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Featuring: Michael "Boston" Hannon and John "Musim" Beauchamp Running Time: 1:03:55 Music by MusiM: Homepage | Bandcamp Livestream: YouTube This month we chat about Chrono Trigger, Life Is Strange: Reunion, Life Is Strange: Before the Storm, Life Is Strange (spoilers), and Mina the Hollower.
Featuring: Michael "Boston" Hannon and John "Musim" Beauchamp Running Time: 1:03:55 Music by MusiM: Homepage | Bandcamp Livestream: YouTube This month we chat about Chrono Trigger, Life Is Strange: Reunion, Life Is Strange: Before the Storm, Life Is Strange (spoilers), and Mina the Hollower.
Dragon Striker creators Sylvain Dos Santos and Charles Lefebvre join Nerdtropolis Mayor Sean Tajipour on Reel Insights to talk about Disney's new anime-inspired fantasy adventure series coming to Disney+ and Hulu. In this conversation, the creators break down the magical sports world of Dragon Striker, where farm boy Key discovers his powerful natural talent and learns he could be destined to become the legendary Dragon Striker.Dos Santos opens up about the sports anime and shonen influences behind the series, including Captain Tsubasa, Inazuma Eleven and Saint Seiya, and explains how the team wanted to make magic a real part of the game and the universe. Lefebvre also dives into the show's bold visual style, blending European fantasy, Japanese animation influences, video game inspiration, medieval design and modern streetwear.The conversation also explores the world-building behind Dragon Striker, from Kal Asterock and the show's magical energy called Tama to the hidden lore, background details, creatures, props, tapestries, crystals and two moons that fans should pay close attention to as the season unfolds.Dos Santos and Lefebvre also discuss the childhood cartoons, anime, movies and games that shaped their creative DNA, including Chrono Trigger, Final Fantasy, Monster Hunter, Escaflowne, Secret of Mana and more. Plus, they reveal what made Dragon Striker such a unique challenge visually and why they wanted the world to feel alive beyond every frame.Visit Nerdtropolis.comFacebook.com/nerdtropolisInstagram.com/nerdtropolisTwitter.com/nerdtropolisTikTok.com/@nerdtropolis
The Dragon Quest 40th Anniversary livestream has come and gone, and the reaction from fans has been... mixed. After years of silence, Square Enix finally reintroduced Dragon Quest XII, but the announcement raised lots of questions. Why was the game rebuilt from the ground up? What happened during development? Could starting over actually be the best thing that ever happened to the project? Joining me this week is Darryl from Final Fantasy Union as we discuss the Dragon Quest XII reveal, Square Enix's latest financial results, Capcom's remarkable resurgence, and the development philosophies that have separated Dragon Quest and Final Fantasy for nearly forty years. We also dive into the development history of Chrono Trigger, the legacy of Yuji Horii and Hironobu Sakaguchi, and why some classic RPGs continue to resonate with new generations of players decades after their release. Final Fantasy Union https://www.youtube.com/@FinalFantasyUnion Datalog https://www.youtube.com/@thedatalog Defenders of the Crystal Vol. 3 Kickstarter https://www.kickstarter.com/projects/finalfantasyunion/the-defenders-of-the-crystal-an-encyclopedia-of-jobs?ref=b0ixah Hitoshi Sakimoto 40th Anniversary Concert https://www.fairfield.co.uk/events/lmp-the-colours-of-harmony-2026 #DragonQuest #DragonQuestXII #JRPG #ChronoTrigger #FinalFantasy #SquareEnix #StateOfTheArc #ResonantArc Time Codes: 1. Intro (0:00) 2. Guest Introduction (1:25) 3. Hitoshi Sakimoto Concert | Meet Up With Us! (6:03) 4. Dragon Quest 40th Anniversary Livestream Reactions (14:03) 5. Square Enix Latest Financial Report (45:52) 6. Chrono Trigger Retrospective (59:29)
What are the best RPGs for someone who has never played a JRPG before? Which games teach the foundations of the genre without overwhelming new players? And which games can genuinely turn a casual player into a lifelong fan? We break down why games like Chrono Trigger, Dragon Quest, Pokémon Yellow, Ni no Kuni: Wrath of the White Witch, Persona 5, Golden Sun, EarthBound, Suikoden II, Super Mario RPG, and Final Fantasy IV remain some of the most approachable and emotionally resonant entry points into the genre. Along the way, we talk about: Why turn-based combat is NOT outdated, the hidden brilliance of abstraction in classic JRPG design, why Pokémon “hacks into the childhood psyche”, how JRPGs teach players complex systems intuitively, why nostalgia is actually a good thing, and the games we'd introduce to our own children. Whether you're trying to introduce a friend, spouse, or child to JRPGs for the first time, or you're just reflecting on the games that shaped you, this was one of our favorite conversations in a long time. #JRPG #ChronoTrigger #FinalFantasy #Pokemon #Persona5 #EarthBound #Suikoden #GoldenSun #Nintendo #RetroGaming #VideoGames #ResonantArc Time Codes: 1. Introduction (0:00) 2. Chrono Trigger (4:09) 3. Dragon Quest (9:23) 4. Pokémon (19:19) 5. Ni No Kuni (31:30) 6. Persona 5 (43:00) 7. Golden Sun (50:05) 8. Earthbound (56:55) 9. Suikoden I & II (1:06:30) 10. Final Fantasy IV (1:17:43) Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
FEATURING: (00:02:03) Listener Mail - The state of "modern" light gun games (2007-2015, really).(00:27:52) Pacing issues.(00:52:02) Is is easier to imagine a rerelease for Chrono Trigger than an end to Fire Emblem Heroes.(01:08:17) What future do we see for the console market?(01:52:24) Strangest things that we've experienced as part of RFN.(01:58:45) mlem (what if Yoshi ate us).
We talk Chrono Trigger and the future scheduling for our channel. Then we answer questions from Patreon! Enjoy the podcast, and don't forget to become a part of our Patreon community if you have the means. Thanks for watching! **Listen On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3 **Listen On Soundcloud**: https://soundcloud.com/resonantarc **Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837 **Listen On Pocket Cast**: http://pca.st/NJsJ Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
Featuring: Michael "Boston" Hannon, Paul "Moonpir" Smith, and John "MusiM" Beauchamp Running Time: 40:25 Livestream: YouTube In this month's episode of TVGP's Game Club we hop on a codec call to chat about Metal Gear Solid! Join us as we talk about nanomachines, the original Metal Gear games, breaking the mold while defining it, great boss fights, bad boss fights, the many faces of Revolver Ocelot, and much, much more! Our next game is Chrono Trigger!
Joel and Damon return to preview New Japan's Best Of The Super Junior 33 including block predictions, junior division parity, and break-out stars. Plus, even more Arsenal vibes, Damon's Chrono Trigger obsession, Aaron Wolf and House of Torture and we answer your questions. For more New Japan talk, subscribe to the Super J-Cast Patreon. Jump here www.patreon.com/superjcast and consider becoming a member!Support this podcast at — https://redcircle.com/super-j-cast/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Joel and Damon return to preview New Japan's Best Of The Super Junior 33 including block predictions, junior division parity, and break-out stars. Plus, even more Arsenal vibes, Damon's Chrono Trigger obsession, Aaron Wolf and House of Torture and we answer your questions. For more New Japan talk, subscribe to the Super J-Cast Patreon. Jump here www.patreon.com/superjcast and consider becoming a member!Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Venham conosco olhar mais uma vez para essa querida aventura que transcende as eras.Mandem e-mails com comentários para: umeventualocultismo@gmail.comParticipantes: Pedro Santos e Vítor BatistaMúsica: Frog's Theme (Yasunori Mitsuda, Chrono Trigger OST)
Wolverine, GTA 6... the Chrono Trigger remake?? Scott and Tom talk State of Play, Assassin's Creed Black Flag: Resynced and Orbitals' first hands-on. Hosted on Acast. See acast.com/privacy for more information.
Leon e Samuca chamam Caio do podcast Dinotronic, do Supersoda, pra definir os doze melhores jogos de Super Nintendo! Uma das missões mais complicadas que já tivemos no Galinha Viajante.APOIE O GALINHA VIAJANTEAcesse catarse.me/galinhaviajanteLINKS DA GALINHACatarse | Youtube | Instagram | BlueskyContato: cast@galinhaviajante.com.brAcesse nosso SITE: galinhaviajante.com.brTRILHA SONORABoss Battle (Chrono Trigger), Decisive Battle (Final Fantasy VI), Big Blue (F-Zero), Let's Start (Goof Troop), Short League Tournament (International Superstar Soccer Deluxe), Main Theme (Killer Instinct), Dark World (Zelda A Link To The Past), Flower Garden (Yoshi's Island)Chrono Trigger Main Theme Jazz Fusion (8-Bit Big Band)Battle On The Jazzy Bridge (Quasar)CITADOS NO EPISÓDIOVideogames: Goof Troop, Yoshi's Island, International Superstar Soccer, Street Fighter Alpha 2, Super Mario RPG, Super Bomberman 5, Killer Instinct, Mario Paint, Super Metroid, Kirby, Chrono Trigger, Final Fantasy 6, Zelda: A Link to the Past, Mega Man X, Mario Kart, F-Zero, Super Mario World, Demon's Crest, Top Gear, Earthbound, Terranigma, Lufia, Illusion of Gaia, Secret of Mana, Rock 'n' Roll Racer, Donkey Kong, Pilot Wings, Star Fox, Super Castlevania 4, SimCity, Actraiser, Mega Bomberman, Final Fight 1, 2 e 3.Outras Mídias: F-Zero GP Legends (anime), Disney Cruj, Uma Cilada Para Roger RabbitCAPÍTULOS00:00:00 - Abertura do Episódio00:04:29 - Apresentações e Menções Honrosas00:22:30 - Round 100:30:15 - Round 200:38:43 - Round 300:51:38 - Round 401:03:17 - Round 501:16:53 - Round 601:21:55 - Battle Royale01:30:24 - Encerramento do EpisódioO Galinha vai ao ar toda semana graças aos Escudeiros da Galinha Viajante! Apoie você também o nosso projeto no Catarse e junte-se à Escudaria!Apresentado e produzido por Leon Cleveland e Samuel R. Auras.Contato: cast@galinhaviajante.com.brSupport the show
In the world of PlayStation, this past week was one of mystery. For instance, the director of Uncharted: The Lost Legacy seems to be rather blatantly teasing a new Uncharted game on Instagram. But is he actually? Meanwhile, the promise of PlayStation on PC seems to have gone totally up in smoke, with the quiet removal of related iconography from the PSN. Could it be a sign of things to come? Plus, Sony's aggressive new position on the PlayStation Store continues to bear fruit, as even more games are deleted and unpublished that never belonged there to begin with. Are we finally getting the storefront we deserve? Other news this week includes intrigue surrounding an interview with Sony CEO Hiroki Totoki, changes incoming for PS5's UI, potential teases for remakes or remasters of Persona 1 and 2, the wet fart that was the Tales series' 30th anniversary, and more. Then: Listener inquiries! Do you have to play the original Resident Evil trilogy on PSone to be a "real" fan, or do the remakes suffice? Why is Square Enix so hesitant to do anything with Chrono Trigger? With Capcom's Pragmata right around the corner, what are our last-minute thoughts? Is Dustin hiding his PlayStation Trophies because he's a fake gamer? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:21:17 - Back to the spread0:21:52 - Read the names0:28:09 - How's everyone doing?0:46:11 - Dustin's hidden trophies0:47:51 - Tacos or burritos0:55:03 - Colin was wrong?0:55:33 - Uncharted tease?1:15:52 - PC and Crossbuy icons removed from PS5 OS1:30:43 - Hiroki Totoki interview1:39:00 - new PS5 interface?1:40:33 - PSN delisting continues1:50:16 - The Playerbase1:58:49 - Persona 1 and 2 remakes/remasters?2:05:25 - Bandai Namco doesn't have anything for Tales 30th anniversary2:11:38 - 007: First Light Dualsense2:18:27 - Top PSN downloads for March2:27:42 - What We're Playing (SuperStation One, Returnal, Starfield)2:51:09 - Games industry guardrails3:11:39 - Remakes vs Originals3:28:01 - PlayStation theme park3:33:47 - Where is Chrono Trigger?3:39:14 - Pragmata worries3:44:42 - PlayStation Experience Learn more about your ad choices. Visit podcastchoices.com/adchoices
Welcome to Episode 208 of the Xbox Hall of Gamers Podcast! This week we talk about how its taken 20 years for an Metal Gear movie to happen, that only 1% of AI tools are helping in game dev, and how weird it is that there hasn't been a Chrono Trigger remake.Every week, we discuss all things achievement hunting, Xbox news, and exclusive interviews with individuals across the Xbox Community. Hosted by a number of achievement hunting hosts, we welcome you to the Xbox Hall of Gamers! Keep up to date with the show and join our community on our Discord: https://discord.gg/ZvZr2a4vQeHelp support the show by joining our Patreon: https://www.patreon.com/hallofgamers
(00:00:00) Choices and Divergences | Chrono Cross Analysis (Ep. 174) (00:07:08) Viper Manor (00:33:06) Escape to Guldove (00:48:09) Saving Kid and the Hunt for the Frozen Flame (01:11:41) Confrontation (01:16:48) The Utility of the Silent Protagonist (01:35:05) The Search for Self (02:01:00) Parting the Dead Sea (02:07:55) The Nature of Time (02:39:16) Wrapping Up Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!"“We…No..Everyone worked to save the planet's future for nothing…It's all because of you! You killed it! You…! So many lives were supposed to be saved…how could you do such a thing?! It's all your fault that the world is going to end up like this, Serge! Murderer!"The analysis of Chrono Cross continues! Co-host Chris (Retrograde Amnesia podcast) joins once more as the game begins to show contrasts—contrasts with its established tone, and contrasts to the ideals established by its predecessor, Chrono Trigger. Why struggle against fate? Is the universe fixed? Musings on determinism, a Zelbess mini-musical analysis, Fargo smokin' stogies, and much more. Hope you love the show today. Please enjoy!Referenced Links:Chrono Cross's beautiful pre-rendered backgroundsHow the greatest Japanese RPGs of the ‘90s came to the WestThe Chrono CompendiumThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
Welcome back to the Infinite Lives and Games Podcast! In this episode I catch up with a longtime good friend Zack for a journey through the world of RPGs, with a special spotlight on the legendary game Chrono Trigger. Whether you're a seasoned RPG player or new to the genre, you'll love this energetic and thoughtful conversation.Zack shares how his earliest memories of Super Mario Bros. 3 and watching his brother play Chrono Trigger ignited a lifelong passion for RPGs. We dig into what makes RPGs so emotionally resonant and narratively rich discussing exploration, character growth, and the unique satisfaction of leveling up and discovering new worlds.With Chrono Trigger as the centerpiece, Zack goes deep into the game's captivating time travel mechanics, iconic character design by Akira Toriyama, and its unforgettable soundtrack. The conversation explores why Chrono Trigger stands the test of time, the ways it influenced Zack's taste in games, and even some personal hopes for a long awaited remake.Whether you're curious about what makes RPGs so special or looking for recommendations on where to start, this episode promises plenty of insights, personal stories, and a healthy dose of gaming nostalgia. Key Takeaways:Motivation behind exploring characters and stories in RPGsDiscussion on why the game continues to resonate: nostalgia, story, design perfectionThe evolution of RPGs and their influence on other genresKey Timestamps[0:00] – Chrono Trigger Sparked RPG Obsession[4:14] – Why I Love RPGs[11:23] – RPGs vs Regular Games[22:29] – Prehistoric Monster Sparks Apocalypse[29:39] – The Perfect RPG Experience[32:02] - Embracing Change in RPGs[40:13] - Redefining RPG BoundariesConnect with: ZackInstagram - WeabnendopkballTwitch - ItsboigwapesDon't forget to also follow us across all social media accounts including:Instagram - @InfinitelivesandgamesTiktok - @InfinitelivesandgamesFacebook - @InfinitelivesandgamesTwitch - @InfinitelivesandgamesYouTube - @InfinitelivesandgamesAnd if you want to be a part of the show then please do not hesitate to contact me so we can get your messages and your experiences with your games out there. Stay tuned and stay infinite!
If Chrono Trigger doesn't need a remake, is there any value in remaking it anyways? What if it does need a remake? Does a remake of Chrono Trigger have anything to offer newer audiences? Or is the whole "new audiences" shtick a gimmick to turn all our conversations about a beloved game into discussions on the merits and demerits of the remake itself (as has happened to many other games that are reintroduced in this manner). Or should these studios stop trying to rewrite the past and get back to making new games? In this episode, we discuss how a remake could impact future generations, for better or for worse. There is the possibility that a remake of Chrono Trigger will have much to offer even older fans of the original game. Here's the straw poll for voting on which remake to cover first: https://strawpoll.com/Dwyo3MDM0yA Time Codes: 1. Intro (0:00) 2. Chrono Trigger Remake (1:06) Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
An insider claims that Chrono Trigger is getting a remake by the team behind Octopath Traveler. So is that an HD 2D remake, full 3D or something else? And could this clear a path for Chrono Break finally happening?Watch the podcast episodes on YouTube and all major podcast hosts including Spotify.CLOWNFISH TV is an independent, opinionated news and commentary podcast that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles.Get more news, views and reviews on Clownfish TV News - https://more.clownfishtv.com/On YouTube - https://www.youtube.com/c/ClownfishTVOn Spotify - https://open.spotify.com/show/4Tu83D1NcCmh7K1zHIedvgOn Apple Podcasts - https://podcasts.apple.com/us/podcast/clownfish-tv-audio-edition/id1726838629
The Metal Exchange Podcast guys present an exclusive conversation with Dreamseeker's Johannes Frykholm. In this very special episode, Johannes returns to The Metal Exchange to discuss all things Dreamseeker, including how the band came into existence, the inspiration behind their debut album, and of course all things Chrono Trigger!https://www.facebook.com/dreamseekermetalopera*Become a Member of our Patreon*https://www.patreon.com/TheMetalExchangePodcast*Purchase our theme song - "The Blade of Nicchi"https://taliesin3.bandcamp.com/track/blood-sky-the-blade-of-nicchi-feat-micheal-mills*Join us at The Metal Exchange*https://linktr.ee/MetalExchangehttps://metalexchangepodcast.com/https://www.facebook.com/TheMetalExchangePodcasthttps://www.facebook.com/groups/metalexchangeshttps://bsky.app/profile/themetalexchange.bsky.socialhttps://www.instagram.com/themetalexchangepodcasthttps://open.spotify.com/user/4tn81zpim10zdl0qu1azagd8oCreate your podcast today! #madeonzencastrOffer Code: METALEXCHANGE
Rejugando se embarca en uno de sus especiales más ambiciosos: Chrono Trigger, el JRPG eterno En este primer programa del especial Chrono Trigger, centrados en su creación, Rejugando se enfrenta a uno de esos títulos que no solo definen una generación, sino todo un género. Publicado originalmente en 1995 para Super Nintendo, Chrono Trigger no es solo un JRPG legendario: es una obra irrepetible, nacida de una conjunción creativa que hoy sería prácticamente imposible de repetir. Desde el arranque, el programa deja claro que estamos ante un especial de largo recorrido. No se trata de un único episodio, sino de un viaje profundo por un juego cuya magnitud histórica, creativa y emocional obliga a detenerse, analizar y contextualizar cada pieza con calma. En este primer episodio participan: Raffa Valencia Adrián Plaza Eva Farto José Arkangellus Chrono Trigger y el “milagro” de su creación Uno de los ejes centrales del programa es explicar por qué Chrono Trigger existe… y por qué es casi un milagro que llegara a ver la luz. El debate se centra en el mítico “Dream Team”: Hironobu Sakaguchi (Final Fantasy) Yuji Horii (Dragon Quest) Akira Toriyama (Dragon Ball, Dragon Quest) Tres gigantes de la industria japonesa que coincidieron a principios de los 90 y decidieron crear un JRPG conjunto, rompiendo barreras incluso empresariales entre Square y Enix, algo impensable en aquella época. El programa detalla cómo esta alianza se gestó tras encuentros casi casuales, cómo se fue formalizando con los años y cómo Chrono Trigger empezó a tomar forma a partir de 1992, en un contexto industrial muy distinto al actual. Viajes en el tiempo, narrativa no lineal y decisiones con consecuencias Rejugando pone especial énfasis en uno de los grandes pilares del juego: los viajes en el tiempo como mecánica narrativa y jugable. Se explica cómo Chrono Trigger fue pionero en: -Mundos que cambian según la era visitada -Acciones del jugador con consecuencias reales en el futuro -Múltiples finales según decisiones clave -Una estructura narrativa compleja pero accesible Todo esto se analiza desde el punto de vista de su época, recordando que en 1995 muy pocos juegos se atrevían a jugar con estas ideas de forma tan ambiciosa y coherente. Un desarrollo lleno de riesgos, retrasos y decisiones clave El episodio entra en detalle en el desarrollo técnico y creativo del juego: El abandono del formato CD-ROM tras la cancelación del Super Nintendo CD La herencia del proyecto Secret of Mana El salto a cartuchos de 32 megas, algo excepcional en su momento El uso avanzado del Modo 7, sprites detallados y elementos prerenderizados Se habla también del alto nivel de exigencia interna, de los retrasos, del estrés del equipo y de cómo muchas decisiones críticas —como ampliar la memoria del cartucho— fueron determinantes para que Chrono Trigger alcanzara su forma final. Akira Toriyama y una identidad visual irrepetible Otro bloque fundamental del programa se centra en Akira Toriyama y su influencia artística: Diseños de personajes icónicos como Crono, Marle, Lucca, Frog, Robo o Ayla Enemigos con un tono caricaturesco único Animaciones y expresividad nunca vistas en un JRPG de la época Se explica cómo el equipo de Square tuvo que reinterpretar y adaptar los diseños de Toriyama al pixel art, creando sprites con una personalidad arrolladora que aún hoy siguen siendo referencia. Una experiencia personal y generacional Los participantes comparten cómo llegaron a Chrono Trigger: desde la emulación, el descubrimiento tardío en Europa, las primeras partidas incompletas, hasta redescubrimientos años después. Todo ello refuerza una idea clave del programa: Chrono Trigger no envejece. El tiempo pasa por él, pero no le afecta. Un inicio perfecto para un especial imprescindible Este primer programa no pretende agotar el tema, sino sentar las bases de lo que está por venir: análisis de sistemas de combate, música, personajes, legado, influencia en la industria y mucho más. Si amas los JRPG, si Chrono Trigger marcó tu vida o si siempre has oído hablar de él pero nunca te has lanzado, este especial de Rejugando es una invitación directa a viajar en el tiempo y descubrir por qué este juego sigue siendo, tres décadas después, uno de los grandes intocables de la historia del videojuego.
Love is in the air… and in the pixels.In this Valentine's-themed episode of The Weekly Warp Pipe, we dive into retro and modern video game love stories — from rescuing Princess Peach in Super Mario Bros. to the emotional depths of Silent Hill 2, Final Fantasy VII, Chrono Trigger, and the epic romance of Lunar: Silver Star Story and Eternal Blue.We also revisit arcade-era relationships in Kung Fu, Double Dragon, and River City Ransom — because nothing says love like fighting through waves of enemies.
This week CJ sits down with his friend Matthew West and they talk about CHRONO TRIGGER! A JRPG from 1995 by Squaresoft that is JUST as much fun today as it was 30 years ago.Chrono Trigger Article - https://medium.com/insert-cartridge/timeless-the-history-of-chrono-trigger-375ce25b481eNerdy Recommendations:Virtual Boy - Wario Land - https://www.nintendo.com/us/store/products/virtual-boy-for-nintendo-switch-2-120829/?srsltid=AfmBOopb_4gNSQzyjTzXmijaAs2frJnRH3i5-xIMjpGvoOmfGHSLomopNBA Jam!MechWarrior 2Warcraft 2Toy StoryBatman ForeverGoofy MovieGoldenEyeJumanjiCongoHeavy WeightsBraveheartRumble in the BronxMighty Morphin Power RangersWaterworldMortal KombatJohnny MnemonicThe Lost World - Michael CrichtonDark Elf Trilogy - RA SalvatoreWayside SchoolJesus Freaks - DC TalkShepherding a Childs Heart - Daniel TrippFind the NextGen Nerd on social media!Twitter: @NextGen_NerdInstagram: @NextGen_NerdTwitch.tv: NextGenNerd25Youtube: @NextGen_NerdEmail: nextgennerdpodcast@gmail.comDiscord: https://discord.gg/TR8QuakTQnFacebook: CJ Burroughs
In deze aflevering van Side Quest hebben we Michael te gast en bespreken we de sterke terugkeer van Overwatch, ondanks dat ze vrij weinig hebben veranderd. Daarnaast vertelt Michael over zijn Mario Tennis Fever review en de unieke game Drop Duchy. We kijken nog steeds uit naar Resident Evil Requiem door Resident Evil 2 te spelen, checken Chrono Trigger en Fallout 76 en bespreken het belangrijkste nieuws van de week, zoals de PlayStation State of Play, de Baldur's Gate serie en nog veel meer!(00:00:00) Intro(00:00:30) Waar gaan we het over hebben(00:01:30) Hoe gaat het met ons(00:04:00) Mario Tennis Fever - Michael(00:08:30) Skill gap mist in Mario Tennis(00:16:20) Drop Duchy - Michael(00:24:00) Final Fantasy XIV - Michael(00:29:50) Overwatch is vernieuwd maar ook weer niet echt(00:35:30) Overwatch Anran gezicht wordt aangepast(00:43:00) Overwatch 5v5 vs 6v6(00:46:00) Resident Evil 2 - Tom(00:51:00) RE2 Deluxe Edition is goedkoper dan de standaard versie(00:53:00) Tom zit eraan te denken een Iron Man personage te starten & Nick WoW Playtime (00:58:00) Chrono Trigger(01:02:00) Fallout 76 - Nick(01:09:00) LoL terug in gold - Nick (01:11:00) Gaming nieuwtjes & wat verwachten we van State of Play(01:20:00) Baldur's Gate 3 serie bij HBO(01:25:00) Wat hebben we gekeken - A Knight of the Seven Kingdoms(01:30:00) Waarom duurt het zo lang tussen series door?(01:34:00) Wat hebben we gekeken - Fargo(01:36:00) Wat hebben we gekeken - Andor(01:38:00) Wat hebben we gekeken - Banshee(01:42:00) One Battle After Another voor de honderdste keer(01:44:00) Fallout 76 Taste Test
Recomendados de la semana en iVoox.com Semana del 5 al 11 de julio del 2021
Rejugando se embarca en uno de sus especiales más ambiciosos: Chrono Trigger, el JRPG eterno En este primer programa del especial Chrono Trigger, centrados en su creación, Rejugando se enfrenta a uno de esos títulos que no solo definen una generación, sino todo un género. Publicado originalmente en 1995 para Super Nintendo, Chrono Trigger no es solo un JRPG legendario: es una obra irrepetible, nacida de una conjunción creativa que hoy sería prácticamente imposible de repetir. Desde el arranque, el programa deja claro que estamos ante un especial de largo recorrido. No se trata de un único episodio, sino de un viaje profundo por un juego cuya magnitud histórica, creativa y emocional obliga a detenerse, analizar y contextualizar cada pieza con calma. En este primer episodio participan: Raffa Valencia Adrián Plaza Eva Farto José Arkangellus Chrono Trigger y el “milagro” de su creación Uno de los ejes centrales del programa es explicar por qué Chrono Trigger existe… y por qué es casi un milagro que llegara a ver la luz. El debate se centra en el mítico “Dream Team”: Hironobu Sakaguchi (Final Fantasy) Yuji Horii (Dragon Quest) Akira Toriyama (Dragon Ball, Dragon Quest) Tres gigantes de la industria japonesa que coincidieron a principios de los 90 y decidieron crear un JRPG conjunto, rompiendo barreras incluso empresariales entre Square y Enix, algo impensable en aquella época. El programa detalla cómo esta alianza se gestó tras encuentros casi casuales, cómo se fue formalizando con los años y cómo Chrono Trigger empezó a tomar forma a partir de 1992, en un contexto industrial muy distinto al actual. Viajes en el tiempo, narrativa no lineal y decisiones con consecuencias Rejugando pone especial énfasis en uno de los grandes pilares del juego: los viajes en el tiempo como mecánica narrativa y jugable. Se explica cómo Chrono Trigger fue pionero en: -Mundos que cambian según la era visitada -Acciones del jugador con consecuencias reales en el futuro -Múltiples finales según decisiones clave -Una estructura narrativa compleja pero accesible Todo esto se analiza desde el punto de vista de su época, recordando que en 1995 muy pocos juegos se atrevían a jugar con estas ideas de forma tan ambiciosa y coherente. Un desarrollo lleno de riesgos, retrasos y decisiones clave El episodio entra en detalle en el desarrollo técnico y creativo del juego: El abandono del formato CD-ROM tras la cancelación del Super Nintendo CD La herencia del proyecto Secret of Mana El salto a cartuchos de 32 megas, algo excepcional en su momento El uso avanzado del Modo 7, sprites detallados y elementos prerenderizados Se habla también del alto nivel de exigencia interna, de los retrasos, del estrés del equipo y de cómo muchas decisiones críticas —como ampliar la memoria del cartucho— fueron determinantes para que Chrono Trigger alcanzara su forma final. Akira Toriyama y una identidad visual irrepetible Otro bloque fundamental del programa se centra en Akira Toriyama y su influencia artística: Diseños de personajes icónicos como Crono, Marle, Lucca, Frog, Robo o Ayla Enemigos con un tono caricaturesco único Animaciones y expresividad nunca vistas en un JRPG de la época Se explica cómo el equipo de Square tuvo que reinterpretar y adaptar los diseños de Toriyama al pixel art, creando sprites con una personalidad arrolladora que aún hoy siguen siendo referencia. Una experiencia personal y generacional Los participantes comparten cómo llegaron a Chrono Trigger: desde la emulación, el descubrimiento tardío en Europa, las primeras partidas incompletas, hasta redescubrimientos años después. Todo ello refuerza una idea clave del programa: Chrono Trigger no envejece. El tiempo pasa por él, pero no le afecta. Un inicio perfecto para un especial imprescindible Este primer programa no pretende agotar el tema, sino sentar las bases de lo que está por venir: análisis de sistemas de combate, música, personajes, legado, influencia en la industria y mucho más. Si amas los JRPG, si Chrono Trigger marcó tu vida o si siempre has oído hablar de él pero nunca te has lanzado, este especial de Rejugando es una invitación directa a viajar en el tiempo y descubrir por qué este juego sigue siendo, tres décadas después, uno de los grandes intocables de la historia del videojuego.
Fredrik och Poki ger i vanliga fall ton kring forna års bästa spel - denna gång är det ett helt decennium som hamnar under luppen. Forna RETRO GOTY-topp 3:or förs in i vad som är den ultimata fajten! Vilka spel är 90-talets bästa - och vilket är 90-talets absolut bästa spel!Dags för Game of the Decade 90-talet!Upplägget är lite annorlunda; nedan hittar ni alla spel som är med i striden, vi ska först föra ner dessa till en topp 20, därefter topp 10 och slutligen kora vilka spel som hamnar var i topp 10-listan. En på pappret enkel uppgift, som verkligen fick oss att gnissla våra stackars tänder under tiden vi spelade in!Exempel på spel som tas upp:Baldur's Gate,Castlevania: Symphony of the Night,Chrono Trigger,Civilization II,Command & Conquer,Diablo,Doom,Dune II,Dungeon Keeper,Half-Life,Heroes of Might and Magic III,Mega Man 2,Metal Gear Solid,Monkey Island 2: LeChuck's Revenge,Pinball Dreams,Resident Evil,Sid Meier's Civilization,Sid Meier's Pirates,SimCity 2000,StarCraft,Super Mario Bros. 3,Super Mario World,Super Metroid,Tekken,The Legend of Zelda: A Link to the Past,The Secret of Monkey Island,The Settlers,Unreal Tournament,Warcraft II: Tides of Darkness,Warcraft: Orcs & Humans,Häng med i snacket på Discord!Kom med i vår Discord här! - Nördliv på iTunes – Nördliv på Spotify
We count down the Top 10 Cities from Final Fantasy and also Kingdom Hearts with some Chrono Trigger mentions! #finalfantasy #chronotrigger #kingdomhearts #top10
New Year, same great show (but with a new segment and new efforts!), it's The Bonus Stages with DJ LvL! Two hours of the best in Videogame and Dance music... and more! (Now you might have noticed that episodes 18 / 19 / 20 are currently missing.... I still have the setlists and they will get re-mixed and uploaded at some point I promise!) Episode 21 Set List The Protomen - No Way Back [Bandcamp] Ben Briggs - Climb My Mountain, This High [Bandcamp] Lemaitre - Not Too Late [Amazon Music] MegaRan - Collapse (Zack) [feat. Kadesh Flow & DizzyEight] [Bandcamp] NoteBlock - "Wigglytuff's Guild" Pokémon Mystery Dungeon EOT/D/S Remix [Bandcamp] m-flo - Simple & Lovely [Apple Music] Brandon Strader, halc - Chrono Trigger "The Last Schala Mix Ever" [OC ReMix] The Crystal Method - Name of the Game [Apple Music] zircon - Tails and the Music Maker "Picolescene" [OC Remix] Dj CUTMAN - New Horizon (feat. GlitchxCity) [Bandcamp] Spaceroast - Legend of Zelda: Link's Awakening "Tal Tal Funkin'" [OC ReMix] SugarBeats - Coasting To Nowhere (ft. HMills) [Bandcamp] MkVaff - Sagila's Cave (from Rygar) [Bandcamp] Theology - Donkey Kong Country 2 - Mining Melancholy (Theology Remix) [Bandcamp] RoBKTA - Green Hill Zone [Bandcamp] The Perceptionists - 5 O'Clock ft. Phonte [Bandcamp] Hollie Taylor - Life in a Greenhouse [Bandcamp] DJ Nu-Mark feat. Chali 2na - Chali 2na Comin' Thru [Bandcamp] zircon - Final Fantasy VI "Dirt Devil" [OC ReMix] 2 Mello - Say Somethin [Bandcamp] MkVaff - Super Street Fighter II "Cammy's London Drizzle" [OC ReMix] Arthur, Medic, None Like Joshua - Stop Dreaming (Original Mix) [Bandcamp] Chiwalker - Donkey Kong Land "Banananaz" [OC ReMix] Flexstyle - Jolly Roger Bay [Bandcamp] This is Heavy Chernabogue - Welcome to Crocodile Isle [Bandcamp] Knocked Loose - In the Walls [Bandcamp] GaMetal - Thousand-Year Throwdown [Bandcamp] Andrew Hulshult - Handgun Harmony [Bandcamp]
C'est promis, cet épisode va vous faire prendre un sacré coup de vieux ! Metroid, The Legend of Zelda, Dragon Quest, Kid Icarus, Breakout, Famitsu, Bubble Bobble… Petit tour des nombreux anniversaires fêtés au cours de cette année, avec en bonus un reportage d'Alex Pilot sur l'ouverture du premier Musée du Jeu Vidéo en France ! Un podcast rétro au possible. Toute l'équipe partage aussi ses attentes pour 2026, ainsi que ses rêves les plus irréalisables. Sans oublier de parler, bien sûr, de l'update 3.0 et Switch 2 de Animal Crossing: New Horizons, de la toute dernière exposition Capcom à Tokyo, de la série de manga RuriDragon et de Persona 3 Reload sur Switch 2. Pause musicale : Underworld Forest (Megami Tensei Gaiden Last Bible III), un remix de SMWC Chapitres : 00:00:00 Introduction 00:06:53 Vie au Japon - Bonnes résolutions, retour en France, concert Chrono Trigger, expo Adachi Mitsuru 00:25:32 松 Matsu - Les attentes de 2026, avec beaucoup d'anniversaires 01:04:28 Reportage - Ouverture du Musée du Jeu Video MO5 par Alex Pilot 01:11:52 Pause Musicale - Last Bible III, Underworld Forest par Hiroyuki Yanada 01:14:46 Digressions Last Bible, Kaizo Mario 01:18:33 竹 Take - RuriDragon 01:32:45 竹 Take - Animal Crossing New Horizons, la mise à jour 3.0 01:46:27 竹 Take - Persona 3 Reload 02:03:48 Courrier des Auditeurs 02:10:17 梅 Ume - Le son de la chute de la bille dans Marble Madness 02:11:38 梅 Ume - Noël 2002 avec Star Fox Adventures 02:14:06 梅 Ume - La divinité des chevaux dans Zelda BoTW 02:15:35 和菓子 Wagashi - Capcom Creation - Moving Hearts Across the Globe 02:20:30 Conclusion Prolongez l'expérience avec la newsletter de Thierry. Véritable extension de l'émission, vous y trouverez des informations complémentaires ainsi que des illustrations visuelles.Le billet de l'épisode 62 est disponible ici. Retrouvez toutes les précédentes publications sur thierryfalcoz.fr Retrouvez-nous sur Twitter / X, mais aussi sur Bluesky Contactez-nous pixelbentopodcast@gmail.com
This week: Everything announced at last week's Xbox Developer Direct, Ubisoft's troubled Prince of Persia: Sands of Time remake is dead (as are multiple other projects), PS6 may be delayed longer than expected as PS5 lifecycle gets extended, the Super Mario Galaxy Movie's US release date has been brought forward, and Nintendo's new Talking Flower is available for pre-order if you're a pervert. Also: Forced rhubarb, stressful games, parental rules, and more! Games Discussed: Little Nightmares 3, LEGO Party!, G'aim, Offsuit, Chrono Trigger, Fall Guys: Crown Jam. SUPPORT Patreon CONTACT Website Discord Bluesky Threads Instagram Facebook FOLLOW TCGS on Bluesky David on Bluesky Sean on Bluesky Mat on Bluesky James on Bluesky WATCH Twitch YouTube LISTEN Spotify Apple Podcasts Pocket Casts CREDITS Music by Nick Parton Art by Dave Chong
On this week's episode of The Cultured Nerd podcast, Michael and Taylor sit down and talk about the the official #DCU / #Batman writer, #ChristinaHodson and the reveal that she is in fact writing #TheBraveAndTheBold for #DCStudios!Other topics include Marvel, Chrono Trigger, Kingdom Hearts... and that awesome new #MastersOfTheUniverse / #HeMan trailer
Welcome to Dev Game Club, where this week we return to our series on Pikmin. We talk about returning to the game after a break, the macro structure and persistence of the levels, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several more hours Issues covered: Defeating Games for Charity, relearning the controls, figuring out what you were trying to accomplish, naming buttons, persistent units and worlds, exploratory sandboxes, reinforcing replay, Nintendo creating something new, things that are hard to classify into genres, the order of operations, plate-spinning and de-stressing, gameplay paradigms, not knowing when you have the right tools, the ticking timers, limited knowledge to find, the puzzly boss, learning how well you can recover, gentle fail states, not telling you everything you might want to know, the un-Nintendo timers, day/night cycles, hitting enemies out of the air, loss aversion, Olimar salting the wounds, leading plant people, delightful music, finding where you can review our podcast, settings in games, trying to preserve an experience, console hardware revs, different forms of remake, ideal versions of settings, not opening up the settings, prerendered cutscenes, motivated choices due to hardware, remembering your audience. Games, people, and influences mentioned or discussed: Video Game History Foundation, Dwarf Fortress, Project Octavia, Hollow Knight, KyleAndError, Unreal, Homeworld, Starcraft, Warcraft, Splatoon, Breath of the Wild, Tears of the Kingdom, Incredible Machine, WarioWare, UFO 50, Metroid, Majora's Mask, Outer Wilds, Apocalypse Now, Hajime Wakai, Benimanjaro, mysterydip, Silent Hill 2, Rogue, Resident Evil, Halo, Saber Interactive, Hitman, Final Fantasy (series), PS1, Chrono Trigger, Blizzard Entertainment, World of Warcraft, Tomb Raider, Quake, Minecraft, Ed Fries, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Pikmin! Links! Defeating Games for Charity Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Game stories fade.Graphics age.But the music? That stays forever.In this episode of Co-op Chronicles, Blacklabel is joined by Geisha and Azzilee to talk about the music that defined our favorite games and why soundtracks often leave a deeper impact than story or gameplay ever could. Although, we rant majority of this episode off topic, so bare with us please!!! From the emotional weight of Final Fantasy, Zelda, and Chrono Trigger, to the pulse-pounding energy of DOOM and Cuphead, to modern standouts like Hades, Persona, Hollow Knight, Skyrim, and Expedition 33, we break down how game music shapes memories, identity, comfort, and adrenaline.This isn't a ranking. It's a reflection.Because years later, it's the music that brings us back.
What makes a great boss fight? Is it brutal difficulty, unforgettable music, smart mechanics, emotional story stakes, or all of the above? In this episode, we dive headfirst into our favorite boss fights of all time and break down why they stick with us. From multi-phase nightmares and clever multi-target designs to cinematic showpieces and secret "god mode" finales, we cover it all. We talk legendary encounters from games like Chrono Trigger, The Legend of Dragoon, Ocarina of Time, Metal Gear Solid, Kingdom Hearts, Sekiro, Final Fantasy, Hollow Knight Silksong, Katana Zero, Stellar Blade, and more. Plus how music, atmosphere, and narrative twists can elevate a boss fight from "hard" to iconic. Expect passionate debates, deep dives into boss design, surprise K-pop battle themes, emotional gut-punches, secret bosses you probably missed, and a whole lot of love for games that dare to challenge the player. #gamingpodcast #videogamepodcast #gamingsofficialpodcast Youtube Instagram
The Top 10 Intros in the Final Fantasy multiverse which includes Kingdom Hearts, Chrono Trigger, and Chrono Cross.#finalfantasy #kingdomhearts #chronotrigger
Jeff Grubb is joined by Jesse Vitelli to discuss Octopath Traveller 0 and Metroid Prime 4: Beyond review scores, Yacht Club Games is in a "make-or-break" situation, Yuji Hori can't talk about a possible Chrono Trigger remake, Helldivers 2 dramatically cutting its install size, and much more for your Wednesday!
Nintendo reignited the home video-game market with the Nintendo Entertainment System in the 1980s, but by the early 90s the Japanese game company found itself in an unexpected position: Player 2. The 1989 arrival of both Sega Genesis and Turbo Graphx 16 – more powerful machines, with aggressive marketing campaigns positioning themselves as the “radical” upstarts – officially kicked off the first wave of the console wars. Nintendo would answer with 1991's Super Nintendo, a sleek machine that would eventually be home to a slate of eye-popping games. Jumping from 8 bits to 16 encouraged developers to push the bounds of creativity. While the system would be unseated by the N64 after a mere five years, the SNES library features what are considered to be among the best entries in the company's line-up of original IP. So get ready to play with SUPER power as the Great Pop Culture Debate looks back at the Best Super Nintendo Game.Games discussed: Super Mario World, Legend of Zelda: A Link to the Past, Chrono Trigger, Super Metroid, Final Fantasy III (Final Fantasy VI), Donkey Kong Country, Super Mario Kart, Mega Man X, Super Mario RPG, Teenage Mutant Ninja Turtles IV: Turtles in Time, Street Fighter II Turbo, Donkey Kong Country 2, Final Fantasy II (Final Fantasy IV), Secret of Mana, Super Mario World 2: Yoshi's Island, Super Castlevania IVJoin host Eric Rezsnyak, GPCD panelists Curtis Creekmore and David Silbert (of the Punished Backlog), and guest panelist Erik Slader from the Super Switch Club podcast as they discuss and debate 16 of the most awesome Super Nintendo games.For the warm-up to this episode, in which we discuss even more Super Nintendo games that didn't make the bracket, become a Patreon supporter of the podcast today.Episode CreditsHost: Eric RezsnyakPanelists: Curtis Creekmore, David SilbertSpecial Guest: Erik Slader, Super Switch Club PodcastProducer: Bob Erlenback Editor: Bob ErlenbackTheme Music: “Dance to My Tune” by Marc Torch#nintendo #supernintendo #snes #snesgames #snesgaming #videogames #supermarioworld #supermarioworld2yoshisisland #zelda #legendofzelda #alinktothepast #zeldalinktothepast #supercastlevania4 #finalfantasy #finalfantasyiii #finalfantasyii #donkeykong #donkeykongcountry #donkeykongcountry2diddyskongquest #supermariokart #mariokart #supermetroid #metroid #megaman #megamanx #streetfighter2 #chronotrigger #secretofmana #supermariorpg #tmnt #tmnt4 #videogames #90s #90sgamer #90sgamesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On today's show, the crew is joined by special guest Steve Vegvari for a disucssion on the most 'bankable' franchises in gaming. They also stop down for some conversation on the most recent Xbox Partner Preview Showcase, and a deep dive into everything from Arc Raiders to Chrono Trigger in 'What We've Been Playing.'-Follow Steve on BlueSky: https://bsky.app/profile/svegvari.bsky.socialFollow Steve on Twitter: https://x.com/SVegvariFollow Steve on TikTok: https://www.tiktok.com/@svegvari-Follow us on Bluesky: bsky.app/profile/controllerclubpod.bsky.socialFollow us on Twitter: x.com/controller_clubFollow us on Instagram: instagram.com/controllerclubpodFollow us on TikTok: tiktok.com/@controller.clubEmail ControllerClubPod@gmail.com with your questions, comments, or concerns.Like and Subscribe on YouTube at youtube.com/@Controller_ClubSubscribe wherever you're listening and leave us a rating and review.-Original theme music by Jon Rouse(C) Controller Club
The drafts return! Four giant men compete to pick the best games on the Mega Drive (or Genesis, if you're American), SNES and Neo Geo across 8 categories – plus a 9th bonus category specifically for the Amiga.This week's music is from the Streets of Rage 2 soundtrack by Yuzo Koshiro and the Chrono Trigger soundtrack by Yasunori Mitsuda (not Rick Astley). Hosted on Acast. See acast.com/privacy for more information.
It's eggnog season—and not just any nog. We're talking Golden Egg Nog from the old Hood milk mafia, the stuff thick enough to count as a sin. Perfect time for a feel-good movie, right?Johnny Spoiler dives into one of the most unexpectedly uplifting movies of the last few years: TETRIS (2023). Yes, the movie about the video game. Yes, it's WAY better than it has any right to be.The true story of Henk Rogers, Nintendo's ride-or-die dealmaker who bet everything on a block-stacking dream.The real “Tetris Effect” and why the game showed up in players' dreams for decades.How Tetris became the best-selling video game of all time (until Minecraft pulled a power move).The wild rights battle involving Nintendo, Atari, Mirrorsoft, and Soviet bureaucracy.Why Taron Egerton continues to own the “real-guy-in-a-crazy-situation” movie niche.Our favorite retro shoutouts: Game Boy, Ninja Turtles arcade, Mario 3, Chrono Trigger, Star Fox, Final Fantasy VII, and more.And of course: one of the best post-2000 movie mustaches ever filmed.Ansel Elgort & Shirley MacLaine team up for the road-trip comedy Lucy Boomer.An 80s-style action thriller incoming: Trial By Combat from Renny Harlin & Aaron Eckhart.Mattel is making… a View-Master movie?! Let's speculate wildly.Binge Now.Stream it on Apple TV+ (or start that free trial), or hunt down the rumored DVD like it's a secret Soviet cartridge.Shout-out to Nikolaxnick on IG for tracking down our L.A. Story episode—300+ episodes still online!Career OpportunitiesBlackBerryLarry CrowneDrink the Nog.The Golden Kind.Debate The Grinch.Live your truth.$130 OFF Good Chop https://tr.ee/GoodChopJohnny
Three heroes gathered together and crushed this episode with a triple-tech you've never seen! Conner and his guests Patrick Ehlers and Eddie Martin tackle one of the greatest games, JRPG's, and pieces of art ever made and discuss Chrono Trigger (1995). This is a huge one folks! Enjoy this chat about a masterpiece. Show Notes Patrick Ehlers - Nintendo Cartridge Society Eddie Martin - Instagram Conner McCabe – Bluesky Produced, Edited, and Original music by Jeremy Schmidt – Video Games: a Comedy Show Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord- Bluesky – Instagram – Twitch
Jurandir Filho, Felipe Mesquita, João Pimenta e Bruno Carvalho batem um papo as diferenças entre os RPGs japoneses (JRPGs) e os RPGs ocidentais (WRPGs). Embora compartilhem a mesma base, como evolução de personagens, grandes narrativas e escolhas estratégicas, cada lado desenvolveu sua própria identidade cultural, estética e mecânica ao longo das décadas. Os RPGs japoneses surgiram fortemente influenciados por títulos de mesa como "Dungeons & Dragons", mas rapidamente ganharam personalidade própria. São marcados por histórias lineares e cinematográficas, personagens bem definidos e um foco narrativo que coloca o jogador como espectador de uma grande saga. Jogos como "Final Fantasy", "Dragon Quest", "Chrono Trigger" e "Persona" moldaram essa tradição, com narrativas emocionais, heróis arquetípicos e mundos fantasiosos.Já os RPGs ocidentais nasceram de uma vertente mais próxima dos jogos de mesa, prezando por liberdade de escolha e construção de personagem. O jogador não interpreta um herói pré-determinado, mas cria o seu próprio avatar e molda a história com decisões morais e éticas. Séries como "The Witcher", "The Elder Scrolls", "Fallout", "Baldur's Gate" e "Mass Effect" são exemplos emblemáticos dessa abordagem, em que o mundo reage às ações do jogador, e cada jornada é única. O foco aqui está menos em uma trama fixa e mais em imersão e agência, transformando a narrativa em algo emergente, construído dinamicamente.Nos últimos anos, entretanto, essas fronteiras vêm se misturando. Jogos como "Persona 5" adotam elementos sociais e liberdade de escolhas típicos do Ocidente, enquanto "The Witcher 3" e "Cyberpunk 2077" apresentam tramas fortes e personagens profundos, à maneira japonesa. Hoje em dia, quem faz melhor?Essa é a estreia da série Versus!====- ALURA | Estude na Alura, a maior escola de tecnologia on-line do Brasil! Acesse o nosso link e ganhe 15% de desconto na matrícula! https://alura.com.br/99vidas
Send us a textTune in this weekend for our 24 hour charity stream to benefit Doctors Without Borders! Be there or be square! twitch.tv/polymedianetworkBurger sends in a big email, we do Top 3 Mario Kart characters, and a hodgepodge of bad impression mashups.Support the show Find links for all things network related here: https://linktr.ee/polymedianetwork Find Travis on BlueSky Find Alex on BlueSky Send us an email drunkfriendpodcast@gmail.com Visit our Subreddit reddit.com/r/polymedia
Hello Crawlers! On this week's episode, Josh and Luke are joined by creator Matt Dinniman to discuss the WEBTOON adaptation of his popular LitRPG novel Dungeon Crawler Carl. Join them as they discuss the webcomic, Matt's inspirations, Chrono Trigger, and much more. Thank you to WEBTOON for helping to facilitate this interview. Download the app and read thousands of comics absolutely FREE! Follow Matt Instagram @mattdinniman on Patreon his website mattdinniman.com & check out Dungeon Crawler Carl on WEBTOON today! Follow WEBTOON: Instagram @webtoonofficial Twitter @webtoonofficial We are looking for new cohosts! if you are interested in joining our team, please reach out to us on Instagram or via email at WUFcohosts@gmail.com. Special Thanks to this week's sponsor Wild Bill's Soda! Enjoy crisp unique olde fashioned soda flavors anytime with Wild Bill's. Head over to drinkwildbills.com and use code FANDOM10 to get 10% off your purchase! Do you have suggestions for the show? Do have specific voice actor or creator that you would like us to interview? We would love to hear from you! Feel free to message us. If you enjoy the show, please rate and review! Follow the show on: Instagram @WhatsUpFandom Twitter @WhatsUpFandomPC YouTube What's Up, Fandom Podcast Follow Josh @JoshLCain Follow Luke @tatted_triceratops Tags: podcast, podcasts, movies, tv, comics, pop culture, fandom, anime, video games, books, webtoon, webcomic, dnd, dungeons and dragons, dungeon crawler carl, princess donut, matt dinniman, litrpg, chrono trigger, webtoon
Today on Beyond Synth we say goodbye to “My Favourite Game” and Hello to Miami Nights 1984 who wants to talk all about Chrono Trigger for the SNES. We also chat about Tetra Paks, Donkey Kong, 90's kids TV, and Michael's custom Metal Gear cycling jersey. The blessed listener then get's a taste of Miami Nights newest album Cosmopolis, as well as Gunblaze Assault and a sprinkling of Sentimental. If you like what you're hearing you can support Beyond Synth on Patreon: www.patreon.com/beyondsynth or PayPal: www.paypal.com/paypalme/beyondsynth Check out MIAMI NIGHTS 1984 here: https://soundcloud.com/miami-nights-1984 https://miaminights1984.bandcamp.com/album/gunblaze-assault http://rossocorsarecords.com/ https://soundcloud.com/actrazer https://open.spotify.com/artist/18iQQOuyGlHunPVzmoLY20 Today's Tracklist: Miami Nights 1984 - “Assault” Miami Nights 1984 - “Aerial Combat” Miami Nights 1984 - “Fire It Up” Miami Nights 1984 - “Sentimental” Miami Nights 1984 - “Skylines” Miami Nights 1984 - “Golden Hour” Miami Nights 1984 - “Dividends” Diamond Cafe - “The Way You Used To Love Me (Miami Nights 1984 Remix)”
Send us a textAlex has 4 old man habits he's developed and has a beef with a certain listener! Support the show Find links for all things network related here: https://linktr.ee/polymedianetwork Find Travis on BlueSky Find Alex on BlueSky Send us an email drunkfriendpodcast@gmail.com Visit our Subreddit reddit.com/r/polymedia
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameAnd you can find Dan here:Dissect That Film: https://t.co/0ezBBtfu4cManaWurm: https://t.co/CYEAbxBZP8When you're considered one of the best games in the legendary SNES library, you know you're something special. And Super Metroid is fucking special. Some will argue this isn't just the best game on the SNES, but the best Metroidvania game ever made.From the atmosphere, to the music, to the controls (minus the wall jumping), Super Metroid doesn't really have a weakness. It's unquestionably one of the biggest NES to SNES leaps ever, and as a listener pointed out, it not only launched the Metroidvania genre, but it still does Metroidvania-ing better than games that came after it. Masterpiece is all that applies here.My boy Dan from Dissect That Film returns to this week to talk about his favourite game of all time, Super Metroid. The first RTG dedicated to Super Metroid was fun, but the audio was bad, even by our low standards. So we're here to right that wrong and give Samus the episode she deserves.And before we hunt bounties, I put together another edition of the Infamous Intro!This week someone asks what, if any, success I've had advertising RTG on the internet. Am I planning to play Kirby Air Riders? And what am I hoping to see out of the Gears of War movie??Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 of the SNES's best: Link to the Past, Chrono Trigger, and Donkey Kong Country 2.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
"It will only cost you your life, and you got that for free!" A notable cult classic, an idiosyncratic game, a commercial failure and a fan favourite. Landing at a formative time for the JRPG genre in the west, EarthBound (Mother 2: G?gu no Gyakush? / Giygas Strikes Back) loomed very large over the gaming landscape sliding between Final Fantasy VI and Chrono Trigger, two of SquareSoft's biggest hitters from a relatively unknown studio. Join host Rich with Jon, Leah and guest Eddie Inzauto of the Smashing Bricks Podcast as we get to the bottom of this beloved title, from its peculiar launch, divisive marketing campaign, and underwhelming sales to what has become a darling title for Nintendo and SNES fans. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_679.mp3 Music featured in this issue: 1. Sunrise and Onett theme by Keiichi Suzuki/Hirokazu Tanaka2. Good Friends Bad Friends by Keiichi Suzuki/Hirokazu Tanaka edited by Jay TaylorYou can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
In this third installment of the unique and contrasting "Deep Dive" series, Karl & Will zoom way in on ONE piece of video game music! They thoroughly explore one of the most gorgeous VGM tracks, Chrono Trigger's “Secret of the Forest". Enjoy!