Podcasts about Bionicle

Toy line and associated narrative by Lego

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Bionicle

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Best podcasts about Bionicle

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Latest podcast episodes about Bionicle

Back 2 Brick LEGO® Podcast
Bricking News! May 17th - 23rd, 2025

Back 2 Brick LEGO® Podcast

Play Episode Listen Later May 23, 2025 29:31


An amazing fan-made Bionicle game is forced to be canceled, an F1 driver wants a championship LEGO race, and get your new Minifigures from a vending machine!All this and more on this week's Bricking News!LEGO almost got this right - YouTube.comSet Review: 21342 The Insect CollectionMOC Review:  The Old Distric by Steven8D Become a Brick Stud! – Patreon.comSubscribe on YouTube! – YouTube.comRebrickable Instructions - Rebrickabe.comCity TowerKids review BlueyF1 Driver wants more setsBionicle Game shut down - YouTube.comAndor cast reactsFaluland contest winnerBoston HubBricklink 25th anniversary challengeLEGO Idea STEM contestLEGO Ideas twist of nostalgiaMinifigure Vending MachineThemes that didn't make the cutLEGO steam-powered challenge2x Insiders points F1LEGO stationeryNew color!LEGO Nature exhibitBricklink order failureBoston library grantMinifigure Factory classic additionsThank you, Patrons! - Bellefonte Bricks Studio, Jimmy Tucker, David, Matthew Vanden Boogart, Paul Snellen, Lee Jackson, Pop's Block ShopSupport the showSee some of the designs I've built - REBRICKABLE.COMHead over to Back2brick.com for links to the latest LEGO set discounts!Support the podcast through our affiliate links AND join the Back 2 Brick Patreon!Have a question? Want to be a guest? Send me a message!backtobrick@gmail.comBack 2 Brick Podcast is not an affiliate nor endorsed by the LEGO Group.LEGO, the LEGO logo, the Minifigure, and the Brick and Knob configurations are trademarks of the LEGO Group of Companies. ©2025 The LEGO Group.

Castle Super Beast
CSB321: Empty Nest Gaming

Castle Super Beast

Play Episode Listen Later May 21, 2025 193:21


Download for Mobile | Podcast Preview | Full Timestamps Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive We Play Expedition 33 Like Sickos, Don't Listen To Us New Channel: Castle Super Beast Archive An Elevator Pitch For Kill Knight Marathon: Cut The Cheque Or Get Cooked AI Darth Vader & The Race For Fortnite Slur Content Watch live: twitch.tv/castlesuperbeast Go to http://shopmando.com/ and use code BEAST at checkout - new customers get $5 off a Starter Pack (over 40% off). - Go to http://rocketmoney.com/superbeast to cancel your unwanted subscriptions and reach your financial goals faster with Rocket Money. - Go to http://hellofresh.com/superbeast10fm to get 10 free meals with a free item for life. - Go to https://www.turtlebeach.com/CASTLE and use code CASTLE to get 10% off your entire order. Clair Obscur's director Guillaume Brioche has an old YouTube channel full of masterful no-hit Devil May Cry videos because of course he does | PC Gamer Where To Find Fortnite's AI Darth Vader, Already Swearing And Using Slurs Labor dispute erupts over AI-voiced Darth Vader in Fortnite: SAG-AFTRA claims Epic didn't negotiate video game AI voice replacement terms. New ‘Marathon' Info: Bungie Morale, Launch Worries And Changing Plans Bungie Stealing ‘Marathon' Art Is Probably The Last Straw https://antireal.info/ Artist accuses PlayStation game maker Bungie of lifting her work - The Washington Post There's an Offical Marathon stream going on right now with the Art Director and its going as well as you expect it to Kojima is leaving behind a USB stick with game ideas for after he dies. He says it's "kind of like a will." Lego shuts down Bionicle fan game Masks of Power after 8 years of work Project Rustbound on Steam Gearbox CEO Randy Pitchford comments on $80 price tag: “True fans will pay for games”

Lorecast Eternals: A Warhammer Age of Sigmar Podcast
Bionicle Episode 1: The Core War

Lorecast Eternals: A Warhammer Age of Sigmar Podcast

Play Episode Listen Later Apr 1, 2025 86:30


So, we have decided to rebrand who we are as a podcast and shift to a far more serious world of discussion. Bionicles is near and dear to our hearts for us 5. So say so long to the times of our rant about Nagash and Sigmar, and hello to the Holy Mask of creation. Bionicles is our life now, and we shall make it yours. Hope you are ready for a wild ride through the cosmos because I can tell you that my ten-year-old self was not.   Image Credits: Raven at https://cyber-raven.artstation.com/ Patreon: patreon.com/user?u=84424699 Discord: https://discord.gg/TkU6Tes7kn Email: lorecasteternals@gmail.com   April Fools!

Between The Studs Lego (R) Podcast
BTS; 220, Our Most Wanted LEGO® Sets From The Year 2001!

Between The Studs Lego (R) Podcast

Play Episode Listen Later Mar 29, 2025 53:18


Join us as we take a trip down memory lane and revisit some of the most iconic LEGO sets from 2001! From detailed Harry Potter sets to the amazing Bionicle builds, 2001 was a year packed with unforgettable LEGO creations. In this video, we'll share our personal top picks of the most wanted LEGO sets from that year and discuss what made them so special. Whether you're a lifelong LEGO fan or new to the hobby, these sets are sure to spark some nostalgia.Do you have any of these 2001 sets? Let us know in the comments!Our Website: https://atlbrick.comJoin this channel to get access to perks:    / @atlbrickco  Phone: 470-414-2208Our Facebook:   / atlbrick  Our Instagram: https://www.instagram.com/atlbrickco/...

Between The Studs Lego (R) Podcast
BTS; 217, LEGO® Deep Dives; Throwbots, RoboRiders, and the Birth of Bionicle!

Between The Studs Lego (R) Podcast

Play Episode Listen Later Mar 8, 2025 42:18


Hello Technic Enthusiasts! In this video, we dive into the fascinating journey of LEGO's Throwbots and RoboRiders, two iconic themes that paved the way for the legendary Bionicle line! Discover the history behind these early LEGO themes and how they evolved from action figures with a unique twist to the groundbreaking Bionicle series that took the LEGO world by storm. From the distinct design and play features of Throwbots and RoboRiders to their influence on Bionicle's epic storytelling and world-building, we explore how LEGO's creativity and innovation led to the creation of a cultural phenomenon.Our Website: https://atlbrick.comJoin this channel to get access to perks:    / @atlbrickco  Phone: 470-414-2208Our Facebook:   / atlbrick  Our Instagram: https://www.instagram.com/atlbrickco/...

Steengoed
Het verhaal achter Bionicle

Steengoed

Play Episode Listen Later Feb 11, 2025 30:30


Vandaag duiken we weer in een reuze interessant hoekje uit het LEGO® universum. Eentje waar wij zelf voor we Steengoed gingen maken, niets vanaf wisten: Bionicle. We bespreken de historie, het bijzondere verhaal en het grote fandom. Uiteraard pikken we er ook een paar toffe sets uit. Kortom: een spoedcursus Bionicle in een half uur.Besproken sets en andere shownotes kun je vinden op steengoed.show. Hosted on Acast. See acast.com/privacy for more information.

Between The Studs Lego (R) Podcast
BTS,; 212, Don't Throw these Parts Away!!!

Between The Studs Lego (R) Podcast

Play Episode Listen Later Feb 1, 2025 41:02


Don't throw away those ULTRA RARE LEGO parts!!! Daniel, Chris, and Justin dive into the sorting bucket to discover rare LEGO parts that almost got thrown away! We've got parts from the 70's all the way up to now! Toy Story, Trolls, Technic, Bionicle, we've got it all. Come check out our super rare parts collection!Our Website: https://atlbrick.comJoin this channel to get access to perks:    / @atlbrickco  Phone: 470-414-2208Our Facebook:   / atlbrick  Our Instagram: https://www.instagram.com/atlbrickco/...

Updated Autopsy Report
The Great Ace Attorney 2 - Case 4 Part 1

Updated Autopsy Report

Play Episode Listen Later Jan 28, 2025 89:21


Join us as Ben, Dessy, Tiago, and Rose continue on their journey to play every Ace Attorney game! There's turmoil in London as one of Scotland Yard's top detectives is murdered! And Van Zieks is the suspect! Between visiting patriarchs, prison wardens, and the Red-Headed League, things are topsy-turvy as we figure out what's going on in this case. Plus, you know, we're still recovering from sickness so we're kind of wacky this episode. You wanna talk about House M.D. with us? Or maybe Bionicle? No? Ok, we'll get back to Ace Attorney... and those three wacky witnesses we have on the stand. Also discussed: DILF energy, and can it drive you to kill? Follow us online: @aceattorneypod / aceattorney.bsky / aceattorneypod.tumblr.com / updatedautopsy.report Watch Ben, Dessy, & Iro's Let's Plays of the series on YouTube here! Want a shirt? Check out our store here! Ben: @yotsuben / yotsuben.bsky Dessy: @yesthisisdes / dessy.bsky Rose: @tromarts / rosenonsense.bsky Tiago: @tiagosdutra / linktr.ee

Review Party Dot Com
RPDC 234: A Long Couple Days of Goofing Around

Review Party Dot Com

Play Episode Listen Later Dec 31, 2024 44:36


It's been a long goof-off session and there's reason to believe, maybe this goof will be better than the last. We got internet reviews for an AmericanInn, the new Wicked movie, Bionicle 2: Legends of Metru-Nui, refurbished PlayStation 2s, and Uncle Hugo's Science Fiction Bookstore. Count 'em! Want more party? Check it out at https://www.reviewpartydotcom.com/ !

Funny Science Fiction
S3E216 -The Bionicle Man - A Conversation with Stuart Sayger

Funny Science Fiction

Play Episode Listen Later Dec 18, 2024 56:41


The Bionicle Man Comic book artist and man of many nerdoms, Stuart Sayger, sat down with us after the 2024 Grand Rapids Comic Con to talk about his career in the Comic industry, his love for art, and how being an art historian was nearly his path in life, and also why he draws Batman and Robin the way he does. We also discuss a program he is involved with called "Comic Book in a Day". Stuart tells us what it is, how you can be involved, and why it's important. Links below For more on Stuart Sayger, please visit the following - Website - stuartsayger.com Instagram - @stuartsayger Comic Book in a Day - https://noblesvillecreates.org/comicbookinaday/ For more on our show partners - Bones Coffee - http://www.bonescoffee.com/FSFPOPCAST and use code FSFPOPCAST Tee See Tee - www.teeseetee.com Level Up Sabers https://bit.ly/FSFLevelUpSabers Eddie Ai Editing - https://www.heyeddie.ai/ Win free loot - sign up here - www.fsfpopcast.com/contact Tim Beisiegels articles - https://couchsoup.com/author/byeseagull For more on our Show - Join our Patreon https://patreon.com/fsfpopcast Join our Discord! https://discord.gg/cpry4fCDTq Visit our website - https://www.fsfpopcast.com FSF PopCast on BlueSky, Instagram, Threads, and Facebook - @fsfpopcast This podcast is powered by Pinecast.

The FSF PopCast
S3E216 -The Bionicle Man - A Conversation with Stuart Sayger

The FSF PopCast

Play Episode Listen Later Dec 18, 2024 56:41


The Bionicle Man Comic book artist and man of many nerdoms, Stuart Sayger, sat down with us after the 2024 Grand Rapids Comic Con to talk about his career in the Comic industry, his love for art, and how being an art historian was nearly his path in life, and also why he draws Batman and Robin the way he does. We also discuss a program he is involved with called "Comic Book in a Day". Stuart tells us what it is, how you can be involved, and why it's important. Links below For more on Stuart Sayger, please visit the following - Website - stuartsayger.com Instagram - @stuartsayger Comic Book in a Day - https://noblesvillecreates.org/comicbookinaday/ For more on our show partners - Bones Coffee - http://www.bonescoffee.com/FSFPOPCAST and use code FSFPOPCAST Tee See Tee - www.teeseetee.com Level Up Sabers https://bit.ly/FSFLevelUpSabers Eddie Ai Editing - https://www.heyeddie.ai/ Win free loot - sign up here - www.fsfpopcast.com/contact Tim Beisiegels articles - https://couchsoup.com/author/byeseagull For more on our Show - Join our Patreon https://patreon.com/fsfpopcast Join our Discord! https://discord.gg/cpry4fCDTq Visit our website - https://www.fsfpopcast.com FSF PopCast on BlueSky, Instagram, Threads, and Facebook - @fsfpopcast This podcast is powered by Pinecast.

Not My Fantasy
Moana 2 (2024)

Not My Fantasy

Play Episode Listen Later Dec 14, 2024 100:18


This week, Cullen and Hannah talk about the a-meh-zing Moana 2, emphasis on meh. We both try to articulate why this movie didn't quite work, Cullen gives us a lesson on musical lyric writing, and Hannah brainstorms a plot for the Moana sequel we wanted to see. Oh, and there are so many references to the Bionicle movie, Wicked and D&D. Research for this episode: Polynesian Mythology (book) - Wikipedia   ====================================   Watch Us on YouTube!   Follow Our Adventures on Social Media:   @notmyfantasypod Instagram TikTok   Research & Writing by Hannah Sylvester and Cullen Callaghan.  This episode was edited by Hannah Sylvester.   Cover Art by William Callaghan Intro Music: "The Quest" by Scott Little.

Life Tech & Sundry Podcast
Out Of Office [OOF] 45 - ✨ Beyond Human: Bionicle Breakthroughs in Medicine

Life Tech & Sundry Podcast

Play Episode Listen Later Oct 8, 2024 20:22


Prepare to be amazed! LTS Out of Office, with your host Marcos, a passionate advocate for technological advancements in healthcare, embarks on a journey into the mind-blowing world of bionicle breakthroughs revolutionizing medicine.

Binging Barbie: A Barbie Movie Podcast
100th Episode Extravaganza!

Binging Barbie: A Barbie Movie Podcast

Play Episode Listen Later Oct 3, 2024 158:44


Have you ever wondered how Barbie compares to Bionicle? How about Christopher Nolan and High School Musical? In celebration of our 100th episode*, we are ranking every movie we have covered on the podcast! *This isn't technically our hundredth episode, but when you take out the bonus episodes, it basically is

Between The Studs Lego (R) Podcast
LEGO® Pieces That Are Thrown Away! #2

Between The Studs Lego (R) Podcast

Play Episode Listen Later Sep 21, 2024 48:35


Greetings LEGO® Fans!  In this episode we discuss some of the weirdest and rarest LEGO® Pieces that were saved from being thrown away! We see a lot of LEGO® pass through Atlanta Brick Co but we had no idea some of these rare items even exsisted! We also try to imagine interesting uses for these crazy parts besides their original intended use.Did you not know about any of these parts? Which ones would you have accidentally tossed out? Let us know in the comments! Our Website: https://atlbrick.comJoin this channel to get access to perks: https://www.youtube.com/channel/UCTA_vCAnE6Q9z1r1jKviosQ/joinPhone: 470-414-2208Our Facebook: https://www.facebook.com/atlbrick/Our Instagram: https://www.instagram.com/atlbrickco/?hl=en

Between The Studs Lego (R) Podcast
Rare LEGO® Parts and Pieces 8!

Between The Studs Lego (R) Podcast

Play Episode Listen Later Aug 17, 2024 51:51


Greetings LEGO® Fans!  In this episode we discuss some of the weirdest and rarest LEGO® Pieces we could find! We see a lot of LEGO pass through Atlanta Brick Co but we had no idea some of these rare items even exsisted! We also try to imagine interesting uses for these crazy parts besides their original intended use.Did you not know about any of these parts? Which ones would you actually collect if given the opportunity? Let us know in the comments! Our Website: https://atlbrick.comJoin this channel to get access to perks: https://www.youtube.com/channel/UCTA_vCAnE6Q9z1r1jKviosQ/joinPhone: 470-414-2208Our Facebook: https://www.facebook.com/atlbrick/Our Instagram: https://www.instagram.com/atlbrickco/?hl=en

Moviestruck
Moviestruck Episode 89: Bionicle 3: Web of Shadows (2005) feat. OSP Blue and Noir!

Moviestruck

Play Episode Listen Later Aug 12, 2024 80:14


Dear god, you all wanted more of this!? Despite the odds, Noir from Rolling with Difficulty and Blue of Overly Sarcastic Productions are back and were continuing our dive into the Bionicle series with Bionicle 3: Web of Shadows (2005). This was originally available exclusively to Patrons thanks to all their efforts in the Patreon Drive. So everyone say "thank you Patrons" for our continued Lego-property pain!Where to find Blue:Overly Sarcastic Productions: https://www.youtube.com/c/OverlySarcasticProductionsChannelThe OSPod: https://overlysarcasticpodcast.transistor.fm/Twitter: @OSPyoutubeBlueSky: @overlysarcastic.bsky.socialWhere to find Noir:Twitter: @NoirGalaxiesBlueSky: @noirgalaxies.bsky.socialRolling with DifficultyContact the Podmoviestruckpod@gmail.comwww.moviestruck.transistor.fmPatreon: https://www.patreon.com/moviestruckDiscord: https://discord.gg/cT2vm3KdeSBlueSky: @moviestruck.bsky.socialTheme by Prod. DomSoundcloudThank you to our $10 Patrons!Adam Bagnall, UwU, Zas, Madidid, Ethan, Jim8333, Jacob Hunt, Azraq Shinji, Case Aiken, Ebony Voigt, AnOptimist, Lairde Ray, the Norwegian one, Travis Poe, William Warren, Stag Hart (Deer Deer), Rusty_Fork, Mura Purcell, insomnite, Link Brenton, Nathan Dunlap, DaddySwan. ★ Support this podcast on Patreon ★

Codex
Codex 013: Bionicle Chronicle

Codex

Play Episode Listen Later Jul 25, 2024


Remember Bionicle? You don't remember what you think you remember.

Remap Radio
Remap Radio 55 – It's Modular!

Remap Radio

Play Episode Listen Later Jul 12, 2024 185:33


We begin where all good podcasts begin, of course, with Patrick, Rob, Janet, and Cado talking about Bionicle. Eventually, this all starts to make sense, as Rob has been playing a lot of Cataclismo, a strategy game with some Lego-like mechanics. We also unpack Microsoft's recent (but unsurprising?) shifts with Xbox Game Pass, what “success” means for a game in Early Access, and why we're so drawn to goofy games liked Chained Together and The Game of Sisyphus. And finally, listeners wrote in with more tales of dealing with conspiracy theories.Discussed: Cataclismo 40:06, Game Pass Pricing Changes 1:15:35, Manor Lords Publisher Defends Dev 1:50:14, Chained Together 2:12:42, Question Bucket 2:26:32See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Binging Barbie: A Barbie Movie Podcast
Ranking the Bionicle Movies

Binging Barbie: A Barbie Movie Podcast

Play Episode Listen Later Jul 4, 2024 34:37


Gathered friends, listen one last time to the legend of Bionicle. John, Jay, and Toa reveal their rankings of the Bionicle movies! Toa Legend: https://youtube.com/@ToaLegend?si=qU_hfqdHjqZ3b6n7

Binging Barbie: A Barbie Movie Podcast
Bionicle: Journey to One Season 2 with Toa Legend

Binging Barbie: A Barbie Movie Podcast

Play Episode Listen Later Jun 27, 2024 91:28


Gathered friends, listen again as John, Jay, and Toa talk about Season 2 of Journey to One, and the end of Bionicle! Toa Legend: ⁠⁠https://youtube.com/@ToaLegend?si=qU_hfqdHjqZ3b6n7

Binging Barbie: A Barbie Movie Podcast
Bionicle: Journey to One Season 1 with Toa Legend

Binging Barbie: A Barbie Movie Podcast

Play Episode Listen Later Jun 20, 2024 143:54


Gathered friends, John, Jay, and Toa are going back to Bionicle to talk about the 2015 reboot and the first season of the tie-in Netflix show Journey to One Toa Legend: ⁠⁠https://youtube.com/@ToaLegend?si=qU_hfqdHjqZ3b6n7

Skip the Queue
From Lockdown to LEGO: Crafting History and Building the Future

Skip the Queue

Play Episode Listen Later Jun 19, 2024 54:21


Skip the Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. Your host is Paul Marden, CEO of Rubber Cheese.Fill in the Rubber Cheese 2024 Visitor Attraction Website Survey - the annual benchmark statistics for the attractions sector.If you like what you hear, you can subscribe on iTunes, Spotify, and all the usual channels by searching Skip the Queue or visit our website rubbercheese.com/podcast.If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on Twitter for your chance to win the books that have been mentioned in this podcast.Competition ends on 3rd July 2024. The winner will be contacted via Twitter. Show references:Lego House in BillundSutton Hoo (National Trust)Sutton Hoo at the British MuseumThe Dig on NetflixSutton Hoo mask on Lego IdeasThe Dig: Lego version of Sutton Hoo treasure 'amazing' (BBC News)Events at The Hold IpswitchAndrew Webb is a LEGO enthusiast who uses bricks in outreach programmes for teams and organisations as diverse at Arm, Pinset Mason, The National Trust, English Heritage, and the Scouts. During the UK's second Lockdown in early 2021, He made the 1500 year old Sutton Hoo Helmet out of LEGO bricks and submitted it to LEGO Ideas. The build achieved international media coverage, and has since been donated to the National Trust. Andrew continues to help attractions and institutions with LEGO programmes. By day, he works as a global head of content marketing for a B2B tech company. Find out more at http://teambuildingwithbricks.com Transcription:  Paul Marden: Welcome to Skip the Queue, a podcast for people working in and working with Mister attractions. I'm your host, Paul Marden. Today I'm talking to Andrew Webb. By day, Andrew is a content marketer for a tech firm, but in his spare time helps attractions to use Lego as a tool to attract and engage diverse audiences and enable them to interpret history and culture. We're going to talk about what it means to be an building, a model of anglo saxon helmet, and the 24 skills that are used when building with Lego. Paul Marden: So welcome to the podcast. Andrew Webb: Thank you. Paul Marden: On Skip the Queue, we always start with some icebreaker questions that you know nothing about. So let's launch into a couple of those. Book and a pool or museums and galleries for your city break. Andrew Webb: Museum and galleries.Paul Marden: Yeah. I'd expect nothing less given what we're about to talk about. This is one from one of my colleagues, actually, who is really good at icebreakers whenever we do a team building eventually. So he said, “Would you rather have it and lose it or never have it at all?”Andrew Webb: Oh, gosh, I'll have it and lose it for sure. Paul Marden: Yeah, gotta be. That one's from miles. Say thank you, Myles. That was a cracker. Andrew Webb: Do you remember the word there was a great one. Would you rather eat ten donuts or raw onion? Paul Marden: Oh, ten donuts, hand down. I could easily do that. Andrew Webb: I'd get onion. I'd get onion. Every time I would take an onion over ten donuts. I'd be sick after ten donuts. Paul Marden: Oh, no, I reckon I could take that. No problem. Andrew Webb: Okay. Paul Marden: Okay. So we're going to talk a little bit about your adventures in Lego over the last few years. So why don't we kick off and talk a little bit about your original interest in Lego? Because I know it goes back not a long way, because that would be rude. But it goes back to a few years ago, doesn't it? Andrew Webb: It does. I mean, like most people growing up in what we might loosely term the west, I had like, I was a kid, you know, I think most of us grew up with it like that. And then like, you know, growing up in that first age of plastics with Heman, Transformers, Lego, Star wars, all of that sort of stuff. Paul Marden: You're just describing my childhood. Andrew Webb: It's funny because that was. It was all sort of ephemeral, right? I mean, the idea was that the reason why that boom happened, just to dwell on why they're going plastic things. Before that, toys were made out of either tin or wood. So, you know, they were very labour intensive produce there's certainly injection moulding comes along and we could just have anything coupled with the tv shows and the films and all this sort of stuff. So we all grew up in this sort of first age of disposable plastic, and then it all just gets passed down as kids grow up. It gets given away, gets put in the loft and forgotten about. There's a moment when a return of the Jedi bedspread doesn't look cool anymore, right? You hit about 13, 14 and you're like, “Mom, I really want some regular stuff there.”Andrew Webb: So like everybody, you know, I gave it all away, sold it and whatever, but I kept onto my lego and then fast forward, you know, I become a parent and Lego starts to come back into my life. So I'm sort of at a stage where I'm working for a travel startup and I get a press release to go to the Lego House, which if no one has heard about it, where have you been? But also it is a fantastic home of the brick, which Lego built in, opened in 2016. And it is a phenomenal temple to Lego. Not in terms of like a Legoland style approach with rides and things like that, but it's all about the brick and activities that you can do in a brick. Andrew Webb: There is great pools and huge pits of Lego to play with there, as well as displays and all this sort of stuff. They've actually got a Lego duplo waterfall.Paul Marden: Really? Andrew Webb:  Oh, I mean, it's a fantastic attraction. And the way they've done it is just incredible. So they blend a lot of digital things. So if you make a small fish and insert it into this thing, it appears in the tank and swims around and this sort of stuff and the way you can imprint your designs on things. I should just quickly tell you about the cafeteria there as well, just really quickly. So the cafeteria at the Lego House, everyone gets a little bag of Lego and then whatever you build and insert into this sort of iPad sort of slots type thing, and that's what you're. Andrew Webb: So a pink brick might be salmon, a yellow brick might be chicken, whatever, and you put it all in and it recognises it all and then it comes down a giant conveyor belt in a Lego. Giant Lego box and is handed to you by robots. I mean, mind blowing stuff. This is not like with a tray at the National Trust place or somewhere like that for us to come. It is a technological marvel. Absolutely fascinating. So, of course, on the day went, it was a press preview, so there was no canteen workers, so there was no food in the box when me and my daughter, so went without that data, was a bit disappointed. Andrew Webb: But that started that whole reappreciation of Lego, both as a toy to play with my daughter, but also as a way of using Lego in different ways. And that manifests itself in lots of different things. So currently, now, you know, fast forward a little bit. I use Lego for team building exercises, for workshops, for problem solving with organisations, and also just for having fun with adult groups as well as kids. And I think one of the biggest things we've seen since this kind of started around 2000s with the sort of adults reading Harry Potter, do you remember that was like, why are you reading this children's book type of thing? Paul Marden: Yeah. Andrew Webb: And then all the prequel Star wars films came out and Lego made sets about both those two things. And it kind of. I mean, Bionicle saved the company, as only AFOL will know, but it started that whole merchandising thing and adding Lego into that firmament of IP. Right. And we fast forward now, and it's Marvel and Star wars and everything. Paul Marden: You just said AFOL. I know what an AFOL is, but many of our listeners may not know what AFOL is.Andrew Webb: Just to go for acronyms here. So an AFOL is an Adult Fan of Lego. And we've seen actually Lego in the past five years, even earlier. I mean, Lego always had an adult element to it. And one of the original founders used to use it for designing his own house. And there was a whole architectural system called Molodux. So it's always had that element to it. But just recently we've seen, you know, almost retro sets. So we see the Lego Atari 2600 video game system from 1976, which, yeah. Paul Marden: An original NES wasn't there. Andrew Webb: Exactly. NES that's come out. I've got a Lego Optimus prime back here for transformers, you know, all that kind of stuff. So with what's been really interesting is this kidault or whatever, however, call it. And I think that's really fascinating, because if we think about Lego as a toy, we are rapidly approaching the age where we might have three generations of people that have grown up with Lego. Lego first came around in the very late ‘60s, early '70s. And so it's not inconceivable that you might have three generations that had Lego as a child, especially if you grew up in Denmark. A little bit different when it would come to the rest of Europe as they expanded out. So I get to this point, and I'm getting into Lego and doing all this sort of stuff. Andrew Webb: And then, of course, COVID happens and then lockdown happens and we all think the world's going to end and no one knows. Everyone's looking for hobbies, aren't they? They say you were either hunk, drunk or chunk after lockdown. You either got fit, got fat or got alcoholic. So try to avoid those three things. And, you know, everyone's looking for stuff to do, so you have so much banana bread you can bake. And so I stupidly, with my daughter's help, decided to make the Lego Sutton Hoo helmet, the 1500 year old Sutton Hoo helmet found at Sutton Hoo in Suffolk, now in the British Museum. Out of Lego, as you do. Paul Marden: I mean, just exactly. Just as you do. So just a slight segue. I was at the National Attractions Marketing Conference yesterday and there were two people presenting who both talked about their experiences of wacky things that they did during lockdown. There was one person that opened a theatre in her back garden and had various different stars just randomly turn up in her backyard up in North Yorkshire. And you choose to build a Lego Sutton Hoo helmet.Andrew Webb: Lockdown, there will be a time, I think, as we look back, tragic though it was, and, you know, a lot of people died, but it was that moment when society sort of shuffled around a bit and people sort of thought, “Well, if I don't do it now, why not?” People were launching bakeries in their kitchens and serving their community and like. And that element of it. And so people have that. The good side of that, I suppose, is that people did find new outlets of creativity. And Joe Wick's yoga class is in their front row walking groups, you know, all this sort of stuff and beating beaten horsemans and learning to play the violin and dust and stuff. Suddenly we all had to find hobbies because we're all just in. Andrew Webb: No one was going to restaurants, no one's going to bars, no one's going to gigs, nightclubs, theatres. We like to make entertainment at home. It was like the middle ages. So I decided to build the Lego Sutton Hoo helmet, as you do. And so I start this in lockdown, and then, like, I get wind that Netflix is making a film called The Dig. And The Dig is all about, I think it's Lily James and Ray Fiennes in it, and it's all those other people. And it's all about when they found theSutton Hoo helmet. And the guy who found it was called Basil Brown, and he was asked by Edith Pretty, who owned the land, to excavate these humps in the ground that were on her estate. Paul Marden: Okay, so she owns this big estate, in Suffolk, right? And, so she can clearly see there's burial mounds in the back garden, but doesn't know what's in them. Doesn't have any clue that there's treasure locked up inside this. Andrew Webb: I'm not even sure she knew there were anglo saxon burial maps since it was. Paul Marden: They were just lumps of ground in the garden. Andrew Webb: Yeah. I mean, she may have had inkling and other stuff I've turned up over the years and whatever. And some of them were robbed sort of georgian times around then. So some people knew what they were and they were somewhere excavated and gold was taken to fund the polynomial wars and whatnot. But she asked Basil Branson, he was like an amateur archaeologist, right? And so he was just like this local guy would cycle over and do. And the film goes into all that, and the film kind of portrays it as working class. Basil Brown should know his place against the sort of British Museum who are sort of the baddies in this film who think they know what. And of course, this is all set against the backdrop of war. So they escalated it all, then they had to rebury it. Andrew Webb: And then it was used as a tank training ground, so lots of tanks rolled over it. So it's a miracle anything was ever found. But when he did find the Sutton Hoo, who told me and a bunch of other things, clasp brooches, shields, weapons and whatever, when he did find it, so people think it kind of popped out the ground as a helmet, but it didn't. And if you look at the photos, it came out the ground in hundreds of pieces. Paul Marden: Oh, really? So you look at this reconstructed mask that's now in the British Museum, and you think, “Oh, so they just found that in one piece,” lifted out as if it was a Lego hat, you know, for a minifig. In one piece? No, not at all. Andrew Webb: It was actually more like a big parlour Lego in the fact that it was just in hundreds of thousands of pieces. And so there was the first guy to have a go at it was an elderly architect at the British Museum who was, I think, blind in one eye. And he had a go at putting it all together. And he used an armature and clay and pins and whatever, put it all together and said, “Yes, I think it was this.” And then actually it wasn't. He got it all wrong. Lots of different pieces after some more research, and then it falls to this. Nigel Williams is another sub architect, and he was famous for. Andrew Webb: There was a famous Portland vase that was broken in a museum by someone pushing it over as a sort of what you might call, like a just stop oil type of protest now, I can't remember what the call was, but someone smashed an exhibit. And he had painstakingly pieced all this together. He was a total dapper dude. Three piece suit, Chelsea boots, proper swinging sixties, and he had to go and put it all together. His version is the one that's in the British Museum, but he was a massive jigsaw fan. And if you think about Lego, what it is a 3d jigsaw. You get a bunch of pieces and you have to make. Make it into a 3d sculpture. So that was one reason, the dig was the other reason. Andrew Webb: The third reason was that the relationship between East Anglia and essentially Denmark and Billand and Anglo Saxon and Jutland and all that area, I'm talking like Vikings and Anglo Saxons and invasions and all this kind of stuff against the native British, there is essentially a relationship between East Anglia, a trade relationship and a conquest relationship between them. So I built this thing and I frantically put it together and I'm late nights and just losing my marbles trying to get this thing to work. Because Lego is not designed to make, like, spherical shapes, necessarily. It's quite blocky. Right. Everyone knows this. It's the square. Paul Marden: Really easy to make a car, really easy to make a house. A spaceship. Andrew Webb: Houses. Brilliant. Yeah. Square stuff is fantastic. But baking, not only a sort of a semicircle, but a hemisphere, which is what essentially a helmet is. Is even harder because you have to get the Lego to bend in two directions. And so a lot of work went into that just to get the actual face piece came together quite easy. And there was once I had the scale of the pieces under the eyes that formed that sort of thing, and then I could build the nose and face. Ideally, it was going to be so that I could put it on my head. I've actually got a massive head. So in the end, I had to realign that and sort of make it into this sort of child sized head. Paul Marden: But it's a wearable thing, right? Andrew Webb: It is. It is wearable. I mean, at one point, it was probably more fragile than the one in the British Museum because it just kept dropping to pieces. So there's a lot of sub plates that are holding together the outer plate. So it's actually sort of. So just quick Lego terminology here. So bricks, obviously are bricks. The flat things with bubbles on are called plates and then the smoother ones are called tiles. Okay. And used a combination of these to create. There's also a technique called SNOT, which stands for Studs Not On Top. We love acronyms in the Lego community. Right? Paul Marden: Completely.Andrew Webb:  So if you say, “Oh, man, I'm an AFOL covered in SNOT,” people know what you want to know what you mean. So after a night in the tiles, I got covered. Yeah. Andrew Webb: Anyway, so I make the helmet, I make the thing, and then, you know, I get a lot of support from the National Trust, specifically East of England National Trust and Sutton, who site itself because it's there. It's their crown jewels. The British Museum, not so much, because they was like, we've got a billion exhibits here. No, it's just one of them. When you've got the Tippecar moon and the Rosetta stone, it kind of pales into significant. But actually, they were helpful. And one of the curators there, who was on Twitter, who sent me a link to some 3d photos, because if you. If you google it's all pictures at the front. That's fantastic. But what does the back look like? Paul Marden: Oh, right, okay. Andrew Webb: So actually, buried deep in the British Museum's website, in their research department, under a filing cabinet, in the back of a server somewhere, are some quite technical photographic images of it, turning every sort of 30 degrees so that. That it's documented as to what it looks. Because you got to remember that everything on the helmet is symbolic of various different things. There is symbols that mean there's a guy on a horse who's sort of fighting and all this sort of stuff. And it all has quite a lot of meaning. I can occur from different parts of history as well. So there's some sort of roman influencing things there and symbols. And so this whole thing is designed to be not only a battle helmet, but it is also because, remember, crowns haven't been invented yet. Crowns are a later mediaeval sort of invention. Andrew Webb: So this is both a symbol of authority, headwear, like a crown, but also a weapon or a piece of defensive armour and equipment. So it has several functions in its life. So it's quite a complex piece of equipment, that this symbol of authority. So I make all this and then I also submit it to a thing called Lego Ideas. So Lego Ideas is a fantastic programme where anybody in the world, members of the public, can submit Lego Ideas, right? And they go onto a website. There's certain criteria, they have to meet a certain checklist, but then the rest of the public can vote for them. So, I mean, if Taylor Swift just stuck together a load of blocks and said, “Vote for this,” she probably hit the 10,000 threshold instantly. Andrew Webb: But I'm not sure Lego would necessarily take that forward as a build. So there is a judging panel that. But actually, some of the most recent really fantastic sets have come out of Lego Ideas. Members of the public, and they're designing things that the Lego designers wouldn't have thought of themselves. So I think that's been kind of interesting. Sadly, Paul, we didn't make the 10,000 threshold. We did a lot of media coverage. By then, lockdown was over and were sort of getting back to our lives and all this sort of stuff. And my daughter was entering her dark ages. And so it sat in my studio for another sort of year and a half and I thought, “What am I going to do with this?” And so in the end, I thought, “Well, you know what? It's gathering dust here. I'm fed up with it, dustin it.”Andrew Webb: And so I actually approached Josh Ward at the National Trust at Sutton Hoo, who has been a fantastic advocate for Lego and for this particular project, and I have to thank him immensely for that. And they got some money and some funding to build a cabinet and also to house it. So I donated it to National Trust and it is now on display there as part of their firmament of interpretational trail. Paul Marden: That must feel pretty good fow you. Andrew Webb: Yeah, it is quite good looking in there and watching kids go, “Wow.” Because Lego is one of those things instantly recognisable for kids. But certain hill as a site is quite complex for children to contextualise because essentially it's several mounds in the ground. And the helmet itself is at the British Museum. Right. They've got a replica built by the royal armouries. There were several of those. They've got those. They have loads of dress up, they have great explainers and videos and they do a lot of work to show the size and shape and things as a cast iron sculpture, to represent the boat, to show just how big it was when it was pulled up from the sea, because he's buried in a boat. So do a lot of that work, sort of that sort of work as well. Andrew Webb: But having this extra funding in the. They opened up Edith's pretty's house now, and having this room where we've got some other things as well, like crayons and paper and other tools and drawings and colouring in and Lego and big chest of Lego just helps, particularly smaller children who, by the time they've walked from the car park around the site, and it has probably flagged it a little bit. And so just providing that little support for them, it's been a fantastic way to contextualise and another way to interpret that. And I think more and more venues could look into that. When you think, well, how else can we add stuff, particularly for children to help tell the story of this place? Paul Marden: Yeah, absolutely. Absolutely. We went to. It was half term last week and went to the City Museum in Winchester. So they've got some mediaeval, they've got some Roman finds there, and there was lots of fun, but they had. It was full of lots of ways for kids to engage, so there was trails to go around, there was colouring in, make your own mediaeval shield. And all of these things are ways that, you know, my ten year old could engage with it because there's only so many glass cabinets of stuff dug up from the ground that she actually wants to look at. Andrew Webb: I mean, I love. I love pit rivers, right, in Oxford, my favourite museum. Paul Marden: It's crazy, isn't it? I love it. Andrew Webb: But basically, he just went around the world nicking stuff. Right, but as a collection of objects, It's fantastic. Paul Marden: It's deeply unnerving. Andrew Webb: Sorry, sorry if any pit rivers curators are listening there, nick, and stuff about it, but, it is my favourite museum because it's just for kids. It's probably really kind of like, how do you tell that story? I also think there was an article in the garden recently that, you know, the cost of living crisis as well. Parents are looking for value solutions now and so I think it wasn't Peppa Pig World, it was Paddington World. And a family ticket is 170 pounds. That is a huge dent in the family finances for a 70 minutes experience. If you are watching the pennies, if you can afford that and save up for it, whatever. And I know these things are, you know, memory making and all that sort of stuff, and I've been to Harry Potter with my daughter. Andrew Webb: That is not cheap, but it's a fantastic day out because once you're in, you spend the whole day there. If you take a packed lunch, you can save a lot of money on that, on the thing. But I suppose what I'm saying is that, you know, our museums and galleries, particularly traditionally, the what you might call free spaces, public spaces, are facing unprecedented demand in terms of parents looking for cost effective value days out, as well as funding being cut from central government and that sort of. So they have to do a huge amount with less and less for a bigger audience. And that is a strain on any institution and things like that. Other examples of places that get this. Andrew Webb: So obviously with the Sutton Hoo helmet, the hold in Ipswich, which is Suffolk Council's kind of flagship museum in the county town of Ipswich, but instead of calling it, you know, the Museum of Suffolk, they've called it The Hold, which is a reference to the fact it's on, I think it's either because it's on the shore or it's doing sheep, I'm not sure anyway. But a fantastic space, contemporary modern space  had a Lego exhibition a few years ago, borrowed my helmet, had some Lego exhibition stuff to do. And the good thing about that is when these teams have to do quite a lot of comms marketing and, you know, that has a cost as well, but often you see different demographics than perhaps would normally go to a stones and bones museum, if you know what I mean. Right. Andrew Webb: You'll see that it makes it more accessible to the community and to different people who don't like going and looking at the Magna Carta or whatever. For some kids, a day at the British Library is fantastic. Look at all these old books for more, maybe more boisterous children. That's probably not a really great idea. So I think galleries can take a leaf out of this and think, or museums or any institution really can take a leap out of this and think, “How can we do more for less? And what tools can we have that perhaps we haven't considered before, like Lego, as a way to open up our interpretation and our offering?” So this could work in Museum of Docklands, for example. This could work in the royal armouries. Andrew Webb: There's lots of places where if you looking to improve your children's offering that some form of lego, I mean, it ends up all over the floor, it ends up being taken away. Sometimes you've got to watch out for things like that. But that's why I always recommend, like, just the basic blocks and plates, not minifigures and stuff like that, because, you know, they just end up in kids' pockets and trousers. But I do think it is a fantastic tool for developing that interpretation piece. Paul Marden: So I run a coding club using Lego. Okay. So I work with years four, five and six, typically. And we normally start off by the end of two terms, we will be building robotics, programming things, doing amazing things. But we start at the very beginning with just open up a box, and it is amazing what a bunch of seven, eight and nine year olds can do with a two by four red brick just given bricks. Yeah. And they will build amazing things. Yeah. And they will tell you amazing stories. And you also see real diversity in the behaviours of children, because some children, in that free play context, they do not have the skills to do that. And I had one girl recently who hasn't played with Lego, and free play just blew her mind, and she was in tears because she couldn't embrace the creativity of it.Paul Marden: But then the following week, when we were following instructions, she was great at building from a set of instructions, You can do that from a limited palette and give them a mission. Sutton Hoo, build a, I don't know, a sword, build a shield, build something to interpret what you have seen. You're in the transport museum. Build, build. How did you get to the museum this morning? Give them something to do and then let them go. And half an hour later, you will be amazed by what they will have built. Andrew Webb: I actually did something this at the National Archives down in Kew, where they had a kids exhibition. Well, an exhibition in the summer about wacky inventions, because obviously the National Archives holds the patents for all these things, and they've got things like Victorian top hats with umbrellas in, and, you know, all this kind of crazy Heath Robinson style stuff that, you know, forks with four sets of tines, so you can eat four times as much. It just bonkers. Really interesting things. The curators had gone through and found this wacky world, sort of. What's his name? The guy that illustrates Roald Dahl. They got illustrations and all that. Paul Marden: Quentin Blake. Andrew Webb: Yeah, Quentin Blake, yeah. So they had this Quentin Blake sort of stuff, and, like, there was activities. And I came down for some special stuff because they had the first Lego brick patent in the UK. When it was first launched in the UK, 1963, I think it was. That's when they filed the patent. Paul Marden: And I bet. So that patent would be exactly the same as a two by four brick, now, won't it? Andrew Webb: The patent was for a one by four brick. Isometrically dawn. Just three diets. Just three views with what? It was a construction toy. And then the page. Sorry. And the address was just Railway Station Billund.  There wasn't like, just all the mail just went to the railway station in Billund just addressed for attention of Lego. And it's only like. I mean, it's not even a sheet of A4, It's a piece like this. And after it is something like a lamp that won't blow out on a thing, and before it's like some special kind of horse comb, but it's kind of this bonkers catalogue of just these things. But again, it was about, “Right. We did some work. The curators and interpreters looked, you know, had kids analyse the painting to think, what could it be? And look at the dates and structure. Look at that.” Andrew Webb: And then I came out and, like, did some Lego. So we did things like, who can build the longest bridge? Who can build the tallest tower out of a single colour? Those sorts of exercises. But then also the free play was build your own wacky invention. And kids are building automatically dog washers, where the dog ran on a thing and it scrubbed its back. And one kid built something that was like a thing for removing getting pips out of apples. It was just like this sort of like this crazy little tool. They like some sort of problem that he had. Andrew Webb: And I think what this also speaks to is developing those stem skills in children and adults and building that engineering, because I've also ran Lego workshops with explorers who I used to, I thought were between Cubs and scouts, but are actually after scouts. So I did this in my local town, here in Saffron Walden, and was like, “Oh, my God, these kids are like, 15, 16. They're not going to want to play Lego. Some of them are in my daughter's year at school, so. Hello, Amy.” And it was really interesting because we did a series of challenges with them. So the egg drop challenge, can you protect an egg and drop it from the floor? And can you build this and work together? Another good one is looker, runner, builder. Andrew Webb: So you give everybody two sets of the same bricks, and one person is the looker, one person is the runner, one person is the builder. So the looker can't touch, but he can tell the runner. The runner can't look at the model, he can only tell the builder, and the builder can't speak back. And so this is a really useful exercise. And I've done this with teams where, because this is exactly what businesses see, engineering will build a product. Sales or their marketing are like, what the hell is, you know, or whatever it might be. Paul Marden: It's that. It's that classic cartoon of a Swing, yeah. Andrew Webb: Yeah. So it's that, you know, this is what the brief said. Engineering interpreter does this. Marketing saw it. So it's a great tool for things like that. Especially when you put people like the C Suite or CEO's or leaders at the end, because all they're getting is the information and it. It's there and it's how to build communications. Because in life, the fluctuations reverse. A CEO says, “Let's do this.” And by the time it's cascaded down to engineering, who don't get a say, it's not at all what he imagined so, or they imagined so, it's. It's an interesting case of using tools like that. So I did that with these kids and it was fascinating because they're 14, 15, 16.Andrew Webb: A group of three girls won two out of the three challenges and probably could have won a third one if I felt that I couldn't award it to them again because it would just look weird. And they were smashing the looker runner builder thing. They were working together as a team, they were concentrating, they were solving problems, they were being creative, they took some time to prototype, they refined and iterated their design. They were doing all this sort of work. And it's brilliant because 15 year old girls don't often take engineering related STEM subjects at GCSE. Certainly, probably don't take them at a level and more than enough. And I think that I once interviewed Eben Upton, who invented Raspberry Pi, and he said, “We think about the eighties as this sort of like golden age of computing, but actually it was terrible. It was terrible for diversity, it was terrible for inclusion.“Andrew Webb: And he said, “Like growing up, there was one other kid in his town that had a computer, you know, so there was no sort of way to sort of getting other people involved and make this accessible.” And part of the reason now computers have got smaller. Some of the work I did at Pytop was like trying to make technology more accessible and seeing it not just video games and things like that, but actually I can use this in a fashion show, or I can make music, or I can use this to power some lights to do a theatre production, and trying to bring the, I guess, the creative arts into technology. And that's when we start to see the interest application of technology. Andrew Webb: And Lego plays a part in that, in the fact that it is a tool, a rapid prototyping tool that everybody is familiar with. And it is also, you know, clean, safe. There's no, you don't need blow torches and saws and those sorts of things to kind of prototype anything. You don't even need a pair of scissors, you know, it's completely tool free, unless you're using that little mini separator to get your bricks apart. And so I think that just circle back on, like, how the Science Museum or what's the one down there? Isabel Kingdom Brunel Museum and things like that. I can see those guys could be and should be thinking about, “How could we have a Lego programme?“Andrew Webb: You don't have to have a permanent deployment like they've got at Sutton Hoo although that is great because they've got the mast there as the head piece of it. But certainly a programme of events or summer camps or summer events, because I did this with English Heritage at Kenilworth Castle as well. They were having, like, a big Lego build and the public were invited in 15-minute shifts into a big marquee and everyone got given a tile. And the idea was to build the gardens because the gardens at Kenilworth Castle were laid out to impress Elizabeth the first. And so everybody got there was like bunches of stuff and regular bricks, also flowers and this sort of stuff. And it was like, “Come on, we've got to build something to impress a queen.” Andrew Webb: He said to kids, like, “Yeah, you've got to impress. Bling it up, like, dial it to ten.” And were just getting these enormous, like, avatar sized trees with just incredible bits hanging off it. And like, “There she has a teapot because she might want a cup of tea.” And you're like, “Brilliant, excellent. Of course she does.”  And so I think that. And then they moved through. Some of the Legos were selected to be displayed and things like that. So there's different ways you can do it. You can either do it as like. And I'm a big fan of the drop in sessions because kids and parents can just naturally build it into their day rather than the pre built. My child was. We were rubbish at, like, organising things. Andrew Webb: People like, “Oh, great. Half term, it's a chocolate thing, sold out ". And you're like, yeah, because there's 30 spaces for three and a half thousand kids who want to do it. Whereas if it's like a walkthrough or a. In groups phase through and then the activity, small kids kind of conk out after about 20 minutes, half an hour anyway. You get much more people through and much more people get to enjoy the experience rather than the 30 organised people who got up early and booked. So that's my other top tip to any institution, because it's heavily weather dependent as well. Sun comes out, everyone piles pass into the nearest sort of stately home, national attraction. All of those places can definitely benefit English Heritage. Did a really big push this half term, just gone on Lego at several events. Andrew Webb: We had one here at Audley End, there was one at Kenilworth that I was at. There's been pairs of the ones all around the country, because again, you just need a marquee, which most venues have access to because they use them for other things or some sort of space in case it rains. And you just see someone like me and a whole massive tub of Lego and you're off to the races. Paul Marden: Exactly. So we were talking about this at the conference yesterday about ways in which. So for many attractions, people turning up is a literal flip of a coin. Is the weather good or is the weather bad? What can you do to adapt your attraction to be able to deal with when it's bad? And then what can you do to bring people when you have made that adaptation? So, you know, you've now got a marquee and you have a Lego exhibit that you can put into there. So it's just dumping a pile of Lego and a bunch of well trained volunteers or visitor experienced people who can facilitate that, police it, little Johnny sticking minifigs in his pocket. Paul Marden: And then you turn on your Google Adwords and show that you've got this, you know, bad weather reason to go to a stately home that my daughter would turn her nose up to all of a sudden, “Okay, we're going to go and do that. We're going to go and have afternoon tea and you're going to go and play with some Lego and see some animals, maybe.” Yeah, what can you do to attract that extra audience and adapt to the bad weather and service different sorts of people? Andrew Webb: I think that comes down to a bear in mind. I convert some of my Lego lens rather than a venue lens. But I think speaking as a parent and someone who does this is you need a reason to go back to somewhere that you already know. Okay, so you go to Stonehenge, you go and look at the stones, you go, “Wow.” You look at the visitor centre and then it's ticked off. I mean, you see busloads of tourists. Stonehenge is at Cambridge, maybe, or Oxford people, when people do England, Lambeth, Heathrow, London Crown Jewels, Tower Bridge, West End, day trip out on a coach to Stonehenge, maybe to Cambridge, and that's it, off to Paris. Right? So parents like British people like that too. Like why go to Stonehenge four times a year? Or why go to any venue when you're familiar with it? Andrew Webb: It's always about offering something new and something different. Audley End up near where I live, I think, is English Heritage. All through July, every Sunday, they're just doing music. So there's a string quartet or someone with a harp or maybe someone with a guitar or whatever. And you've got a book, but it's. It's not like there's 30 places and it's a bonfight. It's just like, “Oh, wow, they've done something different.” They do a really great thing. Like, they do victorian falconry, for example. So they get someone in who talks about how Victorians use falconry for hunting as a sport, but also for the kitchen table, and they're flying falcons around and doing the whole bit of meat on a string and all this sort of stuff. And everyone, like, “They do a world war two one.”Andrew Webb: I mean, the editorial calendar for any venue's got to look like, “Go and make Christmas food. January, we're closed to kind of dust and clean everything. Valentine's Day, chocolate make you put. It's daffodils”, it's whatever it might be. And then you just build that. Build that programme in and you need. This is why I think that venues now, again, I'll just come back to that. You talk about AdWords, but that, again, is more spend. It's like, how'd you build that mail list? How do you drop into the local Facebook groups and Mumsnet and all that kind of stuff? You know, that's where you can do it organically rather than. Because people don't sit in front of Google necessarily, or think, like, what should we do? Paul Marden: You sit on the sofa on a Thursday night trying to figure out what on earth are we going to do this weekend? Yeah, so you're completely right. The mum's net, the content marketing, is hugely important, isn't it? Andrew Webb: Which is my job. But also it's kind of like how can institutions become part of that? When I say community, if you think about most people travel a thin hour to go somewhere. I mean, people go further afield, you know, but. But basically it's like, what? My mom turns, like, a tea and a pee. So you've got to go somewhere. You've got to have a cup of tea, visit the loos. It's all about tea. It's all about canteens and loos, basically. You could have a World Heritage Site, UNESCO World Heritage site. And it's like, how good's the caf? And are the toilets clean? Yeah, that's what people remember. Gar went hens at dawn. I was awed by the majestic. But that Looney D cleaning, you know, it's not good. It's all that people come home with. Andrew Webb: So, you know, institutions go into place that they are trying to offer different things. Like late nights. We've talked about that. How can we use this space after hours? Because if you think about it, if your institution's open 10 till 6, most people are at work five days a week, you're gonna have students and pensioners who are gonna be not great spenders, either of those two groups. So, late nights, I went to a great one in the National Gallery when the James Bond film. I was kind of sitting royale or whatever. He's still on the top of the National Gallery overlooking Trafalgar Square, and they've got the national dining rooms there and they had Vesper Martini, everyone got a cocktail. Andrew Webb: And then went to look at the fighting Temeraire, which is the bit where he's standing with Q, the new Q, who voices Paddington, whose name escapes me and gives him, like, a gun and a radio, but they're like the fighting Temeraire by Turner is this little thing. And so, you know, you've got to make hay out of that, right? You've got to sort of, like, do a late night, various ones. And so all it was a few cocktails in the cafe next door and are taught by the curator and stuff like that. But 30 people just looking for an experience. And so if venues are clever, of course, the dark side of this is when you get Willy Wonka world up in Scotland. Andrew Webb: Or interestingly, some of the Lego events that have been happening at NEC have caused a massive online backslash in the community for just being exceptionally bad value for money. And so you read about these things that people have said, “Come and visit Santa's grotto, and it's just a muddy field with a tree in it,” so you've got to be careful. But I think those events, those sort of fly by night kind of institutions, don't really work. But how galleries can leverage the creativity of what they're doing? Whether they are come and paint in our, you know, our local gallery, come and have an art class, come and do that. People are looking for stuff to do that is value for money. That isn't always drink lead, you know, it's not always cocktail making or things like that. Andrew Webb: And that comes with a whole heap of other things and dietary requirements for cookery courses and just clean up and the mess and all that kind of stuff. So I think that, yeah, canning organisations, the ones that can really think about that, and I'm happy to help organisations who want to think about this, especially through the life of Lego. They will be the ones that will start to add and build out and develop their. What you might term this whole sector needs a name. The kind of extracurricular offering, we might say, above and beyond their collection and then their traditional interpretation and if they're. Paul Marden: Thinking of doing this. So there's a good why. Yeah, the why is you can reach diverse audiences, helps people with interpretation. Andrew Webb: Quite cheap. Paul Marden: Yeah, absolutely. It's a cheap way of extending your offering and diversifying what you do. You can bring in event elements to this, but how do they do it? Apart from engaging with somebody like you? And I'm going to guess there's not many people like you. So that's going to be a tricky thing for some people to do. But if they were starting from scratch, how would they go about doing this? You said earlier, “Don't go mad with buying the bricks and spending a fortune on.”Andrew Webb: There are people like me that can do all this as well as myself. I think that the first thing is plan it. Plan what you need to do. You can't throw this stuff together. You might be looking at. Already the hold have been contacting me for a late night they're doing in September. They contacted me April. Paul Marden: Okay. Andrew Webb: Because if you're a creator, you're planning exhibitions, you are thinking on that long term cycle. Paul Marden: Yeah, completely. Andrew Webb: And so what you need to do is bake this in as part of that curational process or part of the interpretation of things at the start, rather than like, “Right, we're doing exhibit on Peter Rabbit, let's chuck in a load of fluffy bunnies or whatever.” You know, it's got to be. You've got to think about it and have it contextualised. I think the best things are. What success looks like is, first of all, you need a space. Now you can hire a marquee that comes with a cost. If you're a venue and you've got your own or you've got a hall or a stables or interpretational room or something like that, often spaces, specifically bigger ones, will have classroom spaces for school groups anyway. So that's often that can be where you can host these sorts of events. Kids are very familiar. Andrew Webb: The chairs are all small wall colour, you know, etc. Industrial strength carpet in case stuff gets built. So locations like where you're going to stage this? Paul Marden: Yeah. Andrew Webb: Secondly, I think you need to think about, what do we want people to do? What is the experience? What is the narrative piece? Because you can't just say, here's a big part of Lego. Kids will just build cars and houses, right? You know, they need context. You know, if you give a kid a sheet of paper, you could draw anything. They're like, well, what? And so you need to give them a mission almost. They need a task, I think. Also think about, as I said before, keeping the tasks around 20 minutes, because actually adding the time running out jeopardy element is quite fun for kids because they'll go, “Well, I've only got five minutes left.” And often that's when it all falls apart and then they have to iterate the design. Andrew Webb: So think about that kind of moving people through in 15 to 20 minutes cycles. We had kids at Kenilworth, that would go out the exit and just walk back around and come in the front like that. Like four or five times. One boy came in, he was loving it. So think about that. Think about how you're going to move people through the space. Think about what you need to envisage it. So the Kenilworth, for example, there was me hosting it from dawn toward dusk. We had another builder there who was helping take break it all down and put them against the model that we built. There were two members of staff who were letting people through, so just monitoring it from an entry exit point of view, walkie talkies, in case people had issues and things like that. Andrew Webb: And think about when you're going to do it. Okay, so half term is a good one. It's a good thing to do. We saw a lot of this at Kenilworth, but I've seen other places as well, particularly half terms and things like that. You often see grandparents caring for grandchildren, right? Because parents are at work and grandparents can only walk around the site so much before they want to sit down. So sometimes have it, like, think about where they can. And when I was at Kenilworth, grandparents came in with their two grandkids, and the kids started playing and I was like, you could join in, too. Oh, no, I don't want it. You know, they were almost like, “I can't do this. It's like, come on, get in, get in. Come on, grandma. Come on. I'll show you how it works. “Andrew Webb: By the end of that session, they were memory making. I then took their photo with their phones, they'd have this sort of grandparent. But, you know, you always say it like, my grandfather taught me to fish. Like Sean Connery says in the hunt for red October. This sort of moment where sort of, it's a Hollywood trope that grandfather knowledge is sort of passed on type of thing. Right. And so you can see that where you could have this, almost either the reverse of that, of kids showing grandparents, but also they're all having this event outside of the parental unit. So it's a new type of experience. It adds value, it gets people to play with their grandkids. Paul Marden: Priceless. Andrew Webb: So I think that's kind of an interesting way. So think about when, think about where and think about what will be my three sort of tips for any institution looking to put this together. Paul Marden: You gave one the other day which I thought was priceless, which was, don't give them wheels. Andrew Webb: Oh, yes. Paul Marden: Don't include the wheels. Andrew Webb: Take the wheels out of any sets, unless you are the Transport Museum or the, you know, a car based museum, because kids will do wings as well. I'd probably suggest taking those out because kids have just built cars. Some kids have just built cars, you know, even if you give them a mission. Unless that is the mission. The other thing that I would think that venues could do as well as sort of all day events, because it's quite a time drain, you know, on staff and this sort of stuff, but it is a value. The other thing you can think about is one off evening events for adults. Yes, I've done this. I did this at my local add them shops. Bricks, beers and bubbles challenges supercompass teams. Think of it like a pub quiz with brick is the answer. Andrew Webb: So build me a thing that does that kind of thing. Teams all get together, you can race them, you can see who goes the furthest. You can do all this stuff. And the hold is what I'm doing at the hold in September. I did it at the hold a couple of years ago. And what was interesting was that we had quite diverse groups of adults. We had just couples who were clearly AFOLs and were like, “Yeah, I'm going to go to that.” We had a group of friends. One of them had just come back from years travelling and they didn't want to go sort of straight to the pub and just interrogate him about his travelling, whatever. Andrew Webb: They kind of like, “Well, we wanted something to do where we could have a beer and have a chat, but were doing something else whilst we're doing that.” And that's the joy of Lego. Your hands are doing the work and you're almost like the back of your brain is doing the work and you're like, “Oh, yeah, yeah. Before you kick them.” And the concentration levels are there and then you can kind of get into that state of flow. And so they were just having this lovely chat, had a beer, talking about stuff, but also memory making in terms of when he came back from his travelling. So I think that's really important. Andrew Webb: Did you know that this is your brain, right? And then your brain on Lego, there are 24 discrete skills that are happening in your brain. So Lego research this, things like fine motor skills, cognitive sort of thinking about things, future planning, my favourite emotional regulation that is not going, “Oh, my God, it's not working. And smashing all to pieces.” So I've seen this as well with children, is that when you give them a Lego, if you gave them jelly and a football, they'll all just. They're a high energy kind of things, right? And that's fine, great outdoors, kids want to burn off energy. Here's a load of balls. Go crazy, right? Or ball pits, trampolines, bouncy castles, those sorts of things. When you get on Lego, what actually happens is it's very hard to be anarchic, to use a wrong word, but a word. It's very hard to be anarchic with Lego because you can't really do it. Andrew Webb: And so you can get a group of kids together and they'll almost self invigilate. And at one point, I ran it at a local toy shop and the parents are all hanging about and like, “I've never seen them so quiet.” They were just in the state of flow. And so, I think, you know, again, back to the. Back to the explorers and the scouts, that was one of the best sessions that those kids had done as teenagers because the reason was they were given permission to play with Lego. They still had the muscle memory from when they were smaller children. They were solving. They weren't just being told to play with Lego, they were actually solving engineering challenges. How can you design a bridge that will take this weight? How can you protect an egg? How can you think about this? Andrew Webb: And so you need to think about the challenge and the what. You need to think about that, the where and you think about the when, as I said, and get those right. You can have a very exceptional visitor experience for not a huge amount of effort. It's not highly costly, it's not highly technical, it's just a bit of elbow grease and a bit of forward thinking in terms of what we might need. And I think that parents appreciate just that minute away where they can. It's almost like a 20 minute babysitter, right, where they can just go, “Don't touch that.” You know, you're walking around a stately home, “Don't sit there, don't touch. Mind the lady.” All that kind of no data that parents give out institutions, they can just take a breather and check their phones and whatever. Paul Marden: And the kids are just having an amazing time. Andrew Webb: Yeah. And the kids are happy. And at the end of the day, as a parent, we all do our best and you just want, you know, them to be playing with something screen free, getting along and learning something. And, you know, that is the win. That is the ultimate takeout. You can layer on your own institution in context and rev up the visitor experience, bring in new visitors, attract a more diverse group of people that perhaps wouldn't normally come to a Regency Rococo style villa or whatever it might be, then that's all to the better, because, you know, you can start to use this in your planning and you can do what Suntton Hoo did? And go, right, well, we've done this and it's really worked. Andrew Webb: And then I can apply for funding for it and I can expand and I can make it permanent and then I can sort of say, well, this now becomes a tool and a string and arbo for our educational. It doesn't have to be split between visitor attractions and development. It can, you know, you can split it between several parts of the institution and use it in different ways, use it for educational purposes as well as visitor experience. So the world's your oyster with a bit of thinking. Paul Marden: With a bit of Lego and a bit of thinking. Andrew Webb: Bit of Lego, yeah. A few bricks and a couple of tricks and you're off to the races. Paul Marden: Andrew, this has been brilliant. Thank you ever so much. Andrew Webb: You're welcome. Paul Marden: I've got one more question for you before we finish. Now, you bottled this earlier on when I said we always have a book recommendation from our guests. And in spite of having the fullest bookshelf I've seen in quite a long time, you've bottled it on a book. But you did offer me a favourite movie. And so what would be your movie recommendation of choice? Andrew Webb: My go to movie would probably be Withnail and I, Richard E. Grant's first film. Every line has came down from God on a tablet. I mean, it is just. Yeah. Richard Griffiths as Uncle Monty, Paul McGann. It's just one of my favourite films and, you know, cult classic that no one's really. Well, people have heard of it now, but again, they even make stuff out with Alan Eyright. So you can go and watch a screening of it at the farm at Crow Crag up in Penrith, you know, and everyone dresses up and everyone comes with Mister blathering sets tea and I come on holiday by mistake and Jessie says, Danny. Andrew Webb: And, you know, fortunately, for better or for worse, I know these are tough times, but people try and find the fun in things. They try and at the end of the day, everyone's looking for a good time, whether we're children or an adult. You want something to just have a laugh and take you away for a moment. And if films and culture but also experiences can do that, then that's all for the good. Paul Marden: Well, look, this is going to be a challenge, but listeners, if you would like a copy of Andrew's film recommendation, then when we release the show message on X, if you can retweet that and say, “Give me Andrew's movie”, then the first person that does that, somehow I will get the movie to you. It might be on VHS, it might be on DVD, but somehow we will get you a movie. Andrew Webb: I found a CD the other day from a bar I used to go to in Clapham in the noughties and late ‘90s. I said to my mate, look, I'm great, put it on. And I went, “I can't.” I haven't got a CD player anymore. I had to go dig through a box somewhere in the study to find a portable CD player that plugged into my computer that could. By the end of it, we're just laugh. Forget it. Paul Marden: Andrew, this has been wonderful. Thank you ever so much. Andrew Webb: You're welcome. Cheers. Paul Marden: Thanks for listening to Skip the Queue. If you've enjoyed this podcast, please leave us a five star review. It really helps others find us. And remember to follow us on Twitter for your chance to win the books that have been mentioned. Skip The Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. You can find show notes and transcriptions from this episode and more over on our website, SkiptheQueue.fm. The 2024 Visitor Attraction Website Survey is now LIVE! Help the entire sector:Dive into groundbreaking benchmarks for the industryGain a better understanding of how to achieve the highest conversion ratesExplore the "why" behind visitor attraction site performanceLearn the impact of website optimisation and visitor engagement on conversion ratesUncover key steps to enhance user experience for greater conversionsFill in your data now (opens in new tab)

Moviestruck
Moviestruck Episode 85: The Gods Must Be Crazy II (1989) feat. My Dad!

Moviestruck

Play Episode Listen Later Jun 17, 2024 81:14


Happy Father's Day from Moviestruck! My Dad is back and we're talking The Gods Must Be Crazy II (1989)! While a comedy, we discovered this movie was also chock-full of fun facts, survival tips, and Kalahari trivia.  The Patron Drive is back! If you're not already and you want to support the show, or help make Sophia have to watch Bionicle 3 or Madame Web, head on over to Patreon and join at any tier to join the cause!Contact the Podmoviestruckpod@gmail.comwww.moviestruck.transistor.fmPatreon: https://www.patreon.com/moviestruckDiscord: https://discord.gg/cT2vm3KdeSBlueSky: @moviestruck.bsky.socialTheme by Prod. DomSoundcloudThank you to our $10 Patrons!Adam Bagnall, UwU, Sarai Thompson, Zas, Madidid, Ethan, Jim8333, Jacob Hunt, Azraq Shinji, Case Aiken, Ebony Voigt, AnOptimist, Lairde Ray, the Norwegian one, Travis Poe, William Warren, Stag Hart (Deer Deer), Rusty_Fork, Mura Purcell, insomnite, Link Brenton, Nathan Dunlap, DaddySwan. ★ Support this podcast on Patreon ★

Moviestruck
Moviestruck Episode 84: Evil Under the Sun (1982) feat. Dann McDorman

Moviestruck

Play Episode Listen Later Jun 3, 2024 92:05


Whodunit?! We did! Assuming "it" is Evil Under the Sun (1982) and "we" is Sophia and special guest Dann McDorman, author of West Heart Kill and mystery aficionado! Will we crack the case before the legendary Hercule Poirot? Or will the seaside ambiance keep our eye on the screen and not on the cast of theatrical royalty? The Patron Drive is back! If you're not already and you want to support the show, or help make Sophia have to watch Bionicle 3 or Madame Web, head on over to Patreon and join at any tier to join the cause!Where to find Dann:https://dannmcdorman.com/Find West Heart Kill wherever books are sold, or right here:https://www.penguinrandomhouse.com/books/733871/west-heart-kill-by-dann-mcdorman/Contact the Podmoviestruckpod@gmail.comwww.moviestruck.transistor.fmPatreon: https://www.patreon.com/moviestruckDiscord: https://discord.gg/cT2vm3KdeSBlueSky: @moviestruck.bsky.socialTheme by Prod. DomSoundcloudThank you to our $10 Patrons!UwU, Sarai Thompson, Zas, Madidid, Ethan, Jim8333, Jacob Hunt, Azraq Shinji, Case Aiken, Ebony Voigt, AnOptimist, Lairde Ray, the Norwegian one, Travis Poe, William Warren, Stag Hart (Deer Deer), Rusty_Fork, Mura Purcell, insomnite, Link Brenton, Nathan Dunlap, DaddySwan. ★ Support this podcast on Patreon ★

Binging Barbie: A Barbie Movie Podcast
Bionicle: The Legend Reborn with Toa Legend

Binging Barbie: A Barbie Movie Podcast

Play Episode Listen Later May 23, 2024 189:40


Gathered friends, listen again to Binging Barbie. Jay and guest co-host Toa Legend fly off to Bara Magna to talk about reboots, Great Spirit robots, and the end of the Bionicle story! Toa Legend: ⁠⁠https://youtube.com/@ToaLegend?si=qU_hfqdHjqZ3b6n7

Pixel Project Radio
Extrasode: Bionicle (2003)

Pixel Project Radio

Play Episode Listen Later May 16, 2024 38:06


Please enjoy this extra episode in your feeds this month as we continue through Xenosaga Episode I! Click on the following to find PPR on the web!PatreonJoin our DiscordTwitter Instagram Bluesky Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!

Binging Barbie: A Barbie Movie Podcast
Explaining Bionicle Lore with Toa Legend and Sam

Binging Barbie: A Barbie Movie Podcast

Play Episode Listen Later May 16, 2024 189:31


Gathered friends, join Jay, Toa Legend, and Sam as we dive deep into Bionicle lore in this special episode! We're exploring some of the best years of the Bionicle story, full of mind-control, long-lost civilizations, and a world-changing twist! Toa Legend: ⁠https://youtube.com/@ToaLegend?si=qU_hfqdHjqZ3b6n7⁠ Serious Business: ⁠https://podcasters.spotify.com/pod/show/seriousbuspod

Not My Fantasy
Bionicle: The Mask of Light (2003)

Not My Fantasy

Play Episode Listen Later May 11, 2024 169:45


Bionicle: Mask of Light (2003) (feat. John Gossett)   Back in the early 2000s, Bionicles caused controversy with their cultural appropriation. Now, they're wreaking havoc on Hannah's sanity. This week, we're lava-surfing into the 2003, direct-to-video movie “Bionicle: Mask of Light.” Cullen soapboxes about the strange, dense lore of the Bionicles toys and media franchise, Hannah desperately clings to reality at the mention of any character's name, and our guest John is just here to enjoy the crab ride around the island of Mata Nui.   Research for this episode:  The Official Bionicle Guide  The Bionicle Encyclopedia  Maori Appropriation   Creation of Bionicle  Bionicle Sector 01, A Bionicle Wiki Bionicle History Video Essay  More Bionicle History  The Mata Nui Online game   The Bionicle to Trans Pipeline   ====================================   Watch Us on YouTube!   Follow Our Adventures on Social Media:   @notmyfantasypod Instagram TikTok   Research & Writing by Cullen Callaghan.  This episode was edited by Hannah Sylvester.   Cover Art by William Callaghan Intro Music: "The Quest" by Scott Little.

Binging Barbie: A Barbie Movie Podcast
Bionicle: Web of Shadows with Toa Legend and Sam

Binging Barbie: A Barbie Movie Podcast

Play Episode Listen Later May 9, 2024 175:43


Gathered friends, listen again to Binging Barbie! Toa Legend and Sam join us to talk about all the lore, the darker tone, puberty metaphors, and (of course) Roodaka! Toa Legend: https://youtube.com/@ToaLegend?si=qU_hfqdHjqZ3b6n7 Serious Business: https://podcasters.spotify.com/pod/show/seriousbuspod

Binging Barbie: A Barbie Movie Podcast
Bionicle: Legends of Metru Nui with Toa Legend

Binging Barbie: A Barbie Movie Podcast

Play Episode Listen Later May 2, 2024 178:32


Gathered friends, listen again to Binging Barbie! John, Jay, and special guest host Toa Legend are back to talk about Metru Nui, coming-of-age metaphors, and complicated timelines Toa Legend: https://youtube.com/@ToaLegend?si=qU_hfqdHjqZ3b6n7

c'est juste de la lutte - Podcast

En direct des Studios NSPW, nous avons reçu le PREMIER band ever de rap queb core pour discuter de leur succès, de l'album à paraitre, de BIONICLE et évidemment, du show à venir de LUTTE QUEB CORE qui aura lieu le 24 mai prochain au Centre Horizon en collab avec la NSPW.

Binging Barbie: A Barbie Movie Podcast
Bionicle: Mask of Light

Binging Barbie: A Barbie Movie Podcast

Play Episode Listen Later Apr 25, 2024 163:13


Gathered friends, join us as we begin our exploration of the Bionicle series! John, Jay, and special guest host Toa Legend dig in to all the lore, the backstory, and the hidden meanings of Bionicle: Mask of Light! Toa Legend: https://youtube.com/@ToaLegend?si=qU_hfqdHjqZ3b6n7

gathered bionicle bionicle mask
The Squared Corner
【Ep. 19】 Andrew Francis the Voice of Vert Wheeler

The Squared Corner

Play Episode Listen Later Feb 17, 2024 74:36


You may know him from his work in Bionicle: Mask of Light, SlugTerra, Lego Ninjago, My Little Pony, Johnny Test, and so many more. And not only do we talk a little about that, but also on probably the biggest role in my opinion, the voice of the one and only Vert Wheeler. The surf rat we have all come to know and love came to life because of Andrew's performance, and today you'll be able to hear what it was like working on the project, opinions on Vert Wheeler, and ambitions for future projects. Enjoy this episode of The Squared Corner podcast! Recorded March 9, 2023 Subscribe: CLICK HERE ► https://bit.ly/2MyZniK Join this channel to get access to perks: CLICK HERE ► https://bit.ly/3nXqcNZ Support me by buying Acceleracers merch! Merch ►https://rdbl.co/2wZ2fOR Podcast Links: https://open.spotify.com/show/573bElUZuEK3d1UDWztZx8 https://podcasts.apple.com/us/podcast/the-squared-corner/id1612122785 Follow Me: AllInOne Link ►https://linktr.ee/JayCeeSquared Instagram ► https://www.instagram.com/jc.squared/ Twitter ► https://twitter.com/JayCee_Squared Reddit ► https://www.reddit.com/user/JCC-2224 Discord ► https://discord.gg/JesshM8WuS FB Page ► https://bit.ly/3fyokUF TikTok ► https://www.tiktok.com/@jayceesquared #acceleracers #jcsquared #hotwheels 0:00 - Teaser 0:14 - Introduction 1:30 - Andrew's Beginning 4:53 - Ben 10, Johnny Test, and James Arnold Taylor 8:20 - Becoming Vert Wheeler 11:37 - Max Steel, SlugTerra, and Voice Ranging 16:54 - Bringing Back Acceleracers 20:29 - Bionicle and Lego 24:17 - Live Action Discussion 26:20 - Reprising Vert Wheeler 29:14 - Vert's characteristics 30:29 - Meeting Fans 35:31 - Actor Synergy and Conventions 46:58 - Respects to Kirby Morrow 51:59 - Fan Questions (live action, tips for va, and more) 1:01:26 - Pops and Video Games 1:05:32 - What's next 1:08:18 - Speed Round and Closing -- https://www.ipetitions.com/petition/bring-back-hot-wheels-acceleracers-2 --- Support this podcast: https://podcasters.spotify.com/pod/show/justin-curtis52/support

Between The Studs Lego (R) Podcast
BTS, 161: Rare LEGO® Parts and Pieces 5!

Between The Studs Lego (R) Podcast

Play Episode Listen Later Jan 27, 2024 62:52


Greetings LEGO® Fans!  In this episode we discuss some of the weirdest and rarest LEGO® Pieces we could find! We see a lot of LEGO pass through Atlanta Brick Co but we had no idea some of these rare items even exsisted! We also try to imagine interesting uses for these crazy parts besides their original intended use.Did you not know about any of these parts? Which ones would you actually collect if given the opportunity? Let us know in the comments! Our Website: https://atlbrick.comJoin this channel to get access to perks: https://www.youtube.com/channel/UCTA_vCAnE6Q9z1r1jKviosQ/joinPhone: 470-414-2208Our Facebook: https://www.facebook.com/atlbrick/Our Instagram: https://www.instagram.com/atlbrickco/?hl=en

Maestro Movie Podcast w/ Friends
The Maestro Movie Podcast: Bionicle: The Legend Reborn

Maestro Movie Podcast w/ Friends

Play Episode Listen Later Jan 21, 2024 236:41


Kiina: You jerk! We thought... [hugs Berix] Kiina: Don't ever do that again. [hugs him tighter] Berix: [suffering] I liked it better when you hated me. You can let go now.

The Harvest Season
Pterosaurs Are Not Dinosaurs

The Harvest Season

Play Episode Listen Later Oct 18, 2023 110:01


Kev and Spencer talk about Paleo Pines Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:21: What Have We Been Up To 00:14:37: News 00:37:08: Paleo Pines 01:45:09: Outro Links Garden Buddies Release Garden Buddies Release Trailer Ikonei Island Friends Pass Farming Simulator 22 Carrots Preview Garden Galaxy Autumn Update Mineko’s Night Market Patches Paleo Pines Patches Animal Crossing Lego Paleo Pines Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kevin: Welcome farmers to the harvest season! (0:00:48) Spencer: Spared no expense. (0:00:49) Kevin: Hello. See what I wanted… I would have preferred the kazoo version. Have you heard that one? The kazoo version of Jurassic Park? Oh, I’ll have to send you a (0:00:50) Spencer: I have not heard that version. (0:01:00) Spencer: Aha. (0:01:01) Kevin: link. It’s an amazing one. I’ll do that right now. But in the meanwhile, hello listeners, farmers. I’m your host, Kevin, and with me today is Spencer! (0:01:14) Spencer: Yes, they thought they could get rid of me after the last episode I was on, but I’m back, (0:01:21) Spencer: so deal with it. (0:01:22) Kevin: And why? Because dinosaurs, of course, um, we are here to talk about, uh, (0:01:32) Kevin: Heliopines and Spencer, our resident dinosaur lover, alongside me. (0:01:40) Kevin: Um, I’m also a big fan. Um, we’re, uh, we were both very excited for this one. (0:01:46) Spencer: Yeah, I remember seeing it and I was like, “Oh man, I gotta wedge my way, force my way in with Al this time again.” (0:01:50) Kevin: Yeah. (0:01:53) Kevin: Yup, yup. (0:01:55) Kevin: But before that, um, you know–oh, see, I sent you the kazoo cover of Jurassic Park. (0:02:03) Kevin: Um, but before we get into paleopines, as usual, we’re gonna cover some news and other stuff. (0:02:11) Kevin: As usual, you can find the show notes and the transcript on the website, as always. (0:02:20) Kevin: Alright, but what we- (0:02:23) Spencer: Ah, games I’ve been playing. Well, I was playing Tears of the Kingdom for a while, and then, honestly, I’ve been playing a couple mobile games, so I started playing Monster Hunter now. (0:02:35) Spencer: Are you playing that? (0:02:36) Kevin: Oh, I am not okay first off for have you played Monster Hunter not mobile version Okay Uh-huh, right Okay Okay, but you hunted some things you have familiarity, okay, okay (0:02:37) Spencer: Oh, yeah. (0:02:45) Spencer: So I have Rise, and I also have Worlds, I think it is, for PS4. (0:02:51) Spencer: I just barely scratched the surface of both of them. (0:02:55) Spencer: I think it got a little bit farther in Rise than I did in Worlds. (0:02:59) Spencer: Oh yeah, I definitely hunted some things. (0:03:05) Spencer: See, the issue with me in those kind of games is like… (0:03:06) Kevin: Uh huh. (0:03:07) Spencer: The feedback loop for that kind of stuff is actually really… (0:03:12) Spencer: I like really enjoy it, but I get stuck on like (0:03:15) Spencer: the first level, because I’m like, “Oh cool, I hunted this monster. Let me like, hunt it again. Let me hunt it again.” (0:03:21) Kevin: Uh-huh, right. (0:03:21) Spencer: I just keep on hunting the same thing over and over again, and I never end up proceeding to the next level or the next area or wherever. (0:03:23) Kevin: I mean, that’s fine. You’ve got to do that at app points. (0:03:29) Spencer: Yeah, that’s true. So I am familiar with the series a little bit, but yeah, it’s been playing a lot of now. (0:03:41) Spencer: Well, I was playing a lot of now. (0:03:42) Kevin: Oh, okay, so tell me about now, because I’m fascinated how this works, but this is by Niantic, the Pokemon Go people. (0:03:43) Spencer: kind of… (0:03:49) Spencer: Yeah, so… (0:03:53) Spencer: So basically, like, while you’re walking around, you know, there’ll just be like, monsters kind of out where you are. (0:04:00) Spencer: Um, god, I think someone pointed out… (0:04:02) Spencer: It’s almost like the movie, in that it’s our world, but the monsters have now kind of like, invaded our world. (0:04:10) Spencer: Um, so you’re just walking around, there’ll be like, lesser monsters, you know, (0:04:15) Spencer: and like, ones that would actually be like, a hunt in the real game. (0:04:18) Spencer: And, you just fight ’em, you’re kind of timed, similarly to how you would do like a, say like a raid in Pokemon Go. (0:04:26) Spencer: Um, a lot more… (0:04:28) Spencer: Intensive than Pokemon Go, if you’ll believe that. (0:04:32) Spencer: You’re still basically clicking. (0:04:34) Spencer: But you can like… (0:04:35) Kevin: Okay, sure I right you’re you’re on mobile there’s only so much you can do right uh-huh (0:04:36) Spencer: Yeah, you can like, swipe to dodge. (0:04:40) Spencer: Yeah, you can swipe to dodge, you can get perfect, like, you know, perfect dodges and stuff. (0:04:45) Spencer: Um, and then there are some combinations. (0:04:48) Spencer: ‘Cause I’m using, um, what is it, Greatsword? (0:04:51) Spencer: And you can like, kind of do this thing where you like, if you start swinging and then you swipe, you’ll do kind of that shoulder, you know, shoulder charge attack. (0:05:03) Kevin: - Yeah, yeah, right. (0:05:03) Spencer: So there are definitely like, combos and stuff that you can figure out. (0:05:06) Spencer: It would benefit from a like, tutorial, you know, like in a fighting game, you have your little like, tutorial, you know, practice area. (0:05:15) Kevin: - Right. (0:05:15) Spencer: Or something like that, ‘cause you can like, then you could figure out, yeah, training room. (0:05:16) Kevin: - Oh, okay, yeah, training room, yeah. (0:05:20) Spencer: Um, but yeah, so you walk around, you fight monsters, you collect, uh, collect different resources, your little, um… (0:05:29) Spencer: What are the little cats called? (0:05:32) Kevin: Uh, the Palicos? (0:05:33) Spencer: Palakos, yeah, you have one, so it runs around and collects resources for you. (0:05:34) Kevin: Right, right. (0:05:38) Spencer: Um, it’ll also mark monsters too, so you can like, come back. (0:05:41) Spencer: back. Yeah, it’s pretty, my understanding is it’s a little bit more leaning. (0:05:45) Spencer: towards the world’s aesthetic. So the different monsters from there and stuff. (0:05:48) Kevin: Yeah, okay, sure. (0:05:50) Spencer: It’s fun. You kind of plateau a little bit if you aren’t able to go out and get resources. I’ve needed to upgrade like my weapons for a while now but I just simply can’t find find the resources I need. So it is what it is. But yeah, it’s been fun. (0:06:00) Kevin: Ahh. (0:06:02) Kevin: Okay. (0:06:04) Kevin: Have you tried any other weapons? (0:06:09) Spencer: Well, in Rise and in World I was using Swishax, which is not in this. (0:06:14) Kevin: Right what what (0:06:15) Spencer: Unfortunately. Yeah, they left it out. So I had to go with the next best thing. (0:06:22) Spencer: They do have, you know, your like kind of daily challenges that give you experience for your rank and some of the challenges will ask of you to do things with other weapons. So they do try to like kind of get you to branch out. It’ll be like, “Oh, (0:06:40) Spencer: kill three monsters with like a hammer or something like that.” So you will inevitably have at least one of each weapon somewhat, you know, upgraded and stuff so that way those little challenges won’t be such a pain. (0:06:40) Kevin: Okay. Okay. (0:06:52) Kevin: Uh-huh okay okay I I asked because so for people who aren’t familiar with monster hunter as the name implies right you’re just out hunting monsters but there’s different types of weapons and they all play significantly differently so I wonder like is that the same here does a bow hunt player feel different (0:07:20) Spencer: They definitely do. The, you know, like the sword and shield is a lot faster. You start off with that too. (0:07:27) Spencer: So you kind of like, I think you don’t even get to choose a different weapon until you reach rank 10. (0:07:33) Spencer: Which can go by pretty quickly depending on like the area you are and you know how close you are. (0:07:40) Spencer: Much like Pokemon Go, you know, it’s a lot of it’s dependent on how close you are to like stops and other points of interest, right? (0:07:46) Spencer: So, you know, if you’re close to things like that… (0:07:50) Spencer: …you’re ranking probably go up pretty quickly within the first day. (0:07:54) Spencer: And you can get to the other weapons. (0:07:56) Spencer: But yeah, there is definitely a different playstyle to each one. (0:08:00) Spencer: You know, for as much as it is just tapping and swiping. (0:08:04) Kevin: Okay, all right, that’s interesting, but the fact that they don’t have the Switch X weapon I’ve played for Decade Plus, yeah, I know that game goes in the trash. (0:08:18) Spencer: Yeah, it was kind of a bummer when I saw that, I was like, “Oh man!” (0:08:24) Kevin: Alright, what else have you been up to? (0:08:25) Spencer: Umm, that and, oh god, this is so embarrassing for me to admit, but have you ever seen the ads for uh, that mobile game, Raid? (0:08:35) Kevin: Rage Battle Legends! (0:08:37) Spencer: Shadow Legends, yeah! (0:08:38) Kevin: Did you get your 300 free heroes? (0:08:39) Spencer: I was just, I was like, I… (0:08:43) Spencer: I did not, I just downloaded it, I was like, “What is this game about?” I keep seeing (0:08:48) Spencer: it, let me just try it, you know, if, for those of you who don’t know me, I download too many mobile games, and then my phone is just like full of them, and I don’t play them, (0:08:59) Spencer: and it’s just, it’s a bad habit that I need to stop and break, but I was like, “Whatever, (0:09:04) Spencer: they have money to hire all these famous actors to promote their game, so maybe it’s good.” (0:09:11) Spencer: And it’s not bad, I’ll be honest, you know what, it’s not bad, it is definitely a mobile game. It has everything you’d expect from a mobile game. It has… (0:09:18) Spencer: you know, timed items, rechargeable energy, you know, all the little… that bombards you with buying packs and stuff, but you know, whatever. (0:09:30) Spencer: I’m not into PvP too much, so I’m not concerned about having the best champions right away and stuff, but you know, it’s a mobile game. (0:09:40) Spencer: I don’t know what else there is to say about it. You wait for things. (0:09:43) Kevin: Okay, like okay, what do the it’s a is it a it’s it a gotcha game? I’m assuming it’s a gotcha game right to get your (0:09:52) Spencer: yeah so there are there are these like hero crystals or something I’ve only been playing it for not too long so pardon me for any any hardcore raid players out there I just called the whatever you know these crystals and you like summon heroes and stuff and you know nine times out of ten you’re summoning one that’s gonna be used for fodder for something else but every once in a while you’ll summon some epic hero or whatever so yeah it’s a gachi game (0:10:01) Kevin: Okay [laughter] (0:10:20) Kevin: Okay, are there any cool designs? (0:10:23) Spencer: » They’re all pretty cool. (0:10:25) Spencer: If you are into like, you know, very like high fantasy and dark fantasy kind of stuff. (0:10:30) Spencer: They have some good stuff, you know, like Lord of the Rings or like, (0:10:34) Spencer: I don’t know what else, The Witcher. (0:10:37) Spencer: If you’re into that kind of stuff, then you’ll probably be drawn to the aesthetic. (0:10:39) Kevin: Okay, hi, Fanny. (0:10:41) Spencer: Yeah, there are, it is a little odd, some of the designs, (0:10:46) Spencer: cuz like they lean into like fantasy of multiple cultures. (0:10:52) Spencer: There’s like a whole subset of like, you know, (0:10:55) Spencer: clearly Asian inspired fantasy people and creatures. (0:10:58) Kevin: Oh, door. Okay. (0:11:00) Spencer: Which is kind of interesting to see with more European style, (0:11:05) Spencer: more medieval style fantasy. (0:11:08) Spencer: You know, you’ll have your like, knights of the round table style knight fighting alongside like a ninja, but I mean, (0:11:17) Spencer: I can see why they have enough money to make ads like that, so it’s very solid. (0:11:22) Kevin: Yeah? (0:11:23) Spencer: I will say that, yeah. (0:11:23) Kevin: And hey, now that it’s been brought on the podcast, I’m sure they’ll approach us for a sponsorship now. (0:11:28) Spencer: Hopefully, yeah, you’re welcome. (0:11:29) Kevin: There you go, Al. (0:11:31) Kevin: I can’t wait for Al to read how much he loves rage at relations. (0:11:37) Kevin: Um… (0:11:40) Kevin: Okay. (0:11:41) Kevin: Oh, hey- (0:11:41) Spencer: What have you been playing? (0:11:43) Kevin: Ugh… (0:11:45) Kevin: Mostly- (0:11:46) Kevin: Mostly paleopines, I don’t lie. (0:11:48) Kevin: Um… (0:11:49) Kevin: This week’s been a lot of paleopines. (0:11:53) Kevin: But, uh, before that, I’m going to plug the other show, Rainbow Road Radio, (0:12:01) Kevin: hosted by my- our mutual friend Alex, and I happen to be on it. (0:12:07) Kevin: We covered Luigi’s Mansion last week, we are back from our break. (0:12:12) Kevin: And, uh, to kick off Spooktober- (0:12:15) Kevin: Well, you know, Halloween, whatever. (0:12:18) Kevin: Uh, we played Luigi’s Mansion. (0:12:20) Kevin: Um, the original for the GameCube. (0:12:20) Spencer: Oh, okay, okay, I was going to ask, didn’t they re-release it for DS, correct, or 3DS? (0:12:22) Kevin: Uh, yeah. (0:12:24) Kevin: Yes. (0:12:27) Kevin: Actually, that’s interesting because Alex played it on the DS. (0:12:31) Kevin: He did the remake, I did the original version. (0:12:34) Kevin: Um, and it’s interesting to hear those comparisons, but I will say, overall, like, that’s still a really good game. (0:12:43) Kevin: I never ha- I hadn’t played it before, actually. (0:12:45) Kevin: This is my first time playing the original. (0:12:45) Spencer: Oh wow, really? (0:12:46) Kevin: Yeah, um, so no nostalgia rose-colored glasses or whatever. (0:12:52) Spencer: I think that was the first game I got for my GameCube. That and Wave Race, yeah. (0:12:52) Kevin: But I enjoyed it. (0:12:53) Kevin: Yeah. (0:12:57) Kevin: Ooh, waveries, that’s a good one. (0:12:58) Spencer: Yeah. (0:13:00) Kevin: Um, uh, yeah, it was a launch game, I think, for the GameCube, so that makes sense. (0:13:05) Kevin: Um, I was surprised- one thing I was surprised by, because I had seen- I played the second one, Dark Moon, (0:13:14) Kevin: and I watched my brother play Luigi’s Mansion 3. (0:13:18) Kevin: So what I didn’t expect is Luigi’s Mansion 1, boy that they… (0:13:22) Kevin: Saw Resident Evil and said “What if we do Resident Evil with the Luigi?” (0:13:27) Kevin: Um, because boy that feels like a Resident Evil game, both the tank controls and the aesthetic, um, but overall very fun. (0:13:36) Kevin: Uh, so yeah, uh, check that episode out if you want more details on that, um, (0:13:36) Spencer: Mm-hmm. (0:13:44) Kevin: But yeah, aside from that, uh, a lot of the usual stuff, uh, (0:13:50) Kevin: a holly right it’s october now so every (0:13:52) Kevin: thing’s getting spooky and whatnot masters has yeah masters has Pokemon masters has spooky costumes rock sand looks great in her witch outfit Pokemon unite is getting mimic you in a week or two and Marvel snaps getting all sort of spooky cards for this season and I love the dumb monsters that they have in Marvel so I’m really happy uh but yeah that’s what I’ve been up (0:13:55) Spencer: Yeah, all the spooky updates. (0:14:22) Kevin: to like I said though a lot of paleopines I don’t think I’ve played anything else on my switch this week of the paleopines right right ok and we’ll get into wide later but before that let’s talk about the news alright first up let’s see here garden buddies. This is… (0:14:31) Spencer: Yeah, that’s been consuming my time too, as far as actual console games go, it’s just (0:14:52) Kevin: This is our previously announced game, but regardless, we have a trailer for it. (0:14:59) Kevin: Let me actually take a look at it. We have it announced for October 20th. (0:15:05) Kevin: Oh boy, that’s quite an aesthetic. I don’t remember this game at all, but these are little (0:15:16) Kevin: crops and vegetables with faces… and a bat… uh… (0:15:22) Kevin: It’s really funny. (0:15:23) Spencer: Now I watched this trailer and the voices… Man, I don’t know if they’re gonna get a cease and desist from Rare, but boy oh boy do they sound like your typical Banjo-Kazooie, uh… You know, little babbles (0:15:37) Kevin: Yeah, yeah, they do they do or for people who haven’t played rare on Animal Crossing pretty close to that, too Yeah, so you don’t remember this what is this game exactly? (0:15:45) Spencer: Yeah, yeah. (0:15:53) Kevin: yeah, because I don’t remember the trailer here, but it is releasing the 20th of October I said which oh my gosh actually that’s gonna be like almost (0:16:07) Kevin: These people are listening to this podcast. It’ll be out and it will be on Steam and on switch So you can look forward to that. Let me double check (0:16:19) Spencer: Yeah, I was curious too, because I mean, the trailer that I got here was just the release date and as far as I can tell, you’re the vegetables themselves? (0:16:26) Kevin: Yeah Yep, yeah, you are it’s a unique blend of cozy gardening simulator and mental self-care that’s Okay, that’s a lot of buzzwords The art. I don’t know how I feel about the art. I kind of like it. I kind of hate it (0:16:55) Kevin: The eyes are very (0:16:56) Kevin: Very very like Toa’i baby eyes Umm But there’s a little mushroom guy riding a frog So that looks cool Uhh (0:17:15) Kevin: heartwarming story, players accompanied by Mutzi will explore the magical world creating and building their plant sanctuary. The relaxing storyline will be filled with uplifting narration as well as unexpected twists and turns. They will make lots of friends with animals and plant creatures they encounter. (0:17:37) Kevin: So yeah, okay, it sounds like a lot, but they’re really emphasizing the de-stress and cozy feeling and whatnot, uh… (0:17:45) Kevin: I’m interested to see how this looks like. (0:17:48) Kevin: It’s definitely not your average farming game, it doesn’t look like. (0:17:54) Kevin: Just seeing, uh… (0:17:56) Kevin: From the perspective of being these little crops and things. (0:17:59) Spencer: it gives me kind of like a not to bring a prayer again but like almost like a view of a pinata vibe like you’re caring for these vegetables as like creatures (0:18:00) Kevin: Um, but, whoop. Yeah, go ahead. (0:18:03) Kevin: Yep. Yeah, it seems like that. (0:18:15) Kevin: I didn’t play Viva Pinata, and I heard it was the greatest thing on Earth, and I missed out on it. (0:18:19) Spencer: I only played it a little bit. I just… yeah. (0:18:20) Kevin: Okay. Okay, well… (0:18:24) Kevin: Regardless, people can find out more! (0:18:28) Kevin: Uh, again, October 20th. Very, very soon. (0:18:31) Kevin: Especially for the people who are listening to this. (0:18:34) Kevin: Okay, next up, we have… (0:18:38) Kevin: Ikone Island News. (0:18:41) Kevin: We have the Friend Pass release. (0:18:45) Kevin: It is out now as of recording. (0:18:47) Kevin: And so, you can… (0:18:50) Kevin: Ah! Friends… I thought it was like a battle pass. No. (0:18:54) Kevin: It is multiplayer co-op with three of your friends. You can do it online. (0:19:00) Kevin: And… Oh, what? That’s so cool! (0:19:04) Kevin: If one… only one person has the full version, everyone can play indefinitely. (0:19:10) Kevin: Um, there’s like a demo that you can find out about. (0:19:15) Kevin: Play co-op for a few hours. (0:19:17) Kevin: Uh, two hours of play, it looks like. (0:19:19) Kevin: But, uh, if you have the whole game, everyone can just play. (0:19:22) Kevin: And you don’t have to buy it or four copies to have four people playing. (0:19:28) Kevin: Uh, that is very cool. (0:19:31) Spencer: Yeah, that’s always nice when they do some kind of like, as long as just one person owns something, you know, then everyone has access to it, at least via online, you know, like connecting to each other for multiplayer or something like that. (0:19:47) Kevin: Yeah, that is cool. There is a large list of patch notes. (0:19:55) Kevin: I invite people to look at the link because they are pretty in-depth with their patch notes. (0:20:02) Kevin: But the big new other big news is that this will be launching the full 1.0 version on November 9th of this year, (0:20:14) Spencer: All right around the corner. (0:20:14) Kevin: which will only be two or three. Yeah, two or three. (0:20:17) Kevin: That’s really impressive. Wow. What a feel-good announcement. (0:20:23) Kevin: Everyone can just play together and you not having to buy the game for everyone. (0:20:31) Kevin: That’s great. And so to remind people, IKONOI ISLAND. Let me see, I don’t remember. (0:20:38) Kevin: I talk so many games, I forget which ones are which. This one is… Why is there a shark man in this? (0:20:48) Kevin: Okay, so yeah, no, it’s very Minecraft-y. Gather resources, craft tools, build your base and whatnot. (0:20:59) Kevin: So basically very Minecraft survival type game on an island. The art is cute and there’s like a shark man. (0:21:06) Kevin: That seems cool. That’s exciting though. You know, Minecraft is… or the genre, whatever you want to call it, is great for multiplayer. (0:21:16) Kevin: So this is this. (0:21:17) Kevin: It really is exciting. (0:21:18) Kevin: And yeah, November 9th, that launches on Xbox, Steam, Epic Games, and PlayStation. (0:21:26) Kevin: Yeah, alright, there you go. (0:21:30) Kevin: Good job, Ikune Island. (0:21:32) Kevin: That actually might get me to play with multiple people. (0:21:36) Kevin: Uh, that’s so cool. (0:21:39) Kevin: Next up, we have news on… (0:21:44) Kevin: Oh, do the King of Bar Mee- (0:21:47) Kevin: simulators farming simulator 22 is that a weight? (0:21:51) Kevin: Yeah, okay 22. I thought they could wind up with the years, but I guess not I’m wrong, okay Okay, so it is An expansion okay. This is an expansion that will launch on November 14th They’re adding carrots. Why were carrots not available before? (0:22:10) Spencer: That, yeah, very odd. I had to reread that to make sure that was correct, because carrots are like the most basic crop, right? In just things, in general. You got carrots, you got like potatoes, and like wheat. (0:22:17) Kevin: Uh, in life? I can’t, like, yep, yeah, yeah, that’s really surprising, um, and it’s surprising because, like, looking, all the detail they put into these other machines they’re releasing and stuff like that, um, it’s okay, but, uh… (0:22:47) Kevin: There you go, carrots, um, they’re adding a few other things, what is it, parsnips and a few other crops, but, uh, yeah, I’m curious, yeah, more machines, crops, uh, oh, and there’s, (0:22:57) Spencer: And some more machines too. (0:23:04) Kevin: yeah, there’s new machines that specifically help with these crops, like carrots, oh my gosh, like, oh, this, this is intense, like, they have real intense machine names and stuff like that. (0:23:17) Kevin: But, uh, oh, redbeat, yep, there it is. (0:23:21) Kevin: Uh, anyways, that again is November 22nd. (0:23:24) Kevin: That is the premium expansion, uh, for farming simulator. (0:23:29) Kevin: 20-20, er, just 22. (0:23:32) Kevin: Okay, next up, ah, now this is a game I do know. (0:23:35) Kevin: We have Garden Galaxy, uh, for people unfamiliar. (0:23:40) Kevin: We did an episode on it. (0:23:41) Kevin: It is, uh, you’re building a little garden, (0:23:48) Kevin: everything’s kind of randomly generated, the items you get. (0:23:52) Kevin: Um, so it’s an interesting loop of trying to expand your item and trying to get your garden and get the items you want. (0:23:59) Kevin: Um, but, uh, they’re getting an update. (0:24:02) Kevin: I am pleased to see this game, uh, continue getting support because it is a fun game. (0:24:06) Kevin: I need to go back to it probably now because on October 16th, (0:24:10) Kevin: which means when people are listening to this, it will already be out, (0:24:14) Kevin: There is getting an update with all of the other videos. (0:24:17) Kevin: Autumn themed items, we got pumpkins, jack-o’-lanterns, (0:24:22) Kevin: your fall leaves, and whatnot. (0:24:25) Kevin: So yeah, I think that’s the first set of seasonal items they’ve done like that before. (0:24:32) Kevin: Oh, no, that’s not true, they did a summer update. (0:24:34) Kevin: Either way, that actually might get me back in because I’ve been meaning to check it out. (0:24:42) Kevin: I’m sure they’ve done a lot of patches. (0:24:44) Kevin: the 10 months it’s been out. (0:24:45) Spencer: So I’m looking at this. Are you on like an island or something or are you what exactly it’s like you said Just randomly generated (0:24:50) Kevin: So, you… yeah, so it starts off… you’re basically on a floating island or set… (0:25:01) Kevin: it’s a tile-based grid-type game, right? (0:25:05) Kevin: And so it’s just floating out in space. (0:25:08) Kevin: It’s basically like an island. (0:25:10) Spencer: Okay, hence galaxy. (0:25:11) Kevin: And you’re… yeah, yeah, that’s the name, right? (0:25:14) Kevin: Yeah, Garden Galaxy. (0:25:15) Kevin: And you’re just… you’re generating items to decorate your garden, but that includes… (0:25:20) Kevin: like, new piles of terrain and land to expand your area. (0:25:27) Kevin: So yeah, it is… it’s a fascinating little game because it’s… at least when I first played it, (0:25:28) Spencer: Ah, okay. (0:25:36) Kevin: it requires some patience. (0:25:39) Kevin: I remember calling it the most frustrating, cozy, or relaxing game I’ve ever played, (0:25:45) Kevin: because the loop of how things were generated was… (0:25:49) Kevin: » Thank you. (0:25:50) Kevin: » I recommend people do check it out because it’s only like 10 bucks and it is relaxing. At least when it wasn’t frustrating. (0:26:10) Kevin: Again, that is October 16th for the autumn update. Go get your spooky garden on and whatnot. Uh, oh god, oh no. (0:26:20) Kevin: No, this next news. I don’t like it. No, that’s why I don’t like it. Go ahead. (0:26:24) Spencer: Oh, I saw it. I’m excited. You want me to announce it? (0:26:31) Spencer: Alright, well, our next thing, Animal Crossing LEGO sets. (0:26:38) Spencer: This is an audio podcast, but I’m rubbing my hands together. (0:26:41) Kevin: Can hear it I can oh we have Okay, you’re already a Lego man, okay See that’s that’s a thing right cuz I’ve managed to not dive into Lego Like it’s it’s always been there. It’s tempted me But this is the one that’s probably gonna break me I’m I’m gonna be in (0:26:43) Spencer: If there’s one thing I spend more money on than video games, it is LEGO sets. (0:26:51) Spencer: Oh yeah, I’m looking at the Rivendell set right now. (0:27:11) Kevin: So to get more specific, there’s been rumors and leaks of this and whatnot. (0:27:15) Kevin: But we have official announcements that it will be releasing on March 2024. (0:27:21) Kevin: We have a handful of sets. (0:27:27) Kevin: They are Bunny’s Outdoor Activities, Cap’n’s Island Boat Tour, (0:27:31) Kevin: Nook’s Cranny and Rosie’s House, Isabelle’s House Visit, and Julian’s Birthday Party. (0:27:36) Spencer: So, my understanding is that these sets are also modular, this is what I’ve heard through the grapevine, and they are meant to be able to essentially create your own island as if you were actually making an island in Animal Crossing. (0:27:42) Kevin: Yes. That is correct. (0:27:50) Kevin: Yes, that is correct. They come, all the sets come on this flat base or whatever and yeah, (0:27:58) Kevin: you’ll just be able to swap the positions or interlock them. You know, LEGO your way through it and whatnot. (0:28:04) Kevin: Yeah, yeah. (0:28:04) Spencer: Yeah, I mean, they’re Legos, so, like, you know. (0:28:07) Spencer: Yes. (0:28:08) Spencer: But, uh… (0:28:10) Spencer: Which makes me feel like we can expect to see more than just what’s announced in the future. (0:28:15) Kevin: Yes, so one of the kickers the there’s minifigs right of course lego that’s one of the half the fun or whatever From what I saw they’re nothing too crazy. They all look pretty standard minifigs That look like Animal Crossing characters Okay, go ahead go ahead (0:28:26) Spencer: Yeah, now I have a gripe with these minifigs, I’m sorry, but the proportions look a little off in my opinion. (0:28:41) Spencer: When you’re playing Animal Crossing, the characters kind of look very like chibi-like and they’re very small, I guess. (0:28:47) Spencer: I mean, I guess they’re not small because your character also looks like it’s half the the size of a tree, but at the same time, everything is– (0:28:50) Kevin: Yeah. (0:28:56) Spencer: everything’s pretty trunk, you know, it’s just like you kind of have a big head, a little body, (0:29:01) Spencer: and they decided to make these regular minifigs size, so now this big head is on this kind of like elongated minifig body, and I don’t know, I think they should have gone with the shorter legs personally, or something, I just think they could have made it like half-sized minifigs. (0:29:11) Kevin: Yeah Okay I guess Yeah Well, I mean yeah, this is interesting because this is the merging of two very powerful vocal fan bases, right? (0:29:22) Spencer: I realized that would be an unpopular opinion. (0:29:39) Kevin: I will say though like I played since the original Animal Crossing right and they were even more chibi like back then they got a growth spurt (0:29:47) Spencer: Oh, for sure. (0:29:54) Kevin: So, I don’t know, maybe I’m just used to it because of that, but anyways, as for the sets, (0:30:01) Kevin: we have pricings for all of them. (0:30:05) Kevin: The most expensive one is Nook’s Cranny and the Rosy House, which is 75 bucks, which is forgiving for like, no sets, let’s say. (0:30:13) Spencer: Yeah, the LEGO sets are expensive now. (0:30:16) Spencer: So, 75 bucks for… (0:30:17) Kevin: Yeah. (0:30:19) Spencer: I mean you’re essentially getting two houses, right? (0:30:20) Kevin: Yes. More or less. (0:30:21) Spencer: Every other set is kind of more of one house, so… (0:30:24) Kevin: Yes. It’s still going to look small and I’m going to feel it’s way overpriced, but am I still going to get it? Probably. (0:30:32) Kevin: I want nookscranny. Oh, it’s not actually nookscranny. It’s one of the updated versions. It’s not the little shack. (0:30:37) Spencer: Yeah, it’s not the little shack, wow. (0:30:39) Kevin: Oh, that’s disappointing. Oh, well. (0:30:45) Kevin: But yeah, I’m really scared though, like, for myself because I’m worried. (0:30:54) Kevin: That this will be the gateway and I’m going to be buying my nookcranny set and I’m like, oh, you know what? There’s that Lego Green Hill Zone with Sonic. (0:31:03) Kevin: I could just put it right next to him, you know? Sonic could visit the cranny if I wanted to. (0:31:10) Spencer: You just, you know though, like in a year from now, they’re gonna have some, I’m gonna say almost $200 museum set, and it’s gonna have blathers, and it’s gonna have different sections of the museum, and little animals that you can put in there, little octopus, (0:31:23) Kevin: No! (0:31:29) Spencer: a little fish, a little frog, you know it’s in the pipeline. (0:31:33) Kevin: Why did you- I didn’t think about that. Why did you jinx me like this? (0:31:37) Kevin: No! That’s gonna be the best one! (0:31:40) Kevin: No! (0:31:41) Kevin: We don’t have Town Hall either. That one’s gonna be big. (0:31:41) Spencer: They go, “If it’s not in the pipeline, come hire me.” (0:31:44) Spencer: Ugh, yeah, town hall. (0:31:47) Kevin: Oh, it’s gonna hurt me. Okay. (0:31:50) Kevin: But, this is just the tip of the iceberg, because we’re talking Animal Crossing, right? (0:31:55) Kevin: There is very much room for the Animal Crossing blind bag minifigs or whatever. (0:32:01) Kevin: Um, or even furniture set. (0:32:03) Kevin: Animal Crossing has a lot of items, so I could easily dip into that. (0:32:07) Spencer: Yeah, everything in Animal Crossing could be a blind bag for this set. (0:32:08) Kevin: Right? And that terrorized me? (0:32:12) Spencer: It is a little, yeah. (0:32:15) Kevin: Oh, we don’t have a K.K. (0:32:39) Kevin: So yeah, stay tuned to see my demise as I finally dive into the LEGO world, and it all ends for me. (0:32:48) Kevin: All right, so again, that is 2024, still a few months before the end of that. (0:32:55) Kevin: Okay, you know what, I have a question for you. You say you’re into LEGO, (0:32:57) Kevin: I don’t know how hardcore you are, but do LEGOs run out of stock easily? (0:33:04) Spencer: Hear me sigh as I say that, um, trying to think. (0:33:11) Spencer: So in the past I used to just, you know, back, back in the day, you know, when they were still doing kind of just their, their own sets, which they still do. (0:33:20) Spencer: I know people complain that they have like too many licensed sets now, but they have plenty of unlicensed or, you know, only Lego sets. (0:33:29) Spencer: Um, you know, I kind of just got what was there. (0:33:32) Spencer: I was never particularly looking for any kind of (0:33:34) Spencer: set. There was this Mars like Mars set that they had that I really enjoyed that I did try to get like a couple of different sets from but nothing like you know going out of my way and stuff with the advent of the internet though and being able to look all this stuff up like I am now as an adult. There are definitely sets that do you know do just disappear because they’ve sold out of them or they just stop making them. I can’t imagine them doing this with the (0:33:46) Kevin: Okay. (0:33:48) Kevin: Yeah. (0:34:04) Spencer: Animal Crossing set. You know I got to imagine that this is something that they’re planning to continue to release you know new sets for and keep updating with the old sets. For instance the Mario sets I think you can still get a lot of those you know at least if you look you might have to look a little bit harder but they’re generally like available. The set that I totally missed out on and just kick myself every time I think about it is they had a Voltron set and it came with all the different all different parts and they all like you know they all transformed into Voltron together and stuff. Yes it was and I saw that and I was like one day I’ll get it and then I just waited too long and that’s what happens but. (0:34:15) Kevin: Okay. (0:34:16) Kevin: Okay. (0:34:20) Kevin: Sure. (0:34:40) Kevin: You could, in fact, form the head. (0:34:52) Kevin: Oh, I know that feeling um well, i’m just worried because Like I said, I don’t know how the inventory issues are dealt with um in lego, but They’re drawing in the animal crossing nintendo crowd, right? We look what happened with van gogh Oh, come on Look what happened with Remember when julian was a commodity or not julian. Whatever his name was the Pat with the heterochromia (0:35:21) Spencer: Oh, yeah, yeah. (0:35:23) Kevin: And when new horizons drop If anyone could make this is the inventory problem, it would be these fans. Um, but oh boy, here we go uh but maybe the well the price isn’t even the worst for all of them, but uh We’ll see. Um I just want them to bring back by onical. That’s the only lego thing I ever really got those were cool little robot dudes (0:35:48) Spencer: Hmm, interesting. I was somewhat into Bionicle. I had quite a few, but not as much as the regular sets. (0:35:58) Kevin: All right, um, two other pieces of news album and put them on here, (0:36:04) Kevin: but I do want to mention them. (0:36:06) Kevin: I hope I, I listened to the last episode, but I hope I’m not repeating anything. (0:36:10) Kevin: Um, there have been patches dropped both for Meneko’s night market and paleo pines. (0:36:16) Kevin: Uh, last two, well, the last game I covered and the one we’re covering today, (0:36:20) Kevin: um, the Meneko’s night market. (0:36:23) Kevin: I don’t know all the details, but I’m very thankful that they’ve got these patches (0:36:28) Kevin: out quickly and, uh, and they’re already available for switch and steam versions. (0:36:34) Kevin: Um, I hope Al will find the links and maybe put them in the show notes, (0:36:39) Kevin: but, uh, go check them out. (0:36:41) Kevin: I will possibly fire up Meneko’s night market again, see how much it’s improved. (0:36:45) Kevin: Um, because I very much liked that game, just hoping for few fixes and well, (0:36:50) Kevin: they roll some out, uh, paleo pines. (0:36:53) Kevin: I read the patch notes and it’s fascinating. (0:36:57) Kevin: Uh, at least one of the items is fascinating. (0:36:59) Kevin: In general, they just kind of, you know, polished up a few edges and, and did nice things. (0:37:05) Kevin: No major updates. (0:37:06) Kevin: Um, but, uh, with that said, let’s, let’s just get on into it. (0:37:13) Kevin: Uh, let’s talk about paleo pines. (0:37:14) Spencer: Yes, paleopines. (0:37:15) Kevin: Okay. (0:37:18) Kevin: So this is available on steam switch. (0:37:22) Kevin: I don’t know what else it’s available on. (0:37:23) Spencer: I think it’s available on everything. (0:37:24) Kevin: Uh, is it? (0:37:27) Kevin: Okay. (0:37:27) Kevin: Um. (0:37:28) Kevin: So, for people who don’t know, the elevator pitch is pretty simple. (0:37:33) Kevin: It’s farming, but you have dinosaurs. (0:37:35) Kevin: Um, it’s what’s on the box, and it’s what you get. (0:37:38) Kevin: Um. (0:37:39) Spencer: It’s… exactly what you get. (0:37:39) Kevin: Yup. (0:37:44) Kevin: Alright, so let’s, before we get into the nitty gritty, what are your overall thoughts? (0:37:51) Spencer: My overall thoughts and opinions, it’s good to start off with this because I’m someone that kind of complains about things even if I like them. So I enjoyed this game. I did have a thoroughly good time myself playing this game. There are plenty of things I would change about it but ultimately this is probably a game I will come back to I might even play it after we stop talking to be quite honest. (0:38:14) Kevin: Okay, I probably will see [laugh] (0:38:17) Spencer: yeah the last episode I was on (0:38:21) Spencer: I talked about parkasaurus I don’t think I’ve touched that game since we stopped talking about it yeah but this game this game was definitely enjoyable it’s got a lot of charm you know using the dinosaurs for farming is different I guess I mean I’m not as big of a farming game player has you know you guys are so maybe this is just exactly the same you just skinned as dinosaurs but it was fun (0:38:25) Kevin: Hahaha, well there you go. (0:38:39) Kevin: » Yes, right, yeah, yep. (0:38:51) Spencer: it has a collection element to it very much kind of like Pokemon or something like that you know so it scratches a lot of different itches for a lot of different people and I feel like you can get yourself lost without necessarily doing the main kind of quest so to speak yeah there are missions that you do too in this game and you know I spent plenty of time just fumbling around doing my own thing. (0:38:57) Kevin: - Yeah. (0:39:21) Spencer: You know, ultimately that’s kind of what I like in games like this, so yeah, I had a great time playing it, great, great might be a little exaggerating, so yeah, what did you think? (0:39:30) Kevin: Mm-hmm, okay All right, um So overall it’s a definite thumbs up and recommend for me This is hard for me because I love dinosaurs very much I Was a dinosaur kid growing up. I watched Jurassic Park when I was little dinosaurs were my Pokemon before Pokemon and (0:39:57) Kevin: And so, obviously I’m heavily biased toward a game that… (0:40:00) Kevin: …explores that, but as someone who is relatively well-versed in farming games, I still think it’s enjoyable. (0:40:11) Kevin: All the points you made, I agree with. (0:40:15) Kevin: So, let’s get into the… (0:40:19) Kevin: But, overall though, I would recommend this to people to try out. (0:40:23) Kevin: If you enjoy farming games, I think there’s a good chance you’ll enjoy this. (0:40:27) Kevin: And if you enjoy dinosaurs, you will probably also- (0:40:30) Kevin: enjoy this. (0:40:31) Spencer: you might even enjoy it even more than if you were just a farming game person quite honestly. (0:40:32) Kevin: I actually agree, yes, because I do think the dinosaurs are done really well. (0:40:40) Kevin: Um, but okay, let’s start into this specific. (0:40:43) Kevin: So, I have three sections here. (0:40:48) Kevin: The bad, the good, and the ugly. (0:40:50) Spencer: OK. (0:40:51) Kevin: So let’s start with the bad. What complaints do you have? (0:40:51) Spencer: Complaints. (0:40:56) Spencer: So the biggest thing– my complaints are small things that add up, right? (0:41:04) Spencer: Accessing things. (0:41:05) Spencer: For instance, if you’re on a mounted dinosaur, (0:41:09) Spencer: for whatever reason– unless I’m just horrible at this game– (0:41:12) Spencer: you cannot access or interact with things other than the dinosaur’s interaction. (0:41:18) Spencer: So let’s say you start off with the parasaur. (0:41:20) Spencer: That’s just your dinosaur that you start off with. (0:41:21) Kevin: Right? (0:41:23) Kevin: Right (0:41:23) Spencer: And each dinosaur has a skill. (0:41:27) Spencer: They can clear debris, which is what the parasaur can do. (0:41:30) Spencer: And it can sprint. Two actions. (0:41:32) Spencer: But if you’re not doing that, you can’t interact with anything else. (0:41:38) Spencer: If you want to talk to someone, you have to get off your dinosaur. (0:41:41) Spencer: If you want to access your storage, you have to get off your dinosaur. (0:41:44) Spencer: Which just blows me away. I was like, (0:41:46) Spencer: “Come on, the person’s right there. Just let me talk to them. (0:41:48) Spencer: to them. Why do I have to get off my dinosaur? (0:41:49) Kevin: Yep, yep, absolutely, um Yeah, I I want to put just a little side note, um since we’re getting into it, uh Spencer and I are dinosaurs or nerds so we will be using dinosaur names Apologies if you if you listener might not be familiar. I invite you to look them up because dinosaurs are cool (0:41:50) Spencer: So, that would be one thing I would, you know, developers, if you’re listening, patch that, please. (0:42:17) Spencer: Indeed, and then you’ll see the name and then you’ll be like, “How do I pronounce that?” (0:42:21) Spencer: And quite honestly, we probably won’t pronounce all of them right, but it’s fun and trying. (0:42:25) Kevin: yep yes okay but um but yes that’s that’s a good point um that is annoying how you can’t talk to someone uh or gather certain points gather certain materials off foraging points and whatnot while on a dinosaur uh at the very yeah no judge say that I can kind of understand the the foraging part maybe you’re high up on a t-rex but come on (0:42:44) Spencer: That’s correct, because some… Oh, sorry, go ahead. (0:42:55) Kevin: can talk to someone while mounted on a t-rex I can say hey (0:42:59) Spencer: Yeah, I don’t really understand the decision, to be quite honest. (0:43:05) Kevin: Yeah, well, there’s a few things I don’t 100% understand, like, so there’s a handful of little things. I don’t know if they all add up to me something major, but like, one of my biggest gripes is inventory stuff. You can get big numbers of items, right? Like, you can get hundreds and hundreds of pieces of wood. (0:43:28) Kevin: Well, when you want to move between your bag and your storage or whatever, you don’t have the option of saying, “Okay, take out…” (0:43:35) Kevin: …20 or 30. You can only do the entire amount or half of it. And that’s frustrating. (0:43:38) Spencer: Yes, I was gonna ask this, I wasn’t sure if I was just like, not getting- (0:43:44) Spencer: Was there a tutorial I missed? Or if this is like, you know, just, but yeah, it’s only stacks, right? (0:43:47) Kevin: nope, or at least, I missed it too then. (0:43:51) Kevin: Yeah, you can, and what’s odd is, it exists because when you sell things at the trader or whatever, (0:43:52) Spencer: Like, I was like- (0:43:57) Kevin: you can select exactly how many you want to sell. (0:44:01) Kevin: But that’s the only time. (0:44:02) Spencer: Yeah, no, but then it’s and it gets even more deep than that because it’s Inventory management from your storage to inventory is only stacks, right? So like you have 300 wood in your storage and then you click on it and it’ll put all 300 in there but in stacks of a hundred and then now you have to go back in return 200 stacks, so you only have one stack and (0:44:23) Kevin: Yup, yup, exactly. (0:44:29) Spencer: Then when you go to sell that wood, here’s what get (0:44:32) Spencer: me. You go to sell that wood, and then you can select individually. You can select like I only sell two wood, right? And they do have a button for min and max. So like I want to sell the whole stack of wood, but they don’t have a button to increment it in tens. Also, which I feel like is something like, yeah, that really, that whole thing needs a lot of work. (0:44:56) Kevin: Yeah, it is wild and again, there’s even the trading like said it’s still missing that stacks of 10 which would be nice But the fact that that’s the only place where you can do Individual counts of whatnot. It’s baffling to me Let’s see what what other little complaints can you think of? (0:45:20) Spencer: So, I don’t know if this would be a little complaint. (0:45:25) Spencer: I don’t know where this falls on your good, bad, and ugly. (0:45:25) Kevin: Hehe. (0:45:29) Spencer: I will say there were a lot of things I was finding out about the game. (0:45:34) Spencer: I didn’t get, I’ll be honest, I didn’t get like probably end game, is there an end game? (0:45:39) Spencer: I don’t really know. (0:45:41) Kevin: I think there is. I mean, there’s the main quest. You have to find where the rest of the parasaurs are. (0:45:42) Spencer: There is, right? (0:45:44) Spencer: Yeah. (0:45:45) Spencer: Yeah. (0:45:46) Spencer: Yeah, you know, like I said earlier, I kind of… (0:45:50) Spencer: just ended up doing my own thing, which is, you know, it is what it is. (0:45:52) Kevin: Yeah. (0:45:53) Kevin: Uh huh. (0:45:55) Spencer: That’s kind of how it’s designed in the game. (0:45:57) Spencer: But so there’s a lot of things that I feel like I was finding out kind of on my own without… (0:46:06) Spencer: that would have been better maybe explained, you know, like I’ll be honest. (0:46:12) Spencer: I didn’t realize that holding what was the RZ was sprint for some of those dinosaurs. (0:46:18) Spencer: I was puttin’ around that whole area, and it was taking me forever. (0:46:18) Kevin: Yep Yeah, ha ha ha ha oh no Oh No Um, oh, that’s raw. I agree with you Um, this is a complaint I have about many games because I think it’s a critical thing to be clear and explain yourself well and whatnot Um, I am struggling to think of I had a specific example, but I can’t think of it right now (0:46:23) Spencer: It would take like a half day just to get across the place. (0:46:47) Kevin: The sprinting thing there is a (0:46:48) Kevin: prompt on the bottom of the screen, but if you don’t pay it, they don’t call it out or anything. (0:46:52) Kevin: So it’s easy to miss, because there’s other prompts that are there, (0:46:56) Kevin: and the sprinting prompt is added when you’re on the right dinosaur, (0:47:00) Kevin: but it’s not there when you’re not on it, so it’s easily missable. (0:47:04) Kevin: possible. (0:47:06) Spencer: Oh, and so here’s the thing with the sprinting thing, too. (0:47:12) Spencer: If you click on, I believe it’s just R, (0:47:15) Spencer: your character will auto run in that direction. (0:47:16) Kevin: Wait, what? (0:47:17) Kevin: I didn’t know that! (0:47:19) Kevin: She- what?! (0:47:19) Spencer: Yes, there’s an auto run button. (0:47:21) Kevin: Oh my goodness. (0:47:22) Spencer: So I was clicking auto run, and I was thinking it was the sprint half the time. (0:47:22) Kevin: Oh, there you go. (0:47:24) Kevin: Oh, case in point. (0:47:32) Spencer: And I was like, this doesn’t look any faster. (0:47:35) Spencer: I guess I don’t need to hold the button. (0:47:36) Spencer: I feel like there’s a lot of things that get fed to you at either inopportune moments or just as far as information goes. (0:47:50) Spencer: You’re just kind of like, “Huh, I could have used that information like three days ago.” (0:47:54) Kevin: Yup, there was oh the So there is I remember my example. Um, there is a help option in the pause menu and it does have some tutorials in there It doesn’t really let you know that they’re there Which is a shame because a number of them are very helpful. They explain how to use your tools The one I wanted to mentioned was the soil we’ll get into it into it in a bit but essentially how to properly fertilize and till the soil and stuff like that. (0:48:29) Kevin: That information, I didn’t realize how it worked until I happened to find it in the tutorial items in the help menu. (0:48:37) Kevin: It would have been nice if that had been called out earlier. (0:48:40) Spencer: It’s funny that you mention the soil because it wasn’t until only the other day that I was, again, I was just thumbing through the profiles of the vegetables and I was like, (0:48:51) Spencer: “Huh, they really want you to crop rotate in this game, don’t they?” (0:48:53) Kevin: Yep, yep. (0:48:55) Spencer: That would have been useful to know before I planted tons of vegetables in random areas. (0:49:01) Kevin: Yep, um, absolutely. (0:49:04) Kevin: Um, so yeah, that is a complaint, like I said, I have about many games, just lack of clarity or not explaining things well. (0:49:12) Kevin: Uh, one hopefully that can get updated because that’s not impossible to fix. (0:49:17) Kevin: Just add some more prompts at certain points, so. (0:49:19) Spencer: No. (0:49:19) Spencer: Yeah, and I will give them credit, right? (0:49:20) Kevin: Fingers crossed we get those patches. (0:49:25) Spencer: Like some games you sit through tutorials and they are like, you know, some omnipotent someone or other talking at you going, “Hit A to use the ox.” (0:49:31) Kevin: Yep, yep Yep Yeah, it does it is not very handhold be not at all you Yeah, that’s One of the pros in my book that it doesn’t really put any pressure on you in almost any way (0:49:35) Spencer: You know, and then you’re like, “Okay, like I get it.” (0:49:37) Spencer: And then you have to sit there for like an hour. (0:49:39) Spencer: Right? (0:49:40) Spencer: This game really does kind of let you play the game almost right away. (0:49:58) Kevin: And I’ll get into that later when we talk about quests I think in the more (0:50:01) Kevin: detail but one final item I wanted to add in the bad list well I guess this kind of goes in the ugly I’m not the biggest fan of the art style of the game so okay well let me be more specific I like the dinosaurs the dinosaurs look great they’re they’re very cutesy and the way they’re presented in this game where people are just hanging out they’re your pals and working with them (0:50:16) Spencer: Really? (0:50:31) Kevin: and they live on your farm they’re not intimidating or scary I think that was managed really well I think that works well and I think it’s fantastic my part problem is the people right the people also have this very cutesy art style and it’s this might just be a very personal thing but it is really (0:50:48) Spencer: Okay, okay. (0:51:01) Kevin: looks like a Disney Junior show basically that’s the way I describe it in fact I watch Bluey right so I’ve seen other ads for Disney Junior shows there is one actually called Dino Ranch and it looks a lot like this yeah (0:51:07) Spencer: Yeah, I mean (0:51:18) Spencer: Yeah, the people are, I mean, it’s an art style, that’s for sure. (0:51:24) Spencer: It’s a design choice that they made. (0:51:27) Kevin: Yeah, and everything is very saccharine, like very… (0:51:31) Kevin: Happy… (0:51:33) Kevin: No one gets angry or there’s big problems or anything like that. (0:51:38) Kevin: There’s a character who says “zippity” and it just feels very kid show… (0:51:42) Kevin: Umm… (0:51:47) Spencer: Yeah, well, eh. So there’s a couple characters. One that stood out to me as Pippin. (0:51:54) Spencer: He does kind of get a little grumpy. (0:51:54) Kevin: Yeah They they’re actually in be non-binary Which I just like a thumbs up. That’s all right. No, but I just thumbs up to the Devs for throwing that in there right and I’ll have Pippin Pippin’s a little bit of a gremlin Go ahead Oh, yeah, yeah, I forgot about that that. (0:51:57) Spencer: Oh, sorry. (0:52:10) Spencer: Ah, yeah, but they get a little like, onry about things if you ask them to make like a, they make these, yeah, they make these like treats that, that’s basically how you tame the dinosaurs and they have like very specific, “Oh, it’s my family recipe, like don’t, we don’t screw with it” and then you ask them to make other treats and then they kind of get all upset about it instead of like, “Ah, fine, take your, take your

Dev Game Club
DGC Ep 365: Arkham Asylum Bonus Interview with Karl Stewart!

Dev Game Club

Play Episode Listen Later Oct 11, 2023 76:25


Welcome to Dev Game Club, where this week we add an interview to our series on Batman: Arkham Asylum. Karl Stewart, Director of Marketing for Eidos at the time joins us to talk about the importance of the role and how it contributes to a product's success. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:54 Interview 1:03:18 Break 1:03:51 Outro Issues covered: a full year, the early history of Karl, drawing anatomy, getting the fundamentals of brand and retail, listening to the team and developing the language and brand, breaking the assembly line, blurring the line between team and publisher, differentiating different types of creative director, developing trust, the usual separation of the two, how the marketing tells a story, translation without the input of creators, avoiding games that were moved too quickly, bringing confidence to the team, showing the publisher what they've got, creating a bond with the studio, publisher working with studio more closely, the superhero stigma, seeing the playable demo, the game influencing the brand, changing how people think about superhero games, maybe giving it back and arguing against, getting two covers, canning a Dark Knight game, discussing and selecting a logo, wondering about an opportunity, moving floors, controlling social from the studio, building a studio-centric model, working in the same world, handing your teenager over, having a push as a team for marketing, working to create the brand identity, going down the rabbit hole, taking a big expense, an Asylum ARG, challenging what we do, going different with the logo, a press event on Alcatraz, a ghost story, being immortalized, stuck in a cell, struggling to get marketing on board, bombing out Washington DC, everything is intentional, making a character relevant again, collaborating with other people and mentioning them by name. Games, people, and influences mentioned or discussed: Merchant Retail Group, Signature Brand Inc, Eidos, Square Enix, Crystal Dynamics, Petrel Marketing, Pure Imagination Studios, BAFTA, Thunder Child, 124, IGN, Tomb Raider (series), Lara Croft (Guardian of Light), ZX Spectrum, John Lasseter, James Song, Bob Lindsey, IO Interactive, LEGO, Bionicle, Ford, Age of Conan, Jamie Walker, Sefton Hill, Urban Chaos, Unreal, Phil Rogers, Andrew Reiner, Andy McNamara, Warner Bros, Rob Dyer, Loony Tunes, 300, Lee Singleton, Mini Ninjas, Battle Station Pacific, Jurgen Goeldner, Nathan Burlow, Matt Geyer, Remi Sklar, Carlos D'anda, Insomniac, Darell Gallagher, Rockstar, GTA, Tim Miller, Blur, Noah Hughes, Meagan Marie, Lars Winkler, Janet Swallow, LucasArts, Todd Howard, Phil Rogers, Yoichi Wada, Rich Briggs, Halo, I Love Bees, Lee Singleton, Trevor Burrows, Sarah Hoeksma, Philip Ser, Geoff Keighley, Spike TV, Star Wars, Republic Commando, Chris Williams, Bethesda Game Studios, Pete Hines, Fallout, Dr Dre Beats, Batman Begins, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: Apologies if I misattributed any names cited in this episode. There were many of them, often only with a firs tname, and tracking them down was quite a project. (Even so, I know I missed a couple.) Next time: Spooky Season Game Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

State of the Shoenion
Would We Wear The Shoes From Our Childhood?

State of the Shoenion

Play Episode Listen Later Aug 12, 2023 45:11


Time Stamps: 0:00 - Intro 4:38 - British Knights 11:16 - Heelys 19:38 - Dada Sprewell Spinners 24:40 - Toys in shoes 30:34 - Bionicle by Nike 36:28- Moon shoes 38:10 - Kids on the moon 43:16 - Outro Check us out! Online: http://www.shoepodcast.com Instagram: http://www.instagram.com/shoepodcast TikTok: http://www.tiktok.com/@shoepodcast YouTube: https://bit.ly/shoepodcastyoutube Music by JohnnyBgood.

Between The Studs Lego (R) Podcast
BTS, 136: Our Top LEGO® "Underwater" Sets!

Between The Studs Lego (R) Podcast

Play Episode Listen Later Aug 10, 2023 58:28


Greetings LEGO® Fans! Today we discuss our favorite sets that are from themes that are underwater. These include things like Aquazone, Atlantis, Bionicle and more! Which underwater set is your favorite? Do you agree with our picks? Let us know in the comments! Our Website: https://atlbrick.comJoin this channel to get access to perks: https://www.youtube.com/channel/UCTA_vCAnE6Q9z1r1jKviosQ/joinPhone: 470-414-2208Our Facebook: https://www.facebook.com/atlbrick/Our Instagram: https://www.instagram.com/atlbrickco/?hl=en

Remember When?
Bionicle

Remember When?

Play Episode Listen Later Jun 22, 2023 26:30


Did Bionicles save the Lego company? Should McDonalds Bionicle shoes make a comeback? Does Bionicle Lore help Johnny sleep at night? Find out the answers to these questions on this episode of Remember When?! ---- ⁠Buy yourself some merch⁠! Thanks for listening! If you enjoyed, leave us a rating + review and we'll give you a shoutout on an episode! Follow us and interact on IG: ⁠⁠@rememberwhenpodcast⁠⁠ Drop us a line with any future episode topics! ---- ⁠Buy yourself some merch⁠! Thanks for listening! If you enjoyed, leave us a rating + review and we'll give you a shoutout on an episode! Follow us and interact on IG: ⁠⁠@rememberwhenpodcast⁠⁠ Drop us a line with any future episode topics!

Paleo Bites
Dacentrurus, the One with the Tail Full of Points

Paleo Bites

Play Episode Listen Later Jun 6, 2023 22:22


(image source: https://dinopedia.fandom.com/wiki/Dacentrurus) Host Matthew Donald and guest co-host Stephen Curro discuss Dacentrurus, a dinosaur from Europe that had a bunch of points at its end and a set of symmetrical plates on its front, kind of like if a dinner table was a dinosaur. From the Late Jurassic, this 30-foot stegosaur is one of the best known of its family from Europe, and also is incredibly awkward to say. No word should ever have “ruru” in it. Except for the Kanohi Ruru, the Mask of Night Vision. That one's okay. Where are my Bionicle fans at, millennial listeners?! Want to further support the show? Sign up to our Patreon for exclusive bonus content at Patreon.com/MatthewDonald. Also, you can purchase Matthew Donald's dinosaur book "Megazoic" on Amazon by clicking here, its sequel "Megazoic: The Primeval Power" by clicking here, its third installment "Megazoic: The Hunted Ones" by clicking here, or its final installment "Megazoic: An Era's End" by clicking here, as well as his non-dinosaur-related book "Teslanauts" by clicking here. Hosted on Acast. See acast.com/privacy for more information.

Back 2 Brick LEGO® Podcast
Bricking News! April 22nd - 28th, 2023

Back 2 Brick LEGO® Podcast

Play Episode Listen Later Apr 28, 2023 26:52


Support on PATREON!!!Thank you Patrons! - Jimmy Tucker, Ryan S, David, & Cam RussellSet Review: 40591 Death Star IIIt's almost time for a Star Wars celebration! This podcast episode is mostly Star Wars. BUT! Also, we have a LEGO skin-printing robot?! Disney's 100th anniversary is doing another bomb of sets and Bionicle could be coming back. It's all insane!LEGO x Eames chairMay the 4th week- Purchase guide- GWP- 2x & 5x VIP Points- VIP rewards CenterPac-ManDonkey Kong!Flying Disk VIP rewardLittle Mermaid Royal ClamshellDisney Castle MinifiguresBionicle?!!?!Coronation buildFang Fighter revealedSkin machine..... WATCHDisney Villains & SidekicksGo Kart time!LEGO 2K PolybagKate Sackhoff!large patronusThe Most Unboring Health PodcastThe Most Unboring Health Podcast" is the ultimate podcast for anyone looking to...Listen on: Apple Podcasts SpotifyHave a question? Want to be a guest? Send me a message!backtobrick@gmail.comCheck my pages outBack 2 Brick Links!Back 2 Brick Podcast is not an affiliate nor endorsed by the LEGO Group.LEGO, the LEGO logo, the Minifigure, and the Brick and Knob configurations are trademarks of the LEGO Group of Companies. ©2023 The LEGO Group.

Video Game Podtimism
Ep. 144: Leon Kennedy Builds a Bionicle (Feat. Lego Bionicle)

Video Game Podtimism

Play Episode Listen Later Apr 2, 2023 85:10


Hey Podtimists, This week we talk about video games, and guess what? There's a lot of really good ones out right now! Resident Evil 4 specifically has really captured our hearts, minds, AND souls. We also talked at length about Lego Bionicle. That game was suggested to us by listener Matt Horton. Thanks Matt! (Matt also has a really great YouTube channel that you should check out. You can find it here!) --- We use the song '5 Min Call' by LAKEY INSPIRED as our intro and outro.⁠⁠⁠ Give it a listen here.⁠⁠⁠ --- Games mentioned: Super Mario Land 2: 6 Golden Coins Mario Kart: Super Citcuit Cuphead Soccer Story Boneraising Minions Terra Nil Tchia Resident Evil 4 Remake Lego Bionicle

Moviestruck
Moviestruck Episode 51: Bionicle 2: Legends of Metru Nui (2004) ft. Noir and OSP Blue

Moviestruck

Play Episode Listen Later Mar 27, 2023 101:00


You asked for it, we deliver! Noir and Blue are back to once again subject Sophia to the Bionicle deep lore in Bionicle 2: Legends of Metru Nui (2004). Will we figure out our destinies? No! But man, will we do our best to find the best mask power!Where to find Blue:Overly Sarcastic Productions: https://www.youtube.com/c/OverlySarcasticProductionsChannelThe OSPod: https://overlysarcasticpodcast.transistor.fm/Twitter: @OSPyoutubeWhere to find NoirTwitter: @NoirGalaxiesRolling with DifficultyContact the Podmoviestruckpod@gmail.comwww.moviestruck.transistor.fmPatreon: https://www.patreon.com/moviestruckDiscord: https://discord.gg/cT2vm3KdeSTheme by Prod. DomSoundcloudThank you to our $10 Patrons!insomnite, Link Brenton, Nathan Dunlap, Ronin drake, DaddySwan, Jason S, Alexander mendez, Norbert Wagner III, Stag Hart (Deer Deer), William Warren, Ebony Voigt, AnOptimist, Lairde Ray, Audun Landøy Solli, Travis Poe, Case Aiken, Azraq Shinji ★ Support this podcast on Patreon ★

Between The Studs Lego (R) Podcast
BTS, 117: How Collectible Are Bionicle Masks? Years 1-3 Bionicle Discussion.

Between The Studs Lego (R) Podcast

Play Episode Listen Later Mar 25, 2023 53:54


Mark and Garrett break out all of the cool and rare Bionicle items that Atlanta Brick Co has to offer. They discuss the unique and compelling story.  They also look back on the collectability of the first few years of the theme that saved The LEGO® Group in the early 2000's. A few of the masks shown are actually very hard to find! Which LEGO® Bionicle Mask is your favorite? Let us know in the comments!Our Website: https://atlbrick.comPhone: 470-414-2208Our Facebook: https://www.facebook.com/atlbrick/Our Instagram: https://www.instagram.com/atlbrickco/?hl=en

The Godzilla Podcast
Godzilla (1978-1981) | Episodes 17 Through 20

The Godzilla Podcast

Play Episode Listen Later Feb 17, 2023 93:40


In this episode of The Godzilla Podcast, Joe and Drew again suffer through four more episodes of Godzilla, the 1978 TV show. Really, they hardly talk about the show at all (because it's terrible) and instead discuss Bionicle, Pokemon, "lady friends", and more! Patreon: https://www.patreon.com/godzillapodcast Discord: discord.gg/cFFx4N5 *** S2 E4: "The Beast of Storm Island" Released October 6, 1979 The team becomes stranded on an island inhabited by a creature named Axor which has made the humans on the island his slaves. Axor enslaves Captain Majors, Quinn, and Brock and puts them to work. Pete, Godzooky, and Godzilla must find a way to destroy Axor and free the island's inhabitants. S2 E5: "The City in the Clouds"     Released October 13, 1979 The team gets caught in a strange-looking hurricane and end up in a city in the clouds. The inhabitants explain they are there to escape an evil power dragon from their homeworld. Unfortunately, the power dragon follows them there. To make matters worse, after seeing Godzilla defeat the power dragon, the inhabitants turn hostile and want Godzilla so that they can make he and the power dragon fight and destroy each other, leaving them able to conquer Earth. The team must rescue Godzilla and keep him from falling into the wrong hands. S2 E6: "The Cyborg Whale" Released October 20, 1979 After a lightning strike, a cyborg whale -- a prototype submarine used for scientific purposes -- suffers a malfunction and runs out of control with Pete and Brock inside. Even worse, the whale is on a collision course with Honolulu, Hawaii. The others and Godzilla must rescue Pete and Brock and stop the whale before it destroys Honolulu. S2 E7: "Valley of the Giants" Released October 27, 1979 After the Calico runs aground in a river, the team discovers a valley full of giant insects. Godzilla is initially paralyzed by a giant black widow spider's bite and the entrance is sealed by a landslide. The team must find a way to escape and also prevent the insects from leaving the valley.

TechnoRetro Dads
Enjoy Stuff: It's a Brick House

TechnoRetro Dads

Play Episode Listen Later Jan 30, 2023 95:19


Clear the table and sort the bricks, we have LEGO! Enjoy Stuff looks at the history of our favorite building set for years! From the early days when the founding family first measured out the dimensions of the connecting parts to the wide variety of franchised sets we can get at LEGO stores around the world. And we test our knowledge of when their most memorable ideas debuted.    L'eggo my LEGO! It's a history of the famous building blocks on Enjoy Stuff. It's founder, Ole Christiansen, founding the company way back in 1932, probably never predicted how widespread his ideas would become. Come with us in the Wayback machine as we say “Bricks for the memories”   News Indiana Jones Toys have been revealed for the upcoming Dial of Destiny movie Ted Lasso gets a season 3 premiere Looks like TRON 3 may be a go  Singer David Crosby passes little over a week ago  Cobra Kai will end after 6 Seasons Valentine's Day-Inspired Pop-Tarts Bites will return this year Oscar Noms have been announced, Short Round and Data are both nominated for Everything, Everywhere, All At Once!   Check out our TeePublic store for some enjoyable swag and all the latest fashion trends What we're Enjoying Jay has been getting very Retro (Retro-squared?) by revisiting some Bob Hope movies from way back in 1941. Caught in the Draft and Nothing but the Truth were some fun films that remind you about a time gone by and how the past can be entertaining. Shua really committed himself when he decided to binge all of the extended versions of Peter Jackson's six-movie-spanning Tolkien stories. Love ‘em or leave ‘em, it can be fun to immerse yourself in Middle Earth and remember what the message of all the films relay.    Sci-Fi Saturdays/MCU Location Scout The Matrix was a ground-breaking movie in so many ways. This week Jay looks at the story, effects, and influence of Keanu Reeve's classic Alice in Digital-Wonderland story. Check it out on Sci-Fi Saturdays on Retrozap.com. Plus, now that SFS has reached 1999 it's time to remember the hype, politics, and complexity of Star Wars-Episode I, The Phantom Menace, coming this Saturday.    Enjoy Toys! One of the most wide-spread successes of toys has got to be LEGO. But it didn't start out like that. This week we look back to the humble beginnings when Ole Kirk Christiansen took his bankrupt carpentry business and made it into something that would change the industry.   It wasn't an instant success though. There were many hardships, failed ideas, and more factory fires than most people could come back from. Luckily, his son Godtfred (like his father) was a persistent and determined creator. Once he was inspired by a set of building blocks he saw at a convention, they bought a plastic injection molding machine and the rest is history.    Through some very clever innovations with the designs, LEGO began to see some success and spread across the globe. By the 1950s their basic sets were found in many toy boxes across the United States.    The long history of the company lends itself well to our game “Just in the Brick of Time”. Jay will try to identify the decade some of the LEGO milestones took place. You can play along too! Did you play with LEGO? What sets of the building system do you admire? Did you read all of these shownotes? First person that emails me with the subject line, “I'm a LEGO maniac” will get a special mention on the show.  Let us know. Come talk to us in the Discord channel or send us an email to EnjoyStuff@RetroZap.com

Cool Story Guys
Cool Story Guys S02E11: Oops! All Conans

Cool Story Guys

Play Episode Listen Later Jan 24, 2023 37:56


Inspired by a trans-Atlantic viewing of Indiana Jones, we explore the idea of a "leap of faith" and whether or not we're the type of people to take big risks. Other topics include the unstated peril of not naming characters, whether or not we've got too much magic in the story, and an introduction to a sexy bug waifu Bionicle named Zethra.

Moviestruck
Moviestruck Episode 48: Bionicle: Mask of Light (2003) ft. Noir and OSP Blue

Moviestruck

Play Episode Listen Later Jan 23, 2023 99:53


Have you ever wanted to know every detail of the Bionicle deep lore? No? Well too bad! Noir and Blue are here to talk Bionicle: Mask of Light (2003), and provide any extra details needed to understand the film. Surely, there can't be that many...right?Where to find Blue:Overly Sarcastic Productions: https://www.youtube.com/c/OverlySarcasticProductionsChannelThe OSPod: https://overlysarcasticpodcast.transistor.fm/Twitter: @OSPyoutubeWhere to find NoirTwitter: @NoirGalaxiesRolling with DifficultyContact the Podmoviestruckpod@gmail.comwww.moviestruck.transistor.fmPatreon: https://www.patreon.com/moviestruckDiscord: https://discord.gg/cT2vm3KdeSTheme by Prod. DomSoundcloudThank you to our $10 Patrons!insomnite, Link Brenton, Nathan Dunlap, Ronin drake, DaddySwan, Jason S, Alexander mendez, Norbert Wagner III, Stag Hart (Deer Deer), William Warren, Ebony Voigt, AnOptimist, Lairde Ray, Audun Landøy Solli, Travis Poe, Case Aiken ★ Support this podcast on Patreon ★