Video game developed by Muse Software
POPULARITY
Anfang der 90er der Vertrieb von Spielen noch kein feststehender Markt, den Versender oder Handelsketten aufgeteilt hätten. Es gab den Einzelhandel, monatlichen Diskettenmagazine und den Underground-Bereich der Shareware. Einem technisch innovativen Team namens id Software war es vorbehalten, kurz den letzteren ins Rampenlicht zu befördern, indem sie mit diesem Geschäftsmodell kurz nacheinander drei Hits landeten: Commander Keen, Wolfenstein 3D, Doom. In dieser Episode geht es um Wolfenstein 3D, das nicht id Softwares erster Ego-Shooter, aber eine maßgebliche technische und spielmechanische Weiterentwicklung zu Hovertank One und Catacomb 3-D, die id nur ein Jahr davor rausbrachte. Wolf3D brachte den Durchbruch für die junge Firma, legte den Grundstein für Doom und war wegweisend für das entstehende Genre der Ego-Shooter. Christian und Gunnar sprechen über Wolfenstein 3D und Spear of Destiny, die Geschichte von id Software und die halboffiziellen Vorgänger, die Wolfenstein-Spiele von Silas Warner. Hinweis: Für Unterstützer auf Steady/Patreon gibt es in Kürze eine spannende „Wusstet ihr eigentlich …?“-Bonusfolge mit Trivia zum Spiel sowie eine exklusive Sonderfolge zur Historie der Shareware-Spiele. Infos zum Spiel: Thema: Wolfenstein 3D, 1992 Plattform: MS-DOS, später Acorn 32-bit, Browser, Game Boy Advance, Jaguar, SNES, iPad, iPhone, Macintosh, PC-98, PlayStation 3, Windows, Xbox 360 Entwickler: id Software Publisher: Apogee Software Genre: Ego-Shooter Designer: John Carmack, John Romero, Adrian Carmack, Tom Hall Musik: Robert Prince Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) Unterstützen: Die Produktion dieser Folge wurde finanziert durch die Unterstützung unser Hörer auf den Plattformen Steady oder Patreon. Wer uns ebenfalls unterstützen möchte, kann das am Besten durch ein Abo auf einer der Plattformen tun – da gibt es auch massig sensationellen Extra-Content. www.stayforever.de
This week, we're looking at the legacy of a man that contributed ground-breaking technology to the gaming industry, yet very few know his name. But first, we discuss Google shutting down Stadia's first-party studio, Activision's plagiarism lawsuit, Warner Bros. patents the nemesis system, Mass Effect Legendary Edition announcement, WandaVision breaks our brain and more! Check out Podcasters Assemble HERE Instagram: https://www.instagram.com/supermegacrashbrosturbo Email: supermegacrash@gmail.com Patreon: https://www.patreon.com/pencilandpaperproductions Podbean Patron: https://pencilandpaperproductions.podbean.com Theme music composed by Setsuo Yamamoto/ arranged and performed by FamilyJules Subscribe to Family Jules here: FamilyJules7x
A triumph or a curse? Can RCA redeem themselves with the Studio III? Listen to find out, as well as learn the history of Ramtek and two great computer games - Maze game by Silas Warner and Swords and Sorcery!Website - https://historyvgpodcast.wixsite.com/historyofvideogamingTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music?
Panelists: Earl Evans (hosting), Paul Hagstrom, Michael Mulhern, Jack Nutting, and Carrington Vanston Topic: 2020, thumb-by-thumb Retro New Years Resolutions (retro plans for the new year, and old resolutions you never kept) Topic and Feedback links: Captain’s Quarters BBS and AE line mTCP page (with, perhaps, some pages still being served by a PCjr) Retro Computing News: Chuck Peddle The Legendary Chuck Peddle Hackaday honors Chuck Peddle Retrobits: An Interview With Chuck Peddle, Part I Retrobits: An Interview With Chuck Peddle, Part II Retrobits: An Interview With Chuck Peddle, Part III Retrobits: An Interview With Chuck Peddle, Part IV Silas Warner, the man who made Wolfenstein Silas Warner at KansasFest 1992 Silas Warner and Muse Software, The Digital Antiquarian Silas Warner memorial site Silas Warner memorial site (at Internet Archive) MUSE and ABM (at yesterbits.com) Adam Rosen’s vintage Macs find new home at American Computer Robotics Museum Tech Luminaries We Lost in 2019 Bushfire Charity eBay Auction (Mr. Lurch's Things) Mike Harvey of Nibble magazine passed away John Leake and Brian Wiser interview Mike Harvey Nibblemagazine.com Y2.02K Bug in Classic Mac OS Date & Time Control Panel SetDate utility History of the TI-MBX expansion system Atariage thread containing specs for TI-MBX in message 5 Borland/Turbo C++ flavor ui for VIM Upcoming Shows/Gatherings: VCF Pacific Northwest. March 21-22, Seattle. Living Computer Museum + Labs. The 29th Annual "Last" Chicago CoCoFest. April 18-19, 2020. Elk Grove Village, IL VCF East. April 24-26, 2020. InfoAge. Wall, NJ.. Vintage Computer-related Commercial: Radio Shack TRS-80 Computer Commercial (1978) Retro Computing Gift Idea: Tiny 3D-printed TRS-80s Auction Picks: Carrington: Steve Wozniak life-size standee Hartley Courseware cassette control device See also: Description of Hartley CCD in Resources in Education Vol 18 No 12 Spot On advanced formatting utility for Mac Apple IIe with Cascade Graphics Development thingy Earl: Titan III plus IIe Michael: Heathkit EE-3101 DC Electronics Educational Systems Course Paul: DTACK Grounded board See also: Discussion with Don Burtis on Drop III Inches. 1:28 in See also: DTACK Grounded newsletter issue #1 TI MicroExplorer See also: MicroExplorer brochure Sealed Apple II disks Exidy Sorceror HP Integral Personal Computer See also: Inforworld article on the HP Integral Personal Computer Think-a-Dot computer game from 1965 Wheels for the G3/G4 Cassette programs for the Apple II written by Silas Warner, Ed Zaron, and Bob Bishop Closing notes: Blake Patterson’s NMSspot (No Man's Sky) Feedback/Discussion: @rcrpodcast on Twitter Vintage Computer Forum RCR Podcast on Facebook Throwback Network Throwback Network on Facebook Intro / Closing Song: Back to Oz by John X - link Show audio files hosted by CyberEars Listen/Download:
Join Steven Weber every weekday as he brings you the biggest stories in video games in 10 minutes or less. Today’s top stories are: 00:35 - Fortnite Blizzards (https://kotaku.com/fortnite-has-blizzards-now-1840660457) 01:15 - Free January Stadia Games (https://www.engadget.com/2019/12/26/stadia-pro-free-games-january-2020/) 02:00 - Featured Article (https://www.polygon.com/features/2019/12/24/21029936/castle-wolfenstein-silas-warner) Twitter & Instagram Podcast: @glitchpoint (http://instagram.com/glitchpoint) Personal: @nerdguysteve (http://twitter.com/nerdguysteve) www.glitch-point.com (https://my.captivate.fm/www.glitch-point.com)
I had the good fortune to interview Ed Zaron, founder of Muse Software. Not only did he found one of the first computer gaming companies back in 1978, but he helped bring titles such as Robotwar, Firebug, Castle Wolfenstein, and Space Taxi to the masses, to say nothing of his friendship and work with the legendary Silas Warner. He was a bit apprehensive at first as he didn't think he had a lot to tell, but we ended up talking for over two hours about everything possibly related to computers and tech. I've cut it down to just one hour of the prime cuts of Muse goodness. He does misspeak at one point, saying that he filed for bankruptcy in 1981, but it was 1985. Enjoy!
This week in Your Parents Basement, we’re sneaking through enemy lines to fight the Nazis! From 1981, we’re playing Castle Wolfenstein, and from 1984, we’re playing Beyond Castle Wolfenstein, for the Apple II, MS-DOS and Commodore 64, by Silas Warner and Muse Software. We’re joined by a longtime Friend of the Show making his first […]
069 - Wolfenstein 3DWe spend a lot of time talking about the large, in both stature and accomplishment, man who laid the foundation for the game that would put id Software on the map: Silas Warner. His life was fascinating even though he wasn't as successful as he probably should have been. We also discuss about how crazy John Carmack was/is and how Wolfenstein 3D sold extremely well for being a shareware release.Alex also yells about Nazis for a minute, of course.Got Something to say? Leave a voicemail! (540) 692-9165Geeksquatch is a nostalgia podcast brought to you by a group of “enthusiasts” that grew up in the 80’s and 90’s - and by enthusiasts, they’re actually just a bunch of friends that like to geek out about tv, movies, video games, and toys from their formative years. Join the podcast each week to reminisce about nerd culture topics before they became retro favorites. FIND GEEKSQUATCH ONLINE:iTunes: GeeksquatchWebsite: Geeksquatch.comTwitter: @geeksquatchpodMusic: SpekrFreks.com
Peter Thiel’s blood harvest, Hemlock Grove, Penny Dreadful, Gone Home, The Yellow Wallpaper, Huge Genius Giant Dick, The Exorcist, The Omen, Twin Peaks statue censorship, Beloved, Carrie Fisher’s memoirs. Content warnings: Cannibalism talk, discussion of slavery and child death. (Note: The doctor Molly meant to reference was Silas Weir Mitchell, not Silas Warner.)
“Mein Leben!” In the first of four podcasts looking into the storied history of the (Castle) Wolfenstein saga, we start with the late Silas Warner’s 1981 stealth/action hybrid for 8-bit computers. After gasping in awe […] The post Castle Wolfenstein – Cane and Rinse No.152 appeared first on Cane and Rinse.
The late Silas Warner gave this presentation at KansasFest 1992 about his company, Muse Software, developer of Castle Wolfenstein, Robot War, and many other classic Apple II products. From the session schedule: As part of our 15th Anniversary celebration, this session will be a complete history 01 Muse Software, from new Apple II to finaI […]