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Video Game Newsroom Time Machine

30 years ago: Computer industry booms as consoles slump, Nintendo announces Ultra64 & The internet gets scary These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/123352781/edit 7 Minutes in Heaven: Cliffhanger (Amiga) Video Version: https://youtu.be/KZ7J9qEpqxI     https://www.mobygames.com/game/29830/cliffhanger/ Corrections: July 1994 Ep - https://www.patreon.com/posts/july-1994-part-1-116538490         https://www.patreon.com/posts/july-1994-part-2-116538674 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     Defunctland Jim Henson Series - https://youtu.be/BVoGf1JTVeI?si=PBwUInz2t7hBe-Eq     https://en.wikipedia.org/wiki/Information_superhighway     https://en.namu.wiki/w/RX-78%20Gundam     https://fallout.fandom.com/wiki/SPECIAL     https://www.theycreateworlds.com/episodes/TCW164         https://en.wikipedia.org/wiki/Monte_Cook     Wrestling with Games - XBAND - https://youtu.be/k_5M-z_RUKA?si=tuuDxPGj6GnTPc-B     https://en.wikipedia.org/wiki/Steam_(service)               1994: Canada to get their own ratings     New VCR proves 6 heads are better than 1, The Toronto Star, August 11, 1994,Thursday, FINAL EDITION, Section: FAST FORWARD; Pg. F2, byline: BY ROBERT WRIGHT TORONTO STARON THE EDGE California presses forward with video game violence bill     https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/   pg. 29       https://www.latimes.com/archives/la-xpm-1994-04-13-mn-45306-story.html IDSA board selected     Mattel takes a second look at games     Mattel Hires Sega Executive, The Associated Press, August 2, 1994, Tuesday, BC cycle Square goes public     CORPORATE PROFILE: SQUARE, Jiji Press Ticker Service, AUGUST 5, 1994, FRIDAY Japanese companies playing with fire     "As derivatives proliferate, so do worries Companies try to control risks from transactions intended to rein in costs but which can backfire, The Nikkei Weekly (Japan), August 15, 1994, Section: FINANCE; Pg. 13, Byline: BY ASAKO ISHIBASHI Staff writer" Acclaim buys Valiant     ACCLAIM ACQUIRES VOYAGER COMMUNICATIONS FOR $65 MILLION Marks Company's Diversification into Comic Book Publishing, Business Wire, August 2, 1994, Tuesday     https://en.wikipedia.org/wiki/Comic_book_collecting#Bust_of_the_speculator_market UK video rental market embraces games... illegally     Games Spark Sagging U.K. Vid Biz; But Many Don't Have Licenses To Rent Them, Billboard, August 13, 1994, Section: HOME VIDEO; Pg. 76, Byline: BY PETER DEAN     Sonic out to zap the 'swapping' boom, The Scotsman, August 23, 1994, Tuesday, Byline: By Chris Mullinger UK teens tune out to games      MEDIA GUARDIAN: LUST FOR NASTIES AND HARD NEWS, The Guardian (London), August 8, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T17      Sega announces US theme park     Universal Teams With Sega on Theme Park, Disneyland Annex Scaled Back, The Associated Press,  August 12, 1994, Friday, AM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, AP Business Writer     Report: Sega Plan to Open 50 High-Tech Theme Parks in U.S., The Associated Press, August 16, 1994, Tuesday, BC cycle, Section: Business News Sega buys Data East Pinball     Sega acquires Data East Pinball, Business Wire, August 26, 1994, Friday Doom coming to arcades     DOOM IS ALL AROUND US, Business Week, August 1, 1994, Business and Industry, Section: Pg. 72;        https://doom.fandom.com/wiki/Trivia         https://www.doomworld.com/forum/topic/112509-share-your-epic-doom-related-stories/ Atari Games President passes     Play Meter, August 1994, pg. 32 Hasbro readies to enter VR market     No Headline In Original, ADWEEK, August 15, 1994, Eastern Edition, Byline: By Jennifer Comiteau and Penny Warneford, with Cathy Taylor        https://www.unseen64.net/2018/10/04/hasbro-toaster-virtual-reality-console/ Begone Project Reality, all hail Ultra 64     https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/  pg. 28      Sega teams up with Hitachi in Japan     HITACHI SALES TO HELP SEGA MARKET VIDEO GAMES, Jiji Press Ticker Service, AUGUST 3, 1994, WEDNESDAY             Sega, Hitachi Sales link up to sell video game machine, Japan Economic Newswire, AUGUST 3, 1994, WEDNESDAY Sega buys Cross Products     The leading video game development tool, Business Wire, August 15, 1994, Monday         https://segaretro.org/Cross_Products         https://web.archive.org/web/19961227100911/http://www.crossprod.co.uk/      Jaguar CD to launch by Xmas     https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/  pg. 29     ATARI CORP. ANNOUNCES SECOND QUARTER 1994 RESULTS, PR Newswire, August 1, 1994, Monday - 19:55 Eastern Time, Section: Financial News Sanyo gives console market a TRY     SANYO TO RELEASE INTERACTIVE GAME MACHINE TRY, Jiji Press Ticker Service, AUGUST 31, 1994, WEDNESDAY 3DO announces losses     Video Game System Company Posts $ 16.1 Million First-Quarter Loss, The Associated Press, August 11, 1994, Thursday, AM cycle, Section: Business News     COMPANY NEWS; SHARES OF 3DO SOAR ON FORECAST FOR NEW SYSTEM, The New York Times, August 24, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 3; Column 1; Financial Desk ; Column 1;                3DO UNVEILS PLANS TO BOOST POWER OF GAME PLAYERS, WALL STREET JOURNAL, August 25, 1994, Thursday, Section: Section B; Page 8, Column 4, Byline: BY JIM CARLTON              ANOTHER KEY EXEC DEPARTS O&M'S, INTERACTIVE GROUP; 3DO POWERS UP TO MEET COMPETITION; INTERACTING:; OTHER NEWS: Advertising Age, August 29, 1994, Section: Pg. 14 Mortal Friday gets $10 million budget     ACCLAIM'S 'MORTAL KOMBAT II' PREPARED TO STRIKE ON 'MORTAL FRIDAY,' SEPTEMBER 9; Company Spending Over $10 Million on Global Launch, Business Wire, August 4, 1994, Thursday     https://archive.org/details/Computer_Gaming_World_Issue_121/page/n29/mode/2up Acclaim buys into FMV    Playthings, August 1994, pg. 19           https://archive.org/details/GamePro_Issue_061_August_1994/page/n157/mode/1up?view=theater Macromedia and Microware want to bring PCs and ITV together     Agreement to Make Computer Programs Available for Interactive TV Use, The Associated Press, August 1, 1994, Monday, AM cycle, Section: Business News, Byline: By STEVEN P. ROSENFELD, AP Business Writer       https://en.wikipedia.org/wiki/Macromedia        https://en.wikipedia.org/wiki/Microware      Computer industry profits boom     Not drowning, waving at profits, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Mass Storage; Pg. 34 SPA reports huge boom in sales     "NORTH AMERICAN PC SOFTWARE SALES REACH $1.48 BILLION, IN FIRST QUARTER 1994; HOME EDUCATION SALES LEAD GROWTH -- UP 128%, PR Newswire, August 8, 1994, Monday - 14:29 Eastern Time, Section: Financial News" CDRom bundles discouraging sales         Dataquest Consumer Survey Shows Where CD-ROM Title Developers Can Be Successful, Business Wire, August 8, 1994, Monday     Sirius Publishing to release long-awaited 5-ft. 10-Pak Volume II, Business Wire, August 8, 1994, Monday     https://archive.org/details/PC-Player-German-Magazine-1994-08/page/n15/mode/2up     https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up Flash memory prices tumbling     Not drowning, waving at profits, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Mass Storage; Pg. 34        https://en.wikipedia.org/wiki/Flash_memory Cyrix to take on AMD     Infoworld August 8, 1994, pg. 5 Employers begin to crackdown on games     Games they play, The Times, August 1, 1994, Monday, Section: Business, Byline: Jon Ashworth Microsoft targets "loosely supervised Executives"     SUNDAY, August 7, 1994; Playing Games at Work, The New York Times, August 7, 1994, Sunday, Late Edition - Final, Distribution: Magazine Desk, Section: Section 6; ; Section 6; Page 12; Column 1; Magazine Desk ; Column 1; MacPlay expands lineup     Playthings, August 1994, pg. 44 Ad game business booming in Germany     https://archive.org/details/PC-Player-German-Magazine-1994-08/page/n29/mode/2up Media Vision collapse profiled     https://archive.org/details/Electronic-Games-1994-08/page/10/mode/2up     https://archive.org/details/Electronic-Games-1994-08/page/12/mode/2up Victormaxx announces Cybermaxx     Virtual Reality Headset For PCs A Reality, Newsbytes News Network, August 5, 1994       http://videogamekraken.com/cybermaxx-by-victormaxx Mice go 3D     Echoes of Silicon Valley, Agence France Presse -- English, August 04, 1994 08:13 Eastern Time, Section: Domestic, non-Washington, general news item, Dateline: PALO ALTO, California, Aug 4         https://www.ebay.com/itm/304724946528 Microprose to bring Magic to PC         IT'S IN THE CARDS' FOR MICROPROSE(R) AND WIZARDS OF THE COAST(R);PR Newswire, August 10, 1994, Wednesday - 17:23 Eastern Time, Section: State and Regional News     https://www.mobygames.com/game/530/magic-the-gathering/        https://www.mobygames.com/game/6274/magic-the-gathering-battlemage/ Star Trek licenses are a mess     https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up TEN to bring SimCity online     Total Entertainment Network will feature online debut of popular SimCity, game, Business Wire, August 10, 1994, Wednesday      The web becomes a scary place     E-mail evil, The Jerusalem Post, August 4, 1994, Thursday, Section: OPINION; Pg. 6,  Byline: SANDY ROVNER Siliwood goes Online     DISNEY, AMERITECH, BELLSOUTH AND SOUTHWESTERN BELL PLAN ALLIANCE TO DEVELOP AND OFFER VIDEO SERVICES, PR Newswire, August 8, 1994, Monday - 13:31 Eastern Time, Section: Financial News Fujitsu brings habitat back to USA     Fujitsu to start 'cyberspace' game business in U.S., Japan Economic Newswire, AUGUST 10, 1994, WEDNESDAY Computer Porn outpacing UK lawmakers     https://archive.org/details/Atari_ST_User_Issue_103_1994-08_Europress_GB/page/n39/mode/2up Labor promises telecommunications reform     Party line for fun and games, The Times, August 5, 1994, Friday, Byline: Emma Woollacott        https://en.wikipedia.org/wiki/Mercury_Communications Interactive TV license purchasers default     SOME TOP BIDDERS AT AIRWAVE AUCTION FAILING TO PAY UP, Pittsburgh Post-Gazette (Pennsylvania), AUGUST 12, 1994, FRIDAY, SOONER EDITION, Section: BUSINESS, Byline: BLOOMBERG BUSINESS NEWS Acorn enters set top box market     https://archive.org/details/AcornUser145-Aug94/page/n7/mode/2up      Ziff Davis buys Compute     ZIFF-DAVIS ACQUIRES ASSETS OF COMPUTE MAGAZINE; COMPUTER LIFE AND FamilyPC'S ADVERTISERS TO GET UNEXPECTED BONUS CIRCULATION, PR Newswire, August 8, 1994, Monday - 19:06 Eastern Time Teenage reviewers on the rise     Teenage games writers get to call the shots, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 40, Byline: Amy Harmon Computer game book rights up for grabs     Book Notes, The New York Times, August 3, 1994, Wednesday, Late Edition - Final, Distribution: Cultural Desk, Section: Section C; ; Section C; Page 20; Column 5; Cultural Desk ; Column 5;,Byline: By Sarah Lyall         https://en.wikipedia.org/wiki/List_of_novels_based_on_video_games Disney gets MYST rights     Out of the 'Myst': Disney plays game for book, film; Hit CD-ROM software is going Hollywood, The Hollywood Reporter, August 11, 1994, Thursday, Byline: Scott Hettrick Stormfront to simulate strike season     PENDING BASEBALL STRIKE PROMPTS VIDEO GAME DEVELOPER TO PINCH HIT FOR REAL THING, PR Newswire, August 12, 1994, Friday - 09:02 Eastern Time, Section: Financial New          Real Unreal Baseball, The Associated Press, August 17, 1994, Wednesday, PM cycle, Section: Sports News, Byline: By JIM LITKE, AP Sports Writer     Indians overtake White Sox in AL Central; Braves, Expos torrid in Nintendo, Baseball League, Business Wire, August 21, 1994, Sunday Leonard Herman releases Phoenix     https://www.latimes.com/archives/la-xpm-1994-04-13-mn-45306-story.html  pg. 32      Nintendo ordered to pay $208 million     Nintendo U.S. unit told to pay 208 mil. dlrs in damages, Japan Economic Newswire, AUGUST 2, 1994, TUESDAY      https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up     No Headline in Original, Ad Day, August 8, 1994, Section: Corridor Talk Pg. 38, byline: Kevin Kerr Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras    

Video Game Newsroom Time Machine

Nintendo and Sega financials dissapoint Sony gets ready for NextGen Venture money goes ga-ga over silliwood These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book or get it in the Humble Bundle here: https://www.humblebundle.com/books/game-programming-taylor-francis-books Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/110575391 7 Minutes in Heaven: Rebel Assault (SegaCD) Video Version:  https://www.patreon.com/posts/7-minutes-in-may-110535204     https://www.mobygames.com/game/272/star-wars-rebel-assault/     https://en.wikipedia.org/wiki/Star_Wars:_Rebel_Assault Corrections: April 1994 Ep - https://www.patreon.com/posts/april-1994-107563816 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/      1994-05: Console market in a slump     Edge 8, May 1994 pg. 18 Panasonic tries to save 3DO     Edge 8, May 1994 pg. 16     https://x.com/blakejharrisNYC/status/1168364212139307008 Nintendo loosens minimum cart order rules in Japan     "Nintendo easing iron grip on programmers Video-Game Giant Halves Minimum Cartridge Order, The Nikkei Weekly (Japan), May 2, 1994, Section: INDUSTRY; Pg. 8 Nintendo stock keeps dropping     Nintendo shares no fun in 1994 - Emiko Terazono on reaction to the gamemaker's revised forecasts, Financial Times (London,England), May 6, 1994, Friday, London; Section: World Stock Markets; Pg. 39, Byline: By EMIKO TERAZONO Nintendo is a top earner     TOYOTA RETURNS AS NO.1 INCOME EARNER IN JAPAN, Jiji Press Ticker Service, MAY 18, 1994, WEDNESDAY,Dateline: TOKYO, MAY 18 Sega profits plunge     Sega Enterprises reports 22.7% pretax profit fall, Japan Economic Newswire, MAY 19, 1994, THURSDAY Sony Computer Entertainment of America formed     https://www.nytimes.com/1994/05/19/business/company-news-sony-starts-a-division-to-sell-game-machines.html?searchResultPosition=1 3DO shares collapse     https://www.nytimes.com/1994/05/21/business/company-news-shares-of-3do-fall-by-another-18.html Nintendo profits plunge... more     Nintendo suffers first profit decline in 10 years,Japan Economic Newswire,MAY 23, 1994, MONDAY     Nintendo reports solid earnings despite strong yen; outlines exciting new software plans for 1994, Business Wire, May 23, 1994, Monday THQ sales collapse     T-HQ announces first-quarter results, Business Wire, May 11, 1994, Wednesday     Absolute Entertainment reports first quarter results, Business Wire, May 10, 1994, Tuesday EA/Broderbund merger collapses     No Headline In Original, Consumer Electronics, May 9, 1994, Section: NOTEBOOK, Vol. 34, No. 19     https://archive.org/details/Electronic-Games-1994-05/page/n21/mode/1up?view=theater     https://www.smoliva.com/2024/08/07/what-the-learning-company-taught-us-about-the-history-of-computer-software/ Davidson & Associates buys Chaos Studios     https://archive.org/details/Electronic-Games-1994-05/page/n17/mode/1up?view=theater      Fox Interactive launches     Twentieth Century Fox establishes new interactive multimedia division; new division to utilize News Corp. resources, Business Wire, May 20, 1994, Friday Fall of Park Place profiled     https://archive.org/details/Electronic-Games-1994-05/page/n9/mode/1up?view=theater Forbes profiles Id     Profits from the underground, Forbes, May 9, 1994,Section: COMPUTERS/COMMUNICATIONS INTERACTIVE MEDIA; Parameters; Commentary; Pg. 176, Byline: BY ANDREW J. KESSLER      AOU lacks premieres     Edge 8, May 1994 pg. 8 Saturn to become an arcade Titan     Edge 8, May 1994 pg. 7       https://segaretro.org/Sega_Titan_Video        Play Meter, May 1994, pg. 16         https://segaretro.org/Batman_Forever_(arcade) Namco consolidates     Play Meter, May 1994, pg. 12 Atari links up with Bally     Edge 8, May 1994 pg. 13 Virtuality goes to Japan     British high-tech game maker to enter Japan, Japan Economic Newswire, MAY 6, 1994, FRIDAY     Https://en.wikipedia.org/wiki/Wakayama_Marina_City#Minor_attractions     Play Meter May 1994, pg. 251 Sony delivers devtools     Edge 8, May 1994 pg. 13 Sega disses Jupiter for Mars     Edge 8, May 1994 pg. 6 DMA signs up with Nintendo     Nintendo and U.K.-based DMA design announce Project Reality agreement; 64-bit home games to debut in fall 1995, Business Wire, May 2, 1994, Monday Nintendo smashes myths     https://archive.org/details/GamePro_Issue_058_May_1994/page/n31/mode/1up?view=theater Howard Lincoln to deliver CES keynote     Playthings May 1994, pg. 22 Laseractive drops price     Pelican Brief,' Pakula Classics Due From Warner, Billboard, May 7, 1994, Section: HOME VIDEO; Laser Scans; Pg. 96, Byline: by Chris McGowan         https://youtu.be/qSdfj5O-N1Q?si=Wx7ZJ_Yvc6MafKSK NEC taps out of 3D race     Edge 8, May 1994 pg. 14 NEC gives PC Engine another lease on life     Edge 8, May 1994 pg. 15 Sigma Designs to bring Jaguar to PC     Sigma To Make Atari Jaguar Titles Run On PC, Newsbytes, May 3, 1994, Tuesday Reinventing the Z-Machine is apparently Rocket Science     Platform battle, Forbes, May 9, 1994, Section: COMPUTERS/COMMUNICATIONS INTERACTIVE MEDIA; Pg. 168, Byline: By Nikhil Hutheesing Silliwood gold rush continues...     Sillywood, Forbes, May 9, 1994, Section: MANAGEMENT/CORPORATE STRATEGIES; Pg. 46, Byline: By Lisa Gubernick and Nikhil Hutheesing     Rocket Science takes off with funding from Sega Enterprises and Bertelsmann Music Group; 10-month-old start up attracts major corporate investors, Business Wire, May 18, 1994, Wednesday Penn & Teller sign up with Absolute     PENN & TELLER, THOSE 'BAD BOYS OF MAGIC,' MAKE THEIR VIDEO GAME DEBUT WITH ABSOLUTE ENTERTAINMENT, Business Wire, May 19, 1994, Thursday      CD-i gets John Cleese     No Headline In Original, Consumer Electronics, May 2, 1994, Section: NOTEBOOK; Vol. 34, No. 18; Pg. 13      Argonaut working on 3D accelerator     Edge 8, May 1994 pg. 19     https://en.wikipedia.org/wiki/ARC_(processor) Sirius introduces 5 ft. 10 pack     CD-ROM publishers unite-users benefit; introductory 5 ft. 10 Pak. flies from shelves, Business Wire, May 3, 1994, Tuesday       https://worldroms.com/5-ft-10-pak-volume-1-details.html Commodore advertises CD32.. in the US?         https://archive.org/details/GamePro_Issue_058_May_1994/page/n10/mode/1up?view=theater Commodore developing RISC CPU     https://archive.org/details/amiga-computing-magazine-073/page/n33/mode/2up      Commodore shows off CD drive at Cebit     Amiga Format 59, pg. 24 C64S launches     https://archive.org/details/64er_1994_05/page/n35/mode/1up         https://www.c64-wiki.de/wiki/C64s CPC emulation comes to PC     Amstrad Action 104, pg. 8        https://cpc-emu.org/news.html Sega Channel to launch in Japan     Sega to provide to provide videogames on cable TV, Report From Japan, May 3, 1994,Section: Business Silicon Graphics founder teams up with Mosaic devs     https://www.nytimes.com/1994/05/07/business/new-venture-in-cyberspace-by-silicon-graphics-founder.html?searchResultPosition=8 Lexis Nexis to get SEC filings     https://www.nytimes.com/1994/05/11/business/company-news-agreement-to-utilize-sec-data.html?searchResultPosition=18 Computer biz to dominate Akihabara     Akihabara shifting to 'computer town' amid recession, Japan Economic Newswire, MAY 4, 1994, WEDNESDAY, Byline: Hisa Miyatake Rewritable carts coming to Blockbuster     Sega and NewLeaf to test video game software delivery system that eliminates retailer stock-outs, Business Wire, May 31, 1994, Tuesday        https://segaretro.org/Game_Factory Copying goes legit in the UK with EDOS     https://commodore.software/downloads?task=download.send&id=15005:commodore-format-issue-44&catid=721   pg. 22          https://blog.amigaguru.com/edos-the-software-on-demand-of-the-80s/        http://amigaguru.com/Games/EDOS_MAGAZINE_1991-1992__ENGLISH.pdf         https://www.computinghistory.org.uk/det/63955/EDOS/     https://find-and-update.company-information.service.gov.uk/company/SC121687/filing-history?page=1      Psytronik keeps the C64 alive     https://commodore.software/downloads?task=download.send&id=15005:commodore-format-issue-44&catid=721  pg. 8        https://www.psytronik.net/ Lieberman picks IDSA over SPA     SENATORS WARN ON GAME RATINGS, Consumer Electronics, May 9, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 19 Alpex faces off against Nintendo in court     https://www.nytimes.com/1994/05/16/business/patents-108332.html?searchResultPosition=30     https://itlaw.fandom.com/wiki/Alpex_Computer_v._Nintendo Japanese Copyright change scuttled     https://www.nytimes.com/1994/05/19/business/japan-likely-to-retain-curb-on-software-raiding.html?searchResultPosition=33      Jean-Claude Van Damme to headline Street Fighter movie     https://archive.org/details/GamePro_Issue_058_May_1994/page/n171/mode/1up?view=theater Multimedia-centric horror film captures Zeitgeist     https://www.nytimes.com/1994/05/01/movies/film-taking-the-children-like-your-mom-said-beware-sweet-serial-ads-931985.html?searchResultPosition=4 Virgin to release Music compilation CD      Billboard previews music's digital future     In The Brave New Technological World, Music Uses And Publishing Possibilities Seem Endless, Billboard, May 7, 1994, Section: MUSIC PUBLISHING; Spotlight; Pg. 76, Byline: BY MARILYN A. GILLEN Green Jelly wants to ooze all over multimedia     Green Jelly's Land Of Ooz: Zoo Act Opens Vid Facility, Billboard,May 21, 1994,Section: Pg. 1,Byline: BY DEBORAH RUSSELL   Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras 30 years ago: #Nintendo and #Sega financials disappoint, #Sony gets ready for NextGen & Venture money goes ga-ga over #Silliwood These stories and many more on the VGNRTM! https://www.patreon.com/posts/110575391

Video Game Newsroom Time Machine

Nintendo bows to Blockbuster, Commodore enters liquidation & Acclaim-Midway divorce gets messy!   These stories and many more on this episode of the VGNRTM!   This episode we will look back at the biggest stories in and around the video game industry in April 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.   Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book   Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:  https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com   Links: If you don't see all the links, find them here: https://www.patreon.com/posts/107563816   7 Minutes in Heaven: Rocko's Modern Life Video Version:  https://www.patreon.com/posts/7-minutes-in-107343911     https://www.mobygames.com/game/37843/rockos-modern-life-spunkys-dangerous-day/   Corrections: March 1994 Ep - https://www.patreon.com/posts/march-1994-105189897 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://x.com/chrisgr93091552        1994: Ataris settle with Nintendo     https://www.nytimes.com/1994/03/26/business/company-news-time-warner-increases-its-stake-in-atari.html     Nintendo and Atari Games reach settlement in long-running court case; litigation settlement ends five-year court battle and restores Atari's status as Nintendo licensee, Business Wire, March 24, 1994, Thursday     ATARI CORP. AND NINTENDO REACH SETTLEMENT IN PATENT INFRINGEMENT CASE, PR Newswire, March 24, 1994, Thursday - 19:44 Eastern Time     Atari Corp. falsely characterizes Nintendo/Atari settlement, Business Wire, March 25, 1994, Friday     https://archive.org/details/AtariCorporationAnnualReport1992/page/n12/mode/1up     https://archive.org/details/AtariCorporationAnnualReport1993/page/n33/mode/1up     https://patents.google.com/patent/US4445114A/en   Nintendo gives in to rentals     Nintendo Reverses Stand, Will Play The Rental Game, Billboard, April 30, 1994, Section: Pg. 6   Nintendo finally pays Galoob     GALOOB TO RECEIVE $16.1 MILLION PAYMENT FROM NINTENDO TODAY, PR Newswire, April 11, 1994, Monday - 09:11 Eastern Time   EA and Broderbund to merge     https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater   Pearson buys Software Toolworks     https://www.nytimes.com/1994/04/01/business/pearson-enters-multimedia-software-arena.html     https://www.nytimes.com/1994/04/12/business/market-place-the-choices-are-few-for-investing-in-software-aimed-at-children.html?searchResultPosition=17   Paramount teams up with Davidson & Associates     https://www.nytimes.com/1994/04/13/business/the-media-business-software-plan-for-paramount.html?searchResultPosition=18     https://www.avid.wiki/Davidson/Simon_%26_Schuster   Warner consolidates     https://archive.org/details/cashbox57unse_29/page/30/mode/1up?view=theater   TSR and SSI call it quits     https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up   WMS to buy Tradewest     BUSINESS BRIEFS: WMS INDUSTRIES INC TO ACQUIRE TRADEWEST IN HOME-VIDEO PUSH, WALL STREET JOURNAL, April 6, 1994, Wednesday, Section: Section B; Page 4, Column 5         WMS Industries to acquire Tradewest Inc., Business Wire, April 5, 1994, Tuesday   Acclaim signs deal for Batman Sequel     WARNER BROS. AND ACCLAIM ANNOUNCE 'BATMAN FOREVER' PACT; Blockbuster Motion Picture to be Released in 1995, Business Wire, April 26, 1994, Tuesday       SEGA SELECTS ACCLAIM AS FIRST U.S. PUBLISHER TO USE PROPRIETARY TITAN TECHNOLOGY FOR COIN-OP GAMES AND HIGH-END SEGA HOME HARDWARE PLATFORMS, Business Wire, April 7, 1994, Thursday     Big Movers in the Stock Market, The Associated Press, April 7, 1994, Thursday, AM cycle   MGM signs up with Sega     MGM, SEGA TO DEVELOP INTERACTIVE VIDEO GAMES, Extel Examiner, April 29, 1994, Friday - 03:15 Eastern Time   Could Disney buy a major games publisher?     Will Disney Chart More Adventurous Course in Wells' Absence?, The Associated Press, April 11, 1994, Monday, PM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, Associated Press Writers   Living Books buys Dr. Seuss rights     https://www.nytimes.com/1994/04/22/business/the-media-business-dr-seuss-rights-are-sold.html?searchResultPosition=34   US announces Special 301 trade action against China     NINTENDO OF AMERICA STATEMENT ON SPECIAL 301 ACTION BY USTR, PR Newswire, April 30, 1994, Saturday - 19:04 Eastern Time   Japan misses chip import target     Newsbyte, US Japan Chip Wars Heat Up - Again! 01/03/94, WASHINGTON, DC, U.S.A., 1994 JAN 3 (NB)   Japanese toy wholesale system under pressure     Big stores rile small retailers with bargain toy price strategy, Industry's retail pricing structure said to have been undermined, The Nikkei Weekly (Japan), April 18, 1994, Section: INDUSTRY; Pg. 9      AFTRA signs deal with EA     https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater   Sega disses Summer CES     https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater      Dedicated cabs rule UK ATEI show     https://archive.org/details/edge-007-april-1994/page/8/mode/1up?view=theater      American Laser goes CDRom     Play Meter, April 1994, pg. 14 & Acme 13   Midway takes page from Capcom's playbook     https://archive.org/details/cashbox57unse_28/page/30/mode/1up?view=theater   AMOA teams up with Ross Perot's EDS     Play Meter, April 1994, pg. 1, 66A        https://en.wikipedia.org/wiki/Claw_(video_game)#Development       EDS' EARNINGS RISE 13 PERCENT IN FIRST QUARTER, PR Newswire, April 27, 1994, Wednesday - 16:29 Eastern Time      Saturn to launch with Jupiter     https://archive.org/details/edge-007-april-1994/page/6/mode/1up?view=theater   Jaguar UK launch botched     https://archive.org/details/edge-007-april-1994/page/13/     https://archive.org/details/edge-007-april-1994/page/17/   3DO prospects in Japan look good     So far, 3DO multiplayer living up to hype, Matsushita Claims It Sold 40,000 Of Long-Awaited Machines In First 3 Days, The Nikkei Weekly (Japan), April 4, 1994,Section: INDUSTRY DIGEST; Pg. 9, Byline: BY MASATO ISHIZAWA Staff writer     https://vgsales.fandom.com/wiki/Fifth_generation_of_video_games   3DO licenses tech to Toshiba for GPS     3DO. TOSHIBA TIE UP ON NAVIGATION SYSTEM, Jiji Press Ticker Service, APRIL 12, 1994, TUESDAY   3DO kicks off US ad campaign     3DO Kicks Off National Advertising Campaign, Business Wire, April 25, 1994, Monday       https://www.youtube.com/watch?v=-W67sqPQ9u0   MSU gives Konix Multisystem a second go     https://archive.org/details/edge-007-april-1994/page/14/mode/1up?view=theater        https://www.konixmultisystem.co.uk/index.php?id=archive        https://www.konixmultisystem.co.uk/index.php?id=msu   Japanese devs not waiting for Nintendo     https://archive.org/details/edge-007-april-1994/page/13/mode/1up?view=theater      Capcom to support 3DO and PSX     https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater   Virgin to support CDi     https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater   Tower Records ditches CDi and Gameboy     Tower Video Dumps CD-I; VSDA Adds Game Seminars, Billboard, April 30, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 72   Lethal Enforcers comes to the SNES     https://archive.org/details/GamePro_Issue_057_April_1994/page/n171/mode/1up?view=theater   Nintendo censorship strikes again     https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater      Sega announces MegaJet is coming home!     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20057%20%28April%201994%29/page/n63/mode/2up     https://consolemods.org/wiki/Master_System:Master_System_Model_Differences#Master_System_Super_Compact/Master_System_Girl_(1994)      Commodore pulls out of World of Commodore-Amiga show     https://archive.org/details/amiga-computing-magazine-072/page/n13/mode/1up      Commodore announces liquidation     Commodore Scuttles Ship, The Associated Press, April 29, 1994, Friday, AM cycle      IBM agrees to make Cyrix chips     https://www.nytimes.com/1994/04/15/business/ibm-agrees-to-make-chips-designed-by-cyrix.html?searchResultPosition=19   EA sees big upswing in CDRom sales     Company Results Roundup, Newsbytes, April 29, 1994, Friday   Could CDRom usurp video games?     PC GAMES COULD CAPTURE SEGA, NINTENDO CUSTOMERS, WALL STREET JOURNAL,April 27, 1994, Wednesday, Section B; Page 1, Column 5, Byline: BY JOSEPH PEREIRA Argonaut, Cirrus and Diamond team up for PC 3D API standard         3-D GRAPHICS ALLIANCE FOR PC GAMES ANNOUNCED BY DIAMOND COMPUTER SYSTEMS, CIRRUS LOGIC AND ARGONAUT SOFTWARE, PR Newswire, April 25, 1994, Monday - 09:02 Eastern Time         https://blazingrender.net/   3Dlabs and Creative team up for PC 3D API standard     3Dlabs announces alliance with Creative Technology; Customized GLiNT processor to bring interactive 3D graphics to multimedia desktops, Business Wire, April 18, 1994, Monday   Spectrum Holobyte bets on fractals     Fractals to put the squeeze on the game industry, Business Wire, April 13, 1994, Wednesday         https://en.wikipedia.org/wiki/Fractal_compression#Implementations   Microprose dumps Adventure engine     https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up   Maxis wants to turn SimCity into a sandbox     https://archive.org/details/game-developer-april-1994/page/n5/mode/1up?view=theater   Doom leaves Edge unimpressed     https://archive.org/details/edge-007-april-1994/page/60/mode/1up?view=theater      Newscorp buys Kesmai     Murdoch's News Corp. to acquire Kesmai Corp; Global media company positions Delphi to deliver the next wave of online interactive multimedia, Business Wire, April 25, 1994, Monday   AOL swamped by new signups     https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater     https://archive.org/details/Electronic-Games-1994-04/page/n15/mode/1up?view=theater        https://archive.org/details/edge-007-april-1994/page/92/mode/1up?view=theater   Game Developer magazines debuts     https://archive.org/details/game-developer-april-1994/page/n3/mode/1up      Second round of video game violence hearings lack fireworks     Play Meter, April 1994, pg. 12   Data East beats Capcom in court     Play Meter, April 1994, pg. 1   Ads in software patented     https://www.nytimes.com/1994/04/08/business/company-news-patent-dispute-brewing-on-software-use-of-ads.html         https://medium.com/swlh/how-i-screwed-a-patent-troll-out-of-a-billion-dollars-2849cb3e248a       https://patentimages.storage.googleapis.com/ed/d8/f2/387782f38818da/US5105184.pdf     https://www.nytimes.com/1994/12/08/business/us-revokes-cotton-patents-after-outcry-from-industry.html      Study finds no link between video violence and juvenile delinquency     Offenders do not watch more violence, The Times, April 11, 1994, Monday, Section: Home news, Byline: Alexandra Frean, Media Correspondent Middlesex University offers Gaming degrees         https://archive.org/details/PC-Player-German-Magazine-1994-04/page/n13/mode/2up        https://retrocdn.net/images/7/7f/CVG_UK_149.pdf pg. 14   RIP 3' disks     https://archive.org/details/amstrad-action-103/page/n7/mode/2up   Recommended Links:   The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

Video Game Newsroom Time Machine

Sega previews Saturn at CES, Commodore warns of bankruptcy & Doom brings corporate networks to their knees   These stories and many more on this episode of the VGNRTM!   This episode we will look back at the biggest stories in and around the video game industry in March 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.   Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book   Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:  https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com   Links: If you don't see all the links, find them here: https://www.patreon.com/posts/105189897   7 Minutes in Heaven: Mega Turrican Video Version:  https://www.patreon.com/posts/104910543     https://www.mobygames.com/game/16645/mega-turrican/   Corrections: February 1994 Ep - https://www.patreon.com/posts/february-1994-103514526 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://en.wikipedia.org/wiki/Nicktoons     https://en.wikipedia.org/wiki/Famicom_Disk_System   1994: Coinop goes BIG!     Edge March 1994, pg. 16   Coinop goes small     Edge March 1994, pg. 14     https://www.gamesthatwerent.com/2021/03/zool-arcade/   Daytona gets new name     Play Meter, March 1994, pg. 1   Irem shuts down arcade division     Play Meter, March 1994, pg. 1   Karaoke goes CD     https://archive.org/details/cashbox57unse_22/page/38/mode/1up?view=theater      US Rating System to be in place by Xmas     VIDEO-GAME MAKERS WILL SET UP SYSTEM FOR RATING PRODUCTS, WALL STREET JOURNAL, March 7, 1994, Monday, Section: Section B; Page 7, Column 6   UK Rating system to start in March     https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n21/mode/2up   3DO issues ratings system     https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater         https://www.mobygames.com/game/1824/hell-a-cyberpunk-thriller/cover/group-13661/cover-30908/   Current NextGen falters at CES     Edge, March 1994, pg. 6   Sega Previews Saturn     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20056%20%28March%201994%29/page/n57/mode/2up        Edge, March 1994, pg. 6   Nintendo fools no one with SGi demos     Edge, March 1994, pg. 6   Acclaim The Duel demo details     https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater     Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122     Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120   3D tool makers show wares at CES     https://archive.org/details/powerplaymagazine-1994-03/page/15/mode/1up?view=theater     https://en.wikipedia.org/wiki/Wavefront_Technologies       https://en.wikipedia.org/wiki/Softimage_3D     https://archive.org/details/powerplaymagazine-1994-03/page/17/mode/1up?view=theater   Sega of America announces 32X     MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12         SEGA TO ENTER 32-BIT VIDEO GAME MARKET IN FALL WITH PRICE BREAK ON HARDWARE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section B; Page 6, Column 4, Byline: BY DON CLARK   PSX shown to UK Devs     Edge, March 1994, pg. 13   3DO announces new licensees and PC add-on card     No Headline In Original, WALL STREET JOURNAL, March 11, 1994, Friday, Section: Section B; Page 5, Column 4     https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer#Licensed_systems   Microsoft WON'T provide an OS for Saturn     Microsoft plays down Sega video game role, Financial Times (London,England), March 10, 1994, Thursday, London, Section: International Company News; Pg. 30, Byline: By LOUISE KEHOE and MICHIYO NAKAMOTO   Crystal Dynamics signs on for Saturn development     https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater        https://www.mobygames.com/game/company:1281/platform:sega-saturn/sort:-date/page:1/   CD32 haralds CD revolution in UK     MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12      Nintendo announces Super Gameboy     NINTENDO UNIT UNVEILS DEVICE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section C; Page 6, Column 6   Nintendo still smug, despite share price collapse     Nintendo still at the top of its game, Despite sagging shares, firm outscores rivals in efficiency, profitability, The Nikkei Weekly (Japan), March 28, 1994, Section: INDUSTRY; Pg. 9, Byline: BY ASAKO ISHIBASHI Staff writer   Nintendo profits expected to fall by 40%     Nintendo group's pretax profit to fall 40%, daily says, Japan Economic Newswire, MARCH 31, 1994, THURSDAY, Dateline: TOKYO, March 31 Kyodo     Sega Enterprises to raise dividend, skip share split, Japan Economic Newswire, MARCH 10, 1994, THURSDAY, Dateline: TOKYO, March 10 Kyodo   Acclaim reports record earnings!     Playthings, March 1994, pg. 10   NBA Jam launch to match Mortal Kombat     NBA Jams' Wins Acclaim; TriStar's New Cover Girl, Billboard, March 19, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 68, Byline: by Elleen Fitzpatrick   Midway dumps Acclaim     https://www.nytimes.com/1994/03/31/business/company-news-nintendo-licensing-deal-rocks-acclaim-s-stock.html  https://www.nytimes.com/1994/03/18/business/stocks-advance-on-good-inflation-news.html     NINTENDO'S PROJECT REALITY GAME SYSTEM GETS LIFT IN ACCORD WITH WMS INDUSTRIES, WALL STREET JOURNAL, March 31, 1994, Thursday, Section: Section B; Page 7, Column 1, Byline: BY JIM CARLTON   Sega shows off Virtua Racing on Genesis     https://archive.org/details/Electronic-Games-1994-03/page/n87/mode/1up?view=theater   Playmates Toys gets into games     https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater         https://www.mobygames.com/company/1481/playmates-interactive-entertainment-inc/games/   Playmates revenue drops     Playmates sales fall 10pc to $ 1.42b in saturated market, South China Morning Post (Hong Kong), March 22, 1994, Section: Business; Pg. 3, Byline: By CARRIE LEE   EA signs Shaq and Jordan     https://archive.org/details/Electronic-Games-1994-03/page/n25/mode/1up?view=theater      Commodore Australia closes down     IT'S NOT ALL DOOM AND GLOOM FOR COMMODORE; COMPUTER VISION, Sydney Morning Herald (Australia), March 21, 1994 Monday, Late Edition, Section: COMPUTERS; Pg. 50 Commodore warns of imminent bankruptcy         https://www.nytimes.com/1994/03/26/business/company-news-computer-pioneer-signals-bankruptcy-near.html?searchResultPosition=1     https://archive.org/details/amiga-computing-magazine-071/page/n11/mode/2up  https://archive.org/details/amazing-computing-magazine-1994-03/page/n81/mode/2up   VFX1 brings VR home     https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater         https://archive.org/details/powerplaymagazine-1994-03/page/12/mode/1up?view=theater        https://en.wikipedia.org/wiki/VFX1_Headgear  https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n19/mode/2up   New World bought by NTN     https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater   MCA announces game studio     https://www.mobygames.com/company/1982/universal-interactive-inc/       https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater   Broderbund signs up affiliates     https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater   Rocket Science goes full Siliwood     https://archive.org/details/Computer_Gaming_World_Issue_116/page/n14/mode/1up?view=theater   Microsoft's got game     https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater   Newton gets games     https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater      Sierra goes big on CGI     https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater   Tsunami wants to inject you into a game     https://www.mobygames.com/game/1478/blue-force/trivia/         https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater   Dragon's Lair comes to CDRom     https://archive.org/details/Electronic-Games-1994-03/page/n18/mode/1up?view=theater   Shareware confusion rises     https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n25/mode/2up?q=shareware        https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.03/page/n5/mode/2up   Company networks get Doom-ed!     https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater   Microsoft announces Microsoft Network     Microsoft to test PC network, Financial Times (London,England), March 14, 1994, Monday, London, Section: International Company News; Pg. 19   IBM and Videotron team up     https://www.nytimes.com/1994/03/12/business/company-news-videotron-and-ibm-to-explore-interactive-technology.html        https://techmonitor.ai/technology/ibm_previews_its_powerpc_403ga_emebedded_microcontroller_chip        https://en.wikipedia.org/wiki/PowerPC_400#PowerPC_403        https://www.youtube.com/watch?app=desktop&v=gJaSV-oulLE        https://books.google.ca/books?id=aeQDAAAAMBAJ&pg=PA62&dq=videoway+popular+mechanics&hl=en&sa=X&ved=0ahUKEwixn-r1wrTpAhWPbs0KHbhTC6AQ6AEIKDAA#v=onepage&q=videoway%20popular%20mechanics&f=false     https://www.encyclopedia.com/books/politics-and-business-magazines/groupe-videotron-lte      Japanese recession hits Akihabara     https://www.nytimes.com/1994/03/05/world/tokyo-journal-electronics-district-hits-hard-times.html?searchResultPosition=1         Survey reveals some winners amid chilly business climate, The Daily Yomiuri, March 28, 1994, Monday        https://www.triptojapan.com/blog/akihabara-exploring-tokyo-s-electric-town   Discounting takes Japanese retail by storm     Cheap and cheerful: Changing patterns of Japanese retailing, Financial Times (London,England), March 15, 1994, Tuesday, London, Section: Pg. 24, Byline: By EMIKO TERAZONO   Rhino Group grows     Enlarged Rhino advances to Pounds 2m, Financial Times (London,England). March 4, 1994, Friday, London, Section: UK Company News; Pg. 24, Byline: By PAUL TAYLOR   UK mag publisher Impact calls it quits     THE GAMES OF CHANCE; You don't need to live in the metropolis to make a million from mags, The Guardian (London), March 10, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. 17         https://archive.org/details/zzap64-magazine-106        https://archive.org/details/amiga-force-16/page/n11/mode/2up?view=theater        https://segaretro.org/Impact_Magazines   Dark Horse Comics gets into games mag business     https://archive.org/details/max-overload-01/mode/2up       https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n19/mode/2up      Move over cover disks...CDs are here!     https://archive.org/details/powerplaymagazine-1994-03/page/9/mode/1up?view=theater   Multimedia Porn becomes harder to ignore     https://archive.org/details/AcornUser140-Mar94/page/n21/mode/2up        https://archive.org/details/Computer_Gaming_World_Issue_116/page/n9/mode/2up        https://archive.org/details/amiga-computing-magazine-071/page/n29/mode/2up     https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n17/mode/2up   McGraw Hill publishes Best of Byte     https://www.nytimes.com/1994/03/01/science/peripherals-the-bytes-of-the-past-emerge-as-a-book.html?searchResultPosition=1       https://archive.org/details/bestofbyte0000rana   Japan buys more chips abroad     Japan, U.S. emphasize 3 sectors for foreign chips Tokyo Relieved No Guarantee Sought, The Nikkei Weekly (Japan), March 28, 1994, Section: ECONOMY; Pg. 2, Byline: BY HIROSHI NAKAMAE Staff writer      Girls need to get into games     A TOOL FOR WOMEN, A TOY FOR MEN: VIDEO GAMES HELP BOYS GET A HEAD START, WALL STREET JOURNAL, March 16, 1994, Wednesday, Section: Section B; Page 1, Column 6, Byline: BY WILLIAM M BULKELEY   Carmen Sandiego goes around the world     https://archive.org/details/powerplaymagazine-1994-03/page/8/mode/1up?view=theater       https://en.wikipedia.org/wiki/Where_in_the_World_Is_Carmen_Sandiego%3F_(game_show)#International_versions   Magic the Gathering takes gaming market by storm     Playthings, March 1994, pg. 18   Linux launched     https://twitter.com/WeAreRSGroup/status/1768186561227538885/photo/1   RIP John Candy     https://www.nytimes.com/1994/03/05/obituaries/john-candy-comedic-film-star-is-dead-of-a-heart-attack-at-43.html?searchResultPosition=7 Recommended Links:   The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

Video Game Newsroom Time Machine

Commodore hits the skids, Sega bets big on entertainment centers & The emulation revolution is born!   These stories and many more on this episode of the VGNRTM   This episode we will look back at the biggest stories in and around the video game industry in January 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.   Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book   Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com   Links: If you don't see all the links, find them here: https://www.patreon.com/posts/100523595   7 Minutes in Heaven: Cliffhanger Video Version: https://www.patreon.com/posts/100523418 TV ad: https://www.youtube.com/watch?v=0EAfkdgcxb4 https://www.mobygames.com/game/23868/cliffhanger/   Corrections: December 1993 Ep - https://www.patreon.com/posts/december-1993-99076522 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.imdb.com/title/tt0108255/?ref_=nv_sr_srsg_3_tt_8_nm_0_q_super%2520mario%2520bro https://en.wikipedia.org/wiki/Nintendo_64_Game_Pak https://en.wikipedia.org/wiki/RedOctane https://patents.google.com/patent/US20070232374A1/ https://www.mobygames.com/game/15033/donkey-konga/       1993: Sega goes all in on big arcades "(January 17, 1994). Sega plans amusement parks for ASEAN countries. Report From Japan. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKM-Y8R0-004C-929W-00000-00&context=1516831. Yomiuri Shimbun. (January 1, 1994, Saturday). Sega, French superhero; open amusement centers. The Daily Yomiuri. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SC6-V1K0-001X-J1FP-00000-00&context=1516831." Play Meter Jan. 1994, pg. 2 https://www.facebook.com/sega.megapolis/   Blockbuster gets in on FEC biz Replay Jan. 1994 pg. 2 https://parkrovers.com/home/2020/10/18/blockbusters-failed-indoor-theme-park   VR, meet redemption, redemption, meet VR Play Meter Jan. 1994, pg. 2   Karaoke wars heat up in Japan (January 19, 1994). 'Karaoke wars' intensifies. Report From Japan. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKM-Y8P0-004C-9293-00000-00&context=1516831.   NBA Jam beats records Play Meter Jan. 1994, pg. 2   Japanese recession hitting video game makers Play Meter Jan. 1994, pg. 18   SF2 Turbo ships a million units https://archive.org/details/GamePro_Issue_054_January_1994 p. 259   Acclaim numbers skyrocket https://archive.org/details/GamePro_Issue_054_January_1994 p. 259   Microsoft signs deal with Sega https://www.nytimes.com/1994/01/18/business/company-news-microsoft-will-supply-software-for-sega.html https://microsoft.fandom.com/wiki/Sega_Saturn#Microsoft_technology https://archive.org/details/NEXT_Generation_08/page/n25/mode/2up https://segaretro.org/Windows_CE   Namco signs on to Playstation Play Meter Jan. 1994, pg. 20 https://www.mobygames.com/game/company:1043/platform:playstation/sort:-date/page:1/   Sony reveals PSX stats https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20054%20%28January%201994%29/page/n67/mode/2up   NEC reveals PCFX stats https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20054%20%28January%201994%29/page/n67/mode/2up https://www.pcengine-fx.com/forums/index.php?PHPSESSID=cv914932bsf7di7a8k17n7oqoj&topic=1420.0 https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 54   NeoGeo enters CDRom race https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 9   Konix Multisystem is back!! https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 7   Sega "delays" SegaVR https://archive.org/details/GamePro_Issue_054_January_1994 p. 259   Video Game monopoly inquiry begun in the UK https://www.newspapers.com/article/the-guardian-video-games-under-monopoly/77456435/ https://www.newspapers.com/article/daily-news-video-game-monopoly-accusatio/92066281/   CDi finally gets Digital Video https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 8   Atari test markets expanded https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.01/page/n113/mode/2up   Edge fawns over Cybermorph https://retrocdn.net/images/6/60/Edge_UK_004.pdf pg. 60   Atari sues Sega https://archive.org/details/GamePro_Issue_054_January_1994 pg. 258   Lieberman bill a hidden threat during Senate hearings Play Meter Jan. 1994, pg. 2 https://en.wikipedia.org/wiki/1993%E2%80%9394_United_States_Senate_hearings_on_video_games#Video_Game_Rating_Act_of_1994   ELSPA agrees on ratings system https://archive.org/details/amiga-computing-magazine-069/page/n13/mode/2up https://en.wikipedia.org/wiki/The_Association_for_UK_Interactive_Entertainment https://en.wikipedia.org/wiki/PEGI   X marks the spot for CDRom drives https://archive.org/details/eu_BYTE-1994-01_OCR/page/n41/mode/1up?view=theater   Sony launches CDR https://archive.org/details/64er_1994_01/page/n8/mode/1up?view=theater   PCI becomes the new standard https://archive.org/details/Power.Play.N70.1994.01 pg. 112   Tandy expands retail presence https://www.nytimes.com/1994/01/13/business/company-news-tandy-will-hire-3600-adding-30-superstores.html   Apple adds DOS board https://wiki.preterhuman.net/Apple_Now_Ships_Macintosh_Quadra_With_MS-DOS_and_Windows_Compatibility https://en.wikipedia.org/wiki/Macintosh_Quadra_610 https://archive.org/details/eu_BYTE-1994-01_OCR/page/n24/mode/1up?view=theater   Mac gamers get Y2K preview https://archive.org/details/Electronic-Games-1994-01/page/n13/mode/2up   Chicago enters beta https://archive.org/details/eu_BYTE-1994-01_OCR/page/n23/mode/1up?view=theater   Novell gives up UNIX trademark https://archive.org/details/eu_BYTE-1994-01_OCR/page/n41/mode/1up?view=theater   Commodore numbers are bad https://archive.org/details/commodoreproxystatement1994/page/n4/mode/1up?view=theater https://archive.org/details/amiga-computing-magazine-069/page/n9/mode/2up   C64 emulator beta released https://archive.org/details/64er_1994_01/page/n1/mode/2up https://archive.org/details/64er_1994_01/page/n11/mode/1up?view=theater   Activision gets reboot fever https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.01/page/n113/mode/2up   CES dominated by computers and games https://www.nytimes.com/1994/01/10/business/for-consumers-multimedia-shines.html   Compton announces patent grant https://archive.org/details/Computer_Gaming_World_Issue_114/page/n9/mode/2up https://www.nytimes.com/1994/10/31/business/patent-barred-for-compton-s.html   Race for digital distribution is on! https://www.nytimes.com/1994/01/19/business/company-news-in-terms-of-technology-viacom-might-have-an-edge.html https://archive.org/details/Computer_Gaming_World_Issue_114/page/n9/mode/2up https://www.nytimes.com/1994/01/18/business/company-news-gte-to-test-tv-services.html https://www.nytimes.com/1994/01/14/nyregion/data-highway-accelerating-in-connecticut.html https://www.nytimes.com/1994/01/13/business/company-news-digital-and-usa-video-in-market-test-of-new-technology.html https://www.nytimes.com/1994/01/11/business/company-news-u-s-west-adds-to-voice-and-video-network-plan.html https://www.nytimes.com/1994/01/24/business/the-media-business-hewlett-packard-to-get-big-pacific-bell-order.html Other People's Money - https://youtu.be/62kxPyNZF3Q?si=Ez5F8ZTi_j4dneQx   US government pushes for open super highway Play Meter Jan. 1994, pg. 2   Cable TV enters Internet age Infoworld January 10, 1994 pg. 3   Multimedia boom doesn't lead to hiring boom https://www.nytimes.com/1994/01/09/business/the-multimedia-job-mirage.html   Babylon 5 premieres https://twitter.com/straczynski/status/1751061515875348865   Mighty Morphin' Power Rangers are all the rage Playthings, January 1994 https://en.wikipedia.org/wiki/Mighty_Morphin_Power_Rangers   Anime is on the rise https://www.nytimes.com/1994/01/14/arts/home-video-868930.html   EC bans imperial measurements https://archive.org/details/PC-Player-German-Magazine-1994-01/page/n5/mode/2up   X-Men movie casting rumor is awesome https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.01/page/n113/mode/2up     Worst Ad of the Month: Wolfenstein 3D - SNES https://retrogamingaus.com/4326/video-game-ad-of-the-day-wolfenstein-3d-2   Quotes of the Month: Virtual reality won't merely replace TV, it will eat it alive" Arthur C. Clarke https://archive.org/details/amiga-computing-magazine-069/page/n31/mode/2up     Recommended Links:   The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/     Sound Effects by Ethan Johnson of History of How We Play.     Copyright Karl Kuras  

Video Game Newsroom Time Machine

Night Trap gets Lieberman's panties in a bunch, Id unleashes Doom & Apple II is no more These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1993.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: In case you don't see all the links, please, find them here: https://www.patreon.com/posts/december-1993-99076522 7 Minutes in Heaven: Street Fighter II Video Version:  https://www.patreon.com/posts/7-minutes-in-ii-99045806     Nostalgia Nerd's video about the game - https://www.youtube.com/watch?v=haAxGfvCitE&t=447s     https://www.mobygames.com/game/6239/street-fighter-ii/screenshots/c64/     https://www.c64-wiki.com/wiki/Street_Fighter_II Corrections: November 1993 Ep - https://www.patreon.com/posts/november-1993-97323863 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://en.wikipedia.org/wiki/Nintendo_64     https://en.wikipedia.org/wiki/MIPS_Technologies     https://en.wikipedia.org/wiki/Killer_Instinct_Gold     https://en.wikipedia.org/wiki/The_3DO_Company     htps://sites.google.com/view/sources-why-we-hate-each-other/     https://www.internethistorypodcast.com/ 1993: Capcom sues Data East     https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater        RePlay Dec. 1993 pg. 32     https://www.mobygames.com/game/6239/street-fighter-ii/     https://www.mobygames.com/game/17110/fighters-history/ Tournament Battle brings networking to arcades     https://archive.org/details/micromania-segunda-epoca-67/page/n41/mode/1up         https://en.wikipedia.org/wiki/Super_Street_Fighter_II#Tournament_Battle Japanese mix video game and parks shows     RePlay Dec. 1993, pg. 9     https://segaretro.org/Amusement_Machine_Show_1993 Namco teams up with magic Edge         Play Meter Dec. 1993 pg. 3         https://www.system16.com/hardware.php?id=832 WMS suspected of stock market shenanigans     https://www.nytimes.com/1993/12/07/business/redstone-tied-concern-invested-in-viacom.html       https://wondery.com/shows/business-wars/season/73/ Al Stone defects to Sega     Play Meter Dec. 1993 pg. 18     https://segaretro.org/Alan_Stone Sega set for world domination     RePlay Dec. 1993.  pg. 52     http://podcast.theycreateworlds.com/e/dreams-of-sega/ Sonic tops Q survey     https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater     https://archive.org/details/Electronic-Games-1993-12/page/n53/mode/1up?view=theater Bill Kunkel calls it for Say-Guh!     https://archive.org/details/Electronic-Games-1993-12/page/n147/mode/1up?view=theater 3DO launch a dud     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n16/mode/1up?view=theater Atari announces Jaguar devs     https://archive.org/details/Electronic-Games-1993-12/page/n11/mode/1up?view=theater      Atari launches Jaguar ad campaign     https://archive.org/details/video-games-december-1993/page/n19/mode/2up?view=theater Bit Hype forces Sega's hand     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n6/mode/1up?view=theater        https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n70/mode/1up?view=theater      Nintendo announces Project Reality chip makers     (December 20, 1993). NINTENDO PICKS 64-BIT CHIP SUPPLIERS. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4KR0-000H-H3WP-00000-00&context=1516831. Nintendo disses CDs     Edge Dec. 1993, pg. 15     https://en.wikipedia.org/wiki/Bleem! Lieberman attacks video game violence     https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html     Our Commentary of the hearings - https://youtu.be/-dWCFp_hmNU?si=7dC4UG9X2VOEkiaF Lethal Enforcers is on Genesis... and maybe coming to SNES     https://www.mobygames.com/game/15901/lethal-enforcers/cover/group-103113/cover-279819/        https://archive.org/details/Electronic-Games-1993-12/page/n47/mode/2up?view=theater Toys R Us stops selling Night Trap     https://www.nytimes.com/1993/12/17/nyregion/toys-r-us-stops-selling-a-violent-video-game.html MK gets cut for Japan     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n92/mode/1up?view=theater      Nintendo is only after kids...     https://archive.org/details/Electronic-Games-1993-12/page/n37/mode/1up?view=theater         https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater Nintendo releases game content guidelines     Gamepro Dec. 1993, pg. 267 Video Game industry agrees on a rating system     https://www.nytimes.com/1993/12/09/business/industry-set-to-issue-video-game-ratings-as-complaints-rise.html     Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122     Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 MPAA threatened to sue video game makers     https://archive.org/details/Electronic-Games-1993-12/page/n34/mode/1up?view=theater VictorMaxx Stuntmaster VR headset reviewed     https://archive.org/details/Electronic-Games-1993-12/page/n153/mode/1up?view=theater Movies and games should stay in their own lanes     https://www.nytimes.com/1993/12/10/arts/home-video-290893.html         https://www.nytimes.com/1993/12/28/business/market-place-home-software-s-treasure-hunt.html     William Volk - Activision, Avalon Hill, Lightspan, PlayScreen - https://www.patreon.com/posts/william-volk-95625819     https://www.mobygames.com/game/6142/the-horde/ Interactivity is the new hype word.     https://archive.org/details/Electronic-Games-1993-12/page/n5/mode/1up?view=theater       https://archive.org/details/Electronic-Games-1993-12/page/n9/mode/1up?view=theater     Gary Carlston- Broderbund - https://www.patreon.com/posts/50036733      Edge sees the future in 3D     Edge Dec. 1993, pg. 3 Id to make modding Doom easy     https://archive.org/details/Electronic-Games-1993-12/page/n57/mode/1up?view=theater     American McGee - id - spicy horse - ea - https://www.patreon.com/posts/45549970 Origin announces Interactive Movie     https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up    '    https://archive.org/details/bioforge      Sierra sees stars     https://archive.org/details/Electronic-Games-1993-12/page/n93/mode/1up?view=theater     https://archive.org/details/Electronic-Games-1993-12/page/n95/mode/1up?view=theater       https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.12/page/n11/mode/1up Standardization is the future     https://archive.org/details/eu_BYTE-1993-12_OCR/page/n45/mode/1up?view=theater         https://archive.org/details/eu_BYTE-1993-12_OCR/page/n41/mode/1up?view=theater        https://archive.org/details/eu_BYTE-1993-12_OCR/page/n35/mode/1up?view=theater Bill Gates wants Little Johnny to learn to be an office drone     https://www.nytimes.com/1993/12/07/business/microsoft-aims-for-younger-market.html        https://en.wikipedia.org/wiki/Microsoft_Home#Kids        https://timesmachine.nytimes.com/timesmachine/1993/12/14/495893.html?pageNumber=58     https://www.nytimes.com/1993/12/12/business/sound-bytes-a-glimpse-into-the-future-as-seen-by-chairman-gates.html Ahead Inc readies virtual guitar     https://www.nytimes.com/1993/12/26/business/interface-people-and-technology-are-virtual-groupies-included.html         https://archive.org/details/virtual-guitar/PXL_20211230_050908168.jpg        https://www.mobygames.com/game/20009/quest-for-fame/    https://www.ebay.com/itm/173062395733        https://archive.seattletimes.com/archive/?date=19941120&slug=1942916        https://www.linkedin.com/in/alexdonnini/details/experience/     Michael Dornbrook Part 2 - Infocom - Guitar Hero - https://www.patreon.com/posts/44632017 Sierra buys Coktel Vision     Amiga Joker Dec. 1993, pg. 10         https://archive.org/details/powerplaymagazine-1993-12/page/28/mode/1up        https://archive.org/details/Computer_Gaming_World_Issue_113/page/n11/mode/1up     Ken Williams - Sierra https://www.patreon.com/posts/42700706     https://www.mobygames.com/company/1127/coktel-vision/ Maxis breaks free from Broderbund         https://www.nytimes.com/1993/12/24/business/company-reports-broderbund-stock-tumbles-on-growth-concerns.html Sinclair gets into software retailing     https://archive.org/details/PCZone009   pg. 55          https://archive.org/details/PC_Zone_11_February_1994/page/n7/mode/2up?view=theater RIP Apple II     https://en.wikipedia.org/wiki/Apple_IIe        https://www.nytimes.com/1993/12/26/business/the-executive-computer-from-novelty-to-necessity-reminiscences-of-a-pc-fanatic.html Amiga dead?  Not at the World of Commodore show in Cologne it ain't     https://archive.org/details/CommodoreUserIssue1231993Dec/page/n9/mode/1up Brian Moriarty leaves The Dig     https://archive.org/details/Electronic-Games-1993-12/page/n15/mode/1up?view=theater      3DO goes online in Omaha     https://archive.org/details/Computer_Gaming_World_Issue_113/page/n13/mode/1up        https://en.wikipedia.org/wiki/US_West    Businesses see the future of commerce in Mosaic     https://www.nytimes.com/1993/12/08/business/business-technology-a-free-and-simple-computer-link.html     https://www.nytimes.com/1993/12/09/garden/interactive-video-armchair-activities.html      Fantastic Four movie pushed back     https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater     https://archive.org/details/video-games-december-1993/page/n14/mode/1up?view=theater     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n27/mode/1up?view=theater Quotes of the Month:     Edge Dec. 1993 pg. 43     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20053%20%28December%201993%29/page/n53/mode/1up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

Video Game Newsroom Time Machine

Next gen trash talk heats up, Nintendo and Sega trapped by strong yen & CDROM can't pay the rent   These stories and many more on this episode of the VGNRTM   This episode we will look back at the biggest stories in and around the video game industry in November 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.   Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book   Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com   Links:   7 Minutes in Heaven: Aladdin - Genesis Video Version: https://www.patreon.com/posts/7-minutes-in-97263025 https://www.mobygames.com/game/2069/disneys-aladdin/   Corrections: October 1993 Ep - https://www.patreon.com/posts/october-1993-95287239 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://store.steampowered.com/app/402330/Press_X_to_Not_Die/ https://tokyo-joypolis.com/     1993: AMOA shows little promise for street ops Play Meter, Nov. 1993, pg. 3   EA beefs up coinop efforts Play Meter, Nov. 1993, pg. 5 https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=7   Nintendo returns to coinop Play Meter, Nov. 1993, pg. 18   FunExpo attracts burgeoning family fun center biz Play Meter, Nov. 1993, pg. 38   Operators and Manufacturers agree on violence in games RePlay Nov. 1993, pg. 78, 88   Operators and Manufacturers don't agree on revenue sharing RePlay Nov. 1993, pg. 78   The Moloney's are back! Replay Nov. 1993, pg. 32 , 33, 35 https://www.arcade-history.com/?n=tap-a-tune&page=detail&id=4249   Virtuality goes public Replay Nov. 1993, pg. 34   James Clark disses 3DO Paula Parisi. (November 4, 1993, Thursday). SGI's Clark: 3DO doesn't add up. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CDB0-006P-R3MS-00000-00&context=1516831. https://archive.org/details/Electronic-Games-1993-11/page/n121/mode/1up?view=theater   Trip Hawkins gets defensive Edge, November 1993, pg. 6, 12, 19 https://archive.org/details/Computer_Gaming_World_Issue_112/page/n9/mode/2up   Where's the money in interactivity? BY CYNTHIA LITTLETON. (November 4, 1993, Thursday, BC cycle). Panel: Interactive tech ready, but viewers aren't. United Press International. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-J0R0-001S-60JY-00000-00&context=1516831. Paula Parisi. (November 5, 1993, Friday). Goodson: Lose interactive game shows. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CD90-006P-R3K8-00000-00&context=1516831. Paula Parisi. (November 8, 1993, Monday). CD-ROM players: next VCRs?; Multimedia format is poised for major growth in '90s, study finds. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CD90-006P-R3HS-00000-00&context=1516831.   King World invests in Crystal Dynamics https://en.wikipedia.org/wiki/King_World_Productions https://archive.org/details/Electronic-Games-1993-11/page/n13/mode/1up?view=theater   VideoCD logo coming Edge November 1993, pg. 8   First look at CDi Zelda https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n97/mode/1up?view=theater   Sony decides to go it alone BY STEVE McCLURE. (November 20, 1993). Sony Ventures Into Video Game Biz; With A New Integrated Hardware/Software System. Billboard. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-0NJ0-002S-H3KS-00000-00&context=1516831. BY SONOKO WATANABE Staff writer. (November 1, 1993). Sony to set up video-game unit Shelves plan to hook up with Nintendo, zooms in on low end of market. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4N60-000H-H552-00000-00&context=1516831. (November 1, 1993). NEW SONY VIDEOGAME FACES UNCERTAIN PROSPECTS. Consumer Electronics. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKP-XDT0-006B-64X1-00000-00&context=1516831.   Commodore preps US CD32 launch https://archive.org/details/Computer_Gaming_World_Issue_112/page/n11/mode/2up https://archive.org/details/CommodoreUserIssue1221993Nov/page/n17/mode/2up   Wall street bullish on Atari (November 4, 1993, Thursday, BC cycle). Wall Street impressed with Atari's propsects. United Press International. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-J0P0-001S-60HN-00000-00&context=1516831.   Generation transition concerns an issue for Sega https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n65/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n67/mode/1up?view=theater   Nintendo Extends Super Mario All Stars giveaway (November 1, 1993). Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYS0-000S-845B-00000-00&context=1516831.   Nintendo sales and profits down By MICHIYO NAKAMOTO. (November 19, 1993, Friday). Tough new players in video games - Michiyo Nakamoto watches Matsushita and Sony enter the field. Financial Times (London,England). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKR-MTT0-006F-W3FM-00000-00&context=1516831. Yomiuri Shimbun. (November 19, 1993, Friday). Nintendo sales, profits down. The Daily Yomiuri. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SC6-V290-001X-J39V-00000-00&context=1516831. (NOVEMBER 18, 1993, THURSDAY). Nintendo posts 23.9% pretax drop for fiscal half. Japan Economic Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SP7-GS90-000F-P13B-00000-00&context=1516831.   Sega begins mnaufacturing in Wales MARY FAGAN, Industrial Correspondent. (November 1, 1993, Monday). Welsh factory to produce Sega video-game catridges; First contract outside Far East goes to AB Electronic. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-89T0-0021-R536-00000-00&context=1516831.   Sega downgrades forecast GAIL COUNSELL. (November 10, 1993, Wednesday). Sega slashes profit forecast; Video game group says strength of yen will hit earnings. Gail Counsell reports. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-88T0-0021-R2N1-00000-00&context=1516831.   EA suspends SNES lineup https://segaretro.org/index.php?title=File:CVG_UK_144.pdf&page=8 https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=33   EA resumes SNES lineup   Sega decides to crash Mario's big bash (November 4, 1993). Lancaster: Sega's big self-projection racket. Marketing. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:419K-5BV0-00X8-J51R-00000-00&context=1516831. Ad games on the rise By Kate Fitzgerald. (November 1, 1993). Videogames attract advertisers; McDonald's signs on as number of games tied to products grows. Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYR0-000S-844B-00000-00&context=1516831. By David Kilburn. (November 1, 1993). Dentsu already deep into interactive; Japanese agency links with 3DO, creates videogames for clients. Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYR0-000S-8446-00000-00&context=1516831.   Nitendo wins big in South African court (November 8, 1993, Monday). SOUTH AFRICAN SUPREME COURT RULES FOR NINTENDO IN MAJOR VICTORY AGAINST VIDEO GAME PIRATES. PR Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJJ-3CT0-007J-72FH-00000-00&context=1516831.   Console game pirates start to train https://amr.abime.net/amr_popup_picture.php?src=amiga_joker/magscans/aj_1993_11/040.jpg&c=92625   Pad computing more of an Uh? than an Aahhh! https://www.nytimes.com/1993/11/09/science/personal-computers-zoomers-newtons-real-life-so-far-promise-exceeds-usefulness.html   Big Blues chronicles fall of IBM https://archive.org/details/eu_BYTE-1993-11_OCR/page/n86/mode/1up?view=theater   AI puts help desks on disk https://archive.org/details/eu_BYTE-1993-11_OCR/page/n47/mode/1up?view=theater   Smartec bets on dual scan https://archive.org/details/eu_BYTE-1993-11_OCR/page/n54/mode/1up?view=theater   Broderbund announces Living Books https://archive.org/details/Electronic-Games-1993-11/page/n9/mode/1up?view=theater   Shakespeare does Karaoke https://www.youtube.com/watch?a&v=CpHnp9JKgcY&feature=youtu.be Minute 1:30 https://archive.org/details/eu_BYTE-1993-11_OCR/page/n69/mode/1up?view=theater   Komisar becomes CEO of Lucasarts https://www.nytimes.com/1993/11/02/business/company-news-chief-executive-named-at-lucas-s-software-unit.html (November 1, 1993, Monday). LUCASARTS ENTERTAINMENT NAMES RANDY KOMISAR PRESIDENT; LUCASARTS TOPS BEST YEAR IN ITS HISTORY WITH NEW LEADER. PR Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJJ-3G30-007J-7008-00000-00&context=1516831.   Logitech goes 3D with the Cyberman https://archive.org/details/Electronic-Games-1993-11/page/n13/mode/1up?view=theater   Larry Probst sees software download future STUART VARNEY. (November 2, 1993). Exec Explains Interactive Lane of Electronic Highway. CNN. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3TD9-1JJ0-0029-50P8-00000-00&context=1516831.   Wireless Email taking off https://archive.org/details/eu_BYTE-1993-11_OCR/page/n31/mode/2up   Free lunches on the internet may be coming to an end https://www.nytimes.com/1993/11/03/business/business-technology-jams-already-on-data-highway.html By KATE MADDOX, Staff reporter. (November 8, 1993). The big picture; Visions of a new TV begin to emerge. Electronic Media. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-X370-002S-52YW-00000-00&context=1516831.   Renegade ports to Interactive TV Edge November 1993, pg. 75   Sex sells Edge November 1993, pg. 63   Cable News fuels tech stock rollercoaster https://www.nytimes.com/1993/11/07/business/market-watch-watch-what-they-pay-not-what-they-say.html   Video Games move into museum https://www.nytimes.com/1993/11/07/style/token-art.html   Tom Quinn, RIP https://archive.org/details/Electronic-Games-1993-11/page/n15/mode/1up?view=theater   Man!ac launches http://www.kultmags.com/mags.php?folder=TUFOIUFDLzE5OTM=     Recommended Links:   The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/     Sound Effects by Ethan Johnson of History of How We Play.     Copyright Karl Kuras

Parent Savers
Electronic Games, Toys and Tablets: Do They Work?

Parent Savers

Play Episode Listen Later Dec 6, 2023 45:47


Like it or not, technology is part of our everyday lives, which means our kids are exposed to it too. Is this really a bad thing? If done in moderation, can these electronic games, toys and tablets actually make our kids smarter? Today we'll break down common fears many parents face and we'll look at new research that suggests this type of learning is more helpful than harmful. Learn more about your ad choices. Visit megaphone.fm/adchoices

Video Game Newsroom Time Machine

Mortal Monday,  F-15 Strike Eagle saved by Falcon,  Sega announces Saturn These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1993.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: General Chaos Video Version:  https://www.patreon.com/posts/7-minutes-in-93420048 https://www.mobygames.com/game/23830/general-chaos/   Corrections: August 1993 Ep - https://www.patreon.com/posts/august-1993-91387119 5th Anniversary Interview - https://www.patreon.com/posts/5th-anniversary-92773072 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.mobygames.com/game/63391/battletoads/ https://www.mobygames.com/game/8131/virtua-racing/ https://en.wikipedia.org/wiki/Super_Famicom_Naizou_TV_SF1 https://lmo.wikipedia.org/wiki/Sharp_Nintendo_Television Ethan, in fact, playing Wizkid - https://www.patreon.com/posts/71057943   1993     September 13th is Mortal Monday      https://archive.org/details/Electronic-Games-1993-09/page/n16/mode/1up?view=theater     Gregory Fischbach Part 2 - Acclaim https://www.patreon.com/posts/47720122     Gregory Fischbach Part 1 - Activision - Acclaim https://www.patreon.com/posts/46578120     Chris Garske - EA - Activision - Sierra - Sega - GT Interactive  https://www.patreon.com/posts/39835860 Street Fighter 2 sequels not as pricey as expected     https://archive.org/details/game-pro-issue-50-september-1993/page/133/mode/1up?view=theater Bill White switches sides     https://archive.org/details/game-pro-issue-50-september-1993/page/136/mode/1up?view=theater        https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_56_Sept_1993/page/n19/mode/1up?view=theater Nintendo Espana founded     https://archive.org/details/micromania-segunda-epoca-64/page/n7/mode/1up Sega beats Nintendo at CES     https://archive.org/details/Electronic-Games-1993-09/page/n85/mode/1up?view=theater CES closes to the public     https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater Multimedia is the new hotness     https://archive.org/details/Electronic-Games-1993-09/page/n45/mode/1up?view=theater     https://archive.org/details/PC.Games.N012.1993.09-fl0n/page/n9/mode/1up?view=theater        https://www.youtube.com/watch?v=aW4OQcBaV5c&list=PLBw24bgyD-sJkM_K9uPP6N73WwyxRFLaW     https://archive.org/details/computer-game-review-and-cd-rom-entertainment-september-1993/page/61/mode/1up?view=theater     https://archive.org/details/CommodoreUserIssue1201993Sep/page/n8/mode/1up?view=theater     https://www.filfre.net/2023/10/a-digital-pornutopia-part-1-the-seedy-rom-revolution/     https://www.filfre.net/2023/11/a-digital-pornutopia-part-2-the-internet-is-for-porn/ MPEG becomes standard     https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater Commodore sets big goals for CD32     The One , Sept. 1993, pg. 14 CDI gets FMV add-on     https://archive.org/details/Electronic-Games-1993-09/page/n9/mode/1up?view=theater     https://archive.org/details/CommodoreUserIssue1201993Sep/page/n8/mode/1up?view=theater Saturn is Sega's future     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20050%20%28September%201993%29/page/n49/mode/2up        https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20050%20%28September%201993%29/page/n53/mode/2up Japanese turn to yanks     https://archive.org/details/game-pro-issue-50-september-1993/page/136/mode/1up?view=theater       https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_56_Sept_1993/page/n22/mode/1up?view=theater Game crossovers taking off     https://archive.org/details/game-pro-issue-50-september-1993/page/136/mode/1up?view=theater Acclaim is wheeling and dealing     https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_56_Sept_1993/page/n19/mode/1up?view=theater Acclaim signs deal with James Cameron     https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater      Barkley signs with Accolade     https://archive.org/details/Electronic-Games-1993-09/page/n9/mode/1up?view=theater     https://archive.org/details/PC-Player-German-Magazine-1993-09/page/n7/mode/1up Game while you fly in Europe     https://archive.org/stream/FinancialTimes1993UKEnglish/Jul%2007%201993%2C%20Financial%20Times%2C%20%23606%2C%20UK%20%28en%29_djvu.txt        https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20050%20%28September%201993%29/page/n79/mode/2up Top Guy takes the NES on the go     https://bootleggames.fandom.com/wiki/Top_Guy        https://archive.org/details/game-pro-issue-50-september-1993/page/112/mode/1up?view=theater.        Microprose bought by Spectrum Holobyte     https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.09/page/n8/mode/1up       https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater        https://archive.org/details/computer-game-review-and-cd-rom-entertainment-september-1993/page/60/mode/1up?view=theater     Wild Bill Stealey - Microprose https://www.patreon.com/posts/36710924 Windows goes to the Arcade     https://archive.org/details/PC-Player-German-Magazine-1993-09/page/n9/mode/1up?view=theater     https://www.mobygames.com/game/2842/microsoft-arcade/ Lucasfilm sends Amiga owners mixed messages     http://www.kultmags.com/mags.php?folder=QW1pZ2EgR2FtZXMvMTk5Mw==       Amiga Games September 1993 pg. 8        https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.09/page/n8/mode/1up       https://archive.org/details/CommodoreUserIssue1201993Sep/page/n12/mode/1up?view=theater SSI diversifies D&D     https://archive.org/details/Electronic-Games-1993-09/page/n41/mode/1up?view=theater     Joel Billings - SSI https://www.patreon.com/posts/36827469     Don Daglow Part 2 - Broderbund - Beyond Software - Stormfront - SSI https://www.patreon.com/posts/39095819     Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 Psygnosis partners with MDI     https://www.computinghistory.org.uk/det/49109/Dictionary%20of%20the%20Living%20World/         https://archive.org/details/micromania-segunda-epoca-64/page/n7/mode/1up        https://www.mobygames.com/company/3187/media-design-interactive/ Ad games continue to proliferate in Germany     https://archive.org/details/PC.Games.N012.1993.09-fl0n/page/n9/mode/1up?view=theater       https://archive.org/details/PC.Games.N012.1993.09-fl0n/page/n15/mode/1up?view=theater         http://www.kultmags.com/mags.php?folder=QW1pZ2EgR2FtZXMvMTk5Mw==  Amiga Games September 1993 pg. 9 Tandy to sell off computer manufacturing operations     https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater        https://en.wikipedia.org/wiki/List_of_TRS-80_and_Tandy-branded_computers#PC-compatible_computers      MediaVision give Soundblaster a run for its money     https://en.m.wikipedia.org/wiki/Media_Vision_Pro_AudioSpectrum     https://archive.org/details/powerplaymagazine-1993-09/page/n15/mode/1up?view=theater        https://archive.org/details/PC-Player-German-Magazine-1993-09/page/n13/mode/1up?view=theater Mediavision gets into interactive movie biz     https://archive.org/details/PC-Player-German-Magazine-1993-09/page/n13/mode/1up?view=theater        https://www.mobygames.com/company/47/hyperbole-studios/ Scorched Earth reviewed in CGW     https://archive.org/details/Computer_Gaming_World_Issue_110/page/n75/mode/1up     http://www.whicken.com/scorch/index.html     http://www.cafepress.com/officialscorch Sega gets into toys     https://archive.org/details/Electronic-Games-1993-09/page/n9/mode/1up?view=theater        https://en.wikipedia.org/wiki/Sega_Toys TSN goes paperless     https://archive.org/details/Electronic-Games-1993-09/page/n94/mode/1up?view=theater     Ken Williams - Sierra https://www.patreon.com/posts/42700706      Andy Eddy leaves Video Games and Computer Entertainment     https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_56_Sept_1993/page/n5/mode/1up?view=theater      Smithsonian inducts software     https://archive.org/details/PC-Player-German-Magazine-1993-09/page/n13/mode/1up?view=theater Vectrex makers post OG files online     https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_56_Sept_1993/page/n14/mode/1up?view=theater        https://en.wikipedia.org/wiki/Vectrex      Camerica shuts down     https://archive.org/details/game-pro-issue-50-september-1993/page/136/mode/1up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

Video Game Newsroom Time Machine

7-11 drops coinop Nintendo disses Sega's rating system Commodore premieres Amiga CD32 These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1993.  As always,  we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Final Fight CD Video Version:  https://www.patreon.com/posts/7-minutes-in-cd-91295414 https://www.mobygames.com/game/5088/final-fight/ Corrections: July 1993 Ep - https://www.patreon.com/posts/july-1993-89127883 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://youtu.be/A-6AKe2pvsQ?si=Y86cYPldukmG2V-H https://en.wikipedia.org/wiki/Information_superhighway   1993: 7 Eleven moves away from games     Replay August 1993 pg. 3 Microprose shutters arcade division     PlayMeter August 1993 pg. 22     Wild Bill Stealey - Microprose https://www.patreon.com/posts/36710924     https://www.mobygames.com/game/company:10/platform:arcade/sort:-date/page:1/ Hong Kong debating anti-violent game law     PlayMeter August 1993 pg. 32 Elite enters coinop     PlayMeter August 1993 pg. 22     https://www.mobygames.com/company/108/elite-systems-ltd/ Wolfenstein goes VR     https://archive.org/details/GamePro_Issue_049_August_1993/page/n23/mode/2up?view=theater        https://www.arcade-history.com/?n=wolfenstein-vr&page=detail&id=12612 Super Street Fighter 2 hits Japanese arcades     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n34/mode/1up     https://www.mobygames.com/game/10119/super-street-fighter-ii/ Capcom gets TSR license     PlayMeter August 1993 pg. 3     https://www.mobygames.com/game/63783/dungeons-dragons-tower-of-doom/         https://www.mobygames.com/game/63847/dungeons-dragons-shadow-over-mystara/ Arcade 1 brings arcade history to print     PlayMeter August 1993 pg. 132        https://archive.org/details/arcade-1-1993-book-scans      Atari announces Jaguar launch     https://archive.org/details/GamePro_Issue_049_August_1993/page/n55/mode/1up?view=theater        https://en.wikipedia.org/wiki/Atari_Jaguar        https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n56/mode/1up     Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 Commodore debuts CD32     http://www.kultmags.com/mags.php?folder=QW1pZ2EgR2FtZXMvMTk5Mw==       Amiga Games August 1993, pg.  8, 92        https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater     https://en.wikipedia.org/wiki/Amiga_CD32 Sega shows off VR at CES     https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.08/page/n21/mode/1up?view=theater Sega launches Pico     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n75/mode/1up        https://en.wikipedia.org/wiki/Sega_Pico 3DO gains support     https://archive.org/details/Video_Games_Computer_Entertainment_Issue_55_August_1993/page/n15/mode/2up EA reports big earnings     https://archive.org/details/pc-review-22/page/16/mode/1up?view=theater      Nintendo hikes cart prices     https://archive.org/details/GamePro_Issue_049_August_1993/page/n161/mode/1up?view=theater Bandai shows off portable SNES at Tokyo Game Show     https://www.nintendolife.com/news/2015/04/bandai_almost_made_a_laptop_with_a_built-in_snesn        https://archive.org/details/Electronic-Games-1993-08/page/n21/mode/1up?view=theater NES gets a makeover     https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.08/page/n16/mode/1up?view=theater        https://archive.org/details/GamePro_Issue_049_August_1993/page/n53/mode/2up?view=theater Gamepro laments no-shows     https://archive.org/details/GamePro_Issue_049_August_1993/page/n55/mode/1up?view=theater Sega and Park Place launch sports labels     https://archive.org/details/GamePro_Issue_049_August_1993/page/n161/mode/1up?view=theater         https://www.mobygames.com/company/3483/park-place-productions/        https://www.mobygames.com/group/8552/sega-sports-games/     Michael Katz Part 2 - Atari - Sega https://www.patreon.com/posts/63732329 Mario's greatest hits coming to SNES     https://archive.org/details/Electronic-Games-1993-08/page/n21/mode/1up?view=theater     https://www.mobygames.com/game/6613/super-mario-all-stars/ Genesis gets Special Champion Edition     https://archive.org/details/Electronic-Games-1993-08/page/n21/mode/1up?view=theater     Joe Morici - Capcom https://www.patreon.com/posts/37289815     https://www.mobygames.com/game/8053/street-fighter-ii-champion-edition/ STD makes Street Fighter 2 easier     https://archive.org/details/Electronic-Games-1993-08/page/n10/mode/1up?view=theater     http://www.thealmightyguru.com/Wiki/index.php?title=InterAct_SN_ProgramPad UK outraged at Night Trap     https://archive.org/details/GamePro_Issue_049_August_1993/page/n119/mode/1up?view=theater        https://www.eurogamer.net/the-rise-and-fall-of-sega-enterprises Nintendo responds to Sega's ratings system     https://archive.org/details/GamePro_Issue_049_August_1993/page/n161/mode/1up?view=theater      Move over violence... here comes SEX!     https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n11/mode/1up?view=theater       https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n22/mode/1up?view=theater      Help me obi-wan kenobi, you, or Terminator, or Lawnmower Man...      https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n28/mode/1up?view=theater PowerPC promises to decouple CPUs from OSs     https://archive.org/details/eu_BYTE-1993-08_OCR      Microsoft and Compaq join forces for plug-and-play     https://archive.org/details/pc-review-22/page/15/mode/1up Say goodbye to the interface     https://archive.org/details/Computer_Gaming_World_Issue_109/page/n21/mode/1up?view=theater Konami abandons computer gaming     https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater Microsoft unveils their Mouse 2.0     http://www.kultmags.com/mags.php?folder=UEMgSm9rZXIvMTk5Mw==  August 1993 pg. 7     https://en.wikipedia.org/wiki/Microsoft_Mouse Get that real pilot feel for just $2,800 bucks     https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n28/mode/1up?view=theater Tablet computing market gets crowded     https://archive.org/details/PC-Player-German-Magazine-1993-08/page/n26/mode/1up     http://www.grot.com/zoomer/documents/bindery.html     http://www.geos-infobase.de/zoomer/ZOOMER01     https://en.wikipedia.org/wiki/Palm,_Inc.#History SimCity goes mobile     https://archive.org/details/Electronic-Games-1993-08/page/n13/mode/1up?view=theater     https://handheld.computer/?p=446         https://alchetron.com/EShop      AT&T wants to give Sega an Edge     https://archive.org/details/GamePro_Issue_049_August_1993/page/n53/mode/2up?view=theater        https://segaretro.org/Edge_16 AT&T shows off Personal Communicator     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n163/mode/1up        https://www.historyofinformation.com/detail.php?entryid=2902 Delphi enters online gaming arena     https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater Sierra signs deal with Prodigy     https://archive.org/details/Electronic-Games-1993-08/page/n11/mode/1up?view=theater     https://archive.org/details/Electronic-Games-1993-08/page/n95/mode/1up?view=theater NTN Trivia coming to TSN     https://archive.org/details/Electronic-Games-1993-08/page/n15/mode/1up?view=theater        https://en.wikipedia.org/wiki/NTN_Buzztime      Virtual Vision brings TV to eyewear     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20049%20%28August%201993%29/page/n163/mode/1up Epyx brings games to planes     https://archive.org/details/Electronic-Games-1993-08/page/n10/mode/1up?view=theater         https://en.wikipedia.org/wiki/John_D._Goeken        https://www.nytimes.com/1995/01/15/business/interface-a-new-digital-air-to-ground-link-gets-an-in-flight-test.html Spaceship Warlock shown at CES     https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.08/page/n17/mode/1up?view=theater         https://www.joesparks.com/whyyes/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

Video Game Newsroom Time Machine

Nintendo leaks SNES CD specs Sega touts Genesis VR Mortal Kombat coming to consoles These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in March 1993.  As always,  we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: The Lost Vikings     Video Version:  https://www.patreon.com/posts/81638094     https://en.wikipedia.org/wiki/The_Lost_Vikings Corrections:     February 1993 Ep - https://www.patreon.com/posts/february-1993-80279774     https://www.youtube.com/watch?v=fvws5tOHsEE     https://en.wikipedia.org/wiki/List_of_Sonic_the_Hedgehog_features     https://en.wikipedia.org/wiki/VHS 1993.03 Japanese coinop cabs go BIG     Replay March 1993 pg. 7     https://en.wikipedia.org/wiki/Virtua_Racing     https://en.wikipedia.org/wiki/Lucky_%26_Wild     October 1992 ep - https://www.patreon.com/posts/october-1992-75188159 David C. Rockola passes away     Replay March 1993 pg. 25, 101     https://www.jukeboxhistory.info/rock-ola/history.html     https://www.ipdb.org/machine.cgi?id=1295     https://www.ipdb.org/search.pl?searchtype=advanced&mfgid=269 CES belonged to CD     https://archive.org/details/Computer_Gaming_World_Issue_104/page/n9/mode/1up     September 2002 ep- https://www.patreon.com/posts/september-2002-73539855 SNES CDRom specs leaked     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20044%20%28March%201993%29/page/n51/mode/1up        https://gamingdoc.org/wp-content/uploads/2021/02/SNES-CD-ROM-System-1993.pdf LaserActive brings laserdisc gaming home     https://archive.org/details/Electronic-Games-1993-03/page/n9/mode/1up        https://en.wikipedia.org/wiki/LaserActive           https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20044%20%28March%201993%29/page/n49/mode/1up     http://www.laserdiscarchive.co.uk/laserdisc_archive/pioneer/pioneer_cld-a100/pioneer_cld-a100.htm     https://www.linkedin.com/in/triphawkins/ VR is coming from Sega     https://archive.org/details/Electronic-Games-1993-03/page/n10/mode/1up     Replay march 1993, pg. 37       https://www.arcade-museum.com/game_detail.php?game_id=10340     https://en.wikipedia.org/wiki/Sega_VR     Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153     https://www.mobygames.com/person/296287/kyle-hodgetts/     https://mumbrella.com.au/software-developer-lodges-court-claim-nines-aca-429820     https://www.pressreader.com/australia/weekend-gold-coast-bulletin/20121013/282123518741574 Acclaim gets Mortal Kombat     https://archive.org/details/Electronic-Games-1993-03/page/n10/mode/1up     https://www.giantbomb.com/mortal-monday/3015-4703/     Gregory Fischbach Part 2 - Acclaim  https://www.patreon.com/posts/47720122 MicroProse moves onto Mac     https://archive.org/details/asm_magazine-1993-03/page/n9/mode/1up        https://www.mobygames.com/game/company:10/platform:macintosh/sort:date/page:1/     https://archive.org/details/eu_BYTE-1993-03_OCR/page/n45/mode/1up     Wild Bill Stealey - Microprose https://www.patreon.com/posts/36710924 The Brits go ga-ga for the 486     https://archive.org/details/eu_BYTE-1993-03_OCR/page/n31/mode/1up         https://archive.org/details/eu_BYTE-1993-03_OCR/page/n35/mode/1up AMD and Cyrix optimistic     https://archive.org/details/eu_BYTE-1993-03_OCR/page/n31/mode/1up     https://en.wikipedia.org/wiki/Cyrix Virgin bundles up with Interplay     https://archive.org/details/Electronic-Games-1993-03/page/n11/mode/1up CGW starts the Patch File     https://archive.org/details/Computer_Gaming_World_Issue_104/page/n144/mode/1up HDTV delayed but software industry stands at the ready     https://archive.org/details/eu_BYTE-1993-03_OCR/page/n29/mode/1up      FTC considers breaking up Microsoft     https://archive.org/details/eu_BYTE-1993-03_OCR/page/n37/mode/1up New European law hits pirates     Replay March 1993 pg. 7      http://www.tilt.it/deb/edevg-en.html        https://archivio.corriere.it/Archivio/interface/slider.html#!paolo-di-nunno/NobwRAdghgtgpmAXGA1nAngdwPYCcAmYANGAC5wAepSYADlNgDbYAE+AlixAK4QTZgAvgF0gA     https://archive.org/details/eu_BYTE-1993-03_OCR/page/n35/mode/1up      Sonic is coming to comics     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20044%20%28March%201993%29/page/n148/mode/1up     https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(Archie_Comics) Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras      

Mack Rapapali
Children who lose consciousness while playing electronic games

Mack Rapapali

Play Episode Listen Later Oct 14, 2022 2:30


Call Of Duty-style multiplayer war games were found to be the most frequent trigger for blackouts - which can be the first sign of dangerous conditions, from which some gamers have already died.- Mack Rapapali

Video Game Newsroom Time Machine

Magnavox debuts the Odyssey Sinclair goes color with the Spectrum Gamers grow up These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in May 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Fantasy Video Version - https://www.patreon.com/posts/7-minutes-in-may-68261930 https://www.mobygames.com/game/fantasy Corrections: April 1982 Ep - https://www.patreon.com/posts/66505131 https://en.wikipedia.org/wiki/Medal_game https://en.wikipedia.org/wiki/Pachinko https://videogamehistorian.wordpress.com/tag/spacewar/ https://www.smithsonianmag.com/smithsonian-institution/how-first-popular-video-game-kicked-off-generations-virtual-adventure-180971020/ https://en.wikipedia.org/wiki/Sanders_Associates https://www.samsung.com/uk/tvs/tv-buying-guide/what-size-tv-should-i-get/ 1942 LaGuardia thinks pinball is responsible for naked cops https://www.nytimes.com/1942/05/18/archives/brass-in-a-pinball-device-equals-77-police-buttons.html?searchResultPosition=1 1952 JetLink flight trainer gets updated for the computer age https://www.nytimes.com/1952/05/29/archives/jet-link-trainer-undergoing-tests-earthbound-classroom-is-able-to.html?searchResultPosition=2 1972 Magnavox debuts the Odyssey https://www.nytimes.com/1972/05/11/archives/magnavox-unveils-tv-game-simulator.html?searchResultPosition=1 Nolan Bushnell signs Magnavox demo visitor log Ralph Baer - Video Games: In the Beginning pg. 76 1982 Tron to bring computer graphics to the big screen https://archive.org/details/InterfaceAge198205/page/n71/mode/1up https://archive.org/details/Softline_1982_05/page/n27/mode/1up Disney sues over Robotron https://www.nytimes.com/1982/05/04/business/disney-title-suit.html?searchResultPosition=4 Inflation and dwindling manufacturing is killing coin op profit margins Replay May 1982 pg. 14, Play Meter May 15, 1982, pg. 24 New Jersey arcade age restriction unconstitutional https://www.nytimes.com/1982/05/01/nyregion/the-region-video-game-law-upset-in-jersey.html?searchResultPosition=2 Increasing legal action banning games unites industry Play Meter May 1, 1982, pg. 15 Play Meter May 1, 1982 pg. 39 Midway eyeing legal action against video game books Play Meter May 1, 1982, pg. 24 Chuck E Cheese opens 100th store Play Meter May 1, 1982, pg. 25 Arcade games advertised in Electronic Games magazine https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%203%20%28May%201982%29/page/n13/mode/2up https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%203%20%28May%201982%29/page/n99/mode/2up Bally announces Mr. and Mrs. Pacman Pinball Games People Pay Late May 1982 pg. 5 https://pinside.com/pinball/machine/mr-and-mrs-pac-man VCS Pacman is racking up sales Play Meter, May 15, 1982, pg. 36 Bally signs deal with CBS Games People Pay Late May 1982 pg. 5 RePlay May 1982, pg. 17 CountUp to the Crash Coleco announces entry into VCS and Intellivision market https://archive.org/details/creativecomputing-1982-05/page/n77/mode/1up https://www.mobygames.com/game/atari-2600/pac-man Games by Apollo has problems with their freshman title https://archive.org/details/ElectronicGames/Electronic%20Games%20Issue%203%20%28May%201982%29/page/n8/mode/1up https://www.mobygames.com/company/apollo-inc Mattel's sales soar Playthings, May 5, 1982, pg. 15 Toy & Hobby World April-May 1982 Video Technology Ltd. introduces the Creativision https://archive.org/details/creativecomputing-1982-05/page/n75/mode/1up https://en.wikipedia.org/wiki/VTech_CreatiVision https://www.youtube.com/watch?v=nzpAz0-U3eo https://en.wikipedia.org/wiki/Texas_Instruments_TMS9918 Industry survey shows 50% of electronic users are adults Playthings May 5, 1982, pg. 40 ZX Spectrum premieres at Earl's Court https://archive.org/details/popular-computing-weekly-1982-05-06/page/n4/mode/1up Grundy launches the NewBrain https://archive.org/details/popular-computing-weekly-1982-05-06/page/n4/mode/1up Software piracy spawns an industry https://www.nytimes.com/1982/05/09/business/copycatting-in-the-software-patch.html?searchResultPosition=8 Apple sues copycat https://www.nytimes.com/1982/05/14/business/apple-computer-is-suing-franklin.html?searchResultPosition=2 https://www.old-computers.com/museum/computer.asp?c=1070 https://archive.org/details/softalkv2n09may1982/page/76/mode/1up Apple pushes for tax code change https://archive.org/details/1982-05-compute-magazine/page/n9/mode/1up http://hackeducation.com/2015/02/25/kids-cant-wait-apple Apple cancels distribution deals https://www.nytimes.com/1982/05/07/business/apple-is-upheld-on-termination.html?searchResultPosition=3 https://archive.org/details/softalkv2n09may1982/page/n168/mode/1up SSI introduces yearly updates https://archive.org/details/Computer_Gaming_World_Issue_2.3/Computer_Gaming_World_Issue_2.3/page/n5/mode/1up https://www.mobygames.com/browse/games/strategic-simulations-inc/offset,200/so,1d/list-games/ Wizardry continues with Knight of Diamonds https://archive.org/details/softalkv2n09may1982/page/14/mode/1up https://archive.org/details/Softline_1982_05/page/n15/mode/1up https://www.mobygames.com/game/wizardry-knight-of-diamonds-the-second-scenario https://www.theycreateworlds.com/transcripts/tcw114 Scott Adams' updates Adventureland https://archive.org/details/1982-05-compute-magazine/page/n181/mode/1up https://www.youtube.com/watch?v=iytuoI001Cg https://www.youtube.com/watch?v=FmD2lT5oeOE https://www.mobygames.com/game/scott-adams-graphic-adventure-1-adventureland https://en.wikipedia.org/wiki/Speak_%26_Spell_(toy) https://www.indieretronews.com/2021/12/stunt-car-racer-classic-stunt-car-game.html EA is born! https://www.linkedin.com/feed/update/urn:li:activity:6935981871193341953/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras   Find out on the VGNRTM https://www.patreon.com/posts/68285778 https://videogamenewsroomtimemachine.libsyn.com/april-1982

Video Game History Hour
Ep. 80: The Strong National Museum of Play

Video Game History Hour

Play Episode Listen Later Apr 20, 2022 66:12 Very Popular


Jon-Paul Dyson, the Director of the International Center for the History of Electronic Games at The Strong, where he is also the VP of exhibits, shares all about the museum and its 2022 World Video Game Hall of Fame finalists. In this episode Disneyland is one of the best level designs ever made, collectors make a whole greater than the sum of their parts, potted palms and vending machines bring a new perspective, and Moon Patrol gets left out in the cold. See more from Jon-Paul Dyson: Twitter: @jpdysonplay See more from The Strong National Museum of Play: Twitter: @museumofplay Instagram: @museumofplayroc Facebook: /TheStrongMuseum YouTube: /MuseumofPlay International Center for the History of Electronic Games Facebook: /ICHEG Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg

Retro Game Club
Bonk's Adventure, Doom 64 (2020) - Ms. Pac-Man at 40

Retro Game Club

Play Episode Listen Later Feb 7, 2022 69:34


Season 4 Episode 3 Episode 114 News: Hardware Analogue Pocket & Dock firmware updates merged Homebrew, rom hacks & emulation Legendary SNES Emulator SNESTicle Freed Using NSA Tools Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG Sonic The Hedgehog C64/C128 has been RELEASED and it looks AMAZING! Star Fox - Mouse Mode Ys I (In Falcom Classics I) on Saturn Fan Translation Version 0.1 Released! Skate Cat scatological platformer for NES demo available Doom running on things This ‘Minimum Viable Computer' Costs $15—and It Can Run Doom Takedown letter pending Akumajou Dracula AGA - Castlevania could be coming to the Amiga, and it looks amazing ( Play the prototype today! ) Other odd or interesting thing Random: An AI Broke Tetris On NES, And It's Compelling Viewing   Topic: Ms. Pac-Man at 40? Preface Steve Golson MIT talk Podouken podcast ep. 30 Development  Release Wikipedia lists it at 1/13/82 Newspapers said 2/3/82  In the press: Early reviews and reception: “Love in the Arcades” Fitchburg State College newspaper, May 1982 “Around the Route” Cashbox, May 1982  Blurb in Electronic Games, June 1982 “Ms. Pac-Man Catching Up” Play Meter, July 1982  “Memoranda” Working Woman, November 1982 Women in gaming: “Women Join the Arcade Revolution” Electronic Games, June 1982  “The House that Pac Built” Video Games, December 1982 “The Absolutely, Positively Last Word on Pac-Man” Video Games, August 1982  “A Cracked Review of Popular Video Games” Cracked, December 1982  Tips and tricks: “Tips for Pac-Maniacs” Electronic Games, June 1982  “Beating the Games” Video Games, August 1982 Other interesting mentions in various publications: “One way to research an issue” Nation's Cities Weekly, June 6th 1982 “Video Games Interview: Ken Uston” Video Games, December 1982 “Intermissions” Defending the Galaxy: The Complete Handbook of Videogaming, 1982 “Myth: Ms. Pac-Man Split Screen Level” Fandom.com Interracial Books for Children Bulletin 1982: Vol 13 Iss 6-7 “Industry news” Body Fashions/Intimate Apparel, July 1982  “Ms. Pac-Man gobbles up nursing home interest, too.” American Medical News, December 1982 “Video games provide therapy” Daily Universe, November 1982 Ports Compilation video of many ports Final thoughts   Game Club Discussion: Bonk's Adventure Doom 64 (remastered version)   New Game Club Games: Ape Escape Jackass: The Video Game   Game Club Link Tree Bumpers:  Inverse Phase, Raftronaut  Facebook, Twitter, Instagram and more: Zach

Arrggh! A Video Game Podcast from The Waffling Taylors
Video Game History with Steven L Kent (Part Two)

Arrggh! A Video Game Podcast from The Waffling Taylors

Play Episode Listen Later Jan 28, 2022 49:13


Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page. Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those.Here's a sample of the full show notes - make sure to click through and check them out.Show NotesThis is part two - of four - of a conversation with author and video game historian Steven L Kent, and is a collaboration between ourselves and Zoom Platform. Whilst this is an audio episode, it was originally recorded as a pair of video interviews. What we've done is cut the two video interviews into four parts and will be releasing them as audio episodes. But if you'd rather watch the first two parts as a video you'll find it here.Part Two of FourAs a reminder, Steven describes his books asMy books are called "The Ultimate History of Video Games".Volume 1 starts out with Abraham Lincoln and Bagatelle, and goes all the way to 2000 and sort of the collapse of the Dreamcast - or it's about to collapse, you can tell that it's faltering - PlayStation 2 has been announced and is just coming out, and Xbox has been announced.Book two has some overlap, because there will be some people who read volume 2 without reading volume 1, so it's got a bunch of overlap. But what's interesting is that I thought I'd be able to go from 2000 to the present, but I only got to 2012. So volume three should come out around 2026.- Steven L Kent299No discussion on video game history would be complete without a discussion on "the price heard" around the world. Which you can find here.And for those who don't know, there is a very long story behind the crowd reaction here. Essentially, the story is that Sega had just announced their Saturn (only a few hours earlier), which was a surprise to most of the retailers who were in attendance (because Sega hadn't told them that it was being announced). Sega also announced it with a $399 price tag.As such, Sony's entire announcement of the PlayStation was simply299- Steve Race, CEO of Sony Computer Entertainment---The following is a promo-spot for The Shrimp and Crits Podcast. Why not reach out today, if you'd like your promo included in a future episode of the podcastNarratorHey, sorry to interrupt your favorite podcast but I'm here to tell you about shrimp and crits an actual play podcast with a southern twist.My name is Ian and I am the keeper for this show as we play Monster of the Week by Michael Sands. If you like the sound of swampy monster mayhem, gators gone shopping and magical fairy mischief you will be right at home in the remote Panhandle town of Gullacochica, Florida, where spooky danger has begun to wash ashore.Shrimp and Crits is the story of Sarah Pain, the mundaneSarah PainAll I'm asking for his answers. That's all I'm looking for is the truthNarratorAri Green, the searcherAri GreenYou know the proclamations of the fae? I suggest you follow them from now onNarratorAnd Ray Ray, the most mundane monstreess you will ever meet.Ray Ray"Mr. Zeus, I'm a big fan. I knew you were, I knew you were real," And Ray Ray's just like bowing in front of this swanNarratorAs they fumble their way through protecting their skeptical town from mysterious evils.We release new episodes every other Monday on the pod catcher of your choice. I hope to see you soon in sunny Gullacochica.Find out more at linktr.we/ShrimpandCrits or check the show notes for a link.---Gunpei YokoiGunpei Yokoi really was an amazing engineer. He started Nintendo's "responsible engineering" philosophy - the idea that they will use technology that is widely available now in order to innovate in non-traditional ways. And this is something that Nintendo has continued to do to this day. He was the designer of the Game&Watch, GameBoy, the "cross pad" controller, and the Metroid series.Steven shared a wonderful story about Gunpei in this episode:So I was at a CES - I was fairly new in the industry - and Virtual Boy had not come out yet. I was covering [Virtual Boy] for Electronic Games.I went to Nintendo and I said, "I wanna meet all these people," in truth I clipped their names out of "Game Over" by David Sheff. I didn't know this people. Nobody did, really. If it weren't for Sheff, we might still not know them... [Nintendo] gave me some Miyamoto time.But Gunpei Yokoi gave me an hour, two days in a row. And after that, if we were ever at a show and we would see each other, we'd go have a drink together. We couldn't talk very much, because my Japanese is non-existant, and I'm not sure where his English was, but it wasn't strong. But there was a bond, there was a real friendship.I remember the last time I got to see him was at the unveiling of the N64 at Space World... and everyone ran to this one corner and looked at the N64, and near the exit as you left, there was a little ring of Virtual Boys and Gunpei was there with his translator. And as I was leaving to write my article about the N64, there's Gunpei and he's like, "Can you come take a look at things?" And he was my friend, so I went and looked at things, and it wasn't wonderful. And nobody else was there, so we sat and talked, and his translator translated for me.And that was the last time that I got to see him. And he was a wonderful gentleman: he was nice, he was smart, and he had a self-deprecating sense of humour. I think he already knew that he was leaving Nintendo at that point.- Steven L KentFull Show NotesMake sure to check out the full show notes for more discussion on the points we raise, some extra meta-analysis, and some links to related things.What have you been playing recently? Do you agree with the anonymous review that Chief read during this episode? What would you take with you to the Thunder Plains?Let us know on Twitter, Facebook, leave a comment on the show notes or try our brand new contact page.LinksHere are some links to some of the things we discussed in this episode: Jay & Jay Media Jay & Jay on Ko-Fi Our Facebook page Us on Twitter Steven on Penguin Random House The Ultimate History of Video Games volume 1 The Ultimate History of Video Games volume 2 Zoom Platform Our suggested titles from Zoom Platform's catalogue: Squidge: REKKR: Sunken Land - Super Digital Deluxe Edition Rise of the Triad: Dark War: Extreme Edition Zombie Shooter Jay: Oddworld: Abe's Oddysee Cannon Fodder Duke Nuken 3D Atomic Edition Jay's appearance on the Gamerhood Podcast And have you left us a rating or review? We really like to hear back from listeners about our show, so check out https://wafflingtaylors.rocks/our-podcast/ for links to services where you can leave us some wonderful feedback.The Waffling Taylors is a proud member of Jay and Jay Media. If you like this episode, please consider supporting our Podcasting Network. One $3 donation provides a week of hosting for all of our shows. You can support this show, and the others like it, at https://ko-fi.com/jayandjaymedia★ Support this podcast ★

When Wagon Wheels Were Bigger
Episode 349 - Vintage Electronic Games & Toy Adverts

When Wagon Wheels Were Bigger

Play Episode Listen Later Jan 24, 2022 23:57


We watch more vintage adverts to give toys and games from the past some free publicity. If any of the toy companies involved want to go back in time and give our younger selves some free stuff in exchange, please consider using your time machine for something more useful.      TWITTER: @spreadthewhimsy FACEBOOK: facebook.com/whenwagonwheelswerebigger WEBSITE: whenwagonwheelswerebigger.com W4B theme composed by John Croudy W4B theme acoustic arrangement by Joe Beckhelling

Player/Missile
Ep. 30: 1982 Special: 8-bit vs 5200 Part 1: Video System X

Player/Missile

Play Episode Listen Later Oct 20, 2021 110:47


In a special 3-part series comparing the 8-bit computers to the 5200 console, this first episode focuses on 1982. Scanning the regular magazines for mentions of the 5200, I also scour other magazines for both 8-bit and 5200 coverage. Only in this special series will you hear article summaries from these periodicals: Electronic Games, JoyStik, Video Games, Video Games Player and Atari Age Magazine. Introduction Atari 5200 Super Community Podcast The Atari 5200 Podcast Atari 3200 prototype Gremlins: last official release for the 5200 Technical References Business is Fun by Marty Goldberg and Curt Vendel Jan 1984 ANALOG Computing #15 article Transporting programs to the 5200 Feb 1984 ANALOG Computing #16 update for 2-port 5200 Magazine Chronology Jan 8, 1982: Atari Press Release Announcing the 5200 Winter 1981/1982 Electronic Games Mar 1982 Electronic Games Command Line Heroes podcast about Jerry Lawson May 1982 Electronic Games May/Jun 1982: Atari Age Magazine Vol 1, #1 Jun 1982 Electronic Games Jul/Aug 1982: Atari Age Magazine Vol 1, #2 Aug 1982 Video Games Vol 1, #1 Billy Mitchell & Perfect Pac-Man Historical overview of fake Pac-Man high scores & Billy Mitchell's Fraud Background research for the above Sep 1982: Video Games Player Sept 1982: Joystik Magazine Sep/Oct 1982: Atari Age Magazine Vol 1, #3 Nov 1982 The Video Game Update Vol 1, #8 Nov 1982 Joystik Magazine Nov 1982 Electronic Games Nov/Dec 1982: Atari Age Magazine Vol 1, #4 Creative Computing Vol 8, #12 Dec 1982 Joystik Magazine Dec 1982 Video Games Vol 1, #3 Dec 1982 Electronic Games Arcadia 2001 overview Late 1982 Atari P.O.P. (Point Of Purchase) and Advertising Support Production Notes Music: Stef Animal's Bandcamp page Episode page: Episode 30 Twitter: @atari8bitgames

Zero to Play Podcast
John Wolff, Games Producer, International Consultant & Founder at Urban Electronic Games | S4E5

Zero to Play Podcast

Play Episode Listen Later Oct 10, 2021 61:52


In this conversation, John Wolff runs through his unique and incredible mix of skills, experience and perspectives in the games industry. We talk about his chapter in Japan and how games have made an impact at a cultural level, building AR apps using Niantics Lightship Dev Kit, how Blockchain technology is disrupting the space and giving an opportunity to indie developers of the future. Mentioned Links: - https://twitter.com/johnnyokami_ - https://twitter.com/tontachiar?lang=en - https://www.linkedin.com/in/john-wolff-abaa548/ - https://urbanelectronicgames.com/ - https://lightship.dev/ Zero To Play Links: Newsletter - https://www.getrevue.co/profile/zerotoplay Twitter - https://www.twitter.com/zerotoplay Instagram - https://www.instagram.com/zerotoplayig Facebook - https://www.facebook.com/zerotoplay Website - https://www.zerotoplay.com Spotify - https://open.spotify.com/show/13V48s0adPvEQRHHKPUU13?si=37suNPd4RaKtj8x0syZb-w RSS Feed - https://feed.podbean.com/zerotoplay/feed.xml

GeekNights with Rym + Scott
GeekNights 20210928 - Gaming Magazines

GeekNights with Rym + Scott

Play Episode Listen Later Sep 29, 2021


Tonight on GeekNights, we consider gaming magazines. Notable mentions include Electronic Games, Nintendo Power, Dragon Magazine, Dungeon Magazine, Scrye (for those MTG prices), InQuest, GamePro, Game Informer, PC Gamer, Games Magazine, and more.In the news, Asmodee is for sale for €2 BB, SEGA Genesis games are coming to the Switch (but you won't get the good controller in the US), Activision Blizzard is still in deep shit including an $18 MM settlement, and they released their Diablo 2 remake during all of this.

Chewing the Fat with Jeff Fisher
Ep 710 | Artists, Barbarians & Icons | Guest: Chris Bensch, Toy Hall of Fame

Chewing the Fat with Jeff Fisher

Play Episode Listen Later Sep 16, 2021 50:02


Mississippi leads the way… Grind sets a record… McKayla Maroney senate testimony… Christians who aren't really Christians… Inspiration4 takes off… SpaceX gets pennies… Tesla goes to tribal lands… NASA has no plans for aliens… Subscribe to the YouTube Channel… Email to Chewingthefat@theblaze.com Subscribe www.blazetv.com/jeffy Promo code jeffy… VMA's rating down… Britney wipes Instagram acct… Time 100 / 2021… Christopher Bensch VP of Collections / Toy Hall Fame / 2021 Nominations museumofplay.org Twitter: @museumofplay Facebook: @thestrongmuseum The Strong is home to the International Center for the History of Electronic Games, National Toy Hall of Fame, World Video Game Hall of Fame, Brian Sutton-Smith Library and Archives of Play, Woodbury School, and the American Journal of Play.  Learn more about your ad choices. Visit megaphone.fm/adchoices

RetroTrash
EP 029 Football, Electronic Games, Coleco, Mattel, Fisher Space Pens Space Pens, and much more!

RetroTrash

Play Episode Listen Later Aug 26, 2021 36:45


Space Pens and Electronic Football have to have something in common, well not directly, but the miniaturization of things going into space was certainly driving innovation in electronics and other stuff in the 1970s and 1980s. This episode looks at the earliest of handheld video games, Fisher Space Pens, and even a refreshing Slice with 10% real juice. Facebook Page Frequency 13 Group on Facebook Twitter @frequency13pod Blog - Email: Freq13fm@gmail.com

Parent Savers
Electronic Games, Toys and Tablets: Do They Work?

Parent Savers

Play Episode Listen Later Aug 11, 2021 45:47


Like it or not, technology is part of our everyday lives, which means our kids are exposed to it too. Is this really a bad thing? If done in moderation, can these electronic games, toys and tablets actually make our kids smarter? Today we'll break down common fears many parents face and we'll look at new research that suggests this type of learning is more helpful than harmful. Learn more about your ad choices. Visit megaphone.fm/adchoices

The New Chinese Podcast - 中高级汉语
19. 说说电子游戏(electronic games)这个东西

The New Chinese Podcast - 中高级汉语

Play Episode Listen Later May 27, 2021 13:30


生词表 Vocabulary   触类旁通 comprehend by analogy 洪水 flood 佛教 Buddhism 账单 bill 游戏币 game coins (tokens) 成瘾 or 上瘾 addiction 年轻人 young people 欢迎收听The New Chinese Podcast, 我是Barry Li。这是一个适合汉语普通话中级到高级学习者练习听力的节目。This podcast aims to help intermediate to high level Chinese (Mandarin) learners develop their listing skills. With some good content to listen to every day, you will be more and more familiar with this language. I will only speak Chinese (Mandarin) in these episodes, with occasional English explanations for difficult words/expressions.  Facebook: https://www.facebook.com/thenewchinese    The New Chinese Podcastへようこそ、私はバリーです。これは、中国語の中級、上級の学習者向けプログラムです。毎日聞くのに適したコンテンツがあれば、中国語にますます慣れることができます。私はこれらの中国語のみを話します。難しい単語や表現について時々英語で説明する。  Facebookで僕に連絡するには:www.facebook.com/thenewchinese --- Send in a voice message: https://anchor.fm/thenewchinese/message

GenXGrownUp Podcast
GenX Handheld Electronic Games

GenXGrownUp Podcast

Play Episode Listen Later Mar 4, 2021 54:51


When Atari’s Pong released in 1972, it ignited our fascination with electronic games. It wasn’t long before companies were cranking out miniature electronic games that you could hold in the palm of your hand, In this episode, we’re remembering those vintage GenX-era handheld & tabletop video games that held us over until our next trip to the arcade! Patreon » patreon.com/genxgrownup Discord » GenXGrownUp.com/discord Facebook » fb.me/GenXGrownUp Twitter » GenXGrownUp.com/twitter Website » GenXGrownUp.com Podcast » GenXGrownUp.com/pod Merchandise » GenXGrownUp.com/merch Shop » genxgrownup.com/amazon Theme: “Grown Up” by Beefy » beefyness.com iTunes » itunes.apple.com/us/podcast/genxgrownup-podcast/id1268365641 Google » play.google.com/music/listen#/ps/Iuthetoh4i5abybbnn4em36icwi Pocket Casts » pca.st/8iuL Stitcher » www.stitcher.com/s?fid=146720&refid=stpr TuneIn » tunein.com/radio/GenXGrownUp-Podcast-p1020342/ Spotify » spoti.fi/2TB4LR7 iHeart » www.iheart.com/podcast… Show Notes Neat site with lots of details » www.miniarcade.com/main.php Game and Watch Fandom » nintendo.fandom.com/wiki/Game_%26_Watch_(series) GXG Game & Watch Live » youtu.be/B8PjVR5fkLg List of handheld video games » en.wikipedia.org/wiki/List_of_handheld_game_consoles A Brief History of Handheld Video Games » engt.co/3c15g1i Email the show » podcast@genxgrownup.com Visit us on YouTube » GenXGrownUp.com/yt Learn more about your ad choices. Visit megaphone.fm/adchoices

Assistive Technology FAQ (ATFAQ) Podcast
ATFAQ138 – Q1. Handwriting into editable text, Q2. AT for home care and public transportation, Q3. Handheld electronic games for the Blind, Q4. Professional assistance with choosing the right tools and devices, Q5. Reading documents with WIndows Nar

Assistive Technology FAQ (ATFAQ) Podcast

Play Episode Listen Later Feb 8, 2021 62:33


Panel: Brian Norton, Josh Anderson, Belva Smith, Tracy Castillo. ATFAQ138 – Q1. Handwriting into editable text, Q2. AT for home care and public transportation, Q3. Handheld electronic games for the Blind, Q4. Professional assistance with choosing the right tools and devices, Q5. Reading documents with WIndows Narrator, Q6. Wildcard: Virtual Conferences – here to stay? […] The post ATFAQ138 – Q1. Handwriting into editable text, Q2. AT for home care and public transportation, Q3. Handheld electronic games for the Blind, Q4. Professional assistance with choosing the right tools and devices, Q5. Reading documents with WIndows Narrator, Q6. Wildcard: Virtual Conferences – here to stay? appeared first on Assistive Technology at Easter Seals Crossroads.

Player One Podcast
BONUS: Ep.642 Aftershow (2/26/19)

Player One Podcast

Play Episode Listen Later Jan 22, 2021 41:39


If you support us on Patreon you may know that we have been doing Aftershows each week for ~2 years. During this time of working from home and social distancing, we are releasing Aftershows from the past on Fridays for everyone’s enjoyment. 642: Anything Could Happen Aftershow Were you alive in 1982? We barely were, and so this review quiz from hacker alias mrmisternelson broke our collective brains. Hear! The lovely prose Electronic Games editors laid down describing video games of the early 1980s. Marvel! At not knowing what games they are possibly talking about. Learn! Just how bad we are at detecting subtle hints in the text to guess these (though maybe that’s just CJ). We had a huge amount of fun with this quiz, thanks to mrmisternelson for sending it in.

Careers Unfiltered
Leveling Up, with Jeremy Saucier '10PhD

Careers Unfiltered

Play Episode Listen Later Nov 25, 2020 28:03


Jeremy Saucier graduated from the University of Rochester in 2010 with a PhD in History and received his bachelor's degree in American Studies from Wesleyan University. He was motivated in his job search post-graduation and by luck stumbled upon an opportunity at the Strong Museum of Play. He has now "leveled up" and holds the position of Assistant Vice President for Interpretation and Electronic Games. Listen to Jeremy's journey pursuing a doctorate degree, the experiences that prepared him for his current job, his first experience at the Strong Museum of Play, and the honest struggles of the job search. He also shares the power of mentorship and keeping an open mind to unexpected opportunities that come by.

IGN.com - Game Scoop! TV (Video)
Game Scoop! 597: Spider-Man Saves Can't Swing from PS4 to PS5

IGN.com - Game Scoop! TV (Video)

Play Episode Listen Later Oct 6, 2020


Welcome back to Game Scoop!, IGN's weekly video game podcast. This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing the disappointment around PS5's Spider-Man Ultimate Edition. They also play "Real Mature, Video Games," discuss Star Wars Squadrons, flip through the October 1994 issue of Electronic Games, and more. The music in this episode is from Alien 3, Night Slashers, and Castlevania.

IGN.com - Game Scoop! TV (Video)
Game Scoop! 597: Spider-Man Saves Can't Swing from PS4 to PS5 - OTT

IGN.com - Game Scoop! TV (Video)

Play Episode Listen Later Oct 6, 2020


Welcome back to Game Scoop!, IGN's weekly video game podcast. This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing the disappointment around PS5's Spider-Man Ultimate Edition. They also play "Real Mature, Video Games," discuss Star Wars Squadrons, flip through the October 1994 issue of Electronic Games, and more.

Game Scoop!
Game Scoop Episode 597

Game Scoop!

Play Episode Listen Later Oct 2, 2020 62:40


This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- discuss the disappointment around Spider-Man Ultimate Edition on PS5, they play "Real Mature, Video Games," discuss Star Wars Squadrons, flip through the October 1994 issue of Electronic Games, and more. The music in this episode is from Alien 3 on NES and the closing track is Daemon's new cover of "Pet Sematary" by the Ramones. Scoop!

Bally Alley Astrocast
Bally Alley Astrocast: Episode 16 - Interview with Andy Guevara of Bit Fiddlers

Bally Alley Astrocast

Play Episode Listen Later May 29, 2020 37:28


In episode #16 of the Bally Alley Astrocast, Kevin Bunch interviews Andy Guevara. The interview took place Saturday, May 16, 2020. Andy wrote three programs that were released on cartridge for the Bally Arcade/Astrocade. The first cartridge was Machine Language Manager (MLM), released by The Bit Fiddlers in 1982. L&M Software approached Andy due to his machine language skills and a collaboration got underway that produced Ms. Candyman and Sea Devil, which were both released on cartridge in 1983. Andy also wrote some additional software: Chicken and the Goldfish Demo were released on tape, while a few others were released as type-in programs. Mr. Guevara's used an Apple II Plus with a Z80 card which ran the CP/M operating system to write most of his software for the Bally Arcade/Astrocade. Recurring Links  BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Bally Alley Blog Orphaned Computers & Game Systems Website Bally Alley Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Machine Language Manager (MLM) Machine Language Manager (MLM) is a 2KB cartridge written by Andy Guevara in 1981 for the Bally Arcade/Astrocade. It was released by The Bit Fiddlers in late 1981/early 1982. There is a series of four videos about the MLM. The episodes are called, "Part 1: Overview and Background," "Part 2: How to Use the MLM," "Part 3: Using MLM Example Programs," and "Part 4: Using MLM with the Astrocade MAME Emulation." Machine Language Manager User's Manual - This manual explains how to program in machine language using the "MLM" cartridge. There is also plenty of information that explains how to program the Bally Arcade/Astrocade in general. The complete source code listing for the cartridge is included. Machine Language Manager Programs - Digitally archived Bally Arcade/Astrocade programs that will load with the Machine Language Manager cartridge and the 300-BAUD tape interface. Machine Language Manager - Source Code - This is the Z80 assembly source code the for MLM cartridge in ready to assemble format. Sea Devil Sea Devil is a 4K third party game. It was released in 1983 by L&M Software. This cartridge was written by Andy Guevara (of The Bit Fiddlers). You are the guardian of a 21st century undersea farm. Not only is this important to the survival of the people on earth, but the company you work for have risked millions on this venture. Zardos, the evil king of a distant planet, needs this food for himself. He has sent android divers with other sea creatures to steal this food. You must destroy the hoard of poachers as quickly as possible because each bit of food (the white abalone on the bottom) they get will cost you bonus score at the end of the screen. Beware, the poachers are releasing undersea mines to destroy you, avoid them by evasive action. Sea Devil Manual - (1983) Game "manual" (instructions) for Sea Devil by L&M Software. Sea Devil Ad - (1983) Advertisement for Sea Devil. This document contains much more of the game's backstory than is in the manual. Sea Devil Cartridge - Picture of the Sea Devil cartridge. HSC01 Round 10: Sea Devil / The Pits - Sea Devil was played in the Astrocade High Score Club on AtariAge in July 2016. Ms. Candyman Ms. Candyman is a 4K cartridge released by L&M Software in 1983. It was programmed by Andy Guevara. Ms. Candyman is the sequel to 1983's Candy Man, which was released on tape. This is the description of the game from an advertisement: "Real arcade action with joysticks, 1 or 2 players and 3 levels of difficulty. More than 20 screens, each faster than the one before. Full screen display in exquisite detail. Ms. Candyman must pick up all of the lifesavers as quickly as possible while avoiding contact with the Ghosts & Goblins. During the first half of a screen the Ghosts or Goblins will try to catch you. During the 2nd half of a screen the Ghosts or Goblins will take up protective positions to keep you away from the life savers. Each contact costs Ms. Candyman one life and she will nose-dive head first off the bottom of the play field. A wrecker or ambulance will carry her off." Candy Man is the prequel to Ms. Candyman by L&M Software. It was released on tape. It loads via the Astrovision release of Bally BASIC (usually called "AstroBASIC"). The game was written by Bill Loos and Greg Miller, who make up L&M Software. It's unclear to me how much of this game is written in BASIC, but by the speed of this game, my guess is that it relies heavily on machine language subroutines built into the Bally's 8K on-board system ROM. Andy didn't directly work on Candy Man, but the programmers of the game might have used his machine language routines in the game. Ms. Candyman Ad - L&M Software's very rare cartridge release for the Astrocade. This game is one of those rare occasions where the rarity of the game does not speak about the quality of gameplay. A great game. Ms. Candyman Review - Michael Prosise reviewed Ms. Candyman in his "The Game Player #13" column in the November 29, 1983 of the Arcadian newsletter. Ms. Candyman Disassembly - This is a partially commented Z80 disassembly of Ms. Candyman. All of the games graphics were found and most of the code was disassembled, but not commented. Hopefully Andy can provide the printed source code listing so that this game can be completely commented. Ms. Candyman High Score Club - Ms. Candyman was played for the Astrocade High Score Club in June 2017 for HSC02, Round 6: Ms. Candyman / The Mummy's Treasure. Chicken Chicken! - The Bit Fiddlers, 1982. It's late... you've got to get your brood home in time to watch "Fowl Play." The only problem... there's six lanes of freeway between you and home. And every day it seems to get worse... CHICKEN! is a one or two player game of skill. It pits each player against six lanes of highway of ever increasing traffic density. The object, of course, is to get your chickens across the road. Chicken source code - This is Richard Degler's disassembly of the Bit Fiddler's "Chicken (The Bit Fiddlers).bin." This game originally loaded via Bally BASIC, AstroBASIC or the "Machine Language Manager." This version of the binary will run as a cartridge. Goldfish Demo Goldfish Demo - Seven goldfish (actually they are neon tetras) swim around a fishtank, a clock runs, and a cat meows every minute. Goldfish Source Code - In January 2008, Lance F. Squire converted the Goldfish Demo to run as a cartridge. Standard Color Generator Standard Color Generator - By Andy Guevara/The Bit Fiddlers. BASIC EXPRESS, THE 3, no. 2 (May/June 1981): 15-16. "Machine Language Manager" Manual (Page 7-4) This video test software generates 8 standard colors used in TV work. It is for use with the Bally Arcade/Astrocade and Bally BASIC or the Machine Language Manager. The "Standard Color Generator" program will display a series of color bars which can be used to set the colors on your TV set. The color bars are displayed from left to right in the following order: Black, White, Yellow, Green, Blue, Magenta, Red and Cyan. This video is broken into several part: Overview of Program, Program Loading and Running (Direct Capture), and Program Loading and Running (Video of TV). This program is useful to help adjust colors on a TV. It's also an excellent example of showing more than the usual two colors on the screen at once from BASIC. The Bit Fiddler's Corner Andy Guevara programmed the "Machine Language Manager" ("MLM") cartridge for the Astrocade as well as writing "The Bit Fiddler's Corner" tutorials to help support the program. The tutorials complement "MLM," but they also have a general focus, so this information can be used without reinterpretation by Bally Arcade/Astrocade assembly language programmers, or those wishing to learn about the machine. The Bit Fiddler's Corner - Links to each article in the series as they appeared in the Arcadian. The Bit Fiddler's Corner - These tutorials were converted to text by Adam Trionfo on January 13, 2002. This is the complete series in one Rich Text Format document. Andy Guevara - Miscellaneous Links Atari Archive - Kevin Bunch is "chronicling the early history of video games with mini-documentaries focused on a particular game or topic. Z-80 SoftCard - Bit Fiddler's programs were created using this Z-80 card, or one similar to it, for the Apple II Plus. "Astrocade Owners!" Advertisement - This half-page ad appeared in the January 1983 issue of Electronic Games. "Here's a list of professionals who support your computer with programs, hardware and information to help you enjoy your Astrocade to the maximum!" Each of the 17 companies listed in the ad has contact information, along with a brief summary of what they do. Running this ad was very expensive. Richard Houser, from Astrocade Sourcebook (one of the companies in the ad), has said that everyone in this ad grouped together funds to run it for several issues in Electronic Games magazine. When asked if the ad worked at all, Richard said that it did have noticeable results. A higher-quality version of the just the ad can be read here. Feedback There is no feedback covered in this episode,but we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io. Next Episode's Coverage Astrocast #16 was supposed to be the first of a sporadic multi-part series that covers some of the material in the "AstroBASIC" manual. That episode was bumped to make room for the interview with Andy Guevara. The "AstroBASIC" manual overview will be in Astrocast #17.  

Old Skool Movements
80's Lockdown Special - Ep6 - Lockdown Games Pt3 (Electronic Games)

Old Skool Movements

Play Episode Listen Later May 16, 2020 36:40


!!! LOCKDOWN SPECIAL !!! ...we're still here, with part 6 of our lockdown specials. Join us as we discuss 'the things we'd take into lockdown' if we were stuck in the 80's! In this last part of our games trilogy, we choose the electronic games we'd be playing for maximum entertainment along with some other favourite games too. This episode also features Part 6 of the 80's Lockdown Quiz. Will we have a new champion? Old Skool Movements - The podcast that discusses everything retro, including entertainment, music, film, TV, fashion & food. Join childhood friends Darren & Chris as they take you on a nostalgic trip back in time and reminisce about times gone by, but not forgotten. So strap yourself in and take this memory time machine on a hyper-drive journey back through eighties nostalgia. Join in and comment with your memories or suggest future topics, remember to SUBSCRIBE, LIKE and leave us a REVIEW, but most importantly remember to tell your friends. "if its old skool, we're on it!”

On Board Games
OBG 401: Electronic Games

On Board Games

Play Episode Listen Later May 11, 2020 61:51


In this episode, Erik and Don talk about games they've played lately: Condemic convention on May 16 Tiny Epic games Endangered Jedi Fallen Order Xcom: Chimera Squad   (33:26) Next they talk about Don's RPG GM club he is forming. (44:04) Lastly, they discuss some tips and tricks for Tabletop Simulator.   Inverse Genius: http://www.inversegenius.com/ On Board Games is a proud member of the Punch Board Media Group. Patreon account: http://www.patreon.com/obg Twitter: @onboardgames RSS Feed: http://onboardgames.libsyn.com/rss Email us: onboardgamesmailbag@gmail.com On Board Games Guild at Board Game Geek

The Toy Tomb
Toy Tomb Mini's - TRON!

The Toy Tomb

Play Episode Listen Later Jan 31, 2020


In this episode Willie talks about the 1982 Movie Tron and some of toys of the era, plus shares some memories and thoughts on other Tron items!Episode Artwork by Brad KlausenDownload Here:Links:1982 Tron Tournament1982 July issue of Electronic GamesTron Sector SiteTomyTronic TronIdeal's Assault on MCP board gameTomy Tron figures and Light Cycles

Hackerfunk
HF-140 - Commodore 64

Hackerfunk

Play Episode Listen Later Aug 16, 2019 167:00


In Folge 140 sprechen wir mit ZeHa. der mit Dr. Wuro Industries schon verschiedene Spiele veroeffentlicht hat, darunter auch einige auf dem C64. Dabei geht es natuerlich um den guten alten Brotkasten und es wird etwas Vintage, gelegentlich schweifen wir auf andere Systeme ab, aber vorallem schauen wir uns auch in der Gegenwart rund um den C64 um und blicken in die Zukunft. Trackliste L-Man – Rastaline Dub Thomas Detert – Magic Disk 64 (06/1991) Jeroen Tel – Robocop 3 Jeroen Tel – Cybernoid II Dr. Wuro Industries :: ZeHa / Christian Gleinsers Webseite Limbo :: Limbo Konvertierung fuer den C64 Sam's Journey :: Vermutlich das beste Jump 'n Run auf dem C64 Farming Simulator 2019 :: Offizielle C64-Version von Giants Software Mayhem in Monsterland :: Wikipedia Artikel Commando :: Ballerspielklassiker von 1985 YM-2149 :: Yamaha YM-2149 Soundchip (Atari ST etc.) MOS 6581 / MOS 8580 :: SID, Sound Interface Device, der Soundchip des C64 Robert Yannes :: Erfinder des SID-Chips und spaeterer Gruender der Firma Ensoniq Atari VCS Music Cart Vol. 1 :: "Musikalbum" fuer die Atari VCS Konsole und ihren etwas verstimmten TIA Soundchip Elements of Chip-Music :: Vortrag auf der Revision 2011 aus der Sicht eines Musikers Ghostbusters auf dem C64 :: Nicht die Strahlen kreuzen! Impossible Mission :: Elvin Atombender will die Weltherrschaft Stay Forever :: Podcast von Gunnar Lott und Christian Schmidt Commodore Educator 64 :: C64 in einem PET-2001 Gehaeuse, sehr selten C64 Games System :: Erfolglose Verwurstung als Gamekonsole Brotkastenfreunde :: C64 Podcast mit ZeHa und Steffen CBM-Bus :: Serieller Bus fuer Floppy Drives, Drucker und anderes 4-Spieler Adapter :: Fertig kaufen oder selber bauen dank Link zur Bauanleitung WLAN Adapter :: Drahtloses Internet fuer den C64! Wi-Fi Modem :: Noch mehr drahtloses Internet fuer den C64! Summer Games 2019 :: Retrogaming Treff in der Toolbox Markdorf im September 2019 CPU Grundlagen :: Neil Franklins Vortrag wie eine CPU funktioniert von 2006 ACME Cross-Assembler :: Multi-Platform cross assembler for 6502/6510/65816 cpu BASIC V2.0 :: Das BASIC des C64 SD-Card Reader for C64 :: SD-Karten Leser als Ersatz fuers Floppy 1541/1571/1581 Ultimate 64 :: Neues Mainboard fuer den C64 (ohne Chips) Comic Bakery Loading Tune :: Loader Tune von Martin Galway SX-64 :: Portable Variante des Commodore 64 Op-Codes 6510 :: Maschinensprachcodes des MOS 6510 C65 :: ehemals geplanter Nachfolger fuer den C64 C128 :: Commodore 128, meistens mittels GO64 betrieben :) C16 :: Commodore 16 Commodore CDTV :: Commodore's Dynamic Total Vision CD³² :: Im Prinzip ein Amiga 1200 mit CD-ROM Laufwerk History of the Amiga :: Wikipedia ueber die Geschichte des Amigas GEOS :: Graphical Environment Operating System C64DTV :: C64 Direct to TV Joystick C-One :: C-One Reconfigurable Computer (FPGA) Turbo Chameleon 64 :: Multipurpose Commodore 64 expansion cartridge C64 Reloaded :: Neues Mainboard fuer den C64 ARMSID :: Pin-Kompatibler Nachbau des MOS6581/8580 auf ARM-Basis SwinSID :: Pin-Kompatibler Nachbau des MOS6581/8580 mit Sockel fuer den originalen Chip FPGASID :: Pin-Kompatibler Nachbau des MOS6581/8580 auf FPGA-Basis TheC64 :: TheC64 von Retro Games LTD. C64 Mini :: C64 Mini mit 64 Games und einem Joystick VICE :: The Versatile Commodore Emulator MechBoard64 :: The MechBoard64 C64 Mechanical Keyboard :: Commodore 64 Mechanical Keyboard Project M.E.G.A. :: Museum of Electronic Games & Art Mega 65 :: The 21st century realization of the C65 heritage Zlanted Keyboard :: 40 % C64 Tastatur MeC64 Keyboard :: MeC64 is a mechanical replacement keyboard for the Commodore 64 (bread bin model) File Download (167:00 min / 160 MB)

Hackerfunk
HF-140 - Commodore 64

Hackerfunk

Play Episode Listen Later Aug 15, 2019 2:47


In Folge 140 sprechen wir mit ZeHa. der mit Dr. Wuro Industries schon verschiedene Spiele veroeffentlicht hat, darunter auch einige auf dem C64. Dabei geht es natuerlich um den guten alten Brotkasten und es wird etwas Vintage, gelegentlich schweifen wir auf andere Systeme ab, aber vorallem schauen wir uns auch in der Gegenwart rund um den C64 um und blicken in die Zukunft. Trackliste L-Man – Rastaline Dub Thomas Detert – Magic Disk 64 (06/1991) Jeroen Tel – Robocop 3 Jeroen Tel – Cybernoid II Dr. Wuro Industries :: ZeHa / Christian Gleinsers Webseite Limbo :: Limbo Konvertierung fuer den C64 Sam's Journey :: Vermutlich das beste Jump 'n Run auf dem C64 Farming Simulator 2019 :: Offizielle C64-Version von Giants Software Mayhem in Monsterland :: Wikipedia Artikel Commando :: Ballerspielklassiker von 1985 YM-2149 :: Yamaha YM-2149 Soundchip (Atari ST etc.) MOS 6581 / MOS 8580 :: SID, Sound Interface Device, der Soundchip des C64 Robert Yannes :: Erfinder des SID-Chips und spaeterer Gruender der Firma Ensoniq Atari VCS Music Cart Vol. 1 :: "Musikalbum" fuer die Atari VCS Konsole und ihren etwas verstimmten TIA Soundchip Elements of Chip-Music :: Vortrag auf der Revision 2011 aus der Sicht eines Musikers Ghostbusters auf dem C64 :: Nicht die Strahlen kreuzen! Impossible Mission :: Elvin Atombender will die Weltherrschaft Stay Forever :: Podcast von Gunnar Lott und Christian Schmidt Commodore Educator 64 :: C64 in einem PET-2001 Gehaeuse, sehr selten C64 Games System :: Erfolglose Verwurstung als Gamekonsole Brotkastenfreunde :: C64 Podcast mit ZeHa und Steffen CBM-Bus :: Serieller Bus fuer Floppy Drives, Drucker und anderes 4-Spieler Adapter :: Fertig kaufen oder selber bauen dank Link zur Bauanleitung WLAN Adapter :: Drahtloses Internet fuer den C64! Wi-Fi Modem :: Noch mehr drahtloses Internet fuer den C64! Summer Games 2019 :: Retrogaming Treff in der Toolbox Markdorf im September 2019 CPU Grundlagen :: Neil Franklins Vortrag wie eine CPU funktioniert von 2006 ACME Cross-Assembler :: Multi-Platform cross assembler for 6502/6510/65816 cpu BASIC V2.0 :: Das BASIC des C64 SD-Card Reader for C64 :: SD-Karten Leser als Ersatz fuers Floppy 1541/1571/1581 Ultimate 64 :: Neues Mainboard fuer den C64 (ohne Chips) Comic Bakery Loading Tune :: Loader Tune von Martin Galway SX-64 :: Portable Variante des Commodore 64 Op-Codes 6510 :: Maschinensprachcodes des MOS 6510 C65 :: ehemals geplanter Nachfolger fuer den C64 C128 :: Commodore 128, meistens mittels GO64 betrieben :) C16 :: Commodore 16 Commodore CDTV :: Commodore's Dynamic Total Vision CD³² :: Im Prinzip ein Amiga 1200 mit CD-ROM Laufwerk History of the Amiga :: Wikipedia ueber die Geschichte des Amigas GEOS :: Graphical Environment Operating System C64DTV :: C64 Direct to TV Joystick C-One :: C-One Reconfigurable Computer (FPGA) Turbo Chameleon 64 :: Multipurpose Commodore 64 expansion cartridge C64 Reloaded :: Neues Mainboard fuer den C64 ARMSID :: Pin-Kompatibler Nachbau des MOS6581/8580 auf ARM-Basis SwinSID :: Pin-Kompatibler Nachbau des MOS6581/8580 mit Sockel fuer den originalen Chip FPGASID :: Pin-Kompatibler Nachbau des MOS6581/8580 auf FPGA-Basis TheC64 :: TheC64 von Retro Games LTD. C64 Mini :: C64 Mini mit 64 Games und einem Joystick VICE :: The Versatile Commodore Emulator MechBoard64 :: The MechBoard64 C64 Mechanical Keyboard :: Commodore 64 Mechanical Keyboard Project M.E.G.A. :: Museum of Electronic Games & Art Mega 65 :: The 21st century realization of the C65 heritage Zlanted Keyboard :: 40 % C64 Tastatur MeC64 Keyboard :: MeC64 is a mechanical replacement keyboard for the Commodore 64 (bread bin model) File Download (2:47 min / 160 MB)

Parent Savers
Electronic Games, Toys and Tablets: Do They Work?

Parent Savers

Play Episode Listen Later Jun 19, 2019 45:47


Like it or not, technology is part of our everyday lives, which means our kids are exposed to it too.  Is this really a bad thing? If done in moderation, can these electronic games, toys and tablets actually make our kids smarter? Today we'll break down common fears many parents face and we'll look at new research that suggests this type of learning is more helpful than harmful. Learn more about your ad choices. Visit megaphone.fm/adchoices

Into The Vertical Blank : Generation Atari
S2:E5: Electronic Games Magazine

Into The Vertical Blank : Generation Atari

Play Episode Listen Later May 16, 2019 61:10


In this epiosde of Into The Vertical Blank: Generation Atari, Steve and Jeff celebrate the magazine that started it all. The first publicaion in the USA that was strictly devoted to video and electronic games. The brothers bring you two stories of thos glories magazine, each featuring a different issue of that impacted their childhood in a remarkable way. Digital Press Landing pages for Electonic Games Magazine Scanned Issueshttp://www.digitpress.com/library/magazines/electronic_games/electronic_games.htm All audio content, production and enginnereing by Jeff and Steve Fulton (c) 2019 8bitrocket Studios

Into The Vertical Blank : Generation Atari
S2:E5: Electronic Games Magazine

Into The Vertical Blank : Generation Atari

Play Episode Listen Later May 16, 2019 61:10


In this epiosde of Into The Vertical Blank: Generation Atari, Steve and Jeff celebrate the magazine that started it all. The first publicaion in the USA that was strictly devoted to video and electronic games. The brothers bring you two stories of thos glories magazine, each featuring a different issue of that impacted their childhood in a remarkable way. Digital Press Landing pages for Electonic Games Magazine Scanned Issueshttp://www.digitpress.com/library/magazines/electronic_games/electronic_games.htm All audio content, production and enginnereing by Jeff and Steve Fulton (c) 2019 8bitrocket Studios

Into The Vertical Blank : Generation Atari
S2:E4: Top-10 Worst Real-Life Products For Classic Video Gamers

Into The Vertical Blank : Generation Atari

Play Episode Listen Later Apr 26, 2019 19:51


What were some of hidden factors that led to the fall of Atari and the golden age of classic video game consoles? Did the world at large really understand video games at all? In this episode we set out to prove, through the lens of some truly awful products and ideas, that the industry might have killed itself. The back pages and new products sections of Electronic Games magazine in 1982 and 1983 were filled with all sorts of products, services and offers that were dubious at best, and possibly, criminal at worst. It appears that in the very early years of video games all sorts of people jumped at the chance to try to sell all manner of items to the newly minted audience of “arcaders” and “joystickers” (the terms Electronic Games editors used to refer to “gamers” in the early days). Below are some the most useless/interesting and bizarre products that we could dig up in those pages: Notes: See "Enhanced" Youtube version:https://www.youtube.com/watch?v=JDXF4-gpPhc Read Full Story With Photos: http://www.8bitrocket.com/?p=8026

Into The Vertical Blank : Generation Atari
S2:E4: Top-10 Worst Real-Life Products For Classic Video Gamers

Into The Vertical Blank : Generation Atari

Play Episode Listen Later Apr 26, 2019 19:51


What were some of hidden factors that led to the fall of Atari and the golden age of classic video game consoles? Did the world at large really understand video games at all? In this episode we set out to prove, through the lens of some truly awful products and ideas, that the industry might have killed itself. The back pages and new products sections of Electronic Games magazine in 1982 and 1983 were filled with all sorts of products, services and offers that were dubious at best, and possibly, criminal at worst. It appears that in the very early years of video games all sorts of people jumped at the chance to try to sell all manner of items to the newly minted audience of “arcaders” and “joystickers” (the terms Electronic Games editors used to refer to “gamers” in the early days). Below are some the most useless/interesting and bizarre products that we could dig up in those pages: Notes: See "Enhanced" Youtube version:https://www.youtube.com/watch?v=JDXF4-gpPhc Read Full Story With Photos: http://www.8bitrocket.com/?p=8026

Into The Vertical Blank : Generation Atari
S1:E10: Christmas In The Vertical Blank plus The Christmas Train (remaster)

Into The Vertical Blank : Generation Atari

Play Episode Listen Later Dec 23, 2018 87:12


In this season 1 finale, the Fulton brothers discuss the early years of Atari and Christmas, culminating in a Christmas story that ties a bow on a few of the previous stories and themes from this season. There are also some surprises, weird occurances, and awkwardness. Lots and lots of awkwardness. What were you expecting? Some Images To Illustrate The Podcast Probably the first ad we ever saw in Electronic Games magazine from November 1981 The Amazing "Train Tables" in the Sears Catalog The only picture I have of the N-Scale Xmas-tree stand. This is from long after it fell into disrepair, but I think you can still still what it might have looked like in it's glory days The "HO Scale Dementia Table" when "everything lived" Dad working on his table the took up most of his room.

Into The Vertical Blank : Generation Atari
S1:E10: Christmas In The Vertical Blank plus The Christmas Train (remaster)

Into The Vertical Blank : Generation Atari

Play Episode Listen Later Dec 23, 2018 87:12


In this season 1 finale, the Fulton brothers discuss the early years of Atari and Christmas, culminating in a Christmas story that ties a bow on a few of the previous stories and themes from this season. There are also some surprises, weird occurances, and awkwardness. Lots and lots of awkwardness. What were you expecting? Some Images To Illustrate The Podcast Probably the first ad we ever saw in Electronic Games magazine from November 1981 The Amazing "Train Tables" in the Sears Catalog The only picture I have of the N-Scale Xmas-tree stand. This is from long after it fell into disrepair, but I think you can still still what it might have looked like in it's glory days The "HO Scale Dementia Table" when "everything lived" Dad working on his table the took up most of his room.

Gaming on Ten Minutes a Week
Episode 08 - Video Game Books

Gaming on Ten Minutes a Week

Play Episode Listen Later Aug 15, 2018 104:15


This week, Nick and Don get personal, talk about the hottest new games *cough*, discuss our favorite video game books and read listener mail.  Hot damn. Games Mentioned: Onrush - XBO DDR Supernova - PS2 DR. MEEP - Mobile Danganronpa V3 - Vita Minit - Switch Hero-U - PC Downwell - Everything ever Death's Gambit - PS4 Phantom Dust - Xbox Books Mentioned: Final Fantasy Ultimania Archive Volume 1 High Score!: The Illustrated History of Electronic Games, Second Edition The Legend of Zelda Box Set Art of Atari Ultimate Nintendo: Guide to the NES Library (1985-1995) Legends of Localization Phoenix IV: The History of the Videogame Industry Boss Fight Books News/Notes: () Game developed by 7-year-old Android increasing Instant Trials Quake Champions is F2P Intro/Outro Music - Wild Ones - Golden Twin Contact Info: Twitter Facebook Join us on Discord GamingonTenMinutesaWeek (at) gmail.com Leave us a message at 1-724-BINGOS-1 Tags: gaming, video games, xbox, ps4, playstation, pinball, bingo, podcast, xbo, fortnite, xboxone, xbox one, nintendo, switch, nintendo switch, arcade, coinop, mancave, gameroom, jprg, bethesda, software

Bill Kelly Show
Patrick Brown's reputation, Toy Hall of Fame, And Remembrance Day

Bill Kelly Show

Play Episode Listen Later Nov 10, 2017 41:25


Are the attack ads against Ontario PC leader proving to be effective? A new poll suggests that they are taking a toll on his image. Guest - Eli Yufest, Chief Executive Officer of Campaign Research Yesterday, it was announced what toys will be inducted into the toy hall of fame at the Museum of Play. Guest - Chris Bensch, vice president for collections at The Strong (home to the International Centre for the History of Electronic Games, National Toy Hall of Fame, and more) A new study shows that 13% of Canadians (3.7 million people) will not commemorate Remembrance Day. When questioned on why, a quarter of respondents said that it's because they have no connection to the wars or soldiers. Guest - Lesley Anderson , a Content Specialist at Ancestry and a Genealogist

Newswrap
Students may be addicted to electronic games

Newswrap

Play Episode Listen Later Jun 19, 2017 5:38


Newswrap
Students may be addicted to electronic games

Newswrap

Play Episode Listen Later Jun 19, 2017 5:38


Bally Alley Astrocast
Bally Alley Astrocast: Episode 6 - ARCADIAN Newsletter (June and July 1979)

Bally Alley Astrocast

Play Episode Listen Later Nov 22, 2016 193:09


Episode 6 of the Bally Alley Astrocast covers The Incredible Wizard, the port of the arcade game Wizard of Wor. Paul and I are joined by our new co-host Michael Di Salvo. Paul and I cover the Arcadian newsletter issues 7 and 8 (June and July 1979). Paul and I discuss six letters to the Arcadian, dating from the Spring and Summer of 1979. The next Astrocast podcast (episode 7) will feature holiday feedback in the December episode. If you have any holiday stories to share, then please send this feedback that you'd like to see included in episode 7 by December 16'th. I can't wait to hear your tales! Recurring Links  BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Introduction/News Three Voice Music Program - This "AstroBASIC" program, by Brett Bilbrey and George Moses, allows the user to create three voice music on the Bally Arcade/Astrocade. This program was printed in the "AstroBASIC" manual on page 70. This program can be used on real Astrocade hardware to create new music. I encourage people to make music on the Astrocade using this software and then to send it in for inclusion on the Astrocast. I'd love to see music submissions start to pour into the show! Lesson 9: Three Voice Music with Bally BASIC - This is a tutorial by George Moses from the "AstroBASIC" manual. It explains how to use the Three Voice Music Program (above). Michael's History with the Astrocade Astrocade Kiosk - This was the dealer's display cabinet, intended for small shops and large department stores. Made by the Santa Cruz Wire and Mfg. Co., this kiosk stood over five feet tall and resembled a coin-op cabinet. It came wired for 110 volts for use with the Astrocade and a TV (not included with the unit). There was a cartridge selector inside for up to ten game cartridges to be demonstrated (with a time limit); a "10 key" switch selected which cartridge was played. Crazy Eddie's TV Commercial - This TV commercial features the Astrocade, Odyssey 2, Atari, Colecovision, Arcadian 2001, Intellivision and Vectrex. "Astrocade Owners!" Ad - This half-page ad appeared in the January 1983 issue of Electronic Games. It lists "the professionals who support your computer with programs, hardware and information to help you enjoy your Astrocade to the maximum! Contact any of them for details." Each of the companies listed has contact information, along with a brief summary of what they do. Running this ad was very expensive. Richard Houser, from Astrocade Sourcebook (one of the companies in the ad), has said that everyone in this ad grouped together funds to run it for several issues in Electronic Games magazine. When asked if the ad worked at all, Richard said that it did have noticeable results. Castle of Horror (Gameplay Video) - A gameplay YouTube video uploaded by "ArcadeUSA" on September 21, 2013. WaveMakers' Castle of Horror is the one tape game that Michael Di Salvo bought in the 1980s. He thinks he heard of it from the ad that was run in Electronic Games. Swap 'N Shop Text Channel - Michael used the Cablevision Swap 'N Shop channel from his cable provider to sell his Atari 2600 in the early 1980s so that he could buy a Colecovison. This is an example of that channel for those (like me) who have never heard of this before. This is a five minute segment of a community access channel called 'Swap 'N Shop' from back in 1984. It is provided by Cablevision TV service in Downers Grove, IL. The Incredible Wizard The Incredible Wizard in Shrinkwrapped Box- If you bought this game in 1982, this is what you would have brought home. The Incredible Wizard Cartridge - This is a high-quality picture of The Incredible Wizard cartridge. "Astro Arcade" TV Commercial - This thirty-second TV commercial from 1982 features several prominent game for the Astrocade, including The Incredible Wizard, and several games that were never released. The Incredible Wizard Ad - This advertisement is from the 34-page Astrocade, Inc. 1982 game catalog. This is a color catalog of the cartridges available for the Bally Arcade/Astrocade. Check out the ads for the unreleased cartridges: Bowling, Creative Crayon, Conan the Barbarian, Music Maker, and Soccer! The Incredible Wizard, "Let's Play" Video - A "Let's Play" YouTube video uploaded by "ArcadeUSA" on September 29, 2013. HSC01 Round 4: The Incredible Wizard - Round 4 of the Astrocade High Score Club (March/April 2016) featured The Incredible Wizard as the main game. The Incredible Wizard - The instruction manual in pdf format. The Incredible Wizard Screenshots - I used the Astrocade emulation in MAME to take screenshots of the twenty unique dungeons that I've come across in "The Incredible Wizard." The dungeons that the player reaches on each stage seem to be randomly selected. Therefore, there are probably more dungeons that I'm not aware of yet. I reached these later levels using save states in MAME while searching for more dungeons. Check out all the level variety that I've seen so far in, as the Wizard calls his collection of dungeons in the arcade game, the "Caverns of Wor." Wizard of Wor (Video) - This is a gameplay video of Wizard of Wor in action. This appears to be the MAME version of the game. Use this video to compare the Astrocade home port of the game against the original arcade version. The Incredible Wizard Review 1 - This is a review by Joe Santulli of The Incredible Wizard for the Bally Arcade/Astrocade. This review first appeared in the January/February 1996 issue of the Digital Press #28 newsletter. The Incredible Wizard Review 2 - Here is a second review of the "Wizard." This review is called Astrocade's 'The Incredible Wizard' for Astrocade by Danny Goodman and was published in Radio Electronics, April 1983: 14, 20. This review is in pdf format. You can read the review in text format here. "Wizard" Strategy Guide - Here is an in-depth strategy guide for the The Incredible Wizard. This is from an article called Conquering: The Incredible Wizard from Videogaming Illustrated, Dec. 1982: 24-26. You can read the article in text format here The Incredible Wizard Video Review - This video review was uploaded to YouTube by Nice and Game on August 19, 2010. The Incredible Wizard (Partial Z80 Disassembly) - This is a disassembly of the Wizard of Wor clone for the Astrocade called The Incredible Wizard. This disassembly was begun in November 2011 and has been worked on in fits and starts over the last few years. There is plenty of work that needs to be done, but this is a healthy beginning. The Incredible Wizard Press Release - June 1982 press release announcing The Incredible Wizard. Picture of The Incredible Wizard Ad at Baseball Game - According to an Astrocade press release from June 1982, this was the world's first video game to be projected on a giant screen (25' x 35') at a baseball game. Other than knowing that this is a White Sox game played in Chicago in the Summer of 1982, I don't know who took this picture. This picture is from the Digital Press CD released in 1997. Thanks to Digital Press for allowing this picture to appear on Bally Alley. The Incredible Wizard CES Contest - This is a press release from June 6, 1982. Astrocade, Inc. held a special three-day Incredible Wizard video game contest at the June 1982 Summer CES. Arcadian Newsletters Arcadian 1, no. 7 (June 15, 1979): 47-54. - The seventh issue of the Arcadian newsletter. Arcadian 1, no. 8 (July 20, 1979): 55-68. - The eighth issue of the Arcadian newsletter. Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade - Carly Kocurek examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. Coin-Operated Americans holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond. HSC01 Round 12: The Adventures of Robby Roto! / Q-B2B - The main Astrocade High Score Club game is not a cartridge-based game this round. Instead, it is an arcade game that uses the "Astrocade chipset." The Adventures of Robby Roto! is the main game for Round 12 of the Astrocade High Score Club. The BASIC bonus game is a Q*Bert clone called Q-B2B by WaveMakers. Jameco JE 610 ASCII Keyboard Datasheet - These keyboards, from 1979, were often hacked with the 300-BAUD interface to create a keyboard that could be used with Bally BASIC. From the datasheet: "The JE610 ASCII Encoded keyboard kit can be interfaced into most any computer system. The keyboard assembly requires 5V @150mA and -12V @ 10mA for operation. Interface wiring can be made with either a 16-pin DIP jumper plug or an 18-pin (.156 spacing) edge connector." Bangman (AstroBASIC) - This is the "AstroBASIC" (2000-baud) version of Bangman by Ernie Sams that appeared in Arcadian 1, no. 7 (Jun 15, 1979): 47-49. Bangman is a take-off on the classic Hangman word spelling game. It has two novel features - letters being entered are hidden from view of the opposing player - and the penalty for losing is not a hanging... One person keys in a word to ten letters; another tries to guess it with no more than nine wrong guesses using the knob and trigger. Bangman (Video) - This is a gameplay video of Bangman by Ernie Sams for Bally Arcade/Astrocade. This BASIC program appeared in the June 1979 issue of the Arcadian. ABC Hobbycraft Website - ABC Hobbycraft used to sell Astrocades in the late 1970s and early 1980s. They were a hub of Bally Arcade/Astrocade activity. The company still exists today in Evansville, IN, although now these specialize in trains, plastic models, scale models and accessories. aMAZEd in SPACE (AstroBASIC) - This program is by Aquila and Richard Houser appear in Arcadian 1, no. 8 (Jul. 20, 1979): 58,60-61. aMAZEd in SPACE is a rocketship-thru-the-maze challenge with a number of levels of difficulty. Maneuver spaceship thru maze without crashing into walls. Direction is controlled by joystick 1. Path size, maze height, maze width and degree of difficulty, are selected by keyboard input. Score is based on these inputs and time taken to complete maze. It takes quite awhile to complete maze interior, so start small. aMAZEd in SPACE (Video) - aMAZEd in SPACE is a BASIC game by Aquila and Richard Houser for Bally Arcade/Astrocade (Arcadian, July 1979). Astrocade Programming Sheets - Nine Programming and Graph sheets specifically for use with the Bally Arcade/Astrocade. Many of these were created by Spectre Systems in 1982. The different sheets are BASIC Programmer's Sheet, Z-80 Programmer's Sheet, Screen Map (Type 1, Character Number CX, CY Value), Screen Map (Type 2, FC/BC Color Map), Screen Map (Type 3, Right/Left Color Map), Screen Map (Type 4, Totally Blank, Screen Map (Type 5, Blank, No Map Key), Screen Map (Type 6, Blank Character Graph Paper), and Screen Map (Type 7, Character Graph Paper, With Color Key). Slot Machine (Bally BASIC, 300-Baud) - Slot Machine was written for Bally BASIC by Ernie Sams. This program was originally published in Arcadian 1, no. 8 (Jul. 20, 1979): 59. A correction was published in Arcadian 1, no. 9 (Aug. 18, 1979): 69. Slot Machine (Video) - A gameplay video of Slot Machine by Ernie Sams. This video shows a full game being played. The Music Synthesizer (Article, Text Format) - The Music Synthesizer by Chuck Thomka. "The synthesizer circuit, which is contained wholly within the 40 pin custom I/O chip, is a very versatile circuit which contains counters and amplifiers to give the programmer tremendous control of the three voice output along with a tremolo, vibrato, and even a noise generator. The output frequency range is very accurately adjustable from less than 14 hertz to ultrasonic frequencies. The upper limit may be set by the capacity of your TV sound system." This tutorial original was made up of two parts: The Music Synthesizer [Part 1], Arcadian, 1, no. 8 (July 1979): 62-66. and The Music Synthesizer, Part 2, Arcadian, 1, no. 9 (August 1979): 71-73. This text version of the tutorial is missing four parts as they appeared in the Arcadian newsletter. The missing parts are: 1) Sound Graph - A Bally BASIC program that allows access to the sound ports and makes a simple graph of the results. Arcadian, 1, no. 8 (July 1979): 65. 2) Touch Tone Simulate - A Bally BASIC program that can be used to dial phone numbers. Arcadian, 1, no. 8 (July 1979): 65. 3) The Sound Synthesizer as Perceived by Chuck Thomka - A visual overview of the sound ports. Brett Bilbrey has said that this has some errors, but he can't remember what they are. ARCADIAN, 1, no. 8 (July 1979): 66. and 4) Frequency Table - A table of all the sound generating keys, their &(17) values, the resultant frequencies, and any special notes about them. ARCADIAN, 1, no. 9 (August 1979): 73. The two tutorials have been extracted from the two different issues of the Arcadian newsletter and combined into one text document. Sound Graph ("AstroBASIC," 2000-baud) - Sound Graph b Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. This utility is part of the "The Music Synthesizer" tutorial by Chuck Thomka. In order to understand what "Sound Graph" is doing, the user must read the tutorial or at least have previous knowledge of the sound ports. With this knowledge, then you may be able to make some noises, but you won't be able to understand why they work or really what is happening. "Sound Graph" is an early BASIC program that allows direct access to the sound ports. The user can try making different sounds by changing the ports with an interface that uses hand controller #1.. Touch Tone Simulate - Touch Tone Simulate by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. and modification from Arcadian, 2, no. 10 (Sept 1980): 90. This utility allows the user to type in a phone number, and then dial it by placing a phone near the TV speaker and then pressing PRINT. The Bally Arcade will automatically dial the phone number. Make sure that when you use the program that your TV's volume is set to a high enough level so that your telephone can "hear" the TV. Fabris/Thomka (Phone Conversation) - A very technical phone discussion between Bob Fabris and Chuck Thomka about circuit frequencies. This was probably recorded on January 2, 1982. This recording (in FLAC format) is 15:29 long. Memory Display (Bally BASIC, 300-baud) - Memory Display by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 67. This is a machine language utility for BASIC. This program displays input memory locations in both Hexadecimal format (with hex pairs in reverse order) and Bally BASIC decimal format. This is a nice memory dump program that displays the decimal and hexadecimal location numbers (address) and data. It will do whole blocks of dumps by giving a starting and ending address. It will increment the address by the entered amount if you only want to check every 1000'th location, for example. Use negative numbers to check the upper memory: -32767D = $8001 to -1D = $FFFF. Square Root (Bally BASIC, 300-Baud) - Square Root by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian does not have any comments or instructions for this program. Although the name implies that the program calculates a square root in BASIC, it would be impossible to know that while running the program as it gives no indication of what the program is asking for at the INPUT prompt. Only a look through the code would give a hint of that information. Distance Between Two Points (Bally BASIC, 300-Baud) - Distance Between Two Points by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian has no comments about this program, though from the title it can be surmised that this eighteen-line calculates the distance between two points. Bally Chess Board (Bally BASIC, 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. Bally Chess Board ("AstroBASIC," 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. BATNUM (Battle of Numbers) - BATNUM for the Bally Arcade by Ron Schwenk was originally printed in Creative Computing. It has not been archived from tape and is only available as a type-in BASIC listing. Mastermind - Mastermind for the Bally Arcade by Ron Schwenk has not been archived from tape and is only available as a type-in BASIC listing. Scott Waldinger (Type-in Programs) - Scott Walldinger advertised ten programs for sale in Arcadian 1, no. 8 (Jul. 20, 1979): 68. The ten programs are Connect Four, Craps 2, Horse Race, Robot War, Sea Battle, Slot Machine, Star Wars, Star Ship, Star Trek, and Tic-Tac-Toe. None of these programs have been archived from tape; they are only available as a type-in BASIC listings. A Guided Tour of Computer Programming in BASIC - A link on Amazon.com to A Guided Tour of Computer Programming in BASIC by Thomas A. Dwyer and M.S. Kaufmann. A book recommended by Arcadian subscribers. 57 Practical Programs and Games in BASIC - A link on Amazon.com to 57 Practical Programs and Games in BASIC by Ken Tracton. A book recommended by Arcadian subscribers. 24 Tested Ready-To-Run Game Programs in BASIC - A link on Archive.org to 24 Tested Ready-To-Run Game Programs in BASIC by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. BASIC Computer Games: Microcomputer Edition - A link on Amazon.com to BASIC Computer Games: Microcomputer Edition, edited by David H. Ahl. Programmers who submitted program to the Arcadian used this book for inspiration. The BASIC Cookbook - A link on Archive.org to The BASIC Cookbook by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. Classic Letters Ron Schwenk Letter to Bob Fabris (February 2, 1979) Ron gives early comments on a few cartridges: "Football is very good. They even have music with Vibrato! It sure sounds good. I quickly ran out of them, but should have more in a week. Maze/Tic-Tac-Toe is ok, but mainly for kids. I think that Star Battle is their poorest videocade and don't care for it at all." The add-under never made it out the door. It had issues from the start. Ron already has a criticism, "In the expansion unit it looks like they are increasing the amount of ROM but decreasing the RAM. And increasing the price!" Not only does the increase cost of the unit upset Ron, but he is confused by what's on offer. He hopes that Bob can clarify the statement, "To get 80 characters per line, does 'optional TV printer' mean a video monitor?" Ron has written a Mastermind game. This is mentioned in passing by Bob in the March 1979 Arcadian on page 31. There is an ad for Ron's Mastermind in the July 1979 Arcadian on page 68. The program was never printed in the Arcadian, but there is printed BASIC listing of the program available in the Bob Fabris Collection. Copies of two other games are also available: BatNum and One Check. Ron includes a one-page listing of the Bally items that he carries through his company Schwenk Enterprises. Among these items are the Bally Arcade systems. At the time the list price was $329.95 for a system with four controllers. Ron sells them for a cash price of $289.53 (or 296.95 for credit card purchasers). After looking over Ron's 11-cartridge listing, I noticed that the list price for 2K cartridges is $19.95 and the 4K cartridges sell for $24.95. Ron sells the carts for slightly cheaper than retail: his cash price is about $18 for 2K carts and $23 for 4K cartridges. RM Martin Letter to Bob Fabris (May 28, 1979) Mr. Martin has some programming questions for Bob Fabris. Along with this letter, I found handwritten notes that Mr. Fabris prepared to answer the questions that he was asked. Mr. Martin says that his Checkers game, by John Collins, cheats. This game was printed in the May 1979 issue of Arcadian. As usually occurred, there were errors in the original listing. The June 1979 issue of Arcadian printed some corrections. Hopefully these got Mr. Martin fixed-up. Over the years, John Collins revisited his Checkers program, eventually making two major updates to it (calling them, quite originally, Checkers II and Checkers III). Mr. Martin asks how he can convert Star Trek and Wumpus written for other computers that have READ and DATA statements. The Bally doesn't support these commands, and he wonders how he can work around this limitation of Bally BASIC. All of the information in this letter is pretty typical for much of the correspondence that is written to the Arcadian. It's this letter's last paragraph that made me choose to include it in this podcast. Mr. Martin says, "You are doing one hellofa job. I have learned more about computers than I thought I ever would. Thanks." I'm not sure if this is an accurate summary of Mr. Martin, but I picture him as somebody who purchased his Bally Arcade to play games in much the same way that someone may have bought an Atari VCS in 1979. Then he stumbled into the Arcadian newsletter, bought Bally BASIC and was delving into his game system after realizing it could do much more than he originally thought possible. Guy McLimore Letter to Bob Fabris (May 29, 1979) Guy recently received Scott Waldinger's version of the Star Trek program that he ordered. Scott must have ordered this from the classified ad in the May 1979 Arcadian on page 46. The instructions and the BASIC listing are available here: Star Trek by Scott Waldinger (Bally BASIC Listing) Guy hasn't had time to type in the listing yet, but it looked to him like Scott Waldinger found a unique way around the Bally's lack of substantial memory and multi-dimensional arrays. That's one of the neat details about the Bally system. People who owned it had to find interesting, and perhaps unique, methods to work around the system's minuscule 1.8K or RAM and limitations imposed by the Bally BASIC cartridge. It seems that Bob must have given Guy the corrections for Checkers, for its now working for him. He's glad there is a BASIC version of this program, "Bally has held up the videocade version." Actually, this cartridge never did ship, although a usable 2K prototype does exist-- though I've not played it. Guy says that the "the programmer [of Checkers] deserves applause for his work, as I would have bet it couldn't be done in 1800 characters." Guy is working on a light pen. The work is currently stalled, but if he gets it working, then he plans to sell it through the Arcadian. However, I don't think that this ever occurred. Some people in the Bally community did end up creating their own light pens, among them are Craig Anderson and Leroy Flamm. The Light Pen was supposed to be used with the Creative Crayon cartridge, but that cartridge never shipped and I don't think a prototype has ever surfaced. Bally's National Service manager told Guy that they planned to revise the Hacker's Manual and make it into an advanced operations manual. This never occurred. It seems that Guy already had doubts about it being released, for he mentions to Bob that if Bally falls through with this project then he thinks that someone, maybe even himself, should make such a manual for the Bally Arcade. Laurence Leske Letter to Bob Fabris (June 6, 1979) This is a letter that Bob Fabris wrote to Larry Leske, an employee at Bally. Bob is hoping to get some more information on the internal workings of the Bally system. Bob says: "I publish a newsletter for owners of the ARCADE, and provide them with material which enables them to better understand the machine, and which informs them of operations that are possible. The inputs for my paper come primarily from the more technically oriented subscribers. I now have over 600 persons subscribing from across the country and Canada, plus a handful foreign, and we are all concerned about the status of the Add-On, or Programmable Keyboard. We have the Bally story of 'waiting for the FCC to act on the TI proposal', but we have also been waiting since last year when the Add-On was originally expected. Many of the subscribers responded to the JS&A advertising of Oct/77, and are quite frustrated with the situation. "We would be greatly interested in a surrogate keyboard, with additional memory capacity and capabilities approaching those which were advertised in the literature - a more powerful BASIC and a full-size ASCII keyboard, at least. In addition the units should have some equivalent to GRAFIX, ZGRASS, TERSE, etc., languages if at all possible." Before I continue with Bob's letter, I want to say how fascinating I find Bob's statements. He's basically writing a letter to Bally saying, "Hey buddy, we can't wait anymore for your delayed keyboard add-on, so we're gonna make our own." Imagine this happening today. You'd probably get a cease-and-desist letter from the manufacturer. Times surely have changed! Bob continues: "I am writing this letter on Jay Hess' recommendation to let you know that we as a group exist, and are interested in upgrading the system to higher capabilities. Of my group, I would suspect 70% to 80% would be in a position to purchase a unit in the $400-600 range. "I would be pleased to receive your comments and thoughts about our 'problem', and to answer any questions you may have." While searching the BallyAlley website for some additional information on Larry Leske, I found a quote from an article called In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. This was printed in the June/July 1982 issue of "Business Screen." Here's what Tom DeFanti says about Larry Leske: "About this time [1976 or 1977], another friend, Larry Leske, decided he could no longer afford to remain a student at the University [of Chicago] and went to work for Bally Manufacturing Co., the games producer. There he discovered the Bally Professional Arcade system, a fully assembled home computer game unit Bally planned to market to the public. Leske started programming on the Arcade, and believe me, he nearly knocked our socks off. Two others—Jay Fenton, a top programmer and developer of Bally BASIC; and Nola Donato, a language programmer-- and I, quickly wrote all the code for this new form Leske based on Grass. In 1979 Bally brought out the Arcade and its new software written in Z-Grass." Tom's remarks are not entirely accurate, for the BPA came out in 1978, and Bally never actually did release Z-GRASS. The full article can be read online: In the Mind of Tom Defanti... Inventor of ZGrass (Article) - In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. Business Screen (June/July 1982). Also, of note, there are several recorded phone conversations between Bob Fabris and Larry Leske. Larry Leske and Bob (Phone Conversation, Part 1) - Bob Fabris talks on the phone for about eight minutes with Larry Leske, who's been working on a programmable keyboard kit. [Arcadian volume 1, issue 8, page 55] It seems likely that Fidelity Electronics will take over the system, and they plan on possibly reviving the ZGRASS add-under in about six months. Larry has great respect for the engineering at Fidelity, and thinks it's likely they'll get out a quality product fairly quickly. Given this, Larry doesn't really want to compete with them, so the project is put on hold. [Arcadian, volume 2, issue 3, page 19] Bob Freeman and Bob (Phone Conversation, Part 2) - Bob Fabris talks on the phone for about fifteen minutes to Bob Freeman, who's been working on an S-100 adapter for the system [Arcadian volume 2, issue 2, page 11]. With Larry Leske losing interest on programmable keyboard work, Fabris is now particularly interested in this. Freeman is also thinking about things like a modem. But he's not moving at a fast pace unless there's enough interest to make it profitable. Fabris is planning on surveying the Arcadian readers on what they want. [Arcadian volume 2, issue 3, page 19]. Freeman has also programmed a system monitor ROM (it COULD be the "ADS System Monitor," but this is only conjecture), to be used for debugging assembler programs. Freeman wonders if Fidelity Electronics would consider speeding up the system's Z80, but Fabris says they're trying to cut costs on the board instead. They might consider a retrofit kit, though. They probably originate from around this era. It's intriguing to know that Bob reached out to Bally for help and maybe even guidance. Light Pen Plans and Schematics - These plans by Leroy Flamm show how to build a light pen for the Bally Arcade/ Astrocade. The documentation refers to a tape with a program for the hardware. It can't be certain, but that program is probably Light-Pen Graphics Program, which was printed in Arcadian, 7.4 (Aug. 15, 1986): 68-69. Guy McLimore Letter to Bob Fabris (June 14, 1979) Guy thanks Bob for his additions to Skyrocket (known also, on BallyAlley.com as Logo). According to the letter, it was Bob that added the rocket's vapor trail. Guy thanks Bob for his corrections to Checkers, but he's still having issues with the game. Guy is meeting with Bally's national sales manager [probably Jack Nieman] in Evensville on June 20, 1979. He plans to "get on his case pretty heavy about the keyboard expansion." Guys feels that "The potential is there for Bally to wrap up a large hunk of the personal computer market, but they are blowing it by holding up the keyboard, by failing to provide adequate documentation for Bally BASIC, and by falling to properly promote the system, service current customers, and provide software. I have just seen information on ATARI's new system, and Bally is going to lose customers to this new system if it doesn't provide the keyboard FAST." Guy is "encouraging all local Bally owners to write Bally encouraging a firmer commitment to expansion of the unit and demanding definite answers on the keyboard." He goes on to say "If all 600-plus ARCADIANS would write, maybe it would make a difference. Unfortunately, Bally is in the unique position of being able to well afford to ignore public demand, since their income from consumer products is only a tiny, tiny fraction of their total income. They just don't seem to give a damn one way or the other." Guy has "given Bob Fabris' address to two or three Bally owners in [his] area that [he] contacted through the Evansville Computer Club. One man [Guy] talked to [...] was frankly flabbergasted at all the information that was left out of the manual. [Guy] showed him &(9) [to control the left/right color boundary], the music oscillator and vibrato controls, ABS(X), the PEEK and POKE functions, ROM subroutines, etc. and [the man] nearly lost his teeth. He echoed the sentiments of so many others-- "Why doesn't Bally let people know what they have here?" Guy's light pen, which he talked about in his previous letter dated May 29'th, still won't work. Guys says, "This is unofficial and-- as yet-- not for publication, but I am negotiating with a major war gaming wholesaler in the East to supply him with game support software for the Bally system. He intends to become a Bally wholesaler, and will deal with Bally dealers by mail order if this goes through. I will be acting as his consultant on this project. Nothing is settled yet, but if it works out, we may be able to provide Bally dealers nationwide with a source of reliable software. If you wish, you may run in the ARCADIAN that I am interested in hearing from programmers who wish to license or sell their software. I can make NO PROMISES yet, though. It might help if I could give him some idea on these programs-- availability, reliability and such. Guy added a handwritten note here: "Again, P.S.: Hold off on this. Negotiating still proceeding, but slowly!" Guy makes a point that I've noticed over the years when reading the instructions for software published on tape. Guy says, ""So far, most of the Bally software I've seen is pretty amateurish in terms of presentation and documentation, while being surprisingly sophisticated in terms of actual program writing. What is needed is a tutorial on documentation, and my submission for such an article is enclosed. An improperly documented program is almost as bad an no program at all." [Unfortunately, I was unable to find in the Fabris Collection this documentation that Guy wrote.] John Sweeney Letter to Bob Fabris (July 14, 2016) This is a double-spaced, nine-page type-written letter. John laments about the "new delay in the keyboard [add-under]." John gave up waiting for the add-under already and he has purchased a TRS-80 with the money he had set aside for the keyboard expansion. However, he still plans to use his Bally Arcade. In fact, he plans to get the two systems talking to one another. John has enclosed the schematic (for the main logic components) for a memory expansion that he created for his Bally Arcade. John assembled it with, he says: "wire-wrap on a 4 1/4" x 4 1/2" Vector board, mounted in a Radio Shack instrument cabinet. Actually, the mechanical problems of getting the signals out of the Bally, and of arranging the power supplies and cabinet were more formidable than any of the electronic or logic problems, save one. [which he doesn't mention] "As drawn, the schematic provides for up to 8 kilobytes of additional memory. At this moment, I have 3K installed, and the last 32 addresses at the top of the space are decoded to provide I/O & other special purposes." John goes into great detail about how his RAM expansion unit works. He provides a parts list too. Any listeners who are hardware hackers will probably be interested to read (or at least skim) this letter. This information was never published in the Arcadian newsletter, but I suspect that it was probably shared with some Arcadian subscribers. The hardware and software projects that were created by the Bally Arcade users in the late 1970s and early 1980s seem to fit very close with what homebrewers on 8-bit and 16-bit classic gaming systems and computers are creating today. The Bally system is hardly unique in this respect, even for its time of release. The Apple II, TRS-80, Commodore and S-100 users all were hacking away nimbly at their systems. The difference, to me, is that we don't look at the Bally Arcade system today as a computer, but rather as a game system in the same vein as the Atari VCS or, perhaps, the Intellivision. In 1978, one didn't bring home an Atari VCS and start adding RAM to it. Atari owners played Combat. They had great fun doing it (and so did I!), but maybe the Bally users had a type of fun that Atari game system owners couldn't touch: the fun of learning a system and creating with it.  

Bally Alley Astrocast
Bally Alley Astrocast 003 - Crazy Climber and Missile Defense

Bally Alley Astrocast

Play Episode Listen Later Jul 25, 2016 120:37


Episode 3 of the Bally Alley Astrocast covers the cartridge game Crazy Climber and the BASIC game (released on tape) Missile Defense. Chris and I discuss what we've been up to lately. Arcadian newsletter issues 1 and 2 (November and December 1978) are covered in detail.  We discuss a bit of feedback. Chris, Paul and I go discuss the very first ad for the Bally Home Library computer (from September 1977). I read from a few letters that JS&A (the mail order company that originally sold the Bally Home Library Computer) sent to customers. The show ends with a one-minute rendition of the Happy Days theme song. Recurring Links  BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page Introduction  The Sister Bar - Barcade (Facebook Page) We Know Video Games - Local Albuquerque Videogame store (Facebook Page) The Adventures of Robby Roto - Bally Midway arcade game from 1981 that uses the Astrocade chipset (The International Arcade Museum) The Adventures of Robby Roto - Video Review (YouTube) The Adventures of Robby Roto - Arcade Flyer (Front) The Adventures of Robby Roto - Arcade Flyer (Back) Reverse-Engineering Robby Roto: A 1980s Embedded System Masquerading as an Arcade Game, by Stephen A. Edwards (January 2005) The Adventures of Robby Roto - 7-11 Slurpee Cup Tom Meeks Bally Alley Yahoo Group 'Comments' - Tom Meeks, the product manager for Astrocade, Inc., comments about, among other topics, Robby Roto (November 26, 2001) Astrovision Name Change - A short explanation of why Astrovision changed its name to Astrocade. Astro Bits. Electronic Games, 1.1 (Aug. 1982): 11. Print.) Creating a Hi-Res Astrocade - These five in-depth "packages" (documents) were created by Michael C. Matte in 1986. These documents explain how to upgrade a Bally Arcade/Astrocade from the "Consumer Mode," which uses the low-resolution display (160x102 pixels), to "Commercial Mode," which uses the high-resolution mode (320x204 pixels) used in arcade games such as Gorf and Wizard of Wor. Hi-Res Astrocade Pictures - Pictures of an Astrocade motherboard that was modified by John Perkins in the early 1980s so that it could access Hi-Res mode. Sea Wolf II Parts Catalog - This arcade game uses the Astrocade chipset. Sea Wolf II Schematics - This archive includes five schematics for the Seawolf II arcade game released in 1978. William Culver Feedback - Comments and replies left in the AtariAge forums. Z-GRASS / UV-1 Area on Bally Alley.com - General information about the ZGRASS hardware system and programming language. Animating the Death Star Trench - by Neesa Sweet. Larry Cuba and Tom Defanti had both worked with ZGRASS for the unreleased Bally Add-Under. ZGRASS was based on the earlier GRASS programming language. GRASS was used to create animation for the original 1977 "Star War" movie. The Very Best of Fantastic Films: The Magazine of Imaginative Media. Special Edition #22, February 1981.   Cartridge Review - Crazy Climber Crazy Climber Manual - (2011 Bally Arcade/Astrocade) Game Manual Crazy Climber (1980 Arcade Game) - Nihon Bussan Co. Ltd. (The International Arcade Museum) Crazy Climber Packaging - Pictures of the Crazy Climber cartridge, "box," and manual. Crazy Climber Source Code - This is the complete source code for the homebrew version of Crazy Climber, released by Riff Raff Games in 2011. This game was programmed by Michael Garber. Crazy Climber Video Review - Video review by Nice and Games. War Packaging - Pictures of the cartridge, "box," and manual for War, Michael Garber's first Astrocade homebrew game. Beyond Dark Castle - Michael Garber's first game, Beyond Dark Castle, was published in 1989 by Activision on the Commodore 64. (Lemon64.com) The Addams Family Video Review - Michael Garber wrote the Turbo-Grafx-16 CD-ROM game, The Addams Family, released in 1991. Nice and Games YouTube Channel - Video reviews for many classic systems, including several videos for the Astrocade. Tape Review - Missile Defense  Missile Defense Instructions - New Image Missile Defense Screenshots JS&A's First Ad for the Ballly Home Library Computer JS&A Home Library Comuter Advertisemen (B&W) - The very first ad for the Bally Arcade / Astrocade (at the time, called the Home Library Computer). This B&W ad was printed in the September 1977 issue of Scientific American. JS&A Home Library Comuter Advertisemen (Color) - The very first ad for the Bally Arcade / Astrocade (at the time, called the Home Library Computer). This color ad was printed JS&A's first catalog. Purchase Scientific American, July 1977 - A digital copy of the Scientific American magazine can be purchased directly from Scientific American's website. Scientific American (1845 - 1909) - All issues of Scientific American from 1845-1909 can be download for free. Success Forces Book (JS&A Ad) - Book, published in 1980, by Joe Sugarman, the president of the JS&A group. This ad appeared in Popular Mechanics in October 1980. Success Forces Book - Purchase Joe Sugarman's book from Amazon.com. Bally Fireball Pinball (JS&A Ad) - Professional Home Model version of Bally Pinball (Popular Science, May 1977) Bally Fireball Pinball (Video) - Video of the Professional Home Model version of Bally Pinball. IBM 5100 Information - Wikipedia's article on IBM's 5100 computer that was introduced in 1975 and cost about $9,000. In JS&A's ad for the Bally Home Library computer, they favorably compare it against this earlier system. Bally Check Self Diagnostic Hardware (Pictures) - Bally Check (AKA as BalCheck) plugs into the 50-pin connector at the back of the Bally Arcade / Astrocade and is used to test the units for defects. Released by Richard Belton. Bally Check 2K Z80 ROM Source Code - Source code for the Bally Check diagnostic hardware. Bally Check Self Diagnostic Hardware (Documentation) - BalCheck Support Circuitry, BalCheck information and BalCheck Instruction Manual (with source-code). Dick Ainsworth Interview - Wrote the Bally BASIC user manual, programmed the Bally BASIC Program Sampler tape (which contained eight programs) and the Speed Math / Bingo Math cartridge. Dick Ainsworth 'Comments' - A compilation of posting that Dick Ainsworth made to the Bally Alley Yahoo group in 2002. Ainsworth & Partners, Inc. - Dick Ainsworth, Personal Page. Arcadian Newsletter  Arcadian 1, no. 1 (Nov. 6, 1978): 1-8. - The first issue of the Arcadian newsletter. Arcadian 1, no. 2 (Dec. 4, 1978): 9-16. - The second issue of the Arcadian newsletter. Music-Cade by Ed Horger - In the Arcadian segment, a "Toy Organ Keyboard" is mentioned. I remembered this previously unpublished article form the Bob Fabris Collection. It contains suggestions, ideas and methods on how to hook up a music keyboard to a Bally Arcade/Astrocade. Includes a machine language 3-voice music program. Blue Ram Modem Interface Owner's Manual (with optional Printer Port) - An add-on for the Blue Ram unit that allowed the addition of a modem and printer. The Blue Ram Utility was used to control the modem. Chessette by Craig Anderson - A two-player chess game written in Bally BASIC. Published in Cursor 2, no. 4 (November 1980): 74-75. Connecting a Printer to the Bally Tape Interface - "The Bally BASIC audio cassette interface was originally designed to have a third 1/8" jack into which a printer could be plugged." The Bally BASIC Hacker's Guide by Jay Fenton, published in about 1979, gives the required details on how to modify the interface for use with a printer. The finished modification provides a TTL level RS232 standard ASCII at 300 baud. Keyboard Attachment - Basic instructions and schematic on how to hook up a Jameco 610 keyboard to the Bally tape interface (Arcadian 2, no. 8 (Jun. 23, 1980): 69.) Blue Ram Keyboard Owner's Manual - These are directions on how to assemble the Blue Ram Keyboard. 3x5 Character Set Review - This article is by Al Rathmell. It was submitted to the Arcadian newsletter on September 15, 1982. Arcadian RDOS 1.0 by Stu Haigh - This is a CP/M compatible resident Disk Operating System written in 1980. This code is designed to interface into the Cromemco software system and is provided with an autoload feature that will load track zero, sector zero of Drive A starting at RAM location 0080. Control will then be passed to the just loaded code at location 0080. The code uses a 5501 as a COM. controller and a 1771 Flex Disk controller. It will support four 5 1/4", or two 5 1/4" and one 9", or two 9" disk drives. Three Voice Music with Bally BASIC - Article by George Moses and program (probably by George Moses and Brett Bilbrey) from the "AstroBASIC" manual. Game Over Tutorial by Tom Wood - This tutorial, from January 1979, provides a machine language subroutine usable to BASIC users so that they can print "GAME OVER" in large letters on the screen using a subroutine that is built into the Bally's 8K System ROM. BASIC Zgrass--A Sophisticated Graphics Language for the Bally home Library Computer - Article by Tom DeFanti, Jay Fenton, and Nola Donato. Published in Computer Graphics, 12, no. 3, (August 1978): 33-37. ZGRASS Documentation - Various documentation on ZGRASS, including the user's manuals. Bally On-Board ROM Subroutines - Originally called Executive Software Description and submitted to the Arcadian by Tom Wood on October 7, 1978. This was later republished by the Cursor newsletter without credit being given to Tom Wood. This booklet explains what the On-Board ROM routines do that are built into the Bally Arcade/Astrocade 8K ROM. This manual is used as a reference for BASIC programmers so that they can save a few bytes when programming and also take advantage of the faster routines that machine language offers. Peek 'n Poke Manual by Brett Bilbrey - An introduction to Astrocade machine language programming in Bally BASIC. Although the manual doesn't credit Brett Bilbrey, he gave all this information in 1980 to Fred Cornett of the "Cursor Group." Bally Videocade Cassettes Catalog - This catalog contains these 13 cartridges, including some that were not released. Classic Letters from JS&A National Sales Group  February 28, 1978 letter to JS&A Customer - From William Mitchell; JS&A National Sales Group; Marketing Director. "Enclosed you will find your Bally Home Library Computer." JS&A urges their customers to order the add-on soon to receive free items such as a modem and diagnostic cartridge. October 11, 1978 letter to JS&A Customer - From William Mitchell. "We trust you have your Bally Home Library Computer and have found it quite satisfactory." JS&A asks their customers if they want to wait for the Bally add-on module. October 19, 1978 letter to JS&A Customer (Robert Simpson) - From William Mitchell. "As you are well aware, there has been a delay in the shipment of your Bally unit. The delays have been caused by almost every problem imaginable and have lasted almost one year now." End-Show Music  Happy Days Theme ("AstroBASIC" Program) - This is the theme music for the "Happy Days" television show. Peggy Gladden converted this song to "AstroBASIC" and the program was included on the Michigan Astro Bugs Tape 2. Happy Days Theme (MP3) - This is the theme music for the "Happy Days" television show. This is an mp3 recording of Peggy Gladden's "AstroBASIC" program. Michigan Astro-Bugs Club, Tape #2 (Tape Picture) - This tape contained a compilation of programs for "AstroBASIC." Michigan Astro-bugs Tape #2 Compilation - Eight AstroBASIC programs by various authors. This is the complete tape working as intended; you choose a game from the menu and it will load automatically.  

Bally Alley Astrocast
Bally Alley Astrocast: Episode 1: Gunfight and Checkmate

Bally Alley Astrocast

Play Episode Listen Later Jun 17, 2016 56:47


Episode 1 of the Bally Alley Astrocast covers the two built-in games Gunfight and Checkmate.  The first two issues of the Arcadians newsletter (from April and May 1978) are covered in detail.  Also discussed are the recent additions to the BallyAlley.com website, news and much more Bally Arcade goodness! Recurring Links BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Game Reviews Gunfight Instructions (from Bally Home Library Computer Owner's Manual) Gunfight Instructions (from Bally Professional Arcade Owner's Manual) Gunfight Instructions (from Bally Professional Arcade Owner's Manual "Fun & Brains") Gun Fight (Midway Arcade Game) - Wikipedia Gun Fight (Midway Arcade Game) - The International Arcade Museum Western Gun (Taito Arcade Game) - The International Arcade Museum The Golden Age Arcade Historian Mirco's PT-109 - The first microprocessor-based video game? Checkmate Instructions (from Bally Home Library Computer Owner's Manual) Checkmate Instructions (from Bally Professional Arcade Owner's Manual) Checkmate Instructions (from Bally Professional Arcade Owner's Manual "Fun & Brains") Checkmate (Midway Arcade Game) - The International Arcade Museum Blockade (Gremlin Arcade Game) - Wikipedia Blockade (Gremlin Arcade Game) - The International Arcade Museum Hustle (Gremlin Arcade Game) - The International Arcade Museum Space Race (Atari Arcade Game) - The International Arcade Museum News Yahoo Group Message: "Anyone ever use the Astrocade Calculator?" (reply from Lance Squire) Yahoo Group Message: "On Tony Miller Passing" A Description of the Bally Professional Arcade Video Hardware and Associated Coin-Operated Hardware, by Tony Miller (2001) Astrocast Theme - By Dominic Lowhar and Brandon Reeves Arcadians Newsletter An Introduction to the Bally Professional Arcade, by Bob Fabris Arcadians No. 1 (April 12, 1978) Arcadians, no. 2 (May 29, 1978) JS&A Bally Home Library Computer ad from Scientific American, September 1977 (B&W) JS&A Catalog, excerpt (1977), Bally Home Library Computer (Color) Speed Math / Bingo Math - Game Instructions (Bally Version) Baseball / Handball / Tennis / Handball - Game Instructions (Bally Version) What's New on BallyAlley.com Feb 2, 2016 - Bally Pin Review. By Arnie Katz and Bill Kunkel. Electronic Games, May 1982: 70. Feb 4, 2016 - ZGRASS Opens New Vistas for Computer Artists. By David Needle. InfoWorld, April 5, 1982: 25-26. Feb 5, 2016 - Programmables: Show Business Is In Cartridges. Consumer Electronics, May 1979: 23. Feb 9, 2016 - 'Arcadian' Articles Compilation - Information and Links Compiled by Adam Trionfo Feb 11, 2016 - Latest in Home Video Games, The. By Robert L. Perry. Boy's Life (Dec 1982): 10. Feb 11, 2016 - Language Control Structures for Easy Electronic Visualization. By Tom Defanti. Byte 5, no. 11 (Nov. 1980): 90-106. Feb 11, 2016 - Pictures by Funny Numbers. By Frank Dietrich and Zsuzsa Molnar. Creative Computing (June 1981): 102-107. April 7, 2016 - Software Reviews Bach's 15 Two-Part Inventions, 27 Christmas Carols and Guitar Course, by C.J. Anderson. Cursor 2, no. 4 (November 1980): 79. April 12, 2016 - Programming the Bally Arcade/Astrocade, by Adam Trionfo. April 13, 2016 - Blast Droids Review, By Kevin O'Neill. Niagara B.U.G. Bulletin, 1, no. 5 (October 5, 1982): 13. April 14, 2016 - Mazeman Review by Kevin O'Neill. Niagara B.U.G. Bulletin, 2, no. 5 (June 1984): 22. April 14, 2016 - Z80 Mini Course Review. By Al Rathmell. (Previously unpublished Arcadian review) End-Show Music Scott Joplin Ragtime Classics (Tape #3) - By George Moses (Astrocade Audio Files) Maple Leaf Rag - By Scott Joplin - Astrocade Audio (mp3)          

Bally Alley Astrocast
Bally Alley Astrocast: Episode 0 - Introduction

Bally Alley Astrocast

Play Episode Listen Later Jun 3, 2016 52:34


The show's two hosts discuss what will be covered in future episodes of the Bally Alley Astrocast. Recurring links: BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Episode Links: Bally Arcade / Astrocade FAQ Bally Software Downloads - Cassette TapesAudio Recordings from Bob Fabris Collection Arcadian Newsletter Software and Hardware for the Bally Arcade - A Technical Description Picture of the Crazy Climber homebrew cartridge Picture of the War homebrew cartridge ZGRASS Documentation Arcade Games Based on the Astrocade Chipset Gorf Arcade Game Seawolf II Arcade Game Space Zap Arcade Game Wizard of Wor Arcade Game Full Bally Alley Astrocast - Episode 0 Transcription Adam: Hi, everybody.  My name's Adam Trionfo, otherwise known as BallyAlley on the AtariAge forums.  And I'm here with... Chris: Chris, otherwise known as "Chris." Adam: And you're listening to the zero-ith episode of Bally Alley Astrocast.  See, I barely know the name of it yet. Chris: I think me and Adam believe that we thought up the name Astrocast ourselves, and we came to find out that there had already been one, it just hadn't been started. And I guess it was Rick and Willy (I think it was only those two). Adam: Yup. Chris: And, it kinda sat there for a year.  Hopefully they will be contributing to Adam's podcast here. Adam: I don't think of this as "Adam's podcast." (And I just used finger-quotes, sorry about that.)  This is our podcast.  Chris and I are recording this right now.  Also, Paul Thacker, who is a regular of the Bally Alley Yahoo group (which we can talk about at a later time).  We're hopefully going to do this together at some point.  I wanna sound natural as possible for this podcast.  So, I'm trying to not read anything off a piece of paper.  I don't like the sound of my voice, and the fact that I'm letting you hear it means that I love you guys. Chris: It's a great level of trust he's exhibiting, you guys.  Plus, I would immediately take his script away from him if he had one because... Adam: Oh, thanks, Chris! Chris: Yeah.  Extemporaneous is more fun to do, and I think it's more fun to listen to. Adam: So, in saying that, we do have some notes we wanna talk about. For this episode we wanna basically go over what we want to cover.  Which is what people seem to do in these episodes.  Saying, "Hey, there's gonna to be an episode of a podcast called 'this'."  And, that's what we're doing here.  So, here's what we're going in our podcast number zero. Chris: It was always funny to me, like oxymoron, like: episode number zero. Adam: Right.  Right. Chris: Let's go negative one.  Let's be rebels. Adam: You may or may not know what a Bally Arcade, or an Astrocade, is.  It was a console that was developed in about 1977.  It was released in 1977, but the first units were not actually shipped, for various reasons, until January 1978.  And very few people got them.  They were first released by catalog-only, by a company called JS&A.  Those systems had overheating problems.  Most of them were returned-- or many of them were returned.  JS&A only sold approximately 5,000 units (so it says on the Internet).  I don't know where that number is quoted from.  I've never been able to find the source.  Bally eventually started selling them through Montgomery Ward.  Now, Bally also had something called the Zgrass that it wanted to release.  This was going to be expanding the unit into a full-fledged computer.  This never was released.  The Bally system itself did not come with BASIC, but it was available nearly from the start.  Many people used it.  A newsletter formed around it called the ARCADIAN.  The system has 4K of RAM and it does not use sprites, but it could move object just as well as the Atari [VCS] and other systems of its time period.  It could show 256 separate colors and through tricks and machine language, it could show all of them on the screen at once, but not normally in a game.  Although there are a few screens that did it (but not actively during a game).  The system is fun to play... if you can find one that works.  If you don't already have one, you're going to discover (if you go searching for one) they're not inexpensive.  They're becoming pricey on the Internet because of the overheating problems they had, since the beginning (with the data chip), you will find that if you own [should have said buy] one now, you're getting a unit that "has not been tested," which means, of course, it is broken.  If you find one on the Internet that says, "Not tested," please, do not buy it.  Just let it stay there and let someone else buy it.  And, when they get it and it doesn't work, if they're surprised then they did not read the "Bally/Astrocade FAQ."  We'll go into much greater depth about this system in the next episode.  I just wanted to let you know that's the system we'll be talking about.  It has a 24-key number pad.  It has a controller that is-- is it unique?  Well, I think it's unique. Chris.  Um-hum. Adam: It has a paddle built into the top knob.  It's a knob-- it's called.  And it has a joystick-- an eight-directional joystick.  It's built like a gun controller-style pistol.  It's called a "pistol grip."  It's sorta shaped like one, if you picture a classic arcade-style gun, and then just cut off the barrel.  That's basically what you have.  Something that was originally mentioned, and I think Bally might have called it that for two years, are Videocades.  Videocades are the cartridges.  These were actually also referred to as cassettes.  These are not tapes.  These are about the size of a tape, but they are ROM cartridges.  In the beginning they held 2K and later on they held 4K for Bally.  Astrovision, or Astrocade, Inc., later released some 8K games in about 1982.  Those were usually considered the best games on the system because they had more ROM to spare and to put more features into the games.  Now, BASIC was available from about the third or the fourth month after the system was released to the public.  It was originally called BALLY BASIC.  It did not come with a tape interface, but one was available for it.  BALLY BASIC cost approximately $50.  The tape interface, which could allow the user to record at 300-baud... which is pretty slow.  To fill the 1.8K of RAM, which is available to BASIC, would take about four minutes to load a complete program.  Better than retyping it every time, isn't it?  But, it's not a great speed.  Later on, the system (when it was rereleased), it actually came with BASIC.  It was still called BALLY BASIC, but today to differentiate it from the original BASIC cartridge, most people call it ASTROCADE BASIC or AstroBASIC.  The reason for this is the later BASIC has a tape interface built into the cartridge itself.  This can record and playback information at 2000-baud, which is an odd number because it's not a multiple of 300.  Because when 300-baud tapes were speeded up by a newer format later, they were 1800-baud.  Tapes were available, which meant the user community was able to grow because they could share programs.  It was sometimes a problem for them because I could record a program on my tape drive and I could send it to you in the mail.  And you'd say, "It's not loading.  It's not loading!"  Well, you'd sometimes have to adjust your read and write heads to match it.  Imagine having to do that today?  To having to... uh, I wouldn't want to think about doing it.  So, even if you can believe it, with that kind of an issue, with users having to adjust their tape systems in order to load programs sometimes, there were commercially released tapes.  These have been archived and are available and you can download them from BallyAlley.com. Chris: So, the play and record head on anybody's tape recorder... there was the possibility that it had to be adjusted to play a tape his buddy had sent him because he had a tape recorder with differently aligned play and record heads in it-- I mean, that's something else! Adam: Now, the recorders that were normally used were called shoebox recorders.  These were recommended.  If you tried to record to a home stereo, maybe Chris can understand this better and tell me more about it in a later episode, but you really couldn't record to one and then get that information back.  I'm not sure why.  But, the lower quality that was available from the low-end tapes that were less expensive were actually better.  Just like there were better audio tapes available, which you should not have used for data because... because, I don't know why!  So, ideal podcast length.  In my mind I see about an hour, or an hour and a half.  While I listen to many podcasts, among them Intellivisionaries (and others) that are not short.  And, as has been discussed on the Intellivisionaries, there's a pause button.  So, if somehow we do end up at five hours, please understand that there is a pause button.  If we end up less, you don't need to use the pause button.  Isn't that great?  Technology... right? Chris:  Well, a very good idea that you had was obviously to conduct interviews with some, I guess, what, Bally game writers, people who are really knowledgeable about it. Adam: Well, there's quite a few people I'd like to interview.  If we can find people from the 70s and the 80s, and even now, there's some people who have written some modern games-- at least written some programs for the system. Chris: It would help if they're still around. Yeah. Adam: Something that's interesting, that I wanna use, is that there's actually recorded interviews that we have from the early 80s and late 70s of phone conversations that Bob Fabris did (from the ARCADIAN publisher).  There was a newsletter called the ARCADIAN and it published for seven years (from 1978 to 1984 or 85, depending on how you view things a bit).  He recorded some conversations with some of the more prominent people of the time. Chris: That's cool! Adam: We've made WAV files of those or FLAC files and they're available for download (or many of them are already) from BallyAlley.  But, it might be interesting to take out snippets from some of those and put them in the show.  I hadn't thought of that before, but that's why we're going over this. Chris: Yeah.  Absolutely. Adam: Right. Chris: That's really cool.  We say Bally Astrocade, like we say Atari 2600, but it was never actually called the Astrocade when Bally owned it. Adam: Not when Bally owned it; no.  But after it was resold they had the right to use the name Bally for one year. Chris: Oh. Adam: And Astrovision did do that.  So, for a short time, for one year, it was known as the Bally Astrocade.  And it actually was called that. Chris:  Oh.  Okay. Adam:  But, somehow that name has stuck.  And that is what the name is called.  And many people think it was called that from the beginning.  It was originally released under a few different names, which we'll get into at a later date.  I think of it... I like to think of it as the Bally Arcade/Astrocade. Chris: Yeah. Adam: It depends on how you look at it.  Sometimes I go with either.  Sometimes I go with both.  Sometimes I call it the Bally Library Computer.  It just on how I'm feeling at the time.  So, we also don't plan to pre-write episodes.  You might have noticed that by now.  We do have a list that we're going by, and we do wanna use notes, but reading from a script is not what I wanna do.  I don't want to sound dry and humorless.  I like to have Chris here making fun of me-- well, maybe not making fun of me, but, you know, Chris here... helping me along to give me moral support.  And I enjoy that I'll be doing this with him, and hopefully Paul as well. Chris:  It is strange for you and I to sit around talking about old videogames. Adam: Oh... isn't it!  Isn't it though! Chris: [Laughing]  Some of the sections that Adam has come up with are really interesting.  They sound like a lot of fun.  And what's cool is that they are necessarily unique to a podcast about the Bally console.  For instance, we were talking about the ARCADIAN newsletter.  There's going to be a segment-- it will probably be every episode because there is a LOT of source material.  This segment will delve into ARCADIAN notes and letters that did not make it into the published newsletter.  It's kind of a time capsule.  In some ways it will be fascinating even for people who don't know a lot about the Bally Astrocade because what you're getting is correspondence from the 70s and 80s, before anybody really knew what was gonna happen with the 8-bit era, you know? Adam: There's material in the archives.  All of this material is from Bob Fabris.  He was the editor or the ARCADIAN.  Two people, Paul Thacker and I, we bought that collection from an individual who had bought it in the early 2000s directly from Bob.  It was never broken up, so it's all together in about eight boxes-- large boxes-- all in different folders.  Bob Fabris kept a really, really detailed collection and in great order.  He kept it in that shape from 1978 until, what?, about 2001 or 2002 when he sold it. Chris: Wow. Adam: So the fact that it survived and then someone else bought it and didn't want to break it up and sell it is pretty amazing to me.  We were able to pool our funds together, Paul and I, and purchase it.  All of it has been scanned.  Not all of it is available.  Oh, and by the way, BallyAlley, in case there are some listeners who don't know... BallyAlley is a website that I put together.  It's mostly from the archives of the ARACADIAN.  But, there's a lot, a LOT, of interesting material there.  If you're interested in the Bally Arcade, you should check it out.  It's BallyAlley.com. Chris: Adam is being kinda modest.  He's done a lot of work on this.  You're gonna find archived materials that will make your eyeballs pop out of your head. Adam: [Laughing] Chris: You know, he's... Adam: If you saw Chris, then you'd know that's true. Chris:  Yes.  Absolutely.  I'm recording blind.  You know, he's very picky about high quality scans (as high as possible only).  He's vey meticulous about it.  And I definitely recommend that you guys visit BallyAlley period com.  I know it's a lost battle; humor me.  They're not dots.  All right... anyway. Adam: All right.  Cartridge reviews.  The Bally Arcade... it has a lot of perks, one of them is not it's huge library of games.  I take that back.  It has a huge library of games.  Many of them, as some people may not even know who are listening to this, were released on tapes.  But the vast majority of games, that people would think of as the console games, are cartridges.  The Bally could "see" 8K at once.  It didn't have to bankswitch or anything like that in order to do that.  There was never a bankswitching cartridge that was released for the Bally.  At least at that time.  Since the library is so small, I'm not sure if we're planning to cover a game per episode, or since we plan to cover all of the games (and there are certainly less than fifty, if you include prototypes) and some of them are not games.  Some of them were... BIORHYTHM, so that you could know when it would be a good time to get it on with your wife to have a baby.  You know... [laughing] So, if that's what you wanna talk about and listen to... write us and say, "That's sounds great.  I want you to tell me when I can get my wife pregnant." [laughing]  The other day my wife was taking a look at a game I was playing for a competing console, the Atari 8-bit game system. Chris: I thought you were gonna say the Arcadia. Adam: No, not the Arcadia.  I was playing a SUPER BREAKOUT clone.  She took a look at it and didn't know what it was.  I said, "You know, it's a BREAKOUT clone."  She's like, "I don't know what that is."  I said, "No.  Look at the game for a minute.  It looks like BREAKOUT."  And she still didn't get it.  And I said, "Okay, so you're gonna have a ball that bounces off a paddle and it's gonna hit the bricks up above."  And she goes, "I've never seen this before."  And I said, "Okay.  You've heard of PONG, right?"  She's like, "Well, yes I've heard of PONG."  I said, "It's that." Chris: [Laughing] It's that... except better.  Between you and all of the people you're in contact with from the Bally era, and people like Paul.  People who actually wrote games back then... Adam: Um-hum. Chris: Information about how the console works and its languages and stuff... is that pretty-much taken care of, or are there more mysteries to be solved. Adam: There's some mysteries.  The neat thing about this system was that even in the ARCADIAN, in the early issues, you could get access, for like $30, to the photocopies that were used at Nutting Associates.  These are the people who actually designed the Bally system for Bally.  They did arcade games-- we'll go more into that in another episode.  This information was available to subscribers... almost from the get-go.  So, if you wanted to have a source listing of the 8K ROM, you could get it.  Of course, it came with a "Do Not Replicate" on every single page, but... it was... you were allowed to get it.  You could purchase it.  It was freely available and it was encouraged for users to use this information to learn about the system. Chris:  The reason I ask is that I'm wondering what the next step is.  Whenever I think of this console... do people refer to it as a console or a computer, by and large? Adam: A game system in my eyes.  I mean, it's a console.  People don't think of it as a computer.  No. Chris:  I'll start over.  Whenever I think about this system, what usually comes to mind is the fact that it is unexploited.  And that is perhaps the, not quite an elephant in the room, but that is the only real disappointment about the Astrocade is that there are these amazing, vivid, brilliant, games.  I mean, the arcade conversations on the Astrocade are, for all intents and purposes, arcade perfect.  This was a superior machine.  And yet, players were teased with a handful of astonishing games and then that was it.  So, "what could have been," comes to mind for me a lot.  And the phrase tragically untapped.  What I'm wondering is why nobody has brought up the initiative of making new games.  The last two were arcade conversations.  They were not original, but they are, of course, phenomenal.  I mean, two of the best titles, you know are WAR (which is a conversion of WORLORDS) and, of course, CRAZY CLIMBER.  You were in charge of all the packaging and EPROM burning for those.  I'm not saying... Adam:  Partially.  Partially.  For all of one of them I was, but the other one was handled by a man name Ken Lill.  I did... I came up with the package design and stuff like that, and made a lot to make it happen.  But, I didn't program the games.  No. Chris:  Right.  But I mean, somebody else did the coding, but didn't you have all the cartridge shells.  And you were burning... Adam:  I made sure it all happened. Chris:  Okay. Adam:  Yeah.  I mean, I didn't do all the work though. Chris:  Okay. Adam: It helped that I was there.  Put it that way. Chris:  We're talking about CRAZY CLIMBER, mainly, right?  Because you helped with WAR as well. Adam: Yeah.  I did both.  Yeah. Chris.  Okay. Adam:  Um-hum. Chris:  And you wrote some of the back of the box copy. Adam:  I did all of that.  Yeah. Chris:  As expensive and limited as such a run would be, that's not really quite what I'm talking about.  As having to go through all that to give people physical, boxes copies, I guess.  Another reason why people might not have written anymore Astrocade games is that the relatively few surviving consoles could be prone to overheating themselves to death at any time.  But, then there's emulation. Adam: Right. Chris:  MESS is all that we have, and it's not perfect.  So, wouldn't that be the first step for somebody to write a really good Astrocade emulator?  I would do it, if I knew how. Adam: Yes.  If there's one of you out there who's like, "Who couldn't write an Astrocade emulator?" Chris: Yes. Adam:  Please, would you do me a favor and send that to me tomorrow? Chris:  It's time.  ...Tomorrow... [laughing] Adam: Something that I wanna get at is that MESS does work for most games.  There are a few that don't work.  Some of them used to work and now they're broken.  MESS was updated to make it "better," and now some games don't work.  I don't understand why that happened.  The biggest drawback to MESS is that is doesn't support the tape.  It doesn't support-- it supports BASIC, but you can't save or load programs.  And since they're hundreds... there's probably over 500 programs available.  And there's... many, many of those have already been archived and put on BallyAlley.com.  So you can try them out on a real system, but not under emulation.  And it's quite easy to use under real hardware.  We'll get into that at another time too. Chris: In terms of cartridge reviews.  And I'm only going to say this once.  Thanks, by the way, for saying that this is our podcast Adam: Sure. Chris:  I thought I was just being a guest.   Adam:  No.  No... you're just a gas. Chris:  I'm just a gas.  So, should I help you pay for the the Libsyn? Adam: I think we'll be okay. Chris: All right. Adam: All of our users are going to send donations every month. Chris:  Oh, that's right. Adam: [Laughing] Just kidding there, guys. Chris:  So, I'm just going to say this once.  And you're welcome.  Review is a word I have a problem with when it comes to my own, well, stuff I write.  But now, apparently, stuff I talk about.  Because I associate the word review with critics.  I think I was telling you the other day, Adam... Adam:  Yes, you were. Chris:  I would never hit such a low level of self-loathing that I would ever call myself a critic.  Talk about a useless bunch.  For me they'll be overviews.  It's very picky.  Very subjective.  It has nothing to do with anybody else.  You wanna consider yourself reviews-- totally respect that-- but I don't do reviews.  So, either that, or I'm in some sort of really intense denial.  But, personal reflections on games, reviews leaves out... when you call something a review, it leaves out the fact that taste is subjective.  It's a personal thing.  I can't review food for you and have you think, "Oh, now I like that food I used to hate."  One's tastes in games, music, etcetera is just as personal.  So, Adam was saying that there's so few of them, that we're not going to cover a game every episode.  So, what we're going to do is alternate, so that you don't go completely without game "content" (isn't that a buzzword, a frequent word online now: "content"). Adam:  That is.  Yeah. Chris:  Everybody wants content.  I gotta table of contents for ya.  We're going to alternate actual commercial cartridge games with commercially available tape games and even type-in programs, because there were a lot of good ones. Adam: Most of them were written in BASIC. Chris:  Which is just awesome to me. Adam:  Yeah. Chris:  We were thinking of alternating the games stuff I was just talking about with this: Adam:  The Astrocade system, well, the Bally Arcade system, as it was originally designed for home use, it had two versions.  There was an arcade version, which came out in 1978 with the first game, Sea Wolf II in the arcades. And there was the version that was released for the home.  It had 4K of RAM, while the version in the arcades had 16K (and some additional support), but they use the same hardware (like the data chip). They're so similar in fact, that many of the systems games were brought home as cartridges.  They don't use the same code.  They are not-- you can't run code for the arcade and vice-versa.  You can, for instance, take a Gorf and run Gorf on Wizard of Wor hardware.  It'll look the wrong direction, but you can do that.  The systems are very similar in that respect.  But, you can actually take an Astrocade (and it has been done before) that is a 4K unit, and actually do some fiddling with it, change the ROM a bit, give it more RAM (there's more that you have to do)-- there's actually an article about it, it was written in-depth (it's available on BallyAlley, the website).  And you can make it into an arcade unit.  It wouldn't be able to play the arcade games, but it would have access to 16K of RAM and that sort of thing. Chris:  When you say Sea Wolf II, you mean the arcade game was running this hardware that you're talking about. Adam:  Right. Chris: Much of which was also in the console. Adam:  Yes. Chris:  Okay.  And that goes for WIZARD OF WOR, GORF, SPACE ZAP.  Well, that explains why there are so many arcade perfect home versions. Adam.  Um.  Right.  They don't share the same code, but they are very similar.  The Hi-Res machine could display, in what was considered then a high resolution.  The Bally display in 1/4 of that resolution.  I think perhaps will have the first episode cover specifically the hardware of the astrocade. Chris: So, you are saying that this segment would cover the arcade games that used the astrocade hardware, and I find that really, really interesting (because I never knew that).  I thought that they were just, you know, very similar and some of the same people created the home versions, but I didn't realize that... I never realized they were so close. Adam: So, another segment that we plan to do is called, "What the Heck?!?"  It's going to focus on unusual hardware and maybe even released items, but something that, while it was released through the Arcadian newsletter or perhaps the Cursor newsletter (and maybe even one of the other small newsletters that were around for a short time for this system exclusively).  When we're talking about a released product here, we are probably talking about in the tens-- the twenties.  I mean, new homebrew games get a wider release than games that are considered released back then.  Maybe not the games, but hardware peripherals.  There was something called the Computer Ear which could do voice recognition-- sort of.  But the software for that isn't available, I don't think… maybe it is.  I have the hardware, but I've never tried running before. Chris:  We're also gonna-- I say "we," even though Adam's knowledge about, well pretty-much all of this stuff is much greater than mine, hoping to cover the Zgrass keyboard/computer.  Is that a fair description? Adam:  Yeah.  That's what you would read on the Internet about it.  And if you can call that true, then that's what it is. Chris:  Right.  And not just on the WikiRumor page. Adam:  Yeah. Chris:  It's a very unusual system and it's worth learning about.  See, you don't hear about any of this stuff anywhere else and that's what's really cool about this podcast.  Everything you've got archived, everything you've learned, you just never read about it back then, you know? Adam:  It was available to read about, but not in the normal sources that people read about the Astrocade.  Which would have been Electronic Games and some of the other computing magazines at the time.  But they didn't talk about, I mean, it was mentioned briefly... but only as a product that was supposed to come out.  But, in a way, ZGrass did come out.  The product, the language, ZGRASS, was available.  There was a hardware system, a computer (which could cost upwards of $10,000) that used some of the custom chips that were available in the Astrocade.  It was called the UV-1.  It was-- I'll get more into that when I cover the Zgrass system in some future episode, which is why we're talking about it here.  I would like to discover more about it.  I wanna learn.  I want-- I don't think I can use it, because it has not been archived.  But, the documentation is available on BallyAlley.  I have that.  Maybe I'll go through that a little bit.  It was... something to learn about and share... Chris:  Yeah.  Really cool. Adam:  It's all about sharing, man.  And caring.  Okay.  The Bally Arcade and Astrocade history.  History of the month is something that we are going to have.  It's going to start with the "Arcadians" #1, which was the first available newsletter.  The "Arcadians" was a newsletter that published for just four issues.  And it was published-- and it was only two pages.  The first one, I think, was only front and back.  Then, I think, maybe the next one was four pages, but that was only two pages front and back.  It was really just a round-robin letter.  It predates the "Arcadian."  It was only available to a few people.  These have been archived.  You can read them online.  I'm gonna start there.  As soon as BASIC was released, it took a few months after the Astrocade came out (excuse me, before the Bally Arcade came out).  Once that system came out with Bally BASIC (which required a separate BASIC interface so that you could record to tape), then Bob Fabris, the editor, said, "We've got something we can explore together.  Let's do this.  Let's pool our resources and come up with a way to share information.  That was what they were all about.  They did this very early on.  That's something that interests me greatly about the system, and I want to be able to share that and compare it with knowledge of other systems that were out at the time. Chris:  That's really cool.  I mean, it's one of the earliest systems of any kind, that I know of, that actually did have a community.  You know, that were really trying to goad each other into doing new things and write programs and stuff like that.  I mean, I can't imagine there was an Altair community.  I'm trying to... Adam: There was an Altair community. Chris:  Oh.  Well, but they were all very rich.  And they had a lot of time on their hands! Adam:  ...those switches, right? Chris:  I hope that you're gonna to do a "What's New on Bally Alley" I know I keep going on about this, but that is just an amazing website to me.  You do a lot of updates to it, so when you do add new things to the BallyAlley website.  And, who knows, maybe this will give you a reason to add more things to the website. Adam:  It could.  The website isn't updated very frequently.  I have great intentions, everyone.  So, if you've been wanting to see updates, give me some motivation to do some.  I don't mean send me money.  We, as the two of us (and other people on the Yahoo group), we do like to BS about the system.  But, there's so much information in my archives, and there are only a few people who share it with me.  Basically, two other people.  We're thinking about putting it up on archive.org, but some of it is kind of-- I think it should, might remain hidden from viewers, even though it might be archived there.  Because, it's personal letters that, I think, probably shouldn't be shared.  Because, there's personal information there.  I mean, when I got the collection, there was actually checks still that were un-cashed in it that were written in the 70s. Chris:  Wow! Adam:  Those kind of things I did not scan.  Because I was like… what? [sounds of exasperation and/or confusion], it was very strange to me.  They are un-canceled, unused checks out there in some boxes that were people subscribing to the newsletter.  I'm not sure why he didn't cash the checks, but... they're there! Chris:  So you could have them in the archive, I guess. Adam:  Right.  But I don't think I wanna-- I don't think that sort of information should be shared. Chris:  Oh, I agree.  But, you know, I mean back then a dollar, back then, was the equivalent of fifty grand today.  Don't you love it when people say stuff like that?  It's like... well, you're going a little overboard. Adam:  Right.  [Laughing]  We had to walk up and down the hill both ways... Chris: Both ways! Adam:  ...in the snow.  Pick up the coal from between the tracks. Chris:  Any Cosby reference, I'm on!  What I'm hoping... do you think that Paul is going to take part in some way in this first episode? Adam:  I would like him to.  If we take a long time, then probably. Chris:  Well, I'm hoping we're going to hear a lot from Paul Thacker. Adam:  Paul Thacker, he will definitely join us, at least, for the... if he can't make it into this zero episode, he will be in for the first one.  He's a good guy.  He has helped me-- more than helped me!-- he has... he is in control of archiving tapes.  That is his department.  After I wasn't really updating the site too much anymore (I actually had even pulled away from it), in about 2006, Paul Thacker came forward and he introduced himself to me through an email.  He said he would like to help with archiving tapes.  And... he really, really has.  He's the leader in that department.  He has contacted people to make archiving programs possible.  He has followed up with people with large collections.  He has archived them.  Not all of it is available on the website yet, but it is... it has been done.  They're truly archived.  And, what's neat about Paul he has tapes that were available between users.  If you're familiar with growing up with these old systems, you might have had a computer like an Atari 800 or a Commodore 64.  Maybe you had some tapes that you recorded to (or disks).  You would write a "Game Number 1."   And then that was what you'd name the program-- even if the program was a type-in from a "Compute!" magazine or an "Antic" magazine. Chris:  Oh, you would save it as "Game Number 1" Adam:  This is how these tapes were.  People would write one program on it... maybe, maybe even give it a clueless name, that meant nothing to either Paul or I.  Paul would record the whole side.  Paul would go through and say, "What's on here?"  Paul would find a program.  Paul would find SIX different versions of that program!  Paul would find programs that had been halfway recorded over.  Paul made sure to archive all of that, separately (and as efficiently as possible), document it.  So, something I want to cover... there are so many topics... I should back up here, and I should say that there are a lot of topics available to anyone who is starting a podcast.  Something that has to be zeroed in on (and that's not supposed to be a pun on the zero episode) is that you have to choose.  You have to narrow.  You have to focus.  I am no good at that.  I am not good at that... I can't do it. Chris:  How many fingers am I holding up? Adam:  Chris is holding up a finger, and I'm supposed to see one.  And I'm hoping that is what he was doing-- and not giving me the finger. Chris: [Laughing] Adam:  So, I would like to cover the ancestry of the Bally Arcade.  Something that came up and about 2001, perhaps 2002, is someone named Tony Miller, who was responsible for working on the Bally Arcade when it was created, mentioned that the Bally Arcade's chipset is actually a direct descendent of "Space Invaders" arcade game's... the CPU for "Gun Fight".  Or something to that affect.  I didn't understand it then, I might be able to understand it better if I find those exact posts (which are definitely archived).  Now, "Gun Fight" used the Intel 8080 CPU, which is why the Astrocade uses the Z80.  Because it's compatible... sort of.  The Z80 can run 8080 but not the other way around.  As you can see, my knowledge of all of this is completely limited.  What I just told you, is pretty much what I know.  There's obviously a story there.  If I could find people to interview, if I can dig into this, there is a GOOD story there.  And I would like to discover it and present it. Chris:  Yeah, 'cause that would mean Taito took some technical influence from Midway.  Because it was Midway that added a CPU, at all, to "Gun Fight," right?  So... that's pretty interesting. Adam:  We'll find out, Chris. Chris:  Yeah.  So, I've already talked about writing new games as the next logical step once one has a lot of information about any game system, or any computer (or anything like that).  So, are we going to encourage activity in the homebrew Astrocade scene?  Because, there is a latent one there.  You should definitely cover the two released games that we've already talked about: WAR and CRAZY CLIMBER.  Those were pretty big deals.  The first new Astrocade game since... what?... 1985-ish?  I mean, on cartridge... Adam:  It depends on how you look at it.  There were actually some people in the community, who were just sending cartridges back and forth to each other, who were sharing code in the 80s.  They're not considered released cartridges.  Something that is available to the public… yes. Chris:  In terms of talking about homebrew programming, you can also talk about people who just play around with this system, or even interview them.  What do you find interesting about the… Adam:  Yeah.  I would like to do interviews with people who actually have a lot of experience with the system and maybe grew up with it, which I did not do.  I didn't learn about it until... the 90s.  About homebrew programming: I believe, and I would love to make you guys believe, that homebrew programming did not start in the 90s.  I would like to let you know that homebrew programming has been around since 1975 (in my eyes) and earlier.  The very, very first PCs, and by that I mean "Personal Computers," not "IBM Personal Computers," (alright?)... these systems were programmed in people's living rooms, in people's kitchens.  If that is not homebrew programming, I don't know what is. Chris:  Right. Adam:  These people were learning for the sake of learning.  They were playing for the sake of the experience of touching the hardware, learning the software-- they weren't doing this for work, they were doing this for pleasure.  This is the same exact reason people are homebrewing games today.  They were doing this back then.  An insight that you get to see very clearly is in the in the "Arcadian" newsletters, and in the "Cursor" newsletters as well, is people want to teach other people.  They are about sharing.  They are about, "Hey I wrote this.  This is great.  You guys should type it in and try it out... and if you find out anything about it, let me know what you think.  If you can add something to it… if you can cut off six bytes and add a sound effect, please do that, because there's no sound."  These people wanted to help each other, and through that it is available in archives, and we can look at this and learn today.  I would like to have that happen, so that people of today, people who have the knowledge, have modern computers that can cross-compile and create new games-- that would be neat... to me. Chris:  Yeah. Adam:  It has been neat, went two have been released already.  But, even if new games don't get created, what about MESS?  Let's make that better. Chris:  Before we go any further, I think you should "share" your email address so that you get feedback. Adam:  My name is Adam, and you can reach me at ballyalley@hotmail.com Chris:  You can private message me on AtariAge.  I'm chris++. Adam:  Now we expect to get loads of email.  We are gonna be clogged.  We're going to have to have the first episode be nothing but reader feedback. Chris:  I'm telling ya, we really got a good thing going, so you better hang on to yourself. Adam:  [Laughing] Chris:  That's a Bowie quote.  Well, before we wrap this up, let's cover the obvious thing.  How did you get so involved in the Bally Arcade/Astrocade? Adam:  When I first began collecting some of these older consoles and home computers... I never stopped playing them, but when they started becoming available for a quarter, I said, "You know, why don't I just buy each one of them."  I had a very large collection for awhile, until I finally gave some of it to Chris... got rid of most of it, and... I am glad I did, because now I play the games I own.  What I don't play, I get to eventually.  In about 1994... '93... I read about this system in one of the books I had that was from the early 80s that covered the Zgrass, actually.  It was the system, I was like, "I want to get a Zgrass, that'd be neat."  I don't have one.  I did find out that it was related to the Bally Arcade.  From there... I wanted one.  I found my first one for a quarter.  I picked it up at a flea market. Chris:  Oh. Adam:  It came with a few games.  In fact, I saw the games first, and I was like, "How much you want for these?"  Each game was a quarter.  I think there was four or five of 'em.  Then I saw the system, but I didn't have that much money with me.  I had like a dollar left or something (I'd already bought some other things).  I was talking to a friend that I'd gone with, and he said, "Why don't you go back there and offer him your buck for it?"  I went back, and I said, "How much do you want for the game (the system)?"  And he goes, "A quarter." Chris:  Wow. Adam:  So, I still had change to go by another: 2600, an Intellivision... no... [laughing]  But, I didn't find anything else that day. Chris:  Those were the days before you people let eBay ruin that part of the hobby. Adam:  So, I did know that there was an "Arcadian" newsletter.  But, I was a member of an Atari 8-bit user group here in town.  It so happened, I was bringing it up... talking with someone there, and they said, "Oh, I've heard of that!"  I'm like, "Oh, you've heard of the Bally?"  They said, "Oh, sure.  You should talk to Mr. Houser" (who was the president of the Atari club).  Then he said, "I think he wrote some games for it."  I said, "Hmm.  That sounds interesting."  So, I approached him.  By 1994, there were very few users left in the Atari 8-bit group.  Who was left, we all knew each other very well (or, as well as we could-- even though some of us only knew each other from meetings).  We started talking.  He told me that he'd been involved with the "Arcadian."  He had published tapes.  He had something called "The Catalog" [THE SOURCEBOOK], which I now know was the way most people order tapes (but, back then I didn't).  He kept track of all this, and he still had all of his things.  He invited me over one Sunday afternoon and he showed me what he owned, which was... pretty-much everything for the Astrocade that was released.  We went through it one Sunday afternoon, and his son (who was in his early 20s) shared his memories of the machine.  I fell in love: I thought, "Wow, this system is great!"  While I was there Mr. Houser, his name was Richard Houser, he said, "Hey, you know what... we should call up Bob."  I said, "Bob, who?"  He said, "He was the person who used to publish the "Arcadian."  I said, "... Really?"  He's like, "Yeah, let's call him."  So, he called up Bob.  They chatted a bit (for a while) and he told him who I was-- I didn't talk to Bob.  But, he was available back then.  I thought that was great, so I wrote Bob a letter.  I said, "Would it be okay if I get some of your information..."  Later on, in the late-90s, he gave me permission to do that.  At the time, I just said, "Hey.  Here I am."  What's really neat, is I started sending him ORPHANED COMPUTERS & GAME SYSTEMS (which was a newsletter I did in the early-90s.  After three issues, Chris, here, joined me on board).  I sent them to him.  When I bought the Bally collection from him, those issues that I'd sent to him brought back to me.  Which, was, like, this huge circle... because it came through several people, in order to come back.  I found that really neat. Chris:  Yeah. Adam:  Eventually, with Chris, we discovered the system together.  We played around with it.  What was it...?  About 2001, I started BallyAlley.com.  It doesn't look great now, and it looked worse then.  Now, here I am... having a podcast.  How about you, Chris? Chris:  I never stopped playing all the way through either.  You know? Adam:  Why should've we? Chris:  Well, yeah.  I kept playing the old games through the period when they started to be called "classic" and "retro."  This happened at some point in the mid-90s. Adam:  During the HUGE crash during in the 80s (that none of us saw). Chris:  Yeah... that none of us knew about, except for the great prices (which I attributed to over-stock). Adam:  I didn't even think about it. Chris:  Well, they weren't all cheaper.  Even into '83/'84, I remember spending thirty-odd dollars on PITFALL II: LOST CAVERNS for the 2600. Adam:  Yeah, right.  I got that for my birthday, because it was $30... and I didn't have $30, I was a kid. Chris:  Right.  'Cause... that was about two-million dollars in today's money. Adam:  Also, for us, I think, we went onto computers, like many people our age at the time.  So, we sort of distanced ourselves.  The prices for computer stock stayed about the same, as they had for Atari cartridges, and things like that. Chris:  That's a good point.  Yeah.  In coming across "classic," after I hadn't really stopped playing my favorites (and discovering new favorites, thanks to the advent of thrift shops and video games at Goodwill, and stuff), I'd read that and say, "Oh, they're classic now.  Oh, all right.  If you say so."  I thought that was really funny.  So, by the late 90s, I thought I was the only person on earth (not literally, but pretty close) who is still playing these "old" videogames.  All I had when we started hanging out again, Adam, was an Atari 2600 and a Commodore 64.  That was all I wanted.  I didn't want to know about anything else, I didn't want to know about this new CD-ROM, with the "multimedia." Adam:  So, let's... this time period would have been...? Chris:  This is 1997.  By this point, I had been writing my own articles and essays for my own amusement (saving them as sequential files on 1541 floppies using the Commodore 64).  I wrote a file writer and reader program.  I thought I was the only one doing nerdy stuff like this, but I had fun doing it.  And I was still playing all the old games, picking 'em up for a buck or less, while making my rounds at the thrift shops and at Goodwills and everything like that.  I was in a subsidiary of Goodwill that was attached to the largest Goodwill store in Albuquerque.  I ran into a buddy of mine, from ten years previous.  He and I have been freshman in high school, and then I went to another high school and lost touch with all of my friends.  This guy's name, if you can believe this goofy name, was Adam Trionfo.  The store had an even goofier name: the U-Fix-It Corral, but then it changed into Clearance Corner.  Is that right? Adam:  Correct.  Yes. Chris:  Adam was working there.  So, I'm going through a box of... something... from the 80s.  He came over, "Are you Chris?"  I said, "Yeah.  Adam?"  He and I, you know, sort of shook hands.  I said, "Well, that's cool, you're working at Goodwill."  "Yup."  Then I left, and I never saw him again... Adam:  [Laughing] Untill today. Chris:  Until today.  That's why it really sounds improvised here.  He gave me a newsletter he had written about... old videogames (and they weren't even all that old yet, at the time).  He started ORPHANED COMPUTERS & GAME SYSTEMS (on paper, kids!) in 1994.  I asked him, "So, you write about video games too?"  He said, "Yeah."  We started hanging out playing games... a lot.  I didn't know anyone else at the time who liked to play Atari 2600 and Commodore 64 games.  He eventually nudged me to the Internet (or, dragged me... kicking and screaming).  When I encouraged him to start up his newsletter again, he said he would if I'd collaborate.  We did that for couple of years.  Sent out a lot of paper issues.  Had a ball writing it.  Going to World of Atari 98 (and then CGE 2003).  Using interviews that we had conducted at those to feed the material for the newsletter.  In 1999, it became a website.  We've actually been pretty good about adding recent articles... Adam:  Recently.  Yeah. Chris:  ... which is good for us.  I don't know what any of this has to do with what you asked me.  In 1982, we took a trip back East to Buffalo to visit family.  My mom's sister's best friend had a son named Robert, who was a couple of years older than me (I was ten, he was probably twelve or thirteen).  He was the kid who first showed me Adventure. Adam:  Never heard of it. Chris:  Summertime of '82 [mumbling/talked-over??] I got my mind blown by it.  This same guy, Robert, took me into his basement to show me his Atari computer (I believe).  He said not to touch it, because he had a program in memory.  He was typing in a program and he had a magazine open.  That's all I remember.  I wish I had focused on the model number or which magazine it was.  It looked like all of this gobbledygook on the screen.  I was absolutely captivated because-- who didn't want to make his own videogames?  I'd been playing Atari VCS games since February of '82.  It became an obsession with me, on par with music (believe it or not).  He said not to touch it because he hadn't saved it yet.  I said, "How do ya save it?"  You know what I mean?  I didn't ask him any smart-ass questions: "Okay, ya gonna take a picture of the screen?" Adam:  [Laughing] Chris:  He said, "I save them on these."  He showed me just a normal blank cassette, like you would listen to music on.  That just entranced me: all of these innocent music cassettes hiding videogames on them.   Adam:  [Laughing] Chris:  I learned how to program in BASIC that summer from a book checked out from the library.  I mean, I just really got interested in talking to this new thing.  This home computer: the microcomputer (as it was called quite often).  The "micro" to separate them from "mainframes," because, you know, a lot of our friends had mainframes in their bedrooms. Adam:  Right. Chris.  Then he brought me over and showed me one more thing before we had to go.  This was the Bally Professional Arcade.  I thought it was one of the most amazing things I've ever seen.  We played THE INCREDIBLE WIZARD.  He let me play for a little while.  I said, "This is just like WIZARD OF WOR!"  He said, "Yeah, it is."  I can't remember if he had an explanation, or had read an explanation, of why the name was changed.  That was my only experience with the Astrocade.  I loved the controller.  To this day, it is still one of my favorite controllers.  I love the trigger thing, and I love the combination of a joystick and a paddle in one knob on top of it.  I didn't see another Astrocade until I started hanging out with you again in '97.  It figures that you were able to collect all of that amazing stuff because you worked at Goodwill. Adam:  I didn't use that to my advantage. Chris: [sarcastically] I'm sure you didn't! Adam:  I wasn't allowed to do that. Chris:  Yeah, well, I'm sure you didn't steal it... Adam:  No. Chris:  But I mean, come on!, you probably made note of what came in. Adam:  There was actually a rule that I had to follow.  When anything came in, it had to sit on the shelves for 24 hours before it could be purchased by an employee.  That didn't mean we had to show everyone where it was, but it had to be out.  And, that was true: it was out.  That didn't mean we said...  (because there were people that came in every single day, just like I used to like to go around too).  It would be on the shelf, but that didn't mean it would be right on the front shelf, saying, "Buy me please, Atari game collector."  It was in the store somewhere! Chris:  You put it in the back, near the electric pencil sharpener! Adam:  No, I didn't hide it either.  I didn't want to get in trouble. Chris:  Nah.  I know.  Adam had an original Odyssey with all of the layover-- the "layovers?"  With all the airplane stops.  No, with all the overlays. Adam:  [Laughing] Chris:  Which, is pretty amazing!  You had an Odyssey, with original 1972 Magnavox console, with everything else: an Intellivision, he had an Odyssey 2 (with boxed QUEST FOR THE RINGS)... and... Adam:  I had 43 different systems. Chris:  Holy cow! Adam:  I am so glad that I don't have that anymore! Chris:  That is a lot for an apartment. Adam:  So, now I have a few left. Chris:  Yes, folks, he does have an Astrocade. Adam:  I do. Chris:  He does have all of the original cartridge games for it.  I think you got all of them? Adam:  I had them, but now I have a multicart.  I got rid of most of them.  I feel... I kept some of my favorites.  I kept my prototypes. Chris:  Which is cool.  Obviously, you have WAR and CRAZY CLIMBER. Adam:  Right. Chris:  THE INCREDIBLE WIZARD. Adam:  I think, I have number 2's, because the programmer got number 1's. Chris:  That's pretty cool.   Adam:  Yeah.  But, honestly, I don't care about the numbers on them.  They were hand numbered, because collector seem to like that.  Personally, since I did the numbering, I found it annoying. Chris:  Well, there were fifty sold? Adam:  There were fifty each.  Yeah.  There was a run of 20 for WAR, because we didn't have any cartridge shells.  We got more, and we did the second run.  The run of CRAZY CLIMBER was always 50.  It was released all at once. Chris:  You have number two, and [sarcastically], that's a collectors item.. Adam:  Right! Chris: ...if anyone knew what it was. Adam:  I should have got number 0!  Think of this, this episode is a collector's item already! Chris:  You taught me a great deal about the Astrocade and how it worked.  You've told me some things that I just find...  so cool.  Like, you had to use the screen for code, because part of your available RAM was the Screen RAM, right?  (And still is.) Adam:  Under BASIC, that's correct. Chris:  That's how I became even more interested in the Bally Arcade/Astrocade. Adam:  We are about finished wrapping things up here.  Just for the last few things to say.  We are going to have an episode every two weeks (or so).  So, that would be bimonthly.  I hope you guys... if you have any ideas that you want to come up with, will send in some feedback.  If we get no feedback by the first one, that's okay... because we expect... a couple of people... to listen to this.   Chris:  Thanks for listening, and thanks for inviting me along, Adam. Adam:  Good to have ya! [End of episode]

MIXED BY NELL SILVA
ELECTRONIC GAMES- Original Version

MIXED BY NELL SILVA

Play Episode Listen Later Dec 31, 2015 8:57


ELECTRONIC GAMES- Original Version

MIXED BY NELL SILVA
ELECTRONIC GAMES- Original Version

MIXED BY NELL SILVA

Play Episode Listen Later Dec 31, 2015 8:57


ELECTRONIC GAMES- Original Version

MIXED BY NELL SILVA
ELECTRONIC GAMES- Original Version

MIXED BY NELL SILVA

Play Episode Listen Later Dec 31, 2015 8:57


ELECTRONIC GAMES- Original Version

Foolish Wisdom – Cradio
Are Electronic Games Making Us Stupid?

Foolish Wisdom – Cradio

Play Episode Listen Later Sep 24, 2013


With the proliferation of smart phones it seems as though our lives are increasingly being overtaken by games. In this edition of Foolish Wisdom, Bernard reflects on how filling up every spare moment with electronic distractions can do more harm than good. The post Are Electronic Games Making Us Stupid? appeared first on Cradio.

The Nicnacjak Podcast & FSRideAlong Series
Gaming God Nolan Bushnell

The Nicnacjak Podcast & FSRideAlong Series

Play Episode Listen Later Feb 4, 2012 22:38


It's Nolan Bushnell's Birthday. A day to celebrate his accomplishment that lead to the game industry who know today. So I created this episode. It talks a bit about what Mr. Bushnell has done and it also goes a bit intro what I remember from my Evolution of Electronic Games class. The key to a good game is still simple gameplay mechanics. We saw it in Pong and we see it in Angry Birds….not so sure if we still see it in Halo Reach but that could be aging gamer syndrome talking.       --- Send in a voice message: https://anchor.fm/nicnacjak/message