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On this episode of Ruff Talk VR our hosts Dscruffles and Stratus breakdown and review The Light Brigade! A new VR rogue-lite game on the official Meta Quest store made by developers Funktronic Labs! The game packs incredibly fun gun mechanics, a steady rate of improvement with upgrades and different classes, and an incredibly challenging run featuring randomly generated rooms and intense boss battles. Listen for our full thoughts and rating!Patreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Discord: https://discord.gg/9JTdCccucSThis podcast was sponsored by Kiwi Design - the premier company for Oculus Quest accessories. Visit our affiliate link below to shop for your VR accessories including knuckle straps, lens protectors, head straps, link cables, and more while also supporting the podcast!Affiliate Link: https://www.kiwidesign.com/?ref=RuffTalkVRGet 20% OFF @manscaped + Free Shipping with promo code RUFFTALKVR at MANSCAPED.com!The Light Brigade Store Link: https://www.oculus.com/appreferrals/DScruffles/2681027292004911/?utm_source=4Store Description:he world remains in eternal darkness and only you can bring the dawn. Enlist in the ranks of The Light Brigade, humanity's last line of defense. Journey through procedurally-generated battlegrounds as many times as it takes to free the souls of the fallen in this challenging roguelike shooter. PHYSICS-BASED GUNPLAY creates tense battles against increasingly difficult enemies. Survival depends on your steady hands and mastery over realistic rifles, SMGs, pistols, machine guns, and more.HARDCORE ROGUELIKE gameplay features procedurally-generated battlegrounds, an array of gun attachments (such as tactical scopes, silencers and charms), magic spells, buffs, and permadeath.POWERFUL LIGHT MAGIC pairs beautifully with gunplay, offering new and tactical ways to defeat a wide range of increasingly difficult enemies. MAGICAL TAROT CARDS can be looted from enemies and treasure chests during runs to stack a variety of buffs/debuffs for devastating effects.ASCEND THE RANKS of The Light Brigade to improve your weapons, spells, character traits, gear, and abilities. Unlock new character classes and playstyles, making each journey unique.UNCOVER THE MYSTERIES of what led to the world's downfall as you fight to save it from the darkness. *We are paid a commission through affiliate links to help support the podcast on the Kiwi links abovePatreon: https://www.patreon.com/rufftalkvr Support the show
Hello! The VR CruCast is back we are back and in a big way! for this episode we were joined by Funktronic Labs developer Eddie Lee to discuss The Light Brigade. We discuss our PSVR 2 hype and my Switchback VR Gameplay and finally everything we know about the Bigscreen Beyond VR headset.
Having worked in Glasgow's cover band scene for some years, Oakley penned what would become his debut album, California, in 2016. Lesley Daunt of The Huffington Post wrote in 2017 of the lead single "Turn Back Time", "Oakley's captivating beats and celestial synthesizers have given a fresh approach and revival to classic pop".In 2017, Oakley released California to critical acclaim from The Huffington Post and popular YouTube channel and record label NewRetroWave.In 2019, the artist released his sophomore album, Introspect, which was listed in NewRetroWave's Top 10 albums list of 2019.In 2020, Oakley issued the track "Wake Up!", featuring Ollie Wride, as part of the soundtrack to the game Wave Break: High Tide, through Funktronic Labs. In the same year, he contributed an instrumental remix of his 2016 single "Rabbit in the Headlights" to the soundtrack of the mobile game Retro Drive.On 16 April 2021, Oakley announced the release of a new single, "Is There Anybody Out There", co-written by fellow labelmate Ollie Wride and produced by Jon Campbell of The Time Frequency.Oakley released his third studio album, Odyssey, on 14 May 2021, through NewRetroWave Records. To follow Michael Oakley, click here: https://linktr.ee/michaeloakleyofficialWant to join a community of artists and music enthusiasts and gain access to exclusive Inside The Mix Podcast content? Join the podcast Facebook community group here: Inside The Mix Podcast CommunityMarc Matthews is a musician, producer, and mix and mastering engineer. You've come to the right place if you want to know about your favourite synth music artists, music engineering and production, songwriting, and the music industry. Marc has been songwriting, producing, mixing, and mastering music for over 15 years and wants to share what he has learned with you.Follow the podcast on Instagram: https://www.instagram.com/insidethemixpodcast/Marc's websites: https://www.synthmusicmastering.com/ and https://www.marcmatthewsproducer.com/Follow Marc on TikTok: https://www.tiktok.com/@marcmatthewsproducerFollow Marc on Instagram: https://www.instagram.com/marcmatthewsproducer/Are you thinking about starting a podcast or need help growing your audience? Check out the Podcast Business School: https://www.podcastingbusiness.school/a/2147490930/Hw6eEPegStart recording your own podcast today using Riverside FM here: Riverside FM Support the show⭐ CLICK HERE to join me on the Synth Pals Virtual Pub episodeBONUS: Every session gets aired as an episode of the Inside The Mix Podcast so you can get more exposure for your music!
Having worked in Glasgow's cover band scene for some years, Oakley penned what would become his debut album, California, in 2016. Lesley Daunt of The Huffington Post wrote in 2017 of the lead single "Turn Back Time", "Oakley's captivating beats and celestial synthesizers have given a fresh approach and revival to classic pop".In 2017, Oakley released California to critical acclaim from The Huffington Post and popular YouTube channel and record label NewRetroWave.In 2019, the artist released his sophomore album, Introspect, which was listed in NewRetroWave's Top 10 albums list of 2019.In 2020, Oakley issued the track "Wake Up!", featuring Ollie Wride, as part of the soundtrack to the game Wave Break: High Tide, through Funktronic Labs. In the same year, he contributed an instrumental remix of his 2016 single "Rabbit in the Headlights" to the soundtrack of the mobile game Retro Drive.On 16 April 2021, Oakley announced the release of a new single, "Is There Anybody Out There", co-written by fellow labelmate Ollie Wride and produced by Jon Campbell of The Time Frequency.Oakley released his third studio album, Odyssey, on 14 May 2021, through NewRetroWave Records. To follow Michael Oakley, click here: https://linktr.ee/michaeloakleyofficialWant to join a community of artists and music enthusiasts and gain access to exclusive Inside The Mix Podcast content? Join the podcast Facebook community group here: Inside The Mix Podcast CommunityMarc Matthews is a musician, producer, and mix and mastering engineer. You've come to the right place if you want to know about your favourite synth music artists, music engineering and production, songwriting, and the music industry. Marc has been songwriting, producing, mixing, and mastering music for over 15 years and wants to share what he has learned with you.Follow the podcast on Instagram: https://www.instagram.com/insidethemixpodcast/Marc's websites: https://www.synthmusicmastering.com/ and https://www.marcmatthewsproducer.com/Follow Marc on TikTok: https://www.tiktok.com/@marcmatthewsproducerFollow Marc on Instagram: https://www.instagram.com/marcmatthewsproducer/Are you thinking about starting a podcast or need help growing your audience? Check out the Podcast Business School: https://www.podcastingbusiness.school/a/2147490930/Hw6eEPegStart recording your own podcast today using Riverside FM here: Riverside FM Support the show⭐ CLICK HERE to join me on the Synth Pals Virtual Pub episodeBONUS: Every session gets aired as an episode of the Inside The Mix Podcast so you can get more exposure for your music!
Eric is a software engineer specializing in multiplayer VR/AR games, location-based experiences and artful games. He has worked on projects and games for Filament Games, Scopely, Within (VR), Funktronic Labs, Sony, and Microsoft. Learn more about Eric at: https://ericfruchter.com/ Check out That Pop Culture Show here on this channel every week, with new episodes debuting on Fridays. That Pop Culture Show is a weekly round table talk show with celebrity guests, collectors and experts talking about and celebrating pop culture. Join hosts Kody Frederick and Jason DeBord with guests from the world of pop culture, including film, television, rock 'n' roll, sports, contemporary and street art, comic books, geek culture and more. Each episode features a profile of the guest, a discussion of current pop culture topics, and a close look at an artifact of collectable the guest has brought in to share. This includes in-depth looks at prized pieces of memorabilia, works related to their careers, or any other interesting artifact that has meaning to them in their lives. Please like and subscribe to support our efforts to celebrate pop culture.
I interview team members from Funktronic Labs about their latest work, #WaveBreak. You'll learn pretty much everything you need to know about the upcoming colorful Wave Race and Tony Hawk-inspired arcade fest. That, and I also bring up the question of preservation from an indie developer's perspective, given what's been going on recently. https://wavebreakgame.com/ Spotify: https://rb.gy/n2knrd Apple Podcasts: https://rb.gy/cug5te
This week in a very special episode of Indie Pod josh sits down with Kalin Houston co-founder of Funktronic Labs, developers of the new Stadia exclusive skateboating game Wave Break. If you like what you hear in the interview, be sure to wishlist Wave Break on Steam, as well as, follow Kalin on Twitter. Links: Wave Break Steam Page: https://store.steampowered.com/app/761010/Wave_Break/ Kalin Houston Twitter: https://twitter.com/kalin_t If you love Indie Games and want to stay informed, or better yet entertained, then make sure to tune in for new episode of Indie Pod: An Indie Games Podcast each and every Friday. In Which we run you through all the news surrounding the world of Indie Game Development, as well as, check out Indies over on crowdfunding sites, answer your listener questions, and even interview a developer or two. So be sure to subscribe to Indie Pod on your favorite listening platform. Music Credits: Song: Overworld Artist: Kubbi Direct Download: http://bit.ly/Overworld_Download
Your Wave Boi's are back this week to sit down and chat with the awesome team behind the upcoming game Wave Break. Yoonsong and Kalin from Funktronic Games joined us on the podcast to talk about the development of wave Break as well as the history of the studio. We also get into how hungry gamers are for the sports action games of old. Were getting that plus guns with Wave Break coming this summer first to Stadia. Follow the team and keep up with wave Break here: http://funktroniclabs.com/ https://twitter.com/funktroniclabs Lets get into it! Youtube: https://youtu.be/Wpas8BOIK5Q Follow us on Twitter as well for show updates and antics galore: https://twitter.com/PlasticHeartPod --- Send in a voice message: https://anchor.fm/plastic-hearts-podcast/message Support this podcast: https://anchor.fm/plastic-hearts-podcast/support
https://wavebreakgame.com/ http://funktroniclabs.com/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/stadiacast/support
Alan Dang - former COO of Killer Queen (indie arcade game!), producer at Funktronic Labs for Wave Break, and on Skullgirls Mobile - shares about his career as a producer ("professional worrier"). Follow @alanwdang Music by Danny Baranowsky
ETAO Podcast, Episode 68. kalin is the co-founder of Funktronic Labs, best known for their ambitious VR fare, from the consummately simulated garden-’em-up Fujii to the real-ass-RTS-but-in-VR Cosmic Trip. Here he stops by to talk about Wave Break, which began its life as a VR Wave Race-alike and gradually morphed into Tony Hawk on jet … Continue reading "Skating on Water and Swimming in Menus, with kalin"
Everything Virtual - Your Source for Everything VR and Virtual Reality
In this episode, Ronnie chats with Eddie Lee, co-founder of Funktronic Labs. Eddie and his team have a real passion for the experiences they bring to their audiences. Eddie speaks with Ronnie about the development of Cosmic Trip and Fujii, as well as the current project they are working on for Magic Leap. Thank you for listening and please enjoy! --- Support this podcast: https://anchor.fm/everythingvirtual/support
Join Eric, Jason, & Chris for their full post E3 2019 breakdown. We have a full list of every game that we gave awards to this year, as well as a recap of our visit to Funktronic Labs to play Fuji and Wave Break. Chris is up for You Are Wrong Because Reasons with Top […]
We talk with Kalin from Funktronic Labs about Nova-111.
With Ste in Finland listening to Placebo and performing Marioke it meant that Simon and Ann were in the studio by themselves. Well, apart from the Super-Special Guests. And we got some amazing Super-Special Guests with Alex and Sean from Castle Magazine and Eddie Lee from Funktronic Labs coming into the studio. Alex and Sean were in to talk about Castle Magazine, which is due to launch in the first quarter of next year, providing that their crowdsourcing is successful and that they agree on how to correctly pronounce Castle. We had a look at their promotional postcards and queried their DPIs, before Ann got worried about what DPI stood for. Our other Super-Special Guest Eddie was a major test of where Simon's loyalties lie. You see Eddie's new game - Nova 111 - is being published by Curve digital, which is where Simon's second less-important job is. Would Simon give Eddie the usual OLL interview treatment or would he not even ask what colour his game was? We did find out that it's a turn-based real-time action game and it's already picked up a few awards so it does sound like it'll be pretty good. From our contributors we had Doctor Avatar making a return to the hospital wards and Sega Badawi providing some local news. We also found out that Simon is making a new game under the advice of Tom Francis, how Chinese holiday tours really make their money and that we shouldn't make Ritchie and Josh the talent handlers angry as they nearly destroyed the studio when they were calm. Cheerio! Team OLL x Links: https://twitter.com/MacTingz https://twitter.com/vizzee https://twitter.com/Castle_Magazine https://twitter.com/eddietree https://twitter.com/funktroniclabs http://www.Castlemagazine.co.uk http://nova111.com/ Track list: 1. Bitmap Brothers - Gods Theme http://youtu.be/zJ26QY0A_aQ 2. Spaszaki - Trance (Casio) http://chipmusic.org/spaszaki/music/sk-1-trance-casio 3. Brink - Joe Schmoe in Rio http://chipmusic.org/brink/music/joe-shmoe-in-rio-roland-mt-32-remix 4. Rob Hubbard - Crazy Comets theme http://www.remix64.com/track/djrawb/crazy-comets-theme-soflabreaks/ 5. TLG Chiptunes - Mr Brightside http://chipmusic.org/tlgchiptunes/music/the-killers---mr-brightside-the-luminous-galaxy-cover
Hello and welcome to the EnterVR podcast. On today's show I speak with Eddie Lee from Funktronic Labs, the people who brought you the awesome "Collider" experience for Dk2. Here is a snippet of some of the things we talked about: 40: Intro. How Funktronic Labs came about. 1:20 Figuring out what kind of Studio to build. Becoming involved with the Leap Motion VR initiative. 3:00 Embodying a particle that is traveling inside the Large Hadron Collider in VR. 5:00 Relaying a story through Collider? 6:00 What is Generative Art? 7:30 The difference between procedural systems algorithms and generative art. 9:30 Use cases where generative art really shines. 12:40 Will generative art render artists obsolete? What will the future of generative in vr look like? 16:40 How people are reacting to generative art in virtual reality. 19:00 Creating a content studio with two teams creating two types of software. 21:00 Is the average gamer looking for something new? 25:00 What are Funktronic labs future plans for vr content? 28:00 Should you make a product right now for a non existent vr consumer market. 30:30 How to bridge the gap between early adopters and the mass market consumers. 40:00 Are humans hardwired to want to "escape"? 42:00 Will VR make people smarter? 45:00 Learning highly abstract subjects in vr. 46:20 Can you imagine life without the internet? 50:30 What made Eddie want to teach himself generative art through the internet? 56:20 The relationship between Oculus Story Studio and the lack of input device. 1:03:00 What version of the metaverse will be more predominant, the open source version or the walled gardens? 1:07:00 What will be the best monetization models look like in the first year of the consumer version? 1:10:00 Is advertising more effective in vr? 1:16:00 How will a fully featured metaverse compete for your time while awake. 1:18:30 What is one thing that will never be better in vr? 1:22:00 What if VR doesnt take off? 1:26:00 Will there ever be a Metaverse? What comes after the smartphone? 1:32:00 What kind of experiences and games is Eddie forward to in vr? 1:34:00 Creating music in vr? 1:36:00 Making your daily computer interactions more efficient through vr interfaces. 1:41:00 What do you see inside your head when you listen to music? 1:43:00 Do Orcas, dolphins or chimpanzees dance? 1:44:00 Closing thoughts and how to stay in touch. Thanks again to Eddie for being a true scholar and gentleman of virtual reality and thanks for listening. Keep in touch with Eddie and Funktronic labs with the link below. http://funktroniclabs.com/ https://twitter.com/eddietree https://apps.leapmotion.com/apps/collider/windows