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Nuevo programa dedicado a tu sistema favorito y con el que estarás al día de TODO lo que se cuece en la escena Spectrum. Introducción. 0:00 - 4:11 Noticias generales. 4:12 - 1:03:30 Hardware/Utilidades/Emulación/Remakes. 1:03:31 - 1:39:43 Concursos. 1:39:44 - 1:48:06 Libros y revistas. 1:48:07 - 2:50:29 Tiendas. 2:50:30 - 3:32:20 Nuevos juegos de ZX Spectrum. 3:32:21 - 5:11:00 Nuevos juegos de ZX Spectrum Next. 5:11:01 - 5:21:34 Próximos lanzamientos y juegos en desarrollo. 5:21:35 - 5:46:10
Hoy viene al canal JUNTELART (Raúl Torralba) para hablarnos de todos sus proyectos, especialmente el ZX SPECTRUM GAME MAKER, pero también de todo lo que está desarrollando por y para la escena. Proyecto ZX SPECTRUM GAME MAKER: https://gm.retrojuegos.org/ Telegram ZX SPECTRUM GAME MAKER: https://t.me/zx_spectrum_game_maker Juegos creados con el motor: https://itch.io/games/tag-zx-spectrum-game-maker Krilin y el castillo de las 7 dagas: https://www.retrojuegos.org/p/krilin-y-el-castillo-de-las-7-dagas-zx.html
New Game Old Flame - A modern and homebrew retro gaming podcast.
Today Andy and Diego spotlight Steel Legion for the NES from François Brodeur and published by Broke Studio. Join us as we navigate a dystopian 2004 filled with oppressive AI, run-and-gun exploration, and echoes of classic hits like Bionic Commando. We also head to the ZX Spectrum with The Blond, a uniquely challenging puzzle-action game inspired by the classic Western movie The Good, the Bad and the Ugly, guiding Tuco safely through each frantic level by strategically shooting targets to keep him alive.We also share exciting news about Atari's upcoming Jeff Minter-themed game jam and debate the mysterious boundaries of what truly counts as a sandwich. And yes, we promise to get to the bottom of whether a hot dog qualifies! Dust off your Commodore 64, power up that NES, and listen in!
Our Sinclair 118 features Mr. Wimpy, a game made to promote a British burger joint! Join THE BRENT and Amigo Aaron has we explore this burgertime-like offering! It's Our Sinclair 118!
Our Sinclair 118 features Mr. Wimpy, a game made to promote a British burger joint! Join THE BRENT and Amigo Aaron has we explore this burgertime-like offering! It's Our Sinclair 118!
Charla con Guillermo de SPB sobre el ZX SPECTRUM. Un clásico, un icono y un (inserte aquí su adjetivo en función de lo que le pareció ) SIN PELOS EN LOS BITS https://go.ivoox.com/sq/488871 Puedes dejar tus críticas y opiniones en caja de comentarios, puedes contactar con nosotros a través del email: podcastsayonara@gmail.com Unirte a nuestro canal de Telegram: https://t.me/sayonarafm Si te gusta lo que hacemos puedes dejarnos un like y comentarlo para darle mimitos al algoritmo. Tambien puedes invitarnos a una fanta en: https://ko-fi.com/sayonarababy https://paypal.com/paypalme/sayonarafm Gracias por visitarnos, por tu ayuda y colaboración Más capítulos disponibles y posibilidades de escucha: ⏭️ https://linktr.ee/sayonarafm ⏮️
An airhacks.fm conversation with Kevlin Henney (@KevlinHenney) about: first computer was a Sinclair ZX81 with 1K of memory, programming in Basic and later Z80 assembly language, creating simulations like volcano explosions and n-body problems as a teenager, transitioning to the ZX Spectrum and other early home computers, studying physics at university but becoming more interested in programming, learning fortran, getting his first programming job at a small software house in Bristol where his boss had a wall of books on programming languages and paradigms, becoming self-taught through reading these books, developing an interest in AI and philosophy of mind which led to pursuing a master's degree in parallel computer systems, creating a virtual machine for a Lisp-based actor model, learning about the occam programming language based on Communicating sequential processes (CSP) for transputers, discovering Object-oriented programming and being fascinated by modularity and encapsulation, encountering Java in the mid-90s as a free downloadable language with platform independence, appreciating Java's familiar C-like syntax while offering object orientation without low-level concerns, using Java primarily for training and consultancy work rather than application development, discussing the evolution of Java features like inner classes (Java 1.1) and interfaces, explaining his unique perspective on interfaces coming from distributed systems experience with IDLs, reflecting on his work with various distributed Java technologies like RMI, Jini and JavaSpaces, continuing his career as an independent consultant, trainer and speaker with strong involvement in the patterns community Kevlin Henney on twitter: @KevlinHenney
If you loved football management games, this episode is a must-listen. That's because we got to speak with the man who pretty much invented the genre, Kevin Toms. He's the developer of Football Manager, the 1980s series of games that started the whole thing. Since you can also now play Kevin Toms' Football Manager on your mobile, we thought it would be a great excuse to find out the story behind the original games, and why they've returned.
Regresa NOTICIAS SPECTRUMERAS con AUDIONAUTAS. TU programa para estar al día de TODO lo que te interesa de tu máquina preferida. Intro: 00:00 - 3:48 Noticias generales: 3:49 - 2:10:44 Hardware/Utilidades/Emulación: 2:10:45 - 2:27:12 Concursos: 2:27:13 - 2:54:29 Libros y revistas: 2:54:30 - 3:41:01 Tiendas: 3:41:02 - 4:01:44 Nuevos juegos de ZX Spectrum: 4:01:45 - 5:01:24 Nuevos juegos de ZX Spectrum Next: 5:01:00 - 5:09:37 Próximos lanzamientos y juegos en desarrollo: 5:09:38 - 5:36:35
Episode Notes Play All Of These Games On Archive.Org! Some Even Have Cheats Activated!
Our Sinclair 117 features Dark Sceptre, a dark fantasy game with some high concepts and amazing graphics and sound. Join THE BRENT and Amigo Aaron has we explore this DEEP and frantic real time fantasy strategy offering! It's Our Sinclair 117!
Our Sinclair 117 features Dark Sceptre, a dark fantasy game with some high concepts and amazing graphics and sound. Join THE BRENT and Amigo Aaron has we explore this DEEP and frantic real time fantasy strategy offering! It's Our Sinclair 117!
This week, we chat to Dave from the wonderfully nostalgic Youtube channel Rose Tinted Spectrum. From growing up in the arcades of Blackpool to his love of ZX Spectrum budget games, his hilarious takedowns of classic gaming TV, and why he really isn't a fan of The Bitmap Brothers! Rose Tinted Spectrum: https://www.youtube.com/@RoseTintedSpectrum Contents: 00:00 - The Week's Retro News Stories 39:45 - Rose Tinted Spectrum Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com The Retro Hour Book: https://retrohour.myshopify.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes New AVGN game: https://youtu.be/ffmrpIeHLzU The Retro Tap: https://tinyurl.com/3etpych9 Heavy Recoil Mega Drive port: https://tinyurl.com/3ew6zcr8 The end for Blu-ray/Minidisc?: https://tinyurl.com/ycyerkv3 Atari Karts re-run: https://tinyurl.com/575jhu6c
Nuevo noticias Spectrumeras cargadito de contenidos que NO os podéis perder. Si quieres estar al día, de verdad, de lo que se cuece en la escena Spectrum ¡este es TU programa! Tiempos Intro: 00:00 - 7:26 Noticias generales: 7:27 - 1:20:08 Hardware/Utilidades/Emulación: 1:20:09 - 1:34:30 Concursos: 1:34:31 - 1:53:50 Libros y revistas: 1:53:51 - 3:10:26 Tiendas: 3:10:27 - 3:55:44 Nuevos juegos de ZX Spectrum: 3:55:45 - 5:40:24 Nuevos juegos de ZX Spectrum Next: 5:40:25 - 5:45:01 Próximos lanzamientos y juegos en desarrollo: 5:45:02 - 6:02:15
Hola a todos y todasss!Hoy quiero compartir con vosotros los dos volúmenes de “Guia visual del ZX Spectrum” y la revista “Hecho con PIXELES” que he podido disfrutar últimamente a modo de lectura sobre nuestra afición favorita.A continuación os dejo enlaces para que podáis adquirir estas maravillas impresas. ZX Spectrum: Un recorrido visual - Dolmen EditorialHecho con Pixels #1 | Game PressGracias y espero que lo disfrutéis!Twitter :@128k_OnlyEmail:Only128k@gmail.comCanal Twitch:https://m.twitch.tv/solo128kPodcast asociado a la red de SOSPECHOSOS HABITUALES. Suscríbete con este feed:https://feedpress.me/sospechosos128kUn saludo y hasta el próximo capítulo!!
HOY viene al canal JUAN ANTONIO RUBIO, creador de la web ESPAMÁTICA, del podcast EN DESAROLLO y del exitoso libro ENSAMBLADOR PARA ZX SPECTRUM ¿HACEMOS UN JUEGO? entre otras cosas. Nos contará sobre él y sus proyectos. ESPAMÁTICA: https://espamatica.com/ Compra de libro: https://www.amazon.es/dp/B0C8QW1G55/ Podcast EN DESAROLLO: https://www.ivoox.com/podcast-en-desarrollo_sq_f12377162_1.html ITCH.IO de los juegos: https://espamatica.itch.io/
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
Our Sinclair is BACK and to kick off the new year, our game selection committee decided to check out some new-ish fare on the ZX Spectrum 128k! Join THE BRENT and Amigo Aaron has we explore the deepest, darkest corridors of the TINY DUNGEONS! It's Our Sinclair 116! Purchase Tiny Dungeons at: https://retrosouls.itch.io/tiny-dungeons
Our Sinclair is BACK and to kick off the new year, our game selection committee decided to check out some new-ish fare on the ZX Spectrum 128k! Join THE BRENT and Amigo Aaron has we explore the deepest, darkest corridors of the TINY DUNGEONS! It's Our Sinclair 116! Purchase Tiny Dungeons at: https://retrosouls.itch.io/tiny-dungeons
En el episodio 94 del podcast de Entre Dev y Ops hablaremos cómo se programaban los videojuegos en los 80 con Juan Carlos Sánchez. Blog Entre Dev y Ops - https://www.entredevyops.es Telegram Entre Dev y Ops - https://t.me/entredevyops Twitter Entre Dev y Ops - https://twitter.com/entredevyops LinkedIn Entre Dev y Ops - https://www.linkedin.com/company/entredevyops/ Patreon Entre Dev y Ops - https://www.patreon.com/edyo Amazon Entre Dev y Ops - https://amzn.to/2HrlmRw Enlaces comentados: Microhobby Forever - https://microhobby.speccy.cz/mhforever/index.htm Revista Microhobby - https://es.wikipedia.org/wiki/MicroHobby Spectrum ZX - https://en.wikipedia.org/wiki/ZX_Spectrum Programa completo de Sábado chip - https://www.elmundodelspectrum.com/rescatado-un-programa-completo-de-sabado-chip-microdrive-004/ Programa recuperado de Sábado Chip - https://www.youtube.com/watch?v=bLOTDm4ZuHg Atari - https://en.wikipedia.org/wiki/Atari Zafiro - https://www.devuego.es/bd/festudio/zafiro-software DROSoft - https://en.wikipedia.org/wiki/DROsoft PDS - https://www.cpcwiki.eu/index.php/PDS_development_system Sideral War - https://zxart.ee/spa/software/games/arcade/shooters/run-n-gun/classic-run-n-gun/sideral-war/ BlodBloody Paws - https://worldofspectrum.org/archive/software/games/bloody-paws-gll-software-sa Bloody Paws vídeo - https://www.youtube.com/watch?v=efwTRAuj-jE Carga de Cinta del ZX Spectrum - https://worldofspectrum.org/archive/software/games/bloody-paws-gll-software-sa Opera Soft - https://en.wikipedia.org/wiki/Opera_Soft Sol Negro - https://es.wikipedia.org/wiki/Sol_negro_(videojuego) Pascal - https://es.wikipedia.org/wiki/Pascal_(lenguaje_de_programaci%C3%B3n) Buccaneers de Duintronic - https://www.recreativas.org/buccaneers-535-duintronic Mail Soft - https://www.xataka.com/historia-tecnologica/cuando-comprabamos-tecnologia-pesetas-80-juegos-eran-asequibles-ordenadores-salian-ojo-cara Amstrad Eterno - https://amstradeterno.com/ Amstrad DSK - https://www.cpcwiki.eu/index.php/Format:DSK_disk_image_file_format Matranet.net - https://www.matranet.net/boutique/boutique.php Bloody Paws en Steam - https://store.steampowered.com/app/1491780/Bloody_Paws_Unleashed The Mojon Twins - https://www.mojontwins.com/ Bloody Paws CPC gameplay - https://www.youtube.com/watch?v=efwTRAuj-jE Rollercoster Tycoon was the last of its kind, Chris Sawyer - https://www.youtube.com/watch?v=0JouTsMQsEA Chris Sawyer - https://en.wikipedia.org/wiki/Chris_Sawyer Juan Carlos Sánchez - jcsanchez7028@gmail.com
Merry Christmas everyone! Tis the season to be jolly, so we thought what better way to celebrate than have 6 grown men fight & shout about what 8 bit home micro is best by playing a load of budget games. Which system will win? Tune in to find out! Special thanks to Scott Pearson for creating another awesome piece of artwork for our cover! As always, thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Richard Hyde Kingdiesel Roger Swan Shot2Bits Plasticman Stephen James Cillian O'Brien Robert Ilott MrRockitt Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Mikes vintage Tech Derek Young Nik Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 Roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon Tony Parkinson DrNoVocalCords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey Mark Bylund Paul Ashton Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Patrick Fürst Laurens Andrew Gilmour stephen stuttard Darren Coles Garry Heather Nick Lees Wee Jock Poo-Pong McPlop Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Want to find out about Steve's band, The Last Arcade? Check them out at https://thelastarcade.net/ Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
Los mejores videojuegos de ZX Spectrum por su faceta narrativa se dan cita en este nuevo podcast sobre la historia de los videojuegos. Hablamos con divulgadores, desarrolladores y diseñadores para entender qué podemos aprender de los juegos de este mítico sistema para usar a día de hoy en nuestros desarrollos. Videojuegos de ZX Spectrum recomendados por Jesús Martínez del Vals: Tir Na Nog Fairlight The Great Escape Dragontorc Everyones a Wally Frankie Goes to Hollywood Contact Sam Cruise Heavy on The magick Lords of Midnight Deus Ex Machina Todos los capítulos de la Historia de la Narrativa del Videojuego: https://www.youtube.com/playlist?list=PLPTGZ5GEprSbLaY95ckm2bd__pAn8hqPC - Compra The Spectrum: https://amzn.to/4fb5Bxa Compra el libro Spectrum compendio visual: https://amzn.to/3OMY5hd - Compra el libro El Mundo del Spectrum: https://amzn.to/3DjyvO5 Compra el libro La Aventura Colosal: https://amzn.to/4fbu6ua - Visita la web El Mundo del Spectrum: https://www.elmundodelspectrum.com/ - Descubre Retroworks: http://www.retroworks.es/shop/new_index.php Juega a Sorcerer Kid Adventure: https://vidaextraretro.itch.io/sorcerer-kid Descubre los juegos de Roolando: https://roolandoo.itch.io/ Descubre los juegos de BitFans: https://bitfans.itch.io/ - Estudia online en UNIR un máster o un grado en videojuegos, diseño gráfico digital, UX o multimedia. Pide más información sin compromiso: https://estudiar.unir.net/es/es-gen-area-ing-formacion-diseno-director-ejecutivo/ - Másters y Grados 100% oficiales; dan acceso a programas de doctorado y a trabajar como profesor universitario - Formación 100% online; estudia sin cambiar tus rutinas - Pensados para gente que trabaja y quiere convertirse en diseñador de lo que le apasiona
An airhacks.fm conversation with Mario Fusco (@mariofusco) about: early programming on ZX Spectrum and Commodore 64, father's computer shop in South Italy, work experiences with Olivetti and IBM, the Olivetti M10 laptop, introduction to Java and aspect-oriented programming, project on advertisement optimization for Berlusconi's company, experience with Scala and presenting at Scala Days, joining Red Hat to work on Drools rule engine, current work on quarkus and langchain4j integration, importance of open source contribution and conference participation for career growth, evolution of programming languages and technologies, thoughts on AI and rule engines, social aspects of software development, importance of community involvement in tech industry Mario Fusco on twitter: @mariofusco
Juegos impresionantes los que sortearemos la semana próxima y que te puedes llevar tú haciéndote mecenas del proyecto Reconectados en https://www.patreon.com/reconectados. La nueva serie de Prime Video, Secret Level, dedica sus capítulos a distintos videojuegos, pero, ¿está realmente bien? Lo comentamos junto al análisis en detalle de The Spectrum, la réplica lanzada por Retro Games de la clasiquísima ZX Spectrum de 1982. También, sobre historia del videojuego nos paramos a charlar con Santiago Bustamante, director cultural de OXO Museo, el museo del videojuego que acaba de abrir sus puertas en Madrid siguiendo el éxito de Málaga. Y reviews de títulos que teníamos pendientes como Microsoft Flight Simulator y The Rise of the Golden Idol, con sus aciertos y sus tropiezos. Todo esto junto a vuestros comentarios y preguntas, y algunas sorpresas más que os dejamos oír directamente. ¡Os leemos, gracias por escucharnos cada semana! ¡Apoya Reconectados, decide y participa en todos los sorteos! ✅ Patreon: https://www.patreon.com/reconectados ¡Sigue nuestro canal de Twitch! ✅ Suscríbete a Twitch: https://www.twitch.tv/reconectados ¡Únete a nuestro grupo de Telegram de ofertas! ✅ Canal de ofertas: https://t.me/ofertasvideojuegosreco ¡Escucha Reconectados cada semana: Jueves 07:00am! Ivoox: https://www.ivoox.com/podcast-reconectados-videojuegos_sq_f1467878_1.html Spotify: https://open.spotify.com/show/0TzgUfUZppavUlKeRreIXL iTunes: https://podcasts.apple.com/es/podcast/reconectados-videojuegos/id1304330116 ¡Síguenos en redes sociales! Twitter: @ReconectadosPod Facebook: https://www.facebook.com/ReconectadosPodcast/ Instagram: https://www.instagram.com/reconectadospod/ Jabote: @Jabote22 Manu: @ManuGmn Borja: @borjaruete
Just how do you keep track of all the new SEGA Mega Drive / Genesis games? Join us as we take a look at a website that aims to do just that. We are joined by Allan aka Happy Coding ZX who tells us all about Midnight Brew Games and the special ZX Spectrum game compilation. We also check out an article on Ireland's retro scene and there is an interesting documentary about game musician Chris Huelsbeck. All this and more retro computing info along with your answers to the Community Question Of The Week. Happy Coding ZX Youtube: https://www.youtube.com/@UCzWzj4BD-9AyY2WmN9fmbjg Midnight Brew Games: https://ko-fi.com/midnightbrew/shop Pixel Addict is our sponsor this week and as they gear up their Christmas issue why not take a look their back catalogue and find an issue you missed out on. www.pixel.addict.media 00:00 - Show Opening 14:19 - Mega Regenesis Story Link: https://www.timeextension.com/news/2024/11/36-years-after-it-released-there-are-so-many-new-genesis-games-someone-has-built-a-site-to-track-them-all Life On Earth: https://www.youtube.com/watch?v=7OXQLvH4mRo 26:48 - Huelsbeck Beckons Story Link: https://youtu.be/OmWbu0N6Y40?si=nK5raWQTeUveOcxf 41:12 - Dave's Housekeeping - News links found below 47:18 - Would You Like Some Retro Father? Story Link: https://www.breakingnews.ie/lifestyle/how-irelands-booming-retro-gaming-market-is-filling-a-void-for-gamers-1685435.html 58:56 - Community Question of the Week
Si & Dan welcome MGB Graham to the show and discuss a Tom Baker story!Sarah Jane is brilliant, the baddies are made on a ZX Spectrum, and there are plenty of regular Doctor Who tropes throughout this four parter!FOLLOW US!@MGBGraham@DanGriffin21@TheDrWhoPod@SJPWORLDMEDIA
Si & Dan welcome MGB Graham to the show and discuss a Tom Baker story!Sarah Jane is brilliant, the baddies are made on a ZX Spectrum, and there are plenty of regular Doctor Who tropes throughout this four parter!FOLLOW US!@MGBGraham@DanGriffin21@TheDrWhoPod@SJPWORLDMEDIA
In a previous podcast we had a feeling that Commando (the arcade hit and excellent ZX Spectrum conversion) and Rambo were basically the same game, well, that's what our memories of 80´s gaming were telling us!Surely they were both Shoot 'em ups? In this episode we played both games and few others in the same gaming genre to see if we still felt they were "the same game". Do you remember Ikari Warriors in the arcade or did you have it on a home computer or console? Maybe on the Commodore 65 or the Amstrad? Did you play Secret Command on the Sega Master System?Please like, subscribe and share to help us out.Sign up for our newsletter - https://spectrumdays.ck.page/newsletterFollow us on Twitter - https://twitter.com/SpectrumDaysPodCheck out the YouTube channel - https://www.youtube.com/@spectrumdaysRead things on our blog - https://spectrumdays.com/blog/ Hosted on Acast. See acast.com/privacy for more information.
It's Our Sinclair 113! This time out, join Amigo Aaron for some Halloween fun on the 48K and 128K Speccy. From our good friends at Midnight Brew Games, I'll be examining the new box set release of Colin Stewart monster classics, Frank N Stein and Dr. Acula! It's spooky puzzle platform fun on a GRAND scale, and retooled with bug fixes and in-game tunes! If you're interested in this box set, check them out and all the other offerings at midnightbrewgames.com and check out Happy Coding ZX's patreon at patreon.com/happycodingzx
It's Our Sinclair 113! This time out, join Amigo Aaron for some Halloween fun on the 48K and 128K Speccy. From our good friends at Midnight Brew Games, I'll be examining the new box set release of Colin Stewart monster classics, Frank N Stein and Dr. Acula! It's spooky puzzle platform fun on a GRAND scale, and retooled with bug fixes and in-game tunes! If you're interested in this box set, check them out and all the other offerings at midnightbrewgames.com and check out Happy Coding ZX's patreon at patreon.com/happycodingzx
Steve, Dean & Mads discuss various retro themed topics in this episode including The Rubber Keyed Wonder film by the Caulfields, the Alien movie franchise and a whole lot more! As always, thanks to all of our Patreon's who made this episode possible, we really appreciate your kind donations! Richard Hyde Kingdiesel Roger Swan Shot2Bits Plasticman Stephen James Cillian O'Brien Robert Ilott MrRockitt Pete Rogers Rune P New Game Old Flame - Podcast Christopher Bolton Damon Crockett Dylan D'Arch Bitmap Soft Mikes vintage Tech Derek Young Nik Howard Price Matthew Turner Adam Hinde Chris O'Regan James Dunn Hans aka Muppets4 Roushimsx Guto Threadbare Chris Atwill Harvey Watson Martyn Jones Tim TJ Walker Ricardo Engel HeavyMetalDon Tony Parkinson DrNoVocalCords Mal Woods Cane and Rinse LamptonWorm Salvio Calabrese Mitsoyama Rhys Wynne Clint Humphrey Mark Bylund Paul Ashton Jon Sheppard Laurent Giroud Deadl0ck Aaron Maupin Jim-OrbitsIT Jon Veal Thomas scoffham Patrick Fürst Laurens Andrew Gilmour stephen stuttard Darren Coles Garry Heather Nick Lees Wee Jock Poo-Pong McPlop Looking for some MiSTer FPGA accessories? Give https://misterfpga.co.uk/ a visit and use the code retroasylum to gain a 6% discount. Want to find out about Steve's band, The Last Arcade? Check them out at https://thelastarcade.net/ Looking for some new games for your favourite retro system? Then checkout https://www.bitmapsoft.co.uk/ Help support the Retro Asylum by becoming a patron: https://www.patreon.com/retroasylum Retro Asylum on Facebook: https://www.facebook.com/retroasylum/ Retro Asylum YouTube Channel: https://www.youtube.com/channel/UCfCC9rIvCKoW3mdbuCsB7Ag Retro Asylum on Instagram: https://www.instagram.com/the_retro_asylum/ Retro Asylum on Twitch:https://www.twitch.tv/theretroasylum Twitter: @theretroasylum Retro Asylum Merchandise: https://retroasylumstore.myspreadshop.co.uk/
This week's Electromaker Show is now available on YouTube and everywhere you get your podcasts! Welcome to the Electromaker Show episode 158! This week we dive into uncharted Raspberry Pi hardware territory, get giddy over the M5Stack Cardputer ESP32 devkit, Stretch our imaginations with two deformable PCB projects, explore solderless pcb prototyping and much more! Tune in for the latest maker, tech, DIY, IoT, embedded, and crowdfunding news stories from the week. Watch the show! We publish a new show every week. Subscribe here: https://www.youtube.com/channel/UCiMO2NHYWNiVTzyGsPYn4DA?sub_confirmation=1 We stock the latest products from Adafruit, Seeed Studio, Pimoroni, Sparkfun, and many more! Browse our shop: https://www.electromaker.io/shop Join us on Discord! https://discord.com/invite/w8d7mkCkxj​ Follow us on Twitter: https://twitter.com/ElectromakerIO Like us on Facebook: https://www.facebook.com/electromaker.io/ Follow us on Instagram: https://www.instagram.com/electromaker_io/ Featured in this show: Faboratory at Yale stretchable Arduinos embedded in soft robots CNLohr PolyLMN testing Raspberry Pi 500 coming soon? New Pimoroni Pico Plus 2 W features as-yet-unannounced RM2 wifi module Arduino Alvik Giveaway winner announced! M5Stack Cardputer: The Hacker's Dream Jumperless V5 Update ESP32 Rainbow ZX Spectrum on Crowd Supply Solder Free PCB prototyping Opulo website for Lumen Pnp Jeff Geerling's voice cloned by Elecrow
In this episode, the guys talk about their excitement for the newly announced "The Spectrum" ZX Spectrum remake from Retro games, and all things Spectrum related. John also talks about the MiSTER Pi and his excitement about joining the MiSTer community. And Dave talks about his experiences using AI to do Commodore 64 game programming.Links:MiSTER Pi: https://retroremake.co/
It's BIG Our Sinclair 112! This time out, join the boys for what's said to be a STONE COLD CLASSIC on the 128K Speccy. Where Time Stood Still is a party based exploration horror survival games WAY before any of that meant anything! Will this one soar with the Pterodactyls or sink in the swamp!? FIND OUT!
It's BIG Our Sinclair 112! This time out, join the boys for what's said to be a STONE COLD CLASSIC on the 128K Speccy. Where Time Stood Still is a party based exploration horror survival games WAY before any of that meant anything! Will this one soar with the Pterodactyls or sink in the swamp!? FIND OUT!
Sinclair is back and this time in color! Their new computer is out in April 1982 and already has a bunch of software releasing for it! Join us as we look over some of the early games and specs of this new computer and also cover some other cool games, such as D-Day by Olympia and Demon Attack by Imagic!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenTransition Music - Track 10 (First half) from Ben's upcoming Album "Demons"
Jesús Relinque nos sumerge en el intrigante mundo de los videojuegos soviéticos. Descubriremos la asociación secreta dedicada a espiar las máquinas recreativas occidentales, hablaremos de clones rusos del ZX Spectrum y desvelaremos la apasionante historia tras el popular Tetris y la batalla por sus derechos. Una mirada nostálgica y sorprendente a una faceta poco conocida de la historia del videojuego. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
This week, we hear the fascinating career of Ian Oliver as he shares insider stories from founding Real Time Games Software, including the development of the groundbreaking Carrier Command and creating development systems for Sega. From the humble beginnings of 3D Tank Duel on the ZX Spectrum to navigating the complexities of the Sega Dreamcast era, Ian offers a unique glimpse into the evolution of the gaming industry. 00:00 - The Week's Retro News Stories 41:44 - Ian Oliver Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - Get £5 off The Art of The Box - Use code: RH5 at checkout - https://www.bitmapbooks.com/products/the-art-of-the-box Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes $60 Sega Saturn Flash Cart: https://tinyurl.com/2j3xvcd5 Blingboard64 Keyboard: https://tinyurl.com/zxrt4396 New Power Rangers Beat 'Em Up: https://tinyurl.com/3te66jv8 Wonder Swan to TV Mod Kit: https://tinyurl.com/y6ehxrsr Contra Reforged: https://tinyurl.com/2s4artyr
We're back for Episode 132! In this episode Cody and Eric catch up on the news + Battle Of The Systems: Sled Storm (PS1) vs. Wave Race 64 (N64) 5:57 - Quick Questions 31:58 - Patreon Song 36:34 - Tea Time With Tim - Neo Geo Part 2 47:48 - Cody's Corner - The Second $100 1:15:40 - News 2:15:02 - Battle Of The Systems: Sled Storm (PS1) vs. Wave Race 64 (N64) News - Tim – More Evercade news – The mysterious Evercade Alpha that was announced a little while ago has been revealed and is actually going to be a Bartop small arcade cab. Two versions have been announced with Capcom games included. One is a Street Fighter Collection and the other being MegaMan. It also has two cartridge parts on the front so you can load up any Evercade cartridge and play using the built screen and joystick, pre orders should be open now. https://evercade.co.uk/alpha/ Cody - https://www.indieretronews.com/2024/05/aliens-neoplasma-ii-sequel-to-amazing.html#more Eric - This Playdate Mod Solves The Handheld's Biggest Failing | Time Extension https://www.timeextension.com/news/2024/06/this-playdate-mod-solves-the-handhelds-biggest-failing Tim – Atari now owns Intellivision, yes thats right in the match up that no one would have ever predicted, Atari has purchased the rights to Intellivision. However, they have not purchased the rights to the vapourware console the Amico. https://www.timeextension.com/news/2024/05/atari-purchases-the-intellivision-brand-but-not-the-delayed-amico-console Cody – Exciting new 9 key! And buttons! https://www.amazon.com/dp/B0D4QC8R4P?tag=timeextension-20&th=1 https://shop.8bitdo.com/products/8bitdo-keyboard-extensions?variant=44141790068913 Tim – PacMan RX – Freind of the show and all-round coding legend HappyCoding has created this faithful port of PacMan to the ZX Spectrum. Available now on his itch.io website. https://happycodingzx.itch.io/pacman-rx Cody - https://retrododo.com/super-mario-kart-fan-made-expansion-gives-us-brand-new-levels-to-play-32-years-later/ Tim – Tony Montezuma's Gold is a new C64 amazing Monochrome platformer gets a launch early June so should be available by the time you're listening to this. This game promises to be characterful and charming. Developed and published by Monochrome Productions this looks set to be a C64 instant classic with physical versions to be available soon. https://monochrome-productions.itch.io/tony Eric - This Actually Playable LEGO Tetris Set Celebrates the Digital Game's 40th Anniversary https://www.yankodesign.com/2024/05/17/this-actually-playable-lego-tetris-set-celebrates-the-digital-games-40th-anniversary/ Cody - https://www.timeextension.com/news/2024/06/turn-your-wonderswan-color-into-a-home-console-with-this-new-kit Eric – Flippydrive update – Now FlippyDrive will be available in Q2 2024 for $38 – small batch released as beta and I FAILED to get in fast enough. Cody - https://www.timeextension.com/reviews/usb-to-3do-ode-a-usd60-gateway-to-interactive-multiplayer-bliss Eric – Tenjutsu – From Devolver - Tenjutsu is a jujutsu-inspired action roguelite from Sébastien Benard, lead designer of Dead Cells - https://www.gameinformer.com/news/2024/06/07/tenjutsu-is-a-martial-arts-roguelite-from-the-designer-of-dead-cells Eric - Alien Abduction! Is A New Atari 2600 Cart From Activision Legends - https://www.timeextension.com/news/2024/06/alien-abduction-is-a-new-atari-2600-cart-from-activision-legends Eric - Super-Rare Saturn Shmup Blast Wind Gets English Patch | Time Extension https://www.timeextension.com/news/2024/06/super-rare-saturn-shmup-blast-wind-gets-english-patch Cody – Capcoms Unreleased 8 Bit Shooter https://www.timeextension.com/news/2024/06/check-out-capcoms-bizarre-unreleased-vulgus-sequel-titan-warriors Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show. Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%
Join Amigo Aaron and THE BRENT this week as we take a look at a game based on the beloved scifi puppet show from the 1960's! It's THUNDERBIRDS on Our Sinclair 109! Thunderbird 1 and Thunderbird 2 are READY FOR LAUNCH, so get the hell out of the pool! Get your tickets for Boatfest, the Amigos' annual Vintage Computer meetup!https://boatfest.info/Get your tickets for Kickstart, the UK's largest Amiga Event!https://www.amigashow.com/
We're back for Episode 130! In this episode Cody and Eric catch up on the news + Battle Of The Systems: Flying Hero (SNES) vs Toy Shop Boys (PCE) 8:00 - Quick Questions 23:01 - Patreon Song 27:12 - Tea Time With Tim - The Problem With Idle Hands 50:02 - Cody's Corner - Games By Locomolito 1:20:36 - News 2:33:35 - Battle Of The Systems: Flying Hero (SNES) vs Toy Shop Boys (PCE) News - (Cody) - Evercade announcements... The Evercade GigaCart! https://evercade.co.uk/introducing-giga-cart/ https://www.timeextension.com/news/2024/04/thalamus-collection-1-announced-for-evercade-consoles https://www.timeextension.com/news/2024/04/tomb-raider-giga-cart-confirmed-for-evercade-more-crystal-dynamics-collections-coming https://www.timeextension.com/news/2024/04/evercade-exp-r-and-evercade-vs-r-consoles-launch-this-july https://www.timeextension.com/news/2024/05/evercade-alpha-listing-hints-at-new-hardware-in-2024 (Tim) Emus Massive Hunt! New game from Hewco (Pumpkid & Cheesy Trials) co designed and published by Rob Hull from TFW8B for the VIC20 with 35k. Help the Emu traverse the Pink Windmill. But watch out its been taken over by all kinds of monsters! In this platformer you have to collect items, along with special strategic items to help you escape, like a snorkel to help you walk underwater. Also, you need to collect three coulored keys along the way. Grab a copy from TFW8B for only £4.99 and help Emu escape the Pink Windmill (Cody, YouTube video in link below at the bottom of the page) https://www.tfw8b.com/product/emh-vic20-35k/ (Eric) - Summercart64 and Saroo - https://summercart64.dev/ https://www.retrorgb.com/should-you-buy-a-saroo-saturn-flash-cart.html (Cody) - New MSX Fishing Title! https://www.indieretronews.com/2024/04/trucho-lets-go-fishing-in-this-new-msx.html (Tim) Lost arcade port of Donkey Kong Jnr by Atarisoft for the BBC Micro has now been discovered. You can find out more about this and download the game itself over at the awesome Games that Weren't website. The Beeb did get a version called Killer Gorilla but this was a licensed port that never made it. More details here: https://www.gamesthatwerent.com/2024/04/donkey-kong-jnr/ (Eric) Dead Cells dev's new Prince of Persia roguelike is a must-play https://www.pcgamesn.com/the-rogue-prince-of-persia/preview (Cody) - Project Neon Neo Geo Game - https://fullset.io/collections/project-neon/products/project-neon-aes-standard-edition-preorder (Tim) Fantastic ZX Spectrum & MSX shooter from Retroworks – Genesis : Dawn of a new day. This side scrolling shooter has been recently released to itch.io. I've played it and will be talking about it on episode 131 in catching up. At the moment the Speccy version comes as a +3 Disk file, however this runs perfectly on the Next! https://retroworks.itch.io/genesis-dawn-of-a-new-day http://retroworks.es/php/game_en.php?id=8 (Eric) Mega Drive Mini 2 Cyber Stick Is Getting A Gun Attachment That's Perfect For Operation Wolf | Time Extension https://www.timeextension.com/news/2024/04/mega-drive-mini-2-cyber-stick-is-getting-a-gun-attachment-thats-perfect-for-operation-wolf (Cody) - https://www.timeextension.com/news/2024/02/3-new-atari-2600-games-have-been-found-and-dumped (Tim) Everyone wants to mimic that mouse! Thanks to Steamboat Mickey releasing in to the public domain Sloanysoft has delivered a mashup of one of the most popular and well known ZX Spectrum games Jet Set Willy and Steamboat Mickey to bring us a charming new platformer with a black and white theme with a recreation of the title music for the Spectrum with 48k RAM. Check out sloanysoft.itch.io to download and play it on your rubber key wonder or on your Next, dont forget to throw them a few bucks for their work if you enjoy it! https://sloanysoft.itch.io/willie (Eric) Anbernic RG28XX: New pocket-sized retro gaming handheld released for under $50 https://www.notebookcheck.net/Anbernic-RG28XX-New-pocket-sized-retro-gaming-handheld-released-for-under-50.831281.0.html GBA SP inspired Anbernic https://gbatemp.net/threads/anbernic-reveals-the-rg35xxsp-a-gba-sp-inspired-retro-handheld.655641/ (Cody) - https://www.timeextension.com/news/2024/04/the-processor-used-in-pac-man-is-being-discontinued-48-years-after-it-launched (Eric) Pacific Rim Pinball Pinball FX - Official Pacific Rim Pinball Announcement Trailer - YouTube https://www.youtube.com/watch?v=Y_4LdgnHJig (Eric) Time Extension: The Cost Of Owning A MiSTer FPGA Is About To Come Down Dramatically https://www.timeextension.com/news/2024/04/the-cost-of-owning-a-mister-fpga-is-about-to-come-down-dramatically (Cody) News of the Weird! Atari News! https://gfuel.com/products/atari-2600 7-11 and Tetris Team up! https://www.timeextension.com/news/2024/05/you-can-now-play-tetris-on-a-slurpee-cup (Eric) Limited Run Games Apologises For Shipping 3DO Games On CD-Rs | Time Extension https://www.timeextension.com/news/2024/05/limited-run-games-apologises-for-shipping-3do-games-on-cd-rs (Cody) MSXdev24 Compo is back on! https://www.indieretronews.com/2024/05/princess-palomas-rescue-first-entry-in.html#more (Eric) SNES Multi-Out Breakout Box | RetroRGB https://www.retrorgb.com/snes-multi-out-breakout-box.html Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Retro Gamer Nation, Peter Price, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show. Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%
Special Guest of virtual GROGMEET, Dan Whitehead takes us to the Speccy Nation The post ZX Spectrum Games (with Dan Whitehead) Ep.71 Pt. 1 first appeared on The GROGNARD Files.
Wer in den 80ern am C64 gespielt hat, hat vermutlich Bruce Lee gespielt. Dabei war das nicht mal ein "richtiges" C64-Spiel, sondern ein Port vom Atari 400/800, veröffentlicht von der Firma Datasoft (Dallas Quest, Theatre Europe). Der Titel ist an sich einfach ein kompetentes Jump&Run, aber die ungewöhnlichen Kampfspiel-Mechaniken, die der Entwickler Ron Fortier eingebaut hat, machen es zu einer ziemlich einzigartigen Erfahrung. Und wenn man Gunnars Kindheitserlebnisse mit dem Spiel stellvertretend für seine (Spieler-)Generation nehmen mag, wurde Bruce Lee mehr wegen der einfachen Kampfspielaspekte gespielt als wegen des eigentlichen Spielprinzips. Chris und Gunnar nehmen sich den Titel vor, frischen dabei erstmal (mit der Hilfe von Christian Genzel) ihr Bruce-Lee-Wissen auf, ordnen den Titel in die Entwicklung seines Genres ein, tauchen ein bisschen in die Technik der Spieleprogrammierung auf dem Atari 400/800 und erzählen die Geschichte der Entstehung des Spiels. Infos zum Spiel: Thema: Bruce Lee Plattform: Atari 400/800, C64, AppleII, MS-DOS, ZX Spectrum, Schneider CPC, PC-88, MSX Entwickler: Datasoft Publisher: Datasoft, US Gold Genre: Platformer Designer: Ronald J. Fortier, Kelly Day Musik: John A. Fitzpatrick Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott - Einspieler von Christian Genzel Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) Mehr von Christian Genzel: Der kundige Gast dieser Folge, der Filmexperte und Regisseur Christian Genzel, betreibt folgende Podcasts, die wir hier gern empfehlen möchten: Pixelkino - Die Begegnungsstätte für Spiel & Film (mit Heinrich Lenhardt) Lichtspielplatz - Ein Podcast über die Filmgeschichte Talking Pictures - Ein englischsprachiger Interview-Podcast mit Filmemachern und Schauspielern