Podcast appearances and mentions of meagan marie

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Best podcasts about meagan marie

Latest podcast episodes about meagan marie

Observable Radio
Transmission A.03: "Large Models"

Observable Radio

Play Episode Listen Later Oct 31, 2023 20:22


The Observer grapples with his responsibility. By popular request, it's Uncle Competition. Hope is all we have left. Filmed in front of a live simulated audience.The third episode of Observable Radio, a found footage anthology podcast from Cameron Suey and Phil van Hest.Written by Cameron Suey and Phil van HestEdited by Cameron SueyProduced by Cameron Suey and Phil van HestThe EnsemblePhil van HestNatalie BergeCohen EdenfieldBryan HollarCaitlin EveJason SmithAusteriaHarrison G. PinkJon Stark OlsenTom DrakeMeagan MarieKyle GouldAlasdair StuartKatie SkovholtArt by Karrin FletcherPsychology Consultant Elisa Leal, Psy.D (CA PSY28330)Find us online:observableradio.comObservable Radio is listener supported. If you would like to contribute towards our production costs and payment for our voice actors, you can do so at:patreon.com/observableradioko-fi.com/observableradioSpecial Thanks to Geoff, Cathleen, and all our patrons and listeners.The following music was used for this media project:The Backrooms by MyuuHelium Is In High Demand, After The Blast, and Enlightened by Tim KuligSummer Beach Party, Disco Club, and Night Beach by WinnieTheMoog Porch Blues and Leopard Print Elevator by Kevin MacLeodTuesday by Sascha EndeA Picnic With My Family by MusicLFilesShenanigans by Steven O'BrienFor further information about SFX and Media Licenses, please visit the show notes at:https://www.observableradio.com/episodes/transmission-a03-large-modelsStick around after the credits for a sneak peak Cohen Edenfield's new show - Skulltenders - A DnD podcast about goofballs on the edge of the afterlife. Observable Radio is listener supported. To find out how you can contribute, and learn more about the production, join us on patreon.com/observableradio.com Hosted on Acast. See acast.com/privacy for more information.

Dev Game Club
DGC Ep 365: Arkham Asylum Bonus Interview with Karl Stewart!

Dev Game Club

Play Episode Listen Later Oct 11, 2023 76:25


Welcome to Dev Game Club, where this week we add an interview to our series on Batman: Arkham Asylum. Karl Stewart, Director of Marketing for Eidos at the time joins us to talk about the importance of the role and how it contributes to a product's success. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:54 Interview 1:03:18 Break 1:03:51 Outro Issues covered: a full year, the early history of Karl, drawing anatomy, getting the fundamentals of brand and retail, listening to the team and developing the language and brand, breaking the assembly line, blurring the line between team and publisher, differentiating different types of creative director, developing trust, the usual separation of the two, how the marketing tells a story, translation without the input of creators, avoiding games that were moved too quickly, bringing confidence to the team, showing the publisher what they've got, creating a bond with the studio, publisher working with studio more closely, the superhero stigma, seeing the playable demo, the game influencing the brand, changing how people think about superhero games, maybe giving it back and arguing against, getting two covers, canning a Dark Knight game, discussing and selecting a logo, wondering about an opportunity, moving floors, controlling social from the studio, building a studio-centric model, working in the same world, handing your teenager over, having a push as a team for marketing, working to create the brand identity, going down the rabbit hole, taking a big expense, an Asylum ARG, challenging what we do, going different with the logo, a press event on Alcatraz, a ghost story, being immortalized, stuck in a cell, struggling to get marketing on board, bombing out Washington DC, everything is intentional, making a character relevant again, collaborating with other people and mentioning them by name. Games, people, and influences mentioned or discussed: Merchant Retail Group, Signature Brand Inc, Eidos, Square Enix, Crystal Dynamics, Petrel Marketing, Pure Imagination Studios, BAFTA, Thunder Child, 124, IGN, Tomb Raider (series), Lara Croft (Guardian of Light), ZX Spectrum, John Lasseter, James Song, Bob Lindsey, IO Interactive, LEGO, Bionicle, Ford, Age of Conan, Jamie Walker, Sefton Hill, Urban Chaos, Unreal, Phil Rogers, Andrew Reiner, Andy McNamara, Warner Bros, Rob Dyer, Loony Tunes, 300, Lee Singleton, Mini Ninjas, Battle Station Pacific, Jurgen Goeldner, Nathan Burlow, Matt Geyer, Remi Sklar, Carlos D'anda, Insomniac, Darell Gallagher, Rockstar, GTA, Tim Miller, Blur, Noah Hughes, Meagan Marie, Lars Winkler, Janet Swallow, LucasArts, Todd Howard, Phil Rogers, Yoichi Wada, Rich Briggs, Halo, I Love Bees, Lee Singleton, Trevor Burrows, Sarah Hoeksma, Philip Ser, Geoff Keighley, Spike TV, Star Wars, Republic Commando, Chris Williams, Bethesda Game Studios, Pete Hines, Fallout, Dr Dre Beats, Batman Begins, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: Apologies if I misattributed any names cited in this episode. There were many of them, often only with a firs tname, and tracking them down was quite a project. (Even so, I know I missed a couple.) Next time: Spooky Season Game Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

Raidercast
20: Angel of Darkness Developer Chat - Raidercast In Partnership With @TombRaider

Raidercast

Play Episode Listen Later Jul 27, 2021 66:31


Welcome to Raidercast In Partnership With @Tomb Raider! In this first collaboration episode, community manager Meagan Marie and myself chat with four members of Core Design behind The Angel of Darkness. For once, I'm actively encouraging everyone to check out the youtube video of this episode - feast your eyes on some never-before-seen things! Castle Kriegler and Cappadocia level renders, anyone? Special thanks goes to TRJTA/Bob and Terenete/Tina for helping reveal these environments. https://youtu.be/qEf6cYNdOn0 Follow along behind the scenes: https://twitter.com/Raidercastpod https://twitter.com/MeaganMarie https://twitter.com/terenete https://twitter.com/TRJTA Visit Murti's archive for development documents from AOD and AOD II. https://www.murtischofield.com/

Glitchy Pancakes
Rec Room - Control, Ninjala, The Library at Mount Char, Women in Gaming

Glitchy Pancakes

Play Episode Listen Later Aug 5, 2020 28:54


We know you're bored at home. Here's some cool stuff we're currently loving, to keep you entertained and amused. Got something you want to suggest to us? Email CakesPod@gmail.com!JESSE'S RECS: Control (PS4 game), The Library at Mount Char (novel by Scott Hawkins), Love Death & Robots (Netflix animated SF anthology) ROB'S RECS: Ninjala (Switch game), Women in Gaming: 100 Professionals of Play (nonfiction book by Meagan Marie), Space Force (Netflix series)Follow us on Twitter @GlitchyPancakes

Taste of Dragons
Bait is Ammo for Fishing

Taste of Dragons

Play Episode Listen Later Jan 12, 2020 82:44


Celebrate Gaming with us, a podcast for everyone's taste! Join the Taste of Dragons crew as we chat about The Outer Worlds, After Party, Escape from Tarkov, and Pokemon Sword! Our Tasty Topic asks the question, "What's a game that YOU would like to see given a second chance?" Lastly, in our Dragon of the Week Segment, we talk about Meagan Marie, Author of "Women in Gaming: 100 Professionals of Play".  If you're looking to catch up on recent releases and video games news, join the Dragons every Sunday as we spread a little love on this amazing industry. Recorded at 'TATE'S Comics' in Sunny South Florida- Powered by our friends 'The 3000 Brigade Cosplay Troupe'. Follow, Like, Subscribe, then Roar! Talk to us onInstaGram: @tasteofdragonsTwitter: @tasteofdragonsFacebook: https://www.facebook.com/TasteOfDragonsPodcastE-mail: tasteofdragons@gmail.com plus additional content on Youtube: Taste of Dragons Channel

Bros and Consoles
Episode 44: What's happening at Sony?

Bros and Consoles

Play Episode Listen Later Oct 6, 2019 114:03


Welcome back to the Bros and Consoles podcast, everybody! The dynamic duo is at it again, so if you were looking for a huge amount of info on games you've possibly never heard of and the interesting news of the week, then you've come to the right place! Hope you enjoy the show! Feel free to send any comments, questions, or feedback to the usual places listed below: Email = brosandconsoles@gmail.com Twitter (Nathan) = @IndieRonin Instagram (Michael) = @The.world.of.mike Time-codes: 03:00 - Seg. 1: What're ya playin'? 20:27 - Seg. 2: The Bropinion Report (3-ish items) 21:25 - #1: Shawn Layden leaves Sony and Atsushi Morita retires (Jeff Grubb @ Venture Beat, Rebekah Valentine @ GamesIndustry.biz, and Johnny Cullen @ GameDaily.biz) 43:59 - #2: Kamala Khan revealed as main character for Avengers game (Meagan Marie from Crystal Dynamics, PlayStation Blog) 49:23 - #3: Troy Baker speaks out about Gearbox/s decision for Borderlands 3 casting choice (Matthew Handrahan and Brendan Sinclair, GamesIndustry.biz) 58:01 - ~#4: Gearbox lawsuit dropped (Brendan Sinclair, GamesIndustry.biz) ; Pokemon Sword and Shield stream (Nicole Carpenter, Polygon) 1:06:48 - Seg. 3a: The Entire List of Upcoming Games on the PlayStation Network, as listed by Justin Massongill, brought to you by the Bros and Consoles co-hosts each and every weekend! 1:28:30 - Seg. 3b: The Weekly Nintendo Switch Picks 1:41:00 - Seg. 4: The N.I.C. (Valfaris, by Big Sugar Games, coming to PC/Switch on 10/10, PS4 on 11/5-6, and Xbox 1 on 11/8 for $24.99) 1:44:48 - Seg. 5: Sonic's Super-fast Minute See you all again next week, and thank you for all the support! --- Support this podcast: https://anchor.fm/brosandconsoles/support

Polygamer – A Podcast of Equality and Diversity in Gaming & Video Games
Polygamer #84: Meagan Marie, author of “Women in Gaming”

Polygamer – A Podcast of Equality and Diversity in Gaming & Video Games

Play Episode Listen Later Dec 5, 2018 40:41


Meagan Marie is the author of Women in Gaming: 100 Professionals of Play, a new hardcover book and e-book featuring interviews with more than a hundred women in the games industry. The book profiles not only luminaries who have created, diversified, and preserved the industry, such as Jennifer Hale, Perrin Kaplan, Sheri Graner Ray, and […]

Dev Game Club
DGC Ep 133: Bonus Interview with SotTR Lead Writer Jill Murray

Dev Game Club

Play Episode Listen Later Oct 10, 2018 58:29


Welcome to Dev Game Club, where we look back to Shadows of the Tomb Raider for a special bonus episode featuring Lead Writer Jill Murray. We talk about how the writing gets done -- spoilers, there's a lot more planning than writing -- as well as all sorts of topics that grow from that. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: lacking access to technology, Jill's early career in visual arts/music/theater, staging a big musical, web development and a mismatch of needs, being non-distracted by the Internet, realizing that someone is writing these things, getting in, having to generate a lot of AC in a short time, the roles of writers, the meaning of a lead writer, leading a team vs being a principal writer, focusing on character and voice, writers holding multiple roles, writers working alongside one another vs a writers room, working with designers vs writers, splitting content responsibilities up, sharing a few systems, accommodating multiple styles, the team still tells the story, the impact of the team on the storytelling, choice of verbs impacting possible stories, lack of authorial control, having no sense of the size of a team, out-sourced studios enlarging the team, pros and cons of working with big teams, working with actors, the luxury of performance capture, security of the company being your security, production and collaboration style driving lifestyle, combative styles, smaller games less reliable, working out collaboration afresh, broader responsibilities, figuring out how everything fits to drive the actual sitting down and writing, lots of meetings, working on animatics, prepping for performance capture, multiple revisions with critiques of up to a dozen people, planning to prepare due to cost, attending performance capture shoots, going over the scripts again and again, having a full crew to move equipment/manage cameras/aid talent/feed everyone/set up mocap, observing as a writer, talking with the performance director to avoid getting in the way of the actor/director relationship, read-throughs, doing the cinematography afterwards, having a little more freedom with the character, reaching the end of this first journey, strength in vulnerability, leaning into awkwardness in a scene, being limited in what we're allowed to choose because it having to be badass, adding dimensionality to characters, expanding the medium into new audiences, audience not realizing what they want, community management and development, how game writing is like Gatorade, audience empathy, your responsibility to the player, provoking anger and fear, aftercare, thinking about how we care for a player after we've provoked strong, games as services, seeing yourself represented, being someone else, making games not just for ourselves, bringing other voices into the room, reaching the status of a Lara Croft, dating in a seniors residence, the Star Trek holodeck. Games, people, and influences mentioned or discussed: UbiSoft, Assassin's Creed (series), Writer's Guild of America, Kitfox Games, Moon Hunters, Minority Media, Time Machine VR, Lawbreakers, Tomb Raider, Montreal Fringe Festival, Minesweeper, Xbox, Mass Effect (series), Ann Lemay, WB Games, Your Shape: Fitness Evolved 2012, Richard Farrese, Republic Commando, Jedi Starfighter, Bethesda Game Studios, Darby McDevitt, Eidos, Camilla Luddington, Gray's Anatomy, Virginie Costa, David Hubert, Crystal Dynamics, Gatorade, Kotaku, Skyrim, Kirk Hamilton, Evan Narcisse, James Bond, Batman, Bloom Digital, Later Gators, DreamDaddy, Golden Girls, Star Trek: The Next Generation, Boyfriend Dungeon, Meagan Marie, Women in Gaming: 100 Professionals of Play, Chinese Independent Game Developers Association Conference. Next time: Next time we return to Thief: The Dark Project, through "Undercover" Links: You can find Jill on Twitter at @disco_jill and via her company website, https://discoglo.be. @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Not Your Mama's Gamer
Episode 50: We’re Golden!: Celebrating Episode 50 With Meagan Marie

Not Your Mama's Gamer

Play Episode Listen Later Feb 3, 2013 122:18


Episode 50: We’re Golden!: Celebrating Episode 50 With Meagan Marie (“Save As” to download or head over to iTunes to subscribe) Our 50th episode where we are joined by Meagan Marie, community manager for Tomb Raider (Crystal Dynamics). Meagan she...

Just Talking Podcast
Episode 128 - Dream Job

Just Talking Podcast

Play Episode Listen Later Mar 27, 2012 57:20


Meagan Marie, Communications and Community Manager for Crystal Dynamics joins me for the newest episode of Just Talking. We spend plenty of time talking about her path through the video game industry including her work at Game Informer, her approach to community management at Crystal Dynamics and the variety of platforms that Tomb Raider fans can connect on. We also dig into her experience with cosplay and how she was able to attend the Gears of War 3 launch event in Paris. And we finish up with some talk about how women are treated within the geek culture and why there's hope for the future. Enjoy. As is often the case with these podcasts, there's too much to talk about and not enough time to cover everything. The latest example is Meagan's Game Industry FAQ. If you're interested in what it takes to get invovled, you should give this a read. Meagan has a lot going on but the best places to keep up with her are on Twitter @MeaganMarie and her blog at meagan-marie.tumblr.com. Run Time - 57:19 Send your feedback to feedback@justtalkingpodcast.com.