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Kako izgleda kada nakon 17 godina u samom vrhu IT industrije i velikih sistema doneseš odluku da redukuješ svoje prihode i svo inženjersko znanje preusmeriš u podizanje digitalne pismenosti dece u Srbiji?
Read transcriptIn 1986, King Features looked at its stable of unrelated newspaper strip heroes and decided the responsible thing to do was throw them all in a blender. Flash Gordon, Mandrake the Magician, and the Phantom. A spaceman, a stage hypnotist, and a guy who lives in a skull-shaped cave and inherited his job from his dad got drafted into a single Saturday morning cartoon called Defenders of the Earth on the apparent theory that if the Avengers could do a team-up, so could three guys who had never met before that year and shared nothing except a syndicate contract. Then, because nothing from the '80s was allowed to stay just a cartoon, Defenders of the Earth became a video game in 1990, courtesy of Enigma Variations, for the exact kind of home computer that made you type a magic incantation and wait: Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and, for the three people on Earth who owned one, the SAM Coupé. You play Flash, sneaking through Ming's castle dodging security cameras, occasionally calling in Mandrake or the Phantom to open doors, because apparently that's what magic and jungle-honed strength were for in these days. Helping make sense of this glorious pile of licensed heroes is Ryan Estrada, who's written comics for Star Trek, Popeye, Garfield, and, fittingly, Flash Gordon itself, having contributed to Papercutz's newer Flash Gordon Adventures line. Ryan's also built a reputation for tucking real hidden puzzles and messages directly into his comic pages, in plain sight, daring anyone paying close enough attention to find them. Which feels like exactly the right skillset for an episode about a security system that apparently only a few specific comic strip disciplines can defeat. So track down a joystick you no longer own, adjust to a universe where Flash Gordon answers to a management structure that includes a professional hypnotist, and let's find out whether the Defenders of the Earth earned their game, or whether Earth would've been just fine handling Ming on its own. Learn such things as: Is it really a team game if you only get to play as one member? Why should you learn another language that uses a different alphabet? What are some of the special rules with making licenses comics? And so much more! You can find everything you could ever want to know about Ryan on RyanEstrada.com. Let's see if anyone can pick out my favorite part. I'll give you a hint, it's on the home page. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. The next episode is going to be Teenage Mutant Ninja Turtles 3 Mutant Nightmare, so get your thoughts ready and over to me if you want to hear them in the show. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Xandar Radio and Saints of Storm and Sorrow by Gabriella Buba for the promos today. Intro/Outro Music by Backing Track, who exclusively wears red jackets with embedded speakers so there's always a soundtrack. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
This week on OUR SINCLAIR 136, we have a more modern offering for the ZX Spectrum 48k and 128k with DIRTY DOZER, a puzzle platformer. We'll be taking the Dozer for a spin, and we'll find out just how dirty it gets! If you enjoy Our Sinclair content, make sure to hit LIKE
This week on OUR SINCLAIR 136, we have a more modern offering for the ZX Spectrum 48k and 128k with DIRTY DOZER, a puzzle platformer. We'll be taking the Dozer for a spin, and we'll find out just how dirty it gets! If you enjoy Our Sinclair content, make sure to hit LIKE
ENORMES saludos amigos del Retro Nada nos alegra mas que poder acercarnos un mes mas hasta vuestros dispositivos de escucha para compartir momentos e historias a partes desiguales. Por un lado... desvelamos / desgranamos todo lo que va a ser el próximo RETROPIXEL 2026. Recordad que, además tenéis toda la información en www.retropixel.es , incluyendo una de las novedades de este año en el que podéis preinscribiros directamente en ella para asistir (gratuitamente, por supuesto). Repasamos intenso correo de los oyentes y nos enzarzamos bastante con un largo correo de un oyente y amigo donde propone un tema como mínimo, polémico. ¿El auge de las consolas ha motivado que la sociedad tecnológica haya sido más “casual”?. No tenemos las respuestas, pero tenemos opiniones (bastantes). No dudes en oírlo y si puedes, comentarlo. En la sección “Os traigo un juego”, el joven Conde Chocula nos acerca un jueguito de PC MS-DOS llamado “Hocus Pocus”. Un titulo aparentemente sencillo que nos trae la nostalgia de esos disquetes con un solo juego y con la etiqueta hecha por nosotros mismos. No te lo pierdas¡! La “Peli del mes” en este caso es un TELEFILME. Categoría denostada en general pero que el no tan joven pero adecuadamente conservado NABOR nos acerca porque dice que “cree que está bien” pero “hace años que no la veo”. En fin… la veremos…. pero creo que habrá que ir “afilando” las picas. Se trata de la película GULAG. Por último, tenemos GRAN entrevista con EdD que nos hablara de su nueva creación para ZX Spectrum 128k llamado “The Rivenor Relic”. Una pequeña maravilla, la verdad. Aun hoy nos maravilla lo que algunos hacen con maquinas de hace casi 40 años… ESTA si que es la verdadera “Edad de Oro” Y con esto y un bizcocho hasta Retropixel a las ocho... bueno… no exactamente… que empezamos a las 10 de la mañana ¡!!. Nos vemos allí y POR FAVOR ¡!. Si vienes…. SALUDANOS¡!!!!!!! Josua Ckultur & La Alegre Pandilla
This show has been flagged as Clean by the host. I started out with Basic on the TI-99/4A in 1984. The bare machine could not be programmed by the user in machine code. In 1985 I bought a ZX Spectrum, that gave me total control over the machine. I wrote two FORTH systems on the ZX-Spectrum. In 1988 I got my first 8088 PC, also programming it in FORTH. In 1992 I got an 80386 PC and I ran Linux on it. MCC Interim Release from v. This was the first Linux distro. I have been using Linux ever since. From then on I obtained newer PCs, such as a Pentium in 1995, a Pentium-2 in 1998, a Pentium-4 in 2003 and a Core-2 Duo in 2006. I used several
Os presento "SPECTRUMERO", una canción homenaje al universo del ZX Spectrum. Se trata de una pieza única creada por el talentoso XEIF (autor de varios juegos de Game Boy Color y ZX SPECTRUM), quien ha sabido capturar nuestra pasión por el teclado de goma y las pantallas de carga infinitas utilizando tecnología de Inteligencia Artificial para dar forma a este himno retro. Destacar que LA LETRA si ha sido escrita por el propio XEIF el resto ,obviamente, ha hecho uso de IA. Versión completa del video que compartió @xeifstk en su twitter en: https://x.com/i/status/2062610013160341951
rWotD Episode 3327: Tim Follin Welcome to random Wiki of the Day, your journey through Wikipedia's vast and varied content, one random article at a time.The random article for Saturday, 13 June 2026, is Tim Follin.Timothy John Follin (born 19 December 1970) is an English video game music composer, cinematographer, visual effects artist and game developer, who has written tracks for a variety of titles and home gaming systems, including the ZX Spectrum, Commodore 64, Amiga, Atari ST, Nintendo Entertainment System, Mega Drive, Super Nintendo Entertainment System, Game Boy, Dreamcast, and PlayStation.Follin has also co-founded a TV advertising company called ABF Pictures and a general-purpose media company called Baggy Cat Ltd, which to date has produced two video games, Contradiction and At Dead of Night, the latter receiving massive attention and acclaim on Steam.Among Follin's works are the soundtracks to Solstice, Silver Surfer, Spider-Man/X-Men: Arcade's Revenge, Plok!, and Ecco the Dolphin: Defender of the Future.This recording reflects the Wikipedia text as of 00:17 UTC on Saturday, 13 June 2026.For the full current version of the article, see Tim Follin on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Bluesky at @wikioftheday.com.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm standard Brian.
1982 kam Shaken not Stirred für den ZX Spectrum auf den Markt, und seitdem gibt es immer wieder neues Agentenfutter. Das letzte richtige Spiel (DLCs und Remastered ausgenommen) war James Bond: World of Espionage im Jahr 2015. Oft waren die Spiele an die Kinodarsteller angelehnt, doch in 007 First Light begegnen wir einem jungen Bond, der gerade am Anfang seiner MI6-Karriere steht. Das ebnet den Weg die Geschichte neu aufzurollen. Und natürlich lernen wir so gut wie alle bekannten MI6 Kolleginnen und Kollegen kennen. Auch jede Menge Referenzen zu den Filmen gibt es zu entdecken. Wie man es erwartet, gibt es viele unterschiedliche Locations, jede Menge Action, aber auch Rätsel zu lösen. Der Mix ist gut vollzogen, weshalb nie wirkliche Eintönigkeit auftritt. Vor allem, da man auch sehr viele Freiheiten im Bestehen der Aufgaben hat. Man hat jederzeit Lust weiterzuspielen, und zu sehen, wie sich die Geschichte entwickelt. 007 First Light bietet einen gelungenen neuen Einstieg in eine bekannte Welt, um beliebtes weiterzuführen, und einiges angestaubtes in die neue Zeit zu bringen. Fans des Agenten mit der Lizenz zum Töten sollten sich dieses Spiel nicht entgehen lassen, und alle anderen Actionfans werden damit auch ihre Freude haben.
Le novità dal keynote del WWDC 2026. Claude avverte l'avvicinarsi del momento di “self-improvement”. Anthropic, OpenAI e SpaceX si preparano all'IPO. L'esercito delle SmartTV zombie. Genitorialità retro-tech. Queste e molte altre le notizie tech commentate nella puntata di questa settimana.Dallo studio distribuito di digitalia:Franco Solerio, Michele Di Maio, Giulio CupiniProduttori esecutivi:Matteo Carpentieri, Giuseppe Benedetti, Antonio Turdo, Roberto Barison, Massimo Dalla Motta, Christian Fabiani, Lorenzo Bernabo', Yoandy Herrera Gutierrez, ma7u, Nicola Pedonese, Simone Pignatti, Fiorenzo Pilla, Marcello Piliego, Christian A Marca, Paolo Lucciola, Massimiliano Casamento, Massimo Passerini, Stefano Orso, Nicola Carnielli, Arnoud Van Der Giessen, Andrea Dell'agostino, Pasquale Maffei, Alessandro Gheda, Matteo Faccio, Massimiliano Saggia, Manuel Zavatta, Jh4Ckal@Fountain.Fm, Matteo Masconale, Maurizio Galluzzo, Matteo De Lucia, Francesco Paolo Sileno, Marco Zambianchi (Astronauticast), Akagrinta@Fountain.Fm, Danilo Sia, Davide Corradini, Maurizio Verrone, Matteo Arrighi, Fabrizio Bianchi, Flavio Castro, Davide Fogliarini, Davide Tinti, Andrea Scarpellini, Adriano Guarino, Michele Coiro, Giulio Gabrieli, Fulvio Barizzone, Ivan Pellerani, Arzigogolo, Giuliano Arcinotti, Federico BrunoSponsor:Links:Apple announces macOS 27 Golden GateApple announces iOS 27"Chat is dead": OpenAI preps overhaul of ChatGPTAnthropic Alert for ‘Self-Improvement' RiskWhen AI builds itselfAnthropic Files to Go Public, Setting Stage for Huge I.P.O.Anthropic's relentless race to the topOpenAI and Anthropic Call to Prevent AI-Developed Bio WeaponsGoldman Sachs: SpaceX's AI revenue to increase 100-fold by 2030S&P 500 rejects SpaceX also blocking entry for OpenAI and AnthropicCan the stockmarket swallow SpaceX Anthropic and OpenAI?Your Smart TV Is a Node in the AI Scraping EconomyGenova 12 Petabyte di immagini per addestrare l'intelligenza artificialeGenoa joins video AI Project Hafnia initiated by Milestone and NVIDIAMeta scales back plan to track workers' clicks and keystrokesMeta Silently Added Face-Recognition Code for Its Smart GlassesS-Korean Online Communities Need to Scan Every Image with AIFrance's €110bn AI boom tests Emmanuel Macron's tech ambitionsOnly people who live in shitty houses oppose data centerA Fondi spuntano i No-fibraHaven Blog: Retro-Tech ParentingHow would the digital euro work?A Cuba gli USA hanno sospeso i pagamenti tramite Visa e MastercardGingilli del giorno:Science Fiction and Fantasy Book Awards: i libri premiati della fantascienzaHome computer handhelds - il C=64 e lo ZX Spectrum in manoPortal escape into nature - app suoni spazialiSupporta Digitalia, diventa produttore esecutivo.
Sir Fred for the ZX Spectrum is one of the biggest game EVER from SPAIN! But is it any good?! Find out this week on OUR SINCLAIR! If you enjoy Our Sinclair content, make sure to hit LIKE
Sir Fred for the ZX Spectrum is one of the biggest game EVER from SPAIN! But is it any good?! Find out this week on OUR SINCLAIR! If you enjoy Our Sinclair content, make sure to hit LIKE
Hoy presentamos el noveno título de Ariel Endaraues para ZX SPECTRUM. En este caso un juego de puzles donde nuestro protagonista, un perrito, debe guiar a su amo ciego por intrincadas estancias. Descarga: https://endaraues.itch.io/blindwalker Reseña en Planeta Sinclair: https://planetasinclair.blogspot.com/2026/05/blindwalker.html Retro_GameDev: https://rgd-screencast.firebaseapp.com/games
It's time to wrap up another console in the history of video games - but the Vectrex won't go out quietly! Join Ben and Wes as they celebrate this unique one of a kind console by taking a look at what the community has published over the past 40 years! The guys also review Ant Attack and Hydrax on the ZX Spectrum and Commodore 64, as well as Namco's Phozon arcade game in this week's episode!Website -https://historyofvideogamespodcast.comYoutube - https://www.youtube.com/@historyofvideogamespodcast1994Twitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by Ben
In this episode of Retro Titans, Phil sits down with Sam Dyer, founder of Bitmap Books — the publisher behind some of the most beautifully crafted retro gaming books ever produced. From the Commodore 64 and ZX Spectrum to the NeoGeo and N64, Bitmap Books has become synonymous with premium retro gaming preservation, celebrating the art, culture and history of the games we grew up with. But Sam's journey started much like many of ours — with a beige computer under the TV and a lifelong fascination with games. Together, Phil and Sam explore how nostalgia, graphic design and a love of gaming history combined to create one of the most respected retro gaming publishers in the world today. In this episode, we explore: 1️⃣ The origins of Bitmap Books How a passion project inspired by the Commodore 64 grew into a globally recognised retro gaming publisher. 2️⃣ Designing books for retro fans Why presentation, print quality and visual storytelling matter just as much as the words on the page. 3️⃣ Preserving gaming history From arcade classics and point-and-click adventures to SNK and Neo Geo, Sam explains why these games deserve to be documented and celebrated. 4️⃣ Nostalgia, community and modern retro culture Why retro gaming continues to resonate with new generations, and how the meaning of "retro" keeps evolving. Sam also shares stories about launching books through Kickstarter, working with legendary developers and publishers, creating collector's editions with built-in sound effects, and why games like Sensible Soccer, Monkey Island and Metal Slug still matter today.
We're back for Episode 178 of Pixel Gaiden!In this episode Cody and Eric catch up on the news and cover Battle Of The Systems - Boogie Wings Vs. Mystic Riders 12:10 - Quick Questions42:32 - Patreon Song45:02- Tea Time With Tim - Road Trip1:02:21 - Cody's Corner1:33:35 - News2:35:29 - Battle Of The Systems -Boogie Wings Vs. Mystic RidersNews notes at PixelGaiden.comPlease give us a review on Apple Podcasts!Thanks for listening!You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Joe Ochwat, Mevunky, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.
We're back for Episode 178 of Pixel Gaiden! In this episode Cody and Eric catch up on the news and cover Battle Of The Systems - Boogie Wings Vs. Mystic Riders 12:10 - Quick Questions 42:32 - Patreon Song 45:02- Tea Time With Tim - Road Trip 1:02:21 - Cody's Corner 1:33:35 - News 2:35:29 - Battle Of The Systems -Boogie Wings Vs. Mystic Riders News - Cody – Iron Rails for Amiga https://www.indieretronews.com/2026/05/iron-rails-railway-strategy-game-for.html#more Eric - “Built To Extract The Best Possible Image From Your Consoles" - Pixel FX Announces The $200 'Morph 2K' Upscaler - https://www.timeextension.com/news/2026/04/built-to-extract-the-best-possible-image-from-your-consoles-pixel-fx-announces-the-usd200-morph-2k-upscaler Tim – Zippy Race Amiga port has been completed by Dimitris Giannakis or better know as YouTuber Modern Vintage Gamer (MVG). He has been vlogging the development of the port across to the Amiga on his channel and its now complete for us to play over on his itch.io site. https://modernvintagegamer.itch.io/zippy-race Cody – Hyper Megatech Spectrum and C64 Handhelds https://www.hypermegatech.com/home-computer-handhelds/ Eric - Sounds Like Plaion Has Another Console In The Works Following The Neo Geo AES+ | Time Extension https://www.timeextension.com/news/2026/04/sounds-like-plaion-has-another-console-in-the-works-following-the-neo-geo-aesplus Tim – Atari ST platformer - Miracle Boy in Dragon Land by SamSoft. This was first released in 2024 and has just been updated. Not new but new to us. Looks like an ST game worth checking out. Although its £15 so not free to download. (thanks to Time Extension) https://www.youtube.com/watch?v=bPxDA9-CP_M https://samsoft.itch.io/miracle-boy-in-dragon-land Eric – Two new ZX Spectrum Games Indie Retro News: SuperHair 2 Revenge of the Wizard - For the first time Super Hair goes Isometric in this new ZX Spectrum game from MicroChops https://www.indieretronews.com/2026/05/superhair-2-revenge-of-wizard-for-first.html https://www.indieretronews.com/2026/05/a-mouse-life-2-escape-from-science-lab.html Cody – Revolo's all Ascii Game has a free Demo to try! https://relevo.itch.io/battle-for-asciion Tim – Gridlocker a new falling block puzzler for the C64 is in beta testing for all. This has a twist. Think Tetris meets Pipe Mania! https://studio8502.itch.io/gridlocker Indie Retro News: A mouse life 2: Escape from science lab - Help a Mouse escape from the laboratory in this new ZX Spectrum 128k game from BAD BITS Eric - After 23 Years Bomberman Online For Dreamcast Is Now Back Online https://retrododo.com/after-23-years-bomberman-online-for-dreamcast-is-now-back-online/ Tim – New Speccy shooter just announced – Shadow Fields for 128k only by zxgandulf. Horizontal scrolling shooter more details on Indie Retro News and ZX Gandalfs itch.io page where you can download the game. https://www.indieretronews.com/2026/05/shadow-fields-this-side-scrolling-shoot.html?spref=tw https://zxgandulf.itch.io/shadow-fields Eric – New controller pre-order coming soon -- https://www.polygon.com/steam-controller-preorders-open-valve-date-time/ Tim – New Amiga AGA game Pauldron by Zener – This is a spell casting action game where you play as a wizard launching various spells at enemy forces that march slowly towards you. Destroy them before they reach the bottom of the screen. https://www.youtube.com/watch?v=5QM4EyijrAU https://zener.itch.io/pauldron Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Joe Ochwat, Mevunky, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.
Det ble laget et spill av The Hobbit av typen teksteventyrspill allerede i 1982. Sigve og MrMamen har litt ufrivillig blitt dratt inn i studio av Roar for å teste og prate om dette spillet. Både ZX Spectrum og PC-Booter-versjonen skal til pers. Spillhistorie har skrevet en artikkel om episoden. Støtt oss gjerne på Patreon. Følg oss gjerne på Bluesky, X, Facebook, og Podchaser.
This week, we're joined by Stuart Cox, artist at the legendary Midland studio Gargoyle Games, for a brilliant trip through the golden age of British 8-bit development. Stuart shares how he went from the Dragon 32 and early arcade obsessions to working on Scooby-Doo, Light Force, Shockway Rider, Hydrofool, ThunderCats and more, with stories of rapid-fire development, clever tricks to push the ZX Spectrum, digitised graphics, Rob Hubbard's incredible turnaround times, the truth behind the “Wolf” and “Samurai Dawn” confusion, and even the lost ThunderCats NES port. A proper behind-the-scenes look at one of the UK's most fascinating 1980s game studios.Stuart's current project: https://www.wireadmin.comContents:00:00 – The Week's Retro News Stories50:41 – Gargoyle Games InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesA1200 Delayed: https://tinyurl.com/yfzd3wddTomb Raider Side-Scroller: https://tinyurl.com/msn72sabTomb Raider On N64: https://tinyurl.com/bdfz8zdsC64 And Spectrum Handhelds: https://tinyurl.com/mwv2bj88Zapped To The Past: https://tinyurl.com/2rvzth58Cancelled Simpsons Game Revealed: https://tinyurl.com/4444m3aaAsk.com Shuts Down: https://tinyurl.com/mr467ybyResident Evil Teaser Trailer: https://www.youtube.com/watch?v=SJPu1spHqfk
Photo by Shannon Potter on Unsplash Published 4 May 2026 e552 with Andy, Michael and Michael – stories and discussion on AI, life on Mars, life of the Vision Pro, retro C64s and a whole lot more! Andy, Michael and Michael get things started with a brace of AI articles dealing with with a wide variety of topics. First up is Meta's use of employee activities on their corporate computers to train their AI models. Then, a discussion on the SpaceX and Cursor business deal. Next, a conversation on a breach to access the Claude Mythos model. Interspersed with these is a discovery by NASA's Curiosity rover finding organic molecules on Mars. With a number of articles claiming, and paraphrasing here, that the Vision Pro is bereft of life, shuffled up its mortal coil and joined the choir invisible, Michael Rowe shares his perspective on the subject. His says his Vision Pro is not an Ex-Vision Pro. The cohosts go retro – as they are wont to do – with a flock of posts about all things Commodore. Links below if you are curious and want to see what these devices look like. While no Artemis II image for this week's episode, do check out the minifigs.me offering of the crew, along with the jar of “Studella” in the links below. There are a couple of additional bonus links that the cohosts didn't have time to include in the episode that prove that we can have nice things. What is your quest? What is your favorite Monty Python sketch? Have your bots
This week on GameBurst, the team covered a bumper week in gaming news — headlined by the news that Rebellion's post-apocalyptic British gem Atomfall is heading to television, with the Emmy-winning writers behind Fleabag attached to pen the series. It's a fitting creative match for a game that won Best British Game at this year's BAFTA Game Awards. Elsewhere, retro enthusiasts have plenty to look forward to: clamshell handhelds based on the Commodore 64 and ZX Spectrum are due in October at £109.99, complete with 25 built-in games and MicroSD expansion — with limited collector's editions bundled with reproduction issues of Crash and Zzap! magazine. RPG fans got a firm release date for Blood of the Dawnwalker — the dark fantasy debut from Witcher 3 veterans Rebel Wolves — confirmed for 3 September 2026 on PC, PS5 and Xbox Series X|S, alongside ten minutes of atmospheric new gameplay footage. Nintendo's cinematic ambitions continue to grow, with Universal quietly confirming a third Nintendo and Illumination animated film for April 2028 — with a Donkey Kong spin-off widely speculated to be in the frame. In community news, Games Done Quick is heading to Europe for the first time, partnering with Gamescom in Cologne this August for a three-day charity speedrunning showcase benefiting Gaming for Democracy. Meanwhile, PlayStation Plus subscribers can claim EA Sports FC 26 and Wuchang: Fallen Feathers from the start of May — and Xbox Game Pass users will welcome price cuts, with Ultimate now dropping to $22.99 per month, though new Call of Duty titles will no longer be included at launch. Pick of the Week this episode, Taylor recommended the YouTube channel Spinosnack — worth a look for gaming content with a distinctive edge. Join Gary, Jerome and Taylor again next Sunday for more video gaming news. #gameburst YouTube links from this episode: Taylor's Pick of the Week: https://www.youtube.com/@Spinosnack
We're back with Episode 218 of the Zenspath Entertainment Network Podcast! Jeremy, Stephen, & Chase talk about Free Comic Book Day, Jeremy's vacation media haul, the Steam Controller is officially unveiled & priced, the upcoming portable Commodore 64 & ZX Spectrum from Evercade, & more! All of this plus the Speedrun & this weeks "The Big Question"! Our "Big Question" for this week is "What is a game you enjoy inside of a genre you normally don't play or enjoy much?" Check out the video version of the podcast over at www.youtube.com/zenspathcom, share it with friends, give us a thumbs up, & leave us a review if you enjoy the show to help us grow! Website - https://www.zenspath.com Podcast Website - https://www.zenspath.com/podcast Join our Discord - https://discord.com/invite/jsB8GURSvT ( bit.ly/zenspathdiscord ) Apple Podcasts - https://apple.co/3scFDqv Spotify - https://open.spotify.com/show/2nFegSJNWR0na1BAv6AOSD Libsyn - https://zenspath.libsyn.com/2024/02 Amazon Music - https://music.amazon.com/podcasts/08ab7658-e7f2-43f9-b0de-5a12c8ff24a6/zenspath-entertainment-network Join us on Discord at bit.ly/zenspathdiscord (https://discord.com/invite/jsB8GURSvT) Where to find us: https://www.zenspath.com/podcast for the latest episodes, shorts, & more all in one place! Jeremy - Bluesky - https://bsky.app/profile/zenspath.com Instagram - https://www.instagram.com/zenspathcom/ Threads - https://www.threads.net/@zenspathcom Hive - @zenspath Discord - @zenspath Twitch - https://twitch.tv/zenspath YouTube - https://youtube.com/zenspathcom Stephen - Bluesky - https://bsky.app/profile/n1ntendo.bsky.social Hive - @swantendo Discord - @n1ntendo. (don't forget the "." at the end!) Chase - X - https://twitter.com/LegioXGaming Chris - He's around... Intro 0:00 What We've Been Doing 00:52 The Group Chat - Recent Pickups! 19:29 The Group Chat - Ready or Not 53:23 Steam Controller Officially Announced & Priced at $99 1:02:54 Commodore 64 & ZX Spectrum Handhelds Announced by Evercade 1:10:42 The Speedrun 1:19:01 The Big Question 1:23:43 Outro & Where to Find Us 1:33:14 Credits & Info 1:34:51
Google is rolling out Gemini to Google built-in as a replacement to Assistant, and Commodore 64 and ZX Spectrum can now be enjoyed on new portable handhelds designed to look like the classic computers.Starring Jason Howell and Huyen Tue Dao.Links to stories discussed in this episode can be found here. Hosted on Acast. See acast.com/privacy for more information.
Xbox is rethinking its identity under new gaming chief Asha Sharma, with exclusivity strategy and Game Pass pricing both under review. Retro fans, meanwhile, have cause to celebrate: Retro Games Limited has launched the Spectrum White Edition to mark 44 years since the original ZX Spectrum, priced at £129.99 at Argos. Ubisoft had better news to share too — Assassin's Creed Black Flag Resynced is officially confirmed for 9 July 2026 — though the publisher also quietly axed Alterra, its Animal Crossing-inspired social sim, making it the seventh cancelled title of 2026. Nintendo revealed Splatoon Raiders for Switch 2, arriving 23 July, while Vampire Survivors studio Poncle confirmed 15 projects in development including new IP and licensed spin-offs. US hardware sales surged 69% year-on-year in March, largely on the back of the Switch 2's continued dominance. On Pick of the Week, Gary brought board game double-header Clans of Caledonia and Industria to the table, Jerome spotlighted Aether & Iron on PC, and the community weighed in via BlueSky — shoutouts to Leaps and Bounds, a nine-generation console history book, plus praise for Murderbot and Twisted Metal as proof that adaptations can genuinely land. #gameburst
This week, we're joined by John Mathieson, the hardware designer best known as the father of the Atari Jaguar. John takes us through an extraordinary career that began at Sinclair Research on the ZX Spectrum, before moving through ambitious and often misunderstood projects including Loki, the Konix Multisystem, Atari's Panther and Jaguar, and later the Nuon. Along the way, he shares brilliant behind-the-scenes stories about working with Clive Sinclair, Jeff Minter and the Tramiel-era Atari team, and reflects on the technical ideas, challenges and missed opportunities behind some of gaming's most fascinating machines. Contents:00:00 – The Week's Retro News Stories53:08 – John Mathieson InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Nottingham Gaming Market: https://www.nottinghamgamingmarket.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesStunt Car Racer 60FPS Update: https://tinyurl.com/48auryjzStunt Car Racer Multiplayer: https://tinyurl.com/4juw2a99Pokémon Adventure Demo: https://tinyurl.com/2bcntp4uCrystian And The Lost Crystals: https://tinyurl.com/4ju936w9DS And PSP Screen Fix: https://tinyurl.com/4mphcth5SuperSega Creator Returns: https://tinyurl.com/5eezr29vSega RPG Returns: https://tinyurl.com/nw8jupxa
Sega's legendary arcade shooter finally comes to the ZX Spectrum! In this episode we take a deep dive into one of the most ambitious and impressive 8-bit conversions ever released on the Spectrum.From its incredible sprite scaling and frantic action to the technical wizardry behind Elite's 1986 port, we explore whether this ZX version can stand up to the mighty arcade original.
Sega's legendary arcade shooter finally comes to the ZX Spectrum! In this episode we take a deep dive into one of the most ambitious and impressive 8-bit conversions ever released on the Spectrum. From its incredible sprite scaling and frantic action to the technical wizardry behind Elite's 1986 port, we explore whether this ZX version can stand up to the mighty arcade original.
Welcome to ARG PRESENTS! Sometimes games are attempted that are beyond the scope of the machine. These are often "settle for this" or "best they could do" affairs...but on RARE occasion, a GREAT developer can make MAGIC! It's Games They Said Were IMPOSSIBLE this week on ARG PRESENTS!
Welcome to ARG PRESENTS! Sometimes games are attempted that are beyond the scope of the machine. These are often "settle for this" or "best they could do" affairs...but on RARE occasion, a GREAT developer can make MAGIC! It's Games They Said Were IMPOSSIBLE this week on ARG PRESENTS!
It's taken too long to get prominent retro podcaster and archivist @KaySavetz (ANTIC, Eaten By a Grue, Internet Archive, and more) on the show! On this bonus-sized episode Kay joins Dave and Jason as we take a deeper look at 1990s nostalgia and the loss of multi-format cover art giant Philip Castle, and chart the dramatic rise and hard fall of Iomega's Zip drives. And for the sake of equal time, Kay presents a news brief involving source code hidden away on SyQuest media. All this, your picks for a gaming industry legend you'd like to spend an hour with, and more in This Week in Retro 262! You can check out the ANTIC podcast here: https://ataripodcast.libsyn.com/ Visit https://www.addict.media/ for your copy of Pixel Addict magazine. 00:00 - Show Opening 04:24 - Elite Box Art Was Elite Story Link: https://x.com/DavidBraben/status/2035665737449107849 17:33 - Media Giants Of The Past Story Link: https://hackaday.com/2026/03/24/from-zip-to-nought-the-rise-and-fall-of-iomega/ 32:42 - Housekeeping - News links found below 48:45 - I Wish It Was The 90s - Or Do I? Story Link: https://www.theguardian.com/commentisfree/2026/mar/22/young-people-are-longing-for-the-low-tech-90s-and-so-would-i-if-i-could-only-remember-them Additional Link: https://www.theguardian.com/games/2026/mar/27/retro-rewind-video-rental-retail-sim 01:01:10 - Community Question of the Week
Welcome to Our Sinclair! What if you took the egg out of Dizzy games? We'll explore a that very thing on the ZX Spectrum this week with a look at the adventure title Slightly Magic!
Welcome to Our Sinclair! What if you took the egg out of Dizzy games? We'll explore a that very thing on the ZX Spectrum this week with a look at the adventure title Slightly Magic!
Alex Sulman joins us to share his journey from typing in code on the ZX Spectrum to designing major titles at Sony, Blizzard, DICE and beyond. We hear about his early days in QA at Sony Cambridge, working on classics like Medievil, Frogger and Primal, and hear behind-the-scenes stories from PlayStation's golden era, the launch of the PS2 and PS3. Alex also discusses developing 24: The Game, contributing to God of War 3, and bringing his experience to Diablo 3, along with insights into how games were really made during the 90s and early 2000s—and how a simple fanzine helped launch his career. Dev to Dev podcast: https://podcasts.apple.com/ro/podcast/dev-to-dev/id1836754572Contents:00:00 – The Week's Retro News Stories57:56 – Alex Sulman InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesEx-Xbox Icon Joins Commodore: https://tinyurl.com/3mn8m48bLost Star Wars Xbox Game: https://tinyurl.com/2s3sz3w6New Atari Jaguar Racer: https://tinyurl.com/bdfhdpkeNightdive Sin Remaster Update: https://youtu.be/Tw5DMMTfk5oMonkey Island C64 Port: https://tinyurl.com/msct5wnnMega CD Dev Kit Milestone: https://tinyurl.com/mry7m64sDefender Of The Crown Remake: https://tinyurl.com/2rzj577c
An airhacks.fm conversation with Daniel Terhorst-North (@tastapod.com) about: first computer experience with the ZX81 and its 1K memory, the 1K chess game on ZX81, the ZX Spectrum with 16K and later 48K memory, the Amstrad 128K, typing in game listings from computer magazines, Dan's brother John hacking ZX spectrum games using a hardware freeze device and memory peeking/poking, cracking game encryption and copy protection on 8-bit tape cassette games, the arms race between game publishers and hackers, cracking the Star Wars game security before its release, ZX Spectrum fan sites and retro gaming communities, classic games including 3D Monster Maze and Manic Miner and Jet Set Willy, sprite graphics innovation on the Z80 chip, first internship at Domark publishing Empire Strikes Back on ZX Spectrum and Commodore 64, second internship at IBM Hursley Park working on CICS in PL/1 and Rexx, the contrast between casual game studio culture and IBM corporate culture in the 1980s, IBM's role as a founding partner of J2EE Enterprise Java, JMS wrapping MQ Series, the reliability of MQ Series compared to later messaging technologies, finding and reporting a concurrency bug in MQ Series with JUnit tests and IBM's rapid response with an emergency patch, IBM alphaWorks portal and experimental technologies, IBM Aglets mobile Java agent framework compared to modern A2A agent protocols, Jini and JavaSpaces from Sun Microsystems with leasing and self-healing, JXTA peer-to-peer technology, IBM Jikes Compiler performance compared to javac, IBM's own JVM, JVM running on Palm Pilot around 1999, VisualAge for Java as a port of VisualAge for SmallTalk with its image-based architecture and no file system exposure, Java's coupling of class and package names to files and directories as a design weakness, the difficulty of refactoring without IDE support, Eclipse as the first IDE with proper refactoring, NetBeans IDE performance compared to Visual Studio Code, third internship writing X-ray machine control software in Turbo Pascal doing digital image processing, the pace of technological innovation slowing from kaikaku (abrupt change) to kaizen (continuous improvement), Douglas Adams quote about technology perception by age, DEC Alpha 64-bit Unix performance, commodity Linux hardware replacing exotic RISC machines, Apple M series chips rediscovering RISC Architecture and system-on-chip design, innovation fatigue and signal-to-noise ratio in modern tech, LLMs and the trillion-dollar bet on the wrong technology, electric cars as an example of ongoing innovation, Tailwind CSS shutting down due to AI-generated code replacing paid expertise, Stack Overflow in trouble due to AI summarization, open source innovation continuing with tools like Astral's uv replacing the python toolchain, cross-community collaboration between rust and Python and Ruby ecosystems, first graduate job at Crossfield (Fuji/DuPont joint venture) doing electronic pre-press and color transformation through 4D CMYK color cubes, writing a TIFF decoder from scratch in C, Raster Image Processor technology and its connection to Adobe, transition from C++ to Java feeling quirky, joining ThoughtWorks in 2002 for enterprise Java work Daniel Terhorst-North on twitter: @tastapod.com
This week, we're joined by Core Design artist and animator Billy Allison, whose incredible career spans hand-drawn children's TV classics like SuperTed and The Forgotten Toys through to iconic 16-bit games including Chuck Rock, Wonder Dog, Bubba 'n' Stix and more. Billy shares how he went from experimenting with animation on a ZX Spectrum and Deluxe Paint to pushing early 3D on Shadow Man and revisiting Alien Breed years later. From sneaking into film school rostrum rooms to pioneering full-screen Amiga cutscenes.Contents:00:00 – The Week's Retro News Stories51:34 – Billy Allison Core Design InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesN64 & PS2 Mario Co-Op Mod: https://youtu.be/gCza2KrstxEAmiga Mario Kart Clone: https://tinyurl.com/2s4y92d4Minecraft On Sega Saturn: https://tinyurl.com/fwcr2d3dBest Way To Play Fan Translations: https://tinyurl.com/378jn4r2Castlevania Silent Planet: https://tinyurl.com/bdhdn5z3New bsnes Build Adds Multitap: https://tinyurl.com/yt4nwvj4
Welcome to Our Sinclair! What goes into making a great cake? Flour, water, butter...bolts, tacks...FISH?!?! We'll explore a culinary nightmare on the ZX Spectrum this week with a look at the Stamper brothers early title Cookie!
Welcome to Our Sinclair! What goes into making a great cake? Flour, water, butter...bolts, tacks...FISH?!?! We'll explore a culinary nightmare on the ZX Spectrum this week with a look at the Stamper brothers early title Cookie!
В 87 выпуске подкаста Javaswag обсуждаем внутреннюю кухню создания языков, почему Java упрощает исходники и зачем крупным компаниям вроде Huawei свои языки программирования. 00:00 — Интро 01:58 — ZX Spectrum 48/128 и Basic 04:12 — Путь от анализа к компиляторам 06:56 — Красота и сложность разработки компиляторов 09:37 — Противостояние: Язык против Компилятора 13:00 — Зачем компаниям собственные языки? 22:17 — Инструменты и процесс раскрутки компиляторов 26:05 — Специфика OCaml и Lisp 31:22 — Huawei: Создание языка ArkTS 41:50 — Контроль кода и лекция Томпсона 45:55 — Психология фич: важность отказа 55:30 — Различия парсера и компилятора 01:00:09 — Обзор Javac 01:04:27 — Плюсы лямбд против минусов Java 01:09:24 — Язык Ficus: массивы и производительность 01:13:29 — Java 25 01:27:05 — Проект Axiom JDK 01:34:51 — Возможно ли ускорить Javac? 01:45:16 — Сообщество создателей языков программирования 01:48:32 — Применение ИИ в компиляторах 01:53:13 — Непопулярное мнение Гость: https://www.linkedin.com/in/dmitrysolomennikov/ Ссылки: Язык для разработки UI и обучающих систем Flow9 https://github.com/area9innovation/flow9/ Участие в разработке ArkTS (Раздел Contributors, стр. 333) Язык Тривиль https://compiler-potion-faculty.sourcecraft.site/trivil/ Язык Фикус https://compiler-potion-faculty.sourcecraft.site/ficus/ Проект “Языки выходного дня” преобразовался в “Факультет компилятороварения” https://compiler-potion-faculty.sourcecraft.site/ Упрощенные исходники (JEP-512) https://openjdk.org/jeps/512 https://habr.com/ru/companies/axiomjdk/articles/952826/ Запуск Java как скрипта https://openjdk.org/jeps/330 Причины делать новые языки https://habr.com/ru/articles/790422/ Проблемы импортозамещения (статья 2022 года) Импортозамещай это Видео выступления Упрощенные исходники (JEP-512) https://vkvideo.ru/playlist/-195063478_1/video-195063478_456239155?linked=1 Королевства Delphi давно нет, а статья сохранилась https://citforum.ru/programming/delphi/tpl_yacc/ Ссылки на подкаст: Сайт - https://javaswag.github.io/ Телеграм - https://t.me/javaswag Youtube - https://www.youtube.com/@javaswag Linkedin - https://www.linkedin.com/in/volyihin/ X - https://x.com/javaswagpodcast
We're back for Episode 172 of Pixel Gaiden! In this episode Cody and Eric catch up on the news and cover 6 Good Lesser-Known Genesis Titles + Tea Time With Tim! 7:01 - Quick Questions 26:12 - Patreon Song 29:46- Tea Time With Tim - AO486 Core On MiSTer 53:33 - Eric's Take - How I Prepare For The Show 1:23:48 - News 2:09:19 - 6 Good Lesser-Known Genesis Titles News - All - https://www.timeextension.com/news/2026/02/roguecraft-dx-is-available-now-on-amiga-mega65-and-game-boy-color Tim - Bubble Bobble: Lost Cave – Now out for the C64. Bubble Bobble: Lost Cave brings the legendary fan-made arcade hack Lost Cave from 2012 to the C64, featuring 100 brand-new levels originally designed by TAITO as extra content for the console versions — now carefully adapted for Commodore's beloved 8-bit machine. https://daves-retro-forge.itch.io/bubble-bobble-lost-cave-c64 Eric - Arcadeboy turns Nintendo Game Boy into arcade machine with 12.1-inch display https://www.notebookcheck.net/Arcadeboy-turns-Nintendo-Game-Boy-into-arcade-machine-with-12-1-inch-display.1202813.0.html Cody - https://www.timeextension.com/news/2026/02/doom-is-coming-to-evercade Tim - Go-Go BunnyGun – New Japanese inspired shooter out now for ZX Spectrum 48k. Six levels of intense action, colourful animated sprites, parallax scrolling and daring boss fights. Bonuses and hidden secrets to uncover. Enemies that vary their attack patterns and adapt to your actions, so never quite the same game twice. Normal and Hard modes with extra bonuses and separate Hi-Score tables. And all in a single 48K load! https://ionian-games.itch.io/go-go-bunnygun Eric - Donut Dodo is Being Ported to N64 and Dreamcast - Retro Handhelds https://retrohandhelds.gg/donut-dodo-is-being-ported-to-n64-and-dreamcast/ Cody - https://www.timeextension.com/news/2026/02/future-knight-is-a-frantic-new-run-n-gun-shooter-that-is-keeping-the-spirit-of-the-game-and-watch-alive Tim - Lost Beavis And Butt-Head Title Resurfaces On PS1 (from Time Extension) https://www.timeextension.com/news/2026/01/they-did-not-seem-like-a-very-happy-bunch-lost-beavis-and-butt-head-title-resurfaces-on-ps1 Eric - Take a Look at This Developer's WIP Engine for Retro Games https://80.lv/articles/take-a-look-at-this-developer-s-wip-engine-for-retro-games Cody - https://www.timeextension.com/news/2026/02/a-fanmade-vr-port-of-the-n64-classic-perfect-dark-is-currently-in-the-works Tim - Chrono Trigger Vinyl Soundtrack Pre-Order - (From RetroRGB) Square-Enix has launched pre-order for Chrono Trigger Original Soundtrack. It's priced at $174.99. Scheduled release is March 25th in Japan, and around April 2026 in EU and US. https://na.store.square-enix-games.com/chrono-trigger-original-soundtrack-vinyl-lp-box News Of The Weird!!! https://www.timeextension.com/news/2026/01/ataris-grand-hotel-plan-will-be-a-glowing-monolith-of-light-and-motion-in-downtown-phoenix Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Joe Ochwat, John Shawler, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.
Welcome to Our Sinclair! Today we look at the slick racing title WEC Le Mans! Join THE BRENT and Amigo Aaron as we educate ourselves in the ways of endurance racing. Then we have a look at the arcade original before we take on the ZX Spectrum offering.
Welcome to Our Sinclair! Today we look at the slick racing title WEC Le Mans! Join THE BRENT and Amigo Aaron as we educate ourselves in the ways of endurance racing. Then we have a look at the arcade original before we take on the ZX Spectrum offering.
An airhacks.fm conversation with Kabir Khan (@kabirkhan) about: first computer was a ZX Spectrum 48K with rubber keys, playing Bomb Jack as a memorable early game, growing up in Norway near Oslo with lots of outdoor activities including skiing and swimming in warm fjords, discovering multimedia kiosks at Tower Records in Piccadilly Circus as career inspiration, writing a Java applet dissertation visualizing Motorola 68000 CPU instruction processing with animations, early programming in Basic on the ZX spectrum including a hardcoded cookbook application, learning Pascal and the revelation of understanding what files actually are, first job writing an HTTP server in C++ on Windows NT using Winsock, implementing Real-Time Protocol streaming for multimedia content, working at a consultancy learning multiple programming languages including Active Server Pages ASP and Microsoft Transaction Server MTS, going freelance and building a Java-based exhibition industry booking system, using JBoss with EJB3 for the second version of the exhibition system, getting JBoss support and being impressed by their expertise, contributing to JBoss Mail and JBoss AOP as open source contributions, meeting Sacha Labourey at a JBoss partner event in Norway who advised focusing on AOP, joining JBoss in September 2004 when the company had only about 50 people, meeting Marc Fleury and having pizza at his house in Atlanta, the Red Hat acquisition of JBoss in 2006, leading the JBoss AOP project and standardizing interceptor chains, working on the JBoss microcontainer for JBoss 5 which was over-engineered and slow, joining the team that rethought the server architecture leading to Wildfly, working on WildFly core server management and domain management, the recent move of the runtimes division from Red Hat to IBM, current work on Agent-to-Agent (A2A) protocol, quarkus being the Java reference implementation for the A2A specification published by Google, Agent-to-Agent Protocol as a standardized protocol for agent-to-agent communication using JSON-RPC REST and grpc, agent cards as capability advertisements similar to business cards, benefits of smaller specialized agents over monolithic AI applications including better traceability smaller context windows and flexibility with different LLMs, comparison of agent architecture to microservices where smaller agents are preferable unlike traditional services where monoliths can be better, upcoming episode planned to deep-dive into A2A with Quarkus and opentelemetry for agent traceability Kabir Khan on twitter: @kabirkhan
We're back for Episode 170 of Pixel Gaiden!In this episode Cody and Eric catch up on the news and cover Battle Of The Systems: Zynaps (ZX Spectrum) vs Armalyte (c64)Plus - All three hosts talk about their best things from 2025! 7:37 - Quick Questions22:48 - Patreon Song26:17- Tea Time With Tim - Indie Developer Spotlight #143:58 - News1:33:25 - Battle Of The Systems: Zynaps (ZX Spectrum) vs Armalyte (c64)2:18:43- Best of 2025News notes at pixelgaiden.comPlease give us a review on Apple Podcasts!Thanks for listening!You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Joe Ochwat, John Shawler, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.
We're back for Episode 170 of Pixel Gaiden! In this episode Cody and Eric catch up on the news and cover Battle Of The Systems: Zynaps (ZX Spectrum) vs Armalyte (c64) Plus - All three hosts talk about their best things from 2025! 7:37 - Quick Questions 22:48 - Patreon Song 26:17- Tea Time With Tim - Indie Developer Spotlight #1 43:58 - News 1:33:25 - Battle Of The Systems: Zynaps (ZX Spectrum) vs Armalyte (c64) 2:18:43- Best of 2025 News - Cody - https://www.indieretronews.com/2025/11/world-of-spells-this-first-person.html#more Tim - Chikubi Ninja – MSX2 platformer from the MSX GameDev 25 competition. Chikubi Ninja is an auto-scrolling action-platformer shoot-‘m-up with a groovy PSG soundtrack, where sharp reflexes and quick decisions are key to defeating every opponent. Designed for MSX2, but taking advantage of the MSX2+/turboR scrolling feature if present. https://www.msxdev.org/2025/12/27/msxdev25-21-chikubi-ninja/ Eric - After 25 Years, Google Has Finally Killed Dreamcast Web Browser Support | Time Extension https://www.timeextension.com/news/2025/12/after-25-years-google-has-finally-killed-dreamcast-web-browser-support Tim – Bridle for the C64 from the awesome Roy Fielding (aka Roysterini) has now been released, a play on his previous release Turdle. Also a game thats been in dev for a while “eat ya greens” maybe back in development and out later this year. https://megastyle.itch.io/birdle-c-64 Eric - Fire Emblem: Path of Radiance Burns onto Switch Online https://www.retronews.com/fire-emblem-path-of-radiance-switch-online/ Cody – Marble Madness for 2026! https://www.retronews.com/marbles-marbles-steam/ Eric - 'About Fishing' Is What You Get When You Combine Shenmue With Sega Bass Fishing, Apparently https://www.timeextension.com/news/2026/01/about-fishing-is-what-you-get-when-you-combine-shenmue-with-sega-bass-fishing-apparently Tim – Latest installment of Vix's series on Hudson Soft has been released. In part 4 Vix takes a look at the ill fated PC-FX console and sets a few things historically right about the system that has been misreported over time. https://youtu.be/dg9dJ_0aHs8 Cody - https://www.timeextension.com/news/2026/01/someone-finally-did-it-this-homebrew-dreamcast-game-uses-two-vmu-displays-at-once Eric - SN Operator lets you play actual SNES carts on your PC, pre-orders open Dec. 30th, 2025 https://gonintendo.com/contents/56332-sn-operator-lets-you-play-actual-snes-carts-on-your-pc-pre-orders-open-dec-30th-2025 Tim - Sega Channel on MiSTer (via RetroRGB) - One of the first download services for video game consoles that was released in the 90's for the Sega Genesis and only available via Time Warner Cable service. The core is a modified version of the Mega Drive core, designed to run Sega Channel Revival ROMs released by BillyTime! Games. https://retrorgb.com/sega-channel-on-mister.html Cody - https://www.timeextension.com/news/2025/12/ais-insatiable-hunger-for-ram-is-going-to-play-havoc-with-the-emulation-handheld-industry-in-2026 Eric - Sega co-founder David Rosen dies aged 95 | Games | The Guardian https://www.theguardian.com/games/2026/jan/05/sega-co-founder-david-rosen-dies Cody – Super Important! https://www.timeextension.com/news/2025/12/who-created-the-term-metroidvania-gaming-historian-critical-kate-tries-to-find-out Eric - Retro-inspired Turn Based Tennis Title Hardcourt Balls Announced https://www.retronews.com/hardcourt-balls-announced/ Tim – PiMiga5 by Chris Edwards has been released, likely to be the last version. This is a BareMetal build of an Amiga emulator system that can be used on lots of different Intel or Arm based systems. It comes in an image you upload to an SD card or USB stick to boot from, you can also install it on an SSD. Not only does it provide Amiga emulation, but within it, it also emulates early Mac systems and allows you to run early Mac games. You do however need to provide kickstart ROMs to get it working, but if you own Amiga Forever from Colanto then you already have them! Its a great way to breathe new life into old hardware by turning it in to an Amiga. https://www.youtube.com/watch?v=OFa8YWv6j98 Eric – 2048 for Pico-8 (GREAT VERSION!) https://www.lexaloffle.com/bbs/?tid=153397 Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Joe Ochwat, John Shawler, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show.
Join THE BRENT and Amigo Aaron as we hang with Sly and take a look at COBRA!
Merry SPECTRUM Christmas! We're back with another holiday offering on the ZX Spectrum. Join Amigo Aaron and THE BRENT as we scoot around as a zombie on the loose at Christmas time this week on Our Sinclair 128!Download Zombo's Christmas Capers For FREE for ZX and PC HERE: https://malcolmkirk.blogspot.com/2016/12/the-unofficial-zombos-christmas-capers.html?m=1Checkout the Midnight Brew's Charity Game SUPER Collection aka Mo' Moustachio's Midnight Moonshine HERE:https://ko-fi.com/s/1bbc65e2e2
The episode you didn't know you needed and a topic that stretches across the entire history of Lone Wolf, starting back in 1984 as a co-release with the very first books in the series. From the ZX Spectrum to the Nintendo Switch, August and Jonathan trace the eclectic and often tumultuous history of Lone Wolf video games. Learn what ended Hutchinson Games, discover what parts of Mirror of Death are cannon, why we should have gotten a Greel game, and get information about the development of the Forge Reply game from August (who reveals for the first time the level of his involvement in the game). All this and more, in this packed-to-the-brim retrospective of one of the most overlooked video game licenses.For information on the cancelled Ksatria game: https://www.projectaon.org/en/Main/LoneWolfKsatriaArticles
1990 erscheint mit Smash TV eines der lautesten, brutalsten und zugleich cleversten Arcade-Spiele seiner Zeit. Entwickelt von Eugene Jarvis und Mark Turmell bei Williams, überträgt es das Twin-Stick-Prinzip von Robotron: 2084 in ein neues Jahrzehnt – als grelle TV-Gewaltshow, in der Spieler um Geld, Ruhm und ihr Leben kämpfen. Hinter dem Dauerfeuer steckt mehr als bloß Action: Smash TV markiert den Übergang von der skillbasierten Heldenkultur der frühen 80er zur Pay-in-Ära der Arcades, in der Fortschritt vor allem durch Münzen erkauft wurde. Gunnar und Fabian sprechen in dieser Folge über das Spielgefühl, die ökonomische Logik hinter dem Design, Eugene Jarvis' Philosophie und warum Smash TV vielleicht bis heute als zynischer Höhepunkt des Arcade-Zeitalters gilt. Thema: Smash TV Erscheinungstermin: 1990 (Arcade) Plattform: Arcade (Williams/Midway); spätere Umsetzungen für NES, SNES, Mega Drive/Genesis, Master System, Game Gear, Amiga, ZX Spectrum u.a. Entwickler: Williams Electronics Games Publisher: Williams Electronics Games / Midway Genre: Twin-Stick Shooter / Run-and-Gun Designer: Eugene Jarvis, Mark Turmell Musik & Sound: Jon Hey, Dan Forden Produktions-Credits: Sprecher, Redaktion: Fabian Käufer, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Trash80.com (Musik)