Podcasts about df retro

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Best podcasts about df retro

Latest podcast episodes about df retro

Digital Foundry Direct Weekly
DF Direct Weekly #152: Industry Lay-Offs Continue, Devs Take Back Control, Yuzu vs Nintendo

Digital Foundry Direct Weekly

Play Episode Listen Later Mar 4, 2024 116:01


Another big DF Direct Weekly sees John, Rich and Alex tackle the massive issue of lay-offs in the industry along with the welcome response from some developers in taking back control of their own destinies. Meanwhile, the team reacts to THAT Kingmakers trailer, while assessing Nintendo's legal action against the Yuzu Switch emulator. Finally, what is DirectSR? 0:00:00 Introduction 0:01:42 News 01: Massive gaming layoffs at Sony and EA 0:28:39 News 02: Studios take back control 0:39:37 John's game buying interlude 0:41:59 News 03: Kingmakers trailer impresses 0:49:03 News 04: Nintendo seeking Yuzu emulator shutdown 0:57:12 News 05: Pentiment PS5 doubles Xbox version FPS target 1:07:38 News 06: DirectSR streamlines PC upsampling 1:16:08 Supporter Q1: Is the 5700X3D a good upgrade over a 2700X on an older system? 1:21:04 Supporter Q2: What kind of performance do you expect from a PS5 Pro? 1:26:35 Supporter Q3: When games are fully path traced, what options do you expect to see in their graphics menus? 1:30:27 Supporter Q4: How do you think the recent rounds of layoffs will impact QA? 1:33:45 Supporter Q5: Could a next-gen Xbox be much more powerful than its PlayStation counterpart? 1:41:03 Supporter Q6: Why don't we see more physics-oriented features like PhysX today? 1:50:48 John's next DF Retro! Learn more about your ad choices. Visit megaphone.fm/adchoices

Digital Foundry Direct Weekly
DF Direct Weekly #143: Insomniac Hacked, New Xbox in 2026? God of War Ragnarök DLC

Digital Foundry Direct Weekly

Play Episode Listen Later Jan 2, 2024 100:27


It's the last edition of DF Direct Weekly for the year that is 2023, and it kicks off with discussion surrounding Insomniac data hack. What sets this 'leak' apart from others that makes media think twice about publishing stories on it? How does it compare in scale to other leaks? It's a tricky one for sure. Meanwhile, rumours are starting to emerge that Xbox may be considering a 2026 release for its next-gen console, but how viable is that in the context of the information that emerged from the FTC leak? Finally, John reveals the results of his GT7 vs Forza Motorsport in-video quiz, while the DF Supporter Program's community awards are unveiled! 0:00:00 Introduction 0:00:50 News 01: Insomniac hacked 0:19:27 News 02: Valhalla DLC launches for God of War Ragnarök 0:27:51 News 03: PS5 outsells Xbox Series 3 to 1, next Xbox rumoured for 2026 launch 0:49:10 News 04: John's Forza Motorsport vs. GT7 poll results! 0:54:09 News 05: DF Community Awards 2023! 1:06:25 Supporter Q1: Will 2024 be the year RT becomes pervasive? 1:09:00 Supporter Q2: How does Resident Evil 4 on Apple Silicon run? 1:11:50 Supporter Q3: When using an IPS panel, how can you reduce IPS glow? 1:21:18 Supporter Q4: Would John consider doing a DF Retro on fur or grass rendering in games? 1:23:40 Supporter Q5: When path tracing becomes more common in games, what will be left to critique visually? 1:28:43 Supporter Q6: What was your favourite Digital Foundry moment of the year? Learn more about your ad choices. Visit megaphone.fm/adchoices

Digital Foundry Direct Weekly
DF Direct Weekly #81: Do We Need A Horizon 1 Remake? Path-Traced Quake! Dead Space Remake!

Digital Foundry Direct Weekly

Play Episode Listen Later Oct 10, 2022 85:37


The leak of a Sony document suggesting the existence of a remake for Horizon Zero Dawn kicks off our discussion, which encompasses PSVR2 mass production, rumours of Half-Life Alyx for the new headset, path-traced Quake, the new Need for Speed - and much, much more.   00:00:00 Introduction 00:00:58 News 01: Horizon Zero Dawn PS5 remake leaked! 00:12:00 News 02: PSVR 2 enters mass production 00:18:53 News 03: Ray-traced Quake 1 released 00:25:10 News 04: New gameplay trailer for Dead Space remake 00:31:31 News 05: Need for Speed: Unbound revealed, dated 00:38:59 News 06: Nintendo shows first trailer for Mario film 00:45:45 DF Content Discussion: Intel ARC review follow-up and questions 01:01:30 DF Supporter Q1: Is there a project that was just too big for DF Retro? 01:03:39 DF Supporter Q2: Will Unreal Engine 5.1 fix the #StutterStruggle? 01:04:55 DF Supporter Q3: What's a game you love that is largely unknown? 01:10:35 DF Supporter Q4: What potential RDNA 3 feature could get people to switch to AMD? 01:16:27 DF Supporter Q5: Is there any reason to use last-gen hardware instead of current gen backwards compatibility for PS4/Xbox One games? 01:18:43 DF Supporter Q6: Why don't developers use DLSS 2/XESS/FSR 2.0 to upscale RT effects? 01:21:43 DF Supporter Q7: What game would you like to see remade that will never happen?

Digital Foundry Direct Weekly
DF Direct Weekly #78: PSVR2 Hands-On Report, State Of Play/Nintendo Direct Reaction

Digital Foundry Direct Weekly

Play Episode Listen Later Sep 19, 2022 121:12


Digital Foundry is joined by Eurogamer's Ian Higton to discuss PlayStation VR 2 in extreme detail, followed up by John, Alex and Rich discussing the week's gaming and technology news - with a strong focus on the Tokyo Games Show and its surrounding Sony State of Play and Nintendo Direct mini-events.   00:00:00 Introduction 00:00:41 News 01: PSVR 2 hands-on impressions! 00:48:22 News 02: Sony's latest State of Play 01:10:05 News 03: New Nintendo Direct showcases 2023 games 01:25:46 News 04: Suikoden I and II remasters announced 01:28:41 News 05: Uncharted PC collection finally dated! 01:32:51 DF Content Discussion: John's upcoming DF Retro project 01:34:51 DF Supporter Q1: Could AI techniques be used for more exotic real-time image enhancements? 01:39:44 DF Supporter Q2: Why does John still like split-screen when he could just play on two consoles in the same room? 01:42:53 DF Supporter Q3: What is one of the biggest changes you've made to a video before release? 01:48:28 DF Supporter Q4: What's the best cheap alternative to OLEDs with similar picture characteristics? 01:51:17 DF Supporter Q5: Is it really worth it to target 4K at 30 FPS? 01:55:40 DF Supporter Q6: When playing a PC game at 30 FPS, why not play at 30Hz instead of 60Hz with a frame-rate cap?

Digital Foundry Direct Weekly
DF Direct Weekly #38: Xbox 20th Anniversary, Xbox 360 FPS Boost, Hellblade PC RT/DLSS

Digital Foundry Direct Weekly

Play Episode Listen Later Nov 22, 2021 86:48


With John hunkering down to complete the latest DF Retro episode, it's Rich, Alex and Tom at the mics for this week's DF Direct Weekly - and this week, there's a strong Xbox focus in the news. #Xbox20 discussion, new FPS Boost, Nvidia gets into spatial upscaling and launches a new visual comparison tool, Age of Empires 4 is patched to great effect - and is the Hellblade RT patch for PC any good? 00:00:00 Introductions 00:00:38 Xbox 20th Anniversary, Backwards compatibility update + more 00:15:50 Phil Spencer calls for wide support of emulation 00:20:21 Elder Scrolls VI will only appear on Xbox Series and PC 00:24:20 Nvidia launches new upscaling algorithm 00:30:05 Age of Empires 4 gets update based on feedback 00:33:16 Hellblade patch brings RTX and more 00:41:57 DF Content Discussion: Elden Ring network test 00:48:41 DF Content Discussion: Guardians of the Galaxy post launch update 00:53:57 DF Supporter Q1: Why do so many games release with incorrect frame pacing? 01:00:58 DF Supporter Q2: The saga of conflicting cloud gaming experiences 01:11:05 DF Supporter Q3: If a current gen game is displayed in a 1080p, will the game potentially perform better? 01:14:13 DF Supporter Q4: UE4 DX12 HDR doesn't always work on but DX11 HDR works. Is there any way a user can fix this? 01:16:40 DF Supporter Q5: With the limited availability of PlayStation and Xbox consoles do you think this will lead to both companies having nearly equal amount of console sold? 01:21:01 DF Supporter Q6: Do you expect Sony or Microsoft to come forward with handheld versions of their consoles anytime soon? 01:24:13 DF Supporter Q7: @Tom: recommend me somewhere to eat in Brighton.

Digital Foundry Direct Weekly
DF Direct Weekly #36: Battlefield 2042 RTX, Playstation 5 CMOS, Bloodborne PSX

Digital Foundry Direct Weekly

Play Episode Listen Later Nov 8, 2021 90:41


While Forza Horizon 5 fills most of the week here at Digital Foundry, there was still a bit of news and happenings to discuss. This week, Audi Sorlie, Alex Battaglia and John Linneman convene to talk about the Battlefield 2042 RTX trailer marking a second week in a row that Alex has some choice words on trailer showcases, Sony listened to the community and provides fixes for the CMOS issue, Netflix enters the gaming space in unexpected ways and a classic adventure game sees its source code made public after 25 years. All this plus the reveal of the next DF Retro and your supporter questions!

Digital Foundry Direct Weekly
DF Direct Weekly #20: Resident Evil Village DRM, Skyward Sword HD, 120Hz Unlocked FPS

Digital Foundry Direct Weekly

Play Episode Listen Later Jul 19, 2021 104:42


DF Direct Weekly is back with a 20th episode milestone - shot before the Steam Deck reveal. We will have a Deck-specific Direct a bit later in the week. In this video, we talk about the lamentable Resident Evil Village DRM situation, Skyward Sword HD on Switch and the 'stealth 120Hz support' in A Plague Tale: Innocence - which is actually a good old PC-style v-sync off, unlocked fps scenario. All this and much, much more. 00:00:00 Introduction 00:01:03 RE Village DRM situation 00:18:04 A Plague Tale Innocence 120Hz unlocked frame-rate 00:27:11 Zelda Skyward Sword HD impressions 00:36:40 Powerslave/Exhumed returns! 00:41:12 MiSTer gets CPS2 arcade support 00:46:54 DF Content Discussion/Supporter Program schedule 01:12:01 Supporter Q1: Does the PS5 Shortage indicate a long PS3-era console generation?  01:19:33 Supporter Q2: What are the chances of other PS4 titles getting 120fps support? 01:24:11 Supporter Q3: Any plans for more switch overclocking videos? 01:29:22 Supporter Q4: Do you think the die shrink switch we got a couple years ago or the new oled switch will run cooler? 01:31:29 Supporter Q5: Would you be interested in digging into some of the older computer titles for DF Retro? 01:36:24 Supporter Q6: Will Sega ever tap the vast and excellent Saturn library? Also please talk about the Saturn more. 01:42:54 A NEW CHALLENGER HAS ARRIVED! 01:43:48 Ending

Digital Foundry Direct Weekly
DF Direct Weekly #18: Sony Studio Acquisitions, PS5 Chip on PC Board, Ratchet 40fps Mode + More!

Digital Foundry Direct Weekly

Play Episode Listen Later Jul 5, 2021 73:43


Another week, another DF Direct Weekly and the triumvirate convene to discuss the most important tech and industry news items of the week, talk about their most recent projects and field a range of questions from users on the Digital Foundry Supporter Program. 73 minutes of tech chat - let's do it. 00:00:00 Introductions 00:00:48 Doom Eternal RT releases 00:05:33 Ryzen 4700S - PS5 Processor on a PC board 00:11:43 Ratchet & Clank Rift Apart 120Hz 40fps patch 00:16:26 Sony acquires Nixxes and Housemarque 00:27:04 Bloober Team + Konami enter STRATEGIC COOPERATION AGREEMENT 00:32:19 Final Fantasy PIXEL REMASTER UI troubles 00:38:58 DF Content discussion of the week 00:46:50 Supporter Q1: CRT RGB question and DF Retro request 00:50:29 Supporter Q2: Does the popularly held distinction between “gameplay” and “graphics” ever bother you? 00:57:59 Supporter Q3: Do you think ray tracing will get left behind as too specialized a technology once we get into the later half of this generation? 01:03:31 Supporter Q4: What title do you guys anticipate being the next milestone in bleeding edge video game graphics in the near future, and why? 01:06:41 Supporter Q5: How is it like to film these Direct Weekly segments? 01:10:39 Supporter Q6: Lichdom: Battlemage?

Insert Credit Show
Bonus Credit - Going Retro

Insert Credit Show

Play Episode Listen Later Jul 4, 2021 39:45


Hope you care about retro games! This month's Bonus Credit goes way back, celebrating all kinds of consoles I have heard of and read some things about but only vaguely understand what is on them. It's fascinating, I promise! A SMALL DESCRIPTION OF EPISODES PULLED FROM: (Ep. 188) Brandon and Special Guest John Linneman of DF Retro cover a wide variety of retro consoles. This is precisely the kind of content you became a Patreon subscriber for. (Ep. 189) Extended outro. Special guest Dami Lee and Brandon discuss K-dramas, reality dating shows, and localization. (Ep. 190) Extended break. Kelsey Lewin, Frank, Brandon and Jaffe discuss the most successful Improv Zone ever. (Ep. 190) Extended outro. Brandon and Kelsey Lewin finally get a chance to discuss a few games in depth for The Wonderswan. Jaffe makes a tough pun, and asks Brandon whether he'll make a game for a retro console (the answer may not surprise you!) (Ep, 191) Extended break. The panel including friend of the show Liz Ryerson discusses beer preference, possible guests, and Charlie Daniels, and The Resistance.

resistance credit retro extended jaffe charlie daniels wonderswan kelsey lewin dami lee liz ryerson df retro
The Real MVP
The Real MVP - "John Linneman"

The Real MVP

Play Episode Listen Later Nov 25, 2019 80:34


John Linneman from Digital Foundry joins me to discuss DF Retro, Shenmue 3, Half Life Alyx, Retro Gaming, CRTs and more ! --- Support this podcast: https://anchor.fm/the-real-mvp/support

Default Feed
Zone 5: ‘Shadow Foundry’, with John Linneman.

Default Feed

Play Episode Listen Later Feb 1, 2019 70:25


John is a writer and videographer for Eurogamer and Digital Foundry, based in Germany. I’ve been a fan of John’s ‘DF Retro‘ series since it began in July of 2016, and subsequently it was great to have him on to chat about his history with Digital Foundry, alongside his thoughts on emulators, game preservation, and …

Default Feed
Zone 5: ‘Shadow Foundry', with John Linneman.

Default Feed

Play Episode Listen Later Feb 1, 2019 70:25


John is a writer and videographer for Eurogamer and Digital Foundry, based in Germany. I’ve been a fan of John’s ‘DF Retro‘ series since it began in July of 2016, and subsequently it was great to have him on to chat about his history with Digital Foundry, alongside his thoughts on emulators, game preservation, and …

PAL Keys
Zone 5: ‘Shadow Foundry’, with John Linneman.

PAL Keys

Play Episode Listen Later Jan 31, 2019 70:25


John is a writer and videographer for Eurogamer and Digital Foundry, based in Germany. I’ve been a fan of John’s ‘DF Retro‘ series since it began in July of 2016, and subsequently it was great to have him on to chat about his history with Digital Foundry, alongside his thoughts on emulators, game preservation, and …

Dev Game Club
DGC Ep 130: Shadow of the Tomb Raider Bonus

Dev Game Club

Play Episode Listen Later Sep 19, 2018 74:49


Hello, and welcome to a special bonus episode of Dev Game Club, where we talk about the most recent Tomb Raider release, Shadow of the Tomb Raider, talking a little bit about where the reboots came from and the thinking that went into them as well as some of the structural differences between the two. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some of the first few hours Podcast breakdown: 0:45 Shadow of the Tomb Raider 42:18 Break 42:50 Feedback Issues covered: considering the original reboot, discussing the Crystal Dynamics era generally, updating for the modern era, avoiding predictability, exploring character rather than superheroics, reconsidering the world structure, adding side activities for the player, tonal shift, survival action rather than survival horror, not seeing how the character will turn into the original Lara Croft, voice acting, changing set pieces, paying off on minimal player interaction with bigger set pieces, the flood sequence, having moments in the original and the reboot where you're hunting around for what to do, the resourceful explorer, solitude, marrying modern sensibilities and expectations to older game feelings, connectivity constraining globe-trotting, choosing the difficulty, not missing the telegraphing/mark-up, considering how the puzzles might be different, re-using combat AI to create play opportunities, finding repeatable systemic features that enrich a space, leveraging mechanics that you don't need to teach the player, relishing modern design, starkness of the difference between them, Sega Saturn technical concerns, soundtrack differences, resolution differences, lock and key dependencies, the condensing of the original in the remake, a bit about Kingdom Hearts, some insight on the philosophy of TR: Anniversary, capturing the flavor of the original, gruesome deaths, taking ourselves less seriously, real-time raytracing, the uncanny valley, making things more expensive, letting go, whether you even notice, slow adoption by developers, enjoying the smoke and mirrors and the demands of limitations, the run-on costs of even a simple addition, mixing settings and increasing the uncanny valley. Games, people, and influences mentioned or discussed: Eidos Montreal, Crystal Dynamics, Noah Hughes, Soul Reaver, CORE Design, Jason Botta, Brandon Fernandez, Toby Gard, Darryl Gallagher, Uncharted (series), Skyrim, The Descent, Indiana Jones, Metal Gear Solid 4, Assassin's Creed, DF Retro, Edwin Crump, PlayStation, Sega Saturn, (Allison By Proxy -- sorry to forget your name), irreverentQ, Game Maker's Toolkit, Super Metroid, Dagur Danielsson, Kingdom Hearts, Half-Life, Ratchet & Clank, Doug Church, Valve, William Rance, Conan O'Brien, Chris Tiemeßen, Xbox/Xbox 360, Republic Commando, Tim Ramsay, Metal Gear Solid, Nintendo. Links: DF Retro on Tomb Raider Boss Keys on Super Metroid Brett on Kingdom Hearts Next time: Possibly Thief? Possibly an interview? Keep posted at @devgameclub. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Back in my Play: A Podcast for Nostalgic Gamers
123: Fall Preview (Ys, Shenmue, RPGs, Music, Ports!)

Back in my Play: A Podcast for Nostalgic Gamers

Play Episode Listen Later Sep 1, 2018 86:36


We are back with HUGE catch up episode talking about DF Retro, Shenmue, Ys VIII, Okami, Dragon Quest, Hori's Switch D-Pad, video game music, Streets of Rage 4 and other retro game news and topics! 

Back in my Play: A Podcast for Nostalgic Gamers
118: A Look Back on Retro Gaming in 2017

Back in my Play: A Podcast for Nostalgic Gamers

Play Episode Listen Later Dec 28, 2017 80:23


John Linneman from Digital Foundry joins Kevin to take a look back on the year in retro gaming. We discuss new hardware, retro inspired software, what he learned in the past year producing DF Retro (lots of 32X fun), the future of retro gaming, our Top 5 games of the year and more! 

Console Shock, Retro and Modern Gaming Chat.
Console Shock Episode 27 John Linneman Digital Foundry

Console Shock, Retro and Modern Gaming Chat.

Play Episode Listen Later Jul 17, 2017 102:44


Listen to Stuart and Trev Chat to John Linneman From Digital Foundry he is the Host of DF Retro. Digital Foundry https://www.youtube.com/user/DigitalFoundry www.consoleshock.net https://www.facebook.com/consoleshock/ https://www.youtube.com/channel/UC5xX56a8Y57j0-8ueLFVNHQ  

Back in my Play: A Podcast for Nostalgic Gamers
Episode 102: Technically Impressive w/ John Linneman

Back in my Play: A Podcast for Nostalgic Gamers

Play Episode Listen Later Apr 7, 2017 60:30


John Linneman of Digital Foundry (and producer of the DF Retro series) joins Kevin to talk about some of the most technically impressive retro games, developer tricks to squeeze every last drop of power from consoles of the past, new retro hardware, the original XBOX and more!