Podcasts about pf2e

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Best podcasts about pf2e

Latest podcast episodes about pf2e

MNmaxed Podcast
Blood Lords 87 - Destination Investigation

MNmaxed Podcast

Play Episode Listen Later May 5, 2025 84:33


We enter into an investigation as we try to gain enough knowledge to not only know what to do, but convince the powers that be that we should be allowed to act. We're eventually led to the Temple of Epiphenomena... doot doo do doo do.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

Stronghold
Party Improvement Plan 01: There's a Map for That

Stronghold

Play Episode Listen Later Apr 29, 2025 76:08


Say hello to Gildelorn, a city of opportunity, hopes, dreams, and (currently) an epic Dragon fight. On account of their bosses being occupied with that, the party runs into each other on a rare day off.

MNmaxed Podcast
Blood Lords 86 - Hai-coup

MNmaxed Podcast

Play Episode Listen Later Apr 29, 2025 87:16


We finish searching the glass shop where we chased an enemy and found several more. From there we return to the Sinner's Suite and start gathering information. Turns out, there's some more problems we'll have to deal with.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

The RPGBOT.Podcast
PF2e PLAYER CORE 2 - First Classes for the Brave (or Clueless)

The RPGBOT.Podcast

Play Episode Listen Later Apr 28, 2025 78:06


This episode is sponsored by DungeonFlow. Build epic dungeons in minutes with Dungeon Flow—no signup, no stress. Start now at DungeonFlow.app! In a sweeping odyssey from futuristic drone deliveries to ancient alcoholic beverages to gummy bear supremacy, the hosts embark on a chaotically charming journey. Along the way, they sprinkle in heroic (and sometimes tragic) roleplaying stories, before dive-bombing into the real main course: Pathfinder 2's Player Core 2 classes. From the Alchemist's "rocket science with acid" vibes to the Monk's "please read an entire pamphlet before punching" complexity, the crew hilariously (and honestly) rates which classes are gifts to new players... and which ones are straight-up hazing rituals. Spoiler: not every hero's journey starts with a Sorcerer, but it probably should. As always, this episode blends equal parts insight, sarcasm, and food-related fistfights to deliver pure, chaotic nerd energy. Player Core 2 (affiliate link) Key Takeaways: The Warm-Up Act: Technology and Booze The future is now, and it's filled with drones dropping off your liquor faster than your wizard drops concentration. Cultural drinks come with rich histories... and even richer hangovers. Drinking at the game table: historically accurate, questionably advisable. Gummy bears vs. chocolate: the ultimate alignment chart debate. Historical booze trivia > your high school history class. The Main Event: Pathfinder 2 Player Core 2 Class Gauntlet Alchemist The Alchemist is like chemistry homework... if your homework occasionally exploded. Verdict: Absolutely NOT beginner-friendly unless you really miss high school science fairs. Barbarian Smash good. Rules a little complicated. Smash anyway. Verdict: Good for new players who want to punch first and ask questions during the next rest. Champion Best AC progression in the game and still somehow has time to lecture you about morality. Verdict: A solid, shiny choice for beginners who like shields and judging people. Investigator You're playing Sherlock Holmes, but whether you're "BBC Sherlock" or "Muppets Sherlock" depends on your DM. Verdict: Great if your campaign actually cares about mysteries; confusing if it's mostly dungeon crawls. Monk "Simple" is not a word monks recognize unless you tattoo it onto your fist stance. Verdict: Skip for first-timers unless you enjoy flowcharts and stretching. Oracle Gain cosmic power...and a cosmic rash called a Curse. Verdict: Risky but spicy. Probably better once you know what the heck you're doing. Sorcerer Spells for days, minimal homework. Except for that "spontaneous casting" trapdoor. Verdict: Excellent for beginners who want to sling magic without feeling like they're filing taxes. Swashbuckler Fun, flashy, mechanically messy unless you really understand panache (and who among us truly does?). Verdict: Cool if you want to be stylish. Tricky if you think style points are automatic. Bonus Wisdom Orange means “good luck, you're on your own” on the RPGBOT rating scale. The Swashbuckler remaster fixes some major faceplants, but you still have to do homework. Action economy is the silent killer of joy — and most Swashbuckler builds. Automation (for Investigators) is your friend. Be the nerd who builds a database. Closing Thoughts: Picking the right class makes your first Pathfinder 2 game a dream instead of a slow descent into existential dread. Engaging with content creators (via likes, reviews, and ritual blood oaths) keeps the community alive. Food metaphors are the only way to survive complex TTRPG mechanics. Know your mechanics — or at least pretend really convincingly at the table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PF2e PLAYER CORE 2 - First Classes for the Brave (or Clueless)

RPGBOT.Podcast

Play Episode Listen Later Apr 28, 2025 78:06


This episode is sponsored by DungeonFlow. Build epic dungeons in minutes with Dungeon Flow—no signup, no stress. Start now at DungeonFlow.app! In a sweeping odyssey from futuristic drone deliveries to ancient alcoholic beverages to gummy bear supremacy, the hosts embark on a chaotically charming journey. Along the way, they sprinkle in heroic (and sometimes tragic) roleplaying stories, before dive-bombing into the real main course: Pathfinder 2's Player Core 2 classes. From the Alchemist's "rocket science with acid" vibes to the Monk's "please read an entire pamphlet before punching" complexity, the crew hilariously (and honestly) rates which classes are gifts to new players... and which ones are straight-up hazing rituals. Spoiler: not every hero's journey starts with a Sorcerer, but it probably should. As always, this episode blends equal parts insight, sarcasm, and food-related fistfights to deliver pure, chaotic nerd energy. Player Core 2 (affiliate link) Key Takeaways: The Warm-Up Act: Technology and Booze The future is now, and it's filled with drones dropping off your liquor faster than your wizard drops concentration. Cultural drinks come with rich histories... and even richer hangovers. Drinking at the game table: historically accurate, questionably advisable. Gummy bears vs. chocolate: the ultimate alignment chart debate. Historical booze trivia > your high school history class. The Main Event: Pathfinder 2 Player Core 2 Class Gauntlet Alchemist The Alchemist is like chemistry homework... if your homework occasionally exploded. Verdict: Absolutely NOT beginner-friendly unless you really miss high school science fairs. Barbarian Smash good. Rules a little complicated. Smash anyway. Verdict: Good for new players who want to punch first and ask questions during the next rest. Champion Best AC progression in the game and still somehow has time to lecture you about morality. Verdict: A solid, shiny choice for beginners who like shields and judging people. Investigator You're playing Sherlock Holmes, but whether you're "BBC Sherlock" or "Muppets Sherlock" depends on your DM. Verdict: Great if your campaign actually cares about mysteries; confusing if it's mostly dungeon crawls. Monk "Simple" is not a word monks recognize unless you tattoo it onto your fist stance. Verdict: Skip for first-timers unless you enjoy flowcharts and stretching. Oracle Gain cosmic power...and a cosmic rash called a Curse. Verdict: Risky but spicy. Probably better once you know what the heck you're doing. Sorcerer Spells for days, minimal homework. Except for that "spontaneous casting" trapdoor. Verdict: Excellent for beginners who want to sling magic without feeling like they're filing taxes. Swashbuckler Fun, flashy, mechanically messy unless you really understand panache (and who among us truly does?). Verdict: Cool if you want to be stylish. Tricky if you think style points are automatic. Bonus Wisdom Orange means “good luck, you're on your own” on the RPGBOT rating scale. The Swashbuckler remaster fixes some major faceplants, but you still have to do homework. Action economy is the silent killer of joy — and most Swashbuckler builds. Automation (for Investigators) is your friend. Be the nerd who builds a database. Closing Thoughts: Picking the right class makes your first Pathfinder 2 game a dream instead of a slow descent into existential dread. Engaging with content creators (via likes, reviews, and ritual blood oaths) keeps the community alive. Food metaphors are the only way to survive complex TTRPG mechanics. Know your mechanics — or at least pretend really convincingly at the table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
PF2E CLASS SELECTION - It's actually quite simple

The RPGBOT.Podcast

Play Episode Listen Later Apr 24, 2025 80:02


Oh no, that is too many choices! How will anyone ever possibly pick a class for their first Pathfinder character? The RPGBOT.podcast team takes a look at the classes in Pathfinder 2e's Player Core 1 and discusses which classes are and aren't good choices for new players. Will Fighter fit? Cleric is certainly correct. But is Bard better? Can we come up with other alliteration for the classes? Apparently not! Materials Referenced in This Episode PF2 Player Core (affiliate link) Materials Referenced in This Episode PF2 Player Core (affiliate link) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PF2E CLASS SELECTION - It's actually quite simple

RPGBOT.Podcast

Play Episode Listen Later Apr 24, 2025 80:02


Stronghold
Party Improvement Plan 1: Trailer

Stronghold

Play Episode Listen Later Apr 22, 2025 2:05


The trailer for Stronghold: Party Improvement Plan- coming soon to a podcasting platform near you.

MNmaxed Podcast
Blood Lords 85 - Rumin's Ruin

MNmaxed Podcast

Play Episode Listen Later Apr 14, 2025 66:24


Having killed the running wraith, we investigate the building to which it fled. We happen across and old friend, and decide to say hello.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

d5 Gamers
Season of Ghosts 23: In the Ruins of Wisdom

d5 Gamers

Play Episode Listen Later Apr 2, 2025


The party finally reaches the Tan Sugi Monastery, and gets their first taste of the fiends, haunts, and monstrosities that now inhabit the ruins. Then an unexpected ally makes her appearance with a shocking revelation. Download

d5 Gamers
Season of Ghosts 22: The Mountain Shrine

d5 Gamers

Play Episode Listen Later Apr 2, 2025


The party reaches the Mountain Shrine, where the final guardian of the Pilgrim’s Path awaits. And then everyone has one hell of a time with d20s and flat checks. Download

MNmaxed Podcast
Blood Lords 84 - Chase Sequence

MNmaxed Podcast

Play Episode Listen Later Mar 30, 2025 65:33


We scramble through the crowded streets and districts of Mechitar, capital city of Geb, in pursuit of a fleeing wraith. At least some of us complete eventually catch up, following our quarry into a stained glass factory.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

Stronghold
Party Improvement Plan 0: Back in the Booth

Stronghold

Play Episode Listen Later Mar 25, 2025 28:35


Join the Stronghold crew as we talk about our exciting new campaign, game system, and cast members. Welcome back to Stronghold!

MNmaxed Podcast
Blood Lords 83 - Boston Wraiths

MNmaxed Podcast

Play Episode Listen Later Mar 23, 2025 59:40


We go meet with Kortash Kaine, who decides he wants to go for a stroll. This leads to a strange incident at the docks.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

The RPGBOT.Podcast
SPELL UPCASTING - Remastered

The RPGBOT.Podcast

Play Episode Listen Later Mar 21, 2025 62:17


On this remastered Upcasting Spells episode of the RPGBOT.Podcast), the hosts delve into the mechanics and strategic applications of casting spells at higher levels in Dungeons & Dragons 5th Edition (DnD 5e) and Pathfinder 2nd Edition (PF2e). Understanding upcasting is essential for spellcasters aiming to maximize their effectiveness in various scenarios. Episode Highlights: Definition and Importance of Upcasting: The hosts explain that upcasting involves casting a spell using a higher-level spell slot than its base level, enhancing its effects. This mechanic allows spellcasters to adapt their magic to meet the demands of different combat and role-playing situations. Upcasting in DnD 5e: Damage Spells: Many damage-dealing spells, such as Inflict Wounds, gain additional damage dice when upcast, making them more potent against formidable foes. Healing Spells: Spells like Cure Wounds restore more hit points when cast with higher-level slots, providing crucial support during challenging encounters. Utility Spells: Certain spells, including Hold Person, can target more creatures when upcast, offering greater control over the battlefield. Upcasting in PF2e: Flexible Spellcasting: Unlike DnD 5e, PF2e allows spontaneous casters to cast spells at higher levels without prior preparation, offering adaptability in various situations. Signature Spells: Spontaneous casters can designate specific spells as signature spells, enabling them to cast these spells at any available spell level without needing to learn multiple versions. Scaling Effects: Many spells in PF2e, such as Heal, scale effectively with higher-level casting, maintaining their relevance throughout a character's progression. Strategic Considerations: Resource Management: The hosts discuss the importance of balancing the use of higher-level spell slots for upcasting against reserving them for high-level spells, emphasizing strategic resource allocation. Spell Selection: Choosing spells that scale well with upcasting can enhance a spellcaster's versatility and effectiveness in diverse scenarios. Materials Referenced: RPGBOT.Podcast Episodes: Dice Math – RPGBOT.Podcast S2E92 How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Kobold Press's Tome of Beasts 3 – RPGBOT.News S2E101 Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53 Content from RPGBOT.net: Bardadin: The Portable Punching Bag – DnD 5e Practical Guide to Doom-Style DnD Combat – DnD 5e DnD 5e Resources: Player's Handbook (affiliate link) Big Bad Booklet by Hitpoint Press Other Resources: Lamentations of the Flame Princess (affiliate link) Roll20 Veins of the Earth If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
SPELL UPCASTING - Remastered

RPGBOT.Podcast

Play Episode Listen Later Mar 21, 2025 62:17


On this remastered Upcasting Spells episode of the RPGBOT.Podcast), the hosts delve into the mechanics and strategic applications of casting spells at higher levels in Dungeons & Dragons 5th Edition (DnD 5e) and Pathfinder 2nd Edition (PF2e). Understanding upcasting is essential for spellcasters aiming to maximize their effectiveness in various scenarios. Episode Highlights: Definition and Importance of Upcasting: The hosts explain that upcasting involves casting a spell using a higher-level spell slot than its base level, enhancing its effects. This mechanic allows spellcasters to adapt their magic to meet the demands of different combat and role-playing situations. Upcasting in DnD 5e: Damage Spells: Many damage-dealing spells, such as Inflict Wounds, gain additional damage dice when upcast, making them more potent against formidable foes. Healing Spells: Spells like Cure Wounds restore more hit points when cast with higher-level slots, providing crucial support during challenging encounters. Utility Spells: Certain spells, including Hold Person, can target more creatures when upcast, offering greater control over the battlefield. Upcasting in PF2e: Flexible Spellcasting: Unlike DnD 5e, PF2e allows spontaneous casters to cast spells at higher levels without prior preparation, offering adaptability in various situations. Signature Spells: Spontaneous casters can designate specific spells as signature spells, enabling them to cast these spells at any available spell level without needing to learn multiple versions. Scaling Effects: Many spells in PF2e, such as Heal, scale effectively with higher-level casting, maintaining their relevance throughout a character's progression. Strategic Considerations: Resource Management: The hosts discuss the importance of balancing the use of higher-level spell slots for upcasting against reserving them for high-level spells, emphasizing strategic resource allocation. Spell Selection: Choosing spells that scale well with upcasting can enhance a spellcaster's versatility and effectiveness in diverse scenarios. Materials Referenced: RPGBOT.Podcast Episodes: Dice Math – RPGBOT.Podcast S2E92 How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Kobold Press's Tome of Beasts 3 – RPGBOT.News S2E101 Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53 Content from RPGBOT.net: Bardadin: The Portable Punching Bag – DnD 5e Practical Guide to Doom-Style DnD Combat – DnD 5e DnD 5e Resources: Player's Handbook (affiliate link) Big Bad Booklet by Hitpoint Press Other Resources: Lamentations of the Flame Princess (affiliate link) Roll20 Veins of the Earth If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
S5 E033 - 03 17 2025 - Project RPGBOT Podcast - PF2e. Rival Academies Review

The RPGBOT.Podcast

Play Episode Listen Later Mar 17, 2025 75:37


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RPGBOT.Podcast
S5 E033 - 03 17 2025 - Project RPGBOT Podcast - PF2e. Rival Academies Review

RPGBOT.Podcast

Play Episode Listen Later Mar 17, 2025 75:37


00000D35 00000D34 0000F1B3 0000F1B3 001EB328 001EB328 00007E86 00007B2F 004477C8 00448B18

MNmaxed Podcast
Blood Lords 82 - Fuck, Carry, Sell

MNmaxed Podcast

Play Episode Listen Later Mar 12, 2025 81:01


We finally finish up the Tower of Gnawed Bones, looting and leaving. We then plan our next moves as Blood Lords during some down time.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 81 - Going the Distance

MNmaxed Podcast

Play Episode Listen Later Feb 28, 2025 169:34


We've finally come to the end of The Tower of Gnawed Bones, but it isn't going down with out a huge, knock down, drag out, wild fight. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

The Glass Cannon Podcast
Glass Cannon Radio #5 – Building a PF2E Fighter, Winter Movie Rankings, Pendragon Returns

The Glass Cannon Podcast

Play Episode Listen Later Feb 20, 2025 139:11


What are the best snowy weather movies of all time? And how would you build a Fighter in Pathfinder Second Edition? Watch the video here: https://youtu.be/GYecBvf1GdA Access exclusive podcasts, ad-free episodes, and livestreams with a 30-day free trial with code "GCN30" at jointhenaish.com. For more podcasts and livestreams, visit glasscannonnetwork.com. Learn more about your ad choices. Visit megaphone.fm/adchoices

MNmaxed Podcast
Blood Lords 80 - Field of Thorns

MNmaxed Podcast

Play Episode Listen Later Feb 19, 2025 62:08


We're facing off against a monstrous monster and some ghoulish ghouls in the Tower of Gnawed bones. Luckily we've brought some thorny thorns, healy heals, armory armor, and... psychedelic psionics? Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 79 - Frenemy

MNmaxed Podcast

Play Episode Listen Later Feb 4, 2025 49:07


Still in the Tower of Gnawed Bones, we find ourselves in combat with a frenemy. We look around and find some interesting things, before meeting up with some more serious enemies.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 78 - The Pain Milker

MNmaxed Podcast

Play Episode Listen Later Jan 31, 2025 56:49


We're in the Tower of Gnawed Bones, fighting some ne'er-do-well ghouls. Kix makes friends with one of their prisoners and we try to rescue said prisoner. This goes about how one might expect.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

Campaign Notes Podcast
Episode 316-Big Money, Many Whammys

Campaign Notes Podcast

Play Episode Listen Later Jan 24, 2025 90:01


The battle in cathedral of Erastil continues, with dramatic damage shifts in both directions. Also, Sam talks about human meat.

MNmaxed Podcast
Blood Lords 77 - Front Door

MNmaxed Podcast

Play Episode Listen Later Jan 20, 2025 76:57


We go in through the front door. Following a request from Kortash, we bust into a chapel/hideout to fuck shit up. This is exactly what happens.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 76 - A Quest from Kortash

MNmaxed Podcast

Play Episode Listen Later Jan 6, 2025 69:18


After clearing out our new residence, then fighting devils to assist Kix in becoming a Lich, we go over our level 12 upgrades. We do some maintenance, and go meet with the diplomat and very dangerous ghoul, Kortash Khain. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 75 - Lich Kix

MNmaxed Podcast

Play Episode Listen Later Dec 18, 2024 75:57


We've cleared out our new home, and have some important business to get down to. Kix has a plan, but he's playing a dangerous game with a powerful opponent. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 74 - Light Bright

MNmaxed Podcast

Play Episode Listen Later Dec 8, 2024 81:41


We're still in our new suite in Mechitar, clearing out the traps and hazards left by its previous Blood Lord resident. Along the way we discover some interesting information with dangerous implications.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 73 - Reckless Renovations

MNmaxed Podcast

Play Episode Listen Later Dec 3, 2024 74:52


Now officially Blood Lords, we do a bit of house keeping, before going to our new home to do a whole lot more house keeping. The previous occupant left some pretty badass decor, but some of it is pretty dangerous.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 72 - Blood Lords

MNmaxed Podcast

Play Episode Listen Later Nov 18, 2024 80:30


After concluding business in Grey Dirge, we head to Mechitar as a full group. We get settled in and go to our meeting. The Ghost King is not there, and instead we are given a... parade float to decorate. Ok, I guess. After some shenanigans the actual meeting with Geb is on, and we get promoted.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 71 - A Villain's Call to Action

MNmaxed Podcast

Play Episode Listen Later Nov 11, 2024 68:29


Kix takes a couple mental health days, then kindly decides to allow the campaign to continue but un-petrifying the rest of us. We meet back up with Bedlis, and receive a summons to Mechitar. We take care of some business and prepare to head to the big city. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

The RPGBOT.Podcast
PF2E WAR OF IMMORTALS PART 2 - Welcome Mortals to the War of Immortality

The RPGBOT.Podcast

Play Episode Listen Later Nov 7, 2024 65:33


In part 2 of this RPGBOT.Podcast: Pathfinder 2's War of Immortals—where mythic feats, tech glitches, and epic laughs collide! Join us as we break down Bloodragers, Avengers, and the glorious chaos that is the Warrior of Legend (warning: may break your party and your friendships). Mythic Points? Mythic destinies? We're covering it all and comparing the new rules to old-school chaos, with a side of troubleshooting. Come for the insights, stay for the hilarity of three podcasters battling not only Pathfinder but also their own audio setup. Summary Buckle up for an epic romp through the second part of the intricacies of Pathfinder 2's War of Immortals in this hilariously insightful episode, where the RPGBOT team dives headfirst into everything from character archetypes to game-breaking mythic feats—and tackles some epic tech issues along the way! With lively banter, the hosts dissect the archetypes of Avenger, Bloodrager, Cineshal, Vindicator, and the dangerously unpredictable Warrior of Legend. As they unpack each archetype, expect serious laughs as they navigate the high-stakes, high-reward gameplay styles, especially around the Warrior of Legend—the archetype that's equally likely to save or doom the party with its over-the-top abilities. The show takes a mythic turn as the team delves into Mythic Rules, exploring how these rules transform characters into veritable legends with god-like abilities and even deadlier mythic monsters. Their discussion on the Mythic Points system will have you debating your own campaigns, as they compare it to older systems and debate if it balances or completely shatters gameplay. Along the way, they share side-splitting insights on mythic destinies and mythic feats, pondering which epic paths might be too powerful for their own good. Expect a deep-dive into variant rules for mythic characters, as the hosts brainstorm extra options for GMs and players to keep campaigns fresh, all while troubleshooting technical difficulties that threaten to become mythic themselves! Whether you're a Pathfinder expert or just here for laughs, this episode promises a wild journey through lore, mechanics, and the bizarre art of keeping an episode together when your setup's in open rebellion. Tune in for the RPG wisdom; stay for the podcast party gone gloriously awry! Links War of Immortals (affiliate link) Mythic Variant Rules Pathfinder Wiki Gorum Death of Gorum Takeaways Archetype Deep-Dive: Detailed breakdowns of Pathfinder 2 archetypes, including the Avenger, Bloodrager, Cineshal, Vindicator, and Warrior of Legend, highlight unique mechanics and lore for each, from high-risk, high-reward playstyles to rage-fueled power. Gameplay Mechanics: The episode explores how Bloodrager's rage mechanics, Cineshal's familiar-powered abilities, and Vindicator's supernatural hunting shape gameplay, with each archetype catering to different playstyles and creative storytelling. Mythic Rules in Pathfinder 2: A simplified but robust new system, Mythic Rules introduces Mythic Points as a meta-currency, allowing rerolls, enhanced checks, and improved character feats that add depth to role-play and combat encounters. The Doomed Condition & Strategy: Discussion on how the doomed condition and the ability to reroll saves add strategic depth, making encounters more challenging and rewarding. Collaborative Storytelling: Emphasized as a core of mythic gameplay, the hosts discuss how the Mythic framework encourages cooperative storytelling, with players and GMs working together to create epic narratives. Mythic Monsters & Kaiju: The introduction of mythic monsters and Kaiju presents major challenges that demand careful planning, with hosts excited about their potential to make campaigns feel like legendary battles. Pop Culture & Humor: Fun references to pop culture, including Firefly, add humor to the discussion, making it accessible and entertaining even for Pathfinder newcomers. Mythic Feats & Destinies: Choosing mythic destinies and feats is highlighted as a pivotal character moment, adding layers to gameplay, from iconic archetypes like the Lich and Godling to thrilling high-level feats. Creative Flexibility with Variant Rules: Variant rules for mythic characters offer flexibility, providing options for players to shape their gameplay experience and advance characters through narrative-driven deeds. High-Risk, High-Reward Dynamics: The Warrior of Legend's high-stakes abilities are ideal for one-shots, with the potential to save or doom a party, sparking discussion on the thrill of high-risk archetypes. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
PF2e WAR OF IMMORTALS - It's just really a cool system!

The RPGBOT.Podcast

Play Episode Listen Later Oct 31, 2024 69:21


Ready to take your Pathfinder 2 campaign from epic to IMMORTAL? Join us on the RPGBOT.Podcast as we dive into War of the Immortals and break down mythic feats, legendary archetypes, and the all-new Mythic Rules—tech issues and hilarious mishaps included! From high-risk Bloodragers to Warrior of Legend madness, we're giving you insights, laughs, and some seriously powerful gameplay ideas. Don't miss this epic journey through Pathfinder's biggest expansion yet! Summary In this unmissable episode, our fearless hosts dive into Pathfinder 2's epic War of the Immortals expansion with the energy of an over-caffeinated Bloodrager and just as many technical hiccups. From unexpected mic drops to internet glitches, the journey to becoming a mythical hero has never been so... relatable. Our brave podcasters dissect Pathfinder's most intense archetypes, each bringing its own flavor of chaos to the table. First, they take on the Bloodrager, whose berserk rage will make you wonder if they're recording from a live battlefield. Then there's the Avenger, for when you're morally obligated to protect the party but really just want to smash things. The Cineshal and Vindicator make their debut too, adding layers of strategic flair (and some eyebrow-raising plot twists) to any party composition. Finally, the Warrior of Legend emerges, and they aren't kidding about “high-risk, high-reward”—this class takes bold gameplay to mythic extremes, ensuring that death is just another Tuesday. Next, our heroes turn their attention to Mythic Rules, a toolkit designed to push the boundaries of both gameplay and sanity. They break down Mythic Points, which fuel incredible powers and a few not-so-incredible debates about balance. The hosts dive into the shifting mechanics between old and new systems, discussing how these rules allow players to bend reality, rewrite history, and save—or totally wreck—the world. In the grand finale, they tackle mythic feats, destinies, and monsters, each with its own lore-heavy implications and godlike powers. It's a goldmine for fans looking to add dramatic stakes and mind-blowing moments to their sessions, but not without a side of absolute hilarity. With variant rules and endless options, the episode is packed with all the details, laughs, and chaotic banter you need to take your campaign from epic to “immortal.” Links War of Immortals (affiliate link) Mythic Variant Rules Pathfinder Wiki Gorum Death of Gorum Other Stuff Kaos on Netflix for some reason Takeaways Deep dive into the lore of Gorham and War of the Immortals. Detailed discussion of the Avenger archetype, covering both mechanics and lore. Introduction to the Bloodrager archetype, exploring its rage mechanics and blood-drinking features. Emphasis on the importance of understanding archetypes in Pathfinder 2 for more immersive gameplay. Insights into how the “doomed” condition impacts gameplay and character strategy. Humorous references to pop culture, with nods to shows like Firefly. In-depth look at mechanics for Avenger and Bloodrager archetypes. Cineshal archetype's unique mechanic, enabling power access through a familiar. Vindicator archetype's role in hunting supernatural creatures, though less impactful than other options. Warrior of Legend archetype offers high-risk, high-reward gameplay, ideal for intense one-shots. Overview of Pathfinder 2's Mythic Rules, simplifying the previous system but keeping core mechanics. Mythic Points as a new meta-currency, used for rerolls, enhanced checks, and skill boosts. Importance of player-GM collaboration when introducing Mythic Rules. Each archetype has distinct flavor and mechanics, catering to various playstyles. Hosts' enthusiasm for storytelling potential within the Mythic framework. Mythic feats introduce unique gameplay and narrative mechanics. Rerolling saves adds strategic depth to encounters. Choosing a mythic destiny becomes pivotal for characters beyond level 10. Character archetypes like Lich and Godling offer diverse role-playing options. Mythic monsters bring intense challenges, requiring players to strategize. Kaiju inclusion adds an epic new layer to campaign possibilities. Variant rules for mythic characters offer flexible gameplay customization. Mythic deeds support character progression in a narrative-focused way. Mythic mechanics enhance collaborative storytelling, allowing for epic narratives through mythic powers and destinies. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

MNmaxed Podcast
Blood Lords 70 - Rock Hard

MNmaxed Podcast

Play Episode Listen Later Oct 28, 2024 79:46


We finish up in Gristle Hall, looting what meager things VampIron Tavia had, and gathering more evidence to incriminate Kemnebi. As we exit, we meet an old ally who has new plans for us. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 69 - Vamp-Iron Tavia

MNmaxed Podcast

Play Episode Listen Later Oct 13, 2024 98:12


We explore the remaining rooms of Gristle Hall, facing down a few enemies as we go. We solve the remaining riddle and come face to face with Vampire Iron Tavia, the one we've been chasing after this entire book. The end of book three draws nigh.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 68 - Stabbin' Statues

MNmaxed Podcast

Play Episode Listen Later Oct 2, 2024 84:23


We encounter a big fossil monster in a greenhouse, which ends up being less cool than it sounds. We continue looking for information and, along the way, destroying potentially dangerous statues as we go.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 67 - They Shoot Corpses Don't They

MNmaxed Podcast

Play Episode Listen Later Sep 22, 2024 49:33


Arius, having gotten served in a dance battle, welcomes the development to just a battle battle. The enemies are persistent, but can't do much to us. We move into a library where we learn some bombshell info before aggravating an impressive fossil.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

The Glass Cannon Podcast
Cannon Fodder 9/11/24

The Glass Cannon Podcast

Play Episode Listen Later Sep 11, 2024 66:51


Joe welcomes the Creator of Foundry VTT, Andrew Clayton, onto the show to discuss the genesis of Foundry VTT and the evolution of Ember, Foundry VTT's new original online tabletop campaign. Andrew goes into detail on facing the challenge of "railroading" players with a digital game, whether Ember will have PF2E support, and the preparation that goes into launching a Kickstarter. If you are interested in checking out Ember, you can find more info here: https://bit.ly/EmberGCN Submit your questions for Listener Mail at https://forms.gle/v5huj25dkVSmkbLEA Watch the video here: https://youtu.be/t9Mt_cNjTow For more podcasts and livestreams, visit glasscannonnetwork.com and for hundreds of hours of exclusive shows and benefits, make your membership official and join Glass Cannon Nation today by becoming a subscriber at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices

MNmaxed Podcast
Blood Lords 66 - Ignoring Irori

MNmaxed Podcast

Play Episode Listen Later Sep 8, 2024 63:15


We've reached Gristle Hall, but there's some defenses we must first get past. Once we do, we move into the manor where we discover some shadowy walls of great power. Kix wants them. We also find a party!Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show

MNmaxed Podcast
Blood Lords 65 - Getting to Gristle Hall

MNmaxed Podcast

Play Episode Listen Later Sep 1, 2024 62:45


We find the medusa, Karenza, and learn some information from her. We head out to a place called Gristle Hall, where Iron Tavia went to. We know this place has some importance, having found a picture of it quite a while back. The road there, however, isn't without danger.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.

MNmaxed Podcast
Blood Lords 64 - Play Time

MNmaxed Podcast

Play Episode Listen Later Aug 20, 2024 89:32


Our nice tea time is interrupted by some guests being rather rude. As our hosts dejectedly cancel further tea, we begin exploring the home looking for our wayward host. We have a few more encounters with her little friends, which goes well until it doesn't.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.

Campaign Notes Podcast
Episode 294-Shardtooth Morons

Campaign Notes Podcast

Play Episode Listen Later Aug 16, 2024 91:49


The crew concludes their kerfuffle with the beach clan and continues curiously into a cave of copious conundrums.

MNmaxed Podcast
Blood Lords 63 - Hunger for Flesh and Tea

MNmaxed Podcast

Play Episode Listen Later Aug 6, 2024 66:59


We finish up business in the Greenblades camp, whom we've just slaughtered. We rest a bit, then follow a calling Shaira had in a dream. The Champion of Urgathoa does some pretty Urgathoan shit, and we all hit level 10. From there we head to the house of Karensa the Medusa, where we find some unexpected... friends?Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.

The Damage Guild | A D&D Podcast
Episode 1 – The Scion, the Witch and the Dwarf-Grove (PF2E)

The Damage Guild | A D&D Podcast

Play Episode Listen Later Aug 5, 2024 60:41 Transcription Available


In which our three heroes cross paths for the first time via a mutual interest in herbal preservation. Zara receives an objectionable task from her father. Verrol is presented with a new venture. Kardain uncovers an infestation. Note: This is a full-length preview of our first episode for "Season 2" of The Damage Guild. No further episodes will be posted to this podcast feed. To continue the adventure with us, search "damage guild" on your podcast platform of choice and subscribe to our new Pathfinder 2E podcast.

The Glass Cannon Podcast
Cannon Fodder 7/31/24

The Glass Cannon Podcast

Play Episode Listen Later Jul 31, 2024 53:01


Troy and Joe debrief their quick trip to San Diego before getting into the nitty gritty of Gen Con 2024! There is a TON of new shows and games dropping on the GCN all weekend long. We're doing our best to make this the best four days in gaming whether you're in Indianapolis or joining us from home this year. The guys also react to THE WAGER in Episode 44 of Campaign 2 and of course get into a little We Are Stupid. In Listener Mail, the idea of combat maneuvers start to get MUCH more attractive in PF2E! Watch the video here: https://youtu.be/0kY2ukuvQKg For more podcasts and livestreams, visit glasscannonnetwork.com and for hundreds of hours of exclusive shows and benefits, make your membership official and join Glass Cannon Nation today by becoming a subscriber at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices

MNmaxed Podcast
Blood Lords 62 - A Shortsword and Some Fear

MNmaxed Podcast

Play Episode Listen Later Jul 31, 2024 123:49


Under cover of night, we've snuck up on the Greendblade's camp. We have one goal in mind; kill them all.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.

The Glass Cannon Podcast
Cannon Fodder 5/22/24

The Glass Cannon Podcast

Play Episode Listen Later May 22, 2024 65:22


It's another epic session of the Glass Cannon Podcast Campaign Two, and Troy and Joe have lots to discuss: dying characters, NPC actions in combat, and using environmental improv to increase the intensity of an encounter. In We Are Stupid, should GMs "yes and" or just say no when a PC's action is nearly impossible? In Listener Mail, feedback for Glass Cannon Live! and examining the GCN approach to Exploration Activities in PF2E.  Watch the video here: https://youtu.be/zCHxRGXTBLk For more podcasts and livestreams, visit glasscannonnetwork.com and for hundreds of hours of exclusive shows and benefits, make your membership official and join Glass Cannon Nation today by becoming a subscriber at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Glass Cannon Podcast
Cannon Fodder 5/1/24

The Glass Cannon Podcast

Play Episode Listen Later May 1, 2024 48:36


Troy and Joe return from hanging with the Naish in Kansas City and Austin with some exciting news about new Glass Cannon Labs content, a primetime video game stream for Joe, and the return of Troy's Baldur's Gate 3 campaign. This week's episode of the GCP sparks lots of conversation, including how and when Troy decides to use backmatter from a Paizo AP and Joe's conspiracy theories regarding the party's newest member. In Listener Mail, when the rubber hits the road where should you begin your PF2E journey? With the original Core Rulebook? Or with the newly Remastered version? Watch the video here: https://youtu.be/pYylk7Wlnhs For more podcasts and livestreams, visit glasscannonnetwork.com and for hundreds of hours of exclusive shows and benefits, make your membership official and join Glass Cannon Nation today by becoming a subscriber at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Glass Cannon Podcast
Cannon Fodder 3/27/24

The Glass Cannon Podcast

Play Episode Listen Later Mar 27, 2024 57:42


Troy and Joe put some finishing touches on the flat check conversation from last week before getting into this week's episode of the GCP! Joe tries to explain what the hell he was thinking in pushing the party to check just one more room, and Troy gets into some deep detail on how Hazards in PF2E are a different beast to manage. In We Are Stupid, a final chapter in the Recall Knowledge saga and Professor Eric's thoughts on our hybrid remaster gameplay. In Listener Mail, what do when your party walks right by the item that ties the whole adventure together, and isn't it about time we did longer episodes? Watch the video here: https://youtu.be/wGvSTG_-Krc For more podcasts and livestreams, visit glasscannonnetwork.com and for hundreds of hours of exclusive shows and benefits, make your membership official and join Glass Cannon Nation today by becoming a subscriber at jointhenaish.com. Learn more about your ad choices. Visit megaphone.fm/adchoices