A bi-weekly discussion of all the latest Capcom news, plus fan spotlights, classic game appreciation and a healthy dose of almost-entertaining banter between the Capcom Unity hosts and their guests.
Brett, Greg, Yuri, and Harrison chat about the increasing importance (and delicate nature) of accessibility in video games and consider some ways Capcom games have become more accessible over time. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Brett, Greg, and Harrison chat about the upcoming Mega Man Legacy Collection and debate which of the classic 8-bit games is the best. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
After a semi-brief summer hiatus, Team Unity returns to recap Capcom's busy summer! Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Yuri, Greg, and Brett attempt to do an entire episode about Capcom characters whose arms are also loved ones. This one's not for the faint of...arm! Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Brett, Greg, and Yuri try and crack the fabled Capcom genome in this week's rousing discussion. What makes a game feel, as they say, Capcomian? Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
The word is out about Devil May Cry 4 Special Edition, which will feature FIVE playable characters when it comes out this summer on PlayStation 4, Xbox One, and PC. Yuri, Brett, and Greg weigh in on the excitement. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Team Unity celebrate the long-demanded rerelease of PS1 rarity The Misadventures of Tron Bonne. So cute! Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
DmC Devil May Cry: Definitive Edition is out for PlayStation 4 and Xbox One, and we're here to highlight some of its more understated charms. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
The Unity gang chat it up about the role of difficulty in Capcom games, from the dynamic difficulty of God Hand to the multitude of modes in each Devil May Cry game. PLUS: At least one solid rock-climbing analogy. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Yuri regales us with tales from Japan, where he attended the Osaka Monster Hunter Festa! Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
GregaMan and Yuri celebrate today's auspicious launch of Monster Hunter 4 Ultimate of the Nintendo 3DS! But what're you doing listening to podcasts? Go hunt! Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
GregaMan and Brelston chew the fat about the excellent relaunch of Resident Evil, as well as the latest news on Resident Evil Revelations 2. The horror! Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Yuri, GregaMan, and Brelston kvell over the latest swarth of Devil May Cry news—DmC: Definitive Edition and Devil May Cry 4 Special Edition are both coming to console this year! Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
uri, GregaMan, and special guest Peter "ComboFiend" Rosas chat about the new reveal of Street Fighter V, as well as their plans for the imminent Capcom Cup. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Another podcast is hot off the mixer, and this one's all about what we here at Team Unity do! Spurred directly by recent comments and forum posts, Brett, Yuri, and I lay down what it means to be a community manager at Capcom, and what it means to give community feedback. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Bosses: gotta love 'em. This podcast is all about 'em, from Pharaoh Man to Vergil to the dreaded Jhen Moran. And let's not forget about those elusive MINI-bosses. What's the deal with them? Many of them are actually quite large. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
It's that time of year, and we've "scared up" a podcast to celebrate Capcom's long legacy of horrific horror, from Sweet Home to Resident Evil to...Monster Hunter?! So many magic moments. So much horror. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Monster Hunter is ten years old and going stronger than ever. Yuri, Brett, and Greg sit down to discuss the series' evolution over the last decade, their personal favorite monsters and weapons, and that crazy phenomenon all Monster Hunter players know wherein hours pass like minutes. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Sometimes you make a video game, and it just stands there on its own, a lone wolf. As you gaze at the screen, it gazes back. “What more could you possibly want from me?” It seems to ask. “I’m already flawless in my execution, flowing endlessly with replay value by sheer virtue of my goodness. When there are no games left on your shelf and no shelves left in your home, even then I will stand tall.” Other times, it just isn’t profitable to make a follow-up. There are a variety of scenarios. Life is funny. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Dead Rising 3 is out now for the PC, and we’re celebrating with a retrospective on the whole series, from its groundbreaking debut in 2006 to present. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.
Episode 12 is all about localization. Perhaps an underappreciated craft, localization brings Capcom’s games to the vast, ravenous audience that exists outside Japan. Yuri and Greg are joined by special guest and Capcom veteran David Crislip, who offers his insight on the topic, touching on the likes of Killer 7, Okami, Viewtiful Joe, Monster Hunter, and more.
It’s been a long time, but the Capcom-Unity Official Podcast is BACK, and so is Resident Evil! With so many comebacks in the news, the Capcom Unity crew (Brett, Yuri, and Greg) took some time to reflect on some of Capcom’s great IP revivals, remakes, reboots, and spin-offs (spins-off?). Plus: Resident Evil quotable quotes! Ahh, it’s good to be back.
Unity welcomes Dennys and Neidel to the Capcom team, plus we talk SFxMM and Capcom Fighters.
A new day! The Unity team reintroduces itself and discusses upcoming titles, the coming year and more than a few pointless side stories.
Discussing Capcom's E3 showing, including RE6, DmC, Lost Planet 3 and SFxT Vita.
Greg takes us on a tour of Dragon's Dogma, Unity mod Twiggy gets interviewed and we discuss the best combat in video games.
Group chat about RE6, DmC and Lost Planet 3, plus Fight Stick winners revealed and we discuss the merits of a good game collection.
Creative director Tameem Antoniades and producer Motohide Eshiro talk about combat, collaboration and creating a new path for Devil May Cry.
In this bonus episode, we chat with LP3 producer Andrew Szymanski and franchise creative director Kenji Oguro.
Our first Captivate 2012 interview special focuses on Resident Evil 6. We discuss gameplay balance, new characters and more
This week we speak with the producer of the Devil May Cry HD Collection and discuss our favorite arcade memories.
Discussing SFxT, newest Resident Evil titles and the first Street Fighter character you loved
The irresistible appeal of Asura's Wrath, info on Street Fighter anniversary tournaments and a tribute to the NES Strider
We discuss Resident Evil Revelations, talk Quality Assurance with Sean Houlihan and celebrate the off-the-wall awesomeness of God Hand.
Our inaugural episode covers the Resident Evil 6 announcement, plus details on new Street Fighter X Tekken characters and a shout out to the GameCube REmake