Video game developed by Muse Software
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Heute gehen wir auf eine kleine Zeitreise! Wir sehen uns die ersten 3D-Spiele an, beleuchten die Meilensteine der 3D-Grafik und diskutieren, wie die Effekte funktionieren. Unter anderem sprechen wir über Vektor-Displays, Mode7, Raycasting, Binary Space Partitioning und die ersten "echten" 3D Games. Wenn ihr mit uns über diese Folge, unsere anderen Folgen, eure Projekte oder andere Themen rund um die Entwicklung von Spielen diskutieren wollt, könnt ihr gerne Kommentare auf einer Podcast-Plattform eurer Wahl hinterlassen, eine E-Mail an uns schreiben, oder auf unserem Discord-Server vorbeigucken:https://discord.gg/shHJPUd2Ww. Wir freuen uns auf euch! -- Links -- - Bitvint (https://bitvint.com/pages/the-rise-and-fall-of-vector-graphics) - The Rise and Fall of Vector Graphics in Arcade Gaming - SNES Wiki (https://snes.nesdev.org/wiki/Backgrounds) - SNES Background Modes - Mode 7 Baby (YouTube Video) (https://www.youtube.com/watch?v=M2bcOUQrvrU) - SNES Background Mode 7 (YouTube Video) (https://www.youtube.com/watch?v=3FVN_Ze7bzw) - Super Nintendo Entertainment System Features Pt. 05 - Doomworld Forum: So, is Doom a raycaster? (https://www.doomworld.com/forum/topic/71128-so-is-doom-a-raycaster/) - Forumsdiskussion "Is DOOM a Raycaster?" (Spoiler: Nein) - Why Doom is Awesome: Binary Space Partitioning (YouTube Video) (hhttps://www.youtube.com/watch?v=hYMZsMMlubg) - Beschreibung des Renderings der DOOM-Engine - 3D Gamestudio (https://en.wikipedia.org/wiki/3D_GameStudio) - Engine, die in den frühen 2000ern an Quake 3 angelehnt war und damals etwa die Rolle eingenommen hat, die Unity heute hat - Liste der Spiele auf Quake3 Basis (https://en.wikipedia.org/wiki/Id_Tech_3#Games) - Alle Spiele, die auf der Quake 3 Engine basieren - OpenGL Wiki: Fixed Function Pipeline (https://www.khronos.org/opengl/wiki/Fixed_Function_Pipeline) - Eine Beschreibung dessen, was die Fixed-Function Pipeline konnte - The Fire of Ardor - Making Of (YouTube Video) (https://www.youtube.com/watch?v=c-8ZbR2IYNU) - Carsten erklärt, wie Raycasting, Sprites und Levels in FoA funktionieren - Wikipedia: Binäre Suche (https://de.wikipedia.org/wiki/Bin%C3%A4re_Suche) - Wird für das DOOM-Rendering benötigt -- Erwähnte Spiele -- - Battlezone (1980) (https://en.wikipedia.org/wiki/Battlezone_(1980_video_game)) - Star Wars Arcade (1983) (https://en.wikipedia.org/wiki/Star_Wars_(1983_video_game)) - F-Zero (1990) (https://en.wikipedia.org/wiki/F-Zero_(video_game)) - Super Mario Kart (1992) (https://en.wikipedia.org/wiki/Super_Mario_Kart) - Super Star Wars (1992) (https://en.wikipedia.org/wiki/Super_Star_Wars) - Jazz Jackrabbit (1994) (https://en.wikipedia.org/wiki/Jazz_Jackrabbit_(1994_video_game)) - Wayout (1982) (https://en.wikipedia.org/wiki/Wayout) - MIDI Maze (1987) (https://en.wikipedia.org/wiki/MIDI_Maze) - Hovertank One / Hovertank 3D (1991) (https://en.wikipedia.org/wiki/Hovertank_One) - Catacomb 3-D (1991) (https://en.wikipedia.org/wiki/Catacomb_3-D) - Wolfenstein 3D (1992) (https://en.wikipedia.org/wiki/Wolfenstein_3D) - Ultima Underworld (1992) (https://en.wikipedia.org/wiki/Ultima_Underworld:_The_Stygian_Abyss) - Ken's Labyrinth (1993) (https://en.wikipedia.org/wiki/Ken%27s_Labyrinth) - DOOM (1993) (https://en.wikipedia.org/wiki/Doom_(1993_video_game)) - Blake Stone: Aliens of Gold (https://en.wikipedia.org/wiki/Blake_Stone:_Aliens_of_Gold) - Blake Stone: Planet Strike (1994) (https://en.wikipedia.org/wiki/Blake_Stone:_Planet_Strike) - The Elder Scrolls: Arena (1994) (https://en.wikipedia.org/wiki/The_Elder_Scrolls:_Arena) - The Elder Scrolls II: Daggerfall (1996) (https://en.wikipedia.org/wiki/The_Elder_Scrolls_II:_Daggerfall) - 3D Maze Screensaver (1995) (https://en.wikipedia.org/wiki/3D_Maze) - Hover! (1995) (https://en.wikipedia.org/wiki/Hover!) - Blood (1997) (https://en.wikipedia.org/wiki/Blood_(video_game)) - Shadow Warriorc (1997) (https://en.wikipedia.org/wiki/Shadow_Warrior_(1997_video_game)) - Quake (1996) (https://en.wikipedia.org/wiki/Quake_(video_game)) - Quake III Arena (1999) (https://en.wikipedia.org/wiki/Quake_III_Arena) - Star Trek: Voyager – Elite Force (2000) (https://en.wikipedia.org/wiki/Star_Trek:_Voyager_%E2%80%93_Elite_Force) - Star Wars Jedi Knight II: Jedi Outcast (2002) (https://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight_II:_Jedi_Outcast) - Star Wars Jedi Knight: Jedi Academy (2003) (https://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight:_Jedi_Academy) - Return to Castle Wolfenstein (2001) (https://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein) - Half Life (1998) (https://en.wikipedia.org/wiki/Half-Life_(video_game)) -- Stay Forever Folgen -- - F-Zero (https://www.stayforever.de/2025/03/f-zero-ssf-83/) - Super Mario Kart (https://www.stayforever.de/2020/05/super-mario-kart-ssf-29/) - Blood (https://www.stayforever.de/2023/08/blood-sf-135/) - DOOM (https://www.stayforever.de/2012/03/folge-9-doom-teil-1/) - Wolfenstein 3D (https://www.stayforever.de/2023/01/wolfenstein-3d-sf-128/) - Duke Nukem (https://www.stayforever.de/2016/06/duke-nukem-folge-55/)
This week on The Free Cheese, a good first-person shooter. We Return to Castle Wolfenstein, seeing what id's legacy becomes in another developer's hands while still using idtech to bring the game to life. We compare it a bit with its contemporaries and some other games on The List, and then we rank it.
Join the HG101 gang as they discuss and rank Gray Matter Studios' strong 2001 refresh of Id's other classic FPS. Then stick around, as we chat up Atlus's NES sports game based on Australian T-shirts. This weekend's Patreon Bonus Get episode will be STEEL HARBINGER — Mindscape's bizarre FMV-Run & Gun hybrid that indie developers should be imitating, but somehow aren't! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2024 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
Tonight we kill Nazi scum in 2 generations. ________________________________________________________________________ Find Us on these platforms: https://twitter.com/_RetroRenegades https://www.facebook.com/profile.php?id=100077718475122 ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ TRY DUBBY FROM GAMERS TO GYM JUNKIES TO ENTREPRENEURS, OUR PRODUCT IS FOR ANYONE WHO WANTS TO BE BETTER. SAVE 10% WITH THIS LINK. https://www.dubby.gg/discount/Renegade238?ref=NePXKdCFpypc8b ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades ________________________________________________________________________ Like some merch? https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/store & https://willijay.redbubble.com ________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod Twitch: https://twitch.tv/Graphic_God SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support
In today's exciting episode we check out one of the most popular, revolutionary CRPGs to ever come out. Its sequels and legacy lives on in new games being developed for it even in 2023! Wizardry-Proving Grounds of the Mad Overlord is finally here! Wait.....todays title is Castle Wolfenstein? Oh boy, we have a lot to talk about!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by Ben.
The massively prolific John Romero made 86 games before the hit Castle Wolfenstein and follow-ups DOOM and Quake. Now working on a new shooter in Unreal, he speaks to us about work ethics, culture shocks and starting over, this week on The Fourth Curtain!Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainFeaturing the music track Liberation by 505Please consider supporting the show by pre-registering for our Season Two Kickstarter at www.thefourthcurtain.com/kickstarter
With over 20 years in marketing, Sharon is the CEO and Founder of CREWASIS, and today we are talking about AI in Marketing and the history of AI from video game industry Castle Wolfenstein, Soviet Space Programs and the way AI is changing the ways we think as marketers and behave on a daily basis. Connect with Sharon over on LinkedIn: www.linkedin.com/in/sharonemilyjoseph/Or visit the website:https://crewasis.my.site.com/s/Join the Community on WhatsApp: Get in touch with me on LinkedIn Visit miimu team. website: miimuteam.com
Can two criminals on the run unite the crime families of Parabellum City with one shared purpose? Can Falk stop them in time? Should he? Listen to find out!Plan of Attack, episode 88 of This Gun in My Hand, was officiated by Rob Northrup. This episode and all others are available on Youtube with automatically-generated closed captions of dialog. Visit http://ThisGuninMyHand.blogspot.com for credits, show notes, archives, information on how to subscribe, and to buy my books, such as Little Heist in the Big Woods and Other Revisionist Atrocities. “What can I get for you fellas?” This Gun in My Hand!Show Notes:1. There was no consensus or large group of credible scientists in the Twentieth Century claiming that another ice age was coming soon. It was always a fringe belief. I'm not using a handful of Erich Von Däniken-adjacent crackpots to argue against the overwhelming scientific consensus today about impending climate catastrophe. It's just funny that the tiny minority of ice age warners were so wrong.2. Fascinating article about honey bee sex. Did you know that male bees have no father, they do have a grandfather, they can be fathers to daughters, granddaughters and grandsons, but they can't have sons?https://wisconsinpollinators.com/Bee/BA_HoneyBeeSex.aspx3. It kills me that The Green Hornet radio show had episodes about narrowly focused crimes like the vanity publishing racket, the citizenship papers racket, a protection racket that bombed fruit stands, a protection racket that bombed gas stations, and another protection racket for parking lot attendants.4. When I was in elementary school in the late 1970s, there was a big fuss locally about banning kids from selling or possessing red hot cinnamon toothpicks in school. Basically toothpicks boiled in flavored water or syrup and you chew or suck on them like gum. I don't remember if the danger was that some kids were allergic or poking themselves or each other or swallowing them, or just that students selling things was “disruptive” unless it was girl scout cookies or book sales.5. In the Commodore 64 version of the game Castle Wolfenstein, you could find useful items on dead guards or in supply chests including bullets, grenades, keys, uniforms, sauerkraut and Liebfraumilch.Credits:The opening music clip was from The Sun Sets at Dawn (1950), and the closing music was from Killer Bait (1949), both films in the public domain. Most of the music and sound effects used in the episode are modified or incomplete versions of the originals.Machine gun fire sound taken from the public domain film Commandos (1968).Löwenbräu jingle (“Here's to Good Friends”) written by Bill Backer. I'm hoping companies aren't too strict about copyright for 45 year old commercials. Parody counts as “fair use,” right?Song Title: A Midsummer Night's Dream Op. 61 Wedding March (Mendelssohn)Composed by Felix MendelssohnPerformed by “European Archive” (Czech National Symphony Orchestra?)License: Public Domainhttps://musopen.org/music/317-a-midsummer-nights-dream-op-61/Sound Effect Title: Gun FireBy GoodSoundForYouLicense: Creative Commons Attribution 3.0http://soundbible.com/1998-Gun-Fire.htmlSound Effect Title: 38 Caliber Gun Shot 5xRecorded by Mike KoenigLicense: Creative Commons Attribution 3.0http://soundbible.com/375-38-Caliber-Gun-Shot-5x.htmlSound Effect Title: Real Colt 45 M1911 (shot)By CarmelomikeLicense: Creative Commons Attribution 3.0https://freesound.org/people/Carmelomike/sounds/255216/Sound Effect Title: Kimmokkeita / RicochetsBy YleArkistoLicense: Creative Commons Attribution 4.0https://freesound.org/people/YleArkisto/sounds/401921/Sound effect title: bustle in the pubLicense: Public Domainhttps://freesound.org/people/organicmanpl/sounds/403285/The image accompanying this episode is a modified detail of the public domain cover of Popular Detective magazine, Volume 16, Number 2 (February 1939), by Rafael DeSoto.
Michael returns to Castle Wolfenstein, to play through a game he did not finish back in 2016, and he recruits John to join him. Together, they discuss the first half of Wolfenstein: The New Order, playing through Mission 8: Camp Belica. Join us in 2 weeks for Part 2! As always, follow @StateOfTheSave on Instagram and Twitter for Show Updates and general social media stuff. We're also on YouTube, Twitch, and TikTok for Streams, Podcast Clips, and other shenanigans. Music: Jungle Mood — Peyruis [Audio Library Release] Music provided by Audio Library Plus Watch: https://youtu.be/AE4AWGTNa-A Free Download / Stream: http://alplus.io/JungleMood Metro — Scandinavianz [Audio Library Release] Music provided by Audio Library Plus Watch: https://youtu.be/NPKwINq8D_4 Free Download / Stream: https://alplus.io/metro
Castle Wolfenstein is a two-dimensional action-adventure game that is played from a top-down perspective using a keyboard, joystick, or paddles.It has also been described as a maze game. There are eight difficulty levels in the game that are determined by the player's rank.The player takes the role of an Allied spy that has been captured by Nazis and imprisoned in a dungeon within Castle Wolfenstein for interrogation by the SS Stormtroopers. Learn more about your ad choices. Visit megaphone.fm/adchoices
Castle Wolfenstein is a two-dimensional action-adventure game that is played from a top-down perspective using a keyboard, joystick, or paddles.It has also been described as a maze game. There are eight difficulty levels in the game that are determined by the player's rank.The player takes the role of an Allied spy that has been captured by Nazis and imprisoned in a dungeon within Castle Wolfenstein for interrogation by the SS Stormtroopers. Learn more about your ad choices. Visit megaphone.fm/adchoices Hosted on Acast. See acast.com/privacy for more information.
Ron DeSantis makes his first foray into foreign policy. Trump credits a whackjob liberal with Florida's success. Joe Biden calls the Florida gov "sinful." Barney Frank says recent bank failures were an anti-crypto false flag. Biden admin greenlights new, major oil field in Alaska. And a return to Castle Wolfenstein.
Get Psyched! Our Raven Software mini-series finally tackles one of the biggest names in video games: Wolfenstein! No, not Wolfenstein 3D, or Return to Castle Wolfenstein, or the games in the New Order series, but the now legally unavailable 2009's Wolfenstein. Special guest Jacob Geller joins James and guest host Kevin (from PixelLit) to talk about this supernatural adventure game. The three fail the “Don't talk about better Wolfenstein games challenge 2022” almost immediately. Jacob on YouTube: https://www.youtube.com/c/JacobGeller Jacob on Twitter: https://twitter.com/yacobg42 PixelLit: https://www.pixellitpod.com/ hotcyder: https://twitter.com/HotCyder Patreon: https://www.patreon.com/hotcyder
Welcome to Dev Game Club, where this week we discuss Far Cry 2 with none other than Creative Director Clint Hocking. We talk about his early career before getting into the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:43 Interview with Clint Hocking 1:07:12 Break 1:07:37 Outro Issues covered: starting out in writing, taking a terrible pay cut, good fortune, taking on many jobs, tough development cycles, making a perfect version of the first game, making the game in the last six months, reacquiring a brand, finding something fresh in the prototypes, open worlds and RPGs, taking new ground, fertile ground, "of course there's a game here," what you do when you don't have a corridor, playing on a harder difficulty, a world that's hostile wherever you go, forward pressure, enjoying playing your own game, making the better movie in the game than what's in your head, surfing the wave, the anecdote factory, playing at concert speed, the PC version vs the console versions, committing to the game, punctuating the sentence or the musical phrase, going all the way as developers, everything working together to create a physical bond that works towards just one or two moments in the game, holistic design, picking the place, reading up on colonial issues, not knowing if you'd make the game again, the exigencies of the medium, the difficulty of approaching some topics, a game that sparks different sorts of questions, bringing topics and concepts to an audience who might not encounter them, an actually mature game, the future creeds. Games, people, and influences mentioned or discussed: Splinter Cell (series), Assassin's Creed (series), Ubisoft, LucasArts, Valve, Amazon, Watch Dogs: Legion, Edge Magazine, Unreal Tournament, Crytek, Crysis, Prince of Persia, DOOM (1993), Castle Wolfenstein, GTA III, Morrowind, Oblivion, Medal of Honor, Call of Duty, Battlefield 1942, Half-Life, John Romero, Resident Evil, Dead Rising, Tomb Raider, Alexandre Amancio, Black Hawk Down, Trespasser, Legend of Zelda (series), Dark Souls, Kirk Hamilton, Aaron Evers, Mark Garcia. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Reminder: There will be no podcasts released for the next two weeks whilst we have a well deserved break. Games played include Road 96, Arcade Paradise, RTCW, Quake Champions, Tower of Fantasy, Vanguard Zombies, Multiverse, RetroArch on Xbox, and much more. https://www.patreon.com/360gamercast https://360gamercast.com/ https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast VIP patrons - CaptiveVenom Phil All Access Patrons - John
PlayStation icon Kratos arrives on ALL Xbox consoles in one of the most unlikeliest stories we've ever seen, while Xbox Series S gets more memory delivered to game-makers via a development kit update. Meanwhile, John, Rich and Alex discuss the seemingly incredible perf boosts we should expect from the next-gen Nvidia GPUs, while Stranger of Paradise: Final Fantasy Origins gets a PC AA/DLSS upgrade. All this - AND MORE - in this episode of DF Direct Weekly! 00:00:00 Introduction 00:00:57 News 01: War Gods Zeus of Child hits Xbox consoles! 00:13:59 News 02: Xbox Series S to receive memory boost in new GDK 00:25:28 News 03: Lovelace GPUs reportedly very, very fast 00:35:59 News 04: Stranger of Paradise gets DLSS upgrade 00:38:58 News 05: Return to Castle Wolfenstein gets new PC release 00:51:59 News 06: Analogue Pocket gets beta 1.1 firmware 00:55:39 DF Content Discussion: Upcoming DF Retro projects! 00:57:44 DF Supporter Q1: What does John think of the new RetroTINK 5X updates? 01:02:59 DF Supporter Q2: Does HDR impact game performance? 01:04:22 DF Supporter Q3: How do low-power systems like the Steam Deck slot into DF coverage? 01:11:25 DF Supporter Q4: How did you enjoy your vacations?
Join the HG101 gang as they discuss and rank the Apple II stealth action puzzle game that inspired the very different Id Software title. This weekend's Patreon Bonus Get episode will be CHAOS LEGION! Donate at Patreon to get this bonus content and much, much more! Follow the show's host on Twitter to get the latest and straightest dope. Check out what games we've already ranked on the The Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2022 © Hardcore Gaming 101
Timpul, cum să nu, este un cerc plat așa că iar vorbim de secrete militare divulgate pe forumuri dar mai vorbim și despre ce ne-am jucat, anunțuri surprinzătoare pentru PC și nu numai. VARA JOCURILOR A ÎNCEPUT! Timestamps: 0:00 – INTRO 5:23 – Paul s-a jucat Underrail 38:26 – Edgar s-a jucat Real RTCW (Return to Castle Wolfenstein) 44:31 – Kevin Costner, lol 46:41 – Dragon Age 4???; State of Play; Jocuri interesante în universul Warhammer 40k; 1:08:10 – Ubisoft nu o duce bine cu jocurile; SECRETE DE STAT DIVULGATE PE FORUM, IAR; YouTube: https://www.youtube.com/c/jocsivorbe1416 https://www.youtube.com/c/JocȘiVorbeBits Twitch: www.twitch.tv/jocsivorbe iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Instagram: https://www.instagram.com/jocsivorbe/ Discord: https://discord.gg/m5a6DDfBFc Tip Jar: https://ko-fi.com/jocsivorbe Patreon: https://www.patreon.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
We've been playing first person shooter games for years now. "Grand Theft Auto," "Call of Duty," "Halo," "Resident Evil," are all games that have seeped into the general pop cultural landscape. We watch others play these games online, as spectators, as fans, as a new form of entertainment. All of these games would not be possible without the innovative one-two punches of "Castle Wolfenstein" and its more massive cousin "DOOM." FIVE DOLLAR BUZZ starts season three with a veritable bang bang. Not only do we get to discuss the latest "DOOM" incarnation, "DOOM Eternal," but we get the badass that directed it. He is the Game Director at id Software where he made "DOOM Eternal" which is published by Bethesda Softworks. The game won Best PC Game and Best Action Game at the 2019 Game Critics Awards. It was nominated for Game of the Year, Best Action Game, Best Score and Music and Best Audio Design at the 2020 Game Awards. We are very excited to feature heralded nerd junkie Hugo Martin on this episode of FIVE DOLLAR BUZZ.
Donkey Kong comes to Nintendo's rescue Software retailing is coming to a mall near you Computer Chronicles brings tech to TV These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in August of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Time Codes: 7 Minutes in Heaven: 09:38 Corrections: 19:11 Time Jump: 36:20 Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/56209208 https://en.wikipedia.org/wiki/Castle_Wolfenstein https://en.wikipedia.org/wiki/Berzerk_(video_game) https://en.wikipedia.org/wiki/Wolfenstein_3D Ed Zaron Interview - https://www.patreon.com/posts/30697517 Longplay with sound samples - https://youtu.be/8fgok9eHqO8 Champion of the Raj - 7 Minutes in Heaven - https://www.patreon.com/posts/54250971 Corrections: August 1981 Ep - https://www.patreon.com/posts/55291660 https://mario.fandom.com/de/wiki/Pauline https://www.gamingalexandria.com/wp/ https://en.wikipedia.org/wiki/PLATO_(computer_system) https://www.historyofinformation.com/detail.php?id=639 https://en.wikipedia.org/wiki/Atanasoff%E2%80%93Berry_computer https://en.wikipedia.org/wiki/Super_Pac-Man https://en.wikipedia.org/wiki/Commodore_VIC-20 https://steinhardt.nyu.edu/people/laine-nooney Ed Zaron Interview - https://www.patreon.com/posts/30697517 https://en.wikipedia.org/wiki/Epyx November 1978 Jump - https://videogamenewsroomtimemachine.libsyn.com/video-game-newsroom-time-machine-0 1971: UK computer industry on the fritz https://www.nytimes.com/1971/09/05/archives/british-computer-chief-calm-in-crisis-market-shrinking-imports.html?searchResultPosition=3 https://en.wikipedia.org/wiki/International_Computers_Limited https://en.wikipedia.org/wiki/Thatcherism#Economic_positions 1981: Frogger goes head-to-head with Donkey Kong Vending Times, Sept. 1981, pg. 68 https://www.mobygames.com/game/arcade/frogger https://www.mobygames.com/game/arcade/donkey-kong https://www.mobygames.com/game/gameboy-color/frogger Casual gamers may be outnumbering the hardcore Play Meter, Sept. 15, 1981, pg. 17 AMOA 1980 Special Ep - https://www.patreon.com/posts/42756585 https://www.mobygames.com/game/arcade/pac-man https://www.mobygames.com/game/arcade/asteroids_ https://www.mobygames.com/game/arcade/defender Marcos bans video games https://www.nytimes.com/1981/11/20/world/marcos-bans-video-games.html https://en.wikipedia.org/wiki/Video_games_in_the_Philippines#1981_ban_on_video_games UK's Century Electronics announces interchangeable arcade system Play Meter, Sept. 15, 1981, pg. 25 http://www.macros-arcade.com/cvs.htm https://www.gamesdatabase.org/game/arcade/dark-warrior https://www.mobygames.com/game-group/hunchback-series Jim Trucano Interview - https://www.patreon.com/posts/48912975 https://en.wikipedia.org/wiki/Arcade_video_game#Technology Mattel Electronics becomes independent unit Toy & Hobby World Sept. 1981 https://en.wikipedia.org/wiki/Mattel https://en.wikipedia.org/wiki/Intellivision Don Daglow Interview Part 1 - https://www.patreon.com/posts/38445119 Atari 2nd quarter revenue rises 86% Playthings Sept. 1981, pg. 13 Playthings Sept. 1981, pg. 22 https://en.wikipedia.org/wiki/Atari Revenue records for Toys R Us, Coleco Toy & Hobby World Sept. 1981 https://en.wikipedia.org/wiki/Toys_%22R%22_Us https://en.wikipedia.org/wiki/Coleco They Create Worlds - The Visions of Coleco Part 1 https://www.podbean.com/ew/pb-hmuip-ef4480 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Apple sales triple https://archive.org/details/eu_BYTE-1981-09_OCR/page/n357/mode/1up July 1979 Jump - https://www.patreon.com/posts/28794108 https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/VisiCalc Exidy exits the home computer market Replay Sept. 1981, pg. 20 https://en.wikipedia.org/wiki/Exidy_Sorcerer NY Times profiles pervasiveness of computer tech in Japan https://www.nytimes.com/1981/09/05/business/computer-technology-pervades-lif-e-in-japan.html The dedicated software retailer is born https://archive.org/details/eu_BYTE-1981-09_OCR/page/n357/mode/1up https://www.inc.com/magazine/19820101/9347.html https://www.upi.com/Archives/1981/04/14/Fascinating-gadget-lures-singer-from-operatic-career-to-business/1069356072400/ https://www.upi.com/Archives/1981/04/14/Fascinating-gadget-lures-singer-from-operatic-career-to-business/1069356072400/ https://www.nytimes.com/1982/02/21/business/they-want-to-sell-software-like-hamburgers.html http://www.bitsavers.org/magazines/Datamation/198105.pdf pg. 79 Ken Williams Interview - https://www.patreon.com/posts/42700706 Ed Zaron Interview - https://www.patreon.com/posts/30697517 Sesame Street is coming to the Apple ii https://archive.org/details/1981-09-compute-magazine/page/n147/mode/1up https://www.mobygames.com/game/ernies-quiz https://www.mobygames.com/game/mix-and-match https://en.wikipedia.org/wiki/Sesame_Street June 1979 Jump - https://www.patreon.com/posts/27819027 Softporn ad appears in Softalk https://archive.org/details/softalkv2n01sep1981/page/68/mode/1up https://www.mobygames.com/game/softporn-adventure Softline magazine debuts https://archive.org/details/Softline_Magazine_Issue_1.1/page/n15/mode/2up https://en.wikipedia.org/wiki/Softalk https://archive.org/details/softline_magazine The Computer Chronicles premieres https://archive.org/details/bitsavers_computerFatte25a0701_4350842/mode/2up?q=silicon+gulch+gazette+1981 https://www.themoviedb.org/tv/9821-computer-chronicles https://en.wikipedia.org/wiki/Stewart_Cheifet http://www.cheifet.com/ Computer Chronicles on YouTube - https://www.youtube.com/user/ComputerChroniclesYT Computer Chronicles Amiga and Atari ST Episode - https://youtu.be/kX5N8lWpqLM Computer Chronicles Jack Tramiel - https://youtu.be/eaKukgUrxuA https://en.wikipedia.org/wiki/Gary_Kildall Time magazine profiles The People's Court http://content.time.com/time/subscriber/article/0,33009,924829,00.html https://en.wikipedia.org/wiki/The_People%27s_Court Rain Man - People's Court clip - https://youtu.be/Bp9AClR8qCY Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Findes der et bedre makkerpar end skydespil og nazister? Siden genrens fødsel har nazisten været en oplagt skydeskive, og derfor var det nogle store fodspor at fylde ud, da MachineGames satte sig for at lave et nyt Wolfenstein. Vi har tidligere set hvordan gamle spilserier, kan have svært ved at tilpasse sig det moderne landskab – man behøver ikke lede længere end Duke Nukem Forever for at finde et godt eksempel – så selv om nazister som fjenden ikke er gået af mode, så var studiet nødt til at tilbyde mere end bare ”Castle Wolfenstein med pænere grafik”. Spørgsmålet er så, om de formåede at gøre det, eller om William "B.J." Blazkowicz stiller sig ved siden af sin gamle ven, Duke, ovre i hjørnet og skammer sig? Lad os snakke om det. www.patreon.com/trykstart hvis du vil støtte Tryk Start Outro af Anna. Følg hende på Instagram: https://www.instagram.com/annaoverdrev/ Tryk Start tema og breakers af: Albert Haraldsted
Grab your lederhosen, a pendulum, stuff your pockets with sauerkraut and have your papers ready because we're going on a journey through South France, Tibet and the North Pole on our hunt to uncover the bizarre Occultism Of The Third Reich!Special Thanks to research assistant Heka Astra for contributing information and sections of the show.In this episode we discuss:-Aleister Crowley the Spy-V for “Victory”-The Ahnenerbe-The Real Castle Wolfenstein-Analyzing “The Black Sun”-The “Secret King” of Germany-Theosophy and “root races”-The Thule Society-Die Glocke-The SS ring-Symbols of the Third Reich-The Spear of Destiny-Aryan AtlantisIn the extended episode available at www.patreon.com/thewholerabbit we discuss:-Otto Rahn's Quest for the Holy Grail-Chateau De Monstegur-The Devil's Lake-Lost Cathar Treasure-Lucifer's Meteorite-The Schutzstaffel-Otto's Demise-Cauldron of Lake Chiemsee-Laser Ablation Coupled /w Plasma Mass Spectrometry-Rumors about Third Reich UFOs and TechWhere to find The Whole Rabbit:Online Emporium: https://shop.spreadshirt.com/thewholerabbit/Stickers, t-shirts, hoodies and more!Twitter: https://twitter.com/1WholeRabbitLet's get the conversation started!Spotify: https://open.spotify.com/show/0AnJZhmPzaby04afmEWOAVThe best place for ALL devices.Instagram: https://www.instagram.com/the_whole_rabbit_/Like, subscribe and comment to see all our weird artsy stuff.Reddit: https://www.reddit.com/r/thewholerabbit/Please share your strange findings, stories and feedback with us. Sources:Occultism in the Third Reichhttps://www.youtube.com/watch?v=_asCPHgNKd8Wewelsburg:https://en.m.wikipedia.org/wiki/WewelsburgHitler's Monsters:https://www.youtube.com/watch?v=96r_nvkC30YAhnenerbehttps://en.m.wikipedia.org/wiki/AhnenerbeKarl Maria Wiliguthttps://en.wikipedia.org/wiki/Karl_Maria_WiligutHerman Wirth:https://en.wikipedia.org/wiki/Herman_WirthOtto Rahn:https://www.youtube.com/watch?v=I4u9PgorEMkThe Chiemsee Cauldron:https://youtu.be/-mmssOTrNegSupport the show (https://www.patreon.com/thewholerabbit)
Przed wami odcinek specjalny pod każdym względem, od naszego gościa zaczynając. Dzisiaj towarzyszy nam Simplex z podcastu MKwadrat. W roli gospodarza Dejw, który jest specjalny na swój wyjątkowy sposób. Temat odcinka jest również niczego sobie, ponieważ rozmowa dotyczy VR!!! Czegoś takiego jeszcze nie było! Rozmawiamy o goglach VR, o grach, o tym co się opłaca kupić i do jakich zastosowań, o wadach i zaletach poszczególnych egzemplarzy. Ale sprzęt to nie wszystko. A może jednak? W końcu na VR nie ma gier! Ha! Cóż za błędne przekonanie. Posłuchajcie o jakich grach rozmawiamy, o jakich gatunkach! Każdy znajdzie coś dla siebie. A to wszystko na trwającym blisko 4 godziny nagraniu, dawno nie było tak długiego i napakowanego treścią odcinka! A to dopiero początek, nasz wierzchołek góry lodowej, bo dalej będzie o grach i aplikacjach VR, a także o szybkim rozwoju tej technologii. Także o tym, co może zaoferować jako dodatek, a nawet jako zastępstwo grania na PC i konsolach. Serdecznie zapraszamy! Przydatne linki Podcast Mkwadrat https://mkwadratpodcast.pl Stare Forum Poly https://stareforumpoly.pl VR Polska VRPolska.eu Poradnik nowego posiadacza Questa 2 https://vrpolska.eu/poradnik-nowego-posiadacza-questa/ Porównanie Quest 2 i PSVR https://vrpolska.eu/quest2-vs-psvr/ Viveport Infinite (VR Game Pass od HTC) https://www.viveport.com/infinity Statystyki sklepów VR https://vrdb.app Oculus store Price Tracker https://odeals.net Gunstock VR https://www.youtube.com/watch?v=MrpoyoZ3SbY Niektóre omawiane gry, kolejność losowa: First Steps, First Contact, Elixir, Waltz of th Wizard Google Earth VR, Socjalne: Darmowe Rec Room, VR chat Rytmiczne: Beat Saber, Synth Riders, Audica, Thumper (za darmo na psvr), Pistol Whip Battle Royale: Population One, Rec Room FPS: Superhot VR, Keep Talking and Nobody Explodes, Onward, Pavlow, Into The Radius Escape Room - I Expect You To Die, The Room VR Sportowe: Thrill of the fight, Creed Rise to Glory, Eleven table tennis, Racket Fury, Everybody's Golf Horrory VR: Exorcist, Cosmodread, Dreadhalls, FNAF, Organ Quarter, Gry czillowe: Tetris Effect, Rez VR, Xing Land Beyond Survivale: The Forest, Subnautica, Green Hell, Valheim Kokpitowe: Elite Dangerous, No Man's Sky, Project Cars, Assetto Corsa, Ace Combat 7 (PSVR), War Thunder, Eve: Valkyrie, Dirt Rally (DLC dajace VR na PSVR), Dirt Rally 2.0 (na PC), F1 2020 Znane marki: Angry Birds, Trover Saves the Universe, Dr Who, Westworld, Vader Immortal, Star Wars: Tales from the Galaxy's Edge, Star Wars Squadrons, Star Trek Bridge Crew Eksy PSVR: Astrobot Rescue Mission, Statik, Farpoint, Blood and Truth, Iron Man VR, Firewall Zero Hour, Hitman 3, RE7 Exy Quest/Rift: In Death Unchained (tylko quest), Robo Recall, Phantom Covert Ops, Echo VR Gry AAA: Half life Alyx (Valve), Asgard's Wrath, Lone Echo (Ready at Dawn), The Walking Dead Saints and Sinners, Flight Simulator, Arktika.1 (gra od twórców Metro), Stormland (od Insomniac) Porty VR klasycznych fpsów: Doom, Quake 1, Quake 2, Duke Nukem, Doom 3, Return to Castle Wolfenstein. Half-Life 1 + DLC, Serious Sam, Alien Isolation, Doom VFR
This week is more about catch-up. Trees is living a complicated life due to a new visitor in his home while Fred hasn't been up to a whole lot of anything. On the gaming front Trees has started (and may be done with) Empire of Sin, showed his son Minecraft, and thoroughly enjoying family time with Splatoon 2. Fred replaced his Genesis with a Gen 2 V4, goes hot and cold on Return to Castle Wolfenstein, wraps up Resident Evil 7 again, and has a surprise reveal from Days Gone.
This week is more about catch-up. Trees is living a complicated life due to a new visitor in his home while Fred hasn't been up to a whole lot of anything. On the gaming front Trees has started (and may be done with) Empire of Sin, showed his son Minecraft, and thoroughly enjoying family time with Splatoon 2. Fred replaced his Genesis with a Gen 2 V4, goes hot and cold on Return to Castle Wolfenstein, wraps up Resident Evil 7 again, and has a surprise reveal from Days Gone.
Er ist wieder da: Kilroy! Das Phantom, das sich jedem Zugriff entzieht. Das Verbrechergenie, das jeden Bond-Schurken in den Schatten stellt. Und der ewige Nemesis von Officer Juwe. In der zweiten Staffel zieht es Kilroy in die Schweiz. Sein Ziel: Die Bilderberg-Konferenz in Genf ... Doppelfolge! (03:34) Folge 1: «Die Konferenz» (30:40) Zwischenmoderation (31:10) Folge 2: «Return to Castle Wolfenstein» (61:30) Gespräch über Kilroy, in dem sich Wolfram als Videogames-Nerd outet Mit: Matthias Bundschuh (Kilroy), Marc Oliver Schulze (Juwe), Linda Olsansky (Messerli), Nils Althaus (Burki), Tomas Spencer (James), Florian von Manteuffel (Wainwright), Thomas Douglas (Pompeo), Mark Zak (Naryschkin), Astrid Meyerfeldt (von der Leyen) und viele andere Tontechnik: Andreas Völzing und Judith Rübenach Regie: Mark Ginzler Produktion: SWR/SRF 2017 Die erste Staffel von «Kilroy was here» steht übrigens immer noch im Krimi Podcast (September 2020) oder auch unter www.srf.ch/krimi Post wie immer gern auf krimi@srf.ch
PLATO (Programmed Logic for Automatic Teaching Operations) was an educational computer system that began at the University of Illinois Champaign Urbana in 1960 and ran into the 2010s in various flavors. Wait, that's an oversimplification. PLATO seemed to develop on an island in the corn fields of Champaign Illinois, and sometimes precedes, sometimes symbolizes, and sometimes fast-follows what was happening in computing around the world in those decades. To put this in perspective - PLATO began on ILLIAC in 1960 - a large classic vacuum tube mainframe. Short for the Illinois Automatic Computer, ILLIAC was built in 1952, around 7 years after ENIAC was first put into production. As with many early mainframe projects PLATO 1 began in response to a military need. We were looking for new ways to educate the masses of veterans using the GI Bill. We had to stretch the reach of college campuses beyond their existing infrastructures. Computerized testing started with mechanical computing, got digitized with the introduction of Scantron by IBM in 1935, and a number of researchers were looking to improve the consistency of education and bring in new technology to help with quality teaching at scale. The post-World War II boom did this for industry as well. Problem is, following the launch of Sputnik by the USSR in 1957, many felt the US began lagging behind in education. So grant money to explore solutions flowed and CERL was able to capitalize on grants from the US Army, Navy, and Air Force. By 1959, physicists at Illinois began thinking of using that big ILLIAC machine they had access to. Daniel Alpert recruited Don Bitzer to run a project, after false starts with educators around the campus. Bitzer shipped the first instance of PLATO 1 in 1960. They used a television to show images, stored images in Raytheon tubes, and a make-shift keyboard designed for PLATO so users could provide input in interactive menus and navigate. They experimented with slide projectors when they realized the tubes weren't all that reliable and figured out how to do rudimentary time sharing, expanding to a second concurrent terminal with the release of PLATO II in 1961. Bitzer was a classic Midwestern tinkerer. He solicited help from local clubs, faculty, high school students, and wherever he could cut a corner to build more cool stuff, he was happy to move money and resources to other important parts of the system. This was the age of hackers and they hacked away. He inspired but also allowed people to follow their own passions. Innovation must be decentralized to succeed. They created an organization to support PLATO in 1966 - as part of the Graduate College. CERL stands for the Computer-Based Education Research Laboratory (CERL). Based on early successes, they got more and more funding at CERL. Now that we were beyond a 1:1 ratio of users to computers and officially into Time Sharing - it was time for Plato III. There were a number of enhancements in PLATO III. For starters, the system was moved to a CDC 1604 that CEO of Control Data William Norris donated to the cause - and expanded to allow for 20 terminals. But it was complicated to create new content and the team realized that content would be what drove adoption. This was true with applications during the personal computer revolution and then apps in the era of the App Store as well. One of many lessons learned first on PLATO. Content was in the form of applications that they referred to as lessons. It was a teaching environment, after all. They emulated the ILLIAC for existing content but needed more. People were compiling applications in a complicated language. Professors had day jobs and needed a simpler way to build content. So Paul Tenczar on the team came up with a language specifically tailored to creating lessons. Similar in some ways to BASIC, it was called TUTOR. Tenczar released the manual for TUTOR in 1969 and with an easier way of getting content out, there was an explosion in new lessons, and new features and ideas would flourish. We would see simulations, games, and courseware that would lead to a revolution in ideas. In a revolutionary time. The number of hours logged by students and course authors steadily increased. The team became ever more ambitious. And they met that ambition with lots of impressive achievements. Now that they were comfortable with the CDC 1604 they new that the new content needed more firepower. CERL negotiated a contract with Control Data Corporation (CDC) in 1970 to provide equipment and financial support for PLATO. Here they ended up with a CDC Cyber 6400 mainframe, which became the foundation of the next iteration of PLATO, PLATO IV. PLATO IV was a huge leap forward on many levels. They had TUTOR but with more resources could produce even more interactive content and capabilities. The terminals were expensive and not so scalable. So in preparation for potentially thousands of terminals in PLATO IV they decided to develop their own. This might seem a bit space age for the early 1970s, but what they developed was a touch flat panel plasma display. It was 512x512 and rendered 60 lines per second at 1260 baud. The plasma had memory in it, which was made possible by the fact that they weren't converting digital signals to analog, as is done on CRTs. Instead, it was a fully digital experience. The flat panel used infrared to see where a user was touching, allowing users some of their first exposure to touch screens. This was a grid of 16 by 16 rather than 512 but that was more than enough to take them over the next decade. The system could render basic bitmaps but some lessons needed more rich, what we might call today, multimedia. The Raytheon tubes used in previous systems proved to be more of a CRT technology but also had plenty of drawbacks. So for newer machines they also included a microfiche machine that produced images onto the back of the screen. The terminals were a leap forward. There were other programs going on at about the same time during the innovative bursts of PLATO, like the Dartmouth Time Sharing System, or DTSS, project that gave us BASIC instead of TUTOR. Some of these systems also had rudimentary forms of forums, such as EIES and the emerging BBS Usenet culture that began in 1973. But PLATO represented a unique look into the splintered networks of the Time Sharing age. Combined with the innovative lessons and newfound collaborative capabilities the PLATO team was about to bring about something special. Or lots of somethings that culminated in more. One of those was Notes. Talkomatic was created by Doug Brown and David R. Woolley in 1973. Tenczar asked the 17-year old Woolley to write a tool that would allow users to report bugs with the system. There was a notes file that people could just delete. So they added the ability for a user to automatically get tagged in another file when updating and store notes. He expanded it to allow for 63 responses per note and when opened, it showed the most recent notes. People came up with other features and so a menu was driven, providing access to System Announcements, Help Notes, and General Notes. But the notes were just the start. In 1973, seeing the need for even more ways to communicate with other people using the system, Doug Brown wrote a prototype for Talkomatic. Talkomatic was a chat program that showed when people were typing. Woolley helped Brown and they added channels with up to five people per channel. Others could watch the chat as well. It would be expanded and officially supported as a tool called Term-Talk. That was entered by using the TERM key on a console, which allowed for a conversation between two people. You could TERM, or chat a person, and then they could respond or mark themselves as busy. Because the people writing this stuff were also the ones supporting users, they added another feature, the ability to monitor another user, or view their screen. And so programmers, or consultants, could respond to help requests and help get even more lessons going. And some at PLATO were using ARPANET, so it was only a matter of time before word of Ray Tomlinson's work on electronic mail leaked over, leading to the 1974 addition of personal notes, a way to send private mail engineered by Kim Mast. As PLATO grew, the amount of content exploded. They added categories to Notes in 1975 which led to Group Notes in 1976, and comments and linked notes and the ability to control access. But one of the most important innovations PLATO will be remembered for is games. Anyone that has played an educational game will note that school lessons and games aren't always all that different. Since Rick Blomme had ported Spacewar! to PLATO in 1969 and added a two-player option, multi-player games had been on the rise. They made leader boards for games like Dogfight so players could get early forms of game rankings. Games like airtight and airace and Galactic Attack would follow those. MUDs were another form of games that came to PLATO. Collosal Cave Adventure had come in 1975 for the PDP, so again these things were happening in a vacuum but where there were influences and where innovations were deterministic and found in isolation is hard to say. But the crawlers exploded on PLATO. We got Moria, Oubliette by Jim Schwaiger, Pedit5, crypt, dungeon, avatar, and drygulch. We saw the rise of intense storytelling, different game mechanics that were mostly inspired by Dungeons and Dragons, As PLATO terminals found their way in high schools and other universities, the amount of games and amount of time spent on those games exploded, with estimates of 20% of time on PLATO being spent playing games. PLATO IV would grow to support thousands of terminals around the world in the 1970s. It was a utility. Schools (and even some parents) leased lines back to Champagne Urbana and many in computing thought that these timesharing systems would become the basis for a utility model in computing, similar to the cloud model we have today. But we had to go into the era of the microcomputer to boomerang back to timesharing first. That microcomputer revolution would catch many, who didn't see the correlation between Moore's Law and the growing number of factories and standardization that would lead to microcomputers, off guard. Control Data had bet big on the mainframe market - and PLATO. CDC would sell mainframes to other schools to host their own PLATO instance. This is where it went from a timesharing system to a network of computers that did timesharing. Like a star topology. Control Data looked to PLATO as one form of what the future of the company would be. Here, he saw this mainframe with thousands of connections as a way to lease time on the computers. CDC took PLATO to market as CDC Plato. Here, schools and companies alike could benefit from distance education. And for awhile it seemed to be working. Financial companies and airlines bought systems and the commercialization was on the rise, with over a hundred PLATO systems in use as we made our way to the middle of the 1980s. Even government agencies like the Depart of Defense used them for training. But this just happened to coincide with the advent of the microcomputer. CDC made their own terminals that were often built with the same components that would be found in microcomputers but failed to capitalize on that market. Corporations didn't embrace the collaboration features and often had these turned off. Social computing would move to bulletin boards And CDC would release versions of PLATO as micro-PLATO for the TRS-80, Texas Instruments TI-99, and even Atari computers. But the bureaucracy at CDC had slowed things down to the point that they couldn't capitalize on the rapidly evolving PC industry. And prices were too high in a time when home computers were just moving from a hobbyist market to the mainstream. The University of Illinois spun PLATO out into its own organization called University Communications, Inc (or UCI for short) and closed CERL in 1994. That was the same year Marc Andreessen co-founded Mosaic Communications Corporation, makers of Netscape -successor to NCSA Mosaic. Because NCSA, or The National Center for Supercomputing Applications, had also benefited from National Science Foundation grants when it was started in 1982. And all those students who flocked to the University of Illinois because of programs like PLATO had brought with them more expertise. UCI continued PLATO as NovaNet, which was acquired by National Computer Systems and then Pearson corporation, finally getting shut down in 2015 - 55 years after those original days on ILLIAC. It evolved from the vacuum tube-driven mainframe in a research institute with one terminal to two terminals, to a transistorized mainframe with hundreds and then over a thousand terminals connected from research and educational institutions around the world. It represented new ideas in programming and programming languages and inspired generations of innovations. That aftermath includes: The ideas. PLATO developers met with people from Xerox PARC starting in the 70s and inspired some of the work done at Xerox. Yes, they seemed isolated at times but they were far from it. They also cross-pollinated ideas to Control Data. One way they did this was by trading some commercialization rights for more mainframe hardware. One of the easiest connections to draw from PLATO to the modern era is how the notes files evolved. Ray Ozzie graduated from Illinois in 1979 and went to work for Data General and then Software Arts, makers of VisiCalc. The corporate world had nothing like the culture that had evolved out of the notes files in PLATO Notes. Today we take collaboration tools for granted but when Ozzie was recruited by Lotus, the makers of 1-2-3, he joined only if they agreed to him funding a project to take that collaborative spirit that still seemed stuck in the splintered PLATO network. The Internet and networked computing in companies was growing, and he knew he could improve on the notes files in a way that companies could take use of it. He started Iris Associates in 1984 and shipped a tool in 1989. That would evolve into what is would be called Lotus Notes when the company was acquired by Lotus in 1994 and then when Lotus was acquired by IBM, would evolve into Domino - surviving to today as HCL Domino. Ozzie would go on to become a CTO and then the Chief Software Architect at Microsoft, helping spearhead the Microsoft Azure project. Collaboration. Those notes files were also some of the earliest newsgroups. But they went further. Talkomatic introduced real time text chats. The very concept of a digital community and its norms and boundaries were being tested and challenges we still face like discrimination even manifesting themselves then. But it was inspiring and between stints at Microsoft, Ray Ozzie founded Talko in 2012 based on what he learned in the 70s, working with Talkomatic. That company was acquired by Microsoft and some of the features ported into Skype. Another way Microsoft benefited from the work done on PLATO was with Microsoft Flight Simulator. That was originally written by Bruce Artwick after leaving the university based on the flight games he'd played on PLATO. Mordor: The Depths of Dejenol was cloned from Avatar Silas Warner was connected to PLATO from terminals at the University of Indiana. During and after school, he wrote software for companies but wrote Robot War for PLATO and then co-founded Muse Software where he wrote Escape!, a precursor for lots of other maze runners, and then Castle Wolfenstein. The name would get bought for $5,000 after his company went bankrupt and one of the early block-buster first-person shooters when released as Wolfenstein 3D. Then John Carmack and John Romero created Doom. But Warner would go on to work with some of the best in gaming, including Sid Meier. Paul Alfille built the game Freecell for PLATO and Control Data released it for all PLATO systems. Jim Horne played it from the PLATO terminals at the University of Alberta and eventually released it for DOS in 1988. Horn went to work for Microsoft who included it in the Microsoft Entertainment Pack, making it one of the most popular software titles played on early versions of Windows. He got 10 shares of Microsoft stock in return and it's still part of Windows 10 using the Microsoft Solitaire Collection.. Robert wood head and Andrew Greenberg got onto PLATO from their terminals at Cornell University where they were able to play games like Oubliette and Emprie. They would write a game called Wizardry that took some of the best that the dungeon crawl multi-players had to offer and bring them into a single player computer then console game. I spent countless hours playing Wizardry on the Nintendo NES and have played many of the spin-offs, which came as late as 2014. Not only did the game inspire generations of developers to write dungeon games, but some of the mechanics inspired features in the Ultima series, Dragon Quest, Might and Magic, The Bard's Tale, Dragon Warrior and countless Manga. Greenberg would go on to help with Q-Bert and other games before going on to work with the IEEE. Woodhead would go on to work on other games like Star Maze. I met Woodhead shortly after he wrote Virex, an early anti-virus program for the Mac that would later become McAfee VirusScan for the Mac. Paul Tenczar was in charge of the software developers for PLATO. After that he founded Computer Teaching Corporation and introduced EnCORE, which was changed to Tencore. They grew to 56 employees by 1990 and ran until 2000. He returned to the University of Illinois to put RFID tags on bees, contributing to computing for nearly 5 decades and counting. Michael Allen used PLATO at Ohio State University before looking to create a new language. He was hired at CDC where he became a director in charge of Research and Development for education systems There, he developed the ideas for a new computer language authoring system, which became Authorware, one of the most popular authoring packages for the Mac. That would merge with Macro-Mind to become Macromedia, where bits and pieces got put into Dreamweaver and Shockwave as they released those. After Adobe acquired Macromedia, he would write a number of books and create even more e-learning software authoring tools. So PLATO gave us multi-player games, new programming languages, instant messaging, online and multiple choice testing, collaboration forums, message boards, multiple person chat rooms, early rudimentary remote screen sharing, their own brand of plasma display and all the research behind printing circuits on glass for that, and early research into touch sensitive displays. And as we've shown in just a few of the many people that contributed to computing after, they helped inspire an early generation of programmers and innovators. If you like this episode I strongly suggest checking out The Friendly Orange Glow from Brian Dear. It's a lovely work with just the right mix of dry history and flourishes of prose. A short history like this can't hold a candle to a detailed anthology like Dear's book. Another well researched telling of the story can be found in a couple of chapters of A People's History Of Computing In The United States, from Joy Rankin. She does a great job drawing a parallel (and sometimes direct line from) the Dartmouth Time Sharing System and others as early networks. And yes, terminals dialing into a mainframe and using resources over telephone and leased lines was certainly a form of bridging infrastructures and seemed like a network at the time. But no mainframe could have scaled to the ability to become a utility in the sense that all of humanity could access what was hosted on it. Instead, the ARPANET was put online and growing from 1969 to 1990 and working out the hard scientific and engineering principals behind networking protocols gave us TCP/IP. In her book, Rankin makes great points about the BASIC and TUTOR applications helping shape more of our modern world in how they inspired the future of how we used personal devices once connected to a network. The scientists behind ARPANET, then NSFnet and the Internet, did the work to connect us. You see, those dial-up connections were expensive over long distances. By 1974 there were 47 computers connected to the ARPANET and by 1983 we had TCP/IPv4.And much like Bitzer allowing games, they didn't seem to care too much how people would use the technology but wanted to build the foundation - a playground for whatever people wanted to build on top of it. So the administrative and programming team at CERL deserve a lot of credit. The people who wrote the system, the generations who built features and code only to see it become obsolete came and went - but the compounding impact of their contributions can be felt across the technology landscape today. Some of that is people rediscovering work done at CERL, some is directly inspired, and some has been lost only to probably be rediscovered in the future. One thing is for certain, their contributions to e-learning are unparalleled with any other system out there. And their technical contributions, both in the form of those patented and those that were either unpatentable or where they didn't think of patenting, are immense. Bitzer and the first high schoolers and then graduate students across the world helped to shape the digital world we live in today. More from an almost sociological aspect than technical. And the deep thought applied to the system lives on today in so many aspects of our modern world. Sometimes that's a straight line and others it's dotted or curved. Looking around, most universities have licensing offices now, to capitalize on the research done. Check out a university near you and see what they have available for license. You might be surprised. As I'm sure many in Champagne were after all those years. Just because CDC couldn't capitalize on some great research doesn't mean we can't.
We return to Castle Wolfenstein to discuss a film that depicts events that we once thought could never happen in the US. Jon Reed returns to the show to talk about the Oscar-winning foreign-language film, “The Lives of Others,” a movie about a world in which there is no justice. In 1983 East Berlin, dedicated Stasi officer Gerd Wiesler (Ulrich Mühe), doubting that a famous playwright (Sebastian Koch) is loyal to the Communist Party, receives approval to spy on the man and his actress-lover Christa-Maria (Martina Gedeck). Wiesler becomes unexpectedly sympathetic to the couple, then faces conflicting loyalties when his superior takes a liking to Christa-Maria and orders Wiesler to get the playwright out of the way. This will be a sobering discussion of a really well-done film. Next week we lighten the mood with the return of our friend Snobby Bobby as we celebrate Chinese New Year with a heaping helping of Kurt Russell in "Big Trouble in Little China". Show Notes: http://www.lastnighters.com/162 Reel Unconventional Film Analysis. We use movies as a starting point for people who may not be familiar with this way of thinking. The point is to show what anarchy actually is with instances that are presented in film. SUBSCRIBE, RATE AND REVIEW ON APPLE PODCASTS (or iTUNES)
Actual Anarchy Podcast - AnCap Movie Reviews from a Rothbardian Perspective
We return to Castle Wolfenstein to discuss a film that depicts events that we once thought could never happen in the US. Jon Reed returns to the show to talk about the Oscar-winning foreign-language film, “The Lives of Others,” a movie about a world in which there is no justice. In 1983 East Berlin, dedicated Stasi officer Gerd Wiesler (Ulrich Mühe), doubting that a famous playwright (Sebastian Koch) is loyal to the Communist Party, receives approval to spy on the man and his actress-lover Christa-Maria (Martina Gedeck). Wiesler becomes unexpectedly sympathetic to the couple, then faces conflicting loyalties when his superior takes a liking to Christa-Maria and orders Wiesler to get the playwright out of the way. This will be a sobering discussion of a really well-done film. Next week we lighten the mood with the return of our friend Snobby Bobby as we celebrate Chinese New Year with a heaping helping of Kurt Russell in "Big Trouble in Little China". Show notes: http://www.actualanarchy.com/219 Presented by www.ActualAnarchy.com Robert and I analyze popular movies from a Rothbardian/Anarcho-Capitalist perspective. We use movies as a starting point for people who may not be familiar with this way of thinking. Discussion of the plot and decisions that characters make in relation to morality and violations of the non-aggression principle are our bread and butter. We also will highlight and discuss any themes or lessons from Austrian Economics that we can glean from the film. The point is to show what anarchy actually is with instances that are presented in film. We publish at least once per week; and occasionally will do specials surrounding holidays or events (elections/olympics) and have guests. SUBSCRIBE, RATE AND REVIEW ON APPLE PODCASTS (or iTUNES)
How to Survive is now on Patreon! Support us at Patreon.com/HowtoSurvivePod It's episode 233...and don’t take it personally. They’re just trying to figure out if you’re a gold-digging whore. Ready or Not (2019) tells the story of newly-married Grace, who wants to make a good impression on her new husband Daniel's relatives - the mysterious Le Domas family, owners of the Le Domas boardgaming Monopoly. As is only fitting, before the happy couple start their Life together, they have a traditional family game with the newlyweds on their wedding night, but this game is less Ticket to Ride and more Ticket to Die. Can Grace Scrabble around and survive the night, or will she end up another victim of the Le Domas' arcane Operation? We cut into a slice of (sort of) wedding-themed horror, family traditions and the adherance thereof, cults, Colts, 100-second counts, and whether one should ever make a deal with the devil. Plus, stick around at the end for Joe's attempts to return to Return to Castle Wolfenstein. All of which leads to one important question: How would you survive? Whatever happens, one thing's for sure: She’ll never be one of us. Next time - we did it to ourselves. It's The Nun (2018). Get in touch! HowtoSurviveShow@gmail.com Follow us on Twitter! @HowToSurvivePod
Pecadores, ya se ha abierto el plazo de votaciones para los premios de la audiencia de IVOOX y me haría un ilusión tremenda contar con tu voto. Solo tienes que entrar en http://bit.ly/VotaLos7PecadosDigitales y seguir las instrucciones. ¡Muchas gracias! --------------------------- Mira el vídeo y deja tus comentarios en: https://www.seomental.com/episodio-10:-queridos-zombies-vol-1 Para celebrar los 10 primeros episodios del podcast os os traigo uno de mis generos preferidos, nuestros queridos zombies. No importa el formato, los muertos vivientes, los infectados...Todos tienen cabida en el programa de hoy, ¿te atreves?... Peli: El día de los muertos de George A. Romero Serie: Black Summer en Netflix Pecador Digital Invitado: Martín Ferrando Tema musical: Thriller de Michael Jackson Vídeo Juego: Return to Castle Wolfenstein de Gray Matter Studios Herramienta Digital: TheTool.io Profesional Digital Recomendado: Daniel Peris EPISODIO 10: QUERIDOS ZOMBIES. VOL. 1 Bienvenido/bienvenida a este décimo programa ya. Sí, décimo episodio del podcast para pecadores digitales: Los 7 Pecados Digitales. Soy Iñaki Tovar, soy CEO de la agencia SEO Webpositer. Hoy estoy muy orgulloso y muy agradecido por haber llegado a este hito de los 10 episodios. Mi amigo, y gran amigo, Frank Molina (que ya pasó por aquí, por el programa, y ya es un podcaster consagrado) me dijo que uno no era de verdad un podcaster hasta que, por lo menos, había hecho 10 episodios seguidos. Así que, yo estoy contento y de celebración, Para celebrarlo, pues nada mejor que una de mis temáticas estrellas, que tenía aquí bien reservada para un momento especial y que mi otro gran amigo, y pecador digital, Pedro Aniorte me recordó el otro día de "oye, Iñaki, todavía no hemos hablado de Zombies en el programa". Efectivamente, mis queridos zombies. Hoy os voy a traer recomendaciones frikulturales y de Marketing Digital, como cada domingo; pero en este caso con el universo de los caminantes, de los que se levantan, de los no-muertos: de los zombies. Me marca muchísimo, desde que soy bien enano, me encanta ese género en cualquier formato. ¡Hay tanto que contar! Lo que os prometo es una cosa: no os voy a dar las recomendaciones clásicas básicas, que seguro que más de uno estáis esperando en este programa. Voy a intentar sorprenderos. Bueno, ya sabes que el programa también es tuyo. Me encantaría que participases. Simplemente búscanos en las redes sociales con el hashtag #pecadoresdigitales, en mi usuarios de Twitter @seomental, en mi blog seomental.com, en Ivoox, en Spotify, en ITunes, en cualquier plataforma de podcast nos vas a encontrar y vas a poder enviarme un mensaje con tus recomendaciones. Yo tendré un gusto increíble de ponerlas aquí. Así que, sin más, nos adentramos en las profundidades de la tierra, para emerger dentro de unos segundos como zombies. Vamos allá. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Bien, vamos con el libro recomendado de hoy. ¿Qué libro de zombies os puedo haber traído? ¿Qué pensáis? Seguro que ya tenías tus apuestas en la cabeza. Pues es un libro made in Spain, es un libro que se llama "Apocalipsis Z" y el autor es Manuel Loureiro. Es un libro que se publicó en 2017 y que tiene una historia detrás que a mí (en lo personal) me enganchó muchísimo. Ahora os digo cómo empezó todo esto. Por allá por el 2017, de repente buscando temática zombie por internet, me encontré con un blog (el blog de Manuel Loureiro) en el cual simulaba ser un abogado atrapado en Galicia durante lo que parecía un brote de un apocalipsis zombie; pero no estaba narrado como un libro al uso, sino más bien como un diario personal de este abogado en su casa, en Galicia, como día tras día. Desde un atentado en no sé dónde se ha liberado un virus y empiezan a haber brotes de violencia por todo el mundo, que nadie sabe muy bien qué es lo que está pasando. Entonces, desde su punto de vista (desde su punto de vista de una persona normal que está en su casa viendo las noticias, viendo la tele, escuchando en la radio al presidente Zapatero de por aquel entonces), toda la inmersión está hecha al más puro estilo de "La Guerra de los Mundos". Estabas leyendo esas entradas de diario que iba publicando semana a semana, y te quedabas con unas ganas brutales porque era como estar viviendo de verdad, a través de sus ojos, el estallido del apocalipsis zombie. Una de las partes que para mí siempre se quedan más infra-desarrolladas (normalmente por presupuesto) en lo que son las películas. Las películas empiezan todas ya cuando se ha desatado todo y se ve todo desolado, pero nunca se ve lo más interesante, que sería ver o conocer el estallido y los primeros momentos del estallido de un brote de estos, zombie. Entonces, en el libro está muy bien contado ese crescendo, con una tensión brutal. De verdad, brutal. Además, la cercanía. Ya os digo: un galleringo ahí, atrapado con su gato en casa. Claro, llega un momento en el que los camiones del ejército han pasado a dejar de recoger sobrevivientes, y él ha decidido quedarse en casa porque piensa que los puntos de concentración, de resistencia del ejército, van a ser un mal asunto (no se equivoca). Dice "oye, me tengo que buscar la vida". Ni corto ni perezoso, se pone un traje de neopreno (que protege muy bien de los bocados zombies, tenedlo en cuenta), se pilla un arpón de buceador, se coge a su gato, se lo mete en la mochila con unas pocas provisiones y a cruzar España en busca de un lugar seguro. ¿A que mola el argumento? No te vas a arrepentir, te va a encantar: "Apocalipsis Z", de Manuel Loureiro. Ahí te lo dejo. [Suena diálogo de película en inglés] "La noche de los muertos vivientes". [Suena diálogo de película en inglés] "Amanecer de los muertos". [Suena diálogo de película en inglés] Bueno, estaba claro que en un especial de zombies no podía faltar el maestro creador de todo: George A. Romero. Lo que pasa es que no he querido traeros la clásica, que seguro que la comentaremos en otro de los volúmenes. Hoy os he dicho que los quería sorprender con la selección de contenidos y recomendaciones que he preparado. Así que, esta primera trilogía zombie que lanzó George A. Romero, que muy bien has escuchado al locutor del tráiler. Primero fue la maravillosa, original y primigenia, "La noche de los muertos vivientes"; luego fue "El amanecer de los muertos" (que luego habéis visto todos el re-make de Zack Snyder, que tampoco estuvo nada mal, y que también comentaremos sin duda por aquí); y luego vino una que para mí fue, en realidad, mi iniciación de verdad y en serio con el género zombie: "Day of the Dead" ("El día de los muertos") de 1985. Dirigida, como os digo, por George A. Romero, el creador de todo esto, y con todos los referentes del sector. A los que os guste un poco, seguro que os suenan nombres como Gregory Nicotero (que aquí era uno de los actores, pero que ahora mismo es uno de los surrounders y uno de los creadores de mejores efectos de maquillaje de la historia, con "The Walking Dead", con la seria), igual que Tom Savini (otro de los grandes, tanto haciendo cameos como actor, como desarrollando efectos de maquillaje de estos que te dejaban patidifuso. Ahora mismo, yo solo de escuchar esta música ochentera se me remueven las entrañas por dentro. Además, literalmente, porque en esta peli hay mucho de entrañas y mucho de gore. Recuerdo perfectamente la época en la que vimos esta cinta un grupo de amigos, jóvenes. Cinta conseguida un poco como si fuese una peli real, a ver si me entendéis, porque es que los efectos especiales que se veían de maquillaje parecían de verdad; o sea, auténticamente de verdad. Recuerdo verla en casa de un amigo que era Raúl Ortuño, que era donde visionábamos materiales más prohibidos, y juntarnos ahí 3-4 frikis en plan de "mira, me conseguí una peli que es de zombie y que se ven unas cosas alucinantes, venga, ponla". Claro, mentes adolescentes muy impresionables, pues a mí eso me dejó marcado para toda mi vida. ¿Por qué? Bueno, la historia es la típica que hemos visto tantas veces después: un grupo de supervivientes, incluido el ejército, está sobreviviendo en un buque cerca de Washington (un buque la verdad que muy chulo, con un pedazo de asenso que baja hasta donde estaban las instalaciones). Aquí, la mayor novedad que ya introducía George A. Romero, y que luego ha desarrollado en películas posteriores, era el hecho de mostrar algún tipo de inteligencia en los zombies. En este caso, en esta peli era el entrañable Buba, que era ese zombie que tenían encadenado como para experimentar con él e intentar conocer un poco más al enemigo, y que enseguida se daban cuenta de que interactuaba y que tenía cierto nivel de inteligencia (reconociendo a la gente con la que estaba interactuando, etc.). Esto por un lado humanizaba un poco más al zombie, pero por otro lado daba más miedo todavía. No os voy a develar mucho más de la trama, salvo que están todos ahí metidos y, como suele pasar en estas pelis, llega un punto en que se desata la locura y el espacio se ve invadido por zombies. Todos terroríficos zombies que entran a través de una mina, y los que se cuelan por un despiste tonto de un solado (es decir que siempre suele pasar igual). Entonces, a partir de ahí se desata la locura en esta peli; la locura, como os decía, del gore puro y duro. Por supuesto, en el ejército siempre tiene que haber un malo, el antagonista, que es el que está a cargo allí (que es un cabrón), y que tiene su merecido. El malo de la peli siempre muere de la manera más horrible, pues aquí se cumple de manera brutal (con la imagen que tengo ahora mismo en la cabeza, y los que la hayáis visto también, de él tumbado en el suelo con un montón de manos descarnadas de zombies que literalmente lo desgarran entero mientras él grita de dolor). Brutal. En fin, ya os digo que la peli, más allá del morbo del gore, de ver esos efectos especiales tan caseros y tan atrasados que están muy bien hechos, pues tiene ese interés de ver cómo desarrollan la trama del zombie inteligente que en un momento dado llega a hacer algo (no os lo digo) muy humano, y que está muy bien retratado. Sin duda, un punto de partida muy interesante para las pelis que nos tenía preparadas George A. Romero después. Aquí mi recomendación para ti. Si has hecho la digestión y tienes el estómago fuerte, atrévete con "El día de los muertos" ("Day of the Dead"). [Voz de mujer] Los 7 Pecados Digitales by SEOmental. [Suena tráiler de serie] - No saben qué cojones está pasando. - Vale, tranquila. - No tienen ningún plan. Todo se desmorona. - ¡Dios mío! ¡Espérame, espérame en el estadio! ¡Te prometo que iremos allí! - Mi hija. Tengo que ir al estadio, ayúdame. - ¡Hay que salir de aquí! Hay que tomar decisiones difíciles. "Black Summer". Esto era el tráiler de "Verano negro", la serie que lanzó Netflix en 2019 casi sin avisar (como suele hacer, parece que no le da mucho combo a algunas series, no sabemos por qué) y de repente resulta que era un bombazo. De las mejores series de zombies que yo he visto en mucho tiempo. "Black Summer" es de Karl Schaefer, el creador de "Z nation". Seguro que te suena esta otra serie también, en algún momento dado vendrá por aquí; pero hoy os había dicho al principio del episodio que os quería sorprender con cosas a lo mejor un poco más exquisitas. Este "Black Summer" no ha sido mainstream, no la ha conocido todo el mundo, y estoy seguro que muchos de vosotros (que os gusta el género zombi) igual no la teníais en el radar. Así que, espero que esto sirva para ir corriendo a Netflix hoy y ponerse el episodio piloto. Eso sí, os advierto que el primer episodio ya os va a enganchar: No vais a poder parar y vais a querer terminar la serie el mismo día si es posible. Tiene un formato trepidante. A través de clips, de diferentes puntos de vista de protagonistas durante el estallido de un estallido zombie. En este caso, es importante destacar que son zombies tipo "Infectados", de los rabiosos que por saliva o por contacto se contagian y a los pocos segundos se vuelven bichos corredores rápidos. Es decir, no son el zombie sobrenatural, lento y de pies arrastrados (de George A. Romero). A mí personalmente me gustan más estos primeros, los sobrenaturales; pero oye, los infectados (que ya nos los presentó "28 días después", en su momento) la verdad es que también tienen su encanto. Bueno, entonces, ¿de qué va esta serie? Pues sí, eso, el estallido del apocalipsis zombie en un barrio residencial, lo vemos a las afueras de alguna ciudad sin determinar, y tenemos a una madre en busca de su hija. Es que, como suele suceder, con todo el jaleo de las evacuaciones de la ciudad, con el ejército haciendo la criba a ver quién está infectado o quién está mordido ("tú puedes subirte al camión para llevarte al estadio de fútbol, donde nos estamos recuperando todos, y tú no"). En medio de todo ese jaleo (que hemos visto tantas veces), pues hay una separación traumática y una madre que se queda desvinculada de su hija, y su live motive durante todos los episodios de la serie es encontrarla a toda costa. Lo que pasa que, ya os decía, el formato de la serie no es el único punto de vista de esta madre. Aunque abrimos con ella, luego enseguida empiezan a abrirnos pequeños capítulos en los cuales nos van presentando a otros de los protagonistas. Ojo, no os encariñéis con ninguno demasiado. Además, añade algo novedoso. Novedoso que yo nunca lo había visto en una serie; sí que lo había visto en uno de los libros de Manuel Loureiro, del libro que os he recomendado antes. El que ya os he dicho de "Apocalipsis Z" es el principio de una trilogía, son tres libros, y en uno de ellos (de los siguientes) hay un capítulo en el cual se narra todo desde el punto de vista del zombie, lo que con su limitado pensamiento abotargado por el virus (o lo que sea que tiene ahí dentro) le pasa por la cabeza. En este caso, en la serie tenemos uno de estos segmentos en el cual vemos, desde el punto de vista del zombie, cómo se levanta y cómo está infectado olisqueando el aire, buscando a su próxima presa, echando a correr como un loco, dándose de bruces contra una puerta cerrada que no sabe abrir (porque hasta ese punto de inteligencia no llegan). Bueno, la verdad es que es refrescante ver cosas nuevas innovando en este formato. Ya os digo. No os va a dejar indiferente, como buena serie de zombies. Por supuesto, el gore bueno y la violencia (no gratuita, sino bien justificada) están ahí. Van a ser horas trepidantes. Actores muy buenos; o sea, aunque no sean conocidos, la verdad es que el casting está genial. Yo directamente estoy esperando segunda temporada. Ya me contaréis que os parece a vosotros. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Bien, vamos a abrir la sección de pecadores digitales invitados. Pecadores como tú, que sabes que cuando quieras puedes participar en este programa. Solo tienes que solicitarlo a través de las redes sociales. Estamos en todos lados con el hashtag #pecadores digitales. A mí me tienes en Twitter como @seomental, me tienes en mi blog seomental.com, estamos en todas las plataformas de podcasting (en Ivoox, en Anchor, en Spotify, donde tú quieras nos vas a encontrar). Por favor, tus confesiones digitales me interesan, pásamelas y las compartimos aquí con los demás. Bien, ¿a quién os traigo hoy? Hoy viene otro gran amigo de la más tierna infancia. Todos tenemos la pandilla de amigos normal, de durante el año, y luego la pandilla de amigos de verano, ¿verdad? Esa gente que, aunque solo veías durante unas semanas al año, pues eran las semanas más intensas y más disfrutables. Yo no sé si os pasa a vosotros, pero entiendo que eran dos meses que te pasabas de vacaciones cuando éramos nanos. Nosotros veraneábamos en La Mata, en una playa cerca de Torre Vieja. Ahí, con la cuadrilla de amigos que te juntabas, te tirabas literalmente dos meses saliendo con ellos día y noche, y creciendo con ellos verano tras verano, haciendo las mil perrerías, pasándolo muy bien y entrelazando vínculos que duran para siempre, como como es el caso de mi amigo Martín Ferrando. Martín, que además ahora se ha convertido en el pediatra de toda la pandilla, es un médico reconocido al que siempre podemos acudir. Por su perfil profesional, creo que siempre lo agobiamos, antes o después, para preguntarle cosas. Pero Martín, sobre todo, se destaca por ser una persona leal, leal a muerte. Es el prototipo de amigo perfecto. Aunque nos vemos menos de lo que nos gustaría, y más ahora con la pandemia, yo le agradezco un montón que haya sacado un rato para grabarme este audio y para compartir con vosotros su pecado digital. Muchas gracias, Martín, por participar. Aquí os dejo con él. [Habla Martín Ferrando] Buenas, soy Martín Ferrando y conozco a Iñaki Tovar desde mucho antes de que existiera el mundo digital, mucho antes incluso de que pensáramos que el mundo digital iba a inundar nuestras vidas. Mi pecado digital es una serie que descubrí en Discovery Max. La vi online, es digital, y es "La guerra civil en color". Es una recreación, con imágenes reales, de la guerra civil, del campo de batalla, de la prensa del momento toda coloreada (que lo hace todavía más próximo y más actual), en la que se ven los bombardeos con el sonido actualizado y las expresiones de la gente en las caras. La dureza y el horror de un episodio de nuestra historia con una visión muy actual y muy objetiva, que es muy difícil en los reportajes o en los escritos que hablan de la guerra civil. Mantiene la objetividad, mantiene la dureza y mantiene el rigor histórico. No solamente es destacable desde el punto de vista visual, sino también desde el punto vista histórico. Tanto es así, que me animó a cometer otro pecado digital, que es continuar con una serie del Franquismo que se realizó con posterioridad a esa serie, hecha por el mismo equipo del Discovery, y que mantiene el rigor histórico, la objetividad y la cercanía con esas imágenes coloreadas. Me animó todavía más a seguir pecando digitalmente y me animé a ver otra serie que hablaba de la segunda guerra mundial. Lo mismo, manteniendo la objetividad, manteniendo el rigor histórico y la cercanía que nos aporta las imágenes coloreadas. Hasta aquí mi pecado, o mis pecados, digitales. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. [Suena monólogo de canción en inglés] Sí, es Michael Jackson. Es "Thriller", ese monólogo maravilloso, ese pedacito pequeño que os he puesto del monólogo del video con Vincent Price, el maestro de la voz del terror (junto con Christopher Lee, seguramente dos de mis actores más fetiches de los terrores de todos los tiempos). En fin, zombies. Pues, también esto sería de los primeros contactos que tuve yo con el universo zombie, gracias al video famosísimo de "Thriller" de Michael Jackson. No sé si os acordáis que el video largo duraba 14 minutos. Tardaron más de dos meses en rodarlo, con una producción de estilo película de terror de los años 60: con Michael Jackson y su novia saliendo del cine de ver una peli de hombre lobo (con una de las mejores transformaciones de hombre lobo que se habían hecho hasta la fecha; de hecho, todavía hoy sigue estando bastante bien) y de repente, pasando por la calle, pues empieza el Thriller, empiezan a levantarse los muertos vivientes. Michael Jackson tiene esa trasformación también terrorífica, y viene la coreografía más chula de todos los tiempos, y un ícono. Un ícono porque, en todos los sentidos, esta pieza audiovisual estimulaba todas las partes que más me gustaban a mí de la cultura de aquel momento: pelis de miedo, de hombres lobo, de fantasmas, de adolescentes. Qué recuerdos más buenos, y qué escena más buena la de ese cementerio nocturno lleno de niebla. Es el típico cliché de pelis de terror, de zombies levantándose de las tumbas, zombies de los andrajosos, de los que ya se descomponen. O sea, efectos especiales de verdad muy buenos. Además, yo no puedo evitar ver este video con una sonrisa en la boca. La primera vez que lo vi fue en mis clases de inglés. Iba a clases con un profesor nativo y nos ponía videos musicales y películas en inglés, y él tenía la cinta VHS con el video, y nos la puso. "Thriller", si lleváis mucho tiempo sin ver el video musical, pues hoy puede ser, por qué no, un buen día para que lo recordéis. Seguro que os va a levantar la sonrisa a más de uno. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. [Suena monólogo de juego] Retorno a casa el Wolfenstein de inmediato. Notifique a Heinrich Himmler. Le hemos encontrado. Nazis buscando reliquias antiguas por los confines del mundo, para darle más poder a Heinrich Himmler. Nada puede salir mal con este argumento. William Joseph Blazkowicz, el operativo especial enviado por el ejército para desentrañar estos misteriosos acercamientos del ejército nazi, será el protagonista del video juego "Return to Castle Wolfenstein", clasicazo donde los haya. Viendo los comentarios del podcast en Ivoox (que os recuerdo que podéis dejarlos cuando queráis), una oyente decía "oye, Iñaki, no has comentado todavía nada de Wolfenstein 3D", que es uno de los juegos clásicos básicos de todos los tiempos, de los primeros FPS (juegos en primera persona) más maravillosos que ha habido nunca. Efectivamente le dije "bueno, lo tengo reservado para la sesión de clásicos básicos", pero eso me dio qué pensar. Para el programa de hoy, que es de zombies, ¿qué tiene que ver un juego de nazis? Pues es que aquí los nazis destapan algo que no tenían que destapar, como hemos visto en películas de Indiana Jones, y pues los muertos se levantan. Además, eso lo vivimos en una escena maravillosa en las criptas del famoso Castillo Wolfenstein. Aquí os dejo un trozo, por si os acordáis de los sonidos de los juegos de aquella época. [Suenan sonidos del juego] Realmente, gloriosos y memorables momentos que vivimos con aquel videojuego que estrenaba Gray Matter Studios en 2001 (¡cuánto ha llovido desde entonces!). Motor gráfico y de software, graficazos para le época; un multiplayer con el cual también la pandilla jugaba (seguro que Peter, si estás escuchando el programa hoy, o tú Javi, seguro que os vais a reír recordando esos juegos cooperativos, desembarcando en la playa, a la conquista del bunker nazi; Rogel también estará sonriéndose ahora mismo). Madre mía, con el lanzallamas, con todas las llamas también plasmadas; esas armas de la segunda guerra mundial, esos sonidos que estabais escuchando realmente apabullantes. Pero bueno, si os traigo el juego hoy no es por la recreación de la segunda guerra mundial que hacía, que no dejaba de ser una recreación distópica (en la que no estaba Hitler, sino Himmler) y en la que había un grupo dedicado especialmente a las operaciones paranormales). Tú, como William J. Blazkowicz tenías que ir investigando y tirando del hilo, y en un momento dado te das cuenta que los nazis habían cavado, como dice en el "Señor de los Anillos", demasiado profundo y han despertado eso, algo que activaba a unos guerreros zombies ancestrales que causaban auténtico pavor en las criptas. Este, para mí, es de los primeros juegos en los que yo recuerdo haber disfrutado matando zombies. No solo disfrutado, sino pasando miedo en esas criptas. Es verdad que hay muchísimos juegos específicamente del género zombie hoy en día (ya llegarán aquí en próximos volúmenes de estos queridos zombies que traigo hoy); pero, si tengo que ser sincero, esta fue mi primera incursión a matar zombies de verdad en un videojuego (fuera de las máquinas recreativas, donde por supuesto "House of the Dead" era de lo más importante). Sé que me dejo muchos en el tintero, como "Resident Evil" y otras tantas franquicias (que vendrán, no os preocupéis); pero hoy quería rendirle homenaje a este querido "Return to Castle Wolfenstein", que de verdad es una joyita muy re-disfrutable hoy en día. Menciono, a parte, la nueva trilogía de juegos de Wolfenstein que sacaron hace unos años (The New Colossus, The New Order) y son auténticas joyas que ya tendrán su capítulo parte, o quizás un especial único sobre ellas. Así que, bueno, mi propuesta para los gamers atrevidos de hoy: "El regreso al castillo Wolfenstein". No te lo pierdas. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Vamos desengrasando, pecadores y pecadoras, con el tema de la herramienta digital recomendada. Hoy os traigo algo diferente. Sabéis que normalmente en la agencia Webpositer nos dedicamos al SEO, sobre todo, y al CRO (es decir, a traer tráfico de Google y a convertirlo en clientes principalmente); pero hay muchas otras disciplinas en las cuales yo también tengo proyectos paralelos y que también me gusta implementar cosas nuevas. En este caso, esa disciplina se llama "ASO" (App Store Optimization); es decir, es lo mismo que el SEO, pero dentro de las tiendas de descarga de aplicaciones. Si tú tienes una app que te las has currado y tal, y quieres que la gente la encuentre cuando se ponga a buscarla en la Google Play Store (por ejemplo), pues necesitas que esté arriba: que cuando busquen tu palabra clave, aparezca ahí. Entonces, aquí es donde entra en juego TheTool.io. Pedazo de herramienta, creada por Daniel Peris y su equipazo. Daniel Peris es justo el profesional digital invitado de hoy, que ahora en un momentito lo conocerás más en profundidad; pero las claves de esta herramienta son: si tienes una app, necesitas que tenga visibilidad en las tiendas de descarga de aplicaciones (ya sea la de Google o ya sea la de Apple) y para esto te va a ayudar TheTool.io. ¿Cómo? Pues dándote recomendaciones, comparándote con la competencia, controlando tus posiciones dentro de esos Markets de aplicaciones (es decir, en qué posición estás cuando el usuario busca por determinada palabra clave). Como si fuese SEO, ya os digo, pero dentro de las App Stores. Es realmente útil y accionable, que es lo más importante. Lo malo de una herramienta, en lo que suele caer muchas de ellas por lo menos, es que te generan informes y tal que te quedas igual, y no sabes ni qué hacer con ellos. Sin embargo, TheTool lo que te propone son informes accionables, con recomendaciones claras, comparándote con competidores (como os digo) para que, cuando veas el informe, vayas corriendo a tu ficha de la app, hagas los cambios correspondientes y entonces sigas midiendo los resultados que te vaya a provocar eso. Ya os digo, yo mismo, si la recomiendo es porque la uso con una app que tengo yo en Android (que algún día os contaré cuál es). Así que, si lo tuyo son las apps, TheTool.io te va a ayudar. Pruébala. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Bien, vamos con la sección del profesional digital invitado, y que es la misma persona detrás de la herramienta que os acabo de comentar (TheTool.io). Él es Daniel Peris, un profesional valenciano del marketing digital, de la vieja guardia como yo; se las sabe todas; es un growth hacker de tomo y lomo; metido en mil proyectos; con muchas pasiones que nos va a contar él ahora, además de su pecado digital. Yo tuve la suerte de conocer a Daniel en eventos, además lo hemos tenido en la oficina y tuve la oportunidad de entrevistarlo ahí para el canal de YouTube (os invito y os dejaré el enlace para que podáis ver esa entrevista, si queréis profundizar más en su perfil profesional). Sin duda, como comentaba el otro día con mi gran amigo Nando Olfina (que también lo tendremos por aquí en breve), Daniel Peris es una de esas personas que, tanto por su cercanía como por su profesionalidad, te apetece conocer mucho más y, sobre todo, tomarte una buena cerveza con él (algo que hemos hecho en alguna otra ocasión, y que espero poder repetir en breve). Así que, sin más, te dejo con Daniel Peris. Como él dice, se enrolla más que las persianas, pero es que tiene muchas recomendaciones y muchos pecados digitales que compartir con todos nosotros. Adelante, Daniel, y muchas gracias por venir al programa. [Habla Daniel Peris] Soy Daniel Peris, nacido en Alicante. He vivido toda mi vida en Valencia, pero desde 2013 vivo en Barcelona con mi mujer, y me dedico a los negocios digitales en general: bien sea en webs, bien sea en apps. Ese soy yo, en resumidas cuentas: un tío normal y corriente. ¿Cómo ayudo a mis clientes? Les ayudo aumentando la visibilidad de sus productos en internet (en la web, en las tiendas de apps o donde sea) para que se den más negocios. ¿Una pasión profesional? No sé, aquí la mejor pregunta hubiera sido "¿qué es lo que no te gusta de tu trabajo?" porque la realidad, como buen friki que soy, es que mi profesión es mi pasión. Entonces no sé, Iñaki, si esta respuesta te vale. Bueno, mi profesión es una de mis pasiones, porque no solo tengo la pasión por el trabajo. ¿Una pasión personal? Bueno, además de mi mujer, que es mi pasión a todos los niveles, me encantan (y ojo, porque aquí entra lo friki y peculiar que soy) lo tiburones blancos. No me preguntes por qué, pero me fascinan; también, como en tu caso, todo lo que tenga que ver con el cosmos, con el universo y con la física cuántica; y viajar y conocer cosas nuevas. Bueno, estas son varias pasiones. Ya sabéis que yo siempre intento aportar mucho valor, Iñaki. Espera, me dejo una pasión personal, que es todo lo que tenga que ver con la tecnología (aunque, bueno, esto también va un poco de la mano de la pregunta anterior de la pasión profesional). ¿Mi pecado digital? Bueno, pues también no hay un único pecado digital. En mi caso hay muchos, pero te digo algunos y tú te quedas con el que más te guste o si quieres los pones todos. A nivel de película, evidentemente esto ya te lo dije en la entrevista que me hiciste en tu ofi, pero la película "Tiburón". Desde entonces tengo que reconocer que, cada vez que meto un pie en el mar o en el agua (en una piscina no), pienso en tiburones blancos y entro con un poco de recelo. ¿Por qué esta película? ¿Por qué "tiburón"? Porque es un peliculón, es un peliculón increíble, con una banda sonora increíble y unos efectos de audio, o una generación de miedo gracias al audio, brutal. Luego, la peli "Parque Jurásico" que me sorprendió mucho los efectos de la película, los efectos 3D, los efectos especiales. Muestra de ello es que hace relativamente poco la vi y, después de veinte y tantos años que tiene la película, me sigue sorprendiendo. Sigo opinando y sigo comentando, cuando veo la película, lo típico de "joder, que viene". Bueno, y un par de videojueguitos que yo sé que a ti te gustan también, Iñaki, jugar. Dos sagas, mejor dicho, de videojuegos: "The Legend of Zelda" y "Resident Evil". "The Legend of Zelda" porque es mágico, a todos los niveles también; "Resident Evil" porque con ese juego aprendí que se puede pasar miedo jugando a videojuegos. Espero no haberme estirado o alargado demasiado; pero, querido amigo Iñaki, yo tengo mucho palique y no puedo controlarlo. Así que nada, un abrazote y ya me dices. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Bueno, llega el momento de la dulce despedida. Digo "dulce" porque realmente me la he pasado muy bien grabando el programa, como siempre, especialmente hoy por ser el programa número diez. Gracias a todos por estar aquí. Las estadísticas del podcast no hacen más que subir; o sea, no me esperaba la buena acogida. Me encanta que os guste el formato. Por favor, no dejéis de darme feedback en los comentarios y de pasarme vuestros pecados digitales siempre que queráis, a través de las redes sociales con el hashtag #pecadoresdigitales, a través de mi cuenta @seomental en Twitter, a través de mi blog seomental.com y, por supuesto, en todas las plataformas de podcast donde sabes que domingo tras domingo, a la sagrada hora de la santa siesta, vas a tener un nuevo episodio. Por lo menos hasta el final de la temporada, seguramente haré un descansito veraniego para retomar luego en septiembre; pero, de momento puedes esperar, que todavía tengo muchos programas interesantes en la recámara y muchas ganas de compartir (o de confesar). Ya sabes que mi mayor ilusión es que estas recomendaciones frikulturales y de Marketing Digital pues semana tras semana te calen de alguna manera y te sirvan de inspiración cuando no sepas qué ver en la tele, o qué libro leer, o qué videojuego ponerte a jugar, o qué poner en Spotify para escuchar. Para mí, eso es la mayor satisfacción. Lo he dicho, gracias y gracias por estar ahí. Nos vemos en el siguiente programa de Los 7 pecados Digitales. Un abrazo. [Voz de mujer] Los 7 Pecados Digitales by SEOmental. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Back in the day we only had the PS5 to pre-order, filthy cakes to buy, and Nazis to shoot in Return to Castle Wolfenstein...and we were happy. And we were grateful.
Haideți încă o dată pe acest drum noroios în care ne aflăm pentru că ne jucăm jocuri dar ele sunt făcute de oameni care sunt conduși de niște ființe infecte ce pur si simplu nu știu ce să facă cu atâta autoritate și putere în industrie. UUUUUUUUUUUUUUUUUUUUUUUUUUUUGH. Timestamps: 7:59 – Paul s-a jucat Resident Evil 36:23 – Edgar s-a jucat Return to Castle Wolfenstein 49:07 – Pofta Nuntașului 1:09:38 – Devolver Direct 2020; Reality Show Sims; Amazon mai amână un joc; Infinity Ward scot un emote din joc NOAPTEA CA HOȚII; Sony investește în Epic Games CEEEE? Suntem șocați; 1:37:55 – Microsoft vrea să cumpere Warner Brothers Interactive; Tencent vrea să cumpere Leyou Technologies; 1:44:47 – Conferința Ubisoft Forward (CONTENT WARNING de hărțuire și abuz sexual) YouTube: https://www.youtube.com/c/jocsivorbe1416 iTunes: https://podcasts.apple.com/us/podcast/all-vorbe/id1331438601 Spotify: https://open.spotify.com/show/3RFgOJDgyEnpvkUQoSh0Tc Facebook: www.facebook.com/JocSiVorbe/ Tip Jar: ko-fi.com/jocsivorbe RSS și linkuri de download: http://feeds.soundcloud.com/users/soundcloud:users:281506836/sounds.rss
For episode 20 of GameFellas, Justin takes the lead with our special guest Stoo Cambridge from the legendary Sensible Software. Stoo took part in creating many classic games including Cannon Fodder and Sensible Soccer. There is lots of nerdy 80's computer talk as well as a plethora of insight from Stoo on what it was like to be a game developer in the 80's and 90s. Also, if you are a fan of the Amiga, this will be the episode for you! Topics: Stoo Cambridge Career Retrospective, Sensible Software and British Microcomputers &Was the Amiga cut short in it's prime? Games and topics also discussed: Captain Toad's Treasure Tracker, Command and Conquer: Remastered, Secret of Monkey Island, Return to Castle Wolfenstein, Metal Arms: Glitch in the System, Tron Killer App 2, GP2X, Cannon Fodder, Xcom 2, Trials of Mana, Amiga 500, ZX81, VIC20, Abductor, Laserzone, Shoot Em Up Construction Set, Battleball, Amiga 1000, Sheep in Space, Wizball, Mega Lo Mania, Sensible Soccer, Galaga, Robotron, Amiga 4000 Special Guest - Stoo Cambridge https://twitter.com/StooCambridge Host - Justin Day https://twitter.com/justinday82 Co-Hosts: Sorren Day https://twitter.com/Megalomania85 Derik Moore https://twitter.com/ithinkibrokeit Video & Audio Production by Zack Smith (Aggro Sky) https://twitter.com/zfunk007
This week Dr. Syintist, Chump Slap, and Poppascotch discuss the WWII FPS soft reboot of the supernatural Nazi killin' kinda sort of horror but mostly sci fi schlock town classic Return to Castle Wolfenstein!
My guest today is Ken Levine, creative director and co-founder of Irrational and now Ghost Story Games, and the creative force behind some of the most iconic titles in video game history including System Shock 2, Thief and the Bioshock Series. We talk about the physical thrill of early mechanical games, his bad news bears-esque teenage deliquency - bumming smokes and playing arcades - his bumpy path into video game design via Hollywood and how the theatre prepared him for running a video game studio. We talk about why the original Castle Wolfenstein was so stressful, how obscure gem Herzog Zwei should get way more credit, why Rocksmith is one of the best games he's ever played and how the Legend of Zelda ruined a relationship. "We all make choices, but in the end our choices make us." PATREON - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Adventure, Asteroids, Pac Man, The Legend of Zelda, Dark Castle, Road Rash, Herzog Zwei, Yie Ar Kung Fu, Ikari Warriors, Castle Wolfenstein, Star Control, World of Warcraft, Portal, Inside, Thief, Shadow of Mordor, Her Story, X-Com, Invisible Inc, Rocksmith
Brent and Amigo Aaron are getting SUPER old school! This week's show is all about the classic Apple II computer! We play two games on the machine that WOZ built! --- Support this podcast: https://anchor.fm/arg-presents/support
I had the good fortune to interview Ed Zaron, founder of Muse Software. Not only did he found one of the first computer gaming companies back in 1978, but he helped bring titles such as Robotwar, Firebug, Castle Wolfenstein, and Space Taxi to the masses, to say nothing of his friendship and work with the legendary Silas Warner. He was a bit apprehensive at first as he didn't think he had a lot to tell, but we ended up talking for over two hours about everything possibly related to computers and tech. I've cut it down to just one hour of the prime cuts of Muse goodness. He does misspeak at one point, saying that he filed for bankruptcy in 1981, but it was 1985. Enjoy!
Welcome to Dev Game Club, where we this week we begin a new series on 1993's seminal FPS DOOM. We talk briefly about the year in games before digging into the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First Episode! Issues covered: where the game takes place, adventure games at a good spot, hard drives and CD-ROMs, designing for efficiency, polar opposite of rendering presentation from MYST, first-person perspectives, tone and subject matter, how each host met up with the game, Brett's hoarding problem, "things have changed," shareware model, how you could write from/to a disk, "free to play," levels becoming more organic, pushing technology, avoiding drawing pixels multiple times, simplicity of rooms and limited enemies, having a better sense of place, adding a map (which ten years before would have been the game), moving in the map, comparing goals of different FPSes, abstract levels vs grounded ones, trying to find the first-person formula and simplifying down, limited enemy types in the first episode, dealing with enemies in a mix, hearing before you see, high school aesthetic, the whole aesthetic in the cover, gore, leaning into what your technology can do, contrasting themes in first-person games, falling into the game, getting your skills back, developing your vocabulary, we totally get the dates wrong on a couple games, playing with a mouse and keyboard vs sticks, speed speed speed, weird choices for sprites, the pacing of the intro, having a horror intro the overshadows, organic bits of design, being able to see across spaces, feeling exploratory, having a sense of place through vistas, addressing an elephant in the room, professionalism in development, Blast Processing, a faster memory pipeline, design beating technology, Riven and Metroidvania, looking across spaces to an exit and being spit out near it later, stat experience and Pokemon (as well as other stat stuff), players figuring stuff out, the game making an argument to you, how does a player reason about a thing and letting a player intend to do a thing, non-exposed systems, Tim guesses who is who. Games, people, and influences mentioned or discussed: Day of the Tentacle, MYST, Link's Awakening, Syndicate, Mortal Kombat II, X-Wing, TIE Fighter, Masters of Orion, The 7th Guest, Eye of the Beholder, Ultima VII, Wizardry (series), Dark Forces, LucasArts, Chris Corry, Commander Keen, Castle Wolfenstein, Space Quest, Daron Stinnett, Andrew Kirmse, George Lucas, Star Wars, Matt Tateishi, Quake, Dune 2000, Marathon, System Shock, Ultima Underworld, Diablo, Beavis & Butthead, Frank Frazetta, Mysterious Island, Marvel, DC, Spider-Man, Batman, Mario (series), Thief, Nick Foster, Outlaws, Skyrim, Legend of Zelda: Breath of the Wild, DOOM (2016), Halo Infinite, 343 Industries, Fallout 4, Sam Thomas, SNES, SEGA, Super Mario Kart, Secret of Mana, Final Fantasy, Dreamcast, Saturn, PlayStation, Steve Race, Walker Ferrell, Castlevania, GoldenEye 007, Nier: Automata, Riven, FF6, EarthBound, Chrono Trigger, Pokemon, Gothic Chocobo, Shigeru Ohmori, SimCity, Nintendo Power, World of Warcraft, Rich Davis, Derek Achoy/Speakyclean, Jackbox. Next time: Second Episode! Links: https://www.youtube.com/watch?v=zlulSyBI2aY Formulae: Change in Stat = floor{ min{ ceiling[ sqrt(Stat Exp.) ], 255} * Level / 400 } Correction: Steve Race was the director of development for Sony America, not its President. He left three months or so after his announcement at E3 1995. The Sega Saturn was $399, and the PlayStation debuted at $299. https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Thunderstorms and Heatwaves! Imported Jokes from Lebanon! Mail Bag: Moe Key Is Protesting Shock Monkey Radio! Castle Wolfenstein and Backyard Baseball Nostalgia! Hill Hippie’s Garden: Europa Report! Tom Hanks is always Peeing! The News Worth Knowing! Peeing on Starbucks! No Email After Hours! Impersonating a Police Officer! How Long Have You Worn That Underwear? $15,000 Worth of Fat Pigs! Moe Key Crashes Into the Station to Protest the Show!
Reeling after their latest episode flops, an award winning podcast is sent by their producer to the Swedish countryside to regain inspiration. Totally out of place in their new surroundings, they discover just how dangerous farm life can be. Episode 366 of Trick or Treat Radio is numerically the last episode recorded at Castle Wolfenstein, but chronologically was recorded before the last episode. Confused? So are we! Just come out and hang out with us as we discuss Blood Paradise, from Artsploitation films and director Patrick von Barkenberg! We also do a deep dive on 80s sitcoms, find out just how scary MZ’s memory can be and sweat away the pounds as we record from the hottest Castle Wolfenstein has ever been! So grab a cloth to wipe away the sweat, pass out in your car while you strap on for the world’s most dangerous podcast!Stuff we talk about: The last numerical episode recorded at Castle Wolfenstein, Seinfeld, Friends, Shitcoms, TGIF, Mr. Belvedere, Spencer, Parker Lewis Can’t Lose, Chad Lowe, Jason Bateman, Just the Ten Of Us, My Two Dads, Perfect Strangers, Bosom Buddies, Wendie Jo Sperber, It's a Living, Out of This World, Out of This World, I Married Dora, MZ’s love of Juliette Lewis, Slim Jim’s, Ravenshadow wearing pants in 95 degree weather, The Munsters Today, Lee Meriwether, Batman ‘66, Mockingbird Lane, FM, John Kassir, First and Ten, Delta Burke, Mama Celeste, Pizza with Flair, Ric Flair, Cigar Bah, Patrick von Barkenberg, Andrea Winter, Blood Paradise, swimming naked in the pool, Artsploitation Films, Northern Exposure, The Room, the violation of having your stuff stolen, couples making movies, staring at your watch, Midsommar, Hal Jordan, It Follows, Sky Elobar, The Greasy Strangler, David Robert Mitchell, Second Spidey, Andrew Garfield, Crisis on Infinite Earths, Burt Ward, Brandon Routh, Ruby Rose, Arrowverse, Jay and Silent Bob Reboot, X-Pac, Mama Celeste Pizza, Elio’s Pizza, Sexually Transmitted Spectre, and Trick or Treat Radio’s new night and new time!Support us on Patreon: https://www.patreon.com/trickortreatradioSend Email/Voicemail: mailto:podcast@trickortreatradio.comVisit our website: http://trickortreatradio.comUse our Amazon link: http://amzn.to/2CTdZzKFB Group: http://www.facebook.com/groups/trickortreatradioTwitter: http://twitter.com/TrickTreatRadioFacebook: http://facebook.com/TrickOrTreatRadioYouTube: http://youtube.com/TheDeaditesTVInstagram: http://instagram.com/TrickorTreatRadioSupport the show (https://www.patreon.com/trickortreatradio)
On this the day of Wolfenstein Youngblood's release, we go back and play with Daddy in Return to Castle Wolfenstein!
A mercenary with a three-bladed sword rediscovers his podcasting heritage's dangerous future when he is recruited to help his old party foil the designs of a brutal tyrant and a powerful sorcerer in conquering a land. Episode 365 of Trick or Treat Radio is the seven year anniversary show and is also the end of an era as we host the final show at Castle Wolfenstein. To mark the occasion, we welcome back Dynamo Marz, with special guests Bill By Force and Jim Smith. We also have an insane amount of voice messages thanks to our unbelievable listeners and friends. We throw in a bonus discussion of The Sword and the Sorcerer, the fantasy cult classic from director Albert Pyun! If that isn’t enough, we reminisce, we laugh, we cry and we get a huge announcement from director Kurando Mitsutake and unveil our plans for the show moving forward. So grab your three bladed sword, pour one out for Castle Wolfenstein and strap on for the world’s most dangerous podcast’s seven year anniversary party!Stuff we talk about: Seven Year Anniversary Show, Bill By Force, Flash Gordon, Ming the Merciless, Outside the Cinema, Survival of the Film Freaks is OUT!, making out with MonsterZero, “welcome back”, mouth hugs, MZ’s DSLs, Monster Ass Massage, Don’t Forget to Leave, Indie-Go-Go, international shipping, MZ’s pink shirt, Hardcore Fapping, Tubes, A&W Party, AEW, BananaFingaaaz, Finnish Flash Facts, Maryland Manson, Italian Gravy, Outside the Cinema’s 600th Episode!, “The Bathroom”, DEAR GOD NO, MZ almost laughing himself to death, OTC’s influenct on Trick or Treat Radio, MZ and the Foreheads, MZ is a Hardcore Fapper, Florida Man, statue of limitations, eating pizza skins with a knife and a fork, Raven Chateau, MZ’s sidewinders, Dead Letter Dept., The Cromcast’s 6 Year Anniversary, Reverend Scott, mailing smoke, going down to the docks with Frodo and Gandalf, Rock and Shock, Five Hour Long Podcasts, Dathomir, Heavy Metal, The Sword and the Sorcerer, boobies, sword that shoots, monster ass massage, and elevated fantasy film, William Murderface, Richard Lynch, Rutger Hauer RIP, Nighthawks, Blade Runner, Sin City, Richard Moll, Night Court, Tubi, shooting swords, swedish boobs and butts, Bologna gumdrops, Gong-A-Bong, Tales from the Podcast, Jim Smith of Teeel, Back to the Future location tour, Freddy Krueger’s house, Brady Bunch house, Claudia Wells, Elisabeth Shue, San Diego Comic-Con, living dat west coast life, Blood Paradise, Under the Silver Lake, Hi-Death, Family Feud, Us, Jordan Peele, Bandersnatch, Black Mirror, Pop Culture Purgatory, Chow Daddy, Karate Kill, Gun Woman, Kurando Mitsutake’s new film, American Ninja, Michael Dudikoff, Crippled Masters, Dynamo’s ass, Slash Fiction, Southern Revenger, an International Podcast!, Greasy Strangler, Hootie Tootie Disco Cutie, and Italian Gravy and Spider Milk.Support us on Patreon: https://www.patreon.com/trickortreatradioSend Email/Voicemail: mailto:podcast@trickortreatradio.comVisit our website: http://trickortreatradio.comUse our Amazon link: http://amzn.to/2CTdZzKFB Group: http://www.facebook.com/groups/trickortreatradioTwitter: http://twitter.com/TrickTreatRadioFacebook: http://facebook.com/TrickOrTreatRadioYouTube: http://youtube.com/TheDeaditesTVInstagram: http://instagram.com/TrickorTreatRadioSupport the show (https://www.patreon.com/trickortreatradio)
Four punks from Castle Wolfenstein, traveling across the country in a Volkswagen bug, embrace the western ethos when they must take revenge against a group of rednecks for killing their friend in this lighthearted road movie. Along the way, they enlist the help of a young man who runs the Arkham Film Society. On Episode 364 of Trick or Treat Radio we are joined in studio by our buddy Arkham Josh to discuss Trespassers, the latest film from IFC Midnight and director Orson Oblowitz. And since it's been a long time coming, we will be doing a bonus discussion about the 1987 Punk Rock Western film Dudes, starring Jon Cryer, Daniel Roebuck, and directed by Penelope Spheeris! We make a big announcement about our seventh anniversary show, we talk A LOT about Dudes and also the fascination with serial killers. So grab your assless chaps, spike up your hair and strap on for the world’s most dangerous podcast!Stuff we talk about: Sell the truth, Ravenshadow’s battle pack, Josh is smart, Chris Penn, Daniel Roebuck, Jon Cryer, Penelope Spheeris, Knife and Heart, Stranger Things, films avoiding MZ, derivative media, The Original OJ, the Oral history of Trick or Treat Radio, the upcoming last live show at Castle Wolfenstein, Maryland, Edgar Allan Poe, Ouija Boards, Ravenshadow’s Mom got the table!, FAQ-U, The Raven Chateau, The Sexy Speakeasy, “Michaels”, The Lair of Lost Swag, The Dead Letter Department, The Bamboleo Bungalo, shipping issues, airports, The Liberation of Corny’s Swag, X-Pac figures, Amazon Prime Day, stolen identities, Rock and Shock, American Chicken Bunker, Goodwill, Godzilla, the idiot plot, Sanctuary, Ghost Ship Octavius, Trespassers, Fairuza Balk, The Fucking Craft, Clarksucker, a skosh of murder, home invasion films, the idiot plot, police procedurals, Miami Vice, John Wick, Dudes, Josh’s gift to Ravenshadow, River’s Edge, Flea, Lee Ving, Mark Rude, Punk Rock Western, The Vandals, The Misfits, Attack of the Killer Tomatoes, Vance Colvig Jr, UHF, the convenient plot, Daredelvis, Elvis impersonators, Pete Willcox, spiritual journeys, Mike White of the Projection Booth, Cashiers Jeremy Saulnier, recasting our Dudes remake, cult films, Wayne’s World, The Decline of Western Civilization, A Metaphysical Punk-Revenge-Western-Road film!, finding your target audience, 3 Guys That Horror, Mindhunters, why we’re so infatuated with serial killers?, the Ted Bundy Tapes, Once Upon A Time in Hollywood, Quentin Tarantino, The Backpacker Murders, The Granny Killer, John Wayne Gacy, and A Golden Pillow Production.Support us on Patreon: https://www.patreon.com/trickortreatradioSend Email/Voicemail: mailto:podcast@trickortreatradio.comVisit our website: http://trickortreatradio.comUse our Amazon link: http://amzn.to/2CTdZzKFB Group: http://www.facebook.com/groups/trickortreatradioTwitter: http://twitter.com/TrickTreatRadioFacebook: http://facebook.com/TrickOrTreatRadioYouTube: http://youtube.com/TheDeaditesTVInstagram: http://instagram.com/TrickorTreatRadioSupport the show (https://www.patreon.com/trickortreatradio)
An illustrious American podcast studio becomes a bloody battleground when a mysterious sinkhole appears at a nearby fracking site unleashing unspeakable horror. On Episode 356 of Trick or Treat Radio we discuss Slaughterhouse Rulez, a new horror comedy starring Simon Pegg and Nick Frost! We also talk about toxic fandom, our upcoming appearance at Scare-A-Con, and Ravenshadow’s brilliant ideas for new merch. So grab your cricket bat, catch the last half of Ender’s Game on TV and strap on for the world's most dangerous talk radio showStuff we talk about: Castle Wolfenstein’s new chair, vinyl wreck-ids, natural camouflage, slam evil, Billy Zane, Scare-A-Con, Cassandra Peterson, Elvira, Terry Kiser, “the Bernie thing”, Kate Hodge, Phantasm, Clint Howard, Battle Pack, Tales from the Podcast, Patreon, Game of Thrones, Ravenshadow’s car, Tubi, Batman, Battle Pillow, toxic fandom, Star Wars, Full House, Good Time, Robert Pattinson, online petitions, Michael Keaton, Cocknocker, Daniel Radcliffe, Spider-Man, Elijah Wood, Batfleck, MZs hatred for Will Smith, Alfonso Ribeiro, bat nipples and bat butt, Gary Coleman, Peter Dinklage, Meth or Math?, Doctor Octopus, DC’s infatuation with crisis, 80s homages, Ender’s Game, Harrison Ford, Asa Butterfield, Crispian Mills, A Fantastic Fear of Everything, Simon Pegg, Nick Frost, Margot Robbie, Suicide Kings, porn and Autobots, can you have sex with a robot, fracking, Cate Blanchett, Hot Fuzz, The Host, Beggar’s Canyon, The Cornetto Trilogy, The World’s End, Animal Kingdom, Ellen Barkin, getting tricked into a treat, Aniara, “gonna get a little f*ck”, “The Male”, Trick or Treat Radio merch?, “teach me how to learn, Johnny”, Bombalayo condoms, Ravenshadow: Last Man on Earth, and Autoboterotica.Support us on Patreon: https://www.patreon.com/trickortreatradioSend Email/Voicemail: mailto:podcast@trickortreatradio.comVisit our website: http://trickortreatradio.comUse our Amazon link: http://amzn.to/2CTdZzKFacebook Group: http://www.facebook.com/groups/trickortreatradioTwitter: http://twitter.com/TheDeaditesFacebook: http://facebook.com/TrickOrTreatRadioYouTube: http://youtube.com/TheDeaditesTVInstagram: http://instagram.com/TheDeaditesSupport the show (https://www.patreon.com/trickortreatradio)
This week in Your Parents Basement, we’re sneaking through enemy lines to fight the Nazis! From 1981, we’re playing Castle Wolfenstein, and from 1984, we’re playing Beyond Castle Wolfenstein, for the Apple II, MS-DOS and Commodore 64, by Silas Warner and Muse Software. We’re joined by a longtime Friend of the Show making his first […]
A man kisses his wife and baby goodbye and seemingly heads away on business, with a plan to check into Castle Wolfenstein, podcast with his buddies, and threaten to kill them all! On Episode 347 of Trick or Treat Radio we discuss Piercing, the latest film from The Eyes of My Mother director, Nicolas Pesce. We will also discuss some of our favorite Giallo films, and discuss the genre’s origins! We find out the latest in Ravenshadow’s inept adventures with technology, Marz talks about his latest diet fad, and as usual, MonsterZero reveals far too much about his personal life! So grab your favorite Halcion-laced soup, put on your favorite pair of black gloves and strap on for the world’s most dangerous talk radio show!Stuff we talk about: Worcester Pulse Awards, Juggernaut, Flight of the Conchords, MZ’s tension build up, Honey Smacks, Giallo or Jello, The Goth Chic, Hot Topic, Spencer Gifts, Fundies, the 75% Veggie diet, Terror-dactyl, The Deadites 25th Anniversary Celebration, Live Trick or Treat Radio, Survival of the Film Freaks, Elm Park Raccoon, The Bull Mansion, Park View Room, Ravenshadow’s 22 pages, Rampant, Tiny’s surgery, VHS Nightmares, El Goro, E.L. Music, Promotions, Creators Unite Magazine, Kurando Mitsutake, Marz’s mixtape mastery, Gun Woman, the Insatiable Spider-Man, Asami, Back Issue Magazine, Weng’s Chop, “The Bald Adam”, Ares' Nascar like abilities, Netflix on Wii, Sonicare, Piercing, Only Lover’s Left Alive, Philadelphia Maryland, retro pastiche, Nicolas Pesce, Rear Window, Christopher Abbott, Mia Wasikowska, issuu.com, Baskin, Tenebre, model buildings, Mimsy Farmer, black gloves, Leonard Cohen, Rush, Brian DePalma, Ryu Murakami, Audition, C.M. Punk, Straight Edge Society, Halcion, The Grudge remake, Andrea Riseborough, Dario Argento, Cinestate, Dragged Across Concrete, Mel Gibson, Black Dynamite, S. Craig Zahler, Michael Jai White, Transformers Slingshot, buxom pair of breasts, favorite giallo films, Black Sabbath, Profondo Rosso, What Have You Done to Solange?, Torso, Suspiria, was OJ a fan of Giallo?, Bird with the Crystal Plumage, Mike Baronas, Troy Howarth, So Deadly So Perverse, Astron-6, The Editor, Spasmo, Straight Outta Compton, 2Pac is alive, trash or Trick or Treat Radio history?, Marie Kondo, Full Blooded Italian, and The Balls of My Father.Send Email/Voicemail: podcast@trickortreatradio.comVisit our website: http://trickortreatradio.comUse our Amazon link: http://amzn.to/2CTdZzKFB Group: http://www.facebook.com/groups/trickortreatradioTwitter: http://twitter.com/TheDeaditesFacebook: http://facebook.com/TheDeaditesYouTube: http://youtube.com/TheDeaditesTVInstagram: http://instagram.com/TheDeaditesBuy our music on Bandcamp: http://thedeadites.bandcamp.comSupport the show (https://www.patreon.com/trickortreatradio)
Talking about First Person Shooters, from Doom to Newer Doom
We finally get the whole crew back together. Bobby continues to play Knights of the Old Republic II: The Sith Lords, Chi plays some old school Battletoads, Emilio starts Wizard of Legend and Mini runs through some old FPS games. Also more Deep Rock Galactic. ON THE RADAR Meteorfall, Crash Bandicoot N. Sane Trilogy, LEGO® The Incredibles HIGHLIGHTS Deep Rock Galactic, Knights of the Old Republic II: The Sith Lords, Quake 2, Duke Nukem 3D World tour, Return to Castle Wolfenstein, Quake Champions, Wizard of Legend, Yoku's Island Express, Battletoads vs Double Dragon, Battlefield V NEWS Valve leaks Steam game player counts; we have the numbers TennoCon 2018 Warframe’s new expansion is a stunning alien landscape full of giant robo-bugs Warframe is coming soon to Nintendo Switch Warframe is getting co-op spaceship combat that looks like a third-person FTL Warframe is getting hoverboards and yes you can do tricks on them ::: Website ::: Twitter ::: Twitch ::: Discord :::
We discuss our favorite game to punch Nazis in, who would win in a fight between Indiana Jones and BJ from Castle Wolfenstein, and finish with a round-up of the latest GPUs.