A lively, accessible and entertaining weekly retro gaming podcast from Keith, Adrian, Dylan and Rob @ www.arcadeattack.co.uk. Any suggestions for future episodes are welcomed, as is feedback on podcasts that you've listened to
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Listeners of Arcade Attack Retro Gaming Podcast that love the show mention:It's about time we did this! The boys bring their favourite 16-bit sports games to the table for discussion and it's a humdinger! Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Erik Wahlberg (SEGA legend and friend of Arcade Attack) shares some amazing and unheard stories about his time working at SEGA during the 90s. This is an episode which needs to be heard to really get an understanding of how SEGA was run during its heyday! Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
We hope you're all having a wonderful holiday season. See you next week! Dyl
Dylan leads the 2022 Xmas "bonanza" for the last time... Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Remember that time that Rob did 30 game ideas in 60 minutes? Well, Ade thought he'd have a crack at the champ with him in the room. Enjoy. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
James takes the gang on a whistlestop tour of multiplayer gaming. Hold on to your hats! Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
As Rob promised last week, here's his take on the best (and worst) games spawned from the legendary Moonwalker. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
We've a special guest to help us (moon)walk through Michael Jackson's Moonwalker, a movie that's either a vital piece of 80s pop culture or a mess of epic proportions that does the "King of Pop" absolutely no favours whatsoever. You decide. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Errr, it's sort of an interview (you'll see). Adrian asked the VGM legend George Sanger (The Fat Man) for a text interview for Arcade Attack. George went above and beyond and recorded his answers in video form. He's an American musician who has composed music for computer and video games. Some of his best-known works include The 7th Guest, Wing Commander, Hard Nova, Maniac Mansion (NES version), Loom, Tux Racer, and Zombies Ate My Neighbors. George is a really funny guy and gave some great answers! Enjoy! Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Join James as he takes another wander through some amazing video game music covers in volume two of this podcast. He's got jazz, electro, rock and acapella for your listening pleasure. So sit back, relax and enjoy a selection of classic video game music with a twist! Sonic the Hedgehog - Chemical Plant Zone by Retro Remix Revue. SF2 Ken's Theme - Charlie Parra Del Riego. Overworld Theme from Super Mario Bros 2 - The 8 Bit Big Band. Starfox Cornia Theme by PalmMute. Duck Tales Moon Theme by Smooth McGroove. DK Island Swing from Donkey Kong Country by GoodKnight Productions. FFVII Those Who Fight (Battle Theme) by Florian Haack. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Dave Grossman is a true LucasArts legend. He helped create The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, Day of the Tentacle and Full Throttle! His humour and artistic talents can be clearly seen across his many famous titles. Enjoy this fun interview with true gaming royalty. Dave discusses his work with Ron Gilbert, the difficulties of getting Return to Monkey Island made, the future of the series and lots more. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
It's time for another "definitive" Top 25 list! This time we maul the library of everyone's gran's favourite console, the Nintendo Wii. Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Warning: this podcast contains strong language and themes not suitable for children! What is the most divisive video game of all time? What game did you love, but critics hate? Well, there is one game that surely Trumps them all! With an almost perfect Metacritic score and reviews so intense and devoted you'll be forgiven for feeling a little scared! This mystery game's amazing story needs be to be told to the masses... well, our lovely listeners at least! Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
One of LucasArts' last ever adventure games, Grim Fandango was equal parts critical acclaim and commercial failure. You can play it on literally any platform but is it worth a look? Keith and Adrian take the opportunity to wax lyrical about Tim Schafer's masterpiece. Dyl is less impressed... Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Kevin Riepl is a composer, musician and instrumentalist who has worked on film, TV and video games for the past 20 years. He shares with us how he started in the industry, developed his own unique sounds and became involved in some of the biggest games out there including the Unreal Tournament series and Gears of War. Kevin also gives us a glimpse into his creative process, the pressures and struggles the industry can bring and shares with us some exclusive news on upcoming projects. A brilliantly insightful chat with a great musician made this episode a joy to record. A must listen. Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
From Dune 2 to Warcraft, Total Annihilation to Command and Conquer and Starcraft to Age of Empires, there have been some truly ground-breaking real-time strategy games! But when did the genre reach its golden era? And why did the genre slowly fade away? James is here to discuss the true rollercoaster ride of RTS games, looking at the amazing highs and agonising lows! Is the genre having an unexpected resurgence? All this and more discussed in this fun podcast chat! Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Brad Taylor was a key cog in the LucasArts machine and worked his magic on the infamous SCUMM engine. This was used in so many classic LucasArts titles, such as The Secret of Monkey Island, Le Chuck's Revenge, Day of the Tentacle, Sam & Max Hit the Road and lots more! Brad worked closely with Ron Gilbert to create, update and implement the SCUMM engine to some truly classic titles. Brad reflect on his time at LucasArts, his favourite memories and shares some amazing stories from a truly iconic video game company. Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Or 3v3 fighting games if you want, ha ha! Our Keith is back with another amazing selection of gaming tunes, this time of the fighting genre! No spoilers, just dive in and enjoy. Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
American McGee is a hugely respected video game designer who created the infamous Alice titles. He started his career in gaming at id Software, working on numerous DOOM and Quake games. Out of the blue he got sacked, which led him to join EA and fall down the rabbit hole to create the highly acclaimed American McGee's Alice! American reflects on his amazing career in this honest and fascinating interview. He discusses how his childhood helped shape his career, what he learned from John Carmack at id Software and how his sacking was a blessing in disguise. American also reflects on his new life in China, and how it compares to the US. He also discusses the latest developments on his third Alice title: Alice Asylum. Please check out American McGee's blog here: https://www.americanmcgee.com/ American's Patreon Page: https://www.patreon.com/americanmcgee Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Dyl's love of Rise of the Robots has now extended to reading out the first few chapters of the official novel released in conjunction with the game in 1994. Will Adrian regret buying him it? Will you regret listening to it and the many, many, mispronounced words? Let's see... Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
The Baldur's Gate: Dark Alliance games helped bring RPG's to the home consoles, and boy, did they cut the mustard! Learn how Adrian first played this game on the PS2 and how it left a lasting impression! So much so, that he forced his wife to play the first two games with him. The games combined awesome graphics, gameplay, great characters and a really enthralling story, straight from Dungeons and Dragons. The games development, story, facts and controversies are all discussed, with lots more in-between! Plus we have a quick chat on the cancelled third game in the series and the newly released title. Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Jon Beltran De Heredia was the lead programmer on Commandos: Behind Enemy Lines and Commandos 2. Learn how this huge PC hit was created, how it beat the odds and how he helped put the Spanish video game industry on the map! Jon shares a really fascinating insight on the development of one of the best selling and highest regarded PC game series of all time. Jon also reflects on the difficulties of getting Commandos 2 on the PS2 and why he never started work on Commandos 3. Jon also reflects on life after Pyro Studios and the difficulties he faced getting his new game off the ground. Jon also discusses the future of Commandos and his life after video games. Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Dyl and the boys discuss the first RoboCop film as well as three licensed games that attempt their best to put gamers in the shoes of Alex Murphy. Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
James digs out the strange tale of one of our favourite arcade games - Metal Slug. Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Was 1992 the best year for gaming?! Sonic 2, Streets of Rage 2, Zelda: A Link to the Past, Mario Kart... The list goes on and on! Join Adrian as he takes you on a trip down memory lane and reflects on another key year in gaming! But is it the best? Feel free to get in contact. Adrian also chats about the biggest news, movies and music from this memorable year. Check our back catalogue for the 1998 edition. Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Dean from Sega Powered and Daniel from indie publishers WAVE Game Studios join Dyl for a chat to discuss this month's issue of Sega Powered. An issue that contains - wait for it - an actual Dreamcast demo CD packed with four demos and additional content. They discuss why the issue is an absolute must-purchase (once they're gone, they're gone), why the games (Intrepid Izzy, Shadow Gangs, Flea! and Driving Strikers) are worthy of your time and, of course, the joys and pitfalls of bringing a print magazine and unknown indie games to the masses. We throw in some SEGA chat for you as well of course. Order your issue now at SEGA Powered Find out more about Daniel's work at Games | WAVE Game Studios Follow WAVE and Sega Powered on Twitter And: Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
James is back with an extra special retro news round-up episode! From fizzy drinks aimed at gamers, to Sonic Origins and the Sonic 3 can of worms. A brand new SNES game and are PlayStation finally looking to preserve and honour their retro classics? We also celebrate some iconic gaming and console anniversaries, including the Wii-U and Kingdom Hearts. But, that is not all! This special live podcast was released to our lovely Patron members, where they could interact with us, comment and ask questions. Which leads nicely to a nice a mailbag section at the end of the pod! We hope to do a more of these Patron episodes, so please consider supporting us today: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Enjoy this fun interview with Ocean Software legend Mike Lamb. Mike made his name in gaming by creating Steve Davis Snooker, he then moved to Ocean where he created the really popular Batman and Robocop games. He also worked on Top Gun, Renegade and other classic titles. Mike also shares his story of moving to US to work on some classic SEGA Mega Drive titles such as Evander Holyfield's "Real Deal" Boxing and Greatest Heavyweights. He also worked on the legendary Excitebike 64 and much more. Mike also shares some great stories of leaving the gaming industry and making his name with poker software! Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Learn how Matt Dawson started Kapow! Matt's love of gaming has led him to host gaming events at some of the biggest music festivals in the UK. Matt shares some great stories of how he started his business, his love of gaming and which consoles and games are the most popular at his festivals. He also reflects on which bands are in to gaming and where he sees the industry going. Matt also has a great competition for our lovely listeners and viewers - please listen to the episode to find out all the details. Please also see below how to enter the competition and the terms and conditions: Matt is also a big supporter of the Arcade Attack podcast and share his views on his favourite episodes and how he discovered us! This was a really fun interview, from a true gamer! Please support Matt and keep up to date with Kapow! using all the links below: https://www.instagram.com/kapowretrogaming https://www.facebook.com/DJMDawson https://www.facebook.com/KapowRetroStation Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
James has dug up his favourite video game music covers for your enjoyment. Consider this volume 1 of many to come. Like what we do? Please consider supporting us on Patreon. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Tami Borowick made a huge name while working at at LucasArts and worked on both The Secret of Monkey Island and Monkey Island 2: Le Chuck's Revenge. Learn how Guybrush Threepwood was bought to life and how Tami had a huge impact on these classic titles. Tami shares some great development stories never shared before. Learn all about how these adventure classics were made and what it was really like working with Ron Gilbert, Dave Grossman and Tim Schafer. Tami also reflects on the culture and opportunities at LucasArts and while she left to work with Ron Gilbert at Humongous Entertainment. Tami also discusses what it was like being a woman within the video game industry and what direction the industry needs to take. This is an interview you do now want to miss! Like what we do? Please consider supporting us on Patreon. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Dylan's finally gotten round to doing volume two of his "rare" Dreamcast games. Illbleed, Sega Extreme Sports and MoHo (Ball Breakers) take centre stage. Check out Dyl's vid of volume 1 here: https://youtu.be/GHeqjmVoJZI Like what we do? Please consider supporting us on Patreon. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Martyn Brown helped create the legendary Team17, and had a hand in making some truly classic titles such as Alien Breed, Superfrog, Body Blows and Worms. Get a real inside view of how this celebrated video game company rose to the top during the '90s in this lovely podcast interview. Martyn reflects on Team17's rise during Amiga's glory years and how they aimed to created games that not only looked great, but filled a gap in the market. He also reflects on Team17 today, the NFT controversy and the love/hate relationship with Worms. Martyn also shares a great story of how an ambitious cricket game was never released after the programmer disappeared, never to be seen again! Like what we do? Please consider supporting us on Patreon. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Is this the definitive list for possibly the best games console ever made? Er, maybe not, but we had fun recording it anyway! The AA crew all chipped in their top 10 PS2 games, Adrian put the results in the blender to produce the 25 games you absolutely must own for Sony's beast of a system. Like what we do? Please consider supporting us on Patreon. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
James steps up and does the big research so the boys can chew the fat about (potentially) the most important beat 'em up ever made. From its Renegade origins to the legacy it leaves now, to Adrian inexplicably liking Double Dragon 3, it's all here. So step in and join James, Billy and Jimmy on the mean streets of some city somewhere. Like what we do? Please consider supporting us on Patreon. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Who here loves a good Easter egg hidden deep in a video game? Well, buckle up as Adrian rattles through 20 of the most amazing and bizarre Easter eggs in video game history. Warren Robinett created the first ever Easter egg in his ground-breaking title 'Adventure'! This has led to some very clever secrets to emerge over the years in a huge range of video games! From a secret alien hidden within Final Fantasy VIII to underground duck racing in Shenmue 2, Bill Clinton shooting some hoops in NBA Jam and everyone's favourite pirate hidden away in Unchartered 4. Plus, are we truly the bad boys of retro gaming? A certain developer who made the Amiga classic Hunter probably thinks so! All of this and much more will be discussed in this fun podcast! Like what we do? Please consider supporting us on Patreon. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
We're honoured to have the Sega Mania team on the show this week. Tim, David and Rob join Ade and Dyl for a chat about what it takes to create an independent magazine and why you should buy it. With of course lots of Sega chat thrown in as well. You can purchase Sega Mania here: https://www.sega-mania.com/ Please also follow the lads on Twitter: https://twitter.com/ManiaSega Adrian's Centipede t-shirt was kindly sent to us by Seven Squared. Get yours here: https://sevensqua.red/blogs/news/atari-cabs-memories-centipede Like what we do? Please consider supporting us on Patreon. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Joe Cain started his career in gaming as a tester at SEGA. He later went to become a key producer at Atari. His stories from working at these two iconic gaming companies need to be heard to be believed. From the fabled MC Hammer Genesis title to early rumblings of the Atari Jaguar 2. Joe also reflects on the final days of Atari after the sad demise of the Jaguar. Joe also shares a great story of working on many unpublished Jaguar games, his views on SEGA and Atari today and working with some true gaming legends throughout his 30 year career in gaming. Please follow Joe's awesome Twitter account here: https://twitter.com/JoesRareWares Joe also featured on our 90s SEGA testing podcast. Please note: There is some bad language throughout the interview. Like what we do? Please consider supporting us on Patreon. Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
A nuanced and necessary discussion of one of our favourite gaming genres or Dylan forgetting to do his homework (again)? You decide! Beat 'em ups old and new help us answer this eternal question. Or do they? Who knows! Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Try saying that after a few Martinis! Keith's come up with an amazing way for us to actually talk about arcade games (in your face, people who said our name was wrong!) The boys choose one each, give a little bit of background and explain why you should/shouldn't play their game. A lorry game that's more fun than it should be, another based on an ill-fated cartoon, a game Adrian mentions more than occasionally and the weirdest beat 'em up ever conceived (probably) take centre stage. Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Did Mortal Kombat reach its peak after the release of Mortal Kombat Trilogy? Would you like to relive those good old days with a full scale remaster of this fighting classic? Joe Tresca is on a mission to bring back Mortal Kombat Trilogy to the consoles in all its HD and remastered glory. Joe's tale of getting the project off the ground, working with Ed Boon and other MK legends, then to see Warner Bros stop and start the project more times than Sub-Zero can drink an ice cold beer is a story that needs to be heard to be believed! How close is the game to being released? Well, listen now to find out! Please follow Joe on Twitter here: https://twitter.com/calactyte Eyeballistic Website: http://www.eyeballistic.com/ Mortal Kombat Remake Petition: https://www.change.org/p/ben-bell-kickstart-campaign-for-mortal-kombat-trilogy-remake-with-ue5 Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
The first in our 'The Best Year in Gaming' series focuses on a very special year, 1998. Adrian chats through some of the biggest and baddest titles that graced our consoles that year. And of course, a sad farewell to the console range of our favourite company is discussed. Someone please pass the tissues... Also, in this episode Dean promised to randomly select someone who subscribes to our YouTube channel, likes and comment on this video and will create a lovely personalised piece of artwork of their choice! This could be a picture of Mario and Sonic playing Bubsy on the Jaguar, or a picture of Waluigi holding aloft the World Cup - the choice is yours! Please subscribe to Arcade Attack's YouTube channel here: https://www.youtube.com/channel/UCb6cTE7T1yiBMdrb6qcrRXw And like and comment on The Best Year in Gaming 1998 video found here: https://www.youtube.com/watch?v=A4LKFYwiry4 Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Yes, Fable is THAT old. Peter Molyneux's pioneering action/adventure/RPG game set a new benchmark for the genre when it was released in 2004. Its hype led to it being tagged by many as the "disappointment of the year" but it was still worthy of the praise it received at the time. James covers the game's development, best bits and critical reception in this mammoth episode. Search our back catalogue for an interview with Fable designer Mark Webley. Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Brian Colin is the creator of Rampage, General Chaos, Xenophone and Arch Rivals. The arcade legend shares some amazing stories about life at Bally/Midway and how against the odds he bought the iconic Rampage to the arcades! He also talks about creating General Chaos and has some exclusive and exciting news on a potential sequel. Brian also reflects on what it was like being on the Rampage movie set and shares some great stories of Dwayne "The Rock" Johnson and lots more in-between! Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique. Please check out the Arcade Attack homepage for all our retro reviews, podcasts, interviews and lots more: https://www.arcadeattack.co.uk/
Cliff Bleszinski's Gears of War took gaming warfare to a new level. The Epic (see what we did there? ;)) tale of Marcus Fenix and his quest for redemption has led to many sequels and it being one of the biggest online franchises to date. James tackles the initial game's conception and what makes the solo campaign and online modes so enjoyable. With plenty of trivia thrown in to boot, Gears fans, you're not gonna wanna miss this. Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
I'm amazed we got through this one in one piece. Pretty much every member of the AA podcast and web crews chucked their top 10 PS1 games into Adrian's hat and the result is probably the most definitive (not) top 25 PS1 games ever. Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Learn all about how heavyweight boxing game Knockout Kings was developed - from some of the title's key developers. Industry legends Erik Wahlberg, Dominique Philippine, Steve Coallier & Dexx Dorris reflect back on this popular series and how they helped create a knockout hit. This in-depth and fun roundtable chat reveals some great stories about working with Muhammad Ali and other heavyweight boxers, some great Easter eggs, and whether a new Knockout Kings could be on the horizon! Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
We really do spoil you BioShock fans don't we? To follow up last month's interview with Ken Levine, the game's lead designer Paul Hellquist kindly joined us to chat about his illustrious career that also includes SWAT 4 and the amazing Borderlands. Want to know what it was like creating these games and working with the likes of Ken Levine and Randy Pitchford? Listen on... Here is a link to our chat with Ken Levine: https://www.arcadeattack.co.uk/ken-levine-bioshock-interview/ And our BioShock chat: https://www.arcadeattack.co.uk/bioshock-podcast/ Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Wanna hear some Brits talking about American Football while sounding vaguely like they know what they're talking about? Well you've come to the right place! After Christmas last year, the sport bid a sad farewell to the legend John Madden. So on the eve of Superbowl LVI we thought it only right to pay tribute to a great coach, presenter, and leader of the renowned Madden video game series. More about the man himself, how great the early games were, how challengers to the crown fell by the wayside and the sorry state of today's Madden games all covered in this 80-minute chat. Links: John Madden Best Announcing Moments - YouTube The Sad Decline of the Madden NFL Series - YouTube Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
I think the title says it all. Our pal Todd tied us, gagged us, and locked us in a rather questionable Travelodge to bring you his favourite SNES soundtracks. And we're glad he did. No spoilers, just jump on in and enjoy. Todd makes great vids. Don't believe us? Check out his YouTube channel - The Top Loader - YouTube And you can also follow him on Twitter @ The Top Loader (@The_Top_Loader) / Twitter Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.
Ed Rotberg is a true Atari legend and created the world's first FPS with his masterpiece Battlezone! Ed shares all about the development of Battlezone and how the game led to him being approached by the US army to work on a 'game' for military purposes. Ed also reflects on the Polybius rumours and why he chose to leave Atari. He also shares details about his time working at 3DO and lots more details about his illustrious career. Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.