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Thanks to Allstate for sponsoring today's episode! Click here [https://bit.ly/4dnIe4c] to check Allstate first and see how much you could save on car insurance. This week, we chat about the fastest EV ever made, Toyota's possible twin-turbo LFA successor, and why SpeedHunters is MIA. Plus, Red Bull ditches Horner, Forza Motorsport might be dead, and Ford's fuel pumps are doing Ford things again. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Pixel Perfect Videojuegos, tu programa de radio de ninguna radio, presenta el episodio 111 (14/07/2025). ¡Encuéntranos en YouTube (@elpixelpodcast), TikTok y Patreon (audio 320kbps antes que nadie)! Gracias a nuestra pedazo de comunidad. ¡Suscríbete y activa la campanita para no perderte nada!Lo Más Fresco: Terremoto en Xbox y Despidos MasivosMicrosoft ha sacudido la industria con el despido de 9000 personas, afectando gravemente a estudios como The Initiative y Rare. Juegos esperados como Perfect Dark y Everwild han sido cancelados, y equipos clave de Forza Motorsport y Halo han sufrido recortes. Phil Spencer justifica los despidos por "eficiencia" y "crecimiento", a pesar de que Xbox vive su "momento más rentable". ¿Es la IA la verdadera razón? La polémica crece con la recomendación de usar ChatGPT para los CV de los despedidos. ¡Un golpe duro para la industria y los jugadores!Made in Japan: Resident Evil Requiem, Miedo AdictivoCapcom desvela más detalles de Resident Evil Requiem, la novena entrega que llega el 27 de febrero de 2026. Con un enfoque en el "miedo adictivo", la protagonista será Grace Ashcroft, una miedosa agente del FBI. ¿Verás a Leon? Se confirma la opción de jugar en primera o tercera persona. La historia te sitúa 30 años después de RE2 en una Raccoon City devastada. ¡Prepárate para el Resident Evil más terrorífico!Noticias: Ghost of Yotei, Stop Killing Games y Subnautica 2Ghost of Yotei, la secuela espiritual de Ghost of Tsushima, deslumbra con un gameplay de 20 minutos. Con gráficos espectaculares y un mundo abierto más libre, llega el 2 de octubre. ¡Atención a los nuevos modos "Miike" y "Watanabe"!El movimiento Stop Killing Games ha superado el millón de firmas contra la eliminación de juegos online, como el caso de The Crew de Ubisoft. ¿Es un ataque a tus derechos como consumidor? Las empresas se oponen, pero la iniciativa busca soluciones como servidores comunitarios. ¡Tu firma en stopkillinggames.com puede cambiar el futuro de los videojuegos preservación!También, el retraso de Subnautica 2 a 2026 genera polémica: ¿capitalismo vs. arte? Exdirectivos denuncian que Krafton busca evitar un bonus de 250 millones de dólares.Titulares y Quemando ControlesEn titulares: Atomic Heart 2 promete una "evolución radical". Se filtran los precios de las ROG Xbox Ally (599€) y Ally X (899€). Elgato mejora la compatibilidad de sus webcams con Nintendo Switch 2. ¡Cristiano Ronaldo llega a Fatal Fury City of the Wolves! Anunciado Resident Evil: Survival Unit para móviles. Un bar en China recrea el Saloon de Red Dead Redemption. Monument Valley Trilogy llega en físico a España. PEAK es el bombazo indie del verano.En Quemando Controles: Dani visita el Museo Arcade Vintage en Ibi, Alicante para la presentación del libro Replay del mítico Jordan Mechner, y te cuenta su experiencia con recreativas clásicas y modernas. Mientras que Nacho comenta que ha terminado The Last of Us II y ha empezado a jugar Horizon Forbidden West. Música: Midnight Club Los Angeles - The Eagles Of Death Metal - Wannabe in L.A.
С вами опять новый выпуск Завтракаста – лучшего подкаста про игры, медиа, технологии и интернет на русском языке. С вами опять трое друзей Дима, Тимур и Максим, которые обсуждают увольнения в Xbox и отмену кучи игры от студий Microsoft, фильм “Финикийская Схема”, Death Stranding 2, фильм “Громовержцы / Новые Мстители” и многое другое.
Death Stranding 2, F1 and more – Geekoholics Anonymous Video Game Podcast 494 On this weeks episode we blab about the following Games and topics: Whatcha Been Playing? Death Stranding 2 7:38 Doom the Dark Ages 21:00 News: Cross Platform / PC / Misc. BioWare's beleaguered multiplayer shooter Anthem shutting down next year 26:42 Yet another live-service game announces shut down, just three months after early access launch Call of Duty: WW2 on PC Game Pass yanked offline amid reports security exploits are leaving players with screens full of smut 37:27 Doom creator John Romero's next shooter project loses funding following Microsoft cuts 40:50 PlayStation Ghost of Yōtei State of Play confirmed for Thursday by PlayStation 1:01:00 Introducing The Last of Us Part II Remastered Chronological Experience, out today 1:02:06 Xbox Helldivers 2 is coming to Xbox Series X/S in August, as first Sony-published game on the platform 1:05:30 Forza Motorsport "is no more", claims former Turn 10 employee, following Microsoft cuts PSA's: Epic Games Store Freebies: Figment 2 & Sky Racket 1:19:40 Free 4 All F1 1:20:30 Help support the show: - Subscribe to our Twitch channel http://twitch.tv/geekoholics - Use our Epic Creator Code: GEEKOHOLICS when purchasing items in Fortnite or buying games on the Epic Games Store - Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE Don't forget to follow our Social Media Feeds to keep up to date on our adventures: Youtube Twitter Instagram Facebook Thanks for listening and have a great weekend! You can reach me on Twitter @RicF
Serious question, why call something Rebirth, if there is no rebirthing, where was the rebirthing? Yes I have a full review of Jurassic World Rebirth in todays drop. Plus more fallout from the Microsoft and Xbox layoffs, and who is to blame? Helldivers 2 is dropping on Xbox next month, and Nintendo ponders the future of game development. ScarJo is now the highest grossing lead actor ever, John M Chu is going to be racing into theaters as the director of Hot Wheels. Meanwhile James Gunn and Zack Snyder portal into Rick and Morty in the least suspecting way.
Matt and Steven look at the latest news from Project Motor Racing and the rumours surrounding Forza Motorsport's future.
Hvordan ser Xbox' fremtid ud? Stormen er ovre, og vi kigger på ødelæggelserne og debatterer dem. Ikke nok med, at store spil som Perfect Dark og Everwild er droppet - store navne har også forladt Microsofts gamingafdeling. Det tvinger os til at spørge os selv: Hvad nu? Hvordan ser Xbox' fremtid egentlig ud?Vi taler også om, at Helldivers 2 kommer til Xbox, at Neil Druckmann forlader The Last of Us-tv-serien, og at EA har absurd høje forventninger til det næste Battlefield-spil.I denne uge diskuterer vi blandt andet:- Historisk blodbad i gamingindustrien- Xbox dropper Perfect Dark og lukker studiet bag- Perfect Dark-skuespiller: “Tusindvis af dollars væk på et øjeblik”- Blizzard går heller ikke fri af Xbox-fyringer- Spillegenden John Romero også ramt af Xbox-nedskæringer- Forza Motorsport-serien er droppet ifølge tidligere medarbejder- Xbox-producer kritiseres for AI-råd til fyrede medarbejdere- Håb for John Romeros næste spil- Xbox-chef Phil Spencer forlader ikke Xbox- Helldivers 2 kommer til Xbox Series i august- Grundlæggeren af Arkane Studios mener, at Game Pass er uholdbar og skadelig- EA har absurde forventninger til nyt Battlefield- Anthem lukker og bliver uspilleligt i 2026- "Stop Killing Games” når 1 million underskrifter- EU-lobbygruppe siger, at spil vil blive for dyre, hvis de skal køre “for evigt”- Ubisoft-chefer dømmes- Cyberpunk: Edgerunners vender tilbage- Neil Druckmann forlader The Last of Us-serien- Tager Kojima en pause fra spiludvikling?- Udgivelsesdatoen for Destiny: Rising er offentliggjort- Square Enix investerer i dansk spilOg meget, meget mere.I denne episode deltager Lau Eskildsen, Mikkel Juel Gregersen, Emil Øgaard og Morten Urup.Tusind tak fordi du lytter med.
TIME STAMPS:00:00:00 Community Guest Intros00:04:00 Will The Next FORZA MOTORSPORT Be Fully Developed By PLAYGROUND GAMES?00:52:00 Andy Robinson Of VGC CONFIRMS That There Has Been "Several" Pitches To Make A NEW Banjo Kazooie Game! 01:12:00 Helldiver 2's Release On Xbox Series X/S Is A DRASTIC SHIFT For Playstation Studios and This *WILL* Not Be The ONLY Game To Be Ported In 2025!01:35:00 Panel Outros and Special Message to the Community!
The warning was given by many last week, we discussed it, and on Wednesday, it happened. Microsoft 9,100 employees were laid off across all departments, with a sizeable chunk coming from the Xbox division. Sean and Marc discuss the fallout of it all, which includes the cancellation of Rare's Everwild, the closure of The Initiative studio, and the subsequent cancellation of its game, the Perfect Dark Reboot. There's even more, including the incredible downsizing of the Forza Motorsport studio, Turn-10 as well. Is Game Pass to blame? Is it the push towards AI? Is it mismanagement from executives? Has the Activision-Blizzard-King merger's spending come back to generate some revenue? We examine it all and try to make any sense of this, and will this ever reach a stopping point for Xbox? On another front, Sony's prize live service game, Helldivers 2, is headed to Xbox on August 26. Is this a sign of Sony following in Xbox's footsteps? Or is this a one-off case where a multiplayer game needs more players to keep thriving? Plus, Marc has more to say on Death Stranding 2, Sean has finally made progress on Clair Obscur Expedition 33, and has made it to Act 3 too. You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/FRVncpBsHmw
Giga Bytes Podcast #369: Hoy hablamos de los despidos y cierres, Helldivers 2 en XB y Mucho más!!! Helldivers 2 a Xbox, agosto 26 Despiden 9,100 en Microsoft, división de Xbox afectada The Inititive Cerrado, Perfect Dark cancelado Everwild de Rare Cancelado Turn 10 (Forza Motorsport) pierde 50% de su equipo, no mas Forza Motosport, de acuerdo a ex empleado de Turn 10 Proyectos no anunciados Cancelados MMORPG de Zenimax Online “Blackbird” Cancelado Subsidiarios como Raven (COD) se verán afectados Romero Games (John Romero, Doom, Quake, Wolfenstein) Raphael Colantonio: Co Fundador de Arkane Studios Romero Games: nos cancelaron el financiamiento de la publicadora Neil Druckman sale de su rol en The Last of Us HBO para enfocarse en sus futuros proyectos incluyendo Intergalactic Iron Heart Review The Boys season 5 termina filmacion Where Winds Meet tendra al menos 6 meses de exclusividad en PS5 Cerny: habla de PS6, PSSR update y colaboración AMD Sigueme y Suscribete: Facebook.com/elgiga Youtube.com/elgiga947 Instagram.com/elgiga947 Twitch.tv/elgiga947 Twitter.com/elgiga947 Giga Bytes Podcast #monsterenergypr @monsterenergy @Stephreyesmarketing @caribbeanxsports @eriberto213 #gigabytespodcast #NintendoSwitch2 #PS5 #DeathStranding2 #Despidos #Forza #Capcom #DonkeyKong #DeathStranding2 #Switch #Xbox #PSSR #PS5Pro #Xbox #Switch2 #Review #Playstation #LittleNightmares3 #Switch2 #LanzamientoSwitch2 @tiendasmesalve #gigabytespodcast
Odcinek nagrany 05.07.2025 podczas Hello GameDev Conference & Hello GameJam 2025.(00:00) Co tam u nas słychać (01:35) Stop Killing Games(06:34) Uniwersytet Dolnośląski DSW Wrocław(08:48) Masowe zwolnienia w Microsofcie i sztuczna inteligencja(23:14) Perfect Dark(30:06) Forza Motorsport(35:18) Everwildl(40:00) Nowe MMO od ZeniMax(43:20) Nowy kierunek Xboxa i DNA konsoliStop Killing Gameshttps://www.stopkillinggames.com/Report: Microsoft's 2025 layoffs revolve around its desperate $80 billion AI infrastructure investmenthttps://www.windowscentral.com/microsoft/report-microsofts-2025-layoffs-revolve-around-its-desperate-usd80-billion-ai-infrastructure-investmentPerfect Dark: Everything we know about the canceled Xbox exclusivehttps://www.gamesradar.com/new-perfect-dark-guide/Pożoga w Microsoft! Co się stało?https://youtu.be/n9csQHkFv8Q?si=ZxL3GniLB6o6CBwGGrupa Rock i Borys na FB - https://www.facebook.com/groups/805231679816756/Podcast Remigiusz "Pojęcia Nie Mam" Maciaszekhttps://tinyurl.com/yfx4s5zzShorty Rock i Boryshttps://www.facebook.com/rockiboryshttps://www.tiktok.com/@borysniespielakSerwer Discord podcastu Rock i Borys!https://discord.com/invite/AMUHt4JEvdSłuchaj nas na Lectonie: https://lectonapp.com/p/rckbrsSłuchaj nas na Spotify: https://spoti.fi/2WxzUqjSłuchaj nas na iTunes: https://apple.co/2Jz7MPSProgram LIVE w niedzielę od osiemnastej - https://jarock.pl/live/rockRock i Borys to program o grach, technologii i życiu
Forza Motorsport developer Turn 10 Studios has been heavily impacted by this week's brutal Microsoft layoffs, former employees have claimed, reportedly resulting in Xbox's sim racing series being wound down. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Deze talkshow wordt mede mogelijk gemaakt door Philips Hue. Alle meningen in deze video zijn onze eigen. Philips Hue heeft inhoudelijk geen inspraak op de content en zien de video net als jullie hier voor het eerst op de site.Welkom bij Gamekings Daily. Elke doordeweeks dag bespreken we in vodcast de laatste ontwikkelingen binnen de gamesindustrie. Dat alles in pak hem beet 20 minuten tijd. Vandaag schuift Koos bij JJ. De twee gaan het hebben over het gerucht dat er na de halvering van het personeel bij Turn 10 geen nieuw deel van Forza Motorsport meer komt. Daarnaast kijken de twee naar de aankondiging van een nieuw seizoen van Cyberpunk Edgerunners. Deze topics en meer zie en hoor je in de GK Daily van maandag 7 juli 2025.'Dit is het einde voor Forza Motorsport'GK Daily verschijnt op elke doordeweekse dag op je beeldscherm, op de vrijdag na. Dan presenteren we EvdWL, onze uitgebreide vodcast over al het game gerelateerde nieuws van de week. In deze GK Daily praten we je over de naweeën van de ontslagen bij Xbox. De studio achter Forza Motorsport was een van de slachtoffers en dat lijkt gevolgen te gaan hebben voor hun games. Virtuos, een studio die games overzet naar andere platformen, gaf aan dat games die 60 fps halen op de Xbox Series S ook naar de Switch overgezet kunnen worden. Is dat iets wat moet en gaat doen en om welke games zou het dan gaan?Zet je muur in de spotlights met de Wall Washer van Philips HuePhilips Hue komt met een nieuw hebbedingetje: de (White & Color) Wall Washer. Een nieuw lamp, met een breed verlichtingsgebied en verrassend compact ontwerp zorgt voor de ultieme tv-verrijking. Dankzij de ColorCast-technologie en het slanke aluminium ontwerp kun je dit easy toevoegen aan je thuisbioscoop of gaming room. Interesse, check hier de pagina van de Wall Washer.
We also watched Birdemic: https://youtu.be/Hz_8Q_3fw4Q Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/jdkTdaNJsvs Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #PhilSpencer #Xbox #ThePlan Tags: gigaboots,big think dimension,btd,weekly gaming news podcast,subway slammer,persona 5X,P5X,Phil Spencer,LLM,Xbox game studios,Perfect Dark,Fable,Forza Motorsport,Micorosoft,Satya Nadella,Everwild,Halo Studios,The Initiative,EA,Battlefield
Pixel Perfect Videojuegos, el programa de radio de ninguna radio, presenta el episodio 108 (25/05/2025). ¡Estamos en YouTube (@elpixelpodcast), TikTok y Patreon (audio en 320kbps antes que nadie)! Agradecemos a nuestra pedazo de comunidad y damos la bienvenida a los nuevos patreons Carlos García Grancha y Pablo Fernández Cano. ¡Suscríbete y activa la campanita!Pixel Perfect Videojuegos, el programa de radio de ninguna radio, está de vuelta con un especial con Modo 7 Podcast junto a Ishidori y Ronso. Prepárate para un episodio cargado de las últimas novedades y rumores del mundo de los videojuegos.En Lo Más Fresco, te traemos todos los detalles de nuestra futura participación en la Euskal Encounter 33, la LAN party más importante de España. Te contamos las fechas, el lugar, los precios de las inscripciones y las actividades destacadas que no te puedes perder. ¡Es un evento que vamos a vivir en directo!En Made in Japan, la bomba explota con las últimas noticias de la Nintendo Switch 2. Analizamos junto a Modo 7 Podcast la presentación oficial de Nintendo, su precio y el de los juegos, las características técnicas que la hacen una consola de nueva generación y los juegos de la primera Switch que recibirán mejoras. Pero no todo son buenas noticias: hablamos de la polémica sobre los Términos y Condiciones de Nintendo y la controvertida aparición de las Game Keycards. ¡También desvelamos la mala noticia del VRR en modo portátil!Para continuar, la actualidad semanal videojueguil. Te preparamos para el verano de festivales con un repaso a las fechas y horarios del Summer Game Fest 2025, Xbox Games Showcase, PC Gaming Show, Future Games Show y la Gamescom 2025, donde Nintendo ha confirmado su regreso. También te hablamos de la sorpresiva presentación de Star Wars Zero Company por parte de Electronic Arts, un nuevo título de estrategia táctica. Y como el día de la marmota, Sony vuelve a plantearse subir el precio de PlayStation 5. ¿Veremos un Xbox subida precios similar? Además, la revista mexicana Game Effect abre convocatoria para todos los desarrollos independientes hispanohablantes.En nuestros Titulares, te desglosamos más noticias importantes: la supuesta consola portátil independiente de Sony, los dos juegos nuevos de Naughty Dog en desarrollo, el posible anuncio de Resident Evil IX para 2025, la llegada de PSSR2 a finales de año (¡ideal para GTA 6!), la nueva película de Street Fighter con Roman Reigns y Jason Momoa, la remasterización de Warhammer 40,000: Space Marine y la llegada de Metaphor: ReFantazio a Xbox Game Pass. ¡Y atención! Se anuncia una película de acción real de Elden Ring dirigida por Alex Garland y producida por George R.R. Martin.Terminando, en Quemando Controles, Ronso nos habla de Elden Ring y Street Fighter 6, Ishi y Nacho de Expedition 33 (¡quizás el próximo Clair Obscur Game Pass!), y Dani de Resident Evil 7.Como siempre, cerramos leyendo vuestros comentarios y reaccionando en directo. ¡Gracias a los patreons y todos los que hacéis posible este programa! Nos vemos en el episodio 109.MÚSICA: Farcry 5, Goldeneye 007, Starfox, Donkey Kong Bananza, Super Mario 3D world, Mario kart world, Forza Motorsport 2
This weeks crew: Webby, Darren, Graham This is Darren's last show for 3 weeks as he is off to Sunny Japan. We hope he has a great time and look forward to his return with some stories of gaming Arcades and gaming pick ups. We discuss the GTA 6 trailer 2, Forza Motorsport 20 year anniversary update, COD4, COD WaW, Dredge, Lords of the Fallen, Balatro, Expedition 33 and much more. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast All Access Patrons - John Smith Philip Thompson
Send us a textRewind to 1 May 2005 to 7 May 2005: Fall Out Boy drops From Under the Cork Tree straight into our black emo hearts, Lionel Messi scores his first ever goal and The Bold and the Beautiful pulls the ultimate soap opera move — bringing back Taylor from the dead.
IGEL – Inklusion Ganz Einfach Leben Episode 253 URLIn dieser Episode dreht sich alles um die Sightcity 2025, die vom 21. bis 23. Mai im Cap Europa Frankfurt stattfindet – Europas größte Fachmesse für blinde und sehbehinderte Menschen. Sascha Lang begrüßt Dagmar Krutzki, die spannende Einblicke in Neuerungen, Highlights und Zukunftsthemen der Messe gibt.Die Sightcity wächst weiter: Über 145 Aussteller aus aller Welt präsentieren innovative Produkte, Technologien und Dienstleistungen. Erstmals gibt es eine interaktive Workshop-Bühne mit 20 Kursen, von Lachyoga bis IT-Management – live vor Ort oder hybrid online.Ein besonderes Highlight: das Gaming Lab mit inklusivem E-Sports-Turnier. Spiele wie Forza Motorsport im Blindenmodus zeigen, wie Barrierefreiheit und Spielspaß zusammengehen. Zwei Wildcards sind noch zu vergeben – bewerben kann man sich noch bis zum 30. April!Weitere Neuerungen: eine Sightcity App mit QR-Codes zur Orientierung, Fernassistenz via ToweR-App für individuelle Unterstützung und eine haptische Fotoausstellung namens „World Unseen“, gefördert von Canon.Natürlich wird auch das bekannte Forum 2025 wieder viele spannende Vorträge bieten, u. a. zum Thema Inklusion in der Medienwelt, 200 Jahre Brailleschrift sowie aktuelle Trends zu KI und Barrierefreiheit.
In Xbox Kompakt werfen wir jeden Samstag einen Blick zurück auf die vergangene Woche und fassen für euch die News-Highlights rund um unsere Lieblingskonsole zusammen - eigentlich bei YouTube, doch jetzt bekommt ihr alle Infos auch hier auf die Ohren!Inhalte dieser Folge im Detail:00:00 Hey Leute00:28 Ubisoft - https://t.co/t72Yxrd9EB03:54 Xbox Game Hubs - https://t.co/jqcmROKgCT05:56 Minecraft - https://t.co/GTgmV05Jrt07:08 Vampire Bloodlines 2 - https://t.co/IbBWwCG5bp08:04 Sunderfolk - https://t.co/bGQwdcy1dE08:37 Wildgate - https://t.co/DxRX9849BD09:04 Lynked - https://t.co/xj38f8LKmF09:21 King of Meat - https://t.co/bG9bq6U70009:56 Dragon Quest - https://t.co/MhsvmTVPd310:38 Cosmic Invasion - https://t.co/rD3loM9SHj10:51 Shadow Labyrinth - https://t.co/9ORanRsxX511:13 Xbox-Vorschau April - https://t.co/zm6fiLTO5I11:33 Free Play Days - https://t.co/pT1wbkK8Yi11:58 Xbox Aktuell Song12:35 TES Online - https://t.co/q47mAT232L12:57 Monster Hunter Wilds - https://t.co/HG7l0MWa9A13:14 Path of Exile 2 - https://t.co/x2t75f2mVD13:40 Forza Motorsport - https://t.co/dsiRSLvEqu14:26 Civilization VII - https://t.co/G4qFR7XUfX14:39 Mandragora - https://t.co/4mJjiXegUz14:55 Sociable Soccer 25 - https://t.co/KHR2xpvHX215:24 Post Trauma - https://t.co/nkaSVvGHo615:40 The Precinct - https://t.co/GI6M3Ih7R716:00 Edens Zero - https://t.co/sneagKF3km16:09 F1 25 - https://t.co/BAkERzRlmx16:22 Tour de France 2025 - https://t.co/4WqJ7zheit16:45 Xbox-Highlights - https://t.co/OZrocP8OjA16:56 Atomfall - https://t.co/v7mB6bUuU818:42 First Berserker: Khazan - https://t.co/pmPoESjQ6J20:48 Vorschau21:08 Ciao ciao!21:33 Xbox Aktuell Song
We've got a movie review! Mickey17 is out and I highly recommend it! Plus its a great placeholder before Verdansk returns to Warzone in a few weeks! Also in the news Pokémon GO is now somehow owned by the Saudis, Jeff Bezos really said FAFO, and even Minecraft is getting a popcorn bucket. Plus and Xbox handheld may be closer than you think, Kevin Conroy has another posthumous role, and major casting news for Spider-Man 4.
Yes that's right, I'm declaring an end to the console wars, and its end comes with Forza heading to PS5. They end not with a bang, but a whimper. Also Multiversus fails to capture any market share from Super Smash Bros, and is shutting down after a year. Both Fantastic Four and Jurassic World Rebirth drop some serious trailers. And EA faces and interesting future. While Disney+ loses almost a million subs, and Buffy is returning to a screen near you.
To say 2024 resembled a year of change for Xbox would be a bit of an understatement. Heading into a new year, the brand had all the momentum they had finally been seeking. They just delivered great, high profile exclusives in 2023 with the likes of a new Forza Motorsport, Starfield, and Hi Fi Rush, Game Pass delivered GOTY level experiences, and the Activision deal was finally done. Now, it was time to get down to business for the rest of the generation and Xbox did just that, only not in the way we expected. The reality is that the aforementioned momentum we all thought Xbox has ended up meaning very little. Their gaming brand barely generated profits in the final quarter of the year despite a highly anticipated Bethesda Game Studios game leading the charge. It was time for change and they made plenty. At the end of 2024, Xbox is now a multi-platform publisher, their dedication to future hardware is in question, and the social commentary surrounding their games has started to get messy. Combined with low quality deliveries in Shattered Space and Microsoft Flight Simulator 2024 as well as how divisive the long sought after Hellblade 2 ended up being and you have quite a lot to sift through. In a year full of negatives, can the Dukes find the positives, if any? How does 2025 shape up for Xbox with these changes now solidified? There's quite a bit to parse through, so let's get into one of the busiest years for Xbox. Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Ben, Louis, and Taylor are joined by TJ Halsema from SimCraft to talk about their sim-racing rigs. They also discuss the NASCAR NextGen cars coming to Forza Motorsport and Le Mans Ultimate's GT3 teaser.
In this special student-hosted episode of the “Weinberg in the World” podcast, student host Ashley Guo interviews JJ, a 1997 Northwestern graduate in psychology who now works at Microsoft. JJ shares his journey from initially pursuing a pre-med path to discovering his passion for psychology through an Intro to Psych class with Professor David Uttal. He discusses his struggles with organic chemistry and how psychology felt more natural to him. JJ also talks about his diverse coursework, including Russian and Eastern literature, history, and art classes, which enriched his undergraduate experience and allowed him to explore various interests. https://www.linkedin.com/in/jjguajardo/ Transcript: Ashley: Today, I have the pleasure of speaking with JJ who graduated from Northwestern in 1997 with a major in psychology. He is currently at Microsoft. Thank you so much for being here with us today. JJ: Well, I'm happy to be here. Thanks. Ashley: We're excited to hear that about your work at Microsoft. Before we do that, we'd love to hear more about your time at Northwestern and what drew you to study psychology initially. JJ: Yeah, good question. I kind of have a funny journey through Northwestern, although probably not super atypical given what I've heard. When I got to Northwestern as a bright-eyed freshman, I was pre-med. I was going to be a medical doctor. That was my path, so I was very excited about going that way. I was trying to figure out what major that I would want to take on it because I didn't think I wanted to do a straight biology major, physics, or something like that, so I was just playing around a little bit. One of my friends, upperclassmen, suggested... He was pre-med, and he was taking psychology classes. He's like, "It's actually a pretty cool major for pre-meds." That's interesting. So I took an Intro to Psych class with David Uttal, and I loved it. I was fascinated by the subject matter. It was one of those moments in time when you're like, "I'm actually kind of okay at this." I was definitely struggling in the pre-med classes, especially when I got to organic chemistry, which absolutely crushed me. I just couldn't quite grasp that kind of subject matter. Whereas, the psychology classes I was taking, between Intro, I took a developmental psychology class with David Uttal as well, and then other ones, it just sort of clicked. It just worked well, and it felt like I didn't have to try super hard. It sounds weird, but I didn't have to try super hard to do well. That's not because it's easy. It's just because it was kind of coming easy to me, which is weird. So I thought that was a good sign. As I continued to struggle in organic chemistry and continued to really fall in love with the subject matter in the psychology courses I was taking, it just felt like a natural thing to stop doing the pre-med track and pursue psychology from there. Then, yeah, I just jumped in head first and took a bunch of different courses. Obviously majored in it. I worked in a lab with Dr. Uttal for a couple years doing hands-on research with the kiddos in the lab in developmental psychology. Yes, that's how I got into it, and was very, very happy to do so. Ashley: Wow, that's amazing to hear. I also took Intro to Psych and really loved the class because I'm a cognitive science major, so that resonates a lot. JJ: That's awesome. Yeah, it's a lot of fun. It just felt natural, and it just worked. Ashley: Is there any other classes that you took or extracurriculars that you felt like gave you even more chance to explore psychology? JJ: Oh, interesting. It was funny. I actually took a bunch of, this is kind of weird, Russian, Eastern lit classes- Ashley: Cool. JJ: ... and history, sort of random because one of my friends was taking one, and I'm like, "Yeah, that sounds like fun." I had a couple different professors, I can't remember the one's name, but they were just absolutely fascinating. It's one of those kind of situations where, while the subject matter is interesting in and of itself, when somebody is passionate about teaching it and they have so much more to add, it just makes you more excited and interested. So I took way more classes in that subject than I thought I would've normally, which is kind of cool. Then I was also able to take a few art classes, which was really cool. I took some drawing classes later on in my time at Northwestern. That was really fun, and it let me explore the more creative side. I just loved taking a wide variety of things at Northwestern. I think the way that our curriculum was set up and the opportunities that it afforded were awesome, just to be able to explore various topics that I might not have done otherwise. Ashley: Oh, I see. I noticed that you also continued to pursue PhD. Can you share with us what led you to that decision? JJ: Yeah, yeah. Like I said before, I was doing research in the lab, so I was doing hands-on work, and I really found it fascinating. Then one summer, the summer between my junior and senior year, I got some grant to continue doing research over the summer, which was great, as part of this program and had a really great time doing that. I could run my own research and stuff. Ashley: Wow. JJ: Really, again, it just felt like a natural fit. I was already okay at it, and I liked it. So going into my senior year, I was not sure what I was going to do, to be honest with you. I figured I'd go get a job somewhere and not knowing what I was going to. But talking to Dr. Uttal, he was very encouraging of looking at grad schools. At the time, I was pretty ignorant about them. I didn't know what that would entail. I didn't know how much it would cost and if it was feasible for me and everything. But he reassured me that there were certainly grants and fellowships available and that maybe I was a pretty good candidate for some schools. So I went ahead and applied to various programs that were doing some really interesting developmental work, developmental psychology work, a few around the Midwest. Then eventually the University of Chicago, I got into there and just fell in love with the school and the program. It looked awesome. They gave me a full fellowship to go there with a stipend, so it was a no-brainer. So I just jumped straight in from undergrad to grad school. I studied there for five years and got my PhD in developmental psych, studying small children and infants. My eventual thesis was on nine-month old babies, so a very different subject matter than I'm dealing with now. But it was a great time. I'm really happy to have pursued that and finish the degree. Ashley: Wow. I see. How did you found your first job after PhD? JJ: That was kind lucky. It was probably my late third, early fourth year of grad school when I realized that I didn't want to pursue academia as a career. I really liked what I was doing, but I didn't think I would love it enough to do it for my life. In complete transparency, the University of Chicago is a great program, and there were some really amazing people coming out of the program. Folks who were older than me, were a couple years ahead of me, were on the job market with amazing CVs and really a great list of publications and just fantastic candidates, and they were having a hard time getting jobs. They were getting jobs, academic jobs, in places that I just couldn't ever see myself going to or being happy living in some of these places. I want to have a little more agency about where I ended up. I figured that academia was not going to let me have that agency. It was going to dictate where I go, so I decided it wasn't going to be the route I pursued. So I started thinking about non-academic jobs, but I again didn't have a whole lot of... not support, it's not fair, but just a lot of people around me didn't really know that world because they were all academics. At the time, the University of Chicago didn't have a very good system for helping people like me looking at non-academic stuff, although they've done a great job now, and that's a whole other subject. I was looking at jobs. I had something lined up through a friend in Chicago doing some market research. But then happened to look at a job on this old website called Monster.com. It's where you'd find jobs back in the day. I saw something about, "Do you like video games, and do you like working with kids?" I was like, "Yes, and yes. That's awesome." Love video games because I was playing a lot of PlayStation at the time. So I applied. It was with the group who I currently work with now, Xbox Research. I think back in the day we were called Games User Research. This was back in 2002, so a long time ago. I was very excited to get an interview, phone interviews, and I ended up getting the job. It was just a vendor role, which means that I was not working for Microsoft. I was a contractor contracting to Microsoft, but I was happy to do that. I figured I'd come out to Seattle for a year and try it out, and then maybe ended up back in Chicago where my family was. But on a personal note, I came to Seattle, and I met my future now-wife six months after being here, and I was never going back. So I've stayed 22 years now. So that's how I got that role back in the day. Ashley: Wow, wow. So you didn't really decide to, I guess, officially move to Seattle when you first left? JJ: Yeah, it was just on a whim. "Yeah, I'm going to go out there." I took a flight with a backpack and my golf clubs. Then my parents drove out in a van with a bunch of my stuff. Again, I figured it'd be about a year or so and had to move it back, but never went back. Ashley: Never went back, never went back. Oh, I see. I'm curious, your previous, I guess, time either in Northwestern or UChicago, how does what you learned in school or maybe outside of school apply or not apply to your current job? JJ: It's an interesting question. It's kind of funny. In psychology, I think about that major and why it worked well for me and everything and what I loved about it. I think at its core, it's like, as psychologists, we observe human behavior and try to make some sense of it. That's just kind of what we do. That translates perfectly to the work I do. So in my job as a games user researcher, we watch people and we talk to people as they play our games, as they use the systems, and try to make sense of it. That's our role. That's at the most basic level of stuff. But when I think about when we're in the lab, like a usability lab, for example, where we're literally watching somebody play through a game or through part of a system, and we're watching to see where they succeed or where they struggle, and we're talking to them and we're trying to get to the root cause of what's actually happening, why they're actually struggling, what is it that they're not seeing properly, or, to be more precise, what have we failed to convey as designers, we have to use those techniques that we learned in psychology to drill down to the root cause of an issue, to really question in the right way, in a non-leading way, don't be biased and lead people in the wrong direction. So we use all those kinds of tools that we learned in psych. Then on the other end, when we're doing the analysis, same kind of thing, like all the data that we look at, the way we're going to interpret it, the tools we use to analyze it, that's all from the psychological training, the methods, and experimental backgrounds that we have. So I got all that from school, which is great. That training that I got at Northwestern, and then certainly in my later program, created the foundation and the basis for me to be able to do my job successfully. So I use it quite a bit. Ashley: Wow. JJ: Now, I don't use the developmental psychology stuff a whole lot given that I don't work with babies, but I did for a while. There were some games and products that we were developing for kids that I actually was brought in to do work on because of my background, so I was able to use some of the developmental psychology knowledge and domain expertise there as well. Ashley: Wow, that's amazing. Because I know not everyone can get to use what they learned in school in their actual job- JJ: Yeah, [inaudible 00:13:52]. Ashley: ... so that's amazing to hear. Were there any challenges that you faced when you first came out of UChicago going into your job? JJ: I think probably the biggest challenge or biggest surprise, I'd say, was the speed at which you work in business. In grad school over the course of five years, I ran two big research projects, one for my master's and for my PhD, and each of those had sub-components, of course. Then I had ran a couple of side projects with my PI at the time as well. I probably had four or five things that I did over the course of my time there. So you just do the math, and it's, on average, about a year for a project. Then you go to industry. You're given a problem to try to solve or try to get some insight on it, and you got about a week to do it. It's a very different pace. So I think that was surprising but exciting as well. I think there was a moment when you realize that this is non-academic research. You're not going to try to publish in Nature or some other journal. This is to try to answer a business decision and give a team information to be able to make some changes to the product to improve it on a pretty quick timeframe, and that's all you need to do. I think once you realize that, the stakes are a little bit different. You can adjust accordingly and speed up your work and everything. So that was a big surprise, though, was the timelines and the speed at which we operate. Ashley: I see. I guess I know that the speed is definitely going to be different after school compared to during school, but a week compared to a year is very- JJ: It's different. But at the same time, the scope is much different, like I said, and the stakes are different. I do think that the training that I got at Northwestern and UChicago certainly gave me the ability to look at data and make sense of it relatively quickly and communicate that stuff, those insights back to the team with speed and accuracy as well. So I was well-trained to be able to do that. Ashley: I see. Gathering and then analyzing and then communicating that, those are really important parts. Were there any project that you've worked on that you really enjoyed? JJ: At Microsoft? Ashley: Mm-hmm. JJ: Yeah, I've got a bunch that I just loved doing. One of the best parts about my role, my job is that we do have freedom to... We have to answer questions and work with our partners and make sure we're fulfilling that need, but there's also a certain level of freedom within that. I kind of do it the way you need to do it or you want to do it, which is pretty cool. So a few projects I worked on, one was on the Forza Motorsport series, which is the racing games. That's part of Microsoft, part of Xbox Game Studios. They had been building this series of games for a decade or so. I think we were going into the sixth version of the game. I just took over working on the project, the product. I was talking to the creative director of the studio, and I was asking, what are his big questions? What does he want to know? One of the things he want to know was, who plays our game and why? Well, that's a big question, and I thought a pretty easy answer. It's like, "Well, people who play racing games play your game, or they like cars." But that wasn't going to satisfy him. So I went and did a bunch of research using data analytics, so the big, big numbers, as well as survey and interview, so kind of a combination of methods, to put together a set of gaming profiles, so the kinds of people that play the game, the motivations they have for playing the game. Someone might want to play the games just because they really enjoy playing by themselves and running through an entire single-player campaign in a game and play 60 hours of the game, win all these different championships. That might be a motivation to play. Someone else might be motivated just by playing against other people. They want to play with their friends online, and that's the motivation. Someone else might be motivated just because they've got 15 minutes to blow off some steam after work and before they need to do something else. They just jump into a race, and they want to just drive really fast for a little bit of time and drive some cool car. So we ended up finding these different groups with different motivations. That ended up informing the next versions of the game and how we actually built the game. So it was pretty cool. The design team, we built a lot of assets and resources around these kinds of profiles, these kinds of people, and then we build the game to meet those needs. So we're like, "We're going to build for this kind of person, this campaign kind of player. We're going to build for this multiplayer person, these various things." So you could really see our fingerprints all over the next versions of the game, which was really cool, really rewarding. You don't get to see that kind of impact at that level too often in your career. So that was a really fun project to take on, and I just really enjoyed the work. It was really fun diving deeply into millions and millions of data points and looking at these ginormous spreadsheets and making some kind of sense out of it. Ashley: I see. Just from hearing, I feel like there could be a lot of transferable skills a student could learn in school and also potentially use that in their future careers. JJ: Absolutely. Yeah, definitely. Ashley: Are there any advice or suggestions you would give to students who are interested in, let's say, pursuing a career in user research or a related field? JJ: Yeah. I think one thing I would offer to students is to try to get involved early, if you can. There are a lot of professional conferences that have discounts, for example, for students to join. So I would say get involved in the community as soon as you can or as soon as you want to, just because that's the whole game. I hate saying this, but so much of it's about networking. While I find that, I've always found that kind of cringey and annoying, it's incredibly necessary, and it's just something I've come to terms with. So I'd say, make sure that you start building your network early on. Because the more you're out there, the more your name is known, the more contacts that you have, the more likely you are to be able to land something or at least get an interview and talk to somebody about it. I think that's a big part. Again, these professional conferences, they're very, very welcoming of academics and students. Because we all come from that background, so we're all very much like, yes, we should absolutely bring the next generation of people in. There's a lot of freedom to interact at those conferences and to meet people. Me and my colleagues are all super happy to talk with students and give advice and try to make that connection, if we can. So I would say that's one big piece that I'd offer, for sure. Ashley: So networking and also just exposing ourselves to different scenarios or different events. JJ: I think so, yeah. Ashley: Okay. Thank you so much for sharing. It's really helpful to learn about your career trajectory and the advice that you share with students. This will really help students who are trying to figure out their careers in college. Really appreciate you being here today. JJ: Yeah, happy to do it, for sure.
Harrison is a Game Designer at Turn 10 Studios, developers of the Forza Motorsport franchise. He also makes his own games on the side and streams on Twitch. His career began in web development. Part 2 of 2. Music by Danny Baranowsky
Harrison is a Game Designer at Turn 10 Studios, developers of the Forza Motorsport franchise. He also makes his own games on the side and streams on Twitch. His career began in web development. Part 1 of 2. Music by Danny Baranowsky
Ben, Louis, and Taylor talk about the Rennsport Open Beta, the latest Forza Motorsport update and iRacing purchasing Original Fire Games.
Kole, Dennis, and Jala talk about Robin Hood: Sherwood Builders, The Spirit and the Mouse, Shadow of the Erdtree, and much more! The Grind: Jala: LUNAR: Silver Star Story Complete. The Spirit and the Mouse. Dennis: Stray. Robin Hood: Sherwood Builders. Trackmania. Forza Motorsport. Kole: Elden Ring: Shadow of the Erdtree. Resident Evil (1996). The Multiplayer: What video game faction would you want to join IRL? The End Boss: Resident Evil 9 and future REmake news. The new Crazy Taxi will be a live service MMO. Why? Rumors point to an Elden Ring screen adaptation. Why?
In this special episode of the Player: Engage podcast, host Greg delves into the world of gaming accessibility with guests Olivier Nourry and Tim Lansiaux, founders of Games Accessibility Hub. The episode is timely, coinciding with Global Accessibility Awareness Day, and focuses on the importance of digital access and inclusion in gaming. Olivier and Tim share their journey and mission to make gaming inclusive for people with disabilities, discussing the innovative solutions and the impact of accessible gaming features on the community.Key takeaways from the episode include: Insights from Games Accessibility Hub: Learn how the organization assists game studios in creating accessible games through knowledge sharing, assessments, and user testing with disabled gamers. Examples of Accessibility in Action: Discover how major games like "The Last of Us Part II" and "Forza Motorsport" have set new standards in accessibility, allowing even visually impaired players to fully enjoy gaming. The Business Case for Accessibility: Understand the return on investment (ROI) for incorporating accessibility in games, including increased loyalty and broader market reach.For anyone interested in the intersection of gaming and accessibility, this episode provides a deep dive into how inclusivity can be embedded into game design from the outset. To hear more about the challenges and triumphs in making games accessible, and to learn how you can contribute to this important cause, listen to the full episode on the Player: Engage podcast.
Glenn and Rey discuss layoffs, XBOX's “podcast”, Nintendo crushes emulators, PS5 Pro specs have leaked, Reviewapalooza, played and watched. 9:04 - Forza Motorsport 30:52 - Magic Mind - http://magicmind.com/WELOVEGAMES20 32:28 - Unicorn Overlord 42:32 - qomp 2 47:20 - Geometry Survivor 50:17 - Rey is weak, very weak 1:22:34 - qomp 2 revisited 1:23:53 - Slave Zero X 1:27:03 - Llamasoft: The Jeff Minter Story 1:33:40 - Akka Arrh 1:40:18 - Marvel: 1943 Rise of Hydra 2:00:12 - Paint the Town Red 2:01:07 - Yakuza 5 Remastered 2:01:55 - Judgment 2:02:46 - Overpass 2 2:03:22 - Battlefield 4 2:04:29 - Sea of Thieves 2:05:52 - Death of a Wish 2:07:40 - The Finals 2:10:08 - Popslinger 2:10:45 - Warhammer 40k: Dakka Squad 2:12:18 - Attack of the Karens 2:14:16 - HiFi Rush NEWS: Microsoft layed a bunch of people off, so has Sony XBOX podcast, they brag about being the biggest publisher, and surprisingly don't close any studios! Phill Spencer brags about backward compatibility even though they stopped development on it… Yuzu and Citra Switch emulators shutdown by Nintendo, devs settle for $2.4 Million ____________________________ PlayStation 5 (Trinity) Specs Leaked. A whole 10% Bump in CPU Speed… Still Xen2 Architecture GPU to 60 Compute Units, Memory Bandwidth improved 25% 33.5 TeraFlops New Ray Tracing architecture, reported to be 2 or 3 times more performance Custom Machine Learning silicon called internally “PSSR” like DLSS and FSR2 Sony reports 40 to 50% Overall Performance Increase Rey Review: Unicorn Overlord Rey Review: ???? Glenn - qomp 2 (Switch) (PC via Steam, GOG, and Epic, Nintendo Switch, PlayStation 4 / 5, Xbox One and Series X|S, and Atari VCS) Glenn - Geometry Survivor (PS4) Glenn - Slave Zero X (PS5) Glenn - Llamasoft: The Jeff Minter Story (PS5) Glenn - Akka Arrh PSVR2 —--------------------- Played: (Glenn) Paint the town Red (PSVR2) Yakuza 5 Remastered Judgement Balls of Steel (PC) Overpass 2 Battlefield 4 Sea of Thieves Madden NFL 24 Death of a Wish (Switch) BAYONETTA (360) Bulletstorm The Finals FORZA Motorsport Popslinger Warhammer Dakka Squad Attack of the Karens Hi-Fi Rush on PS5 Watched: Glenn Brain Donors Some MST3K Running Scared Dr No Oppenheimer (twice) Played (Rey): Unicorn Overload, Final Fantasy 7 Rebirth, Legendary Tales Watched: X-Men 97, Bad Batch, Played: ____________________________________________________ Podcast feed is here: https://psnation.libsyn.com/rss [Subscribe in iTunes [url][/url] Subscribe Directly [url]https://psnation.libsyn.com/rss[/url] [url]http://twitter.com/TorgoPSN[/url] - Glenn #Email us at [email]wejustlikegamespod@gmail.com[/email]
Austin Wintory chats with the composing team collectively known as Ninja Tracks, Kaveh Cohen and Michael Nielsen. Together they discussed how they first met and what drove them to create a composing partnership; how they've worked together across various video games, TV shows, and films; and why the decided to add music publishing to their repertoire. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.
MJ, we (should've) hardly knew ye.Jess McDonell presents 10 Levels That Should've Been Cut From Recent Video Games... Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of the Official Xbox Podcast, we're joined by the Studio Head of Turn 10 Studios, Dan Greenawalt, to talk about Forza Motorsport's Game Awards nominations. Plus, Social Marketing Manager, Hailey Geller, brought us a custom Wonka themed Xbox and a chocolate controller! 00:00 Introduction 02:08 What We're Playing 05:40 The Game Awards nominations 14:35 Forza Studio Head - Dan Greenawalt interview 30:39 News of the Week 53:05 Unboxing custom Wonka Xbox + edible controller 58:43 Goodbye Wonka Tweet: https://twitter.com/Xbox/status/1724064633202626957 Watch us on YouTube
Rey and Glenn discuss the PS5 Slim, new games, layoffs at Bungie, new VR news, some new reviews, and Glenn tests a new mechanical keyboard for the Mac. 09:10 - PS5 Slim 13:36 - Modern Warfare 3 15:46 - Destiny 2 17:03 - Gran Turismo 7 28:31 - Red Matter 2 34:17 - Survivorman VR 38:57 - Dungeons of Eternity 43:02 - Samba De Amigo: Virtual Party 48:44 - Haunted House 55:01 - Alan Wake 2 1:04:46 - Kill It With Fire VR 1:05:44 - The 7th Guest VR 1:08:32 - Overpass 2 1:10:53 - DriveClub 1:11:32 - Forza Motorsport 1:17:50 - Das Keyboard NEWS: Pete Hines "retiring" PS5 "slim" announced Layoffs at Bungie GT7 gets a “big update”: A new track, Lake Louise, with three layouts Seven new cars, including the 992 Porsche 911 GT3 RS and the Nismo 400R New game features, including 50 new challenges for licenses The permanent addition of a dedicated Gran Turismo Sophy mode An update to World Circuits Three Café / Extra Menus A Paddock added to Multiplayer Menu
We're once again joined by Carli Velocci, this time to reveal why we started working with Carli in the first place: Remap has a new website! We're publishing words again! There are changes coming to the tiers! But it's all good and exciting news, and to celebrate, we're doing something exciting: opening up The Question Bucket again! But we still have plenty of games to talk about, including Patrick cheating to beat Blasphemous 2, and Carli working through mixed feelings about Devolver's Wizard With a Gun. But hey, at least Spider-Man 2 seems real good!Discussed: The New Remap Radio Dot Com 5:14, Analogue Pocket 34:43, The Question Bucket 36:24, Forza Motorsport 7 1:15:35, Total War Pharaoh 1:19:48, Blasphemous 2 1:30:14, Wizard with a Gun 1:44:01, Spider Man 2 1:55:38, Steam Next Fest Demos 2:02:30, Outro and Announcements 2:08:38See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Jeff's back from the hospital with a fresh batch of harrowing tales from the world of childbirth! He's also got some low-rent energy drink as well as details of his time with Marvel's Spider-Man 2, Forza Motorsport, the Call of Duty: Modern Warfare III beta, those Intellivision Amico games that are burning up the Steam charts, and more. We'll also talk about the end of the Microsoft/Activision saga, the end of Wii U online support, the end of John Riccitiello's time at Unity, and the end of the big, bulky PlayStation 5.
Jeff and Christian welcome Bruce Greene back to the show this week to discuss the Microsoft/ABK merger getting finalized, John Riccitiello out at Unity, the PlayStation 5 Slim, a player surveying every planet in Starfield, and more! The Playlist: Robocop: Rogue City, Cyberpunk 2077: Phantom Liberty, Marvel's Spider-Man 2, Forza Motorsport; Lords of the Fallen VR Talk: Quest 3 Parting Gifts!
We enter our second week of Spooptober™ with a look at how the happy haunts of Disneyland's Haunted Mansion have been portrayed in five different games — one of which turns 20 in a few days. Then we'll marvel at Forza Motorsport and the Robocop: Rogue City demo, scratch our heads at the PS5's strange new modular makeover. and hear about the abandoned game servers you've haunted in the past. QOTW: Obviously, Matt and Chris geek out about Disney park appearances in games. What real-world location do you geek out about when it appears in a game?
Holmberg's Morning Sickness - Tuesday October 10, 2023 Learn more about your ad choices. Visit megaphone.fm/adchoices
Strap in, Xbox fans, because this week's episode is a high-speed rollercoaster you can't afford to miss! We're getting behind the wheel of the latest Forza Motorsport, and let me tell you, it's a wild ride. Is it living up to the colossal hype, or is it skidding off the track? We're dropping unfiltered, no-holds-barred first impressions that you absolutely NEED to hear. Plus, get ready for some surprise twists that even we didn't see coming! Turn up the volume, hit that subscribe button, and let's SHIFT this podcast into high gear!where else. Plug in your headsets, the Xonebros are in the house! As always we also talk all things Xbox with the most positive gaming community on the planet! Whether you like your video games on the Xbox Game Pass, Game Pass for PC, or Game Pass Ultimate, this podcast is for you. Who are the XoneBros? We are your exclusive Xbox Series X & Game Pass weekly podcast. We are more than just a podcast though, we are a positive gaming and Xbox community. We are a group of friends who love gaming, comics, fantasizing about superpowers, and making lame jokes. We strive to bring you news, informative discussion, and rocking good times on a weekly basis all while discussing the world that is Xbox. We are the brothers you never had and the sisters you always wanted... we are the XoneBros. If you are looking for a positive gaming environment, you are always welcome here! Support Us On YouTube Join our Discord X1TheGamer Daily Xbox News MrMcspicey Know Your Game
Cameron Kunzelman, Georgia's foremost expert on Assassin's Creed, swings by to discuss the latest installment. First, however, the gang discuss criminal investigations of Ubisoft executives in France and more layoffs across the industry, as well as the ongoing fallout from EA's layoffs at Bioware. Then, Rob talks about his time with Forza Motorsport, Patrick emerges from his Cocoon delighted with his experience, but thinks Gunbrella could have used a bit less gun. Finally, Patrick and Cameron get into what Assassin's Creed Mirage is attempting to accomplish in a franchise that his grown unwieldy with its own scale and success.Discussed: 9:00 - Ubisoft Executives, 17:44 - More Industry Layoffs, 38:29 - Forza, 1:12:44 - Cocoon, 1:24:34 - Gunbrella, 1:24:12 - Assassin's Creed MirageSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Blessing and Tim chat about the future of Cyberpunk 2077 and what the actual size of Mega Bloks are. Run of Show - - Start - Housekeeping A new Kinda Funny Xcast is up where the crew recap their trip to Vegas without Gary and their thoughts on Forza Motorsport. Over on Patreon: A new Kinda Feudy is up right now where I ask the crew to name a genre best played with mouse and keyboard The Roper Report - - CD Projekt Announces Live-Action Cyberpunk 2077 Project - CD Projekt has provided an update on its Cyberpunk 2077 sequel plans - Ad - Bungie is being sued by its former HR manager - Sony Confirms Data Breach Impacted Nearly 7,000 Current and Former Employees - Sony's high-bitrate movie service is now available on PS5 and PS4 - LEGO Animal Crossing Collaboration is happening - Out Today - You‘re Wrong - The Post Show! Tomorrow's Hosts: Tim & Bless Learn more about your ad choices. Visit megaphone.fm/adchoices
Mike, Parris, and Gary sit down with special guest Greg Miller to talk about Forza Motorsport, Assassin's Creed Mirage, Greg's review of the Xscreen, and discuss the recent leaks from the FTC and Xbox court case. - Start - Mike & Parris Went to Vegas! - Housekeeping - Forza Motorsport Impressions - Assassin's Creed Mirage Impressions - Ads - Greg's xScreen Thoughts - Xbox Leaks Learn more about your ad choices. Visit megaphone.fm/adchoices
We're in it now, with games releasing fast and furious, and this week we get wrapped up in Cocoon, hit the track in the new Forza Motorsport, and head to Baghdad in Assassin's Creed Mirage. Also: Jim Ryan's Sony exit, mass layoffs at Epic, the end of 3DS and Wii U online, and more. Advertise on The Nextlander Podcast at Audioboom, or support us on Patreon! CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:10) Intro (00:00:55) Come for the emergency tests, stay for the conspiracy theories (00:08:43) Show rundown (00:09:39) Cocoon [Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S] on Sep 29, 2023 (00:22:37) Forza Motorsport [PC (Microsoft Windows), Xbox Series X|S] on Oct 10, 2023 (00:41:44) Assassin's Creed Mirage [PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S] on Oct 05, 2023 (00:47:00) [SPOILER] AC Valhalla Plot Details [SPOILER] (00:47:36) [END OF SPOILERS] (00:57:47) Fights in Tight Spaces: Weapon of Choice [PC (Microsoft Windows)] on Sep 28, 2023 (01:01:06) Remnant II [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] on Jul 25, 2023 (01:13:00) CEO Jim Ryan leaving PlayStation (01:22:35) Sega cancels Hyenas (01:24:04) Epic Games to lay off over 800 people (01:33:07) Former Ubi execs arrested (01:37:13) Nintendo ending online services for 3DS and Wii U (01:40:50) More on Bandcamp (01:44:01) Emails (01:53:41) It's time for Scary Movie Watchcast! (01:54:12) Wrapping up and thanks (01:54:39) Mysterious Benefactor Shoutouts (01:56:25) Nextlander content updates (01:58:16) See ya!
Welcome back to The MinnMax Show! On this week's episode, Ben Hanson is joined by Jacob Geller, Leo Vader, and special guest Charles Harte from Game Informer to talk about Assassin's Creed Mirage, Cocoon, El Paso, Elsewhere, Shadow Gambit: The Cursed Crew, Forza Motorsport, and more! Then we answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and leaving a question! https://www.patreon.com/minnmax Watch the video version here - https://youtu.be/qJnlrYcNE2Y Follow Charles Harte here - https://twitter.com/chuckduck365 Subscribe to MinnMax's new YouTube channel here - https://www.youtube.com/@minnmaxstreamarchives Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: OOPSALLGHOULS hellofresh.com/50minnmax - 50% off with Promo Code: 50MINNMAX To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:00:47 - Charles Harte and Lego Star Wars 00:05:26 - Assassin's Creed Mirage 00:22:34 - The Deepest Dive poll 00:23:54 - El Paso, Elsewhere 00:36:42 - Shadow Gambit: The Cursed Crew 00:49:11 - Cocoon 00:56:42 - Forza Motorsport 01:02:31 - Skateboarding in Rider's Republic 01:05:37 - Volcano High 01:09:57 - Thanking MinnMax's biggest supporters 01:14:48 - Community questions 01:51:13 - Get A Load Of This Leo's GALOT - https://arstechnica.com/science/2015/12/certain-customers-spell-doom-for-new-products/ Jacob's GALOT - https://youtu.be/5pYeoZaoWrA?si=jtd56Nvl9EbsjObb Hanson's GALOT - https://www.youtube.com/watch?v=WC4PxA7bTu4 Charles' GALOT - https://www.etymonline.com/word/good-bye Community GALOT - https://x.com/StreetFighter/status/1707440028950134936?s=20 Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. Follow us on Twitch - https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel - https://www.youtube.com/minnmax Support us on Patreon - https://www.patreon.com/minnmax Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter - https://twitter.com/minnmaxshow Follow us on Facebook - https://www.facebook.com/minnmaxshow Go behind the scenes on Instagram - https://www.instagram.com/minnmaxshow Become a Game Champion by supporting MinnMax at the $50 tier on Patreon and lock in the game of your choice! https://www.patreon.com/minnmax An Airport for Aliens Currently Run by Dogs - RabidLime Final Fantasy Tactics - Vincent Baker Ghost of Tsushima - ProcyonNumber6 Mortal Kombat 1 - Malcolm Holliday Total War: Warhammer 3 - Maniac Luck Be A Landlord - TrampolineTales Beautiful Katamari - Clemens Zobel Brain Dead 13 - Jawarhello Neo: The World Ends With You - Joshua Ayers This podcast is powered by Pinecast.
This week we're chatting about fun stuff like Unity doing some real dumb stuff and how the industry is going to see more of these kinds of things, then chat more about Starfield, and touch on Mortal Kombat 1, Lies of P, and Forza Motorsport too. This week's Music: Babymetal - Karate (at Budokan Live)
Mike and Parris sit down to discuss their time with the Forza Motorsport preview. Time Stamps - 00:00:00 - Start 00:06:07 - Housekeeping A new PS I Love You XOXO is up right now looking back at our 2023 PlayStation predictions so far. Youtube.com/KindaFunnyGames Over on Patreon: A new Remember Blank is up all about our favorite food memories with video games. Thank you to our Patreon Producers: Brave Athos, JediMasterDeadpool, Delaney Twining The Roper Report - 00:08:09 - Starfield is Bethesda's biggest launch of all time - Sophie McEvoy @ GamesIndustry.biz 00:19:20 - The return of a classic Nintendo series might be being teased for an ‘upcoming Nintendo Direct' - Tom Ivan @ VGC 00:32:00 - Ad 00:34:15 - BREAKING:Donald Mustard is retiring 00:37:28 - Only Up has been pulled from Steam - Wesley Yin-Poole @ IGN 00:44:00 - Mortal Kombat 1's official Jean-Claude Van Damme trailer has been released - Tom Ivan @ VGC 00:47:50 - Microsoft Announces Xbox Digital Broadcast for Tokyo Game Show - Wesley Yin-Poole @ IGN 00:53:50 - Out Today 00:56:40 - You‘re Wrong Next Week's Hosts: Monday: Bless & Sam Lake Tuesday: Bless & Janet Wednesday: Bless & Andy Thursday: Bless & Tim Friday: Tim & Bless 01:01:50 - The Post Show! Learn more about your ad choices. Visit megaphone.fm/adchoices