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A special pre-election edition of Devoncast rounds up some more of the people looking to secure your votes for their party on the 4th of July. Over the past six weeks or so, Devoncast has spoken to many of the candidates themselves in constituencies right across the county. We have spoken to the prime minister, to party leaders, to former party leaders and famous faces from the very top echelons of British politics. And we've had expert analysis from university lecturers, trying to unpick what might happen to our beloved Devon, depending on what happens this week. On this special edition of Devoncast, Alfie Richardson from Radio Exe meets three more people who want you to know what they stand for ahead of the big day - Labour candidates Helen Dallimore and Steve Race, along with Reform UK's Matthew Sykes.
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page. Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those.Here's a sample of the full show notes - make sure to click through and check them out.Show NotesThis is part two - of four - of a conversation with author and video game historian Steven L Kent, and is a collaboration between ourselves and Zoom Platform. Whilst this is an audio episode, it was originally recorded as a pair of video interviews. What we've done is cut the two video interviews into four parts and will be releasing them as audio episodes. But if you'd rather watch the first two parts as a video you'll find it here.Part Two of FourAs a reminder, Steven describes his books asMy books are called "The Ultimate History of Video Games".Volume 1 starts out with Abraham Lincoln and Bagatelle, and goes all the way to 2000 and sort of the collapse of the Dreamcast - or it's about to collapse, you can tell that it's faltering - PlayStation 2 has been announced and is just coming out, and Xbox has been announced.Book two has some overlap, because there will be some people who read volume 2 without reading volume 1, so it's got a bunch of overlap. But what's interesting is that I thought I'd be able to go from 2000 to the present, but I only got to 2012. So volume three should come out around 2026.- Steven L Kent299No discussion on video game history would be complete without a discussion on "the price heard" around the world. Which you can find here.And for those who don't know, there is a very long story behind the crowd reaction here. Essentially, the story is that Sega had just announced their Saturn (only a few hours earlier), which was a surprise to most of the retailers who were in attendance (because Sega hadn't told them that it was being announced). Sega also announced it with a $399 price tag.As such, Sony's entire announcement of the PlayStation was simply299- Steve Race, CEO of Sony Computer Entertainment---The following is a promo-spot for The Shrimp and Crits Podcast. Why not reach out today, if you'd like your promo included in a future episode of the podcastNarratorHey, sorry to interrupt your favorite podcast but I'm here to tell you about shrimp and crits an actual play podcast with a southern twist.My name is Ian and I am the keeper for this show as we play Monster of the Week by Michael Sands. If you like the sound of swampy monster mayhem, gators gone shopping and magical fairy mischief you will be right at home in the remote Panhandle town of Gullacochica, Florida, where spooky danger has begun to wash ashore.Shrimp and Crits is the story of Sarah Pain, the mundaneSarah PainAll I'm asking for his answers. That's all I'm looking for is the truthNarratorAri Green, the searcherAri GreenYou know the proclamations of the fae? I suggest you follow them from now onNarratorAnd Ray Ray, the most mundane monstreess you will ever meet.Ray Ray"Mr. Zeus, I'm a big fan. I knew you were, I knew you were real," And Ray Ray's just like bowing in front of this swanNarratorAs they fumble their way through protecting their skeptical town from mysterious evils.We release new episodes every other Monday on the pod catcher of your choice. I hope to see you soon in sunny Gullacochica.Find out more at linktr.we/ShrimpandCrits or check the show notes for a link.---Gunpei YokoiGunpei Yokoi really was an amazing engineer. He started Nintendo's "responsible engineering" philosophy - the idea that they will use technology that is widely available now in order to innovate in non-traditional ways. And this is something that Nintendo has continued to do to this day. He was the designer of the Game&Watch, GameBoy, the "cross pad" controller, and the Metroid series.Steven shared a wonderful story about Gunpei in this episode:So I was at a CES - I was fairly new in the industry - and Virtual Boy had not come out yet. I was covering [Virtual Boy] for Electronic Games.I went to Nintendo and I said, "I wanna meet all these people," in truth I clipped their names out of "Game Over" by David Sheff. I didn't know this people. Nobody did, really. If it weren't for Sheff, we might still not know them... [Nintendo] gave me some Miyamoto time.But Gunpei Yokoi gave me an hour, two days in a row. And after that, if we were ever at a show and we would see each other, we'd go have a drink together. We couldn't talk very much, because my Japanese is non-existant, and I'm not sure where his English was, but it wasn't strong. But there was a bond, there was a real friendship.I remember the last time I got to see him was at the unveiling of the N64 at Space World... and everyone ran to this one corner and looked at the N64, and near the exit as you left, there was a little ring of Virtual Boys and Gunpei was there with his translator. And as I was leaving to write my article about the N64, there's Gunpei and he's like, "Can you come take a look at things?" And he was my friend, so I went and looked at things, and it wasn't wonderful. And nobody else was there, so we sat and talked, and his translator translated for me.And that was the last time that I got to see him. And he was a wonderful gentleman: he was nice, he was smart, and he had a self-deprecating sense of humour. I think he already knew that he was leaving Nintendo at that point.- Steven L KentFull Show NotesMake sure to check out the full show notes for more discussion on the points we raise, some extra meta-analysis, and some links to related things.What have you been playing recently? Do you agree with the anonymous review that Chief read during this episode? What would you take with you to the Thunder Plains?Let us know on Twitter, Facebook, leave a comment on the show notes or try our brand new contact page.LinksHere are some links to some of the things we discussed in this episode: Jay & Jay Media Jay & Jay on Ko-Fi Our Facebook page Us on Twitter Steven on Penguin Random House The Ultimate History of Video Games volume 1 The Ultimate History of Video Games volume 2 Zoom Platform Our suggested titles from Zoom Platform's catalogue: Squidge: REKKR: Sunken Land - Super Digital Deluxe Edition Rise of the Triad: Dark War: Extreme Edition Zombie Shooter Jay: Oddworld: Abe's Oddysee Cannon Fodder Duke Nuken 3D Atomic Edition Jay's appearance on the Gamerhood Podcast And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia★ Support this podcast ★
Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page. Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those.Here's a sample of the full show notes - make sure to click through and check them out.Show NotesThis is part one - of four - of a conversation with author and video game historian Steven L Kent, and is a collaboration between ourselves and Zoom Platform. Whilst this is an audio episode, it was originally recorded as a pair of video interviews. What we've done is cut the two video interviews into four parts and will be releasing them as audio episodes. But if you'd rather watch the first two parts as a video you'll find it here.Part One of FourIn his own words, Steven describes his books asMy books are called "The Ultimate History of Video Games".Volume 1 starts out with Abraham Lincoln and Bagatelle, and goes all the way to 2000 and sort of the collapse of the Dreamcast - or it's about to collapse, you can tell that it's faltering - PlayStation 2 has been announced and is just coming out, and Xbox has been announced.Book two has some overlap, because there will be some people who read volume 2 without reading volume 1, so it's got a bunch of overlap. But what's interesting is that I thought I'd be able to go from 2000 to the present, but I only got to 2012. So volume three should come out around 2026.- Steven L KentA Sense of DiscoveryJay mentioned that the sense of discovery related to technology may be lost on the younger generations via a story about when he and Squidge got their first NES:It's December 26th, 19-mumble-mumble, and we've gotten up early... Dad walks in with a present under his arm, and it's a NES.And it's the memory of opening up the box and saying, "Oh, what's this?" because we'd never even seen a video game console before. And it being a family activity that we're discovering what the contents of this box are, together.And I remember so vividly. We had Super Mario Bros. and Duck Hunt on the cartridge. I remember fumbling my way into starting Super Mario Bros. and suddenly I'm controlling a cartoon. It's not a video game, because it looks like a cartoon to me.And I was talking to someone the other day about this...- JayThe "someone" was Jay's appearance on the Gamerhood Podcast, where he talked about being a gamer and a father.Video Game CommercialsWhen discussing Crash Bandicoot, Steven brings up a fantastic commercial for Crash Bandicoot which was filmed in the parking lot of the Nintendo US headquarters. Here is that commercial.Which lead us on to the "Michael" commercial for PS3.299No discussion on video game history would be complete without a discussion on "the price heard" around the world. Which you can find here.And for those who don't know, there is a very long story behind the crowd reaction here. Essentially, the story is that Sega had just announced their Saturn (only a few hours earlier), which was a surprise to most of the retailers who were in attendance (because Sega hadn't told them that it was being announced). Sega also announced it with a $399 price tag.As such, Sony's entire announcement of the PlayStation was simply299- Steve Race, CEO of Sony Computer EntertainmentFull Show NotesMake sure to check out the full show notes for more discussion on the points we raise, some extra meta-analysis, and some links to related things.What have you been playing recently? Do you agree with the anonymous review that Chief read during this episode? What would you take with you to the Thunder Plains?Let us know on Twitter, Facebook, leave a comment on the show notes or try our brand new contact page.LinksHere are some links to some of the things we discussed in this episode: Jay & Jay Media Jay & Jay on Ko-Fi Our Facebook page Us on Twitter Steven on Penguin Random House The Ultimate History of Video Games volume 1 The Ultimate History of Video Games volume 2 Zoom Platform Our suggested titles from Zoom Platform's catalogue: Squidge: Moto Racer 2 Rogue Trooper Z: The Game Jay: Oddworld: Abe's Oddysee Cannon Fodder Duke Nuken 3D Atomic Edition Jay's appearance on the Gamerhood Podcast And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia★ Support this podcast ★
Welcome to Dev Game Club, where we this week we begin a new series on 1993's seminal FPS DOOM. We talk briefly about the year in games before digging into the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First Episode! Issues covered: where the game takes place, adventure games at a good spot, hard drives and CD-ROMs, designing for efficiency, polar opposite of rendering presentation from MYST, first-person perspectives, tone and subject matter, how each host met up with the game, Brett's hoarding problem, "things have changed," shareware model, how you could write from/to a disk, "free to play," levels becoming more organic, pushing technology, avoiding drawing pixels multiple times, simplicity of rooms and limited enemies, having a better sense of place, adding a map (which ten years before would have been the game), moving in the map, comparing goals of different FPSes, abstract levels vs grounded ones, trying to find the first-person formula and simplifying down, limited enemy types in the first episode, dealing with enemies in a mix, hearing before you see, high school aesthetic, the whole aesthetic in the cover, gore, leaning into what your technology can do, contrasting themes in first-person games, falling into the game, getting your skills back, developing your vocabulary, we totally get the dates wrong on a couple games, playing with a mouse and keyboard vs sticks, speed speed speed, weird choices for sprites, the pacing of the intro, having a horror intro the overshadows, organic bits of design, being able to see across spaces, feeling exploratory, having a sense of place through vistas, addressing an elephant in the room, professionalism in development, Blast Processing, a faster memory pipeline, design beating technology, Riven and Metroidvania, looking across spaces to an exit and being spit out near it later, stat experience and Pokemon (as well as other stat stuff), players figuring stuff out, the game making an argument to you, how does a player reason about a thing and letting a player intend to do a thing, non-exposed systems, Tim guesses who is who. Games, people, and influences mentioned or discussed: Day of the Tentacle, MYST, Link's Awakening, Syndicate, Mortal Kombat II, X-Wing, TIE Fighter, Masters of Orion, The 7th Guest, Eye of the Beholder, Ultima VII, Wizardry (series), Dark Forces, LucasArts, Chris Corry, Commander Keen, Castle Wolfenstein, Space Quest, Daron Stinnett, Andrew Kirmse, George Lucas, Star Wars, Matt Tateishi, Quake, Dune 2000, Marathon, System Shock, Ultima Underworld, Diablo, Beavis & Butthead, Frank Frazetta, Mysterious Island, Marvel, DC, Spider-Man, Batman, Mario (series), Thief, Nick Foster, Outlaws, Skyrim, Legend of Zelda: Breath of the Wild, DOOM (2016), Halo Infinite, 343 Industries, Fallout 4, Sam Thomas, SNES, SEGA, Super Mario Kart, Secret of Mana, Final Fantasy, Dreamcast, Saturn, PlayStation, Steve Race, Walker Ferrell, Castlevania, GoldenEye 007, Nier: Automata, Riven, FF6, EarthBound, Chrono Trigger, Pokemon, Gothic Chocobo, Shigeru Ohmori, SimCity, Nintendo Power, World of Warcraft, Rich Davis, Derek Achoy/Speakyclean, Jackbox. Next time: Second Episode! Links: https://www.youtube.com/watch?v=zlulSyBI2aY Formulae: Change in Stat = floor{ min{ ceiling[ sqrt(Stat Exp.) ], 255} * Level / 400 } Correction: Steve Race was the director of development for Sony America, not its President. He left three months or so after his announcement at E3 1995. The Sega Saturn was $399, and the PlayStation debuted at $299. https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Download Episode INTRO We’ve had a great, positive response to the first part of the episode, and a new iTunes review from Steve Race, host of Squadron Chatter, the Unofficial Podcast for Squadron UK RPG. GM SCREEN (with Simon Burley) Simon Burley returns, to talk about Imagine magazine, his role as a ‘zine editor, … Continue reading "Episode 20 (Part 2) Golden Heroes RPG (with Simon Burley)"
TSCP was born out of a challenge: the need to securely collaborate with suppliers, teammates and government customers. Since its inception the organization has created rules for issuing and using credentials. The group was awarded one of the latest pilots for the National Strategy for Trusted Identities in Cyberspace. The TSCP pilot will deploy trusted credentials to conduct secure business-to-business, government-to-business and retail transactions for small and medium-sized businesses and financial services companies, including Fidelity Investments and Chicago Mercantile Exchange. Steve Race, vice president of operations for TSCP, filled Regarding ID's Gina Jordan in on the pilot.
How do you put a satellite tag on a Gannet? Research at the RSPB's Bempton Cliffs reserve in North Yorkshire meant staff there needed to do just that. Jane Markham asks Steve Race, community education officer at Bempton, how it was done and what they hope to find out from the data that is being collected. Plus step up for nature by signing the RSPB's Marine Pledge to call for marine conservation reserves to benefit the seabirds around our coast.
We finish Dracula this week. Thanks for Larry Gassman for this program. We also begin season 3 of Navy Lark and play a round with Steve Race of My Music.
How would it be if you had to go to sea hung over? Why did rome really burn? And just how will our pannel do while Steve Race plays the piano as they pretend to direct silent films? All this week on BWTB.
Roy Plomley's castaway is broadcaster Steve Race. Favourite track: Liebestod by Richard Wagner Book: Dictionary of Musical Themes Luxury: Pair of binoculars