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Chris chats to Ed Orman of Uppercut Games about the design and development of their adventure game, Submerged: Hidden Depths. Not all adventures are fraught with danger. Submerged: Hidden Depths bills itself as a "non-combat third-person “relaxploration” adventure, set in the sunken ruins of a beautiful world". http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode380.mp3 Music featured is by Jeff Van Dyck and can be bought from here:https://distrokid.com/hyperfollow/jeffvandyck/submerged--hidden-depths-original-soundtrack 1. Hidden Depths2. A New Home3. Isolation The Sausage Factory 380 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
Der ZapZockt.de Submerged Hidden Depths Test mit PC Gameplay (Deutsch - German) - Das neue postapokalyptische 3D Adventure von Uppercut Games verbindet Relax und Exploration zu Relaxploration. Hier meine komplette Analyse des Videogames für Playstation, XBox und Steam, mit Release Date im März 2022 - Post apokalyptisch und Entspannung passen selten zusammen, aber hier bekommen Gamer auf PS4, PS5, Xbox One, Xbox Series X und S und auch auf dem PC dieses Stadia Gaming Exclusive nun auch. Mehr Gaming News, Games Reviews, Trailer und Spiele Guides findest Du auf der Website ZapZockt.de - Egal ob PC Sims, RPGs oder Strategie Games, alles angezockt von Zap Zockt. Submerged Hidden Depths Review - Test als Blogpost: https://zapzockt.de/de/submerged-hidden-depths-review-test/ Magst Du gern Klettern und Erkunden in einer schönen und ruhigen Welt? Oder sind Spiele ganz ohne Kampf und Action nichts für Dich? Schreib mir gern Deine Meinung in die Kommentare oder im Community Discord unter https://zapzockt.de/discord Auf meiner Webseite https://zapzockt.de findest Du auch viele weitere Spiele Reviews, Gaming News und Guides zu komplexeren Spielen, schau doch mal vorbei. Weitere Videos von mir zu Indie Games findest Du hier: https://www.youtube.com/watch?v=uqiDphr3mxY&list=PLd3Fdrw1rpm0zEcZweDpTLTpR-7o1n68I Mehr Game Reviews und Gaming News und auch Guides und Tutorials findest Du auf der Kanal-Hauptseite oder auf https://zapzockt.de ✅ Das Game Submerged: Hidden Depths #Submerged #SubmergedHiddenDepths #HiddenDepths
Explore a drowned society, a city that has sunk beneath the waves and discover how life has continued after people in non-combat adventure game SUBMERGED: HIDDEN DEPTHS. The sequel to 2015's SUBMERGED might not exist if not for Google Stadia, it was an exclusive title for the streaming service, which meant it couldn't be played in the Uppercut Games' home country. Ed Orman (FALLOUT TACTICS, BIOSHOCK, CITY OF BRASS) is a cofounder of Uppercut Games and said that the upcoming Playstation PC, and Xbox releases wouldn't even be possible without the Stadia team's help. Learn more about why this beauty of exploration in this game offsets the tragedy of a world struck by cataclysm. SIFTER is produced by Nicholas Kennedy, Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Join the SIFTER Discord Support SIFTER by buying our Australian made video game inspired shirts Support the show: https://sifter.store See omnystudio.com/listener for privacy information.
Toutes les deux semaines, Hazdarr et Bigaston vous font découvrir le jeu gratuit du moment sur l'Epic Games Store! Petite vidéo découverte puis débrief en podcast, en vous parlant des aspects qui leur ont plus (ou pas) !Cette semaine, nous vous parlons de City of Brass, jeu de Uppercut Games, et disponible gratuitement du 30 mai au 6 juin 2019!
Cam Shea and Dan Crowd are joined by Ed Orman and Andrew James from Aussie indie studio Uppercut Games to talk about their latest title - the whip-wielding Arabian Nights-themed rogue-lite City of Brass.
Our first of what hopefully will be manu Steam Spotlights. Taking a look at games on Steam, that may not be well noticed, due to the insane size of the Steam store size. Risk of Rain: a Metroidvania video game incorporating roguelike elements, developed by a two-student team from the University of Washington under the name Hopoo Games. Submerged: a third-person exploration, post-apocalyptic indie game developed and published by Uppercut Games for the PlayStation 4, Xbox One, and PC Windows in 2015. This War of Mine: a war survival video game developed and published by 11 bit studios. The game, inspired by the 1992–95 Siege of Sarajevo during the Bosnian War.Those are just a few be sure to check out the rest!!! Recorded: 11/10/17Facebook: https://www.facebook.com/BoxTrickGaming/Youtube: https://www.youtube.com/channel/UCvuAnMqzkelEnB_tf_-yzNg
Ed Orman from Uppercut Games joined us to discuss his latest game, City of Brass, a Rogue-lite FPS that pays tribute to the Arabian Knights tale of the same name. Armed with a scimitar and “the most versatile whip ever created” you slash and crack your way through a procedurally generated world filled with traps, treasure and ghoulish foes. We spoke to him about the inspiration behind the game as well as the challenges of procedural generated level development. Available now on Steam early access. Taking a looking at the remarkable programmer SethBling’s latest creation, MariFlow, we dive into the world of Neural Networks to see what would happen if such systems were applied to gaming AI. More than just simply refining and improving upon NPC’s in future video games, this form of AI has the potential to aid and even pioneer game development. What does the future hold for artificial neural networks and games? SPONSORS: Murdoch University School of Arts:Combine your love of making media, whether it's let's plays or your own games with a world class education with a degree from Murdoch University School of Arts. Click here to learn what is on offer. Join our Discord and chat about each episode, topics, and games we should play on #PixelSiftPlays! Pixelsift on Discord You can find us on social media, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"
Episode 116: Submerged: An Interview with Ed Orman of Uppercut Games (Right click and save as to download, or find us on iTunes, Stitcher, or TuneIn). In this episode we talk to Ed Orman of Uppercut Games about their beautiful games, Submerged...
On this week’s bonus edition of the TouchArcade show, we spend a moment or twenty with the Trinity behind Epoch … Continue reading "The TouchArcade Show – Bonus – Interview With Uppercut Games"