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While I was in Poland last week, I had a chance to speak with Game Director, Tomasz Kisilewicz, to discuss the changes that have been made in the past year. My appointment came up pretty early in my play session, but we got to talk about changes in character movement and updates to take the pressure off players so they can explore and interact with the story. Plus, we discuss designing a game like this that crosses the barriers to multiple audiences and get into some juicy details about how much impact players can expect to have on the story. -Bloodworth Learn more about your ad choices. Visit podcastchoices.com/adchoices
Hakio, Game Director of the fan project MultiVersus Infinite, joins us as we dive deep into how the team plans to revive and build upon the MultiVersus experience and why fans of platform fighters should be excited! Get ready for a breakdown of the gameplay updates, community-driven changes, and what makes this project so special!If you're a MultiVersus fan or love competitive platform fighters, this is a project you'll want to keep your eyes on and an episode you won't wanna miss!To stay updated with the latest developments on Multiversus Infinite, check out the links below:
Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complexities of real relationships and how that affected their decision to avoid romance options. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
Welcome to episode 61 of Shack Together! We're joined by special guest Ozzie Mejia to discuss Microsoft's surprising Xbox price hikes and dive into this week's massive list of tech earnings reports. EA enacts significant shifts with Respawn Entertainment announcing layoffs and game cancellations, while impressive sales figures roll in for titles like Oblivion Remastered, Elden Ring, and more. Today's show features our "Warframe or Soreblame" segment, testing the crew's knowledge of the popular free-to-play game's extensive weapons arsenal, from the widely-used Tenet Envoy to the fan-favorite Opticor. Ozzie also shares insights from his interview with Towerborne's Game Director about the game's Xbox debut and future plans. In Story Time, we cover major industry developments including Fortnite's return to iOS, Apple's court ruling in the Epic Games case, and Nintendo's latest (and perhaps final) System Update preparing for Switch 2. The tech sector dominates our industry news with comprehensive earnings reports from Meta, Microsoft, Amazon, and Apple, revealing significant developments in gaming revenue, AI initiatives, and hardware sales. And that's all for today's show! Thanks as always for listening and enjoy! Timestamps 00:01:09 Intro 00:10:44 It's Shack Together! 00:11:26 Ozzie's Games: Star Wars Outlaws 00:19:25 Joe's Game: Selling The Xbox 00:21:45 Asif's Games: Blue Prince, F-Zero 99 00:40:24 Warframe or Soreblame 00:49:29 Previews: Towerborne, Wartorn 00:53:54 Reviews: Shotgun Cop Man, Skin Deep 00:58:48 Gaming News: Oblivion Remastered Sales, Clair Obscur Sales, Elden Ring Sales, RE4 Sales, Xbox Price Hikes, Fortnite Mobile Returns, Nintendo Switch V20 01:24:11 Industry News: Respawn Layoffs, Tesla Seeks to Oust Musk, Meta Earnings, Microsoft Earnings, Amazon Earnings, Apple Earnings 01:48:48 Community Notes Articles mentioned in this episode Towerborne Xbox Game Preview interview Xbox console & game price increase Respawn Entertainment layoffs & cancellations The Elder Scrolls 4: Oblivion 4 million players Elden Ring 30 million copies sold Fortnite mobile return to US iOS App Store Nintendo Switch Update 20.0.0 Microsoft Q3 FY25 Gaming revenue Meta Reality Labs Q1 2025 earnings Apple Q2 FY25 earnings results
Trent Kusters chats with Johan Pilestedt, the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka; the original ideas around that laid the foundation for the Helldivers universe; their ideas around game design; and the ups and downs of the 7 year development journey of HELLDIVERS™ 2. Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
Jeremy Crawford, long-time Game Director for Dungeons & Dragons, is officially stepping down from Wizards of the Coast later this month, joining fellow veteran Chris Perkins, who recently departed as Creative Director. Both Crawford and Perkins have been instrumental in shaping the game's highly successful Fifth Edition and have served as the public faces […]
Head to https://buyraycon.com/friends to get up to 20% off the best-selling Everyday Earbuds. Thanks to Raycon for sponsoring FPS! -- Timestamps: 00:00 Marathon Discussion and Impressions Part 1 13:42 Interview with Game Director Joe Ziegler 38:01 Raycon (ad) 40:24 Marathon Discussion and Impressions Part 2 01:34:32 Wrap Up -- If you wanna check out our brand new newsletter, you can do so here: https://friendspersecond.substack.com/ Listen to the Friends Per Second Podcast on your favourite podcast platform: https://linktr.ee/friendspersecond Subscribe to our newsletter to stay up to date: https://friendspersecond.substack.com/ Follow on Instagram: https://www.instagram.com/friendspersecond -- Let's meet our hosts! - Jake Baldino (aka the Before You Buy Guy) is pretty much the most watched reviewer on YouTube across both Gameranx and his personal channel (https://www.youtube.com/c/JakeBaldino). If you're obsessed with Delorians, The Mummy and Pizza you can discuss that stuff with him directly over on Twitter: @JakeBaldino - Lucy James is a Senior Producer at Gamespot and a Creative Producer at Giant Bomb. She's actually, like, experienced and credentialed and has real life skills and stuff, while the rest of the gang would be funemployed if the YT algorithm didn't kiss them for random, inexplicable reasons. - Skill Up used to work at McDonalds but he got fired for skimming too many chicken nuggets. He says he regrets it since he hasn't had a better job since. Learn more about your ad choices. Visit megaphone.fm/adchoices
In the lead up to South of Midnight, we were fortunate enough to speak with members of the Compulsion Games team about the upcoming action-adventure Xbox exclusive and how they went about building a handcrafted world embedded in Southern Gothic folklore. We were joined by Jasmin Roy, Game Director for South of Midnight, and Chris Fox, who serves as the game’s Audio Director. South of Midnight is out now for those who opted for the premium early access, though it rolls out officially on April 8 for Xbox Series X/S, PC, and Xbox Game Pass. For more gaming news, reviews & more visit https://www.press-start.com.au SUBSCRIBE | https://goo.gl/i9FGAx FOLLOW US | https://www.facebook.com/gaming/PressStartAu https://twitter.com/PressStartAU https://www.instagram.com/pressstartau/ https://www.tiktok.com/@pressstartau Contact us at hello@press-start.com.auSee omnystudio.com/listener for privacy information.
Galway is the location where pioneering developers, design leaders, and cutting-edge creatives in the world of Games will hold key conversations on the industry's future. Organised by Ardán, the FÍS Games Summit 2025 takes place on Friday, 11th April 2025, in the Radisson RED Galway, bringing together all sectors of the Games industry to learn and connect alongside a carefully curated slate of international guests and experts. Going by registrations, this event is set to be the largest gathering of the games community in Ireland yet. Key speakers this year will be Xalavier Nelson Jr. and Tom Hall. Xalavier Nelson Jr, the BAFTA-nominated and Forbes 30 under 30 Studio Head of game developer and publisher Strange Scaffold, will deliver the talk 'Don't Let the B*stards Win: Sustainable Game Development in 2025'. Tom Hall is the Design Lead at Romero Games, the independent Irish video game development studio. His past work on such legendary titles as Wolfenstein 3D, DOOM, and Rise of the Triad has won numerous awards and has been enjoyed by millions of players. He will present the talk, 'Happy Player and The Philosophy of Dense Fun'. Now in its fifth year, the FÍS Games Summit will address key subjects for the industry, including game production, accessibility, remote work, the nature of fun, and the challenges facing game developers worldwide in 2025 and beyond. Other key speakers at the FÍS Games Summit will be: • Séamus Ó Buadhacháin, Senior Programmer at Failbetter Games, which produces interactive narrative games set in an alternative, gothic, Victorian era. • Drew McGee, Senior Narrative Designer at Grimlore Games, the company behind Titan Quest and the recently announced Titan Quest II. • Noirin Carmody, Commercial Director and Executive Producer at Revolution Software, which has produced the Broken Sword Series. • Jennifer Estaris, Game Director at ustwo games, the London company which has produced the award-winning Monument Valley series. At Summit 2025, Ardán also looks forward to announcing some of the exciting new and upcoming projects it is working on alongside its partners at Imirt and other organisations in Ireland and across Europe. The FÍS Games Summit 2025 will also be the place to see new and upcoming games via its exhibition space. The expanded event will also offer breakout rooms, roundtable discussions, and games pitching opportunities - truly the busiest and most varied FÍS Games Summit to date. For more information on the summit see Ardan.ie.
Known for his collaborative spirit and commitment to storytelling, Jason Baughan's is a dedicated and compelling actor whose passion for acting ignited during his youth, leading him to pursue formal training at the prestigious Guildhall School of Music & Drama. This foundational education equipped him with the skills and techniques that would later define his diverse career. Baughan ventured into voice acting, lending his voice to characters in acclaimed video games such as Assassin's Creed and The Witcher series. But his keen understanding of narrative and character development eventually led him to directorial roles in the gaming industry, where he has been instrumental in shaping immersive storytelling experiences for the video game industry. And I've always enjoy working together with him on projects for all those reasons. Here he is. It's a double dose of Jay today with Todd Kramer, his sidekick Jay Reum and their guest, Jay Baughan.
Description: Rob's Youtube Got Hacked By Crypto Bros Again, League Of Legends Drama, Overwatch Update and MArvel Rivals Firing a "Game Director?" Patreon: https://www.patreon.com/GGEZPodcast Reddit: reddit.com/r/MrFruit Mr. Fruit: http://www.youtube.com/user/MyMisterFruit http://www.youtube.com/c/MoreMrFruit http://www.twitch.tv/MyMisterFruit http://www.twitter.com/MrFruitYT Rhabby_V: http://www.twitch.tv/Rhabby_V http://www.twitter.com/Rhabby_V BlueWestlo: http://www.twitch.tv/Bluewestlo http://www.twitter.com/Bluewestlo Mr. Fruit, Rhabby_V and BlueWestlo take you on a magical ear-adventure every week on GG over EZ with discussions ranging from games to life stories every Sunday. They frequently create content on Mr. Fruit's YouTube channel under the guise "The Dream Team". Patreon: https://www.patreon.com/GGEZPodcast Reddit: reddit.com/r/MrFruit Mr. Fruit: http://www.youtube.com/user/MyMisterFruit http://www.youtube.com/c/MoreMrFruit http://www.twitch.tv/MyMisterFruit http://www.twitter.com/MrFruitYT Rhabby_V: http://www.twitch.tv/Rhabby_V http://www.twitter.com/Rhabby_V BlueWestlo: http://www.twitch.tv/Bluewestlo http://www.twitter.com/Bluewestlo Mr. Fruit, Rhabby_V and BlueWestlo take you on a magical ear-adventure every week on GG over EZ with discussions ranging from games to life stories every Sunday. They frequently create content on Mr. Fruit's YouTube channel under the guise "The Dream Team". Chubbies is here to help you take on 2025 in style! Get 20% off @chubbies with the code EZ at https://www.chubbiesshorts.com/ez! #chubbiespod Learn more about your ad choices. Visit podcastchoices.com/adchoices
Nonostante il successo milionario, Netease taglia l'intero staff occidentale che si è occupato di Marvel Rivals, compreso il Game Director. Un altro segno della fragilità dei GAAS come modello?Dopo aver raccontato le nostre impressioni su Metal Eden, il nuovo gioco dei creatori di Ruiner, commentiamo le (amare?) dichiarazioni di uno degli ex-dirigenti PlayStation più amati di sempre.
We're honored to have Obsidian Games' Carrie Patel, Game Director for Avowed, return on the eve of their game launch to share our early thoughts and answer our most pressing questions! We're also joined by special guests DansGaming and Gothalion to chat about the recent Playstation State of Play, Skibidi toilet horror stories, ending the debate on Overwatch 2 vs Marvel Rivals and much more! 0:00 - Intro1:50 - Carrie Patel is back!4:15 - Launching games5:50 - Game reviews10:00 - Writing with established lore21:45 - Garrus25:50 - Tips & Tricks28:00 - Build variety33:40 - Level design45:50 - Why the drastic change from Pillars of Eternity to Avowed?48:10 - Will this lead to Pillars of Eternity 3?49:00 - Dodger's questions51:00 - Mod support?58:55 - Our time with Avowed1:05:20 - Kingdom Come Deliverance 21:19:00 - Art Director of Half-Life 2 - Viktor Antanov passed away1:19:50 - Borderlands 41:24:10 - Skibidi Toilet1:27:00 - Saros 1:29:30 - Tides of Annihilation1:31:25 - Lies of P: Overture1:39:25 - Monster Hunter World has sold a lot recently1:46:10 - Overwatch 2 vs Marvel Rivals1:55:40 - Elden Ring Nightreign2:07:00 - Love and Deepspace2:14:00 - Warframe2:19:40 - Destiny 22:22:40 - Civilization VII2:24:10 - VRChat gooning2:32:20 - Goth is making a game2:35:10 - BREAKING: Rainbow Six Siege X2:39:50 - Path of Exile 22:42:20 - No Man's Sky2:44:00 - ShoutoutsSee omnystudio.com/listener for privacy information.
TIME STAMP INFO:00:00:00 Intros00:05:00 COMMUNITY QUESTION: (Abdel114) Choose One: Xbox Game Pass Ultimate OR Old School Xbox Exclusive Content? Which One Stays and Which One Goes?00:35:00 The Avowed marketing Is IN FULL SWING, Did Xbox FINIALLY Hear Us About Having "Better" Marketing and Messaging?01:15:00 Avowed Game Director, Carrie Patel CONFIRMS 60fps On Series X + MORE! 01:45:00 Panel Outros and Special Message to the community!
“Squid Game” Director Reveals He Almost Considered Someone Else For The Role Of Thanos.
Episode Description: In this episode, we dive into the world of game development with Thaddeus Sasser, Game Director of Marvel Rivals at NetEase. Thad shares his journey from working on major franchises like Call of Duty and Battlefield to leading the development of Marvel Rivals. We discuss the challenges of balancing creative vision with stakeholder expectations, bringing iconic Marvel characters to life in a hero shooter, and the final push towards the game's highly anticipated launch. Whether you're a game developer, a Marvel fan, or someone interested in the behind-the-scenes of game design, this episode offers invaluable insights.Timestamps & Key Takeaways: [02:15] Announcing Marvel Rivals at Gamescom Thad talks about the excitement and relief of announcing Marvel Rivals' release date and the addition of Captain America and Winter Soldier. He shares how this announcement has energized the team as they enter the final stages of development. [08:40] What Does a Game Director Do? Thad explains the role of a game director, detailing how it involves holding the creative vision, managing the team, and making crucial decisions that keep the project aligned and moving forward. He emphasizes the importance of leadership and inspiring the team. [15:30] Balancing Marvel's Vision with Creative Freedom We explore the challenges of working with a huge IP like Marvel. Thad discusses how his team collaborates with Marvel to ensure characters stay true to their origins while still pushing gameplay boundaries to surprise and delight players. [21:50] Designing Characters and Team Synergy in Marvel Rivals Thad dives into the process of designing diverse heroes with unique abilities and how they ensure balanced and engaging gameplay. He shares how characters like Spider-Man are adapted to maintain their iconic traits while offering a fresh gameplay experience. [28:10] Lessons Learned from Past Franchises Reflecting on his work on games like Call of Duty and Battlefield, Thad shares the importance of iteration, feedback, and making tough cuts in the development process. He explains how these experiences have shaped his approach to Marvel Rivals. [35:00] The Next Steps for a Game Director Thad discusses potential career paths for game directors, from moving into studio-level design roles to starting their own studios. He reflects on his passion for staying hands-on with the creative process and being the vision holder for projects.Key Quotes: “You have to push the boundaries of the franchise to surprise and delight players while staying true to the core IP.” “There's a moment when you find the fun, and that's what keeps you hooked.” “I love being the vision holder and part of the creative process.”
It's the final episode of Player 1 vs The World's StrangeCast podcast for 2024, as we sign off the year with a rollercoaster of emotions around Deck Nine Games, Don't Nod Entertainment and Square Enix's Life Is Strange series. Timestamps: 00:00 -- A tribute to our longstanding — and often hidden — co-host
Buy Yars Rising: https://wayforward.com/games/yars-rising This week, Corey and Stephanie chatted with James Montagna, Game Director of Atari's Yars: Rising, about the challenges of directing a sequel to a 42-year-old franchise. They discussed how the team crafted creative Easter eggs inspired by past Yars games and other Atari classics, as well as James' experience leaving his mark on two industry icons, Atari and Nintendo. Check out: Discord: https://discord.gg/UzgESUtN8z Website: https://bossrush.net/ Store: http://tee.pub/lic/bossrushnetwork Follow Us: Boss Rush Network: https://x.com/BossRushNetwork Stephanie Klimov: https://x.com/klimov_author Thank you for watching or listening to The Boss Rush Podcast, the flagship podcast of Boss Rush Media and The Boss Rush Network. If you enjoyed this discussion, consider leaving us a rating and a review on Apple Podcasts or Spotify. If you're watching the video on YouTube, hit the Subscribe button and Like the video. You can support the Boss Rush Family of Podcasts on the Boss Rush Network Patreon. As always, your listenership and viewership is enough for us. It means more than you realize. Thank you for supporting The Boss Rush Network‘s independent endeavor.
Jeff and Christian sit down with Ryan Payton, Studio Head at Camoflaj and Game Director on Batman Arkham Shadow for a wide-ranging discussion about the making of the game.
Rick is the CEO of GameDevTV and a video course instructor. He has a background as a game career coach, Executive Producer and Game Director at PopCap Games, and instructor at Vancouver Film School. Part 2 of 2. Music by Danny Baranowsky
The dynamic duo of Wayforward, Bannon Rudis and Adam Tierney, Game Director and Script Writer for River City Girls 2 return, once again, for a lively discussion which promises to get into all we can about the game's new hard hittin', Double Dragon infused DLC, and how its success may impact future games in both franchises! The River City Girls 2: Double Dragon DLC is the game's latest action-packed expansion that adds iconic beat'em up legends, Billy and Jimmy Lee to the now 8 playable character roster, complete with their own powerful move sets and scripted, spoken dialogue! This labor-of-love is jam-packed with memorable cameos and clever Easter eggs making this a must-play for fans of both Kunio-Kun and Double Dragon! Support the game by sharing, streaming, and diving into the action now! https://wayforward.com/news/river-city-girls-2-double-dragon-dlc-available-now To keep up-to-date with the latest developments from Wayforward and River City Girls 2, check out the links below: https://www.twitch.tv/wayforwardtv https://www.discord.gg/wayforward https://www.youtube.com/wayforward https://www.instagram.com/wayforwardtech https://www.facebook.com/wayforward https://x.com/Adam_WayForward https://www.instagram.com/bannonrudis Level 857 Video Game Podcast Ep-336: River City Meets Double Dragon: Behind the Scenes with WayForward 00:00 - Intro 02:00 - River City Meets Double Dragon: Behind the Scenes with WayForward 1:27:49 - Break: Free Game Giveaway Reminder 1:32:41 - Games Played Discussion - Curse of the Sea Rats, River City Girls 2 Double Dragon DLC 1:39:06 - Choc played Tekken 8, Iron Man VR, Dragonball Fighter Z 1:56:34 - Al played The Entropy Effect, Hades 1:44:55 - Turb played Marvel Spiderman 2, Xenoblade Chronicles 3 DLC 1:49:03 - Stal played Blasphemous 2 DLC, 2:02:33 - Indie Game of the Week Spotlight - Mechstermination Force 2:08:40 - Microsoft Confirms Plans to Release an Xbox Handheld, but It's Years Away 2:15:06 - Sony Looking To Acquire Elden Ring Dev From Software If you enjoyed the podcast and would like to show support, feel free to do so in any of the following ways below: (1) Subscribe and share this podcast with close friends/family (2) Rate/Review us on your preferred podcasting platform: https://podcasters.spotify.com/pod/show/level857 (3) Support us on Patreon for exclusive perks and bonuses: https://www.patreon.com/level857 (4) Hit the bell and subscribe to our live podcast and multiplayer, co-op gaming channel: https://goo.gl/Zy9RTD --- Support this podcast: https://podcasters.spotify.com/pod/show/level857/support
Rick is the CEO of GameDevTV and a video course instructor. He has a background as a game career coach, Executive Producer and Game Director at PopCap Games, and instructor at Vancouver Film School. Part 1 of 2. Music by Danny Baranowsky
The OotiniCast interview with SWTOR developers Keith Kanneg, Executive Producer, and Eric Musco, Game Director!
Dive into the world of South of Midnight with our interview with the Game Director at Compulsion Games, exploring game development and behind-the-scenes stories. Danny and Riana are to announce the launch of the new business "D&R Media Consulting" and podcast called "The Danny and Riana Show". New episodes every Wednesday. Check it out! http://dannyandriana.com Buy Danny's new children's book, "Danny Loves Video Games" now on Amazon! English (Hardcover / Kindle) or Spanish (Hardcover / Kindle). "Danny is your typical young boy. He loves playing video games! Read along and find out how he transformed his passion into his career. Based on the true story of Gamertag Radio Founder & Host, Danny Peña." Watch the award-winning film, Gamertag Radio: A Podcast Story now for free on Youtube - story.gamertagradio.com | Store: store.gamertagradio.com. Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
Get an exclusive look at the making of South of Midnight in this insightful interview with Game Director Jasmin Roy! Discover the vision, challenges, and inspiration behind Xbox's highly anticipated game, as Jasmin discusses the storytelling, character dynamics, and the talented cast that bring this world to life. Whether you're into immersive narratives or excited for what's next on Xbox, this interview is a must-watch for fans and gamers alike!
Luke Lohr sits down with Mathieu Cote, Game Director of @DeadbyDaylightBHVR and Head of Partnerships for Behavior Interactive to discuss the success of Dead By Daylight, future franchises and characters to arrive, and what's in store for the universe in other mediums. Enjoy! XEP Patreon: https://www.patreon.com/XboxExpansionPass XEP Merch: https://wren-works.myshopify.com/collections/xbox-expansion-pass-merch The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr and Captain Logun discuss various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Twitter: InsipidGhost Threads: InsipidGhost Contact: InsipidGhost@gmail.com Twitter: Captain Logun Keelhauled: A Sea of Thieves Podcast Please consider leaving a review on iTunes or Spotify. It is the best way to support the show. Thank you!
Episode Description: In this episode, we dive into the world of game development with Thaddeus Sasser, Game Director of Marvel Rivals at NetEase. Thad shares his journey from working on major franchises like Call of Duty and Battlefield to leading the development of Marvel Rivals. We discuss the challenges of balancing creative vision with stakeholder expectations, bringing iconic Marvel characters to life in a hero shooter, and the final push towards the game's highly anticipated launch. Whether you're a game developer, a Marvel fan, or someone interested in the behind-the-scenes of game design, this episode offers invaluable insights.Timestamps & Key Takeaways: [02:15] Announcing Marvel Rivals at Gamescom Thad talks about the excitement and relief of announcing Marvel Rivals' release date and the addition of Captain America and Winter Soldier. He shares how this announcement has energized the team as they enter the final stages of development. [08:40] What Does a Game Director Do? Thad explains the role of a game director, detailing how it involves holding the creative vision, managing the team, and making crucial decisions that keep the project aligned and moving forward. He emphasizes the importance of leadership and inspiring the team. [15:30] Balancing Marvel's Vision with Creative Freedom We explore the challenges of working with a huge IP like Marvel. Thad discusses how his team collaborates with Marvel to ensure characters stay true to their origins while still pushing gameplay boundaries to surprise and delight players. [21:50] Designing Characters and Team Synergy in Marvel Rivals Thad dives into the process of designing diverse heroes with unique abilities and how they ensure balanced and engaging gameplay. He shares how characters like Spider-Man are adapted to maintain their iconic traits while offering a fresh gameplay experience. [28:10] Lessons Learned from Past Franchises Reflecting on his work on games like Call of Duty and Battlefield, Thad shares the importance of iteration, feedback, and making tough cuts in the development process. He explains how these experiences have shaped his approach to Marvel Rivals. [35:00] The Next Steps for a Game Director Thad discusses potential career paths for game directors, from moving into studio-level design roles to starting their own studios. He reflects on his passion for staying hands-on with the creative process and being the vision holder for projects.Key Quotes: “You have to push the boundaries of the franchise to surprise and delight players while staying true to the core IP.” “There's a moment when you find the fun, and that's what keeps you hooked.” “I love being the vision holder and part of the creative process.”
Concord game director Ryan Ellis has reportedly stepped down from his position at Firewalk Studios, according to Kotaku. Sources also claim that Firewalk's staff are uncertain of the studio's future. Some reportedly believe that it could become a co-development studio on other Sony projects, while many have allegedly shared concerns of layoffs and a possible shutdown of the studio. In this episode, host Paul John Spaulding is joined by Kyle Haglund, Senior Audio Engineer at Cybercrime Magazine, and Sam White, Video Producer at Cybercrime Magazine, to discuss. • For more on cybersecurity, visit us at https://cybersecurityventures.com
Concord's Game Director Steps Down, Like a Dragon gets a pirate game, and a bunch of video game netflix trailers dropped, and we're live reacting to all of them! Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: GAMESCAST - is the story of how Snowbike Mike flew a real life jet The STREAM is the new multiplayer game that'll break Kinda Funny If you're a Kinda Funny Member: You can get today's Gregway Thank you to our Patreon Producers:Delaney Twining & Karl Jacobs The Roper Report - - Concord's Game Director Steps Down - Ethan Gach @ Kotaku - Like a Dragon: Pirate Yakuza in Hawaii has been announced as the Next Yakuza Game - Ryan Dinsdale @ IGN - Ad - Netflix teases its animated Splinter Cell series - Andrew Webster @ The Verge - A New Cyberpunk anime coming from Netflix and CD Projekt Red - Michael Mcwhertor @ Polygon - We got the first trailer for Devil May Cry on Netflix - We got a new trailer for Lara Croft: Legend of The Tomb Raider - Wee News! - SuperChats - You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's episode of the Boxoffice Podcast, co-hosts Daniel Loria, Rebecca Pahle, and Chad Kennerk recap the $111M opening weekend of Beetlejuice Beetlejuice, which drove a record-setting weekend for chains such as Cinemark. In the feature segment, Daniel interviews director J.J. Perry about his upcoming Lionsgate action film The Killer's Game, starring Dave Bautista. Perry, who has a long filmography as a stunt performer, discusses showcasing diverse combat styles in the film, including merengue, taekwondo, and wrestling. Give us your feedback on our podcast by accessing this survey: https://forms.gle/CcuvaXCEpgPLQ6d18 What to Listen For00:00 Intro01:00 Box Office Success of Beetlejuice Sequel03:00 Upcoming Releases: The Killers Game and Speak No Evil06:00 Event Cinema and Specialty Releases: Babadook Anniversary08:00 Cineplex and Global Box Office Success of Coraline Re-Release10:00 Interview with Director JJ Perry: The Killers Game13:00 Dave Bautista's Role in The Killers Game15:00 Choreographing Action Sequences for The Killers Game18:00 Filming Locations and Production Challenges20:00 Message for Theater Owners and the Audience
Head to https://buyraycon.com/friends for a limited time to get 15% off and free shipping on your Raycon order! Thanks to Raycon for sponsoring FPS. -- This week we're lucky to be joined by Nicolas Doucet, game director of Astro Bot, for his first interview after the review scores went live. A big thanks to Jordan Middler of VGC for stopping by as well. -- Timestamps: 00:00 Intro 03:46 Sony Kills Concord 36:34 Astro Bot Discussion 51:50 Raycon (ad) 53:57 Interview With Team Asobi Studio Director Nicolas Doucet 01:25:51 User Question 01:36:03 What We've Been Playing 02:23:22 Show And Tell 02:41:11 Wrap Up -- If you wanna check out our brand new newsletter, you can do so here: https://friendspersecond.substack.com/ -- Let's meet our hosts! - Jake Baldino (aka the Before You Buy Guy) is pretty much the most watched reviewer on YouTube across both Gameranx and his personal channel (https://www.youtube.com/c/JakeBaldino). If you're obsessed with Delorians, The Mummy and Pizza you can discuss that stuff with him directly over on Twitter: @JakeBaldino - Lucy James is a Senior Producer at Gamespot and a Creative Producer at Giant Bomb. She's actually, like, experienced and credentialed and has real life skills and stuff, while the rest of the gang would be funemployed if the YT algorithm didn't kiss them for random, inexplicable reasons. - Skill Up used to work at McDonalds but he got fired for skimming too many chicken nuggets. He says he regrets it since he hasn't had a better job since. -- Listen to the Friends Per Second Podcast on your favourite podcast platform: https://linktr.ee/friendspersecond Subscribe to our newsletter to stay up to date: https://friendspersecond.substack.com/ Follow on Twitter: https://twitter.com/TheFPSPodcast Follow on Instagram: https://www.instagram.com/friendspersecond Learn more about your ad choices. Visit megaphone.fm/adchoices
Jonathan Rogers, der Game Director von Path of Exile 2, hat uns auf der gamescom 2024 besucht, um mit Maurice Weber die Demo zu spielen. Dabei zeigt er erstmals einen neuen Boss! Achtung: Das ist eine Aufzeichnung unseres gamescom-Livestreams, der Kommentar bezieht sich auf die spielbare Demo von PoE 2. Die könnt ihr natürlich auch sehen: https://youtu.be/t-biZ0gdkGU
This story serves as an inspiring example for all independent studios considering their funding options in 2024, reminding us that collective willpower and fearlessness can be as powerful as more seniority and money. In this episode of Rise and Play, guest host Shelby Moledina returns. Shelby is a Game Director and Film Director with 30+ titles shipped, and 20+ years of experience at large and small companies (WB Games, DeNA, Double Loop Games, and more). This week, she speaks with Ayla Derrick, the founder of Cave Bear Games, an all-volunteer studio that went unexpectedly viral earlier this year.Ayla, a newcomer to the game industry with a background in education, shares how and why she started Cave Bear Games in 2024, which has been a historically apocalyptic year in the games industry. Ayla discusses how she harnessed CBG's viral success to build the studio, and to spread the wealth far beyond CBG by creating a strong volunteer and junior game dev community. We cover essential topics such as the importance of trusting your instincts to find your own way to solve problems, networking with genuine passion, and fostering a positive studio culture. Ayla and Cave Bear's journey make it clear that there's real power in taking fate into your own hands.02:19 Starting an All-Volunteer Studio, for Junior Devs20:25 Growing the Team AND a Dev Community...at the Same Time33:04 Using a Newcomer's POV to Tackle Business Challenges in Novel Ways37:36 The Importance of Communication, Genuine Outreach, and Passion47:22 Like PB&J: ADHD and Game Development54:18 Final Thoughts and Future Plans
You may recognize him as Moody's Talks: KYC Decoded editor and producer, but, Mark Rundle, has a passion for storytelling that extends beyond podcasting. Mark is also a brilliant documentary filmmaker, and we are excited to have him join us behind the microphone in this week's episode, discussing his recent three-part documentary series, The Infinite Game. These 10-minute episodes provide a searing view into the world of corruption, money laundering, and, most importantly, the people who are affected by these crimes. Follow along for a behind-the-scenes look at:The inspiration for making this seriesThe creative process for structuring a compelling narrativeWhat he hopes viewers will take away from The Infinite GameBe sure to watch the series, or watch again if you have already seen it on our website or YouTube. And, to take another step forward, learn how Moody's can better equip you and your organization to combat financial crime. Get in touch – we would love to hear from you.
Time Stamps: 00:00:00 Community Guest Intros 00:06:00 NEW Information From Matt Booty, Where He Clarifies Why They Closed Tango Gameworks! (I'm STILL Pissed, But It Now Makes More Sense) 00:45:00 Hiroshi Takai, Game Director of Final Fantasy XVI Suggests In Thank You Letter to Fans, "To Look Out" for the An Xbox Version, as they want "More People" playing this game! 01:12:00 We Are Still Talking About The Xbox Showcase, Here's Why! + Has Our "Game of the Show" Changed? 01:35:00 Panel Outros and Special Message to the Community! --- Support this podcast: https://podcasters.spotify.com/pod/show/craig-ravitch/support
POE2's Game Director discusses Diablo influences and the upcoming ARPG sequel. The post Path of Exile 2 Interview – The Diablo Podcast Episode 56 appeared first on PureDiablo.
Welcome to DevDive, a conversational podcast where we dive deep into the world of indie game development and uncover the stories behind the games we love! On this week's dive we welcome Sebastian Drews, Game Director of Constance - A 2D hand-drawn action adventure featuring a paintbrush-wielding artist! Constance on Steam: https://shorturl.at/0N2ny indieRift Links!: https://linktr.ee/indieRift
Today we're joined by Wayfinder's Game Director Steve Madureira and Community Manager Sir Snarf to discuss everything you need to know about the upcoming update Wayfinder Echoes, as well as everything related to the transition from live service to single player with optional co-op. Check me out on YouTube: https://youtube.com/@rurikhan
He's not just CEO and Game Director of Psytec Games (Windlands 2, Crystal Rift) with over 25 years of experience making video games; Jon Hibbins is a pillar of the VR community for developers, creators, and gamers alike, leaving a lasting impression on anyone who's lucky enough to meet him. VOTE FOR BETWEEN REALITIES IN THE 2024 AWE AUGGIE AWARDS: https://awexr.com/usa-2024/auggie * Guest Links * Web - http://www.psytecgames.com Twitter / X - https://twitter.com/hibbins LinkedIn - https://www.linkedin.com/in/jonhibbins/ Windlands 2 on Meta Quest - https://www.oculus.com/appreferrals/Skeeva007/5418402731545943/ * Between Realities Links * Merch Store: https://teespring.com/stores/between-realities-vr-podcast Patreon - https://www.patreon.com/BetweenRealities YouTube - https://www.YouTube.com/BetweenRealities Twitter - https://twitter.com/BtweenRealities Discord - https://discord.gg/EvNnj2w Facebook - https://fb.me/BetweenRealities Alex VR - https://www.YouTube.com/Alex_VR Alex VR's Twitter – https://www.Twitter.com/Alex__VR Skeeva - https://www.YouTube.com/Skeeva007 Skeeva's Twitter - https://www.Twitter.com/Skeeva All the most current VR news with the best journalists in the industry! https://www.UploadVR.com We'd like to thank our Patrons & YouTube Members: * VIP * RobynzReality Jonathun Zug PotamWorks * All-access * Studioform VR (studioformcreative.com) ClassyGrandma Soul BC Chris Hanney Studioform VR Aspin Darkfire John Westra * Official * Duggers K Amelia Faust MickeyBerr Q2C VR Gamer Denise Dettlaff Michael McQuade Bluebell Virtual Mat Boiii Brittany Meland Jansen Fox Laszlo Gyorki Qcreator Graham Gettel * YT Members * MOBEAST GAMING Snowtoad ashleyriott Qcreator ClassyGrandma Ryan B Guido7335 SoulBC ShortStackVR ViARsys RedSlashAce Rhys Da King VR BaxornVR Olen VR VRoyBoy JayBratt Your support means so much to us! We're truly humbled that you choose to help us in our journey to make the XR industry thrive! All funds are used to fund the giveaways and to make this show better as we continuously strive to improve! Thank you so much for supporting Between Realities VR Podcast. * Affiliate Links * If you're going to buy VR stuff then why not support us by clicking though one of our links to make your purchase! Every little bit helps []-) Make your headset as comfy as it can be! Studioform VR - https://www.studioformcreative.com/?ref=25z8i95j09
Guild of Guardians Game Director Chris Clay discusses launch of the game and challenges faced by Web3 game developers.To get the show every day, follow the podcast here.Guild of Guardians Game Director Chris Clay joins "First Mover" to discuss the launch of their squad-based RPG game. Plus, challenges faced by Web3 game developers and what it will take to onboard the next wave of gamers.-Consensus is where experts convene to talk about the ideas shaping our digital future. Join developers, investors, founders, brands, policymakers and more in Austin, Texas from May 29-31. The tenth annual Consensus is curated by CoinDesk to feature the industry's most sought-after speakers, unparalleled networking opportunities and unforgettable experiences. Register now at consensus.coindesk.com.-This episode was hosted by Jennifer Sanasie. “First Mover” is produced by Jennifer Sanasie and Melissa Montañez and edited by Victor Chen.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week, we talk to Abubakar Salim about his transition from actor to full-blown game director. How did he do it!?
What's the 411, home skillet? In this special episode of 1 Hour 1 Decision, Tom and Chris interview Dave Proctor, Game Director and Studio Founder of Mighty Yell. If you are keeping up with the podcast, you should recognize Mighty Yell as the developer that crafted the 90's oozing road trip adventure game The Big Con, recently featured on episode # 169. For this special event, our intrepid hosts spend an hour learning all about how the colorful game got created and why Canada is such an ideal place to develop games. How does Dave feel about people playing The Big Con for free on both Xbox Game Pass and the Epic Games Store? Can our hosts flip the skills they acquired playing Dave's game to grift him into spilling the beans on his next secret project? If you'd like a peek behind the curtain, we promise this is worth your time!Background Music from The Big Con's OST! Song: Linda's Video - Dan Rodrigues · Matthew Winkler Check out Mighty Yell's website: https://www.mightyyell.com/ Follow Mighty Yell at https://twitter.com/mightyyell What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch the video: https://www.youtube.com/c/1hour1decision1h1d Thanks for taking this ride with us :-) --- Send in a voice message: https://podcasters.spotify.com/pod/show/1-hour-1-decision/message
On the latest PlayStation Access Podcast, we are delighted to be joined by BAFTA nominated actor and founder & CEO of Surgent Studios Abubakar Salim. From acting in games to making them - our special guest starred in Assassin's Creed Origins and now is Game Director for their first game, Tales of Kenzera: Zau.Join us for a fascinating discussion about game development, announcing their studio's first ever game to the world, and what makes Tales of Kenzera: Zau such a special title.Abubakar also shares the games that inspired his younger self, chats about his career in games and the character of Bayek, and we test Dave with a particularly tricky quiz. Hosted on Acast. See acast.com/privacy for more information.
Explore the world of independent games with our guest, a seasoned professional in the gaming industry. Starting as a QA tester at Bethesda Softworks, he transitioned into a successful career as a game developer and engineer, releasing his own projects along the way. Now, as a Game Director at Kongregate, he balances his time between leading major projects and pursuing his passion for independent games. Join us as we delve into his journey and insights into the vibrant world of indie gaming.Learn more about JakeLearn more about KongregateLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Twitch updates subscription prices, Cronuts, our thoughts on Suicide Squad: Kill The Justice League - Is $70 too much to ask for a GaaS? More layoffs & much more! Then the Game Director for Obsidian's Avowed - Carrie Patel, joins us to answer our burning questions for their upcoming RPG! 0:00 - Tangents 5:00 - New Twitch subs 22:00 - Donuts 25:50 - Suicide Squad: Kill The Justice League 42:55 - Too many GaaS 51:00 - Embracer lays off more 55:50 - Palworld sells 12 million copies 1:27:25 - Enshrouded 1:42:50 - Like a Dragon: Infinite Wealth 1:52:20 - Granblue Fantasy Relink 2:00:40 - Lightyear Frontier 2:02:05 - Nightingale 2:08:35 - Tekken 8 2:14:30 - CD-ROM-A-THON ends 2:18:00 - Shoutouts for Zeke 2:19:15 - Interview with Carrie Patel, Director of Avowed 2:47:35 - ShoutoutsSee omnystudio.com/listener for privacy information.
Dirk and David are joined by Chandana Ekanayake, Game Director of Outerloop Games and long-time designer. They discuss Eka's newly released Thirsty Suitors, a turn-based adventure game centering around culture, relationships, family, and self-expression. They discuss Eka's career, Outerloop's titles, and what makes Thirsty Suitors so special. Topics include designing in VR, designing the game only you can make, the game's strengths and weaknesses, and working within budget.