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This week we go all over the place, talking Switch's presence in Japan, Konami's actual place in the game market, people's goals for learning Japanese, and Game Genome's deep dive into Love & Berry. OCP Links: OCP Ko-fi OCP Main Channel OCP Plus! Commentary Channel PC-FX Fan Club YouTube One Controller Port Website Podcast Links Opening Music from My Japanese Coach"Expertise" as a Video Game Content Creator and CommentatorPC-FX Podcast Episode 6: Who Killed the PC-FX?Sazh's Story: Heads of Tails ReviewRomance and the Three KingdomsHanaechansoft Note Blog PostMabinogi Eternity ProjectFFXI / Nobunaga Ambition InterviewGame Data Library Japan Industry BreakdownSmartphone App Revenue Weekly ReportNintendo Retains a "Sense of Danger" to Their ApproachSwitch Overcomes Nintendo DS Sales NumbersFashion Dreamer Sales CommentaryVG Style Saavy Sales WikiLove and Berry Game Genome 4 Gamer Coverage (Link 1 and Link 2)Love and Berry Game Genome Inside Games CoverageAutomaton Media's Geolocation Japanese Game Market Analysis
This week we talk Sazh's Gambling DLC, a Love & Berry tease, and one of the most exciting game announcements for me in a long time. Links: OCP Ko-fi OCP Main Channel OCP Plus! Commentary Channel PC-FX Fan Club YouTube One Controller Port Website OCP Linktree Podcast Links Opening Music from Final Fantasy XIII-2 My Ko-Fi Page PC-FX Fanclub Podcast Feed PC-FX Podcast YouTube Channel Solomon Program Shutdown Dokapon Kingdom: Connect Announcement Trailer Return of Love & Berry Speculation Dragon Quest Champions Details Dragon Quest Champions Stream Dragon Quest Champions Stream Details Dragon Quest Champions Website
This week, we're catching up with Vanille and Sazh in Nautilus, the City of Dreams! Which of course means nothing can go wrong.Content warning: (Self-harm/Suicide) 02:07:45 — 02:07:45
Corey returns to help us figure out our mission! We finish out Gapra Whitewood and set our sites on our first town, then check in on Sazh and Vanille in the Sunleth Waterscape, where things are only looking up!Sign up for an NJ Complete Streets Workshop - http://njbikeped.org/nj-complete-streets-training/
How clear is Final Fantasy XIII's story? Not exactly Crystal. Final Fantasy XIII has a wild ride to the finish, and three Retro Encounter panelists cap off their personal experiences playing it by reacting to FF XIII's remarkable design changes, confusing character motivations, and beautiful imagery in its final chapters. So who did we bring to the final battle? Why are there so many metaphors for abandonment in the game? How does Square-Enix ruin this beautiful ending in future games? Listen for all of this and more! Featuring: Michael Sollosi, Audra Bowling, Peter Triezenberg; Edited by Michael SollosiOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomRelated Links:Final Fantasy XIII on RPGFan
This week we're finishing out the Vile Peaks! Lightning announces her crazy plan and goes on her own way, with Hope on her heels (and later, hooves.) Vanille and Sazh go on a much jauntier and jazzier trip through a processing plant.
This week we catch up with Sazh and the crew as we blast off from Lake Bresha, as well as subterranean Cocoon proper, before crashing right back into The Vile Peaks. The party splinters, but we get oodles of juicy flashbacks.
Thunderbolts and Lightning / Very very frighteningFinal Fantasy XIII, one of the most divisive games in the world's most popular Japanese RPG series, is certainly old enough to be considered Retro, but its style and tone are anything but. Our panelists are one FF XIII veteran, one FF XIII neophyte, and one lapsed player; they're unkind to the linear corridors and grating personalities of the first half of FF XIII, but understanding of the game's troubled development history and appreciative of its stunning visuals, beautiful music, and frantic combat. Featuring: Michael Sollosi, Audra Bowling, Peter Triezenberg; Edited by Anthony KrolikowskiOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomRelated Links:Final Fantasy XIII on RPGFan
Про "Руссиш Ди-Джейс" я писал здесь.. >>> pdj.cc/fuG12 Rus Pop MuZiK @ DJ Глюк 1. Коста Лакоста - Иностранец 2. Те100стерон - Это Не Лечится 3. Nemiga - Псих 4. Три Дня Дождя feat. Zivert - Выдыхай 5. Dakena - Крыши 6. Liri - Может Это Любовь 7. Канги - Мое Состояние Дождь 8. Bengry - Холодно 9. Франкли - Звезды В Метро 10. Сергей Бобунец & DJ Nejtrino - Пока Танцуют Ангелы 11. DJ Groove feat. Arutyunov - На Заре 12. Просто Лера - Я Просто Выпала 13. АИЛИ - Можно Всегда 14. Valdemar - Сколько Лет 15. SAZH - Одинокая 16. Фил Из Snowbox - Почему Мы Еще Не Знакомы 17. 3-ий Январь - Бумажный Самолет 18. Холла - Может Это Любовь 19. Иракли - Вселенная (Иванушки int. Cover) 20. Intelligency - За Горизонтом
The Crystal Chronicles, your DissidiaFFOO Podcast!- TCC Apparel/T-Shirts: https://stores.inksoft.com/tcc_podcast- Website: www.tccpodcast.com- Discord: https://discord.gg/kraX4cC- Facebook: @fftccpodcast https://www.facebook.com/fftccpodcast- Twitter: @fftccpodcast https://twitter.com/fftccpodcast- Twitch: https://www.twitch.tv/thecrystalchronicles- You Tube: https://www.youtube.com/channel/UCeG1OXfid1nE_Na1YueuMlQ TCC Crew @ Friends- Mark & Pierre [co-founders]- Aarolei [You Tube]: https://www.youtube.com/user/Leilee- Kriese [Twitch]: https://www.twitch.tv/kriese- Black Nero [You Tube]: https://www.youtube.com/channel/UCEJAJL12xx9uZ38d4CJDTbQ- Inkwelder [You Tube]: https://www.youtube.com/channel/UCiUSnpMtE4TlIwQkOzlrv_A- JdotA [You Tube]: https://www.youtube.com/channel/UCTeLWwpIq0tPrPgrIwVT54A- Jin Lee [You Tube]: https://www.youtube.com/channel/UCwmwZjpt-ZFgMwzXMIVCSRQ- Macnol [Dissidia Info]: https://dissidiainfo.com/- Mino Spelgud [Reddit]: https://www.reddit.com/user/MinoSpelgud- Quetzalma [Materia Bot]: https://www.patreon.com/MateriaBot/posts- Strafe [You Tube]: https://www.youtube.com/channel/UCzbej72VAxyEg1kTLVLI4Mw- PoteauCedar [Twitch]: https://www.twitch.tv/poteau_cedar Special Thanks!- Shootz [ryanisthebomb203] Intro Music: https://www.youtube.com/user/ryanisthebomb203 The Tonberry Troupe- https://www.tonberrytroupe.com/ TCC Friends [Fellow Content Creators]- Resphoina [You Tube]: https://www.youtube.com/channel/UC09bB9tz9h9zL0m9WA6A8mw- Neclord [Reddit]: https://www.reddit.com/user/TelephoneCalls/- Bl'Artagnan [You Tube]: https://www.youtube.com/channel/UCevYQyJ7A9T1w_vSd3xknlQ- VL [You Tube]: https://www.youtube.com/channel/UCG27I158orDbTSvr6zUSoBA- Forty, The Broadway Saiyan [Twitch]: https://www.twitch.tv/thebroadwaysaiyan- Lidz87 [You Tube]: https://www.youtube.com/channel/UCWTKEOTf0VlElSwWxqiMZ6Q- SoulDFFOO [You Tube]: https://www.youtube.com/channel/UC_CXww4I0bEO485MLOo6Fvw- Dissopia [You Tube]: https://www.youtube.com/channel/UC7c8InDC-6YUB2l9cE7Q2yg- Chris5258 [Twitch]: https://www.twitch.tv/chris5258- Xeno [TXB Gaming]: https://www.youtube.com/channel/UCwvOArJvU1BP6B4ejI2ckYA- Macilento [Twitch]: https://www.twitch.tv/macilentogames- Life Stream [Twitch]: https://www.twitch.tv/lifestreamdffoo- Indolent Lard [You Tube]: https://www.youtube.com/channel/UCzJVavNAdOBwB74HZ_oWQLw- rvkDFFOO [You Tube]: https://www.youtube.com/user/rvkfc71- Goose [You Tube]: https://www.youtube.com/channel/UCnwI3NFTsv_XcuRau06Jiww- Scott Ong [You Tube]: https://www.youtube.com/c/DFFOOGLSO- Silo Cons [You Tube]: https://www.youtube.com/channel/UCYN3ytXU9cV2tQUjw8L7rBA- CrossXIII [You Tube]: https://www.youtube.com/channel/UCeuTqSpKmoWikRr2PjgeT5Q Official Reddit: https://www.reddit.com/r/DissidiaFFOO/ [Thanks Shera!]FFOOTIP: https://ffootip.com/forecast [Thanks Nidre!]OOTracker: https://ootracker.com/Dissidia DB [Thanks Rem!] https://dissidiadb.com/Dissidia Compendium https://dissidiacompendium.com/? Thanks to all our viewers, supporters, and our collaborators!
The Crystal Chronicles - Episode 111 [July 16th, 2020]I. WelcomeSpecial guest: Black Cloud aka Black NeroII. NewsIII. Dimension's End Tier 13IV. Ultimate Alexander Raijin RW + EX + RealizationTT link: https://www.tonberrytroupe.com/infographics/raijinSazh RW + EX + RealizationTT link: https://www.tonberrytroupe.com/infographics/sazhOther Banner: Tidus/Rosa EX#podcast-pollsSpecial Boosted: Sazh/Raijin/Ashe/Tidus/Rosa/FirionApplies to ALL summon board grinding for 2 weeks“The Indomitable Fortress” co-op eventPreferred Alexander Summon Board Passives:Default: Alexander Boost Up/Alexander Initial Attack Up/Target PowerHoly Element Attackers: Holy Power/Alexander Initial Attack Up/Target PowerAlexander Chaos discussionUltimate Alexander CHAOS C2ATCC Challenge:X-TREME:V. LD/BT Discussion with Black CloudLDBT/Challenge Quest Summary - MinoHow necessary are LDs and BTs each? If I am someone who has a hard time clearing CHAOS now, will I need them to clear content moving forward?How noticeable is the power creep from early LD and BT characters? Are EX+-only characters objectively worse investments after this point?What is the most efficient investment if I only care about pulling meta and moving forward spending the least amount of resources? Are 2-Week synergies really worth more than most other characters?Are LDs generally used sparingly to refresh strong buffs or for burst damage?As someone who has cleared all content, how did you pull since LDs and BTs dropped and will you do it differently the second time in GL?How is ingot and training points management moving forward?How difficult is the average Challenge Quest? What level of investment do you think they are built around?VII. Looking Ahead7/19: Sherlotta LC “Someday Never Comes” (Rydia RW)7/19: Summer Incursion #37/19: Aranea Event Rerun “Commodore of the Skies”7/23: Trey Event “The Power of Knowledge” (Quistis RW)Next SQEX Stream Livestream??: LD/BT Era BeginsVIII. Goodbye!- TCC Apparel/T-Shirts: https://stores.inksoft.com/tcc_podcast- Website: www.tccpodcast.com- Discord: https://discord.gg/kraX4cC- Facebook: @fftccpodcast https://www.facebook.com/fftccpodcast- Twitter: @fftccpodcast https://twitter.com/fftccpodcast - Twitch: https://www.twitch.tv/thecrystalchronicles- You Tube: https://www.youtube.com/watch?v=TK_4iKBtg-w&t=14s- Tonberry Infographics: www.tonberrytroupe.com- The Tonberry Troupe: Inkwelder, Dreamy, Teleute, Vayne Novus- Macnol's Webiste [C2A]: www.dissidiainfo.comThanks to all of our viewers, supporters, and our collaborators!TCC Crew: Kriese, Mark, and MinoMOD TEAM: Aarolei (YT:Leilee), Inkwelder (TT), JdotA, Jin Lee (YT), Macnol (C2A), Quetz (Materia Bot), and Strafe (YT)! Design Team: Dreamy (Intro Video), Jin Lee (Backgrounds/Emotes), Haatexiii (Intro Narration), ryanisthebomb203 (Intro Music)Collaborators: Black Cloud (Black Nero YT), Shera (Maincord/Reddit Admin)TCC Founders: Pierre and Mark [#pull4leo]
The Crystal Chronicles is back for a second season and this time around, it's all about Dissidia Final Fantasy: Opera Omnia In this episode: Summer Festival Event All hail Sazh! Two new stickers: "Let's chill" and "BOOM" (100 DP each) Banner: Sazh (15CP/35CP), Squall (15CP/35CP), Yuna (15CP) LVL 70 COOP: Kuja and Sephiroth Upcoming events No question of the week this week but here's the QofW for next week: "What's your ideal event/release schedule for DFFOO?" This episode is also available on YouTube at https://youtu.be/x7uFaHlR7yM Send us your questions or feedback at kupo@tccpodcast.com and we'll do our best to answer it in our next episode. If you want to add us to your in-game friend list, our friend IDs are 908703061 (Pierre) and 646284888 (Mark). Follow The Crystal Chronicles on social media: On Twitter - https://www.twitter.com/fftccpodcast On Facebook - https://www.facebook.com/fftccpodcast/ On YouTube - https://www.youtube.com/channel/UCeG1OXfid1nE_Na1YueuMlQ On Twitch - https://www.twitch.tv/TheCrystalChronicles On Discord - https://discord.gg/FMZvzTu On the web - https://www.tccpodcast.com
The Crystal Chronicles is back for a second season and this time around, it's all about Dissidia Final Fantasy: Opera Omnia. Episode #10 - Milestone ahoy! In this episode: DFFOO @ E3 - Ask Producer Fujiwara-san Questions! Mark's COOP Tips to Ease Frustration Event: The Spirit of Salvation Introduction of Sabin Banner: Sabin (15/35), WOL (15/35), Rem (15) - Long story short, don't pull Boss: (LVL 70 COOP) Ghost Brothers - Skip the event characters and bring your fastest ones Weekly Banner Laguna (new 15 CP gun), Layle and Sazh (all 15 CP Weapons) Sadly no longer half-priced World of Illusions: Trials of Leviathan Looking Ahead Will of the Dawn "Krile" - May 20th, 9:00pm CST). Question of the Week "Who is your favorite FF villain?" Next Week: "Do you force yourself to do all 10 crystal cycle quests every single day?" Links mentioned in this episode: Reddit: "Ask Producer Fujiwara-san Questions for E3!" - https://www.reddit.com/r/DissidiaFFOO/comments/8jf405/ask_producer_fujiwarasan_questions_for_e3/ This episode is also available on YouTube at https://youtu.be/sMFugXf7kYw Send us your questions or feedback at kupo@tccpodcast.com and we'll do our best to answer it in our next episode. If you want to add us to your in-game friend list, our friend IDs are 908703061 (Pierre) and 646284888 (Mark). Follow The Crystal Chronicles on social media: On Twitter - https://www.twitter.com/fftccpodcast On Facebook - https://www.facebook.com/fftccpodcast/ On YouTube - https://www.youtube.com/channel/UCeG1OXfid1nE_Na1YueuMlQ On Twitch - https://www.twitch.tv/TheCrystalChronicles On Discord - https://discord.gg/FMZvzTu On the web - https://www.tccpodcast.com
Super Sexy Swingin' Fan Fiction | Geekdom Entertainment Presents
Join us for a Lightning and Snow , and Vanille and Sazh double feature! The grind will be heavy, and the grind will be relentless!! Submission by Sailorgaluna. Ride written by EdeatheDemonFox https://www.fanfiction.net/s/11567168/1/Ride Private Night written by Freaky Beast http://ff.adult-fanfiction.org/story.php?no=600082737
Join us for an even bigger, girthier part two! As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This tool was created to further unify the game’s development, and bring the originally PlayStation 3 exclusive to the Xbox 360 and Wii consoles. This system was conceived by the success of the Final Fantasy VII Tech Demo, which also spurred Square Enix to release Final Fantasy XIII on the PlayStation 3, instead of the originally planned release on Playstation 2. The game received received mostly positive reviews from video game publications, praising the graphics, presentation, and battle system. The story received mixed reviews, but the linearity would be the centerpiece of most criticisms for Final Fantasy XIII, especially when compared to the rest of the series. Development for Final Fantasy XIII began in 2004, just after the Release of Final Fantasy X-2 International + Last Mission in Japan. Director Motomu Toriyama and Kazushige Nojima conceived ideas for the stories plotline over the first year. It was Nojima that thought up the crystal mythology that is the basis of the series, and the roles of the fal’Cie and l’Cie. Toriyama then created the story around the mythology. His goal was to show the characters at the mercy of a predetermined, unjust fate. He also wanted to create a group who belonged together, but clashed heavily. To go about this, they designed each of the sory’s thirteen chapters to focus on different members of the party. The structure of the narrative started to come together in 2006, when Daisuke Watanabe joined the team. Watanabe, as you may recall, filled in for Matsuno left the Final Fantasy XII development team due to sickness. Watanabe was given a rough outline of the first eight chapters, including necessary scenes that had to stay, and was told to strengthen Toriyama’s script. An example of what this entailed, is he would get a document that simply said “Snow and Hope reconcile”, and would decide how the scene would play out, and write his scenario accordingly. Watanabe also did some adjusting for characters. He felt that Lightning shouldn’t be a reliable and calm leader, and went with the more irritable, enraged Lightning we know. This was done to capture the confusion and unease that the characters no doubt would feel in light of their situations. Toriyama felt that the Sazh suicide scene was too dark, so elements such as the Chocobo chick helped maintain a good balance within the games overall scope. The developers of Final Fantasy XIII were divided into multiple teams, where each team would be assigned with a specific area of the game. XIII’s staff included many members who worked on previous entries in the series. The games Director, Motomu Toriyama worked on X and X-2, Kitase, as we know, worked on V through VIII, and Nomura was back as the main character designer. Since XIII was the first Final Fantasy game for the PlayStation 3, the crew wanted the game to have the same impact that VII and X had upon their release. Their sales goal was to hit 5 million copies sold, and Toriyami wanted the game to be the “ultimate single player RPG.” Although I can’t say that XIII is the Ultimate………..single palyer RPG, It did meet, and exceed, their sales goal. As of now, Final Fantasy XIII has sold 6.71 million copies between the Ps3 and Xbox 360, making it the fourth biggest game in the series. It sold 1.7 Million copies in Japan, making it the fastest selling game in the franchise. The games budget would top out at Number 22 on the most expensive games to make list at 65+ million. Final Fantasy XIII was released in December 2009 in Japan, and March of 2010 for the rest of the world. The game includes a very quick paced battle system, and an upgrading system similar to the Sphere Grid called Crystalarium. Players also customize paradigms, a sort of class assignment for your three person party, and the outcome of the battles heavily rely on the player “staggering” their opponents. This is essentially finding out what weakens them, and getting them into a critical state where more damage is dealt. The character is controlled via a third person perspective. The character is also given a 360 degree camera movement. The entirety of the game is scaled relative to the characters, rather than a massive version of the character roaming a miniature terrain. Square brought back the Bestiary from Final Fatnasy XII, and also provided a way to level up ones weapons through components obtained, or bought at a save kiosk. Interestingly enough, the Final Fantasy XIII Ultimate Hits International version of the game, released in Japan, has an easy mode. This is interesting, because the company has talked about being concerned that their games are too difficult for us North Americans. The battle system is similar to Final Fantasy XII in some ways. Most noticeably in that the character can approach or avoid enemies in the field. When the player touches an enemy, the screen transitions from the map to a battle screen similar to ones from previous entries in the series. XIII also only allows the use of three characters in battle, and uses a variant of Active Time Battle that we’ve all become accustomed to. The part where this game differs the most, is with the secondary characters. The player only controls the party leader, and the other two characters are controlled by AI. There is an extremely useful Autobattle function, where the game will automatically select actions to perform. The game also fully heals characters after a battle is complete. This makes the game sound super easy, right? No. You’re wrong. SO FUCKING WRONG!!!!!!!!!!!!!!! Every enemy has a chain counter. This counter starts at 100, and each enemy has different effects on creatures. Generally, black magic spells will make the chain counter jump very quickly, but the bar will quickly reset if not supplemented with a physical attack, or debuff. Once the meter is filled, the enemy will enter a Stagger state. This form is generally quite susceptible to physical damage, and the player can even launch most enemies into the air, rendering them attackless. These stagger states can be manipulated by assigning Paradigms to your party. Paradigms are used to assign different roles to different characters. The six paradigms are Commando, Ravager, Medic, Saboteur, Sentinel, and Synergist. The Commando deals physical damage, Ravager is designated for black magic, Medics perform healing spells, Saboteurs attack enemies with various debuff spells, such as slow or deprotect, Sentinels raise a parties defence, and Synergists are used to assign buffs to your characters such as protect and haste. These classes can, and in many cases, must be quickly changed throughout battles to quickly defeat enemies. This gives Final Fantasy XIII a refreshingly fast battle system, and also leads to many game overs on non boss enemies. Each character has a specific Eidolon that they can summon in battle. Only the party leader can select this skill, however, so the summoned creature depends on the leader. You can trigger a Gestalt mode for the Eidelons, and they will transform into a vehicle that the player then rides on during battle….. REMIXES: https://www.youtube.com/watch?v=PUtJJLcQigw Born Anew Throwaway #2 Remix - TWE SHELLSHOCKR https://www.youtube.com/watch?v=pDOv_Ko3_IY Final Fantasy XIII Lightnings Theme Hip Hop Remix - L Rello Beats https://www.youtube.com/watch?v=VWa5yr_xI6g "M" FFXIII Yaschas Massif FF 13 ヤシャス山 lonlonjp https://www.youtube.com/watch?v=hwzw0cTBb34 Final Fantasy XIII "Ragnarok" Organ version - Jakah016 https://www.youtube.com/watch?v=EYtT1ilGlJs The Promise (Final Fantasy XIII) -Violen & Piano - Patti Rudisill https://www.youtube.com/watch?v=q-MPoWrMHN0 Final Fantasy XIII Eden Under Siege 8-Bit - 8BITTS https://www.youtube.com/watch?v=jmyIcz7vLTw FFXIII Battle Theme Remix (Trance) - Beto Ceba
This week, Kaleb and Joe begin their review of Final Fantasy XIII. Enjoy! As we know, Final Fantasy XIII is the start of the Fabula Nova Crystallis collection of Final Fantasy games, and was the first game Square used their internally developed Crystal Tools game engine with. This tool was created to further unify the game’s development, and bring the originally PlayStation 3 exclusive to the Xbox 360 and Wii consoles. This system was conceived by the success of the Final Fantasy VII Tech Demo, which also spurred Square Enix to release Final Fantasy XIII on the PlayStation 3, instead of the originally planned release on Playstation 2. The game received received mostly positive reviews from video game publications, praising the graphics, presentation, and battle system. The story received mixed reviews, but the linearity would be the centerpiece of most criticisms for Final Fantasy XIII, especially when compared to the rest of the series. Development for Final Fantasy XIII began in 2004, just after the Release of Final Fantasy X-2 International + Last Mission in Japan. Director Motomu Toriyama and Kazushige Nojima conceived ideas for the stories plotline over the first year. It was Nojima that thought up the crystal mythology that is the basis of the series, and the roles of the fal’Cie and l’Cie. Toriyama then created the story around the mythology. His goal was to show the characters at the mercy of a predetermined, unjust fate. He also wanted to create a group who belonged together, but clashed heavily. To go about this, they designed each of the sory’s thirteen chapters to focus on different members of the party. The structure of the narrative started to come together in 2006, when Daisuke Watanabe joined the team. Watanabe, as you may recall, filled in for Matsuno left the Final Fantasy XII development team due to sickness. Watanabe was given a rough outline of the first eight chapters, including necessary scenes that had to stay, and was told to strengthen Toriyama’s script. An example of what this entailed, is he would get a document that simply said “Snow and Hope reconcile”, and would decide how the scene would play out, and write his scenario accordingly. Watanabe also did some adjusting for characters. He felt that Lightning shouldn’t be a reliable and calm leader, and went with the more irritable, enraged Lightning we know. This was done to capture the confusion and unease that the characters no doubt would feel in light of their situations. Toriyama felt that the Sazh suicide scene was too dark, so elements such as the Chocobo chick helped maintain a good balance within the games overall scope. The developers of Final Fantasy XIII were divided into multiple teams, where each team would be assigned with a specific area of the game. XIII’s staff included many members who worked on previous entries in the series. The games Director, Motomu Toriyama worked on X and X-2, Kitase, as we know, worked on V through VIII, and Nomura was back as the main character designer. Since XIII was the first Final Fantasy game for the PlayStation 3, the crew wanted the game to have the same impact that VII and X had upon their release. Their sales goal was to hit 5 million copies sold, and Toriyami wanted the game to be the “ultimate single player RPG.” Although I can’t say that XIII is the Ultimate………..single palyer RPG, It did meet, and exceed, their sales goal. As of now, Final Fantasy XIII has sold 6.71 million copies between the Ps3 and Xbox 360, making it the fourth biggest game in the series. It sold 1.7 Million copies in Japan, making it the fastest selling game in the franchise. The games budget would top out at Number 22 on the most expensive games to make list at 65+ million. Final Fantasy XIII was released in December 2009 in Japan, and March of 2010 for the rest of the world. The game includes a very quick paced battle system, and an upgrading system similar to the Sphere Grid called Crystalarium. Players also customize paradigms, a sort of class assignment for your three person party, and the outcome of the battles heavily rely on the player “staggering” their opponents. This is essentially finding out what weakens them, and getting them into a critical state where more damage is dealt. The character is controlled via a third person perspective. The character is also given a 360 degree camera movement. The entirety of the game is scaled relative to the characters, rather than a massive version of the character roaming a miniature terrain. Square brought back the Bestiary from Final Fatnasy XII, and also provided a way to level up ones weapons through components obtained, or bought at a save kiosk. Interestingly enough, the Final Fantasy XIII Ultimate Hits International version of the game, released in Japan, has an easy mode. This is interesting, because the company has talked about being concerned that their games are too difficult for us North Americans. The battle system is similar to Final Fantasy XII in some ways. Most noticeably in that the character can approach or avoid enemies in the field. When the player touches an enemy, the screen transitions from the map to a battle screen similar to ones from previous entries in the series. XIII also only allows the use of three characters in battle, and uses a variant of Active Time Battle that we’ve all become accustomed to. The part where this game differs the most, is with the secondary characters. The player only controls the party leader, and the other two characters are controlled by AI. There is an extremely useful Autobattle function, where the game will automatically select actions to perform. The game also fully heals characters after a battle is complete. This makes the game sound super easy, right? No. You’re wrong. SO FUCKING WRONG!!!!!!!!!!!!!!! Every enemy has a chain counter. This counter starts at 100, and each enemy has different effects on creatures. Generally, black magic spells will make the chain counter jump very quickly, but the bar will quickly reset if not supplemented with a physical attack, or debuff. Once the meter is filled, the enemy will enter a Stagger state. This form is generally quite susceptible to physical damage, and the player can even launch most enemies into the air, rendering them attackless. These stagger states can be manipulated by assigning Paradigms to your party. Paradigms are used to assign different roles to different characters. The six paradigms are Commando, Ravager, Medic, Saboteur, Sentinel, and Synergist. The Commando deals physical damage, Ravager is designated for black magic, Medics perform healing spells, Saboteurs attack enemies with various debuff spells, such as slow or deprotect, Sentinels raise a parties defence, and Synergists are used to assign buffs to your characters such as protect and haste. These classes can, and in many cases, must be quickly changed throughout battles to quickly defeat enemies. This gives Final Fantasy XIII a refreshingly fast battle system, and also leads to many game overs on non boss enemies. Each character has a specific Eidolon that they can summon in battle. Only the party leader can select this skill, however, so the summoned creature depends on the leader. You can trigger a Gestalt mode for the Eidelons, and they will transform into a vehicle that the player then rides on during battle….. REMIXES: https://www.youtube.com/watch?v=PUtJJLcQigw Born Anew Throwaway #2 Remix - TWE SHELLSHOCKR https://www.youtube.com/watch?v=pDOv_Ko3_IY Final Fantasy XIII Lightnings Theme Hip Hop Remix - L Rello Beats https://www.youtube.com/watch?v=VWa5yr_xI6g "M" FFXIII Yaschas Massif FF 13 ヤシャス山 lonlonjp https://www.youtube.com/watch?v=hwzw0cTBb34 Final Fantasy XIII "Ragnarok" Organ version - Jakah016 https://www.youtube.com/watch?v=EYtT1ilGlJs The Promise (Final Fantasy XIII) -Violen & Piano - Patti Rudisill https://www.youtube.com/watch?v=q-MPoWrMHN0 Final Fantasy XIII Eden Under Siege 8-Bit - 8BITTS https://www.youtube.com/watch?v=jmyIcz7vLTw FFXIII Battle Theme Remix (Trance) - Beto Ceba
Happy September ladies and gentlemen and welcome to the 83rd episode of FInal Fantasy Union! Darryl is joined by Lauren and Spencer and they jump right into the fray! First up is news and there's a bit to get through! There's new info about Lightning Returns including the return of Sazh, guest characters in battle, the length of the game, and the first development vlog for the game! Final Fantasy 10 HD also got a little news with the release of the newly arranged battle music that we're in for! And then Final Fantasy 14 including the game being released and the beta records for MMO's being smashed! The trio then move into your responses to the Burning Question from the last episode which was what you were expecting from TGS this year. You guys stayed very optimistic which made us feel warm fuzzies! Get your answers in for the new BQ which is "Are you happy with all of the old characters returning?" And then your questions for the gang and we have two great questions this episode. Listen as the gang talks about their individual levels of excitement for Final Fantasy 14 and whether or not "Ask Square-Enix" will still be released even though Yoichi Wada has been canned. If you're a long time listener of the show, you know what's up next: the music segment! We have a fantastic arrangement from Final Fantasy 7 that you're sure to enjoy. Get your FF14 fix now and we'll see you in just a few weeks!
Jake and Rich jump into chapters 7 and 8 only to discover a much needed shot of plot progression as Lightning and Hope(less) finally meet up with Snow, we meet another Australian accented hottie, and Sazh has a rather emotional mental breakdown. Plus: FINALLY SOME FREAKIN' CHOCOBOS!!!! All this and more on the next exciting adventure of Batman and Rob... I mean DAAAAAAAMN CHOCOBO!!!!! Feel free to contact us a damnchocobo@gmail.com or check out our progress at the website www.damnchocobo.com Music for this episode - INTRO:Final Fantasy XIII - Snow's Theme (Dubstep-Digital Edition) by Lukeff7 OUTRO: Lady Dominate by William Control BONUS OUTRO MADNESS (because Rich just discovered this amazingness and had to share/punish you all): Space Jam (Dubstep Remix) - DubSt0ne
Rich and Jake overcome a temporary metal break as they lead this episode into a lengthly talk about bad music that for whatever reason is still enjoyable. Eventually they get around to discussing how the XIII crew accomplish very little in these two chapters, and how Sazh is super awesome and Lightning is a full on jerk. All this and more in the latest episode of DAAAAMN CHOCOBO Feel free to contact us a damnchocobo@gmail.com or check out our progress at the website www.damnchocobo.com Music for this episode - INTRO:Final Fantasy XIII Lightning's Theme Hip Hop Remix by L Rello Beats OUTRO: Break Stuff (Live Family Values 1999 ver) by Limp Bizkit
Janine starts off the episode flipping out about people taking a shit at her work. We then go on to talk about the comparisons between Final Fantasy VII and XIII and how the characters Cloud and Lightning and then Barret and Sazh are different. We also talk about The World Ends With You, stories with [...]
Another week, another episode of Final Fantasy Union is here to discuss all things FF related. Unfortunately, there’s very little to discuss! Join in with Darryl, Colin, and Lauren as they sit down to chat about the franchise. After ranting a while about there being very little news since the release of FF13-2, they move into the two pieces of news: the DLC in FF13-2 for Sazh and the estimated sales figures. The gang is not impressed with either of them so listen in to find our why. They move right into reading your answers to the Burning Question which was “What do you think of the FF13-2 DLC?” After a brief discussion on what it would be like if Square-Enix outsourced the FF franchise to another company, they go right into your questions including how they each played Noel in the game, their thoughts on the voice acting in the game, and whether Versus will be released on the PS4 rather than the PS3. And this show, the music gives you a throwback to the era of FF2 with a killer remix. Even though it may have been a slow week, the trio does not disappoint with plenty of discussion and a fair amount of ranting so make sure you get your fix!
Где же ваши ++??(( демо версия оцените пока не оч доработал))но всё же комнтим)))