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Malindi encourages believers to live a life that is filled with the Holy Spirit.
In this episode Skye is solo talking about breathing and facts about our breath and oxygen. She guides you on a Chakra/Breath meditation into relaxing wellness. You can reach sky directly by emailing her at the address below with questions and comments. skye@alphapneumaproductions.space --- Send in a voice message: https://podcasters.spotify.com/pod/show/midnight-margaritas/message
In which your hosts continue last week’s conversation about the games they’ve played through in recent weeks. You’ll hear how Harmonix fared with their foray into tabletop gaming, why taking ‘What Should I Play Next?’ advice from a stranger on the internet isn’t always advisable, how two old remakes of two even older games manage … Continue reading 25: Lofty expectations / Dropmix, Pneuma: Breath of Life, Resident Evil, Samus Returns, The Playroom VR & 140 → The post 25: Lofty expectations / Dropmix, Pneuma: Breath of Life, Resident Evil, Samus Returns, The Playroom VR & 140 appeared first on .
Molti giochi nati dall'ambiente indie sono diventati dei capolavori assoluti a pieno titolo nella hall of fame della storia dei videogames. Tra idee strettamente personali e provocazioni, Danilo Giardino e Simone Gusella provano a dire la loro con la conduzione di Simone Pizzi.I Giochi citati:Pneuma Breath of LifeSuper Meat BoyThe MessengerCuphead (cercate il documentario)Papers, Please/Return of the Obra Dinn (DEMO)Slaps & BeansLa Maledizione Etrusca
Molti giochi nati dall'ambiente indie sono diventati dei capolavori assoluti a pieno titolo nella hall of fame della storia dei videogames. Tra idee strettamente personali e provocazioni, Danilo Giardino e Simone Gusella provano a dire la loro con la conduzione di Simone Pizzi.I Giochi citati:Pneuma Breath of LifeSuper Meat BoyThe MessengerCuphead (cercate il documentario)Papers, Please/Return of the Obra Dinn (DEMO)Slaps & BeansLa Maledizione Etrusca
On today's show, Marc talks about more Red Dead Online, having now experienced the wonders of playing "with" other people, as well as a bunch of random games, really random, and some more current anime, including Hinomaru Sumo, SSSS.Gridman, and some series about a little girl thing that comes out of a bottle of water. Anyway, something-something mean and keen, cheers and enjoy the anime-zing(ly slappy) show. The Talking Points: Red Dead Online, Hitman 2, Carmageddon: Max Damage, Trials of the Blood Dragon, Tron Run/r, Pneuma: Breath of Life, Nascar Heat Evolution, Gigantic, Past Cure, Monster Energy Supercross - The Official Video Game, Dishonored, Hinomaru Sumo, SSSS.Gridman, Goblin Slayer, Radiant
This is one of the papers from our 2017 Annual Conference, the Future of Phenomenology. Information and the full conference booklet can be found at www.britishphenomenology.org.uk “A few seconds ago there was nothing. But now, here I am! There’s only one logical conclusion. I am God and this is my universe.” The opening line to Pneuma: Breath of Life sets the scene for a video game that attempts something very odd for a video game to make the theme of its main story: Descartes’ cogito ergo sum—“I think, therefore I am”. Yet, this is exactly what this puzzle game seems to do; going so far, as the opening line indicates, as to critique Descartes’ formulation to suggest that the Cogito would think itself to be God. To a seasoned philosopher this “conclusion” may seem questionable, indeed some of the meditations that Pneuma proceeds to make from its position of deity would strike us as absurd and philosophically unsophisticated. But, as this paper means to show, this would be the very point of the game’s philosophical exploration: to show the absurdity of the Cartesian Meditation itself. Once this point is recognised, Pneuma reveals itself not to be an exploration of the Cogito, but an exploration of the being of Dasein. As such, contained in the seemingly absurd meditations of Pneuma are novel reflections on Heidegger’s notions of being-toward-death, authenticity and the they-self.
Today on Live with Big Pete and the Shufflers, Joe & Vin sit down and play in real time, unedited and uncut!, Deco Digital & Bevel Studios 2015 first person puzzle game "Pneuma: Breath Of Life" on Xbox One.
Marc starts off the show remembering their lovely cat, Pokey, and the five years that have passed since he, well, passed, and then wishes their father a very happy birthday. After that, Marc dives deep into the world of anime, first talking about their favorite anime of 2016 (so far), then their thoughts about a handful of Studio Ghibli dubs, and then a smattering of new spring anime--including the Phoenix Wright anime and the much-anticipated adaptation of My Hero Academia. Once Marc gets all the anime out of their system, they move onto games, including Miitomo (not a game), Lords of the Fallen, and Pneuma: Breath of Life. Cheers and enjoy the show.
Ryan and Matt "Hey is for Whoreses" Amberg talk Deadpool, Constantine, Matrices, and all of Daniel Craig's Bond films before game-a-palooza 2016 feat. Steam Controlling Xcom 2, Star Wars Battlefront, Destiny (!!), Homefront The Revolution's closed beta, the end of LEGO Dimension's Portal pack, The Walking Dead Season 1, Pneuma: Breath-slash-Water of Life, Valiant Hearts, and Rock Band 4. The Mad Catz is sad, Fallout 4 is DLC happy, DOOM is 13+ hours, Kanye West isNNEEEXT, Tomb Raider is well written, Assassin's Creed 2016 is confirmed infirm, Watch Dogs 2 is coming, Ubisoft is making another groaner, Destiny 2 is YOU, and Skate 4 is [possibly exists emoji].
Monique, Sterling, and Quita review DecoDigital's "Pneuma" for Xbox One and PC
Monique, Sterling, and Quita review DecoDigital's "Pneuma" for Xbox One and PC
I veckans avsnitt är det en trio, bestående av de tre pojkarna Ludde, Niklas och Tobbe som står för spelsnacket. Mycket spelsnack blir det. Inte mindre än sju spel avhandlas. Förutom det blir det även en intervju med en av filurerna bakom Swedish Game Awards plus en massa annat så klart. Trevlig lyssning.
I veckans avsnitt är det en trio, bestående av de tre pojkarna Ludde, Niklas och Tobbe som står för spelsnacket. Mycket spelsnack blir det. Inte mindre än sju spel avhandlas. Förutom det blir det även en intervju med en av filurerna bakom Swedish Game Awards plus en massa annat så klart. Trevlig lyssning.
GTA Online Heists FINALLY gets a release date, Fable Legends will be Free-to-play, Forza Horizon 2 presents Fast & Furious Standalone expansion, which will be Free for a limited time. Games with Gold for March, Resident Evil: Revelations 2 Episode 1, ScreamRide, Assassins Creed Unity, Pneuma: Breath of Life, Rugby 15.
Jen and Zen had a busy week but somehow they always manage time find time to game! This week they chat about some Xbox News and then review the new ID@Xbox game Pneuma: Breath of Life. In mobile chat, Jen has a new addiction and Zen falls back in love with an old favorite. The girls discuss games that have made them feel powerful. Then Jen shares a little info about the new Call of Duty: Advanced Warfare Clan Raids and the new Destiny Companion App update from Bungie.
In this Episode we Tyboy17 and BeetleComet interview Joe Brammer one of the developers on Pneuma: Breath of Life. We ask about how the development process went and alot more interesting facts you may be interested in. Come check it out!
Chris O'Regan chats to Joe Brammer of Deco Digital about Pneuma Breath of Life as well as many other subjects including the death of the modding community in the face of the rise of indie games. Puzzle games generally teeter on the brink between maddeningly impossible to tediously easy. Pneuma Breath of Life is a first person perspective game on the Xbox One that uses the Unreal 4 Engine to create a world that interacts with the player depending on what the player is looking at. The player must keep an object in their vision at all times in order for a trigger effect to occur. This unique aspect of Pneuma Breath of Life made it stand out in the plethora of titles that were on show at EGX. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode44.mp3 The Sausage Factory 44 was edited by Chris O'Regan