Five good friends embark on an epic adventure upon the high seas. An actual play podcast in the Pathfinder Version 2 Playtest.
The Campaign Notes Podcast is an absolute delight for fans of tabletop RPGs, specifically Pathfinder 2e. With a digestible one-hour episode length and excellent audio quality, this podcast keeps listeners engaged from beginning to end. The comedy and chemistry among the players is top-notch, resulting in frequent laugh-out-loud moments. The characters are enjoyable, the banter is first-rate, and there's a genuine sense of long-standing friendship between the players. Additionally, the music and production are great, and the setting is enjoyable. Overall, it's a hilarious and entertaining podcast that will have you coming back for more.
One of the best aspects of The Campaign Notes Podcast is its humor. If you're someone who appreciates their style of humor and is in sync with it, you'll find this podcast absolutely hilarious. The players' comedic timing and delivery are spot-on, resulting in many laugh-out-loud moments throughout each episode. Furthermore, the chemistry among the players enhances the humor even more, giving it an authentic and enjoyable feel.
As for potential drawbacks, some listeners may not resonate with the specific style of humor presented in this podcast. Humor can be subjective, so if you don't align with their brand of comedy or find it appealing, then this podcast may not be as enjoyable for you. However, if you're open to different types of humor or willing to give it a shot despite reservations, there's still a chance that you might find some aspects entertaining.
In conclusion, The Campaign Notes Podcast is a must-listen for fans of RPGs looking for a good laugh. With its exceptional comedy and chemistry among players, this podcast delivers on entertainment value time and time again. Whether you're already familiar with Pathfinder 2e or simply enjoy immersive storytelling with plenty of laughs along the way, this podcast is well worth your time. Give it a listen and prepare to embark on an uproarious journey filled with memorable characters, clever banter, and a whole lot of fun.
The crew, beaten, tired and bruised, leave the liminal space where they fought Shaun L Vaughn and return to the real world in search of meaning and cleansed curses.
The conclusion to the battle with Shaun Vaughn as the crew attempts to throw the deity off their game.
The crew's combat continues with Shaun Vaughn and we learn new and interesting things.
The crew flitter around the big boss room in search of answers while their enemy monologues a bit too long.
The crew venture forth into the big boss arena and find conspicuous looking items tying everything together.
The crew sort out the most difficult puzzle they've ever faced, and stare deep into the void. Editors note: The primary machine for episode editing was put to rest while working on this episode so any issues with individual tracks were not simple to work out. We appreciate your patience.
The crew fight for their lives and Sam plays with his new toys.
In which the crew get into a heated debate about all things long and unwieldy before Sam lies about a bunch of rolls to get his way.
The crew continue their fight in the big scary room of possible puzzle and Andrew fights Sam over menial nonsense.
The crew are brought into a brand new space that is both triggering and intruiging.
The crew enter a sacred place with a 100% working map and fight a harrowing enemy. Maybe.
The crew gets ready to venture back into the storm and try to prepare in odd and not always lawful ways.
The crew listens to the guard captain whine and carry on while divying up loot.
The battle at the square concludes, and things go widdershins.
The battle rages on against the demon horde and the crew discusses the nature of suspension of disbelief.
What's your favorite midnight snack that is eaten primarily in block form?
The crew begin the battle in the town square in earnest, and Sam targets Ross for unknown and definitely sinister reasons.
The most RP heavy episode of the podcast so far, filled with lore tidbits and backstory reveals, the crew gets intense with exposition and emotion.
The kaiju fight ends and more mysteries begin. The newest player character speaks, though not loudly and the crew stands around like morons.
The crew continues fighting a Kaiju while Cyrus learns the meaning of occultism.
The fight continues with the bone kaiju, and a new idiot enters the fray.
The lesson is that everyone is dumb and all the characters are going to die.Â
The battle in cathedral of Erastil continues, with dramatic damage shifts in both directions. Also, Sam talks about human meat.
The crew engage in eye catching combat with visually stunning opponents of the ocular variety.
Jackie Daytona is the best volleyball fundraiser of all time.
The one where Sam refuses to let players have agency or decide the fates of their own characters. Also, we fight illusions or something.
Wow. That's crazy. Incredible. Exactly.
That time Ross forgot to upload the episode so the description was lackluster because Weber isn't funny. #titleofouranime
The fight against the blood beast concludes in dramatic and often idiotic fashion.
The crew continue to make a mockery of combat in pathfinder 2e.
Seriously, just take the damage, it'll go so much better for you. Editor's note: we apologize for some iffy tracks on this one. Audacity failed in a couple spots so we had to use a secondary recording that isn't as clean.
The crew record an episode on a slightly different day and as a result, have no idea how to function.
The crew fight an array of terrifying undead and learn about odd kitchen habits.
Gaius is the best boss and everyone should love how that fight starts. Don't get scadu tree fragments, those are for babies.
The crew conclude their clash with the many clawed calamities creating a cutting cave closing in on their claim.
Hard to believe that we made it all the way to 300 of these stupid things, yet here we are. Still dumb, still recording, still tornado free.
The crew continue through the demonic portal dungeon. This feels all too familiar.
I couldn't think of a good title, so this is what you get.Â
I'd put the other two words here but I think apple would take it down.
The crew learn that Andrew is surprisingly knowledgable about a topic, and then berate him for that knowledge.
The crew learn to speak spider and also dabble in fancy new rituals.
The crew concludes their kerfuffle with the beach clan and continues curiously into a cave of copious conundrums.
The crew visit Long Island and learn about crab futures.
The crew learn what best practices are when a teammate stands in fire.
The crew continues an epic battle with Chet and his array of goons, while bees sting him from the darkness.
The nasty boys start a good old fashioned donnybrook.
The tightest, most planned episode in the podcast's history.
We mostly talked about Shadow of the Erdtree beforehand so y'all don't have to hear all of that. Also, we fight in the basement some more.