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Cyrus et Le Pionfesseur s'attaquent à Cartagena. Un jeu de Leo Colovini, l'héritier spirituel d'Alex Randolph.
The Crew digs into their dusty, brown, euro bag from the early 2000s and takes a long look into Leo Colovini's games & how they compare to the train games we play & love. Featuring Bridges of Shangri-la, Cartagena, Clans, Magna Grecia, Masons, Meridian, & Carolus Magnus! 0:00 - Intro 1:21 - Listener Feedback and News 6:58 - Quad Jumps 11:20 - Recent Plays (1880 Strategy Tip!) 21:34 - Main Topic Intro - Leo Colovini Games! 28:23 - The Bridges of Shangri-la 43:35 - Cartagena 50:38 - Clans 1:01:30 - Magna Grecia 1:23:45 - Masons 1:32:05 - Meridian 1:43:25- Carolus Magnus 1:57:00 - Outro http://www.dadsonamap.com https://www.youtube.com/@thechoochoocrew7615 Support the Show - Patreon: http://www.patreon.com/dadsonamap Twitter - @dadsonamap Instagram - @choo_choo_crew_podcast
Shelley and I check out one of the alternative possibilities for SdJ this week, the co-op game KuZooKa by Leo Colovini from Pegasus Spiele then tackle the new, heavy title about building the Alhambra in Granada Sabika by German Millan from Ludo Nova Remember that you can support the podcast by sponsoring us on www.patreon.com/garrettsgames or you can look at our extensive list of games for sale and purchase some games that no longer fit on our shelves: https://docs.google.com/spreadsheets/d/16ovRDNBqur0RiAzgFAfI0tYYnjlJ68hoHyHffU7ZDWk/edit?usp=sharing
This is Dice Tower Now for the week of April 4, 2023. This week, dlp drills their new title into our head, Magic finds one to rule them all, Fantasy Flight sharpens their dagger, and Alley Cat Games were not built in a day. TOP STORIES (1:25) Joe Manganiello to head a Dragonlance Adaptation The one and only one ring in Magic the Gathering Plaid Hat announces Freelancers, the sequel to Forgotten Waters Marvel D.A.G.G.E.R. from Fantasy Flight detailed Drachenhüter from Michael Menzel announced by Kosmos Magic Rabbit coming from Alley Cat Games Rome in a Day coming from Alley Cat Games Trepanation announced by Robin David and dlp Games Setup announced by Bezzerwizzer and Jacob Berg Nunatak revealed from Kane Klenko and KOSMOS Sauscharf card game coming to US from Wolfgang Kramer and Christian Stöhr Racing Hedgehogs, a retheming of Bucket Brigade, coming from Reiner Knizia CROWDFUNDING (15:45) Townsfolk Tussle: Foul Neighbors and Odd Jobs D.E.I. - Divide Et Impera (Expansion & Reprint) Let's Go to Japan Unmatched Adventures: Tales to Amaze Galactic Renaissance Nekojima SPONSOR UPDATE (26:05) The great variety of Lucky Duck titles NEW RELEASES (28:30) Exit: The Professor's Last Riddle designed by Inka and Markus Brand, published by Thames & Kosmos Tapestry: Fantasies and Futures Expansion by Stonemaier Games, designed by Chris Scaffidi and Mike Young Legendary Marvel Black Panther and Legendary Marvel Black Widow published by Upper Deck, designed by Devin Low Rolling Heights published by AEG, designed by John D Clair Revive designed by Helge Meissner, Eilif Svensson, Anna Wermlund, and Kristian Amundsen Østby, published by Aporta and Asmodee Betrayal at House on the Hill: The Werewolf's Journey - Blood on the Moon published by Hasbro, designed by Dave Chalker, Banana Chan, Noah Cohen, Bruce Glassco, Brian Neff, Will Sobel, and Jabari Weathers Horseless Carriage published by Splotter Spellen, designed by Jeroen Doumen and Joris Wiersinga Karak published by Thames & Kosmos, designed by Roman Hladik and Petr Miksa La Famiglia: The Great Mafia War published by Capstone Games, designed by Maximilian Maria Thiel Disney Villains: the Card Game designed by Leo Colovini, published by Ravensburger Fancy Feathers by Rio Grande Games and designer Friedemann Friese CONNECT: Follow our Twitter newsfeed: twitter.com/dicetowernow Dig in with Corey at DiceTowerDish.com.
This week's guest is prolific game designer, Leo Colovini. We talk about living in Venice, the influence of Alex Randolf and the Italian gaming scene...but which games did he choose? TwixtChessAcquireTwo Decks of Cards Leo muss zum Friseu
You've heard his name in the credits and interacted with him on the BGG guild, hear from the man himself! HG Guild manager and BGG user Gidorah joins your regular hosts Chris Alley, Cameron Lockey and Jason Yanchuleff as they dive into three titles by esteemed designer Leo Colovini.Featured Games:Fae (00:18:43)The Bridges of Shangri-La (00:43:30)Magna Grecia (01:08:07)Hidden Gems Geek List:https://boardgamegeek.com/geeklist/289922/hidden-gems-podcast-game-ratingsFollow us online:Email: hiddengemsboardgamepodcast@gmail.comWeb: https://hiddengems.gamesPatreon: https://patreon.com/hiddengemspodcastInstagram: @hiddengems.gamesFacebook: @hiddengemsboardgamepodcastTwitter: @hiddengemsboardYouTube: https://www.youtube.com/channel/UCR8wU2vjV2RJ7C6iRuq2WcABGG Guild #: 3874Credits:Fae Theme, "The Storyteller", Kikoru, Royalty Free LicenseThe Bridges of Shangri-La Theme, "Mystic Mountain", Jon Björk, Royalty Free LicenseMagna Grecia Theme, "In the Ruins of Etna", Trabant 33, Royalty Free LicenseLogo Design, Katelyn Nieto, @itskatelynnietoHidden Gems: A Board Game Podcast was produced and edited by Chris Alley, Cameron Lockey, and Jason Yanchuleff in Raleigh, NC. The Hidden Gems: A Board Game Podcast theme is licensed under a royalty free license contract.
This is Dice Tower Now for the week of July 18, 2022. This week, Cool Mini takes the war to Mount Dune, Hasbro spells Mastermind, Disney's villains makes us cry, WizKids goes through some Super Damage Control, and Spiel Spiel Spiely Spiel. TOP STORIES (2:05) Spiel des Jahres winners announced PHD acquires British distributor Bliss CMoN nnounces Dune: War for Arrakis The Boys themed Zombicide packs available from CMoN Wordle the Party Game coming from Hasbro Pulse Blind Box game Disney Kingdomania coming from Funko Disney Villains card game by Leo Colovini and Ravensburger Parks: Wildlife expansion coming from Keymaster AEOLOS coming from Arve D. Fühler amd Guido Eckhof Discordia from from Bernd Eisenstein and publisher Irongames Asmodee making 3 games based on Netflix shows Ozark, Squid Game, and Stranger Things Marvel: Damage Control from Amari Akil and WizKids La Boca being reimagined as Recto Verso from Tiki Editions and Super Meeple Animal Espionage from Twin City Games and designer Joe Hout CROWDFUNDING (14:40) Stardust Coffee Grand Carnival: On the Road Neko Boss One Hundred Torii: Diverging Paths and Hanafuda Deck Amun Re SPONSOR UPDATE (22:05) Corey dominates at Banner Festival THE HOTNESS (24:50) Ahoy Isle of Trains: All Aboard Spirit Island My Father's Work Oathsworn: Into the Deepwood Moon Beyond the Sun Ark Nova Puerto Rico 1897 Revive CONNECT: Follow our Twitter newsfeed: twitter.com/dicetowernow Dig in with Corey at DiceTowerDish.com. Have a look-see at Barry's wares at BrightBearLaser.com.
This is Dice Tower Now for the week of May 23, 2022. This week, cute little pikas go with the floe, the greater part of games is no longer the dice, big potatoes are worth ZILLIONS, and Plan B moves their aesthetic from Starburst to Ghiradelli. TOP STORIES (2:00) Floe coming from new studio Pika Games and designer Henry Audubon Greater than Games and Dice Hate Me Games part ways Kuzooka by Leo Colovini announced by Pegasus Spiele Gloomhaven digital coming to consoles in 2023 Mutant Genesis expansion for Marvel Champions, dfeaturing X-Men War of the Ring card game coming from Ares Game of 49 being remade from Big Potato Games as Zillionaires on Mars Horrible Guild announces abstract game Evergreen Tokaido Duo teased by Antoine Bauza Legend of Andor: The Eternal Cold announced by KOSMOS Tribes of the Wind from designer Joachim Thôme and La Boîte de Jeu Next Move Games shows off Azul Master Chocolatier GAMA reinstates mask policy at Origins CROWDFUNDING (13:00) RA by Reiner Knizia and 25th Century Games Damask from designer Barbara Burfoot and Radical 8 Games Through Ice and Snow from Fernando Eduardo Sánchez and 2Tomatoes Games Grab Your Breakfast by Lim Ming Liang and Amoeba Games Tiny Epic Vikings by Scott Almes and Gamelyn Studios Anunnaki from Cranio Creations by designers Simone Luciani and Danilo Sabia SPONSOR UPDATE (20:50) Lucky Duck expands into Italian THE HOTNESS (22:40) Spirit Island from Greater Than Games Get On Board: New York and London Carnegie from Quined Games Arcs by Leder Games Longboard from Reiner Knizia 25th Century Games RA by Reiner Knizia and 25th Century Games Marvel Champions: The Card Game from Fantasy Flight Blazon by David Conklin and 25th Century Games burncycle from Chip Theory Games Ark Nova from Capstone Games CONNECT: Follow our Twitter newsfeed: twitter.com/dicetowernow Dig in with Corey at DiceTowerDish.com. Have a look-see at Barry's wares at BrightBearLaser.com.
Nouveau jeu de société cette semaine ! Raphaël d'Igiari présente à Alex' et Zephiriel Vabanque! Ensemble, en 20 minutes ils explorent le jeu de cette semaine. Après une phase de présentation et une phase de jeu, il est temps de débriefer et de régler les comptes ! Vabanque Par Bruno Faidutti et Leo Colovini, Illustré par Yolaine GLENISSON et Clément MASSON. Édité par Igiari De 3 à 6 joueuses Pour 14 ans et + Pour 30 à 45 minutes Description : Préférez ne pas prendre de risque et gagner petit ou tentez de gagner beaucoup au risque de se faire piéger par vos adversaires ? Tel est le dilemme permanent de Vabanque ! Présenté par Alex & Zephiriel Twitter @ledefausse Instagram Le Dé Faussé Facebook Le Dé Faussé
Dans ce nouvel épisode du Dé Faussé, Raphaël de Igiari présente à Alex' et Zephiriel le jeu Vabanque! Ensemble, en 20 minutes ils explorent le jeu de cette semaine. Après une phase de présentation et une phase de jeu, il est temps de débriefer et de régler les comptes ! Vabanque Par Bruno Faidutti et Leo Colovini, Illustré par Yolaine GLENISSON et Clément MASSON. Édité par Igiari De 3 à 6 joueurs Pour 14 ans et + Pour 30 à 45 minutes Description : Préférez ne pas prendre de risque et gagner petit ou tentez de gagner beaucoup au risque de se faire piéger par vos adversaires ? Tel est le dilemme permanent de Vabanque ! Présenté par Alex & Zephiriel Twitter @ledefausse Instagram Le Dé Faussé Facebook Le Dé Faussé
A rulebook generates expectations, and whether and how those expectations are met or frustrated is an interesting phenomenon. Sometimes you get exactly what you want and that's a good thing--and sometimes the rules promise a set of experiences that never manifest. Over time, you start to get a better feel for what a game might be like by virtue of its rulebook, but even experienced gamers can be thrown for a loop by an unexpected mismatch. To summarize, what I'm saying here is that Nemesis is bad.Games Played Last Week:-Cosmic Frog 1m15s (Jim Felli, Devious Weasel Games, 2020)-Traintopia 8m41s (Przemek Wojtkowiak, Board&Dice, 2020)-Carolus Magnus 14m54s (Leo Colovini, Rio Grande Games, 2000)-Wingspan 17m24s (Elizabeth Hargrave, Stonemaier Games, 2019)-Successors 3rd ed 18m23s (Richard H. Berg, John B. Firer, & Mark Simonitch, GMT Games, 2008)-Scythe 21m25s (Jamey Stegmaier, Stonemaier Games, 2016)-Pax Renaissance 2nd Edition 24m58s (Phil Eklund & Matt Eklund, Ion Game Design, 2020)-Fantastic Factories 29m49s (Joseph Z Chen & Justin Faulkner, Metafactory Games, 2019)-Crazy Tower: Contruction/Sabotage 32m10s (Alexis Harvey, Félix Leblanc, Manuel-Lucas Bergeron Duhamel, & Mathieu Auger, Synapses Games, 2020)News (and why it doesn't matter):-Blokus Puzzle 34m46s-Guards of Atlantis II 35m43s-Your games are invalid: 40K Risk 36m48s-Defence of Procyon III 37m47s-Canvas 39m28s-More on Knizia's My City 40m22s Feature Game: Nemesis 41m27s (Adam Kwapiński, Awaken Realms, 2018)
A rulebook generates expectations, and whether and how those expectations are met or frustrated is an interesting phenomenon. Sometimes you get exactly what you want and that's a good thing--and sometimes the rules promise a set of experiences that never manifest. Over time, you start to get a better feel for what a game might be like by virtue of its rulebook, but even experienced gamers can be thrown for a loop by an unexpected mismatch. To summarize, what I'm saying here is that Nemesis is bad.Games Played Last Week:-Cosmic Frog 1m15s (Jim Felli, Devious Weasel Games, 2020)-Traintopia 8m41s (Przemek Wojtkowiak, Board&Dice, 2020)-Carolus Magnus 14m54s (Leo Colovini, Rio Grande Games, 2000)-Wingspan 17m24s (Elizabeth Hargrave, Stonemaier Games, 2019)-Successors 3rd ed 18m23s (Richard H. Berg, John B. Firer, & Mark Simonitch, GMT Games, 2008)-Scythe 21m25s (Jamey Stegmaier, Stonemaier Games, 2016)-Pax Renaissance 2nd Edition 24m58s (Phil Eklund & Matt Eklund, Ion Game Design, 2020)-Fantastic Factories 29m49s (Joseph Z Chen & Justin Faulkner, Metafactory Games, 2019)-Crazy Tower: Contruction/Sabotage 32m10s (Alexis Harvey, Félix Leblanc, Manuel-Lucas Bergeron Duhamel, & Mathieu Auger, Synapses Games, 2020)News (and why it doesn't matter):-Blokus Puzzle 34m46s-Guards of Atlantis II 35m43s-Your games are invalid: 40K Risk 36m48s-Defence of Procyon III 37m47s-Canvas 39m28s-More on Knizia's My City 40m22s Feature Game: Nemesis 41m27s (Adam Kwapiński, Awaken Realms, 2018)
No daunts are asked and no daunts are given this week. "I don't give a daunt" is tattooed on Walker's back, no doubt an homage to Rhett Butler's famous ending line. We needed a little breather this time--a break from two-hour epic experiences. A little palate cleanser to ease us into a purely digital gaming life; because, to be frank, in this stage of isolation, we felt a little daunted.We will plead for your indulgence, as our audio setup is once again in a state of flux as we transition to a two-studio setup. Games Played Last Week:-Orleans 2m28s (Reiner Stockhausen, dlp Games, 2014)-The Quiet Year 3m03s (Avery Alder, Buried Without Ceremony, 2013)-Shadowrift 6m14s (Jeremy Anderson, Game Night Productions, 2012)-Spirit Island 8m17s (Eric R. Reuss, Greater Than Games, 2017)-Carolus Magnus 11m42s (Leo Colovini, Rio Grande Games, 2000) -Race for the Galaxy 17m25s (Thomas Lehmann, Rio Grande Games, 2007)-BattleCON: War of Indines 19m40s (D. Brad Talton, Jr., Level 99 Games, 2010)News (and why it doesn't matter):-For Science! on Kickstarter now 23m29s-CMON audit woes? 25m34sFeature Game: Undaunted: Normandy 28m20s (Trevor Benjamin & David Thompson, Osprey Games, 2019)
No daunts are asked and no daunts are given this week. "I don't give a daunt" is tattooed on Walker's back, no doubt an homage to Rhett Butler's famous ending line. We needed a little breather this time--a break from two-hour epic experiences. A little palate cleanser to ease us into a purely digital gaming life; because, to be frank, in this stage of isolation, we felt a little daunted.We will plead for your indulgence, as our audio setup is once again in a state of flux as we transition to a two-studio setup. Games Played Last Week:-Orleans 2m28s (Reiner Stockhausen, dlp Games, 2014)-The Quiet Year 3m03s (Avery Alder, Buried Without Ceremony, 2013)-Shadowrift 6m14s (Jeremy Anderson, Game Night Productions, 2012)-Spirit Island 8m17s (Eric R. Reuss, Greater Than Games, 2017)-Carolus Magnus 11m42s (Leo Colovini, Rio Grande Games, 2000) -Race for the Galaxy 17m25s (Thomas Lehmann, Rio Grande Games, 2007)-BattleCON: War of Indines 19m40s (D. Brad Talton, Jr., Level 99 Games, 2010)News (and why it doesn't matter):-For Science! on Kickstarter now 23m29s-CMON audit woes? 25m34sFeature Game: Undaunted: Normandy 28m20s (Trevor Benjamin & David Thompson, Osprey Games, 2019)
The cube trundles onward, marching inexorably--if haltingly--towards its ultimate destination. It is told it must explore, and so explore it does. The other cube conquers, but that is not this cube's concern. They met once at a party. It seemed nice, but that was long ago, and the cube must explore, not mingle. Sometimes it does not explore; sometimes it scores for some quantity of non-explore things. These things it does not understand, but it knows that points are good, and so it does those things. The explore cube also cares about farms, for some reason, and mushrooms. Near the end of its track, it pauses--not for lack of mushrooms, this time, but out of an uncharacteristic self-doubt. Why does it do these things, it wonders. What mad god intersperses these random tasks so? And down from Olympus comes the pronouncement of the cube's controller--perhaps that very mad god, or perhaps merely a lesser divinity in thrall of some yet more powerful, some yet more capricious deity--"BECAUSE THEME."Games Played Last Week: -Shards of Infinity 2m38s (Gary Arant & Justin Gary, Stone Blade Entertainment, 2018) -The Bridges of Shangri-La 4m33s (Leo Colovini, Uberplay, 2003)-Vengeance 9m22s (Gordon Calleja, Mighty Boards, 2018)-Slide Quest 12m03s (Nicolas Bourgoin & Jean-François Rochas, Blue Orange, 2019)-Gaslands: Refuelled 14m02s (Mike Hutchinson, Osprey Publishing, 2019)News (and why it doesn't matter):-Walker deploys facts, CMON travels in time 18m00s-More Warhammer Underworlds 21m58s-More Sidereal Confluence 24m20s-Foundations of Rome 25m44s-Mark must resist Obsidian Protocol 26m07s-Blacklist Games' Hour of Need 27m19s-Root RPG 28m34sFeature Game: Tapestry 29m06s (Jamey Stegmaier, Stonemaier Games, 2019)
The cube trundles onward, marching inexorably--if haltingly--towards its ultimate destination. It is told it must explore, and so explore it does. The other cube conquers, but that is not this cube's concern. They met once at a party. It seemed nice, but that was long ago, and the cube must explore, not mingle. Sometimes it does not explore; sometimes it scores for some quantity of non-explore things. These things it does not understand, but it knows that points are good, and so it does those things. The explore cube also cares about farms, for some reason, and mushrooms. Near the end of its track, it pauses--not for lack of mushrooms, this time, but out of an uncharacteristic self-doubt. Why does it do these things, it wonders. What mad god intersperses these random tasks so? And down from Olympus comes the pronouncement of the cube's controller--perhaps that very mad god, or perhaps merely a lesser divinity in thrall of some yet more powerful, some yet more capricious deity--"BECAUSE THEME."Games Played Last Week: -Shards of Infinity 2m38s (Gary Arant & Justin Gary, Stone Blade Entertainment, 2018) -The Bridges of Shangri-La 4m33s (Leo Colovini, Uberplay, 2003)-Vengeance 9m22s (Gordon Calleja, Mighty Boards, 2018)-Slide Quest 12m03s (Nicolas Bourgoin & Jean-François Rochas, Blue Orange, 2019)-Gaslands: Refuelled 14m02s (Mike Hutchinson, Osprey Publishing, 2019)News (and why it doesn't matter):-Walker deploys facts, CMON travels in time 18m00s-More Warhammer Underworlds 21m58s-More Sidereal Confluence 24m20s-Foundations of Rome 25m44s-Mark must resist Obsidian Protocol 26m07s-Blacklist Games' Hour of Need 27m19s-Root RPG 28m34sFeature Game: Tapestry 29m06s (Jamey Stegmaier, Stonemaier Games, 2019)
Incontri sul design 2018/19 MARTEDÌ 15 GENNAIO 2019 Leo Colovini I GIOCHI NEL CASSETTO Aula Magna del Corso di Laurea in Design Antico Monastero di Santa Chiara Contrada Omerelli 20 San Marino Città - RSM I Corsi di laurea in Design dell’Università degli Studi della Repubblica di San Marino organizzano il ciclo Incontri sul design 2018/19. Designer, imprenditori, artisti, ricercatori, portano a San Marino la loro storia e visione della cultura del progetto, confrontando le proprie idee con quelle degli studenti dei Corsi di laurea. INFO/ https://goo.gl/cmtcC4
This week Shelley and I try out a game of face comparisons with her entire family, then spend time building our separate Queendoms FaceCards by Leo Colovini from Ravensburger and Queendomino by Bruno Cathala from Blue Orange Games
Retour sur un grand classique, dans sa version 2, d'un Leo Colovini au top de sa forme, avec ce bienvenu Cartagena 2. Puis, nous prolongerons par la découverte d'un jeu débilissime, donc toujours indispensable, à savoir Kermit la Grenouille, par Continuer la lecture [13/05/2018] Cartagena 2, Kermit la Grenouille X 3→
It's time for our annual discussion of our thoughts on the Nominees and Recommended titles for German Game of the Year! The Spiel des Jahres (lighter, family games) and Kennerspiel des Jahres (still fairly light, but more involved games) are on the docket! SdJ Nominees: Azul by Michael Kiesling from Next Move The Mind by Wolfgang Warsch from NSV Luxor by Rudiger Dorn from Queen Games KedJ Nominees: Ganz Schon Clever by Wolfgang Warsch from Schmidt Spiele Heaven and Ale by Michael Kiesling from eggertspiele Quacksalber von Quedlinburg by Wolfgang Warsch from Schmidt Spiele SdJ Recommended Games: 5-Minute Dungeon by Connor Reid from Kosmos Facecards by Leo Colovini from Ravensburger Majesty: For The Realm by Marc Andre from Hans im Gluck Memoarrr! by Carlo Bortolini from Pegasus/Stronghold Games Santorini by Gord! from Roxley Woodlands by Daniel Fehr from Ravensburger KedJ Recommended Games: Clank! by Paul Dennen from Renegade Game Studios Pioneers by Emanuele Ornella from Queen Games
A dzisiaj odpoczywamy od rzeczy większych i cięższych. Skumulowaliśmy sobie trzy małe gry od wydawnictwa Helvetiq w jednym odcinku i powoli ładujemy akumulatory na ogrywanie czegoś trochę grubszego. Tak więc na chwilę obecną zapraszamy do słuchania o drobiazgach, więcej szczegółów powinno pojawić się już wkrótce ;). Przy okazji czemu by nie polubić naszej stronki na […]
Shelley and I try out two games that it turns out she didn't like at all. Freaky by Leo Colovini from Amigo and Da Yunhe Der Grosse Kaisercanal by Bjoern Mueller-Maetzig from Müller-Mätzig Spiele Enjoy!
Continuem parlant de jocs una setmana més al Via directa de Ràdio Sant Andreu. Aquesta setmana us portem un joc de deducció, amb un tema una mica enganxat repescat dels clàssics i totalment assimètric. La disposició a taula sempre recorda a un altre joc que tots coneixem: Hundir la flota (joc de 1931 dissenyat per Clifford Von Wickler), però aquest Odyssey: La ira de Poseidón té unes notables diferències que faran acostar-s'hi a tots aquells i aquelles enamorades dels jocs de deducció espacial. Al final de la secció desvariem una mica però ja comença a ser normal... s'apropa l'estiu!
Shelley and I discuss one of the two games we played while still in Essen - Absacker - then take on two of Mayfair/Lookout's latest - Patchwork and Murano. Absacker by Leo Colovini and Dario de Toffoli Patchwork by Uwe Rosenberg Murano by Inka and Markus Brand Enjoy!
In this episode we discuss Carolus Magnus designed by Leo Colovini and published by Venice Connection and Rio Grande Games. This board game plays in less than an hour for 2-4 players. Each player count plays differently but all are enjoyable. This game is for more intense gamers. We refer to the region tiles as city tiles, regions, and territories. These are all the same.