Series of platform video games
Com uma postagem no PlayStation Blog, o chefe da Sony Interactive Entertainment, Jim Ryan, comemorou o 1º aniversário de lançamento do PlayStation 5. Ele falou sobre o que rolou ao longo do ano, como os lançamentos de Ratchet & Clank, Returnal e Deathloop, e também sobre as aquisições de estúdios feitas pela Sony no período. Nesta edição do Ping, PH Lutti Lippe e Isadora Basile discutem essa e outras notícias como os problemas em GTA, o Homem-Aranha está finalmente chegando a Marvel's Avengers e muito mais!
Side Quests is back and this episode's host is streamer and weapon wielding Lombax, Nic_Spit! The game she is talking about today is Ratchet & Clank (2002) by Insomniac Games! You can find this episode's host on twitter and you can see her stream on Twitch!
Welcome to Dev Game Club, where this week we add a little splice to our series on BioShock by revisiting and discussing its sequels, somewhat vaguely. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: whether Elizabeth is a grown-up Little Sister, getting a chance to revisit Rapture, breaking cycles and circles, overstuffing the narrative space, the mechanics, Skyline rollercoasters, kitchen sink combat, trapping with vigors, combining vigors, being on the nose, dehumanizing the enemies and putting that next to more serious topics, a creator revisiting previous work, friction between teams, wanting more BioShock, "it is a big ole TWO," being able to use both types of weapons at the same time, simplifying hacking, finding new types of puzzles, fleshing out Rapture, paying off on a wish fulfillment you didn't know you have, "getting the franchise," going deeper, the difficulty of seeing someone else work on your work, the weirdness of the DLC, what would they do with a sequel, earning the ending, having more fun via creativity. Games, people, and influences mentioned or discussed: The Lottery (Shirley Jackson), Dishonored, Fallout 3/Fallout New Vegas, Alien: Isolation, Prey, Halo (series), Daron Stinnett, Star Wars, George Lucas, Escape from New York, Arkham (series), UbiSoft, Death of the Outsider, Deathloop, Resident Evil 4, GameCube, Tantuar, Drew, The Prestige, Hannah Arendt, Ken Levine, Sunset Overdrive, Ratchet & Clank, Insomniac, Control, Todd Howard, Kirk Hamilton, Aaron Evers, Mark Garcia. Notes: The quote is "There's always a lighthouse, there's always a man, there's always a city." We regret the error. Next time: Resident Evil 4! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we complete our series on BioShock. We delve into the end and endings of the game, and of course address our takeaways.Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: Brett's terrible fathering, Big Daddy issues, developing Suchong more as a character, Yellow Peril, leaning into pulp, being like a ship, turning the lower classes via demogoguery, leaning on the Irish, tracing the arc of Diane McClintock, using abstraction to hide real harm, character dualities, turning you into a Big Daddy, seeing the evolution and development of the program, putting the big boots on, fully integrating the backstory into the level and narrative design, redesigning to support the movement of the Big Daddy, changing the perspective, moving from alien camera views to first-person perspective, forcing the section where you protect the Little Sister, being paranoid about keeping the Little Sister alive, playing this section on Hard, BioShock 2 as a better-playing game, handing you the syringe, also becoming a Little Sister, where the series goes from here, the specificity of the series, how to adapt the themes of the series repeatedly, the point of no return, the boss working on paper and maybe not in-game as much, Fontaine being under-developed, still getting Ryan's story after his death, not knowing enough about Fontaine before meeting Ryan, the binary that drives the bad ending, becoming like your fathers, unmotivated world monstrosity, the good ending, doing something other games hadn't, BS jobs, failures of capitalism, a shooter with the heart of an immersive sim, greater approachability, two senses of place (sight and sound), high production values, ease of use/play how you like to/forgiving design. Games, people, and influences mentioned or discussed: Fu Manchu, Titanic, Ratchet & Clank, Revenge of the Jedi, 2K Games, Cloud Chamber Studios, Activision, Call of Duty, Fallout, Star Wars, Metroid, Prometheus, Alien, Six Feet Under, The Fountainhead, Ayn Rand, Bullshit Jobs, David Graeber, Debt: The First 5000 Years, Occupy Wall Street, Dishonored 2, Prey, God of War (series), Portal, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Bonus: the sequels! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on BioShock. We talk a lot about the surprise of the scene of Ryan, and some mechanical and production aspects we haven't had a chance to talk about yet. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Apollo Square! Issues covered: where the game should (?) have ended, playing golf with your dad, finding a way to incorporate a power station, Ryan the abstract monster vs Ryan the concrete monster, changing the lens you view Ryan through, rationalizing one's choices, the red yarn board, forcing the player to see a scene the way they want you to, egocentric Ryan and seeing oneself as a tragic hero, every villain as the hero of his own story, mythological framing, other ways you could tackle player agency here, "The Cake Is A Lie," the Irish charmer becoming the Irish thug, using Atlas to puff out Ryan as a monster, the many many layers of references and archetypes, all that matters to me is me and all that matters to you is you, killing people who are much like you, differentiating the Little Sisters in the Tenenbaum section, the mind-control plasmid, walking a tightrope with difficulty and challenge, mixing up your plasmids, the simplicity of upgrades, some numbers change or more things can be impacted, not feeling the power of tonics and plasmids, lack of builds, the limited number of axes across which powers and weapons apply, compressing the depth, modularity in world construction, solid art direction, regularity in the built world, kit-bashing, a couple of kind reviews, dealing with issues of preservation, what gets lost, wanting leaders to do more, having let's plays for reference. Games, people, and influences mentioned or discussed: System Shock 2, Snowpiercer, Portal, Walt Disney, Wide World of Disney, PIXAR, Studio Ghibli, William Hearst, Citizen Kane, Modern Warfare 2, The Last of Us 2, Death Stranding, Hideo Kojima, Arkham City/Arkham Knight, Robert De Niro, The Irishman, Ken Levine, Village of the Damned, Metroid, Ratchet & Clank, Unreal, Gears of War, Skyrim, Fallout (series), Jarkko S., Baldur's Gate, Diablo, Final Fantasy VI, Metal Gear Solid, Chris_3646363, Ocarina of Time, mysterydip, Phil Spencer, Vectrex, Double Fine, Square Enix, The Matrix (series/Online), The Wachowskis, Meridian 59, Andrew and Chris Kirmse, Control, The Lost Room, Kirk Hamilton, Aaron Evers, Mark Garcia. Links: Twitter thread on preservation Next time: Finish the game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we begin a new series on 2007's Bioshock. We set the game in its time and talk about how it expanded the audience for a shooter with sim elements, as well as other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Neptune's Bounty Issues covered: the name change, retaining identity after being acquired, what is a brand, the games that year, the Shock-verse, wanting System Shock 3, missing the immersive sim, starting with the wrench and a power, the success of the game, broadening the appeal of immersive sim elements, the difficulty of balancing immersive sims and testing them, improving the shooting, a successful E3, keeping secret the weird beginning, the theme park opening, the bathysphere and the mystery, marine life being used once, delivering a really solid moment, a single location that is a character in and of itself, a sleeper hit, the games blogosphere, the "Bioshock slot", taking a chance on something quirky, superhero games often being bad, establishing an Art Deco aesthetic, amplifying fear by setting it underwater, leaning into the horror early, Dutch angle usage, needles, survival horror elements, staying in first person, story bits and teasing narrative out over time, growing story space, well-implemented audio logs, a good choice for narrative delivery, foreshadowing and making a place feel lived in, easy to enjoy, getting some stuff really right, Kindly filling folks in on Atlas, setting up the smoke and mirrors, reapproaching the 4X genre from an old hand, the fun that is Ratchet & Clank, choosing a language based on the regional flavor, how long to show the tutorialization, teach the player without them knowing they are being taught, dynamic tutorials. Games, people, and influences mentioned or discussed: Irrational Games/2K Boston, Firaxis, Microsoft, Bethesda Game Studios, SWAT 4, Republic Commando, Portal, Halo 3, Call of Duty: Modern Warfare, STALKER: Shadow of Chernobyl, Metroid Prime 3, Crysis, Nintendo Wii, Super Mario Galaxy, Ratchet & Clank: Tools of Destruction, The Orange Box, Half-Life (series), Team Fortress 2, Medal of Honor: Vanguard, Call of Duty: Vanguard, Mass Effect, Assassin's Creed, Uncharted, The Witcher, Peggle, PuzzleQuest, Crackdown, WoW: The Burning Crusade, Tomb Raider: Anniversary, Lulu LaMer, PlayStation, Xbox, Rainbow Six: Vegas, System Shock 2, Ken Levine, Cloud Chamber, Prey, Arkane, Deathloop, Bioshock Infinite, The Incredibles, 20000 Leagues Under the Sea, Todd Howard, Fallout 3, Arkham Asylum, Skyrim, Rocksteady, Warner Bros., Jules Verne, Control, Horizon: Zero Dawn, Johnny Pockets Grattan, Old World, Soren Johnson, Civ III, Drew, Ratchet & Clank, Traveller's Tales, LEGO (series), GTA, Tchaikovsky, Mussorgsky, Ni No Kuni, SEGA, Ghost Squad, House of the Dead, Yakuza, Metal Gear (series), Death Stranding, Alan Wake, Remedy, Dragon Quest Builders, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBD! More Bioshock! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
This week join JesusWalksAlot, Gunny, Mayo, And Jay 1_1220 as we discuss tons of stuff from Video Games to,Ratchet & Clank, Satisfactory, and so much more! Does anybody read this? Like seriously..anyone here? We appreciate you! GOOOTTAACATTCHEMALLLL HOBOMONS!!! Intro Music by Fantomenk - DisChipo -https://www.youtube.com/watch?v=RauRj6OAgNU Outro Music by Fantomenk-DisChipo - https://www.youtube.com/watch?v=RauRj6OAgNU Join us in our group on Facebook -https://www.facebook.com/groups/HorribleGamers/ Like our Page -https://www.facebook.com/HorribleGamers/ Follow us on Twitter -https://twitter.com/_Horriblegamers Discord -https://discord.gg/8bsaxmD Patreon -https://www.patreon.com/horriblegamers If you like the show..Rate and Review It! Special Thanks to Our Patreon Supporters Jesus Loves You!
Welcome to Dev Game Club, where this week we interview Brian Allgeier, the Lead Designer of the first Ratchet & Clank (as well as many others) in connection with our series. We cover 20 years of career at Insomniac, creative leadership, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:12 Interview 59:45 Break 1:00:13 Feedback, Next Time Issues covered: Girl with a Stick, first jobs, getting in as an animator and artist, getting a good demo reel together, being excited to work on Spyro, having trouble thematically connecting disparate elements, playing in a toy store, an alien traveling from planet to planet collecting weapons and gadgets, evolving the character, building levels diorama-style, getting the attitude of the character across, relatability, kitchen sink design, try it and see what happens, tinkering to find the fun, coming up with jokes except they were weapons, fun in the room translating to fun for the player, an iteration that last for years, grinding, having a rhythm of constantly getting more stuff, getting exciting to work on the games, focusing on story in a generation swap, eating up preproduction on a downloadable title, using challenges to develop as a studio, tricks from the book, switching to user experience research, learning about disability, figuring out movement in VR, always pushing forward, falling into pits, removing friction. Games, people, and influences mentioned or discussed: Spyro the Dragon (series), Sony, Ted Price, Phillips Interactive Media, CD-i, Scooby-Doo, Michael John, Mark Cerny, Vinnie the Penguin, Cuphead, Warner Bros/Loony Tunes, Doom, Blue Shift Inc, Running Wild, 989 Studios, PlayStation 2, Brian Hastings, Marvin the Martian, The Little Prince, Iron Giant, Nausicaa: Valley of the Wind, Conker's Bad Fur Day, David Guertin, Naughty Dog, Game Developer, Thomas Edison, Disruptor, Resistance (series), Call of Duty (series), Nintendo, Mike Stout, Halo, Pixar, Brad Santos, TJ Fixman, Directing Video Games: 101 Tips for Creative Leadership, Edge of Nowhere, Lucky's Tale, Sunset Overdrive, Remote Control, Nnedi Okorafor, Binti, Sam, Super Meat Boy, Spider-man, Tony Hawk, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Notes: Agent 9 was the spy-monkey in Spyro: YotD Next time: BioShock! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Austin Wintory chats with Phillip Kovats, the Senior Director of Sound for the PlayStation Studios Creative Arts team. Together they discuss his long career working on some of the biggest titles in the games industry; learning to tell stories and finding your voice as an artist; using audio to marry visuals and music to help the player's emotional journey; and giving teams agency to explore their creative vision and find solutions. Phillip Kovats has been in games since 1999, helping create the sound and direction for the God of War series, flOw, flOwer, Journey, and Uncharted 1 & 2. In 2010, he joined Naughty Dog as audio lead, helming games such as The Last of Us, Left Behind, Uncharted 4, and Uncharted: Lost Legacy. Now, Phil works as the director of sound for the PlayStation Studios Creative Arts team, overseeing talent, facilities, operations, and creative for titles such as Ghost of Tsushima, Death Stranding, Marvel's Spider-Man, Demon's Souls, Ratchet & Clank and many others under the PlayStation Studios banner.
Welcome to Dev Game Club, where this week we finish our series on 2002's Ratchet & Clank, with our takeaways and a bonus look at the 2016 remake. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Actually finished the game Issues covered: the quality of the cinematics in the new game, Quark's criminal status, being underpowered for the final boss, getting money by going back so you can buy additional weapons, fun timing challenges, giving you a greatest hits in the last couple levels, the difficulty being a thing of its era, getting the benefit of dynamic difficulty, promoting grinding with currency systems, wanting additive rewards, the magic of the RYNO, the inaccessibility of the RYNO, keeping players stuck in one game, balancing on average vs minimum, giving you more navigation tools earlier and by default, doing what's coolest for the player, leaning into variety, infusing RPG elements into another genre, having lenses to navigate the environment, leaning into weapons, embracing the shooter/platformer combo, the Rule of Cool, generosity and finding ways to say yes to your designers and players, handcrafting lots of different things, the many things Insomniac does, the layout of the credits, character attitude, how Ratchet becomes more sympathetic, referring to Halo, character design changes, embracing modern third-person action, transmedia influence, appreciating the company. Games, people, and influences mentioned or discussed: Galaxy Quest!, Halo, Bungie, Insomniac, Dungeons & Dragons, Ted Price, Sony, Crash Bandicoot, Warner Bros, Animaniacs, Bugs Bunny, Spider-Man, Edge of Nowhere, The Unspoken, Song of the Deep, Slow Down Bull, Magic Leap, Control, Kirk Hamilton, Aaron Evers, Marc Garcia. Next time: Another Bonus! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Ratchet & Clank. We talk about the late game, variety in the game in its many forms, getting things out of order, favorite stuff, and more. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finishing the game? Issues covered: what the remaster improved or didn't, finding upgrades, having to backtrack, how many weapons we have left, getting to the end of a sequence and not having a payoff, our bonus episode, the entertainment of Mr. Zurkon, comparing the film adaptations, favorite or favored weapons, throwing the wrench, getting the weapon placed in your hands when you pick it up, UI fighting design, chorded weapon wheels later, putting devices on or off the item select, silly trophies, skill points, the space battle with Quark, getting to be Giant Clank, fun being the giant monster, pounding lots of big enemies, the Gadgetron grind rail, tools for making things epic, having only two hoverboard sections, having the confidence to let your enemies look dumb, setting up the level design to make you feel clever, embracing the medium, "smart dumb fun," killer dogs, dynamic difficulty, Games, people, and influences mentioned or discussed: Metroid (series), World of Warcraft, Fallout, Spyro (series), LEGO (series), Iron Giant, Psychonauts, Rampage, Final Fantasy (series), SSX (series), God of War, Halo (series), Jak & Daxter, Zachary, Starfighter, Republic Commando, Resident Evil 4, Mark Brown, Game Designer's Toolkit, Bloodborne, Horizon: Zero Dawn, The Last Guardian, Pokemon, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: In LEGO games, the currency is the "stud" Next time: Finishing the game! and a bit of the re...visit Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Ratchet & Clank. We delve primarily into the variant game play we start to see at this point in the game, though admittedly with other topics sprinkled in. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through Bomb Factory Issues covered: voice cast, Ratchet's longer story arc, dark and snark, opposing ideas of what have to be done, building story around archetypes, attitude mascots, moving from mascots to more realistic rendering and characters, PlayStation moving to more "mature" themes, Microsoft pulling Sony, changing strategy, wanting the variant game play to reinforce the setting, spline enemies, aim down sites, using tools to create problem-solving scenarios with weapons, having lots of rewards for completing variant play, enjoying being able to visit a space a second time, sticking with a single design structure for years, fighting the Snagglebeast, what we have to look forward to, miniaturization for backwards compatibility and as a business plan, picking the right version of a game to play, not looking to fans for what they want, having the tools to talk about game design through engaging with the podcast, talking about the end of Death Stranding. Games, people, and influences mentioned or discussed: Lost, Hitman, Pulp Fiction (obliquely), David Kaye, Transformers, GI Joe, Paul Giamatti, Mikey Kelley, Michael Richardson, Mortal Kombat, TMNT, Jim Ward, Prince of Persia, Star Trek, Mario (series), Nintendo, Sonic the Hedgehog, Crash Bandicoot, Jak & Daxter, Uncharted, The Last of Us, Sly Cooper, Infamous, Ghosts of Tsushima, Spider-man (PS4), Sony Santa Monica, Twisted Metal, God of War, Xbox, Halo, Assassin's Creed, Mass Effect, Mark Cerny, Starfighter, Rogue Squadron, Starfox, Zelda (series), Spyro, Sunset Overdrive, Tony Hawk, Jet Grind Radio, Kingdom Hearts, Death Stranding, Ben "from Iowa" Zaugg, PSOne, Metal Gear Solid, LucasArts, Truffles Mochachino, Final Fantasy VI, Square Enix, Waypoint Radio, Chrono Trigger, Sebastian Deken, Bloodborne, Sekiro, Dark Souls, Horizon: Zero Dawn, biostats, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finishing the game Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Lo Más Caliente | 18 de agosto del 2021 - Fortnite copia a Among Us, Ratchet & Clank llegan a Rocket League y Twitter prueba nuevo herramienta Como dato adicional, Frankie López "Hambo", graba estas noticias a las 4am todos los días para que salgan en diferentes programas de radio: Molusco y Los Reyes de la Punto por la Mega 106.9FM (Puerto Rico), El Jukeo por Urbana 103.5FM/103.7FM (Orlando/Kissimi) y El Flow por Mix 98.3FM (Miami). Fuentes: https://www.3djuegos.com/noticias-ver/216141/los-creadores-de-among-us-se-sienten-desamparados-ante-el/ https://mashable.com/article/twitter-misinformation-misleading-report?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Mashable+%28Mashable%29 https://blog.playstation.com/2021/08/17/ratchet-clank-blasts-into-rocket-league-plus-ride-into-season-4/ ____________________ _ _ _ _ _ _ _ _ _ _ Únete a nuestro Patreon y ayudanos a crear contenido awesome: https://www.patreon.com/yosoyungamer Todo sobre videojuegos en un solo lugar: https://www.yosoyungamer.com #Gaming #YosoyunGamer #Videojuegos #Gamer #PuertoRico #youtubeislife #subscriber #youtubeguru #youtubecontent #newvideo #subscribers #youtubevideo #youtub #youtuber #youtubevideos #florida #orlando --- Support this podcast: https://anchor.fm/yosoyungamer/support
Welcome to Dev Game Club, where this week we continue our series on 2002's Insomniac action shooter platformer Ratchet & Clank. This week we talk about the weapons systems, watching a game evolve over a few years, level design, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Blarg Station Nebula G64 or thereabouts Issues covered: propulsion, stretch and squish, humor along the lines of Warner Bros, comedy and timing, matching comedy style to the game, weapon upgrade systems and the many levels of weapons, contextualizing upgrades and gadgets, the zaniness of weapons, gold bolts, having help with the collectibles, getting a lot of trophies, the ways gadgets improved, improving usability, third-person shooting on consoles, early 3D still, filling in the gaps for Nintendo, collection-focused mechanics vs generosity of bolts, failing forward, channels of reward, skill-based leveling systems, adding behaviors to weapons as they level, the variant gameplay forms, looping back to the beginning of sections in level design, taking over Clank, ordering a small squad of robots, a series that blends together, Ratchet being a little irritating, good enemies, music with zany sci-fi, world-building on the nose in a good way, why Gau is a great character, CRTs vs monitors, picking favorite RPG characters, hidden mechanics, an announcement of Brett and Tim working together again. Games, people, and influences mentioned or discussed: Marvin the Martian, Warner Bros., Disney, Hanna Barbera, Jackass (film series), the 1619 Project, Nintendo, Oddworld, Stranger's Wrath, The Mask, Sly Cooper, LucasArts, Crash Bandicoot, Spyro, LEGO Star Wars, Elder Scrolls (series), Ready at Dawn, High Impact Games, Full Throttle, Anachronox, Space Quest, The Incredibles, Michael Giacchino, David, Bergeaud, Disruptor, Resistance, mysterydip, Final Fantasy VI, Pokemon, zachary, SNES Classic, Blarg42, Chrono Trigger, Dragon Quest, Dragonball, Sebastian Deken, BioWare, Planescape: Torment, Mass Effect, Dragon Age (series), Ni No Kuni, Freddy Prinze Jr, Baldur's Gate, Dungeons & Dragons, JRR Tolkien, Mikael Danielsson, Gears of War, Starfighter, Republic Commando, Jak & Daxter, Resident Evil (series), Death Stranding, Calamity Nolan, Twin Suns Corp, Harley Baldwin, Greg Knight, Paul Pierce, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Up through the Bomb Factory! Link: CRT vs Monitor in Pixel Art Hidden Mechanics Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
This week Webby, Darren and Nicky discuss the latest Activision Blizzard news/lawsuits, the rumoured Xbox streaming device, Playstation losing PS+ subscribers, FF1 Pixel Remaster, Ratchet & Clank, Miles Morales, New World, Back 4 Blood Beta, The Ascent and much more. https://www.patreon.com/360gamercast https://360gamercast.com/ https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast
This week Webby, Stunty and Dan discuss the joys of moving house, Zelda Skyward Sword, New World, Splitgate, Demons Souls, Ratchet & Clank, Flight Sim hitting the Xbox, PS5 SSD expansion, Activision Blizzard toxic workplace accusations and much more. We hope you enjoy! https://www.patreon.com/360gamercast https://360gamercast.com/ https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast
In this special 100th episode of the Game Maker's Notebook, we turn the tables on longtime host Ted Price. Guest host Tim Schafer (Founder, Double Fine Productions) chats with Ted about life before game development, starting Insomniac Games and the challenges of developing their first game, the values and principles that have guided his company along the way, joining the PlayStation family of studios, learning to accept feedback, and how embracing new ideas and change can help studios evolve into more welcoming places to work. Ted Price is the President and Founder of Insomniac Games, best known for several successful franchises including Ratchet & Clank, Resistance, Spyro the Dragon, Sunset Overdrive, and Marvel's Spider-Man.
Welcome to Dev Game Club, where this week we begin a new series on the delightful action platformer shooter thing called Ratchet & Clank. We set it in its time a little bit, and talk a bit about developer Insomniac, and then turn to talk about introductory impressions and continue to catch up on feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Novalis Issues covered: destroying your enemies with flame, tone and charm and humor, 2002: a Good Year with a Thick Coat of Peanut Butter, the mascots, playing PlayStation games at the start of the PS2 lifecycle, the Cerny Method, Tim's first time, the war on consoles surrounding mascots and third person action, what Microsoft was up to, Brett projects that Tim will be amazed about with the guns, a little sideline into Resistance, the titles, future streamlining, getting animation to film quality, stretch and squish as a frontier, making a character feel very alive, Brett dives into the hardware, wishing you could take your technical expertise back, seeing lots of characters and structure very early, consistency of tone, enjoyable juvenalia, a series of gags, the surprise of having a map and quests, a variety of enemy types, the tendency of consoles towards PCs, a huge pile of FF6 secrets, a game coming to you at a time where it helped you get through, what we'd want from JRPG combat, taking a week off, thinking you've finished the game, Games, people, and influences mentioned or discussed: Insomniac, PlayStation 2, Disruptor, Spyro (series), Hitman 2: Silent Assassin, Kingdom Hearts, Eternal Darkness, Animal Crossing, GameCube, Super Mario Sunshine, Metroid Prime, Wind Waker, Republic Commando, Xbox, Sly Cooper, MechAssault, Splinter Cell, BG: Dark Alliance, Tony Hawk Pro Skater 4, Phantasy Star Online I & II, Andrew Kirmse, Warcraft III, Jedi Outcast, Freedom Force, Irrational Games, Jonathan Chey, Dungeon Siege, Elder Scrolls III: Morrowind, No One Lives Forever 2, Neverwinter Nights, Battlefield 1942, Jedi Starfighter, Rez, Tetsuya Mizuguchi, Metroid Fusion, Metroid Dread, Sonic (series), GTA III: Vice City, LucasArts, Final Fantasy IX, Final Fantasy Tactics, Sunset Boulevard, Sunset Overdrive, Fuse, Mark Cerny, Game Developer Magazine, Jak & Daxter, Super Mario 64, Nintendo 64, Crash Bandicoot, Rare, Banjo Kazooie, Conker's Bad Fur Day, Sega, UbiSoft, Rayman, Gex, Crystal Dynamics, Croc, Bonk, Blinx: The Time Sweeper, Frogger, Halo, Max Payne, Brute Force, Psychonauts, Viva Pinata, Perfect Dark Zero, GoldenEye, Sea of Thieves, Resistance, Call of Duty, Medal of Honor, Agent Carter, Skylanders, Toys for Bob, Star Wars, Space Quest, Anachronox, Warner Bros, Animaniacs, Bugs Bunny, Ryan/Biostats, Top Gun, Ninja Turtles, Ducktales, Chrono Trigger, Mark Garcia, Undertale, Skyrim, Death Stranding, Calamity Nolan, Kirk Hamilton, Aaron Evers. Next time: Play more! How much more? Peep the Twitters. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Confirmando os rumores, a Electronic Arts anunciou oficialmente um remake do primeiro Dead Space durante o EA Play Live. Nesta edição do Ping, Guilherme Dias e Isadora Basile discutem isso e outras notícias como o anúncio de GRID Legends, Ratchet & Clank invadindo Fall Guys e a cerimônia de abertura das Olímpiadas.
Welcome to Dev Game Club, where this week we at last conclude our series on Final Fantasy VI. We give our takeaways and then turn to some of the mountain of feedback that's been piling up. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: June says hello, developing deep character backstories, differing combat mechanics for each character, being pushed to mix parties at the end of the game, full world state changes, going against the grain, going dark places, getting a lot out of their engine and their small set of sprites, stretching beyond your audience's expectations, the alienness of opera, merging exploration with linear story, not knowing what order the story might come in, storylets and minimum expectations of how much game you get, Brett's Book Recommendation, dealing with the end of the world, having trouble getting past an early fight, a strange fan theory, having lots of story and wanting to split the characters, cautioning against reading too much into "original plans," marketing input, the contrasts of Terra and Celes, games as products of their constraints, the business constraints of a changing technology base with many developers, Terra's special ability, input lag in the Anthology, more about the weird Relm sketch glitz, how tools lag, higher fan expectations, the slowing of velocity with each generation, going towards the lowest common denominator or what we know works. Games, people, and influences mentioned or discussed: Sebastian Deken, biostats, Chrono Trigger, Baldur's Gate, BioWare, Mass Effect, Dragon Age, Ultima (series), Gold Box (series), Wizardry, Dungeons & Dragons, SNES, Batman (obliquely), Shadow of the Colossus, God of War (series), Deus Ex, The Uninhabitable Earth, David Wallace-Wells, Death Stranding, Logan Wells, Skyrim, Star Wars, Sega, Phantasy Star, Wes from DFW, Ted Turner, The Museum of Film and Television, Mikael Danielsson, Sam, Johnny Pockets, Valheim, Cyberpunk, The Witcher III, Marvel, Wonder Woman, John Romero, DOOM (1993), Quake, Stardew Valley, Ratchet & Clank, PS3, Hideo Kojima, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Ratchet & Clank (first level) Links: An Ultima-te fail Podcast rec from Johnny Pockets Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
It's been fairly slim pickings on the new game front so far this year, but Sony at least had one card to play in the latest installment of Ratchet & Clank, which sees the lovable lombax and his mechanised pal span multiple realities in an adventure that truly harnesses the power of PS5. And as if that wasn't enough, they drop a State of Play on us deep-diving into the upcoming Horizon Forbidden West, which whilst spanning both console generations, surely couldn't look more beautiful if they tried. There's also some non-sony goodness to be had, mostly on the fighting front, with Guilty Gear Strive and the remaster of Virtua Fighter V and a fair amount more besides... Enjoy!Contact us on Email at: email@example.comFollow us on Twitter: @notplayingpodYou can find the show notes for this show at www.notlistening.co.ukIf you're listening on iTunes, please give us a review!Music kindly provided by Miracle of Sound https://www.youtube.com/miracleofsoundTo Check out other shows in the Collection visit:http://barkerpodcasts.webs.comIncluding the #NOTwatching Podcast:http://www.spreaker.com/show/the-notwatching-podcast
Andi, Gary and Jerome review the video game headlines. Plus video game preservation; Marvel Cinematic Universe; He Who Fights With Monsters; Assassins Creed Odyssey; and Ratchet & Clank. #GameBurst More info -> Music includes Cruising (Crazy P)
Ted Price chats with his long-time colleague at Insomniac Games, Marcus Smith. Together they discuss their history at Insomniac Games; his experiences on the Resistance series and Sunset Overdrive; his thoughts on being a creative director; how to build consensus and foster collaboration on big projects; and the challenges the team faced on the newest entry in the Ratchet & Clank series. Marcus Smith is a Creative Director at Insomniac Games, with his most recent title being this year's PlayStation 5 hit, Ratchet & Clank: Rift Apart. Previously he worked on several of Insomniac's best known titles including Marvel's Spider-Man, the Resistance series, and Sunset Overdrive.
What's up, playa? This week, Emmett Watkins Jr is joined this week by two awesome guests! Cameron Hawkins and Cristian Macias are on this week to talk about Ratchet & Clank: Rift Apart. The game has been out for about a month at this point, so it's about time to go through all of the plot points, new characters, and insane weapons of the latest entry in the 20-year franchise. Don't worry, we'll let ya know when we break into full-on spoilers, it only starts toward the back half of the show. But first, in the Whatcha Playin segment, Emmett talks about his time with Prey (2006), Christian talks about his time with Sekiro: Shadows Die Twice, and Cam talks about his time with The World Ends with You. Housekeeping: Graydon Tries "A Juggler's Tale" - E3 2021 Graydon Tries "Idol Manager" - E3 2021 Josh Plays Arietta of Spirits - E3 2021 Graydon Tries "Unbeatable" - E3 2021 VGU Plays - Circa Infinity We're Not on Dagobah Anymore - VGU Plays Life is Strange 2 (Ep. 3, Pt. 4) Check out YouTube Channel here! Follow us on Twitter @VGU_TV!
Vice City, Ratchet & Clank, Kingdom Hearts and Tom Clancy's Splinter Cell were just some of the games released in 2002. With a memorable variety of games, we decided to look at the highest rated PS2 and Xbox games and discuss our time playing them and/or why we've yet to experience some of them. We'll also be doing the same with Gamecube and Game Boy Advance in a future episode! Meanwhile, enjoy this one and join the Discord to share some of your favorite picks. Join our Discord and talk about the episodes: https://acasttothepast.com/discord === We do the social medias! === Twitter: https://www.twitter.com/acasttothepast Instagram: https://www.instagram.com/acasttothepast Facebook: https://www.facebook.com/acasttothepast
Canción del día: Flow Post Mortem - Vuelta al clap ¡Hola, gente! Como veréis, hoy es otro de esos programas distintos. No, no es por el contenido, si no por el simple motivo de que el sábado pasado nos levantamos para grabar y no había nadie en el Skype. ¡Pero que eso nunca nos frene! Enroque y Diego, con toda la valentía que les caracteriza, han cogido las riendas de este programa y se han cascado 2 horas y media de divagaciones sobre las teorías locas de Abandoned y Kojima, sobre la serie de moda Élite y también sobre Ratchet and Clank: Rift Apart y por qué es un juego del futuro. Así que ya sabéis, a darle me gusta al programita y a vernos este sábado otra vez en antena. ¡Disfrutadlo! Días sin Wind Waker HD: 1483
Ratchet & Clank is back with it's first new entry in 8 years so we got the full crew including series veteran Dr. Aggro to review the new next-gen game! Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ KZXcellent's Channel: http://www.kzxcellent.com Mr Feel's Twitter: https://twitter.com/mrfeelswildride GigaBoots' Twitter: http://www.twitter.com/gigaboots GB Fan Patreon: http://www.patreon.com/gigaboots Discord: https://discord.gg/XAGcxBk #Ratchet #Clank #RiftApart
In This Episode: BJ and Void have a good game and a bad game to talk about this week. Guess which one is which! Our main topic is both Dark Alliance and Ratchet & Clank: Rift apart. Weekly Geekery BJ has been experiencing Stardew Valley vicariously, has been playing Littlewood, and got a new desk! Void puts a bow on Monster Hunter Rise and ESO but also has a bunch of thoughts on Mario Golf, Invincible, In The Heights, and the new Bo Burnam special called Inside. Subscribe to Our Digital Magazine on Patreon The Patreon is shifting gears a little. We're now putting out a monthly digital magazine for patrons starting in August. Make sure that you read this sample of the exclusive content, and if (read: when) you love it, you can go to geektogeekmedia.com/patreon to support the new publication. We are always looking to add new value for Geek to Geek Patrons, so if there's something you would like to see, let us know! Join Our Community! Discord: discord.geektogeekmedia.com Slack: slack.geektogeekmedia.com Other Geek to Geek Media Original Content We have expanded the original content on the Geek to Geek Media website. We now have video game reviews, movie lookbacks, geeky toy rundowns, and all sorts of original blogs and livestreams. Not to mention the slate of fantastic podcasts that you know and love. Head over to geektogeekmedia.com to check it all out. Subscribe Apple Podcasts | Overcast | Pocket Casts | Spotify | RSS Feed Music by CarboHydroM --- Support this podcast: https://anchor.fm/geektogeekcast/support
Brandon returns to the movies with F9 before he and Mitch get into Spiral and In the Earth Then it's a wrap up on the new Ratchet & Clank game. Be sure to follow all of the hijinks on our Facebook page! Follow Mitch on Twitter and on Twitch. Follow Brandon on Twitter and on Twitch. Thanks for listening and feel free to send any questions or comments to firstname.lastname@example.org.
This week I've been playing Ratchet & Clank: Rift Apart, probably the best PS5 game out there right now. I've also been checking out a tactics RPG on Nintendo Switch called Pathway, which will be right up your street if you're into Indiana Jones. We're all still getting over E3 and the news dump that was E3 2021, so I'll be going over my top ten moments plus digging more into some Breath of the Wild 2 theories. 00:00 Introduction 03:52 Ratchet and Clank: Rift Apart review 12:06 Top E3 2021 moments 21:13 Charts 22:24 Breath of the Wild 2 trailer analysis and theories 31:25 Pathway review 37:16 Games Coming Soon RELATED LINKS Support This Week In Video Games through Patreon by becoming a member https://www.patreon.com/thisweekinvideogames Check out the MERCH store https://teespring.com/stores/this-week-in-video-games Subscribe to This Week In Video Games YouTube Channel https://www.youtube.com/channel/UCyIiL5xk1ut5HY6pPnBUXlQ Rate & Review the podcast https://ratethispodcast.com/thisweekinvideogames More ways to listen https://anchor.fm/this-week-in-video-games https://gopod.me/thisweekinvideogames Music by Christian Hounslow and Jaya McQuaid.
This week! What in the world will Rob Zombie's version of The Munsters look like?! The Mitchells vs. The Machines just gets better the longer you watch it! Tim *started* playing Ratchet & Clank: Rift Apart, but realized he has like 30 other games to play before he can jump into this one, and Brett's been on a Kittie binge! We also discuss E3 announcements, Disney Pixar's Onward, and more! 00:07:05 — MOVIES! Rob Zombie's The Munsters (announcement), The Mitchells vs. The Machines, Onward 00:29:52 — VIDEO GAMES! Ratchet & Clank: Rift Apart, E3 updates & recap 00:43:40 — MUSIC! Kittie, Kittie: Live At The London Music Hall, Kittie: Origins/Evolutions Keep up with The Keep Up! Treignwreck.com/thekeepup Facebook.com/TheKeepUp Instagram: thekeepuppodcast YouTube: The Keep Up
SUBSCRIBE NOW!!!! on iTunes, Google Podcasts, Spotify, Stitcher & Audible. SAVE SHEIK JARRAH! END ASIAN HATE! END WHITE TERRORISM! BLACK LIVES MATTER! JUSTICE FOR DAUNTE WRIGHT! JUSTICE FOR MAKIAH BRYANT! We've started our very own Charity Drive for Palestine! If you'd like to donate towards the cause please do so here, Every little bit helps! Click Here DISCLAIMER: Due to us recording this episode from our respective bunkers, the audio quality is a little rough around the edges. We still hope you enjoy the episode! This week on the Press X to Start Podcast: DJ, Marcus, Avery & Sean talk about Ratchet & Clank: Rift Apart, Stranger In Paradise: Final Fantasy Origin, the Blue Box/Silent Hill mystery, Jim Ryan being a hoe about cross play and more! What We've Been Playing - Time code: 5:20 Avery navigates the delightfully horrifying world of Bugsnax; DJ & Marcus eat a bit of crow after trying out the surprisingly not terrible FF Origin demo, and then join Sean for some light Ratchet & Clank impressions ahead of our review. Gaming News - Time code: 25:32 The quick hits: Sony's sold 9 million PS5's since launch; Bethesda says "Sorry, Not Sorry" to Sony fans for Xbox exclusivity; Japan's allegedly become Xbox's fastest growing market; Microsoft's using cloud streaming to bring exclusives to Xbox One in 2022; Microsoft is also dropping a TV app & xCloud streaming stick; Forza 5 takes the top prize as E3's most anticipated game; Bandai Namco developing a new Gundam game in hopes of breaking into the E-Sports arena (much to DJ's delight). The heavy hitters: We have discussions about the Blue Box mystery that's taken the internet by storm and Jim Ryan encouraging cross play...for a price. If you're enjoying the show, please take a moment to rate/review it on whatever service you're using. Every little bit helps! SUBSCRIBE SUBSCRIBE SUBSCRIBE SUBSCRIBE Join/Follow Us: Youtube: Press X To Start TV Twitch: pressxtostarttv Facebook: https://www.facebook.com/pressx2start Twitter: @PressX2S Instagram: @PressX2Start TikTok: @pressx2start You can find more info about the Press X and who we are at www.PressX2start.com. If you have any questions or just want to tell us how great (or just slightly okay) we're doing or how we can be better, be a friend and reach out and email us at email@example.com End music by @hgpmd on SoundCloud & IG Be good to each other, Peace!
Episode #210 of BGMania: A Video Game Music Podcast. On today's show, Bryan & Kyle go in-depth with the latest exclusive to release on the PlayStation 5, Ratchet & Clank: Rift Apart! Email the show at firstname.lastname@example.org with requests for upcoming episodes, questions, feedback, comments, concerns, whatever you want really! Please consider supporting the show by using our Amazon Affiliate link when shopping online! EPISODE PLAYLIST AND CREDITS Rift Apart from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Festival of Heroes from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Sweet Home Sargasso from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Ride Through the Omniverse from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Ode to Nefarious from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Blizar Prime'd and Ready from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Molonoth Means Paradise from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Cascading Entropic Fissure from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Glitch in the System from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] The Battle for Sargasso from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Y'Ardolis from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Zordoom and Gloom from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Culmination at Corson V from Ratchet & Clank: Rift Apart [Mark Mothersbaugh & Wataru Hokoyama, 2021] Join Me at the Top from Ratchet & Clank: Rift Apart [Mark Mothersbaugh, Wataru Hokoyama, Robin Atkin Downes, & Armin Shimerman, 2021] CONTACT US Website: https://leveldowngames.com/ Discord: https://discord.gg/cC73Heu Twitch: https://twitch.tv/leveldowngames Twitter: https://twitter.com/OriginalLDG Instagram: https://instagram.com/bryan.ldg/ Facebook: https://facebook.com/leveldowngaming --- Send in a voice message: https://anchor.fm/bgmania/message Support this podcast: https://anchor.fm/bgmania/support
In the first half, we chat about the latest news bits and rumors possibly a Dead Space remake? Then our impressions on Dungeons & Dragons: Dark Alliance, Ratchet & Clank and a charcuterie of demos from Steam Next Fest such as Death Trash and Terra Nil! Then XBOX's Phil Spencer joins us for a candid interview of all things XBOX, Game Pass & Snowboarding. BREAKING NEWS: Phils loves to shred.
We're introduced to our first major villain as Gideon opens his tent of telepathy. We talk about: Guilt of Gear, Genshin Impact, Zelda Theories, Devolver, Ratchet/Clank, GB GOTY, Molly Hates This Freak, Gender Neutral Niece, GF Masculinity, Stan Sharing Money, Magic Amulet, Gideon Merch, S&P, Ripping Contracts, Rumble Robots,
It's the week after Telling Turner 2, and now it's time to deal with the fallout. So what did David think of Sean, James and Mat's lies? What did the listeners think to David's behaviour? And what did we all think about Nintendo's E3 showing? All that plus a ton of feedback, the results of our E3 predictions and lots of Ratchet & Clank chat. Games Discussed: Ratchet & Clank: Rift Apart, The Wild At Heart, Control. SUPPORT Patreon TCGS Store CONTACT tcgs.co Contact form Discord Twitter Instagram Facebook FOLLOW @davidturners @CaptainToss @matmurray @jcafarley WATCH Twitch Youtube LISTEN Spotify Apple Podcasts Google Podcasts Pocket Casts Overcast acast Stitcher CREDITS Music by Nick Parton Art by Dave Chong
“This game is magic!” The Geeks are back to review Playstation exclusive Ratchet and Clank: Rift Apart, the first entry of the long-running series on the PS5. Joined by Everything is Permitted's Brittany Tomes and long-time geek/playwright Brent, watch the geeks break down the story, gameplay, graphics, & sound design of this amazing adventure. Insomniac Games and Sony Interactive Entertainment's Ratchet & Clank: Rift Apart was released exclusively on the PS5 on June 11, 2021. Find out all this and more on Geeks with Kids. -- Geeks with Kids is the bi-weekly geeky podcast where we take a look at movies, tv, video games, music, and anything geeky and break it down... all the while trying to make each other laugh. Subscribe to the channel, our podcast, and our Twitch stream. We stream every other Monday and every Wednesday at https://www.twitch.tv/geekswithkids. We'll also try and sneak on at various times of the week as well. Follow our amazing friends: Brittany Tomes - http://www.twitch.tv/vocaltomes Brent - http://www.twitch.tv/Rabin37 The Geeks are: Erik - http://twitter.com/erik_c Markus - https://www.instagram.com/markus_fx/ Steve - http://twitter.com/indoskream Hawk - http://twitter.com/thehawk999 Matt - http://twitter.com/mattmoore1word Michael - https://www.twitch.tv/geekswithkids David - https://www.twitch.tv/arcrevenant #RatchetAndClank #RiftApart #PS5 #Review #Gaming --- Send in a voice message: https://anchor.fm/geekswithkids/message
Mitch starts off the show with a bird story that would make Hitchcock proud and then it's into Caveat and Josh Ruben's excellent new film, Werewolves Within. Then it's an update on Brandon's time rifting apart in the new Ratchet & Clank game. Caveat 00:16:43 Werewolves Within 00:28:00 Be sure to follow all of the hijinks on our Facebook page! Follow Mitch on Twitter and on Twitch. Follow Brandon on Twitter and on Twitch. Thanks for listening and feel free to send any questions or comments to email@example.com.
Review Roundup For Ratchet & Clank: Rift Apart Reviews for the PS5 game have begun to appear online. Sony's next big PlayStation 5 exclusive, Ratchet & Clank: Rift Apart, releases this Friday, June 11. Ahead of that, reviews for the game have begun to appear online, and it looks like Sony has another hit on its hands. GameSpot's Ratchet & Clank: Rift Apart review scored the game a 9/10. Reviewer Steve Watts said the game is "flashy and technically impressive without feeling self-important." His review added: "It's just as silly, sweet, and earnest as the Ratchet & Clank series tends to be, while the new generation of hardware makes this entry look and play better than ever." Other reviews beamed about Rift Apart as well, and you can see a sampling of excerpts from reviews below. For more on the critical reception to Rift Apart, head to GameSpot sister site Metacritic. You can also check out GameSpot's Rift Apart preorder guide. "Ratchet & Clank: Rift Apart is flashy and technically impressive without feeling self-important. It's just as silly, sweet, and earnest as the Ratchet & Clank series tends to be, while the new generation of hardware makes this entry look and play better than ever. Like the heroes and villains and their dimensional counterparts, this one may appear different or carry itself with a new accent, but there's an underlying truth to the person underneath. At its core, it's still your trusty old pals on another grand space adventure. That's what's important." -- Steve Watts Game: Ratchet & Clank: Rift Apart Platforms: PS5 Developer: Insomniac Games Release Date: June 11 Price: $70/£70/$125 AUD What's going on Internet, Analytic here aka Dreamz and I would like to welcome you to mine, which I call the Notorious Mass Effect Podcast! I am your Hip-Hop / Gaming News source with a little bit of R&B mixed in. FOR EPISODE 54: “MEGAN THEE STALLION” “POLO G - HALL OF FAME" “RATCHET & CLANK” & “MIGOS - CULTURE III” But before that make sure to Click my Linktree in my bio to access my social medias and follow, to keep up with my latest activities, if you want to financially support the show click my cash app link located towards the top of my linktree as it helps the show overall, also make sure to share this podcast as this helps the show reach more people so we can grow together and effect the masses! --- Support this podcast: https://anchor.fm/masseffect/support
We're back with a normal episode of Dropped Frames! We catch-up on some smaller news bits including more CDPR drama, the Steam Next Fest & ID@XBOX began offering first look demos on a ton of upcoming video games and much more. Then we get into the games we've gone through including The Last Spell, FF7R Intergrade (no spoilers!) Ratchet & Clank and many more!
This week Trip makes his long-awaited return to 360GamerCast. The crew discuss their highlights from E3 such as the Battlefield 2042 gameplay reveal, Forza Horizon 5, Halo Infinite and much more. The crew also discuss the games they have been playing including Ratchet & Clank. Look out for the E3 Special episode coming on Wednesday the 16th June for Patreon subscribers. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast
Ethan and Hunter give their first impressions of Ratchet & Clank: Rift Apart, Kyle talks Guilty Gear: Strive, and we also take a brief look at Final Fantasy 7 Remake Intergrade. Timestamps: 0:00 - Intro 4:30 - Guilty Gear Strive First Impressions 21:00 - Ratchet & Clank: Rift Apart First Impressions 44:00 - Final Fantasy 7 Remake Intergrade First Impressions 56:30 - Outro Remember to follow us on twitter at @hotgamersonly. Subscribe to our youtube channel for the video version: bit.ly/hgoyt, or check out our highlights channel: bit.ly/hgoclips. You can follow Ethan @ChaoticAether, Hunter @ReaperHunter23, and Kyle @KDavisSRL. Be sure to also follow on your favorite podcast service and we greatly appreciate every who leaves a review!
It's time for episode 96 of Today's News Tonight, in which the GVG crew celebrates "Derrick Dripner Wednesday" by discussing a refreshing lack of crunch in Ratchet & Clank: Rift Apart's production according to tweets by dev team members, Battlefield 2042 eschewing a single-player campaign altogether in favor of focusing completely on multiplayer, a hacker's restoration of the official track editor Nintendo used to build Super Mario Kart's tracks, Bandai Namco filing trademarks for Ridge Racer, Rave Racer, and more, cross-play coming to Overwatch, and more! --- Support this podcast: https://anchor.fm/gvg/support
By patron request, Jeremy Parish and Stuart Gipp talk about the full span of Ratchet & Clank's storied history alongside said patron (Bill Nielsen). Thrill to intergalactic escapades! Marvel at sequels! Scintillate at Dr. Seuss conspiracy theories! Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
On this week's episode Jacob, Ryan, and their special guest Alec Bobko review Ratchet & Clank (2016). Visit BuschLeagueGaming.com for blog posts or to read our written reviews. Let us know what you think of this episode on twitter @BuschLeagueGMNG and @BuschLeagueRyan. You can also email us at BuschLeagueGames@gmail.com. If you like what you hear you can financially support the show at patreon.com/BuschLeagueGaming or you can buy some merch on our website. Please go check out the Waypoint podcast on YouTube at https://www.youtube.com/c/WaypointPodcast or find Alec on twitter @Albob875. Thanks for listening! Busch League Gaming produces a weekly gaming podcast every Monday.
This week! Phil goes 4K OLED, CJ plays Psychonauts, we chat about the PS5 update to Ratchet & Clank (2015), VVVVVV, The Wily Wars, TRON/Simpsons Arcade1UP rumors, and much, much more. Join us, won’t you? Links of interest: Mega Drive Picross is still happening Limited Run is doing a release of The Wily Wars Arcade 1UP leaks indicate TRON/Simpsons machines are coming NSO adds new NES/SNES games Princess Zelda + Loftwing Amiibo coming Returnal Crazy Climber 2 Astro’s Playroom Ratchet & Clank (2015) Psychonauts Miitopia Secondplayer.net Second Player podcast Greg Sewart’s Extra Life Page The Player One Podcast t-shirt The Player One Podcast mug ResetEra Player One Podcast Topic Player One Podcast Discord Greg Streams on Twitch The Great Pyramid - Generation 16 #124 Add us in Apple Podcasts Check out Greg's web series Generation 16 - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Running time: 1:21:09
Resident Evil Village is finally out after many months of anticipation and the Special Moves crew have played it through multiple times! But wait, it's not all Resident Evil, we also talk about some of them Ratchet & Clank previews, and reminisce some of the games we like that other people don't. Want to send us an email? Then send one over to firstname.lastname@example.org SUBSCRIBE - https://www.youtube.com/channel/UCFArlL7zMEbmxBbdAvpK3fw/?sub_confirmation=1 Join us on PATREON - https://www.patreon.com/SpecialMoves Follow Special Moves on TWITTER - https://twitter.com/heyspecialmoves Follow the guys on Twitter Mike Williams - https://twitter.com/MikendrickW Jake Kulkowski - https://twitter.com/TheOnlyJakeEver Liam McKelvey - https://twitter.com/Liam_Says_Hi Cheers.