Podcasts about reality labs

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Best podcasts about reality labs

Latest podcast episodes about reality labs

Leaders Sport Business Podcast
Meta's former sports leader Dan Reed on three eras of achievement and change inside the tech giant

Leaders Sport Business Podcast

Play Episode Listen Later May 28, 2025 56:45


Outgoing Meta wearables chief Dan Reed joins the Leaders Sport Business podcast this week. Having announced his departure from the technology giant earlier this month, Reed reflects on 11 years at the helm of various departments at Facebook and then Meta. Hired out of his role as President of the NBA's G League, Reed initially joined Facebook to head up its nascent sports activity as Director of Global Sports Partnerships in 2014. Building out a crack team - which included the likes of Peter Hutton, Joyee Biswas, Ronan Joyce, Jordan Gruber, and Nick Shaw among many others - Reed oversaw the development of Facebook Live as a viable sports streaming platform, 'experimenting' with hundreds of millions of dollars of rights as the company tested different strategic directions in sport. As VP of Global Sports and Media Partnerships, Reed developed the growing content creator ecosystem inside Facebook's portfolio of apps, and tailored new monetization models for all manner of sports-focused entities and individuals. And as COO of Reality Labs, essentially Meta's wearables division, Reed drove a multi-billion dollar business in AI, AR, VR and Mixed Reality products, pioneering what many believe will be the next iteration of mass-adopted connected devices through the Meta Rayban partnership.

Monde Numérique - Jérôme Colombain

Quel est le quotidien d'un ingénieur français chez Meta à New York ? Jeune ingénieur au parcours international, Tommy Tran partage son expérience dans l'univers ultra-compétitif de la tech américaine, entre réalité augmentée, intelligence artificielle et culture d'entreprise.Passé par Dauphine, Polytechnique et HEC, Tommy a d'abord rejoint Meta à Londres, avant de poser ses valises à New York. Il revient sur son parcours, ses missions chez Meta – de Reality Labs à l'infrastructure IA – et sa brève incursion dans une startup en hypercroissance, Ramp. Il évoque également la vie à New York, la dynamique entre ingénieurs français expatriés, et ce que la culture tech américaine permet qu'on ne trouve pas (encore) en France.-----------

The Daily Zeitgeist
White Africans >, CEOs R All dUmB 05.15.25

The Daily Zeitgeist

Play Episode Listen Later May 15, 2025 67:46 Transcription Available


In episode 1864, Jack and Miles are joined by comedian, Shanna Christmas, to discuss… America Just Got Whiter By 59 People…, Max Shall Now Be Known As… HBO Max, So That Whole VR Revolution Never Happened and more! As a white Afrikaner, I can now claim asylum in Trump’s America. What an absurdity Trump administration faces criticism for prioritizing white South African refugees Max Shall Now Be Known As… HBO Max Warner Bros. Discovery’s Max Streamer Ripped as a Terrible Brand Strategy: ‘Insanely Bad Decision’ Warner Bros. Discovery CEO David Zaslav’s 2024 Pay Rises 4% to Nearly $52 Million Max's confusing launch saw Warner Bros lose nearly two million subscribers Max Loses HBO Title as Rebranded Service Launches: What to Know Returning the HBO to Max Is Latest Sign of Potential Warner Bros. Discovery Split This is what happens when the Vision Pro shows up on The Price Is Right. (Clip) 5 Ways in Which Apple Vision Pro Will Change How We Work A Game Changer in Immersive Learning - Five Ways Apple’s Vision Pro Could Transform Education and Training Apple Vision Pro U.S. Sales Are All But Dead, Market Analysts Say Apple Sharply Scales Back Production of Vision Pro Apple plans cheaper Vision Pro as tariffs threaten costs Report: Cheaper ‘Apple Vision’ headset to cost around $2000; drop EyeSight Minecraft’s VR support is now gone 56% Of VR Devs Say VR ‘Declining Or Stagnating’ What actually happened to Mark Zuckerberg's $47 billion Metaverse? The Metaverse’s Dark Side: Here Come Harassment and Assaults Meta's Money Pit: Metaverse Bet Bleeds Billions Remember Zuckerberg's Cherished Metaverse? Now He's Firing the People He Hired to Build It The metaverse could be a 'legendary misadventure,' Meta executive says, if Reality Labs doesn't turn things around in 2025 How AI Replaced the Metaverse as Zuckerberg’s Top Priority The Metaverse Flopped, So Mark Zuckerberg Is Pivoting to Empty AI Hype LISTEN: Nightrider (feat. Freddie Gibbs) by Tom Misch & Yussef DayesSee omnystudio.com/listener for privacy information.

Aktien.kauf
KI oder nichts: Wie Microsoft, Amazon & Meta um die Zukunft kämpfen

Aktien.kauf

Play Episode Listen Later May 4, 2025 13:58


KI oder nichts: Wie Microsoft, Amazon & Meta um die Zukunft kämpfenIn dieser Episode tauchen wir tief in die aktuellen Quartalszahlen von drei der mächtigsten Tech-Konzerne der Welt ein – Microsoft, Amazon und Meta. Doch es geht um mehr als nur Umsätze und Gewinne:Der wahre gemeinsame Nenner? Künstliche Intelligenz – und der Wettlauf um ihre globale Vorherrschaft.Warum Microsofts Cloudgeschäft jetzt ein KI-Imperium wirdAmazons gigantische Infrastruktur-Offensive: 100+ Milliarden für KIMeta und der Plattform-Turbo: Wie KI das Nutzerverhalten steuert und monetarisiertWer aktuell technologisch die Nase vorn hat – und wo Risiken lauernWas die Strategien für Anleger und den Gesamtmarkt bedeutenMicrosoft: Azure, Copilot, OpenAI – und ein starkes Wachstum in der CloudAmazon: AWS, KI-Infrastruktur, Werbegeschäft – mit einem vorsichtigen AusblickMeta: Nutzerzahlen, Werbeerlöse, Reality Labs – und aggressive KI-Integration in die PlattformenFür alle, die verstehen wollen, wie KI unsere digitale Zukunft prägt – aus Sicht von Business, Investment und Technologie.

Virtual Economy
Episode 191: Who Can Even Afford to Be a Gamer Anymore? (News Show)

Virtual Economy

Play Episode Listen Later May 2, 2025 92:59


Microsoft is jacking prices on hardware, software, and peripherals. With costs going up while interest in Microsoft's offerings declining, we have to wonder if Microsoft is applying pressure to push Game Pass. Also: Circana report on U.S. Video Game Spending for March 2025, Apple scores an own-goal and pisses off the Court, the tabletop industry is in freefall, and EA lays off another 300 to 400 people. You can support Virtual Economy's growth via our Ko-Fi and also purchase Virtual Economy merchandise! TIME STAMPS [00:1:31] - GTA 6 Delay [00:12:06] - Circana for March 2025 [00:17:43] - Devolver Digital Investor Presentation  [00:24:36] - Microsoft Q3 FY25 [00:45:36] - Investment Interlude [00:56:59] - Quick Hits [01:06:42] - Labor Report [01:24:58] - FAFO SOURCES Earnings Release FY25 Q3 | Microsoft Investor Presentation - 2024 Results | Devolver Digital Devolver Digital lays off almost half of Reigns studio Nerial | Eurogamer A judge just blew up Apple's control of the App Store | The Verge New Epic Games Store Webshops and Revenue Share Update | Epic Games INVESTMENT INTERLUDE Blue Ocean Games Terms & Conditions | Blue Ocean Games LABOR REPORT Online board game seller Boardlandia shuts down after tariffs add “unsustainable burden” to company's existing challenges | BoardGameWire CMON announces layoffs, will stop ‘all future game development' and crowdfunding efforts | Polygon Report: Meta has laid off over 100 Reality Labs employees | Game Developer Mighty Yell Undergoes Layoffs | Mighty Yell on Bluesky Respawn Layoffs | Respawn on Twitter Electronic Arts Lays Off Hundreds, Cancels ‘Titanfall' Game | Bloomberg (Paywall)

Daily Tech Headlines
Apple Is Planning To Shift All US iPhone Production To India – DTH

Daily Tech Headlines

Play Episode Listen Later Apr 25, 2025


Apple is planning to shift all US iPhone production to India, Intel is moving to a 4-day per week in-office policy, and Meta has laid off an unspecified number of employees in its Reality Labs division. MP3 Please SUBSCRIBE HERE for free or get DTNS Live ad-free. A special thanks to all our supporters–without you,Continue reading "Apple Is Planning To Shift All US iPhone Production To India – DTH"

TD Ameritrade Network
Zuckerberg Under the Microscope: META A.I., Antitrust & Earnings in Focus

TD Ameritrade Network

Play Episode Listen Later Apr 25, 2025 6:26


Meta Platforms (META) will reportedly cut 100 employees from its Reality Labs division ahead of the Mag 7 company's earnings next week. J.D. Durkin talks about the latest developments and what it means for Meta's future plans. He notes A.I. spend will be what investors will watch the most, as well as any updates surrounding the company's antitrust fight in D.C. Dan Deming offers an example options trade in Meta.======== Schwab Network ========Empowering every investor and trader, every market day.Subscribe to the Market Minute newsletter - https://schwabnetwork.com/subscribeDownload the iOS app - https://apps.apple.com/us/app/schwab-network/id1460719185Download the Amazon Fire Tv App - https://www.amazon.com/TD-Ameritrade-Network/dp/B07KRD76C7Watch on Sling - https://watch.sling.com/1/asset/191928615bd8d47686f94682aefaa007/watchWatch on Vizio - https://www.vizio.com/en/watchfreeplus-exploreWatch on DistroTV - https://www.distro.tv/live/schwab-network/Follow us on X – https://twitter.com/schwabnetworkFollow us on Facebook – https://www.facebook.com/schwabnetworkFollow us on LinkedIn - https://www.linkedin.com/company/schwab-network/About Schwab Network - https://schwabnetwork.com/about

The Rundown
Google Delivers Earnings Beat, Meta Makes Cuts to Reality Labs Division

The Rundown

Play Episode Listen Later Apr 25, 2025 8:57


Stock market update for April 25, 2025.

Beurswatch | BNR
Tarieven, ChatGPT, rechtszaken... Google (over)wint alles!

Beurswatch | BNR

Play Episode Listen Later Apr 25, 2025 23:12


We hebben geen leugendetector, maar die zouden we voor deze aflevering maar wat goed kunnen gebruiken. Want wie spreekt nu de waarheid. Is dat Trump of toch Xi Jinping? Trump zegt namelijk dat ze aan het onderhandelen zijn, zelfs nu China dat ontkent. Ziet of hoort Trump dingen die er niet zijn? Of is het gewoon een tactiek van de Chinezen? Volgens Amerikaanse media zouden de Chinezen achter de schermen namelijk importtarieven aan het verlagen zijn. Deze uitzending proberen we te kijken waar de handelsoorlog staat en wat het voor jou betekent. De handelsoorlog betekent nog niet zoveel voor Alphabet. De eigenaar van Google zou er heel veel last van hebben, was de gedachte. Maar uit de kwartaalcijfers blijkt iets anders. Ook hoor je over een onderdeel van een Amerikaans bedrijf dat al 60 miljard (!) dollar verlies heeft gemaakt. En toch wil de topman er mee doorgaan. Apple maakt geen verlies, maar gaat z'n iPhones wel ergens anders maken. Het gaat China voor India inruilen. Al is de vraag of dat wel zo'n slim besluit is. Over slim gesproken: Trump heeft geen zin om te stoppen. Hij heeft de petjes en shirtjes voor 'Trump 2028' al laten drukken.See omnystudio.com/listener for privacy information.

AEX Factor | BNR
Tarieven, ChatGPT, rechtszaken... Google (over)wint alles!

AEX Factor | BNR

Play Episode Listen Later Apr 25, 2025 23:12


We hebben geen leugendetector, maar die zouden we voor deze aflevering maar wat goed kunnen gebruiken. Want wie spreekt nu de waarheid. Is dat Trump of toch Xi Jinping? Trump zegt namelijk dat ze aan het onderhandelen zijn, zelfs nu China dat ontkent. Ziet of hoort Trump dingen die er niet zijn? Of is het gewoon een tactiek van de Chinezen? Volgens Amerikaanse media zouden de Chinezen achter de schermen namelijk importtarieven aan het verlagen zijn. Deze uitzending proberen we te kijken waar de handelsoorlog staat en wat het voor jou betekent. De handelsoorlog betekent nog niet zoveel voor Alphabet. De eigenaar van Google zou er heel veel last van hebben, was de gedachte. Maar uit de kwartaalcijfers blijkt iets anders. Ook hoor je over een onderdeel van een Amerikaans bedrijf dat al 60 miljard (!) dollar verlies heeft gemaakt. En toch wil de topman er mee doorgaan. Apple maakt geen verlies, maar gaat z'n iPhones wel ergens anders maken. Het gaat China voor India inruilen. Al is de vraag of dat wel zo'n slim besluit is. Over slim gesproken: Trump heeft geen zin om te stoppen. Hij heeft de petjes en shirtjes voor 'Trump 2028' al laten drukken.See omnystudio.com/listener for privacy information.

Grumpy Old Geeks
693: Let Them Eat Space

Grumpy Old Geeks

Play Episode Listen Later Apr 18, 2025 83:59


This week, we blast off with a tale as old as grift: Fyre Fest 2 has been postponed—again—proving that you really can fail upward if you squint hard enough and wear enough white linen. Over at Automattic, employees discovered secret watermarks in their internal comms, because what workplace isn't better with a sprinkle of corporate surveillance cosplay? Meanwhile, Katy Perry took a joyride to the upper atmosphere with Gayle King and Bezos' better half, giving us the 2025 edition of the cringiest “Imagine”-style celebrity moment yet. Spoiler: no one needed this.In Elon World™, things are somehow even weirder. Seth Rogen dropped some truth bombs about Silicon Valley's MAGA leanings, only to have them surgically removed from the Breakthrough Prize stream. Musk, for his part, is managing his growing empire of baby mamas like a Bond villain with a baby registry. Add in a cringe-filled offer to a YouTuber to become Space Karen's next broodmare, and we've officially entered peak simulation. Meanwhile, whistleblowers are spilling DOGE secrets, OpenAI is building a social network (because we clearly don't have enough doomscrolling options), and 4chan has finally been hacked into oblivion. Pour one out—for the internet's dumpster fire.Also in the news: Google lost a big ad tech monopoly case (cue tiny violins), China is no longer buying the “autonomous” car hype after a fatal crash, and Trump's FCC chair is threatening Comcast for not being enough like Fox News (as if that's the journalistic gold standard). The Pentagon's nerd squad resigned after butting heads with DOGE, Reality Labs burned $45 billion like it was going out of style, and AI customer service bots are now inventing policies out of thin air. Oh, and if your AI thinks your Python package has a delivery issue—you're not crazy, it probably hallucinated it. Welcome to the future.Sponsors:Private Internet Access - Go to GOG.Show/vpn and sign up today. For a limited time only, you can get OUR favorite VPN for as little as $2.03 a month.SetApp - With a single monthly subscription you get 240+ apps for your Mac. Go to SetApp and get started today!!!1Password - Get a great deal on the only password manager recommended by Grumpy Old Geeks! gog.show/1passwordShow notes at https://gog.show/693FOLLOW UPFyre Fest 2 Postponed: “New Date Will Be Announced”Following Layoffs, Automattic Employees Discover Leak-Catching WatermarksIN THE NEWSUnfortunately for Katy Perry, That “Space Flight” Turned Out Exactly How We All Knew It WouldWe Finally Have 2025's “Imagine” VideoLet them eat spaceSeth Rogen's Criticism of Silicon Valley's Support for Trump Was Cut From the “Full” Stream of Breakthrough PrizeThe Tactics Elon Musk Uses to Manage His ‘Legion' of Babies—and Their MothersGlamorous influencer Tiffany Fong breaks silence on Elon Musk's 'offer to impregnate her' with shocking statementA whistleblower's disclosure details how DOGE may have taken sensitive labor dataElectronics exempted from reciprocal tariffs will soon be subject to new semiconductor tariffs insteadGoogle loses ad tech monopoly caseChina cracks down on 'autonomous' car claims after fatal accidentTrump's FCC chair threatens Comcast, demands changes to NBC news coverageOpenAI is building a social network4chan Likely Gone Forever After Hackers Take ControlCompany apologizes after AI support agent invents policy that causes user uproarPentagon tech unit resigns after clash with Musk's DOGEWhat Does a Corrupt Election Look Like?Tesla puts finishing touches on Hollywood charge-n-dinerInside the $45 billion cash burn at Reality LabsWe Have a Package for You! A Comprehensive Analysis of Package Hallucinations by Code Generating LLMsThe business of the AI labs by Max BolingbrokeMEDIA CANDYKilling an Arab on PandoraApple's ‘Mythic Quest' is ending with an updated Season 4 finaleSide QuestNight of the ZoopocalypseBlack MirrorDaredevilThe Last of UsG2028 Years Later Rises From the Grave With a New Trailer'Real Time' host Bill Maher says President Trump was "gracious" and "not fake" during his White House visit.Bringing Down a DictatorBlueprint for Revolution: How to Use Rice Pudding, Lego Men, and Other Nonviolent Techniques to Galvanize Communities, Overthrow Dictators, or Simply Change the World by Srdja PopovicAPPS & DOODADSApple is reportedly working on two new versions of the Vision ProIlya Bezdelev

Boz To The Future
The Future According to James Cameron

Boz To The Future

Play Episode Listen Later Apr 9, 2025 60:29


In the latest episode of Boz To The Future, Meta CTO, Head of Reality Labs, and host Andrew “Boz” Bosworth talks to the legendary film-maker, explorer, and inventor James Cameron. James Cameron is best known for writing, directing, and producing critically acclaimed blockbusters like “The Abyss,” “Titanic,” “True Lies,” “Aliens,” and “The Terminator” and “Avatar” franchises. Beyond producing some of the most iconic science fiction films of all time, he is also an inventor and explorer, having built a marine robotics platform that enabled him to go into the depths of the Mariana Trench, and pioneered some of the groundbreaking visual effects that have advanced filmmaking techniques. Together, Boz and James cover the future of 3D entertainment, the promise of generative AI, and how these technologies could enhance filmmaking and creativity. Bonus: You can watch this episode presented in stereoscopic-3D 180 in Meta Quest TV if you have a Quest headset. Leave Boz feedback on on Instagram, X, and Threads @boztank 

Possible
Andrew Bosworth on AI, wearables, and mixed reality

Possible

Play Episode Listen Later Mar 26, 2025 50:29


The evolution of AI is changing the way we interact with the physical world, not just in how we use this technology, but also where and how we access it. In this episode, Reid and Aria sit down with Meta's Chief Technology Officer, Andrew “Boz” Bosworth, who is pioneering wearables for the company. Boz's journey in the tech sector has taken him from working on Microsoft Visio to founding Reality Labs, Meta's AR and VR division. Now, he's focused on the next frontier in mixed realities with his latest project, Orion, a pair of AR glasses. Boz offers an Orion demo and shares his vision for wearables as an equalizing technology that can unlock superpowers for every person. Plus, they check-in on the state of AI as it relates to open source software, safety, hyperscalers, and startups.   For more info on the podcast and transcripts of all the episodes, visit https://www.possible.fm/podcast/  Topics: 1:03 - Episode introduction 3:36 - How Boz's farm upbringing influenced his career and perspective on the digital world  7:02 - How will wearables influence how we navigate the physical and digital worlds?  9:46 - Meta's AI philosophy 11:27 - Pi explains Norbert Wiener's construct of information theory 14:28 - What would it take to build AI world models? 15:09 - What are the most significant use cases for Orion? 19:01 - Can Orion accommodate monocular vision? 20:00 - Boz's response to Orion skeptics 22:29 - Boz gives predictions on our AI future 25:09 - What would it look like to have a compatible system of wearables?  27:30 - Unexpected discoveries from Orion testing 29:33 - What is Meta's focus in the AI space for the years to come? 30:48 - How do we ensure that AI innovation is used for good? 35:28 - Boz responds to Meta's changes in fact checking policy 37:11 - How will hyperscalers and start-ups flourish in the AI game? 40:06 - Boz shares his review on “The Wild Robot” 42:24 - Rapid-fire questions Select mentions:  The Martian by Andy Weir Project Hail Mary by Andy Weir I Am a Strange Loop by Douglas Hofstadter J. C. R. Licklider, psychologist and computer scientist Douglas Engelbart, engineer and computer science pioneer Norbert Wiener, computer scientist and mathematician Yann LeCun, computer scientist and Chief AI Scientist at Meta  Michael Abrash, Chief Scientist, Reality Labs, Meta Garry Kasparov, Russian chess grandmaster 4-H, a youth development program from the USDA The Biometric Information Privacy Act (BIPA) Qualified Business Income Deduction (QBI) Possible is an award-winning podcast that sketches out the brightest version of the future—and what it will take to get there. Most of all, it asks: what if, in the future, everything breaks humanity's way? Tune in for grounded and speculative takes on how technology—and, in particular, AI—is inspiring change and transforming the future. Hosted by Reid Hoffman and Aria Finger, each episode features an interview with an ambitious builder or deep thinker on a topic, from art to geopolitics and from healthcare to education. These conversations also showcase another kind of guest: AI. Whether it's Inflection's Pi, OpenAI's ChatGPT or other AI tools, each episode will use AI to enhance and advance our discussion about what humanity could possibly get right if we leverage technology—and our collective effort—effectively.

M2 Podcast
MKwadrat #201 – Bicze wodne

M2 Podcast

Play Episode Listen Later Feb 15, 2025 261:05


W odcinku 201 opowiadamy o dwóch zbanowanych modach, recenzujemy grę w której dla odmiany gramy tytułową postacią, produkcję o obywatelu, który udał się na drzemkę i kilka mniej lub bardziej ciekawych indyków.W sekcji VR krótko o stratach w Reality Labs, a w kulturce Obsesyjno Kompulsywna miniatura, dwa seriale o lekarzach i pełna recenzja najnowszej książki od wydawnictwa Gamebook. Podziękowania dla Defana za okladkę, Perki za montaż, Rudego za rozpiskę. Podziękowania dla Patronów za wsparcie, a najbardziej dla: Op1ekun, Jan Jagieła, Lisu, Janomin, Łukasz M., Tomasz Herduś, Paweł G., Uki, Mateusz "Kaduk" Kadukowski z kanału Kadukowo, Taktyki.Discord MKwadrat Podcast- https://discord.gg/PafByaf9DU Discord akcji #PolishOurPrices: https://discord.gg/zvzvFp7qmEKanał Defana: https://www.youtube.com/@wsumiespoko/ W co ostatnio graliśmy?(00:00:00) Start(00:00:32) Simplex: Ukończone: Everybody's Gone to the Rapture, Citizen Sleeper 2, Gram: Zelda Echoes of Wisdom. Obejrzałem: I Hate Suzie, Stand By Me. Oglądam: Doc, The Pitt, Mythic Quest(00:01:30) Perka: Ukończone: Ninja Gaiden Sigma, Age of Darkness: Final Stand, Moon Mystery, Gram: Ninja Gaiden 2 Black, Pizza Tower, Tyrant's Realm, Legend of Zelda: Link's Awakening, Oglądam: Babanba banban Vampire, Severence(00:06:40) Rudy: Ukończone: Moon Mystery, Killer Frequency, This War of Mine, South of the Circle, The First Descendant, Helltaker, Trouble in Warsaw, ADR1FT, Assassin's Creed: Bloodlines, Quake 4, Graveyard Keeper, Everybody's Gone to the Rapture. Gram: Warhammer 40.000: Dawn of War II - Chaos Rising, Ryse: Son of Rome, S4U: Citypunk 2011 and Love Punch, American Arcadia. Obejrzałem: Juror #2, Goście, Holy Spider, Niepamięć, Prawdziwy ból, For All MankindNewsy naleśnikowe(00:23:00) EA żałuje że Veilguard nie był live service, a KCD2 zwraca się w jeden dzień(00:31:53) Rockstar blokuje dwa mody(00:36:09) Sony banuje moda na bloodborne 60fps, anuluje GT7(00:42:13) Zmiany w temacie logowania do PSN na PC(00:46:32) Port spidermana 2 jest zepsuty(00:49:28) Mod Lunda do Prey - HDR, DLSS, bajery(00:50:43) GOG startuje z Dreamlistą, dodaje Dino Crisis 1 i 2 do sklepuGry naleśnikowe(00:54:39) Zelda Echoes of Wisdom - Perka, Simplex(01:20:20) Citizen Sleeper 2 Starward Vector - Simplex(01:41:55) Drug Dealer Simulator 2 - Rudy(01:51:51) Trouble in Warsaw - Rudy(02:11:33) Moon Mystery - Perka, Rudy(02:32:32) S4U: Citypunk 2011 and Love Punch - Rudy(02:46:27) Tyrant's Realm - Perka(02:59:34) Everybody's Gone to the Rapture - Simplex, RudyNewsy VR(03:21:50) Meta generuje kolejne STRATY (i zwiększa przychody i sprzedaż)(03:23:30) Developerzy gier niezadwoleni z tego że Meta promuje Horizon Worlds i darmowe apki(03:25:40) Farming Simulator VR zapowiedziany, darmowa alternatywa do QGOSprzęt VR(03:29:25) Quest Pro 2 jednak powstaje?(03:31:00) OFFTOP - Polska gra Fitness FablesKulturka(03:33:10) I Hate Suzie - Simplex(03:38:00) Stand by Me - Simplex(03:42:44) The Pitt (Max) - Simplex(03:45:40) Doc (Max) - Simplex(03:49:55) Wilczym śladem -Rudy(03:58:15) O.C.D ft. Steven Ogg - krótki film o koszmarze nerwicy natręctwSpołeczność/Publicystyka(04:01:00) BAJOP: Historiografia xD, Discord #PoP robi się coraz bardziej aktywny(04:04:05) Podziękowania dla patronów, Gothic Piwo w H.4.0.S(04:07:45) Komentarze na Spotify(04:10:55) Recenzja odcinka wg słuchaczy(04:11:40) Komentarze na yt(04:20:10) Zawijamy mandżurKonsumpcja:MP3: https://mkwadratpodcast.pl/podcast/MKwadrat_201.mp3YouTube: https://www.youtube.com/c/MKwadratPodcastRSS: https://mkwadratpodcast.pl/feed/podcastSpotify: https://open.spotify.com/show/7e5OdT8bnLmvCahOfo4jNGiTunes: https://podcasts.apple.com/ca/podcast/mkwadrat-podcast/id1082742315twitch: https://www.twitch.tv/mkwadratpodcastInterakcja:WWW: https://mkwadratpodcast.pl/Forum: https://stareforumpoly.pl/Discord: https://discord.com/invite/PafByaf9DUFanpage: https://facebook.com/MkwadratPodcast/Grupa FB: https://www.facebook.com/groups/mkwadratpodcast/Twitter: https://twitter.

The CMO Podcast
Super Bowl LIX Marketing Roundtable

The CMO Podcast

Play Episode Listen Later Feb 14, 2025 49:59


Welcome to our 2025 Super Bowl Roundtable bonus episode of The CMO Podcast! This is the sixth consecutive time we have done a Super Bowl roundtable session, and we think this episode is the best yet. Recorded as part of a live stream, in collaboration with Gary Vaynerchuk and his team at Vayner Media.Jim starts the conversation with the Kansas City Chiefs very own Lara Krug, who joined the Chiefs in 2021 as their Chief Marketing Officer. Then moves onto two roundtables–with five leaders in each Roundtable. Guests include: Nicole Parlapiano, Chief Marketing Officer of Tubi Greg Lyons, Chief Marketing Officer of PepsiCo NALaura Jones, Chief Marketing Officer of InstacartDaniel Winer, CEO & Co-Founder, Hexclad Cookware Steven Saenen, VP Ritz & Portfolio Marketing, US, MondelezSofia Colucci, Chief Marketing Officer of Molson CoorsShachar Scott, VP, Marketing, Reality Labs, MetaRamon Velutini, President, NA & LATAM, The Duracell CompanyDavid Lee, Chief Creative Officer, SquarespaceBrittney Polka, VP, Beverages, DanoneSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

CES Tech Talk
Ray-Ban Meta Frames and the Power of Instant Translation

CES Tech Talk

Play Episode Listen Later Feb 11, 2025 12:27


Dan Reed, COO of Reality Labs at META, joins James Kotecki in the CES C Space Studio to share what's next for Meta. Explore the capabilities of Ray-Ban Meta frames, including real-time language translation, as the company enhances accessibility to engage more consumers.

Ruff Talk VR
VR News - Civilization VII VR, Dig VR, Ashen Arrows, Boxed Out, Harpagun, New VR Games, Updates, and More!

Ruff Talk VR

Play Episode Listen Later Feb 10, 2025 110:09


On this episode of the Ruff Talk VR podcast we have another episode breaking down the latest VR news. Including Civilization VII coming to the Meta Quest this spring! As well as Dig VR coming to Steam and PSVR, upcoming games such as Ashen Arrows, Boxed Out, Harpagun, and more. We also discuss some industry layoffs, some leaks from internal Meta memos to Reality Labs, the departure of Mark Rabkin from Meta, and much more! Ruff Talk VR Gaming Showcase Application: https://forms.gle/aYHzAK1a1gdAxuY1ABig thank you to all of our Patreon supporters! Become a supporter of the show today at  https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show

Gamers Week Podcast
Episode 151 - WB's MultiVersus Is The Latest Nail In The Live Service Coffin

Gamers Week Podcast

Play Episode Listen Later Feb 7, 2025 77:59


Send us a textIn this episode...--> MultiVersus, the Warner Bros. IP platform fighter from Player First Games, is coming to an end on May 30.--> Meta chief technology officer Andrew "Boz" Bosworth said in an internal memo that the company's Reality Labs division needs to turn things around in a big way in 2025, or else its whole venture into mixed and virtual reality could go down as a "legendary misadventure."--> Steam now warns you if that early access game you're eyeing up has been abandoned by its devs.--> Banks in Japan are blocking Steam payments for sex games, leaving Japanese adult game devs cut off from income.--> Also: Top 3 New Releases, Very Important PollWe love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at linktr.ee/cafebtw- Visit A Gamer Looks At 40 at linktr.ee/agamerlooksat40- Get creative with Pixel Pond production company at pixelpondllc.comHosts: wrytersview, retrogamebrews, donniegretroOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show

ZD Tech : tout comprendre en moins de 3 minutes avec ZDNet
Pourquoi Zuckerberg engloutit des tonnes d'argent dans la réalité virtuelle

ZD Tech : tout comprendre en moins de 3 minutes avec ZDNet

Play Episode Listen Later Feb 5, 2025 3:19


Et voici que la semaine dernière Meta, l'entreprise de Mark Zuckerberg, a décidé lors de la présentation de ses résultats financiers de communiquer sur ses investissement en matière de réalité virtuelle et de réalité augmentée.Cela fait des années à présent que Zuckerberg a décidé de miser gros, très gros, sur la réalité virtuelle et augmentée.Au total, plus de 100 milliards de dollars d'investissement ont été engloutis dans cette tentative dont le résultat espéré n'est rien de moins que de dépasser l'ère du smartphone.20 milliards de dollars cramés en 2024Reality Labs, la division de Meta consacrée à ces technologies, a englouti près de 20 milliards de dollars de cash rien qu'en 2024. C'est un record. Et ce gouffre financier n'est pas prêt de s'arrêter.Oui, l'entreprise prévoit d'investir encore plus en 2025.Tout cela pour développer des lunettes connectées comme les Ray-Ban Meta, qui commencent à trouver leur public. Les casques de réalité virtuelle Quest eux peinent encore à convaincre le grand public.Créer une nouvelle plateforme informatiqueDeuxièmement, la stratégie de Meta n'est pas juste un coup de poker.L'objectif est de créer une nouvelle plateforme informatique qui pourrait, à terme, remplacer les smartphones.Ce changement de plateforme serait aussi un moyen pour Meta de se libérer de la domination qu'exercent Apple et Google sur l'univers des smartphones et donc de la technologie mondiale.Oui, ce sont ces deux entreprises qui contrôlent aujourd'hui les systèmes d'exploitation mobiles. Et tant que cela sera le cas, Meta n'aura pas son mot à dire sur l'avenir de la technologie. Zuckerberg mise donc sur des lunettes de r"alité augmentée de plus en plus avancées pour rebattre les cartes. Il a déjà présenté un prototype, appelé Orion, en septembre derniers. Et oui, là aussi, Meta est en compétition directe avec des projets similaires portés par Apple et Google.La course aux milliards touche tout le mondeTroisièmement, ce type d'investissement massif n'est pas un cas isolé dans le monde de la tech. La différence ici est que Meta a choisi de communiquer sur les chiffres.Mais sans le dire, Microsoft a mis des milliards sur son moteur de recherche Bing. Sans le dire, Amazon à fait de même avec son assistant Alexa. Et Google a mis des milliards d'investissement dans son cloud. Toujours sans le dire.Meta joue donc la carte de la transparence en annonçant ces chiffres, quand ses concurrents restent plus discrets sur leurs propres investissements.Peut être parce que si Reality Labs enregistre des pertes record de 17,7 milliards de dollars en 2024, Meta reste très rentable grâce à son business publicitaire.Le ZD Tech est sur toutes les plateformes de podcast ! Abonnez-vous !Hébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.

Playing FTSE
Meta, Musk & Much More! + Why Steves Banned From Hog Roasts!

Playing FTSE

Play Episode Listen Later Feb 2, 2025 85:26


► Get a free share! This show is sponsored by Trading 212! To get free fractional shares worth up to 100 EUR / GBP, you can open an account with Trading 212 through this link https://www.trading212.com/Jdsfj/FTSE. Terms apply. When investing, your capital is at risk and you may get back less than invested. Past performance doesn't guarantee future results. ► Get 15% OFF Finchat.io: Huge thanks to our sponsor, FinChat.io, the best investing toolkit we've discovered! Get 15% off your subscription with code below and unlock powerful tools to analyze stocks, discover hidden gems, and build income streams. Check them out at FinChat.io! https://finchat.io/playingftse/?lmref=iQl2VQ ► Episode Notes: What was Steve W called at University? Find out on this week's PlayingFTSE Show! There's been a lot to talk about in the stock market this week. But Steve and Steve have a lot more on their minds than just the latest news from DeepSeek.  Rentokil launched an unscheduled trading update this week. Things are going fine, but there's a change in leadership in the US part of the business.   Investors reacted well to the news. But with organic revenues only growing in line with inflation, is Steve W as impressed as the rest of the market? Alexandria Real Estate's latest report showed decent growth for a REIT focused on pharmaceutical companies. But the stock fell as a result. Steve D owns this one and is considering adding to it. The thing to keep an eye on is when the current rental contracts expire.  Tesla's latest update was not good – in fact, it was the opposite of that. Despite the firm managing record deliveries, revenues fell due to heavy discounting.  Does it matter, though? With robotaxis set to launch in Austin in June (apparently) might it be the case that car sales just aren't that important to the business? A strong update from Meta has seen the share price climb. Revenues are climbing, profits are up, and the company continues to invest for future growth.  Somehow, the number of users on the company's platforms keeps increasing as well. So should investors just ignore Reality Labs burning a hole in the profits? A.G. Barr continues on its way. Widening margins mean that 5% revenue growth has translated into double digit growth in earnings per share.  Steve W has been watching this one with some interest over the last six months or so. With the stock still where it was when he first looked, is he about to buy? Rachel Reeves has announced what she plans to do with the cash the government is raising (and borrowing). The plan is to invest, but there are some common themes. One of these is collaboration with the private sector. But what do Steve and Steve think of using public money to help Manchester United expand Old Trafford? Dowlais is another Steve W stock and his takeover thesis has come true – sort of. It's the whole company that's being acquired, not just one division.  That might be even better. But what does it say about the UK if businesses from the FTSE 250 are being acquired by smaller competitors from the US? ASML has had quite the week. The stock fell after the DeepSeek news indicated that the latest chips might not be crucial when it comes to high performance LLMs. A strong earnings report has proved to be just the job, though. Strong sales from Q4 and a more positive outlook compared to a flat year has investors feeling good again.  Two bits of news from WH Smith stood out to Steve W this week. The first is it's planning on divesting its high street retail business – which is an ugly one.  The second is that the travel division is still growing reasonably well. So could there be hidden value in what looks like an unpromising FTSE 250 stock? Shares in Steve D–owned LVMH fell this week after the company's latest trading update. And Diageo investors might take note of weakness in the alcohol division. Bernard Arnault has been doing what he does best, which is getting himself around. And the CEO is an experienced operator when it comes to these machinations… Only on this week's PlayingFTSE Podcast! ► Support the show: Appreciate the show and want to offer your support? You could always buy us a coffee at: https://ko-fi.com/playingftse (All proceeds reinvested into the show and not to coffee!) There are many ways to help support the show, liking, commenting and sharing our episodes with friends! You can also check out our clothing merch store: https://playingftse.teemill.com/ We get a small cut of anything you buy which will be reinvested back into the show... ► Timestamps: 0:00 INTRO & OUR WEEKS 6:48 RENTOKIL 10:28 ALEXANDRIA REAL ESTATE 17:31 TESLA 25:07 META 31:54 AG BARR 36:10 REEVES GROWTH SPEECH 49:30 DOWLAIS 58:25 ASML 1:07:13 WH SMITH 1:15:38 LVMH ► Show Notes: What's been going on in the financial world and why should anyone care? Find out as we dive into the latest news and try to figure out what any of it means. We talk about stocks, markets, politics, and loads of other things in a way that's accessible, light-hearted and (we hope) entertaining. For the people who know nothing, by the people who know even less. Enjoy ► Wanna get in contact? Got a question for us? Drop it in the comments below or reach out to us on Twitter: https://twitter.com/playingftseshow Or on Instagram: https://www.instagram.com/playing_ftse/ ► Enquiries: Please email - playingftsepodcast@gmail(dot)com ► Disclaimer: This information is for entertainment purposes only and does not constitute financial advice. Always consult with a qualified financial professional before making any investment decisions.

Motley Fool Money
The Hyperscalers Are Hyper-Spending

Motley Fool Money

Play Episode Listen Later Jan 30, 2025 21:53


Meta and Microsoft are now spending roughly 30% of their annual revenues on capital expenditures. What are they hoping to get from all that investment? (00:14) Asit Sharma and Mary Long break down earnings from Meta and Microsoft. They also discuss: - Whether the DeepSeek story changes how investors should view off-the-walls AI spending. - The future of Reality Labs. - Microsoft's $13B-and-growing AI business. - Why “fungible fleet” is a potentially ominous phrase for Sam Altman Companies discussed: META, MSFT, NVDA Host: Mary Long Guest: Asit Sharma Producer: Ricky Mulvey Engineer: Rick Engdahl Learn more about your ad choices. Visit megaphone.fm/adchoices

Techmeme Ride Home
Thu. 01/30 – Everyone Reports Earnings But Wall Street Only Wants Capex Answers.

Techmeme Ride Home

Play Episode Listen Later Jan 30, 2025 17:42


Meta and Microsoft reported earnings, but all Wall Street cared about was getting Capex updates. Meta settles with… the President. Waymo's expansion continues apace. Why Masa Son is the perfect white knight for OpenAI. And AI IS copyrightable.Sponsors:Shopify.com/rideLinks:Microsoft shares slide as cloud forecast, AI spending disappoint (Reuters)Meta's Reality Labs posts $5 billion loss in fourth quarter (CNBC)Zuck shrugs off DeepSeek, vows to spend hundreds of billions on AI (TechCrunch)Meta to Pay $25 Million to Settle 2021 Trump Lawsuit (WSJ)Waymo to test in 10 new cities in 2025, starting with Las Vegas and San Diego (The Verge)SoftBank in talks to invest up to $25bn in OpenAI (FT)Copyright Office Offers Assurances on AI Filmmaking Tools (Variety)Authors Guild sets up ‘Human Author' portal to certify books come from ‘human intellect' (AP)See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Lenny's Podcast: Product | Growth | Career
An operator's guide to product strategy | Chandra Janakiraman (CPO at VRChat, ex-Meta, Headspace, Zynga)

Lenny's Podcast: Product | Growth | Career

Play Episode Listen Later Jan 26, 2025 107:22


Chandra Janakiraman is the chief product officer, executive vice president, and a board member at VRChat. Previously, he was a product leader at Meta, where he led Facebook's social experience interfaces and Reality Labs' growth; served as CPO at Headspace, where he helped relaunch the platform, driving a 4x subscriber boost; and was a GM at Zynga, delivering massive hit games that reached hundreds of millions. In our conversation, Chandra shares:• His playbook for developing a product strategy• The difference between “small s” and “big S” strategy• How to run strategy sprints• Who should be involved in strategy work• Common pitfalls in strategy development• The role of AI in future strategy development• More—Brought to you by:• Eppo—Run reliable, impactful experiments• Airtable ProductCentral—Launch to new heights with a unified system for product development• OneSchema—Import CSV data 10x faster—Find the transcript at: https://www.lennysnewsletter.com/p/an-operators-guide-to-product-strategy-chandra-janakiraman—Where to find Chandra Janakiraman:• LinkedIn: https://www.linkedin.com/in/chandramohanj/—Where to find Lenny:• Newsletter: https://www.lennysnewsletter.com• X: https://twitter.com/lennysan• LinkedIn: https://www.linkedin.com/in/lennyrachitsky/—In this episode, we cover:(00:00) Chandra's background(04:47) The importance of strategy(12:40) Defining product strategy(15:42) Developing a winning strategy: an overview(18:51) The preparation phase(30:46) The strategy sprint process(45:51) The design sprint (51:19) Document writing(57:39) Rolling out your strategy(01:01:28) Resourcing and roadmapping(01:04:42) Strategy lessons from Zynga(01:11:34) Strategy lessons from Meta(01:15:55) Big S strategy(01:26:58) AI in strategy formulation(01:38:12) Final thoughts and lightning round—Referenced:• Headspace: https://www.headspace.com/• Good Strategy, Bad Strategy | Richard Rumelt: https://www.lennysnewsletter.com/p/good-strategy-bad-strategy-richard• 5 essential questions to craft a winning strategy | Roger Martin (author, advisor, speaker): https://www.lennysnewsletter.com/p/the-ultimate-guide-to-strategy-roger-martin• VRChat: https://hello.vrchat.com/• Andrew Chen on LinkedIn: https://www.linkedin.com/in/pmandrewchen/• Template: Working Backwards PR FAQ: https://www.workingbackwards.com/resources/working-backwards-pr-faq• How LinkedIn became interesting: The inside story | Tomer Cohen (CPO at LinkedIn): https://www.lennysnewsletter.com/p/how-linkedin-became-interesting-tomer-cohen• Making time for what matters | Jake Knapp and John Zeratsky (authors of Sprint and Make Time, co-founders of Character Capital): https://www.lennysnewsletter.com/p/making-time-for-what-matters-jake• Identify your bullseye customer in one day | Michael Margolis (UX Research Partner at Google Ventures): https://www.lennysnewsletter.com/p/finding-your-bullseye-customer-michael-margolis• Chandra's flow chart: https://docs.google.com/document/d/1SLmQ0oRFadzJnNM3MJetnLUvB18U4W4GXU4KtJ2ujEQ/edit?tab=t.0• Chandra's strategy template: https://docs.google.com/document/d/1iNeYUaMnpicvkpVZO-gj9cCxLeHfWN0xtGm_QoxgemE/edit?tab=t.0#heading=h.5d3jz6v86yrs• Zynga: https://www.zynga.com/• David Foster Wallace's quote about water: https://www.goodreads.com/quotes/97082-there-are-these-two-young-fish-swimming-along-and-they• Oculus: https://en.wikipedia.org/wiki/Oculus• Elon Musk's quote: https://www.youtube.com/shorts/wf8TadbGYok• Concept car: https://en.wikipedia.org/wiki/Concept_car• Acquired podcast: The Mark Zuckerberg interview: https://www.acquired.fm/episodes/the-mark-zuckerberg-interview• Armand Ruiz on LinkedIn: https://www.linkedin.com/in/armand-ruiz/• What is a multi-armed bandit? Full explanation: https://amplitude.com/explore/experiment/multi-armed-bandit• IF on Prime Video: https://www.amazon.com/IF-John-Krasinski/dp/B0CW19SCVW• Dune: Part 2 on AppleTV+: https://tv.apple.com/us/movie/dune-part-two/umc.cmc.363aycnv6vy9qgekvew6fveb9• Dune Prophecy on Max: https://www.max.com/shows/dune-prophecy-2024/57660b16-a32a-476f-89da-3302ac379e91• Capybara Go on the App Store: https://apps.apple.com/ph/app/capybara-go/id6596787726• Bluesky: https://bsky.app/• Steve Jobs: The Lost Interview on Prime Video: https://www.amazon.com/Steve-Jobs-Lost-Interview/dp/B01IJD1BES—Recommended books:• The Art of War: https://www.amazon.com/Art-War-Sun-Tzu/dp/1599869772• Competitive Strategy: Techniques for Analyzing Industries and Competitors: https://www.amazon.com/Competitive-Strategy-Techniques-Industries-Competitors/dp/0684841487/• Good Strategy Bad Strategy: The Difference and Why It Matters: https://www.amazon.com/Good-Strategy-Bad-Difference-Matters/dp/0307886239/• Playing to Win: How Strategy Really Works: https://www.amazon.com/Playing-Win-Strategy-Really-Works/dp/142218739X• Make Time: How to Focus on What Matters Every Day: https://www.amazon.com/Make-Time-Focus-Matters-Every/dp/0525572422• Sprint: https://www.amazon.com/SPRINT-Jake-Zeratsky-Knapp/dp/0593076117• Walt Disney: The Triumph of the American Imagination: https://www.amazon.com/Walt-Disney-Triumph-American-Imagination/dp/0679757473• Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration: https://www.amazon.com/Creativity-Inc-Expanded-Overcoming-Inspiration/dp/0593594649/• The Ten Faces of Innovation: Strategies for Heightening Creativity: https://www.amazon.com/dp/0385512074—Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email podcast@lennyrachitsky.com.—Lenny may be an investor in the companies discussed. Get full access to Lenny's Newsletter at www.lennysnewsletter.com/subscribe

Off the Record on the Rocks
E96: Have You Been Involved in Firing Vance and Hiring Musk as Vice President?

Off the Record on the Rocks

Play Episode Listen Later Dec 30, 2024 45:18


Vance and Musk both have Silicon Valley heritage, but Elon gots mo' DOGE, mo' rockets, and mo' raw cash, fam! Meanwhile, the battle of AI collaboration continues: Amazon's Alexa and AWS will need to work with Anthropic's Claude.AI, Apple's Siri will need to understand OpenAI's Sora, and Microsoft's Azure AI may integrate with Facebook's Llama and Reality Labs for AR/VR capabilities globally. Sounds like the kind of ‘healthy competition' that brings innovation and efficiencies… after optimizing AI, the United States Government will be next (or first?) 

Long Term Investing - With Baskin Wealth Management
Getting Back into Meta + Your Questions

Long Term Investing - With Baskin Wealth Management

Play Episode Listen Later Dec 10, 2024 47:10


0:00 Introduction 2:54 Market Bubble? 8:26 Getting Back into Meta 12:45 Thesis for Meta 13:31 Successful Pivots of Meta over the Years 16:15 What Makes Meta's Social Media Apps Different? 17:53 AI Opportunity for Meta 24:56 Reality Labs of Meta as a Risk Factor 26:43 What Have We Changed Our Mind About Recently? 33:41 Small to Medium Caps in Baskin's Strategy 37:59 Companies We Liked but Didn't Invest In 43:32 How Do We Manage Currency Fluctuations for Our Clients This week, Barry and Ernest, review Baskin Wealth's decision to buy back shares of Meta. They give an overview of the risks and opportunities for the company with a thoughtful conversation about Meta's business pivots over the years, its AI goals and what is going on with Reality Labs. Then the show is all about you. Barry and Ernest answer several questions from the mailbag including a discussion on stocks they regret not buying and how Baskin Wealth manages currency fluctuations.

Podcast de Real o Virtual
La Hora Virtual. Ghost Town, resultados de Reality Labs y más

Podcast de Real o Virtual

Play Episode Listen Later Nov 5, 2024 99:37


The Dan Rayburn Podcast
Episode 112: Q3 Earnings Recap: Roku, Fubo, Comcast, Amazon, Alphabet, Sky, Harmonic, Verizon, Charter, Microsoft and Meta

The Dan Rayburn Podcast

Play Episode Listen Later Nov 4, 2024 37:45


This week, I recap all the streaming subscriber and pay TV numbers from Q3 earnings and profit and loss financials from Roku, Fubo, Peacock, YouTube, Sky, Verizon and others. I also highlight cloud services revenue from Amazon, Microsoft and Google, with AWS hitting a record $100 billion in revenue for the past 12 months. I discuss why Instagram lowers video quality for unpopular videos and disagree with their statement that people interact with videos based on their content, not their quality. I detail the report that Disney's exclusive NFL game on ESPN+ peaked at only 1.8M viewers and Roku's decision to stop reporting quarterly updates on streaming households and, by extension, ARPU, beginning with Roku's Q1 2025 earnings results.- Peacock added 3M subscribers, but

O X do Controle
XdC News #48 - PlayStation fecha 2 estúdios, bastidores do PS5 Pro e o salário do CEO da Microsoft

O X do Controle

Play Episode Listen Later Nov 2, 2024 59:01


Siga o XdC no Bluesky | Siga o XdC no Threads Neste episódio de O X do Controle News, Guilherme Dias e PH Lutti Lippe reportam e discutem as principais notícias da semana no mundo dos games. E Em pauta: a decisão da Sony de fechar dois de seus estúdios internos - incluindo os responsáveis por Concord -, uma entrevista que revela um pouco dos bastidores do PlayStation, o crescimento exorbitante de quase todas as métricas internas do Xbox, e mais. MARCAÇÕES DE TEMPO (00:00) - Abertura (07:57) - Sony fecha estúdio de Concord e desenvolvedora mobile (22:20) - CEOs da Sony falam do PS5 Pro e adaptações de jogos (29:52) - Microsoft Gaming cresce, e CEO ganha milhões (42:46) - Devs rejeitam VR, e Meta perde milhões com Reality Labs (53:28) - Rapidinhas (58:31) - Encerramento Seja apoiador | YouTube | Twitter | Instagram | Tik Tok Nossas plataformas Contato: contato@xdocontrole.com CRÉDITOS: Apresentação: Guilherme Dias e PH Lutti Lippe Roteiro: Guilherme Dias Edição: Lucas Funchal Thumbnail: Lucas G. Ferreira Music from #Uppbeat (free for Creators!): https://uppbeat.io/t/fass/the-street License code: 9M8Q46F5MY77CTSB

TechStuff
Tech News: Elections and Tech Clash

TechStuff

Play Episode Listen Later Nov 1, 2024 43:02 Transcription Available


We knew that the 2024 election season in the US would include some tough stories involving tech and potential election interference. In this episode, we look at a few headlines of how tech may have already played a role in misinforming voters either on purpose or by accident. Plus many more headlines in this jumbo news episode!See omnystudio.com/listener for privacy information.

VG Daily - By VectorGlobal
Reportes excelentes de Microsoft y Meta, pero el mercado exige más – Reporte de inflación

VG Daily - By VectorGlobal

Play Episode Listen Later Oct 31, 2024 19:47


En el episodio de hoy, Eugenio Garibay y Miguel Muñoz hablan de los últimos resultados financieros de Microsoft y Meta. Analizan en detalle los informes de ganancias del Q3'24 de Microsoft y del tercer trimestre de Meta, destacando el crecimiento de ingresos, el desempeño de segmentos clave como Azure y Reality Labs, y los avances en iniciativas de IA. También discuten la dinámica de la inflación, el consumo personal, y cómo estos factores influyen en la economía general y en las decisiones de la Reserva Federal. 

AskDeveloper Podcast
EP90 - AskDeveloper Podcast - الفروق بين دول أوربا و أمريكا و كندا و ايه اللي تتوقعه - مع نشأت سليمان

AskDeveloper Podcast

Play Episode Listen Later Oct 22, 2024 86:45


في حلقة اليوم حنناقش سؤال متكرر من ناس كثير بتفكر في السفر و هو ايه اللي يتوقعوه في الدول دي من ناحية الشغل و السوق و الحياة و الهجرة, و ايه الفروق الكبيرة بينهم. حيشرفني النهارة بشمهندس نشأت سليمان و هو عنده خبرة شخصية في العمل و الاقامة و في الدول دي, و حيقدر يجاوب على التساؤلات دي من خلال خبرته الشخصية Nashaat Soliman is a seasoned technology professional with a diverse career spanning multiple continents and industries. He began his journey in Egypt, earning an electrical engineering degree from Ain Shams University and an M.Sc. from Helwan University. Soliman's career took an international turn when he moved to Canada to join a startup specializing in satellite receiver technology. There, he transitioned from firmware development to product management, gaining valuable experience in the tech industry. Seeking new challenges, Soliman relocated to Seattle to work at Microsoft. He contributed to the OS kernel group, where he played a pivotal role in porting Windows to ARM architecture. This groundbreaking project required deep knowledge of system architecture, device drivers, and performance optimization. In addition to his work on ARM porting, Soliman also contributed to runtime power management algorithms within the OS kernel. His expertise in this area helped to improve the energy efficiency and battery life of Windows devices, ensuring a seamless user experience. Soliman's tenure at Microsoft allowed him to deepen his understanding of large-scale software development, enterprise solutions, and cutting-edge hardware technologies. In search of further growth and exposure, Soliman joined Meta Platforms and the Reality Labs team in London. This move provided him with the opportunity to collaborate with colleagues from various cultures and countries while working on cutting-edge technologies in the augmented and virtual reality space. Soliman's career continued to evolve as he joined a pan-European scale-up operating in multiple European countries. This experience exposed him to different market dynamics and business models within the European tech landscape. Currently, Soliman resides in Spain, where he continues to contribute to the tech industry and explore new opportunities. His extensive experience and diverse skill set make him a valuable asset to any organization.

Hashtag Trending
Google's new experimental Notebook LM causes a sensation: Hashtag Trending for Friday, October 18, 2024

Hashtag Trending

Play Episode Listen Later Oct 18, 2024 8:10 Transcription Available


Meta Layoffs, Biden's Nuclear Investment, and Google's Revolutionary Notebook LM - Hashtag Trending In this episode of Hashtag Trending, host Jim Love covers Meta's layoffs across WhatsApp, Instagram, and Reality Labs as part of reorganization for efficiency in 2023. The Biden administration's $900 million investment in small modular nuclear reactors (SMRs) aims to meet US emission goals and provide flexible energy solutions. Additionally, Google's experimental Notebook LM interface is making headlines for its advanced capabilities in content management and realistic AI-generated interactions. 00:00 Meta Announces Layoffs at WhatsApp, Instagram, and Reality Labs 01:32 Biden Administration's Investment in Small Modular Nuclear Reactors 04:11 Google's Notebook LM: The Future of AI-Driven Content Creation 05:18 A Shocking AI Revelation: The Deep Dive Podcast 07:50 Conclusion and Sign-Off

Hoje no TecMundo Podcast
Meta pode ser PROCESSADA nos EUA, Uber pode COMPRAR companhia de viagens

Hoje no TecMundo Podcast

Play Episode Listen Later Oct 17, 2024 8:55


As notícias de hoje, que estão com os tempos marcados aqui embaixo incluem Uber pode comprar a Expedia, Amazon fecha acordos para usar energia nuclear em data centers, Brasil não terá horário de verão em 2024, Meta pode ser processada nos EUA por prejudicar saúde mental de jovens e faz demissão em áreas como WhatsApp, Instagram e Reality Labs.    

Tech Update | BNR
Meta wijst opnieuw personeel de deur

Tech Update | BNR

Play Episode Listen Later Oct 17, 2024 5:34


Meta ontslaat opnieuw personeel in bijna het hele bedrijf. Onder andere bij Whatsapp, Instagram en Reality Labs worden mensen de deur gewezen, vertellen ingewijden aan techwebsite The Verge. Niels Kooloos vertelt erover in deze Tech Update. Hoeveel mensen hun baan verliezen is nog niet duidelijk. Wel zou de ontslagronde kleiner zijn dan de rondes van vorig jaar en het jaar daarvoor, toen werden er espectievelijk tienduizend en elfduizend mensen ontslagen. Volgens een woordvoerder van Meta is de bedrijfsbrede ontslagronde noodzakelijk om langetermijndoelen te halen. Meta is sinds de coronapandemie al bezig met reorganiseren. Volgens topman Mark Zuckerberg is er meer efficiëntie binnen het bedrijf nodig. Desondanks worden er geen mensen bij Threads, de wervingstak en de juridische tak van Meta ontslagen.    Verder in deze Tech Update Politici van Groenlinks-PvdA maken zich zorgen om de ontslagronde bij Tiktok in Amsterdam De Vision Pro van Apple wordt geprezen door chirurgen uit Californië    See omnystudio.com/listener for privacy information.

Let's Know Things
Mixed Reality Eyewear

Let's Know Things

Play Episode Listen Later Oct 15, 2024 19:48


This week we talk about the HoloLens, the Apple Vision Pro, and the Meta Ray-Ban Smart Glasses.We also discuss augmented reality, virtual reality, and Orion.Recommended Book: The Mountain in the Sea by Ray NaylerTranscriptOriginally released as a development device in 2016—so aimed at folks who make software, primarily, not at the general public—the HoloLens, made by Microsoft, was a fairly innovative device that looked like virtual reality headgear, but which allowed folks to interact with graphical elements overlayed on a transparent surface so that they seemed to be positioned within the real world; so-called augmented reality.This functionality relied upon some of the tech Microsoft had developed for its earlier Kinect accessory, which allowed Xbox owners to play games using their bodies instead of more conventional controllers—it used a camera to figure out where people, and their arms, legs, and so on, were in space, and that helped this new team figure out how to map a person's living room, for instance, in order to place graphical elements throughout that room when viewed through the HoloLens' lenses; so stuff could appear behind your couch, pop out of a wall, or seem to be perched atop a table.The HoloLens was not the only option in this space, as several other companies, including other tech titans, but also startups like Magic Leap, were making similar devices, but it was arguably the most successful in the sense that it both developed this augmented reality technology fairly rapidly, and in the sense that it was able to negotiate collaborations and business relationships with entities like NASA, the US Military, and Autodesk—in some cases ensuring their hardware and software would play well with the hardware and software most commonly used in offices around the world, and in some cases showcasing the device's capabilities for potential scientific, defense, and next-step exploratory purposes.Like many new devices, Microsoft positioned the HoloLens, early on, as a potential hub for entertainment, launching it with a bunch of games and movie-like experiences that took advantage of its ability to adapt those entertainments to the spaces in which the end-user would consumer them: having enemies pop out of a wall in the user's kitchen, for instance, or projecting a movie screen on their ceiling.It was also pitched as a training tool, though, giving would-be astronauts the ability to practice working with tools in space, or helping doctors-in-training go through digital surgeries with realistic-looking patients before they ever got their hands dirty in real life. And the company leaned into that market with the second edition of the headset, which was announced and made available for pre-order in early-2019, optimizing it even further for enterprise purposes with a slew of upgrades, and pricing it accordingly, at $3,500.Among those upgrades was better overall hardware with higher-end specs, but it also did away with controllers and instead reoriented entirely toward eye- and hand-tracking options, combined with voice controls, allowing the user to speak their commands and use hand-gestures to interact with the digital things projected over the real-world spaces they inhabited.The original model also had basic hand-tracking functionality, but the new model expanded those capabilities substantially, while also expanding upon the first edition's fairly meager 30 degrees of augmented view: a relatively small portion of the user's line of sight could be filled with graphics, in other words, and the new version upgraded that to 52 degrees; so still not wall to wall interact-with-able graphics, but a significant upgrade.Unfortunately for fans of the HoloLens, Microsoft recently confirmed that they have ended production of their second generation device, and that while they will continue to issue security updates and support for their existing customers, like the US Department of Defense, they haven't announced a replacement for it—which could mean they're getting out of this space entirely.Which is interesting in the sense that this is a space, the world of augmented reality, which some newer entrants are rebranding as mixed reality, that seems to be blowing up right now: two of Microsoft's main competitors are throwing a lot of money and credibility into their own offerings, and pitching this type of hardware as the next-step in personal devices.Some analysts have posited, though, that Microsoft maybe just got into this now-burgeoning arena just a little too early, investing in some truly compelling innovations, but doing so at a moment in which the cost was too high to justify the eventual output, and now they might be ceding the space to their competition rather than doubling-down on something they don't think will pay off for them, or they may be approaching it from another angle entirely, going back to the drawing board and focusing on new innovations that will bypass the HoloLens brand entirely.What I'd like to talk about today are the offerings we're seeing from those other brands, and what seems to be happening, and may happen in the near-future, in this augmented-reality, mixed-reality segment of the tech world.—I did an episode on spacial computing and the Apple Vision Pro back when the device was made available for purchase in the US, in February of 2024.This device was considered to be a pretty big deal because of who was making it, Apple, which has a fairly solid record of making new devices with unfamiliar interfaces popular and even common, and because the approach they were taking: basically throwing a lot of money at this thing, and charging accordingly, around $3,500, which is the same price the second HoloLens was being sold for, as I noted in the intro.But because of that high price point, they were able to load this thing up with all sorts of bells and whistles, some of which were fundamental to its functionality—like super-high-density lenses that helped prevent nausea and other sorts of discord in their users—and some that were maybe just interesting experiments, like projecting a live video of the user's eyes, which are concealed by the headset, on the front of the headset, which to me is a somewhat spooky and silly effect, but which is nonetheless technically impressive, and is something that seems aimed at making these things less anti-social, because you can wear the Vision Pro and still see people, and this projection of their eyes allows them to see you and your facial expression at the same time.I've actually had the chance to use this device since that episode went live, and while there are a lot of weird little limitations and hindrances to this device going mainstream at the moment, the technology works surprisingly well right out of the box, with the eye- and hand-tracking elements working shockingly, almost magically well for relatively early-edition tech; Apple is pretty good at making novel user-interfaces intuitive, and that component of this device, at least, seemed like a slam dunk to me—for casual use-cases, at least.That said, the company has been criticized for that high price point and their seeming fixation on things like putting the users' eyes on the outside of the headset, rather than, for instance, investing in more content and figuring out how to make the thing more comfortable for long periods of time—a common complaint with basically every virtual reality or mixed-reality headset ever developed, because of the sheer amount of hardware that has to be crammed into a finite, head-and-face-mounted space, that space also needing to be properly balanced, and it can't get too hot, for perhaps obvious reasons.Those criticisms related to price are the result not of comparison to HoloLens, as again, the pricing is basically the same between these two devices, but instead the result of what Meta has done with their mixed-reality offerings, which are based on products and technology they acquired when they bought Oculus Labs; they've leaned into providing virtual reality devices for the low- and mid-market consumer, and their newest model, the Meta Quest 3S is a stand-alone device that costs between about $300 and $400, and it has mixed-reality functionality, similar to the Vision Pro and HoloLens.While Meta's Quest line doesn't have anywhere near the specs and polish of the Vision Pro, then, and while it didn't arrive as early as the HoloLens, only hitting shelves quite recently, it does provide enough functionality and serves enough peoples' purposes, and at a far lower price point, that it, along with its other Quest-line kin, has managed to gobble up a lot of market share, especially in the consumer mixed-reality arena, because far more people are willing to take a bet on a newer technology with questionable utility that costs $300 compared to one that costs them more than ten-times as much.Interestingly, though, while Meta's Reality Labs sub-brand seems to be doing decently well with their Quest line of headsets, a product that they made in collaboration with glasses and sunglasses company EssilorLuxottica, which owns a huge chunk of the total glasses and sunglasses global market, via their many sub-brands, may end up being the more popular and widely used device, at least for the foreseeable future.The Ray-Ban Meta Smartglasses looks almost exactly like traditional, Ray-Ban sunglasses, but with slightly bulkier arms and with camera lenses built into the frames near where the arms connect to them.If you're not looking carefully, then, these things can be easily mistaken for just normal old Ray-Bans, but they are smartglasses in that they contain those two cameras on the front, alongside open-air speakers, a microphone, and a touchpad, all of which allow the wearer to interact with and use them in various ways, including listening to music and talking on the phone, but also taking photos of what they're looking at, recording video of the same, and asking an AI chatbot questions like, what type of flower is this, and getting an audible answer.These things cost around what you would pay for a Quest headset: something like $300-400, but their functionality is very different: they don't project graphics to overlay the user's view, in that regard they function like normal sunglasses or prescription glasses, but if you want to snap a photo, livestream whatever it is you're seeing, or ask a question, you can do that using a combination of vocal commands and interacting with the built-in touchpad.And while this isn't the mixed-reality that many of us might think of when we hear that term, it's still the same general concept, as it allows the user to engage with technology in real-life, in the real-world, overlaying the real world with digital, easily accessed, internet-derived information and other utilities. And it manages to do so without looking super obtrusive, like earlier versions of the same concept—Google's Google Glass smartglasses come to mind, which were earlier versions of basically the same idea, but with some limited graphical overlay options, and in a form factor that made the wearer look like an awkward, somewhat creepy cyborg.Snap, the parent company of Snapchat, has a similar offering which originally leaned into the same “these look just like glasses, but have little camera lenses in them” strategy, though with their newest iteration, their Spectacles smartglasses product has reoriented toward a look that's more akin to a larger, clunkier version of the free 3d glasses you might use at the movie theater—not exactly inconspicuous, though offering much of the same functionality as Meta's Raybans, alongside some basic graphical overlay functions: a lightweight version of what the Vision Pro and Quest offer, basically, and in a much small package.These new Spectacles are only available for folks who sign up for the company's developer program at the moment, however, and are purchased not as a one-off, but for $99/month, with a minimum commitment of 12 months—so the price tag is quite a bit higher than those Quests and Raybans, as well.Interestingly, Meta's Reality Labs recently held an event in which they showed off an arguably more advanced version of Snap's Spectacles, called Orion.These things are being pitched as the be-all, end-all mixed-reality solution that every company is trying to develop, but which they can't develop yet, at least not at scale. They look like giant, cartoony glasses—they're shaped like glasses, but comically oversized ones—and they provide many of the same benefits as today's Quest headset, but without the large, heavy headset component; so these could theoretically be used in the real-world, not just in one's living room or office.The company announced this product along with the caveat that they cannot make it on scale, yet, because cramming that much functionality into such a small device is really stressing the capacity of current manufacturing technologies, and while they can build one of these glasses, with its accompanying wristband and a little controller, both of which help the glasses do what they do, in terms of compute and the user interface, for about $10,000 per unit, they could not, today, build enough of them to make it a real, sellable product, much less do so at a profit.So this was a look at what they hope to be doing within the next decade, and basically gives them credibility as the company that's already building what's next—now it's just a matter of bringing down costs, scaling up production, and making all the components smaller and more energy efficient; which is a lot of work that will take years, but is also something they should theoretically at least be able to do.To be clear, most other big tech companies should be capable of build really snazzy, futuristic one-offs like the Orion, as well, especially if they, like Meta, offload some of the device's functionality into accessory hardware—the Vision Pro has offloaded its battery into a somewhat clunky, pocketable appendage, for instance, and most of these devices make use of some kind of external controller, to make the user interface snappier and more accurate.But Meta is attempting to show that this is the direction they see wearable technology going, and maybe our engagement with the digital world more holistically, as well. It's easy to imagine a world in which we all have these sorts of capabilities built into our glasses and wristbands and other wearables, rather than having to work with flat, not-mixed-reality screens all the time, especially once you see the tech in action, even if only as a not-for-sale example.One aspect of this potential future that Meta is forecasting is already leading to some soul-searching, though.Some students at Harvard modified a pair of Meta Ray-Bans to use facial recognition and reverse-image search technology so they could basically look at a stranger, then learn a bunch of stuff about them really quickly, to the point that these students were able to do this, then pretend to know the that stranger, talk about their work, find their spouse's phone number—a bunch of details that made it seem like they knew this person they'd only just met.All of which is pretty wild and interesting, but also potentially frightening, considering that this is basically doxing someone on demand, in public, and it could be used—like many other tech innovations, granted—to enable and augment stalking or kidnapping or other such crimes.None of which is destiny, of course. Nor is the success of this product type.But there does seem to be a lot of interest in what these gadgets seem like they might offer, especially as the prices drop, and as more entrants carve out space in that relatively lower-cost space—which is a space Apple is reportedly planning to enter soon, too, with a new edition of their Vision Pro that would cost maybe something like half as much as the first one, and possibly smart glasses and maybe even Airpods with cameras meant for release over the next couple of years.So it may be that the early divulgence of these next-step devices, showing us where these things might go with these higher-priced, smaller audience initial editions, could allow us to predict and prepare for some of their negative externalities before they go completely mainstream, so that when they finally arrive in their finished form, we're a bit more prepared to enjoy the benefits while suffering fewer (though almost certainly not zero) of their potential downsides.Show Noteshttps://en.wikipedia.org/wiki/Spatial_computinghttps://en.wikipedia.org/wiki/Apple_Vision_Prohttps://en.wikipedia.org/wiki/Meta_Quest_3Shttps://en.wikipedia.org/wiki/Meta_Platformshttps://www.reddit.com/r/RayBanStories/comments/1e3frhc/my_honest_review_of_the_rayban_metas_as_everyday/https://en.wikipedia.org/wiki/Ray-Ban_Metahttps://www.spectacles.com/spectacles-24?lang=en-UShttps://en.wikipedia.org/wiki/Spectacles_(product)https://forums.macrumors.com/threads/students-add-facial-recognition-to-meta-smart-glasses-to-identify-strangers-in-real-time.2438942/https://archive.ph/6TqgFhttps://www.theverge.com/24253908/meta-orion-ar-glasses-demo-mark-zuckerberg-interviewhttps://about.fb.com/news/2024/09/introducing-orion-our-first-true-augmented-reality-glasses/https://www.reddit.com/r/augmentedreality/comments/1frdjt2/meta_orion_ar_glasses_the_first_deep_dive_into/https://appleinsider.com/articles/24/10/13/cheaper-apple-vision-headset-rumored-to-cost-2000-arriving-in-2026https://www.uploadvr.com/microsoft-discontinuing-hololens-2/https://www.theverge.com/2024/10/1/24259369/microsoft-hololens-2-discontinuation-supporthttps://www.theverge.com/2022/6/7/23159049/microsoft-hololens-boss-alex-kipman-leaves-resigns-misconduct-allegationshttps://en.wikipedia.org/wiki/Microsoft_HoloLens This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe

Voices of VR Podcast – Designing for Virtual Reality
#1470: Meta’s “Hyperscape” Serves Cloud-Rendered, Photorealistic, Gaussian Splat Captures

Voices of VR Podcast – Designing for Virtual Reality

Play Episode Listen Later Oct 6, 2024 17:04


I interviewed Marcello Typrin Product Director at Reality Labs, at Meta Connect 2024 about the Hyperscape Demo. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

The Daily Crunch – Spoken Edition
Meta offers a glimpse through its supposed iPhone killer: Orion

The Daily Crunch – Spoken Edition

Play Episode Listen Later Sep 30, 2024 8:28


For years, Silicon Valley and Wall Street have questioned Mark Zuckerberg's decision to invest tens of billions of dollars into Reality Labs. This week, Meta's wearables division unveiled a prototype of its Orion smart glasses, a form factor the company believes one day could replace the iPhone. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Motley Fool Money
Meta's New Specs

Motley Fool Money

Play Episode Listen Later Sep 26, 2024 29:31


Meta's Reality Labs division burns about a billion dollars per month. One result is Orion, augmented-reality glasses that let users see the outside world. No battery pack needed. (19:30) Jason Moser and Ricky Mulvey discuss:- Updates from Meta Connect 2024. - Use cases for AR glasses - New details about Southwest Airlines' overhaul. Then, (17:01) Brookfield Corporation CFO, Nick Goodman, joins Motley Fool Senior Analyst Buck Hartzell to discuss how he thinks about capital allocation. Host: Ricky Mulvey Guests: Jason Moser, Buck Hartzell, Producer: Mary Long Engineers: Rick Engdahl, Kyle Carruthers Learn more about your ad choices. Visit megaphone.fm/adchoices

Let's Play: Daily Gaming News
Thursday, August 8th 2024

Let's Play: Daily Gaming News

Play Episode Listen Later Aug 8, 2024 7:17


Today on Let's Play: Daily Gaming News -Meta records loss of $4.5bn in Reality Labs during Q2Olympics ditched Mario & Sonic series to explore NFTs and esportsMore evidence of "fully-fledged Half-Life game" revealed by Valve dataminerFollow Nate on Twitter @NateBenderama Hosted on Acast. See acast.com/privacy for more information.

RARE BITS
Reality Labs Bleeds Billions While Pepe Coin Defies Gravity

RARE BITS

Play Episode Listen Later Aug 3, 2024 30:54


In a whirlwind of crypto and tech news, Meta's Reality Labs reports a staggering $4.5 billion loss in Q2 2024, highlighting the unpredictable nature of breakthrough technologies. Meanwhile, the memecoin Pepe (PEPE) shows resilience amidst market turbulence, with analysts predicting potential short-term gains before a significant drop. The crypto market faces broader challenges, with NFT sales plummeting 36.6% in July. On the political front, Kamala Harris is urged to clarify her crypto stance to compete with Donald Trump in key battleground states. Bitcoin's future looks bright, with projections suggesting it could reach $120,000 in 2024 and potentially soar to over $300,000 by 2030. HOW CAN SUPPORT? SUBSCRIBE: ⁠RARE BITS PODCAST⁠    WATCH: ⁠RAREBITS LIVE YOUTUBE⁠   READ: RARE BITS SUBSTACK⁠  Follow on X: BEATBROKER RARE BITS LIVE GET SOME MERCH RARE BITS GEAR:⁠RARE BITS MERCH⁠

Clownfish TV: Audio Edition
Facebook Caught FAKING Numbers?! Triples Down on Money-Losing AI!

Clownfish TV: Audio Edition

Play Episode Listen Later Aug 1, 2024 14:59


Facebook is getting sued for allegedly faking its advertising numbers. This after already losing big to the state of Texas and facing ANOTHER lawsuit over illegally scraping Disney Plus, ESPN, and Hulu user data. ➡️ Tip Jar and Fan Support: http://ClownfishSupport.com ➡️ Official Merch Store: http://ShopClownfish.com ➡️ Official Website: http://ClownfishTV.com ➡️ Audio Edition: https://open.spotify.com/show/6qJc5C6OkQkaZnGCeuVOD1 Facebook is facing legal and financial challenges, including lawsuits for fraud and privacy violations, while also warning of increased spending on AI, causing concern among investors. 00:00 Facebook is being sued for fraud, despite making record profits, and is warning Wall Street about spending a lot of money on AI next year, causing investors to be nervous about the lack of return on investment. 01:11 Facebook is being sued for faking numbers and targeting ads to fake accounts, leading to decreased advertising effectiveness. 02:45 Facebook beats Q2 estimates but warns of continued losses in Reality Labs and increased spending on AI, facing financial losses and regulatory challenges. 04:20 Facebook is facing lawsuits for inflating viewership figures and spending a lot of money to push their AI assistant for marketing. 06:05 Facebook may be faking numbers and inflating advertising reach, leading to artificially high premiums for ad placements and a decrease in real users. 08:03 Facebook is in a worse place now, with a lot of older people using it, and they are being sued for using facial recognition technology without permission. 09:07 Facebook is facing a $1.4 billion settlement for scanning people's faces and illegally capturing subscriber data for targeted ads. 10:31 Facebook's invasive tracking pixel leads to targeted ads, facing legal and financial challenges while investing in AI, sparking speculation about its true purpose. About Us: Clownfish TV is an independent, opinionated news and commentary channel that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #Tech #Facebook #News #Commentary #Reaction #Podcast #Comedy #Entertainment #Hollywood #PopCulture #Tech

Numbers and Narratives
From NPS to ROI: Transforming CX Feedback to Business Success, Pegah Valeh @Meta

Numbers and Narratives

Play Episode Listen Later Jun 10, 2024 35:36 Transcription Available


Today, we dive deep into CX with Pegah Valeh, who leads the customer experience team at Meta's Reality Labs. Pegah brings her seasoned expertise from the Reality Labs team at Meta, focusing on improving customer experiences to support business growth. Throughout this episode, we'll explore how Pegah and her team use metrics like Net Promoter Score (NPS) to measure the severity of customer issues and the crucial correlation between NPS and customer retention. She'll also share the benefits—and challenges—of integrating AI into customer experience, as well as tips for making data actionable and fostering effective partnerships across business units.We'll touch upon the complexities of measuring customer lifetime value, the importance of real-time analytics, and how advanced analytics can predict customer pain points. Plus, we'll discuss how Meta's CX team collaborates with growth and retention marketing teams, sharing insights to validate changes and launches, and using formats like internal communication tools and dedicated meetings to keep everyone informed. 

Chip Stock Investor Podcast
Episode 131: Meta Bets Even Bigger On Nvidia-Powered AI – Meta and NVDA Stock April 2024

Chip Stock Investor Podcast

Play Episode Listen Later May 3, 2024 14:37


This video delves into Meta's latest earnings report, focusing especially on the guidance for CapEx on AI systems. It appears the market is starting to fret over the "Nvidia tax." Despite the initial market panic over Meta's stock price drop, the company is actually doing quite well as it benefits from another "year of efficiency." But Nvidia (NVDA) could be a big beneficiary this year as Meta is ramping up spending on AI systems and development. Chip Stock Investors Nick and Kasey also briefly touch on Meta's Reality Labs segment and its drain on profitability, but how third-party developers could help improve the picture starting next year. Nick and Kasey conclude with optimism for Meta's long-term value, and hint at potential portfolio adjustments in response to CapEx trends in big tech. Recent Broadcom video: https://youtu.be/0ST3Ak52DA4

Women in Customer Success Podcast
109 - How to Lead as an Executive: Skills, Style & Confidence Tips - Ursula Llabres

Women in Customer Success Podcast

Play Episode Listen Later Apr 24, 2024 42:47 Transcription Available


In this episode of the Women In Customer Success podcast, my guest is Ursula Llabres, the Global Director of Customer Growth and Commercial Sales at Reality Labs, Meta.Ursula was one of the founding leaders of customer success practice (being one of the first 10 in CS at salesforce.com back in 2005) and has since transformed and led high-performing global teams at some of the top tech companies like Oracle, Salesforce, Box, Microsoft, InsideSales and now Meta to name a few. We talk about how to reach an executive position and the important senior management skills needed for an executive-level position. Whether you're just starting out as a Customer Success Manager or you're an experienced manager, Ursula shares helpful information that will help you get ahead. Ursula gives tips on communicating with authority, articulating thoughts and ideas clearly and effectively, and how to be confident as a manager.She also advises how to dress like an executive and the right executive style to help you look and feel professional.In today's episode, you'll learn:How to lead as an executiveConfidence tips for managersSenior managerial skillsHow to be articulate and well-spokenHow to communicate with authorityHow should an executive dressInclusion and diversityStrong body language How to get into an executive positionSkills to thrive as an executiveIf you're on your own leadership journey, feel free to share your experiences in the comments below. Let's grow together!This episode is brought to you by Vitally.io.  Visit vitally.io/women today to schedule your demo and get your Airpods.Follow Ursula! __________________________________________________About Women in Customer Success Podcast: Women in Customer Success Podcast is the first women-only podcast for Customer Success professionals, where remarkable ladies of Customer Success connect, inspire and champion each other. Follow:Women in Customer Success - Website - womenincs.co - LinkedIn - linkedin.com/company/womenincs - Instagram: https://www.instagram.com/womenincs.co/ - Podcast page - womenincs.co/podcast - Sign Up for PowerUp Tribe - womenincs.co/powerup Host Marija Skobe-Pilley - Website - https://www.marijaskobepilley.com/ - LinkedIn - https://www.linkedin.com/in/mspilley/ - Coaching with Marija: http://marijaskobepilley.com/programs - Get a FREE '9 Habits of Successful CSMs' guide https://www.marijaskobepilley.com/9-habits-freebie

Lenny's Podcast: Product | Growth | Career
Making Meta | Andrew ‘Boz' Bosworth (CTO)

Lenny's Podcast: Product | Growth | Career

Play Episode Listen Later Mar 3, 2024 102:21


Andrew Bosworth—or Boz, as most people know him—is the chief technology officer at Meta and head of Reality Labs, the company's augmented reality/virtual reality (AR/VR) organization, which he created in 2017. Boz joined Facebook in 2006 as their approximately 10th engineer, and in his 18-year tenure he built the original News Feed, Messenger, and Groups, as well as many early anti-abuse and infrastructure systems. At various times he has been the engineering director overseeing Events, Places, Photos, Videos, Timeline, Privacy, and more. Before Reality Labs, he ran the Ads and Business Platform product group, where he led engineering, product, research, analytics, and design, taking annual revenue from $4 billion to $40 billion in five years. Andrew currently leads Meta's efforts in AR, VR, AI, and consumer hardware across Quest, Ray-Ban Meta glasses, and more. In our conversation, we discuss:• Stories from the early days of Facebook• Lessons from Meta's downturn and recent turnaround• Meta's culture of transparency• Boz's thoughts on the Apple Vision Pro• Why communication is the job• Why you should regularly seek help from your manager• Lessons in setting incentives and avoiding their misuse• Why you should optimize for a variety in experience in your career• The importance of trusting your own expertise and not being swayed by external opinions• Stories of failures and personal growth—Brought to you by:• Vanta—Automate compliance. Simplify security.• Eppo—Run reliable, impactful experiments• Explo—Embed customer-facing analytics in your product—Find the full transcript at: https://www.lennyspodcast.com/making-meta-andrew-boz-bosworth-cto/—Where to find Andrew Bosworth:• Facebook: https://www.facebook.com/boz/• Instagram: https://www.instagram.com/boztank/• X: https://twitter.com/boztank• LinkedIn: https://www.linkedin.com/in/andrew-bosworth-8247a01/• Website: https://boz.com/• Photography website: https://wardenshortbow.com/—Where to find Lenny:• Newsletter: https://www.lennysnewsletter.com• X: https://twitter.com/lennysan• LinkedIn: https://www.linkedin.com/in/lennyrachitsky/—In this episode, we cover:(00:00) Boz's background(04:48) Fun facts about him(07:20) Early days at Facebook(11:11) Advice for founders(13:22) Leveraging leaders(19:27) Tips for communicating with managers(22:10) Transparency at Meta(27:01) The importance of clear guidelines(29:11) Involvement in the details(33:15) Building the News Feed(37:28) Passion and career growth(40:25) Exploring new opportunities(42:02) The value of variety in experience(45:01) Giving and receiving feedback(47:38) Boz's tattoos(51:30) Communication is the job(01:00:47) Comparing VR headsets: Meta Quest 3 and Apple Vision Pro(01:10:41) Meta's downturn and turnaround(01:16:10) Navigating org changes(01:20:43) Lessons from failure(01:26:33) Closing thoughts(01:29:57) Lightning round—Referenced:• Reality Labs: https://about.meta.com/realitylabs/• Quest: https://www.meta.com/quest/• Ray-Ban Meta smart glasses: https://www.ray-ban.com/usa/ray-ban-meta-smart-glasses• Taekwondo: https://en.wikipedia.org/wiki/Taekwondo• 4-H: https://4-h.org/• David Copperfield's website: https://www.davidcopperfield.com/html/• MC Hammer on Instagram: https://www.instagram.com/mchammer/• George W. Bush: https://www.whitehouse.gov/about-the-white-house/presidents/george-w-bush/• Fry's Electronics: https://en.wikipedia.org/wiki/Fry%27s_Electronics• Association for Computing Machinery: https://www.acm.org• Get It Done: https://boz.com/articles/get-it-done• Patrick Stewart on X: https://twitter.com/sirpatstew• The FB Exec Practice That Changed the Way I Lead (about HPMs): https://livingos.substack.com/p/fb-exec-hpm• Mark Zuckerberg on Facebook: https://www.facebook.com/zuck• Chris Cox on LinkedIn: https://www.linkedin.com/in/chris-cox-2896b841/• Javier Olivan on LinkedIn: https://www.linkedin.com/in/javierolivan/• Brian Chesky's new playbook: https://www.lennyspodcast.com/brian-cheskys-new-playbook/• Eye of Sauron: https://lotr.fandom.com/wiki/Eye_of_Sauron• Ruchi Sanghvi on LinkedIn: https://www.linkedin.com/in/rsanghvi/• Eric Schmidt on LinkedIn: https://www.linkedin.com/in/eric-e-schmidt/• Sheryl Sandberg on LinkedIn: https://www.linkedin.com/in/sheryl-sandberg-5126652/• Best Advice Sheryl Sandberg Received: If Offered a Seat on Rocket Ship, Get On: https://news.yahoo.com/blogs/newsmakers/best-advice-sheryl-sandberg-received-don-t-idiot-161459450.html• Veritas: https://en.wikipedia.org/wiki/Veritas• Communication is The Job: https://boz.com/articles/communication-is-the-job• Repetition does not spoil the prayer: https://www.linkedin.com/pulse/repetition-does-spoil-prayer-constantine-constantinides-m-d-ph-d--1f/• Janet Lansbury's website: https://www.janetlansbury.com/• Dr. Becky on Instagram: https://www.instagram.com/drbeckyatgoodinside• Boz to the Future Episode 18: The Future According to Matthew Ball: https://www.meta.com/blog/quest/boz-to-the-future-episode-18-matthew-ball-metaverse-epyllion/• Apple Vision Pro: https://www.apple.com/apple-vision-pro• Quest 3 headset: https://www.meta.com/quest/quest-3/• Virtual desktop: https://www.meta.com/experiences/2017050365004772/• Meta Horizon Workrooms: https://www.meta.com/experiences/2514011888645651/ • After trying the Vision Pro, Mark Zuckerberg says Quest 3 ‘is the better product, period': https://www.theverge.com/2024/2/13/24072413/mark-zuckerberg-apple-vision-pro-review-quest-3• Lou Holtz on X: https://twitter.com/CoachLouHoltz88• Gell-Mann amnesia effect: https://en.wiktionary.org/wiki/Gell-Mann_Amnesia_effect• “Wet streets cause rain”: https://news.ycombinator.com/item?id=19026568• Michael Crichton on X: https://twitter.com/CrichtonBooks• AI research at Meta: https://ai.meta.com/research/• Llama 2: https://llama.meta.com/• Warren Buffett quote: https://www.brainyquote.com/quotes/warren_buffett_383933• Mark Slee on LinkedIn: https://www.linkedin.com/in/mcslee/• Dave Fetterman on LinkedIn: https://www.linkedin.com/in/davefetterman/• Emacs and Vim: https://dev.to/george_udonte/emacs-and-vim-an-overview-for-beginners-2e65• Ami Vora on LinkedIn: https://www.linkedin.com/in/amvora/• The Dream Machine: https://www.amazon.com/Dream-Machine-M-Mitchell-Waldrop/dp/1732265119• Alan Turing: https://en.wikipedia.org/wiki/Alan_Turing• Good Inside: A Guide to Becoming the Parent You Want to Be: https://www.amazon.com/Good-Inside-Guide-Becoming-Parent/dp/B09Y4WG7RJ• Dr. Becky's website: https://www.goodinside.com/• The Mandalorian on Disney+: https://www.disneyplus.com/series/the-mandalorian/3jLIGMDYINqD• Scott Trowbridge on LinkedIn: https://www.linkedin.com/in/scott-trowbridge-b70866/• Dave Filoni on X:  https://twitter.com/dave_filoni• Jon Favreau on X: https://twitter.com/jon_favreau• Mercedes-Benz AMG EQS Sedan: https://www.mbusa.com/en/vehicles/model/eqs/sedan/amgeqsv4• Tracey Emin “Trust Yourself”: https://www.artsy.net/artwork/tracey-emin-trust-yourself• Tracey Emin on Instagram: https://www.instagram.com/traceyeminstudio• Rick Rubin: Protocols to Access Creative Energy and Process | Huberman Lab Podcast: https://www.youtube.com/watch?v=GpgqXCkRO-w• Ansel Adams: https://en.wikipedia.org/wiki/Ansel_Adams—Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email podcast@lennyrachitsky.com.—Lenny may be an investor in the companies discussed. Get full access to Lenny's Newsletter at www.lennysnewsletter.com/subscribe

The Metacast
XR: X-plore, X-plain, X-amine

The Metacast

Play Episode Listen Later Feb 25, 2024 61:48


Do you believe that XR is the future of modern entertainment? Composed of a blend of AR, MR, VR, and spatial computing, XR is a major frontier for big tech. Meta has spent $40B on Reality Labs, and Apple has launched the world's first “spatial computer” this past month. But is it a fit for entertainment and games? Join your host, Alexandra Takei, Director at Ruckus Games, Taylor Hurst, Principal at Konvoy Ventures, and Julian Park, CEO and Co-Founder of Bezi, in an exhaustive discussion about XR and its subcomponents, company players and their competitive advantages across integrated chips, software, and hardware, gaming content being built for XR devices, debates around the the future of VR, and the underwritten priors that have to be permissible in order for the space to succeed. We'd also like to thank Windwalk for making this episode possible! Windwalk builds digital communities and the technologies necessary to accelerate them through their flagship software, Harbor. To learn more, simply head to https://www.harbor.gg/ If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Let's Know Things
Spacial Computing

Let's Know Things

Play Episode Listen Later Feb 20, 2024 19:49


This week we talk about virtual reality, the Meta Quest, and the Apple Vision Pro.We also discuss augmented reality, Magic Leap, and the iPhone.Recommended Book: Extremely Online by Taylor LorenzTranscriptThe term spacial computing seems to have been coined in the mid-1980s within the field of geographic information systems, or GIS, which focuses on using digital technology to mess with geographic data in a variety of hopefully useful ways.So if you were to import a bunch of maps and GPS coordinates and the locations of buildings and parks and such into a database, and then make that database searchable, plotting its points onto a digital map in an app, making something like Google Maps, that would be a practical utility of GIS research and development.The term spacial computing refers to pulling computer-based engagement into physical spaces, allowing us to plot and use information in the real world, rather than relegating that information to flat screens like computers and smartphones.This could be useful, it was posited, back in the early days of the term, as it would theoretically allow us to map out and see, with deep accuracy and specificity, how a proposed building would look on a particular street corner when finished, and how it would feel to walk through a house we're thinking of building, when all we have available is blueprints.This seemed like it would be a killer application for all sorts of architectural, urban planning, and location intelligence purposes, and that meant it might someday be applicable to everyone from security services to construction workers to doctors and health researchers who are trying to figure out where a pandemic originated.In the 1990s, though, the embryonic field of virtual reality started to become a thing, moving from research labs owned by schools and military contractors out into the real world, increasingly flogged as the next big consumer technology, useful for all sorts of practical, but also entertainment purposes, like watching movies and playing games.During this period, VR began to serve as a stand-in for where technology was headed, and it was dropped into movies and other sorts of speculative fiction to illustrate the evolution of tech, and how the world might evolve as a consequence of that evolution, more of our lives lived within digital versions of the world, rather than in the world itself.As a result of that popularity, especially throughout pop culture, VR overtook spacial computing as the term of art typically used to discuss this type of computational application, though the latter term also encompassed use-cases that weren't generally covered by VR, like the ability to engage with one's environment while using the requisite headsets, and the consequent capacity to use this technology out in the world, rather than exclusively at home or in the office, replicating the real world in that confined space.The term augment reality, or AR, is generally used to refer to that other spacial computing use-case: projecting an overlay, basically, on the real world, generally using a VR-like headset or goggles or glasses to either display information onto lenses the user looks through, or serving the user video footage that is altered to include that data, rather than attempting to project the same over the real thing; the latter case more like virtual reality because users are viewing entirely digital feeds, but like AR in that those feeds include live video from the world around them.A slew of productized spacial computing products have made it to the consumer market over the past few decades, including Microsoft's HoloLens, which is an augmented-reality headset, Google's Glass, which projects information onto a tiny screen in the corner of the the user's eyeline, and Magic Leap's self-named 1 and 2 devices, which are similar to the HoloLens.All three of these products have had trouble making much of a dent in the market, though, and Magic Leap is in the process of retiring its first headset, though it's reportedly partnering with Meta on a new device sometime soon, Microsoft has mostly pivoted to working with companies and agencies rather than selling to consumers, though future versions of their headsets might revert back to their original intended customer base, and Google Glass was retired in 2015, replaced by enterprise editions (sold to businesses and agencies) from that point forward, though those enterprise editions were also halted in 2023.What I'd like to talk about today is the current status of this space, which is being shaken up by two big, global players and their products: Meta with their Quest line of spacial computing devices, and Apple with it's new Apple Vision Pro.—In 2014, the company that was at the time known as Facebook, but which is now called Meta bought a virtual reality company called Oculus for about $2 billion.Oculus made a popular VR device, popular for VR devices in 2014, at least, that was only ever released as a development prototype, but which garnered a huge amount of attention nonetheless, blowing away its Kickstarter goal and attracting tens of millions of dollars in investment from well-known tech-world venture capitalists.The purchase was criticized by many, as part of the appeal of Oculus was that it was independent from the big players in the space, but $2 billion is a significant amount of money, so the sale went through after regulators approved it, and Facebook, now Meta, started churning out its own headsets, initially continuing to use the Oculus branding, but it was more cohesively integrated with Meta's portfolio of offerings in 2021, redesignating this now sub-company Reality Labs, and entwining it with other Meta products like Instagram, Messenger, and WhatsApp—that effort culminating in 2022 with the complete retirement of the Oculus monicker, re-designating the company's products with the Quest brand, its social platforms renamed Horizon, as in Horizon Worlds.So beginning in 2022, Meta had a fully integrated Meta Quest line of virtual reality products, including the hardware and a slew of online components, like social networks, and game, app, and other digital product stores.The company has a long, for this space, anyway, history of now-discontinued products, including partnerships with the likes of Samsung and headsets that vary in price and power, some plugging into one's computer to provide processing heft, but most of the new ones serving as self-contained, all-in-one headset devices, which typically include little handheld controls, wired or wireless, as well.They've also scooped up a variety of related companies, and in 2021, they attempted to buy a company called Within, which makes popular VR games like Beat Saber and Supernatural, but the FTC blocked the purchase on competition grounds; in 2023, though, the purchase was given the go-ahead, so those, and other popular VR-focused apps are now owned by Meta, as well.Meta also partnered with glasses-maker Ray-Ban in 2021 to release a product called Ray-Ban Stories, which are glasses that have built-in cameras that can upload videos they record to social media.So Meta has been investing heavily in this space for years, and their products are relatively well-developed, most of the teething issues faced by new products worked out, at this point, and their products are priced between a few hundred dollars on the low end, about $500 in the middle, and around $1000 at the top.They also have a decent-sized catalog of in-VR offerings for users, and all of their products plug into all of their other products—for better and for worse, as many people who were irritated about the Oculus purchase were angered by the realization that they would need to have a Facebook account to keep using their hardware; so this is both pro and con, depending on who you are.Despite Meta's relative success in the world of spacial computing, though, the big story in this space, as of 2024, is that Apple has released their own augmented-reality headset, the Apple Vision Pro, and it's similar but also distinct from Meta's spacial computing offerings.It has bogglingly detailed screens, which are what project stuff to the user inside the headset, in terms of pixel density, it has a sophisticated hand-tracking interface that allows users to gesture in a fairly natural way to control things within their virtual environment, no separate controllers necessary, it has video pass-through, as do the Quest models, that show the real world within the user's view, but which then superimposes virtual stuff over it, and its tracking of things in the real world is quite detailed and accurate, to the point that some users have been—ill-advisedly, if not illegally—driving their cars while wearing their Vision Pros, and it even offers some possibly just experimental, somewhat creepy quality-of-life additions, like inward facing cameras that track a users face and then display that face while they're video chatting from within the headset, and which project a 3D-video feed of their eyes to the outside of the display, so folks in the world around them can see what their eyes are doing, despite their face being largely covered by this heavy, compared to Meta's headsets, anyway, VR helmet.Apple's Vision Pro also costs $3,500, which is about 7-times the cost of Meta's entry-level, mid-tier, most popular Quest 3 headset.So what we have here is two companies presenting different visions of what the spacial computing industry will look like.Apple's pricing will likely come down, and some of the differences between these products, like Meta's lighter weight headsets and Apple's higher-quality screens, will almost certainly intersect at some point a few product iterations down the line, as they both figure out what's ideal in terms of the quality to price ratio.Other attributes may disappear, like the outward-facing eye projections, which don't seem terribly effective or useful, though some, like those eye-projections, may also evolve into something that people can't live without, and which Meta and other future competitors will then go on to copy.We're also seeing the emergence of different market positions within this space, which isn't something we've really had until this point.Meta had been occupying the perceptual high price point, as their products were the most fleshed-out and for most consumer purposes, at least, useful, and a thousand bucks at the high end is a lot of money for what's mostly an entertaining lark, for most consumers, at this point.Apple's entrance into this space, though, is a bit like when they stepped into the phone market in 2007 and announced a $500 iPhone: it changed the math, and recalibrated people's expectations of what they should expect to spend in the future.$500 seems almost ridiculously cheap for a premium device that's become fundamental to so many people for so many purposes, today, and it's possible that Apple's entrance in this space will do the same, allowing Meta to position its products as the Android of the spacial computing world, cheaper, sure, but also more useful for many people, with more pricing tiers, and serving as a sort of practical, non-luxury, and non-overpriced version of what most people want to get from this type of hardware.The reviews so far seem to support this positioning: Quest headsets are generally quite good, but that's it—they're not blowing any of the tech reviewers away, and most of what they do is passable, not magical.Apple generally aims for magical, and a lot of its initial reviews have suggested that what the Vision Pro does well, it does VERY well; at that magical level, if not beyond it.That said, a lot of the same reviews, and the reviews that have arrived since, after the device formally hit the market, have indicated that it has enough bugs and issues and missed opportunities to be incredible in some relatively few areas, but not worth $3,500 in most other regards; many of the stories on the device as of the week I'm recording this episode are about how many people, who enthusiastically forked over thousands of dollars for a first generation Vision Pro when it was released, are now returning their devices so as not to miss the 14-day return window.The Vision Pro is possibly revolutionary, then, but perhaps not in the sense that it replaces everything that came before: it'll probably change the space in significant ways, but it'll take several iterations before it becomes a must-have product, and in the meantime it'll mostly be meaningful because of how it resets price-expectations, sets a new bar for quality in some regards, and stokes a new round of competition in a space that hasn't seen much in the way of competition for years.Which is basically what happened with the iPhone, iPad, Apple Watch, and other Apple-made devices, as well. They tend to be really impressive and magical-seeming right out of the gate, but not great, practically, until the third or fourth generation, at which point they're just astoundingly good by most metrics.There's a chance that this product will find its feet eventually, too, then, though Meta seems keen to give them a run for their money on this, as their long-held desire to own a hardware product category now seems within reach, their past attempts at making their own watch and phone having been incredible failures.Their pivot to the metaverse, which has been put on hold a little bit because of the advent of generative AI technologies and all the big tech companies trying to figure out what their next steps should be, considering how influential those technologies have turned out to be, those technologies now seem likely to make that metaverse aspiration more viable in the long-term, and these headsets, especially if they can keep making them smaller and lighter and more useable in more contexts, seem like they could be the best entry-point for a Meta-owned network of metaversal platforms, all sorts of content generated on the fly by AI, keeping folks engaged longer, but only if they can maintain their lead over competitors while they build-out those virtual worlds, and as they attempt to grab more relevant companies and refine the relevant hardware, in the meantime.It's still an open question, though, despite this flurry of hype and investment, whether anyone will really want to use these sorts of devices on a regular basis, beyond those with more money than they can spend and people who are super-enthused about any new tech gizmo.Some analysts contend that the best access-point for the metaverse, whatever it eventually evolves into, remains and will remain the screens we have on all of our gadgets, and that the idea of face-based computing is a little bit silly and too cumbersome to ever become mainstream.Others have suggested, though, that we long assumed the same about pocketable computing, and wearing such devices on our wrists—which is something many of us now do, because smartwatches—a field that was for a long time super niche and weird and rare—became incredibly popular after Apple introduced its Apple Watch and then iterated the thing until it was useful, a slew of other companies, including those that were working in this space long-before Apple stepped in, all upgrading and refining their own products, in turn, making the smartwatch world a lot richer and more useful and popular, as a consequence.If these headsets become lighter, cheaper, and possibly even evolve into goggles or glasses, rather than headsets, that could make them a lot more accessible and useable by many people who, today, struggle to understand why they should care, and what possible use they might have for this kind of device, when their smartphones and computer screens seem to work just fine, and with less neck-strain.So we could be looking at a flash in the pan movement, or we could be living through the emergence of a new, mainstream, perhaps even universal computing-related product type; but there's a good chance we won't know which for several more years.Show Noteshttps://stratechery.com/2024/the-apple-vision-pro/https://arstechnica.com/apple/2024/02/our-unbiased-take-on-mark-zuckerbergs-biased-apple-vision-pro-review/https://www.theverge.com/24054862/apple-vision-pro-review-vr-ar-headset-features-pricehttps://www.theverge.com/2024/2/16/24058318/apple-vision-pro-sharing-difficultieshttps://www.businessinsider.com/mark-zuckerberg-instagram-facebook-meta-posting-era-vision-pro-quest-2024-2https://www.theverge.com/2024/2/13/24072413/mark-zuckerberg-apple-vision-pro-review-quest-3https://www.theverge.com/24074795/vision-pro-returns-xbox-future-gemini-open-ai-vergecasthttps://fortune.com/2023/02/06/meta-buying-vr-startup-within-unlimited-after-ftc-battle/https://en.wikipedia.org/wiki/Geographic_information_systemhttps://en.wikipedia.org/wiki/Spatial_computinghttps://en.wikipedia.org/wiki/Microsoft_HoloLenshttps://en.wikipedia.org/wiki/Google_Glasshttps://www.theverge.com/2023/12/21/24010787/microsoft-windows-mixed-reality-deprecated This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe

This Week in XR Podcast
This Week In XR February 2nd, 2024 ft. Tommy Palm, CEO Resolution Games

This Week in XR Podcast

Play Episode Listen Later Feb 2, 2024 44:22


This week the hosts are together, live and in-person *for the first time* from the glamorous Sunset Marquis in Los Angeles. It's a propitious day on top of that, of course, as today is 2-2-24, the official launch day of the Apple Vision Pro. In addition, Meta reported a record quarter, a record dividend, a stock buyback, and a successful Christmas season for its Reality Labs division. The stock shot up fifteen percent. This is just twenty-four hours after CEO Zuck was flogged in Washington, DC (again). The plot thickens as we bring in Xreal's raise of $60M to release its Xreal Air2 Ultra, a $600 alternative to the AVP. Our guest is Tommy Palm, CEO of Resolution Games, which released a game studio on the Pro store today. Thank you to our sponsor, Zappar!Don't forget to like, share, and follow for more! Follow us on all socials @ThisWeekInXR!https://linktr.ee/thisweekinxr Hosted on Acast. See acast.com/privacy for more information.

TechStuff
Tech News: MrBeast Gets Deepfaked On TikTok

TechStuff

Play Episode Listen Later Oct 5, 2023 33:07 Transcription Available


In an episode with perhaps the most SEO-friendly title in TechStuff history, we learn about how someone used an AI-generated version of YouTuber MrBeast to advertise a scammy deal, how the FTC alleges that Amazon used a secret algorithm to fix prices and squash competition, and how Facebook Messenger users proved that Meta's tool for AI-generated stickers might need a bit more work.See omnystudio.com/listener for privacy information.