Podcasts about treants

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Best podcasts about treants

Latest podcast episodes about treants

Fools & Flagons
F&F C2-E97 - A Curious Encounter

Fools & Flagons

Play Episode Listen Later Feb 7, 2025 172:26


Picking up where we last left off, the Tempests ventured deep into Yutsushige forest in search of a cure-all moss that supposedly grew on the roots of a "Weeping Sequoia". Along the way, the party discovered that they were going in circles despite Moriko's ability to know which way wasn't North and decided to take a rest before trying again. Some time during the last watch, the group was separated by a trio of Treants who wished to test them and see if they were worthy of being allowed so deep within their territory. Passing with flying colors, the Tempests were permitted entry into the Treant's Grove, their most sacred area. Lakin took charge and waded across the small lake to retrieve the moss they had come for while the others spoke with Ironroot, the leader of the Treants, to see what they were doing about the blight ravaging the country. Ironroot revealed that the blight had not yet encroached very far into their territory and was therefore, none of their concern.  - Once the moss was collected, the Tempests were escorted from the forest with a few gifts given to them by the Treants and were given permission to visit whenever they pleased. Once again, the Tempests hit the road and then realized that they had no idea WHERE or WHO they needed to deliver the moss to (and Tanaka was of no help either). Choosing to head towards the far Western part of the Kudong Harbor, Dragon's Shore, they worked their way East until they found where they needed to be: Calm Water Piers. Reaching the border between the two regions, they encountered a "dead zone" where the Redguard had evacuated a wide stretch of the village to keep the disease from spreading.   A huge shoutout to Nick Black who made our intro jingle. Go show some love to @NickBlackMusic and his Banana Army at https://www.twitch.tv/nickblackmusic and let him know we sent you! You can check out his music on Spotify: https://open.spotify.com/artist/2JJiUnuFWy9200nltASksL?si=LIy7N---SX24Z0ktRQbUsQ If you'd like to join the community to chat with the Fools and other D&D aficionados, considering joining our discord! https://discord.gg/bWSgjAdMbp If you like what we do and would like to support us, consider donating to our Ko-Fi page at https://www.ko-fi.com/foolsandflagons You can catch us live every other Friday on Twitch at: https://www.twitch.tv/foolsnflagons/ If you'd like to see our past adventures, you can check out the VODs on YouTube at: https://www.youtube.com/c/FoolsNFlagons  

Creative Play and Podcast Network
RPGaDAY2024 August the 1st, Runes - Create a Random table

Creative Play and Podcast Network

Play Episode Listen Later Aug 1, 2024 13:18


RPGaDAY2024 August the 1st, Alternate: Runes - Create a Random table: Norse Rune Random Encounter Table for Modern-Day Urban Fantasy Scion RPG These encounters blend modern urban settings with the mythological elements of the Norse pantheon, providing rich opportunities for storytelling and adventure in your Scion RPG game. Norse Rune Random Encounter Table for Modern-Day Urban Fantasy Scion RPG, ill repost these as a PDF on Patreon! Rune Encounter Description Fehu Financial Heist: A group of thieves targets a bank rumored to store ancient gold blessed by Freyr. The heist attracts the attention of the Scions. Uruz Raging Beast: A wild, powerful aurochs has been sighted rampaging through the city, possibly the result of a divine curse or enchantment. Thurisaz Troll Gang: A gang of trolls is causing trouble in an underground nightclub. They are looking for something valuable, and the club owner needs help. Ansuz Cryptic Message: A mysterious message appears on the Scions' phones, containing ancient runes and a riddle that leads to a hidden location. Raido Lost Tourists: A group of tourists is hopelessly lost in the city, and their guide has disappeared. They claim to have seen visions of a ghostly carriage. Kenaz Urban Fire: A fire breaks out in an abandoned warehouse. Within, the Scions discover a fire elemental seeking revenge for being imprisoned. Gebo Corporate Merger: Two rival corporations are merging, and both CEOs are under the influence of powerful artifacts. The Scions are hired to investigate. Wunjo Street Festival: A street festival is interrupted by supernatural occurrences, including spontaneous blessings and omens that need interpretation. Hagalaz Hailstorm: A sudden and unseasonal hailstorm strikes the city, causing chaos. It is the work of a disgruntled frost giant. Nauthiz Desperate Residents: Residents of a city block are being terrorized by a gang that has acquired a divine artifact. They plead for the Scions' intervention. Isa Frozen Park: A local park is suddenly encased in ice. An ice spirit claims it as its domain and will only leave if its demands are met. Jera Urban Harvest: Community gardens are flourishing unusually well. A nature spirit is responsible, but now demands recognition and offerings. Eihwaz Mystical Tree: A tree in the city center starts glowing with mystical energy. It is a gateway to another realm, guarded by spirits who test the worthy. Perthro Underground Casino: An underground casino run by a rogue deity offers high-stakes games with divine artifacts as prizes. Winning comes with unexpected consequences. Algiz Sacred Site: A construction project threatens a hidden sacred grove in the city. The spirits of the grove seek the Scions' protection. Sowilo Solar Flare: A solar flare causes city-wide blackouts and strange magical phenomena. Scions must determine if this is a natural event or divine intervention. Tiwaz Martial Arts Tournament: A secret martial arts tournament is being held in honor of Tyr, and competitors are welcome to join to prove their worth. Berkano Healing Glade: An urban oasis appears overnight, offering healing to those who respect its nature. However, it demands proper offerings to remain active. Ehwaz Runaway Horses: A stampede of mystical horses runs through the city streets, led by a divine steed that the Scions might tame. Mannaz Academic Expedition: A group of scholars from a local university seeks protection while investigating a newly discovered Norse artifact in the city. Laguz River Spirit: A river spirit living in the city's waterways offers a boon to those who can solve her riddles. Failure to do so might incur her wrath. Ingwaz Disturbed Tomb: Construction work disturbs an ancient burial site, releasing restless spirits and undead. They seek to reclaim their rest or enact vengeance. Dagaz Prophetic Event: During a dawn ceremony at a local temple, a prophetic vision occurs, foretelling a significant event or danger that the Scions must address. Othala Family Heirloom: An old family heirloom is discovered in a pawnshop, tied to a powerful and ancient lineage. Its discovery attracts divine attention and potential threats.   Here's a random encounter table based on the Norse runes, designed for a D&D 5th Edition setting. Each encounter can be customized to fit the level and environment of your campaign. Norse Rune Random Encounter Table for D&D 5th Edition: Each encounter can be adjusted for difficulty based on your party's level, tier and the specific setting in your campaign. These encounters add variety and challenge, keeping players engaged with both combat and role-playing opportunities. Rune Encounter Description Fehu Enchanted Cattle: A herd of enchanted cattle, rumored to grant prosperity, is wandering nearby. (2d4 Giant Elk) Uruz Aurochs Stampede: A powerful aurochs charges through the area, causing a ruckus. (1d6 Dire Boar) Thurisaz Troll Camp: A band of trolls has set up a temporary camp, planning their next raid. (1d4 Trolls) Ansuz Seer's Advice: A wise seer offers cryptic advice and blessings in exchange for a small favor. (1 Diviner) Raido Lost Caravan: A lost caravan of traders seeks directions and offers rare goods in gratitude. (1d6 Traders, 1d4 Guards) Kenaz Forest Fire: A forest fire is spreading quickly, threatening nearby villages and wildlife. (1d4 Fire Elementals) Gebo Clan Negotiations: Two rival clans meet to negotiate peace; tensions are high, and they need mediators. (1d8 Berserkers) Wunjo Festival Celebration: A festival celebrating a recent victory or harvest brings joy and merriment. (1d8 Commoners, 1d4 Guards) Hagalaz Hailstorm: A sudden hailstorm traps the party, causing damage and freezing the ground. (Environmental hazard, 1d6 damage per round) Nauthiz Desperate Villagers: A group of desperate villagers plead for help to defend against marauding bandits. (1d6 Commoners, 2d6 Bandits) Isa Ice Elemental: An ancient ice elemental awakens, seeking something lost long ago. (1d4 Ice Mephits, 1 Water Elemental) Jera Harvest Celebration: Farmers celebrate the end of the harvest, but rumors of a bountiful artifact spread. (1d6 Commoners, 1d4 Scouts) Eihwaz Mystic Yew Tree: A mysterious yew tree in the forest is said to be the entrance to another realm. (1d4 Treants, 2d4 Dryads) Perthro Gambling Den: A hidden gambling den offers games of chance with unusual and magical stakes. (1d4 Rogues, 1d6 Thugs) Algiz Sacred Elk Grove: A sacred grove of elk is threatened by dark forces, needing protection. (1d4 Dire Wolves, 2d4 Elks) Sowilo Solar Eclipse: A solar eclipse causes strange magical effects and a surge in monster activity. (1d6 Shadow Demons) Tiwaz Grand Tournament: Warriors gather for a grand tournament; challengers are welcome to compete. (1d8 Knights, 1d6 Veterans) Berkano Nature Spirits: A hidden glade where nature spirits dwell offers healing but demands respect. (1d4 Satyrs, 2d4 Pixies) Ehwaz Wild Horses: Wild horses stampede through the area, with an opportunity to tame a rare breed. (1d6 Riding Horses, 1 Unicorn) Mannaz Scholars' Expedition: A group of scholars is on an expedition to uncover ancient knowledge and needs guards. (1d6 Mages, 1d4 Guards) Laguz River Spirit: A mysterious river spirit offers a boon for those who can solve her riddle. (1 Nereid, 1d4 Water Weirds) Ingwaz Burial Mound: An ancient burial mound is disturbed, releasing restless spirits and undead. (2d4 Skeletons, 1 Wight) Dagaz Prophetic Vision: A dawn celebration is interrupted by a prophetic vision that foretells danger. (1d6 Acolytes, 1 Diviner) Othala Ancient Heirloom: An old family heirloom is discovered, linked to a powerful and ancient lineage. (1d6 Noble Guards, 1 Noble)   It is that time again! #RPGADAY2024! We are huge long time fans of RPGaDAY2024 and this is its 11th year!     Its going to be a great month! We will be doing the normal prompt along with the alternate options on both the dnd journey of the fifth edition podcast as well as I'm going to do the Alt list on the creative play and podcast network podcast just to change things up some ;)   Check out where RPGADAY started at https://www.autocratik.com/      Our Links Creative play and podcast creativeplayandpodcastnetwork.podbean.com Facebook facebook.com/gaming/CreativePlayandPodcastNetwork D&DJourneyoftheFifthedition dndjourneyofthefifthedition.podbean.com Twittertwitter.com/CreativePPNet Twitchtwitch.tv/creativeplayandpodcast   YouTube Channel details http://www.youtube.com/@creativeplayandpodcastnetw5402 Please support our shows at www.patreon.com/cppn and even join us in some games! Also keep an eye at the new things on our now affiliated Twitch channel: https://www.twitch.tv/creativeplayandpodcast Also follow us on Facebook at https://www.facebook.com/CreativePlayandPodcastNetwork Would you be interested if we hosted D&D and Edge of Empire games on Roll20 for you to join? Email us at Creativeplaypodcastnet@Gmail.com

Book of Heroes
53 - Finding Your Composition, Part 2

Book of Heroes

Play Episode Listen Later Oct 19, 2022 76:45


In this companion episode to #51, Sarah and Sidney guide you through more archetypes in SBB currently - Great Pumpkin, Animals, Treants, Dwarves, and more! Our goal is that these episodes be beginner-friendly, so if you're new to the game, this is a great place to start. We cover the paths into playing each archetype, the endgame builds, alternate builds, and common pitfalls. We also discuss the place each of these compositions occupies in the current metagame. One note about Treants that didn't make it into the episode - a common mistake when building this archetype is picking up the pieces out of order. Burn Beard generally isn't worth buying without an Ashwood Elm, and Echowood generally isn't worth buying without both an Ashwood Elm and a Burn Beard. Join in the conversation on the Book of Heroes Discord, or give us a shout on Twitter! You can also email us at bookofheroessbb@gmail.com. Sarah Day is on Instagram and Twitter, and playing SBB and on Discord @sarahdayfarts. Sidney is on Discord as @Koga305. Our logo was created by graphic designer Clay Slang; if you like his work you can reach him at clay@switterbeat.co.

Goblins Gaming
SWASS 11: Faer Point

Goblins Gaming

Play Episode Listen Later Nov 20, 2021 116:25


Finishing the fearsome fire beetles the group then meets back up with the friendly Treants that asked them to deal with the burdensome beetles in the first place. Things go the usual way... There was a bit of trouble with the audio in a couple of spots during this episode so you might notice a sudden time skip of around 15-30 seconds in a few places, namely 45 and 55 minutes into the podcast. Sorry for the trouble but hope you enjoy the episode none-the-less! Faeranduil Chaedove - Peace loving Priest of Chillax Terry - Human Barbarian Wrestler Norlan - Drow Fighter/Assassin Aris - Human Wizard Evocation specialist Sterling - Human Rogue crossbow master Support this podcast

Goblins Gaming
SWASS 10: Tree Fight

Goblins Gaming

Play Episode Listen Later Nov 13, 2021 107:22


Finishing the fearsome fire beetles the group then meets back up with the friendly Treants that asked them to deal with the burdensome beetles in the first place. Things go the usual way... There was a bit of trouble with the audio in a couple of spots during this episode so you might notice a sudden time skip of around 15-30 seconds in a few places, namely 45 and 55 minutes into the podcast. Sorry for the trouble but hope you enjoy the episode none-the-less! Tuvark the Twice Dead - Bugbear Ranger Terry - Human Barbarian Wrestler Norlan - Drow Fighter/Assassin Aris - Human Wizard Evocation specialist Sterling - Human Rogue crossbow master Support this podcast

Owlbear Bros
Treants - Mighty Shepards of the Forest

Owlbear Bros

Play Episode Listen Later Nov 10, 2021 179:38


Treants… mighty protectors of the forest. Although Treants don't care much for violence, they don't take kindly to forest abusers. In this episode we'll don a Treant's bark and feel the forest's allure. We'll join a Treant in deep contemplation and determine the do's and don'ts of entering a magical forest. If you're a DM and want to teach your players to respect nature, then take a seat by the fire and prepare to be immersed in Treant Lore. Your players won't ever again chop down a tree without asking first. Happy listening!

Myths and the Monster Manual

We're bi-weekly now! Music by Rogue Dawn https://soundcloud.com/roguedawn Find us at mythsandthemonstermanual.com or @MandtheMM on Twitter

Monster Man
Special Episode: Treants and other tree-like monsters

Monster Man

Play Episode Listen Later Nov 16, 2020 20:09


Happy birthday to James, who turns nine today! This special episode about Treants and other tree monsters is just for him -- but you can all enjoy it too. If you're enjoying the show, why not consider supporting it on Patreon? You'll get access to lots of new bonus content, including my other podcast, Patron Deities! Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Solve the Damn Mystery" by Jesse Spillane, used under a Creative Commons Attribution License.

A Tale Of Dice
Episode 40 - The Natural Sciences: Part 2 | A Tale of Dice

A Tale Of Dice

Play Episode Listen Later Jun 20, 2020 107:06


Surprisingly, no one got hurt during the parlay with the Treants and Feyfolk. Motives were made known, and a new foe revealed himself. Now, with Farroot guiding the pack, they go on their next hunt. Follow us on social media: Twitch: https://www.twitch.tv/ataleofdice Twitter: https://twitter.com/ataleofdice Instagram: https://www.instagram.com/ataleofdice/ Discord: https://invite.gg/ataleofdice Reddit: https://www.reddit.com/r/ATaleOfDice/ Facebook: https://www.facebook.com/groups/664385444042223/ Our website: https://ataleofdice.com/ Do you want to support us so we can improve our set-up? Consider donating on patreon: https://www.patreon.com/ATaleofDice We are also online as a podcast, which you can download on iTunes, Spotify, Soundcloud, Stitcher, TuneIn. You can also find us at Podchaser! Theme music courtesy of Charlie D Ambience music courtesy of Syrinscape Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/ataleofdice Thank you for watching!

1D4PLUS1
The Amber Wars-S4 E26: Treants in a Statue Shop

1D4PLUS1

Play Episode Listen Later Apr 8, 2020 66:32


As the party fights to protect Roland from his assailants; the trees themselves come to life and join the fray..

Arena Sensei: Hearthstone Arena for Beginners
Ep. 56 - Druid Class Spotlight

Arena Sensei: Hearthstone Arena for Beginners

Play Episode Listen Later Jan 15, 2020 6:33


This week StevenSensei and Schwal talk about Druids and the Treants that support them. This is a basic druid class overview.

Encounter This!
03 Treants

Encounter This!

Play Episode Listen Later Nov 14, 2019 61:41


Great ready for our longest episode to date! We have an absolute blast talking about the history of Treants throughout culture and the Dungeons and Dragons game. Reading List: Elminsters Ecology 2e https://www.drivethrurpg.com/product/16791/Elminsters-Ecologies-2e Lord of the Rings: https://amzn.to/2CnUAbN Sponsors Libris Arcana, Canada’s premier dice subscription Service https://www.librisarcana.ca Strange Fellows Brewing, a Vancouver based brewery who’s Blackmail Stout might be single handily responsible for the formation of our show https://strangefellowsbrewing.com

The Dungeoncast
Monster Mythos: Dryads and Treants - The Dungeoncast Ep.122

The Dungeoncast

Play Episode Listen Later Mar 4, 2019 35:45


Will and Brian return to nature to talk about two different types of woodland creatures. Creature which, arguably, are the woods. Get ready for trees that become people (sort of?) and people that simply are trees this week on The Dungeoncast! Check Out the TDC Merch Store Check out our D&D Liveplay, Superquest Saga Support us on Patreon Join the community on Discord Follow us on Twitter Instagram This week's episode has been brought to you by The Talking Naruto Podcast: http://www.podcasts.com/talking-naruto-15ca16f1f And Dumbgeons & Dragons: Website: www.dumbdragons.com/ - Apple Podcast - Spotify - Stitcher - YouTube --- Support this podcast: https://anchor.fm/the-dungeoncast/support

Sword or Sorcery Podcast
SoS Podcast Episode 8: Campaign Chatter

Sword or Sorcery Podcast

Play Episode Listen Later Feb 25, 2019


Intro music: Cataclysmic Molten Core by Jingle PunksIntro voice: Michael Connelly We begin starting episodes by rolling monsters in the Monster Manual and come up with encounters based on those monsters. In this episode, we talk about Treants, Owlbears, and Naga. After that, we talk some about Nevre: Yeodiax, Wild Gods, and other things.

World Walkers
Desperate Times… – S3:E32

World Walkers

Play Episode Listen Later Nov 12, 2018 46:02


The World Walkers are reunited once more. But what does this mean for their future? And is Ertlebee the same gunslinging grandmother they once knew, or is she forever changed by her recent experiences? We join the World Walkers as they finish their battle with the last of the Treants and prepare to move forward through Ozen Tower. Music: “Ascending The Vale" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ “Crypto" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ “Disquiet" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ “Ossuary 1 - A Beginning" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ “Mourning Song" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Sound Effects and Additional Music: store.syrinscape.com/what-is-syrinscape/?att

Appendix N Book Club
Episode 5 – J.R.R. Tolkien's “The Hobbit"

Appendix N Book Club

Play Episode Listen Later Aug 7, 2017 52:46


The Hobbit first came to Oxford University professor J.R.R. Tolkien when he was grading papers in the early 1930s. Coming upon a blank page in an exam book, he suddenly wrote “In a hole in the ground there lived a hobbit.” Tolkien worked on The Hobbit for the next several years before submitting it for publication in 1936 as a children’s book to George Allen & Unwin, then known mainly as an academic publishing house. The publisher Stanley Unwin paid his ten-year-old son Rayner a shilling to review the manuscript, which he reported on as follows: "Bilbo Baggins was a Hobbit who lived in his Hobbit hole and never went for adventures, at last Gandalf the wizard and his Dwarves persuaded him to go. He had a very exiting (sic) time fighting goblins and wargs. At last they get to the lonely mountain; Smaug, the dragon who guards it is killed and after a terrific battle with the goblins he returned home — rich! This book, with the help of maps, does not need any illustrations it is good and should appeal to all children between the ages of 5 and 9." Young Rayner Unwin’s recommendation convinced his father to publish The Hobbit in hardcover in 1937, to strong sales and critical acclaim. Stanley Unwin asked Tolkien for a sequel to The Hobbit as early as December 1937, a request that would take over 15 years to come to fruition as The Lord of the Rings. During that long process, Tolkien would revise The Hobbit for the first time to bring it into closer agreement with developments in The Lord of the Rings, especially in the depiction of Gollum and the One Ring. Although The Hobbit had been available in the U.S. from 1938 in hardcover, it had not been published in U.S. paperback by the mid 1960s, partly because of Tolkien’s distaste for the “degenerate” paperback format. This all changed when Ace Books put out an unauthorized U.S. paperback edition of The Lord of the Rings in 1965 after finding what they perceived to be a copyright loophole. Ballantine Books rushed to put out authorized U.S. paperback editions of The Lord of the Rings and The Hobbit in 1965. Tolkien made additional revisions to both works both for his own satisfaction and to cement their U.S. copyright status, with The Hobbit’s third edition appearing in 1966. The most common version of The Hobbit available during the Appendix N era would have been the 45th printing and onwards of the Ballantine Books revised paperback, featuring a lovely watercolor cover illustration by Tolkien himself of Bilbo’s escape from Mirkwood astride a barrel. Gary Gygax denied that Tolkien’s works were a particular influence on the development of Dungeons & Dragons, but he certainly would have been conscious of the desire of prospective players to experience the trappings of Middle-earth. Many denizens of Middle-earth including Hobbits, Ents, Orcs, and Balrogs were present in the “Fantasy Supplement” of Chainmail (1971), Gary Gygax’s medieval miniatures wargame that was the immediate predecessor to Dungeons & Dragons. The Tolkienian references continued in Gary Gygax and Dave Arneson’s original Dungeons & Dragons (1974) box set until the Tolkien estate caught wind of this. To avoid copyright and trademark violations, TSR modified or removed Tolkienian references from Chainmail and Dungeons & Dragons in 1977, with Hobbits becoming Halflings, Ents becoming Treants, and Balrogs becoming Type VI Demons, etc.

Fantasy Fiction
Fantasy Fiction 33: Bandits and Treants

Fantasy Fiction

Play Episode Listen Later Apr 28, 2014 50:51


Our pal Deanna Rooney stops by for tales of Treants and Bandits, along with more nonsense from Reeses and Snickerdoodle!