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Maximum number of independent directions within a mathematical space

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GigaBoots Podcasts
A Day of Mourning: Borderlands 4 Out Now | Big Think Dimension #340

GigaBoots Podcasts

Play Episode Listen Later Sep 12, 2025 165:59


Gamers Go to the Movies: Borderlands [2024] Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/fSVGngTCjjA?list=RDfSVGngTCjjA Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Borderlands4 #Borderlandsmovie #DissidiaDuodecim   tags: gigaboots,Big think dimension,Weekly gaming news,gaming news,video game news,borderlands 4,Solo Leveling,Ys Origin,Acclaim Showcase,Mystical Ninja Starring Goemon,Lara croft AI voice actor lawsuit,tomb raider,Truxton,Call of duty,steven spielberg,Ys vs. Trails in the Sky: Alternative Saga,Forever Entertainment,Panzer Dragoon zwei,Panzer Dragoon II,Vampire the Masquerade Bloodlines 2,Supermariogalaxy.movie

Unstoppable Mindset
Episode 370 – Unstoppable Game Designer, Author and Entrepreneur with Matt Forbeck

Unstoppable Mindset

Play Episode Listen Later Sep 12, 2025 61:10


Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller.   Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer.   Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps.   During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once.     About the Guest:   Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming.    Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer.   Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages.   His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com.   Ways to connect with Matt:   Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/     About the Host:   Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog.   Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards.   https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/   accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/       Thanks for listening!   Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below!   Subscribe to the podcast   If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset .   Leave us an Apple Podcasts review   Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts.       Transcription Notes:   Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us.   Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here.   Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it.   Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up?   Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it.   Speaker 1 ** 03:17 Where did you go to college? I went to the University   Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having   Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was   Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun.   Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah,   Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go.   Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with.   Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right?   Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on?   Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those   Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think,   Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing.   Michael Hingson ** 09:09 Is that true Dungeons and Dragons too?   Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun.   Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the   Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well.   Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with?   Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right?   Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI,   Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it,   Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for.   Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is.   Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right?   Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding,   Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals,   Matt Forbeck ** 14:49 we get to make our own choices. Though you're right,   Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did?   Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right?   Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts.   Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah.   Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids?   Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people.   Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway.   Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza   Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too.   Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time.   Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah,   Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well.   Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun.   Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them.   Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah.   Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too   Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions.   Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes.   Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too,   Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right.   Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides.   Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier,   Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose.   Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that.   Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right?   Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really   Speaker 1 ** 28:58 right. Tell me about interactive fiction book.   Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff,   Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince.   Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing.   Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing,   Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping   Speaker 1 ** 31:59 through. Cheater, cheater book, do what you   Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back.   Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy.   Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know,   Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one.   Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah,   Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that.   Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else.   Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important.   Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you   Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere.   Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way.   Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've   Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level,   Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in.   Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on.   Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make?   Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that.   Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all?   Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do.   Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while?   Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with.   Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that.   Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas   Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but   Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal?   Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process.   Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible.   Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I   Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that,   Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it.   Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart.   Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work.   Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived   Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting.   Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in   Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right?   Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past,   Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future?   Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that,   Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre

WDR 5 Quarks - Wissenschaft und mehr
Wärmepumpe - Dino-Eier - Zugvögel

WDR 5 Quarks - Wissenschaft und mehr

Play Episode Listen Later Sep 12, 2025 84:58


Wärmepumpe - Stand der Dinge; Genauer, denn je: Chinesische Forschende haben Dino-Eier neu datiert; Ist regional einkaufen immer besser?; Die Quantenphysik katapultiert Computer in eine neue Dimension; Warum Zugvögel mehr Schutz brauchen; Helfen halluzinogene Drogen gegen Depressionen?; Lieblingsarme der Oktopusse: Was die Armwahl über Kraken verrät; Aktion gegen den Plastikmüll: Clean up an Flussufern; Moderation: Marlis Schaum. Von WDR 5.

Sci-Fi Talk
“Rolling the Future – Brennan Lee Mulligan on Dimension 20

Sci-Fi Talk

Play Episode Listen Later Sep 12, 2025 29:41


Guest: Brennan Lee Mulligan – Game Master, Writer, Performer, and Co-Creator of Dimension 20. Legendary Game Master Brennan Lee Mulligan joined me us to discuss the creation of his original online board game—a genre-bending experiment that blends classic tabletop mechanics with digital storytelling flair. Known for his work on Dimension 20, Brennan dives deep into the philosophy of game design, the emotional architecture of roleplay, and the collaborative magic that fuels his crew's RPG adventures. Start Your Free Trial On Sci-Fi Talk Plus Today

The Dungeons, Dragons, & Psychology Podcast
Critical Comeback: More Episodes, More Guests, More Psychology, New Directions

The Dungeons, Dragons, & Psychology Podcast

Play Episode Listen Later Sep 11, 2025 11:36


The Open Door Podcast
The Pastoral Dimension

The Open Door Podcast

Play Episode Listen Later Sep 10, 2025 39:22


Sunday August 24, 2024

El sótano
El sótano - La dimensión del miedo - 10/09/25

El sótano

Play Episode Listen Later Sep 10, 2025 59:26


The Gruesomes, banda formada en Montreal en 1985. Cuatro personajes escapados de un cómic de serie B que acabarían convirtiéndose en el grupo más importante del revival garage canadiense. Celebran su 40 aniversario con “Dimension of fear”, su primer álbum en 25 años, y con una inminente gira por España. Con ellos arranca un jugoso y variado surtido de novedades.Playlist;(sintonía) SHADOWY MAN ON A SHADOWY PLANET “Having an average weekend”THE GRUESOMES “Dimension of fear”TOKEN HEARTS “Leave here alone”THE BLACK LIPS “So far gone”BLOODSHOT BILL and LAMMPING “Never never”BLOODSHOT BILL “Emilina”ICHI-BONS “Still on zero”THE WHITE STRIPES “The hardest button to button”THE WHITE STRIPES “Good to me”Versión y Original; BRENDAN BENSON “Good to me”BIZNAGA “Madrid nos pertenece”CASA DRAGÓN “Mascletá”RATA NEGRA “Sobrepensando”TRAMHAUS “Once again”JENNY DON’T and THE SPURS “Flying high”BILLIAM “Sylvie S. goes to Hawaii”Escuchar audio

Der Podcast für junge Anleger jeden Alters
Treasury & Finance Convention Podcast: Michael Juen (SLG Treasury) auf der #tfc25

Der Podcast für junge Anleger jeden Alters

Play Episode Listen Later Sep 10, 2025 11:04


Wed, 10 Sep 2025 12:52:00 +0000 https://jungeanleger.podigee.io/2575-treasury-finance-convention-podcast-michael-juen-slg-treasury-auf-der-tfc25 ff13cda1acf86561ae1725fac8c43e18 Zu Beginn hört man die Opening Bell: Michael Juen ist Managing Director von SLG Treasury und hat am 10.September um 13:30 Uhr die 3. Treasury & Finance Convention als Gastgeber eröffnet. Mit Michael spreche ich auch für die #tf25 wieder über Hintergründe, Dimension , Partner und Side Events der Convention, die erneut 3-tägig und als Green Event ausgetragen wird. Das Programm umfasst mehr als 30 sorgfältig kuratierte Beiträge – darunter Mainstage-Diskussionen, Fachvorträge, interaktive Formate und Networking-Möglichkeiten. Im Mittelpunkt stehen aktuelle Herausforderungen wie Systemunterstützung im Treasury, die Integration von künstlicher Intelligenz in die Finanzsteuerung, geopolitische Einflussfaktoren, Digitalisierung, Risiko-Management sowie strategische Standortfragen. https://www.slg.co.at https://treasury-finance-convention.at Alle TFC Podcasts: https://audio-cd.at/search/tfc Spotify Playlist #tfc: https://open.spotify.com/playlist/6ic7j6sMvxzYHDyipgC526 About: Der "Treasury & Finance Convention Podcast" ist via http://www.audio-cd.at (über den Podcast "Audio-CD.at Indie Podcasts" (http://www.audio-cd.at/spotify , http://www.audio-cd.at/apple) abrufbar. Bewertungen bei Apple (oder auch Spotify) machen Freude. 2575 full no Christian Drastil Comm. (Agentur für Investor Relations und Podcasts) 664

Comic Book Queers: Legacy
Episode 354 - Peacemaker's Alt Dimension Is...

Comic Book Queers: Legacy

Play Episode Listen Later Sep 9, 2025 63:12


PEACEMAKER loves the Best Dimension Ever but is it the worst? It's our Peacemaker S2 E3 reaction and we are shocked at what we think we see (or don't see). Will Chris Smith figure out that his alt friends and family are really...? Plus there is a new BATMAN comic by Matt Fraction and Jorge Jimenez. And we got some UNCANNY X-MEN, IMPERIAL WAR: EXILES and other Marvel Comics reviews too!

FAMILIE leben – Der Eltern-Podcast mit Julia Dahmen
Glaube als Ressource – Wie religiöse Rituale im stressigen Familienalltag unterstützen können

FAMILIE leben – Der Eltern-Podcast mit Julia Dahmen

Play Episode Listen Later Sep 9, 2025 23:41


Wenn der Stress im Familienalltag mal wieder die oberhand gewinnt, können Rituale Halt und Sicherheit geben. Rituale mit religiösem Hintergrund bieten durch ihre Rückbindung an Gott eine zusätzliche Dimension. Warum diese Rituale auch für Kinder wichtig sind und wie Eltern sie in ihrer Familie einführen können, darüber spricht Julia Dahmen in dieser Folge FAMILIE leben mit dem Erzieher und Theologen Christian Huber. FAMILIE leben ist der Eltern-Podcast des DON BOSCO magazins. Mehr zum Thema im DON BOSCO magazin: https://www.donbosco-magazin.eu/Rituale Mehr von Christian Huber: Erzieher-Kolumne im DON BOSCO magazin Unsere Themenposter für Eltern und Kinder: Spirituelle Momente in der Familie Das DON BOSCO magazin online: Magazin: www.donbosco-magazin.eu Instagram: www.instagram.com/donboscomagazin/ Facebook: www.facebook.com/donboscomagazin/ Pinterest: www.pinterest.de/donboscomagazin/ Wenn Ihr uns kontaktieren wollt, schreibt uns gerne auf Instagram, Facebook oder per E-Mail. Wir freuen uns, wenn Ihr uns weiterempfehlt und bewertet, z.B. auf Spotify oder Apple Podcasts. Host: Julia Dahmen Gast: Christian Huber Redaktion & Schnitt: Christoph Sachs Sprecher Intro: Marc Rosenberg Musik Intro/Outro: High Spirits von Full Power Music/stock.adobe.com Impressum: www.donbosco-magazin.eu/Impressum

Business-Podcast für Marken und ihre Macherinnen
Stefanie Kuhnhen, Serviceplan: Markenstrategie neu gedacht

Business-Podcast für Marken und ihre Macherinnen

Play Episode Listen Later Sep 8, 2025 32:05 Transcription Available


Der Wandel ist allgegenwärtig – und mit ihm verändern sich auch die Anforderungen an erfolgreiche Markenstrategien. Stefanie Kuhnhen, Chief Strategy Officer bei Serviceplan und Markenstrategin mit drei Jahrzehnten Erfahrung, nimmt uns mit auf eine Reise durch die Transformation der Markenwelt.Während viele Unternehmen heute ausschließlich auf digitale Daten setzen, plädiert Kuhnhen für ein "Back to the Roots" – zurück zu direkten Begegnungen mit Menschen, weg von der reinen Analyse digitaler Stimmen. Gleichzeitig betont sie die Notwendigkeit, Marken communityorientierter aufzubauen und mehr auf Erlebnisse zu setzen. An konkreten Beispielen wie Rügenwalder zeigt sie, wie moderne Markenführung funktioniert: nicht durch aufgesetzte Hochglanz-Kampagnen, sondern durch echte Zusammenarbeit mit Communities.Besonders spannend sind ihre Ausführungen zu den großen Treibern unserer Zeit: In einer Welt voller KI-generierter Inhalte wird Vertrauen zur wichtigsten Währung. Nachhaltigkeit entwickelt sich vom Nice-to-have zum zentralen Innovationsmotor. Und die politische Dimension von Marken gewinnt an Bedeutung – Unternehmen werden zu "demokratischen Räumen", die gesellschaftliche Verantwortung übernehmen müssen.Aus ihrem reichen Erfahrungsschatz teilt Kuhnhen persönliche Erfolgsmomente wie die Transformation von Edeka und spricht offen über die Herausforderung, langfristigen Markenaufbau mit kurzfristigen Zielen zu vereinbaren. Ihr wichtigster Rat: Nur wer bereit ist, ins persönliche Risiko zu gehen, kann wirklich Herausragendes schaffen. Für alle, die eine Marke aufbauen oder weiterentwickeln wollen, bietet dieses Gespräch wertvolle Einblicke und konkrete Handlungsimpulse.Stefanie Kuhnhen ist Markenstrategin mit großer Leidenschaft für die Zukunft. Sie ist überzeugt, dass Marken gerade in diesen existenziellen Zeiten zu Leading Brands werden müssen, indem sie das notwendige Neue mutig gestalten: eine nachhaltige und inklusive Wirtschaft voranzutreiben, gehört maßgeblich mit dazu. Kuhnhen sieht hierbei die Bedeutung von Marken zentral, da durch die Digitalisierung Marken und UnterneWir freuen uns über Dein Feedback.Möchtest auch Du mit Deinen vorhandenen Potenzialen, Fähigkeiten und Kenntnissen Deine unverwechselbare Marke im Fashion- und Lifestyle-Segment aufbauen? Ich helfe Dir gerne bei der Gründung Deiner eigenen Marke, und biete Dir meine Erfahrungen, meine Plattform, und den Zugang zu meinem exklusiven Netzwerk.TRIFF JETZT DEINE ENTSCHEIDUNG und vereinbare Dein kostenfreies Vorgespräch auf www.womeninfashion.de/mentoring

Jeu, Set & Podcast
Débrief de l'US Open: « Ces mecs ont amené le tennis dans une autre dimension »

Jeu, Set & Podcast

Play Episode Listen Later Sep 8, 2025 41:24


Revivez le dénouement de l'US Open avec de décryptage des finales dames et messieurs.Aux côtés de Philippe Dehaes, entraîneur reconnu pour son regard expert, nous analysons en profondeur les moments décisifs qui ont façonné la victoire de Carlos Alcaraz et d'Aryna Sabalenka à New York.

BI or DIE
AI Agents in Unternehmen: Prozesse, Jobs & Zukunft

BI or DIE

Play Episode Listen Later Sep 8, 2025 31:42


Im dritten und abschließenden Teil unserer Serie mit Kevin von Evaco diskutieren wir die organisatorische und gesellschaftliche Dimension von AI Agents. Wir beleuchten, warum Leuchtturmprojekte im KI-Kontext oft scheitern, wie Unternehmen stattdessen prozessual vorgehen sollten und warum AI-Kompetenz zur Schlüsselqualifikation für alle Mitarbeitenden wird. Außerdem sprechen wir über Jobveränderungen, Chancen für Berater:innen, den globalen Innovationswettlauf – und warum es entscheidend ist, jetzt anzufangen, statt auf „perfekte KI“ zu warten.

SOULFUL INSPIRATION PODCAST
Schwellenzeit-Tor der Erinnerung…Blutvollmond in Fische 07.09.2025

SOULFUL INSPIRATION PODCAST

Play Episode Listen Later Sep 6, 2025 40:15


Am 7. September 2025 erleben wir einen besonderen Vollmond – eine totale Mondfinsternis im Zeichen der Fische, einen Blutmond. In dieser Episode öffne ich den Raum für die tiefe spirituelle Dimension dieses Ereignisses: die Reinigung der Wasser, das Aufsteigen alter Erinnerungen, die Spannung der Achse Fische–Jungfrau und die seltene Drachenfigur am Himmel.Wir sprechen über das Ende alter spiritueller Strukturen und den Beginn einer neuen Epoche, über Täuschungen, die sichtbar werden, und über die Frage, wie wir in unserem eigenen Leben zwischen Ritual und Seele, Struktur und Hingabe, Traum und Tat die Balance finden können.Ein Blutmond in den Fischen ist mehr als ein Himmelsereignis – er ist ein Tor zur Erinnerung, eine Schwelle zwischen Vergangenheit und Zukunft.

Vier Unter Deck
VUD046 A Farewell to Farms (5x04) Von Brüdern und anderen Herausforderungen

Vier Unter Deck

Play Episode Listen Later Sep 6, 2025 169:12 Transcription Available


In dieser spannenden Episode von "Vier unter Deck" versammeln wir uns, um die neueste Folge von "Star Trek: Lower Decks" zu besprechen, die den Titel "A Farewell to Arms" trägt. Unsere Diskussion beginnt mit einer informativen Zusammenfassung, die Daniela vorbereitet hat. Hier wird klar, dass Ma'aH auf seine Familienfarm zurückkehrt und sich dort mit neuen Herausforderungen konfrontiert sieht. Besonders bemerkenswert ist, dass diese Episode von einer Frau geschrieben und inszeniert wurde, was in der "Star Trek"-Welt eine Seltenheit darstellt. Unsere Analyse umfasst tiefere Themen wie die kulturellen Hintergründe der Klingonen und die Bedeutung von Ehre, die uns die Möglichkeit bietet, die Verknüpfungen zwischen dem Kämpferleben und dem ruhigen Dasein auf der Farm zu erkunden. Als wir uns tiefer mit den Charakterstudien auseinandersetzen, wird die Dynamik zwischen Ma'aH und seinem Bruder Malor deutlich. Ihre Interaktionen auf der Farm geben uns spannende Einblicke nicht nur in die Klischees der klingonischen Landwirtschaft, sondern auch in die komplexe Beziehung der Klingonen zu Familie und Tradition. Diese Erzählung wird lebendig durch gut ausgearbeitete Dialoge und vielschichtige Charaktere, die ihre Stärken, Schwächen und inneren Konflikte überzeugend zur Schau stellen. Ein weiterer Höhepunkt der Episode ist der Auftritt von Malor, vermittelt durch einen Gastsprecher mit Erfahrung aus früheren "Star Trek"-Serien. Diese nostalgische Verbindung zum Erbe des "Star Trek"-Universums fügt der Handlung eine spannende Dimension hinzu, während gleichzeitig neue Geschichten erzählt werden. Ma'aHs Suche nach seinem Platz in der Zivilgesellschaft wird von der komplexen Beziehung zu seinem Bruder überschattet, der zwischen den Erwartungen der Krieger-Gesellschaft und seinen eigenen Wünschen hin- und hergerissen ist. Der Besuch in einer klingonischen Taverne intensiviert die Handlung, in der die Klingonen ihre Ehre beweisen und sich messen. Wir erleben die Kultur und den Humor der Klingonen in dieser anregenden Umgebung, die von geselligen Wettkämpfen und lebhaften Musikdarbietungen geprägt ist. Diese Details machen die Welt von "Star Trek: Lower Decks" greifbar und lebendig und eröffnen ein Spielfeld für tiefere Gespräche über Ehre, Familientraditionen und die besondere Bindung zwischen Geschwistern. Im Laufe der Diskussion thematisieren wir auch die Vorstellung von Opferbereitschaft, die zentral für die Handlung wird. Die Herausforderungen, denen sich Ma'aH und die anderen stellen müssen, um ihre Ehre zurückzugewinnen, beleuchten die kulturellen Werte der Klingonen und regen dazu an, über den Umgang mit Ehre und Pflicht nachzudenken. Dieser ernsthafte Subtext wird von humorvollen Momenten begleitet, während die Charaktere gleichzeitig ihre Freundschaften stärken und sich in ihren identitären Krisen weiterentwickeln. In der Staffelung der Charaktere sehen wir, wie Ma'aH von einem leidenschaftlichen Kämpfer zu einem differenzierten Individuum wird, der für sich und seine Familie kämpft. Dies verdeutlicht, dass die Herausforderungen des menschlichen Daseins, auch in einer erfundenen Welt wie "Star Trek", universell sind und uns dazu anregen, über Moral und Verantwortung nachzudenken. Schließlich kommen wir zum humorvollen, jedoch auch ernsten B-Plot, der geschickt die Themen Wahrnehmung und Identität behandelt. Auch wenn einige kritische Stimmen anmerken, dass dieser Strang etwas schwächer ausfällt, so bietet er dennoch wertvolle Einsichten und amüsante Momente. Insgesamt bietet die Episode sowohl in Bezug auf Charakterentwicklung als auch auf die narrative Struktur spannende Einblicke. Die Verbindung zwischen Ma'aH und dem Essenskritiker sowie die fein ausgearbeiteten Szenarien schaffen eine Mischung aus Drama und Humor, die das "Star Trek"-Universum bereichert und die Zuschauer in ihren Bann zieht.

GigaBoots Podcasts
Silksong is Out, You Can Move On Now | Big Think Dimension #339

GigaBoots Podcasts

Play Episode Listen Later Sep 5, 2025 200:16


Weeaboots: City the Animation - https://youtu.be/XKkwLL-3bWA Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/fSVGngTCjjA?list=RDfSVGngTCjjA Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Battlefied6 #007FirstLight #Rayman

What’s Up, Fandom
Episode 475 - Fantasy High with Derek V Song

What’s Up, Fandom

Play Episode Listen Later Sep 5, 2025 43:14


What's up Bad Kids! On this week's episode, Josh sits down with Derek V Song to discuss about the Dimension 20 campaign turned webcomic Fantasy High. They chat about the challenges of adapting over 20 hours of a campaign into a webcomic format, favorite characters, sexy rats, tables, and much more. Thank you to WEBTOON for helping to facilitate this interview. Download the app and read thousands of comics absolutely FREE!   Follow Toni Bluesky @derekvsong.bsky dvsong.com & check out Fantasy High on WEBTOON today!   Follow WEBTOON: Instagram @webtoonofficial Twitter @webtoonofficial   We are looking for new cohosts! if you are interested in joining our team, please reach out to us on Instagram or via email at WUFcohosts@gmail.com.   Special Thanks to this week's sponsor Wild Bill's Soda! Enjoy crisp unique olde fashioned soda flavors anytime with Wild Bill's. Head over to drinkwildbills.com and use code FANDOM10 to get 10% off your purchase!    Do you have suggestions for the show? Do have specific voice actor or creator that you would like us to interview? We would love to hear from you! Feel free to message us.   If you enjoy the show, please rate and review! Follow the show on: Instagram @WhatsUpFandom Twitter @WhatsUpFandomPC YouTube What's Up, Fandom Podcast   Follow Josh @JoshLCain Follow Luke @tatted_triceratops   Tags:  podcast, podcasts, movies, tv, comics, pop culture, fandom, anime, video games, books, webtoon, webcomic, dnd, dungeons and dragons, dimension 20, critical role, fantasy high, freshman year, starstruck odessey, dropout

Die Leichtigkeit der Kunst
Before the Wind – mit Dr. Christiane Ruhmann

Die Leichtigkeit der Kunst

Play Episode Listen Later Sep 5, 2025 70:57 Transcription Available


Wind als Bild für das Unsichtbare, Spirituelle, Vergängliche – das Diözesanmuseum Paderborn macht ihn in der Ausstellung „Before the Wind“ sinnlich erfahrbar. Kuratiert von Dr. Christiane Ruhmann treffen jahrhundertealte Objekte auf zeitgenössische Klang- und Videokunst. Das Künstlerinnenduo Claudia Brieske (Berlin) und Franziska Baumann (Bern) bringt Bewegung in den Raum – mit Stimmen, Licht, Vinyl und Wind. Die Ausstellung fragt nach der spirituellen Dimension von Erinnerung, Übergang und Offenbarung. Ein Höhepunkt ist das Konzert „Before the Wind – eine Stimminszenierung im audiovisuellen Klangraum“ am 20. und 21. September 2025 – im Rahmen des IMAD-Festivals Paderborn.

Helden und Visionäre – Dein Weg zur sinnvollen Arbeit und Social Entrepreneurship

In dieser Episode des Helden und Visionäre Podcasts spricht Georg Staebner mit Susanne Krüger, der Geschäftsführerin des Social Entrepreneurship Netzwerk Deutschland (SEND). Gemeinsam tauchen sie tief in die Welt des Sozialunternehmertums ein – ein Konzept, das weit über das herkömmliche Unternehmertum hinausgeht und darauf abzielt, gesellschaftliche Herausforderungen aktiv zu lösen. Susanne Krüger erklärt, dass Social Entrepreneurship nicht nur auf finanziellen Erfolg ausgerichtet ist, sondern vor allem eine positive soziale Wirkung erzielen möchte. In Deutschland werde dieser Begriff jedoch oft missverstanden, was zu einem breiteren Diskurs über das Zusammenspiel von sozialem Engagement und Unternehmertum führe. Biografie, Wendepunkte und der Weg ins Sozialunternehmertum Im Gespräch mit Georg schildert Susanne, wie sie selbst den Weg ins Sozialunternehmertum gefunden hat – von ihren persönlichen Prägungen und biografischen Wendepunkten bis hin zu ihrer Zeit bei renommierten Organisationen wie Save the Children. Ihre Erfahrungen in humanitären Krisen haben ihre Perspektive auf die Rolle sozialer Innovationen und die Suche nach wirksamen Lösungen für komplexe gesellschaftliche Probleme grundlegend verändert. Sie betont, wie wichtig es sei, dass Sozialunternehmer:innen mit innovativen Ideen und neuen Ansätzen auf die Herausforderungen unserer Zeit reagieren. Struktur, Finanzierung und politische Dimension Ein zentraler Aspekt des Gesprächs ist die Frage nach Governance und der strukturellen Ausrichtung von Sozialunternehmen. Susanne Krüger erläutert, dass nachhaltige Einkommensquellen und die gezielte Rückverteilung von Gewinnen zur Lösung gesellschaftlicher Probleme essenziell sind. Darüber hinaus beleuchten die beiden die politische Dimension des Sozialunternehmertums sowie die Rolle von SEND als Interessenvertretung für Sozialunternehmen. Susanne beschreibt die Erfolge und Herausforderungen, die der Verband seit seiner Gründung im Jahr 2017 erlebt hat – und unterstreicht die Bedeutung einer stärkeren politischen Repräsentation für die Anliegen sozialer Unternehmer:innen. Internationale Vergleiche und inspirierende Beispiele Im Laufe des Gesprächs wird deutlich, dass das Verständnis für soziale Innovation und unternehmerisches Handeln international sehr unterschiedlich ausgeprägt ist – insbesondere im Vergleich zwischen den USA und Deutschland. Susanne Krüger teilt inspirierende Beispiele von Sozialunternehmen, die in ihren Gemeinschaften spürbare Veränderungen bewirken. Sie zeigt auf, wie wichtig es sei, diese Geschichten zu erzählen, um deutlich zu machen, dass positive Entwicklungen bereits stattfinden. Sprache, Wandel und lokale Partizipation Zudem reflektieren Susanne und Georg den gesellschaftlichen Drang nach Wandel – und die Herausforderung, eine Sprache zu finden, die mehr Menschen erreicht und Gemeinschaften dazu ermutigt, aktiv an der Gestaltung der Zukunft mitzuwirken. Susanne hebt hervor, wie zentral es ist, Gespräche über soziale Themen zu führen und Menschen in ihren lokalen Kontexten einzubinden, um eine breite und inklusive Partizipation zu ermöglichen. Der Schlüssel für die Zukunft: Sozialunternehmertum Am Ende des Gesprächs sind sich beide einig: Sozialunternehmertum spielt eine Schlüsselrolle bei der Bewältigung gegenwärtiger und zukünftiger gesellschaftlicher Herausforderungen. Mit der richtigen Unterstützung, einem lebendigen Austausch zwischen Gemeinschaften und einer engagierten, zugänglichen Kommunikation könne die notwendige Wirkung erzielt und eine positive Transformation angestoßen werden.

NachDenkSeiten – Die kritische Website
Abgehängt von Anfang an: Die soziale Dimension der Kinderarmut in Deutschland

NachDenkSeiten – Die kritische Website

Play Episode Listen Later Sep 3, 2025 19:49


In einem der wohlhabendsten Länder Europas ist Kinderarmut nach wie vor ein unterschätztes soziales Problem. Fast jedes fünfte Kind gilt hierzulande als armutsgefährdet – in Bremen sogar rund 41 Prozent – und Schätzungen zufolge haben über 130.000 Minderjährige keinen festen Wohnraum. Doch oft werden bei Kinderarmut nur finanzielle Aspekte diskutiert. Tatsächlich hat Armut in jungen JahrenWeiterlesen

Ausgeglaubt: ein RefLab-Podcast
Krieg und Frieden – vom Töten, Sterben und Verweigern.

Ausgeglaubt: ein RefLab-Podcast

Play Episode Listen Later Sep 3, 2025 60:50


Würdest du für dein Land töten? Oder lieber in einem besetzten Land weiterleben? Manuel und Stephan diskutieren ein provokantes Buch – und geraten dabei in eine Auseinandersetzung über Staatsloyalität, christlichen Pazifismus und den Preis des Gewissens. Bei Manuel paaren sich Vorfreude und Nervosität: Das RefLab-Podcast-Festival steht vor der Tür, und es gibt noch tausend Dinge zu erledigen, bevor es dann heisst: «Alles wird gut». Bei Stephan ist kurz vor der Aufnahme ein Stossgebet Richtung Himmel entwischt – das Mikro wollte nicht, die Technik streikte. Aber das eigentliche Thema der heutigen Folge ist noch weitaus herausfordernder. Denn es geht um Krieg. Um Frieden. Und um die tiefen moralischen Fragen, die dazwischenliegen. Anlass des Gesprächs ist das Buch «Warum ich niemals für mein Land kämpfen würde – Gegen die Kriegstüchtigkeit» von Ole Nymoen. Ein kleiner Text mit grosser Sprengkraft: In der öffentlichen Debatte wurde der Autor bereits als Lumpenpazifist, Naivling und Putin-Funktionär beschimpft. Manuel liest Nymoens Text mit Sympathie für das pazifistische Anliegen, aber mit Distanz zu dessen Begründungsmustern. Stephan hingegen lehnt nicht nur Nymoens Schlussfolgerung, sondern schon den gedanklichen Anlauf ab. Während Manuel aus christlich-ethischer Überzeugung jede Form des Tötens verweigert, verteidigt Stephan die Idee, dass es im äussersten Fall richtig sein kann, ein Land auch mit Waffen zu schützen. Die beiden diskutieren hitzig, aber respektvoll über das klassenkämpferische Motiv des Buches: die Beobachtung, dass es vor allem junge Männer aus prekären Verhältnissen sind, die sich aus finanziellen oder beruflichen Gründen zum Militärdienst melden – und dann als Bauernopfer an die Front geschickt werden. Die Söhne der Bauern des einen Landes sollen den Söhnen der Bauern des anderen Landes im Namen ihres Staates den Schädel einschlagen, ohne je einen persönlichen Grund gehabt zu haben, einander zu hassen... das will Manuel nicht einleuchten. Stephan widerspricht einer solchen Sicht auf den Staat als blosses Gewaltregime. Für eine Flagge würde er nicht sterben, sagt er – wohl aber für die Werte eines freiheitlichen, rechtsstaatlichen Gemeinwesens, das seine Bürger nicht von oben herab regiert, sondern in das sie als demokratische Teilhaber eingeschrieben sind. Manuel bleibt skeptisch: Gerade in Krisenzeiten zeigt sich, wer vom Staat wirklich mitgedacht wird – und wer lediglich funktionalisiert wird. Im zweiten Teil der Folge richten die beiden den Blick auf die religiöse Dimension. Stephan zeichnet in groben Linien eine biblische Genealogie von Krieg und Frieden nach – von göttlich sanktionierten Kriegen im Alten Testament über das Friedensreich der messianischen Hoffnung bis hin zur radikalen Gewaltlosigkeit der Bergpredigt. In der Kirchengeschichte aber finden sich zahlreiche Beispiele für Kriegsrechtfertigungen – und nicht selten wurden Kriege gerade unter christlicher Flagge geführt. Manuel verweist auf die Täufer als gewaltfreie Zeuginnen in einer gewalttätigen Zeit. Ihr Pazifismus war nicht bequem, sondern teuer – sie wurden verfolgt, gefoltert, getötet, weil sie sich der Staatsgewalt und ihrer Logik verweigerten. Hier, so Manuel, liegt der entscheidende Unterschied zur Argumentation Nymoens: Christlicher Pazifismus strebt nicht nach Selbstschutz, sondern steht in der Nachfolge eines gewaltlosen Gottes, selbst wenn es das eigene Leben kostet. Am Ende steht die Frage im Raum, auf die es keine einfachen Antworten gibt: Gibt es etwas, wofür ich bereit wäre zu sterben? Und: Gibt es etwas, wofür ich bereit wäre zu töten? Zumindest für Manuel sind das zwei sehr verschiedene Fragen – auf die erste würde er sofort bejahend antworten, auf die zweite gerade nicht…: Eine kontroverse Folge, die hoffentlich zum weiteren Nachdenken anregt.

New To Weeaboo
Honse (Umamusume: Pretty Derby S3)

New To Weeaboo

Play Episode Listen Later Sep 3, 2025 45:02


Time for episode 154! We returned to Umamusume: Pretty Derby, to finish what we started by watching season 3. Good timing, considering the franchise recently exploded in popularity. This season focuses on Kitasan Black and Satono Diamond. It's also bit weaker than the previous seasons. Check it out on Crunchyroll! "Dimension" by Creo and "Devotion" by Jim Hall are licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)

Connor Pugs
The Cringiest Kid to Exist Ever in this DIMENSION (best stories to chill/sleep to)

Connor Pugs

Play Episode Listen Later Sep 2, 2025 241:53


Connor Pugs tells a Storytime about The Cringiest Kid to Exist Ever in this DIMENSION (best stories to chill/sleep to)

Run it Red with Ben Sims
Ben Sims 'Run It Red' 124

Run it Red with Ben Sims

Play Episode Listen Later Sep 2, 2025 198:40


A bumper version of the latest Run it Red is here featuring new heat from Mr. G, Amotik,  ANNE, Truncate & Pushmann, Rufige Kru/Goldie, Toddsonic33, Hemka and loads more inside - full tracklist below and please check the charity links if you can.    Charity Link: fanlink.tv/Charities Spotify Playlist: bit.ly/RUNITREDSPOTIFY Upcoming tour dates: bit.ly/BenSimsBIT     BEN SIMS pres RUN IT RED 124. Aug 2025    1. Ugly Drums – 52.37514724042889. Rush Hour 2. Marshall Applewhite - Any Place Else. Bandcamp 3. Toddsonic33 - That Track. Hot Biscuit * 4. Joseph Garber - 24 Rue De Poitou. Flatlife 5. Beau Wanzer - Trial Of The Decade. B.W. 6. DJ Arg - Drupp Wie Jupp. Flatlife 7. RB - In Gear. Brew 8. Sweater On Polo - Land Of Code. Signal Route 9. Masafumi Onishi - Get Busy Boy. West Harlem Kyoto 10. K Alexi Shelby - Flame (Laurent Garnier Edit). COD3 QR 11. Toddsonic33 - Xsador. Bump & Jack 12. Gettoblaster & Terry Mullan - Armando's Ghost. Aliens on Wax 13. Toddsonic33 - Out of Phsse. Rush Hour Store Jams 14. Darryn Jones - Toxic Love. Durty Truth 15. Chupacabras - Compassion. Source Material 16. RB - Off-Road. Brew 17. Relic Radiation - Scattered Disc. Edit Select 18. Sweater On Polo - Machine Talk. Signal Route 19. Lamin Fofana - It's Only A Matter Of Acceleration Now. The Trilogy Tapes 20. Black Sites - 3D. Tresor 21. Yakub Dysney - St. Rolla. Cape St. Francis 22. Hidden Sequence - Unknown/SR002. Silent Roots 23. SCB - Loss (Mr G's Raw Dub) . Hotflush 24. Amotik - Tirasi. AMTK 25. Rhizom - Gone to Croatan. Metrohm 26. db.art - Comin Home (Eduardo de la Calle Remix). Mole Audio 27. Drop-E - Serendipia. Ucker 28. Flashe - Time Traveler (Audio Resistance Remix). Alchemista 29. Reign - Strangers. Edit Select 30. Orbital 14 - Sync Trip. Observant 31. VSK - Ethical Design. Warm Up 32. Fefe - Molar. Danza Nativa 33. Ray Kajioka & Heiko Laux - Wrecking. Kanzleramt 34. Truncate & Pushmann - Like This (KiNK Remix). Lila 35. Ø [Phase] - Basis. Modwerks 36. Erik Jabari - Stone Rinse.  Erik Jabari 37. Sub Basics - Anomaly. Tar-Basics 38. Kucera - Bella Tesoro. Hardgroove (Forthcoming) 39. R.M.K - Rising From The Ashes (7XINS Interpretation). Fossil Archive 40. Introversion - Covington. Makatao 41. JR2K - Into It. Cape St. Francis 42. Yazmin - Make It Count. Unreleased 43. Nachtwaker - Three Bodies. TH Tar Hallow 44. Exit to tomorrow - 900. TH Tar Hallow 45. Alexa Strange - Gajumaru. Registros Siderales 46. Augusto Taito - The Disobedient. [ru:ts] 47. Mode 1 - Lifespan. Token 48. Ritzi Lee - Transit. Symbolism (Forthcoming) 49. Truncate & Pushmann - La Cueva. Lila  50. LEOD - Broom's 141 Edit. Unreleased 51. Kaan Pirecioglu - Spherical. Hayes Collective 52. Pert - Hungry For Life. PRTL WRX 53. Serenda - Hive Mind. Rhythm Section 54. Nathan Homan - Tuts It. Brummel 55. Juan Sanchez - Fonkyzeit (Fukumachi Remix). Antidote 56. RNDMZR - 4th Dimension. Naked Lunch 57. Anton Fedotov - Victim. PRTL WRX 58. ANNĒ - Sculpture Keys. Clergy 59. BTWN NTWRX - F1R3 DR1LL. Unreleased 60. Cimadevilla - Unsystem. Tremsix 61. HUB LEX - Grooveliker. Combine Audio * 62. Fixon - Scented Words. Hardgroove (Forthcoming) 63. Ken Ishii - Grid Bounce. Rekids 64. Heliosphere - Abyss. Molecular 65. Vinicius Honorio - Haunted Loop. SK_Eleven 66. Seph - Vitaliz. Insurgentes 67. Avant.OCS - Walk On Lava. Float 68. Dimi Angelis - Overdose. Phyr 69. Sarf - Derivative Unit (Phara Remix). Dynamic Reflection 70. Uncertain - Dysfunction. Symbolism (Forthcoming) 71. Hemka - Time. Mutual Rytm 72. Amorphic - A85. Symbolism (Forthcoming)  73. 1Morning - Just Can't Get Enough. ARTS 74. Anders BR - Just A Flash In Your Mind. Gynoid Audio 75. Arnaud Le Texier - Magnetic Tape. Soma 76. Deepchild - Vision. Liberta 77. Exit to Tomorrow - Lebanon. TH Tar Hallow 78. Ribe - Las Cenizas. Phyr 79. Ricardo Garduno - Hostile. Code 80. Michel Lauriola - Emotional Intelligence. Mord 81. Shinedoe - Phunk 2025. MTM 82. Hioll - Detroit Memories. Abstraction 83. Conrad Van Orton - Horror Vacui. Dogma 84. Dimi Angelis - Purgatory. ANGLS 85. Drucal - Lagrimas. Molecular 86. Ottagone - Ottagone 002. Will & Ink 87. Fukumachi - Woodcarver. Tzunami 88. Jamie Bissmire - Techno Tesseract. Molecular 89. Conrad Van Orton - Lungotevere. Dogma 90. Ray Kajioka - Drive. Frameworks 91. Mark Williams - I Don t Know. Beard Man 92. Harvey Mckay - What Is Her Name?. Hardgroove  93. MarAxe - Release. Naked lunch 94. Operator - Staccato Serpent. Truncate 95. Truncate & Pushmann - The Wise Djs. Lila 96. Pfirter - Ritual. KSR 97. Commodo / gantz - Left Hand Path. Ilian Tape 98. Posthuman - Bespin Motors. Rave Wars * 99. Ole Mic Odd & Alonzo - And We Rock. Source Material 100. Jeez Marquis - Kapsalon Is Deconstucted Kebab. Cape St. Francis 101. Frankie $ - Deadexplorers. West Harlem Kyoto 102. Rufige Kru/Goldie - Alpha Omega. London 103. Rufige Kru/Goldie - Sandcastles. London   * Sims JFF Edit  

On the Way to New Work - Der Podcast über neue Arbeit
#506 Esther Roling | Schauspielerin & Coach | Bundesverband Schauspiel NORD

On the Way to New Work - Der Podcast über neue Arbeit

Play Episode Listen Later Sep 1, 2025 46:22


Unser heutiger Gast ist seit über zwei Jahrzehnten als Schauspielerin auf der Bühne, vor der Kamera und am Mikrofon zu Hause. Sie hat in zahlreichen Film-, Fernseh- und Kinoproduktionen mitgewirkt, Hörbücher eingesprochen und stand auf den Theaterbühnen dieses Landes. Darüber hinaus hat sie vor gut einem Jahr ihr Schaffen um eine neue Dimension erweitert. Als zertifizierter Coach für das international anerkannte CliftonStrengths-Modell bringt sie zusammen, was auf den ersten Blick vielleicht ungewöhnlich erscheint: Schauspiel und Stärkenorientierung. In dieser Verbindung liegt jedoch genau das, was sie auszeichnet und im beruflichen Kontext besondere Wirkung entfaltet: die Fähigkeit, Menschen zu ermutigen, ihren individuellen Ausdruck zu finden, ihre Stimme zu nutzen und sich in ihrer ganzen Persönlichkeit zu zeigen. Ihr Engagement gilt dabei nicht nur Einzelpersonen, sondern auch der nachhaltigen Transformation ihrer Branche: als Mitgründerin der Greenactorslounge, als Regionalpatin im Bundesverband Schauspiel, wo sie seit über zwölf Jahren die filmpolitische Arbeit aktiv mitprägt und die Interessen der Schauspielenden im Norden vernetzt und vertritt – sowie als Gestalterin eines Berufsbilds, das sich im Wandel befindet. Seit über acht Jahren beschäftigen wir uns in diesem Podcast mit der Frage, wie Arbeit den Menschen stärkt, statt ihn zu schwächen. In über 500 Gesprächen mit mehr als 600 Gästen haben wir darüber gesprochen, was sich für sie verändert hat, und was sich noch verändern muss. Wie verändert sich der Beruf der Schauspielerin in Zeiten von KI, Voice Cloning und synthetischem Bildmaterial? Was können Menschen in der heutigen Arbeitswelt von Schauspieler:innen lernen, wenn es um authentische Kommunikation, Präsenz und Wirkung in Meetings, auf Bühnen oder im Video-Call geht? Und wie hilft der Blick auf die eigenen Stärken dabei, sich beruflich klarer zu positionieren und überzeugender aufzutreten, gerade dann, wenn es darauf ankommt? Fest steht: Für die Lösung unserer aktuellen Herausforderungen brauchen wir neue Impulse. Daher suchen wir weiter nach Methoden, Vorbildern, Erfahrungen, Tools und Ideen, die uns dem Kern von New Work näherbringen. Darüber hinaus beschäftigt uns von Anfang an die Frage, ob wirklich alle Menschen das finden und leben können, was sie im Innersten wirklich, wirklich wollen Ihr seid bei ‘On the Way to New Work', heute mit Esther Roling. [Hier](https://linktr.ee/onthewaytonewwork) findet ihr alle Links zum Podcast und unseren aktuellen Werbepartnern

Discograffiti
Alan Robinson, "God Only Knows" French Horn Player (The Chuck Granata Pet Sounds Interview Series) (Ep. 222B)

Discograffiti

Play Episode Listen Later Sep 1, 2025 6:46


The next entry in The Chuck Granata Pet Sounds Interview Series is Chuck's chat with French horn player Alan Robinson, the man whose extraordinary playing graces “God Only Knows.” It's absolutely incredible what a photographic memory Alan possesses—listening to him speak, it's as if you're sitting there right beside him, watching Brian Wilson through the control room glass. This interview is an absolute must-hear for Pet Sounds fans.At 21, Alan became the youngest contract member of the 20th Century Fox orchestra, where he played on films like The King & I, Carousel and The Sound Of Music. In the mid-1960s, he discovered that "being a busy session player was more lucrative than symphonic work,” which is how he came to be on Pet Sounds. Among his other pop credits are sessions and/or live shows with Frank Sinatra, Peggy Lee, Neil Diamond, Earth, Wind, & Fire, The 5th Dimension, Johnny Mathis, Elton John, and Paul McCartney & Wings. There'll be a short sneak peak running publicly for free, but the entirety of this podcast will only be accessible on the Major Tier of Discograffiti's Patreon. Don't miss it, or you'll only be getting part of the story. Get it as a one-off, or better yet just subscribe…and then we'll all have world peace.Full Episode: Patreon.com/Discograffiti (available on the Major Tier & up)Free Sneak Peek: linktr.ee/discograffitiSubscribe to Discograffiti's Patreon and receive a ceaseless barrage (4 shows a week!) of must-hear binge-listening. It's completely free to be a basic member, $1 to get your backstage pass, $5/month for the weekly Sunday show by & for our community, $10 for weekly early release, ad-free, super-extended Director's Cuts of the main show plus access to half our Patreon episode archive, & $20 for Discograffiti's weekly bonus episodes and access to our entire Patreon episode archive. There are now over 300 Patreon episodes.CONNECTJoin our Soldiers of Sound Facebook Group: https://www.facebook.com/groups/1839109176272153Patreon: www.Patreon.com/DiscograffitiPodfollow: ⁠⁠https://podfollow.com/1592182331⁠⁠YouTube Channel: https://www.youtube.com/channel/UClyaQCdvDelj5EiKj6IRLhwInstagram: https://www.instagram.com/discograffitipod/Facebook: https://www.facebook.com/Discograffiti/Twitter: https://twitter.com/DiscograffitiOrder the Digital version of the METAL MACHINE MUZAK 2xLP (feat. Lou Barlow, Cory Hanson, Mark Robinson, & W. Cullen Hart): www.patreon.com/discograffiti/shop/197404Order the $11 Digital version of the MMM 2xLP on Bandcamp: https://discograffiti.bandcamp.com/album/metal-machine-muzakOrder the METAL MACHINE MUZAK Double Vinyl + Digital package: www.patreon.com/discograffiti/shop/169954Merch Shop: https://discograffitipod.myspreadshop.com/allVenmo Dave A Tip: @David-GebroeWeb site: http://discograffiti.com/CONTACT DAVEEmail: dave@discograffiti.comFacebook: https://www.facebook.com/hooligandaveInstagram:  https://www.instagram.com/davidgebroe/Twitter: https://twitter.com/DaveGebroeThere is no other Patreon in existence where you get more for your money. 4 shows a week is what it takes these days to successfully blot out our unacceptable reality…so do yourself a favor and give it a shot for at least one month to see what I'm talking about.  If you're already a member, please comment below about your experience.  www.Patreon.com/discograffiti#chuckgranata #wouldntitbenice #thebeachboys #tonyasher #thewreckingcrew #wreckingcrew #brianwilson #beachboys #denniswilson #mikelove #carlwilson #alanrobinson #aljardine #thebeatles #brucejohnston #petsounds #brianwilsonrip #goodvibrations #paulmccartney #surf #godonlyknows #davidmarks #surfing #california #frenchhorn #surfrock #discograffiti #metalmachinemuzak #soldiersofsound #andyourdreamscometrue

Harold's Old Time Radio
7th Dimension 19xx-xx-xx All the Time in the World

Harold's Old Time Radio

Play Episode Listen Later Sep 1, 2025 27:58 Transcription Available


7th Dimension 19xx-xx-xx All the Time in the World

Coffee Break With Mary B's 5th Son
Let's Vote For The 5th Dimension for the Rock and Roll Hall Of Fame

Coffee Break With Mary B's 5th Son

Play Episode Listen Later Aug 31, 2025 9:46


Send us a textEpisode Summary:In this episode, we step into the sunshine with one of the most iconic vocal groups of the late 1960s and 1970s—The 5th Dimension. Known for their lush harmonies, groundbreaking hits, and timeless sound, this group bridged the worlds of pop, R&B, and soul while bringing messages of hope and togetherness to the charts. From “Up, Up and Away” to “Aquarius/Let the Sunshine In,” their music became the soundtrack of a generation.What You'll Hear in This Episode:

The Other Side NDE (Near Death Experiences)
Jana Stern - Woman Dies; Taken Beyond Our Dimension And Shown The True Purpose Of Mankind (NDE)

The Other Side NDE (Near Death Experiences)

Play Episode Listen Later Aug 30, 2025 11:13


For The Other Side NDE Videos Visit ▶️ youtube.com/@TheOtherSideNDEYT Purchase our book on Amazon

GigaBoots Podcasts
I Put Ken Levine in a Thumbnail and you Won't Believe What Happened Next | Big Think Dimension #338

GigaBoots Podcasts

Play Episode Listen Later Aug 29, 2025 183:42


Gamers Go to the Movies: Warcraft [2016] - https://youtu.be/YMD52V4hhjk Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/jdkTdaNJsvs Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #KenLevine #Pragmata #Puppeteer

Mike Springston FFC
Aug 29, 2025 19:38 MOVING INTO THE DEEPER DIMENSION OF THE LOVE OF GOD

Mike Springston FFC

Play Episode Listen Later Aug 29, 2025 36:04


Geek Channel 8
Geek Channel 8 - The Adventures of Buckaroo Banzai Across the 8th Dimension

Geek Channel 8

Play Episode Listen Later Aug 28, 2025 56:31


We travel through time AND space wtih The Adventures of Buckaroo Banzai Across the 8th Dimension!

IMMP
Bonus Show: INTO THE 8th DIMENSION

IMMP

Play Episode Listen Later Aug 28, 2025 30:44


A bonus from the IMMP Patreon feed! In this special compaion show to Episode 173 about THE ADVENTURES OF BUCKAROO BANZAI: ACROSS THE 8th DIMENSION, Matthew and Ian explore an amazingly detailed documentary about the making of that weird classic. It's 2016's INTO THE 8th DIMENSION!

dimension ian porter
The Open Door Podcast
The Attractional Dimension

The Open Door Podcast

Play Episode Listen Later Aug 27, 2025 45:25


Sunday August 17, 2024

The Other Side NDE (Near Death Experiences)
Tamara Caulder Richardson - Child Dies; Is Shown Truth About Our Dimension Manifestation (NDE)

The Other Side NDE (Near Death Experiences)

Play Episode Listen Later Aug 26, 2025 17:03


For The Other Side NDE Videos Visit ▶️ youtube.com/@TheOtherSideNDEYT Purchase our book on Amazon

Talking Back
Episode 342: Starcrash (1979)

Talking Back

Play Episode Listen Later Aug 25, 2025 70:56


This week we have an episode of astronomical proportions, as we're swept into the 4th Dimension where we'll pause time and chat about 1979's Starcrash! We're very excited to be welcoming our BFOP Network brother Dustin back on the podcast to help us breakdown this polarizing film! Starcrash is a movie you have to see to believe, but we do our best to break down what the hell was going on and why we think you should check it out! We hope you enjoy this review of Starcrash! If you'd like to unlock bonus episodes from Talking Back every month, then check out our page on Patreon! Check out Tim's Youtube Channel Demo Dash! You can also support Talking Back by sending us a Coffee at Buy Us a Coffee!  Please consider leaving a 5 star rating and review on Apple Podcasts! This helps make our Podcast easier for listeners to find.  Feel free to drop us a line on Social Media at Instagram, and Facebook. Or drop us an email us at talkbackpod@gmail.com. This podcast is part of the BFOP Network 

TECH ON DEMAND brought to you by GrowerTalks
Pre-emergence Herbicide Tips & Tricks for Perennial Production

TECH ON DEMAND brought to you by GrowerTalks

Play Episode Listen Later Aug 24, 2025 22:45


Corteva's technical guru, flower grower and greenhouse and nursery “coach” Broch Martindale is back on the podcast to share strategies for controlling weeds in perennial production using products like Gallery, Dimension and Snapshot. Bill and Broch recorded this episode live in The Gardens at Ball. Over the course of this episode, Broch and host Bill Calkins discuss selecting the best products to control specific weeds impacting crops each season. They dive deep into weeds that can take over when temps drop and why fall applications of pre-emergence herbicides can be critical. General “best practices” are shared that will not only keep weeds at bay but also reduce costs associated with labor and product purchase. RESOURCES: Learn more about Gallery® specialty herbicide. Learn more about Dimension® specialty herbicide. Learn more about Snapshot® specialty herbicide.

GigaBoots Podcasts
"This is where my parents died, Bubsy." "PAWFUL!" | Big Think Dimension #337

GigaBoots Podcasts

Play Episode Listen Later Aug 22, 2025 243:11


https://youtu.be/_8Cd7Pvt_BY Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/jdkTdaNJsvs Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Gamescom #GeoffKeighley #FutureGamesShow   Tags: gigaboots,call of duty black ops 7,bubsy 4d,Spider-man 3 PS3,Sam Raimi,Spider-man Movies,Outlaws + Handful of missions,Nightdive,Rod fergusson,Bioshock 4,Denshattack

The Open Door Podcast
The Apostolic Dimension

The Open Door Podcast

Play Episode Listen Later Aug 22, 2025 49:47


Sunday August 3, 2025

The Open Door Podcast
The Prophetic Dimension

The Open Door Podcast

Play Episode Listen Later Aug 22, 2025 50:46


Sunday August 10, 2025

Radio-Active Theater
Matthew Moments: Lawman of the 4th Dimension - 0101 - "Beware the Space Apes"

Radio-Active Theater

Play Episode Listen Later Aug 22, 2025 25:34


Matthew and Sass leap into the timestream to try to prevent the dastardly time outlaw Tick Tock Tex from derailing the American space program at the apex of its achievement! RAT0114: Matthew Moments: Lawman of the 4th Dimension - 0101 - "Beware the Space Apes". Written by Matt Clemmons. Recorded Live at Little Brews Cafe on August 16, 2025. Matthew Moments patrols the circuits of time in order to bring dastardly Time Outlaws to justice!  Find more Radio-Active Theater shows, episodes, live performance dates and more at http://www.radioactivetheater.com Support us on Patreon! Follow on Facebook and Instagram! Subscribe on YouTube!

The Trance Sanctuary Podcast
Episode 127: Trance Sanctuary Podcast 127 with Xijaro & Pitch and Talla 2XLC

The Trance Sanctuary Podcast

Play Episode Listen Later Aug 20, 2025 193:40


We look ahead to our next event with a live set from headliners Xijaro & Pitch and look back at our recent Boat Party with Talla 2XLC's live set.TracklistXijaro & Pitch live set from Full Moon Festival1.  XiJaro & Pitch - Yolo2.  XiJaro & Pitch with Adara - Goodbye 3.  XiJaro & Pitch vs Darren Porter & Plumb - Don't Deserve The Stars (XiJaro & Pitch Mashup) 4. Space 92 - Orbit Motion (Original Mix)5.  Arctic Moon & Purple Stories vs XiJaro & Pitch & Paipy vs Rui Da Silva feat. Cassandra Fox - Shadow Particles vs Evija vs Touch Me (Acapella) (XiJaro & Pitch Mashup)6. XiJaro & Pitch & Corrado Baggieri vs Gareth Emery feat. Bo Bruce vs David Forbes - Ode To The Fallen vs U vs Daytona (XiJaro & Pitch Mashup)7. Corin Bayley vs Giuseppe Ottaviani vs Richard Durand vs OceanLab - Static Jakarta Air Satellite (XiJaro & Pitch Mashup) 8. Dimension vs Zedd feat. Foxes - Queensland's Clarity (Arctic Moon Mashup)9. Hardwell feat. Jonathan Mendelsohn - Echo (Giuseppe Ottaviani Remix)10. Push - Strange World (Darren Porter & Jay Flynn Remix)11. Somna & Jennifer Rene - Stars Collide (XiJaro & Pitch Remix)12. Rene Ablaze feat. Sarah de Warren - The One (Brendan Bartels Remix)13. Delerium feat. Sarah McLachlan vs James Dymond & James R.K. Freeman - Silence vs Opus 1 (XiJaro & Pitch Mashup)14. Cygnus X - Superstring (Nilsix Remix) 15. XiJaro & Pitch & JKult - United In Dreams16. ID - ID [ID]17. XiJaro & Pitch vs Collide1 - The Spice [FSOE]18. The Killers - Mr. Brightside (Mark Sherry Rework)19. Artento Divini pres. Bad Boys - Threshold20. Kosheen vs Allen Watts vs Yoshi & Razner vs David Rust vs Maarten de Jong vs Tiësto - Bohemia Beat Catch Intense Traffic (XiJaro & Pitch Mashup)Follow Xijaro & Pitch onSoundcloud - soundcloud.com/xijaroandpitchInstagram - instagram.com/xijaroandpitchFacebook - www.facebook.com/xijaroandpitchTune of the MonthMaria Healy - The Other Side [FSOE]Artist SpotlightAllen Watts - Open Your Mind [Pure Trance Neon]Alan Banks Big 33. Paul Miller & Nitrous Oxide - Osaka [NOCTURNAL KNIGHTS]2. Sunda - Shadows (Afraid Of The Dark) (Alan Banks remix) [Addictive Sounds]1. Aeon Shift - Timeless [FSOE] Soundcloud - soundcloud.com/alanbanksTalla 2XLC live from Trance Sanctuary Boat Party1. Schiller - Das Glockenspiel (ID Remix)2. Talla 2XLC - The Oasis (Talla 2XLC pres. RRAW! Remix) 3. JamX & De Leon pres. DuMonde - Never Look Back (Rework Mmxxv) 4. Talla 2XLC & Global Cee - Return To Forever 5. Kosheen - Catch (Talla 2XLC Remix)6. Talla 2XLC - Trance Atlantic 7. Talla 2XLC - Follow The Meteor8. Talla 2XLC - Shine 20109. Armin van Buuren - Communication Part 3 (Talla 2XLC Remix)10. Talla 2XLC & DJ Tandu - Velvet (Talla 2XLC Remix)11. Talla 2XLC - Welcome To The Future (RRAW! Remix) 12. RÜFÜS DU SOL - Innerbloom (Talla 2XLC pres. RRAW! Bootleg)13. Gabriel & Dresden ft. Sub Teal - Only Road (ID Remix)14. Lasgo - Something (Talla 2XLC Remix)15. DJ Sakin & Talla 2XLC - Protect Your Mind (Braveheart)  16. Robert Miles - Fable (Remix)17. Talla 2XLC & York - Time 18. York - The Awakening (Talla 2XLC Remix)19. Frankie Goes To Hollywood - The Power Of Love (ID Remix)20. Talla 2XLC & Fragma - Toca's Miracle 21. Talla 2XLC & Gid Sedgwick - Forever Young  Follow Talla 2XLC onSpotify bit.ly/djtalla2xlcBeatport bit.ly/talla2xlcbeatportSoundcloud https://soundcloud.com/Talla2xlcInstagram instagram.com/talla2xlc_official/Facebook facebook.com/talla2xlcNext event24/8/25 - Trance Sanctuary Courtyard Party 

Epic Adventure
You Heard it Here Last S3E17

Epic Adventure

Play Episode Listen Later Aug 20, 2025 12:05


Send us a texthttps://www.msn.com/en-us/news/technology/godzilla-franchise-enters-new-era-with-multiple-sequels-in-the-works/ar-AA1ISBUfOh No, there Goes Tokyo, Go Go Godzilla.No, this story isn't about Blue Oyster Cult, but we could do a full episode on the Long Island Psychedelic Rock Band that gave us Don't Fear the Reaper and of course Godzilla. No, this story is about Godzilla himself. There are 33 Japanese movies about Godzilla with another 5 English language films.Currently a sequel to the fantastic Godzilla Minus One is in development along with a sequel to 2016's Shin Godzilla. There is also collaboration with Legendary Pictures upcoming Godzilla x Kong Supernova and Monarch: legacy of Monsters Season 2 on Apple TV.With that much Godzilla out there I can actually hear Chrsitina smile. We will start with you Christina, what do you make of all the Godzilla love?Kick to ChristinaMike, why do you think Godzilla is back dominating the box office again?Kick to MikeNext, we have a major announcement from Critical Role. Matt Mercer will be stepping aside as the GM for the 4th campaign and Brennan Lee Mulligan will be stepping in.https://www.enworld.org/threads/brennan-lee-mulligan-to-gm-critical-role-campaign-4.714671/This was announced right before Critical Role's live show in Indianapolis during GenCon.Matt Mercer has been the only GM behind the first 3 campaigns of Critical Role so this is a big departure for the series, but Brennan Lee Mulligan is no stranger to Critical Role and the Live Action Play space himself. Mulligan is a writer, actor and comedian who has been featured as the gamemaster on Dimension 20 and has also run several short spin-off adventures for Critical Role in the past.Mike, what are your thoughts on this. Good, Bad, Indifferent?Kick to MikeChristina, I believe you've been a fan of Mulligan for a while, what do you think this move means for him and critical role.Kick to ChristinaAnd there you have it, all the news you've already heard.

Dice Fiends
Dimensions and Otherselves #1: Trapped in the Rubble

Dice Fiends

Play Episode Listen Later Aug 20, 2025 116:57


on the cover, we see an injured Ray and Luna sitting opposite from each other in a heart shaped cavity in rubble and ruin, a piece of rebar divides them. The Title Reads: Dimensions and Otherselves #1: Trapped in the RubbleOn the opening pages of the comic we see two nearly identical panels side by side, both are of Alice Starr and Ron Randy playing together as kids. In the upper corner of one is the text box saying “Dimension 69 (the dimension Kinder Center Heroes takes place in)” while the other says “Dimension 72”. We see more panels of them growing up, getting into scraps, until we see a panel of Dusty injured after nearly being killed by Captain Nuclear Phoenix. In Dimension 69 we see the Starrs coming together while Dimension 72 shows Dusty snapping at Alice, causing her to run away. The Dimension 69 panels get smaller and smaller as Dimension 72 Alice leaves home and stays at friends and families instead. We end on July 13th 2069 with Dimension 72 Alice approaching an adult Foxglove for magical lessons. The next two pages are a black background with only the text “Several Years Later”Resist Censorship: http://yellat.money/You can buy Trapped in the Rubble hereFind Us Online:Blue Sky: Dice FiendsDiscord: https://discord.gg/j54FrbhTwitch: www.twitch.tv/thedicefiendsCast and Crew:Chell: LunaShannon: Ray About Us: Welcome to Dice Fiends, we are an actual play podcast that runs games in over a dozen systems with a rotating and diverse cast of players. But one thing's for certain: whether we're powered by the apocalypse or grabbing as many d6's as we can hold in shadowrun: We're fiends for the sounds of rolling dice. You can find us every other Wednesday on Itunes, Spotify, or wherever you get good podcasts.

Living 4D with Paul Chek
359 — Why Your Heart — Not Your Brain — is the Real Master With Rollin McCraty

Living 4D with Paul Chek

Play Episode Listen Later Aug 19, 2025 156:26


There have been countless arguments throughout millennia among great thinkers and scholars debating what organ in our body really runs the show. Is it the brain that stores our thoughts and information that drives our human spirit or our hearts that not only pump blood throughout our bodies but guide our feelings and emotions?Rollin McCraty, executive VP and director of research for the HeartMath Institute, describes how our energetic hearts allow us to connect to our deeper selves and the world via a consciousness upgrade this week on Spirit Gym.Learn more about Rollin's work at the HeartMath Institute website and on social media via Facebook here and here, YouTube and Instagram. Download a free copy of Science of the Heart: Exploring the Role of the Heart in Human Performance Volume 2 at this link.Timestamps4:40 Rollin's early career in the military (learning missile systems) mirrored Paul's experience working on helicopters.11:00 A curious Rollin asks questions his college professors couldn't be bothered to answer.18:20 HeartMath founder Doc Lew Childre meets Rollin for the first time.24:13 A series of transformations.28:44 The energetic heart and the spiritual heart.36:16 “Of course, DNA is an antenna.”43:36 The main message of HeartMath aligns with Rollin's spiritual philosophy.52:03 Have you changed your world paradigms lately?1:07:01 How do you describe coherence?1:12:05 Heart rate variability: The most reflective measurement of a person's emotional state.1:17:52 The vagus nerve connection.1:28:04 Love as the organizing intelligence that informs our physical reality.1:31:07 Love as a spectrum of frequencies.1:42:47 How the heart informs our emotional experiences.1:46:20 What separates us from our pets.1:52:33 Water, electromagnetic fields and the human heartbeat.ResourcesHeart Intelligence: Connecting with the Heart's Intuitive Guidance for Effective Choices and Solutions by Doc Lew Childre, Deborah Rozman, Howard Matin and Rollin McCratyFind more resources for this episode on our website.Music Credit: Meet Your Heroes (444Hz) by Brave as BearsAll Rights Reserved MusicFit Records 2024Thanks to our awesome sponsors:PaleovalleyBIOptimizers US and BIOptimizers UK PAUL15Organifi CHEK20Wild PasturesKorrect SPIRITGYMPique LifeCHEK Institute/CHEK AcademyZen in the Garden We may earn commissions from qualifying purchases using affiliate links.

GigaBoots Podcasts
Two in a Row, No Bad News This Week!* | Big Think Dimension #336

GigaBoots Podcasts

Play Episode Listen Later Aug 15, 2025 236:44


War of the Worlds Cursed Content Club: https://youtu.be/t_kdvVsf4sc Follow us on BlueSky! https://bsky.app/profile/gigaboots.com Podlord Song: https://youtu.be/jdkTdaNJsvs Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #Bioshock #EA #masseffect    Tags: gigaboots,Bioshock 4,Postal: Brain Damaged,Powerwash Simulator 2,Namco,Tales of Xillia Remaster,Wuchang patch,arkane union,Steam Payment,Helldivers 2,Fast & furious Arcade Edition,PUBG Battlegrounds,Davy x Jones,Woochi the Wayfarer,Metal Gear Solid Delta,Hell Is Us,Steam Chrombook Beta,Remedy,Control 2,Max Payne Remake,Codename Condor

New Books Network
Linos-Alexandre Sicilianos, "The Human Dimension of International Law" (Brill, 2025)

New Books Network

Play Episode Listen Later Aug 15, 2025 32:53


The Human Dimension of International Law (Brill, 2025) offers a vision of international law through the protection of human rights and the values they embody. This approach is particularly timely in light of recent international developments. For the first time, the International Court of Justice is seized of the main legal aspects of serious contemporary crises (Ukraine, Gaza Strip, Syria, Myanmar, etc.), on the basis of human rights instruments, with the participation of dozens of States. In this context, the book analyzes the multiple interactions between general international law and human rights. The former influences the latter, positively or restrictively, as illustrated by the issue of jurisdictional immunities. Conversely, human rights exert an influence on the evolution of general international law, sometimes gently, sometimes drastically. They contributed to the development of the sources of international law, several institutions related to the external relations of the State, the law of the sea, the theory of the subjects of international law, the concept of international responsibility, the system of collective security, as well as the structure and character of the discipline. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

IndieWire's Filmmaker Toolkit
'Dimension 20' Creator & Dungeon Master Brennan Lee Mulligan

IndieWire's Filmmaker Toolkit

Play Episode Listen Later Aug 15, 2025 34:29


Brennan Lee Mulligan, executive producer and GM of "Dimension 20," offers IndieWire a peak inside the dimensional dome and discusses how cinematic tools, from editing and art design to sound effects and physical props, can help enhance Actual Play storytelling. Learn more about your ad choices. Visit megaphone.fm/adchoices

Seattle Now
Saturday Special: Incarcerated trans people in Washington fight for rights, cuts to SNAP leave Washingtonians uncertain, and an "actual play" podcast brings Dungeons and Dragons to life in Seattle

Seattle Now

Play Episode Listen Later Aug 9, 2025 19:27


Today, we’re bringing you the best from the KUOW Newsroom… Transgender people in Washington’s state prisons are still fighting for better treatment, years after the Department of Corrections agreed to make changes. Now that Congress has cut funding for the federal food assistance program SNAP, hundreds of thousands of Washingtonians who use the program are trying to figure out what this means for them. And even after 50 years, Dungeons and Dragons is still growing in popularity, thanks to “actual play podcasts” like Dimension 20, which stopped by Climate Pledge Arena last month. We can only make Seattle Now because listeners support us. Tap here to make a gift and keep Seattle Now in your feed. Got questions about local news or story ideas to share? We want to hear from you! Email us at seattlenow@kuow.org, leave us a voicemail at (206) 616-6746 or leave us feedback online.See omnystudio.com/listener for privacy information.