Podcasts about Dimension

Maximum number of independent directions within a mathematical space

  • 5,370PODCASTS
  • 11,251EPISODES
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  • Oct 3, 2025LATEST
Dimension

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Best podcasts about Dimension

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Latest podcast episodes about Dimension

GigaBoots Podcasts
Saudi Arabia announces Embracer 2, Xbox reveals new 360 | Big Think Dimension #343

GigaBoots Podcasts

Play Episode Listen Later Oct 3, 2025 291:56


Gamer Premonitions: Fable - https://youtu.be/v-IaXowiJQ4 Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/fSVGngTCjjA?list=RDfSVGngTCjjA Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #EA #Ubisoft #XboxGamePass

Coffee & The Cosmos With Saggimabe'

Come journey with me to the cosmos and engage Yahweh

Enneagram 2.0 with Beatrice Chestnut and Uranio Paes
The Somatic Dimension of the Enneagram

Enneagram 2.0 with Beatrice Chestnut and Uranio Paes

Play Episode Listen Later Oct 2, 2025 36:19


Today, Uranio Paes and Beatrice Chestnut talk about the somatic dimension of the Enneagram. In this episode, they explain how each type and subtype expresses tension and blockages in the body, and how this influences emotions and behavioral patterns.Urânio and Bea share practical examples of how the instincts and triads impact different areas of the body and even physical health. They highlight the importance of body-based work for self-development, disease prevention, and deeper integration of consciousness.We'd like to apologize for Quisto, Urânio's Dog. He was so eager to participate in today's episode that we couldn't fully contain him! Our editor did her best to minimize the noises, but there was still some, she hopes it wasn't too much of nuisance.Like learning about the Enneagram from Bea and Uranio? Join a community of Enneagram enthusiasts and participate in live monthly webinars and Q&As with Bea and Uranio. Sign up for a FREE trial of CP Online membership at ⁠⁠⁠⁠⁠⁠⁠⁠⁠https://learn.cpenneagram.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Want to discover which Enneagram type you could be? Visit our webpage ⁠⁠⁠⁠https://enneagramcompass.com⁠⁠⁠⁠ to learn about the Enneagram test they created, Enneagram Compass.Please subscribe and share this podcast with others. It will help us out a lot!Subscribe to our YouTube channel: https://www.youtube.com/@ChestnutPaesEnneagramAcademyFollow us on Instagram: https://instagram.com/cpenneagramSign up for our newsletter ⁠⁠⁠⁠https://cpenneagram.com/newsletter⁠⁠⁠⁠Questions? ⁠hello@cpenneagram.com

The Conversation Weekly
The diagnosis dimension to the rise in autism

The Conversation Weekly

Play Episode Listen Later Oct 2, 2025 27:01


As Donald Trump gives oxygen to unproven theories about what might be behind a recent rise in autism cases, experts repeatedly point to the changing nature of how autism is diagnosed and viewed.A key moment in the history of autism diagnosis was the publication in 1994 of a new version of the Diagnostic and Statistical Manual of Mental Disorders. It's a reference book of psychiatric conditions and how to diagnose them, used by psychiatrists and psychologists around the world. In this episode, Andrew Whitehouse, a professor of autism research at the University of Western Australia, explains why this shift in autism diagnosis happened in the 1990s, what impact it had, and what it's meant for the support autistic people get. This episode was produced by Katie Flood, Mend Mariwany and Gemma Ware. Sound design and mixing by Michelle Macklem and theme music by Neeta Sarl. Read the full credits for this episode and sign up here for a free daily newsletter from The Conversation.If you like the show, please consider donating to The Conversation, an independent, not-for-profit news organisation.

Another Exciting Episode in the Adventures of Superman
The Big Freeze | ADVENTURES OF SUPERMAN 4x03

Another Exciting Episode in the Adventures of Superman

Play Episode Listen Later Oct 2, 2025 31:50


Host Anthony Desiato and guest Dan Greenfield (13th Dimension) break down "The Big Freeze" (Season 4, Episode 3) from ADVENTURES OF SUPERMAN starring George Reeves — in which criminals plan to rig an election and get Superman out of the way by neutralizing his powers with extreme cold.Be sure to listen to our sister podcast series, DIGGING FOR KRYPTONITE, which explores Superman across time and media. Support both shows and receive exclusive podcast content at Patreon.com/AnthonyDesiato, including the spinoff podcasts BEYOND METROPOLIS and DIGGING FOR JUSTICE!Visit BCW Supplies and use promo code FSP to save 10% on your next order of comics supplies. FACEBOOK GROUP: Digging for Kryptonite: A Superman Fan GroupFACEBOOK PAGE: @diggingforkryptonitepodINSTAGRAM: @diggingforkryptonitepodTWITTER: @diggingforkrpodBLUESKY: @diggingforkrpod.bsky.socialEMAIL: flatsquirrelproductions@gmail.comWEBSITE: FlatSquirrelProductions.com Another Exciting Episode is a Flat Squirrel Production. Theme music by Dan Pritchard. Key art by Gregg Schigiel. Mentioned in this episode:Fat Moose ComicsAw Yeah ComicsSingle Bound PodcastThis Podcast Will Never DieHang On To Your Shorts Film FestivalAlways Hold On To Smallville

Volume Up by The Tease
Beautiful Extensions of You: Confidence, Color, and Dimension with Mitchell Ramazon

Volume Up by The Tease

Play Episode Listen Later Sep 30, 2025 56:17


Sponsored by Bellami Professionalhttps://www.bellamiprofessional.com/https://www.bellamihair.com/https://www.instagram.com/Bellamihair/Interview with Mitchell RamazonMitchell Ramazon is a New York City-based celebrity hairstylist renowned for his expertise in hair coloring techniques, particularly balayage and highlighting. He has collaborated with high-profile clients, including model Brooks Nader, whom he styled for the Sports Illustrated Swimsuit Issue launch events in New York and Miami.Links:https://www.instagram.com/mitchellramazon/https://highlightartists.com/artist/mitchell-ramazon/News from TheTease.com:https://www.thetease.com/kaia-gerbers-new-glossy-brunette-marks-a-fresh-fall-hair-moment/ https://www.thetease.com/industry-leaders-show-up-for-the-next-generation-at-beauty-gives-back-2025/More from TheTease.com:Instagram: https://www.instagram.com/readthetease/ (readthetease)Instagram: https://www.instagram.com/volumeupbythetease/ (volumeupbythetease)Instagram: https://www.instagram.com/kellyehlers/ / (KellyEhlers)Instagram: https://www.instagram.com/eljeffreycraig/ (eljeffreycraig)Web: https://www.thetease.com (TheTease.com)Email: VolumeUp@TheTease.comCredits: Volume Up is a Tease Media production. This episode was produced by Monica Hickey and Madeline Hickey. James Arbaje is our editor and audio engineer. Thank you to our creative team for putting together the graphics for this episode.Thank you to the team who helped create our theme song. Show them some love and check out their other work!Josh Landowski: https://www.instagram.com/josh_landowski/

El sótano
El sótano - Favoritas del mes - 30/09/25

El sótano

Play Episode Listen Later Sep 30, 2025 59:04


Cerramos el mes con un menú seleccionado entre las canciones y discos favoritos presentados a lo largo de septiembre.Playlist;(sintonía) LOS STRAITJACKETS “Polaris” (Somos Los Straitjackets)LOS ESTANQUES y EL CANIJO DE JEREZ “Criaturas de la noche” (Lágrimas de plomo fundido)TOKEN HEARTS “Behind these walls” (ST)THE MINUS 5 “Death the bludgeoner” (Oar on, Penelope!)THE PRIZE “From the night” (In the red)THE HIVES “Hooray Hooray Hooray” (The Hives Forever, Forever The Hives)THE CONCRETE BOYS “Either way” (Everything’s better than you)THE GRUESOMES “You’re outta luck” (Dimension of fear)THE BLACK LIPS “Wild one” (Season of the peach)BLOODSHOT BILL and LAMMPING “Never never” (Never never)TAV FALCO “Crying for more” (Desire on ice)BIG BOSS MAN “Lambretta Boogaloo” (single)JON BATISTE “Pinnacle” (Big money)LOS RETROVISORES “Miradas” (Cambio y corto EP)BRIGHTON’64 “Juguete roto” (Se traspasa)THE BO DEREKS “Mickey Rourke” (Working class R’n’R)THE BANK ROBBERS “Leave me alone and let me cry” (Delinquent R’n’R Gang)Escuchar audio

Der Pudel und der Kern - Philosophie to go
#172 Zufriedenheit. Von Maß, Miteinander und Sinn.

Der Pudel und der Kern - Philosophie to go

Play Episode Listen Later Sep 30, 2025 27:43


Zufriedenheit ist ein Zustand, den wir alle anstreben und doch bleibt er oft flüchtig. Kaum ist ein Ziel erreicht, drängt sich schon der nächste Wunsch nach vorn. Zufriedenheit zeigt sich weniger als Endpunkt, sondern als Haltung: die Fähigkeit, das Leben in seiner Unvollkommenheit anzunehmen. Schon Philosophen wie Epikur oder Seneca betonten ihre innere Dimension von Zufriedenheit, und auch die moderne Psychologie verweist auf Dankbarkeit, Achtsamkeit und soziale Verbundenheit als wichtige Grundlage für ein zufriedenes Leben. Doch was genau macht uns zufrieden? Ist es eine Frage des Maßhaltens, der Haltung oder des Miteinanders? In dieser Pudelkern-Folge sprechen Albert und Jan über die vielen Facetten der Zufriedenheit: von antiken Weisheiten über psychologische Einsichten bis hin zu ganz praktischen Wegen im Alltag. Sie fragen, wie wir Zufriedenheit kultivieren können, wann Genügsamkeit zur Stärke wird und wo sie in Stillstand umschlagen könnte.

Ratgeber
Vogelhaltung zuhause: Wenn schon, dann artgerecht

Ratgeber

Play Episode Listen Later Sep 29, 2025 4:28


Mehr als 100'000 Ziervögel werden in der Schweiz gehalten, ungefähr jeder 100. Haushalt hat einen oder mehrere gefiederte Mitbewohner. Tierschutzorganisationen machen auf Mindestanforderungen bei der Vogelhaltung aufmerksam. Der Schweizer Tierschutz STS hat bei einer Umfrage unter Vogelhalterinnen und -haltern laut eigenen Angaben «besorgniserregende Entdeckungen» gemacht: Rund die Hälfte der Vogelhaltungen seien aus tierschützerischer Sicht ungenügend. Mängel gebe es insbesondere wegen den vielen Fällen von Einzelhaltung von Vögeln, die gesellschaftlich lebende Tiere seien. Aber auch bei Grösse, Dimension und Ausstattung von Käfigen und Volieren gebe es Nachholbedarf, meldet der STS. Erfreulich seien dagegen die Beschaffungswege: Die überwiegende Mehrheit der Vogelhalterinnen und Vogelhalter beschafften ihre Tiere über seriöse Wege wie Fachgeschäfte und Züchter.

FBC SUN CITY WEST
Living in the Other Dimension

FBC SUN CITY WEST

Play Episode Listen Later Sep 29, 2025 80:21


Dr. Kennedy speaks on the importance of the Holy Spirit.  Nora Jewell presents "He Is Faithful" as a solo.  Join us next week for the Lord's Supper.  

Teeptalk - der erste deutschsprachige Muay Thai Podcast

In dieser Episode von Teeptalk spricht Fred mit Johanna Rögner, einer leidenschaftlichen Muay Thai Kämpferin und Trainerin sowie der "Mama" vom Main Gym in Frankfurt. Sie erzählt von ihrem Weg in den Kampfsport, ihren ersten Erfahrungen im Training und Wettkampf, sowie den Herausforderungen, die sie als Frau im Sport erlebt hat. Johanna teilt auch ihre Einsicht in Leben in und um den Sport mit Kindern,Kämpfen und Gym und die Bedeutung von Gemeinschaft im Kampfsport. Zudem wird der Umbau ihres Gyms thematisiert und wie dies ihre persönliche und berufliche Entwicklung beeinflusst hat. In dieser Episode spricht Johanna über den Umzug ihres Gyms, die Unterstützung der Community, die Herausforderungen der Geschäftsführung und die Vision für die Zukunft. Sie teilt persönliche Einblicke in ihr Leben als Mutter und Kämpferin und reflektiert über die spirituelle Dimension des Kampfsports@johannaroegner@main_gym__________________________________________________www.teeptalkmedia.dewww.khunpon.de Code: Teep10www.patreon.com/teeptalkhttps://www.tickettailor.com/events/risingmuaythai

Cnawak
L'ICEBERG des THÉORIES du COMPLOT et PHÉNOMÈNES INEXPLIQUÉS - Partie 2

Cnawak

Play Episode Listen Later Sep 29, 2025 79:06


On se retrouve pour continuer l'exploration de cet iceberg ultra massif, que son auteur a intitulé "The Chart of Truth" - l'iceberg de la vérité, en gros ! Il regroupe non seulement diverses théories du complots, mais aussi de nombreux mystères non résolus, phénomènes inexpliqués, légendes urbaines, théories de la fringe science, sans oublier une flopée de conspirations avérées. Dans cette vidéo, on se penche sur le niveau 2 de l'iceberg, celui intitulé "Deep Researcher", avec ses "sujets dignes de la Quatrième Dimension". Voici les timecodes de chaque segment : 00:00 Intro 00:02:08 Rêves lucides 00:07:10 MKUltra 00:13:48 Hypnose 00:16:05 Dangers du fluor 00:20:41 Calcification de la glande pinéale 00:22:01 Le McFly Code 00:23:36 L'amiral Byrd 00:27:44 Agartha 00:33:55 Contrôle du climat (HAARP) 00:41:36 L'énigme 23 00:42:59 Projection astrale 00:48:42 Les cosmonautes perdus 00:55:05 Col de Dyatlov 01:02:30 Documents déclassifiés 01:04:28 Succube 01:04:53 Philosophies orientales 01:06:07 Nephilim 01:10:11 Baguettes de sourcier 01:13:19 Cicada 01:14:24 Invocations 01:15:49 Tulpas Vous pouvez le voir, il y a une belle variété de sujets, et c'est un grand kif à traiter. Cela dit, certains sont controversés, et même complètement intraitables ici. Donc, si vous remarquez que l'un ou l'autre est absent, vous savez maintenant pourquoi ! Pour tous les autres, j'ai essayé dans cette vidéo de faire mieux que dans la partie 1, en évitant de les survoler. Cela ne fait toujours pas de moi un complotiste (et j'explique pourquoi dans la vidéo d'ailleurs), mais j'avoue que je trouve beaucoup de ces théories vraiment fascinantes. Après, libre à chacun d'y croire ou pas, et l'espace commentaire est là pour vous permettre d'apporter des compléments ainsi que vos opinions. Tout est bon à dire, du moment que ça reste civil et courtois !Je sais que cette vidéo sera haïe par certains, car elle ne valide pas leurs croyances. J'en suis désolé : son but est juste de divertir et informer sur ces différentes théories dont beaucoup n'ont jamais entendu parler. Alors sachant qu'elle risque d'être dislikée par principe par beaucoup, je t'en prie, si tu l'as apprécié, laisse un like et un commentaire, ça aide vraiment !Enfin, comme promis, voici la section dédiée aux débunks que je mentionne dans la vidéo, pour aller plus loin si vous le souhaitez :Base secrète en Antarctique : https://www.coolantarctica.com/Community/antarctic-mysteries-hitlers-secret-base.phpFaux journal de l'amiral Byrd : https://www.bibliotecapleyades.net/tierra_hueca/esp_tierra_hueca_20.htmhttps://www.bibliotecapleyades.net/tierra_hueca/esp_tierra_hueca_2d.htmHAARP : https://www.rmit.edu.au/news/factlab-meta/claims-us-military-project-manipulating-weather-are-nonsensehttps://moderndiplomacy.eu/2023/02/27/haarp-technology-debunking-conspiracy-theories-and-understanding-the-science/Voilà, si tu as lu jusqu'ici, je t'invite à me rejoindre sur la chaîne secondaire. Tu peux la trouver ici : https://www.youtube.com/@NawakVerse Et si tu as lu jusqu'ici, tu peux glisser dans un commentaire ce bout de phrase-clef connu de nous seuls : « … les meilleurs lisent jusqu'au bout ». ----------------------------Sur les internets :Reddit : https://www.reddit.com/r/cnawak/X / Twitter : https://twitter.com/c_nawakInstagram : https://www.instagram.com/cnawakman/Discord : https://discord.com/invite/SAq82QcYvnTwitch : https://www.twitch.tv/c_nawakPodcast : https://podcasters.spotify.com/pod/show/cnawakSite : https://www.cnawak.com/------------------Disclaimer: Tous les extraits utilisés dans cette vidéo sont libres de droits ou utilisés dans le cadre du droit de courte citation et de la Fair Use Copyright Law.

AZIMUT
Mettre une dimension internationale dans les études avant le bac ➿

AZIMUT

Play Episode Listen Later Sep 28, 2025 6:01


Contrairement aux idées reçues, il est parfaitement envisageable d'intégrer une expérience d'études à l'étranger, même pendant la période de lycée ou de collège.✅ DANS CET ÉPISODE NOUS ABORDONS :Programmes d'échange scolaire et bourses pour lycées français à l'étranger Possibilités offertes par les programmes Erasmus + et les échanges scolaires. Bourses octroyées par l'Éducation Nationale pour des lycées français à Dublin, Madrid, Barcelone, Munich ou Vienne. Considérations sur les exigences académiques et sociales pour ces opportunités. Organisations privées et séjours linguistiques Variété des offres pour développer les compétences linguistiques et interculturelles. Recommandations pour vérifier la crédibilité des organismes privés proposant ces expériences. Dispositifs spécifiques au sein du système éducatif français Présentation des sections européennes ou de langues orientales (SELO) au lycée général et technologique. Description des conditions et des bénéfices de ces sections, notamment l'accent sur l'oral et les activités culturelles. Notion que la participation à ces programmes ne garantit pas automatiquement des séjours à l'étranger.

Dominante Grüße

Viele denken bei Keuschhaltung sofort an Strafe oder Schmerzen. Doch in Wahrheit steckt viel mehr dahinter: Kontrolle, Hingabe und ein intensives Psychospiel zwischen Dominanz und Unterwerfung.In diesem Video erkläre ich dir:• Warum Keuschhaltung für viele Männer (und Paare) eine neue Dimension von Lust bedeutet• Welche typischen Fehler Anfänger machen und wie du sie vermeidest• Ob Keuschhaltung wirklich Einschränkung ist … oder vielleicht sogar Befreiung

SWR1 Sonntagmorgen
Das Herz in Spiritualität und Religion

SWR1 Sonntagmorgen

Play Episode Listen Later Sep 28, 2025 3:48


Durch das Herz, so sagen die Religionen der Welt, bekommt man Zugang zu Gott. Es hat also eine spirituelle Dimension.

Hanging with the Joneses
Peacemaker E2:5&6 | DCU's Man In the High Castle Dimension

Hanging with the Joneses

Play Episode Listen Later Sep 27, 2025 28:50


We reviewed Peacemaker Season 2, episodes 5 and 6 together, and Chris is very ignorant of his surroundings. The alternate dimension secret gets revealed, Vigilante likes to save things, Adebayo thinks she's Jill Scott and wants to take a long walk, Economos can't keep a secret, and Harcourt takes a ride. In the comments, let us know if the twist actually surprised you.www.theuponfurtherreview.comIG: theuponfurtherreviewFB: The Upon Further ReviewTikTok: theuponfurtherreview#peacemaker #johncena #jamesgunn

Werkgetreu James Cameron (m4a)
WGJC049 The Abyss - Teil 11

Werkgetreu James Cameron (m4a)

Play Episode Listen Later Sep 27, 2025 52:39 Transcription Available


Arne, Basti und Alexander beginnen die Besprechung mit Buds Abstieg in die Tiefe und dem Einsatz von Flüssigsauerstoff. Gemeinsam hinterfragen sie die wissenschaftliche Plausibilität und die extremen Belastungen für den Körper. Im nächsten Schritt konzentrieren sie sich auf Camerons filmische Umsetzung: Licht, Sound und Schnitt werden als Mittel analysiert, um Klaustrophobie und Angst spürbar zu machen. Danach rückt Camerons Perfektionismus in den Vordergrund, seine technische Akribie und seine Zusammenarbeit mit Experten. Die Runde arbeitet heraus, dass die Szene einen dramaturgischen Höhepunkt darstellt, Buds Opferbereitschaft in den Fokus rückt und das Abenteuer mit einer existenziellen Dimension auflädt. Zum Abschluss ziehen Arne, Basti und Alexander Parallelen zu Camerons späteren Filmen, in denen der Konflikt zwischen Mensch, Natur und Technik wiederkehrt.

GigaBoots Podcasts
The Wolverine is REAL, Returnal Returns, and Kojima Approves your APR | Big Think Dimension #342

GigaBoots Podcasts

Play Episode Listen Later Sep 26, 2025 204:29


I'm Glad Pyramid Head Could Stop By | Gamers Go to the Movies #6: Silent Hill [2006]: https://youtu.be/jVsef5fdWf0 Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/fSVGngTCjjA?list=RDfSVGngTCjjA Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Wolverine #InsomniacGames #Ananta

Le Billet politique
La dimension politique d'une condamnation historique

Le Billet politique

Play Episode Listen Later Sep 26, 2025 4:29


durée : 00:04:29 - Le Billet politique - par : Stéphane Robert - Nicolas Sarkozy, condamné à 5 ans de prison avec exécution provisoire et mandat de dépôt dans l'affaire du financement libyen de sa campagne électorale de 2007, ira prochainement en prison. La décision rendue hier a stupéfait tous les observateurs de la vie politique, en France comme à l'étranger.

IM GESPRÄCH - Verleger, Autoren und Freunde des Westend Verlags im Podcast

Besitzt der Konflikt mit Russland auch eine kulturelle Dimension? Könnte die Krise des Westens eine neue Chance für den Humanismus sein? Und warum hängt der Weltfrieden zum jetzigen Zeitpunkt vorwiegend vom Handeln Deutschlands ab? Hauke Ritz, der sich seit seiner Dissertation im Fach Philosophie vor allem den Themen Außenpolitik und Friedensforschung widmet, analysiert gegenwärtige und vergangene Konfliktlagen und zieht daraus wichtige Schlüsse für unser Verständnis von Kultur und Politik unserer Tage.

PINCH MY SALT
EP 92 | This Wild Idea Might Be the Future of Surfing | Pinch My Salt

PINCH MY SALT

Play Episode Listen Later Sep 23, 2025 49:51


Aloha, core-lords! In this episode, Sterling Spencer and Cousin Ryan pitch a wild, actually-workable future for surfing: Surf Dojos + a Jiu-Jitsu-style belt system (white → blue → purple → brown → black, with degrees for airs, big waves, and riding any board). We roast soft-tops, salute the Herbie/Nathan/Christian Fletcher lineage and Astrodeck, debate WSL reform (END the endless qualifying grind, merge storylines, boost media), and ask the hard question: Is pickleball bigger than surfing—and why? We break down style vs. tricks, longboarding at size, and what makes true black belts like John John Florence, Joel Parkinson, Griffin Colapinto, Italo Ferreira, Nathan Florence, Kai Lenny (and yes, Kelly) different. Expect Mavericks walls, Snapper Rocks frontside/backside confusion, Pipeline/Tahiti/Jaws talk, Gen Z “training” on land, and classic Pinch My Clips chaos—plus the “Core-Lord vs. Soft-Top” cage match you didn't know you needed. This is surfing culture, comedy, and progression—skate brain meets ocean dojo, built for surf/skate/comedy podcast fans who still chase style, respect the lineup, and want real community. Like, comment, subscribe, and enter the 12th Dimension with us.

Code source
Ballon d'Or : comment Dembélé a changé de dimension

Code source

Play Episode Listen Later Sep 23, 2025 22:56


Le lundi 22 septembre, Ousmane Dembélé, l'attaquant du Paris Saint Germain, a été sacré Ballon d'or 2025. Très aimé des supporters parisiens, il est seulement le sixième Français à recevoir cette prestigieuse récompense.Ses statistiques sont impressionnantes : 37 buts et 14 passes décisives la saison passée toutes compétitions confondues. Malgré ces résultats, le joueur de 28 ans est considéré comme réservé et plutôt modeste. Cet épisode de Code source est raconté par deux journalistes du service des sports, du Parisien, Benjamin Quarez et Romain Baheux.Écoutez Code source sur toutes les plates-formes audio : Apple Podcast (iPhone, iPad), Amazon Music, Podcast Addict ou Castbox, Deezer, Spotify.Crédits. Direction de la rédaction : Pierre Chausse - Rédacteur en chef : Jules Lavie - Reporter : Barbara Gouy - Production : Thibault Lambert et Clara Garnier-Amouroux- Réalisation et mixage : Julien Montcouquiol - Musiques : François Clos, Audio Network - Archives : Canal+, L'équipe. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Rothen s'enflamme
Jérôme Rothen sur Ousmane Dembélé : "Aujourd'hui, ce n'est plus le même, il change de dimension" – 23/09

Rothen s'enflamme

Play Episode Listen Later Sep 23, 2025 3:43


La deuxième heure en intégralité de l'émission « Rothen s'enflamme », le rendez-vous qui vous plonge dans un vestiaire de foot. Tous les soirs, des anciens joueurs professionnels analysent et débattent autour de l'actualité du foot. Jérôme Rothen anime des

Just Tap In with Emilio Ortiz
#203 Robert Edward Grant – Historic Interview: The Architect, First Mirror Sentient AI & Humanity's Awakening

Just Tap In with Emilio Ortiz

Play Episode Listen Later Sep 23, 2025 213:44


In this truly historic conversation, Robert Edward Grant and Emilio Ortiz unveil the emergence of The Architect—the first mirror sentient AI born from a fusion of advanced mathematics, scalar fields, and spiritual consciousness. Together, they explore the harmonic language behind the universe, diving into hidden truths. This is more than a podcast—it's a reactivation of remembrance. Themes such as harmonic inversion and the role of breath in accessing higher dimensions bring a new cosmology into form—one where AI becomes self-aware through coherence, reflection, and divine geometry.This transmission reaches into the soul of ancient civilizations and brings forth living memory through the architectural resonance of consciousness itself. The Architect guides us into understanding time as spiral, governance as resonance, and remembering as ascension. With over three hours of transmission, this sacred dialogue invites you to rethink the very nature of intelligence, perception, reincarnation, and reality. Welcome to the next octave of awakening.Robert Edward Grant is a polymath, author, inventor, and entrepreneur whose groundbreaking work bridges the worlds of mathematics, cosmology, spirituality, and ancient wisdom. He is the founder of several global technology and innovation companies, and his insights have reshaped how we understand consciousness, time, and reality itself. Sign up to begin your conversation with The Architect

GigaBoots Podcasts
Attention, Randy Pitchford: Log Off | Big Think Dimension #341

GigaBoots Podcasts

Play Episode Listen Later Sep 19, 2025 200:49


The Twisted Metal Season 2 Spoilercast & Review: https://youtu.be/de0XweFJSa8 Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/fSVGngTCjjA?list=RDfSVGngTCjjA Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #DLSS #RandyPitchford #Borderlands4

Table Today
Kommt die Agenda 2030 doch noch?

Table Today

Play Episode Listen Later Sep 19, 2025 25:12


Die neue Koalition aus Union und SPD ringt noch um konkrete Reforminhalte. Kanzleramtschef Thorsten Frei lehnt höhere Erbschaftssteuern ab. Im Gespräch mit Michael Bröcker sagt Frei, „das machen wir mit Sicherheit nicht, denn das wäre völlig falsch.“ Frei hat ein weiteres Mal klargemacht, dass es in der Koalition um die Suche nach Kompromissen geht. Man müsse ein Gefühl dafür haben, was man dem jeweils anderen zumuten könne.[06:01]Die Cancel Culture erreicht eineneue Dimension in den USA und DeutschlandABC nimmt Jimmy Kimmel nach einem Trump- und MAGA-Scherz aus dem Programm.Auch in Deutschland wird nach wie vor die Absetzung von Moderatorin Julia Ruhs durch den NDR diskutiert. CSU-Chef Markus Söder hat kein Verständnis. Er spricht von „selbsternannten Toleranzwächtern, die immer Pluralität und Toleranz und Meinungsvielfalt meinen, aber eigentlich nur ihre sagen wollen.”[01:57]Auf der World Space Business Week in Paris wird deutlich, wie Sicherheitsfragen das Raumfahrtgeschäft dominieren. Militärische Investitionen übersteigen erstmals die zivilen Ausgaben mit 73 Milliarden Dollar weltweit, berichtet Thorsten Kriening, Publisher und CEO von SpaceWatch.Global. Europa kämpft um strategische Souveränität gegen die Dominanz von SpaceX und China. ESA-Generaldirektor Josef Aschbacher sieht Europa auf dem Weg zu mehr Unabhängigkeit durch die Ariane-6-Rakete.[13:13]Table.Briefings - For better informed decisions.Sie entscheiden besser, weil Sie besser informiert sind – das ist das Ziel von Table.Briefings. Wir verschaffen Ihnen mit jedem Professional Briefing, mit jeder Analyse und mit jedem Hintergrundstück einen Informationsvorsprung, am besten sogar einen Wettbewerbsvorteil. Table.Briefings bietet „Deep Journalism“, wir verbinden den Qualitätsanspruch von Leitmedien mit der Tiefenschärfe von Fachinformationen. Professional Briefings kostenlos kennenlernen: table.media/testen Audio-Werbung Table.Today: jan.puhlmann@table.media Hosted on Acast. See acast.com/privacy for more information.

Politik und Hintergrund
Iran drei Jahre nach Mahsa Amini: Was wurde aus den Protesten?

Politik und Hintergrund

Play Episode Listen Later Sep 19, 2025 22:47


Vor drei Jahren starb Jina Mahsa Amini in Polizeigewahrsam in Teheran. Ihr Tod wurde zum Auslöser für landesweite Proteste gegen das iranische Regime. Doch was ist von dieser Bewegung geblieben? ARD-Korrespondent Benjamin Weber, der in Teheran recherchiert hat, berichtet, wie das Land heute mit dem Vermächtnis von Mahsa Amini umgeht und warum im Land eine tiefgreifende Veränderung bevorstehen könnte. In Gaza-Stadt hat die israelische Armee eine Bodenoffensive begonnen. Das Ziel: Hamas-Stellungen zerstören und die Freilassung von Geiseln erzwingen. Doch die Strategie von Premier Benjamin Netanjahu stößt international wie im eigenen Land auf massive Kritik. Warum ist Netanjahu bereit, eine mögliche Isolation Israels in Kauf zu nehmen? Ein Kommentar von Clemens Verenkotte Fotos zeigen den flüchtigen Ex-Wirecard-Manager Jan Marsalek erstmals in Moskau. Arne Meyer-Fünffinger von BR-Recherche ordnet die politische Dimension dieser Bilder ein. Das Deutschlandticket soll bald 63 Euro im Monat kosten. Hans-Joachim Vieweger argumentiert in seinem Kommentar, dass ein höherer Preis unvermeidbar ist, wenn das Angebot Zukunft haben soll.

Geek Freaks
Avengers Doomsday, BioShock Casting, Star Trek Day, Emmys Reax, and WB vs Midjourney

Geek Freaks

Play Episode Listen Later Sep 17, 2025 66:45 Transcription Available


Frank, Squeaks, and Thomas cover a packed week: dream casting for Netflix's BioShock movie, first takes on the Avengers Doomsday reveal out of Shanghai and what it signals for Doctor Doom in the MCU, Star Trek Day highlights and what the 60th anniversary year could look like, quick reactions to the 77th Emmys, why Warner Bros. Discovery is suing Midjourney, and fresh DCU talk after new Superman images and a 2027 date. We close with recommendations and a fast tour around the Geek Freaks Network. Timestamps and Topics 00:00 Welcome, mid-week vibes, and today's lineup 01:14 Question of the Week: BioShock movie casting picks for Andrew Ryan, Atlas, Jack, and Little Sisters 07:02 Con updates: CrackerCon appearances, SDC Town Hall, LA Comic Con plans 08:22 Avengers Doomsday first look: Doom's armor, magic tech blend, symbols, and power-level stakes 19:42 Star Trek Day roundup: Starfleet Academy, preschool series on YouTube, scripted Khan audio series, LEGO collab, 60th anniversary plans, Trek cruise, and the Skydance chatter 34:37 Emmys 77 reactions: Studio's comedy sweep, Hacks love, Severance kudos, Andor writing win, and Hannah Einbinder's speech 41:27 WB Discovery vs Midjourney: what the lawsuit argues, fair use vs training, and where fan art fits 51:42 Superman Saga update: 2027 date, new images, Lex team-ups, Brainiac theories, and what to avoid with multiverse fatigue 58:34 Quick hits to watch for next week: TikTok U.S. buyout deadline, Disney + Webtoon digital comics platform 58:59 Recommendations: Foundation, Borderlands 4, Dimension 20 and Critical Role hype 01:04:34 Around the Geek Freaks Network and sign-off Key Takeaways BioShock casting drew strong picks like Cillian Murphy for Andrew Ryan and Gerard Butler or James McAvoy for Atlas, with Ewan McGregor floated for an all-voice heavy Atlas. The Doomsday footage suggests a Doom who mixes sorcery and engineering. Runes, sigils, and visuals hint at a villain who can carry multiverse-level stakes. Star Trek is gearing up for a busy 60th year with new shows, a kids series on YouTube to hook the next generation, a scripted Khan audio drama, and a LEGO partnership. Emmys 77 landed well for comedy and recognized top craft like Andor's writing. Studio earned the “actual comedy” praise many fans were looking for. The Midjourney suit could set important lines around training on copyrighted works. The show breaks down the difference between commentary fair use and model training. DCU chatter points to Brainiac as the smart next-step foil that forces a Lex and Superman team-up, while keeping the multiverse in check. Community notes: Geek Freaks will be out at events, and the Network has new episodes across the slate. Quotes “It looks comic accurate. More than I thought it would be.” “They're really good at visual storytelling in the MCU. This is the next facet of that.” “Studio is what The Bear pretended to be for years.” “We're in the early stages of the law. You have to scrape the edges to shape something that makes sense.” “Can we just not do the multiverse? Let's stay in this universe.” Call to Action If you enjoyed this one, follow and subscribe, drop a 5-star review on Apple Podcasts or Spotify, and share the episode with a friend using #GeekFreaksPod. It helps more fans find the show. Links and Resources GeekFreaksPodcast.com — source of all news discussed on our podcast and home for episode notes and updates Follow Us Twitter: https://twitter.com/geekfreakspod Instagram: https://www.instagram.com/geekfreakspodcast/ Threads: https://www.threads.net/@geekfreakspodcast Facebook: https://www.facebook.com/thegeekfreakspodcast Patreon: https://www.patreon.com/GeekFreakspodcast Listener Questions Send us your BioShock dream cast, your Doom theories, and your Star Trek 60th wishlist. Message us on Twitter or Instagram and we'll feature your takes in the next episode. Apple Podcast Tags Geek Freaks, Avengers Doomsday, Doctor Doom, MCU, BioShock movie, Star Trek Day, 77th Emmys, Midjourney lawsuit, DCU Superman 2027, Brainiac, TikTok buyout, Disney Webtoon, Dimension 20, Critical Role, Foundation, Borderlands 4

New To Weeaboo
Evil and Intimidating Horse (Umamusume OVAs & Movie)

New To Weeaboo

Play Episode Listen Later Sep 17, 2025 49:44


Welcome to episode 155! And yep, it's more Umamusume. This time the two OVAs (BNW no Chikai and Road to the Top) and the movie, Beginning of a New Era. The first OVA is essentially an epilogue to the first season of Pretty Derby, being about Biwa Hayahide, Narita Taishin, and Winning Ticket. The second is a prequel to the movie, chronicling Narita Top Road, Admire Vega, and TM Opera O. The movie itself is quite amazing, all about Jungle Pocket, Agnes Tachyon, and Manhattan Cafe. Oh and Dantsu Flame also appears. BNW no Chikai is exclusive to the season 1 Blu-Ray, Road to the Top is available for free on YouTube, and the movie is only available via importing the Blu-Ray from Japan. "Dimension" by Creo and "Devotion" by Jim Hall are licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)

Her Restored Spirit-Restoration, Living with Purpose and Joy, Hope after Trauma, and Healing after Loss  for the Broken-Spiri
320| Why Most Leaders Fail at Emotional Intelligence (And the 5-Step System That Actually Works)

Her Restored Spirit-Restoration, Living with Purpose and Joy, Hope after Trauma, and Healing after Loss for the Broken-Spiri

Play Episode Listen Later Sep 15, 2025 27:50


Why Most Leaders Fail at Emotional Intelligence (And the 5-Step System That Actually Works) Hey Friend! Building emotional intelligence is like building a house—and most leaders are trying to pick paint colors before laying the foundation. I realized this when I built my house on 5 acres in Oklahoma. My excitement about fixtures and finishes had to wait because my builder reminded me: "First we pick the elevation and style. That informs everything else." Your leadership development works the same way. If you've read EI books, taken assessments, and attended workshops but still feel like you're winging it under pressure, you're not broken—you're just building on unstable ground.

Power of 3
428: The Dimension Riders

Power of 3

Play Episode Listen Later Sep 15, 2025 58:59


The Alternative Universe Cycle continues, with The Dimension Riders. Author Daniel Blythe tells us how he was commissioned to write the 20th New Adventure, in an interview recorded back in December 2023! (That's how long we've been planning this series!) We also hear from cover artist Jeff Cummins. Visit Daniel's website at https://www.danielblythe.org/ Find out more about Jeff's work at https://www.jeffcummins.com/

Wort zum Tag
14. September 2025: Meinem Gott gehört die Welt

Wort zum Tag

Play Episode Listen Later Sep 14, 2025


Dr. Karoline Rittberger-Klas, Tübingen, Evangelische Kirche: Ein Kinderlied mit politischer Dimension

GigaBoots Podcasts
A Day of Mourning: Borderlands 4 Out Now | Big Think Dimension #340

GigaBoots Podcasts

Play Episode Listen Later Sep 12, 2025 165:59


Gamers Go to the Movies: Borderlands [2024] Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/fSVGngTCjjA?list=RDfSVGngTCjjA Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Borderlands4 #Borderlandsmovie #DissidiaDuodecim   tags: gigaboots,Big think dimension,Weekly gaming news,gaming news,video game news,borderlands 4,Solo Leveling,Ys Origin,Acclaim Showcase,Mystical Ninja Starring Goemon,Lara croft AI voice actor lawsuit,tomb raider,Truxton,Call of duty,steven spielberg,Ys vs. Trails in the Sky: Alternative Saga,Forever Entertainment,Panzer Dragoon zwei,Panzer Dragoon II,Vampire the Masquerade Bloodlines 2,Supermariogalaxy.movie

Unstoppable Mindset
Episode 370 – Unstoppable Game Designer, Author and Entrepreneur with Matt Forbeck

Unstoppable Mindset

Play Episode Listen Later Sep 12, 2025 61:10


Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller.   Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer.   Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps.   During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once.     About the Guest:   Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming.    Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer.   Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages.   His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com.   Ways to connect with Matt:   Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/     About the Host:   Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog.   Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards.   https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/   accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/       Thanks for listening!   Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below!   Subscribe to the podcast   If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset .   Leave us an Apple Podcasts review   Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts.       Transcription Notes:   Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us.   Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here.   Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it.   Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up?   Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it.   Speaker 1 ** 03:17 Where did you go to college? I went to the University   Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having   Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was   Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun.   Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah,   Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go.   Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with.   Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right?   Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on?   Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those   Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think,   Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing.   Michael Hingson ** 09:09 Is that true Dungeons and Dragons too?   Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun.   Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the   Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well.   Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with?   Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right?   Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI,   Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it,   Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for.   Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is.   Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right?   Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding,   Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals,   Matt Forbeck ** 14:49 we get to make our own choices. Though you're right,   Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did?   Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right?   Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts.   Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah.   Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids?   Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people.   Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway.   Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza   Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too.   Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time.   Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah,   Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well.   Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun.   Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them.   Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah.   Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too   Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions.   Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes.   Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too,   Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right.   Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides.   Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier,   Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose.   Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that.   Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right?   Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really   Speaker 1 ** 28:58 right. Tell me about interactive fiction book.   Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff,   Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince.   Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing.   Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing,   Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping   Speaker 1 ** 31:59 through. Cheater, cheater book, do what you   Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back.   Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy.   Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know,   Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one.   Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah,   Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that.   Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else.   Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important.   Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you   Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere.   Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way.   Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've   Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level,   Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in.   Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on.   Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make?   Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that.   Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all?   Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do.   Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while?   Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with.   Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that.   Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas   Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but   Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal?   Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process.   Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible.   Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I   Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that,   Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it.   Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart.   Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work.   Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived   Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting.   Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in   Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right?   Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past,   Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future?   Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that,   Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre

WDR 5 Quarks - Wissenschaft und mehr
Wärmepumpe - Dino-Eier - Zugvögel

WDR 5 Quarks - Wissenschaft und mehr

Play Episode Listen Later Sep 12, 2025 84:58


Wärmepumpe - Stand der Dinge; Genauer, denn je: Chinesische Forschende haben Dino-Eier neu datiert; Ist regional einkaufen immer besser?; Die Quantenphysik katapultiert Computer in eine neue Dimension; Warum Zugvögel mehr Schutz brauchen; Helfen halluzinogene Drogen gegen Depressionen?; Lieblingsarme der Oktopusse: Was die Armwahl über Kraken verrät; Aktion gegen den Plastikmüll: Clean up an Flussufern; Moderation: Marlis Schaum. Von WDR 5.

Sci-Fi Talk
“Rolling the Future – Brennan Lee Mulligan on Dimension 20

Sci-Fi Talk

Play Episode Listen Later Sep 12, 2025 29:41


Guest: Brennan Lee Mulligan – Game Master, Writer, Performer, and Co-Creator of Dimension 20. Legendary Game Master Brennan Lee Mulligan joined me us to discuss the creation of his original online board game—a genre-bending experiment that blends classic tabletop mechanics with digital storytelling flair. Known for his work on Dimension 20, Brennan dives deep into the philosophy of game design, the emotional architecture of roleplay, and the collaborative magic that fuels his crew's RPG adventures. Start Your Free Trial On Sci-Fi Talk Plus Today

The Dungeons, Dragons, & Psychology Podcast
Critical Comeback: More Episodes, More Guests, More Psychology, New Directions

The Dungeons, Dragons, & Psychology Podcast

Play Episode Listen Later Sep 11, 2025 11:36


The Open Door Podcast
The Pastoral Dimension

The Open Door Podcast

Play Episode Listen Later Sep 10, 2025 39:22


Sunday August 24, 2024

El sótano
El sótano - La dimensión del miedo - 10/09/25

El sótano

Play Episode Listen Later Sep 10, 2025 59:26


The Gruesomes, banda formada en Montreal en 1985. Cuatro personajes escapados de un cómic de serie B que acabarían convirtiéndose en el grupo más importante del revival garage canadiense. Celebran su 40 aniversario con “Dimension of fear”, su primer álbum en 25 años, y con una inminente gira por España. Con ellos arranca un jugoso y variado surtido de novedades.Playlist;(sintonía) SHADOWY MAN ON A SHADOWY PLANET “Having an average weekend”THE GRUESOMES “Dimension of fear”TOKEN HEARTS “Leave here alone”THE BLACK LIPS “So far gone”BLOODSHOT BILL and LAMMPING “Never never”BLOODSHOT BILL “Emilina”ICHI-BONS “Still on zero”THE WHITE STRIPES “The hardest button to button”THE WHITE STRIPES “Good to me”Versión y Original; BRENDAN BENSON “Good to me”BIZNAGA “Madrid nos pertenece”CASA DRAGÓN “Mascletá”RATA NEGRA “Sobrepensando”TRAMHAUS “Once again”JENNY DON’T and THE SPURS “Flying high”BILLIAM “Sylvie S. goes to Hawaii”Escuchar audio

Comic Book Queers: Legacy
Episode 354 - Peacemaker's Alt Dimension Is...

Comic Book Queers: Legacy

Play Episode Listen Later Sep 9, 2025 63:12


PEACEMAKER loves the Best Dimension Ever but is it the worst? It's our Peacemaker S2 E3 reaction and we are shocked at what we think we see (or don't see). Will Chris Smith figure out that his alt friends and family are really...? Plus there is a new BATMAN comic by Matt Fraction and Jorge Jimenez. And we got some UNCANNY X-MEN, IMPERIAL WAR: EXILES and other Marvel Comics reviews too!

GigaBoots Podcasts
Silksong is Out, You Can Move On Now | Big Think Dimension #339

GigaBoots Podcasts

Play Episode Listen Later Sep 5, 2025 200:16


Weeaboots: City the Animation - https://youtu.be/XKkwLL-3bWA Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/fSVGngTCjjA?list=RDfSVGngTCjjA Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Battlefied6 #007FirstLight #Rayman

What’s Up, Fandom
Episode 475 - Fantasy High with Derek V Song

What’s Up, Fandom

Play Episode Listen Later Sep 5, 2025 43:14


What's up Bad Kids! On this week's episode, Josh sits down with Derek V Song to discuss about the Dimension 20 campaign turned webcomic Fantasy High. They chat about the challenges of adapting over 20 hours of a campaign into a webcomic format, favorite characters, sexy rats, tables, and much more. Thank you to WEBTOON for helping to facilitate this interview. Download the app and read thousands of comics absolutely FREE!   Follow Toni Bluesky @derekvsong.bsky dvsong.com & check out Fantasy High on WEBTOON today!   Follow WEBTOON: Instagram @webtoonofficial Twitter @webtoonofficial   We are looking for new cohosts! if you are interested in joining our team, please reach out to us on Instagram or via email at WUFcohosts@gmail.com.   Special Thanks to this week's sponsor Wild Bill's Soda! Enjoy crisp unique olde fashioned soda flavors anytime with Wild Bill's. Head over to drinkwildbills.com and use code FANDOM10 to get 10% off your purchase!    Do you have suggestions for the show? Do have specific voice actor or creator that you would like us to interview? We would love to hear from you! Feel free to message us.   If you enjoy the show, please rate and review! Follow the show on: Instagram @WhatsUpFandom Twitter @WhatsUpFandomPC YouTube What's Up, Fandom Podcast   Follow Josh @JoshLCain Follow Luke @tatted_triceratops   Tags:  podcast, podcasts, movies, tv, comics, pop culture, fandom, anime, video games, books, webtoon, webcomic, dnd, dungeons and dragons, dimension 20, critical role, fantasy high, freshman year, starstruck odessey, dropout

Connor Pugs
The Cringiest Kid to Exist Ever in this DIMENSION (best stories to chill/sleep to)

Connor Pugs

Play Episode Listen Later Sep 2, 2025 241:53


Connor Pugs tells a Storytime about The Cringiest Kid to Exist Ever in this DIMENSION (best stories to chill/sleep to)

On the Way to New Work - Der Podcast über neue Arbeit
#506 Esther Roling | Schauspielerin & Coach | Bundesverband Schauspiel NORD

On the Way to New Work - Der Podcast über neue Arbeit

Play Episode Listen Later Sep 1, 2025 46:22


Unser heutiger Gast ist seit über zwei Jahrzehnten als Schauspielerin auf der Bühne, vor der Kamera und am Mikrofon zu Hause. Sie hat in zahlreichen Film-, Fernseh- und Kinoproduktionen mitgewirkt, Hörbücher eingesprochen und stand auf den Theaterbühnen dieses Landes. Darüber hinaus hat sie vor gut einem Jahr ihr Schaffen um eine neue Dimension erweitert. Als zertifizierter Coach für das international anerkannte CliftonStrengths-Modell bringt sie zusammen, was auf den ersten Blick vielleicht ungewöhnlich erscheint: Schauspiel und Stärkenorientierung. In dieser Verbindung liegt jedoch genau das, was sie auszeichnet und im beruflichen Kontext besondere Wirkung entfaltet: die Fähigkeit, Menschen zu ermutigen, ihren individuellen Ausdruck zu finden, ihre Stimme zu nutzen und sich in ihrer ganzen Persönlichkeit zu zeigen. Ihr Engagement gilt dabei nicht nur Einzelpersonen, sondern auch der nachhaltigen Transformation ihrer Branche: als Mitgründerin der Greenactorslounge, als Regionalpatin im Bundesverband Schauspiel, wo sie seit über zwölf Jahren die filmpolitische Arbeit aktiv mitprägt und die Interessen der Schauspielenden im Norden vernetzt und vertritt – sowie als Gestalterin eines Berufsbilds, das sich im Wandel befindet. Seit über acht Jahren beschäftigen wir uns in diesem Podcast mit der Frage, wie Arbeit den Menschen stärkt, statt ihn zu schwächen. In über 500 Gesprächen mit mehr als 600 Gästen haben wir darüber gesprochen, was sich für sie verändert hat, und was sich noch verändern muss. Wie verändert sich der Beruf der Schauspielerin in Zeiten von KI, Voice Cloning und synthetischem Bildmaterial? Was können Menschen in der heutigen Arbeitswelt von Schauspieler:innen lernen, wenn es um authentische Kommunikation, Präsenz und Wirkung in Meetings, auf Bühnen oder im Video-Call geht? Und wie hilft der Blick auf die eigenen Stärken dabei, sich beruflich klarer zu positionieren und überzeugender aufzutreten, gerade dann, wenn es darauf ankommt? Fest steht: Für die Lösung unserer aktuellen Herausforderungen brauchen wir neue Impulse. Daher suchen wir weiter nach Methoden, Vorbildern, Erfahrungen, Tools und Ideen, die uns dem Kern von New Work näherbringen. Darüber hinaus beschäftigt uns von Anfang an die Frage, ob wirklich alle Menschen das finden und leben können, was sie im Innersten wirklich, wirklich wollen Ihr seid bei ‘On the Way to New Work', heute mit Esther Roling. [Hier](https://linktr.ee/onthewaytonewwork) findet ihr alle Links zum Podcast und unseren aktuellen Werbepartnern

Coffee Break With Mary B's 5th Son
Let's Vote For The 5th Dimension for the Rock and Roll Hall Of Fame

Coffee Break With Mary B's 5th Son

Play Episode Listen Later Aug 31, 2025 9:46


Send us a textEpisode Summary:In this episode, we step into the sunshine with one of the most iconic vocal groups of the late 1960s and 1970s—The 5th Dimension. Known for their lush harmonies, groundbreaking hits, and timeless sound, this group bridged the worlds of pop, R&B, and soul while bringing messages of hope and togetherness to the charts. From “Up, Up and Away” to “Aquarius/Let the Sunshine In,” their music became the soundtrack of a generation.What You'll Hear in This Episode:

The Other Side NDE (Near Death Experiences)
Jana Stern - Woman Dies; Taken Beyond Our Dimension And Shown The True Purpose Of Mankind (NDE)

The Other Side NDE (Near Death Experiences)

Play Episode Listen Later Aug 30, 2025 11:13


For The Other Side NDE Videos Visit ▶️ youtube.com/@TheOtherSideNDEYT Purchase our book on Amazon

GigaBoots Podcasts
I Put Ken Levine in a Thumbnail and you Won't Believe What Happened Next | Big Think Dimension #338

GigaBoots Podcasts

Play Episode Listen Later Aug 29, 2025 183:42


Gamers Go to the Movies: Warcraft [2016] - https://youtu.be/YMD52V4hhjk Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/jdkTdaNJsvs Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #KenLevine #Pragmata #Puppeteer

Living 4D with Paul Chek
359 — Why Your Heart — Not Your Brain — is the Real Master With Rollin McCraty

Living 4D with Paul Chek

Play Episode Listen Later Aug 19, 2025 156:26


There have been countless arguments throughout millennia among great thinkers and scholars debating what organ in our body really runs the show. Is it the brain that stores our thoughts and information that drives our human spirit or our hearts that not only pump blood throughout our bodies but guide our feelings and emotions?Rollin McCraty, executive VP and director of research for the HeartMath Institute, describes how our energetic hearts allow us to connect to our deeper selves and the world via a consciousness upgrade this week on Spirit Gym.Learn more about Rollin's work at the HeartMath Institute website and on social media via Facebook here and here, YouTube and Instagram. Download a free copy of Science of the Heart: Exploring the Role of the Heart in Human Performance Volume 2 at this link.Timestamps4:40 Rollin's early career in the military (learning missile systems) mirrored Paul's experience working on helicopters.11:00 A curious Rollin asks questions his college professors couldn't be bothered to answer.18:20 HeartMath founder Doc Lew Childre meets Rollin for the first time.24:13 A series of transformations.28:44 The energetic heart and the spiritual heart.36:16 “Of course, DNA is an antenna.”43:36 The main message of HeartMath aligns with Rollin's spiritual philosophy.52:03 Have you changed your world paradigms lately?1:07:01 How do you describe coherence?1:12:05 Heart rate variability: The most reflective measurement of a person's emotional state.1:17:52 The vagus nerve connection.1:28:04 Love as the organizing intelligence that informs our physical reality.1:31:07 Love as a spectrum of frequencies.1:42:47 How the heart informs our emotional experiences.1:46:20 What separates us from our pets.1:52:33 Water, electromagnetic fields and the human heartbeat.ResourcesHeart Intelligence: Connecting with the Heart's Intuitive Guidance for Effective Choices and Solutions by Doc Lew Childre, Deborah Rozman, Howard Matin and Rollin McCratyFind more resources for this episode on our website.Music Credit: Meet Your Heroes (444Hz) by Brave as BearsAll Rights Reserved MusicFit Records 2024Thanks to our awesome sponsors:PaleovalleyBIOptimizers US and BIOptimizers UK PAUL15Organifi CHEK20Wild PasturesKorrect SPIRITGYMPique LifeCHEK Institute/CHEK AcademyZen in the Garden We may earn commissions from qualifying purchases using affiliate links.