Podcasts about game director

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Best podcasts about game director

Latest podcast episodes about game director

Gamereactor TV - English
GRTV News - Astro Bot's game director defends PS5 in console vs PC debate

Gamereactor TV - English

Play Episode Listen Later Oct 22, 2025 4:10


Gamereactor TV - Norge
GRTV News - Astro Bot's game director defends PS5 in console vs PC debate

Gamereactor TV - Norge

Play Episode Listen Later Oct 22, 2025 4:10


Gamereactor TV - Italiano
GRTV News - Astro Bot's game director defends PS5 in console vs PC debate

Gamereactor TV - Italiano

Play Episode Listen Later Oct 22, 2025 4:10


Gamereactor TV - Español
GRTV News - Astro Bot's game director defends PS5 in console vs PC debate

Gamereactor TV - Español

Play Episode Listen Later Oct 22, 2025 4:10


Gamereactor TV - Inglês
GRTV News - Astro Bot's game director defends PS5 in console vs PC debate

Gamereactor TV - Inglês

Play Episode Listen Later Oct 22, 2025 4:10


Gamereactor TV - Sverige
GRTV News - Astro Bot's game director defends PS5 in console vs PC debate

Gamereactor TV - Sverige

Play Episode Listen Later Oct 22, 2025 4:10


Gamereactor TV - Suomi
GRTV News - Astro Bot's game director defends PS5 in console vs PC debate

Gamereactor TV - Suomi

Play Episode Listen Later Oct 22, 2025 4:10


Gamereactor TV - Germany
GRTV News - Astro Bot's game director defends PS5 in console vs PC debate

Gamereactor TV - Germany

Play Episode Listen Later Oct 22, 2025 4:10


Gamereactor TV - France
GRTV News - Astro Bot's game director defends PS5 in console vs PC debate

Gamereactor TV - France

Play Episode Listen Later Oct 22, 2025 4:10


Ink Ribbon Radio
#119 - Bye Sweet Carole (Of Roses & Rabbits)

Ink Ribbon Radio

Play Episode Listen Later Oct 21, 2025 85:05


Chris Darril ist Game Director von Spielen wie Remothered: Tormented Fathers und einer der Schlüsselfiguren in der Aufarbeitung rund um die absurde "Zensurgeschichte" des Spiels Rule of Rose (Link zur Folge).Jetzt hat er es geschafft eben diesem Spiel, welches ihn beschäftigt wie kein anderes, eine wahre Liebeserklärung in der Form von Bye Sweet Carole zu widmen.Der Titel punktet nicht nur mit einem phänomenalen Artdesign, von welchem sich Disney endlich mal wieder eine scheibe abschneiden könnte, sondern kommt auch mit einer wundervoll inszenierten Geschichte daher die das Herz am richtigen Fleck hat.Ob Bye Sweet Carole der ganz große Wurf ist und Rule of Rose Fans endlich neues Futter bekommen hört ihr in dieser Folge.Du willst mehr von den Jungs? Kein Problem! Unterstütze uns doch gern auf STEADY und sicher dir exklusive Podcasts, oder komm gerne auf unserem DISCORD vorbei!Hier gehts zum Merch Shop!Hier gehts zur Homepage!Benny auf Twitter!Benny auf Instagram!Benny auf Twitch!Bennys weitere Podcasts: GAIN Insight!Björn auf Twitter!Björn auf YouTube!Björn auf Twitch!Björns Podcast: Speckast

Power of X-Men: The Greatest Comic Book Podcast in All of the Multiverse!
Interview: X-Men Legends II Video Game Director Dan Vondrak

Power of X-Men: The Greatest Comic Book Podcast in All of the Multiverse!

Play Episode Listen Later Sep 19, 2025 90:58


It's been twenty years since X-MEN LEGENDS II was released! Power of X-Men host Dayspring sits down with Video Game Director Dan Vondrak to discuss what it was like to develop X-Men Legends II: Rise of Apocalypse! How soon did the game go into development following the first entry? What did the story originally look like? How was it like to bring Archangel to the game? Why were Psylocke and Emma cut from the game? Who was originally suppose to be playable? And...most importantly...what would X-Men Legends III have looked like? Strap in, True Believers! This is a special episode you don't want to miss!

Friends Per Second
'Hell is Us' Game Director on what worked (and didn't) | Friends Per Second Ep #78

Friends Per Second

Play Episode Listen Later Sep 13, 2025 135:02


Head to https://buyraycon.com/friends to get up to 20% off the Everyday Earbuds Classic. Thanks to Raycon for sponsoring FPS! -- Try Factor at https://www.factormeals.com/fps50off with code fps50off to get 50% off your first box plus free breakfast for 1 year. Thanks to Factor for sponsoring FPS! -- 00:00 Intro 06:34 Hollow Knight Silksong discussion 22:39 Cronos: The New Dawn Discussion 36:03 Raycon (ad) 39:00 Lucy's Gamescom Picks (Silent Hill f, Vampire The Masquerade - Bloodlines 2) 01:01:13 Factor (ad) 01:03:45 Hell Is Us Interview with Creative Director Jonathan Jacques-Belletête 01:33:19 Hell is Us Discussion 01:50:32 User Question 01:56:34 Show and Tell 02:12:35 Wrap Up -- If you wanna check out our brand new newsletter, you can do so here: https://friendspersecond.substack.com/ Listen to the Friends Per Second Podcast on your favourite podcast platform: https://linktr.ee/friendspersecond Follow on Instagram: https://www.instagram.com/friendspersecond -- Let's meet our hosts! - Jake Baldino (aka the Before You Buy Guy) is pretty much the most watched reviewer on YouTube across both Gameranx and his personal channel (https://www.youtube.com/c/JakeBaldino). If you're obsessed with Delorians, The Mummy and Pizza you can discuss that stuff with him directly over on Twitter: @JakeBaldino - Lucy James is a Senior Producer at Gamespot. She's actually, like, experienced and credentialed and has real life skills and stuff, while the rest of the gang would be funemployed if the YT algorithm didn't kiss them for random, inexplicable reasons. - Skill Up used to work at McDonalds but he got fired for skimming too many chicken nuggets. He says he regrets it since he hasn't had a better job since. Learn more about your ad choices. Visit megaphone.fm/adchoices

The AIAS Game Maker's Notebook
Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov

The AIAS Game Maker's Notebook

Play Episode Listen Later Sep 1, 2025 86:09


Log in to your account at www.escapefromtarkov.com and redeem the code NIKITAONGMNPODCAST to receive a special gift from Battlestate Games. Trent Kusters chats with Nikita Buyanov, the COO, Founder, and Game Director at Battlestate Games, creators of Escape From Tarkov. Together they discuss his journey in games to the founding of Battlestate Games; the inspirations behind Escape From Tarkov that led to the creation of the extraction shooter genre; keeping their own artistic vision intact while listening to community feedback; balancing the game's meta and when they decide to intervene or not; and the early lessons that came out of their explosive debut.  This episode is sponsored by: Xsolla Accelbyte Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

Gamereactor TV - English
Anno 117: Pax Romana - Interview with Game Director Jan Dungel

Gamereactor TV - English

Play Episode Listen Later Aug 21, 2025 12:06


Gamereactor TV - Norge
Anno 117: Pax Romana - Interview with Game Director Jan Dungel

Gamereactor TV - Norge

Play Episode Listen Later Aug 21, 2025 12:06


Gamereactor TV - Italiano
Anno 117: Pax Romana - Interview with Game Director Jan Dungel

Gamereactor TV - Italiano

Play Episode Listen Later Aug 21, 2025 12:06


Gamereactor TV - Español
Anno 117: Pax Romana - Interview with Game Director Jan Dungel

Gamereactor TV - Español

Play Episode Listen Later Aug 21, 2025 12:06


Gamereactor TV - Inglês
Anno 117: Pax Romana - Interview with Game Director Jan Dungel

Gamereactor TV - Inglês

Play Episode Listen Later Aug 21, 2025 12:06


Gamereactor TV - Sverige
Anno 117: Pax Romana - Interview with Game Director Jan Dungel

Gamereactor TV - Sverige

Play Episode Listen Later Aug 21, 2025 12:06


Gamereactor TV - Suomi
Anno 117: Pax Romana - Interview with Game Director Jan Dungel

Gamereactor TV - Suomi

Play Episode Listen Later Aug 21, 2025 12:06


Gamereactor TV - Germany
Anno 117: Pax Romana - Interview with Game Director Jan Dungel

Gamereactor TV - Germany

Play Episode Listen Later Aug 21, 2025 12:06


Gamereactor TV - France
Anno 117: Pax Romana - Interview with Game Director Jan Dungel

Gamereactor TV - France

Play Episode Listen Later Aug 21, 2025 12:06


Tales of Tamriel | An Elder Scrolls Online Podcast
Update 47 and Leadership Changes at ZOS | Tales of Tamriel

Tales of Tamriel | An Elder Scrolls Online Podcast

Play Episode Listen Later Aug 20, 2025 124:16


Episode 389: As Update 47 releases on PC, we also learn about some leadership changes at Zenimax Online Studios as Rich Lambert becomes the Studio Game Director, and Nick Giacomini becomes the new Game Director. An action-packed show full of game news, tales, opinions, and listener emails for The Elder Scrolls! And remember, if you'd like to send in your own letter to the show email us directly at TalesofTamrielPodcast@gmail.com! If you wish to support Tales of Tamriel, consider supporting us over at our Patreon Page, Patreon.com/UESP! You can also support us by leaving us a review on iTunes, or by telling a friend about us! We hope you enjoyed this episode of Tales of Tamriel and be sure to come back next week! Learn more about your ad choices. Visit megaphone.fm/adchoices

Xbox Expansion Pass
XEP Interview | Grounded 2

Xbox Expansion Pass

Play Episode Listen Later Jul 23, 2025 23:15


Luke Lohr sits down with  @ObsidianEnt 's Marcus Morgan and Chris Parker to discuss the release of Grounded 2 into Game Preview. Morgan, Executive Producer shares insight into Grounded 2's legacy while Parker, the Game Director, discusses building into a new vision for the series. Support XEP: https://www.patreon.com/XboxExpansionPass XEP Merch: https://wren-works.myshopify.com/collections/xbox-expansion-pass-merch The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr and Captain Logun discuss various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Blue Sky: @InsipidGhost  Contact: InsipidGhost@gmail.com Blue Sky: @CaptLogun | Threads: @Capt_Logun Keelhauled: A Sea of Thieves Podcast Please consider leaving a review on iTunes or Spotify. It is the best way to support the show. Thank you!

Epic Adventure
You Heard it Here Last S3E15

Epic Adventure

Play Episode Listen Later Jul 23, 2025 14:15


Send us a textYou know that news crawler that pops up in the right-hand corner of your computer screen for those of us two dumb to turn it off. Well, an article popped up that got my interest.The 15 Best TTRPGs For One-Shot SessionsMSN pulled an article from CBR that listed the 15 Best TTRPGS for One-Shot Sessions. It lists games like Crash Pandas, Alien, Mork Borg, Blades in the Dark and Dread. It also has D&D listed along with Call of Cthulhu. It's just interesting to see an article about TTRPGs dropped in a main news media feed and then to see so many independent games getting equal time as D&D is fantastic.Christina? Does this mean anything for the independent TTRPGs or am I just reading too much into it?[Kick to Christina]In other behind the scenes news Chris Perkins and Jeremy Crawford who until recently were the Creative Director and Game Director respectively at Wizards of the Coast have taken positions with Darrington Press. It looks like both Perkins and Crawford both left Wizards with the intent to retire, but were lured back into the business by Darrington Press.https://www.enworld.org/threads/chris-perkins-and-jeremy-crawford-join-darrington-press.713839/What does this mean for Daggerheart…and why the hell would anyone come out of retirement. I can only think of three things that could get me out of retirement, A lot of Money, a lot of power, or a lot of promises. Preferably it would be a combination of all three. And speaking of Daggerheart the reviews are, well, not encouraging. Seems to be too finicky, lots of math for no reason, and very slow combat. I haven't played it yet, so don't shoot the messenger.Christina, thoughts on Daggerheart?[Kick to Christina]What do you think it means that Perkins and Crawford joined Darrington Press? And that's it, all the news, you've already heard.

My Perfect Console with Simon Parkin
Peter Whalen, game director (Hearthstone, Teamfight Tactics).

My Perfect Console with Simon Parkin

Play Episode Listen Later Jun 24, 2025 81:49


Peter Whalen is a game designer and creative lead known for his work at the intersection of strategy, storytelling, and competitive play. After graduating from Princeton with a degree in Mathematics, he earned his doctorate in algorithms at Georgia Tech. He then began his career in video games, first at Blizzard, where he was a senior designer on Hearthstone. He then moved to Riot Games, where he now serves as the Game Director for Teamfight Tactics, Riot's ambitious chess-like game set in the world of League of Legends. With a deep background in systems design and a love for games that reward smart, skilful play, he's helped shape some of the most beloved and finely tuned experiences in digital card gaming and beyond.Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.

The Metacast
From Imagine Dragons Fame To Night Street's Shooter: Last Flag

The Metacast

Play Episode Listen Later Jun 24, 2025 68:19


In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Mac Reynolds, co-founder and CEO of Night Street Games and Night Street Records, and Matthew Berger, Game Director at Night Street Games. Together, they unpack the journey of building Last Flag — a zany 5v5 hero shooter with capture-the-flag at its heart and music embedded deep in its DNA. From a scrappy prototype built with an outsourced team to a 50+ person studio, they share lessons on pivoting engines, refining the core loop, and innovating within the oversaturated PC shooter market. They discuss how music shapes gameplay moments, creates immersion, and differentiates Last Flag from typical shooters — and in a first-ever moment at Naavik, we share exclusive music tracks straight from the game itself. The conversation also explores parallels between the business of music and gaming industries, what game devs can learn from music artists, and the realities of cutting through noise on Steam for a new IP. After listening, watch the trailer and sign up to playtest here. We'd like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

GameMakers
Game PM Evolution: Insights on AI, Strategy & Survival

GameMakers

Play Episode Listen Later Jun 13, 2025 70:39


The game development industry is in flux. From the intense pressure of the attention economy and global competition to the seismic shifts brought by Artificial Intelligence, how is the crucial role of the Product Manager evolving?   Join us for an in-depth exploration of these critical questions, featuring a panel discussion, "The Evolution of the Product Manager," and an exclusive after-panel debrief. Hear directly from industry product leaders as they dissect the challenges and opportunities ahead.   Speakers:* Oren Debi. Generative AI Lead & VP Product at SciPlay.* David Duong. Sr. Director of Product Management at Respawn Entertainment (Apex Legends).* Tim Hong. Head of Live Service Games at AWS for Games.* Lee Horn. Fmr. VP of Product & Game Director at Mountaintop Studios.* Joseph Kim. CEO at Lila Games.* Solomon Lichter. Sr. Director, Global Gaming at CleverTap.In this episode, you'll discover:The macro trends fundamentally altering game development.   AI's current and future impact: from efficiency tool to "agentic AI" and the "PM+1" concept.   The cultural divide between mobile and PC/console PM practices and why adaptability is key.   Actionable strategies for PMs to thrive, including Gartner's "3 Returns" framework and the importance of "product velocity."   Candid reflections on what it takes to succeed in this new era of game creation and management.   Whether you're a studio executive, product manager, marketer, or passionate about the future of gaming, this discussion offers invaluable insights.EPISODE CHAPTERS:(Listen in order or jump to the sections most relevant to you)0:00:00 Introduction: Setting the Stage for the Evolving PMPart 1: Product x LiveOps Symposium Panel – The Product Manager in Flux0:04:24 Macro Trends Redefining Game Development (Attention Economy, Rise of China, LiveOps Resurgence) 0:11:19 AI in the Trenches: Separating Hype from Reality (Current Efficiency Gains in Art, Code, PM Tools) 0:14:31 The Evolving Product Manager: Mobile PM Agility vs. PC/Console Tradition (Solomon Lichter's initial thoughts) 0:16:59 The Evolving Product Manager: Resistance to PMs in PC/Console (Lee Horn's insights) 0:18:32 The Evolving Product Manager: Hiring for AAA – Fundamentals, Empathy, Communication (David Duong's insights) 0:21:01 The Evolving Product Manager: AI's Impact, Team Compression, and the "PM+1" Concept (Joseph Kim's insights) 0:26:36 Key Panelist Takeaways: Adapt or Die, AI Adoption, Design Thinking, the PM+1, and Live Ops Agents Part 2: The After-Panel Huddle – Deeper Reflections & Future-Proofing0:29:14 Industry's Hunger for Tactical AI Knowledge & Embracing Uncertainty 0:34:03 AI: From Feature to Foundational Orchestration (PM's Evolving Value, Gartner's "3 Returns" Framework begins around 0:42:41, "Product Velocity" as a North Star Metric specifically at 0:47:53) 0:55:46 Agentic AI: The Next Frontier in Live Ops (Understanding Agentic AI, Practical Applications, Data Strategy Prerequisite) 1:00:40 The Culture Clash Revisited: Adaptability as the Ultimate Competitive Edge (Mobile vs. HD, Failure to Adapt) Conclusion & Final Actionable Advice1:05:16 Your Roadmap for the Future of Game Product Management (Final Advice Introduction)1:05:47 Get Hands-On & Be Curious (Tim Hong's advice) 1:06:54 Build in Public & Learn Out Loud (Solomon Lichter's advice) 1:08:46 Embrace Continuous, Urgent Learning (Joseph Kim's advice)   Follow us for more deep dives into game development, AI, and product management.

The Easy Allies Podcast
The Alters Interview - Bringing Personal Connections to a Survival Game

The Easy Allies Podcast

Play Episode Listen Later May 22, 2025 16:57


While I was in Poland last week, I had a chance to speak with Game Director, Tomasz Kisilewicz, to discuss the changes that have been made in the past year. My appointment came up pretty early in my play session, but we got to talk about changes in character movement and updates to take the pressure off players so they can explore and interact with the story. Plus, we discuss designing a game like this that crosses the barriers to multiple audiences and get into some juicy details about how much impact players can expect to have on the story. -Bloodworth Learn more about your ad choices. Visit podcastchoices.com/adchoices

Level 857 Video Game Podcast
Multiversus Saved? Behind the Scenes of MVS Infinite w/ Director Hakio!

Level 857 Video Game Podcast

Play Episode Listen Later May 11, 2025 139:09


Hakio, Game Director of the fan project MultiVersus Infinite, joins us as we dive deep into how the team plans to revive and build upon the MultiVersus experience and why fans of platform fighters should be excited! Get ready for a breakdown of the gameplay updates, community-driven changes, and what makes this project so special!If you're a MultiVersus fan or love competitive platform fighters, this is a project you'll want to keep your eyes on and an episode you won't wanna miss!To stay updated with the latest developments on Multiversus Infinite, check out the links below:

The AIAS Game Maker's Notebook
Avowed Game Director Carrie Patel talks World Building and Narrative Design

The AIAS Game Maker's Notebook

Play Episode Listen Later May 5, 2025 62:07


Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complexities of real relationships and how that affected their decision to avoid romance options. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

Shack Together
Shack Together 061 - Xbox Price Hikes, EA Layoffs, Tech Earnings Reports feat. Ozzie Mejia

Shack Together

Play Episode Listen Later May 2, 2025 118:29


Welcome to episode 61 of Shack Together! We're joined by special guest Ozzie Mejia to discuss Microsoft's surprising Xbox price hikes and dive into this week's massive list of tech earnings reports. EA enacts significant shifts with Respawn Entertainment announcing layoffs and game cancellations, while impressive sales figures roll in for titles like Oblivion Remastered, Elden Ring, and more. Today's show features our "Warframe or Soreblame" segment, testing the crew's knowledge of the popular free-to-play game's extensive weapons arsenal, from the widely-used Tenet Envoy to the fan-favorite Opticor. Ozzie also shares insights from his interview with Towerborne's Game Director about the game's Xbox debut and future plans. In Story Time, we cover major industry developments including Fortnite's return to iOS, Apple's court ruling in the Epic Games case, and Nintendo's latest (and perhaps final) System Update preparing for Switch 2. The tech sector dominates our industry news with comprehensive earnings reports from Meta, Microsoft, Amazon, and Apple, revealing significant developments in gaming revenue, AI initiatives, and hardware sales. And that's all for today's show! Thanks as always for listening and enjoy!   Timestamps 00:01:09 Intro 00:10:44 It's Shack Together! 00:11:26 Ozzie's Games: Star Wars Outlaws 00:19:25 Joe's Game: Selling The Xbox 00:21:45 Asif's Games: Blue Prince, F-Zero 99 00:40:24 Warframe or Soreblame 00:49:29 Previews: Towerborne, Wartorn 00:53:54 Reviews: Shotgun Cop Man, Skin Deep 00:58:48 Gaming News: Oblivion Remastered Sales, Clair Obscur Sales, Elden Ring Sales, RE4 Sales, Xbox Price Hikes, Fortnite Mobile Returns, Nintendo Switch V20 01:24:11 Industry News: Respawn Layoffs, Tesla Seeks to Oust Musk, Meta Earnings, Microsoft Earnings, Amazon Earnings, Apple Earnings 01:48:48 Community Notes   Articles mentioned in this episode Towerborne Xbox Game Preview interview Xbox console & game price increase Respawn Entertainment layoffs & cancellations The Elder Scrolls 4: Oblivion 4 million players Elden Ring 30 million copies sold Fortnite mobile return to US iOS App Store Nintendo Switch Update 20.0.0 Microsoft Q3 FY25 Gaming revenue Meta Reality Labs Q1 2025 earnings Apple Q2 FY25 earnings results

The AIAS Game Maker's Notebook
Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt

The AIAS Game Maker's Notebook

Play Episode Listen Later Apr 21, 2025 197:22


Trent Kusters chats with Johan Pilestedt, the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka; the original ideas around that laid the foundation for the Helldivers universe; their ideas around game design; and the ups and downs of the 7 year development journey of HELLDIVERS™ 2. Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

Idle Red Hands
The Weekly LIVE 285 – Jeremy Crawford Retires, Space Gits, CMON's David Preti and Battletech RPG Bundle

Idle Red Hands

Play Episode Listen Later Apr 20, 2025 40:47


  Jeremy Crawford, long-time Game Director for Dungeons & Dragons, is officially stepping down from Wizards of the Coast later this month, joining fellow veteran Chris Perkins, who recently departed as Creative Director. Both Crawford and Perkins have been instrumental in shaping the game's highly successful Fifth Edition and have served as the public faces […]

Friends Per Second
Marathon game director explains why it won't be free-2-play | Friends Per Second Ep #67

Friends Per Second

Play Episode Listen Later Apr 14, 2025 95:41


Head to https://buyraycon.com/friends to get up to 20% off the best-selling Everyday Earbuds. Thanks to Raycon for sponsoring FPS! -- Timestamps: 00:00 Marathon Discussion and Impressions Part 1 13:42 Interview with Game Director Joe Ziegler 38:01 Raycon (ad) 40:24 Marathon Discussion and Impressions Part 2 01:34:32 Wrap Up -- If you wanna check out our brand new newsletter, you can do so here: https://friendspersecond.substack.com/ Listen to the Friends Per Second Podcast on your favourite podcast platform: https://linktr.ee/friendspersecond Subscribe to our newsletter to stay up to date: https://friendspersecond.substack.com/ Follow on Instagram: https://www.instagram.com/friendspersecond -- Let's meet our hosts! - Jake Baldino (aka the Before You Buy Guy) is pretty much the most watched reviewer on YouTube across both Gameranx and his personal channel (https://www.youtube.com/c/JakeBaldino). If you're obsessed with Delorians, The Mummy and Pizza you can discuss that stuff with him directly over on Twitter: @JakeBaldino - Lucy James is a Senior Producer at Gamespot and a Creative Producer at Giant Bomb. She's actually, like, experienced and credentialed and has real life skills and stuff, while the rest of the gang would be funemployed if the YT algorithm didn't kiss them for random, inexplicable reasons. - Skill Up used to work at McDonalds but he got fired for skimming too many chicken nuggets. He says he regrets it since he hasn't had a better job since. Learn more about your ad choices. Visit megaphone.fm/adchoices

Irish Tech News Audio Articles
FÍS Games Summit 2025 - It's Back, Bigger and Better Than Ever!

Irish Tech News Audio Articles

Play Episode Listen Later Apr 1, 2025 2:45


Galway is the location where pioneering developers, design leaders, and cutting-edge creatives in the world of Games will hold key conversations on the industry's future. Organised by Ardán, the FÍS Games Summit 2025 takes place on Friday, 11th April 2025, in the Radisson RED Galway, bringing together all sectors of the Games industry to learn and connect alongside a carefully curated slate of international guests and experts. Going by registrations, this event is set to be the largest gathering of the games community in Ireland yet. Key speakers this year will be Xalavier Nelson Jr. and Tom Hall. Xalavier Nelson Jr, the BAFTA-nominated and Forbes 30 under 30 Studio Head of game developer and publisher Strange Scaffold, will deliver the talk 'Don't Let the B*stards Win: Sustainable Game Development in 2025'. Tom Hall is the Design Lead at Romero Games, the independent Irish video game development studio. His past work on such legendary titles as Wolfenstein 3D, DOOM, and Rise of the Triad has won numerous awards and has been enjoyed by millions of players. He will present the talk, 'Happy Player and The Philosophy of Dense Fun'. Now in its fifth year, the FÍS Games Summit will address key subjects for the industry, including game production, accessibility, remote work, the nature of fun, and the challenges facing game developers worldwide in 2025 and beyond. Other key speakers at the FÍS Games Summit will be: • Séamus Ó Buadhacháin, Senior Programmer at Failbetter Games, which produces interactive narrative games set in an alternative, gothic, Victorian era. • Drew McGee, Senior Narrative Designer at Grimlore Games, the company behind Titan Quest and the recently announced Titan Quest II. • Noirin Carmody, Commercial Director and Executive Producer at Revolution Software, which has produced the Broken Sword Series. • Jennifer Estaris, Game Director at ustwo games, the London company which has produced the award-winning Monument Valley series. At Summit 2025, Ardán also looks forward to announcing some of the exciting new and upcoming projects it is working on alongside its partners at Imirt and other organisations in Ireland and across Europe. The FÍS Games Summit 2025 will also be the place to see new and upcoming games via its exhibition space. The expanded event will also offer breakout rooms, roundtable discussions, and games pitching opportunities - truly the busiest and most varied FÍS Games Summit to date. For more information on the summit see Ardan.ie.

Offstage Acting
049: JASON BAUGHAN - Actor / Video Game Director • Offstage Acting Podcast with Todd Kramer

Offstage Acting

Play Episode Listen Later Mar 18, 2025 112:55


Known for his collaborative spirit and commitment to storytelling, Jason Baughan's is a dedicated and compelling actor whose passion for acting ignited during his youth, leading him to pursue formal training at the prestigious Guildhall School of Music & Drama. This foundational education equipped him with the skills and techniques that would later define his diverse career. Baughan ventured into voice acting, lending his voice to characters in acclaimed video games such as Assassin's Creed and The Witcher series.   But his keen understanding of narrative and character development eventually led him to directorial roles in the gaming industry, where he has been instrumental in shaping immersive storytelling experiences for the video game industry. And I've always enjoy working together with him on projects for all those reasons. Here he is. It's a double dose of Jay today with Todd Kramer, his sidekick Jay Reum and their guest, Jay Baughan.

GG Over EZ
ROB GOT HACKED AGAIN?!

GG Over EZ

Play Episode Listen Later Feb 23, 2025 87:54


Description: Rob's Youtube Got Hacked By Crypto Bros Again, League Of Legends Drama, Overwatch Update and MArvel Rivals Firing a "Game Director?" Patreon: https://www.patreon.com/GGEZPodcast Reddit: reddit.com/r/MrFruit Mr. Fruit: http://www.youtube.com/user/MyMisterFruit http://www.youtube.com/c/MoreMrFruit http://www.twitch.tv/MyMisterFruit http://www.twitter.com/MrFruitYT Rhabby_V: http://www.twitch.tv/Rhabby_V  http://www.twitter.com/Rhabby_V BlueWestlo: http://www.twitch.tv/Bluewestlo  http://www.twitter.com/Bluewestlo Mr. Fruit, Rhabby_V and BlueWestlo take you on a magical ear-adventure every week on GG over EZ with discussions ranging from games to life stories every Sunday. They frequently create content on Mr. Fruit's YouTube channel under the guise "The Dream Team".  Patreon: https://www.patreon.com/GGEZPodcast Reddit: reddit.com/r/MrFruit Mr. Fruit: http://www.youtube.com/user/MyMisterFruit http://www.youtube.com/c/MoreMrFruit http://www.twitch.tv/MyMisterFruit http://www.twitter.com/MrFruitYT Rhabby_V: http://www.twitch.tv/Rhabby_V  http://www.twitter.com/Rhabby_V BlueWestlo: http://www.twitch.tv/Bluewestlo  http://www.twitter.com/Bluewestlo Mr. Fruit, Rhabby_V and BlueWestlo take you on a magical ear-adventure every week on GG over EZ with discussions ranging from games to life stories every Sunday. They frequently create content on Mr. Fruit's YouTube channel under the guise "The Dream Team".  Chubbies is here to help you take on 2025 in style! Get 20% off @chubbies with the code EZ at  https://www.chubbiesshorts.com/ez! #chubbiespod Learn more about your ad choices. Visit podcastchoices.com/adchoices

DroppedFrames
Dropped Frames Episode 420

DroppedFrames

Play Episode Listen Later Feb 16, 2025 166:35


We're honored to have Obsidian Games' Carrie Patel, Game Director for Avowed, return on the eve of their game launch to share our early thoughts and answer our most pressing questions! We're also joined by special guests DansGaming and Gothalion to chat about the recent Playstation State of Play, Skibidi toilet horror stories, ending the debate on Overwatch 2 vs Marvel Rivals and much more! 0:00 - Intro1:50 - Carrie Patel is back!4:15 - Launching games5:50 - Game reviews10:00 - Writing with established lore21:45 - Garrus25:50 - Tips & Tricks28:00 - Build variety33:40 - Level design45:50 - Why the drastic change from Pillars of Eternity to Avowed?48:10 - Will this lead to Pillars of Eternity 3?49:00 - Dodger's questions51:00 - Mod support?58:55 - Our time with Avowed1:05:20 - Kingdom Come Deliverance 21:19:00 - Art Director of Half-Life 2 - Viktor Antanov passed away1:19:50 - Borderlands 41:24:10 - Skibidi Toilet1:27:00 - Saros 1:29:30 - Tides of Annihilation1:31:25 - Lies of P: Overture1:39:25 - Monster Hunter World has sold a lot recently1:46:10 - Overwatch 2 vs Marvel Rivals1:55:40 - Elden Ring Nightreign2:07:00 - Love and Deepspace2:14:00 - Warframe2:19:40 - Destiny 22:22:40 - Civilization VII2:24:10 - VRChat gooning2:32:20 - Goth is making a game2:35:10 - BREAKING: Rainbow Six Siege X2:39:50 - Path of Exile 22:42:20 - No Man's Sky2:44:00 - ShoutoutsSee omnystudio.com/listener for privacy information.

Double Barrel Gaming
Avowed Game Director, Carrie Patel CONFIRMS 60fps On Series X

Double Barrel Gaming

Play Episode Listen Later Feb 11, 2025 112:15


TIME STAMP INFO:00:00:00 Intros00:05:00 COMMUNITY QUESTION: (Abdel114) Choose One: Xbox Game Pass Ultimate OR Old School Xbox Exclusive Content? Which One Stays and Which One Goes?00:35:00 The Avowed marketing Is IN FULL SWING, Did Xbox FINIALLY Hear Us About Having "Better" Marketing and Messaging?01:15:00 Avowed Game Director, Carrie Patel CONFIRMS 60fps On Series X + MORE! 01:45:00 Panel Outros and Special Message to the community!

Player: Engage
ENCORE: From Call of Duty to Marvel Rivals: Balancing Risks and Fun in Game Direction with Thad Sasser

Player: Engage

Play Episode Listen Later Dec 24, 2024 48:24


Episode Description: In this episode, we dive into the world of game development with Thaddeus Sasser, Game Director of Marvel Rivals at NetEase. Thad shares his journey from working on major franchises like Call of Duty and Battlefield to leading the development of Marvel Rivals. We discuss the challenges of balancing creative vision with stakeholder expectations, bringing iconic Marvel characters to life in a hero shooter, and the final push towards the game's highly anticipated launch. Whether you're a game developer, a Marvel fan, or someone interested in the behind-the-scenes of game design, this episode offers invaluable insights.Timestamps & Key Takeaways: [02:15] Announcing Marvel Rivals at Gamescom Thad talks about the excitement and relief of announcing Marvel Rivals' release date and the addition of Captain America and Winter Soldier. He shares how this announcement has energized the team as they enter the final stages of development. [08:40] What Does a Game Director Do? Thad explains the role of a game director, detailing how it involves holding the creative vision, managing the team, and making crucial decisions that keep the project aligned and moving forward. He emphasizes the importance of leadership and inspiring the team. [15:30] Balancing Marvel's Vision with Creative Freedom We explore the challenges of working with a huge IP like Marvel. Thad discusses how his team collaborates with Marvel to ensure characters stay true to their origins while still pushing gameplay boundaries to surprise and delight players. [21:50] Designing Characters and Team Synergy in Marvel Rivals Thad dives into the process of designing diverse heroes with unique abilities and how they ensure balanced and engaging gameplay. He shares how characters like Spider-Man are adapted to maintain their iconic traits while offering a fresh gameplay experience. [28:10] Lessons Learned from Past Franchises Reflecting on his work on games like Call of Duty and Battlefield, Thad shares the importance of iteration, feedback, and making tough cuts in the development process. He explains how these experiences have shaped his approach to Marvel Rivals. [35:00] The Next Steps for a Game Director Thad discusses potential career paths for game directors, from moving into studio-level design roles to starting their own studios. He reflects on his passion for staying hands-on with the creative process and being the vision holder for projects.Key Quotes: “You have to push the boundaries of the franchise to surprise and delight players while staying true to the core IP.” “There's a moment when you find the fun, and that's what keeps you hooked.” “I love being the vision holder and part of the creative process.”

Boss Rush One V One: The Creator Interview Series
INTERVIEW: James Montagna, WayForward Game Director of Yars Rising

Boss Rush One V One: The Creator Interview Series

Play Episode Listen Later Dec 20, 2024 45:06


Buy Yars Rising: https://wayforward.com/games/yars-rising This week, Corey and Stephanie chatted with James Montagna, Game Director of Atari's Yars: Rising, about the challenges of directing a sequel to a 42-year-old franchise. They discussed how the team crafted creative Easter eggs inspired by past Yars games and other Atari classics, as well as James' experience leaving his mark on two industry icons, Atari and Nintendo. Check out: Discord: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://discord.gg/UzgESUtN8z⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Website: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bossrush.net/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Store: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://tee.pub/lic/bossrushnetwork⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Follow Us: Boss Rush Network: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://x.com/BossRushNetwork⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Stephanie Klimov: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://x.com/klimov_author⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Thank you for watching or listening to The Boss Rush Podcast, the flagship podcast of Boss Rush Media and The Boss Rush Network. If you enjoyed this discussion, consider leaving us a rating and a review on Apple Podcasts or Spotify. If you're watching the video on YouTube, hit the Subscribe button and Like the video. You can support the Boss Rush Family of Podcasts on the Boss Rush Network Patreon. As always, your listenership and viewership is enough for us. It means more than you realize. Thank you for supporting The Boss Rush Network‘s independent endeavor.

DLC
BONUS CONTENT: Interview with Ryan Payton, Game Director on Batman: Arkham Shadow

DLC

Play Episode Listen Later Dec 18, 2024 34:24


Jeff and Christian sit down with Ryan Payton, Studio Head at Camoflaj and Game Director on Batman Arkham Shadow for a wide-ranging discussion about the making of the game.

HomeTeam GameDev Podcast
Rick Davidson speaks with Hometeam, Part 2

HomeTeam GameDev Podcast

Play Episode Listen Later Dec 2, 2024 23:49


Rick is the CEO of GameDevTV and a video course instructor. He has a background as a game career coach, Executive Producer and Game Director at PopCap Games, and instructor at Vancouver Film School. Part 2 of 2. Music by Danny Baranowsky

HomeTeam GameDev Podcast
Rick Davidson speaks with Hometeam, Part 1

HomeTeam GameDev Podcast

Play Episode Listen Later Nov 18, 2024 34:32


Rick is the CEO of GameDevTV and a video course instructor. He has a background as a game career coach, Executive Producer and Game Director at PopCap Games, and instructor at Vancouver Film School. Part 1 of 2. Music by Danny Baranowsky

OotiniCast
OotiniCast Episode 500

OotiniCast

Play Episode Listen Later Nov 14, 2024 38:00


The OotiniCast interview with SWTOR developers Keith Kanneg, Executive Producer, and Eric Musco, Game Director!

Gamertag Radio
S19 Ep1378: South of Midnight Game Director Interview

Gamertag Radio

Play Episode Listen Later Nov 13, 2024 13:34


Dive into the world of South of Midnight with our interview with the Game Director at Compulsion Games, exploring game development and behind-the-scenes stories. Danny and Riana are to announce the launch of the new business "D&R Media Consulting" and podcast called "The Danny and Riana Show". New episodes every Wednesday. Check it out! http://dannyandriana.com Buy Danny's new children's book, "Danny Loves Video Games" now on Amazon! English (Hardcover / Kindle) or Spanish (Hardcover / Kindle). "Danny is your typical young boy. He loves playing video games! Read along and find out how he transformed his passion into his career. Based on the true story of Gamertag Radio Founder & Host, Danny Peña." Watch the award-winning film, Gamertag Radio: A Podcast Story now for free on Youtube - story.gamertagradio.com | Store: store.gamertagradio.com. Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.

Spawn On Me
Behind the Magic of South of Midnight with Game Director Jasmin Roy!

Spawn On Me

Play Episode Listen Later Nov 12, 2024 18:46


Get an exclusive look at the making of South of Midnight in this insightful interview with Game Director Jasmin Roy! Discover the vision, challenges, and inspiration behind Xbox's highly anticipated game, as Jasmin discusses the storytelling, character dynamics, and the talented cast that bring this world to life. Whether you're into immersive narratives or excited for what's next on Xbox, this interview is a must-watch for fans and gamers alike!

Kinda Funny Games Daily: Video Games News Podcast
Concord's Game Director Steps Down - Kinda Funny Games Daily 09.20.24

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Sep 20, 2024 74:17


Concord's Game Director Steps Down, Like a Dragon gets a pirate game, and a bunch of video game netflix trailers dropped, and we're live reacting to all of them! Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: GAMESCAST - is the story of how Snowbike Mike flew a real life jet The STREAM is the new multiplayer game that'll break Kinda Funny If you're a Kinda Funny Member: You can get today's Gregway Thank you to our Patreon Producers:Delaney Twining & Karl Jacobs The Roper Report  - - Concord's Game Director Steps Down - Ethan Gach @ Kotaku - Like a Dragon: Pirate Yakuza in Hawaii has been announced as the Next Yakuza Game - Ryan Dinsdale @ IGN - Ad - Netflix teases its animated Splinter Cell series - Andrew Webster @ The Verge - A New Cyberpunk anime coming from Netflix and CD Projekt Red - Michael Mcwhertor @ Polygon - We got the first trailer for Devil May Cry on Netflix - We got a new trailer for Lara Croft: Legend of The Tomb Raider - Wee News! - SuperChats - You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

Friends Per Second
Astro Bot game director reacts to 94 metacritic review score | Ep #53

Friends Per Second

Play Episode Listen Later Sep 8, 2024 165:15


Head to https://buyraycon.com/friends for a limited time to get 15% off and free shipping on your Raycon order! Thanks to Raycon for sponsoring FPS. -- This week we're lucky to be joined by Nicolas Doucet, game director of Astro Bot, for his first interview after the review scores went live. A big thanks to Jordan Middler of VGC for stopping by as well.  -- Timestamps: 00:00 Intro 03:46 Sony Kills Concord 36:34 Astro Bot Discussion 51:50 Raycon (ad) 53:57 Interview With Team Asobi Studio Director Nicolas Doucet 01:25:51 User Question 01:36:03 What We've Been Playing 02:23:22 Show And Tell 02:41:11 Wrap Up -- If you wanna check out our brand new newsletter, you can do so here: https://friendspersecond.substack.com/ -- Let's meet our hosts! - Jake Baldino (aka the Before You Buy Guy) is pretty much the most watched reviewer on YouTube across both Gameranx and his personal channel (https://www.youtube.com/c/JakeBaldino). If you're obsessed with Delorians, The Mummy and Pizza you can discuss that stuff with him directly over on Twitter: @JakeBaldino - Lucy James is a Senior Producer at Gamespot and a Creative Producer at Giant Bomb. She's actually, like, experienced and credentialed and has real life skills and stuff, while the rest of the gang would be funemployed if the YT algorithm didn't kiss them for random, inexplicable reasons.  - Skill Up used to work at McDonalds but he got fired for skimming too many chicken nuggets. He says he regrets it since he hasn't had a better job since.  -- Listen to the Friends Per Second Podcast on your favourite podcast platform: https://linktr.ee/friendspersecond Subscribe to our newsletter to stay up to date: https://friendspersecond.substack.com/ Follow on Twitter: https://twitter.com/TheFPSPodcast Follow on Instagram: https://www.instagram.com/friendspersecond Learn more about your ad choices. Visit megaphone.fm/adchoices