Ever been curious about roleplaying games? Ever wondered what games are out there other than Dungeons and Dragons? Ever wanted a second opinion on a game you’re running? Well, look no further. Of Mooks & Monsters is a podcast about alternative RPGs, hosted by author and GM, Tim Niederriter, and…
Game Master Brendan Nadeau rejoins the show this week to discuss how he recently changed systems in the middle of his campaign. Tim asks the questions, but Nadeau rocks the better part of the episode. Thanks for listening! If you like epic fantasy check out Tim's latest work, Demon Scroll. If you're more of a space opera-lover go read Storm Fleet. Keep gaming!
This week on the podcast, please welcome our second guest cohost, Isa McLaren! We talk about Isa's history in RPGs Isa is an author so check out her book from Three Furies Press. Also, Tim's book, Demon Scroll is available now. Thanks for listening!
We are back from summer break, or at least, Tim is. Extenuating circumstances are pushing back Rob's return. Enter: A new cohost, at least until Rob rejoins the show. Brendan Nadeau is a gamer and good friend of the podcast. Enjoy the official kickoff for Of Mooks and Monsters season 2! Don't forget to check out Tim's latest epic fantasy novel, Demon Scroll, now available on Amazon.com. Thanks for listening!
Of Mooks and Monsters is off for the summer. Alive After Reading returns in June.
Dave Robison joins the show once again as we return to the Pillar Universe game. Thanks for listening!
This week, Rob and Tim are joined by the amazing Dave Robison of Archivos.digital to play a game set in Tim's Pillar Universe setting. Hop on board for a smuggling adventure! Check out Tim's books in this setting today. Thanks for listening!
Rob and Tim discuss ways to use action over dialogue in your games.
This week, Tim runs a session for Rob. It's scifi. It's mecha. It's good clean fun. Listen to us wing it!
This week, Tim talks about fudging dice and rules in your games. Thanks for listening!
This episode of the podcast is Tim flying solo, talking characters and how to make them for your games and stories. Thanks for listening! Check out Tim's book, Storm Fleet, free on all platforms today.
This week, Tim takes the wheel and Rob helps by bailing water from this mixed metaphor. We're talking the meat and potatoes of running a game: Narration. How do you do it, and what do you actually do? Listen to find out! And thanks, as always, for listening. You can follow us on Twitter. Rob is @stagehat Tim is @TNiederriter Get Tim's free novel, Storm Fleet, wherever books are sold. Talk to you next week, folks!
This week, Rob and Tim talk the good side of having complex pieces, whether rules, setting, or story, in your game. Thanks for listening!
This week, Rob and Tim discuss establishing social rules in your science fiction, fantasy, and other game settings. Which fork is used when dining on elf? Thanks for listening!
This week, Tim and Rob talk about how to dive straight into your games, not quite winging it necessarily, but GMing creativity-first. Thanks for listening!
This week on the podcast, Rob and Tim discuss the physical spaces and places you can host your game, and how to get the most out of them. Thanks for listening!
This week, Tim flies solo with a little essay about worldbuilding. Share and enjoy! Thanks for listening.
This week, Rob and Tim talk using characters from history and real life as inspiration for characters in games. Don't forget to email us at podcast@mentalcellarpublications.com if you have any suggestions, questions, or examples of you putting GM techniques to use in real games. Thanks for listening!
This week, Tim's alone, and he brings a brief game report from a recent session of his real-life group. Thanks for listening!
This week, we ask the question: "How easy is to easy for players?" Tim gets advice again. Rob dispenses more wisdom. Thanks for listening!
This week, Rob and Tim discuss ways to reinvigorate your games. Thanks for listening!
Welcome to 2019, gamers and game masters! In this episode, we discuss our plans and goals for the upcoming year. But resolutions sounds better. Thanks for listening!
This week, we dive into Rob's history of gaming. Happy holidays! Don't forget Tim's new science fiction book. Thanks for listening.
Tim gets advice from Rob about his upcoming Mutants and Masterminds game. Thanks for listening, everyone!
Rob and Tim talk adding secret histories to your games. Thanks for listening!
This week, Rob and Tim discuss adding a creepy atmosphere to your games. Thanks for listening!
This week, Tim talks his history of getting into Game Mastering as a kid. Thanks for listening!
We are off this week! Happy Thanksgiving to those who celebrate it.
This week on Of Mooks and Monsters we conclude our miniseries on scenario design with some odds and ends, bells and whistles. Thanks for listening. You can email us at podcast@mentalcellarpublications.com
This week on Of Mooks and Monsters, Rob and Tim approach building non-player characters in scenario design. Thanks for listening!
This week, Of Mooks and Monsters, delves into another aspect of designing RPG scenarios. Location, Location, Location! How do you make places important and vital parts of your game that your players will remember? As always, thanks for listening. You can email the show at podcast@mentalcellarpublications.com You can follow us on Twitter. Rob is @StageHat and Tim is @TNiederriter See you on the internet.
This week the Scenario Design series continues! Rob and Tim discuss how to devise your plot for an RPG. Thanks for listening!
This week on Of Mooks and Monsters Rob and Tim discuss the idea stage of scenario design. Let the brainstorms commence! Find Tim's books at Amazon.com. Need an Actor? Here is Rob's website. Thanks for listening!
Tim stands alone this week, bringing you an overview of our upcoming miniseries on the subject of designing your own game scenarios. Buckle up! You can find Rob on twitter @Stagehat. Find Tim on twitter @TNiederriter. Visit Rob's Page. Buy Tim's books. Rock on! Thanks for listening.
This week on Of Mooks and Monsters we talk about the best ways to mix and match different aspects of game genres in the same campaign or one shot. Tim is kind of a specialist on this subject in his fiction, but Rob gets in his shots too. Share and enjoy! You can find us on facebook! facebook.com/ofmooksandmonsters Read Tim's books at amazon.com. Court Mage is a great place to start! Looking for quality acting skills? Rob Ward's website is here for your perusal. Thanks for listening!
This week on the show, we discuss how to play a game where different players may show up one session than the next. Rob has been running a Call of Cthulhu game along these lines lately, so he's the expert this week. Enjoy, and thanks for listening!
This week on Of Mooks and Monsters we are talking how to manage what your players want in your games.
This week on Of Mooks and Monsters we're talking games on the borderline between RPGs and Improv. Games like Fiasco, Wild West Town, In A Wicked Age, and others provide players with huge creative and collaborative potential in addition to being a blast. We talk pros and cons and discuss a few key games we've both played. Also, if you want to check out a twitch stream of Tim playing some of these games check out these games on this channel hosted by Jim Ryan, for lots of great RPG action. Thanks for listening!
This week on Of Mooks and Monsters we discuss how to introduce new Player Characters to your RPGs, whether to replace fallen ones or to give new players a way into your sessions. Thanks for listening! You can email the show at podcast@mentalcellarpublications.com
This week on episode 100, Of Mooks and Monsters talks the reasons we GM. Thanks for listening! Here's to many more shows!
This week we bring you an interview with phenomenal youtuber, author, and game master, Seth Skorkowsky! Rob is off this week, but next week... episode 100! Thanks for listening!
This week on Of Mooks and Monsters Tim talks with special guest Jim Ryan about streaming RPGs on twitch, Savage Worlds, and the Cypher system! Thanks for listening!
Dave Robison joins me for a special episode talking about characters and worlds and relationships using his Archivos app. Thanks for listening. Check out Archivos here. Read my books on Amazon.com Share and enjoy!
What happens when players aren't foraging into new territory or crawling through a dungeon full of monsters? One possibility is they could be holding a pass against an army of goblins or some other form of defensive conflict. Your able hosts, Rob Ward and Tim Niederriter, dive into this topic with examples and discussion of how best to run such scenarios. There are lots of possibilities! Leave us feedback at podcast@mentalcellarpublications.com Also, Tim has a new book out! If you're interested in stories of fantasy and magic check out Spells of the Curtain: Court Mage today! Thanks for listening! Share and enjoy!
This week’s episode is all about the foibles of winging too much of the games you’re running. Rob and I talk all over this issue and offer a few solutions. Thanks for listening! Don’t forget, I write fiction in addition to podcasting! You can find my latest work on Amazon.com to read on Kindle. If you’re a fantasy fan, allow me to recommend my book, Court Mage, available August 1st.
We’re back discussing how to start a campaign from an unstable or downbeat situation and have players aspire to something greater, either for their characters, or the game world, or both. Thanks for listening. Don’t forget, you can email us any thoughts you have on the show at podcast@mentalcellarpublications.com We love to hear from people!
This week, Rob and I discuss how to speed up the character creation process for your games using examples from a recent Call of Cthulhu session Rob is running. Thanks for listening! You can email the show at podcast@mentalcellarpublications.com if you have any questions or possible show topics for us. Don’t be shy!
This week on Of Mooks and Monsters we discuss how to use landmarks and other forms of in-world compasses in your games, as inspired by Disney “Weenies.”
This week, Rob and I talk character voices of all kinds. Rob takes the forefront on this one. Thanks for listening!
How does a game master run when they lack optimal energy? That’s the subject of this week’s podcast. From both Rob and me, thanks for listening.
This week on Of Mooks and Monsters, Rob and I discuss how (and when) to surprise your players. Thanks for listening! Don’t forget, you can join our facebook page to be notified of news and community about the show there as things develop.
How do you introduce your players to new settings in your game? Rob and I discuss that subject in today’s episode. Look up Of Mooks and Monsters on youtube if you prefer to listen there. As always, thanks for listening!