Digital Foundry delivers the most accurate data on game performance and technology on Youtube, and every Monday the team convenes to discuss the latest news in the video game industry.
On the eve of release, the team ponder the dearth of Black Myth: Wukong PS5 reviews - and then some last-minute footage emerges. Will Judd joins the team to discuss the latest AMD Zen 5 problems, more rumours of Xbox exclusives coming to PlayStation 5, while The Verge bravely talk about the game nobody's supposed to be talking about but everyone's playing. Meanwhile, we don't actually have a Switch 2 release date, but apparently it's been delayed - what's going on? 0:00:00 Introduction 0:01:48 News 01: Black Myth: Wukong benchmark drops 0:22:35 News 02: Zen 5 launch unravels 0:44:24 News 03: Switch 2 possibly “delayed” further into 2025 0:54:49 News 04: Unannounced game Deadlock hits 18,000 concurrent players 1:06:33 News 05: FF7 Remake trilogy third title to switch to UE5? 1:12:32 News 06: Man connects 444 consoles to one TV 1:20:39 News 07: Tango Gameworks acquired by Krafton 1:24:26 News 08: Forza Horizon 5 potentially headed to PS5 1:34:40 News 09: Valve plans to offer SteamOS to other handhelds 1:44:58 Supporter Q1: As Microsoft increasingly goes multiplatform, what's the point of Xbox? 1:49:45 Supporter Q2: Should Microsoft be putting older exclusives on Switch? 1:52:10 Supporter Q3: What does the DF audience have to look forward to in 2025? 1:56:12 Supporter Q4: Which graphically intense ports should come to Switch 2? 2:00:10 Supporter Q5: What are some technical annoyances you have with modern gaming? 2:04:34 Supporter Q6: What is the best way to achieve good frame-rates for PS3 titles? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another packed edition of DF Direct Weekly sees Rich, Alex and Oliver discussing a range of topics. Why is it so difficult to get PSVR 2 working on PC? Why are the AMD Ryzen 9000/Zen 5 reviews to contentious? As Star Wars Jedi: Survivor breaks cover on last-gen consoles, what exactly is the point - and will the PC version get fixed? Meanwhile, the team rave about Space Marine 2's visuals, Doom/Doom 2 get a brand-new Nightdive release, Final Fantasy 16 may be imminent on PC and Oliver brings together all of the latest Half-Life 3 conspiracy theories... Could it actually be happening? 0:00:00 Introduction 0:00:54 News 01: PS VR2 tested on PC - without an adapter! 0:12:49 News 02: Zen 5 launches to mixed reviews 0:29:57 News 03: Space Marine 2 previewed 0:40:50 News 04: Half-Life 3 confirmed???!!!! 0:50:24 News 05: Jedi: Survivor last-gen screenshots revealed 1:06:32 News 06: Classic Doom games get revised port 1:11:07 News 07: Final Fantasy 16 PC release may be imminent 1:18:51 News 08: Ready at Dawn shut down 1:25:56 Supporter Q1: Why isn't every new game using DirectStorage? 1:30:56 Supporter Q2: How could a “Stop Killing Games” directive work for online-only titles? 1:39:13 Supporter Q3: Should we be less judgmental about generative AI use? 1:48:18 Supporter Q4: Is the Ryzen 5800X3D one of the greatest ever CPUs? 1:55:35 Supporter Q5: Why does the PS4 refuse to die? Learn more about your ad choices. Visit megaphone.fm/adchoices
With John and Alex either on holiday or otherwise unavailable, Rich is joined by Tom and Oliver for our weekly show discussing the latest gaming and technology news. The team take a look at the recent Star Wars Outlaws previews, Tom gets to grips with Nobody Wants To Die and Visions of Mana, while also taking a look at the RT upgrades to EA Sports titles using the Frostbite engine. Meanwhile, Rich shares the ROG Ally X benchmarks we couldn't share in the preview, and shares his thoughts on AMD's Fluid Motion Frames 2 upgrade. 0:00:00 Introduction 0:02:01 News 01: Star Wars Outlaws gameplay preview! 0:14:31 News 02: Nobody Wants To Die impresses 0:23:05 News 03: EA Sports titles getting RTGI 0:38:55 News 04: PS VR2 dramatically discounted 0:47:47 News 05: Visions of Mana demo released 0:55:47 News 06: ROG Ally X benchmarked! 1:03:40 News 07: AMD Fluid Motion Frames 2 previewed 1:17:45 News 08: Destiny 3 not in development 1:25:51 Supporter Q1: Could you compare in-home streaming services like Steam Link? 1:33:01 Supporter Q2: Where is the console Minecraft ray tracing update? 1:38:56 Supporter Q3: Could upcoming consoles feature more bespoke kinds of hardware? 1:46:42 Supporter Q4: Do developers deserve flack for not optimizing their games, or are more demanding titles just a consequence of graphics advancement? 1:54:37 Supporter Q5: Why wasn't x86 adopted for earlier consoles? 1:58:27 Supporter Q6: Could Microsoft release their backwards compatible Xbox titles on PC? 2:03:29 Supporter Q7: Is the M4 iPad Pro's display bright enough for Oliver? Learn more about your ad choices. Visit megaphone.fm/adchoices
Once again, the PS5 Pro (which doesn't exist apparently) dominates the news, with RDNA 4 ray tracing features revealed - said to be integrated into the upcoming Sony console... but what do these features actually do? Meanwhile, PS5 Pro (which isn't real) has a settings profile in the new No Man's Sky update, so how is Hello Games utilising the enhanced console's hardware? Beyond that, John's enthused about a CRT 'overclocked' to run at 700Hz, Rich and Alex are wondering just what on Earth is happening in the PC CPU space - and the epic Fallout London mod is finally released. 0:00:00 Introduction 0:01:05 News 01: Potential PS5 Pro RT enhancements leaked 0:11:52 News 02: PS5 Pro settings leaked for No Man's Sky 0:20:06 News 03: Modder reaches 700Hz on CRT monitor 0:33:49 News 04: Old Xbox Ones suffer from update issues 0:45:22 News 05: Intel seeking to address CPU failures 0:54:46 News 06: Super Monkey Ball 50Hz physics tickrate fixed 0:58:20 News 07: Fallout London launched! 1:05:50 News 08: Castlevania: Rondo of Blood headed to Mega Drive 1:12:48 Supporter Q1: Should Valve provide community settings templates for games on Steam Deck? 1:20:30 Supporter Q2: Will Nintendo launch multiple discrete Switch 2 variants at launch? 1:25:06 Supporter Q3: How can Microsoft deliver a capable Xbox handheld while keeping price in check? 1:30:58 Supporter Q4: Could Microsoft offer generic Xbox emulators to sidestep licensing issues? 1:36:05 Supporter Q5: How would the PS4 have fared if it only shipped with 4GB of RAM? 1:41:54 Supporter Q6: What do you think of stereoscopic 3D on PS3? 1:49:24 Supporter Q7: Have PC ports improved since Alex's “13 Ways to End Lousy PC Ports”? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another big DF Direct Weekly sees John, Rich and Alex discussing PS5 Pro release date uncertainties, the unprecedented support from Hello Games on No Man's Sky and the alarming stories surrounding stability issues on Intel's 13th and 14th Generation Core processors. Alex has much to share in terms of Unreal Engine and GPUOpen presentations, while John gets to play some Death Game Hotel with none other than Swery. 0:00:00 Introduction 0:01:24 News 01: Will PS5 Pro release in 2024? 0:11:59 News 02: No Man's Sky updated with new visual features 0:20:12 News 03: Intel CPU stability issues may run deep 0:34:54 News 04: GPUOpen tech presentations with Alex! 0:48:58 News 05: John's next project: PlayStation vs. Saturn 0:57:48 News 06: Can #StutterStruggle be overcome in Unreal Engine? 1:09:56 News 07: Gears of War Ultimate Edition suffers poor performance on PC 1:17:58 News 08: Playing Death Game Hotel with SWERY! 1:25:05 Supporter Q1: What would you like to see in a hypothetical DirectX 13? 1:30:20 Supporter Q2: Could a new Nvidia Shield device enhance game streaming with local processing? 1:36:58 Supporter Q3: Are large decreases in frame-rates still impactful when targeting high FPS? 1:45:54 Supporter Q4: What should we expect from the mooted handheld Xbox? 1:53:15 Supporter Q5: Is releasing a game as an early access title a good idea? 1:58:01 Supporter Q6: Will Switch 2 devs make use of the console's hardware decompression functionality? 2:01:47 Supporter Q7: Have any pivotal decisions altered your gaming destinies? Learn more about your ad choices. Visit megaphone.fm/adchoices
As we begin to approach the tail-end of the Nintendo Switch era, Oliver Mackenzie and John Linneman get together to discuss their personal selection of the most technically impressive games of the generation - absolute marvels bearing in mind that the core hardware is based on a 2015 Nvidia mobile chipset. In this first video, the emphasis is on first party exclusives published by Nintendo - but there's plenty to come from third parties too in a later video. There are some amazing games here, and a surprise contender at the top slot. 0:00:00 Introduction 0:01:41 Fast RMX 0:05:53 Metroid Prime Remastered 0:11:01 Super Mario Bros. Wonder 0:16:14 The Touryst 0:22:22 Xenoblade Chronicles 3 0:28:02 Super Mario RPG 0:32:40 Paper Mario: The Origami King 0:36:40 Metroid Dread 0:41:08 Super Mario Odyssey 0:45:49 The Legend of Zelda: Tears of the Kingdom 0:51:40 Luigi's Mansion 3 1:02:13 Runners up Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's Direct, Microsoft says you don't need an Xbox to play Xbox - but if they're talking about streaming on a Fire Stick 4K, we'd beg to differ. Meanwhile, Alex talks about a 1.4GHz CPU overclock for the OG Xbox and shares his thoughts on the new Black Myth: Wukong full RT assets and benchmarks. Oliver tests out Ace Combat 7 on Switch, while Rich checks out frame generation on the First Descendant - in 30fps fidelity mode, 40fps balanced mode and 60fps performance mode. How high does frame-rate get - and are the lower fps modes a write-off? 0:00:00 Introduction 0:00:54 News 01: Microsoft says you don't need an Xbox to play Xbox 0:24:31 News 02: Game Pass prices increased 0:38:36 News 03: New Black Myth: Wukong PC details revealed 0:53:26 News 04: Original Xbox gets 1.4 GHz CPU upgrade 1:01:34 News 05: The First Descendant frame gen tested! 1:13:21 News 06: Ace Combat 7 tested on Switch 1:19:41 Supporter Q1: Which Windows-based PC handheld would you recommend most? 1:25:36 Supporter Q2: Will you be doing more 3 person game playing videos? 1:29:44 Supporter Q3: What old unused Nintendo IP would you like to see again? 1:34:45 Supporter Q4: If Microsoft got Windows working seamlessly on ARM, what would that mean for their products? 1:43:27 Supporter Q5: Do you think Valve will give Steam Machines another shot? 1:49:21 Supporter Q6: Why is Intel's XeSS so much better than AMD's FSR? 1:59:01 Supporter Q7: Will Unreal Engine traversal stutter be fixed for the new Witcher game? 2:02:08 Supporter Q8: Could the PS Portal be updated or hacked to be a substantially more useful device? 2:06:25 Supporter Q9: John asks: how is the recording session going? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the new DF Direct, the team discuss the growing importance of VRR in console gaming - but are we reaching the point where it's becoming essential for good performance? Meanwhile, Rich has some positive things to say about Microsoft's Auto SR upscaling technology, John has much to share on the new Crazy Taxi, and there are some interesting discussion points raised in a recent Mark Cerny interview. Meanwhile, what on Earth is going on with the latest Elden Ring patch notes? 0:00:00 Introduction 0:01:04 News 01: Has VRR become a crutch for good performance? 0:20:00 News 02: Auto SR impressions! 0:37:26 News 03: New Crazy Taxi is open world, massively multiplayer 0:47:43 News 04: Mark Cerny dishes on PS5 architecture, games 1:03:22 News 05: Sony killing off recordable disc production 1:11:19 News 06: Elden Ring patch notes suggest odd performance fix 1:19:43 News 07: OutRun steeply discounted on Nintendo eShop 1:29:16 Supporter Q1: When do you think we'll hear more about the PS5 Pro? 1:36:55 Supporter Q2: Could DF provide technical context to Eurogamer or IGN game reviews? 1:47:42 Supporter Q3: Why does the PS5 only support VRR over HDMI 2.1? 1:54:15 Supporter Q4: Why do many developers only offer software Lumen in their UE5 games? 1:56:40 Supporter Q5: Whatever happened to SLI and CrossFire? 2:02:23 Supporter Q6: How should console versions of games expose graphical options? 2:06:17 Supporter Q7: Is there a place for cinematic trailers? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the latest DF Direct Weekly, we take a very early first look at FSR 3.1's improved spatial upscaling, which 'dropped' just prior to recording. The team discuss Capcom's reveal of a NEW Dead Rising remaster/remake, while we have first impressions on a potentially game-changing patch for Dragon's Dogma 2. And just why is PlayStation 5 so technically competitive with Xbox Series X, despite having less horsepower? It's been a mystery for years, but we may finally have some answers. 0:00:00 Introduction 0:02:00 News 01: FSR 3.1 tested! 0:10:56 News 02: Dead Rising remake in development 0:22:55 News 03: Dragon's Dogma 2 patched 0:30:12 News 04: Project Keystone details revealed 0:38:16 News 05: Forza Horizon 4 to be delisted 0:49:38 News 06: SGSSAA appears in new game 0:58:46 News 07: Unity 50Hz physics issue returns 1:07:55 Supporter Q1: Why haven't more reviewers noted the issues with Elden Ring? And is it really fair to pile so much technical criticism on From Software? 1:27:03 Supporter Q2: What should our expectations be for a potential PS3 emulator on PS5? 1:36:05 Supporter Q3: Why is the Series X still sometimes outperformed by the PS5 in cross-platform games? 1:45:54 Supporter Q4: Could something like Auto SR be implemented on consoles for backwards compatible games? 1:50:00 Supporter Q5: Why do low settings in games look a lot better than they used to? Learn more about your ad choices. Visit megaphone.fm/adchoices
Some practical tests in this week's episode of DF Direct as Rich examines the modded performance modes cropping up for the Xbox Series S version of Starfield - while his £2,000 investment in a Surface Laptop with Snapdragon X Elite translates into some truly awful gaming. Meanwhile, John's been checking out the new PlayStation 2 and PSP emulators for PS5, while Alex isn't particularly happy about Game Pass versions of PC games missing DLSS and other upscaler support. 0:00:00 Introduction 0:01:22 Starfield Series S high frame-rate mods tested! 0:09:26 PS2 and PSP emulation on PS5 analyzed 0:24:58 Snapdragon X Elite gaming performance disappoints 0:44:34 Still Wakes The Deep ships without FSR, DLSS, XeSS on Game Pass 0:54:17 LRG3 showcase features re-releases, remasters 1:05:04 How can I age as gracefully as the Switch? 1:13:55 Would you still recommend the Steam Deck over the new ROG Ally X? 1:16:46 Could the PS5 last 8 or 9 years as Sony's flagship console platform? 1:23:25 Do you think a 1080p screen could be too much for a next-gen Switch? 1:28:46 Do you think any unannounced first party games will be released around launch for Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
Just when we thought the summer festival of gaming events was over, Nintendo comes out of nowhere with a brand-new Direct featuring a wide rage of excellent titles - not bad for a system reaching the end of its life cycle. John Linneman and Oliver Mackenzie team up to share notes on the Direct, including a tech-orientated argument about how it's definitely NOT Switch 2 delivering the Metroid Prime 4 footage! 0:00:00 Introduction 0:01:42 Metroid Prime 4: Beyond 0:14:08 The Legend of Zelda: Echoes of Wisdom 0:22:43 Lego Horizon Adventures 0:29:44 Mario & Luigi: Brothership 0:35:47 Funko Fusion, Nintendo Switch Online updates, Marvel vs. Capcom Fighting Collection: Arcade Classics 0:45:42 Donkey Kong Country Returns HD, Dragon Quest 3 HD-2D Remake, Fantasian: Neo Dimension 0:55:37 MIO: Memories In Orbit, The Hundred Line: Last Defence Academy, Super Mario Party Jamboree, ぶっとバード, Ace Attorney Investigations Collection 1:05:24 Evaluating the Direct and looking forward to Switch 2 Learn more about your ad choices. Visit megaphone.fm/adchoices
John, Alex and a freshly returned Rich deliver a 'come down' Direct that's a little more relaxed after the mania of the summer showcase events. The team bemoan the state of the Ubisoft Forward stream quality, ruining the visual quality of some great games, then move onto the discourse surrounding the Gears of War: E-Day cinematic. John's excited about the UE5 Riven remake, while Alex is even more excited about Sweeney's Prophecy - a brand new store leak promising a range of intriguing PC releases. 0:00:00 Introduction 0:01:58 News 01: Star Wars Outlaws demo analyzed! 0:28:11 News 02: Assassin's Creed Shadows unveiled 0:46:24 News 03: Clarifying the Gears of War cinematic trailer 0:54:34 News 04: Epic Games Store leaks upcoming games 1:00:34 News 05: Riven demo released 1:08:28 Supporter Q1: Has any console generation been more boring than this one? 1:13:12 Supporter Q2: Was Microsoft showing Series X or PC footage at their games showcase? 1:19:49 Supporter Q3: Is delaying a physical release the best option for modern games? 1:26:35 Supporter Q4: Will you make an updated PC Gaming on a Budget video? 1:34:01 Supporter Q5: Do you have ambitions for growing your audience? Learn more about your ad choices. Visit megaphone.fm/adchoices
Microsoft's Xbox 2024 Showcase turned out to be an excellent presentation, with banger after banger. In this new DF Direct Special, John Linneman, Alex Battaglia and Oliver Mackenzie break down the show with their reactions to each of the key games before moving on to discuss the somewhat underwhelming hardware line-up - plus comments on Phil Spencer's latest remarks on the Xbox multi-platform strategy. 0:00:00 Introduction 0:01:17 Doom: The Dark Ages 0:11:05 Perfect Dark 0:20:42 Gears of War: E-Day 0:28:53 Metal Gear Solid Delta: Snake Eater 0:40:39 Fable 0:49:43 S.T.A.L.K.E.R. 2: Heart of Chornobyl 0:59:18 Call of Duty: Black Ops 6 1:07:17 Indiana Jones and the Great Circle 1:15:54 Other games - Mixtape, Clair Obscur: Expedition 33, South of Midnight, Atomfall, Dragon Age: The Veilguard, State of Decay 3, Age of Mythology: Retold 1:24:36 Updated Xbox Series consoles 1:31:35 Phil Spencer: more Xbox games are coming to other platforms Learn more about your ad choices. Visit megaphone.fm/adchoices
The summer game showcase events are now in full swing and in this new episode of DF Direct Weekly, it's John, Oliver and Alex at mics, discussing the games of Summer Games 'Fest', along with other big new stories of the week. What's going on with the removal of the 8K label from the PS5 box? What do the team make of the PC adaptor for PSVR2 - and what's the score with Microsoft's AutoSR upscaling? 0:00:00 Introduction 0:01:20 News 01: Summer Game Fest: Lego Horizon Adventures 0:13:44 Metaphor: Refantazio, Kingdom Come: Deliverance 2 0:25:17 Sonic X Shadow Generations, Alan Wake 2: Night Springs, Phantom Blade Zero 0:40:53 Mighty Morphin' Power Rangers: Rita's Rewind, Slitterhead, Killer Bean 0:50:14 Black Myth: Wukong, Civilization 7 1:03:59 News 02: Sony removes 8K support from PS5 box 1:22:49 News 03: PS VR2 PC adapter detailed 1:32:58 News 04: Microsoft unveils Auto SR upscaling tech 1:46:20 Supporter Q1: How can you optimize Windows text rendering for WOLED displays? 1:50:03 Supporter Q2: Why do people suggest limiting your frame-rate to just below the display refresh rate when using VRR on PC? 1:53:24 Supporter Q3: Would John recommend a PS VR2 or Meta Quest 3 for PC VR use? 1:55:33 Supporter Q4: Can you recall the first game that left you in awe of its graphics, making it hard to envision a better-looking game? 2:04:30 Supporter Q5: Are the consoles holding back RT use on PC? 2:10:25 Supporter Q6: What games do you wish you had first played on better hardware? Learn more about your ad choices. Visit megaphone.fm/adchoices
With the DF team meeting up with IGN this week, this Direct comes to you straight from IGN's UK studio. Rich, John and Alex talk Sony State of Play, from the sublime Astro Bot to the distinctly unimpressive Concord. Meanwhile, the team discuss Sony's intention to sell PS5s from its PC ports and the big news that COD Black Ops 6 will be day one on Game(s) Pass rounds off the week's big stories. 0:00:00 Introduction 0:01:04 News 01: May 2024 State of Play: Astro Bot 0:11:00 Concord 0:19:51 Marvel Rivals, God of War Ragnarök PC, Dynasty Warriors: Origins 0:38:15 Silent Hill 2 0:51:35 Skydance's Behemoth, Alien: Rogue Incursion 1:00:18 Monster Hunter Wilds, Path of Exile 2 1:10:22 Infinity Nikki, Ballad of Antara, Where Winds Meet, Until Dawn 1:19:23 News 02: Are PlayStation PC ports meant to sell PS5s? 1:36:03 News 03: Call of Duty: Black Ops 6 will debut on Game Pass 1:47:30 Supporter Q1: What games will Sony advertise alongside the PS5 Pro? 1:55:26 Supporter Q2: Will Nvidia launch another hardware-reliant software feature with 5000 series GPUs? 2:02:35 Supporter Q3: If Hellblade 2 had arrived last year, where would it have ranked on your Graphics of the Year video? 2:07:00 Supporter Q4: What are the best settings for using the Quest 3 wirelessly with a PC? 2:12:20 Supporter Q5: What's the best way to deal with VRR flicker on OLEDs? 2:15:32 Supporter Q6: How does DLSS affect CPU usage? 2:21:40 Supporter Q7: Could a PS4 handheld enhance the look of older games? 2:24:44 Supporter Q8: What are you ordering for dinner in London? Learn more about your ad choices. Visit megaphone.fm/adchoices
FSR3 frame generation comes to consoles and Rich and John have tested it! That's the lead story in a new Direct that covers the controversy surrounding Hellblade 2, the upcoming launch of Snapdragon X Elite laptops and much, much more. Tom Morgan also joins the panel this week to discuss the arrival of TopSpin 2K25, the latest in the Paper Mario Switch story and his astonishing attempts to get Ark: Survival Ascended to run at 60fps on PlayStation 5. 0:00:00 Introduction 0:01:15 News 01: Immortals of Aveum FSR3 frame-gen tested! 0:18:16 News 02: Hellblade 2 review reaction 0:45:34 News 03: IGN buys Gamer Network... but what about DF? 0:57:44 News 04: TopSpin 2K25 impressions 1:08:14 News 05: Snapdragon X Elite processors launch 1:21:37 News 06: New Paper Mario: The Thousand Year Door details 1:30:23 News 07: Ark: Survival Ascended features console menu on consoles 1:41:12 Supporter Q1: Should ‘artistic' effects always be optional in games? 1:47:21 Supporter Q2: Should a frame-rate cap option be added to Ghost of Tsushima? 1:52:55 Supporter Q3: Future compatibility enhancements are very helpful - so should they be a standard feature in console games? 2:01:32 Supporter Q4: Is VRR becoming a crutch for console games? 2:09:00 Supporter Q5: Are full UE5 titles finally becoming common? 2:12:35 Supporter Q6: Which game should get an RTX Remix treatment? 2:17:15 Supporter Q7: By 2030, will 8K gaming be ‘a thing'? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another massive episode kicks off with the team sharing initial hands-on impressions of Ghost of Tsushima's impressive PC ports, while big changes are PlayStation are discussed - along with the revelation that half of Sony's monthly active users are still on PS4. Grand Theft Auto 6 is pushed back to later in 2025, and there's the enticing possibility that the original Red Dead Redemption will FINALLY come to PC. Finally, John and Oliver have bought new TVs - and it's looking like a full-on OLED vs LCD shoot-out. 0:00:00 Introduction 0:00:56 News 01: Ghost of Tsushima PC impressions! 0:16:05 News 02: Assassin's Creed Shadows announced 0:25:33 News 03: PlayStation news roundup! 0:49:10 News 04: GTA 6 to arrive in fall 2025 0:55:22 News 05: Red Dead Redemption possibly coming to PC 1:02:30 News 06: PO'ed remaster released 1:12:13 News 07: John and Oliver's new TVs! 1:28:42 Supporter Q1: Will the changes to Xbox strategy reduce console competition? 1:36:49 Supporter Q2: Does an Xbox-PC hybrid really make sense? 1:43:49 Supporter Q3: Could Nvidia's rumoured ARM handheld SoC wipe the floor with Nintendo and Valve? 1:48:50 Supporter Q4: Are there gaming applications for OpenAI's recently revealed AI tech? 1:52:40 Supporter Q5: What are your most highly anticipated games for the rest of the year in terms of tech? 1:56:21 Supporter Q6: How do you prefer to set up your PC displays when gaming? 1:58:54 Supporter Q7: What are your thoughts on producing repeated videos on games that are delivered in a subpar state? 2:04:25 Supporter Q8: What's the latest gaming and tech news you've enjoyed? Learn more about your ad choices. Visit megaphone.fm/adchoices
There's anger, bafflement and frustration this week as John, Rich and Alex discuss Microsoft's decision to close one studio that created one of the greatest immersive games ever made and another studio that's just delivered a BAFTA-winning, critically acclaimed rhythm action game... so what is going on at Xbox right now? Beyond that, the team discuss the latest Switch 2 revelations, the new Asus ROG - or R.O.G. - Ally, Hellblade 2 PC specs and Sony's massive Helldivers 2 own-goal. 0:00:00 Introduction 0:01:38 News 01: Microsoft shutters Tango Gameworks, Arkane Austin 0:44:37 News 02: Nintendo confirms Switch sequel, potential components uncovered 1:03:42 News 03: Asus announces new ROG Ally 1:16:13 News 04: Sony backtracks on Helldivers 2 PC PSN requirements 1:25:25 News 05: Ninja Theory reveal Hellblade 2 PC specs 1:36:15 News 06: Sand Land released! 1:44:17 Supporter Q1: Could the Switch 2 connect to a TV wirelessly? 1:46:52 Supporter Q2: How much longevity will video cards with 8-10 GB of VRAM have? 1:53:41 Supporter Q3: Should next gen consoles have much larger RAM allotments? 1:57:40 Supporter Q4: Do you think mouse and keyboard support will become more common on consoles? 2:00:49 Supporter Q5: How feasible is it to update an older UE5 game to UE 5.4? 2:03:50 Supporter Q6: Could Intel beat AMD in discrete GPU sales by 2029? 2:06:40 Supporter Q7: What's your favourite immersive sim, and why is it Prey (2017)? Learn more about your ad choices. Visit megaphone.fm/adchoices
The latest DF Direct Weekly sees Rich, Oliver and Alex at the mics (John returns in the next episode!) discussing Bethesda's unique approach to Starfield's upcoming display mode upgrades, while there's concern about the health of console gaming in the wake of poor AMD gaming revenue. Rich talks PS5 Pro GPU details - including caches, clock speeds and features - while the latest Switch 2 rumours and reports are assessed for their plausibility. There's genuine excitement over AMD's new Strix Point and Strix Halo APUs, while Alex goes into depth about all the path-tracing features now unearthed in Capcom RE Engine games. 0:00:00 Introduction 0:01:41 News 01: Bethesda announces big Starfield update 0:23:05 News 02: AMD sees massive gaming revenue decline 0:40:14 News 03: New PS5 Pro GPU details! 0:58:27 News 04: Switch 2 rumour roundup 1:07:40 News 05: RTX Remix getting DLSS 3.5 Ray Reconstruction 1:16:02 News 06: Resident Evil titles get path tracing! 1:27:14 News 07: AMD Strix APUs pack great integrated GPU performance 1:35:06 Supporter Q1: Could Nintendo games use DLSS 2 to reach 4K output on Switch 2? 1:40:23 Supporter Q2: What features would you add to Switch 2, if you could pick anything? 1:45:25 Supporter Q3: Could the potential merging of Xbox and PC development hurt Xbox? 1:50:13 Supporter Q4: Could developers run a game's logic at high rates to improve responsiveness, while keeping frame-rate untouched? 1:54:19 Supporter Q5: Gaming handhelds theoretically seem as fast as a Series S. Why are they slower in practice? 1:57:40 Supporter Q6: Could Valve build a viable console platform to compete with Sony? 2:03:16 Supporter Q7: If you had to pick between #StutterStruggle and FSR 2 artifacts, which would you pick? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this 160th edition, it's Tom Morgan joining Rich and Alex to discuss the latest gaming and technology news. There's good news and bad news with Fallout 4's new 'next-gen' upgrade, Rich is impressed with Avatar: Frontiers of Pandora's new 40fps mode for PS5 and Series X, while Alex talks us through the latest path-tracing innovations revealed at GDC and GTC. Tom shares his impressions on Paper Mario for Nintendo Switch, Rich tests frame-gen on ROG Ally - and are Lords of the Fallen's tech issues resolved in the newly released patch 1.5? 0:00:00 Introduction 0:01:57 News 01: Fallout 4 gets mixed current-gen upgrade 0:22:14 News 02: Avatar: Frontiers of Pandora gets 40fps mode 0:38:07 News 03: Lords of the Fallen receives performance boost 0:49:12 News 04: Alex dives deep into game tech 1:11:56 News 05: ROG Ally updated with AFMF tech 1:22:08 News 06: Paper Mario preview! 1:29:31 Supporter Q1: Could frame gen be used to scale a game from 40fps to 120fps, and then decimate it to 60fps? 1:34:07 Supporter Q2: Why are some Microsoft games exhibiting different settings on PS5 relative to Series X? 1:42:49 Supporter Q3: Do you prefer Doom 1993 or Doom 2016? 1:47:11 Supporter Q4: Is sampler feedback the Series S savior? And is the PS5 API better than Microsoft's? 1:53:07 Supporter Q5: Is the PS4's continued developer support a problem for Sony? 2:00:13 Supporter Q6: Could the Switch 2 have an image quality advantage over PC gaming handhelds? 2:05:35 Supporter Q7: Are 13900K and 14900K processors really unstable? 2:10:54 Supporter Q8: What would a Republic of Gamers look like? Learn more about your ad choices. Visit megaphone.fm/adchoices
PS5 Pro... ultra boost mode? Rich, Oliver and Alex discuss the possibilities of how Sony's new console can improve existing games, before moving on to discussion of Ghost of Tsushima's PC specs and the 'PlayStation Overlay'. The team mull over the highly attractive Kingdom Come: Deliverance 2 trailer, Oliver tests emulation on Apple while Rich gets to grips with GeForce Now's G-Sync support. And as for Alex? How about a 20-minute monologue on Avatar: Frontiers of Pandora's remarkable tech disclosures? 0:00:00 Introduction 0:02:16 News 01: PS5 Pro to receive “ultra boost mode” 0:15:50 News 02: Ghost of Tsushima PC requirements announced 0:31:05 News 03: Kingdom Come: Deliverance 2 revealed 0:38:38 News 04: Avatar devs disclose game tech 1:00:17 News 05: Hands-on with GeForce Now G-Sync 1:09:56 News 06: Apple opens the emulator floodgates! 1:18:45 Supporter Q1: What does a more PC-like console look like? Would it be worthwhile? 1:28:25 Supporter Q2: How could a 5090 improve on today's gaming experiences? 1:36:16 Supporter Q3: Why can't Nvidia obtain an x86 license and create x86 CPUs? 1:40:38 Supporter Q4: Will The Last of Us Remastered get a PS5 Pro remaster? 1:42:32 Supporter Q5: What are your most anticipated PS5 Pro patches to existing games? 1:48:36 Supporter Q6: Will Sony release their exclusives on PC on the same day as PS5? 1:55:07 Supporter Q7: Can FSR 3.1 save this console generation's image quality? 2:03:36 Supporter Q8: If DF released a console motherboard shirt, would Alex wear it? Learn more about your ad choices. Visit megaphone.fm/adchoices
What's going on with Microsoft's new game preservation team and commitment to forward compatibility? Alex, Rich and Oliver rake over the details - such as they are. Meanwhile, there's discussion over Fallout 4's upcoming current-gen upgrade, while the new Star Wars Outlaws story trailer gets the DF breakdown. And with FSR 3 frame-gen coming to consoles with Immortals of Aveum, what sort of expectation level should be set? 0:00:00 Introduction and DF Merch 0:01:39 News 01: Xbox establishes game preservation team 0:20:26 News 02: Fallout 4 getting current gen upgrade 0:30:03 News 03: Star Wars Outlaws story trailer drops 0:46:10 News 04: Dead Space is dead! 0:53:56 News 05: Immortals of Aveum gets FSR 3 boost on consoles 1:08:29 Supporter Q1: Can you get console-like convenience on a PC? 1:16:12 Supporter Q2: Is the PS5 Pro's CPU boost enough to bring a 30fps game to 40fps? 1:20:23 Supporter Q3: Are modern games too ‘fake', with their reliance on upsampling and frame gen? 1:26:40 Supporter Q4: Could RT be losing traction with upcoming games? 1:34:38 Supporter Q5: Could Microsoft launch a Series S-matching handheld this holiday season? 1:42:06 Supporter Q6: What does Microsoft mean when they claim the next Xbox will have the biggest tech leap in a generation? 1:52:06 Supporter Q7: Should we be happy that more games are targeting 30fps on the consoles? 1:57:57 Supporter Q8: How powerful will the Switch 2 be relative to the Steam Deck and Series S? Learn more about your ad choices. Visit megaphone.fm/adchoices
A wide range of Hellblade 2 previews emerged last week, but what have we learned about the game and is the dynamic resolution 30fps revelation in any way surprising? John, Rich and Alex share their thoughts while also sharing reactions to the latest chapter in the PS Portal hack story and Nightdive's POed remaster non-April fool. Alex shares news of his experiments with Intel's PresentMon 2.0 - and how it will change our PC games and hardware coverage - while there's intrigue and some level of excitement surrounding Intel's latest XeSS news. 0:00:00 Introduction 0:01:04 News 01: Hellblade 2 previews drop! 0:26:53 News 02: PS Portal hack patched before release 0:34:41 News 03: 90s FPS PO'ed getting Nightdive remaster 0:41:07 News 04: C-Smash VRS hits Meta Quest 0:52:03 News 05: Alex's PresentMon experiments 1:06:57 News 06: Campaign demands: stop killing games! 1:16:19 News 07: Intel updates XeSS with revised modes 1:22:04 Supporter Q1: Would it be more practical to target 1440p than 4K for performance modes? 1:28:11 Supporter Q2: Dragon's Dogma 2 has unimpressive NPC density, so why can't it hit 60fps on consoles? 1:35:17 Supporter Q3: Why do some developers implement incorrect 30fps frame-rate caps? 1:43:36 Supporter Q4: Why isn't low frame-rate compensation the default with 120Hz and VRR on PS5? 1:50:05 Supporter Q5: Could the PS5 Pro be powerful enough to run advanced path traced games? 1:55:04 Supporter Q6: With Microsoft potentially opening Xbox to third parties, was the 3DO approach right all along? 2:01:21 Supporter Q7: Would it have been better to forgo the PS5 Pro and instead shorten this console generation? Learn more about your ad choices. Visit megaphone.fm/adchoices
This week's show is dominated by Xbox news in the wake of a new interview with Phil Spencer strongly indicating a big change in direction for the Xbox platform and by extension, its hardware. There's also talk of what form an Xbox handheld may take, while leaked photography of a white Xbox Series X 'All Digital' console brings about bafflement from the team. 0:00:00 Introduction 0:00:50 News 01: Phil Spencer wants other game stores on Xbox 0:30:36 News 02: Phil Spencer's gaming handheld wishlist 0:44:21 News 03: White digital-only Series X leaks 0:55:32 News 04: Testing Outcast performance 1:13:31 News 05: Sunsoft's Uforia: The Saga 2 released! 1:20:26 Supporter Q1: Are Switch cartridges or Blu-ray discs better for long term preservation? 1:27:25 Supporter Q2: What do you make of claims that developers are considering dropping Xbox support? 1:33:33 Supporter Q3: Why didn't Sony upgrade the CPU further on PS5 Pro? 1:40:43 Supporter Q4: How would Microsoft's cloud technology be leveraged in a next-gen console? 1:47:59 Supporter Q5: Could Switch 2 receive games at a slower pace than the original Switch? 1:54:39 Supporter Q6: Is Nvidia's market dominance a bad thing for competition? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich, John and Alex discuss the stunning Marvel 1943: Rise of Hydra debut trailer, potentially big upgrades to FSR via its upcoming 3.1 upgrade, while Final Fantasy 7 Rebirth's tweaked performance mode (via a new patch) is analysed. Have image quality concerns finally been addressed? Meanwhile, we attempt to draw a line under the whole PS5 Pro/GTA6 60fps situation, while John shares his experiences with Nvidia's AI-powered Covert Protocol demo. Can AI move beyond upscaling to provide new gameplay experiences? 0:00:00 Introduction 0:00:44 News 01: Marvel 1943: Rise of Hydra stuns in debut trailer 0:18:56 News 02: AMD announces FSR 3.1 0:30:52 News 03: Latest PS VR2 update enables PC access 0:40:37 News 04: Could GTA 6 hit 60 FPS on PS5 Pro? 0:57:46 News 05: Covert Protocol demo shows off AI characters 1:10:17 News 06: Final Fantasy 7 Rebirth gets new graphics options 1:16:05 Supporter Q1: What should Microsoft and Sony do to differentiate their next-gen hardware? 1:36:44 Supporter Q2: Why isn't Microsoft making more out of their consoles' machine learning capabilities? 1:43:09 Supporter Q3: Should Sony invest in frame generation? Does PSSR suggest a lack of faith in AMD's upscaling tech? 1:49:24 Supporter Q4: Could backwards compatibility actually hold back Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
In a brand new, DF Direct Special we find Alex, Rich and Oliver confirming the leaked technical specifications for Sony's upcoming PlayStation 5 Pro console, we talk you through what the various spec points mean in terms of the gameplay experience, we go deep on ray tracing and machine learning-based upscaling and we reveal some new information about the new console based on recent developer disclosures. 0:00:00 Introduction 0:01:43 The CPU: What's Changed? 0:16:01 GPU Performance Boosts and Architecture 0:27:45 Ray Tracing: Really 2x to 4x Faster? 0:36:38 PSSR Upscaling and Machine Learning Performance 0:46:53 Additional Memory for Games 0:50:16 Closing Thoughts: What Do We Make of PS5 Pro So Far? Learn more about your ad choices. Visit megaphone.fm/adchoices
Rich is still trapped in a white room with two plants, but the Direct discussions continue regardless. Oliver's been checking out Rise of the Ronin on PlayStation 5, Alex has much to say about Nvidia's DLSS-based GDC reveals, while Rich is intrigued by Intel's latest PresentMon 2.0 features. Meanwhile, the surprise release - and withdrawal - of the PS5 Stellar Blade demo raises more questions about our digital library future. 0:00:00 Introduction and DF merchandise 0:02:26 News 01: Rise of the Ronin preview 0:11:40 News 02: Nvidia announces upcoming game enhancements 0:35:55 News 03: Intel unveils PresentMon 2.0 0:51:08 News 04: Stellar Blade demo released, quickly pulled 0:56:48 News 05: Peter Moore questions the future of consoles 1:12:11 Supporter Q1: Should console platforms let you impose frame-rate caps yourself? 1:19:39 Supporter Q2: What rendering tech will we see pushed after path tracing? 1:27:22 Supporter Q3: Should more developers expose debug menus in their games? 1:31:43 Supporter Q4: What storage tech do you work off of? 1:39:38 Supporter Q5: What would Digital Foundry have looked like in the 1990s? Learn more about your ad choices. Visit megaphone.fm/adchoices
Trapped in a plain white room with only two plants for company, an on-location Rich dials into the next DF Direct Weekly for salvation. Joining him this week as John and Alex, discussing the shutdown of the Yuzu and Citra emulators, the latest Sony PC ports from Nixxes, the Xbox partner showcase and hints of machine learning-based upscaling from AMD. Meanwhile, John's beard attracts an extraordinary level of attention. 0:00:00 Introduction 0:01:30 News 01: Nintendo forces Yuzu, Citra shutdown 0:28:16 News 02: Horizon PC specs released, Ghost of Tsushima PC announced 0:39:29 News 03: Xbox partner showcase drops! 0:58:53 News 04: Dragon's Dogma 2 has unlocked frame-rate on consoles 1:09:03 News 05: Footage emerges from cancelled TimeSplitters game 1:15:30 News 06: AMD teases AI upscaling… but what is it? 1:26:42 Should I buy an OLED Steam Deck now, or wait for new portable Windows handhelds? 1:33:56 If cost were no issue, what VR headset would be best for PC gaming? 1:37:23 How does DLSS quality at 1440p compare to DLSS performance at 4K? 1:42:28 Do you think Sony will release their own dedicated gaming handheld? 1:48:20 How does John feel about being labeled as a television producer? 1:49:00 Did John and Marc get up to any shenanigans in Germany? 1:52:16 What's the longest John has gone without shaving his beard? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another big DF Direct Weekly sees John, Rich and Alex tackle the massive issue of lay-offs in the industry along with the welcome response from some developers in taking back control of their own destinies. Meanwhile, the team reacts to THAT Kingmakers trailer, while assessing Nintendo's legal action against the Yuzu Switch emulator. Finally, what is DirectSR? 0:00:00 Introduction 0:01:42 News 01: Massive gaming layoffs at Sony and EA 0:28:39 News 02: Studios take back control 0:39:37 John's game buying interlude 0:41:59 News 03: Kingmakers trailer impresses 0:49:03 News 04: Nintendo seeking Yuzu emulator shutdown 0:57:12 News 05: Pentiment PS5 doubles Xbox version FPS target 1:07:38 News 06: DirectSR streamlines PC upsampling 1:16:08 Supporter Q1: Is the 5700X3D a good upgrade over a 2700X on an older system? 1:21:04 Supporter Q2: What kind of performance do you expect from a PS5 Pro? 1:26:35 Supporter Q3: When games are fully path traced, what options do you expect to see in their graphics menus? 1:30:27 Supporter Q4: How do you think the recent rounds of layoffs will impact QA? 1:33:45 Supporter Q5: Could a next-gen Xbox be much more powerful than its PlayStation counterpart? 1:41:03 Supporter Q6: Why don't we see more physics-oriented features like PhysX today? 1:50:48 John's next DF Retro! Learn more about your ad choices. Visit megaphone.fm/adchoices
The news comes thick and fast this week as John, Alex and Rich discuss topics as diverse as the Switch 2's mooted 'delay' until Q1 2025, the fall-out of Microsoft's multi-platform strategy in the wake of the first releases, and Nvidia finally doing something about its ancient control panel with its new app. The implications of the PlayStation Portal hack are dissected and the logistics of PSVR2 support for PC are discussed in depth. Then finally, Rich reveals the results of BRAND NEW testing of the Radeon 7. PS5 vs R7... which is best? Many thanks to DF Supporter Chriz86 for helping us out on that one! 0:00:00 Introduction 0:01:28 News 01: Switch 2 reportedly delayed until 2025 0:13:08 News 02: Microsoft multi-plat games revealed 0:29:55 News 03: Nvidia debuts new all-in-one PC gaming app 0:47:43 News 04: PlayStation Portal hacked 0:54:31 News 05: PSVR2 support coming to PC? 1:05:57 News 06: Radeon 7 re-tested in 2024! 1:20:19 Supporter Q1: In the age of ray tracing, why do so many games forego shiny mirrors? 1:25:44 Supporter Q2: Is cross-gen game scalability really that transformative? 1:32:50 Supporter Q3: Could Game Pass become a reality on PlayStation and Switch? 1:38:55 Supporter Q4: Could a future Xbox lower-spec console be a handheld? 1:50:25 Supporter Q5: Is the traditional console generation model breaking down? Learn more about your ad choices. Visit megaphone.fm/adchoices
This week, Xbox finally responded to the rumours and speculations surrounding its multi-platform plans, while Sony boldly announced that we are entering the latter stages of the PlayStation 5's lifecycle - and that new initiatives are required to increase profit margins. John, Rich and Alex share their thoughts on the announcements and strategies before moving on to other topics. John's been working on a new modern retro game - Arzette: The Jewel of Faramore - while a defective LCD screen sees Rich 'downgrading' from 8K to 4K and embarking on a one-man marketing campaign for Facebook Marketplace in the process. 0:00:00 Introduction 0:02:14 News 01: Microsoft explains multiplatform strategy 0:45:50 News 02: Sony: PS5 sales have peaked 1:05:22 News 03: Rich ‘downgrades' from 8K to 4K 1:17:15 News 04: Arzette: The Jewel of Faramore released 1:23:01 Supporter Q1: Why don't more games support Dolby Vision and HDR 10+? 1:32:41 Supporter Q2: Given the limited power of the consoles, should developers reconsider including performance modes? 1:41:16 Supporter Q3: Given Nvidia's tech lead in GPUs, aren't they an attractive choice for a next-gen console? 1:47:00 Supporter Q4: Can Final Fantasy 7 Rebirth's image quality issues be fixed with a quick patch, or is there a more fundamental limit? 1:53:09 Supporter Q5: Whatever happened to the Vulkan graphics API? Learn more about your ad choices. Visit megaphone.fm/adchoices
The week in gaming news was dominated by Xbox Multi-Platform Game debate, outrage and meltdowns - and we can't quite believe what we were seeing. John, Rich and Alex share their views before moving to other topics: we go hands-on with Helldivers 2, check out the FF7 Rebirth demo and John shares his excitement over Penny's Big Breakaway. Meanwhile, DF Supporters strike gold once again with a range of questions and discussion points. 0:00:00 Introduction 0:00:52 News 01: Is Microsoft embracing multiplatform gaming? 0:43:52 News 02: Hands-on with Helldivers 2 0:54:41 News 03: Final Fantasy 7 Rebirth impressions! 1:05:03 News 04: Penny's Big Breakaway preview 1:11:42 Supporter Q1: What's the minimum advisable frame-rate when using frame gen with a controller? 1:17:50 Supporter Q2: Is Nvidia purposefully limiting frame gen to the RTX 4000 series to increase sales? 1:27:18 Supporter Q3: Given that the Series S is the best-selling current-gen Xbox, should we consider it the baseline experience this gen? 1:34:14 Supporter Q4: Has the use of FSR been good or bad for console gaming? 1:43:14 Supporter Q5: Why doesn't AMD often pioneer new graphics techniques like Nvidia? 1:51:44 Supporter Q6: Can John recommend any 3D Sonic titles? Learn more about your ad choices. Visit megaphone.fm/adchoices
Another big, big episode of DF Direct Weekly as the team share their positive views on Sony's State of Play January 2024 presentation. Meanwhile, John and Rich have been playing Suicide Squad: Kill the Justice League and have much to say about it. The team also tackle the mounting evidence that Switch 2 will ship with an eight-inch LCD. The lack of OLED is a bit disappointing, but more to the point, the sheer size of the screen may have significant ramifications for the design of the overall product. And finally, a happy outcome is revealed for one of John's game preservation worries. 0:00:00 Introduction 0:01:00 News 01: State of Play reaction: Death Stranding 2 0:17:45 News 01: Stellar Blade, Dragon's Dogma 2 0:28:50 News 01: Sonic X Shadow Generations, Judas 0:38:21 News 01: Metro Awakening, Until Dawn 0:50:23 News 01: Silent Hill: The Short Message, Silent Hill 2 1:01:48 News 02: Suicide Squad impressions! 1:19:14 News 03: New Switch rumoured to have 8 inch LCD 1:31:02 News 04: GT Sport patched with offline save support 1:37:49 Supporter Q1: How can Epic's TSR beat DLSS 2? 1:42:00 Supporter Q2: Why does per-pixel motion blur look good, while display sample-and-hold blur looks bad? 1:45:50 Supporter Q3: Will frame generation make VRR obsolete? 1:49:07 Supporter Q4: What speed of hardware adoption should we expect from gamers? 1:54:27 Supporter Q5: Rich, when did you become interested in PC hardware and technology? Learn more about your ad choices. Visit megaphone.fm/adchoices
Hitting its 'maximum break' 147th edition, the DF team reconvene to discuss the charms and the jank of Palworld, Capcom's puzzling DRM strategy and the wonders of Tekken 8. Meanwhile, Alex has been testing AMD's AFMF frame generation technology, John's dug deep into input lag analysis - and Rich is distressed to discover that his Radeon 7 graphics card doesn't work any more. 0:00:00 Introduction 0:00:54 News 01: What's up with Palworld? 0:25:45 News 02: Capcom adds Enigma DRM to older games 0:35:31 News 03: AMD releases Fluid Motion Frames tech 0:52:30 News 04: Horizon Forbidden West PC features detailed 1:05:22 News 05: Tekken 8: a superb fighter 1:15:53 News 06: Input lag deep dive 1:32:52 Supporter Q1: What would you recommend spec wise for an upper-midrange PC? 1:37:08 Supporter Q2: Should id Software commercialize their id Tech engine? 1:40:12 Supporter Q3: Is the time of 1080p monitors over? 1:43:55 Supporter Q14 Could Nintendo, Microsoft, or Sony develop their own Proton-like translation layers to run games from other platforms? 1:46:55 Supporter Q5: With John's new Direct background, isn't he worried about burn-in? Learn more about your ad choices. Visit megaphone.fm/adchoices
Microsoft's latest Developer_Direct makes the right impression with the DF team this week, with Indiana Jones and the Great Circle in particular attracting unrestricted praise. Meanwhile, we've got to talk about what's happening with physical media releases on Xbox, there are many questions to answer about the Nvidia RTX 40-series Super refresh and John's not happy about Bulletstorm VR. 0:00:00 Introduction 0:00:44 News 01: Developer_Direct 2024 reaction: Indiana Jones and the Great Circle 0:21:06 News 01: Senua's Saga: Hellblade 2 0:33:41 News 01: Ara: History Untold 0:39:35 News 01: Visions of Mana 0:46:15 News 01: Avowed 0:54:03 News 02: Hellblade 2 to go physical-only 1:10:49 News 03: Is The Last of Us Part 2 Remastered worthwhile? 1:23:08 News 04: RTX 40 Super series reaction + Q&A 1:45:50 News 05: Bulletstorm VR is a disappointment 1:53:05 Supporter Q1: How much manpower does it take to produce current-gen 60fps patches for consoles? 1:57:32 Supporter Q2: Was 2023 the year of the in-house engine? 2:04:24 Supporter Q3: Will 2024 be the year of Linux gaming? Learn more about your ad choices. Visit megaphone.fm/adchoices
John, Rich and Alex return for another Weekly, discussing the potential implications of Xbox going multi-platform on selected titles, what we should - and shouldn't - expect from Horizon Forbidden West on PC and John's surprise gaming purchase. Meanwhile, the team explains why Nvidia's G-Sync Pulsar technology is such a big deal - and the announcement of VRR support for GeForce Now seems set to make the best cloud streaming solution even better still. 0:00:58 News 01: Microsoft to go multiplatform on selected games? 0:22:41 News 02: Horizon Forbidden West gets PC trailer 0:40:38 News 03: Nvidia CES announcements 0:55:34 News 04: John's surprise 1:10:35 Supporter Q1: Why is double-buffer vsync good in some circumstances and bad in others? 1:17:39 Supporter Q2: What are the specs of your editing rigs? 1:24:45 Supporter Q3: Do you think any TV manufacturers will start integrating nearest neighbour scaling? 1:32:47 Supporter Q4: Why is dynamic resolution not often used in PC games? 1:37:35 Supporter Q5: Are GPU makers' resolution recommendations too conservative? 1:43:13 Supporter Q6: What videos are you excited to make this year? Learn more about your ad choices. Visit megaphone.fm/adchoices
The Digital Foundry team re-assemble to kick off 2024 with a look at the excitement surrounding CES, the possibilities of PS5 Pro and Switch 2 this year, the reveal of the MSI Claw, plus all the new surrounding the RTX 40-Series 'Super' Refresh. Meanwhile, John shares his experiences with the potentially disruptive Unreal Engine VR injector, Alex talks about optimised settings and there's already an unhealthy focus on Crysis 4 - even though the chances of actually seeing it in 2024 are vanishingly tiny. 0:00:00 Introduction 0:01:24 News 01: 2024 Expectations : Upcoming displays 0:18:12 2024 Expectations: Games and gaming hardware 0:51:24 News 02: RTX 40 Super series to be announced 1:12:09 News 03: MSI Claw gaming handheld leaked 1:21:04 News 04: Unreal Engine VR injector released! 1:27:19 Supporter Q1: Has Alex changed his approach to optimized settings as games have gotten more demanding? 1:32:59 Supporter Q2: Could ray traced lighting become a key part of gameplay in current-gen titles? 1:38:26 Supporter Q3: What's your biggest graphical pet peeve besides stuttering? 1:44:06 Supporter Q4: What are your hopes for Crysis 4? 1:50:47 Supporter Q5: Could CD Projekt Red open source their Red Engine tech? 1:52:48 Supporter Q6: If you could have an incredible version of Crysis 4, or get a 10/10 Turok remake, which would you choose? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's the last edition of DF Direct Weekly for the year that is 2023, and it kicks off with discussion surrounding Insomniac data hack. What sets this 'leak' apart from others that makes media think twice about publishing stories on it? How does it compare in scale to other leaks? It's a tricky one for sure. Meanwhile, rumours are starting to emerge that Xbox may be considering a 2026 release for its next-gen console, but how viable is that in the context of the information that emerged from the FTC leak? Finally, John reveals the results of his GT7 vs Forza Motorsport in-video quiz, while the DF Supporter Program's community awards are unveiled! 0:00:00 Introduction 0:00:50 News 01: Insomniac hacked 0:19:27 News 02: Valhalla DLC launches for God of War Ragnarök 0:27:51 News 03: PS5 outsells Xbox Series 3 to 1, next Xbox rumoured for 2026 launch 0:49:10 News 04: John's Forza Motorsport vs. GT7 poll results! 0:54:09 News 05: DF Community Awards 2023! 1:06:25 Supporter Q1: Will 2024 be the year RT becomes pervasive? 1:09:00 Supporter Q2: How does Resident Evil 4 on Apple Silicon run? 1:11:50 Supporter Q3: When using an IPS panel, how can you reduce IPS glow? 1:21:18 Supporter Q4: Would John consider doing a DF Retro on fur or grass rendering in games? 1:23:40 Supporter Q5: When path tracing becomes more common in games, what will be left to critique visually? 1:28:43 Supporter Q6: What was your favourite Digital Foundry moment of the year? Learn more about your ad choices. Visit megaphone.fm/adchoices
As is DF tradition, we round off the year with a look at the team's personal picks for the best game graphics of 2023. Covering off the very best in both PC and console rendering, Alex Battaglia, John Linneman and Oliver Mackenzie share their thoughts on the most impressive visuals of the year, leading to an open debate on which title did it best: Alan Wake 2, Avatar: Frontiers of Pandora or Cyberpunk 2077's RT Overdrive? 0:00:00 Overview 0:01:55 Honourable Mentions 0:16:14 Star Wars Jedi: Survivor 0:21:28 Final Fantasy 16 0:27:10 Robocop: Rogue City 0:32:56 Resident Evil 4 0:40:33 Hi-Fi Rush 0:45:45 Super Mario Bros. Wonder 0:49:45 Marvel's Spider-Man 2 0:55:50 Cyberpunk 2077 RT Overdrive 1:02:57 Alan Wake 2 1:12:29 Avatar: Frontiers of Pandora 1:22:43 Top Three Debate Learn more about your ad choices. Visit megaphone.fm/adchoices
You'd think that the news would be drying up as we approach Chriastmas, but here we are again with another two hour DF Direct Weekly. John, Rich and Alex mull over the cancellation of The Last Of Us Online, while the team rake the coals of E3's demise. Meanwhile, John discusses the short-lived PC port of Link's Awakening, while Alex unearths what looks very much like Intel's innovative approach to frame generation. We've got good news about improvements to the Xbox Series version of Teardown, while the team discuss the reaction to the epic Gran Turismo 7 vs Forza Motorsport head-to-head. 0:00:00 Introduction 0:01:25 News 01: The Last of Us multiplayer project cancelled 0:21:21 News 02: E3 officially dead 0:36:08 News 03: Link's Awakening ported to PC 0:43:22 News 04: Intel working on frame extrapolation 0:50:14 News 05: Teardown improved on consoles 0:53:56 DF Content Discussion: Forza Motorsport vs. Gran Turismo 7 1:24:16 Supporter Q1: Are there any older games with certain advanced effects that surpass modern games? 1:29:18 Supporter Q2: Should bad performance be a consideration when reviewing games? 1:35:41 Supporter Q3: Does running an RTX 4090 at PCIe Gen 4 x8 or x16 make a difference? 1:38:50 Supporter Q4: Why can't Windows handhelds run SteamOS? 1:41:14 Supporter Q5: AMD has released the source code for FSR 3. Will this make console implementations of FSR 3 more common? 1:47:28 Supporter Q6: Should “Unobtanium” style extreme settings options be standard across all PC games? 1:51:55 Supporter Q7: Why do console games often use a mix of temporal reconstruction and bilinear scaling to reach a 4K output? 1:55:14 Supporter Q8: What gaming-related gift would you like to get for Christmas if money was no object? Learn more about your ad choices. Visit megaphone.fm/adchoices
In the wake of the release of the Grand Theft Auto 6 trailer, we produced our initial reaction video, but it turns out that the community has a big bunch of questions about the game they'd like us to tackle - so Rich, Oliver and Alex came together to continue the discussion. Enjoy! 00:00 Introduction 01:20 How will GTA 6 run on Series S? 05:57 Can GTA 6 run at 60fps on current-gen consoles? 08:30 Supporter Q1: How far off is the GTA 6 PC port? Is a Switch 2 port possible? 14:43 Supporter Q2: How do studios like Rockstar keep their games current graphically over long development cycles? 18:53 Supporter Q3: Were the RT features on GTA 5 on current-gen a test for RT in GTA 6? 20:29 Supporter Q4: Given that the GTA 6 leaks showed the game running on 10 series Nvidia GPUs, will those GPUs be able to run the final game? 23:16 Supporter Q5: What improvements should we expect in the PC version of GTA 6? 27:11 Supporter Q6: Do you think the GTA 6 trailer was captured on PS5 Pro development hardware? 30:36 Supporter Q7: Could the PS5 Pro run GTA 6 at 60fps? What other enhancements could we expect? Learn more about your ad choices. Visit megaphone.fm/adchoices
It's TGAs week and Alex, Rich and Oliver convene for this week's DF Direct to discuss the highlights of the Wurlde Prm'ears - and to wonder what on earth OD actually is! Hellblade 2 is looking phenomenally good, while No Rest for the Wicked also catches the team's eye. Meanwhile, the group compare notes on Avatar: Frontiers of Pandora, with Alex continuing to rave about the PC version while Rich and Oliver offer a warm welcome to the PlayStation 5 and Xbox Series versions... and even Series S pulls off a good showing of this technologically advanced games. 0:00:00 Introduction 0:00:48 News 01: The Game Awards - Senua's Saga: Hellblade 2 0:08:51 OD 0:17:48 No Rest for the Wicked, Monster Hunter Wilds 0:26:58 Marvel's Blade, Light No Fire 0:39:13 Black Myth: Wukong, Persona 3 Reload, Metaphor Refantazio, Skull and Bones 0:51:58 News 02: Avatar: Frontiers of Pandora released! 1:01:58 Supporter Q1: How do you pixel count games with upsampling? 1:09:06 Supporter Q2: Do modern games avoid physics-based gameplay because of processing constraints or game design? 1:12:19 Supporter Q3: Does the addition of path tracing to Call of Duty's lobbies suggest a wider implementation later on? 1:16:07 Supporter Q4: Should the console makers release jailbreak patches for older consoles? 1:19:38 Supporter Q5: Should GPU manufacturers introduce features from Special K into their drivers? 1:24:25 Supporter Q6: Can you pixel count The Game Awards? Learn more about your ad choices. Visit megaphone.fm/adchoices
The first trailer for Grand Theft Auto 6 has 'dropped' and we have reacted by bringing together three contributors to comb over the circa 90 seconds of footage and extract as much technological information about the latest iteration of the RAGE engine as possible. Is what we've seen here viable on current-gen consoles in real-time? Is there any evidence of hardware-accelerated ray tracing effects? How do the characters and hair rendering look so good? And is 60fps on PS5/Series X and an Xbox Series S port actually viable? 00:00 Introduction 01:53 Is the trailer real-time? 07:13 Ray traced global illumination 11:10 Ray traced reflections 17:04 Shadows and hair 23:50 Character rendering 26:30 Could consoles hit 60fps? 30:50 Closing discussion Learn more about your ad choices. Visit megaphone.fm/adchoices
Batman: Arkham Trilogy arrived on Nintendo Switch just before we started filming - but let's just say that it hardly requires a deep dive analysis to see that Arkham Knight is a complete disaster. There's better news from Alex as we look at the optimisation efforts in Baldur's Gate 3, while Rich gets to grips with Half-Life 2 - and the entirety of The Orange Box - running at 4K 60fps on Xbox Series X. There's Dragon's Dogma 2 tech talk, John's VR odyssey continues apace, while the team discuss the fascinating story behind Gran Turismo PSP cheat codes finally being discovered 14 years since the game launched! 0:00:00 Introduction 0:01:03 News 01: Arkham Knight on Switch is a disaster 0:15:46 News 02: Larian boosts Baldur's Gate 3 performance 0:26:06 News 03: Half-Life 2, Portal unlocked to run at 60fps on Xbox Series consoles 0:37:56 News 04: Dragon's Dogma 2 trailer released 0:49:05 News 05: Cheat codes discovered for Gran Turismo PSP 0:58:39 News 06: John's VR odyssey continues! 1:09:25 News 07: Duke Nukem games released for Evercade 1:17:17 Supporter Q1: To play an older 360 game, is the best option original hardware plus a RetroTINK, or a Series X? 1:22:38 Supporter Q2: Have PC GPUs fallen behind in performance scaling relative to consoles over this generation? 1:28:28 Supporter Q3: Why do some UE5 titles skip over hardware Lumen, even on PC? 1:32:30 Supporter Q4: Could Sony improve the PS Portal with software updates? 1:41:29 Supporter Q5: Could frame generation be used to improve motion blur? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's DF Direct, the team catches up with the news about The Last of Us Part 2's remaster and wonders what the fuss is about, while Alex takes another look at Cyberpunk 2077 DLSS 3.5 Ray Reconstruction across its updates and via the Alan Wake 2 DLL. Rich finally gets his hands on a PlayStation 5 'Slim' and unboxes it for your viewing pleasure, and Half-Life's 25th anniversary is celebrated by the team. Also: what is actually going on with Xbox's console sales in Europe? 0:00:00 Introduction and DF merch store! 0:03:13 News 01: The Last of Us Part 2 Remastered announced 0:17:27 News 02: Cyberpunk 2077 gets Ultimate Edition 0:35:16 News 03: Xbox sales down in Europe 0:53:19 News 04: Half-Life hits 25th anniversary, documentary released 1:07:59 News 05: StarEngine graphics update video released 1:19:30 News 06: Rich unboxes a PS5 Slim! 1:33:56 DF Supporter Q1: Have you checked out the Portal port for N64? 1:41:59 DF Supporter Q2: I think TLOU Part 2 looks similar to path traced games, with better image clarity - what do you think? 1:47:44 DF Supporter Q3: Do you worry that you emphasize top-end graphics too much in your game coverage? 1:50:37 DF Supporter Q4: Is there a niche for a powerful, exclusively handheld system in today's market? 1:57:26 DF Supporter Q5: What if the new Switch was actually two consoles - a portable console and a home console? 2:02:07 DF Supporter Q6: Happy Thanksgiving! Do the American expats at DF celebrate Thanksgiving in their new European homes? Learn more about your ad choices. Visit megaphone.fm/adchoices
We've finally got hold of a PlayStation Portal and we've got some initial impressions for you as we keep off this week's DF Direct Weekly, but beyond that we're talking about Steam Deck vs ROG Ally complete with some fresh benchmarks, we update you with our latest adventures with EA WRC on PC, while John spends plenty of time discussing the new RetroTink and its $750 price-point - along with his latest adventures with Meta Quest 3, Doom VR and the new Assassin's Creed VR experience. 0:00:00 Introduction 0:00:52 News 01: PlayStation Portal first impressions! 0:26:47 News 02: New Suicide Squad deep dive video lands 0:45:01 News 03: RetroTINK 4K to cost $750 USD 1:00:42 News 04: EA WRC PC update 1:08:59 News 05: Steam Deck OLED vs. ROG Ally! 1:25:12 News 06: John's continuing Quest adventures 1:37:23 Supporter Q1: Will we ever see an arcade racing resurgence? 1:43:53 Supporter Q2: Did Starfield ship “unoptimized”? Why did it take so long to improve performance and add DLSS? 1:54:27 Supporter Q3: Is it possible Nintendo's next console will be a traditional home system? 1:58:30 Supporter Q4: Is the Xbox One the only console to be obsoleted completely by its successor? 2:04:19 Supporter Q5: Will you ever do a retrospective on failed past consoles, like the Ouya? Learn more about your ad choices. Visit megaphone.fm/adchoices
A massive, cosmic-sized DF Direct Weekly sees John, Rich and Alex react to the surprise reveal of the Steam Deck OLED, while tackling a bunch of questions about Rockstar's GTA 6 reveal. Meanwhile, media has started to tear down the new PS5 'Slim', answering our final questions about the make-up of the revised console revision. Beyond that, Nintendo denies everything about Switch 2 and Alex shares his experiences with his brand new Ryzen 7 7800X3D CPU upgrade. 0:00:00 Introduction 0:00:50 News 01: Steam Deck OLED revealed and reviewed! 0:26:44 News 02: Rockstar announces GTA 6 announcement trailer 0:41:02 News 03: New PS5 model disassembled 0:49:06 News 04: Alex upgrades to a 7800X3D! 1:10:33 News 05: Nintendo denies Switch 2 briefings 1:14:50 News 06: RTX 40 Series “Super” cards specs leaked 1:25:18 News 07: John's experiments with in-home VR streaming 1:35:44 Supporter Q1: If the EGS launcher were good, would EGS be profitable? 1:42:10 Supporter Q2: Can we expect a true PS5 Slim console in the future? 1:47:29 Supporter Q3: What's the difference between ray tracing and path tracing? 1:51:02 Supporter Q4: How long will it take for the retro game market to truly settle down? 1:58:47 Supporter Q5: Why hasn't Red Dead Redemption 2 been updated for Series X and PS5? 2:03:07 Supporter Q6: Why aren't there more gaming technology outlets like Digital Foundry? Learn more about your ad choices. Visit megaphone.fm/adchoices
In another packed DF Direct Weekly, we find Rich, John and Oliver taking a first look at the Modern Warfare 3 campaign, Oliver shares his thoughts on the Apple M3 launch, John talks Gran Turismo 7 updates and Super Mario RPG, while Rich tests out Marvel's Spider-Man 2 on the worst PS5 SSD upgrade available... hobbled to run at PCIe x1 bandwidth. Does the game still work? 0:00:00 Introduction 0:01:05 News 01: Modern Warfare 3 campaign launches in early access 0:20:28 News 02: Apple announces M3 line of Mac chips 0:36:58 News 03: Gran Turismo 7 updated with new track, cars, 4-player splitscreen 0:43:36 News 04: How does Spider-Man 2 work on the slowest PS5 SSD? 0:53:16 News 05: Super Mario RPG previewed! 0:58:11 News 06: Switch OLED: does it burn in? 1:05:59 News 07: EA WRC: problematic PC performance 1:18:31 Supporter Q1: What OLED would you recommend to someone who enjoys both new and old games? 1:26:31 Supporter Q2: What are your hopes for the Max Payne remakes' use of Northlight? 1:35:32 Supporter Q3: For retro themed games and collections, what can developers do to improve low-res visuals? 1:40:49 Supporter Q4: Some people seem to be rejecting graphical improvements - what are your thoughts? 1:49:39 Supporter Q5: Do you think Metroid Prime 4 will skip the current Switch and ship only on the upcoming Switch? 1:53:22 Supporter Q6: Is there a market for publishers to release older games without upgrades? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's DF Direct Weekly, Rich returns to join Alex and John for an appreciation of Alan Wake 2 and to discuss the latest news surrounding the new PlayStation 5's detachable Blu-ray drive. Meanwhile, there's a double helping of Metal Gear Solid news as the disastrous MGS 'Master' Collection releases and a new MGS Delta Snake Eater trailer emerges. Finally, Alex gets excited about the latest Star Citizen tech upgrades and the announcement that Squadron 42 is 'content complete'. 0:00:00 Introduction 0:00:45 News 01: Alan Wake 2: a tech masterpiece 0:34:12 News 02: New PS5 needs internet to pair disc drive 0:42:18 News 03: MGS Master Collection Volume 1 released 0:58:16 News 04: MGS Delta Snake Eater demoed 1:07:37 News 05: Star Citizen improvements, new content shown off at CitizenCon 1:21:48 Supporter Q1: Given that Alan Wake 2 doesn't support Pascal GPUs, is it time for a GTX 1080/Ti eulogy? 1:28:51 Supporter Q2: Any thoughts on Intel's 14th gen CPUs? 1:31:24 Supporter Q3: How could Horizon: Zero Dawn and TLOU 2 be meaningfully remastered for PS5? 1:40:53 Supporter Q4: Are better visual features really worth the image quality hit on consoles? 1:49:10 Supporter Q5: What are John's impressions of the Meta Quest 3? Learn more about your ad choices. Visit megaphone.fm/adchoices
Jörg Tittel, director and writer of C-Smash VRS, joins Alex Battaglia and John Linneman for the latest edition of DF Direct Weekly, discussing their reactions to Marvel's Spider-Man, the prospects of TLOU2 and Horizon Zero Dawn Remakes along with the Alan Wake: Flashback concept. Meanwhile, AMD pulling AntiLag+ makes its way to the docket, and with Jörg on the panel this week, we get an excellent insight into the current state of virtual reality gaming. 0:00:00 Introduction 0:01:58 News 01: Spider-Man 2 review reaction! 0:24:55 News 02: Is a The Last of Us Part 2 remaster really needed? 0:35:27 News 03: What's up with Alan Wake: Flashback? 0:43:15 News 04: AMD disables AntiLag+ tech 0:48:35 News 05: Assessing the state of VR 1:13:50 Supporter Q1: What are the best GPU control panel settings for PC gaming? 1:16:34 Supporter Q2: What do you make of the rumour that the next Switch will have a digital-only model? 1:20:49 Supporter Q3: Why can't games optimize for graphics drivers, instead of the other way around? 1:26:46 Supporter Q4: What do you think about Cities: Skylines 2 being released despite admitted performance issues? Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to the 133rd edition of DF Direct Weekly, where Alex, Rich and John discuss the big news stories of the week - including confirmation that the PS5 'Slim' is real but not slim and Redfall getting a 60fps upgrade - but is it too late? Meanwhile, John raves out Super Mario Bros Wonder and Robocop Rogue City, and the team gets to grips on whether Sony could ever roll out their own FPS Boost program. 0:00:00 Introduction 0:01:01 News 01: Sony announces updated PS5 0:23:29 News 02: Super Mario Bros. Wonder previewed! 0:33:16 News 03: Redfall updated with 60fps mode on Xbox 0:47:22 News 04: Robocop: Rogue City impressions 1:03:12 News 05: John's gaming pickups! 1:11:34 Supporter Q1: Are more expensive CPUs becoming a requirement for 4K gaming? 1:19:31 Supporter Q2: Are consoles just going to get bigger and bigger as time goes on? 1:24:03 Supporter Q3: How does John decide between PC and consoles for digital games? 1:28:40 Supporter Q4: Should ReBAR be forced on for all games on Nvidia GPUs? Why isn't it enabled more often? 1:32:27 Supporter Q5: Will we ever see an FPS Boost style feature on PlayStation? 1:37:31 Supporter Q6: If I usually use DLSS to hit 4K resolutions, should I look at native 1080p or 1440p benchmarks to indicate how well games will run? 1:42:42 Supporter Q7: What are some Activision Blizzard franchises you'd like to see revived under Microsoft ownership? Learn more about your ad choices. Visit megaphone.fm/adchoices