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The contributing editor and co-founder of fxguide Mike Seymour invited me onto his fxpodcast to share some of my thoughts on the Apple Vision Pro, the ecosystem differences between the Quest and Vision Pro, the potential for different killer apps, and where we see it going in the future. This is a rebroadcast of fxpodast episode #368, but with some additional context about Seymour's work with digital humans as well as the training application that he's developing on the Apple Vision Pro. I still see the Vision Pro primarily as a developer kit, but there are certainly many productivity & screen replacement as well as media consumption use cases. I'm hoping to do some more coverage of the Vision Pro here soon, including airing an interview with Resolution Games' Tommy Palm about their development of the Game Room application produced by Apple. Apple announced yesterday that they'll be announcing some new products on May 7th likely including the Apple Pencil 3 given Tim Cook's X/Twitter post saying "Pencil us in for May 7! ✏️ #AppleEvent, and also "revamped versions of the iPad Pro and Air, according to people familiar with the matter" per Bloomberg's Mark Gurman. I expect more Apple Vision Pro updates and news to be given at WWDC on June 10-14, and a first-look at how the broader XR industry is adopting the Apple Vision Pro at Augmented World Expo (AWE) on June 18-20, which I unfortunately will not be able to attend due to a family medical situation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
This week the hosts are together, live and in-person *for the first time* from the glamorous Sunset Marquis in Los Angeles. It's a propitious day on top of that, of course, as today is 2-2-24, the official launch day of the Apple Vision Pro. In addition, Meta reported a record quarter, a record dividend, a stock buyback, and a successful Christmas season for its Reality Labs division. The stock shot up fifteen percent. This is just twenty-four hours after CEO Zuck was flogged in Washington, DC (again). The plot thickens as we bring in Xreal's raise of $60M to release its Xreal Air2 Ultra, a $600 alternative to the AVP. Our guest is Tommy Palm, CEO of Resolution Games, which released a game studio on the Pro store today. Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @ThisWeekInXR!https://linktr.ee/thisweekinxr Hosted on Acast. See acast.com/privacy for more information.
For the second outing of the Playable Futures Podcast, games journalist Will Freeman chats with Tommy Palm, founder and CEO of Resolution Games to reflect on the future of virtual reality. An industry veteran responsible for the enormous success of Candy Crush Saga, Palm has since shifted his focus to the world of virtual reality, courtesy of Ultimechs, Resolution's new multiplayer VR gaming experience. There are now more than ten million headsets in the market, so with VR well established as an accessible gaming platform, the barriers to entry are now significantly reduced. With the initial years of hype behind us, the format has begun to flourish on its own terms, becoming a fertile creative space for experimental games and ideas that were previously impossible to achieve. Palm reflects on VR's complete reinvention of the traditional gaming experience, which in many ways parallels the evolution he witnessed in the mobile gaming space. “One of the most exciting things about mobile games in the beginning was the touchscreen. It enabled direct control. You could see it so clearly with small children. They would touch the object they wanted to move. It was so incredibly intuitive and we have a little bit of that going on with VR.” Palm also discusses a world of creative possibilities that are only possible in VR. However wonderful and engaging the best games are, they still exist within the standard confines of gaming. VR continues to pioneer away from this, removing the need for a conventional controller-based experience in place of intuitive, responsive play that has continued to change the game. “You want more intricate interaction with games. Visually, they are stunning, but you want more interaction with your games. In VR you have hands, eye-tracking, and voice.” The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews, and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE, and Diva.
Den 20e september hade vi Gaming Day på Space. Vi hade över 20 bolag på scenen som presentera gameplay, svara på frågor från publik och analytiker, och paneldiskussioner. Vi tog med några av paneldeltagarna för att diskutera paneltemat lite djupare och med andra frågor som inte togs upp på scenen. Det är fyra väldigt intressanta diskussioner om en marknad som ändras i rask takt och känt lite motvind på börsen det senaste året.Spelschema(00:02:09) - Brjann Sigurgeirsson, Steamworld Universe & Franchise Director - Hur man bygger IPn inom gaming.(00:23:34) - Adrian Kutowski, Grundare och VD av Audiencly. Ett dotterbolag i Flexion Mobile - Framtidssäkrar marknadsföring via influensermarknadsföring.(00:41:36) - Tommy Palm, Grundare och VD av Resolution Games - VR marknaden tar fart.(01:04:43) - Summering av Gaming day med Per Strömbäck och Tomas Otterbeck.Här hittar ni Gaming Rapporten.Vi vill mer än gärna ha er feedback! Hör av er på rah.podcast@redeye.se eller på twitter till @RedeyeAfterHour.
TPL-aktören Dreamlogistics startades 2008 av tre barndomsvänner som drivit e-handel i många år. Tre grabbar som drog pall blev ett av de största företaget i Habo som omsatte 400 miljoner kronor 2021. När de 13 år senare behövde kapital för fortsatt expansion var riskkapitalisterna inte intresserade eftersom de inte hade en exitplan. Istället blev Posten Norges Bring delägare och gjorde Dreamlogistic till den svenska delen av deras TPL-satsning Bring Shelfless. I detta avsnitt av podden Ehandelstrender samtalar programledaren Urban Lindstedt med Jonas Ahlgren vd och medgrundare av TPL-aktören Dreamlogistics. Detta är ett betalt samarbete med Shelfless - fulfilmenttjänsten från Bring. Jonas Ahlgren startade för 14 år sedan Dreamlogistics tillsammans med barndomsvännerna Lars Brånedal och Tommy Palmén. År 2021 drev de lager i Habo, Borås och Ängelholm och omsatte 400 miljoner kronor. Men det mest spännande ligger i framtiden. Förra året köpte Post Norges Bring en majoritetsandel i Dreamlogistics för att göra Dreamlogistics till navet för Brings satsning på fulfillment i Sverige - Bring Shelfless. Bring Shelfless har sedan tidigare lager i Oslo, öppnar ett lager i Stockholm under Q1 2022 och ska i framtiden öppna i Köpenhamn. Sannolikt kommer Bring öppna lager även utanför Norden. Jonas Ahlgren vill inte avslöja hemligheterna bakom att bygga ett framgångsrikt tpl-bolag, men fokus på smart it-stöd och möjligheten att hantera små till stora kunder är säkert två framgångsfaktorer. När det gäller att lyckas med e-handel framhåller Jonas Ahlgren att fokus på businessen är viktigt. Det går inte att sköta e-handeln med vänsterhanden om man vill växa.
Welcome to the 20th (!) episode of the Next Dimension Podcast! And what an incredible show this is going to be! Mr. Tommy Palm, CEO of Resolution Games, maker of the incredible DEMEO will join us tonight! Without a doubt we will be talking about Demeo but of course we will also talk about the upcoming Vivecon and all the juicy rumors about HTC's upcoming headsets! Tetiana's channel (Disco VR): www.youtube.com/channel/UCKoDvV9qSSlhj_EKWTk5CIw Anthony's channel (VR 365): www.youtube.com/channel/UCkiYEz5x14idit_PzBYhJ6A / www.vrgamerankings.com/ Steve's channel (VR Flightsim Guy): www.youtube.com/user/force3d Gary's channel (Immersed Robot): www.youtube.com/channel/UCjXZuRy3xaR09z_cY70-8fQ Gary's website: www.garywalkden.com/ You want to WATCH this episode? No problem: https://youtu.be/6tjYwN8IF8Q
This episode is all about Demeo! We are joined for the second time by Resolution Games CEO, Tommy Palm! He shares tips, tricks and even a life hack for playing Demeo. We chat about what inspired the game, how the game works as well as future plans. Before you get to far into the episode, try to guess how many hours Tommy has logged in the game himself. Pj Unboxes Demeo Promotional Gift from Resolution Games VR Verdict Demeo Teaser Gameplay Trailer VR Verdict Demeo Full Playthrough Video VR Verdict Episode 30 - First Tommy Palm Appearance! Tommy shares his origins, his vision, and just a tiny bit of the future as he pulls back the curtain on one of my personal favorite VR game studios. #VRVerdict on twitter with questions or comments. Shout out to our musical genius: One Eye Wanders For videos, check out our youtube channel: VR Verdict Feel free to toss a coin our way! https://streamlabs.com/vrverdict
Spelentreprenören Tommy Palm gästar veckans avsnitt av Fundamentalt. Han berättar om sin resa i spelbranschen och om framgångarna med Candy Crush Saga som gjorde honom ekonomiskt oberoende. Idag är Tommy vd på VR-företaget Resolution Games, som han också varit med och grundat. Han ger sin syn på kritiken mot spelbranschen men också på hur VR kan bidra till bland annat skolundervisning.Veckans mailfråga kommer från en lyssnare som har svårt att få vardagen att gå ihop men ändå vill hitta en slant att sätta i arbete varje månad.Programledare för Fundamentalt är Anna Hegestrand och Jacob Liebermann på uppdrag av Fundler.Redigering: Elin SjödénMaila dina pengafrågor till: fundamentalt@fundler.seFölj Fundler på Facebook och Instagram: @fundlerappLäs mer om Fundler: www.fundler.se See acast.com/privacy for privacy and opt-out information.
Vad kan vi lära oss av den framgångsrika svenska spelbranschen? Och när är det rätt läge att lämna ett bra jobb för att starta eget? Det är några av de ämnen som vi diskuterar i veckans avsnitt av #företagarpodden. Günther får besök i studion av Tommy Palm som är vd och medgrundare för spelstudion Resolution Games. Han har en bakgrund som talesperson och spelutvecklare på King där han var en av skaparna av världssuccén Candy Crush Saga. 2015 lämnade han King för att starta eget. Resolution Games har idag 65 anställda och går nu med vinst på månadsbasis. Creandum, Bonnier Growth Media och Google Ventures är några av investerarna i bolaget som rankas som ett av Europas viktigaste startup-bolag. AR (Augmented Reality) och VR (Virtual Reality) spås få stora konsekvenser för många viktiga branscher. Hur kan småföretagare dra nytta av den nya tekniken? Det är bara några av de saker som vi tar upp i veckans avsnitt. Vad krävs för att optimera bolaget för att få riskkapitalisterna på kroken? I veckans avsnitt får du experttips. Lyssna nu!
This episode I have a one on one chat with Tommy Palm - CEO of Resolution games!The makers of great games like Cookout a Sandwich Tale, Acron and Angry Birds VR.Tommy shares his origins, his vision, and just a tiny bit of the future as he pulls back the curtain on one of my personal favorite VR game studios. If you would like to get in touch with them about Cook-Out you can follow the game on Facebook and Twitter. Pj and Wookiee Live Stream Cookout a Sandwich Tale Ilysia Kickstarter#VRVerdict on twitter with questions or comments.Shout out to our musical genius: One Eye WandersFor videos, check out our youtube channel: VR VerdictFeel free to toss a coin our way! https://streamlabs.com/vrverdict
We continue our gaming podcast series this week returning to Stockholm to chat with Tommy Palm, CEO of Resolution Games. Last year Tommy received the prestigious Mobile Legend accolade at the Pocket Gamer Mobile Games Awards 2019 for his lifetime achievement and success in mobile gaming. Tommy discusses his early career path and how it evolved from building games using Nokia and Ericson to becoming a key figure in multiplayer gaming and games such as Candy Crush Saga. Tommy compares the future of AR/VR gaming to the revolutionising internet phenomenon. He is passionate about what the future holds in this fascinating sector. He gives a candid opinion about the very positive benefits of gaming in the lives of certain people and his aspirations for it to be used as an educational tool. Tommy also fills us in on his two eagerly awaited VR games, Cook-Out: A Sandwich Tale and Blaston., which will be launched very soon
This week, we're joined by Resolution Games CEO and virtual reality proponent Tommy Palm to discuss the ongoing hurdles the immersive technology must overcome. At a time when skepticism around the future of VR is on the rise, with with past champions declaring it's nigh on impossible to build a business around it, Resolution Games continues to invest in both virtual and augmented reality projects. The firm recently secured $7.5 million in a seed round, bringing the firm's valuation up to $87.5 million. But, Palm tells us, it's not easy. On the show we discuss the limited audience and how it might be grown, and the potential for new standalone headsets like Oculus Quest. We also touch on the type of experiences that are likely to drive virtual reality going forward, and the opportunities afforded by augmented reality. As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz. Learn more about your ad choices. Visit megaphone.fm/adchoices
King-veteranen Tommy Palm har gjort sig en karriär på mobilspel, senast VR-bolaget Resolution Games. För Di Digital berättar han om resans med- och motgångar. See acast.com/privacy for privacy and opt-out information.
King-veteranen Tommy Palm har gjort sig en karriär på mobilspel, senast VR-bolaget Resolution Games. För Di Digital berättar han om resans upp- och nedgångar. Hosted on Acast. See acast.com/privacy for more information.
On this episode, we discuss the following topics: - Balderton Capital and Seedcamp's new funds (+ The Nordic Web Angel Fund) - Varjo presented great virtual reality tech at Slush - DoctoLib raised €35 million - EU's plan to end 'geo-blocking' for online retailers across Europe - Yandex and Uber merge their taxi hailing businesses in Russia - Spotify and Tencent swap stakes - And we interviewed Swedish gaming veteran Tommy Palm (Candy Crush Saga/King, Resolution Games) and Martin Mignot from Index Ventures about their recent research on employee ownership in European startups For information regarding your data privacy, visit acast.com/privacy
Virtual Reality is here to stay… Or is it? Our panel of experts share their views on the next big thing in games creation and innovation, offering invaluable insights into how to best embrace the potential of realities virtual and augmented. Panellists: Dr Dave Ranyard, Virtual Reality Developer Katie Goode, Creative Director of Triangular Pixels John Campbell, Technical Director of Triangular Pixels To hear more about VR listen to Tommy Palm discuss his work as CEO and VR Guru at Resolution Games: https://soundcloud.com/bafta/guru-live-games-lecture-tommy-palm
Tommy Palm, Co‐founder, CEO and VR Guru at Resolution Games, offers an insight into his career journey, from starting out from scratch with a tiny studio to leading one of the most successful games of recent times, in conversation with Julia Hardy. Best known for shepherding Candy Crush Saga to mobile, Palm began programming games for the Commodore 64 before founding Resolution Games, a development studio with an eye on virtual reality. If you want to hear more inspiration from leading figures in games, listen to our annual Games lectures from co-creator of Assasin's Creed Jade Raymond in 2015 and creator of Metal Gear Hideo Kojima in 2014 at: soundcloud.com/bafta/jade-raymond-games-lecture-2015
Candy Crush & Resolution Games grundaren Tommy Palm, pratar om hans resa med att få Candy Crush till ett av världens främsta mobilspel och hans nya bolag inom Virtual Reality
Candy Crush, grundaren Tommy Palm, pratar om hans resa med att få Candy Crush till ett av världens främsta mobilspel och hans nya bolag inom Virtual Reality
I säsongens första P3 Spel vänder vi på slantarna och undersöker trenden som fullkomligt exploderat i våra mobiler och våra sociala nätverk. Dom kallas Free-to-play, spelen som är gratis att spela men gärna vill att du spenderar några kronor på extraliv eller virtuella hattar. Vi besöker spelutvecklaren King.com som är störst på Facebook just nu och har tagit sig förbi klassikern Farmville på topplistorna med sitt senaste spel Candy Crush Saga. Där träffar vi deras mobilguru Tommy Palm som guidar oss genom deras kontor och gratisspelen som spelas av flera miljoner spelare dagligen. Vad spelare villiga att betala för och hur mycket? I veckans panel hittar vi veteranerna Susanne Möller och Johan Hallstan som dessutom får förstärkning av Rovios svenska studiochef, Oskar Burman. Han har jobbat på stora företag som Avalanche och Electronic Arts och kan allt vi behöver veta om hur ett Free-to-Play-spel fungerar och vad en digital sombrero kan vara värd. Johan har spelat multuplayerspelet Ana