The Pixelated Sausage Podcast is a podcast about games, anime, movies, TV, art, and life in general, all of it hosted by a weirdo who's standing in front of the internet, asking it to love, I mean, listen to 'em...
This episode is a mess, but hopefully y'all are able to find some enjoyment from it and its overall poopiness. With that little disclaimer out of the way, I start things off talking about a bunch of TV shows I didn't click with before getting to the meat and potatoes-aka, the video games--including one of the worst games I've ever played. Anyway, that's it and that's all folks, so thank you for watching or listening and I hope you enjoy the show. Topics Discussed: Crypt of the Serpent King Remastered 4K Edition Rayland Seduction: A Monk's Fate MX vs. ATV Legends Bright Memory: Infinite Of Bird and Cage Hell Pie Aniquilation Sword and Fairy: Together Forever
As I continue going through the growing pains of getting back into podcasting all proper like, I found even greater pains in the watching of season three of Star Trek: The Original Series, which somehow managed to be even worse than I was led to believe. I also talked about a handful of games as well, but none were particularly great, with the very best of the bunch being pretty to look at and little else. Anyway, that's it and that's all folks, so thank you for watching or listening and I hope you enjoy the show. Topics Discussed: Star Trek: The Original Series (1:42) // Quintus and the Absent Truth (4:56) // The Galactic Junkers (7:34) // Behind the Frame: The Finest Scenery (11:05) // Train Valley: Console Edition (15:48) // Patreon Questions (20:55)
This episode was meant to be a short one as I talk about doing two shorter episodes a week instead of one long episode; however, I still managed to ramble on for a little over 45 minutes. I talked about Star Trek: The Original Series and a handful of not-too-shabby games, including a pair of visual novels. Anyway, that's it and that's all folks, so thank you for watching or listening and I hope you enjoy the show. Topics Discussed: Star Trek: The Original Series (2:50) // What to Watch Next/My Collector's Conundrum (9:43) // Mothmen 1966 (15:19) // Milky Way Prince – The Vampire Star (24:40) // Fobia - St. Dinfna Hotel (29:43) // Patreon Questions (39:32)
Hey there everyone! This episode of Attack the Backlog is all about Resident Evil 0, the prequel to Resident Evil starring Rebecca Chambers--aka, not Claire Redfield or Jill Valentine--and cool dude Billy Coen, with his super sweet tribal tattoo that apparently spells out “Motherlove” making me hate it (and him) even more than I already do. Billy hatred aside, 0 is a disappointing experiment that adds nothing of value to the series and, in some ways, takes a little away. At least it still looks great, eh...
Two weeks in a row doesn't mean much of anything, but it does at least mean I enjoyed the test episode enough to continue with this (hopeful) permanent return to solo podcasting. I talked about more than just games this week with a bit of anime, a sprinkling of TV, and a healthy helping of dumb Patron-submitted questions. Anyway, that's it and that's all folks, so thank you for watching or listening and I hope you enjoy the show.
This here episode of FIRST! is all about The Serpent Rogue, a game where you take on the role of a plague doctor who needs to discover all the resources in order to make all the potions in an attempt to stop all the corruption…or something like that. The game tells you the bare minimum, throws you into the deep end, and then makes a terrible first impression, followed by a decent second impression, only to throw all that good will away with a bad third impression. It's quite the roller coaster ride, if I do say so myself.
Hello and welcome to this here return to traditional podcasting for one Marc Kusnierz (aka, me). It's been quite a while and I'm definitely rusty, but I do hope you enjoy this first (but not first) episode as I talk about some of my plans for the show, as well as many games--all of which can be found below along with timestamps for all. Speaking of timestamps, a YouTube version of the podcast is also available and, if you choose to consume the show that way, you'll get to see my dumb face and easily get to what topic you want via the included timestamps. Anyway, that's it and that's all folks, so thank you for watching or listening and I hope you enjoy the show. Topics Discussed: Arcade Spirits: The New Challengers (4:18) // Project Warlock II (7:26) // Firegirl: Hack 'n Splash Rescue DX (11:47) // Redout 2 (17:44) // Road 96 (21:01) // Source of Madness (29:24) // Anuchard (33:36) // Arcadegeddon (38:41) // Matchpoint - Tennis Championships (49:29)
This here episode of FIRST! is all about Redout 2, a futuristic racer very much so in the vein of classics like Wipeout and F-Zero; however, Redout 2 opts to go down the more mechanical path, focusing on speed over combat and technique over accessibility. Because of this--the latter in particular--I never quite clicked with the game, but that doesn’t mean it’s a bad game, just a bad game for me.
Hey there everyone! This episode of Attack the Backlog is all about The Mean Greens - Plastic Warfare--random, I know--a third-person competitive shooter where you play as toy army men and battle across familiar environments like backyards, kitchen tables, and fish tanks. If that sounds interesting to you, check out the episode to find out just how mean these greens be.
This episode is all about Freshly Frosted, a puzzle game about decorating donuts in the most relaxing factory ever, and I know a thing or two about factory work having spent a summer working in one during my youth; though, my factory experience was more sweaty, exhausting, unfulfilling, and about as far from pleasant as any singular experience could be. Freshly Frosted is the complete opposite.
This episode is all about Kao the Kangaroo, a 3D action-platformer that's solid in many ways and exceptional in none. It feels good to play and has an overall charming aesthetic with a nice amount of color, but the audio is lacking, especially the voice acting of the main character, and it's too often too tedious for it's own good, making what could have been a simple and pleasant game, a tedious and disappointing shame.
This episode is all about Souldiers, a metroidvania with a lot of promise that shoots itself in the foot with some of the worst design decisions I’ve seen in a while. Because of this, I’m not going to spend too much time talking about the game because none of it matters when one thing in particular kills the entirety of my ability to enjoy the game. What is that one thing? RNG. I can accept RNG in turn-based games (when done well), but as soon as you throw it into a game with real-time combat, I immediately lose interest (and that's exactly what happened to me when I started playing Souldiers).
This here episode is all about INDUSTRIA, a first-person shooter that takes you from East Berlin into a parallel reality, shortly before the end of the Cold War. You’re on the search for a missing work colleague and, during your search, you’re transported to a mysterious parallel dimension where a dark past reveals itself, including a second life you never knew your friend had. You’re all alone, at least at first, as you try and put the puzzle pieces together and, surely, try and find a way home as well. INDUSTRIA shows a lot of promise, but technical issues and questionable design choices kill what could have been a good, maybe even great, game. It's not a total failure and there's still a chance if it receives a patch or two, but until that (hopefully) happens, I'd pass on INDUSTRIA.
This episode of Attack the Backlog is all about Mafia, specifically the Definitive Edition, which is a remake of the original game from 2002. Technically, this is a bit of a cheat episode since I did play the original when it came out, but since this is a full-blown remake, I said, "Fuck it, this is my show, and I can do whatever the heck I want," and whatever the heck I did. Regardless of hecks given or taken, the real question is, is Mafia as good today as it was back in the day and, to answer that...
Metal Tales: Overkill, for better or worse, is just The Binding of Isaac with a heavy metal filter over it. Does that sound like your jam? Do metal fans even use the word jam? Regardless of whether you jam or jelly, Metal Tales: Overkill does an okay job of mimicking The Binding of Isaac, but mimic Isaac is all it does and, if you ignore the whole metal thing, it's just a poor imitation of a much better game. The only standout are its boss fights, but as good as the boss fights may be, they aren't nearly enough to make up for the rest of the game's shortcomings.
This one hurts. It hurts because I really wanted to love Wildcat Gun Machine (and was so sure I would). The art is great and the setup is even better–I love twin-stick shooters, bullet hell or not, and I love dungeon crawlers–so how could it possibly go wrong? Sadly, things did go wrong thanks to the game being too easy to make anyone ever confuse it with a "real" bullet hell game and, because of this, it failed to make much of an impression, leaving me with no desire to continue playing after beating the first area and dabbling in the second. I may return one day, but, like the bullets in Wildcat Gun Machine, I'm not in any rush.
Super Perils of Baking is a remake of the 2018 platformer, Perils of Baking. As someone who's only played the remake and has zero experience with the original, I'm left wondering why this game deserved the remake treatment. Is Perils of Baking actually good? Was something lost in translation as it made the jump to 16-bits? I like platformers and have enjoyed many over the years, but Super Perils of Baking is not one of them; it's the kind of game I wouldn't even recommend if it was free on Game Pass.
RICO: London is not a good game. The shooting and visuals are just okay, there are bugs and performance issues throughout, and the gameplay is incredibly repetitive; however, despite or because of all this, it's a surprisingly good time. It may seem weird to shit on a game only to follow said shitting with, "But it's a good time," but to try and act like I didn't have fun playing RICO: London would be a lie. All that said, I still wouldn't recommend the game to anyone because one's tolerance for jank varies wildly from person to person and, with a price tag of $50 (at least on Xbox), it's way too expensive for what you get. As it currently stands, RICO: London is good dumb fun, but even if you love good dumb fun, be smart and wait for a sale on this one.
"What the hell? This isn't Attack the Backlog! I demand a refund!" I'm sure at least none of you are saying that, but maybe one of you is thinking that and, well, this is a long time coming. Second Runs is a series I've been wanting to start for years--as made apparent in this episode--and I figured Father's Day was the perfect day to make it happen, especially since the first episode is all about The Last of Us. To keep things short, Second Runs is a series all about replaying games I loved back in the day to see if I still love them today. The plan, moving forward, is to alternate episodes of Attack the Backlog and Seconds Runs; however, I can't guarantee that'll happen right away, so no promises just yet. But that's enough about that, so here's to starting new things, here's to hoping you enjoy this inaugural episode, and here's to each and every father out there--you are so much more important than you'll ever know and I hope your Father's Day is just as wonderful as you are.
It's dangerous to go alone, so join me as I play a game, or two, or more; we'll maybe have a good time, no promises, though, you've been forewarned. This episode's games include: Moo Lander -- a metroidvania that has plenty of weird, but not much else // Endzone - A World Apart -- a post-apocalyptic survival city builder that isn't all that interesting // and...that's it. As always, thanks for listening and I hope you enjoy the nonsense.
Prior to this recharging, I had never played Gravitar before--I'm not even sure if I've heard of it before--but that's all changed now and, much to my surprise, I really enjoyed my time. Of all the classic Atari games to receive the "Recharged" treatment, Gravitar is easily my favorite of the bunch. It may in part be because it's entirely new to me, but that didn't do Black Widow any favors, so it's more than just that; Gravitar is just a very interesting game and one worthy of your time whether you've played the original or not. Touché, Atari, touché.
It's dangerous to go alone, so join me as I play a game, or two, or more; we'll maybe have a good time, no promises, though, you've been forewarned. This episode's games include: Souldiers -- a metroidvania that adds RNG to the mix, helping ruin what could have been a great game // Kao the Kangaroo -- a 3D platformer with a talking Kangaroo who doesn't know if he wants to sound Australian or not // and...that's it. Anyway, thanks for stopping by and I hope you enjoy your time.
The Revenge of Shinobi is one of my favorite Genesis games, so when I booted up Ganryu 2 and realized it was basically just The Revenge of Shinobi, I went from six to midnight faster than when I've got a fresh bowl of oatmeal sitting in front of me. From the visuals to the music and, most importantly, the gameplay, every aspect of Ganryu 2 knocks it out of the park, making it one of the best games I've played so far this year. Maybe it'll get super repetitive or cheap or do something to ruin my love as I keep playing, but as far as my first impression goes, I can't recommend Ganryu 2 highly enough.
It's dangerous to go alone, so join me as I play a game, or two (or three, or more); we'll maybe have a good time, but no promises, you've been forewarned. The games played during this episode include: Floppy Knights -- a tactics/deck-building hybrid // Blow & Fly -- a physics-based puzzler // Super Perils of Baking -- a food-centric 2D platformer // Will Die Alone -- a narrative game with heavy themes // Freshly Frosted -- a puzzle game about making donuts -- You know what they say...everybody goes nuts for donuts. Anyway, thanks for stopping by and I hope you enjoy your time, emphasis on the hoping if you happen to be an audio-only consumer. (This one will definitely be rough for audio listeners and I already have an idea on how to make both the live stream and the archive a better experience for all, so...get excited?)
It's dangerous to go alone, so join me as I check out a game or two or three or more. The games played on this episode include: RICO London, a janky, repetitive, breach-based first-person shooter that's somehow a good time despite its general simplicity // Gravitar: Recharged, a fancifying of the classic game of the same name that I've never played but easily find the most interesting of all the Recharged games to date // and Ganryu 2, a retro game heavily inspired by Revenge of Shinobi that plays great, looks great, and just seems to be great-great all over the place, except apparently the first game is an actual classic game from the Dreamcast games I somehow missed this whole time, so what do I know, eh?. Anyway, that's it and that's all, so thank you for stopping by and I hope you enjoyed your time. Byeeeeeeeeeeeeeeee. :)
Loot River is yet another action roguelike...except it isn't; by letting you manipulate the ground you walk on, allowing you to reach places you otherwise wouldn't, Loot River creates an identity all to its own. It's a neat mechanic and makes Loot River stand out in a very crowded genre. The problem is, once the excitement of this unique mechanic dissipates, the truth reveals itself: Loot River really is just another action roguelike; it's not a bad game by any means, but it's not particularly special, either, with average combat, okay visuals, and a few enemy designs that lean more on the annoying side than the challenging side. When the rest of the game is okay at best, one unique mechanic just isn't enough to warrant one's time.
I apologize in advance to all visual novel fans for what you're about to endure. Vengeful Heart is maybe the worst visual novel I've ever "played." It is everything I hate about visual novels. There are no choices to be made, no mini-games to be played, and nothing to do but read, read, and read some more. What makes it even worse is that the accompanying visuals are so worthless that not even those add anything to the story, leading to the only question I had during my entire time with Vengeful Heart: Why is this a video game? Unlike most visual novels I've played (and usually not enjoyed), Vengeful Heart doesn't have an answer. Now, I know visual novel fans will disagree and that's fine, but I will never understand how someone could prefer consuming a solely written story by reading it on a TV instead of a tablet or similar device, but such is life, eh.
On this episode of Attack the Backlog, I crash all the bands in the remake of Crash Bandicoot, a game that's anything but a hoot and more resembling of poo. As bright and colorful as the game may be, it sure made me miserable as you will see. As someone new to the series, it's rather disappointing, 'cause now when it comes to checking out the sequels, I'm more than a little weary. But like with Going Commando, I'm not giving up for good; however, I can't say I'm a fan, yo, with no chubby for Crash, or what some refer to as wood.
Edge of Eternity has two things going for it: Great voice acting and giant cat-like creatures; once the luster of those wears off, the cracks in the foundation show their ugly face. The combat is slow, bland, and boring, the writing isn't anywhere near as good as it seems when you're left to read it yourself, and there's just a general meh-ness throughout the entirety of the game. It's admittedly hard to take away a lot from a game like this based solely on the first few hours--it being a sprawling and epic turn-based RPG--but those few hours were enough for me to know I didn't want to waste a single additional second in hopes my feelings would change.
If you like shooting demons in the face and going fast while you do it, Warstride Challenges is the game for you. As the title suggests, Warstride Challenges is just that: challenges...and nothing else. There are no meatier levels or campaign(s) of any kind to be found, just bite-size challenges often taking only 20-30 seconds to complete (if not less time). If that sounds appealing, you'll probably enjoy your time with Warstride Challenges; however, if you're a more casual shooter fan, best play something else instead. Warstride Challenges is not casual-friendly thanks to a skill floor that requires one to be at least a certain level of "good enough" in order to progress, so, if you don't find failure encouraging, I encourage you to play Turbo Overkill (or something else) instead.
Spoilers: She's dead. Now that that's out of the way, let's talk about the game, eh. Martha is Dead is a narrative-heavy horror game with an emphasis on photography and graphic imagery--if you're squeamish or triggered by images of self harm, this is not the game for you; however, if you can handle tough topics and graphic images, the story or Martha is Dead is well told and very well acted (though one aspect made it hard for me to personally engage with it). That said, as well put together as much of Martha is Dead is, the sum of its parts don't add up to a satisfying experience and I long for the game it could have been than the game it actually is.
Turbo Overkill is a good game. Turbo Overkill is a very good game. Turbo Overkill is so good that I, unknowingly, said, "Feels really good," way too many times when recording this episode. Is it annoying? You betcha, but it's probably more annoying for me than you; however, as much as I humored re-recording this episode (and I did humor doing just that), I figured I'd leave it as is and accept the fact that Turbo Overkill--a fast-paced, retro-inspired shooter--is just so good it made me sound like the most inarticulate person in the world. I mean, who needs words when you have not one, but two satisfying shotguns at your disposal for disposing of disposable baddies who are anything but good? Enough said, mic dropped, bing fucking bong.
On this episode of Attack the Backlog, I slide my way through an average game before discovering the game I played is completely different from the game others have played, except the only way to know it's different is by being told it's different. Why? Because the game itself tells you nothing. Confused? Welcome to the club--the, "I played Vanquish, but I didn't really play Vanquish" club--it's quite crowded in here and y'all know how I feel about crowds, so hopefully this episode helps you realize what Vanquish really is before you start playing it yourself, lest you end up like me and annoyed that what you played in a far cry from what others have played.