Voices of VR Podcast – Designing for Virtual Reality

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Designing for Virtual Reality

Kent Bye

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    • Dec 7, 2025 LATEST EPISODE
    • weekdays NEW EPISODES
    • 51m AVG DURATION
    • 883 EPISODES

    Ivy Insights

    The Voices of VR Podcast - Designing for Virtual Reality is an incredibly valuable resource for anyone interested in the virtual reality (VR) industry. Hosted by Kent Bye, this podcast chronicles the ebbs and flows of the VR space, making it an invaluable chronicle for the future of technology.

    One of the best aspects of this podcast is its critical overlay of the moral and social implications of VR. It provides a great resource for understanding what's happening in VR and how it can positively enhance various sectors of industry. Kent Bye is an excellent host who consistently gets interesting people to interview, making each episode informative and entertaining. The depth of the interviews is another standout feature, as they cater to both average listeners and those seeking more in-depth analysis.

    The professionalism exhibited by Kent Bye throughout this podcast is commendable. In an industry that still feels experimental and rough around the edges, he maintains a high level of quality and consistency in his episodes. The fact that this podcast is offered for free is even more impressive, as it feels like something one would have to pay a large corporate fee for. Supporting Kent on Patreon is highly recommended to ensure he can continue producing such valuable content.

    While there are many positives to this podcast, one potential downside is that it may not be suitable for listeners who are completely new to VR. Some prior knowledge or familiarity with the subject matter might be beneficial in order to fully appreciate and understand the discussions. Additionally, given the fast-paced nature of advancements in VR, some episodes may become outdated over time.

    In conclusion, The Voices of VR Podcast - Designing for Virtual Reality is a must-listen for anyone interested in diving into or staying up-to-date with the world of virtual reality. Kent Bye's expertise and ability to interview individuals from various disciplines make him an exceptional reporter in the field. This podcast serves as both an educational resource and a historical document that will be fascinating to revisit in the future. With its informative and entertaining episodes, it's hard to find a podcast as outstanding as The Voices of VR.



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    Latest episodes from Voices of VR Podcast – Designing for Virtual Reality

    #1708: How Process Philosophy Centers Experience. A Prismatic Tour of “Whitehead’s Universe” by Andrew M. Davis

    Play Episode Listen Later Dec 7, 2025 100:34


    I interviewed Andrew M. Davis about his forthcoming book titled Whitehead's Universe: A Prismatic Introduction on Thursday, December 4, 2025. It's absolutely the best introduction to Alfred North Whitehead's work in Process Philosophy, and I can't recommend it enough. The worst part is that it isn't set to release until sometime next year, but you can get an early look at some drafts if you sign up with some of Davis' upcoming Whitehead's Universe courses that are being offered in January and February 2026. Whitehead's Process Philosophy centers the human experience at the center of it's philosophy, and therefore focuses on the dynamic flux and flow of experience as we inherit past memories, anticipate the future, decide what actions to take moment to moment, and synthesize it all through our feelings which help to solidify our core memories through the peak emotional experiences of our lives. Davis helps us navigate through Whitehead's neologisms, which are attempting to rewire our brain to think about the nature of reality in a completely new and different way. The subject-predicate and noun-emphasized object-oriented structure of the English isn't doing us any favors, but thankfully the immersive experiences that are offered through immersive art and entertainment is very much oriented into the dynamic flux of our experience, through what is theorized as presence theory in virtual reality. I have my own elemental theory of presence, and in this conversation with Davis I discovered that there's a lot of resonance with how Whitehead is reconceptualizing the nature of reality into a more verb-based event ontology. This is my fifth deep dive on Process Philosophy, and so be sure to check out my other conversations here: #965: Primer on Whitehead's Process Philosophy as a Paradigm Shift & Foundation for Experiential Design #1147: Thirteen Philosophers on the Problem of Opposites: Grant Maxwell's Integration & Difference Book & Archetypal Approaches to Character #1183: From Kant to an Organic View of Reality: Scaffolding a Process-Relational Paradigm Shift with Whitehead Scholar Matt Segall #1568: A Process-Relational Philosophy View on AI, Intelligence, & Consciousness with Matt Segall #1708: How Process Philosophy Centers Human Experience. A Prismatic Tour of “Whitehead's Universe” by Andrew M. Davis This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1707: War Journalist Turns to Immersive Art to Shatter Our Numbness Through Feeling. “In 36,000 Ways” is a Revelatory Embodied Poem by Karim Ben Khelifa

    Play Episode Listen Later Dec 7, 2025 46:48


    I interviewed Karim Ben Khelifa about In 36,000 Ways on Sunday, November 16, 2025 at IDFA DocLab in Amsterdam, Netherlands. Here are the 26 episodes and more than 24 hours of coverage from my IDFA DocLab 2025 coverage: #1682: Preview of IDFA DocLab's Selection of "Perception Art" & Immersive Stories #1683: "Feedback VR Antifuturist Musical" Wins Immersive Non-Fiction Award at IDFA DocLab 2025 #1684: Playable Essay “individualism in the dead-internet age” Recaps Enshittification Against Indie Devs #1685: Immersive Liner Notes of Hip-Hop Album "AÜTO/MÖTOR" Uses three.js & HTML 1.0 Aesthetics #1686: 15 Years of Hand-Written Letters about the Internet in "Life Needs Internet 2010–2025" Installation #1687: Text-Based Adventure Theatrical Performance "MILKMAN ZERO: The First Delivery" #1688: Hacking Gamer Hardware and Stereotypes in "Gamer Keyboard Wall Piece #2" #1689: Making Post-Human Babies in "IVF-X" to Catalyze Philosophical Reflections on Reproduction #1690: Asking Philosophical Questions on AI in "The Oracle: Ritual for the Future" with Poetic Immersive Performance #1691: A Call for Human Friction Over AI Slop in "Deep Soup" Participatory Film Based on "Designing Friction" Manifesto #1692: Playful Remixing of Scanned Animal Body Parts in "We Are Dead Animals" #1693: A Survey of the Indie Immersive Dome Community Trends with "The Rift" Directors & 4Pi Productions #1694: Reimagining Amsterdam's Red Light District in "Unimaginable Red" Open World Game #1695: "Another Place" Takes a Liminal Architectural Stroll into Memories of Another Time and Place #1696: Speculative Architecture Meets the Immersive Dome in Sergey Prokofyev's "Eternal Habitat" #1697: Can Immersive Art Revitalize Civic Engagement? Netherlands CIIIC Funds "Shared Reality" Initiative #1698: Immersive Exhibition Lessons Learned from Undershed's First Year with Amy Rose #1699: Announcing "The Institute of Immersive Perservation" with Avinash Changa & His XR Virtual Machine Wizardry #1700: Update on Co-Creating XR Distribution Field Initiative & Toolkits from MIT Open DocLab #1701: Public Art Installation "Nothing to See Here" Uses Perception Art to Challenge Our Notions of Reality #1702: "Coded Black" Creates Experiential Black History by Combining Horror Genres with Open World Exploration #1703: "Reality Looks Back" Uses Quantum Possibility Metaphors & Gaussian Splats to Challenge Notions of Reality #1704: "Lesbian Simulator" is an Interactive VR Narrative Masterclass Balancing Levity, Pride, & Naming of Homophobic Threats #1705: The Art of Designing Emergent Social Dynamics with Ontroerend Goed's "Handle with Care" #1706: Using Immersive Journalism to Document Genocide in Gaza with "Under the Same Sky" #1707: War Journalist Turns to Immersive Art to Shatter Our Numbness Through Feeling. "In 36,000 Ways" is a Revelatory Embodied Poem by Karim Ben Khelifa This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1706: Using Immersive Journalism to Document Genocide in Gaza with “Under the Same Sky”

    Play Episode Listen Later Dec 7, 2025 55:04


    I interviewed Khalil Ashawi, Sami Sultan, & Hail Khalaf about Under the Same Sky on Saturday, November 15, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1705: The Art of Designing Emergent Social Dynamics with Ontroerend Goed’s “Handle with Care”

    Play Episode Listen Later Dec 7, 2025 69:17


    I interviewed Alexander Devriendt about Handle with Care on Wednesday, December 3, 2025. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1704: “Lesbian Simulator” is an Interactive VR Narrative Masterclass Balancing Levity, Pride, & Naming of Homophobic Threats

    Play Episode Listen Later Dec 7, 2025 55:52


    I interviewed Iris van der Meule about Lesbian Simulator on Tuesday, November 18, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1703: “Reality Looks Back” Uses Quantum Possibility Metaphors & Gaussian Splats to Challenge Notions of Reality

    Play Episode Listen Later Dec 7, 2025 59:04


    I interviewed Anne Jeppesen & Omid Zarei about Reality Looks Back on Tuesday, November 18, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1702: “Coded Black” Creates Experiential Black History by Combining Horror Genres with Open World Exploration

    Play Episode Listen Later Dec 7, 2025 64:41


    I interviewed Maisha Wester about Coded Black on Monday, November 17, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1701: Public Art Installation “Nothing to See Here” Uses Perception Art to Challenge Our Notions of Reality

    Play Episode Listen Later Dec 7, 2025 45:22


    I interviewed Celine Daemen about Nothing to See Here on Monday, November 17, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1700: Update on Co-Creating XR Distribution Field Initiative & Toolkits from MIT Open DocLab

    Play Episode Listen Later Dec 7, 2025 45:23


    I interviewed Sarah Wolozin, Scarlett Kim, Julia Scott-Stevenson about MIT Open DocLab's Co-Creating XR Distribution Field Initiative on Wednesday, November 19, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1699: Announcing “The Institute of Immersive Preservation” with Avinash Changa & His XR Virtual Machine Wizardry

    Play Episode Listen Later Dec 7, 2025 55:46


    I interviewed Avinash Changa about The Institute of Immersive Perservation on Tuesday, November 18, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1698: Immersive Exhibition Lessons Learned from Undershed’s First Year with Amy Rose

    Play Episode Listen Later Dec 7, 2025 54:44


    I interviewed Amy Rose about first year of the Undershed at the Watershed on Saturday, November 15, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1697: Can Immersive Art Revitalize Civic Engagement? Netherlands CIIIC Funds “Shared Reality” Initiative

    Play Episode Listen Later Dec 7, 2025 35:23


    I interviewed Martijn de Waal about revitalizing civic engagement through immersive art on Sunday, November 16, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1696: Speculative Architecture Meets the Immersive Dome in Sergey Prokofyev’s “Eternal Habitat”

    Play Episode Listen Later Dec 7, 2025 65:13


    I interviewed Sergey Prokofyev about Eternal Habitat on Monday, November 17, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1695: “Another Place” Takes a Liminal Architectural Stroll into Memories of Another Time and Place

    Play Episode Listen Later Dec 7, 2025 57:23


    I interviewed Domenico Singha Pedroli about Another Place on Saturday, November 15, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1694: Reimagining Amsterdam’s Red Light District in “Unimaginable Red” Open World Game

    Play Episode Listen Later Dec 7, 2025 63:07


    I interviewed Vitor Freire & Monique Grimord about Unimaginable Red on Wednesday, November 19, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1693: A Survey of the Indie Immersive Dome Community Trends with “The Rift” Directors & 4Pi Productions

    Play Episode Listen Later Dec 7, 2025 56:28


    I interviewed Janire Najera & Matthew Wright about The Rift on Monday, November 17, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1692: Playful Remixing of Scanned Animal Body Parts in “We Are Dead Animals”

    Play Episode Listen Later Dec 7, 2025 37:38


    I interviewed Maarten Isaak de Heer about We Are Dead Animals on Saturday, November 15, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1691: A Call for Human Friction Over AI Slop in “Deep Soup” Participatory Film Based on “Designing Friction” Manifesto

    Play Episode Listen Later Dec 7, 2025 58:56


    I interviewed Luna Maurer & Roel Wouters about Deep Soup on Tuesday, November 18, 2025 at IDFA DocLab in Amsterdam, Netherlands. You can also check out their Designing Friction Manifesto. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1690: Asking Philosophical Questions on AI in “The Oracle: Ritual for the Future” with Poetic Immersive Performance

    Play Episode Listen Later Dec 7, 2025 51:53


    I interviewed Victorine van Alphen about The Oracle: Ritual for the Future on Wednesday, November 19, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1689: Making Post-Human Babies in “IVF-X” to Catalyze Philosophical Reflections on Reproduction

    Play Episode Listen Later Dec 7, 2025 60:36


    I interviewed Victorine Van Alphen about IVF-X on Saturday, April 8, 2023 at New Images in Paris, France. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1688: Hacking Gamer Hardware and Stereotypes in “Gamer Keyboard Wall Piece #2”

    Play Episode Listen Later Dec 7, 2025 46:40


    I interviewed Sjef van Beers about Gamer Keyboard Wall Piece #2 on Saturday, November 15, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1687: Text-Based Adventure Theatrical Performance “MILKMAN ZERO: The First Delivery”

    Play Episode Listen Later Dec 7, 2025 21:44


    I interviewed Matt Romein about MILKMAN ZERO: The First Delivery on Monday, November 17, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1686: 15 Years of Hand-Written Letters about the Internet in “Life Needs Internet 2010–2025” Installation

    Play Episode Listen Later Dec 7, 2025 50:19


    I interviewed Jeroen van Loon about Life Needs Internet 2010–2025 on Wednesday, November 19, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1685: Immersive Liner Notes of Hip-Hop Album “AÜTO/MÖTOR” Uses three.js & HTML 1.0 Aesthetics

    Play Episode Listen Later Dec 7, 2025 54:45


    I interviewed Albert Johnson about A Ü T O / M Ö T O R on Sunday, November 16, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1684: Playable Essay “individualism in the dead-internet age” Recaps Enshittification Against Indie Devs

    Play Episode Listen Later Dec 7, 2025 53:45


    I interviewed Nathalie Lawhead about individualism in the dead-internet age: an anti-big tech asset flip shovelware r̶a̶n̶t̶ manifesto on Monday, November 17, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1683: “Feedback VR: An Antifuturist Musical” Wins Immersive Non-Fiction Award at IDFA DocLab 2025

    Play Episode Listen Later Dec 7, 2025 58:59


    I interviewed Claudix Vanesix, Cocompi & Aaron Medina about Feedback VR, un musical antifuturista on Sunday, November 16, 2025 at IDFA DocLab in Amsterdam, Netherlands. Here are the 26 episodes and more than 24 hours of coverage from my IDFA DocLab 2025 coverage: #1682: Preview of IDFA DocLab's Selection of "Perception Art" & Immersive Stories #1683: "Feedback VR Antifuturist Musical" Wins Immersive Non-Fiction Award at IDFA DocLab 2025 #1684: Playable Essay “individualism in the dead-internet age” Recaps Enshittification Against Indie Devs #1685: Immersive Liner Notes of Hip-Hop Album "AÜTO/MÖTOR" Uses three.js & HTML 1.0 Aesthetics #1686: 15 Years of Hand-Written Letters about the Internet in "Life Needs Internet 2010–2025" Installation #1687: Text-Based Adventure Theatrical Performance "MILKMAN ZERO: The First Delivery" #1688: Hacking Gamer Hardware and Stereotypes in "Gamer Keyboard Wall Piece #2" #1689: Making Post-Human Babies in "IVF-X" to Catalyze Philosophical Reflections on Reproduction #1690: Asking Philosophical Questions on AI in "The Oracle: Ritual for the Future" with Poetic Immersive Performance #1691: A Call for Human Friction Over AI Slop in "Deep Soup" Participatory Film Based on "Designing Friction" Manifesto #1692: Playful Remixing of Scanned Animal Body Parts in "We Are Dead Animals" #1693: A Survey of the Indie Immersive Dome Community Trends with "The Rift" Directors & 4Pi Productions #1694: Reimagining Amsterdam's Red Light District in "Unimaginable Red" Open World Game #1695: "Another Place" Takes a Liminal Architectural Stroll into Memories of Another Time and Place #1696: Speculative Architecture Meets the Immersive Dome in Sergey Prokofyev's "Eternal Habitat" #1697: Can Immersive Art Revitalize Civic Engagement? Netherlands CIIIC Funds "Shared Reality" Initiative #1698: Immersive Exhibition Lessons Learned from Undershed's First Year with Amy Rose #1699: Announcing "The Institute of Immersive Perservation" with Avinash Changa & His XR Virtual Machine Wizardry #1700: Update on Co-Creating XR Distribution Field Initiative & Toolkits from MIT Open DocLab #1701: Public Art Installation "Nothing to See Here" Uses Perception Art to Challenge Our Notions of Reality #1702: "Coded Black" Creates Experiential Black History by Combining Horror Genres with Open World Exploration #1703: "Reality Looks Back" Uses Quantum Possibility Metaphors & Gaussian Splats to Challenge Notions of Reality #1704: "Lesbian Simulator" is an Interactive VR Narrative Masterclass Balancing Levity, Pride, & Naming of Homophobic Threats #1705: The Art of Designing Emergent Social Dynamics with Ontroerend Goed's "Handle with Care" #1706: Using Immersive Journalism to Document Genocide in Gaza with "Under the Same Sky" #1707: War Journalist Turns to Immersive Art to Shatter Our Numbness Through Feeling. "In 36,000 Ways" is a Revelatory Embodied Poem by Karim Ben Khelifa This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1682: Preview of IDFA DocLab’s 2025 Selection of “Perception Art” & Immersive Stories

    Play Episode Listen Later Nov 13, 2025 86:20


    IDFA DocLab is the immersive selection of non-fiction digital and immersive stories that is a part of the International Documentary Film Festival Amsterdam (IDFA), and they're having their 19th selection this year. DocLab founder Caspar Sonnen has been doing an amazing job of tracking the frontiers of new forms of digital, interactive, and immersive storytelling since 2007, and he joined me along with his co-curator Nina van Doren to talk about the ten pieces within the DocLab Competition for Immersive Non-Fiction as well as the nine pieces within the DocLab Competition for Digital Storytelling as well as portions of their DocLab Spotlight as well as the DocLab at the Planetarium: Down to Earth program, DocLab Playroom prototype sessions as well as the DocLab R&D Summit. In trying to describe the types of immersive art and storytelling works that DocLab curates, then they have started to use the term "Perception Art" in order to describe the types of pieces and work that they're featuring. This year's theme is "Off the Internet," which speaks to both the types of works that critique and analyze the impacts of online culture on our lives, but also taking projects that were born on the Internet and giving them an IRL physical installation art context to view them. I'll be on site seeing the selection of works and also be interviewing various artists who are on the frontiers of experimentation for these new forms of "perception art." This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1681: VRChat Worldbuilder DrMorro on His Epic & Dreamlike Masterpieces

    Play Episode Listen Later Nov 9, 2025 69:25


    The VRChat worlds by DrMorro are truly incredible. They're vast landscapes made of surreal mash-ups of various architecture styles and symbols that feels like you're walking through a waking dream. His Organism Trilogy (Organism, Epilogue 1, and Epilogue 2) is a true masterpiece of VR worldbuilding. And his latest Ritual is one of the biggest and most impressive single worlds on VRChat that feels walking through a fever dream, and probably the closest thing to Meow Wolf's style of immersive art. And his Raindance Immersive award-winning Olympia was his truly first vast world, and they've been getting bigger and bigger and more impressive ever since. He's got a keen ear for sound design and a sound track that will help set the eerie mood of his sometimes unsettling and liminal worlds. In short, the experience of spending 4-5 hours going through one of DrMorro's worlds is a completely unique and singular experience, as he's in a class of his own when it comes to VRChat world building. https://www.youtube.com/watch?v=L4AfYsmHQB8 I have long wanted to conduct an interview with DrMorro doing a comprehensive retrospective of his works, but he's an anonymous Russian artist who doesn't speak English. He's only done one other interview with Russian Del'Arte Magazine, but otherwise he's a pretty mysterious and cryptic figure. I managed to got ahold of him through a mutual friend, and he suggested that we do a "19th-century-style written correspondence" where I would send questions over text chat over the course of a week. He would use an AI translator to translate what I said into Russian, and then he would then translate his Russian response back into English. For this podcast, I used the open source Boson AI Higgs Audio with Russian actor Yul Brynner's voice to bring DrMorro's personality to life, but the full transcript of our edited chat is down below if you prefer to read it as I had experienced it. You can support DrMorro's work through Boosty, and you can support the Voices of VR podcast through Patreon. Kent Bye: Alright! Can you go ahead and introduce yourself and what you do in the realm of VR? DrMorro: Hello! The name's DrMorro – or well, that's my alias, to be precise. That's the name I'm known by as the creator of all those strange worlds in VRChat. For now, that's my only real achievement in the VR sphere. Other than that, I'm a 2D and 3D artist, which is my main profession. Kent Bye: Awesome. Well, this is my first interview that I've done via text. Can you give a bit more context for why you prefer to do the interview in this way? DrMorro: Honestly, I'm a pretty closed-off person, and it's easier for me to write than to talk. It's just a character trait. Especially since I can't even imagine communicating through a voice translator. When I write, I can at least somehow control the translation. I don't know spoken English, but I manage fine in writing. So, no conspiracy theories. It's just how I'm used to communicating. Though it's strange because by nature, I'm a staunch introvert and I make worlds about total solitude. In ORGANISM, how many entities did you even find there besides the hat-wearing figure? And then suddenly, this popularity falls on me, and constant communication becomes the norm. Aaaahhh! Kent Bye: Well, I very much appreciate you taking the time to do what you describe as a “19th-century-style written correspondence” with me over the next week or so. And it makes sense that you could have a little bit more control in how you can express yourself via written text through a translator. Alight. So I always like to hear what type of design disciplines folks are bringing into VR, and so can you provide a bit more context about your background and journey into working with VR? DrMorro: To put it briefly, my journey is that I essentially work in architectural visualization. But that's more of a day job to keep myself afloat and pay the bills. My main interest,

    #1680: Charlie Melcher’s “The Future of Storytelling” Book Surveys Over 50 Living Stories

    Play Episode Listen Later Nov 5, 2025 77:56


    Charles Melcher's new book "The Future of Storytelling: How Immersive Experiences Are Transforming Our World" was released on November 4, 2025, and I had a chance to take an early look and interview Melcher. The book is broken up into six main chapters where Melcher argues that the future of storytelling is agentic, immersive, embodied, responsive, social, and transformative. Melcher covers over fifty different "living stories" across different genres including virtual reality stories, location-based entertainment, immersive stories, immersive theatre, immersive art, experiential brand activations, and interactive experiences. He told me that he's had a chance to experience around 80 to 85% of the experiences that he features in his book, which most of them are site-specific and many times time-limited, immersive exhibitions that are not always easy to get into. He's been traveling to different locations around the world with his Future of Storytelling Explorer's Club to see many of these experiences, as well as engage with the creators behind the experiences. In his book, he shares some brief trip reports on over 50 different experiences, as well as some very high-quality, official photo documentation of these projects. It serves to provide some documentation of many of these ephemeral projects, but also tie together some of the common elements that helps to define and elucidate what exactly is meant by "immersive." Melcher and I also talk about the founding of The Future of Storytelling Summit back on October 2012, as well as the start of his Future of Storytelling podcast on March 2020 that has published over 120 interviews since it started during the pandemic. Around 20% of the projects and creators that have appeared on his podcast are featured in his book as what he considers to be a canon of work that exemplifies these deeper trends of immersive storytelling and living stories. While the book does provide a lot of valuable documentation, one complaint that I have is that it is not always easy to tell where Melcher is sourcing his quotes from project creators. The majority of quotations are coming from either private interviews that he personally conducted or from public conversations that he's featured on his podcast. But sometimes he uses quotes of creators from other publications without full attribution. So if there's a second edition, then I hope to see a more detailed set of footnotes and perhaps an index to make it an even more useful piece of documentation. The way that Melcher is breaking down the different foundational qualities of immersive experiences also closely mirrors my own elemental approach, but with some slight deviations or different categorizations. His agentic qualities are equivalent to what I call active presence, his embodied is the same as my embodied presence, and his social is the same as my social presence. I also have emotional presence and environmental presence, which he classifies as emotional and physical subsets of immersive qualities. Melcher also has a participatory subset under immersive qualities, which I consider to just be a part of active presence and what he is already classifying as agentic. For me "immersive" is more of an umbrella term that includes all of the various qualities of presence, and Melcher proposes a sort of rating system judging the degree of immersiveness rated across the different physical, emotional, and participatory dimensions. But Melcher doesn't list social as it's own vector of immersiveness as he told me that he considers social to be a subsection of emotions, but I consider social qualities to be distinct from emotional ones. Melcher also highlights the "responsive" qualities of a piece of work, which I see as both connected to ways of amplifying agency, but also something that contributes to Slater's Plausibility Illusion of an experience or a suspension of disbelief, which I classify under mental presence.

    #1679: The Matrix at Cosm Expands Film Beyond the Frame with Cinematic Shared Reality

    Play Episode Listen Later Nov 5, 2025 31:28


    The Matrix at Cosm in LA opened on June 6th, 2025, which leverages Cosm's 87-foot, 12K+ LED immersive dome to show this classic film within a 16x9 frame while the additional space beyond the frame was filled with over 50 different scenes thereby expanding the worldbuilding beyond the frame. I finally had a chance to see it last month, and was really impressed with how much this additional space was able to increase the level of immersion, to amplify key emotional beats within the film, and create some truly awe-inspiring moments. I had a chance to speak with Alexis Scalice, Cosm's vice president of business development and entertainment, about Cosm's collaboration with Little Cinema, MakeMake, and Warner Brothers to launch their inaugural "Cinematic Shared Reality" immersive experience. The Matrix has a few more weeks of screenings before their second film Willy Wonka and the Chocolate Factory (1971) opens on November 21, 2025. You can also hear more context from in Noah Nelson's No Proscencium podcast interview with Little Cinema's Jay Rinsky conducted ahead of the world premiere. And I also share some impressions of the two enhanced cinema productions of The Black Phone and M3GAN within Blumhouse Enhanced Cinema Quest App. These films have some similarities to what The Matrix at Cosm is doing, but at a much smaller scale and not nearly as effective as the expanded immersive worldbuilding in one of the greatest science fiction films of all time. The Matrix at Cosm is setting a quality high bar for this type of format that is going to be difficult to match. You can see more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1678: Wevr on VR LBE as a “New Cinema,” a 10-Year Retrospective

    Play Episode Listen Later Nov 5, 2025 52:57


    I had a chance to catch up with Wevr's CEO and co-founder Neville Spiteri, which has been making location-based VR experiences for the last decade in what he calls a "New Cinema." See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1677: Snap’s AR Developer Relations Plan for 2026 Specs Consumer Launch with Joe Darko

    Play Episode Listen Later Oct 26, 2025 47:35


    I did an interview with Joe Darko, Global Head of Developer Relations at Snap, at Snap's Developer Conference of Lensfest. See more context in the rough transcript below. You can also check out all 11 episodes in this Snap Lensfest series here: #1667: Kickoff of Snap Lensfest 2025 Coverage & SnapOS 2.0 Announcements #1668: Snap Co-Founders Community Q&A about Specs 2026 Launch Plan #1669: Snap's Resh Sidhu on the Future of AR Commerce & Developer-Centered Innovation #1670: Snapchat's Embodied Gaming Innovations with AR Developer Relations Head #1671: Reflecting on Snap's AR Platform & Developer Tools Past and Future with Terek Judi #1672: Niantic Spatial's Project Jade Demo Shows Latest Location-Aware, AI Tour Guide Innovations #1673: Snap Lensfest Announcement Reflections from AR Gaming Studio DB Creations #1674: 3rd Place Spectacles Lensathon Team: Fireside Tales Collaborative Storytelling with GenAI #1675: 2nd Place Spectacles Lensathon Team: CartDB Barcode-Scanning Nutrition App #1676: 1st Place Spectacles Lensathon Team: Decisionator Object-Detection AI Decision-Maker #1677: Snap's AR Developer Relations Plan for 2026 Specs Consumer Launch with Joe Darko This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1676: 1st Place Spectacles Lensathon Team: Decisionator Object-Detection, AI Decision-Maker

    Play Episode Listen Later Oct 26, 2025 32:52


    At Snap's Developer Conference of Lensfest, I did an interview with 1st place team in the Snap Spectacles Lensathon named Decisionator including Candice Branchereau, Marcin Polakowski, Volodymyr Kurbatov, and Inna Horobchuk. I also summarize the other 10 Spectacles Lensathon projects after serving as a preliminary judge for the competition. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1675: 2nd Place Spectacles Lensathon Team: CartDB Barcode-Scanning Nutrition App

    Play Episode Listen Later Oct 26, 2025 42:16


    At Snap's Developer Conference of Lensfest, I did an interview with 2nd place team in the Snap Spectacles Lensathon named CartdB including Guillaume Dagens, Nigel Hartman, and Uttam Grandhi (the other team member Nicholas Ross had some prior commitments). See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1674: 3rd Place Spectacles Lensathon Team: Fireside Tales Collaborative Storytelling with GenAI

    Play Episode Listen Later Oct 26, 2025 30:54


    At Snap's Developer Conference of Lensfest, I did an interview with 3rd place team in the Snap Spectacles Lensathon named Fireside Tales including Stijn Spanhove, Pavlo Tkachenko, and Yegor Ryabtsov. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1673: Snap Lensfest Announcement Reflections from AR Gaming Studio DB Creations

    Play Episode Listen Later Oct 26, 2025 26:47


    I did an interview with DB Creations co-founders Dustin Kochensparger and Blake Gross at Snap's Developer Conference of Lensfest. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1672: Niantic Spatial’s Project Jade Demo Shows Latest Location-Aware, AI Tour Guide Innovations

    Play Episode Listen Later Oct 26, 2025 30:22


    I did an interview with Alicia Berry, Executive Producer at Niantic Spatial, and Asim Ahmed, Head of Product Marketing at Niantic Spatial, at Snap's Developer Conference of Lensfest about their latest Project Jade Spectacles demo. See more context in the rough transcript below. https://twitter.com/tweetsfromasim/status/1981830288771887606 This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1671: Reflecting on Snap’s AR Platform & Developer Tools Past and Future with Terek Judi

    Play Episode Listen Later Oct 26, 2025 41:52


    At Snap's Developer Conference of Lensfest, I did an interview with Terek Judi who is working on Spectacles Product at Snap focusing on SnapOS, Platform, and Developer Tools. See more context in the rough transcript below, and if you'd like to check out the two interviews with Matt Hargett that I reference in the intro, then be sure to check out epsiode #1311 and episode #1660. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1670: Snapchat’s Embodied Gaming Innovations with AR Developer Relations Head

    Play Episode Listen Later Oct 26, 2025 24:41


    I did an interview with Raag Harshavat, AR Developer Relations at Snapchat, at Snap's Developer Conference of Lensfest. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1669: Snap’s Resh Sidhu on the Future of AR Commerce & Developer-Centered Innovation

    Play Episode Listen Later Oct 26, 2025 32:38


    I did an interview with Resh Sidhu, Senior Director of Innovation of Specs and Developer Marketing at Snap, at Snap's Developer Conference of Lensfest. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1668: Snap Co-Founders Community Q&A about Specs 2026 Launch Plan

    Play Episode Listen Later Oct 26, 2025 25:50


    The snap co-founders of CEO Evan Spiegel and CTO Bobby Murphy typically have a community-driven Q&A after their Lensfest Keynote where they field over a dozen questions from Lensfest attendees. I'm including this in my coverage again this year as it's a really great set of questions about their consumer release of Specs AR glasses next year, some of their thinking about the role of AI at Snap, and reflections of their 10 years of working with AR lenses going back to the vomiting rainbows facial filter released in 2015. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1667: Kickoff of Snap Lensfest 2025 Coverage & SnapOS 2.0 Announcements

    Play Episode Listen Later Oct 26, 2025 73:15


    This interview with Spectacles Community Manager Jesse McCulloch kicks off my coverage of Snap's Developer Conference called Lensfest. Snap is gearing up for a consumer release of their Snap Specs AR glasses some time next year, and they've been busy frequently updating their underlying operating system and platform tools like Lens Studio. There were no new announcements or reveals about the details of the Snap Specs that have been shared yet, but I did cover the biggest announcements at Lensfest throughout this series and in this interview with McCulloch. I also had a chance to interview five different Snap employees exploring different aspects of their AR strategy, and I also interviewed some AR developers in from the Snap ecosystem. Snap brought me down to also cover the 25-hour Lensathon, and I had a chance to be a judge for the 10 different Spectacles-based hackathon projects, and so I'll be featuring the top 3 finalists in the series. I also interviewed the AR game developers from DB Creations, as well as the latest AI assistant, guided tour demo from Niantic Spatial. Here is a list of the 11 episodes and nearly 7 hours of coverage from Snap's Lensfest: #1667: Kickoff of Snap Lensfest 2025 Coverage & SnapOS 2.0 Announcements #1668: Snap Co-Founders Community Q&A about Specs 2026 Launch Plan #1669: Snap's Resh Sidhu on the Future of AR Commerce & Developer-Centered Innovation #1670: Snapchat's Embodied Gaming Innovations with AR Developer Relations Head #1671: Reflecting on Snap's AR Platform & Developer Tools Past and Future with Terek Judi #1672: Niantic Spatial's Project Jade Demo Shows Latest Location-Aware, AI Tour Guide Innovations #1673: Snap Lensfest Announcement Reflections from AR Gaming Studio DB Creations #1674: 3rd Place Spectacles Lensathon Team: Fireside Tales Collaborative Storytelling with GenAI #1675: 2nd Place Spectacles Lensathon Team: CartDB Barcode-Scanning Nutrition App #1676: 1st Place Spectacles Lensathon Team: Decisionator Object-Detection AI Decision-Maker #1677: Snap's AR Developer Relations Plan for 2026 Specs Consumer Launch with Joe Darko This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1666: VRChat CEO Graham Gaylor on Exploring Various UGC Monetization Strategies

    Play Episode Listen Later Sep 30, 2025 38:23


    I did an interview with VRChat co-founder and CEO Graham Gaylor at Meta Connect 2025 where we talk about the various different monetization strategies that VRChat has been exploring with their user-generated content platform. VRChat announced layoffs for 30% of their employees back on June 12, 2024, and so this is the first time I've had a chance to interview any of the VRChat executives since then. I used to have a pretty consistent streak of interviewing either VRChat leaders or employees at various VR conferences running from 2014, 2015, 2016, 2017, 2018, and 2019, but after the pandemic they were not giving as many public interviews. I did however recently cover the VRChat Avatar Marketplace as well as a conversation with VRChat's new Trust and Safety lead Jun Young Ro about his plans to overhaul and modernize VRChat's Trust and Safety processes, especially as users like Harry X were pointing out some gaps in their moderation processes. I had a chance to chat with Gaylor about some of the early decisions in VRChat for making custom avatars easily uploadable since version 0.3.5 on March 16, 2014 when co-founder Jesse Joudrey made his first public contributions to the project. Joudrey elaborated on his vision of what he considered to be "one of the corner stones of virtual reality and any cyberpunk offshoot... Customization. I don't want any limit on who or what I can be in virtual reality." I had dug up these dates and posts in the write up for episode #1408 where I went down a deep rabbit hole of tracing down some of the origin story for VRChat. Gaylor had actually passed along some early emails and documentation of the early days of VRChat for that write-up. The decision to make avatars completely customizable has been part of the magic and success of VRChat. But centralized and controlled identity has traditionally been one of the core pathways for monetization. In a conversation with VRChat community members after the June 2024 layoffs, qDot told me, "You cannot put the asset genie back in the bottle for VRChat. They can't just come up with an asset system that works this sort of centrally-regulated way now. Everyone is used to throwing these assets around, selling them on Gumroad, selling them on Booth." So I had a chance to talk with Gaylor about his paradox of customizable identity being both the secret sauce of VRChat, but also the clearest traditional path for monetization. You can see more context in the rough transcript below. This also happens to wrap up my coverage of Meta Connect 2025, and here's a recap of the different stories and coverage if you'd like to dig into more details of other things that were announced this year. #1652: Kick-off of Meta Connect Coverage with Meta Ray-Ban Display Glasses Insights from Norm Chan #1653: XR Analyst Anshel Sag on Meta's AI Glasses Strategy #1654: CNET's Scott Stein's Reflections on Meta Ray-Ban Display Glasses Implications #1655: Meta Horizon Studio News and Virtual Fashion with Paige Dansinger #1656: Kiira Benz Part 1: "Runnin'" Large-Scale Volumetric Music Video (2019) #1657: Kiira Benz Part 2: "Finding Pandora X" Bringing Immersive Theatre to VRChat (2020) #1658: Kiira Benz Part 3: Immersive Storytelling Career Retrospective (2025) #1659: VR Gaming Career Retrospective of Chicken Waffle's Finn Staber #1660: Enabling JavaScript-Based Native App XR Pipelines with NativeScript, React Native, and Node API with Matt Hargett #1661: State of VR Gaming with Jasmine Uniza's Impact Realities and Flat2VR Studios #1662: Meta Connect Highlights & Meta Horizon News with JDun and JoyReign #1663: ShapesXR Updates & Neural Band Design Implications of Transforming Your Hand into a Mouse #1664: Resolution Games CEO on Apple Vision Pro Launch + Gaze & Pinch HCI Mechanic in Game Room (2024) #1665: Resolution Games' "Battlemarked" Blends Mixed Reality Social Features with Demeo and D&D Gameplay

    #1665: Resolution Games’ “Battlemarked” Blends Mixed Reality Social Features with Demeo and D&D Gameplay

    Play Episode Listen Later Sep 30, 2025 27:42


    I did an interview with Gustav Stenmark at Meta Connect 2025 talking about their latest game Demeo x Dungeons & Dragons: Battlemarked, which enables some pretty interested co-located mixed reality social features, but also enables individual players to have their own mixed reality or VR POV. You can cee more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1664: Resolution Games CEO on Apple Vision Pro Launch + Gaze & Pinch HCI Mechanic in “Game Room” (2024)

    Play Episode Listen Later Sep 30, 2025 27:43


    I did an interview with Resolution Games CEO Tommy Palm soon after the Apple Vision Pro launch last year where we talk the in the Game Room game commissioned by Apple as well as the exploration of the relatively new gaze and pinch mechanic that's enabled with the eye-tracking of the Apple Vision Pro. After seeing the Neural Band at Meta Connect, then I'm reminded about how ultimately the gaze and pinch mechanic is a lot more efficient and more optimized for quickly selecting items in a fully volumetric context. Meta's Neural Band announced at Meta Connect in the context of the Meta Ray-Ban Display glasses is only within a 2D context in a head-lock HUD display screen, and so operating the Neural Band feels a lot like what it feels like to navigate TV menus with a TV controller, but rather than a controller, then your thumb and side of your index finger are being transformed into a two-axis D-pad. Again, the ultimate form factor is likely going to come back to gaze and pinch, but that will require shipping with eye tracking. And so this unpublished conversation with Tommy Palm takes on a new context as we reflect upon the latest HCI innovations that were announced at Meta Connect and where the ultimate form factor may be headed. Resolution Games also has quite a history of launching games on newly XR devices, and so this conversation with Palm is also within that spirit, and we'll be diving into Battlemarked within the next conversation You can also see more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1663: ShapesXR Updates & Neural Band Design Implications of Transforming Your Hand into a Mouse

    Play Episode Listen Later Sep 30, 2025 46:40


    I did an interview with Michael Markman at Meta Connect 2025 talking about all of the latest updates to the VR design and prototyping tool of ShapesXR, and then we start to dive into some of his hot takes after getting a chance to try out the Meta Ray-Ban Display glasses and associated Neural Band. He sees that the neural band is essentially transforming your hand into a mouse that is providing a simplified navigation system (probably closer to a D-pad on a TV remote), but the index-finger-to-thumb serves as a functional left click and middle-finger-to-thumb serves as a functional right click, which has been enough to build the foundation of most modern HCI for computer software for the last 57 years since The Mother of All Demos debuted the mouse in 1968. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1662: Meta Connect Highlights & Meta Horizon News with JDun and JoyReign

    Play Episode Listen Later Sep 30, 2025 40:08


    I did an interview with JoyReign and JDun talking about all of the latest announcements from Meta Connect 2025 focusing a lot on the biggest news from Meta Horizon including their new Studio and Engine. We also talk a bit about the other VR demos that were being shown at Meta Connect, and what they're the most excited about coming out of Meta Connect 2025. JoyReign also talks about developing the VR game Crystal Frenzy within Horizon Worlds, and which parts of GenAI she found to be the most helpful. They also won the Amplifier Award at the Meta Horizon Creator Summit that was being held ahead of Connect. We also chat a bit about how Meta was also promoting different mobile phone games on their Horizon platform including Super Strike, Battle Kin, Shovel Up, Smash Golf early access, and Bumble Dudes. You can also see more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1661: State of VR Gaming with Jasmine Uniza’s Impact Realities and Flat2VR Studios

    Play Episode Listen Later Sep 30, 2025 33:57


    I did an interview with Jasmine Uniza at Meta Connect 2025 where we talk about her journey from being a robotics engineer for the Mars Rover to doing a career pivot into the VR games industry with the founding of Impact Reality marketing firm for games as well as Flat2VR Studios that is porting popular 2D games into VR. We also reflect upon the current state of VR gaming with Meta and their store curation strategies and emphasis on free-to-play games, while focusing on premium VR games. You can see more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1660: Enabling JavaScript-Based Native App XR Pipelines with NativeScript, React Native, and Node API with Matt Hargett

    Play Episode Listen Later Sep 30, 2025 69:08


    I did an interview with Rebecker Specialties' founder Matt Hargett at Meta Connect 2025 about alternative open source and open standards, JavaScript-based pipelines for developing XR applications that he's been working on including React Native for VisionOS, as well as working with NativeScript for VisionOS, and also working to bringing Node API support for React Native. Also be sure to check out his git visualizer Factotum, which is an app that is using some of these alternative production pipelines. Hargett also mentions a couple of recent React Universe Conf talks covering this work including Hermes + Node API: A Match Made in Heaven and Bringing Node-API to React Native. You can also see more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1659: VR Gaming Career Retrospective of Chicken Waffle’s Finn Staber

    Play Episode Listen Later Sep 30, 2025 26:12


    I did an interview with Finn Staber at Meta Connect 2025 reflecting about on his journey into VR from co-founding The Wave VR to then forming Chicken Waffle to developing the games of Baby Hands, Cowbots and Aliens, Shadow of Valhalla, Blazer League, and MarsXR. We also reflect on the current state of VR gaming with Meta, and some of the feedback he's been providing to them from the perspective of an independent, third-party game developer. You can see more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

    #1658: Kiira Benz Part 3: Immersive Storytelling Career Retrospective (2025)

    Play Episode Listen Later Sep 30, 2025 59:06


    Here is my third and final interview of a trilogy of interviews with Kiira Benz. This was conducted at Meta Connect 2025, and serves as a sort of career retrospective of Benz's journey into immersive storytelling. You can check out our previous conversations with our interview about Runnin' from Sundance New Frontier 2019, our interview about Love Seat from Venice Immersive 2020, and then our interview about Finding Pandora X from Venice Immersive 2020. See more context in the rough transcript below. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality

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