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In this Last episode of the year for Generation X Gaming, 30nstillgaming and Sgt Mclusky and talk about the latest Gaming and Entertainment news from the past week and Rant along the way.#podcast #ubisoft #podcasting Apparel:https://spreadshop-admin.spreadshirt.com/30nstillgamingStream or Purchase Album:_______________________________________________Apple Music: https://geo.music.apple.com/album/perk-up-press-play-the-daily-grind-vol-1/1823682141Spotify: https://open.spotify.com/album/5mYKl3qw2HZBWLYlrP7PP6iTunes: https://geo.music.apple.com/album/perk-up-press-play-the-daily-grind-vol-1/1823682141Youtube Music: https://music.youtube.com/playlist?list=OLAK5uy_lGuR4ijtGNpKwYzQcBrvMeSPx6z48ezcQ&si=ZtmjvEClVeB4qT6L________________________________________________Become a Subscribe: www.youtube.com/@30nsg?sub_confirmati...Become a 30NSG YOUTUBE MEMBER Here:https://www.youtube.com/channel/UCJJqcCHl70Y8z3QGKMAQIKw/joinJoin Our Discord: https://discord.gg/ansqERtcmhTwitter: https://x.com/30nstillgamingSpotify: GXG Podcast: https://open.spotify.com/show/3nEYqXh8aTMzxdNQC9BTYB?si=91a17d7a356249b6
Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! This week we switch things up with a listener Q&A-style episode, tackling a range of topics like the ever-blurring line between PCs and consoles, and debating whether devices like Steam Deck, SteamOS, and Microsoft's rumoured “Project Helix” represent the future of gaming. Along the way, we revisit the biggest console generation leaps of all time — from the jump to 3D on the PS1 and N64, to the HD revolution of the Xbox 360 era — before diving deep into modern graphics tech like DLSS, FSR, and frame generation. In this episode: PC vs console convergence – Why SteamOS has pushed Microsoft and others toward more console-like PC gaming experiences Project Helix speculation – Will Microsoft's future Xbox hardware behave more like a console, a PC, or something in between? The old days of PC gaming – Remembering when installing a PC game could feel like a technical qualification Biggest console generation leap – Why the jump from 16-bit systems to PS1, Saturn, and N64 still feels unmatched Mario 64 & open worlds – How Nintendo's 3D platformer changed the way games were designed forever Metal Gear Solid & cinematic gaming – The moment games started to feel like interactive movies The HD gaming revolution – Why the Xbox 360 and PS3 era transformed online gaming and visual clarity DLSS, FSR & upscaling explained – Breaking down how modern games fake higher resolutions for better performance Frame generation debate – Smooth visuals vs controller responsiveness, and where the tech works best Steam Deck & emulator experiments – Using modern PC features to breathe new life into retro and PS3-era games Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson
René weilt wieder in Finnland und erzählt von seinem entspannten Leben jenseits des gewohnten Großstadt-Stresses. Dome ist im Fußballfieber und bangt im Abstiegskampf um seinen Verein für Leibesübungen.Gaming-Themen gibt's natürlich auch: Dragon Quest VII Reimagined begeistert René erneut, Dome hat Resident Evil Requiem zum zweiten Mal durchgespielt und verbringt weiterhin viel Zeit mit Tomodachi Life. Außerdem diskutieren die Jungs darüber, weshalb GTA 6 zunächst nur für Konsolen erscheint, was hinter Bungies Story-Plänen für Marathon steckt und wieso die DLSS-5-Kritik für die Entwickler von Resident Evil Requiem sogar etwas Positives ist.Zum Schluss stellt René noch einige vielversprechende Indie-Geheimtipps vor, darunter: HYPERyuki, Littlelands, Elementalis, Artius und Beastlink.Viel Spaß beim Hören!Pixelburg Savegame auf Instagram, YouTube und TikTokDominik Ollmann auf InstagramRené Deutschmann auf Instagram (00:00) - In dieser Folge... (00:20) - Renés Rückkehr nach Finnland (14:24) - Fußball! (21:07) - EA FC 2026 (28:12) - Dragon Quest VII Reimagined (47:03) - 2x durchgezockt: Resident Evil Requiem (01:08:10) - Tomodachi Life (01:15:21) - GTA 6: Konsolen-Exklusivität (01:25:16) - DLSS 5 und KI in Videospielen (01:47:05) - Story-Modus für Marathon (01:55:14) - Frische Indie-Games (02:10:25) - Was kommt 2026 noch so raus? (02:16:45) - Absacker und Tschüss!
Thank you for the support! Run of Show - - Start - GameStop makes daring $56 billion bid for eBay, hoping to rival Amazon - Kofi Kingston and Xavier Woods Part Ways With WWE - Ad - Reggie on Why Nintendo Left Amazon - Pragmata - Halo Studios is ‘actively developing' remakes of Halo 2 and Halo 3, it's claimed - Capcom on DLSS 5/RE Drama - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
How Do New MMO's Work?, Marathon has a story, The best Gaming Podcast # 587Busy week we leap into handhelds, steam sales, consoles, and even more in todays podcastThis is an "Inside Baseball" podcast episode covering:Marathon (Bungie) - Years-long story plan announced, sold ~1 million copies, which is low for Bungie but better than expected. Nobody's really talking about the story though, it's all about gameplay.Smooth Motion vs DLSS - Smooth Motion is system-level frame interpolation that doesn't require game support. DLSS requires game support or an injector. Smooth Motion can actually have lower latency in some cases.Subnautica 2 - Early access date announced. Lots of legal drama between Krafton and Unknown Worlds. Legal distractions can pull developer focus away from creative energy.A Plague Tale: Resonance/Legacy - Asobo working on a prequel with character Sofia.Mind's Eye (Build a Rocket Boy) - DLC containing names of people who "sabotaged" the game. Devs claiming they were spied on. Comparison to Days Gone's blame game. The game probably wasn't good enough to sabotage in the first place.Directive 8020 - Alien Isolation vibes, Supermassive Games, excited for the space horror feel.Lego Batman Legacy - PC specs controversy, recommended specs seemed high for a Lego game, director clarified they had to put something up for preorders.GameStop trying to buy eBay - Fascinating, weird business move.Devil Wears Prada 2 poster - Artist paid to mimic AI art. Trojan horse for normalizing AI in entertainment.Xbox record monthly active users despite not selling much hardware.Denuvo DRM crack - Hypervisor bypass, but turning off hypervisor makes your system less secure.Exodus - Smart marketing strategy with short gameplay trailers on their own YouTube channel.Outer Worlds Spacer's Choice update - Some graphical issues.Microsoft handheld / ROG Xbox Ally - Handheld market is actually very small.Project Blackbird cancellation - MMO genre is expensive and risky.Fortnite/Roblox player drops - Even small percentage drops could mean huge money redistribution to other gameJoin this channel to get access to perks:https://www.youtube.com/channel/UC5zKbGokI0oI6SeZrHTfJjA/joinSubstack https://substack.com/@acgreviewhttps://amzn.to/43LY1Gv Amazon Affiliate LinkJoin this channel to get access to perks: https://www.youtube.com/channel/UC5zKbGokI0oI6SeZrHTfJjA/join Each Friday ACG and some pals Silver, Rej, Abssi, and Jonny from https://www.twitch.tv/jonnyplayslive get together to discuss games, life, books, movies and everything else. New home of the ACG Best Gaming Podcast Follow me on Twitter for reviews and info @jeremypenter-JOIN the ACG Reddit https://www.reddit.com/r/ACGVids/ https://www.patreon.com/AngryCentaurGaming
As novidades sobre a indústria dos videojogos, análises aos jogos do momento, retrogaming, os temas de fundo e até um quiz musical sobre videojogos. Com Pedro Moreira Dias, Élio Salsinha, Rui Gonçalves e Gonçalo Santos.
In this thoroughly yassified episode, Merve and Bloomed Wings take on DLSS 5, modern TV tech, and Giovanni Ribisi's career. They also discuss Path of Mystery: A Brush with Death, The Spirit Lift, Mario Tennis Fever, and Pokémon Pokopia. [Recorded March 22, 2026]
Send us Fan MailWe dig through the Navigraph Survey 2026 results and talk honestly about where flight simulation is growing and where it still feels stuck. We compare MSFS 2024 vs MSFS 2020 adoption, debate performance and hardware reality, and look at how AI ATC and new aircraft systems are reshaping what “realistic” means at home. • MSFS 2024 adoption trends and why some stay on 2020 • Console growth and what it changes for add-ons and features • Biggest pain points: stability, default ATC, weather radar • Why simmers fly: immersion, mastery, real-world skill building • Hardware talk: GPU pricing, DX12 performance, DLSS clarity • VR usage: why it is growing and why it is still a hassle • Favorite add-ons, replay tools, camera frustrations, long-haul quality of life • Online ATC split: VATSIM vs BeyondATC and SayIntentions • Microsoft dev stream notes: Praetor 600 systems and avionics depth Website: www.closedtrafficpodcast.comFacebook: @ClosedtrafficpodcastFollow us on Patreon: https://patreon.com/closedtraffic
My first job was at Blockbuster Video, so I had to try Retro Rewind: Video Store Simulator. The Metaverse is no longer in VR - according to Meta - they are moving Horizon Worlds off of VR and onto mobile. Nvidia announced DLSS 5 and a vocal part of the internet rallied against it...but what about the majority that aren't terminally online? Bethesda reacted to the reactions and said they would be looking at the tech more before implementing it. Then we talk to DarkSakura about generative AI and where it might be able to be used ethically.
This week on VG Pulse, we have some spicy conversations!! We start off with side notes of Millennium’s blackout birthday bash, before diving into the regular news where we go over the changes coming to the PEGI rating system, the outcome of the incredibly bizarre Subnautica 2 situation, Nvidia’s DLSS 5 making everything worse for games, Nintendo taking another blow in their fight against Palworld, and one streamer facing justice for his horrific crime! After the news we discuss food and anime!! All this and more up next on VGP 432!! Music Intro – Tetris A Theme Guitar Cover by FamilyJules Outro – Tetris B Theme Guitar Cover by FamilyJules … Continue reading "VG Pulse 432: Wind Storm Blues"
When will the pricing of DDR (and fallout from it) stop being top news? Not this week! Get yer extra frames with DLSS 4.5, Geekbench and the newest Intel CPUs have a disagreement, plus we try and make sense of the FCC router ban (Hint: "no"). Ubisoft is still killing games, as is their custom, and Google is giving you a chance to fix your past mistakes (with an email address like "hotbuns29@gmail.com", I can see why). Plus so much more, enjoy!Timestamps:0:00 Intro00:45 Patreon03:46 Food with Josh04:59 DDR5 prices begin to fall?10:30 TurboQuant16:41 DLSS 4.5 Multi Fram Gen 6x is available now19:34 NVIDIA also launches auto shader compilation21:16 How was the Ryzen 9 9950X3D2 not the top story?27:03 Geekbench says Intel optimizations are invalid?30:14 Google to let you change your username31:44 Goodbye Mac Pro33:27 Microsoft issues emergency Win 11 preview update fix35:22 (In)Security Corner49:57 Gaming Quick Hits58:54 Picks of the Week1:08:08 PC Perspective turns 251:09:26 Outro ★ Support this podcast on Patreon ★
Jamie and Tommy discuss discuss DLSS 5 and price changes across gaming.
في هذه الحلقة تكلّمنا عن ألعاب لعبناها مثلCrimson Desert و Denshattack!بالإضافة الى أخبار ناقشناها مثل اعلانات إكس بوكس وتقنية DLSS 5 وغيره!ألعاب تكلمّنا عنها وبالترتيب:Pokemon PokopiaDragon Quest VII: ReimaginedDeadzone: RogueMarathonIcoDenshattackStar Fox AdventuresSuper Mario Bros. Wonder + Meetup in Bellabel ParkCrimson DesertSolasta ll (Early Access)الحضور:أحمد الراشدأحمد الأحمريخالد العوبثانيفهد العتيبي==================================================تابعوا حساباتنا:-موقعنا:http://alaab.netقناة ألعاب الرئيسية:https://www.youtube.com/c/alaabgamingصفحة البودكاست الصوتيhttp://alaab.buzzsprout.comتويتر ألعاب: (@AlaabGaming)http://www.twitter.com/AlaabGamingانستجرام ألعاب: (@AlaabGaming)http://www.instagram.com/alaabgamingقناة ألعاب للبث المباشر في تويتش:http://www.twitch.tv/AlaabLIVEتابعوا قناة خالد العوبثاني في تويتش:https://www.twitch.tv/shaggiekayتابعوا عمران الحازمي على قناته في تويتش (18+):https://www.twitch.tv/abu_maryam==================================================موسيقات الحلقة:-المقدمةAlaab Network - A Beautiful Day To Play ~Alaab Main Theme~Publisher: Ahmed AlrashedComposer: Tee LopesالنهايةIco - Castle in the MistPublisher: Sony Interactive EntertainmentComposer: Michiru Oshima, Pentagon
We've been on a bit of a mini World Models series over the last quarter: from introducing the topic with Yi Tay, to exploring Marble with World Labs' Fei-Fei Li and Justin Johnson, to previewing World Models learned from massive gaming datasets with General Intuition's Pim de Witte (who has now written down their approach to World Models with Not Boring), to discussing the Cosmos World Model with with Andrew White of Edison Scientific on our new Science pod, to writing up our own theses on Adversarial World Models. Meanwhile Nvidia, Waymo and Tesla have published their own approaches, Google has released Genie 3, and Yann LeCun has raised $1B for AMI and published LeWorldModel.Today's guests have a radically different approach to World Modeling to every player we just mentioned — while Genie 3 is impressive, its many flaws demonstrate the issues with their approach - terrain clipping, noninteractivity (single player, no physics/no objects other than the player move), and maximum of 60 second immersion. Moonlake AI (inspired by the Dreamworks logo) is the diametric opposite - immediately multiplayer, incredibly interactive, indefinite lifetime, capable of MANY different kinds of world models by simulating environments, predicting outcomes, and planning over long horizons. This is enabled by bootstrapping from game engines and training custom agents: In Towards Efficient World Models, Chris Manning and Ian Goodfellow join Fan-Yun in explaining why their approach to efficiency with structure and casuality instead of just blind scaling is sorely needed:SOTA models still show physical or spatial understanding glitches, such as solid objects floating in mid-air or moving “inside” other solid objects.If the goal is to plan for the next action, how often is a high-resolution pixel view necessary for modeling the world? Our bet is that there is a disproportionately large share of economically valuable tasks where such detail is not required. After all, humans with a wide variety of sensory limitations have little difficulty doing almost everything in the world. Furthermore, for a large number of purposes, describing a scene or a situation in a few words of language (“the car's tires squealed as it cornered sharply”) is sufficient for understanding and planning.Experiments also show that humans only partially process visual input in a top-down, task-directed way, often making use of abstracted object-level modeling. In almost all cases, partial representations combined with semantic understanding are sufficient.…If the goal is to facilitate the understanding of causality in multimodal environments, then the world model—whether it is used in the virtual world or the physical world—must prioritize properties such as spatial and physical state consistency maintained over long time periods, and an ability to evolve the world that accurately reflects the consequences of actions. That's what Moonlake is building.Game engines are the right starting point abstraction to efficiently extract causal relationships, and building the interfaces and community (including their new $30,000 Creator Cup) to kickstart the flywheel of actions-to-observations.We were fortunate enough to attend their sessions at GDC 2026 (the Mecca of Game Devs), and were impressed by the huge variety and flexibility of the worlds people were building with Moonlake's tools already! Live videos on the pod.Full Video Pod on YouTube!Timestamps00:00 Benchmarking Gets Hard00:47 Meet Moonlake Founders01:26 Why Build World Models03:12 Structure Not Just Scale05:37 Defining Action Conditioned Worlds07:32 Abstraction Versus Bitter Lesson14:39 Language Versus JEPA Debate20:27 Reasoning Traces And Rendering Layer37:00 Gameplay Over Graphics38:02 Fiction Rules And World Tweaks39:15 Code Engines Beat Learned Priors41:10 Diffusion Scaling Limits43:23 Symbolic Versus Diffusion Boundary46:14 Platform Vision Beyond Games50:24 Spatial Audio And Multimodal Latents54:23 NLP Roots Hiring And Moon Lake NameTranscript[00:00:00] Cold Open[00:00:00] Chris Manning: Think this whole space is extremely difficult as things are emerging now. And I mean, it's not only for world models, I think it's for everything including text-based models, right? ‘cause in the early days it seemed very easy to have good benchmarks ‘cause we could do things like question answering benchmarks.[00:00:20] But these days so much of what people are wanting to do is nothing like that, right? You're wanting to get some recommendations about which backpack would be best for you for your trip in Europe next month. It's not so easy to come up with a benchmark, and it's the same problem with these world models.[00:00:41] Meet the Founders[00:00:41] swyx: Okay. We're back in the studio with Moon Lake's, two leads. I, I guess there's other founders as well, but, sun and Chris Manning. Welcome to the studio.[00:00:54] Fan-yun Sun: Thanks. Thanks, Chris. Thanks for having us.[00:00:56] swyx: You've got, you guys have, come burst onto the scene with a really refreshing [00:01:00] new take of mold models.[00:01:01] I would just want to, I guess ask how you, the two of you came together. Chris, you're a legend in NLP and just AI in, in, in general. You're, you're his grad student, I guess[00:01:10] Fan-yun Sun: Actually my co-founder.[00:01:11] swyx: Oh, yeah.[00:01:12] Fan-yun Sun: I should give a lot of credit to my co-founder, Sharon. Yeah. She was, she was actually working with Professor Fe Androgyn and then she ended up working with, Ron and Chris Manning here.[00:01:22] And then, so I got connected through to Chris initially, actually through my co-founder,[00:01:26] What is Moon Lake?[00:01:26] swyx: what is Moon Lake? What, what is, actually, I'm also very curious about the name, but like why going into world models?[00:01:33] Fan-yun Sun: So I was working a lot. With actually Nvidia research during my PhD years on essentially generating interactive worlds to train reinforcement learning agents or embody EA agents.[00:01:44] And then there's two observations. One in academia and one in industry. An industry like folks at Nvidia are actually paying a lot of dollars to purchase these types of interactive worlds, whether it's for the sake of evaluation or training the robots, or policies or models. And [00:02:00] then, in academia, same thing is happening.[00:02:02] And more specifically, when I was actually working with Nvidia on the synthetic data foundation model training project, we were actually generating a lot of these synthetic data and showing that, hey, you can actually, these synthetic data are actually as useful as real world data when it comes to multimodal pre-training.[00:02:16] But then, like I said, there's a lot of dollars being paid out to like external vendors or, or like. Other folks to manually curate these types of data. It was very clear to us that, okay, on our way to, let's call it embody general intelligence models need to learn the consequences behind their actions, which means that they need interactive data and the demand for those types of data are growing exponentially.[00:02:38] But everybody's sort of thinking about it from a pure, say, video generation perspective or something else. But we feel like the true actually opportunity is actually building reasoning models that can do these things, like how humans do these things today. So that's a little bit on the genesis of Moon Lake, and I think the reason I got into world models was partly.[00:02:59] A philosophical [00:03:00] take of the on the world where I like, believe the simulation theory and stuff like that. But on the other, on the other hand, it's really just like, oh, like there's an opportunity there that I feel like nobody's doing it the way I think should be done.[00:03:10] Structure, Not Scale: The Vision[00:03:10] Chris Manning: I can say a little bit about that.[00:03:12] Yeah. So of the overall goal is the pursuit of artificial intelligence and most of my career has been doing that in the language space and that's been just extremely productive. As we all know, the story of the last few years, I don't have to tell about how much we've achieved with large language models, but, uh.[00:03:31] Although they have been extremely effective for ramping language and general intelligence, it's clearly not the whole world. There's this multimodal world of vision, sound, taste that you'd like to be dealing with more than just, language. And then the question is how to do it. And despite, a huge investment in the computer vision space, right, as the research field computer [00:04:00] vision has been for decades, far, far larger than the language space, actually.[00:04:05] I think it's fair. Say that, vision, understanding sort of stalled out, right? You got to object recognition and then progress just wasn't being made right? If you look at any of these, vision language models, it's the language that's doing 90% of the work and the vision barely works. And so there's really an interesting research question as to why that is and at heart, the ideas behind Moon Lake are an attempt to answer that, believing that there can be a really rich connection between a more symbolic layer of abstracted understanding of visual domains, which aren't in the mainstream vision models, which are still trying to operate on the surface level of pixels.[00:04:50] swyx: I think one of your blog posts, you put it as structure, not scale. Is that, a general thesis?[00:04:57] Chris Manning: Yeah. Well, scale is good too.[00:04:58] swyx: Yeah. Scale is good. Too[00:04:59] lot,[00:04:59] Chris Manning: [00:05:00] lots of data is good as well and scale, but nevertheless, you want the structure Yeah. To be able to much more efficiently learn.[00:05:07] swyx: Yeah. The other thing I really liked also is you put out an example of what your kind of reasoning traces look like.[00:05:12] Right. Which you would distill is the word that comes to mind. I don't even think that's a good, good description, but it would involve, for example, geometry, physics, affordances, symbolic logic, perceptual mappings, and what, what have you. But like that, that is the kind of example that involves, let's call it spatial reasoning, role model reasoning as as compared to normal LM reasoning.[00:05:35] Yeah.[00:05:36] Defining World Models vs Video Generation[00:05:36] Vibhu: But also like taking it a step back. So how do you guys define world models? A lot of people see okay, you can do diffusion, you can do video generation. But, you guys put out quite a few blog posts. You put out a essay recently, we can even pull it up about efficient world models. You have a pretty like structural definition here, but for the general audience that don't super follow the space, right.[00:05:55] What's, what's the difference in what we see from like a video generation model to [00:06:00] a world gen A simulator? How do you kind of paint that last[00:06:02] Chris Manning: year? Yeah, so I think this is actually a little bit subtle because, people look at these amazing generative AI video models, SAWA VO three, one of these things, and they think Genie, they think, oh, this is amazing.[00:06:17] This is we've solved understanding the world because you can produce these generative AI videos, but. The reality is that although the visuals do look fantastic, those visuals actually are accompanied by an understanding of the 3D world, understanding how objects can move, what the consequences of different actions are, and that's what's really needed for spatial intelligence.[00:06:49] So I mean, a term we sometimes use is that you need action condition, world models. That you only actually have a world model if you can predict, [00:07:00] given some action is taken, what is going to change in the world because of it. And in particular, that becomes hard over longer time scales. So if you're simply, trying to.[00:07:12] Predict the next video frame. That's not so difficult. But what you actually want to do is understand the consequences, likely consequences of actions minutes into the future. And to do that, you actually much more of an abstracted semantic model of the world.[00:07:32] The Bitter Lesson & Data Abstraction[00:07:32] swyx: Yeah, the question comes where you want to have more structure than is available in just predicting the next token.[00:07:41] And typically, well, let's, let's call it the experience of the last five years has been that is just washed away by scale, right? So what is the right middle ground here that, you don't ignore the bitter lesson, but also you. Can be more efficient than what we're doing today.[00:07:57] Chris Manning: One possibility [00:08:00] is, look, if we just collect masses and masses and masses and masses of video data, this problem will be solved.[00:08:11] Under certain assumptions that could be true, but there are sort of multiple avenues in which it could not be true. The first is what's really essential is understanding the, the consequences of actions producing an action conditioned world model. And if you are simply, collecting observational video data, which is the easy stuff to collect, when you're sort of mining online videos, you don't actually.[00:08:41] Know the actions that are being taken to see how the video is changing. And so if you are never collecting directly actions and you are having to try and infer them from what happened in the observed video, that's not impossible. But it's very [00:09:00] hard and it's not really established that you can get that to work at any scale yet.[00:09:05] And so there's a lot of premium on collecting action condition video data, which is part of why there's been a lot of interest in using simulation so that you can be collecting data where you do know the actions, which isn't quite limited supply, but there's also in the limit of as much data as you could possibly have.[00:09:28] Maybe the problem is eventually solvable, but. Even though we collect huge amounts of text data is always at a great level of abstraction, right? Language is a human designed, abstracted representation where there's meaning in each token and it's representing and abstraction of the world, right?[00:09:51] As soon as you are describing someone as a professor, and as soon as you are saying that they're condescending, right? These are very [00:10:00] abstracted descriptions of the world. It's not at what you're observing as pixel level, and to get to that kind of degree of abstraction, starting from pixels is orders and magnitude of extra data and processing.[00:10:14] And so, although, we absolutely want to exploit, get as much data as possible, use the bitter lesson. Nevertheless, if there are ways in which you can work with five orders of magnitude less data than people working purely from pixels, you're gonna be able to make a lot more progress, a lot more quickly.[00:10:34] And that's the bet here. And so you could just say that's only wanting to be able to, do it more efficiently, do it more quickly, do it more cheaply. But I think it's actually more than that, I think. One should be making the analogy to how human beings work at one level. You know? Yes, we have these high [00:11:00] resolution eyes and we can look and see a scene like a video, but all of the evidence from neuroscience and psychology is that most of what comes into people's eyes is never processed.[00:11:13] Right. That you are doing fairly fine ated processing of exactly what you're focusing on. But as soon as it's away from that of yeah, there's another guy over there that you've sort of only processing top down this very abstracted semantic description of the world around you. And so, that's what human beings are doing.[00:11:33] They're working with semantic abstractions and so. I think it is just the right representation. ‘cause we also have other goals we want to be able to do, real time worlds. So that means there's a limit to how much processing you can do and we want to do long-term planning and consistency. And again, that favors abstraction.[00:11:55] I mean, I guess there was actually a recent. Blog posts that [00:12:00] came out from our Friends of physical intelligence and, they were sort of heading in the same direction they were saying Oh, to the pay[00:12:06] swyx: pay model.[00:12:07] Chris Manning: Yeah. Yeah. To maintain a long term memory of what's happening in the world. So we can, do longer term we actually storing text of what is, been happening in the world.[00:12:19] Right. It is not such a successful strategy of trying to keep it all at a pixel level.[00:12:24] Vibhu: And yeah, I mean, you can see it in video models like that Temporal consistency. We're at a scale of train on, all the video data we have. We have it for maybe 30 seconds, a few minutes. That's not the same as a game state played for half an hour.[00:12:37] Right. I thought you guys break it down pretty well. You have a, you have a blog post about. Building multimodal worlds with an agent. I dunno if you guys wanna talk about this. This is one of the things I read, I[00:12:48] swyx: thought, yeah, it's the thing I talked about with the reasoning chain. Yeah.[00:12:51] Vibhu: So there's like different phases to this.[00:12:53] It seems like it's more of an agent, a scaffold, very different approach than just, type in a prompt and you, you don't have the same consistency. [00:13:00] It also, like, for people that are listening, I, I would highly recommend reading it. It breaks down the problem in a different light, right?[00:13:06] So like, what do you need to consider when you're talking about video, like world game models, right? How would, what do you need to consider? What are the factors? What are the elements? What's the state? So I don't know if you guys have stuff to talk about for this one.[00:13:19] Fan-yun Sun: Yeah. Actually, I wanted to add on a little bit Yeah.[00:13:22] On our previous point, which is just like, change topics so quickly. I, I do feel like sometimes people confuse like, oh, like we're taking an an, an method with abstraction. That means they don't believe in bitter lesson. Like that's just false, right? Like we are believed is a bitter lesson. But then I feel like the question that we always discuss is like, what is the right abstraction level today?[00:13:42] The analogy I like to make is like, let's just say we can encode and decode. Represent all of images, videos, audio and bytes. Then the most bitter lesson approached is to train a next byte prediction model as opposed to the next token prediction model where it's just like, okay, it's natively multimodal, can just, but it's like, yeah, like [00:14:00] to, to Chris's point, it's like the scale and computing you need to achieve that.[00:14:03] So that's why we always come back to like, okay, what is the most efficient way to do it? And reasoning models to the point of this blog post is a showcase of like, Hey, we're actually just like reasoning about the world and reasoning about. The aspects of the world that CAGR that matter for me to learn what I want to learn from this role model.[00:14:21] swyx: Yeah, it's like you're improving the en encoder of whatever you're, trying to model. And like a better representation would just represent the important things in less space. Yeah. Which would just be more efficient.[00:14:33] Fan-yun Sun: Yeah.[00:14:34] swyx: So yeah, I, I, I fully agree that it is not, antagonistic to, bitter lesson.[00:14:38] I do wanna wanna mention one more thing. Is there any philosophical differences with the JPA stuff that, Yun is working on? I gotta go there. You, you, you, you're, you're imagining like some latent abstraction. I'm like, okay, fine. Let's, let's talk about it, right? Like it's an elephant in the room.[00:14:52] Chris Manning: Yeah.[00:14:53] JEPA & Philosophical Differences with LeCun[00:14:53] Chris Manning: There are philosophical differences. Jan Lacoon is a dear friend of mine, but. [00:15:00] He has never appreciated the power of language in particular, or symbolic representations in general. Yarn is a very visual thinker. He always wants to claim that he thinks visually and there are no words, symbols, or math in his head.[00:15:21] Maybe that's true of yarn. It's certainly not the way I think. Um. But at any rate, the world according to yarn is the basic stuff of the, the world and of intelligence is visual and language is just. This low bit rate communication mechanism between humans and it doesn't have much other utility and it's far inferior to the high bit rate video, that comes into your eyes.[00:15:53] And I think he's fundamentally missing a number of important things [00:16:00] there. Think of this evolutionary argument looking at animals, right? That the closest analogies, the things with chimps, right? So chimpanzees, have fairly similar brains to human beings. They have great vision systems, they have great memory systems.[00:16:18] They've got, better memory than we do of short term memories. They can plan, they can build primitive tools that, humans. Massively ahead in what we understand about the world, what we can plan, what we can build. And essentially what took off for us was that humans managed to develop language and that gave a symbolic knowledge, representation, and reasoning level, which just, okay if this sort of vaulting of what could be done with the intelligence in brains.[00:16:59] So the [00:17:00] philosopher Dan de refers to language as a cognitive tool and argues that, humans unique among the creatures in the world have managed to build their own cognitive tools and language is the famous first example. But other things like, mathematics and programming languages are also cognitive tools.[00:17:21] They give you an ability to. Think in abstractions, in extended causal reasoning chains. And that allows you to do much more. And we use that for spatial representation and intelligence and planning and gameplay as well. So we believe, and this is, underlying the specific technologies that Moon Lake is making, that symbolic representations are powerful.[00:17:50] And you want to use that in your understanding of the visual world when you want a causal understanding, when you want to maintain long-term [00:18:00] consistency and prediction. And as I understand it, that's just not in ya Koon's worldview. So I think that's the fundamental philosophical difference. Then there's the specific model.[00:18:11] He's been advancing jpa, that's a reasonable. Research bed is a direction as to, to head for building out a model of the visual world. To my mind, it's sort of one reasonable research bed. It's not really established. It's the best one that everyone should be following,[00:18:32] swyx: at least developed at scale, at Meta.[00:18:34] But it's not just vision, right? Like, I mean, JPA is a, just joint admitting prediction can be applied to anything really. And people have done it. The argument is that there is a latent representation or that is probably more. Suited to the task, then why not let machines do it for us instead of predefining it at all?[00:18:50] And isn't something like a JPA shaped thing the right answer? And if not, why not?[00:18:55] Chris Manning: So I think there's a part of jpa that's right, which is [00:19:00] you do want to have a joint. Embedding that gives you a consistent model of the world. And Jan's argument is you can never get that from auto aggressive language models ‘cause they're sort of left to right churning out one token at a time.[00:19:22] I guess this is where we're the research arguments of the field, I'm not actually convinced that's right. ‘cause although the token production is this auto aggressive, process that's heading, left to right, I guess don't have to be left to right. But anyway, in sequence of tokens we could have right to left Arabic.[00:19:40] But although that's true, all of the weights of the model that are internal to the transformer, they are a joint model of the model's understanding of the world. And so I think you can think of the weights of the model as a form of. Joint representation, [00:20:00] and therefore it is plausible to think that could be the basis of a world model, which avoids, ya's objections.[00:20:10] swyx: I think I follow, and obviously that would touch on what Moon Lake eventually ends up doing as well. Right. Like, which it's hard to tell because you put out the end results, but we don't know the inputs that go into it. So it's, it's, that's something that we have to figure out over time.[00:20:25] Vibhu: Yeah. I mean, I guess this kind of breaks down some of the outputs. Do you wanna walk us through it?[00:20:31] Reasoning Traces & Interactive Worlds[00:20:31] Fan-yun Sun: Yeah. So this, this really just walks us through the reasoning traces of like, okay. So that just say, if we wanna build a world in this context, it's really just a game demo that, that shows the, the variety of interactions that this world model can build.[00:20:45] And yeah, it's really just a reasoning traces of like, okay it prompted to create a bowling game. Like how did it achieve what you saw? That level of causality, interaction and consistency, right? So yeah, this is almost just like a, an example of [00:21:00] like a reasoning traces. Very[00:21:01] swyx: detailed.[00:21:01] Fan-yun Sun: Yeah.[00:21:01] Vibhu: Very, very detailed.[00:21:02] You gotta you don't even realize it, right? Like when a video is generated, what happens when a ball strikes a pin, right? So first, like you, there's audio in that, like audio triggers happens, score increments, the world changes. Like pins have to start dropping. There's a timer that goes on. It's just like very similar to how now we're used to reasoning for language models.[00:21:20] There's a whole state of what happens. So geometry, physics, all this stuff. And then yeah, there's kind of that single prompt. So asset, ation all this stuff. It's like a, it's a nice view to see what's going on.[00:21:32] swyx: I think Sun is also too polite to point out that, both like Google's genie, demos as well as world Labs is marble, do not have interactive worlds.[00:21:41] Fan-yun Sun: That's the benefit of having a reasoning model, right? Like, because you can, you can say, oh, like maybe in this particular context, I want to learn how to bowl. And then you can say, okay, then what is it important when it comes to learning how to bowl? Okay, maybe it's like I need to understand the, the basic of like, physics and I want to throw it over [00:22:00] them.[00:22:00] I wanna know that when I, when it resets it's a new game. So I know that yeah, basically, you know to pick up the ball, you know that ball's gonna cause the pins to fall down. You know that what's important to this particular bowling game is to score and you know that the score corresponds to the number of pins that fell down.[00:22:19] So it's just like, if it's a model that sort of knows what it. Looks like, knows what a bowling game looks like, but doesn't actually allows you to practice over and over again and to understand that, oh, like what it takes to actually get a high score. Then it sort of doesn't actually allow you to learn what you set out to learn within the world model.[00:22:38] And I think this is really just one example of showing like the advantages of the approach that we're taking over most the, let's call it the zeitgeist, is today, when people talk about clinical role models,[00:22:51] Chris Manning: right? So it sort of seems like the question to ask when there's a world model is.[00:22:58] Can I not [00:23:00] only just wander around the world and look at the beautiful graphics, can I interact with the objects in the world and see the right consequences of actions?[00:23:11] Vibhu: And you also understand what the consequences would be if you do something right. So it's not just like, okay, there's one thing if I pick it up, something will happen.[00:23:19] But, there's 50 options and I know I can expect, I can infer what would happen if I do any of them. Right. So very different when you can actually see it play around with it.[00:23:28] swyx: There,[00:23:28] Beyond Unity: Cognitive Tools for World Building[00:23:31] swyx: there's two cheeky elements of that. I mean, the, the, the I guess, less ambitious one is, let's really establish for listeners, why is this fundamentally different than writing Unity code, right?[00:23:40] Like just creating a model to translate a prompt into Unity code[00:23:44] Fan-yun Sun: so there is an underlying physics engine. Yeah. In that sense, there's some overlapping things to Unity, but the way we think about it is like physics engine. Tools or code are cognitive tools like borrowing Chris's term, right? Like tools [00:24:00] that the model can employ as means to an end.[00:24:04] So today maybe you say, okay, in this particular context we care about physics, we care about the long-term causality consequences. Then yes, we deploy it, employ physics engine, and then maybe tomorrow we say, okay, we're we're training that. Just say drones where we only care about really fluid dynamics and the visual aspect of the world.[00:24:25] Then, then yeah, maybe we don't actually, the model actually doesn't have to use a physics engine. Or maybe it employs other types of representation or physics engine to achieve the task. So yes, writing code for Unity is sort of similar to a tool that our A model can employ, but our goal is for a model to take a representation conditioned reasoning.[00:24:46] Approach or process.[00:24:47] swyx: Yeah,[00:24:47] Fan-yun Sun: internally.[00:24:48] swyx: Yeah. Using these things as just like general two calls. Right. Which I think is very interesting. The other more ambitious one is, some kind of recursive element where it becomes multiplayer, right? Like here, there's a single player element, you're not [00:25:00] modeling any other people involved.[00:25:01] And that is a whole other thing.[00:25:04] Fan-yun Sun: But in fact, we can really do multiplayers. Oh yeah, okay. I haven't seen any double situations. So just actually just like prompt our, our model to say, Hey, like configure to multiplayer. Then it'll do like this. You'll be able to configure multiplayer[00:25:16] swyx: great[00:25:17] Fan-yun Sun: persistency database for you.[00:25:18] Easy. Yeah.[00:25:19] Vibhu: So what, what are like some of the current limitations in where we're at? So there's one approach of like, okay, scale up video predictors. Obviously there's data issues. With approaches like this, is it data constraints? What are like the next steps? Is it real time? Like, so there's one side of, write an agent to write Unity code, but okay, I want to be streaming a game real time.[00:25:38] I want to have characters being also like agent, but where, where do we kinda see this scaling up? Right?[00:25:44] Fan-yun Sun: Yeah, there's definitely a data constraint. Like the more data, the, the better. This reasoning model can almost basically act as humans to like operate a variety of tools and softwares to build whatever's necessary.[00:25:57] And then there's a sort [00:26:00] of fidelity constraint, which we're actually solving with another model, which we can talk about later. But it's like, it's not as easy to get to photorealism with the approach that we're taking. But we think there are better solutions to that, which is we can dive into later.[00:26:14] Later.[00:26:15] Vibhu: The one one thing you note here is it's a diffusion model, right? So there's, there's a few approaches, diffusion caution, splatting, yeah, so Ry diffusion model, you guys wanna[00:26:25] Fan-yun Sun: Yeah.[00:26:25] Vibhu: Introduce,[00:26:26] Fan-yun Sun: yeah, totally.[00:26:26] Rie: Neural Rendering & Skins for Worlds[00:26:26] Fan-yun Sun: So within our world modeling framework, we think there are two models that we train, right?[00:26:31] Like, there's the multimodal reasoning model that we just talked about that essentially handles. Mainly the, the causality, the persistency and logic determinism of the world. And then RY is our bet on saying, okay, like while all those model, can take care of all these things that we just talked about, it's limitations compared to existing, say, video models, is that it doesn't have as high of a pixel [00:27:00] ality right off the gate, right?[00:27:02] And EE is to say, Hey, we can actually take whatever persistent representation that we generate with our multimodal reasoning model and learn to restyle it into photo photorealistic styles or arbitrary styles you want. So this model is almost to say, Hey, I'm going to respect the persistency and interactivity of the world that you created, but my only job is to make sure that its pixel distribution is close to what we want.[00:27:29] Vibhu: Yeah.[00:27:30] swyx: Great example right there. You kept the KL divergence.[00:27:33] Fan-yun Sun: Oh. Where,[00:27:34] swyx: no, no. I mean this, this is a, a classic like, how you don't stray too far from the source material as you, you kept the kl, which is Oh yeah. Kind of cool. Yeah.[00:27:43] Fan-yun Sun: Yeah.[00:27:44] swyx: I mean, and the[00:27:44] Chris Manning: difference is, and I mean sun was pointing at this, where sort of saying it's in one way a more difficult path, but a better path that, typically the diffusion models are producing the whole scene and it looks lovely, [00:28:00] but there isn't spatial understanding behind it, which is allowing for the real time graphics gameplay, the spatial intelligence, understanding the consequences of worlds where this is, taking a path where it is assuming an abstracted semantic model of the world's state.[00:28:20] And then the diffusion model is then being used on top of that to produce the high quality graphics.[00:28:27] swyx: Is there an intended practical, or business use for this, or is it like a, like a demonstration of capabilities?[00:28:34] Fan-yun Sun: We actually believe that this is gonna be the next paradigm of rendering. So it's gonna replace how ra raizer, it's gonna replace DLSS today because it not only has these pixel prior that's learned from the world such that you can literally play any game in photo realistic styles, which is a lot of people's desire when they do GTA, right?[00:28:51] Like,[00:28:51] Vibhu: all the mods, all the people adding perfect lighting and all this.[00:28:54] swyx: So[00:28:54] Fan-yun Sun: skins[00:28:55] swyx: for worlds, let's call it[00:28:56] Fan-yun Sun: skins, let's call it skin for worlds. I,[00:28:58] Vibhu: it's also like, you can call it skin, you can call it [00:29:00] customization. You can play it how you want, right?[00:29:01] Fan-yun Sun: Yeah, exactly. And I think another thing that we really pointed out specific specifically in this blog is the programmability of it, right?[00:29:09] So what this means is that this render historically render is always a derivative of the game state, right? You're saying, oh, here's the game state, I'm rendering out a frame. But here I'm saying actually this render can be part of the gameplay loop. I can say something along the lines of, if upon getting 10.[00:29:26] Apples, I'm gonna, my weapon of choice, my bullet's gonna turn into apples. And that's, that's possible because we can say, we can basically dynamically have certain game state trigger the, the preconditions to the render such that the rendering is now part of the game loop too. One thing is to just say, okay, it's, it's, it's the appearance.[00:29:47] But the second thing is also to say there's these novel interactions that are possible because this render now has actually priors of the world.[00:29:57] swyx: It is up to the artist to figure out what to do with it.[00:29:59] Fan-yun Sun: It [00:30:00] is up to the creators. Yes.[00:30:01] swyx: Yeah.[00:30:01] Fan-yun Sun: And I also think that's actually another big argument that we're making and the reason that we're picking, taking the bet we're baking is that a lot of the times, whether it's for embody AI gaming, like you want a layer where human can inject their intentions.[00:30:15] So, for example, let's just say in the context of gaming, it's obviously like my creative intent, but maybe in the context of embodied ai, it's like, oh, like I take this foundational policy and I want to actually fine tune it to deploy in my house. So you want to almost say, inject, have a layer where human can say, oh, here's the distribution of things I want to create to achieve my goal.[00:30:35] And I think 3D graphics as it as it is today, is basic, the layer for people to say, Hey, what do I care about in this world? And it allows, basically human intent to be expressed in these worlds much more explicitly and distributionally as opposed to just saying, Hey, I'm gonna generate like, arbitrary.[00:30:54] And it's like just prompts,[00:30:55] swyx: it's one of those things where like, I think you, you're going to build up a series of models, right? [00:31:00] This is just one of, this is probably like the highest utility or heaviest, frequency one, I don't dunno what to call this. Where like you Yeah. You can immediately drop this in on any game and you don't need anything else that.[00:31:10] That you guys do. But, I, I could see, I could see that I think the, the human intent is something that people are not even used to because we're so used to static worlds or, worlds that just don't react, or, I don't know. It's, it, you're kind of blowing my mind right now with like, I'm, I wonder if you've talked to people at GDC Hmm.[00:31:27] And what are they gonna do with it?[00:31:30] Fan-yun Sun: Yeah. Now the stance that we take on this front is like, we're not gonna be more creative than our users to ship[00:31:35] swyx: it out.[00:31:35] Fan-yun Sun: Yeah. But we wanna make sure that we're building things in a way that really allows them to express their intent.[00:31:41] swyx: The thing that you said about, here's the distribution that I want.[00:31:45] I think text may be too low of a bandwidth to. To really demonstrate, because I, I, there, I'm, I'm probably just gonna want to drop in a bunch of, reference assets and then you can figure it out from[00:31:58] Vibhu: there. But you probably wanna do a, a mixture of [00:32:00] both, right? Like you throw in a few images. I wanted this style.[00:32:02] Yeah. I want it to look like this. So it, it's, it's a mixture, right?[00:32:05] Chris Manning: I, I think it's a mixture. I mean, yeah, I mean there's clearly a visual component of this, and it's not that, everything can be text. ‘cause of course you want to give a visual look, but there's also a massive amount of giving the overall picture of the look of the world and the behavior of things that you can express in a few words of text.[00:32:32] And it be very time consuming and difficult to do via visual means. So I think, yeah, you want a combination of both.[00:32:40] Evaluating World Models[00:32:40] Vibhu: So one question I kind of have is, how do we go about evaluating world models? So like, there's many axes, right? One is like, okay. I have preferences. How well do we adhere to prompts? One is the simulation.[00:32:50] One is like do things, is there core logic that's broken? So coming from we know how to evaluate diffusion, there's fidelity, there's [00:33:00] stuff like that. But what are some of the challenges that most people probably aren't thinking about?[00:33:04] Fan-yun Sun: Yeah, I think this is like a great question and probably one of the hardest questions in role models because like, I think it always comes back to what are you building this role model for?[00:33:13] And depending on your end goal and purpose, the evaluation should defer. So in the context of games, then the most direct way of measuring is how much behind are people actually spending in this world that you create? And if your goal is to say, for example, in the context that we just talked about, like, hey, deploying, deploying action in body, a agent, then your, your end.[00:33:33] Metric is then, okay, after training in these worlds that you generate how robust it is to when you actually deploy to the target environment. But then, it's, it's hard to measure these end metrics. So today people have like these proxy metrics that I call that basically try to measure what we really care about, which is the end metrics, but then frankly it's different for every use case.[00:33:57] Yeah,[00:33:57] Vibhu: which seems like quite a challenge, right? Like in [00:34:00] in language models or video models. Image models, your benchmarks are proxies, right? People aren't actually asking instruction, following tool use questions. They're proxies of how well it will do downstream. But for this, so like, should teams, should companies have their own individual benchmarks outside of games?[00:34:16] If you think of stuff like, okay, video production, movies, stuff like that, that also want to use world models. Should, should they sort of internalize like. Their own proxy. Is this something you guys do? Where, where does that connect[00:34:28] Chris Manning: go? Yeah, I think this whole space is extremely difficult as things are emerging now.[00:34:35] And I mean, it's not only for world models, I think it's for everything including text-based models, right? ‘cause in the early days it seemed very easy to have good benchmarks ‘cause we could do things like question answering benchmarks and could you answer the question based on these documents and the various other kinds of, do pieces of logical reasoning or math.[00:34:58] But again, these are sort of. [00:35:00] And there were sort of visual equivalents of things like object recognition, right? For these small component tasks. These days so much of what people are wanting to do also with language models is nothing like that, right? You're wanting to, have an interaction with the language model and get some recommendations about which backpack would be best for you for your trip in Europe next month.[00:35:25] And it's not the same kind of thing, right? And it's not so easy to come up with a benchmark as to does this large language model give you an effective interaction for guiding you in a good way for shopping, right? So, and it's the same problem with these world models. So if we take the game design case, well success is that a game designer can.[00:35:57] Produce what they are [00:36:00] imagining in a reasonable amount of time. And that's really the kind of macro task. That's a very hard thing to turn into a benchmark and I think a lot of this is actually going to turn into people walking, walking with their feet. Right? I mean, I guess that's what's happening, at the large language model level, right?[00:36:23] When people are choosing to use, GPT five or Gemini or clawed, individuals are trying out these different models and deciding, oh, I like the kind of answers that GT five gives me, or no, I feel like I get more accurate detail from Claude, right?[00:36:43] Vibhu: It's a lot of[00:36:43] Chris Manning: vitech, a lot of people just using it.[00:36:45] It's vibe checking. I realize that, but it's actually whether. People feel it's giving them utility in what they want. Right.[00:36:52] Vibhu: And the the interesting thing there is like a lot of people prefer the visual, right? This looks pretty, which is not the objective of what this is [00:37:00] for, right? It's if a, if a game designer is working on something, they care about the game engine, right?[00:37:04] The state, it's, it can look whatever. You can fix that up later. Or you can have a really good game state and you can quickly edit it to 20. 20 different versions, like Keep State,[00:37:14] Chris Manning: right?[00:37:14] Vibhu: So[00:37:14] Chris Manning: that's a really important distinction, for and for speaking to Moon Lake strength, right? So, yeah, great visuals are lovely to look at for a few seconds, but gains are really all about the concept, the game play.[00:37:33] And a lot of the time that doesn't actually even require great visuals. I mean, there are just lots of very successful games which have relatively primitive visuals, and there are other games where people have spent millions producing photo realistic, visuals, and the game sucks, right? So, keeping those two axes apart is really important in thinking about what's important in a [00:38:00] world model for different uses.[00:38:02] swyx: This conversation is reminding me of some game review and fiction discussions I've, had in my sort of non-AI related life. Some, for some people might know Brandon Sanderson, who's a very famous, fiction author, had, is is a big game reviewer. And he, he's a big fan of video games where you change one thing about a normal what you might assume about, about the world.[00:38:22] For example, Baba is you, I don't know if you might have come across that, where like the rules change as you play the game. And also like where, you can do things like reverse time selectively or like change gravity selectively. And I think this is also reminds, reminds me of other kinds of world models that are created by authors.[00:38:38] Where Ted Chang is, is my typical example where he'll take the world that, you know today, but change one thing about it and, but then create a consistent world based on that. Which is long-winded answer of me to, of. For me to say is it's it easy to create alternative roles that don't exist, but you change one thing and then let's, let's run a whole bunch of people through it to see if it works.[00:38:58] Chris Manning: My first dance will [00:39:00] be, that seems a lot easier and more conceivable to do using Techn technology like Moon Lakes than with some of the other world models out there, where the sun can actually make it happen. I'll let him give a second answer.[00:39:15] swyx: If I guess for you, you're constrained by the game engine tool, right?[00:39:18] Like at the end of the day, that's the, that's the thought, partner that you have. If I ask for something where like, if it never is allowed to reverse time or if gravity only ever works one way, then well that's it. But sometimes gravity might change,[00:39:33] Fan-yun Sun: but it's a lot easier to change with code as opposed to a model that is learned primarily on data of.[00:39:42] Real world and virtual worlds that are, I guess, like for example, junior, like there's actually trained on a lot of real world data and a lot of virtual gaming data, and it's hard to say maybe it's easier to say, okay, I wanna change the visuals in like the time period of, of the world. Like, you can't change gravity, for [00:40:00] example.[00:40:00] Vibhu: I feel like you can to light bounds, right? Everything comes down to like, code is a better way to execute it, but the models aren't that diverse and creative, right? You can say, okay, make gravity slower. It can do that, but it's limited to your representation of how you text it out, right? Like they're, they're only gonna do a few iterations, whereas programmatically, if there's a game engine under the hood, you can kind of go wild, right?[00:40:22] So one of the, I dunno, one of the limitations of most models is that they're very overtrained to one style. Right. And extracting diversity is pretty difficult. At least that's something we've seen.[00:40:35] Fan-yun Sun: I mean, are there examples you have in mind where you Existing models? Yeah. Like it would be easier to do that's not using code.[00:40:43] Certain types of creative intent or like transition state transitions,[00:40:47] swyx: Clipping, other models, other wo models are very good at clipping through things. Clipping my, my, my legs clipping through a rock because it's, it's just, it's just bad. [00:41:00] Like, you would have to struggle very hard with your stuff to actually make that happen.[00:41:04] Which I think is maybe a topic that you actually prepared on, Gian Splatting versus, the other stuff.[00:41:09] Vibhu: Yeah. Yeah. It's just for those not super familiar, right? There's a, there's gian splatting, there is diffusion. Like what works, what scales up. I feel like in February when Soro one came out the blog post was literally titled like,[00:41:21] swyx: you bring it up.[00:41:22] You never know.[00:41:23] Vibhu: World, world, video generation models are world simulators. It's super bitter lesson pilled. Yeah, emer, a lot of it is emergence, right? So, not to go through their blog post, basically their whole thing was as you scale up all this consistency, all this stuff just kind of solves, it's a very simple premise, right?[00:41:41] They just scaled up, diffusion, and from there, this is, this is Feb 2024, how much can we, it's already been two years, which is basically five years. How much more in AI time do we need to just scale up or, or do we hit a data cap? But I think we already talked about this a lot, right? Like this is back to the beginning discussion of what's [00:42:00] appropriate for the time.[00:42:01] And that seems like your approach, right?[00:42:03] Fan-yun Sun: Yeah. The point I'm trying to make is that they're very many, many different types of world simulators and like having a world simulator that can produce pixel coherency is very, very useful for games and, marketing and all these things, but it's not as useful as people think when it comes to causal reasoning.[00:42:25] When it comes to embodied ai. Yeah, like it this title is true. We're not saying that it's, it's like, not a great world simulator, but actually in the blog that we, we, we, we wrote, the bet is more so that there are gonna be disproportionately large share of value of real world tasks or, and virtual tasks where high resolution pixel fidelity is not needed.[00:42:47] Yes. Video models have their values.[00:42:50] swyx: Yeah. This is at the absolute limit of my physics understanding, but one example that comes to mind is basically having to solve like ba the equivalent of a three [00:43:00] body problem in a deterministic Well, where the video models, which is approximated good enough. Yeah.[00:43:08] Right. Like there's, there's some point at which your approach kind of runs into like the you now have to simulate the world. Please, thank you very much. And like you're trying to do that, but only to the extent that the game engine lets you and like game engines cannot do some things.[00:43:23] Fan-yun Sun: Yeah, no, I mean, I think the interesting or more technical question here actually is where do you draw the boundary between.[00:43:32] What's handled with, let's say, diffusion prior and what, when? What's handled with symbolic priors?[00:43:38] swyx: Yes.[00:43:38] Fan-yun Sun: Okay.[00:43:38] swyx: Okay.[00:43:39] Fan-yun Sun: Right. Let's go there. Because this, this boundary can actually be fluid. Like I think like maybe what you're trying to get at is like, okay, people are saying pixel prior, everything. But what we're saying is, okay, there's a boundary that we draw where this is where we think provides the most economical value for the domains and things that we care about today.[00:43:59] [00:44:00] And I actually do think, and it's something that we do internally all the time, which is like, okay, given new equations that we learn or new elements of the world and that we, we learn, or maybe some other knowledge that we acquire in the process of developing the models. Should we still be maintaining this line exactly as it is today?[00:44:22] Or should we move it a little bit left or a little bit right? Right. Like sometimes that we realize that, oh, like maybe customers or, or folks like want certain things that are better handled with preop pryor as opposed to, symbolic prior than,[00:44:34] swyx: yeah. Your, your skin thing is a, is a example moving it, right.[00:44:37] Yeah.[00:44:37] Or left. Yeah,[00:44:37] Fan-yun Sun: exactly.[00:44:38] swyx: I dunno what the, the left right is.[00:44:39] Fan-yun Sun: Yeah, yeah, yeah. No the, the model.[00:44:42] swyx: Yes.[00:44:42] Fan-yun Sun: Actually we have a few iterations of them. They're actually at slightly different[00:44:45] swyx: I know boundaries. You should, you should do that. That's a cool dimension to show.[00:44:49] Fan-yun Sun: Yeah.[00:44:50] swyx: Is quantum mechanics the diffusion prior of our world?[00:44:55] Right. It's like that's the boundary of classical mechanics versus quantum. Right? Like, that's it. At one [00:45:00] point God plays dice and the other point doesn't.[00:45:02] Fan-yun Sun: I dunno if Chris, you wanna say it, but I think, I think generally I feel like physics is better with symbol P priors.[00:45:08] Chris Manning: Even quantum physics.[00:45:09] Fan-yun Sun: Even quantum physics.[00:45:11] swyx: Yeah. This is starts against to, MLST territory is, is what I call it, where, he, he likes to get philosophical. We, we we're quite friendly.[00:45:18] Vibhu: I mean, we need to get, we need to get singularity. I heard some of that.[00:45:23] swyx: No, no, I think that is actually really helpful and man, I just want you to productize this like, as a product guy, I'm just like, oh, also[00:45:32] Vibhu: a gamer, I[00:45:33] swyx: wanna, it's like a researcher, like, it's cool.[00:45:35] Like this is a, the theoretical, like you have a very good, I don't know, like the way of thinking about these things, but I just wanna see you like, express it. I do think like your fundamentally things when, when you leave open new tools, like, okay, use, use human intent to incorporate it into how you render.[00:45:52] Artists are gonna have to take like two to three years to figure out what to do with this. And you just don't know.[00:45:57] Chris Manning: Right. But I think, this is, [00:46:00] gives a much more approachable and controllable world for the society, which is the beauty, the beauty of, NLP, that that will enable it to be adopted and used.[00:46:10] And we are very hopeful about that. Yeah,[00:46:13] Fan-yun Sun: yeah. Yeah. I mean, we are, we are very focused actually on commercialization in the sense that like we do, we do really believe in the data flywheel app approach. Yeah. Where, we put this in the hands of the creators and the users and then they will teach us when, what capability our model should improve.[00:46:27] And that's why we are, we are actually, like products and beta[00:46:31] swyx: Yeah. Focusing on gaming. What, what's like the adjacent thing to gaming[00:46:34] Fan-yun Sun: embody adjacent, basically. So maybe we can, we can I'll maybe start with where we see the platform in three years. Yeah. Which is like, okay. The users would tell us what they want to achieve.[00:46:45] The end goal could be, Hey, I just, I wanna make something to teach my kids the value of humility. Or it could be, Hey, I wanna fine tune my, drones to be really good at rescue situations. I could be vacuum robots. I want to like train [00:47:00] my manipulation or like vacuum robot to be very robust to my office, right?[00:47:04] But it's like, whatever it is, scenario robust to[00:47:06] swyx: my office[00:47:07] Fan-yun Sun: or like navigate very robustly in my office. But then it's like, whatever end goal that you want, our role model will say, okay, given what you want to achieve, let me generate a distribution of environments such that I can train and evaluate whatever it is you want.[00:47:24] Yeah. Right. Maybe for the purpose of games, it's just the end simulation and that's the end product for certain policies. It's like I can train it within these environments and then help you see where your policy is failing or not. Yeah. And then, so I think,[00:47:37] swyx: so in that case, much more of a training tool.[00:47:40] Than in other training[00:47:41] Vibhu: evaluation? Both. Right?[00:47:43] swyx: Sure. Same. Same thing.[00:47:43] Fan-yun Sun: Yeah, same thing. I think it's just this role model that allows people to train any policy that can act in any multimodal environments.[00:47:51] swyx: Would it be harder to reward hack? Is there an angle here where it is harder to reward hack? Like it's just, I'll just put it generally because I think that's a, that's obviously a key [00:48:00] problem that a lot of people face when in training agents in these environments, and I don't know, can you solve it?[00:48:07] Chris Manning: I think not necessarily. To the extent that there's a mis specified reward that. It seems like it could be hacked in a more symbolic world or in a more pixel based world. I dunno if Sun's got any thoughts, but I don't think that's really being solved.[00:48:26] swyx: The other thing that comes to mind is just you could just build a better sawa as a video generator model, right?[00:48:31] Because then you, you would move the diffusion, side a bit more further to the right. I think if I got the directionality correct. And that's it.[00:48:40] Vibhu: It's better on domains, right? Like on consistency over now, or for sure it exists versus something doesn't, right.[00:48:46] Chris Manning: So[00:48:46] swyx: yeah. Yeah. Is[00:48:49] Vibhu: is a question more like, like[00:48:51] swyx: I'm just riffing on like, how do you, what can you build, you know?[00:48:54] Oh, with the stuff that you have. I do think that the minor, the academic does go immediately to training [00:49:00] and in eval evaluation, but like art tends to take unusual directions. Like you might end up,[00:49:06] Chris Manning: okay. Yeah. But the question is, can you use this piece of software to develop compelling gameplay and. I don't think you can take SOAR and produce compelling gameplay, right?[00:49:19] If you want to have a world that you can wander around in a bit, you are good. But what are your abilities to have gameplay mechanics implemented the way you'd like them to be and to have things stay, with the long-term history of your gameplay that influences future actions. I think there's just nothing there for that.[00:49:39] swyx: Yeah, I do tend to agree. I, I'm just trying to sort of test the boundaries. I would also make the observation that as AAA games industry has developed the line between what is a movie and what is a game has blurred. And you, you, you do end up basically producing a two hour movie as part of your game.[00:49:57] Fan-yun Sun: No, honestly, there, there's so many actually [00:50:00] applications in adjacent markets that our world model can go into. Yeah. But yeah, it, it's sort of fun to riff, riff on. Although on the execution side, we we, we need to stay focused with like, okay, what are the capabilities we want to unlock over time?[00:50:11] And there's a roadmap for that. But yeah, if we're just riffing on sort of like the possibilities, I feel like, whether it's endless Yeah, it's like classic[00:50:18] swyx: and the embedding for a possibility and endless in my mind, it's very close. Yeah. I do wanna, focus on one, like weird choice. I, I don't know if it's weird.[00:50:28] Maybe I'm, I got something here. Audio, right? You could have just said no audio And audio in my mind has a lot of recursion, whereas in video you can just do recasting and that's much computationally much simpler. Audio just seems way harder. I don't know if you wanna just comment on just the special 3D audio.[00:50:46] Problem. Did you really have to do it? I guess you do to be immersive, but like a lot of people do treat it as like, well, you just stick a, a tt S model on top of[00:50:57] Vibhu: Well, there's a lot more to game audio than [00:51:00] just speech. Right. It's not just[00:51:01] swyx: tts. Yeah. Tts. S Fxt, GM Spatial in my mind Echoes[00:51:06] Chris Manning: Yeah.[00:51:06] swyx: And reflections.[00:51:07] And I, I don't even know what's, what else? I don't know what, what other problems in this space.[00:51:13] Fan-yun Sun: Yeah, I think this point like the, it's sort of a more, more pointing to the benefits of using an game engine as a tool that's available to the model, right? Because like part of the spatial audio is from the code that is underlying the simulation.[00:51:32] And while we do give our model access to other types of audio models as. Tools.[00:51:39] swyx: None of them would be spatial, I think.[00:51:41] Fan-yun Sun: But that's exactly sort of more 0.2. We're giving our model an abstraction or a suite of tools such that it's able to achieve that. And you can argue that sort of spatial is like a, like a emergence out of the, the tools that we and abstraction that we provide to the agents.[00:51:59] And I think that's the beauty of [00:52:00] this, this, this approach is like there's a lot of things kind of like how human's built technology and they're like Lego blocks that build on top of each other. And it's the same thing here. There's gonna be things that sort of just sort of emerges from being able to put these things together in like combinatorially interesting ways,[00:52:14] Chris Manning: right?[00:52:15] So this integrated audio model exploits the understanding and semantics of the Moon Lake world, right? And whereas in general for the Gen AI video models. There's no actual integration across to audio at all, right? That someone might stick some music or stick a soundscape or whatever else on top of their video.[00:52:44] So it's not a silent video, but they're in no way connected into a consistent world model. And there's nothing that's okay. An action is happening in the video. Therefore there should be a sound that's [00:53:00] coming from this part of the visual field.[00:53:03] swyx: Yeah.[00:53:03] Vibhu: Is that different than Sora too? Does it not have audio?[00:53:06] Not to say it's not like[00:53:08] swyx: amazing[00:53:08] Vibhu: isn't a spatial[00:53:09] swyx: audio.[00:53:09] Vibhu: It doesn't,[00:53:10] swyx: no. I've played around it with it enough. It just sounds like someone put an 11 laps voice on top of it and just tried to do the lip sync.[00:53:18] Vibhu: Oh, yeah. I've seen, okay. Generate a dog at the beach and reactions to big wave and move[00:53:23] swyx: around.[00:53:23] It's definitely like, so have the dog, have the dog move away from camera and see if the, the song goes down. It doesn't. ‘Cause they don't have facial audio.[00:53:32] Fan-yun Sun: We do want to basically like we, our moral model, like the one we're training is basically towards the goal of having a combined latent representation across all these different modalities.[00:53:42] Right? Such that it can like reason across these different modalities. So for example, if I close my eyes and like you play a video, you play a sound of like a car skidding away from me. I almost can like, visually extrapolate that trajectory in my mind. And I think that type of capability, we want our model to be able to reason, right?[00:53:59] And that's the reason that [00:54:00] we're sort of taking this multimodal reasoning approach. It's like we want this combine late in space that can[00:54:05] swyx: Yeah. Oh, you said late in space. We like that. Here we have to play the, the bell Every time that someone says late in space, no, you gotta train daredevil one. Where you, you, you, it's only audio, but you have to work out.[00:54:15] Where everything is.[00:54:19] Cool. I I think that that was, that was about it for our Moon Lake coverage. I do think that we have like a couple of, Chris Madden questions on, on IR and, just any, any other sort of attention topics or n NLP topics.[00:54:31] Vibhu: Okay.[00:54:31] swyx: Go ahead.[00:54:32] Chris Manning's Journey: From NLP to World Models[00:54:32] Vibhu: Well, no, I mean, yeah, it's just fun. We talked a bit about how you guys met, but you basically, you, you were like the godfather of NLP per se, right?[00:54:39] You spent the whole career from early embeddings, early early attention. You did 2015 attention for machine translation, everything. You, you had information retrieval, so RAG before rag, we just wanna shout that out and admire a lot of that. Right? So what prompted the switch over to world models?[00:54:56] How, how'd all that come about?[00:54:58] Chris Manning: To some answer it [00:55:00] is, the enthusiasms and creativity of students, but there's a bit of a history there, right? So, yeah. So clearly most of my career has been doing stuff with language and how I got into research was thinking, ah, this is just so amazing how humans can produce speech and understand each other in real time.[00:55:21] And somehow they managed to learn languages from their kids. How could this possibly happen? And so, yeah, starting off I was very focused on language, but as it sort of got into the 2000 and tens, I started, going, I'd been working on question answering, and then I started to get, interest in visual question answering.[00:55:42] And that was an area where it was very noticeable. That the visual understanding was bad. Right. These were the days when like, it sort of seemed like there's almost no visual [00:56:00] understanding. You were just getting answers that came from priors. So, if you asked how many people are sitting at the table, it'd always answer two regardless of how many, how many people you could see in the picture.[00:56:11] And so it seemed like, oh, these models actually aren't able to get semantic information outta
Join The Full Nerd gang as they talk about the latest PC building news. In this episode the gang covers AMD's reveal of the Ryzen 9 9950X3D2 and who it is for, Adam's time testing DLSS 4.5 dynamic frame generation, and more. And of course we answer questions live! 00:00:00 - Intro 00:11:41 - 9950X3D2 00:34:11 - DLSS 4.5 01:01:52 - Q&A Links: - 9950X3D2: https://www.pcworld.com/article/3099764/the-new-ryzen-9-did-amd-just-announce-a-cpu-for-exactly-no-one.html - DLSS 4.5: https://www.pcworld.com/article/3023958/surprise-nvidias-dlss-4-5-can-help-modest-gpus-max-out-high-end-monitors.html Join the PC related discussions and ask us questions on Discord: https://discord.gg/UWhjwg778a Follow the crew on X and Bluesky: @AdamPMurray @BradChacos @MorphingBall @WillSmith ============= Read PCWorld! Website: http://www.pcworld.com Newsletter: http://www.pcworld.com/newsletters/signup ============= Learn more about your ad choices. Visit megaphone.fm/adchoices
As tradition dictates, we recorded a roughly four hour show during a relatively light news week. Turns out that there was much to be said about those select topics. The Dukes revisit the hotly debated DLSS 5 topic with fresh information from a new interview with Nvidia as well as comments from their own CEO. The AI rabbithole admittedly runs deep this week as we also get into the closure of Sora as well as Capcom's plans for generative AI. From one hot button topic to another, we discuss the recent layoffs happening at Epic Games. When an industry's top selling game in Battlefield and most popular live service in Fortnite can't avoid layoffs, who can? The dynamic duo dive into the sustainability of game development and why indie just seems like the place to be now. Top of the Dukes' list is the recent report on Xbox CEO, Asha Sharma. It is said that she is assessing how to make Game Pass more attractive and is considering a price reduction. She is also investigating package deals, such as one with Netflix, as a way to bolster the service. Can this be enough to help the service grow? Is it even worth chasing when the 100 million subscriber dream is dead? As the episode's length suggests, we have plenty to say, so stop reading and get to listening! Sign up for your $1 per month trial period at https://www.shopify.com/duke Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement.0:00:00 - Intro0:14:53 - What games are we looking forward to?0:24:42 - How can Copilot For Gaming navigate paying creators?0:33:29 - Marathon sales update0:52:49 - DLSS 5 updates1:24:15 - OpenAI shuts down Sora1:32:34 - Capcom on how they plan to use AI1:44:06 - Epic Games layoffs1:59:18 - Forza Horizon 6 PC requirements2:02:19 - Minecraft Dungeons is getting a sequel2:03:58 - Is Final Fantasy for old heads?2:15:51 - Sony shuts down another studio2:19:30 - Nintendo's interesting digital pricing changes2:22:49 - Dragon's Dogma 2 DLC inbound?2:36:40 - Sonic Frontiers Definitive Edition leaks2:41:14 - What We're Playing3:20:51 - Xbox Game Pass price cuts incoming?3:37:52 - Chris Charla interview on Xbox Helix SKUs Learn more about your ad choices. Visit podcastchoices.com/adchoices
Наконец-то новый весенний выпуск вашего любимого подкаста про игры, технологии, ИИ, медиа, интернет, кино, сериалы и многое другое гиковское. В этот раз опять только два ведущих Завтракаста смогли собраться, так что у нас 2/3 Вольтрона собралось – Тимур и Макс. Обсуждаем Project Hail Mary, почему гейминг на маке и линуксе скоро ждет революция, что там в ближайшее время покажет Apple, Death Stranding 2 на PC, кто зарабатывает на ИИ и почему это не OpenAI.
Jensen says it's not AI Slop and you're wrong. Intel has some value in the CPU space again! Plus Big Battlemage did come, but you won't get one, and ARM is now making their own chips! Plus hackers gotta be hacking - cars this time, gamers are moving away from Windows in droves, and Microsoft hates that one trick which makes your SSDs run too fast. All this and so much more!Timestamps:0:00 Intro01:06 Patreon04:00 Core Ultra Plus16:09 Big Battlemage arrives - as a datacenter GPU20:16 Arm makes first data center chip26:36 NVIDIA says DLSS 5 is not AI slop30:45 FCC banning future routers not made in USA36:46 Everything is fine, all web traffic will be bots anyway38:42 Self-driving cars, autonomous robots need 300GB of RAM41:17 Microsoft offers hope to Windows 11 users...52:53 ...though your NVMe speeds can't be too high 54:50 (In)Security Corner1:09:04 Gaming Quick Hits1:15:17 Picks of the Week1:25:19 Outro ★ Support this podcast on Patreon ★
On this week's episode the guys discuss spiritual practice for Len, Scream 7, I can Only Imagine 2, sickness everywhere, DLSS 5 slop, and so much more! – http://linktree.com/thegmgpod – All of our links can be found on the LinkTree link including our audio podcast (Apple, Spotify, etc.), YouTube, Twitch streaming channels, Discord, Patreon, GMG Merchandise, X, Facebook, Instagram, and E-Mail. – Listen as Lucas, Patrick, and Ryan talk about video games, TV, movies, sports, Jesus, but most importantly, life...the greatest and most difficult game of all. And you shouldn't go at it alone, so we are gonna do it with you on this fine morning.
Download for Mobile | Podcast Preview | Full Timestamps Older Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive Alex Lore Gets Worse: GILL WAS RIGHT TO BEAT TOM'S ASS Steel Ball Run Premiere! (Don't Ask When's Episode 2) Crimson Desert Disappointment? F*** It, LP Kingdom Hearts The Kids Don't Care About Final Fantasy Because They've Only Been Alive For 2 New Releases 1000 Fortnite Layoffs Totally 100% Unrelated to AI Sign up for your 1$ per month trial today at http://shopify.com/superbeast Nvidia "confirms" DLSS 5 relies on 2D frame data as testing reveals hallucinations. Developers at Capcom and Ubisoft found out about DLSS 5 when everyone else did Capcom says it will not be using A.I.-generated content in its games. Plans to utilize the technology for "improving efficiency and productivity of development" - AUTOMATON WEST Guilty Gear: Strive version 2.00 update, Season 5 DLC characters Jam Kuradoberi and Robo=Ky announced Not even Jojo's animators know when the next episode is coming out, because its not done yet Mirror's Edge-likes: Tachyon Flow and PANLINE AI generated artwork in Crimson Desert Yoshi-P says it has become harder for younger people to engage with the Final Fantasy series because the release intervals for new titles have gotten longer! Fortnite made $6 billion in revenue last year, Epic raised Vbucks prices, Epic Games Store brought in a 57% increase YOY from game sales in 2025, Disney invested $1.5 billion into Epic, but now they need to lay off 1000 employees? "The layoffs aren't related to AI" Yeah, no, they absolutely are.
This week Chris talks about his initial impressions on Crimson Desert and all the ways the developer is already improving the game. Jon has a Richard for Minishoot Adventures. After that its all the news such as the backlash to DLSS 5, the sales charts for February, and the upcoming Xbox Partners Preview. Official inbox is weeklygameschat@gmail.com. Thank you for allllll the things. Game On! This and all episodes are streamed live on twitch.tv/weeklygameschat.
In episode 565 of 'Coffee with Butterscotch,' the brothers dig into Nvidia's DLSS 5 and what AI-driven graphics enhancements actually mean for developers and players alike, then turn a critical eye on who the AI hype cycle is really serving, players and devs, or the tech companies and C-suites pushing it. The conversation closes on whether the push for realism is starting to cost games their authenticity.Support How Many Dudes!Official Website: https://www.bscotch.net/games/how-many-dudesTrailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpISteam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes00:00 Cold Open00:42 Introduction and Welcome01:42 PAX East updates05:42 How Many Dudes: Game Development Insights14:25 DLSS 5: Understanding New Technology21:45 Generative AI in Gaming: A New Era29:07 The Backlash Against AI-Driven Graphics34:41 Authenticity vs. Inauthenticity in Gaming42:29 The Diminishing Returns of Realism in Games44:21 The Balance of Visual Fidelity and Gameplay48:18 Creative Bankruptcy in the Tech Industry51:14 The Dangers of Dependency on Technology59:04 The Consequences of Automation on Personal GrowthTo stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
• Intro 0:00• AyaNeo Says Windows Handhelds Are Too Expensive to Make 3:56• Nintendo Scales Back Switch 2 Production 19:06• Backlog 30:40• Epic Lays Off Over 1,000 Employees 39:36• Resident Evil Requiem Devs Surprised by DLSS 5 Reveal 48:35• NVIDIA CEO Criticizes “AI Slop” 53:26• Microsoft Updates Quick Resume 58:05• Sony Updates PS3 System Software 1:02:10• Xbox May Lower Game Pass Pricing 1:04:25• Valve Changes Reload Mechanics in CS2 1:08:11• Sony Dropping PlayStation Network Branding 1:13:10• Valve Previews SteamOS 3.8 1:15:10• EU May Force Replaceable Batteries in Switch 2 1:10:49• Ubisoft Ends Development at Red Storm 1:27:15• IO Interactive Ends Partnership with Build A Rocket Boy 1:32:00• TWEET OF THE WEEK 1:33:50• Q&A 1:37:05✴️ PATREON https://www.patreon.com/cw/WULFFDENPodcastOriginally streamed on March 24, 2026
David, Devindra, and Jeff go for broke in How to Make a Killing, brace for change with The AI Doc: Or How I Became an Apocaloptimist, and take to the seas with the Disney Fantasy Cruise. Then they take one last chance on our universe with Project Hail Mary.We're making video versions of our reviews! Be sure to follow us on the following platforms: YouTube Tiktok Instagram Threads Thanks to our SPONSORS: SVS: If you want your next movie night to deliver the full impact, emotion, and artistry you were intended to experience, visit SVSound.com to learn what SVS is all about.BETTERHELP: This episode is sponsored by BetterHelp. Visit BetterHelp.com/filmcast today to get 10% off.Weekly PlugsDavid - The eXpat Files: It Was Just Not an AccidentDevindra - Engadget Podcast on NVIDIA's DLSS 5 messJeff - Formative Media episode 2Shownotes (All timestamps are approximate only) What we've been watching (~00:06:15)David - How to Make a Killing, HeelDevindra - The AI Doc: Or How I Became an Apocaloptimist, Videoheaven, Star Trek: Starfleet AcademyJeff - Disney Fantasy Cruise Ship, Phineas and FerbFeatured Review (~01:14:00) Project Hail MarySPOILERS (~01:42:30)Support David's artistic endeavors at his Patreon and subscribe to his free newsletter Decoding Everything. Check out Jeff Cannata's podcasts DLC and We Have Concerns. Listen to Devindra's podcast with Engadget on all things tech. You can always e-mail us at slashfilmcast(AT)gmail(DOT)com.Credits: Our theme song is by Tim McEwan from The Midnight. This episode was edited by Noah Ross who also created our weekly plugs and spoiler bumper music. Our Slashfilmcourt music comes from Simon Harris. If you'd like to advertise with us or sponsor us, please e-mail slashfilmcast@gmail.com. You can support the podcast by going to patreon.com/filmpodcast or by leaving a review on Apple Podcasts.
Who knew that a change in light source was all it took to look 10% sexier? This week, the yassified versions of Ben and Tommy are diving into the DLSS 5 controversy, a new graphical upgrade that is going to make games look... better? Plus, we're firmly in the prologue chapter of the apocalypse film as Niantic announces that it's been using Pokemon Go to train a fleet of AI delivery robots and Ben has been playing Esoteric Ebb and Zero Parades For Dead Spies!
Check out the Spawncast network: https://spawncastnetwork.com/ Support the stream: https://streamlabs.com/spawnwave Panel: Radec: https://www.youtube.com/@realradec RGT85: https://www.youtube.com/@RGT85 Celia: https://x.com/CeliaBeee PlayerEssence: https://www.youtube.com/@Playeressence Kimerex: https://www.youtube.com/@KimerexProjekt #Sony #Nintendo #Microsoft
Get ad-free and exclusive shows at Patreon.com/KindaFunny Good and bad news for Crimson Desert, Xbox announces a Partner Event featuring Stranger Than Heaven, and Nvidia confirms DLSS 5 is re-drawing games. Thank you for the support! Run of Show - - Start - Crimson Desert Dev Launches 'Comprehensive Audit' of All In-Game Assets After AI-Generated Art Was 'Unintentionally' Included in Final Release - Crimson Desert Steam Reviews Jump to 'Mostly Positive' as Latest Patch Makes Significant Improvements - Ad - Sega's Stranger Than Heaven will headline an Xbox Partner event this week - Nvidia Confirms DLSS 5 Is Re-Drawing Games - ‘The Last Of Us' Adds Michelle Mao As Yara & Kyriana Kratter As Lev For Season 3 Of HBO Series - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
The drama around DLSS 5 has overtaken the gaming industry during the last week. Nvidia's image upscaling tech has been present in our space for years, but its newest iteration (set for a proper fall release) has many people scratching their heads. Have we gone from frame generation to art reinterpretation? Why is this technology being deployed so aggressively, anyway? And how come so many companies were so excited about it until they saw the overwhelmingly negative audience response? Let's delve headfirst into the mystery of the Yassified Grace, and all of the fallout therein. Plus: A fresh rumor indicates PlayStation Network branding will disappear later this year, Sony has apparently automatically refunded people for any spending in the now-cancelled Highguard, PSVR2 second party FPS Firewall Ultra has silently been delisted, PlayStation 3 received its random annual firmware update, legendary Tom Clancy developer Red Storm has been gutted, and more. Then: Listener inquiries! Have any of us messed around with a PS3 emulator? What's going on with Street Fighter 6's creepy new storyline? With Bravely Default skipping PS4 and PS5, is it safe to assume Square Enix isn't actually done with exclusives? Did two Sacred Symbols fans miss each other by mere seconds in a Dollar Tree parking lot? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:17:29 - Sacred Symbols missed connection0:18:46 - The Oscars Vs The Game Awards0:27:32 - New Titans logo0:32:29 - This is life huh?0:35:29 - DLSS 51:14:13 - Sony is dropping the PlayStation Network branding1:27:46 - Sony refunding Highguard purchases1:34:14 - Starfield is officially coming to PS51:41:19 - Portal update1:48:15 - Firewall Ultra delisted2:02:31 - New PS3 Firmware2:07:15 - Layoffs at Red Storm2:13:26 - Exodus gameplay2:18:24 - Saudi Arabia buys 5% of Capcom2:19:50 - What We've Been Playing (Minishoot Adventures, Chronicles of the Wolf, Resident Evil Requiem, Marathon)2:59:57 - PSNProfile leaderboards change3:05:44 - Giving up on gaming3:12:18 - PS3 emulation3:21:05 - Bravely Default only on Xbox3:23:33 - Flopathon website3:29:19 - Street Fighter 6 controversy Learn more about your ad choices. Visit podcastchoices.com/adchoices
The Gaming illuminaughty podcast talk Crimson Desert, Nvidia's DLSS 5, Exodus, GTA 6 and more.
Elon Musk faces a multi-billion dollar verdict after a California jury finds his tweets misled Twitter shareholders, raising the stakes for tech CEOs with unchecked social media influence. Plus, CBS kills its legendary radio news service while podcasting explodes, signaling a dramatic shift in how America consumes, trusts, and pays for news. CBS News Shutters Radio Service After Nearly a Century A US appeals court puts on hold an earlier ruling that had blocked Perplexity from using its agentic shopping tool to shop on Amazon's marketplace FBI is buying location data to track US citizens, director confirms The 49MB Web Page Microsoft unveils MAJOR improvements coming to Windows 11 this year — movable Taskbar, reduced RAM usage, less AI and ads, and much more CONFIRMED: "We are evolving how Windows is built behind the scenes to raise the quality bar" Meta will shut down VR Horizon Worlds access in June Meta changes course on Horizon Worlds VR shut-down Gamers react with overwhelming disgust to DLSS 5's generative AI glow-ups Jury agrees that Musk's tweets during Twitter takeover misled investors After three months, Samsung is ending sales of the $2,899 Galaxy Z TriFold 200,000 Devices Erased? Pro-Iran Hackers Hit US Firm With Data-Wiping Attack Japan to allow 'proactive cyber-defense' from October 1st Sears Exposed AI Chatbot Phone Calls and Text Chats to Anyone on the Web Arizona AG files criminal charges against Kalshi over 'illegal gambling' Major League Baseball Steps Into the Prediction Markets, Strikes Deal With Polymarket Polymarket is opening a bar where you can drink and watch the world unravel in real time It's been 20 years since the first tweet Project Hail Mary is movie medicine The futurist who helped define tech trend reports just killed them (literally) This new cassette player has USB-C and Bluetooth, in case you want to ditch Spotify Host: Leo Laporte Guests: Janko Roettgers, Dan Patterson, and Lisa Schmeiser Download or subscribe to This Week in Tech at https://twit.tv/shows/this-week-in-tech Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit Sponsors: meter.com/twit shopify.com/twit outsystems.com/twit preview.modulate.ai
With Jeff on vacation, Christian welcomes Lana Bachynski and Kahlief Adams to the show to talk about DLSS 5, an update on the legal battle between the cofounders of Subnautica developer Unknown Worlds and publisher Krafton, CounterStrike 2 changing how reloading works in the game, and more!The Playlist: Kahlief: Marathon, Big WalkLana: Super Battle Golf, MarathonChristian: The Simpsons: Hit & RunParting Gifts!BONUS CHAT with Jeff Cannata about his time with Crimson Desert!
Elon Musk faces a multi-billion dollar verdict after a California jury finds his tweets misled Twitter shareholders, raising the stakes for tech CEOs with unchecked social media influence. Plus, CBS kills its legendary radio news service while podcasting explodes, signaling a dramatic shift in how America consumes, trusts, and pays for news. CBS News Shutters Radio Service After Nearly a Century A US appeals court puts on hold an earlier ruling that had blocked Perplexity from using its agentic shopping tool to shop on Amazon's marketplace FBI is buying location data to track US citizens, director confirms The 49MB Web Page Microsoft unveils MAJOR improvements coming to Windows 11 this year — movable Taskbar, reduced RAM usage, less AI and ads, and much more CONFIRMED: "We are evolving how Windows is built behind the scenes to raise the quality bar" Meta will shut down VR Horizon Worlds access in June Meta changes course on Horizon Worlds VR shut-down Gamers react with overwhelming disgust to DLSS 5's generative AI glow-ups Jury agrees that Musk's tweets during Twitter takeover misled investors After three months, Samsung is ending sales of the $2,899 Galaxy Z TriFold 200,000 Devices Erased? Pro-Iran Hackers Hit US Firm With Data-Wiping Attack Japan to allow 'proactive cyber-defense' from October 1st Sears Exposed AI Chatbot Phone Calls and Text Chats to Anyone on the Web Arizona AG files criminal charges against Kalshi over 'illegal gambling' Major League Baseball Steps Into the Prediction Markets, Strikes Deal With Polymarket Polymarket is opening a bar where you can drink and watch the world unravel in real time It's been 20 years since the first tweet Project Hail Mary is movie medicine The futurist who helped define tech trend reports just killed them (literally) This new cassette player has USB-C and Bluetooth, in case you want to ditch Spotify Host: Leo Laporte Guests: Janko Roettgers, Dan Patterson, and Lisa Schmeiser Download or subscribe to This Week in Tech at https://twit.tv/shows/this-week-in-tech Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit Sponsors: meter.com/twit shopify.com/twit outsystems.com/twit preview.modulate.ai
After over a year of silence, Starfield's newest wave of content is here. The Dukes got to see things running behind the scenes and get a feel for Bethesda's new vision for the sci-fi RPG. It appears they're gearing up for more incremental updates rather than swinging in with a massive expansion pack each year. Between the Free Lanes update, Terran Armada, and the PlayStation 5 version, there's much for us to go over. Perhaps more of the hot button topic is what is transpiring within AI. This time, it arrives in the form of DLSS 5 and to say there was backlash would be an understatement. The sizzle reel that showed off this new technology on the likes of Starfield, Hogwarts Legacy, Resident Evil Requiem, and the like was openly mocked, reaching beyond the games industry. In fairness, some are hopeful that this technology could lead to better looking, cheaper games. Can it? Well, pull up a chair, friend. We have much to discuss. Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:09:41 - Remembering Camelworks0:25:13 - What will happen to Series X/S versions of games?0:29:19 - Jeff Kaplan tells you to shut up if you haven't played a game0:43:22 - TMNT x Magic The Gathering0:49:04 - Xbox backwards compatibility rumors swirling0:54:07 - This is an Xbox campaign being retired1:02:11 - Gaming Copilot is coming to Xbox1:17:57 - PC revenue will overtake consoles by 2028?1:30:37 - LEGO Batman's release date has moved up1:36:01 - Cyberpunk 2077 has no plans for new DLC1:38:50 - Exodus gameplay first look1:42:48 - Resident Evil Requiem sales update1:45:19 - Bravely Default shadow drops on Xbox1:49:27 - Marvel Maximum Collection gets a release date1:51:36 - PSSR 2.0 update1:57:54 - PlayStation Portal update2:02:48 - Switch 2 gets shocking upgrade2:06:13 - What We're Playing2:24:45 - DLSS 5.0 revealed3:24:06 - Starfield DLC & PS5 Release Learn more about your ad choices. Visit podcastchoices.com/adchoices
One pair for everyday and everywhere. Vessi claim their Weekend Neo is waterproof, lightweight, and built for daily wear and travel. ✨ Grab 15% off your first pair here: https://vessi.com/wanshow • Free shipping • 30‑day returns • 1‑year warranty Go to http://factormeals.com/wan50off and use code wan50off to get 50% off and free breakfast for a year Go to https://www.zerobounce.net/Linus-Tech-Tips , plug in your list, and use code LINUS2026 for 25% bonus credits! Enter AMD's latest giveaway at https://bit.ly/3On0e6a for a chance to win an AMD Ryzen 7 9800 X3D. Get a Circuit Board skin for your device so dbrand can keep messing with Linus at https://dbrand.com/pcb Check out the Razer Blade series of laptops; perfect for work or pleasure: https://lmg.gg/wanrazerblade Game or work in comfort on a Razer Iskur V2: https://lmg.gg/wanrazeriskur Get a special deal on Private Internet Access VPN today at https://www.piavpn.com/LinusWan Purchases made through some store links may provide some compensation to Linus Media Group. Learn more about your ad choices. Visit megaphone.fm/adchoices
WATCH SMUTROT NOW: https://youtu.be/xkYT-mQVxZg Get additional episodes and bonus content with early access (try now with 7 DAYS FREE): go to https://www.OFFICIAL.men Three close man-friends gather to talk about a new technology. This is the Official Podcast. Every Tuesday. Links Below. THE OFFICIAL NETWORK CHANNEL (SUBSCRIBE NOW): https://www.youtube.com/channel/UCcHYe-Qw7qUN5gFWMdj9nNw Episode 481: Recorded 18/03/26 --- Get additional episodes and bonus content with early access: Go to https://www.OFFICIAL.men or https://www.PATREON.com/THEOFFICIALPODCAST --- Timestamps: [00:00:00] Intro [00:04:16] Checking in on Highguard [00:08:01] Concord is a genre [00:19:26] DSP is hilarious [00:35:09] Resident Evil Requiem [00:49:58] The Nvidia DLSS 5 demo [01:01:28] Other AI concerns --- Audio Platforms (Spotify, Apple, Amazon, & Castbox): https://linktr.ee/theofficialpodcast Other Shows: https://linktr.ee/theofficialnetwork --- Hosts: Jackson: https://twitter.com/zealotonpc Andrew: https://twitter.com/huggbeestv Kaya: https://twitter.com/kayaorsan --- Additional Links: Channel: https://www.youtube.com/channel/UCcHYe-Qw7qUN5gFWMdj9nNw Subreddit: https://reddit.com/r/theofficialpodcast Patreon: https://www.patreon.com/theofficialpodcast Intro by: https://www.youtube.com/c/Derpmii Music by: https://soundcloud.com/inst1nctive & https://www.instagram.com/00zaya Art by: https://www.instagram.com/nook_eilyk/ & https://www.instagram.com/vaux.z Edited by: https://www.instagram.com/00zaya Designer: http://www.jr-design-co.com/ Produced by Jackson Clarke for The Official Network Learn more about your ad choices. Visit megaphone.fm/adchoices
David and Nilay start the show by exploring the increasing disconnect between the people who make AI products, and the people who keep saying they don't want them. (Or, at least, don't want to pay for them.) The AI industry is starting to retrench to a business-first approach, because there's simply no killer app for it yet. Speaking of no killer apps! Allison Johnson then joins the show to talk about the shockingly short life of the Samsung TriFold, and her bizarre journey to try and review the now-dead foldable. Finally, in the lightning round, it's time for Brendan Carr is a Dummy, the fate of the metaverse, and some important internet debunking. Further reading: OpenAI cuts back on “side quests.” OpenAI's adult mode will reportedly be smutty, not pornographic NYMag: Should You Be Able to Have Sex With ChatGPT? I think VCs are starting to panic about the lack of *broad* consumer | TikTok For the second time this week we have VCs vocalizing their frustration | TikTok Poll: Majority of voters say risks of AI outweigh the benefits How Americans View AI and Its Impact on Human Abilities, Society | Pew Research Center Samsung discontinues its Galaxy Z TriFold after just three months Oppo's nearly creaseless foldable isn't launching in Europe after all From last year: Just look at Huawei's trifold phone This is not a fly uploaded to a computer ChatGPT did not cure a dog's cancer Meta is actually keeping its VR metaverse running, for now Nvidia just announced DLSS 5 and Digital Foundry already has a video. Jensen Huang, on the critical reaction to DLSS 5: “Well, first of all, they're completely wrong.” DLSS 5 looks like a real-time generative AI filter for video games Nvidia has lost the plot with gamers We're hiring a new podcast producer. Come work with us! Subscribe to The Verge for unlimited access to theverge.com, subscriber-exclusive newsletters, and our ad-free podcast feed.We love hearing from you! Email your questions and thoughts to vergecast@theverge.com or call us at 866-VERGE11. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Where else to begin this week's episode of Remap Radio than with the massive backlash to Nvidia's big DLSS 5 announcement? Join Patrick, Chia, Rob, and Janet as they slop their way through a rare moment of unified horror on the internet. Plus, Patrick's been playing Crimson “The Everything Game” Desert, Chia's spent extended time with Pragmata, Janet's already very deep into a Slay the Spire 2 rabbit hole, and more.Links: https://www.videogameschronicle.com/news/ubisoft-ends-game-development-at-tom-clancy-studio-red-storm-resulting-in-105-job-losses/https://www.youtube.com/watch?v=5dTTfjBAFzcDiscussed:4:02 - Ubisoft Shutters Game Development at Tom Clancy studio16:35 - The DLSS 5 Debacle1:33:25 - Subnautica 2 Wrongful Termination Suit1:39:05 - Crimson Desert2:04:19 - Slay the Spire 22:27:38 - Minishoot Adventures2:29:30 - Pragmata2:44:42 - MarathonSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The gang talks DLSS 5, Paul McCartney and Manosphere documentaries, John Carpenter's Toxic Commando, MLB The Show 26 and so much more!
https://www.patreon.com/minnmax - Unlock the ad-free and early version of this podcast and support it directly on Patreon MinnMax's Ben Hanson, Leo Vader, Jacob Geller, and Janet Garcia are joined by legendary game writer Erik Wolpaw (Portal, Portal 2, Psychonauts, Half-Life: Alyx) to celebrate the release of Mega Crit's Slay the Spire II and explain how it's the incredible sequel to one of the greatest games ever made. Then we talk about Janet and Jacob's trip to the Game Developer's Conference in San Francisco, follow up on Mewgenics, revisit The Division II, and share some final (spoiler-free) thoughts on Resident Evil Requiem. After that, we answer your community questions including NVIDIA's divisive reveal of DLSS 5 technology and its impact on Grace's face and dive into why Wolpaw can't stop thinking about moving Valve to Duluth, Minnesota. You can win a prize and help make the show better by supporting us on Patreon and submitting a question! https://www.patreon.com/minnmax Watch and share the video version here - https://youtu.be/Zi0kGNknkPE Here's the Slay the Spire II streamer Erik mentioned - https://www.youtube.com/baalorlord Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: GREENGREENS https://www.discoverpoco.com - Visit Pocahontas County, Iowa https://www.mintmobile.com/minnmax - 3 months of wirelss for $15 per month To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:04:38 - Slay the Spire II 00:47:09 - Visit Pocahontas County, Iowa 00:49:03 - GDC 2026 01:09:33 - Wolpaw on why AI can't write games 01:26:47- Mint Mobile 01:28:34 - Mewgenics 01:40:46 - Tom Clancy's The Division 2 01:43:48 - Resident Evil Requiem final thoughts 01:48:13 - Thanking iam8bit - https://www.iam8bit.com/ 01:49:37 - Community questions 02:15:26 - DLSS 5 discussion 02:29:44 - More community questions 02:57:29 - Get A Load Of This Leo's GALOT - https://bsky.app/profile/manton.bsky.social/post/3mgqaogbisk25 Jacob's GALOT - https://www.youtube.com/watch?v=9UfrzDKrhEc Erik's GALOT - https://www.youtube.com/watch?v=y2K9ccMREOI Hanson's GALOT - https://youtu.be/eAgK1QaBOOs?si=5Yg4O_-Y9osNwBiP Janet's GALOT - https://www.instagram.com/p/DVcXK7nj4Fs/ Community GALOT - https://www.youtube.com/watch?v=99dZFAazL6Q Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. __ Support us on Patreon -https://www.patreon.com/minnmax Support MinnMax directly on YouTube - https://youtube.com/minnmax/join Follow us on Twitch -https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel -https://www.youtube.com/minnmax Subscribe to our solo stream channel - https://www.youtube.com/@minnmaxstreamarchives Buy MinnMax merch here -https://minnmax.com/merch Follow us on Bluesky - https://bsky.app/profile/minnmax.com Go behind the scenes on Instagram -https://www.instagram.com/minnmaxshow #minnmax #minnmaxshow #gameinformer This podcast is powered by Pinecast.
Jennifer Pattison Tuohy of The Verge joins Mikah Sargent this week on Tech News Weekly! IKEA's smart home products are not quite there yet. NVIDIA unveiled DLSS 5 at GTC 2026 and faced backlash from within the gaming community. A powerful iPhone-hacking technique has been discovered to take over devices running iOS 18. And some updates on the probes into Tesla's and hands-free driving systems. Jennifer shares her experience using IKEA's newest smart home products utilizing the Matter-over-Thread protocol, expressing her concerns and frustrations with trying to connect them to any smart home platform. Mikah talks about Nvidia's DLSS 5 that was unveiled at GTC 2026, and the criticism & memes it has faced since its unveiling. Andy Greenberg of WIRED joins the show to talk about a tool that has been discovered, called DarkSword, that can hack into millions of iPhones running iOS 18. And Mikah chats about hands-free driving technology in vehicles and NHTSA's probe into Tesla and Ford's hands-free driving systems. Hosts: Mikah Sargent and Jennifer Pattison Tuohy Guest: Andy Greenberg Download or subscribe to Tech News Weekly at https://twit.tv/shows/tech-news-weekly. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit Sponsors: outsystems.com/twit hipebl.ai
Thank you to Mint Mobile for sponsoring this episode! Visit http://www.MintMobile.com/KitAndKrysta for plans starting at $15/monthThank you to Notion for sponsoring this episode! Visit http://www.notion.com/kitandkrysta and try out Notion today! *~*~*~*~*~*~*~*~*~*~*~*~*~*~*Hello and welcome to episode 216 of the Kit & Krysta Podcast! This week we're going deep on The Super Mario Galaxy Movie and sharing our final thoughts and predictions. We're getting so hyped for this movie! Also in this episode, we have to talk about the drama surround Nvidia's DLSS 5 and talk about the reaction everyone is having to this. We played some interesting new games at GDC that we want to tell you about and we answer a handful of great questions from our Patreon community along the way. All this and so much more is coming right up! 0:00 - Into the launch star! 11:33 - News news news (Nvidia's DLSS 5, Former Blizzard boss Jeff Kaplan's new game, Nintendo Switch 2 HUGE updates) 46:38 - Will The Super Mario Galaxy Movie exceed our expectations? 1:33:39 - Games we are playing (Pokopia, Resident Evil 8, Monster Hunter Stories, God of War: Sons of Sparta, Mixtape, G'aim'e Time Crisis) - All Hail the Final Boss - Aaron Hash - Thank you Super Stars: MaruMayhem, Eigenverse, Mike Chin, Roy Eschke, vgmlife, Link The Hero of Winds, Angela Bycroft, Thomas O'Rourke, Kyle LeBoeuf, Andrew Youhas, Chilly, krashuri, Master Discord, Travis Torline, EchoLadair, MSMPokeGamer, RBurns, KITT 10K, Adrien, Nafon Clover, TheSharkAmongMen, RainTech, KissMyFlapjack, Paul Gale Network, Cameron, Fredrik Ulf Konradsson, Catsually NerdyFollow Us! https://www.patreon.com/kitandkrystahttps://twitter.com/kitandkrystahttps://www.tiktok.com/@kitandkrystahttps://www.instagram.com/kitandkrysta/http://www.facebook.com/kitandkrysta/https://bsky.app/profile/kitandkrysta.bsky.social-Kit & Krysta
Starfield is finally coming to PS5 with its biggest update yet, including new DLC, major gameplay improvements, and next-gen features for PS5 and PS5 Pro. We break down what the Starfield PS5 release means for Xbox, exclusivity, and the future of Bethesda games on PlayStation. We also dive into the NVIDIA DLSS 5 controversy, as CEO Jensen Huang responds to backlash from gamers and developers over AI-driven rendering and the future of graphics technology. Plus, we round up Crimson Desert reviews, exploring why the ambitious open-world game is getting mixed reactions from critics. Join us as we discuss Starfield on PS5, DLSS 5 backlash, AI in gaming, and, and what it all means for the future of the gaming industry. Follow The Trophy Room Patreon: https://www.patreon.com/pstrophyroom Apple Podcast: https://apple.co/2PglU1a Discord: https://discord.gg/wPNp3kC Twitter: https://twitter.com/PSTrophyRoom
Who gets to define what intelligence means in the age of AI, and why are tech companies so keen to shift blame onto their creations? This episode digs into moral outsourcing, agency, and the urgent need for independent oversight in the world of artificial intelligence. Nvidia Unveils NemoClaw Agent Software Nvidia's NemoClaw is OpenClaw with guardrails Jensen just put Nvidia's Blackwell and Vera Rubin sales projections into the $1 trillion stratosphere Nvidia Unveils Groq-Based Chip System to Speed Up AI Tasks Like Coding Nvidia's DLSS 5 is like motion smoothing for video games, but worse Zuckerberg has "finished" with Alexandr Wang, worth US$14 billion Meta didn't buy Moltbook for bots — it bought into the agentic web Meta's Manus AI agent arrives on your desktop to take on OpenClaw Introducing GPT-5.4 mini and nano | OpenAI Sources: OpenAI signed a deal with AWS to sell its AI services to US government agencies for both classified and unclassified work, amid the Anthropic-DOD spat Inside OpenAI's Race to Catch Up to Claude Code OpenAI, Musk and Focus A mystery 1T-parameter AI model called Hunter Alpha, which appeared on OpenRouter on March 11, sparks speculation that DeepSeek is quietly testing its V4 model Hustlers are cashing in on China's OpenClaw AI craze Baidu is integrating OpenClaw with its Xiaodu devices to work as voice-controlled remotes, as it seeks to catch up with Tencent and Alibaba in the AI race Tennessee grandmother jailed after AI facial recognition error links her to fraud Judges Find AI Doesn't Have Human Intelligence in Two New Court Cases - Slashdot AI Agent Hacks McKinsey A study of ~1,500 US workers finds AI use can reduce burnout but also cause "AI brain fry", a mental fatigue from using AI tools beyond one's cognitive capacity AI companies want to harvest improv actors' skills to train AI on human emotion A Reddit Post, An AI Hallucination, And Two Lawyers Who Never Checked Citations Walk Into A Dog Custody Case Digg's open beta shuts down after just two months, blaming AI bot spam EchoPrime – Cedars-Sinai’s AI system can read echocardiograms and write the report Robotic Surgery Performed Remotely on Patient 1,500 Miles Away - Slashdot Ex-Uber CEO Kalanick Debuts Plan for 'Gainfully Employed Robots' German philosopher Jürgen Habermas dies at 96 CanIRun.ai — Can your machine run AI models? We tried White Castle from an airport vending machine. It was bleak. I tried BigArch. A big mess. Hosts: Leo Laporte, Jeff Jarvis, and Fr. Robert Ballecer, SJ Guest: Rumman Chowdhury Download or subscribe to Intelligent Machines at https://twit.tv/shows/intelligent-machines. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit Sponsors: spaceship.com/twit outsystems.com/twit zscaler.com/security preview.modulate.ai
Bring on the sweetness with new 5-hour ENERGY® shots, available right here:https://click2cart.com/274100bu?utm_campaign=swtflvr&utm_medium=paid_video&utm_source=kf&utm_content=relsRula patients typically pay $15 per session when using insurance. Connect with quality therapists and mental health experts who specialize in you at https://www.rula.com/kindafunny #rulapodGo to Factormeals.com/kindafunny50off and use code kindafunny50offto get 50% off your first box, plus Free Breakfast for 1 Year.Catch Nick and Andy LIVE this Friday at Answer For It San Francisco! Head to KindaFunny.com/AnswerForIt for tickets and info! Thank you for the support! Run of Show - - Start - ‘They're completely wrong': Nvidia CEO responds to widespread criticism of DLSS 5 - Ad - More Games for Expedition 33's Charlie Cox - Hitman TV Series Is Officially Dead - Who Is Leon Married to?! - Subnautica 2 Will Get Early-Access Release In May Following The Latest Court Ruling - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Download for Mobile | Podcast Preview | Full Timestamps Older Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive DLSS-ification How I Swaddled your Mother It's Impossible To Exaggerate The Insane Greed of AAA CEOs The Emperor Protects Go to http://drinkAG1.com/SUPERBEAST to get an AG1 Flavor Sampler and a bottle of Vitamin D3+K2 for FREE in your AG1 Welcome Kit with your first AG1 subscription order! - Go to http://brooklynbedding.com and use promo code SUPERBEAST for 30% off - Head to http://factormeals.com/castle50off to get 50 percent off and free breakfast for a year! - Sign up for your 1$ per month trial today at http://shopify.com/superbeast Nvidia announces DLSS 5 for 2026 (Demo uses 2 RTX 5090 GPUs + 1200W power supply) Digital Foundry hands on video US Supreme Court declines to hear dispute over copyrights for AI-generated material Saudi Arabia now owns 10% of Capcom Jeff Kaplan Says Complaining About Games You Won't Play Gets You Ignored: 'Shut The F*** Up. No One Cares' The Tekken 8 community is somehow even more on fire Invincible VS open beta coming on April 9 for Xbox and PS5 The Super Mario Galaxy Movie cast: A Story Expansion is now in development for Resident Evil Requiem Judge rules that Krafton must rehire fired Subnautica director Nathan Fillion Says 'Firefly' Animated Series In Development With Co-Stars Set To Reprise Roles; Concept Art Revealed Concept Art For a New Aliens Vs, Predator Beat 'em up Pitch That Didn't Get The Greenlight, By D.SLOOGS
At long last, the government has issued guidance to crypto on what is or is not allowed. The blowup from gamers has caused Jensen to push back. A tale of contrasting IPOs from wildly different industries. And is your boss about to ask you to submit expense reports for your token use? SEC, CFTC Move to Define Which Digital Assets Are Securities (Bloomberg) Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash (TomsHardware) Meta to Discontinue Key Metaverse Product for VR Headsets (Bloomberg) AI Drone Software Stock Jumps 520% in Best IPO Since Newsmax (Bloomberg) Crypto exchange Kraken freezes multibillion-dollar IPO plan due to difficult market conditions (CoinDesk) Apple Cracks Down on ‘Vibe Coding' Apps (The Information) You've Finally Figured Out AI at Work—Now Comes the Bill (WSJ) Learn more about your ad choices. Visit megaphone.fm/adchoices
There's an ongoing narrative that Windows is worse than ever today and people are leaving in droves. Paul does not see that, and will simply point to Windows 8 and remind folks that it can be (and was) worse. Also, PowerToys 0.98 adds a major new feature to Command Palette, big changes to Keyboard Manager and CursorWrap, and about 100 other updates. This is a big one. Plus, Mozilla Firefox is staging a comeback and may be worth another look. Windows Rajesh Jha is retiring and Microsoft is reorging its Experiences + Devices team Release Preview: A peek at next week's Week D update (and April's Patch Tuesday) shows we're getting improvements to Narrator, Settings, Smart App Control, Pen settings, Display, File Explorer, and the Windows Recovery Environment (WRE). The trend continues! New Canary, Dev, and Beta builds - Nothing new in Canary. Dev/Beta: Drag Tray is being renamed to Drop Tray, you can change the user folder name during Setup, Restore points are getting a modern update finally Intel goes nuts with new "Arrow Lake refresh" processors; these are not Copilot+ PC capable and it's unclear what the Panther Lake comparison looks like IDC now expects 11.3 percent decline in PC market in 2026, 7.6 percent decline for tablets AI Microsoft may sue OpenAI for contract breach - the best Microsoft divorce since IBM Major reorg in Microsoft's AI businesses Former Snap exec in charge of consolidated Copilot offerings across consumer and commercial Mustafa Suleyman to focus on Microsoft's foundational models There has been a lot of retiring and a lot of outside hires for top-level executive positions in Microsoft over the past year or more. Curious. Rumors vs. reality in Microsoft scaling back AI ambitions in Windows Rumor: Microsoft is backtracking on some Copilot features Reality: Microsoft is not backtracking on its AI ambitions, it's just going to try to do a better job with branding and positioning Microsoft launches Copilot Health in the U.S. Google Personal Intelligence ships in the U.S. OpenAI releases GPT-5.4 mini and nano models GPT-5 mini is available as a reasoning model on Duck.ai Xbox and gaming Rumor vs. reality in Xbox strategy Rumor: Microsoft removed "This is an Xbox" messaging from website so it must be focusing on consoles again Reality: Literally nothing has changed Xbox Insiders is testing per-game Quick Resume toggle Also more groups on Home, custom colors, profile badges in guide Big half month for Game Pass, with Resident Evil 7: Biohazard, more coming Starfield is coming to PS5 on April 7 NVIDIA launches DLSS 5, changes existing games, people are freaking out Tips and picks Tip of the week: The grass is always greener App pick of the week: PowerToys 0.98 RunAs Radio this week: Sustainable AI with Darshna Shah Brown liquor pick of the week: Teeling Small Batch Whiskey Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell Download or subscribe to Windows Weekly at https://twit.tv/shows/windows-weekly Check out Paul's blog at thurrott.com The Windows Weekly theme music is courtesy of Carl Franklin. Join Club TWiT for Ad-Free Podcasts! Support what you love and get ad-free audio and video feeds, a members-only Discord, and exclusive content. Join today: https://twit.tv/clubtwit Sponsors: outsystems.com/twit zscaler.com/security
Why improved lighting in games has received a lot of hate, plus, you can now run Doom on the human brain.Starring Tom Merritt and Sarah Lane.Links to stories discussed in this episode can be found here. Hosted on Acast. See acast.com/privacy for more information.
All the headlines from Nvidia's big event yesterday. Can Apple make fetch happen with foldable phones cause nobody else seems to be able to. One hour deliveries is the new, screw it, we're doing five razorblades. And the robots are really coming to Disney theme parks, right now. NVIDIA claims DLSS 5 will deliver 'photoreal' image quality with AI this fall (Engadget) Nvidia Makes Trillion-Dollar Forecast at Annual Product Expo (Bloomberg) Samsung to Stop Selling $2,899 TriFold Phone After Three Months (Bloomberg) Amazon rolls out 1-hour, 3-hour delivery as ultrafast shipping trend grows in the U.S. (CNBC) OpenAI to Cut Back on Side Projects in Push to ‘Nail' Core Business (WSJ) I met Olaf — the Frozen robot who might be the future of Disney Parks (The Verge) Learn more about your ad choices. Visit megaphone.fm/adchoices