of Empires and Civilization, and Role-Playing Games (RPG) like Oblivion, Skyrim, The Witcher 3 etc. There's also a special mention of the world of Bioshock. We strongly believe RTS games ought to be included in the academic curriculum of students for great benefits, and we make a case for the same. And it is in RPGs that we not only find maximum immersion, but also avenues to comprehend general discussions on simulations, perceived illusions, fractal nature of the grand design, and maybe an evolved worldview and a slightly better understanding of the world around us, and our place and purpose in it. Write to us at mindthygap@gmail.com, would you kindly?
Some of the best games to play with your buddies have been Real Time Strategy (RTS) games. We all have that one friend that is godly at this stuff, and the one that tries to build a gigantic fortress of towers to piss off everyone else *Cough… Darrell … cough cough*. Join us this week as we break down some of the most iconic RTS titles, and what we would love to see get a resurgence. Get in touch! @gegpodcast - Instagram Goodenoughgamingpod@gmail.com
On Episode 3 of Orion's Belt: A Games Industry Podcast, Lance and Connor discuss the decline of real-time strategy game development over the past decade. From player accessibility to developer design decisions, our hosts take a hard look at why one of the most popular game genres has almost disappeared.
Renowned video game Art Director, Zach Schläppi (EA's Medal of Honor | Ubisoft's Far Cry 3 | Microsoft's Age of Empires: IV) offers valuable and practical advice on how to navigate your way to meaningful and creative work in the fast growing AAA (Triple A) video game industry. During our insightful conversation, Zach discusses industry trends, earning potential, career pathways and advancement opportunities, potential pitfalls and tips and tricks for achieving true job satisfaction working in the dynamic art department of a video game franchise. Zach and his team at Relic Entertainment in Canada are currently developing Age of Empires IV, a critically acclaimed, award-winning, Real Time Strategy (RTS) game with a legacy spanning over 15 years.
In this episode the gang discusses the shocking and incredible announcement of a new Starship Troopers strategy game. Slitherine and the developer, The Aristocrats, recently unveiled their upcoming Real Time Strategy (RTS) game Starship Troopers Terran Command. Matt, Eric and Jean discuss their reactions to the announcement and first demo of gameplay footage, afterward the group dives into the recently released strategy game, Strategic Command WW1. They discuss Fury Software’s latest edition to their strategic command series and how their engine performs in a war that was defined by trench warfare.Buy The Game Strategic Command WW1: https://store.steampowered.com/app/1096930/Strategic_Command_World_War_I/Wishlist Starship Troopers Terran Command: https://store.steampowered.com/app/1202130/Starship_Troopers__Terran_Command/YouTubeThe Strategy WarGamer -> www.youtube.com/thestrategywargamerTortugaPower -> www.youtube.com/tortugapowerThe Historical Gamer -> www.youtube.com/thehistoricalgamerTwitter The Strategy Wargamer -> @strategywargamrTortugaPower -> @TortugaPowerYTThe Historical Gamer -> @historicalgamer
In this episode the gang discusses the shocking and incredible announcement of a new Starship Troopers strategy game. Slitherine and the developer, The Aristocrats, recently unveiled their upcoming Real Time Strategy (RTS) game Starship Troopers Terran Command. Matt, Eric and Jean discuss their reactions to the announcement and first demo of gameplay footage, afterward the group dives into the recently released strategy game, Strategic Command WW1. They discuss Fury Software’s latest edition to their strategic command series and how their engine performs in a war that was defined by trench warfare.Buy The Game Strategic Command WW1: https://store.steampowered.com/app/1096930/Strategic_Command_World_War_I/Wishlist Starship Troopers Terran Command: https://store.steampowered.com/app/1202130/Starship_Troopers__Terran_Command/YouTubeThe Strategy WarGamer -> www.youtube.com/thestrategywargamerTortugaPower -> www.youtube.com/tortugapowerThe Historical Gamer -> www.youtube.com/thehistoricalgamerTwitter The Strategy Wargamer -> @strategywargamrTortugaPower -> @TortugaPowerYTThe Historical Gamer -> @historicalgamer
In Episode 19, Arcade Castle finds itself in the Warcraft Universe and, as luck would have it, they find a copy of the Warcraft Board Game, released in 2003 by Fantasy Flight and Blizzard Entertainment, based off of the landmark Real-Time Strategy (RTS) computer game Warcraft: Orcs and Humans from 1994. In this episode, Arcade Castle looks at the historic Warcraft franchise that spans across the decades and spawned the global phenomenon that itself has last going on twenty years: World of Warcraft. They talk about the key components of the original Warcraft title and see how well it was adapted to the tabletop. Can a game that is 'real-time' with simultaneous actions and everyone playing at once be crafted into a board game where players take turns? Additionally, this is not the first RTS board game adaptation Arcade Castle has encountered on the podcast, as they first played the Age of Mythology in 2016. (Click this link to check out Episode 03 that covered the Age of Mythology) Arcade Castle hopes that by comparing these two games side by side it will highlight what developers feel represents the genre, and what game mechanics, rules, and player interaction designers believe capture the digital code of the video games in the board game format. ********************************** Webpage: www.arcadecastle.com Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: contactarcadecastle@gmail.com Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ *********************************** Episode Outline: 00:00-20:00 - Arcade Castle touches upon the RTS genre, instead wanting to focus their attention on the Warcraft RTS franchise, and the Warcraft universe at large. They discuss the history and impact of not only Warcraft on the RTS genre, but the societal impact of the brand. 20:00-40:00 - Arcade Castle takes an in-depth look at the Warcraft Boardgame, how it plays, the rules, mechanics, and player interaction and try to determine how well it succeeds in adapting this classic RTS title 40:00-60:00 - Arcade Castle compare the strategies you bring to the RTS videogame genre and the strategies you bring to the Warcraft Boardgame and see if there are any commonalities between the two. Additionally, they compare the Warcraft Board Game and the Age of Mythology Board and see which game was a better adaptation of the Real-Time Stragey genre.
Note: Timestamp links only appear to work in Microsoft Edge and Safari. Please use them as a guide to scrub forward to the times you'd like to start listening! Thanks! 01:17 What's good about the new CV Rework? 15:36 What needs work still? 30:36 Anti-Aircraft fire and Captain Skills 39:34 National Identity for Carriers Hi listeners! For this weeks episode of the Warships Podcast, iChase joins with the podcast team as they soar into the new Carrier Re-Work test. Carriers in World of Warships are being overhauled from a system of control which was based around a Real Time Strategy (RTS) setup. To a new system, which is Action based Arcade Flight Sim like for aircraft group movement and combat. The show members discuss various aspects about the new CV systems that they have tested so far and gave their overall prospective as well as optimistic hopes for improvement. Going over both positive and negative aspects, each member gave their ideas as well as speculation for things to come. In addition, some other main points that were covered included a discussion on the Captain's Skills and their relation to the new rework. As well as a debate on National Flavor or focus with the new carriers. Thank you to everyone who listens and supports this show. We always look forward to seeing you again on the next Warships Podcast!
Paulo, Pita, Thiago, Barto, Eduardo e Rafael falam sobre jogos de Real Time Strategy (RTS).
Episode 1 of Da Voodoo Shuffle! Today I compare Real Time Strategy (RTS) games and Multiplayer Online Battle Arena (MOBA) games.
Real Time Strategy (RTS) was one of the major gaming genres in the 1990s, with amazing titles like Command & Conquer, Warcraft, Dungeon Keeper, Age of Empires and Starcraft. What happened? On this episode of retro gaming podcast Passion for Pixels, we look into what defines an RTS, why they suddenly owned the PC gaming market in the 1990s, how well they play on consoles and what happened to Westwood, one of the most renowned RTS developers. ALL OUR EPISODES ARE AVAILABLE IN ITUNES! Subscribe to have our latest episode downloaded to your preferred device, and please leave us a review in iTunes! Follow Passion for Pixels on Facebook to join the retro gaming discussion! Have an opinion? Tweet us @passion_pixels or send us an e-mail at passionforpixels@thesofaiswaiting.com.
Nesta segunda-feira, Erick Seika recebe os convidados Fabio Coelho e Heriberto Estolano do Café com Games para falar sobre os jogos do gênero Real Time Strategy (RTS)!
CIMSEC introduces its new podcast, “Real Time Strategy,” a discussion on the lessons and non-lessons of the simulations we use to both learn and entertain in the realm of military strategy, tactics, and history. In today’s pilot episode, we introduce a crew of podcast greenhorns to discuss EVE Online, Civilization, Call of Duty, and general nerdity. DOWNLOAD: … Continue reading Real Time Strategy (RTS) – Pilot Episode →
This week Fred and Jam are discussing the misadventures of Master Chief, at least in terms of the Bungie developed ones. What started out as a Real Time Strategy (RTS) title for the Mac ended up ironically being the launch title for the Microsoft Xbox that has withstood the test of time and is to this day one of the strongest properties in gaming.